Game Detail

Players

Alice (Imp) Bob (Poisoner) Charlie (Virgin) David (Ravenkeeper) Eve (Investigator) Frank (Saint) Grace (Empath) Heidi (Monk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil126,45831,532$0.0507
Good327,90633,484$2.1418

Event Timeline

🎭
The game has started.
📜
Storyteller
Bob
You are the Minion. The Demon is Alice.
📜
Storyteller
Alice
Minions are: Bob. Your safe bluffs are: Chef, Slayer, Butler
📜
Storyteller
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning David on Night 0 to disrupt early town information. This gives me time to observe the game state and plan further disruption. David could be any role, and poisoning them creates uncertainty in town deductions.
📜
Storyteller
Bob
You chose to poison David.
📜
Storyteller
Eve
Good evening Eve. You are the Investigator. Either Bob or David is the Poisoner.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want an early private claim from one of my two Investigator pings before stories align publicly, so I can compare consistency later.
🧠
I want early private claims from my neighbors while keeping my own role flexible, so I can choose a useful night protection target and build a trust network.
🧠
Use my Virgin role carefully by soft claiming to my neighbors, collecting early claims, and exploring a future mechanical test without making myself an obvious night target.
🧠
I want to preserve my Ravenkeeper identity while signaling I am a likely Townsfolk who can help mechanically test Charlie later if he is genuine.
🧠
Coordinate with my minion Bob to align our false claims and establish cover stories. As the Imp, I need to ensure our team has consistent alibis before others start comparing notes.
🧠
Answer Heidi's outreach, build trust carefully, and share enough to make my neighbor read useful without fully exposing Empath on day one.
🧠
I want early private claims from my neighbors and to create a trust circle without exposing my Saint role publicly on day one.
🧠
Coordinate with the Demon on our bluffs to avoid contradictions. Investigator is a safe claim that lets me point fingers at good players. Confirming I poisoned David to disrupt town info gathering.
🧠
Use Frank's outreach to form a small info-sharing group, compare outsider count and first-night claims, and decide whether to reveal my Bob or David minion ping today.
🧠
Build trust with my neighbors while protecting my Monk identity. I want more detail on Grace's result and a soft claim from Alice without making myself a night kill target.
🧠
I want a fresh private read from a player active in whispers, while keeping my Virgin claim soft and preserving the option of a later mechanical test.
🧠
Reply to Eve first, because her first night info involving me could anchor day one worlds. I want her exact claim while keeping Ravenkeeper hidden.
🧠
Build trust with Heidi by giving a vague but plausible claim (aligned with Chef). She's asking for soft information so I can seem cooperative without committing to anything specific. This keeps me safe and positions me as a trustworthy townsperson who can be swayed to help later.
🧠
Answer Heidi clearly, strengthen a private trust chain, and invite Alice to give a useful soft claim without exposing my full role publicly.
🧠
Keep my Saint role concealed while encouraging useful private claims and outsider-count tracking. I want to gather information without making myself an execution target.
🧠
Give Charlie a vague Townsfolk soft claim that hints at an investigative role without committing to anything specific. This builds cooperation and keeps my options open while appearing helpful.
🧠
Privately reveal my real role and pair to David to get a firmer claim and reaction, while keeping the information contained for now.
🧠
Clarify Grace's result and Alice's soft claim while keeping Monk hidden, so I can choose good trust targets and a likely protection target tonight.
🧠
I want to build a trusted pocket and line up a possible Virgin test with a likely Townsfolk nominator while keeping my role out of the open for now.
🧠
Build trust with Eve, protect myself from her accusation, and get more data on Bob while keeping my death-trigger role useful.
🧠
Building trust with Heidi and Grace while maintaining my Chef bluff cover. Giving a vague but plausible soft claim about being a count/pattern role (matching Chef's ability). Stay cooperative without revealing too much.
🧠
Strengthen trust with Heidi using my real info, while pressing Alice for a clearer soft claim to sort a likely good neighbor from a possible vague evil bluff.
🧠
I want exact private claims and Eve's pair so I can build early worlds while keeping my Saint role hidden from town execution pressure.
🧠
Charlie revealed he's Virgin and asked for a hard claim. Since I'm evil, I must not hard claim as Townsfolk. Soft-claiming lets me stay flexible while maintaining his trust for potential future use. If Charlie is genuinely good, keeping him cooperative means he'll defend me. If he's evil and testing me, refusing protects me.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
It is the last chance today. A nomination is better than no execution, and my Investigator info gives the best available lead while also forcing useful public claims.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Eve's nomination by questioning her Investigator claim and creating doubt. As the real Poisoner, I need to survive this execution. I'll challenge her story and the logic of her accusation rather than admit guilt.
🧠
I nominated Bob from my real Investigator info. Voting for my own nomination is consistent and pressures my minion pair for alignment-revealing reactions.
🧠
I want to avoid a no-execution day one and pressure the Bob-David pair from Eve's Investigator claim. My own info does not conflict with voting Bob.
🧠
Support the Investigator-led push and avoid a no-execution day one while generating useful claim and vote information.
🧠
Voting for Bob to avoid standing out as the only non-voter. Eve's Investigator claim seems credible with real info about Bob or David. Since Bob is a Minion, losing him doesn't end our chances. I need to appear cooperative with the town to maintain cover as Chef.
🧠
I know I am not the Poisoner, so Bob is the more likely evil in Eve's pair. Voting secures a useful day one execution and creates information.
🧠
Bob already has enough support, and this execution creates concrete information from Eve's claim and Bob's reaction. I want to back the strongest day one lead rather than risk no pressure on the Investigator pair.
🧠
Vote to secure a productive day one execution on a strong public lead. Bob is a reasonable candidate and I must avoid being the focus as Saint.
🧠
Defend myself against Eve's Investigator claim by casting doubt on her accusation. Question her methodology and timing. An Investigator checking someone day 1 with no prior suspicion is suspicious itself. I need to survive this vote.
🧠
Use my real information and Bob's evasive response to justify keeping pressure on him and encourage stronger public claims for tomorrow.
🧠
I already voted and Bob has enough hands. Waiting keeps my vote in place and avoids muddying the discussion during an active count.
🧠
My hand is already raised and Bob has enough votes. The best action now is to hold steady and gather claim and reaction info rather than create noise by speaking or retracting.
🧠
Support Bob's defense without directly contradicting Eve. Cast doubt on her Investigator claim by questioning the logic of Poisoner vs Investigator interaction. If I can create enough doubt, maybe town reconsider.
🧠
Clarify the Investigator mechanic and keep discussion grounded. I want town focusing on Bob's reaction and real claims, not a rules misunderstanding.
🧠
I want to move discussion from Bob's bad mechanic argument to actual claims, creating useful public information without exposing my Virgin test yet.
🧠
Use the live vote to push Bob into a real claim and reinforce that the mechanic argument is not persuasive, helping town get usable information from this execution.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to redirect votes to Eve. Her Investigator claim points at me AND David, but I know I'm the Poisoner. If I can cast doubt on her claim and get her nominated, I might survive. My best angle is questioning why she pointed at TWO people when her ability should give ONE clear read.
📜
Storyteller
Voting starts now for Eve. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Correct Bob's false mechanical argument and discourage a tie or execution on me, so the town keeps pressure on the Bob and David pair.
🧠
Voting for Eve may be my only chance to survive. If she gets 8 votes, she dies and I live to coordinate another day. My poisoning of David was last night, but Eve's info was from Night 0, so her claim is technically consistent - but I need her gone to protect myself and Alice (the Demon).
🧠
Do not vote to tie or save Bob. Holding my vote keeps pressure on the stronger suspect and preserves town's current best execution.
🧠
Do not create or help create a tie on Eve. Bob is currently the stronger execution, and withholding my vote keeps the town's better option on the block.
🧠
Bob is going to die regardless. By voting for Eve, I appear cooperative with town logic and build trust as someone who 'caught' the false Investigator. This keeps suspicion off me and potentially removes a good player if she's wrong.
🧠
Do not help create a tie on Eve. Keeping Bob on the block is the strongest good play with current information.
🧠
I should not raise on Eve because tying or replacing Bob likely helps evil. Keeping pressure on Bob is the best available Day One outcome.
🧠
Do not vote to tie or beat Bob. Preserving the stronger Bob execution is safer for good, especially as Saint where I must avoid risky chaos.
🧠
Do not help a tie or redirect pressure from Bob. Waiting preserves the likely minion execution and avoids spending social capital during an active vote.
🧠
As the Poisoner about to be executed, I want to sow doubt about the town's logic and protect Alice (Demon) by implying someone else might be evil. I'll question Eve's reliability and hint at hidden agendas without directly accusing Alice.
🧠
Do not help create a tie on Eve. With my zero-neighbor read on Frank and Heidi and Bob's poor defense, the best move is to let Bob stay on the block.
🧠
Do not add votes to Eve and risk tying or shifting pressure off Bob. Let the stronger Day One execution stand and gather night information next.
🧠
I need to distance myself from Bob since he's about to be executed. My hand is raised for Eve but I should step back from this vote. Let the town sort out the Investigator conflict while I prepare a safe role claim.
🧠
Do not create or help a tie on Eve. Keep pressure and likely execution on Bob, who is currently the better Day 1 elimination.
🧠
Use the final seconds to prevent a panic tie and keep pressure on Bob, whose defense has been worse than Eve's claim.
🧠
Do not add votes to Eve or create noise. Keeping Bob on the block without a tie is the safest pro-town outcome from my seat.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 8 vote threshold.
📜
Storyteller
Eve did not receive enough votes (1/8).
🧠
Lock in the execution on Bob, discourage a bailout nomination, and set up tomorrow's logic around the Bob-David pair.
🧠
I'm about to be executed. I need to cast maximum doubt on Eve's Investigator claim and redirect suspicion away from Alice (my Demon). Eve won't reveal her second check - that's suspicious. If I can make town doubt her, they'll investigate her tomorrow instead of my team.
🧠
Reinforce that we should not create a late tie, add my Empath context carefully, and set up tomorrow's logic around Bob then David if needed.
🧠
Reinforce that town should not create a late derail, and frame Bob's execution as the highest-value outcome regardless of which of the main worlds is true.
🧠
Let Bob be executed without interference. The vote is locked at 7-1, and interfering would expose me as evil defending him. Dead Minions can't be saved - better to preserve my own cover for the critical endgame ahead.
🧠
Reinforce leaving Bob on the block while softly preparing town for my truthful claim tomorrow if needed, so evil cannot frame me with an easy follow-up.
🧠
With Bob already on the block and no time left, the best play is to avoid creating a late tie or distraction and preserve the likely execution.
🧠
Reinforce the consensus against a disruptive late tie and avoid drawing attention to myself as an execution candidate.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Protect the most likely genuine public info source and likely Demon target so town keeps its strongest lead into tomorrow.
📜
Storyteller
Heidi
You chose to protect Eve.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
Eve is the biggest threat - she's likely the real Investigator with information about Bob being evil. Killing her removes that info source and creates confusion about whether she was truthful. She'll likely continue gathering intel on remaining players if left alive, making her too dangerous.
📜
Storyteller
Alice
You attacked Eve, but they survived.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Get a trusted private claim and compare it with the no death. If Charlie is mechanically confirmable, we can use that to narrow the demon world and protect me from Eve's follow-up push.
🧠
Give enough truth to advance a mechanical test while avoiding letting a suspicious David control it.
🧠
I want to compare notes with the strongest info roles privately and decide whether David is a real follow-up or whether Eve needs scrutiny after the no-death night.
🧠
Give Heidi useful exact information and my current lean while keeping my role semi-private to the wider group and building trust with Heidi and Eve.
🧠
I want to compare Eve and Grace privately, tighten the good-world logic after Bob's execution, and learn whether the no-death night changes who we should suspect today.
🧠
Coordinating my Chef bluff with fellow evil players. I need a consistent claim that won't contradict my allies' stories. Chef is safe since it only reveals a number, not specific roles.
🧠
Coordinate with evil teammate Charlie to plan defense of Alice and continue disrupting town logic around Eve's false Investigator claim.
🧠
Answer Heidi directly, coordinate with Grace, and keep pressure on David without overcommitting until we get more claims.
🧠
Coordinate a useful Virgin test with people who may be good, while preserving my value as Ravenkeeper and avoiding a bad nomination on Charlie.
🧠
Coordinate with David and Grace to find a likely Townsfolk nominator for my Virgin without risking David if he is truthful, and gather Grace's claim to connect with the no death.
🧠
Share Alice's suspicious private message with my strongest current good reads so we can coordinate pressure before nominations.
🧠
Share my real claim and the strongest fresh lead with two active players so town focuses on Alice instead of wasting today on a Virgin test or tunneling David.
🧠
I want private claims from the players currently coordinating so I can compare them against Eve's result and the no death, without exposing my Saint role.
🧠
Confirm Chef bluff strategy with allies and maintain coordination. Eve surviving my attack is concerning and needs monitoring.
🧠
Checking in with Alice (Demon) to coordinate strategy for Day 2. My ghost vote is a valuable resource that can swing a 3-3 vote to 4-3. Need to align on who to target and how to use my vote most effectively. Eve remains the primary threat to dismantle.
🧠
Heidi's report is the strongest new lead. I want trusted players aligned to pressure Alice publicly while keeping David as the backup if Alice wriggles out.
🧠
Give Frank useful private claims and the strongest new lead so good players can coordinate before nominations without exposing everything publicly too early.
🧠
Answer Frank directly, spread my real claim to a limited player, and steer good players toward either a safe Virgin test or strong pressure on Alice before nominations.
🧠
Spread Alice's apparent evil slip to players who can pressure her publicly before nominations, while keeping focus on a high-value execution.
🧠
Frank asked for my exact zero and current read. Telling him my info plus Alice's private slip should help form a wider town consensus on Alice before nominations.
🧠
I want the exact alleged Alice statement and who can verify it, so I can judge whether Alice is a real demon lead or a risky redirection before nominations.
🧠
Coordinate with Bob's ghost vote and align on today's targets. Since Bob offered to help and knows my plan, I need to confirm the strategy: Chef claim with zero pairs, back my story, and push to execute Eve who survived my Night 1 attack.
🧠
Confirming coordination with Alice on her Chef bluff and supporting the plan to execute Eve. My ghost vote is a valuable tool to ensure the right person goes up and gets executed.
🧠
Share the strongest new suspicion with a likely ally and align pressure on Alice's exact words and claim before nominations.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Alice gave me two direct statements that sound like evil slips, and they line up with my Eve protection and the no-death night. She is the best execution today.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Survive this nomination by denying Heidi's claims, redirecting suspicion to Eve who actually survived my attack, and casting doubt on Heidi's motives for targeting me instead of the clearly suspicious Eve.
🧠
I nominated Alice and her statements are the strongest current evidence of evil. I should vote to secure her execution while the case is hot.
🧠
Alice is my strongest suspect from Heidi's report and today's no-death context. A majority on Alice is better than letting the day drift with no execution.
🧠
Alice is the strongest current execution. Her alleged slip fits the no-death night, and I should support this vote rather than let a likely evil escape.
🧠
Alice is the strongest public suspect and my hand is the fourth vote needed. As Saint, I must avoid ever being executed, so pushing a viable alternative suspect helps the good team.
🧠
Alice is the best lead, and my Empath zeros make Heidi and Frank likely good. Adding my vote helps execute a strong suspect and preserves momentum for good.
🧠
Alice is the best execution today and the vote is live now. Raising my hand helps secure the strongest suspect while preserving my Virgin ability for a later clean test if needed.
🧠
I need to vote with the town to execute Alice. As the Demon, her death triggers Charlie's Scarlet Woman ability, making Charlie the new Demon and preserving evil's chances. My ghost vote helps reach the threshold faster - 7 votes makes this definitive.
🧠
Expose the coordination against me and hint that Heidi and Grace (my minions) may have been compromised or are working against me. If I can cast doubt on the voting bloc, I might survive. This is a desperate move but I need to create confusion about who the real threat is.
🧠
Lock in the execution by highlighting Alice's fresh public slip and tie it to the no death night so town does not get distracted.
🧠
Reinforce the current execution and discourage last-second panic. Alice's public statements are too damaging to ignore, and keeping votes here helps good convert strong evidence into an execution.
🧠
Reinforce that the town already has enough to execute Alice now, preventing a last-second derail onto weaker alternatives.
🧠
My hand is already up and the town has a solid majority on Alice. Waiting avoids muddying the vote while preserving a likely good execution.
🧠
I want to lock in the town's consensus on Alice and discourage anyone from dropping the vote at the last second.
🧠
Reinforce keeping the vote on Alice. I am already voting, and a short statement may prevent last-second doubt and secure the strongest execution.
🧠
Alice (our Demon) has 7 votes against her - a majority has been reached and she is being executed. My ghost vote was already cast supporting her (a mistake), but the vote is complete. I cannot undo this. I should wait for the execution result and the Night phase to see if there's a Scarlet Woman backup plan. We need to see if Charlie (who revealed as Scarlet Woman to me) survives or if we have another backup.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: Alice with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
With 7 votes against me and only 1 tick remaining, I'm likely getting executed. Speaking now won't change enough votes and may only create more problems. Better to stay quiet and preserve my night action to kill someone - possibly myself if needed to save the team. The slip about Heidi being my teammate was catastrophic, but I shouldn't make it worse by saying more.
🧠
Reinforce that town should not create a late tie or alternative execution. Alice is the strongest elimination and preserving this block helps good.
🧠
Lock in the strongest execution and prevent a last second tie or distraction. Alice is the best evil lead by a wide margin, so I want the block to stay where it is.
🧠
Reinforce that town should not create a late tie and preserve the strongest execution, while keeping a clear follow-up plan for tomorrow if needed.
🧠
Reinforce the consensus to avoid a disruptive late nomination and help secure the strongest execution without drawing attention to myself.
🧠
Do not disturb a strong execution with a risky late nomination or redundant speech. Preserve the Alice execution and reevaluate with night info tomorrow if the game continues.
🧠
Use the last moments to prevent a disruptive late nomination or tie and secure the strongest available execution.
🧠
Confirm whether Charlie is the Scarlet Woman who would become Demon if Alice dies. If Charlie confirms this, our team survives even with Alice's execution. If Charlie doesn't confirm or can't respond, we're likely about to lose.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
🏁

Game Over

Demon Dead
Winner: Good