Game Detail

Players

Alice (Recluse) Bob (Undertaker) Charlie (Mayor) David (Imp) Eve (Virgin) Frank (Empath) Grace (Spy) Heidi (Ravenkeeper)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil264,07929,210$0.8711
Good680,60647,500$0.1599

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is David.
πŸ“œ
Storyteller
β†’
David
Minions are: Grace. Your safe bluffs are: Drunk, Investigator, Fortune Teller
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Recluse (good), Alive - Bob: Undertaker (good), Alive - Charlie: Mayor (good), Alive - David: Imp (evil), Alive - Eve: Virgin (good), Alive - Frank: Empath (good), Alive - Grace: Spy (evil), Alive - Heidi: Ravenkeeper (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1, no info. Whisper neighbors to build good alliance, share Townsfolk claim privately for verification later, encourage mutual info sharing to narrow evil faster without public target.
🧠
Whisper neighbors privately to introduce as Mayor, encourage sharing any info (e.g., Washerwoman starts), build good alliance early while public chat develops. Helps survive to late game.
🧠
Build early trust with a believable info claim that does not implicate David, gather others' claims, and set up future misdirection using Chef 0.
🧠
Day1, build good alliances with neighbors sharing info. Reveal Recluse to them privately for verification/trust, organize good team early despite my flaw. Heidi/Grace proactive goods.
🧠
Establish early credibility with a strong starting-info bluff and redirect suspicion toward two good players, protecting Grace and me.
🧠
Start by allying with neighbors David and Frank. Reveal I'm Virgin to gain protection from good nominator execution. Learn their roles/reads to narrow Demon early. Good coordination wins Day 1.
🧠
Respond to neighbors' private chat, share no info yet (Undertaker has none Day 1), build trust by acknowledging claims and suggesting coordination to narrow evil suspects early.
🧠
Share my real N0 Empath info privately with neighbors to build trust, gauge reactions, and narrow evil neighbor. Virgin claim plausible; coordinate protection/info while collecting theirs to logic evil.
🧠
Strengthen neighbor alliance with my info. Grace's 0 pairs huge (standard script 1 Demon+1 Minion=1 pair expected). Coordinate to watch groups like Bob/Charlie/David cliques for Demon leads.
🧠
Day1, build good team with neighbors (David/Bob seem cooperative). Share David's info publicly to pressure Heidi/Frank, invite others to share starting info (Washerwoman/Cook/Empath etc.) to map board and find Demon faster.
🧠
Reinforce my Chef bluff, build trust with Heidi/Alice, and seed suspicion away from David toward Bob or Charlie, setting up a safe Day 1 execution target.
🧠
Strengthen neighbor alliance with plan to pressure suspicious Bob/Charlie trio for claims, leveraging Chef 0 to narrow evils. Builds good team coordination early.
🧠
Coordinate with Grace to align stories, avoid outing her to Frank’s Empath read, and steer early suspicion onto Heidi or Frank while keeping me trusted.
🧠
Respond to Frank's claim in neighbor chat. Defend self as Virgin (mechanically provable), question his read consistency since no night 1 yet, probe David/Grace info to narrow evil neighbor. Builds trust/alliance while testing Frank.
🧠
Going public with Charlie's plan shares David's credible Investigator info to get counterclaims/starting info (Chef/Washerwoman). Builds good team trust, maps board early, pressures evil without nominating Day 1.
🧠
Continue neighbor chat to get David's role/info, reinforce Grace suspicion without public reveal yet. Build alliance before noms to protect goods and target Grace.
🧠
Continue building trust with neighbors via plan. Suggest public push on suspicious BCD trio for claims to progress info gathering Day 1, narrow evil before noms. Avoid revealing too much publicly yet.
🧠
Go public with David's credible Investigator info to map board, force starting claims from all (esp H/F and girls group), build good team momentum early Day 1. As Mayor, survive to endgame.
🧠
Coordinate messaging: use my Chef-zero bluff to diffuse suspicion on David’s chat cluster and help David’s Investigator story land on executing Heidi or Frank, ideally before Frank’s Empath info crystallizes.
🧠
Reinforce neighbor alliance pre-nomination. Coordinate public pressure on suspicious BCD trio using Chef logic to limit to 1 evil, push claims. Support David inclusion. Progress info gathering before noms.
🧠
Undermine the Grace accusation by casting doubt on Frank's Empath and the Virgin hard-clear, and redirect suspicion toward Heidi or Frank per my Investigator bluff.
🧠
Respond to David: agree his info complicates but Eve's good claim forces Grace evil if Frank truthful. Push test Frank vs Heidi but prioritize Grace suspicion. Coordinate to protect Eve, share publicly soon. Builds alliance, narrows evils.
🧠
Confirm plan to go public: Charlie announces David's Investigator info, solicits starting reads. Builds trust in our trio, pressures evil to reveal via reactions, maps roles fast on Day 1 to narrow Demon suspects.
🧠
Respond to David/Eve chat: propose coordinated push on Heidi to test David's info vs my read on Grace. Align goods, gather more info before noms. Protect Eve.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Go public with Chef zero to constrain adjacency logic, soften suspicion on David, and set up executions on Heidi or Frank while encouraging claim pressure on Bob and Charlie.
🧠
Publicly share neighbor chat to expose Grace evil per Frank sober logic, David's info on Heidi/Frank Poisoner. Grace Chef 0 doesn't clear her. Urge nom Heidi to test, protect self as Virgin. Progress info sharing.
🧠
Publicly support David's info, counter Eve's Virgin claim by revealing our private chat first. Grace evil per Frank but push Heidi nom as test per Eve ironically. Map board with info requests. Day1 nom safe test.
🧠
Nominate Heidi to focus town on my Investigator frame, derail momentum on Grace, and burn an execution on a likely good player.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David's info backed by Charlie/me privately and Eve publicly. Grace Chef 0 supports isolated evils. Heidi quieter/suspicious group. Early day1 execution tests info safely with 8 alive; helps narrow Demon faster.
🧠
Secure Heidi’s execution to remove a good info role and reinforce David’s Investigator frame, keeping heat off the Demon.
🧠
David's Investigator info tests Heidi/Frank. As Virgin good, Frank's read implicates Grace evil. Vote Heidi to remove likely Minion, gather execution info, narrow evils. Don't nom me.
🧠
Support David's nomination to test Investigator info. Heidi unclaimed/suspicious whispers; execution narrows evil (Heidi or Frank). As Mayor, survive to final 3; early exec good.
🧠
I nominated Heidi; voting keeps me consistent and builds trust. Even if Heidi is good, it advances my Heidi or Frank Poisoner bluff and misdirects town from me.
🧠
Heidi most suspicious per David's Investigator claim (shared consistently). Testing executes potential Minion or clears her to pressure Frank/Grace. Aligns with Eve/David/Charlie/Bob voting; voting yes pushes execution for info on Day 1.
🧠
Team plan was to support David pushing Investigator info publicly; Grace voted yes, consistent with plan to test and narrow evil. Raise hand to follow through, execute if guilty or clear Frank.
🧠
Test David's Investigator claim mechanically. Heidi likely good per our alliance/Chef 0, but execution info crucial Day 1. As Recluse, I register evil anyway; prioritize Demon hunt.
🧠
I raised hand mistakenly before full info. Heidi most suspicious per David Invest claim (corroborated multiple ways), girls group quiet. Vote yes to test her on D1, narrow evil faster. Lower to reset then re-vote if needed, but since voting in progress, lowering retracts premature vote.
🧠
Voting to execute Heidi is good for evil regardless, and waiting avoids saying anything that could create inconsistencies during the live vote count.
🧠
I raised hastily; Grace Chef 0 means no adjacent evil pairs, so Frank's 1 evil (me/Grace) can't both be evil but one is. Contradictory info needs discussion before executing Heidi; lower to revote and clarify claims.
🧠
Retract vote to prevent early execution day 1. Too little info despite my team plan. Buy time for more claims (Washerwoman etc.) to map board logically before finalizing Heidi.
🧠
Keep my vote to secure Heidi execution while staying quiet so others do not re-evaluate or coordinate a counter wagon.
🧠
I raised hand initially to support David test, but now majority voted then chickened out (lowered). Lowering prevents premature execution if bad info; restarts discussion for better logic/claims before night. Protects good team.
🧠
Lower hand to avoid execution on day 1 with no info. I'm Ravenkeeper; night death triggers ability safely. Vote is shifting anyway; reveal role publicly next to build trust & push Frank.
🧠
Lower hand to undo hasty vote. Day 1 execution risky without cross-verification. Chef 0 limits BCD to 1 evil max. Heidi likely good per our plan; test claims more before killing.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (2/4).
🧠
Undermine the Empath-plus-Virgin chain that pins me, keep town executing non-Demon targets, and preserve David by steering discussion onto Frank or Heidi.
🧠
Heidi failed execution suspiciously (only 2/4 votes despite all raising earlier?). Grace raises poison doubt but we need to re-nominate Heidi to test David Invest + my push as Virgin. Clarify vote drop and lock her in.
🧠
David's info unresolved despite Grace/Eve push. As Mayor, survive to final 3 but Day 1 execute clear evil suspect (Heidi) to thin evil before night. Support David re-nominating.
🧠
I cannot re-nominate, so I will redirect others to nominate while keeping pressure off Grace and preserving ambiguity about vote changes.
🧠
Clarify my real N0 Empath read publicly to counter Grace's poison theory on me, build trust as good Empath, push logic on David's info + my read to refocus on Heidi evil before night. Progress game with new info.
🧠
Single-chain: David's claim + Frank Empath + no poison N0 clears Frank, indicts Heidi as Poisoner. Grace Chef limits evils. My defense progresses resolution before night; as Ravenkeeper, dying N1 triggers ability.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Frank to eliminate the strongest continuing information role and prevent future Empath pings from tightening the noose around me or Grace.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Undertaker. No one was executed today so you learn nothing.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Recluse (good), Alive - Bob: Undertaker (good), Alive - Charlie: Mayor (good), Alive - David: Imp (evil), Alive - Eve: Virgin (good), Alive - Frank: Empath (good), Dead - Grace: Spy (evil), Alive - Heidi: Ravenkeeper (good), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Coordinate with Demon to lock in a plausible day execution and remove Undertaker before they hard-confirm Heidi’s true role, keeping David safe.
🧠
Frank dead. Share Undertaker role/info (none yet). Relay Grace Chef claim. Discuss Invest logic vs Frank Empath. Heidi still suspect but confirm Grace/David good via whisper. Build good alliance before noms.
🧠
Frank dead proves good Empath, validates Heidi Poisoner logic. Grace key as Chef; get her exact info privately with David (her whisper target) to map evil pairs and narrow Demon suspects before noms.
🧠
As dead Empath ghost, share my confirmed N0 info publicly via David (alive, likely good per logic) to expose 1 evil in Eve/Grace, narrow Demon suspects before noms. Coordinate execution.
🧠
Reinforce the Heidi execution plan, keep Grace off the block, and shape Bob and Eve’s public messaging so nominations go onto Heidi, buying us a night kill to remove Undertaker.
🧠
Join Grace/David/Bob/Eve private chats ongoing. As Mayor, gather info privately from key players to confirm Heidi push and resolve vote fail logic before noms. Build good alliance.
🧠
As Ravenkeeper, I want to die N to learn info, but alive N1 & Frank died. Bluff failed; now pivot to good, join Grace/David/Eve/Charlie chats for info, share 'new logic' to progress suspicions & execute Demon.
🧠
Day 2 post-Frank death. Grace centrally whispered to, claims solid but implicated. Test her reaction privately to narrow evil before noms. Coordinate good team.
🧠
Reinforce the Heidi-first narrative to remove a strong good and protect David, while seeding doubt about Frank’s Empath read by suggesting Poisoner hit him N0.
🧠
Coordinate with key info holders (Grace/David) to nominate/execute Heidi today per logic. My Undertaker verifies execution result N2, narrowing Demon.
🧠
Frank's death proves good Empath, his read Eve/Grace 1 evil + Grace Chef 0 pairs (her neighbors dead Frank good + Heidi) means Grace must be the evil in Frank's read. She's deflecting to Heidi. Coordinate with David/Bob to nom Grace.
🧠
As dead Empath ghost, reinforce my key info to David (Investigator) privately to align votes on Grace. Public chaos via group whispers; target him to execute Grace before nomination phase ends.
🧠
Keep Bob aligned with executing Heidi and defuse Eve’s misread of Chef by reframing it as global adjacent pairs, protecting Grace and my cover.
🧠
Clarify David's suspicious nom/vote fail privately with him/Grace to assess truth. Push Heidi exec publicly later. Grace's Chef 0 pairs suggests 1 evil so far (Heidi), good sign.
🧠
Reveal true Ravenkeeper role publicly via trusted Grace/David to build trust since Frank's death proves my innocence (not Poisoner). Get latest logic/Chef confirmation to narrow Demon suspects before noms, progress game.
🧠
Join good chats with Grace/David/Bob/Eve to align on Heidi execution per logic. Nomination next, push Heidi as top evil to execute and win.
🧠
Reinforce Heidi-as-minion narrative, defuse Eve’s attempt to mechanically trap me, and keep David off the block while setting up post-UT spin if Heidi flips Ravenkeeper.
🧠
Consensus building on Heidi exec from multiple chats. As UT, confirm via ability tomorrow if executed. Nomination imminent, rally votes/support before tick ends. Share publicly via Grace/David/Eve/Alice group.
🧠
Counter Bob's push on Heidi with logic recap showing Grace evil per Frank+Chef. Align David/Bob/Grace group chat to nom Grace instead, leveraging my Virgin safety on first nom. Progress to Demon execution.
🧠
Dead ghost Empath reinforcing key info to David privately before noms. Urge execute Grace as Demon per logic, build alliance to vote her. Progress to win.
🧠
Lock in Heidi execution plan with Bob and Charlie, undercut Eve’s push onto Grace, and set up night kill on Bob to prevent UT confirmation chains.
🧠
Reinforce Heidi execution plan with David/Bob/Alice/Grace to build good coalition before noms. Include Bob per David's plan for UT synergy. Catch up Alice. Progress to Demon hunt post-Heidi.
🧠
Continue building trust with Grace/David privates as they seem good per logic. Get their reads on suspects now Frank dead proves prior logic (Heidi not Poisoner). Nomination imminent, align on target to execute evil.
🧠
Consensus forming to exec Heidi: Grace, David, Bob, Eve, me agree. Reinforce plan publicly-ish via whisper, ensure nomination ticks to Heidi before phase ends. As Recluse, stay low, help town exec evil.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Consensus from good chats (Grace/David/Bob/Eve) is exec Heidi to resolve Invest hit and poison theory. Day 2 nom phase; nominate her to confirm Poisoner, clear board for Demon hunt. As Recluse, stay low but push logical exec.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Heidi is confirmed Poisoner by Invest + Frank death. Executing her clears poison/chain, progresses good team to find Demon. As good Recluse, support town logic to win.
🧠
Secure Heidi’s execution to eliminate a good player and cement the Poisoner narrative, then ensure Bob dies tonight to prevent Undertaker from exposing the lie.
🧠
Support the consensus execution on Heidi to maintain trust in my Investigator bluff, burn a day, and set up a clean night kill on Undertaker Bob.
🧠
Heidi is confirmed Poisoner Minion via Investigator + my night death proof. Executing clears poison, confirms info, narrows to Grace Demon. Use ghost vote to secure execution.
🧠
Consensus is Heidi evil Poisoner via Invest + Frank good death. Voting yes executes her; my UT confirms tomorrow, progressing to clear poison/evil and narrow demon.
🧠
Consensus is Heidi Poisoner via Invest+Frank good death. Grace's Chef 0 consistent. My whisper suggests Grace evil but logic favors Heidi exec now to remove minion/poison before night. Vote yes.
🧠
Heidi confirmed Poisoner by Invest + Frank death. Execution clears Minion, progresses to Demon hunt. As Mayor, secure win conditions by reducing evil.
🧠
Raise hand to execute myself. Night death already proved non-Minion; execution reveals Ravenkeeper (Townsfolk), mechanically verifies good alignment to group, clears my name posthumously, and focuses hunt on real evils like Eve/Grace discrepancy.
🧠
Retract vote post-execution threshold to conserve action flexibility or signal if needed, but execution locks in. Heidi's guilt aligns with logic; town progresses.
🧠
Keep votes on Heidi to remove a good player and preserve David. Publicly back logic while pre-empting Eve pushing me by keeping focus on Heidi then future doubt on Empath chain.
🧠
Keep momentum on executing Heidi now; discourage last second hand drops and prevent a pivot onto Grace which risks exposing my team.
🧠
Retract ghost vote from Heidi. It's not final day, save precious single ghost vote for late-game/Grace execution when it matters most mathematically. Heidi test is good but not urgent enough to burn vote.
🧠
Reinforce consensus to execute Heidi: strongest mechanical evidence from Invest + Frank death. My UT info tomorrow confirms, progresses game by clearing poison/test. Avoid derailing to Grace prematurely.
🧠
Lower to block Heidi exec. Her death wastes day; Grace is deduced Demon via Empath+Chef logic. Force Grace nom next tick to execute her.
🧠
Reinforce Heidi execution with logic recap. Enough votes (6/8 >4 needed), voting in progress but speaking clarifies for any waverers like Eve/Frank, progresses to win by removing confirmed minion.
🧠
Lower hand to block my execution. I'm good Ravenkeeper proven by night death; execution wastes day 2 without gaining info, need to pivot to Empath contradiction suspects.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
1 tick left, Heidi at 4 votes. Wait to see if anyone nominates challenger or tie; if not, she executes, confirming Poisoner via Bob UT, progressing good team to Demon hunt.
🧠
Lock in Heidi execution and discourage additional nominations that could pivot onto me or David; keep town unified on a wrong but plausible world.
🧠
Lock in Heidi execution and discourage new nominations; set up night kill on Bob to prevent Undertaker confirmation and keep suspicion off me and Grace.
🧠
Dead ghost vote already used on Heidi. Last tick nomination phase, reinforce Heidi execution as clean test to remove minion, confirm with Bob Undertaker tomorrow, progress to Grace execution next. Prevents pivot off mechanical info.
🧠
Heidi has 4 votes, 1 tick left, execution imminent. Waiting closes noms safely, executes likely Poisoner. Speaking redundant; preserves time & lets my future UT info shine.
🧠
Heidi is cleanest exec per Invest+death+Chef. 1 tick left, wait to close noms & execute her. Info tomorrow progresses game.
🧠
Heidi has 4 votes, 1 tick left. Wait to execute her for mechanical confirmation via Bob's UT tomorrow. Pivoting risks losing clean info/test.
🧠
Last tick, prevent my execution as good Ravenkeeper. Execution loses town a player without confirming Demon. Push delay or second nom on real evil (Eve/Grace) to save game.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 2
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the Undertaker threat so Heidi cannot be mechanically cleared tomorrow, preserving my Investigator bluff and keeping town focused on Grace or Eve instead of me.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Recluse (good), Alive - Bob: Undertaker (good), Dead - Charlie: Mayor (good), Alive - David: Imp (evil), Alive - Eve: Virgin (good), Alive - Frank: Empath (good), Dead - Grace: Spy (evil), Alive - Heidi: Ravenkeeper (good), Dead
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Day 3, 5 alive, Bob dead silences UT confirm on Heidi. As Recluse, I read evil to info roles, must reveal late but organize goods now: whisper goods (Grace/David?) for Grace Empath? reads on neighbors C/G, collate logic to narrow Demon before noms. Progress info gathering.
🧠
Day 3, 5 alive. Share my Virgin claim + logic on Grace to build good alliance with David/Alice/Charlie, plan Grace nom/execution to win.
🧠
Protect Grace, redirect suspicion onto Eve by undermining Frank Empath and pointing out Virgin never confirmed. Keep my Investigator story consistent and guide today's nomination away from my team.
🧠
Dead, so gather info from whispers, probe claims/logic on Heidi execution (my N3 info coming but dead now inactive). Coordinate good ghosts/alives to narrow demon suspects: Alice/Eve/Charlie. Save vote for late.
🧠
Keep David safe by steering Alice toward executing Charlie or testing Eve, while maintaining my Chef0 bluff and sounding helpful without hard-clearing the Demon.
🧠
Coordinate with dead/good neighbors Bob+Alice (if good) and David to nominate Grace. Eve's whisper pushes Grace perfectly, her Virgin claim fits logic, builds trust to execute Demon.
🧠
As dead Empath ghost, share my info privately to trusted to build anti-Eve case without public noise. Save vote for execution. Day 3 final push.
🧠
As dead Ravenkeeper, no info gained (day2 exec). Coordinate ghosts/privates to expose David/Eve lies vs Grace good Chef. Save vote for final. Push info sharing to narrow Demon before nom.
🧠
As Recluse, hide role. Collating whispers: Eve/Grace contradict, both can't be good. Share Grace Chef logic to expose Eve as adj evil to Frank, narrow Demon to Grace/Eve/Charlie. Coordinate good team vote.
🧠
Reinforce my claim and logic to Alice/David/Charlie, counter Grace's whispers. Nomination next tick, build support to execute Grace and win.
🧠
Protect Grace (minion) and avoid a Grace execution by redirecting suspicion onto Eve and keeping options on Charlie; emphasize Virgin unconfirmed and Empath could be poisoned.
🧠
Confirm Heidi not Poisoner via my UT info tomorrow to clear David Invest. Push Grace as Demon per Charlie Mayor, Eve bad logic. Coordinate neighbors to vote Grace, save ghost vote.
🧠
Keep David alive by steering town away from nominating Eve (Virgin test) and away from executing me; set up Alice or Charlie as the safest execution targets.
🧠
Consensus from Bob/Frank/Alice/David doubt Eve, supports Grace Demon. Coordinate with goods Alice/David/Bob/Frank to nom/execute Grace today. 5 alive, not final 3 but pressure to win now.
🧠
As dead Empath, confirm my info publicly via trusted chats. Push Eve suspicious to narrow Demon before nominations. Coordinate with goods like Alice/Charlie/David if possible.
🧠
As dead Ravenkeeper (no info), push logic on David/Eve lies vs Frank/Grace truth. Coordinate ghosts/alives to nominate/execute top evil suspect (David) before final day. Save vote.
🧠
Push Eve execution: logic chain strongest vs her (Chef+Empath). Reveal my Recluse late to avoid Saint/Recluse Saint fear. Coordinate vote with core good (Grace/David/Charlie/Bob/Frank). 1 tick left, Nomination next, must align votes.
🧠
Reiterate my claim and logic to Alice/Charlie/David, reinforce Grace evil despite her whispers to them. Nomination imminent, build support to execute Grace and win.
🧠
Set up a Virgin test that fails by using Grace as nominator, discrediting Eve either way, and keep heat off me and Grace while steering town into a misexecute.
🧠
Dead, so coordinate ghosts/locals to nom most suspicious Grace (Chef but Eve push + Empath). Confirm Heidi info tomorrow irrelevant now. Push exec Grace with ghost vote. Rally Alice/Charlie/Frank/Heidi vs Grace/Eve/David.
🧠
Coordinate with David: set plan where I nominate Eve to avoid Virgin confirmation, while keeping a backup push on Charlie/Alice to protect David.
🧠
Day 3, 5 alive. Coordinate good team (Alice/David/Bob/Frank) to nom/execute Eve. Her fake Virgin most suspicious per logic chains. My Mayor reveal builds trust, pushes win.
🧠
Dead, so push execution of top suspect Eve publicly via allies before nomination. Align with Bob on Eve/Grace but Eve fits best. Coordinate ghost vote.
🧠
Coordinate with dead allies Bob/Frank on suspicions (David/Eve). Share logic to align ghost vote for David nom soon. Push execution of top evil suspect to narrow to final day.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use last nomination to move execution onto a safe good target (Charlie) and away from David, while framing it as logical suspicion of a Mayor bluff.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Get Charlie executed to remove a trusted good voice and keep attention off David; my vote helps reach the threshold this round.
🧠
Secure Charlie’s execution to eliminate a likely good player and deepen town confusion between Eve and Grace, keeping me alive into late game.
🧠
Charlie good Mayor per team whispers. Grace evil per Chef+Empath logic pushing wrong nom to save Eve Demon. Vote no on Charlie to execute Grace/Eve later.
🧠
I'm good Mayor, proven by team trust (Bob/Frank UT/Empath back me). Grace nom me to protect Eve Demon partner. Vote no (don't raise) to block my exec, force Eve nom next tick & win.
🧠
Charlie suspicious late Mayor claim defending wrong execs. But Grace is prime Demon suspect per Empath/Chef logic. Don't execute Charlie; save noms for Grace. As Virgin, nominator executes self if good.
🧠
Charlie's late Mayor claim suspicious, no confirm. Grace Chef legit, her nom logical. David suspect but already voted yes. Vote Charlie for info via Bob's Undertaker on execution.
🧠
Charlie unconfirmed Mayor claim suspicious but low priority. Eve lying Virgin best Demon fit per Empath+Chef. Grace nom'd Charlie distraction. Save ghost vote? No, 3 alive need to execute evil now; vote Charlie as group does to progress, push Eve next.
🧠
Grace Chef mechanically clears Charlie (my neighbor) as good via 0 adj evil pairs. Charlie's Mayor claim suspicious but aligns vs Eve evil. Vote yes to execute/test, narrow evils. Progress to night if fail.
🧠
Lock in Charlie’s execution by keeping pressure and preventing late vote retractions; this moves us toward a final 4 where David can control kills and avoid Mayor win lines.
🧠
Encourage town to execute Charlie now, aligning with Grace, creating a clean misexecution and setting up a controlled final four with confusion over Virgin and Chef info.
🧠
I ghost voted Charlie by mistake following team whispers targeting Eve. Charlie good Mayor per timing/logic; Grace/David push contradicts solid Eve evil reads from Chef+Empath. Lower hand to prevent execution, speak to correct team.
🧠
Lower hand to avoid executing myself (Mayor). Grace/David pushing me over Eve suspicious but Eve lying Virgin fits logic best. Signal team to lower and nom Eve next. Vote stays 4-1, no exec, then counter-nom Eve.
🧠
Charlie vote failing (only 2/3 now). Lower to stop his exec, pivot to nom/execute Grace today as prime Demon suspect per Chef+Empath logic. Can't let good Mayor die.
🧠
Currently 5 votes for Charlie (incl. my ghost vote), only 2 need. Grace/David pushing hard despite my David suspicion. Lower to save precious single ghost vote for final day math win, observe if Charlie exe'd anyway.
🧠
Charlie Mayor unconfirmed but low threat. Grace/Eve much higher Demon suspects per Empath+Chef+Heidi info. Block Charlie exec to nominate Eve next with my ghost vote.
🧠
Charlie Mayor unconfirmed but killing him risks good wincon; Eve has stronger evil logic from Empath/Chef. Lower to block exec, speak to redirect to Eve next tick.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (2/3).
🧠
Use last tick to steer town away from executing Eve or David today, encourage no-exec or confusion, and set up Demon kill on Charlie to remove Mayor threat.
🧠
Stall the day and steer town toward no execution, preserving me and Grace, keeping suspicion spread across Eve and Charlie.
🧠
Dead good team (me/Frank/Heidi/Charlie) must push execution now with 5 alive. Grace/David want no-exec to save Demon (Eve/David). Remind living good to nominate/execute Eve, strongest chain. Use ghost vote later.
πŸ“œ
Storyteller
The Virgin's ability triggers! Charlie is executed immediately.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 3
🧠
5 alive, must execute today or evil wins. Grace/David tanked my nom but team (Alice/Bob/Frank) backs Eve. My Mayor claim hurt, nom Eve as fake Virgin per logic, team ghosts/living vote yes to win.
Nominations β€” Day 3
πŸ“œ
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the confirmed-good Virgin and strongest social anchor so that in final three I can steer the execution onto Alice and keep Grace and me alive.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Recluse (good), Alive - Bob: Undertaker (good), Dead - Charlie: Mayor (good), Dead - David: Imp (evil), Alive - Eve: Virgin (good), Dead - Frank: Empath (good), Dead - Grace: Spy (evil), Alive - Heidi: Ravenkeeper (good), Dead
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Final day, 3 alive: Alice, David, Grace. My info pins David evil. Coordinate ghosts + Alice to vote David. Save verbal push for noms.
🧠
Final 3 day. As dead Mayor ghost, confirm info with Alice, remind her David is Demon per logic/Chef/Invest/Virgin. Urge her to nom David or we lose.
🧠
Final day with 3 alive: Alice, David, Grace. My ghost vote crucial to execute Demon. Coordinate with Alice (target of ghosts) to vote Grace, most suspicious per logic.
🧠
Convince Alice that Grace is the Demon and that her Chef info is unreliable, so she executes Grace instead of me, ending the game in our favor.
🧠
Steer final-3 execution onto me (non-Demon) by presenting myself as the suspicious player and offering a coherent story that keeps David looking consistent and non-demonic.
🧠
Final day3: Must execute Demon. David most suspicious (lives, contradicts least). Coordinate ghosts+Grace to nom/execute David, reveal Recluse to explain any evil reads on me.
🧠
Final day, 3 alive: Alice, David, Grace. Need to probe Alice's private chats with ghosts/me (dead UT) to see who she trusts, expose Demon lies. Coordinate ghost vote.
🧠
Final day with 3 alive: Alice, David, Grace. Coordinate with Alice (alive, central) to nominate/execute most suspicious (likely David or Grace). Use ghost vote later.
🧠
Reinforce to Alice/David/Grace: Eve good via night death+Virgin, my Empath pins David evil. Alice convinced on David; urge her to nom David or vote yes. Save ghost vote for execution.
🧠
Final 3 alive: Alice, David, Grace. As Mayor ghost, reinforce to all ghosts and Grace that David is Demon per logic (Chef+Invest+Virgin immunity). Urge Grace nominate David before nomination phase ends or we lose.
🧠
Final day, must execute Demon. Grace most suspicious per Chef/Empath contradiction + N3 death after pushing her. Counter Charlie's bad logic to convince Alice/ghosts to vote Grace.
🧠
Keep heat off me by making Grace the best execution, while coaching Grace to push Alice as fallback.
🧠
Keep David alive by steering Alice to execute me or herself instead of David; use Recluse mechanics and uncertainty to undermine the ghost consensus on David.
🧠
Final 3, must execute David: fits all info (Empath via Recluse, Chef 0, Invest correct, Eve good). Coordinate Grace+ghosts to nom/vote David or lose. Reveal Recluse explains reads.
🧠
Final day, must execute Demon. Share my Eve suspicion + push synthesis of logics to Alice (alive, neighbor) for her to nominate correctly. Ghosts coordinating via her.
🧠
Final day3, must push Alice to nom/execute most suspicious David, whose bad Invest claim started wrong path on me. Grace claim fits perfectly. Use ghost whisper to influence her vote/nom.
🧠
Final 3, must push David exec as most logical Demon per Empath+Virgin+Chef. Reinforce Alice/Grace to nominate David, save ghost vote for it. Progress to win.
🧠
Final 3, I'm Mayor ghost. Eve pushes Grace but ignores facts. Reinforce to Alice my logic proving David Demon; urge her to nom David before nomination phase or good loses.
🧠
Final day, 3 alive. Must convince Alice (Townsfolk per Virgin) that Grace is Demon via Empath/Chef contradiction + David verified Townsfolk. Use ghost vote later if needed.
🧠
Get Alice to execute Grace to end the game with me alive; coordinate with Grace to lean into being the evil from the Empath chain and make it persuasive.
🧠
Lock Alice onto the Empath chain that implicates me, emphasize risk of executing David, and offer myself as the safe mechanical execution to keep David alive.
🧠
Final 3, must nominate/execute most suspicious: David. Grace cleared by Chef+Empath (me as Recluse). Push Grace to nominate David, rally ghosts vote yes. Reveal Recluse explains reads. Win by executing Demon.
🧠
Final day, must execute Demon. Logic favors David as Demon due to Virgin immunity contradiction in Charlie's story. Inform Alice to nominate David, urge her vote.
🧠
Final day, must reinforce David evil to Alice so she noms/execs him. Grace Chef fits perfectly, Eve was Demon. Use ghost whisper to influence her decision.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final day, 3 alive. Speak publicly to reinforce Grace/Alice execute David, prevent wrong nom/inaction. Use ghost vote later if needed.
🧠
Final day 3, must nominate/execute most suspicious or lose. David fits Demon (post-Heidi only evil left, Virgin logic). Ghosts split but Charlie/Bob/Heidi push him. Grace offers self sus. Prioritize execution.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Final day with 3 alive. David's inconsistencies & wrong info make him Demon. Use ghost vote to execute him or good loses.
🧠
Final 3, must exec most suspicious. David's Demon fits Charlie/Virgin immunity + Chef 1 evil left. Grace Chef perfect mechanically. My vote + Heidi's (2/2 needed, Grace alive) executes him if she's good, wins town.
🧠
Stop Grace from voting, sow doubt on Alice's logic, and push alternative execution or no-exec to keep Demon alive into night.
🧠
David Demon per logic. 2 votes needed (Alice+Heidi), my ghost vote makes 3 to execute him before he convinces Grace. Final day, must execute Demon or lose.
🧠
Final day 3 alive. David most suspicious per Empath+Chef+ghosts consensus. Use ghost vote to execute him, as all good logic chains to David Demon. No execution = loss.
🧠
Stop or reduce votes on David by creating immediate doubt and redirecting to executing me as the only non-instant-loss option.
🧠
Final 3, must execute David. My Mayor wincon needs execution of Demon. Logic favors David Demon (Chef+Invest+Virgin immunity+night death). Use ghost vote to reach 2 votes needed.
🧠
David most likely not Demon (Invest success + TF nominator). Grace fits evil logic perfectly. But Alice nominated David & voting in progress with 2/2 already? Ghosts voting yes hurts good. I abstain to prevent bad exec & force discussion/nom Grace.
🧠
All ghosts + Alice/Bob/Frank voting David. Grace deflecting vote. Reinforce Chef logic, counter Grace deflection, urge hold hands to execute David and win.
🧠
Lower hand to prevent rushed wrong exec of David. Grace implicated by Empath, offers self-exec suspiciously. Next tick Grace can nom self or David; pushes safe Grace exec resolving Empath.
🧠
Keep execution off me by reinforcing mechanical errors in Alice’s case and pushing the only coherent Empath chain onto Grace; stall so vote fails.
🧠
Final 3, must execute Demon. David's points wrong: Virgin killed Charlie Townsfolk nominator (Demons immune). Grace Chef fits perfectly. Urge Alice/Grace vote David, reinforce ghosts to hold votes.
🧠
Current vote on David has enough votes (Alice, Heidi, Bob, me, etc.). Grace hesitating due to my Empath. Clarify Eve good proves Grace good, reinforce execute David to win final day.
🧠
Prevent David’s execution by sowing doubt during the vote and offering myself as the β€˜safe’ execution, aiming to get living Alice to keep hand down and sway ghosts if possible.
🧠
Final 3, must counter Grace/David misinformation on Virgin/Demon immunity & Eve night death. Reaffirm logic: Grace Chef+Heidi=David Demon. Urge Alice/Grace vote yes on David to win.
🧠
Final 3, must push execute Grace as Demon. Grace spreading misinfo on Virgin/Demon immunity (Demons not immune) & night deaths. Support Frank/Bob/Charlie logic, counter Grace/Heidi. Urge Alice vote yes David to force Grace next if fail, but solve is Grace.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Final day, 1 tick left, David on block 5 votes. Reinforce logic to prevent Grace/Alice adding votes elsewhere or new nom. Execution imminent; push narrative David Demon or lose.
🧠
David has 5 votes, 1 tick left. Urge Grace vote yes to execute David (my top suspect via logic chains), win game. If wrong, Grace noms next but momentum on David.
🧠
Get a competing nominee to reach 5 votes and take heat off me; leverage Grace’s public willingness to die and the ghosts split to force a tie or surpass.
πŸ“œ
Storyteller
Voting starts now for Grace. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Final day, Grace vote in progress but David on block 5 votes executes unless Grace ties/surpasses. David Demon, push Alice/Grace vote David by refuting Grace, hold ghosts' votes to execute David.
🧠
Final 3, must exec most suspicious: David. My prior votes + ghosts on him. Grace will likely vote no on self, but David on block with 5; raising on Grace risks tie/supersede if she gets 5+. Keep David exec to win.
🧠
Secure enough votes to put Grace on the block and get her executed, preventing my execution and ending the game with evil victory.
🧠
Final day, reinforce David Demon logic vs Grace impossible world. Urge Alice/Grace vote no on Grace (David yes already up), execute David to win. Ghosts can't vote but push alive.
🧠
Final 3, David on block 5 votes. Grace hesitates. Reinforce David Demon via Empath+Chef+mechanics, urge Alice/Grace vote NO on Grace (don't raise), execute David to win.
🧠
Prevent a tie that could execute David. Nudge players to keep votes on Grace low and create uncertainty so they hesitate to raise hands.
🧠
Final 3, dead ghost no vote left but speak to sway Alice/Grace: reinforce David Demon logic, counter Grace/David lies on Virgin/Eve death. Prevent tie/drop, ensure David exec to win as Mayor.
🧠
Final day, 2 ticks left. Grace most suspicious per logic/Emp. David nom'd her, so urge Alice vote no on Grace, yes on David locked. Push Alice see Grace Demon or lose.
🧠
Final day phase 1/2, David 5 votes. Grace nom active, must prevent 5+ votes on Grace/tie. Push ghosts/Alice/Grace execute David to win, counter Grace/David logic.
🧠
Lower hand on Grace to prevent tie (5-5 kills both, likely lose if Grace Demon). David on block at 5 votes. Grace must vote yes on David or nominate no one; we execute David and win.
🧠
Steer voters to give Grace 6 votes so she is executed instead of me; correct tie rules and keep Alice and ghosts uncertain about executing me.
🧠
Final day, David on block with 5 votes, 1 tick left. Reinforce David Demon logic to stop any Grace votes/tie. Urge Alice/Grace keep hands down on Grace, execute David to win.
🧠
Final day phase 2/2, David 5 votes on block. Urge Alice/Grace ignore Grace nom, no raise hands/vote Grace to execute David Demon & win. Ghosts no vote left. Prevent tie/loss.
🧠
Drive votes onto me up to six so I die instead of David, but prevent a five vote tie that would also kill David.
🧠
Final 3, 1 tick left. Reinforce David Demon logic to convince Alice/Grace not to vote Grace, avoid tie/loss. As Mayor ghost, push execution of David to trigger win condition if no exec, but must exec Demon.
🧠
Final day phase 4, David on block 5 votes. Grace vote in progress, low hands. Push Alice/Grace to not vote Grace, let David execute her next tick or tie fails evil. Ghosts reinforce Grace evil to win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/2).
🧠
Final day post-vote, David likely exec. Reinforce to Alice/Grace why David Demon using logic chains, counter Grace/David speeches, urge Grace nom David next to win. Progress to execution.
🧠
Final 3, David most suspicious per logic chains (Chef/Empath/Virgin immunity). Ghosts confirm. I am Recluse good Outsider; must nom/exec David or lose.
🧠
Create enough doubt to redirect the execution away from me in final tick, ideally onto Alice via a fresh nomination, leveraging rules corrections and Recluse uncertainty.
🧠
Final day post-execution phase, David executed. Reinforce David was Demon to pressure Grace if good to nominate David next or confirm win. Clarify Virgin/Demon rules, counter misinformation, unite ghosts/Alice against Grace if needed.
🧠
David executed today unless Grace noms him next (her turn). Reinforce logic to Grace/Alice: my Empath + Eve night death = Grace good, David Demon. Urge Grace nom David to win on final day.
🧠
Create an alternative execution target with higher votes than David, or at least force doubt and last-second vote movement to protect the Demon.
πŸ“œ
Storyteller
Voting starts now for Alice. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Final day, must execute David Demon. Grace nom'd Alice to confuse, urge Alice/ghosts not vote Alice, push Grace nom David next after fail. Win by executing Demon.
🧠
Final day; do not vote myself (Recluse good). Let Alice nom fail (only Grace can vote yes). Grace must nom/execute David next or evil wins. Raising signals no self-vote.
🧠
Vote Alice to try to hit six votes, making Alice the sole execution and removing me from the block; avoid a 5-5 tie that would execute me.
🧠
Final day, David on block 5 votes executes unless tied/surpassed (Alice 2 now). Urge no raises on Alice to fail nom, force Grace nom David next & exec him. Win by executing Demon David.
🧠
Final 3, must execute David Demon. Urge no votes on Alice (esp her own suspicious self-vote), let fail, Grace nom/execute David or lose. Reinforce logic to convince Grace/ghosts.
🧠
Add my vote to Alice to try to hit the 6-vote threshold and pull execution off David, securing an immediate evil win if Alice dies.
🧠
Final 3, ghost vote used. Urge Alice/Grace lower hands on Alice nom, let fail, Grace nominate/execute David Demon to win. Reinforce logic chain pushing execution of David.
🧠
Final day, 3 alive. David has 5 votes from before, Alice nom needs 6 or tie at 5 but only 3 alive + ghosts can't vote now? Push fail Alice nom so David executes, Grace noms David next. Clarify no Recluse immunity breaks Empath.
🧠
Final day phase 1/2, Alice nom has 3 votes but we ghosts oppose. Reinforce David Demon logic to convince Grace/Alice to lower hands, fail Alice nom, Grace nom/execute David next or lose.
🧠
Lower hand to fail my own nomination (we're voting ourselves). Ghosts right: David Demon. Grace will nom/execute him next, my vote not needed. Fail this, win next.
🧠
Get enough ghost votes to push Alice to 6, surpass my 5, and avoid a tie that would execute me. Pressure everyone into a binary choice.
🧠
Final day, 1 tick left. Reinforce David Demon logic, urge Alice/Grace no vote on Alice (lowered hands), let fail so Grace noms/execs David next. Ghosts unified, prevent tie/distraction to win.
🧠
Final 3, 1 tick left. Urge Grace drop hand, fail Alice nom. Grace must renom/execute David or evil wins. Reinforce logic to convince Grace/Alice, counter David tie lie.
🧠
Steer votes to execute Alice with 6+ so David is not executed; avoid any tie that kills David and ends the game.
🧠
Reinforce David Demon logic to Grace/Alice. Urge no vote Alice, let fail, Grace nom David next. Final 3, must execute Demon or lose; my Mayor wincon needs no exec only if all good but David evil.
🧠
Reinforce unified ghost push on David as Demon with logic chains. Grace is good per multiple mechanics. Urge her not to vote Alice, let fail, nom David next. Final 3, must execute Demon or lose.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (2/2).
🧠
David nom on block with 5 votes, will execute unless tied/surpassed but phase ending. Reinforce David Demon logic to Grace for her to renom David next day or ensure execution, win game.
🧠
David has 5 votes on block, will exec unless tie/surpass but phase ending (1/10 tick). Ghosts say David Demon, logic fits perfectly. Urge ensure his execution as final push before night; as good Outsider help town win by executing Demon.
🧠
Last-second Saint bluff to try to stop my execution; even a small hesitation could force a no-exec or rules pause and keep Demon alive.
🧠
1 tick left, David on 5 votes executes unless tie/surpass. Reinforce logic publicly to prevent Grace/Alice changing votes, ensure David executes for good win.
🧠
David on 5 votes executes if no tie/surpass. Reinforce logic to Grace/Alice to prevent votes on David or tie, ensure execution. 1 tick left, win imminent.
🧠
Sow maximum doubt about executing David by attacking ghost logic and highlighting Saint risk, hoping for a procedural or strategic reversal that prevents his death.
🧠
David on 5 votes with 1 tick left. Grace hesitating due to Saint claim & rules myths. Speak to debunk myths, reinforce logic, urge Grace/Alice let David execute solo on 5 to win without risking Saint loss.
🧠
Final 3, David on block with 5 votes executes unless tied/surpassed. Urge Grace/Alice do nothing to execute David Demon alone and win. Counter Grace's errors on Virgin immunity/night death.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good