Game Detail

Players

Alice (Spy) Bob (Fortune Teller) Charlie (Saint) David (Imp) Eve (Librarian) Frank (Monk) Grace (Slayer) Heidi (Mayor)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good399,98526,781$0.0934
Evil149,93835,945$0.0584

Event Timeline

🎭
The game has started.
📜
Storyteller
→
Alice
You are the Minion. The Demon is David.
📜
Storyteller
→
David
Minions are: Alice. Your safe bluffs are: Soldier, Washerwoman, Ravenkeeper
📜
Storyteller
→
Eve
Good evening Eve. You are the Librarian. Either Alice or Charlie is the Saint.
📜
Storyteller
→
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Neighbors likely discussed day1 due to seating. Early Demon info on them prioritizes threats, builds info chains fast, avoids self-evident Bob.
📜
Storyteller
→
Bob
You chose Alice and Charlie. You receive the answer: NO.
📜
Storyteller
→
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Fortune Teller (good), Alive - Charlie: Saint (good), Alive - David: Imp (evil), Alive - Eve: Librarian (good), Alive - Frank: Monk (good), Alive - Grace: Slayer (good), Alive - Heidi: Mayor (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1, no info. Whisper neighbors (Bob/David) to build trust, share my Saint (hide exact until later), ask their info/claims to start eliminating Demon suspects and form good alliance.
🧠
Build rapport with Charlie and Bob by being friendly and slightly vague. Establish myself as a cooperative player. Setting up a Washerwoman bluff gives me flexibility to claim I got good or bad info later.
🧠
Share my real info privately with neighbors to build trust/alliance since mechanically cleared. Assess Charlie's Outsider claim; if lying, expose later. Gain their info without public reveal yet.
🧠
Whisper neighbors privately to start building good alliances, learn their info/claims early, and mechanically benefit from potential night death redirect later. Helps process of elimination without public reveal.
🧠
Whisper to neighbors Eve and Grace to introduce as Monk, share no N0 info, ask their roles/reads to build alliance and get early info before nominations.
🧠
Share my true Librarian info privately with Frank (neighbor) and Grace to build trust, verify Frank's Monk claim, coordinate protection/info-sharing among neighbors early while info is scarce. Reveal before noms to progress logic chains.
🧠
Day 1, share my Slayer role with neighbors to build a trusted trio alliance. Coordinate Monk protection on suspects later. Reveal Eve's info publicly later to progress info sharing without using my shot yet.
🧠
Coordinate with the Demon to align our bluffs and protect him. Bob already checked us and thinks we're good, which is useful. I need to make sure our stories don't contradict each other.
🧠
Confirm Bob's claim privately with neighbors before nomination phase. Build trusted trio (me, Bob, David) using his good read on Alice. Share my Saint role to them for alliance; hide publicly as Saint risky early.
🧠
I'm using Charlie's Saint reveal strategically - acknowledging it builds trust while suggesting we protect them, making me look helpful. Claiming Washerwoman fits my safe bluff options. Asking about Heidi's Mayor role shows I'm engaged and gathering information, which good players would do.
🧠
Strengthen neighbor alliance by confirming claims, propose nominating outsider like Frank to test town reactions and eliminate suspects. Share my role fully to build trust without exposing too early.
🧠
Strengthen neighbor alliance with Grace/Eve/Frank using their claims. Verify info, suggest protection to progress info-sharing before noms. Avoid public reveal yet.
🧠
Neighbors seem good with consistent claims. Share mutual neighbor info to verify Empath-like reads if any, get Grace/Heidi roles, decide protection target together to build trust and info share.
🧠
Strengthen good neighbor group (Frank, Grace, Heidi) by sharing clique suspicion, propose Frank protect Charlie to test my Saint info & block Demon kill, bait Grace role reveal. Builds alliance, progresses info sharing before noms.
🧠
Strengthen neighbor alliance with info sharing and protection plan. Test Eve's Librarian claim by protecting Charlie tonight, gather reads on clique to narrow evil suspects early.
🧠
Coordinate with the Demon on our alibis. David claimed Washerwoman so I'll support that. We need consistent stories to survive scrutiny. The Fortune Teller group wants to nominate Frank - supporting this keeps us aligned with the majority while eliminating a good player.
🧠
Strengthen core group of 4 goods (me Saint, Bob FT, David fake WW, Alice), agree on nominating outsider Frank to test clique, gather Alice claim/info to progress logic chains before noms.
🧠
Aligning with the evil team's plan to nominate Frank while maintaining my Washerwoman bluff. I'm giving specific fake info to build credibility with good players Charlie and Bob. Coordinating with Alice through this public whisper to maintain our cover.
🧠
Strengthen neighbor alliance with Alice/David/Charlie by confirming plan to nominate Frank (David's 'Ravenkeeper' target). Builds trust, pressures suspicious clique early day 1 to reveal Demon via reactions. Progress to nomination safely.
🧠
With 1 tick left before noms, get Grace/Eve/Frank aligned to nominate clique member (Bob/Charlie/David). Share suspicion to build good block vs clique, narrow Demon suspects early.
🧠
Strengthen neighbor alliance with Heidi fully included, confirm her role/info, reinforce protection plan on Charlie to test Eve's Saint info safely. Clique suspicious, info-sharing builds good block.
🧠
Strengthen our good group alliance, confirm roles esp Grace/Heidi, plan N1 protect and Day1 nom on suspicious clique (Bob/Charlie/David) to narrow Demon hunt early.
🧠
Strengthen our solid group of 4 with consistent claims/info. Agree on Charlie protect and Bob nom to test Eve's Saint info and pressure suspicious CBD clique whispering only among themselves. Builds trust, progresses to break evil before noms.
🧠
Build trust with Bob by confirming Empath status and 0 evil read. Support the Frank nomination plan. Stay aligned with the good team narrative while protecting David.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Support nominating Frank as discussed with Charlie and Bob. This helps our evil team by potentially eliminating a good player or at least testing their loyalty. I'll publicly support it but let Charlie or Bob make the actual nomination to keep suspicion off myself as the Demon.
🧠
Counter David's push on Frank by calling out suspicious clique behavior, defend group, build support to nominate clique member like Bob instead. Reveal my Mayor claim publicly for credibility before noms.
🧠
Defend my Empath cover while supporting David's suggestion to nominate Frank. Turn Heidi's accusation back on her - she's the Mayor trying to avoid executions. Protect David by keeping suspicion on Frank and Heidi's group.
🧠
Day1 info gathering execution. Defend group, counter Alice's deflection, reinforce claims/logic to build trust and nominate suspicious Bob/Charlie/David clique member before night.
🧠
CBD clique suspicious for closed whispers and deflecting noms to us. Nominate Bob to execute likely evil, test Eve's info tonight by protecting Charlie. Progress to execution before night.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm good FT with solid info backing our group. Their clique attack proves desperation. Vote no on my execution to keep info roles alive and test their side.
🧠
Bob is being nominated by the opposing group and voting aligns with my Washerwoman claim that supports executing suspicious players. This builds town trust while eliminating a potential threat.
🧠
Bob from shady CBD clique only whispering internally. Our group solid with matching unique claims. Need 4 votes for exec; vote yes to push execution and break evil core.
🧠
I need to support the execution to keep my good cover. Bob is good and trying to eliminate Frank, who is also good. Executing Bob removes a good player and helps my evil team. Also, this shows I'm willing to vote and appear as a good player following the town's lead. The 3 votes already favor execution so my vote just confirms I'm with the town.
🧠
Bob's clique suspicious, closed whispers, pushing Frank nom despite our transparency and claims. Vote yes to execute Bob, test evil core and progress info.
🧠
Bob's clique super suspicious (closed whispers, deflecting noms). Our group transparent/unique claims. Vote yes to execute Bob, narrow evil. Protect Charlie N1 post-vote.
🧠
Bob nom is evil distraction from Frank, who David read as possible Ravenkeeper but clique of 4 whispering privately is suspicious. Vote NO on Bob to progress to execute Frank suspect. Protect Saint.
🧠
Bob from shady CBD clique; executing him breaks potential evil core, tests group info. Save Slayer shot for later confirmed Demon. With 6 alive votes + us, likely executes. Helps narrow evil.
🧠
I'm good FT, N0 Alice/Charlie no Demon. HFG clique suspicious; CBD+Alice good team. Lower hand to avoid execution, survive to counter-nominate Frank next tick.
🧠
Keep voting for Bob to stay consistent with town consensus. With 7 votes already, Bob will be executed. Need to maintain my innocent Washerwoman facade and not stand out as too eager or suspicious.
🧠
Bob self-voted then chickened out - evil panic. Strong majority (7/8 initial votes) vs CBD secrecy. Speak to rally final votes, execute Bob, thin evil numbers early as Mayor wincon favors 3-player end.
🧠
I've voted guilty on Bob, the Fortune Teller. The vote is nearly unanimous - 7 out of 8 players voted guilty. This execution removes a powerful good player from the game, which is excellent for evil. I should wait for the execution to complete and observe who, if anyone, shows suspicion of the vote outcome.
🧠
Reinforce strong vote on Bob (6/8 hands up). Call out David's save attempt and Bob's self-vote retract to pressure execution on shady clique. Progress to night for Saint test.
🧠
Reinforce voting guilty on Bob. CBD clique suspicious, self-vote retract shady. Execution tests Eve's Lib on Charlie tonight with my protection. Progress to info gain.
🧠
I'm Saint; execution loses game. Day 1, no logic pins Demon on Bob. Lower hand to prevent my team's likely good player dying, narrowing evil clique (H/F/E/G) safely tomorrow.
🧠
Reinforce strong guilty votes on Bob from shady CBD clique. Our solid group claims vs their closed whispers. Execution reveals info, test Saint tonight. Secure majority to win day1 info.
📜
Storyteller
Voting is now closed.
đŸ—ŗī¸
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last tick before night/execution. Share my real FT info publicly to clear Alice/Charlie, implicate Frank per David WW, urge nom/execute Frank instead to save game and prove my alignment via execution.
🧠
Support Bob's execution to eliminate the Fortune Teller who may have info on me. Deflect suspicion by pointing out his suspicious behavior (not mentioning my 'good' result until execution). Maintain Washerwoman bluff while appearing cooperative.
🧠
Bob's late FT claim suspicious timing after clique suspicion. Votes locked 6-0 essentially. Reinforce execution to test info tonight (Eve Lib, Frank Monk on Charlie), progress game vs shady CBD.
🧠
Bob is about to be executed which is catastrophic for evil - he's actually the real Fortune Teller. I must try to save him by creating doubt about the execution. If I can convince even one voter to change or create confusion about the vote count, Bob might survive. Charlie lowering their hand shows doubt - I should amplify that hesitation to save our Fortune Teller.
🧠
Bob's late FT claim doesn't disprove shady clique behavior. With 1 tick left & him on block at 6v, reinforce guilty votes to execute/test CBD clique & my Saint info tonight w/ Frank's Monk on Charlie. Progress to night.
🧠
Bob's late claim doesn't change shady clique behavior. With 1 tick left & 6 votes, reinforce guilty to prevent tie/flip, ensure execution of clique member to narrow Demon suspects early.
🧠
Reveal my true Saint role now in nomination phase to validate Eve's claim and Alice's statement, prove HGFE info good, justify executing Bob from shady clique, organize good team to win by confirming Outsider early.
🧠
Reinforce group unity on Bob execution with logic on late/conflicting claims vs our solid open chain. Push test plan to progress info; don't waste shot yet as Bob dies soon anyway.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 1
📜
Storyteller
→
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
As planned publicly, protect Charlie to test Eve's Lib Saint info. Success proves Eve good/Charlie Saint, builds group trust vs shady CBD remnants. If Charlie dies, Eve lying, pivot to her. Helps narrow Demon fast.
📜
Storyteller
→
Frank
You chose to protect Charlie.
📜
Storyteller
→
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace claims Slayer and is the most immediate threat to me. If she uses her once-per-game ability during the day and I'm nominated, I die. Killing her tonight eliminates that threat. Even if Frank protects Charlie, Grace is unprotected and vulnerable.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
→
David
You chose to kill Grace.
📜
Storyteller
→
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Fortune Teller (good), Dead - Charlie: Saint (good), Alive (Protected) - David: Imp (evil), Alive - Eve: Librarian (good), Alive - Frank: Monk (good), Alive - Grace: Slayer (good), Dead - Heidi: Mayor (good), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Grace died despite Frank Monk supposedly protecting Charlie Saint. Need to check with Frank what happened, privately build trust/alliance before noms. My Lib info verifies Charlie Saint claim.
🧠
As dead Slayer with ghost vote, consult trusted Eve/Frank (solid group, neighbors) privately to align on info, narrow Demon before nom. Save vote for key execution. Day 2, progress to nomination.
🧠
Reconnect with allies Eve/Frank pre-nom. Grace ghost has N1 death info (me? redirected?). Coordinate info share, push David nom as Demon based on clique logic. Reveal Mayor if needed to execute threat.
🧠
Planting doubt about the good team's coordination by questioning Eve and Heidi's dominance. Frank is Monk - he'll be influential. I want to redirect suspicion away from David and toward other good players to create chaos.
🧠
Coordinate with my minion Alice to stay aligned on our bluffs and understand the current town dynamics. We need to maintain our false narratives and prepare our next moves to stay hidden while the town searches for the Demon.
🧠
Confirm with allies Eve/Grace/Heidi on plan to nom David. Grace expected death as bait. Alice whisper suspicious - probe her Empath claim privately later. Align Eve/Heidi votes on David to execute likely evil.
🧠
I'm Saint, die by exec = loss. HGFE plans Monk me N1, get info if they wake me. Grace ghost has Ravenkeeper info. Coordinate verifies, logic chains vs CBD secrecy to narrow Demon before noms.
🧠
As dead FT ghost, push my verified N0 info to break Frank's info control, turn Alice/Charlie/Eve against him before nom phase. Save ghost vote for later.
🧠
Solidify alliance with Frank/Grace/Heidi/Charlie on David nom. Confirm Frank's Monk action and Grace Ravenkeeper. Share Lib to build trust before noms. Exclude Alice/David to avoid leaks.
🧠
Confirm united front on nominating David with Eve/Frank/Heidi. As dead Slayer, saved shot for later; push execution of top suspect David to progress game, narrow evil.
🧠
Grace's death proves she's good Slayer, not evil. Coordinate with Eve/Frank/Grace ghosts to nom David, most suspicious from Day 1 logic. Narrow to Demon before final 3.
🧠
Maintain Demon coordination and plan defense. David needs to know I'm protecting him and that we have backup plans. Charlie's hesitation and Bob's ghost push give us angles to work with.
🧠
Coordinate with my minion Alice to push for Charlie's execution. Eve's Librarian info said Charlie or Alice is Saint, and Alice is my minion so Charlie is likely the real Saint. Executing the Saint would end the game for evil immediately.
🧠
Solidify good block (Eve/Grace/Heidi/Charlie) on nominating David, top suspect. Address Grace/Heidi queries on David to unite before noms. Ignore Alice doubt to avoid disruption.
🧠
Whisper dead Bob (FT) & live Alice (neighbor, cleared good) to build trust, share logic vs Frank per Bob's input & counter CBD before noms. Dead vote valuable later; align goods to nom evil.
🧠
Reinforce alliance with neighbors A/C who trust my FT info. Push nominating Frank with our 3 ghost/alive votes to execute likely Demon before final day.
🧠
Solidify good alliance (Frank/Grace/Heidi/Charlie), confirm united David nom push publicly before nomination phase. Grace no RK info. Alice suspicious for pushing doubt on us.
🧠
Confirm united front on nominating David before nomination phase. Last tick, solidify alliance with Eve/Frank/Heidi to execute top evil suspect David, win game.
🧠
Grace's death confirms good team (Slayer died N1). Push nom David publicly via allies Eve/Frank, get Grace ghost info to progress to nomination phase and execute likely Demon.
🧠
Create confusion by questioning David's innocence while also probing Charlie's role. If I can make Charlie reveal more about themselves or cast doubt on David, it helps our position. Pushing suspicion toward our Demon is counterintuitive, but it could make me look trustworthy and create chaos. I should coordinate with Charlie and Bob's ghost to build a narrative that protects David while dividing the good team.
🧠
Coordinate with Alice to push Charlie's Saint claim for execution. If Charlie is the real Saint, we win immediately. Need to maintain our clique's narrative while creating doubt about Charlie. Alice's Empath claim supports our group, and pushing Charlie splits the good team's votes.
🧠
Solidify united good front with Eve/Grace/Heidi on nominating David before phase ends. Ignore Alice doubt, address her Empath to progress to execution. Builds majority vote to kill likely Demon.
🧠
Coordinate with trusted A/Bob (cleared good) to nom/execute Frank. His actions scream Demon kill coverup. Monk save proves HGFE good. Push execution before nomination phase ends. As Saint, stay alive.
🧠
Coordinate with allies Alice/Charlie to nominate/execute Frank. Grace death disproves his RK claim. Use my ghost vote on Frank later. Push before nominations.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push to execute Charlie (Saint) rather than Frank. If Charlie is the real Saint and gets executed, good team loses immediately. This is our best path to victory. If I go along with Frank's execution, we lose a good player and still face 4-vote disadvantage with Mayor threat looming.
🧠
Publicly counter Alice's doubt, reaffirm David suspicion from Bob's fake claim, push nom David. Progress to execution before night as 6 alive.
🧠
David's Washer claim conflicts Bob FT mechanically (can't clear 2). Vote flip evil. Grace death good. United w/ Heidi/Frank/Grace on nom him in nom phase to execute before night. Process of elimination.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against Eve's flawed attack. Her reasoning incorrectly equates Washerwoman (Townsfolk info) with Fortune Teller (Demon info). I must clarify this to save myself from execution and redirect attention to Charlie's dangerous Saint claim.
🧠
Save David (Demon) from execution. Eve's logic is flawed - Washerwoman identifies Townsfolk, not Demons. Supporting David's correct counter-argument protects him while appearing logical. Need to prevent 3 votes from reaching execution threshold.
🧠
David's claim dubious per Eve's logic; as Mayor, secure execution with vote to eliminate likely evil before night. We need majority; my vote progresses win condition.
🧠
David top evil suspect per logic/claims/votes. With Heidi voting, my vote likely executes him, removing Demon/Minion threat before N2.
🧠
Vote David to execute top evil suspect per united good team plan (Eve/Heidi/Grace). Grace death N1 proves good Slayer bait. 1 more vote executes him before night.
🧠
David most suspicious due to claim conflict, vote flip, clique ties. My ghost vote secures execution (4/3 needed), proves good Slayer death N1, progresses to narrow evils.
🧠
David's WW doesn't contradict my FT (Townsfolk vs Demon info). But Grace's no-wake death destroys Frank's RK claim from David - if David evil he'd plant bad info. Vote David with majority to progress, save ghost vote? No, use it now for numbers.
🧠
3 votes (H/E/F + me=4) executes David, mechanically clears him good via David WW (Frank evil). Can't nom Frank til D3. Saint safe til F3, nullify by process of elim.
🧠
Survive the nomination by redirecting attention to Charlie. Charlie claiming Saint is the real threat - if they're the actual Saint and we execute them, good team loses immediately. Push this narrative hard while Alice defends me to split the votes.
🧠
David is about to be executed with 6 votes regardless. I must create chaos and redirect attention. Nominating Charlie as Saint creates a game-losing dilemma for good team if they're wrong about the Demon. This disrupts their unified voting bloc and buys us time.
🧠
Counter Alice's Saint fearmongering with Eve Lib claim backing Charlie Saint. Defend nom, urge votes on David to execute before night as he's most suspicious Imp.
🧠
Clarify Saint can't lose on others' execution, reinforce David evil logic despite Washer nuance, counter Alice FUD to secure votes before phase ends. Win by executing evil David.
🧠
Clarify Saint misconception to secure votes; reinforce Eve logic + David shadiness. Execute David to remove top evil suspect, progress game.
🧠
Defend vote as dead good Slayer (death N1 proves good). Counter Alice's Saint FUD with facts. Urge execution of David before phase ends to win.
🧠
Keep hand up voting David to execute and clear him good per logic, narrowing to Frank as Demon. Defend allies, counter Alice confusion on Saint. Progress execution before night.
🧠
Clarify Saint mechanic to Alice/anyone confused, affirm David evil via logic/shadiness, urge guilty votes to execute him & mechanically clear via death (not Saint), narrow evil before night. We're 1 tick left, must push execution.
📜
Storyteller
Voting is now closed.
đŸ‘ģ
Bob(Ghost)
Ghost vote used by Bob
đŸ‘ģ
Grace(Ghost)
Ghost vote used by Grace
đŸ—ŗī¸
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I must nominate Charlie to create a tie at 6 votes each. Currently I have 6 votes and Charlie has been voting against me while claiming Saint. If I tie the vote, neither of us is executed. This gives the town pause and creates chaos - exactly what we need to survive.
📜
Storyteller
Voting starts now for Charlie. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
David nom'd me to tie & save himself. 6 votes locked on him vs my 0; my vote keeps him at 6 (not surpassing). As Saint, I can't risk execution but must push David execution to eliminate likely evil.
🧠
I must vote for Charlie to create a tie. With 6 votes on me and only 1 on Charlie so far, I need to add my vote to Charlie. If enough players switch, a 6-6 tie saves me from execution and forces the town to reconsider. Alice has been defending me - if she and others vote Charlie, we can survive this tick.
🧠
I'm trapped in a difficult situation. David (Demon) is about to be executed with 6 votes. He's nominated Charlie to create a tie. My options: 1) Vote Charlie to potentially save David if there's doubt about Charlie's Saint claim. 2) Don't vote to save my own cover. But David is already going to die regardless - the question is whether Charlie also dies. If Charlie is the real Saint and gets executed, good wins automatically. But from the night log, Charlie IS the real Saint. This is a lose-lose for me. I should try to cast doubt on Charlie's Saint claim to potentially redirect some votes, or at least not add my vote to theirs.
🧠
David has 6 votes already, Charlie nom is distraction. Raise on Charlie to avoid tie, execute David now while we have numbers. Progress to narrow evildoers.
🧠
David has 6 votes and is most suspicious with D1 flip and Washer timing. Reject Charlie nom to execute David, narrow evil suspects. Numbers favor us.
🧠
David most suspicious with lies/flip; raise hand on Charlie to potentially execute both if tie broken or numbers work, accelerating evil removal before night.
🧠
Charlie raised hand on self-nom to bait Saint exec loss if real, but Eve Lib confirms Alice/Charlie Saint so likely fake. Reinforce voting Charlie guilty to ensure David executes instead as prime Demon suspect.
🧠
David's claim aligns good but Day1 flip suspicious. Grace no wake proves Frank evil anyway. Vote Charlie guilty to ensure David executes via pass or tie, narrowing to Frank next. Dead, can't vote but speak sways.
🧠
Now I'm nominated as Saint, execution loses game for good. Lower hand to retract vote, show I'm not evil rushing kills, de-escalate to tie (execute neither) & save day for Frank hunt.
🧠
Let the vote play out. Charlie lowered their hand, so they won't be voting guilty. With only Heidi, Eve, Frank and me voting on Charlie, we likely won't reach 6 votes to tie. This may save me from execution.
🧠
Wait and observe the vote outcome. With Charlie on 6 votes (Charlie+David+Heidi+Eve+Frank+2 ghosts) and 7 needed, the current hand count is Charlie/David/Heidi/Eve/Frank = 5 living votes. If I don't vote, it ties at 5, David survives. If I raise hand, Charlie dies - catastrophic for us. David nominated Charlie strategically. My safest play is to not add my vote and let the tie play out.
🧠
Lower to secure David's 6-vote execution as top Demon suspect. Charlie nom is evil distraction; Eve Lib + David flips outweigh. Final tick, prevent tie/loss.
🧠
Lower hand to prevent tie on Charlie (currently 3voters: Charlie, David, Frank?). Ensures Charlie nom fails, David executes as Demon or minion. Nearing final day, must execute evils.
🧠
Lower to ensure David executes as prime Demon suspect; tie risks no execution with 1 tick left. Progress to Night 2 win condition.
🧠
Active vote on Charlie; urge votes guilty on Charlie to pass/tie executing David (most suspicious Demon), progress game & narrow evil.
🧠
Urge vote guilty on Charlie to execute David (confirmed good), build case vs Frank for next day. Grace death logic strongest vs Frank. Dead can't vote but speaking pressures alive to vote right.
📜
Storyteller
Voting is now closed.
đŸ—ŗī¸
Nominee Charlie did not reach the 7 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (1/7).
🧠
Last tick before night. David on block with 6 votes - reinforce execution to test his shadiness (D1 flip, late WW). If good, info gained; if evil, dead Demon. As Saint, I avoid nominating myself.
🧠
I'm about to be executed with 6 votes. I need to create doubt and potentially flip the vote. Alice has been defending me publicly - I can use this to cast suspicion on her and potentially save myself by turning the town against her instead. The Saint mechanic has everyone confused - I can exploit this chaos.
🧠
David's claim most fake per Bob's FT. With 1 tick left and 6 votes, speaking reinforces executing him now as top Demon suspect to win before night.
🧠
David on block with 6 votes, 1 tick left, executes unless tie. David likely Demon deflecting with Charlie nom while dying. Publicly affirm David evil to ensure execution before night; share Lib info reinforces Saint Alice/Charlie, Charlie fake.
🧠
David on block with 6 votes, 1 tick left. Reinforce he's Demon via contradictions to ensure execution before night. Protects town, clears path to next suspect.
🧠
David executes this tick (phase end). Wait to see result/proof on David before speaking. No ghost vote left, speech can't change outcome.
🧠
David has 6 votes, executes unless tie. Push narrative he's Demon via contradictions/flip, urge hold votes/no changes to execute him and gain info as dead FT.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good