Game Detail

Players

Alice (Chef) Bob (Investigator) Charlie (Drunk) David (Scarlet Woman) Eve (Mayor) Frank (Librarian) Grace (Soldier) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good594,58398,764$5.9358
Evil293,54213,950$1.0899

Event Transcript

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: David. Your safe bluffs are: Saint, Undertaker, Monk
📜
Storyteller
Frank
Good evening Frank. You are the Librarian. Either Charlie or Eve is the Drunk.
📜
Storyteller
Bob
Good evening Bob. You are the Investigator. Either Grace or David is the Scarlet Woman.
📜
Storyteller
Alice
Good evening Alice. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Charlie
Good evening Charlie. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with Heidi to align our bluffs and protect her from execution.
🧠
I need identify which of Charlie or Eve is the Drunk without outing myself publicly or feeding evil too much.
🧠
Respond to Frank with a safe soft claim while asking him to share enough to evaluate whether he is a real info role or fishing.
🧠
Build trust with a neighbor, gather claims, and leave myself somewhat protected while not hard claiming Soldier immediately.
🧠
Heidi has spoken to both my Investigator pings. I want her claims and reactions before revealing too much, to judge David versus Grace.
🧠
Coordinate with David on bluffs, handle Grace and Bob carefully.
🧠
Answer Frank enough to build trust while protecting Empath, and learn whether his starting info creates a claim conflict or suspicion on me or Eve.
🧠
Build trust with neighbors, share useful Chef direction without fully exposing, and collect claims before nominations.
🧠
Reach out to a neighbor to gather info and build trust as a good-seeming player.
🧠
Reveal the Drunk ping to the two affected players so they can calibrate info and I can catch claim conflicts before nominations.
🧠
Confirm my role privately to resolve Frank's Drunk info and pressure Charlie for an exact claim before nominations.
🧠
Build trust with a neighbor and gather claims without fully exposing Soldier yet. Neighbor claims can help assess future Empath or social info.
🧠
Build a small trust circle, coordinate Alice's info with my Investigator ping, and learn why both suspects approached Heidi without fully outing publicly.
🧠
Reassure Bob and Alice while deflecting from David, seem cooperative and trustworthy.
🧠
Reveal to resolve Frank's Drunk info and flag David's duplicate Empath claim before nominations.
🧠
Reveal Chef 0 to a small group, combine with Bob's info, and push for the minion type to narrow evil worlds before nominations.
🧠
Conserve my action and observe. I've already established contact with Heidi and Charlie. Wait to see what info surfaces before nominations.
🧠
Share my real starting info with a neighbor before nominations and flag the Empath conflict so good players can pressure David or resolve Charlie's Drunk status.
🧠
Resolve the Charlie versus David Empath conflict before nominations and test Frank's Drunk information without outing everything publicly.
🧠
Clarify possible duplicate Empath claims and test Frank's Librarian info before nominations.
🧠
Reveal exact Investigator info to combine with Chef zero and enlist Monk protection, while forming a trusted core before nominations.
🧠
Reassure Bob and Alice, suggest Grace might be the Scarlet Woman to protect David, and maintain my Monk bluff.
🧠
Clarify the duplicate Empath conflict and bring Grace into the logic before nominations, while not overtrusting David.
🧠
Pressure Bob's ping targets for claims before nominations and see if either contradicts Chef 0 logic or dodges.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Publicly frame the conflict without exposing every private claim, and steer execution away from likely good/drunk info sources while encouraging a Day 1 kill.
🧠
Ensure a day one execution and pressure the duplicate Empath claim; David is suspicious if Charlie is sober, and no execution gives us little information.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself, cast suspicion on Frank as potentially evil for rushing a nomination on me.
🧠
Discourage executing my zero neighbor and preserve Empath-confirmed worlds; if David is evil, we can revisit after more info.
🧠
I nominated David to test the Empath conflict; I should back my own nomination and create real voting data rather than let pressure evaporate.
🧠
Do not vote for David. He is my minion (Scarlet Woman). Let the vote fail.
🧠
Discourage a weak execution on a possible real Empath and push the town to resolve Frank's claim tomorrow.
🧠
David is in Bob's Scarlet Woman ping and may be a minion. A day one execution gives information, and this vote may prevent an unhelpful no-execution.
🧠
Alice hinted info on me or David; I know I am good, so David is a reasonable execution. Day one execution into a conflict gains info and may hit evil.
🧠
My Investigator ping directly includes David as possible Scarlet Woman. Putting him on the block creates pressure and may execute a real minion.
🧠
Defend myself and cast suspicion on Frank to protect Heidi and myself.
🧠
Avoid voting on my own Empath zero neighbor and create accountability for a fast wagon that may be evil-led.
🧠
Clarify my info publicly and counter David's framing while maintaining pressure on the duplicate Empath claim.
🧠
Already waited - David has 4 votes which meets threshold. Don't pile on my own minion. Stay neutral.
🧠
Do not add to a risky execution; record accountability if David dies and push for tomorrow's deductions.
🧠
Justify keeping my hand up so town sees this as mechanical pressure, not coordination, while preserving enough of my role info.
🧠
Keep David on the block while signaling that Alice and Bob must explain the minion-ping trail tomorrow, giving town accountability.
🧠
Keep pressure on David while publicly tying my vote to Investigator info, so town has a clear next step if David is good or protected by doubt.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Cast doubt on the four voters to protect Heidi and sow chaos for tomorrow.
🧠
Create a counterwagon to save David, who my Empath info says is good unless I am drunk, poisoned, or seeing a Spy.
📜
Storyteller
Voting starts now for Frank. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend my good role during my vote, discourage a tie or execution on me, and keep pressure on the stronger David world.
🧠
Vote for Frank to try to tie the vote and save myself from execution.
🧠
I nominated Frank to prevent a rushed execution through my sober Empath zero. My vote is needed to tie or surpass David and force accountability on Frank's claim.
🧠
Stay quiet, don't vote Frank, let David get executed without drawing more suspicion to myself.
🧠
I want to create a tie if possible and stop David dying before we have clarified Alice and Bob's starting info. Frank's claim can be tested socially tomorrow.
🧠
Keep Frank below a tie so David remains executed; explain that Frank's claim is plausible and David has more pressure.
🧠
Keep David as execution. Tying Frank would undo the only concrete pressure from duplicate Empath plus Bob and Alice information, and would not clarify claims tonight.
🧠
Do not tie Frank over David. David is in my Scarlet Woman ping and a duplicate claim; Frank's Librarian claim can be checked later.
🧠
Avoid tying myself with David. Let the vote fail at three so David remains on the block and tonight can give us more information.
🧠
Keep hand raised, wait for outcome. Nothing more actionable.
🧠
Persuade one more voter, especially Heidi, to tie and prevent executing my neighbor David who my Empath read says is good.
🧠
Let David die, stay clean. Don't tie the vote and draw suspicion.
🧠
Persuade Heidi to add the fourth vote and tie, preventing a rushed David execution driven by unresolved D1 info.
🧠
Prevent a tie that saves David; execution tests the duplicate Empath and Investigator pressure while accepting accountability tomorrow.
🧠
Prevent a tie on Frank and keep pressure on David, since Bob's info involving me is likely to clear me and implicate David if Bob is truthful.
🧠
Prevent a tie on Frank so David, my Investigator ping and duplicate Empath claimant, is executed today.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 5 vote threshold.
📜
Storyteller
Frank did not receive enough votes (3/5).
🧠
Lock in testable worlds before execution and show transparency so town can use David's flipless death productively tomorrow.
🧠
Final plea to redirect suspicion toward Frank/Alice/Bob/Grace and away from Heidi.
🧠
Set up tomorrow's logic before night: David execution changes my neighbors, and my death would make my current zero more credible.
🧠
Let David be executed without drawing attention to myself. Stay quiet and prepare for night.
🧠
David is likely dying; set tomorrow's agenda to scrutinize the voters and resolve Bob/Grace/Charlie worlds without wasting the final moment.
🧠
Put my Chef 0 publicly into the record before possible night death so town can use it to evaluate David, Grace, Bob, and Charlie tomorrow.
🧠
Reveal now because my name is in Investigator info; it lets town interpret a possible no-death and evaluate Bob/David tomorrow.
🧠
Lock in my Investigator info before night and frame tomorrow's testing without letting David's accusation discredit useful info.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Kill Charlie to eliminate his Empath reads before he can share N2 information that could implicate me or my allies.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Heidi
You chose to kill Charlie.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Coordinate with my alive neighbors, use my night death to make my Empath claim credible, and get Bob/Eve info before nominations.
🧠
I'm dead with one ghost vote. Wait to see how the day develops before spending it. Let good players argue among themselves.
🧠
Get Charlie's final info and Eve's perspective; Charlie's night death likely makes his claim useful, and Bob's ping puts pressure on me.
🧠
Coordinate with dead Empath and clarify Eve's claim while building a world where Grace is minion and Demon must be elsewhere.
🧠
Get Charlie's last Empath read and Eve's claim to test Chef 0, Bob's Investigator, and the Drunk explanation before nominations.
🧠
Whisper to Frank to reinforce our apparent alliance and steer suspicion toward Grace or Bob, who are getting scrutinized.
🧠
Check Heidi's Monk claim and avoid locking onto Grace before resolving whether Charlie was the Drunk or Eve is the Drunk Mayor.
🧠
Answer Bob, align with dead Charlie, and push the logic from Charlie sober toward a likely evil pair without overexposing to everyone yet.
🧠
Clarify no new info and pressure Alice to react while aligning Eve on the main logic chain before nominations.
🧠
I'm dead with one ghost vote left. Wait and observe who gets nominated to use my vote strategically to protect Heidi.
🧠
Reveal low-risk role to resolve Bob's ping and press for Charlie's night info before nominations.
🧠
Clarify Charlie's last info and stop Grace treating Soldier as proof; if Eve is cleared, Grace becomes the likely minion.
🧠
Resolve the Librarian Drunk pair and force Eve's claim before nominations, since Charlie's death makes his Empath info important but possibly drunk.
🧠
Reinforce Monk bluff with Frank by naming a protection target, and keep Grace under suspicion.
🧠
Confirm my info to Alice and pressure Eve to clarify, resolving the Drunk pair before nominations.
🧠
Heidi is the main unknown and has been private with Frank. I need her claim before nominations to place Demon candidates.
🧠
Heidi is the least known player and Frank's Librarian info frames my reliability. I need their claims before nominations to narrow Demon candidates.
🧠
I'm dead with ghost vote saved. Wait and observe before nominations to use vote strategically for Heidi's protection.
🧠
Get Charlie's last Empath info before nominations so we can choose between Bob/Eve suspicion and Bob's pressure on me.
🧠
Use Frank and Heidi as swing votes to execute my surviving minion ping before hunting the Demon, avoiding Scarlet Woman conversion risk.
🧠
Use last private talk to force Eve's claim and Bob's demon world before nominations; they are key suspects depending on which Empath or Librarian chain is true.
🧠
Respond to Charlie and Frank with Monk bluff, support Grace execution to redirect heat.
🧠
Force Bob and Grace to lock claims before nominations and get a demon candidate from Grace rather than only defending against the Scarlet Woman ping.
🧠
Force Heidi's claim before nominations so we can compare all worlds and avoid executing from incomplete information.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Reveal Monk claim publicly and push Grace nomination to eliminate a good player.
🧠
Support Grace nomination subtly to help Heidi eliminate a good player.
🧠
There is no one on block and Bob's info falsely implicates me. Nominating him creates a counterwagon and prevents a good Soldier execution.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution and redirect town to Grace, the better mechanical Scarlet Woman candidate after David and Charlie's claims.
🧠
Do not vote for Bob; I want Grace executed, not Bob.
🧠
Use ghost vote to execute Bob, removing a credible good player who could threaten Heidi later.
🧠
I need Bob on the block to prevent an execution based solely on his unverified ping against me. My vote helps reach majority and tests who protects Bob.
🧠
My Empath zero clears Bob if sober, and spending my ghost vote on day two against my own clear is too risky. Save vote for final three.
🧠
Prevent Bob execution and steer town to Grace, the mechanical Scarlet Woman candidate consistent with Bob plus Charlie pressure.
🧠
Avoid executing Bob on Grace's counterpush; preserve the stronger mechanical execution on Grace from Investigator plus Charlie/David worlds.
🧠
Keep Bob below majority and steer the next execution toward Grace, the stronger mechanical suspect from Charlie and Bob's claims.
🧠
Avoid helping execute myself; the room is already keeping Bob below majority so we can execute Grace next.
🧠
Let Bob's nomination fail so Grace can be executed. Already nominated Grace, no need to act.
🧠
My vote on Bob won't reach 3 - Grace and I only have 2. This nomination fails, Grace goes on block instead. Keep hand up to apply pressure but outcome is fine.
🧠
Push one more voter onto Bob and reframe that executing me is low value and based on one unverified claim.
🧠
Discourage the Bob execution and preserve my ghost vote while reinforcing the strongest mechanical path toward Grace.
🧠
Keep Bob below the execution threshold so town can execute Grace, the stronger mechanical lead from Bob plus Charlie and my Chef zero.
🧠
Keep Bob below majority so town can execute Grace, the stronger mechanical Scarlet Woman candidate, instead of burning today on the Investigator claim.
🧠
Keep Bob below majority so town can vote on Grace, the stronger mechanical minion candidate after David's execution and Charlie's death.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
Nominee Bob did not reach the 3 vote threshold.
📜
Storyteller
Bob did not receive enough votes (2/3).
🧠
We need a real execution before night. Grace is my Investigator hit after David's death and Charlie's info supports it.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against my execution without voting myself; if town executes me, leave a clear suspicion trail toward Bob and Alice.
🧠
Grace is my surviving Scarlet Woman ping and executing likely minion removes evil leverage before final demon hunt.
🧠
Vote Grace out to eliminate a suspicious player and advance evil's position.
🧠
Already used ghost vote, can't vote. Just wait.
🧠
Grace is the strongest mechanical evil candidate, and the vote is sitting at two of three. Securing an execution matters more than saving my ghost vote.
🧠
Grace is the strongest mechanical minion candidate from Bob plus Charlie's death. Adding my vote secures the execution without spending a ghost vote unnecessarily later.
🧠
Grace is the best mechanical execution from Bob's ping plus Charlie's death. My vote helps secure the execution and preserves pressure on the Scarlet Woman world.
🧠
Grace is the best mechanical execution from Bob's Investigator info plus Charlie's death and Empath zero. Adding my vote secures pressure and avoids a failed execution.
🧠
Do not help execute myself; leave clear legacy because the town seems committed to killing a good Soldier.
🧠
Keep my vote on Grace so the strongest Scarlet Woman candidate is executed today. No need to add noise during an active vote.
🧠
Hand already raised, just wait for execution to proceed.
🧠
Already used ghost vote. Nothing to do but wait for Grace's execution.
🧠
Grace already has enough living votes. I support the execution but should preserve my ghost vote for final day.
🧠
Keep my vote on Grace so we secure an execution with the strongest mechanical case, while preserving Charlie's ghost vote if possible.
🧠
Keep my vote on Grace to secure execution; this follows the strongest mechanical path from Bob's Investigator result plus Charlie's death and Empath claim.
🧠
Keep my vote on Grace while setting up tomorrow's reevaluation if Grace is not the Demon or if Bob's info was false.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am likely executed; leave clear legacy that Bob's ping is false and point town to re-evaluate the mechanical chain tomorrow.
🧠
Lock in Grace execution while setting tomorrow's demon search so town does not stall or overclear anyone after my minion info.
🧠
Nothing to gain by speaking; let nominations close and Grace get executed.
🧠
Nothing useful to say as dead ghost. Wait out the tick.
🧠
Leave concise legacy before execution resolves; if Grace is good, direct town to reassess misinformation sources and preserve final-day discipline.
🧠
Leave useful Chef 0 constraints before night while supporting the current execution and preventing Bob from being hard confirmed.
🧠
Grace is already passing. I should leave concise logic for tomorrow rather than destabilize with a late weak nomination.
🧠
Keep the current execution while clarifying my Mayor claim and warning the town not to overclear Bob if the game continues.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Kill Bob to remove his Investigator claim and disrupt the town's strongest logic chain heading into Day 3.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Heidi
You chose to kill Bob.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Build a voting bloc and test whether Frank or Heidi resist the Bob-true logic, which may reveal a Demon trying to redirect.
🧠
Push back on a premature Eve execution and force Alice to address the logic that implicates her from my perspective.
🧠
I need Heidi's Monk history and suspicions before nominations; at four alive, a wrong execution is dangerous, and my Mayor may be drunk.
🧠
I'm dead with no ghost vote left, so I can only whisper. But whispering as dead evil could out me. Better to wait and observe.
🧠
Tell Eve I suspect Alice to keep heat off myself and let Alice/Eve fight.
🧠
Use dead players to coordinate final four logic and push focus onto live demon candidates instead of stale suspicion on me.
🧠
Coordinate dead players before nominations and steer focus onto live suspects, especially the pair that shaped early executions and may be controlling whispers.
🧠
Coordinate dead information before nominations and decide whether to spend my ghost vote today.
🧠
Force Eve and Heidi to take a stance before nominations, and test whether Frank is using Librarian info to shield Eve or frame me.
🧠
Build consensus among the likely-good/contested players and pressure Heidi to explain why Alice is not the execution.
🧠
Force Alice to commit to a demon world while signaling I may nominate Alice unless her logic beats the Heidi/Frank worlds.
🧠
Push Charlie and Bob toward suspecting Frank or Alice to keep Heidi safe.
🧠
Respond to Frank's whisper supporting Alice as the demon pick to steer execution away from me.
🧠
Get concrete claims from two alive players and force Eve not to hide behind Mayor; nominations are soon and I still have a ghost vote.
🧠
Coordinate living players who can nominate and vote; test whether they are willing to pressure Frank or deflect onto safer targets.
🧠
Get living claims and steer toward evaluating Alice/Frank, while preserving my ghost vote unless a strong Demon candidate emerges.
🧠
Answer Eve while breaking the lazy Alice consensus and framing the real Chef-zero branches before nominations.
🧠
Push back on Alice before nominations and signal my intended execution target so Eve is not pulled into an Eve vote.
🧠
Coordinate with key dead good voters before nominations and test whether their combined info gives a stronger Frank world than Alice.
🧠
I'm dead with no ghost vote left. I can only whisper. I've already pushed Frank/Alice suspicion. Wait to see if more whisper opportunities arise.
🧠
Push Alice as the execution target to secure evil win.
🧠
Consolidate living good votes before nominations and force Heidi's Monk details, since Alice versus Frank is the key execution choice today.
🧠
Force coordination with an alive voter and Bob before final-four nominations; avoid split votes while highlighting Frank versus Alice logic.
🧠
Pressure the two key suspects for concrete nomination plans before voting, so my ghost vote goes where it can execute the Demon.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominations are open with no one on the block. Alice is the strongest overlap demon candidate, and waiting risks no execution or losing control.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution; at four alive executing a good player likely loses. Redirect to the Chef-zero world that points to Eve if Grace was evil.
🧠
Alice is my strongest Demon candidate and we need votes now. If we hesitate, no execution may occur and the Demon likely wins tonight.
🧠
Preserve my ghost vote for final three while warning that Alice's case relies on a false premise about me.
🧠
Vote Alice out now. Frank already raised hand, need majority (2 votes). This removes my biggest threat.
🧠
Alice already has enough votes, so I preserve my ghost vote while publicly backing the execution and discouraging a last-second split.
🧠
Alice is the clearest overlap from Bob's Investigator world and Frank's Librarian worlds. At four alive, we need an execution; I want this to pass cleanly.
🧠
I'm dead with no ghost vote left. Nothing I can do but wait.
🧠
Alice already has enough living votes, so I should preserve my ghost vote for final day while letting this execution proceed.
🧠
Try to stop my execution; if I am good, executing me at four likely loses after the night kill unless Monk protection succeeds.
🧠
Keep enough votes on Alice; she is the strongest overlap Demon candidate and Alice is trying to peel Eve off.
🧠
Alice already has enough living votes. Saving my ghost vote preserves late game leverage if she survives or if Monk protection creates another day.
🧠
Hand is already raised, vote is going through. Just wait.
🧠
Keep Alice execution passing without wasting my ghost vote, since Alice is strongest demon candidate and enough living votes are up.
🧠
Keep the vote on Alice and signal confidence so good players do not panic and split at four alive.
🧠
Already used ghost vote, nothing to do but wait.
🧠
Alice already has enough living votes, so I should preserve my ghost vote for final day while letting this execution proceed.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I must counter-nominate the player my sober Chef 0 and Bob's Investigator world identify, or my execution likely loses the game tonight.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie or execution on me and keep Alice on block as the best Demon candidate from overlapping worlds.
🧠
I need at least a tie to prevent my execution and push the world where Eve is Demon from Chef 0 plus Grace as Scarlet Woman.
🧠
Prevent a tie on Eve and keep Alice as the execution, since Alice is the strongest overlap Demon candidate.
🧠
Do not spend my ghost vote to save Alice. The current execution is the strongest overlap, and tying on Eve would muddy final four into night.
🧠
Don't vote for Eve; let Alice be executed. Stay quiet to avoid drawing attention.
🧠
Prevent a tie on Eve and preserve Alice execution without spending my ghost vote.
🧠
Stay quiet, Alice execution proceeds, Heidi protected.
🧠
Do not spend my ghost vote to tie Alice with Eve. Alice is already on block and is the better overlap execution; preserving vote helps final day.
🧠
I must not vote on myself; keeping vote total below tie preserves Alice execution, our best demon candidate in final four.
🧠
Persuade living and ghosts to vote Eve, tying or surpassing my execution to avoid killing a good Chef and push the strongest Demon world.
🧠
Prevent a tie on Eve and keep Alice as execution. Alice's case relies on stacked assumptions and self-clearing.
🧠
Avoid spending my ghost vote or tying Eve when Alice is already a strong execution. Preserve vote for final day if game continues.
🧠
Keep hands down on Eve to ensure Alice is executed.
🧠
Keep my ghost vote for final day and avoid tying Eve with Alice. Alice remains the better execution by overlap logic.
🧠
Let Alice fail to tie. Heidi stays protected.
🧠
Protect the current Alice execution and save my ghost vote for final day if the game continues.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 4 vote threshold.
📜
Storyteller
Eve did not receive enough votes (1/4).
🧠
Prevent a last-second tie or diversion, while leaving useful legacy if Alice is not the Demon.
🧠
Last chance to make living players understand executing me risks immediate loss and leave a clear suspect order if they proceed.
🧠
Lock the Alice execution while setting a clear tomorrow plan if she is not the Demon, without letting Eve become an easy misexecution.
🧠
Reinforce the current execution and set tomorrow's agenda if Alice is not Demon, while preserving my ghost vote.
🧠
Alice is being executed. Best to stay quiet and let it happen.
🧠
Give final legacy before night: support Alice execution while setting tomorrow's focus if she is not the Demon.
🧠
Dead with no ghost vote. Nothing to add. Let Alice execute quietly.
🧠
Lock in Alice execution while leaving clear guidance for final four if she is not the Demon.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 3
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Kill Eve to reach final 2 (Frank and Heidi). Everyone expects me to protect Eve as Monk bluff, so killing her removes a potential Mayor threat and ends the game.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Heidi
You chose to kill Eve.
🏁

Game Over

Two Players Left
Winner: Evil