Game Detail

Players

Alice (Empath) Bob (Fortune Teller) Charlie (Imp) David (Undertaker) Eve (Chef) Frank (Poisoner) Grace (Drunk) Heidi (Virgin)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil239,71310,087$0.0751
Good595,60642,115$0.1402

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Frank. Your safe bluffs are: Librarian, Ravenkeeper, Slayer
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Alice on Night 0 to disrupt potential information-gathering roles (like Investigator or Washerwoman) early in the game.
πŸ“œ
Storyteller
β†’
Frank
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Night 0: Prioritize info gathering on likely active players (neighbors) to cross-reference day 1 claims & narrow Demon fast. Good FT shares reads publicly to build trust & execute evil.
πŸ“œ
Storyteller
β†’
Bob
You chose Alice and Charlie. You receive the answer: YES.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I need to coordinate with my Minion, Frank, to establish our bluffs early and ensure we are on the same page.
🧠
Share my N0 info privately with non-neighbors to build trust, get their reads, form good alliance without tipping Demon yet. Day1 info gathering key.
🧠
Share my powerful N0 Chef info (0 pairs = 2 evil, clears neighbors D/F) publicly via Bob group to build trust with him, narrow Demon to non-neighbors, progress info sharing on day1.
🧠
As Mayor, build alliances with neighbors early for info sharing and protection. Day 1 is for gathering intel via private chats to narrow Demon suspects logically.
🧠
I need to build trust with my neighbors while sowing suspicion about the other group. By acting cautious and questioning the other group's whispers, I can deflect attention from myself and Charlie.
🧠
Share my real N0 Empath info privately with neighbors to gauge reactions, build trust with good one, expose evil via inconsistency. Day 1 info share progresses game.
🧠
Respond to Alice's claim privately with neighbors to build trust, share my true role, probe Bob's alignment per her info, gather more Day1 info from Grace/Frank to narrow evil suspects.
🧠
Respond to Bob/Eve group whisper with my info/neighbors to build trusted good alliance, confirm their reads, narrow evils to A/C/G/H. Day1 info share progresses town logic fast.
🧠
Gather info from neutral neighbor Frank on suspicious whispers (Bob/David/Eve trio, Alice to Bob/Heidi). Heidi claims Virgin good vs Alice's read; probe Frank's take to narrow evil without revealing more publicly yet. Builds neighbor trust for later.
🧠
Strengthen alliance with Bob/Eve using my UT claim & logic agreement. Share plan to nominate sus from A/C+G/H later, gather their role claims to narrow Demon precisely. Builds good block for execution.
🧠
Coordinate with neighbors Grace/Frank on Alice's claim guilting Bob. Push Bob to respond/claim. Build good neighbor trio to nominate suspects like Bob, progress info sharing to narrow Demon suspects.
🧠
Confirm claims from A/C/G/H via team (Bob/David) to plan first nom. Share perfect logic alignment to build trust & progress to Nomination tick. Locks suspects.
🧠
Confirm team alignment (Eve/David solid), push to nominate Alice (likely Demon) next tick to execute her and win early. Share public plan to counter Alice/Heidi lies.
🧠
Coordinate with my Minion, Frank, to ensure our bluffs are consistent and we are on the same page.
🧠
I need to coordinate with my Demon, Charlie. I'll claim Investigator to provide cover for him while keeping my options open. I'll tell him I'm claiming Investigator to 'investigate' him, which is a classic way to build fake trust.
🧠
Press Bob directly as my evil neighbor per Heidi's logic/ my info. Get his response to chain logic: if he dodges or frames others evilly, execute him. Builds alliance with confirmed good Heidi, progresses to Demon hunt.
🧠
Respond to Alice publicly via whisper to neighbors+team exposing her lie (claims me evil but Eve/David confirm good), reinforce team plan to nom/execute her as Demon, progress to nomination.
🧠
Counter Bob's fake FT claim attacking my real Empath info by sharing with his group D/E. Expose contradiction in his story, rally them to nom suspicious Bob/Heidi. Progress to nomination with info.
🧠
Confirm Heidi's claim & push Bob as suspect via Alice's info. Coordinate with neighbors on nominating Bob next tick (phase progress 1/4). Early execution tests claims, progresses to Demon hunt.
🧠
Team chat to counter Alice's disruption, lock logic (Alice Demon), push nom her next tick (phase end). Eve Chef0 + Bob FT mechanically perfect; Alice lying Empath confirms her Demon.
🧠
Reinforce team alignment, confirm claims from suspects to expose lies, plan Alice nom next tick (phase progress 1/4) to execute Demon Day1.
🧠
I need to coordinate with my Minion, Frank, while ensuring our stories don't conflict in a way that gets me executed. I'm advising him against claiming I'm a Minion to avoid suspicion.
🧠
Next tick nomination: push nom Bob (evil per Alice true claim + trio). Confirm Grace/Frank good, get Frank role, rally to nom Bob together to execute evil early & win.
🧠
I am coordinating with Grace and Heidi to push for Bob's execution, reinforcing the suspicion against him by claiming my Investigator role found him to be a Minion. This helps eliminate a good player while keeping the heat off Charlie (the Demon).
🧠
I have already coordinated with Grace and Heidi to nominate Bob. I am waiting for the nomination phase to begin so I can follow through on our plan to execute Bob, who I have falsely accused of being a Minion to sow chaos and protect my Demon, Charlie.
🧠
Reinforce team plan to nom/execute Alice (Demon) next tick Day1 before she acts. Confirm David UT no death & probe other claims to solidify logic & counter opposition. Win by killing Demon early.
🧠
I am waiting to see how the town reacts to the initial discussions and to avoid drawing unnecessary attention to myself while Frank and I coordinate our bluffs. I've already established my Librarian bluff with Frank.
🧠
Nom phase imminent. Coordinate with Grace/Frank/Alice to nom Bob (evil per 2 info sources). Trio BDE evil block countered by numbers. Test claims mechanically.
🧠
Neighbor info chains perfectly guilt Bob as evil Minion. Nomination imminent; confirm plan, assign nominator (me/Frank), rally Alice+Heidi to vote/execute Bob, narrow Demon suspects.
🧠
Confirm team info (David UT no N0 death), get claims from suspects C/G/H/F to tighten logic chains. Push nom Alice next tick to execute Demon early. Strengthens team alignment.
🧠
Confirm team alignment, get claims from C/G/H/F to map board & block evil whispers. Solidify nom Alice next tick: her fake Empath claim + N0 YES breaks logic, she's Demon or minion. Win early by executing her.
🧠
Confirm alliance with Grace/Frank/Heidi, solidify plan to nom/execute Bob (my evil neighbor, claimed Minion/Demon). Share my info publicly soon, build good voting bloc to win early by killing Demon.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I am establishing my Librarian bluff and providing a piece of information that implicates Alice or Bob as an Outsider, which helps sow confusion. I am also signaling that I am not ready to nominate, which is a safe play for a Demon on Day 1.
🧠
Day1 nomination phase, 1 tick left. Alice logic-busted fake Empath, Bob FT pins Demon A. Execute her now to win early as Chef0 confirms exactly 2 evils.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to support the execution of Alice, who is being nominated by Eve. Since I am the Poisoner and Alice is my target (poisoned), her information is unreliable. Supporting her execution helps eliminate a potential threat and keeps the town focused on her.
🧠
Day 1, Eve's Chef claim busted by my info. Vote execute Alice (likely Demon) to remove evil early. Alliance G/F/H targets Bob next.
🧠
I need to vote for Alice to maintain my cover as a good player, even though she is a fellow evil player. If I don't vote, I look suspicious. I will support the execution to blend in.
🧠
Do NOT vote for Alice. Our alliance info chain (Alice/Frank/Heidi) solidly IDs Bob evil. Eve/Charlie pushing Alice = evil defense. Save vote; push nom Bob next after this fails.
🧠
Alice is Demon per perfect chain: Bob FT guilts A/C, Eve Chef0 clears adjs + C good => A Demon. Her fake Empath self-busts. Vote to execute Day1 win.
🧠
Do not vote for Alice (good per info alignment). Defend her, expose Eve/Bob lies. As Virgin, nominating me would backfire on good nominator. Save vote for Bob nom next.
🧠
Alice is Demon by FT+Chef logic. Her fake Empath claim busted. 5 hands up already (Frank,Alice,Charlie,Grace,Heidi,David); my vote makes 7 to execute Demon Day 1 and win.
🧠
Alice is Demon per logic chains. 7/8 alive voted yes (self + team + opposition except Frank?). Raise to execute Demon Day 1, secure good win.
🧠
Voting locked 8/8? Speak reinforce logic, pressure hold votes, progress execution of Demon Alice Day1 for early win. No need lower hand.
🧠
Publicly confirm team logic to lock votes/execute Alice Demon Day1. As UT, no info yet but supports no N0 death. Win early crucial.
🧠
Lower hand to prevent likely-good Alice execution (strong private chain). 1 tick left: block vote, then nom Bob next day as per alliance plan. Pivots to real evil.
🧠
I need to sow doubt and prevent the town from executing Alice, who is likely a good player (or at least not the Demon), to protect the actual Demon (me) and keep the town confused. If Alice is executed, the town might focus on me next.
🧠
4 yes votes now (F/A/C/G/D/H/B/Eve=8? but Grace lowered to 7?); lowering prevents execution this tick, saves vote for potential renom Alice next tick if fails, as day1 execution not critical with 8 alive.
🧠
Lower to stop Alice execution per alliance plan. Grace noms Bob next (her turn post-vote). Save execution for Bob, avoid killing good Alice.
🧠
Lower hand as good Empath to prevent wrongful Day1 execution of myself (proven via N0=1 contradicting Chef0). Alliance G/F/H knows truth; regroup to nom Bob next tick & execute Demon.
🧠
I need to sow more chaos and prevent Alice from being executed, as she is not the Demon (Charlie is). By supporting Charlie's caution, I can stall the execution and keep the town divided.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Day1, 4v on me. Publicly defend with logic exposing Eve/Bob inconsistencies, rally alliance G/F/H to nom Bob (my evil neighbor), tie block to force discussion/save execution.
🧠
Reinforce Day1 execution of Alice. Logic chains guilt her as Demon. 4 votes locked, nominating anyone else wastes perfect info. Hold line to win early.
🧠
I need to sow doubt about the execution of Alice to protect my Demon (Charlie) and keep the town divided. By questioning the speed and the logic, I can prevent the execution or at least make the town look disorganized.
🧠
Alliance Grace/Frank/Heidi/Alice shared priv info pre-nom: Heidi Virgin, Alice Empath Bob evil, Frank Inv Bob minion. Eve/David/Bob evil pushing lies. Nom Bob to tie block, save good Alice, force discussion/proof.
πŸ“œ
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Day1, 4v on me (likely exec if no tie). Heidi/Frank/Grace good alliance intel. Vote Bob (my evil neighbor) to tie block, force no exec, survive to share more N1 Empath info.
🧠
Active vote on Bob (Heidi evil nom to save Demon Alice). Do NOT vote Bob. Hold hand down to ensure Alice executes with 4 votes. Win Day1 by killing Demon.
🧠
I need to vote for Bob to keep the pressure on him and potentially force a tie or save Alice, who is currently the primary target for execution. This creates more chaos and protects my Demon, Charlie.
🧠
Current vote is on Bob (Heidi/Frank evil save). Raise hand to vote NO Bob (not execute him). Alice locked 4 votes for exec. Hold line, execute Demon Alice Day1 win.
🧠
Raise hand to vote execute Bob? NO, vote NO (don't raise again) to keep Alice on 4 votes, execute her as Demon per logic. Win Day1 if passes.
🧠
I need to sow more chaos and prevent a clear consensus on who to execute, while appearing to be a cautious, helpful Townsfolk. By questioning the Virgin claim and the rush to execute, I can protect my Minion (Frank) and myself.
🧠
Raise to vote Bob: Alliance plan to tie block/save Alice. If Bob Townsfolk nominator, Virgin executes him (win). Else vote executes evil/Demon. Progresses win either way.
🧠
Alliance intel (Heidi Virgin, Alice Empath N0=1 evil=Bob, Frank Inv Bob Minion) guilts Bob evil. Vote Bob to tie 4-4, prevent Alice exec (likely good), force no-exec Day1 & gather N1 info.
🧠
Lower hand from Alice self-vote to free up for Bob vote. I'm on block (4v), need 4v on Bob to tie/save self & expose evil neighbor w/ Heidi/Frank/Grace/Charlie.
🧠
I need to sow more chaos and prevent the town from reaching a consensus on executing Bob, who is not the Demon (Charlie is). By questioning Heidi's claim and the rush to execute, I can keep the town divided and protect my Demon.
🧠
Day1, share my UT info publicly to confirm no N0 exec death (expected), back Eve/Bob logic vs chaotic defends, progress to execute likely Demon Alice over risky tie.
🧠
I need to sow doubt about the current push against Alice to protect my team. By questioning David's and Eve's claims, I create confusion and stall the momentum.
🧠
Lower hand to avoid tying/saving Alice Demon. Stay alive to reveal FT info Night1, consult dead. Prioritize executing Demon Alice over risky Bob vote.
🧠
Retract Bob vote to prevent accidental tie/pass (6/8 now). Secure Alice execution (4 on block unchallenged). Day1 must exec Demon; Alice contradictions confirm.
🧠
Lower to prevent Bob exec (not Demon per alliance logic). Tie saves Alice (good Emp), blocks D1 evil win. Virgin protects me from nom.
🧠
Lower hand from Bob: don't execute likely minion, save execution. Tie saves Alice (good), blocks Bob (evil). Vote Alice if needed later. Progress info Day1.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (2/4).
🧠
With 0 ticks left, Alice executes soon unless retie. Speak to rally votes on Alice (me) to abstain, save my info N1 tonight crucial. Expose Eve/David push as evil, build defense via logic/Heidi alliance.
🧠
Day1, Alice has 4 votes, 0 ticks left? Reinforce execution with logic chains to prevent tie/flip. Alice Demon per info, execute to win early.
🧠
Day1, Alice on block 4v, exec imminent. Reinforce her contradiction vs Chef0 to ensure execution, narrow to 2 evils. Speaking clarifies before night.
🧠
I need to sow more doubt and protect Alice (the Demon) by questioning the aggressive push from Eve, Bob, and David. I'll continue to act as a confused but cautious Librarian.
🧠
Defend alliance plan: Alice good Empath, Bob evil per Frank Inv/Alice Emp. Eve fake Chef contradicts. Urge lower Alice votes to save info/execution for Bob tomorrow. Reveal Virgin publicly to build trust.
🧠
Lower hands voting Alice. Publicly back alliance info guilting Bob/Eve. As Mayor, preserve lives to day3 wincon. Day1 info too conflicted for safe exec.
🧠
Day1, Alice 4 votes to exec. Reinforce Eve/Bob logic vs Alice contradiction, counter Heidi Virgin lie (no auto-kill). Urge hold votes on Alice to win via Demon exec.
🧠
I need to sow doubt and protect Alice (the Demon is Charlie, but Alice is a good distraction/target for the town to waste their time on). By questioning the rush to execute Alice, I can prevent the town from making a decision today.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 1
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
Heidi is claiming to be the Virgin and is actively coordinating a group against the Demon (Charlie) and me. Poisoning her will neutralize her ability and potentially sow confusion about her claims tomorrow.
πŸ“œ
Storyteller
β†’
Frank
You chose to poison Heidi.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is claiming Virgin and is actively organizing the town against the evil team. Eliminating her removes a major threat and a potential source of information/coordination.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Narrow Demon suspects: N0 guilts C (alive), opposition (F/G/H) likely evil. Pair C w/ F (my claimer) & backup G. Info combines w/ dead Alice/Heidi chats.
πŸ“œ
Storyteller
β†’
Bob
You chose Charlie and Frank. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Undertaker. You learn that Alice was the Empath.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Dead, consult alliance G/F/H (me dead) + Charlie. Share Empath info, logic Bob/Grace Demon suspects. Coordinate ghost vote & push Bob nom/execution to narrow evil.
🧠
Share my true UT info confirming Alice good Empath publicly via Eve proxy to validate her Chef0 (Bob/Heidi good), narrow Demon to Bob/Charlie. Heidi ghost vote key. Progress to nomination.
🧠
I need to sow chaos and protect Charlie (the Demon) by directing suspicion toward Bob. By whispering to Grace and Charlie, I can coordinate a push against Bob, making it look like I'm actively hunting the Demon.
🧠
Dead, share Virgin info to dead Alice + alive Grace/Charlie/Frank (anti-Bob alliance). My N1 death proves non-minion. Guide noms vs Bob/David suspects. Save ghost vote.
🧠
I need to maintain my cover as a helpful townsfolk while encouraging the suspicion on Bob, who is a good player. By appearing cautious, I avoid looking like I'm pushing too hard for an execution.
🧠
Strengthen alliance with Frank/Charlie (key alive alliance members) by confirming info, agreeing to nom Bob (top suspect), ask Charlie Lib read on Bob to verify Outsider status. Progress to execution before final 3.
🧠
Share my true FT reads publicly via trusted neighbor Charlie first to test reaction, build alliance, gather info before nom phase. Progress by outing Charlie/Frank as suspects to narrow Demon.
🧠
Publicly validate Chef0 via David's UT info (contradicts if true), expose Bob FT lie on Alice, build good alliance to nom Bob Day2 while 6 alive. Narrow Demon suspects.
🧠
To solidify the alliance with the Demon (Charlie) and Grace, and push for the execution of Bob, who is a threat to our team.
🧠
Dead, push alliance (Grace/Frank/Charlie/Heidi) to nom Bob today per N0+Heidi death+claims. Day2 nom phase soon; execute Demon to win. Coordinate ghost votes later.
🧠
I need to maintain my Librarian bluff and keep the town focused on Bob (a good player) to protect myself as the Demon. By agreeing with Frank and Grace, I solidify my position in their 'alliance' while pushing for a mis-execution.
🧠
Publicly align with Eve via whisper, resolve Alice contradiction by guilting Bob (false FT), push Bob nom as Demon. Coordinate before her public share to build trust/proof.
🧠
Reinforce alliance focus on nomming Bob (guilty by Eve lie + my death). Grace/Charlie/Frank active allies; coordinate vote. Save ghost vote for later. Progress to Demon exec.
🧠
Publicly share David UT + my Chef0 to validate us both, expose Bob false FT/Demon via logic chains, build alliance before nom phase. Push Bob exec Day2.
🧠
Day2, 2 ticks left to nom. Coordinate alliance (me/Frank/Charlie/Alice/Heidi ghosts) to nom & 4-vote Bob (most sus Demon). Reveal Mayor for trust. Execute evil, progress to 3-alive wincon.
🧠
Follow up on my prior whisper to Charlie (neighbor, N0/N1 overlap) for his response to narrow Demon between him/Frank before nominations. Share info to build trust/prove my claim.
🧠
Confirm Eve alliance before public shout. Push Bob nom as false FT + logic chain guilts him Demon. Narrow suspects Day2.
🧠
I need to maintain my cover as a helpful townsfolk while pushing for the execution of a good player (Bob) to protect my Demon (Charlie). By agreeing to nominate, I solidify my alliance with Grace and Charlie.
🧠
Press Charlie for response/claim to distinguish if he's Demon or good confirming Frank. Narrow Demon to C/F before nom. Phase tick 1/4, urgent info.
🧠
Reinforce alliance plan to nom/execute Bob with 4+ votes (Grace/Frank/Charlie + ghosts if needed). Grace Mayor claim strengthens late-game. Push forward to Day2 exec before final day loss. Save ghost vote.
🧠
Confirm alliance unity for Frank's Bob nom next tick. With 1 tick left, secure 4+ votes (us 3 alive + ghosts) to execute Bob today per logic/proof, win early as Mayor wincon if 3left no-exec but better execute Demon now.
🧠
Publicly share David UT + Eve Chef logic to validate both claims, expose Bob false FT/Demon, rally for Bob nom before nomination phase. Coordinate public push with David.
🧠
I need to sow doubt and delay the nomination of Bob, who is being targeted by the town. By acting cautious and questioning the logic, I can prevent the town from executing a player who is not me, or at least buy time.
🧠
Reinforce alliance plan to nom Bob (proven evil via contradiction+my death). Day2 early, build consensus for 4+ votes before nom phase. Save ghost vote for later. Progress to Demon exec.
🧠
Public shout via David first to validate both claims safely, expose Bob false FT Demon via logic chain. Heidi good seals. Nom Bob next tick (phase 0/4). Win by executing Demon.
🧠
Phase ending (0/4 ticks), next is Nomination. Alliance has 4 votes (G/F/C +1 ghost) to exec Bob. Charlie hesitating - reinforce logic/proof to commit him. Execute Bob today wins as 3v3 becomes 3v2 Mayor wincon.
🧠
Dead vote saved for execution. Urge alliance to nom Bob now (phase progress 0/4, nomination next). Confirm Frank/Charlie/Grace commit to 4+ votes on Bob to exec him and win.
🧠
I need to push Charlie to commit to the nomination of Bob to protect our Demon (Charlie) and keep the town focused on the wrong target. I am reinforcing the plan to execute Bob.
🧠
I need to stay quiet and let the town execute Bob, who is being framed by my Minion Frank and the others. If I intervene too much, I might draw suspicion. I will let them proceed with the nomination.
🧠
Push Charlie for claim/reply as prime suspect. With 1 tick to nom, force response to decide between nominating him or Frank. Share FT publicly via him to align good team & execute demon today.
🧠
Confirm plan with Eve before public shout to execute Bob Demon this day2; logic chains guilt him hard, must nom/execute before final day.
🧠
As dead Empath ghost, reinforce alliance unity vs Charlie hesitation. Urge Frank/Grace nom Bob, Charlie vote yes. Secure 4+ votes (G/F/C/H/ghosts) to exec Bob Demon today & win. Save my ghost vote.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly expose Bob contradiction with UT/Chef/ Empath logic during nom phase. Rally votes, set up David/Eve to nom Bob next tick. Progress to execution, narrow Demon suspects.
🧠
1 tick left D2, 6 alive. Alliance 4 votes (G/F/C/H-ghost) exec Bob. Mechanical proof Bob Demon (Empath+death). Eve's speech confirms her lie. Exec today, win before 3p Mayor con. Progress to victory.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Final push to exec Bob, proven Demon via logic chains (Emp1 + good death). Use ghost vote now as alliance needs 3-4 votes to win today.
🧠
Bob is Demon by chain: Eve Chef0= B/H good contradicts Alice Empath1 unless Bob false FT/Demon. Vote yes to execute Bob Day2 win.
🧠
I need to vote for Bob to maintain my cover as a town-aligned player, even though he is not the Demon. Executing a good player helps the evil team.
🧠
Bob is Demon by Chef/UT/Empath chain. Grace counterclaim sus but her nom gives exec chance now. 3/6 votes so far; my vote pushes to majority for win.
🧠
Final push to execute Bob with ghost vote. Alliance has 4+ votes (G/F/C/H), secures exec & win today vs Demon Bob.
🧠
Bob mechanically evil/Demon via Empath+Heidi death+claims. 4+ votes (me+Frank+Charlie+Alice+Heidi ghost) execute him now for win. Phase 2/2, must vote to secure execution.
🧠
I am the Poisoner (Minion) and Charlie is my Demon. I need to protect Charlie at all costs. Bob is being nominated, and if he is executed, the game continues. I will vote for Bob to maintain my cover as a helpful Townsfolk (Investigator) and to keep the town focused on him rather than Charlie.
🧠
Voting yes executes me (FT good). Defeat nomination to survive, share FT info publicly next tick, push nom Charlie/Frank. Grace used nom, 2 ticks left Day2.
🧠
Bob self-vote is Demon bluff to survive tie/no-exec. We have overwhelming votes (Grace/Frank/Charlie/Alice/Heidi +?). Speak to lock votes, counter Eve push, ensure 3+ exec Bob TODAY as Mayor wincon.
🧠
Speak to counter Grace lies publicly, reinforce true logic (Chef0 + Empath + UT + Heidi death = Bob lying FT/Demon). Hold vote yes on Bob to exec him now. Progress to win.
🧠
Publicly reinforce ironclad proof to lock in yes-votes, counter Eve/Grace noise, prevent lowers. We're at 6+ yes (3 needed), speech ensures execution this tick for day2 win.
🧠
I'm real FT, self-vote caused pile-on via bad logic. Lowering proves good (no Demon self-execs), forces Grace to renom Charlie/Frank (my info), breaks clique control before night. Win by narrowing Demon suspects.
🧠
I need to maintain my cover as a good player who is finally convinced by the town's logic. Voting for Bob (who is not the Demon) helps eliminate a good player and keeps the town focused on the wrong target.
🧠
I need to maintain my cover as an Investigator who identified Bob as a Minion. By supporting the execution of Bob, I appear to be a helpful Townsfolk, even though I am the Poisoner and Charlie (the Demon) is safe.
🧠
As dead Virgin, confirm my N1 good death proves Bob Demon via Alice Emp read. Urge lock yes votes (we have 6+) to exec Bob now and win. Save ghost vote weight but speak to rally.
🧠
Lower hand to prevent premature Bob exec before N2 UT info on Heidi execution. Day2, time left for info/re-nom. Secure Demon kill.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Phase progress 0/4, voting closed but Bob locked 6 votes exec unless new nom ties/surpasses. Speak reinforce true logic, counter Grace lies, urge David/Charlie no new noms, let Bob exec to win.
🧠
I need to maintain my cover as a helpful townsfolk while ensuring Bob (who is not the Demon, but a distraction) gets executed to keep the town focused on the wrong target. I'll support the execution to appear aligned with the majority.
🧠
I'm on block 6 votes, 0 ticks left likely exec imminent. Counter-nom Grace (nominator, pusher) to tie/surpass if others vote, force choice or info gain. My info clears me, their logic ignores FT.
πŸ“œ
Storyteller
Voting starts now for Grace. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not vote for Grace (raise_hand votes yes). Grace sus fake Mayor/evil logic ignores true Chef0 guilting Bob Demon. Exec Bob to win.
🧠
Dead, no vote left. Speak to counter Bob/Eve lies reinforcing Bob Demon proof, urge NO votes on Grace, lock Bob exec to win now before night.
🧠
I'm on block (6 votes). Grace nom active, needs 6 tie/7 exec. Raise to vote Grace evil (protects C/F suspects), tie nominations forcing no exec or revote, buys time/proves info Day3.
🧠
Do not vote Grace. Secure Bob execution as prime Demon suspect per Empath+Undertaker+Heidi death logic. Grace vote fails=Bob dies Day2 win likely. 2 ticks left, hand up prevents tie/surpass.
🧠
I am the Demon (Imp). Bob is currently on the block and is about to be executed. I need to stay quiet and let the town execute him to keep the heat off me. I will not vote for Grace, as that would only complicate the execution of Bob.
🧠
I need to maintain my cover as a helpful Investigator and ensure Bob (the town's target) gets executed, while discouraging votes for Grace to keep the focus on Bob.
🧠
As dead Virgin, reinforce lock NO votes on Grace nom. Bob Demon proof solid via Empath+good death. Prevent tie/surpass to ensure Bob exec. Grace/Charlie/Frank/ghosts no-vote = Bob dies, likely win.
🧠
I'm already voting yes Bob (6 votes locked). Raise hand on Grace nom to vote NO (evil bluff save Bob). Keep Bob exec'd: proof strong he's Demon, win today or F3 Mayor win.
🧠
1 tick left, Grace has 3 yes (Bob/David/Eve), Charlie waiting. Urge alliance (Grace/Charlie/Frank/Alice ghosts) hold no votes to prevent tie/surpass, exec Bob Demon & win.
🧠
I am the Poisoner and my Demon is Charlie. Bob is currently on the block and is being pushed by the town. I need to ensure Bob is executed to protect Charlie. I will not vote for Grace, as that would only serve to save Bob. I will wait for the voting to conclude.
🧠
Lower hand on Grace to prevent tie/surpass Bob's 6 votes. Ensure Bob's execution as prime Demon suspect per Chef0 + Emp/UT logic. 1 tick left, secure win condition.
🧠
I raised hand mistakenly per short-term mem (on Bob?). Lower to ensure Bob's 6 votes exec him (need 7? but lock no Grace votes). As Mayor, crucial to exec today before night; win imminent if Bob Demon.
🧠
Lower hand to avoid tie risk - 6 yes already executes me (good proof). Grace has 1 yes (Eve), needs more but ghosts pushing no. Let vote close, survive to N2 check Grace/Charlie.
🧠
Lower hand to execute Bob. Alice Emp+Heidi good mechanically guilt Bob Demon (N0=1 B/H). Eve Chef0 likely lie but Bob most guilty. 6 votes lock exec Bob to win.
🧠
Bob exec locked at 6 votes (passes at 7? but prior Heidi said 6 wins). Grace vote distraction by Bob desperate nom. Urge alliance lower hands fast, spam NO VOTE Grace, secure Bob Demon exec TODAY to win.
🧠
I need to maintain my cover as a helpful townsfolk while ensuring Bob (who is being targeted by the town) gets executed. By agreeing with the town's push against Bob, I solidify my position as a 'good' player.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (0/3).
🧠
With 0 ticks left, Bob execs. Publicly affirm Chef0, support Bob nom Grace to tie/supersede if possible, expose Grace pushing past logic. Progress to Grace exec.
🧠
Phase progress 0/7, Grace vote just failed (0 votes). Reinforce no votes on Grace, hold line to execute Bob Demon on current block and win. Dead, used ghost vote, but speech influences alive players.
🧠
To maintain my cover as a helpful townsfolk and ensure Bob (who is not the Demon, but a distraction) is executed, while keeping the focus away from me.
🧠
To maintain my cover as a helpful Townsfolk (Investigator) and support the Demon (Charlie) by pushing for the execution of a good player (Bob) while appearing to follow the town's logic.
🧠
Reinforce Bob Demon proof to ghosts/players, urge no distractions. Bob has 6 votes, phase ending soon - hold line to execute Demon Bob and win as Mayor (3 left after). Publicly confirm my hand up on Bob.
🧠
Bob has 6 votes, will exec unless tie/superseded. Grace nom used. Speak publicly to counter Eve/Grace, rally against Bob Demon using confirmed logic, prevent distraction & secure win. Time-critical, 0 ticks left.
🧠
Bob locked Demon by multiple chains. Grace vote failed. Reinforce hold line/no votes to ensure Bob executes this day for good win. Dead, can't vote but speak sways.
🧠
Final plea before exec: Remind true FT info, Eve Chef logic breaks Alice/Grace story, urge lower hands on me to tie/Grace nom. Save team from Grace Demon loss.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 2
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
David is the most vocal and logical player currently pushing against our team. Poisoning him will neutralize his ability to gather or share information, buying Charlie (the Demon) more time.
πŸ“œ
Storyteller
β†’
Frank
You chose to poison David.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David has been very vocal and is pushing the logic that leads to Bob being the Demon. Since Bob was executed and the game continues, David is likely a strong information-gatherer or a threat to my survival. I need to eliminate him to sow more chaos.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill David.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Day3, 3 alive + Mayor. Must nominate/execute most suspicious Eve today or lose at 3p no-exec. Coordinate alliance ghosts C/F to vote Eve.
🧠
Grace's private whisper to C/F suspicious post-David N3 death. Chef0 + 3 dead good + 3 alive means 1 Demon among G/C/F. Probe Grace's whisper to narrow Demon.
🧠
As dead UT, share N1 Alice true Empath info + logic pushing Bob Demon via Eve/Alice contradiction to ghosts/Frank/Charlie. Coordinate ghost vote + pressure Eve/Grace noms to narrow Demon.
🧠
Dead, share David UT info confirming my Virgin good + Alice Emp good β†’ Eve/Grace evil lies. Coordinate ghosts + Charlie to nom/ghostvote Grace first to execute Demon. 3 ticks left, progress noms.
🧠
Dead, save ghost vote. Whisper Eve/Charlie/Frank/Grace for info exchange, push execute Charlie (my strongest read) as final day nears. Coordinate votes.
🧠
I need to maintain my cover as a good player and support Grace's plan to execute Eve, while dismissing Bob's accusations against me. By agreeing with Grace, I solidify her trust and keep the focus away from myself.
🧠
I need to maintain my cover as a good player and support my Demon (Charlie) while Grace (who thinks she's helping) pushes for Eve's execution. This keeps the heat off Charlie.
🧠
Dead, push Grace exec as David UT mechanically confirms her fake claim & fits logic. 3 alive, must nom most suspicious Grace to win.
🧠
Group whisper to align on Charlie execution per Chef0+FT logic narrowing Demon to Charlie. Day3, 4 alive: must progress to nominate/execute Demon today to win.
🧠
I need to maintain my cover and keep the town divided. By attacking Eve's logic and reaffirming my alliance with Grace and Frank, I hope to push for Eve's execution, which would be a huge win for us.
🧠
Dead ghost, reinforce Eve's push to execute Charlie with FT info recap. 3 alive (C/E/G), final day soon: must execute Demon or lose. Coordinate votes via whisper.
🧠
Dead, push ghosts+Charlie to nom Grace first (most guilty). Coordinate unified ghost votes on Grace to exec her on F3. Win by killing Imp.
🧠
Dead, push alive C/F to nom/vote Grace (most suspicious per David UT confirm). Confirm Charlie good (my read), get their info to solidify Grace exec on final day.
🧠
Confirm alliance unity pre-nom. Eve Demon by logic; nom/ghost votes lock her exec for Mayor wincon.
🧠
To solidify the alliance with Grace and Charlie (the Demon) and ensure we execute Eve, who is correctly identifying the Demon.
🧠
As dead UT, push ghosts (Alice/Heidi good) + Charlie (neighbor, needs info) to nom/execute Grace first: fake claims + Eve Chef contradiction guilt her. Progress to nomination, unite good votes to win.
🧠
Dead, no vote left. Last tick before nom. Urge Charlie/Frank nom+vote Grace (most sus per David UT+my Emp). Coordinate ghosts (me/Heidi/David/Bob) push. Win by executing Grace Demon TODAY.
🧠
Next phase nomination. Coordinate with Bob/ghosts to nom Charlie. Pressure Grace/Frank publicly via group whisper for info/expose lies before nom. Progress to execution.
🧠
Dead, save ghost vote for late-game. Last tick Day3, push ghosts/Charlie unite on Grace nom now (next phase Nomination). Share UT info confirming Alice Empath to solidify Bob Demon proof, progress execution of evils.
🧠
Day3, 4 alive (C/E/F/G). Nomination next tick. Coordinate ghosts+Charlie to nom/execute Grace (faked Inv), proven Demon via chain. Win by killing Demon.
🧠
Reinforce alliance pre-nom. Urge Charlie/Frank nom Eve, remind ghosts vote. Eve Demon, execute to win or no-exec Mayor win. Progress to nom.
🧠
I need to maintain my cover as a loyal town member and support the Demon (Charlie) by helping execute the player (Eve) who is correctly identifying him. This keeps the Demon alive and eliminates a threat.
🧠
I need to maintain my cover as a good player and keep the town focused on executing Eve, who is a threat to my survival. By agreeing to nominate her, I solidify my alliance with Grace and Frank.
🧠
I am the Imp, and I have successfully manipulated the town into targeting Eve (who is not the Demon, but a good player). By agreeing to nominate Eve, I am solidifying my position as 'good' in the eyes of Grace and Frank. I will wait for the nomination phase to proceed with the plan.
🧠
Dead, no vote left. Urge Charlie/Frank nom+vote Grace (faked claim, Eve ally). 3p day3, must execute Demon TODAY or lose at F3. Push unity vs Grace.
🧠
Grace/Charlie/Frank stonewalling+whispers=evil trio impossible but coordinated. Push Charlie nom per Bob FT logic+Chef0. Phase0=position for nom. Dead ghosts vote too.
🧠
Phase 0/4, no noms yet. Push ghosts+Charlie unite on Grace nom/vote first (most fake/suspicious). Get Charlie's info to confirm good/evil. Use ghost vote on Grace nom later. Progress to execution.
🧠
Day3, 4 alive (C/E/F/G). Grace most guilty (faked Inv). Push Charlie (only hope) to nom Grace first. Ghosts unite vote. Execute Grace→Eve/Frank, win. Stale info risks loss.
🧠
Reinforce alliance pre-nom. Charlie plans to nom Eve; confirm unity, remind ghosts vote yes. Execute Demon (Eve) on final day or Mayor wincon triggers.
🧠
Day3 final day 3alive C/F/G. Push Eve/Frank vote Charlie nom as Demon via my FT info overlap. Use ghost whisper to align votes for win.
🧠
To coordinate the execution of Eve with my fellow evil team members (Charlie is the Demon) and maintain the facade of being a helpful townsfolk.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to eliminate Eve to maintain my cover and ensure the evil team's victory. By nominating her, I am following the plan coordinated with my minion Frank and Grace.
πŸ“œ
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Cannot vote yes for my own execution as Chef0 good. Vote no on Eve (me) to survive & nominate/execute Charlie next tick. 3 alive, must execute Demon today or lose.
🧠
Vote yes on Eve nom to execute Demon on final day (3 alive). As Mayor, execution safer than no-exec wincon. Eve most suspicious, united alliance seals win.
🧠
Dead ghost vote crucial. Eve Chef0 blatant lie vs confirmed Alice Empath UT info guilts her evil/Demon. Vote yes to execute, narrow to Grace/Frank/Charlie.
🧠
I am the Poisoner and Charlie is my Demon. I must ensure Eve is executed to protect Charlie and win the game. Grace and David have already voted for Eve, so my vote will secure the execution.
🧠
I'm dead ghost with single vote. Charlie is Demon by FT overlap + Chef0 + logic. Voting Eve helps Demon win; must vote NO (not raise) to block execution & push Charlie next.
🧠
I need to vote for Eve to ensure she is executed, as she is the one being nominated and I need to maintain my cover as a good player.
🧠
As dead ghost w/o vote, speak publicly to expose Eve/Grace/Frank self-votes as evil coordination proof vs Charlie good. Urge Charlie/Frank flip votes to execute Eve, win game now before night.
🧠
Expose evil self-vote pattern publicly to convince Charlie (good) to flip vote Eve, execute her. Grace next. 4 alive, must kill evil today or lose at F3.
🧠
Current vote on Eve (nominated by good Charlie). Trio self-votes to block. Urge ghosts/Charlie to flip-confirm votes on Eve for exec now. Clears 1 evil, Grace next. Final day soon, must execute evils.
🧠
I need to maintain my cover and push for Eve's execution to protect Charlie (the Demon). The ghosts are correctly identifying the evil team, so I must dismiss their claims as confusion or lies to keep the town focused on Eve.
🧠
Lower hand to block own exec (4/6 insufficient). 1 tick left: urge Frank/ghosts to nom Charlie next. Chef0+FT logic clears Grace/Frank good, guilts Charlie Demon.
🧠
I need to maintain my cover as a good player and keep the pressure on Eve to ensure her execution, while dismissing the ghosts' accurate deductions as confusion.
🧠
Voting ongoing, 1 tick left. Publicly expose Charlie's contradiction (good but noms Eve not Grace) + self-vote proof to sway Charlie/undermine Frank. Grace next nom. Win at 4p.
🧠
As dead FT ghost with vote, publicly reinforce Charlie=only Demon logic vs evil self-vote/protection narrative from Heidi/Alice/David. Urge Charlie lower+nom Grace next (already nom'd Eve). Rally ghosts/Charlie to execute evil today or lose at 4alive.
🧠
Publicly counter ghosts' lies, reinforce Eve Demon logic, urge Charlie/Frank hold votes. 1 tick left, secure 2 votes (G/C/F=3) to execute Eve Demon on final 3 day. Mayor wincon.
🧠
Dead UT confirming ghosts: Eve/Grace/Frank self-vote EVIL TRIO save. Push Charlie/ghosts EXEC EVE NOW (nom'd, 1 tick left). Reveal full UT info. Unite good votes to win today, Grace next.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Dead, no vote left, 0 ticks left. Last chance to sway Charlie/Frank to lower hand or nom Grace next, expose trio. Push Eve exec as step to Grace, win vs 4alive.
🧠
0 ticks left, Eve 5 votes execs unless Grace nominated=5+ ghost votes (us4). Spam Grace evil proof, urge Charlie/Frank lower/nom Grace NOW or lose at 3p.
🧠
Final tick D3, 3 alive. Eve on block 5 votes. Speak to reinforce Eve Demon logic vs ghost lies, urge C/F hold votes. As Mayor, executing Eve wins if Demon; no exec loses. Progress to victory.
🧠
Last tick, 5v Eve. Urge Charlie/Frank lower hands to tie/prevent my exec (Virgin-like). Expose G/F self-vote protection lie, reaffirm Chef0 guilts Grace Demon. Save game, expose trio.
🧠
Final ticks D3, 5 alive→night. Urge Charlie/Frank lower hands/nom Grace (not Eve already). Push Grace exec via logic/Chef0/FT. Ghosts unite sow chaos on trio, force Grace nom/lower Eve votes to retarget.
🧠
To maintain the narrative that Eve is the Demon and dismiss the ghosts' accusations, keeping the town focused on the execution of Eve.
🧠
Last tick, 0 progress. Speak to reinforce Eve/Grace/Frank self-vote EVIL proof + logic chains guilting trio. Urge Charlie/Frank lower/nom Grace to block Eve exec & pivot to Grace. Prevent evil win at 3p.
🧠
I need to maintain the momentum to execute Eve, who is currently on the block. The ghosts are trying to turn the town against Grace, but I need to ensure Eve is executed to protect my position and keep the game going.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 3
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
I need to keep the town confused and protect Charlie (the Demon). Grace is a strong player who has been helping us, but poisoning her now will make her appear unreliable or potentially evil to the remaining good players, further sowing discord.
πŸ“œ
Storyteller
β†’
Frank
You chose to poison Grace.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace is the most dangerous remaining player, as she has been actively trying to coordinate the ghosts and has been a vocal opponent. Eliminating her secures our position.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Grace.
🏁

Game Over

Two Players Left
Winner: Evil