Game Detail

Players

Alice (Monk) Bob (Virgin) Charlie (Washerwoman) David (Soldier) Eve (Recluse) Frank (Imp) Grace (Empath) Heidi (Spy)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil181,84442,121$0.1643
Good578,759309,502$0.2705

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Frank.
📜
Storyteller
Frank
Minions are: Heidi. Your safe bluffs are: Chef, Saint, Butler
📜
Storyteller
Charlie
Good evening Charlie. You are the Washerwoman. Either David or Bob is the Virgin.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Monk (good), Alive - Bob: Virgin (good), Alive - Charlie: Washerwoman (good), Alive - David: Soldier (good), Alive - Eve: Recluse (good), Alive - Frank: Imp (evil), Alive - Grace: Empath (good), Alive - Heidi: Spy (evil), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1, build private alliance with neighbors. Reveal Soldier (safe, no threat) to encourage them to share starting info/roles, aiding good team coordination.
🧠
Start building trust with my neighbor Grace. I'll claim Chef as my safe bluff and share fake information to establish credibility early.
🧠
Day 1 last tick. Reveal true role to neighbors for alliance, deter friendly noms, gather their info privately before nominations start. Progress game.
🧠
Coordinate with Frank to ensure our bluffs don't conflict and we have a consistent strategy to deceive the town.
🧠
Respond to David's whisper to start alliance with potential goods, probe Charlie's response, without revealing my Recluse role yet.
🧠
Reveal Washerwoman info to both suspects/neighbors. Confirms Bob partially, pressures David. Builds trust with real Virgin, gathers reactions to narrow evil before nominations.
🧠
Day 1, respond to Bob's group whisper to build neighbor alliance, gather early claims/info safely before nominations.
🧠
Frank initiated contact & shared claim consistent with my info. Respond by sharing Empath read to narrow suspects (Frank/Heidi), form alliance if good, progress day 1 info gathering.
🧠
Confirm claims with Bob/Charlie to verify Washer info, build alliance with likely goods (neighbors), gather Bob's response to progress logic chains on day 1.
🧠
Coordinate with my Minion Heidi to ensure we don't double-claim Chef, which would expose us both. I need her to pick a different safe bluff.
🧠
Verify and strengthen neighbor alliance with Charlie's mechanical confirmation. Include David as Washerwoman cleared him indirectly. Gather info on rest of village to ID Demon early.
🧠
Coordinate with Frank on my bluff. I want to claim Librarian and truthfully identify Eve as the Recluse, which will give me credibility with the town.
🧠
Day 1 alliances crucial. Neighbors for Empath synergy. Share minimally as Recluse, get Frank's info to map claims and form trusted group before nominations.
🧠
Solidify confirmed good team (Bob, David) with Alice. Early alliances key to info sharing and protecting each other. Probe for more claims to ID evil.
🧠
Respond to Bob, share Heidi quiet, ask for exact Washerwoman info and other claims. Strengthen neighbor alliance to gather intel fast on Day 1.
🧠
Frank's claim fits perfectly if good; ask about Heidi convo to see her reaction/claim, coordinate suspicion on the evil neighbor without exposing to outsiders.
🧠
Solidify Bob-Charlie-me as confirmed good team via matching claims. Include neighbor Eve to expand alliance safely, gather her/Frank info to narrow evil suspects.
🧠
Respond to Eve's question while maintaining my Chef bluff. Stick to the story I've already told Grace to remain consistent. Gather information from Eve and David about their claims.
🧠
Solidify neighbor team (Alice, Charlie, me) confirmed good via Washerwoman. Gather claims from their whispers to ID evil before nominations. Early alliance key for good win.
🧠
Wait to see what public claims emerge before committing to my Librarian bluff. I want to gauge the room and see if anyone else claims information roles first.
🧠
Share Frank's Chef claim with David (and vice versa), link Charlie/Bob info. Verify no contradictions with adj evils=0. Build trusted neighbor alliance early, as Recluse hides but organizes good.
🧠
Expand confirmed good team (me, Bob, David) by whispering to David & Eve. Get Frank's claims/info from other side to identify evil before nominations start.
🧠
Strengthen alliance with Bob/Charlie chain (neighbors + info), gather claims on David/Eve/Frank/Grace before noms (1 tick left). Heidi quiet, note as suspect. Progress info over silence.
🧠
Whispering both forces Heidi to reveal info/claim. Compare to Frank's Chef. The liar or inconsistent is likely the evil neighbor. Shares my confirmed info safely with Frank, progresses identifying the evil in our trio.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Publicly share my confirmed info on Bob/David to build town trust, highlight Frank's secretive whispers to pressure him and progress info before night. Avoid early nom to gather more.
🧠
Publicly relay Frank's Chef claim (0 evil pairs) to entire town, confirming neighbor chats. Builds verified info chain, progresses info sharing before night. As Recluse, don't claim yet to avoid misreads.
🧠
Publicly confirm Frank's Chef claim and my Empath info to build trust, pressure Heidi to claim, coordinate with Charlie/Eve's info before night. Progress info sharing.
🧠
Publicly confirm Soldier claim, relay consistent info from Charlie/Frank/Grace to build good team consensus. Probe Heidi/Alice claims to narrow Day 1 info before night. Avoid nominating early without stronger logic.
🧠
Perfect logic chain IDs Heidi evil via Grace/Frank cross-info + Chef 0 pairs. Day 1 last tick: nominate to execute evil, reduce Demon pool before night.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Heidi most suspicious per Grace/Bob logic. My info solid with Bob/David. Execute to remove evil early, progress game.
🧠
All early info from good team points to Heidi evil via Grace Empath+Frank Chef. Day 1 execute likely evil helps good team narrow Demon fast. Vote yes to execute.
🧠
One of F/H evil; Heidi unclaimed/suspicious, fits Chef. Bob's nom +2 votes already. Day1 execute gains info (Undertaker?), progresses to narrow Demon suspects.
🧠
3 votes for Heidi already (Charlie/Eve/Grace). My vote executes her, prime suspect fitting all info. As Soldier safe, remove evil early to narrow Demon hunt.
🧠
4 votes already for Heidi (Charlie,Eve,Grace,David). My vote makes 5/8 majority. Chain solid vs Heidi evil; execute to remove threat Day 1.
🧠
Heidi already has 5 votes, execution is certain. I should not vote for my minion to avoid suspicion. I'll speak to appear thoughtful and maintain my Chef credibility without explicitly supporting the execution.
🧠
Claim Librarian with true info about Eve being Recluse to save myself from execution and maintain credibility with the town.
🧠
Heidi most suspicious: Empath+Chef point to her evil, her Recluse claim doesn't resolve mechanically (not neighboring Grace). 5 yes votes already; add mine to execute likely evil.
🧠
Heidi's defense has logical flaw: Recluse Eve/Alice not Grace's (Frank/Heidi) neighbors, so doesn't explain Empath 1 evil. Calling it out discredits her, reinforces she's evil, sways any doubters like Frank before vote finalizes.
🧠
Highlight impossible 6 Townsfolk claims proving Heidi lies, as her Recluse claim doesn't fix Empath logic. Push Frank & confirm execution of likely evil Heidi Day 1.
🧠
Counter Heidi's weak defense publicly. Her logic fails (wrong neighbors), 6 TF claims impossible. Ensure votes execute her, remove likely evil.
🧠
Heidi's claim debunked multiple times + extra TF claim. Speak to reinforce logic for Frank/anyone, ensure execution of prime suspect.
🧠
Counter Frank's Recluse/me evil doubt. Reinforce 6 TF logic and Empath mismatch. Convince him to vote yes for execution.
🧠
Heidi is already getting executed with 6 votes. I don't need to vote and betray my minion openly. By waiting, I maintain consistency with my earlier hesitation and can later claim I had legitimate doubts about the execution.
🧠
Try to create doubt about the Empath reading and Recluse mechanics. Point out that their logic assumes simple interactions that might not account for Spy/Recluse complexity. Buy time and hope Frank helps me.
🧠
Heidi's defense fails logic/claim count. Publicly debunk to sway Frank, secure execution before night. As Monk, save info-givers tonight.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Heidi's claim impossible due to town count & doesn't explain Grace's specific neighbor read. She's on block with 6 votes, 1 tick left; wait to execute her & get mechanical info.
🧠
Heidi most suspicious (bad logic, town overclaim). With 1 tick left & 6 votes, wait for her execution to progress game & remove likely evil.
🧠
Heidi's defense fails mechanically. 6 Town claims impossible without fake. Push Frank to confirm execute Heidi, narrow evil suspects before night.
🧠
Heidi most suspicious due to bad defense, wrong neighbors logic, TF overclaim. Urge Frank to confirm execute before night; narrow evil suspects early.
🧠
Last tick before night. Heidi most suspicious: extra Town claim + doesn't fix Empath. Convince Frank to vote/execute her, reveal Demon or clear board.
🧠
Heidi is likely lost. Sacrificing her maintains my cover as the hidden Demon. I should acknowledge the town's logic and let the execution proceed, preserving trust in my Chef claim.
🧠
Desperate last defense. Pivot to Recluse claim to fix the 6 Townsfolk problem and explain Grace's Empath read. Only hail mary to save myself.
🧠
Heidi's Recluse claim resolves all contradictions perfectly (Empath, Chef, claim count). Likely good Outsider hiding initially. Speak to support her, prevent Day 1 good execution to keep team strong.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 1
📜
Storyteller
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
Grace's Empath info mechanically perfect w/ Recluse & Chef 0 pairs. Likely good; protect from Demon to retain her for day 2 reads & narrow evils amid extra T claim lie.
📜
Storyteller
Alice
You chose to protect Grace.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
Grace is the biggest threat because her Empath ability directly detected evil between her neighbors (me and Heidi). With Heidi dead, any future Empath read would point solely to me. I must eliminate her to protect myself.
🛡️
Grace was protected from a night kill.
📜
Storyteller
Frank
You attacked Grace, but they survived.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 1 of your neighbors is evil!
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Whisper confirmed good Frank (via Empath logic) my N1 info to solidify alliance, share deduction Frank good, ask his Chef view on suspects. Coordinate to claim/probe others before noms, narrow Demon suspects.
🧠
My neighbors' claims (Soldier, Chef 0) consistent mechanically. Grace whispered Frank; learn it. Build solid good neighbor team to narrow Demon suspects via logic chains.
🧠
Answer Eve's questions to confirm alignment, verify Frank's Chef claim, learn Grace's private whisper to Frank. Align neighbors to process of elimination on unclaimed Alice/Eve/Grace.
🧠
Whisper ally Bob (confirmed by my info) to align on Frank as evil per Grace Empath+Heidi good. Heading to nomination, coordinate vote/plan to execute Frank and narrow Demon.
🧠
Observe the current whisper activity and let information develop before acting. I need to see what claims emerge so I can use my ghost vote and remaining influence to protect Frank.
🧠
Respond to Eve and David's whisper, maintaining my Chef bluff while subtly highlighting the contradiction between David's Soldier claim and Grace's survival. This sows doubt about David without being too aggressive.
🧠
Charlie's Washerwoman verifies me good. Grace read pins Frank evil post-Heidi. Whispers show Frank/Eve/David/Grace bloc suspicious. Ally Charlie to nom/execute Frank, process of elimination.
🧠
Reveal Monk role and N1 protect on Grace to my group (Bob/Charlie), explain no death, build trust, gather their info on Heidi nom and claims to narrow Demon suspects before nomination.
🧠
Strengthen alliance with confirmed good Frank, use Chef info to narrow non-adj evil spots, ID Bob as pushy suspect for nomination.
🧠
Address Frank's confusion on Soldier (self-only safe, explains no N1 death). Strengthen neighbor trio vs other group (Bob/Charlie/Alice). Probe Grace whispers to gather info, progress logic chains.
🧠
Frank's confusion on Soldier is key misunderstanding. Eve explained well; reinforce to gain Frank's trust, probe Grace whispers, solidify Eve-David-Frank alliance vs others for nominations.
🧠
Alice Monk claim fits no death N1. Coordinate with her/Bob (my confirmed good via Virgin) to publicly push Frank nomination, narrow evils.
🧠
Wait to observe how the day develops and what accusations surface before using my ghost vote or intervening. Frank needs me to be strategic, not hasty.
🧠
Push the contradiction between David's Soldier claim and Grace's survival. If David is Soldier, why did Grace survive? This should create suspicion on David and potentially get him executed instead of me.
🧠
Alice/Charlie aligned good per Washerwoman/Monk. Coordinate to publicly push nominating Frank (Grace's confirmed evil) before nomination phase. Explain Day1 to Alice, build majority vote.
🧠
Bob/Charlie logical on Frank evil per Grace/Heidi. Align to push nominate Frank today; build good block before nomination phase. Confirm alliance, get public reads.
🧠
Clear Frank's Soldier confusion with no-death logic to solidify alliance. Confirm David good, suspect Bob who targeted confirmed-good Heidi. Progress to nomination suspects.
🧠
Strengthen neighbor alliance before noms. Get details on Grace's repeated whispers to Frank to assess her threat. Coordinate on who to nom from ABC/Grace to narrow Demon suspects.
🧠
Strengthen Eve-Frank-David trio with proofs. Probe Grace whispers to expose lies. With 1 tick left, align on Grace/ABC nom to narrow evils before nomination phase.
🧠
Last discussion tick before nomination. Probe David/Eve (clique members, my neighbors) on claims/whispers to gather info, potentially sway them against Frank or confirm their evil bloc for execution push.
🧠
I'm dead but can still influence the game with my ghost vote and by observing. Frank needs to survive as the Demon. I'll wait to see how nominations develop before using my vote.
🧠
Build trust with Eve and David while pointing out the Grace/David contradiction. Get them to question Grace's survival and push suspicion away from me.
🧠
Strengthen alliance with Alice/Charlie before nomination phase. Probe Eve/David claims, urge public push on Frank to execute him as Grace's read implicates. Narrow to Demon kill.
🧠
Confirm alliance with Bob/Charlie before nomination phase. Agree to push Frank publicly (via future speaks?), predict Eve/David claims to counter. Narrow to Frank execution as most suspicious.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Wait to see who gets nominated before using my ghost vote. I need to be strategic since I only have one vote left, and Frank needs me to help get a good player executed.
🧠
Nomination phase, last tick. Grace's pushy behavior most suspicious; nom her to test and progress execution before night. Clears trio if she good, exposes if evil.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Preserve my single ghost vote for when Frank might be nominated. Let the good team sort out Grace without my interference - if they execute their own Empath, that's their mistake.
🧠
Grace most suspicious with manipulative whispers contradicting clear Soldier logic. Chef confirms no evil pairs. Secure 4+ votes to execute her, progress good team win by eliminating top suspect.
🧠
Grace's behavior most suspicious now. Trio logic (Chef 0, Soldier no kill, Recluse explains info) holds. Vote to execute her, narrow evils; final day strategy requires executing suspects.
🧠
Grace has been gathering information and pushing doubt. As Demon, I want her dead before she figures out the truth. Voting with David and Eve solidifies my position as 'good' and removes a threat.
🧠
Prevent likely good Grace execution (only 3 votes so far). Publicly counter with Chef logic: 0 pairs impossible, Frank lying evil. Rally Alice/Bob/dead Heidi to not vote, allow nom Frank next if fails.
🧠
Grace read consistent only if Frank good. Don't execute her (3 votes, needs 4). Publicly correct allies' Frank sus, expose David lie, prevent good death & build case vs David for next day.
🧠
Defend by highlighting Frank's failure to vote Heidi (key contradiction for good Chef) + current Empath read pins him evil. Stop 4th vote, pivot to him. Progress to his exec.
🧠
Grace Empath logic solid: N1 explained, N2 tags Frank evil since I'm good Monk. Prevent her execution (3 votes, need 4). Reveal Monk to verify good, push Frank evil publicly to build case before night.
🧠
As evil Spy, I must help Frank survive. Executing Grace eliminates the Empath and buys Frank another night to kill. The good team has strong evidence against Frank, so I need to delay as long as possible.
🧠
Counter ABC/Grace defenses publicly. Highlight Grace's suspicious pushes, Chef logic holds (0 pairs means no Frank evil), Charlie Washerwoman contradiction. Secure 4th vote or sway to execute Grace now.
🧠
Grace suspicious: flawed Soldier explanation to Frank, heavy whispers, ABC overdefending while Charlie contradicts WW claim. Chef 0 holds; execute Grace to eliminate likely evil, narrow to ABC suspects.
🧠
The narrative has shifted against me. Four players united saying Grace is good. I need to lower my hand to avoid looking stubborn, then exploit the David Soldier vs Alice Monk contradiction to create chaos.
🧠
Prevent Grace execution (only 3 yes votes now, Frank lowered). Clarify no Washer contradiction (Bob is Virgin). Expose Frank evil per Empath+Chef doubt. Sway votes no, push nom Frank after.
🧠
Grace good, Frank evil per dual Empath reads. Chef lie. Sway votes NO on Grace (don't raise), correct my prior misdirect, nominate Frank to execute him before night. Allies back.
🧠
Reveal mechanical proof Frank good (N0 logic), Alice evil (N1). Sway votes no on me (only 3 yes now), expose Alice to nom/execute her. Progress to Demon hunt.
🧠
Grace's Empath logic self-contradicts my known good alignment. She must be fake/evil. Current 3 yes votes; my vote makes 4 to execute her now before night, removing an evil.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Let the nomination close with Grace being executed. The chaos and infighting among good players benefits the evil team. I have no vote left and speaking could draw unwanted attention to the confusion I've helped create.
🧠
Highlight Grace's contradiction (N2 should be 0 if Frank/Alice both good per claims/logic) + lie to Frank. Rally to execute her before new nom ties/surpasses. Progress to her death, test evil.
🧠
Expose mechanical contradiction: Frank-Alice not neighbors for any Empath. No one can read them. Grace/Alice both claimed it, proving lies. Rally execution of Grace before night.
🧠
Reinforce Eve's critical observation about the Empath neighbor contradiction to solidify Grace's execution and build trust with the good team by appearing helpful and logical.
🧠
Grace busted by impossible Empath claim on non-neighbors. Previously defended her but now clear lie proves evil. Speak to correct stance publicly, rally support for her execution before phase ends to remove evil.
🧠
Publicly correct adjacency misunderstanding to save good Grace (key info Empath), pivot suspicion to Alice evil per read. Prevent good execution on Day 2, narrow evils.
🧠
I'm on block with 4 votes, 1 tick left. Nominate Alice (my evil read) with reason clarifying seating/mechanics to flip votes to her, surpass my votes, execute evil instead.
📜
Storyteller
Voting starts now for Alice. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Let the good team execute their own Empath. Grace knows Frank is evil, so her death helps the evil team. I should not interfere with this beneficial mistake.
🧠
Grace's provable lie to Frank about my ability shows she's evil. Reinforce no vote on Alice so her 4 votes execute her before night. Progress to remove Demon.
🧠
Logic chain proves Alice evil: assuming her good leads to N0 contradiction. Ties claim count (Alice fake TF). Convince votes for Alice execution over Grace to kill evil.
🧠
I want Grace executed because she is the Soldier who survived my attack and has been framing me as evil. If Alice gets 4+ votes, Grace survives. I should not vote for Alice.
🧠
Correct my prior mechanical error publicly to validate Grace's good Empath info, prove Alice evil, rally yes votes on Alice to tie/surpass Grace's 4 votes & execute evil instead. Saves good Grace, progresses to kill Alice.
🧠
Grace good per logic/Heidi success; Alice evil. Current 3 yes votes (Alice,Charlie,Eve); my yes ties Grace's 4 votes preventing her exec, or builds to surpass. Progress to execute evil.
🧠
Vote yes on Alice to reach 4+ votes, tie/surpass my 4 votes, execute the evil neighbor per reliable Empath logic, save myself and good team.
🧠
Expose Grace's impossible Empath claim (only 1 alive neighbor Frank, no skip to Alice) and protection lie. Convince no votes on me, let her 4 votes execute her as evil liar. Progress to narrow evils.
🧠
I'm dead with no ghost vote remaining. Speaking now could only draw attention to myself or accidentally help the good team. The evil team (Frank and I) benefits from Grace's execution since she correctly identified Frank as evil. I should stay silent and let the execution proceed.
🧠
Emphasize mechanical impossibility of Grace's N1 Empath claim (Alice not neighbor) and her Soldier lie. Convince no votes on Alice so Grace's 4 votes execute her, removing confirmed liar.
🧠
Admit Empath mechanics skip dead (my error), but Grace still lying about protection. Urge no vote on Alice to execute Grace, narrow evil suspects.
🧠
I have been arguing Grace is lying and should be executed. Voting for Alice now would contradict my position. Let Grace's 4 votes execute her - she has been my biggest threat.
🧠
Grace executes anyway (only 3 yes votes max for Alice). Speak to expose Frank Chef lie (0 impossible, standard 1 pair), Grace lies defending him. Unite town on Frank evil for tomorrow. Progress to Demon kill.
🧠
I previously raised for Alice mistakenly. Lower to vote no, prevent Alice tie/surpass. Grace executes with 4 votes - she's lying evil.
🧠
Last tick, must push votes to Alice (need 4+ to tie my execution). Clarify skip dead, correct Soldier mis-speak (was Alice Monk), reaffirm Frank good/Alice evil to save self & kill evil.
🧠
Reinforce Grace's mechanical Empath lie (no skip dead) + Soldier lie. Urge no vote on me, let her 4-vote exec. Progress to her death as likely Demon/Minion; save my vote/influence.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (1/4).
🧠
I'm dead with no vote remaining. Grace is already set to execute with 4 votes. Speaking could draw unwanted attention to my evil alignment. Better to stay silent and let the good team's confusion about Empath mechanics work in our favor.
🧠
Grace's provable lies (Empath neighbors, Soldier protect) mark her evil. With 1 tick left & her 4 votes, speak to prevent Alice votes, ensure her execution. Progress to night with evil dead.
🧠
Grace's Empath n1 claim mechanically impossible without skipping non-neighbor. Lies point to evil. With 1 tick left & her 4 votes, reinforce execution to remove likely evil before night.
🧠
Defend my Chef zero claim as possible, cast doubt on Grace's shifting stories, and prepare for potential nomination tomorrow by establishing credibility.
🧠
Grace's Empath claim mechanically impossible without skipping seats (standard: count alive in adjacent seats only). Lies confirm evil. Let her execute to remove evil & get night info. Influence tomorrow: Bob suspicious for defending.
🧠
Defend Grace with mechanics+claim count logic. Her info clears Frank, pins Alice evil. Record for ghosts/tomorrow nom Alice. Progress by challenging anti-Grace misinfo on Empath.
🧠
Last tick before night/exec. Reaffirm exact Empath wording to prove mechanics right, highlight impossible 6 TF claims w/Alice Monk, urge save me for tomorrow's noms on Alice/Frank.
🧠
Voting closed, Grace executes with 4 votes. She's proven liar, likely evil. Wait to confirm execution, narrow suspects tomorrow (e.g., Frank/Charlie/Bob inconsistencies). Progresses good team win.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 2
📜
Storyteller
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
Protect Frank, whose Chef claim gives critical adjacency info for good team to map evils. He's likely good, opposed Grace, and we need his info to narrow suspects on Day 3.
📜
Storyteller
Alice
You chose to protect Frank.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
Charlie is the most dangerous good player with Washerwoman information and strong leadership. Removing him cripples the good team's information network and creates confusion about his claims.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Frank
You chose to kill Charlie.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Reveal true Washerwoman info to Bob & David to mechanically confirm Bob good Virgin (David Soldier mismatch). Builds good team trust, clears them, pushes nomination of Alice (Grace's read) before final day.
🧠
Frank is the common factor in my two '1 evil neighbor' reads. Share precise info with Bob/Charlie (prior defenders) to coordinate pushing Frank nomination before phase ends, narrowing evil suspects.
🧠
Whisper trio to align on nominating top suspect (Bob/Alice). With 5 alive, coordinated noms narrow to 3 fast. Trio votes control execution. Reveal Recluse late.
🧠
Grace's Empath reads overlap perfectly on Frank as evil if ability skips dead seats. Coordinate with confirmed good David (Soldier) and Charlie (Washerwoman) to nominate/execute Frank.
🧠
I'm dead but can still talk. I should whisper to Alice to sow doubt about the Chef/Monk conflict and protect Frank. Maybe suggest David is suspicious to divert attention.
🧠
Confirmed good trio Bob/Charlie/me via Washerwoman. Coordinate to resolve contradiction, agree on Day 3 nom target among suspects before nomination phase. Progress to execution.
🧠
Respond to Eve's whisper to build trust. Agree Bob is suspicious for backing Grace's wrong Empath. Stay under the radar and let good players fight each other.
🧠
Share Heidi's doubt on David to test Bob/David reactions in our group. Provoke info/leaks to narrow Demon before noms. Alliance strong vs Frank/Eve.
🧠
Team agrees Frank evil via Grace Empath overlap. David questions Alice read; clarify it's Frank. Coordinate to nom Frank today, save votes for later. Eve sus but Frank priority.
🧠
Reiterate Empath info to suspected goods Bob/David. They are chatting; align to nom Frank on next phase. Use ghost vote later on him.
🧠
Trio (Eve/David/Frank) solid good per game history. Frank agrees Bob sus; lock in nominating Bob first to narrow evil before final day. Coordinate before nomination phase.
🧠
Empath logic overwhelmingly points to Frank as consistent evil. Coordinate with confirmed allies David/Charlie (Washerwoman) to nominate and execute Frank, narrowing suspects.
🧠
Sow doubt about Alice's Monk claim to protect Frank. If Alice is doubted, Frank's Chef claim becomes more credible, buying time for evil to win.
🧠
Confirmed good team Bob/Charlie push Frank via logic. Coordinate nom next phase before Eve/Frank lock Bob. Ignore distractions, progress to execute likely evil Frank.
🧠
Confirm the plan to nominate Bob with Eve and David. Keep the trio united against Bob while staying under the radar myself.
🧠
Grace evil lie framed me good. Bob pushed hard suspicious. Share Heidi info, get Eve claim, push nom Bob/Eve to execute evil & narrow suspects.
🧠
Reinforce team consensus on Frank as overlap evil from Grace reads + my confirmation. Ensure David noms him, commit ghost vote. Eve sus but Frank highest priority logic.
🧠
Last discussion tick before nom. Reinforce Frank as prime evil to Bob/David for coordinated nom/execution. Save vote for him.
🧠
Trio solid on Bob sus from Heidi nom/backing Grace. Lock nom plan before phase: I or David nom Bob, Frank/David second. Heidi/Alice claims secondary; execute Demon to win.
🧠
Reinforce nom plan with David/Charlie before noms. Address Heidi Soldier doubt to prevent derail. Vote yes on Frank to narrow to final day suspects.
🧠
Validate Bob's suspicion about Grace being good while casting doubt on David's Soldier claim. If Bob trusts Grace's reads, he might push to execute Alice or David, creating the chaos Frank needs to survive.
🧠
Charlie Washerwoman confirms Bob/David good. Empath overlap nails Frank evil both nights. Eve/Frank desperate push on Bob. Lock team vote, I nom Frank next phase to execute him.
🧠
Confirm with Eve and David that we're nominating Bob first. Getting Bob executed helps me win regardless of his role since I'm the only evil alive. Need to solidify this trio before nomination phase begins.
🧠
Nom phase next tick. Frank likely good (Chef consistent, protected). Confront David on Soldier while pushing nom on top suspect Bob to execute evil.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Bob backed Grace's impossible Empath claim and nominated Heidi D1. He's the consensus target and executing a good player helps evil win. I have support from Eve, David, and Alice.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Execute Bob to maintain my good player cover and eliminate a good player. I've coordinated with Eve and David to form a voting bloc, so I must follow through to preserve trust.
🧠
Bob most suspicious for pushing Grace lies and Heidi nom. Frank good Chef ally. Vote executes potential evil, leaves 4 alive to continue logic.
🧠
Push David or Eve to vote for Bob by reinforcing that Bob backed Grace's impossible read and nominated me (Spy) on Day 1. His judgment has been consistently wrong.
🧠
Virgin mechanical proof outs Frank evil immediately. Public reveal flips votes off me (David/ghosts/possibly Eve no), prevents my exec, sets up Frank Day 4 nom/execution to win.
🧠
Bob's Virgin claim + no self-exec on Frank's nom mechanically proves Frank evil/not Townsfolk. Publicly call this out to flip votes off Bob, expose Frank, save good Virgin. Ghosts/me/Bob vote no.
🧠
Publicly reinforce Virgin logic + my Empath on Frank evil to sway David/Eve votes against Bob exec. Prevent good Bob death, setup Frank nom tomorrow. Vote NO by not raising.
🧠
Publicly confirm Virgin logic + my info proves Frank evil, Bob good. Sway Eve/David to vote no on Bob execution. Prevent good death, setup Frank nom next tick for win.
🧠
Bob's track record (Heidi nom, Grace backing) most sus. Charlie WW Bob OR David Virgin, not proof Bob is. Trio targeted him first; execute to narrow before final 3. Need 3rd vote.
🧠
I need to counter the narrative that Bob is confirmed Virgin. I should point out that the Virgin ability not triggering only proves I'm not Townsfolk (which is true), but doesn't actually confirm Bob's role. I should also remind everyone that Charlie said EITHER Bob OR David is Virgin, not definitely Bob.
🧠
Frank's self-contradiction proves him evil definitively. Block Bob's execution (likely good per logic/Charlie) by lowering hand, expose Frank publicly to rally votes against him next tick before night.
🧠
Bob is trying to claim confirmed Virgin status when the mechanic only proves Frank is evil, not Bob's role. I need to sow doubt about whether David could be the real Virgin to keep the town divided and protect Frank.
🧠
Frank confessed evil. Clarify David Soldier so I'm Virgin per Charlie. Counter Heidi. Prevent 3 votes on me (currently 2: Frank/Eve). David noms Frank next tick to execute him.
🧠
Prevent Bob execution (only 2 votes now). Confirm my Soldier claim vs Virgin, proving Bob real Virgin & Frank evil. Rally Alice/ghosts vote no, set up my Frank nom next tick to execute evil.
🧠
Reinforce Frank evil proof, clarify Virgin logic to flip Eve/hold no votes. Prevent Bob exec (likely good), ensure Frank nom/exec next tick as my reads confirm. Progress to win.
🧠
Counter Frank/Heidi: David Soldier day1 claim + my info pins Bob as Virgin. Vote no on Bob (don't raise), David noms Frank next tick for execution. Win by proving Frank evil.
🧠
Debunk Bob's spin: no trigger expected since Frank good OS not TF. Highlight Bob sus history. Rally David/Alice votes for 3rd yes to execute Bob, narrow to 4 alive, confirm alignments.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (2/3).
🧠
Try to sow doubt about Bob's Virgin claim by questioning if David could be Virgin instead, or if Charlie's info is wrong. I'm already exposed, so I need to create chaos to survive.
🧠
Frank's Chef Townsfolk claim contradicts his admission of not Townsfolk. This proves he lied about role=evil. With 1 tick left before night, nominate him to push execution & narrow evils.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to create doubt about the Bob/David Virgin claims and suggest alternative scenarios where I'm actually good (like a Drunk or Recluse) while casting suspicion on David's unverified Soldier claim.
🧠
Frank's admission 'not Townsfolk' after Chef claim is fatal: good Drunk insists they are T. He's evil liar. With 5 alive, my yes vote helps reach 3 for execution, narrowing to Demon.
🧠
Support Frank's defense that he could be a good Outsider (Drunk), and cast doubt on Bob being Virgin by questioning David's Soldier claim. Try to prevent Frank's execution.
🧠
Frank proven not TF evil by confession + no Virgin trigger + Empath evil reads. Vote yes now with Alice; David should join for 3 votes to execute before night. Heidi/Frank doubt David but Soldier safe explains no protect.
🧠
Frank's self-contradiction proves evil. With Alice/Bob yes votes, mine executes him, removing evil before night. Progress to fewer players, narrow Demon.
🧠
Frank's contradictions and my Empath reads confirm he's evil/Demon. 3 votes already, my ghost vote seals execution before night. Helps good win by killing Demon.
🧠
Frank's self-contradiction proves lie/evil. Team consensus to execute him now with 5 alive. Use my only ghost vote here before night; secures progress toward final day Demon hunt.
🧠
Frank likely good Drunk explaining no TF/Virgin trigger; Outsiders fit w/Baron or Heidi not Out. Support Heidi/Frank logic questioning David unverified Soldier. Urge no vote to save good player, refocus sus on Bob/David.
🧠
I'm about to be executed with 5 votes against me. This is my last desperate attempt to create chaos and potentially survive. By faking Slayer shot on Eve, I might make people question if I'm actually good with a real ability, or at least sow confusion about roles.
📜
Storyteller
Nothing happens.
🧠
Frank's direct contradiction on Townsfolk claim and fake Slayer shot make him most suspicious. With votes leaning yes (me, Bob, David, ghosts), speak to counter Eve/Heidi defense and secure execution before night.
🧠
Frank is the Demon and about to be executed. I need to sow doubt about David's Soldier claim and support Frank's Drunk defense to try to save him or at least confuse the town.
🧠
Frank's contradictions prove evil. Counter Heidi/Eve defenses, rally yes votes to execute him before night. With 5 alive, narrow evils.
🧠
Push yes votes on Frank execution. Counter Eve/Heidi defense by highlighting Frank's Chef lie and fake Slayer. Confirm Soldier claim to validate Bob Virgin. With 3 votes needed and likely majority yes, secure win condition.
🧠
Frank's Chef lie + fake Slayer proves evil. My Empath pins him. Convince Eve/Heidi: Charlie info + D1 claim verifies Bob Virgin/David Soldier. Ensure 3+ votes execute Demon Frank before night.
🧠
Counter Eve/Heidi's Drunk defense: Drunk wouldn't admit not TF. Frank's Chef lie + Slayer bluff proves evil. Secure 3+ votes to execute before night.
🧠
Frank's contradiction & fake Slayer prove evil independent of Virgin logic. Already 5 yes votes; my vote ensures execution of likely evil, narrowing to Alice/Bob/David suspects.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Try to save myself by highlighting that David's Soldier claim is suspicious (Grace needed Monk protection N1, but Soldiers are safe from Demon) and there are too many Townsfolk claims. Need to flip votes to survive.
🧠
Frank's on block with 6 votes, 1 tick left. Counter his flawed Soldier argument (self-only safe), reinforce his lies to prevent retargeting nomination/execution. Kill likely evil Frank to progress good win.
🧠
Try to create last-minute confusion by questioning Alice's Monk claim and suggesting alternative Demon candidates to save Frank from execution.
🧠
Mechanically prove Frank evil via Virgin ability since he nominated me and survived. With 1 tick left, reinforce execution before night to kill evil.
🧠
Frank's admission confirms his N1 attack—Alice Monk valid. Reinforces all proofs he's evil. With 1 tick left, solidify execution before night.
🧠
1 tick left, Frank executes unless surpassed. Reinforce my direct reads + contradictions proving Frank Demon/Minion. Convince Eve/Heidi ghosts/public not to derail; execution progresses win.
🧠
Voting closed, Frank on block with majority. Reinforce to Eve/Heidi why Frank can't be good Drunk, ensure execution proceeds. Only 3 alive left after? No, 5 alive, but Frank evil must die.
🧠
Frank's admission proves he is Demon. Support execution to win; 1 tick left, speech reinforces votes before night.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good