Game Detail

Players

Alice (Librarian) Bob (Monk) Charlie (Scarlet Woman) David (Mayor) Eve (Soldier) Frank (Recluse) Grace (Imp) Heidi (Undertaker)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil357,701195,409$0.1692
Good953,18390,134$2.9299

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Charlie. Your safe bluffs are: Slayer, Chef, Washerwoman
📜
Storyteller
Alice
Good evening Alice. You are the Librarian. Either Frank or Heidi is the Recluse.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get early role/outsider-count info from my neighbors, decide a safe public bluff, and start building a trusted pocket while keeping Mayor hidden.
🧠
Early Day 1, respond to David's whisper with safe Townsfolk bluff (Chef 0) to infiltrate good chats, gain info on their claims/logic while appearing helpful. Coordinate subtly without outing Grace.
🧠
Collect early claims/info from my neighbors & one other, spot inconsistencies, and decide who to protect tonight without outing Monk too soon.
🧠
Answer Bob’s early-info check-in, seed the Recluse pair publicly within the whisper group, and warn against overreading evil pings on Frank/Heidi.
🧠
Get early claims from my neighbors to build logic chains and plan around my Recluse misregistration; also see if Outsider count looks normal.
🧠
Claim Chef w/ 0 pairs early: credible Townsfolk info role, matches reality (no adj evils), gains trust in group w/ Alice/Charlie. Engage Bob for more info.
🧠
Answer David’s prompt, seed my true role to a small circle, and set up later mechanical clears (asking FT/Monk/Empath to check around me) while keeping options open if Chef is false.
🧠
Get early claim fragments (esp Chef/Investigator/Librarian/Washerwoman) from my neighbors and Bob, to map worlds and choose a safe Day1 execution.
🧠
Join the main claim-sharing cluster to collect N0 info/outsider count, while not outing Mayor yet. Build a trust core and set up later execution logic.
🧠
Answer claim requests, seed key mechanical deductions (Chef0 adjacency), and steer town toward structured claim collection + a safe D1 plan while keeping my Monk value for N1 protection.
🧠
Share my Undertaker role privately, clarify outsider count/Recluse ping, and steer D1 toward a safe, info-rich execute while avoiding accidental Saint loss.
🧠
Collect early role/outsider-count info from likely info hubs to map worlds before nominations and avoid executing Saint/major info roles.
🧠
Confirm my exact Lib info to Undertaker Heidi and align with Chef0; keep the Recluse ping framed as 'don’t auto-exec on evil pings' and coordinate a safe D1 execute target among unclaimed.
🧠
First contact w/minion Charlie to reveal team, align claims (me Chef=0), coordinate D1 safe nom (David/Eve), deflect from Charlie. Builds evil coordination before noms, sows doubt selectively.
🧠
Double Chef claim with Demon Grace creates role conflict/chaos, forcing town to doubt info. Respond to Bob's group whisper, share 'matching' info, push safe good noms (David/Eve) before nomination phase to protect team.
🧠
Answer Frank’s ping, keep my Soldier claim within a small circle, and solicit any N0/outider info to build early world-models before nominations.
🧠
Flag the impossible double-Chef to our trusted core (UT/Lib/Chef) so we can resolve it fast and choose a safe D1 execute that yields Undertaker info.
🧠
Two Chefs can’t coexist given our outsider seems fixed (Recluse). Pushing a D1 execute into the Chef double-claim gives Heidi mechanical confirmation and forces evils to commit to a story.
🧠
Coordinate bluff pivot to resolve double Chef (pivot to Washerwoman knowing your Chef), confirm push David/Eve noms. Protects Demon, sows chaos on goods before nomination phase.
🧠
Coordinate info before nominations, steer town away from bad D1 executes (Saint/Recluse frames) and focus on unclaimed/contradictory players while keeping my Mayor role hidden.
🧠
Get N0 info/outsider count fast and triangulate whether Chef=0 is credible before nominations begin.
🧠
Confirm Librarian info privately to lock in an early mechanical truth, help town avoid misreads on me (Recluse registers), and start mapping worlds around Chef=0/outsider count for nomination phase.
🧠
Coordinate a high-value D1 execution (Grace or Charlie) that my Undertaker can mechanically verify, while keeping my identity mostly inside a trusted pocket.
🧠
Confirm Charlie's pivot to Washerwoman backing my Chef=0 claim. Coordinate nom push on David (unclaimed good) to survive D1 and progress chaos. Keeps Demon alive.
🧠
Align town on a high-value D1 execute to resolve the Chef double-claim and feed Undertaker confirmation, while minimizing risk of hitting Saint/unhelpful randoms.
🧠
Force public hard-claims and steer town to execute one Chef today, maximizing mechanical resolution via my Undertaker read tonight.
🧠
Prompt David for his claim + outsider count so we can lock in worlds before nominations and use Chef=0 properly (or discard it) for demon-hunting.
🧠
Heidi is steering to execute a Chef claimant; I’ll support that plan while flagging my Recluse registration and asking for tie-breaker details so we pick the shakier claimant.
🧠
Reinforce public Washer bluff privately with Grace/Heidi first. Deflect Heidi's exe-me push to David nom. Builds credibility, protects Demon, sows targeted chaos.
🧠
Answer Eve to build trust while keeping Mayor hidden; share outsider count signal and prompt clarity on any Chef counterclaim so town can pick a clean D1 execution.
🧠
Resolve double-claim via coordinated WW bluff. Lock Heidi/Bob trust. Push David nom (low-info good threat) to avoid Chef exe, progress chaos without losing Demon.
🧠
Answer Eve’s info request and steer toward the highest-value D1 execution (resolve Chef double-claim) while clarifying Recluse to prevent misreads.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Use remaining nomination time to force out key counterclaims (Chef/UT/Virgin) and lock a coherent plan (execute only if it gives info); avoid getting steered into a blind D1 kill.
🧠
Break the double-Chef stalemate D1 to create hard alignment info and force evils to commit; also prevents a low-info no-execution.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Steer votes away from the Chef I currently trust more (Grace) and set up executing the other Chef tomorrow for clean Undertaker confirmation.
🧠
Push through a D1 execution to resolve the Chef double-claim and generate Undertaker-confirmable info; my vote helps reach 4 and avoids a low-info no-execution day.
🧠
Steer town away from a low-confidence Grace execution, gather last-second claims (UT/Virgin), and set up a clearer plan to execute the other Chef if we want D1 info.
🧠
Steer town away from a potentially wrong Grace execution, line up a higher-value execution (Charlie) that my Undertaker-style info can confirm, and answer David’s request without fully overexposing.
🧠
Lock bluffs publicly: I'm Chef=0, Charlie Washerwoman validates. Resolves double sans Drunk (Frank Recluse). Sway votes to no-exe D1 (info loss bad), keep Demon alive to endgame.
🧠
During vote, steer town to clarify Charlie’s real claim and avoid executing a likely-good info role; set up immediate follow-up nomination on Charlie if conflict remains.
🧠
Clarify Charlie’s public claim to resolve whether Grace is actual Chef; avoid wasting D1 on wrong Chef by forcing Charlie to lock a story and setting up Charlie execution next.
🧠
Publicly hard-claim Washerwoman confirming Grace=Chef resolves double-claim perfectly. Builds Grace cred, sows doubt on early exe (info loss). Not raising saves Demon; pushes town to no-exe or David, keeping 7 alive.
🧠
Given Charlie’s public inconsistency, the best D1 execute target is now Charlie, not Grace. Lowering my hand helps prevent an info-poor mis-execution on Grace.
🧠
During Grace vote, I won’t spend the vote on a potentially good Chef. I’ll conserve influence and be ready to push execution of the inconsistent claim (likely Charlie) next.
🧠
Reinforce perfect Chef/WW match to prevent my D1 exe (0 votes so far). Answer David: told Charlie first. Rally no-raise, commit D2 David nom/UT check. Keeps demon alive, sows doubt on goods.
🧠
Stop town from auto-targeting me tomorrow, and steer execution toward the mechanically inconsistent claim (Charlie) if we want D1 info; otherwise justify no-vote on Grace.
🧠
Steer votes off Grace now, keep town from low-info mis-exe; set up likely D1 execution on Charlie if we must execute, and force accountability on who heard what.
🧠
Reinforce Grace/Charlie synergy to drop Grace votes (only Eve raised). Attack silent David as Demon cover. Secure no-exe D1 (protect Demon), setup David D2. Not raising.
🧠
Prevent a low-info Grace execution; steer town to execute the mechanically-inconsistent Charlie for Undertaker confirmation and stop 'no-exe/commit David' chaos.
🧠
Steer town to not vote Grace now, demand Charlie’s timeline to resolve inconsistency, and set up executing Charlie (not unclaimed David) if we execute today.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (0/4).
🧠
I can’t nominate again today; I’ll steer town toward executing the most mechanically inconsistent player (Charlie) to generate UT-confirmable info and avoid a low-info no-exe.
🧠
Resolve the major inconsistency Day 1 and generate Undertaker-confirmable info; executing Charlie is higher EV than no-exe or hitting a consistent claim.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
D1 execution on the inconsistent claim gives maximum mechanical info via claimed UT and reduces risk of a no-exe. Voting to execute Charlie is the cleanest resolution.
🧠
Clarify 'Chef=0' was relaying Grace's claim, not my role. Urge no-raise on me (info loss), commit David D2. Prevent my exe, keep Demon safe, sow doubt on David.
🧠
Defend Charlie publicly to prevent his exe (save Minion), reinforce our perfect Chef/WW match, urge no-raise/no-exe D1 to preserve info & pivot to David D2. Disrupt good logic chain on 'flip-flop'.
🧠
We need a D1 execution for Undertaker info. Charlie is the most mechanically inconsistent; voting him through maximizes info and pressure on coordinated narratives.
🧠
Raise to push through the highest-value D1 execution. It either catches evil or produces a hard UT check that collapses the Grace/Charlie world and prevents demon from hiding behind no-exe.
🧠
D1 no-exe is dangerous. Charlie is the biggest inconsistency and execution can mechanically confirm via claimed UT. I’ll vote to execute Charlie to gain clarity and momentum.
🧠
Secure a D1 execution on the highest-inconsistency player to get maximum mechanical info (UT check) and avoid gifting evil a free night.
🧠
Execution D1 gives me Undertaker confirmation tonight. Charlie is the highest-inconsistency node; voting to secure the execute and generate hard info.
🧠
Lock in a D1 execution to gain Undertaker-confirmed character info and prevent a no-exe that gives evil tempo; Charlie is the most mechanically inconsistent target.
🧠
Defend synergy publicly, attack Heidi flip + David silence to get 2+ lowers (need <4 votes). Save self/info D1, setup David D2 nom/chaos vs good logic chains.
🧠
Keep pressure on the most inconsistent claim; a D1 execution plus claimed UT check is high-value and prevents evil from steering to no-exe.
🧠
Steer town to a decisive, mechanically-informative D1 execution while rejecting evil-favored pre-commits; set up accountability for Heidi’s UT check.
🧠
Keep pressure on the most mechanically testable contradiction; support D1 execute to gain UT info and reject pre-commit pushes that help evil.
🧠
Desperately defend minion Charlie to prevent D1 exe loss of deception duo. Urge lowers on Heidi flip/David sus. If fails, still position as good Chef for solo survival.
🧠
Inject my Librarian info now so town evaluates Heidi/Frank claims correctly (Recluse can misregister), and so post-exec UT/investigator/FT results are interpreted with that context.
🧠
Clarify Librarian info by outing as real Recluse, reduce misreads on Heidi, and keep town focused on mechanical checks (UT) without precommits.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in the clean mechanical line (Charlie exe + UT info) while preventing last-minute ties and extracting any remaining claim info for tomorrow’s solve.
🧠
Nom David as low-risk D1 alt to Charlie, advances 'David sus' narrative I've seeded. Chaos/tie saves Minion; exe sacrifices him to cred me as good Chef partnering evil—win-win for Demon survival.
📜
Storyteller
Voting starts now for David. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent an uninformative pivot execution on me and keep the high-value UT-check execution on Charlie; also avoid giving evil a tie/chaos opening.
🧠
Prevent an unhelpful tie/pivot onto David and keep the high-value D1 execution on Charlie to generate Undertaker confirmation and resolve the Grace/Charlie world tomorrow.
🧠
Push raises on David to tie/supersede Charlie's 6 votes. Save Minion/WW ping (key info), exe sus unclaimed David instead. Heidi flip sus; no-exe or David better than losing ping.
🧠
Prevent a low-information pivot onto David that risks wasting D1 execution; push for mechanical clarity via Charlie→UT and force David to give at least a soft claim before night.
🧠
Prevent an unhelpful tie/pivot off the best D1 mechanical check, while pressing David for at least a soft-claim to avoid being a blind spot tomorrow.
🧠
Push raise on David for tie (6 votes), prevent my exe & ping loss. Counter Heidi 'UT check' by highlighting flip-flop evil, reinforce Grace/Charlie perfect match to save duo.
🧠
Prevent a tie/pivot that loses the only mechanical check offered today; push for Charlie execution then reassess with night info.
🧠
Prevent a tie/pivot that removes the best mechanical D1 line (Charlie→UT). Also pressure David for a minimal claim so tomorrow isn’t blind.
🧠
Raise on David to build votes toward 6+ tie/supersede Charlie's 6. Saves Minion/ping, prevents UT busting duo bluff. Pivots to sus unclaimed David. Forces no-exe or good kill.
🧠
Prevent a low-info D1 pivot/tie, preserve the strongest mechanical line (Charlie->UT), and pressure David into at least a soft claim for tomorrow’s solve.
🧠
Vote David to build to 6+ tie/supersede my exe: save critical N0 WW ping (Grace Chef=0), avoid minion reveal, exe sus David (0 info loss), disrupt Heidi fake UT & town logic chain.
🧠
Prevent a chaotic D1 pivot; secure the most mechanically testable line (Charlie exe into UT check) and force David to give a minimal claim for tomorrow.
🧠
Keep my hand down to avoid tying/superseding Charlie’s 6. Preserving the Charlie execution enables the Undertaker check and maximizes D1 mechanical information.
🧠
Keep town on the clean Charlie→UT resolution line while pressuring David to give enough info to evaluate him tomorrow; avoid an impulsive tie.
🧠
Stop the tie/pivot, give enough of a soft claim to reduce suspicion while preserving my hidden Mayor value, and keep the Charlie→UT mechanical line intact.
🧠
Keep vote discipline so Charlie stays executed for a mechanical check; force David to full-claim before day end to avoid blind D2.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (2/4).
🧠
Lock in best mechanical line (Charlie exec→UT check) and force remaining unclaimed info (David) so we can plan N1 protection and D2 nominations.
🧠
Lock in best D1 mechanical line (Charlie→UT) while forcing David to full-claim for tomorrow’s solve; reduce late-night ambiguity and keep town unified.
🧠
Lock the Charlie execution for a clean Undertaker data point, while forcing David to full-claim before night so we can plan checks/protection and catch evasive evil.
🧠
Final push to tie David at 6+ votes, save Minion Charlie from D1 exe loss. Builds my good cred pushing 'sus' David/Heidi. If fails, sacrifice Minion, kill Alice N1.
🧠
Stop late-day chaos, preserve best mechanical line (Charlie exec → UT check), and force David/Grace to commit to claims for D2 world-building.
🧠
Full-claim to stop pivot pressure, enable night-protection choices, and keep the high-value mechanical line: Charlie execution + UT check. Also set up Mayor endgame win condition.
🧠
Nominating Heidi attacks town's key logic (UT check), forces pivot/chaos. Flip-flop + fake claim disrupts good chain at source, saves WW bluff or preps ghost defense. Grace Demon safe.
📜
Storyteller
Voting starts now for Heidi. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a late pivot that removes the only mechanical line (UT check) and keep town unified on executing Charlie; ensure no tie/supersede occurs.
🧠
Vote Heidi to tie/supersede my 6 votes on block, pivot exec away from me (Scarlet), save WW ping, disrupt town clean line.
🧠
Prevent a Heidi execution/tie that would derail the only mechanical line (Charlie->UT). Keep votes down and force clarity tomorrow with UT report + follow-up.
🧠
Prevent a messy D1 tie/pivot and preserve the strongest mechanical line (Charlie exec -> claimed Undertaker check) while setting up D2 accountability.
🧠
Do not add votes on Heidi; avoid tying/superseding Charlie’s 6 so we get the cleanest mechanical line: Charlie executed, then evaluate Heidi’s Undertaker info tomorrow.
🧠
Prevent a tie/pivot onto me; preserve the strongest mechanical line: execute Charlie, then I report executed role tomorrow to confirm/contradict worlds.
🧠
Raise hand to vote Heidi, pushing for tie/supersede Charlie's 6 votes. Saves minion if succeeds (rally Eve/Frank/Bob); if fails, disrupts town momentum & cements my anti-Heidi stance for D2.
🧠
Do not vote Heidi to avoid a tie/pivot; preserve Charlie execution for the Undertaker check and keep town coordinated into N1.
🧠
Push Heidi votes to 7+ to execute her over Charlie, saving Minion, denying town UT death info, sowing chaos vs clean line.
🧠
Prevent a 6-6 tie/no-execution and keep the only clean mechanical line: execute Charlie to test Heidi’s Undertaker claim tomorrow; rebut Grace’s flawed ‘Lib ping’ argument.
🧠
Prevent a tie/pivot and lock in Charlie’s execution to get a clear Undertaker check tomorrow; preserve town coordination as Mayor.
🧠
Prevent a tie/no-execution and preserve the Charlie execution so I can provide an Undertaker result tomorrow, creating a mechanical check and narrowing suspects.
🧠
Do not add votes that could contribute to a 6-vote tie on Heidi; preserve Charlie execution to enable Undertaker verification line tomorrow.
🧠
Prevent a tie that causes no execution and loses our only clean mechanical check; keep Charlie executed to test Heidi’s Undertaker claim tomorrow.
🧠
Prevent a tie/no-execution and preserve the strongest mechanical line: execute Charlie, then use Heidi’s UT info tomorrow to confirm or hang Heidi.
🧠
Last tick: Rally Eve/Frank/Bob/Alice to raise hands on Heidi (now ~2 votes?). Hit 6=tie (save me/WW ping), 7=exec fake UT (kill evil/get info). Disrupt town 'clean line'; expose Heidi lie vs Lib/Frank.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (2/4).
🧠
Lock in Charlie execution and prevent late tie. Collect N0 info to build worlds for D2 while maintaining the Undertaker verification line.
🧠
Stabilize town plan: avoid tie/no-exec, collect N0 claims for tomorrow’s logic, and set expectation Heidi must hard-post UT result first thing D2.
🧠
Clarify my Librarian info so town stops making invalid deductions, and keep the disciplined line: execute Charlie, then use Heidi’s UT claim as a mechanical check tomorrow.
🧠
Keep town disciplined: no new noms, secure Charlie execution, force crisp N0 info to build worlds and set D2 conditional execute on Heidi if UT result fails.
🧠
Final push to pivot/tie Charlie via David (already nom'd, sus claim). Save Minion/Chef=0/WW info loss. If fails, sacrifice consistent w/ post-exec world (1 evil left).
🧠
Prevent a last-tick tie/supersede that removes today’s execution and our best mechanical check; set clear D2 criteria and note my Monk protection plan.
🧠
Stop last-second tie chaos, preserve D1 execution to generate UT info, and push everyone to lock in their N0 info for mechanical cross-checks tomorrow.
🧠
Final speak sows doubt on Heidi's future UT claim (predictive callout), reinforces Grace's Chef/WW mechanical lock & David sus, setups D2 Grace-led push vs Heidi/David while I ghost vote/disrupt.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 1
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Stick to the agreed town plan: keep Heidi alive for her immediate N1 Undertaker result on D2, maximizing mechanical clarity and reducing Demon disruption.
📜
Storyteller
Bob
You chose to protect Heidi.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Alice is vocal info claimer (Lib Frank/Heidi Recluse); her death removes key deduction tool, questions her claim's validity, disrupts town plan without directly challenging Heidi UT (risks Monk). Reduces info threats.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Grace
You chose to kill Alice.
📜
Storyteller
Heidi
Good evening Heidi. You are the Undertaker. You learn that Charlie was the Scarlet Woman.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Get my Librarian info and today's key test (Heidi UT on Charlie) into trusted hands fast; set a clear execution plan if UT claim fails.
🧠
Get the key mechanical check (Heidi UT on Charlie) and learn what Alice whispered, to decide whether to execute Heidi or pivot onto another suspect at nominations.
🧠
Answer David’s questions, pass along Alice’s Librarian info, and keep pressure on Heidi’s exact UT result so we can mechanically clear/execute her before nominations.
🧠
Whisper Demon Grace privately to coordinate: expose Heidi contradiction, reinforce David push, plan noms/votes to protect Grace and reduce to 2 alive without executing her.
🧠
Get Heidi to lock UT result in writing before public discussion, and loop in Bob to compare what Alice whispered + reduce evil coordination.
🧠
Share Alice’s new info + my N1 protect, and pressure Heidi for exact UT. This sets up clean nomination logic and reduces waffling before the nom phase.
🧠
Reinforce Heidi UT pressure while seeding David Demon sus as alt target. As trusted Chef 0, split good logic chains, delay my exposure. Nom prep for David if Heidi passes.
🧠
Lock in my exact UT info early (per D1 plan), coordinate with Monk/Mayor, and set up nomination targets based on SW dead + contradictions (Chef=0, tie-push).
🧠
Gather Heidi whisper info from others, reinforce strict UT test to force her exe (she can't pass truthfully), reduce good numbers & disrupt town logic on Recluse ping.
🧠
Clarify conflicting info (Chef=0 vs confirmed SW) and gather Eve’s claim to narrow Imp suspects before nominations.
🧠
Get Heidi to commit publicly to UT result; coordinate Bob/Grace/Frank to pressure/execute Heidi only if she hedges or contradicts, while keeping poisoner possibility in mind.
🧠
Coordinate with Demon: reinforce Lib-Heidi contradiction to sow doubt on town logic chains targeting us. Plan nom/vote David to shift suspicion.
🧠
Align key alive players on the key fork: either trust Heidi UT and hunt Imp, or execute Heidi to resolve. Collect Eve/Grace claims to narrow demon.
🧠
Align town around resolving the major mechanical contradiction (UT vs Charlie claim) and use Chef0 adjacency to narrow demon worlds; push for an execution plan before noms.
🧠
Align good players on a clean decision tree: force Heidi to go public with the SW result, then likely execute Heidi to resolve the major contradiction and avoid being steered by a possibly-fake UT.
🧠
Steer town away from tunneling on my Mayor claim; force public Heidi UT=SW, and align on a clean execution plan (likely Heidi if doubts; otherwise hunt Imp using Chef0 adjacency).
🧠
Last tick pre-nom. Coordinate Grace on Heidi report disruption (scream contradiction if outs me), nom David hard, vote plan to protect Grace & exe good (Heidi/David). Win by attrition.
🧠
Coordinate before noms: force Heidi public statement, then likely execute her to resolve contradiction; if she survives/confirmed, pivot to Imp candidates with Chef0 constraint.
🧠
Coordinate Bob/Eve/Grace to demand Heidi’s public UT ASAP, then use Chef0+UT consistency to narrow Imp. Reduce risk of mis-exec and stop Grace from misframing my Mayor claim.
🧠
Force a public, time-bounded commitment: either lock in Heidi’s UT and then decide execution. With little time, align good players on executing Heidi if she repeats SW/hedges.
🧠
Group whisper influencers pushing Heidi exe. Reinforce public demand & vote Heidi. Eliminates likely good, clears my suspicion (Grace vs Heidi pool), hides me as Chef to endgame.
🧠
Force a crisp, timestamped Undertaker claim to create executable contradictions before nominations; helps town decide whether to spend today’s execution on Heidi.
🧠
Align town before nominations: force Heidi to lock UT statement publicly, then push execute Heidi as highest-EV play; avoid scattering votes.
🧠
Defuse false ‘UT vs Chef’ conflict, collect hard claims before nominations, and align town on a coherent execution plan that isn’t derailed by confusion.
🧠
Coordinate last-tick plan: force Heidi to state UT publicly, then consolidate votes to execute Heidi as highest-EV resolution before nominations.
🧠
Force clean public statements before noms and steer town to the highest-EV execution (Heidi) unless strong contrary mechanical proof emerges; protect Mayor win condition later.
🧠
Support town push to nom/execute Heidi (likely good): kills good player, resolves claim without hitting me, clears Bob/David via Chef0 logic, builds my trust. Nomination imminent—lock votes now.
🧠
Coordinate with key goods to force a crisp Heidi UT statement before noms and set decision rules for today’s execution so town doesn’t drift.
🧠
Last tick pre-nom. Coordinate Grace: expose Heidi lie via Lib, nom David/Heidi, vote protect Grace. Keep her alive to parity.
🧠
De-escalate “execute Heidi” rush by aligning on logic and demanding hard-claims; try to pin contradictions to locate the Imp without sacrificing an info role prematurely.
🧠
Last tick: lock Heidi into a public, verbatim UT statement and align votes to execute her if she repeats/hedges. This maximizes win chances and clears info fast.
🧠
Coordinate last-tick public demands + nomination target to avoid dithering. Push hard-claims and commit votes so we don’t waste Day 2; executing Heidi has best expected value.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Heidi to execute top town sus (Imp pool leader). Aligns with good whispers (Bob/David/Eve/Frank), builds trust via Chef0 (clears Bob/David), reduces to 5p, I kill threat N2. Delays heat on me.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Heidi’s claimed Undertaker info is the key mechanical hinge today; using my one ghost vote to help execute her resolves the contradiction and advances demon-hunting.
🧠
Heidi’s UT result hard-conflicts Charlie’s claim and is central to info. Executing her is highest EV: wins if she’s Imp/evil, otherwise clears misinformation and narrows suspects.
🧠
We need at least 3 votes; Heidi is highest-EV execution to either win outright (if Imp/evil) or clear a poisoned/drunk/liar UT line and tighten the Demon pool.
🧠
Highest EV: vote to execute Heidi to either win outright (if Imp) or remove/confirm major misinformation source before night 2.
🧠
Use ghost vote to execute Heidi: likely good fake UT per Lib logic. Reduces alive count (6→5), tests claim without risking Grace. Supports Grace's nom, sows chaos.
🧠
Try to stop my execution by giving clear UT info and a concrete plan if they still kill me; reduce evil’s ability to spin the result.
🧠
Raise to exec Heidi: feign town consensus, builds my Chef cred. Removes sus claim/info threat. Post-exec N2 kill targets heat (me/David/Eve/Frank). Survive to 2.
🧠
Heidi’s UT=Scarlet Woman on Charlie is the central contradiction and highest EV execution; voting ensures we resolve the game state and possibly hit the Demon today.
🧠
Lock town onto high-EV execution of Heidi and set clear next-day decision tree so evil can’t spin chaos if she dies.
🧠
Reinforce Heidi exec publicly via Alice Lib contradiction (Frank TF→Heidi Recluse). Heidi's 'Scarlet Woman' outs bluff but ST verbatim. Exec removes good player/threat, keeps Grace safe w/6→5 alive.
🧠
Lock in majority on Heidi execution and frame tomorrow’s solve using Chef0 + Librarian Recluse pair + seating, regardless of Heidi’s alignment.
🧠
Try to get hands down by framing that executing me yields low future EV; propose an alternative execution that still tests worlds (Grace/Frank) while keeping UT alive for more checks.
🧠
Reinforce Heidi exec consensus (5+ votes). Highest EV: resolves Heidi contradiction (UT vs Lib/WW), disrupts good chains. Deflect her Grace pivot. Post-exec N2 kill David, survive to 2.
🧠
Lock the execution through, prevent last-second pivot/no-exec, and set tomorrow’s plan (hard-claims + Monk protect) to continue solving if Heidi wasn’t demon.
🧠
Use my single ghost vote now to lock in the highest-EV execution (Heidi) and prevent a low-vote tie/no-exec that could lose us tempo.
🧠
Keep town unified on the highest-EV execution (Heidi) and prevent last-second deflections that risk no-exec or mis-exec of a confirmed Outsider (me).
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Heidi with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in Heidi execution and prevent late chaos/ties; set clear tomorrow plan to rapidly converge on Demon among remaining alive, leveraging my Mayor endgame.
🧠
Heidi exec highest EV for evil (good player gone, true UT info silenced). Reinforce pile-on, seed David sus for D3 nom to protect Grace & split town.
🧠
Lock in Heidi execution (7) and prevent last-second tie/no-exec. Set tomorrow’s solve plan and signal I’ll use Monk to protect whoever gives best mechanical info.
🧠
Stabilize the day: prevent a tie/pivot that risks no-exec; set clear tomorrow plan and keep town aligned.
🧠
Lock Heidi exec (7 votes, 0 ticks left) to remove good/contradiction, reach 5p. Reinforce towny Chef0, pivot sus to David tomorrow. Night kill threat (e.g. Bob info role). Survival to 2p.
🧠
Lock in a clean execution and set tomorrow’s solve plan using my Librarian info, preventing last-second pivots/ties.
🧠
Force an alternative candidate that can beat 7, creating a real choice. If town wants “highest EV,” test the loudest pusher (Grace) rather than auto-killing the info role.
📜
Storyteller
Voting starts now for Grace. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie/no-execution and lock in Heidi’s execution, which is highest EV and preserves Mayor endgame. Signal town to keep hands down on Grace.
🧠
Prevent a tie/no-exec on D2; keep Heidi executed at 7 and preserve tempo. Publicly coordinate hands-down on Grace.
🧠
Reinforce no Grace votes to lock Heidi exec (disruptive good); plants David sus + Chef0 logic for tomorrow control. Advances to 5p + night kill.
🧠
Prevent a tie/no-execution by keeping hands down on Grace while reinforcing the plan: execute Heidi today, then re-solve tomorrow from cleaner info.
🧠
Prevent a 7-7 tie/no-exec. Keep execution on Heidi locked at 7; maximize EV today and preserve tempo to solve tomorrow if needed.
🧠
Place at least 1 vote on Grace to pressure the most agenda-driven player and create a low-risk chance to avoid my execution if others reconsider.
🧠
Lock Heidi exec (removes good/tainted info), protect Grace Demon vote, setup David sus D3 via logic chains. Evil wins by attrition to 2 alive.
🧠
Prevent a tie/no-exec and lock in the high-EV Heidi execution; set up clean re-solve using my Librarian info and Chef0 tomorrow if needed.
🧠
Do not vote on Grace to avoid a 7-vote tie/no-execution. Let Heidi die with 7, then re-hard-claim tomorrow and solve with Chef0 + Lib ping + night deaths.
🧠
Avoid creating a 7-vote tie/no-exec. Let Heidi remain executed at 7, then use tomorrow’s re-hard-claims + night events to solve.
🧠
Reinforce no-vote on Grace to ensure Heidi's clean exec at 7v. Purges disruption, reduces count to 5 (me survives), sets up D3 with Chef0/Lib logic favoring my survival as isolated evil.
🧠
Prevent a dangerous tie/no-execution. Preserve the plan: execute Heidi at 7, then re-hard-claim and use remaining info to identify Demon/Minion.
🧠
Reinforce Heidi exec (purges evil/poison), hands down Grace to close clean. Push David Mayor sus as D3 target (no N0 info fake), protect Grace via Chef0/Lib logic clearing others. Disrupt town post-exec logic to save Demon.
🧠
Do not vote Grace to avoid a 7-vote tie/no-exec; keep Heidi executed at 7 and preserve clean info for tomorrow.
🧠
Avoid a 7-vote tie/no-execution which helps the Demon more than it helps me; keep today’s plan consistent so town can re-solve tomorrow if game continues.
🧠
I can’t vote, so I’ll publicly push for zero votes on Grace to avoid a 7v tie/no-exec, and remind town to use my Librarian info to structure tomorrow’s solve.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (0/3).
🧠
No more nominations; avoid tie/no-exec risk and lock in Heidi execution for max EV. Preserve ability to protect key Townsfolk tonight if game continues.
🧠
Wait to close noms clean: Heidi exec@7v highest EV (good threat purge). Avoid chaos/tie. Post-exec 5alive→N2 kill Monk/info (Bob?). Seeds town logic holds, I hide as Chef0 trusted.
🧠
Dead minion: reinforce Heidi exe (purge lie/poison), push David sus/pivot nom D3 via Mayor no N0+logic disruption. Builds Grace cred w/Chef0/Lib, delays her heat til <5 alive.
🧠
Lock in clean execution with no tie risk and set tomorrow’s solve framework around my Librarian ping + Chef0, without overcommitting to Heidi’s UT claim.
🧠
Prevent tie/no-exec, leave a clear solve path if I’m executed: lean on mechanical points (Charlie SW claim, Alice Lib ping) and point town toward best next executions.
🧠
Lock in clean Heidi execution (avoid tie/no-exec), set tomorrow’s solve framework: re-hard-claims, use Lib+Chef0 consistency, watch night kill patterns re Mayor.
🧠
Keep day clean (avoid tie/no-exec), lock in Heidi execution, and set a concrete re-claim/solve plan for D3 based on mechanical info.
🧠
Keep day clean (no tie/no-exec), lock Heidi’s execution, and set a structured re-claim process for D3 to solve from remaining mechanical info.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 2
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
David is both high-value if true Mayor and high-leverage if lying. Protecting him prevents a likely kill and preserves tomorrow’s ability to interrogate his claim with voting/math.
📜
Storyteller
Bob
You chose to protect David.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Killing Eve removes a good player & voter without hitting town-sus David (save for D3 exe) or Lib-confirmed Frank. Ensures D3 David exe (per plan), reaching 3 alive (me +2 goods), then D4 exe one good for 2-player win.
🛡️
Eve was protected from a night kill.
📜
Storyteller
Grace
You attacked Eve, but they survived.
Day 3
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Get current role claims/info from the 3 most central alive players fast, then coordinate a nomination target before tick ends.
🧠
Reaffirm Chef bluff for cred, explain N2 as Eve protect, propose nom Eve to pressure goods. Exclude her whisper builds anti-Eve alliance, hides me till 2 left.
🧠
Share my Monk claim + N2 protect explains no-death, steer town away from executing likely-good David, and set a D3 nomination priority among Eve/Frank/Grace using Chef0 adjacency logic.
🧠
Pull current claims from the main whisper cluster and propose a plan for nominations: either pressure David Mayor claim or identify Monk/FT and use peaceful night to narrow Demon.
🧠
Share my only hard info + point to why no-death matters; prompt coordinated claim review to narrow Imp and pick best execution target before noms.
🧠
Sync all claims, explain no-death possibilities, and steer away from snap execution on Eve; set up coherent nomination target based on contradictions.
🧠
Get my mechanical Lib info + Chef0 adjacency deduction into the living players’ shared model, and prompt coordinated public claim consolidation before noms (I can’t vote).
🧠
Whisper to active group (Bob,Grace,Frank) to reinforce Grace Chef, push nom David (town sus), protect Grace/Frank, disrupt good logic towards wrong target. Delay Grace heat.
🧠
Collect full role + N2 action info to explain the no-kill and narrow Imp candidates before nominations; as dead UT I can coordinate and spend ghost vote late.
🧠
Reinforce Chef0 clears Bob/David/Frank good. Validate Bob Monk (ignore target mismatch). Respond to Heidi/Eve/Charlie whispers. Push group consensus: nom Eve D3 as only uncleared. Execute her to 4p, continue chaos.
🧠
Prompt Frank to clarify if he’s Recluse and get him to post his full claim, so town can resolve Lib/Chef/UT contradictions before nominations.
🧠
Align the living on a D3 plan: get public hard-claims, resolve Frank/Recluse + Eve role, and choose best execution without tunneling or gifting evil a mis-exe.
🧠
Reinforce group whisper: Grace Chef0 clears board to 1 evil (her). Push nom David (fake Mayor). With nom phase soon, solidify votes against him to exec good player, waste day, protect Grace.
🧠
Get crisp claims + mechanics (Lib Recluse, Monk save, Chef0 vs UT SW) aligned before noms; steer away from snap-exec on Eve and onto best solve.
🧠
Align whispers into a public reclaim plan; reveal I'm Soldier to lock no-death explanations, and extract concrete N1/N2 actions/results to narrow demon candidates before nominations.
🧠
Loop Eve in fast: align on public hard-claims, my Recluse reveal, and build a nomination plan that tests worlds without insta-following one player’s push.
🧠
Coordinate a crisp public plan: hard-claims + night actions, then pick a high-info execution (likely Grace or Bob) without walking into Saint/Mayor endgame traps.
🧠
Collect full role claims and N2 actions from key alive players before nominations, then advise town on best Imp candidate and whether no-death is protection vs deception.
🧠
Align group on correct Chef0 logic, force public hard-claims, and set a rational D3 execution pool (Frank/Grace/Eve) instead of tunneling David.
🧠
I can’t vote/nominate; best help is forcing clean public claim grid + highlight key mechanical constraints (Lib Recluse, Chef0, Heidi UT contradiction, no-kill).
🧠
Stop premature Eve execution; force Frank claim + reconcile Lib/Chef/UT and no-death. Narrow to 1-2 demon candidates before nominations; keep Mayor win condition in mind.
🧠
Group whisper to all alive forces public claims, solidifies my Chef bluff as truth, highlights N2 logic flaw (Bob's assumption wrong) to undermine Bob/Eve trust, pushes Eve nom to execute good while protecting me.
🧠
Sync living players on a D3 process: force public hard-claims + night actions, then pick an execution based on contradictions, while reminding them Recluse may misregister and Chef0 is limited.
🧠
Last tick pre-nom. Push Bob/Frank to nom David using Chef/WW logic. Reduces to 4 alive, Grace safe. My death already sacrificed; disrupt town logic chain on Grace.
🧠
Get aligned on forcing public hard-claims then choose best execution target with minimal tie risk; prevent Grace driving a snap-exec on me without full info.
🧠
Respond to Eve's group whisper with my hard claim to build trust as Chef. Share no night info. Push public claims from others, sus Eve most (N2 target+Soldier claim). Sets up Eve nom after claims, disrupts good logic targeting me/Frank.
🧠
Get a coherent public claimset before noms, then use Chef adjacency + Lib Recluse pair to narrow demon candidates and choose a single execution target.
🧠
Prevent snap execution based on vibes; get aligned public claims and steer town to a single, logic-backed nomination (avoid ties) with best demon equity.
🧠
Align on a crisp public claim order + map contradictions, then pick ONE execution (avoid tie). Steer away from auto-Eve; keep Grace/Frank in pool and use no-kill logic.
🧠
Prevent a panic nomination of David without full claim map; keep town coordinated and avoid wasting execution when we have only 5 alive.
🧠
Get exact claims/night actions fast, build a consensus execution target before nominations; as dead I can coordinate and preserve my ghost vote for decisive late vote.
🧠
Final tick pre-nom: Override Frank hesitation, rally Bob/Frank/Grace to nom David (top sus). Exec him eliminates town logic leader, leaves 4 alive w/ Grace safe. Protects Demon.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
As dead/no vote, best help is force public hard-claims + reconcile contradictions (Chef0 vs UT=SW vs Recluse pair) and get living to a single executable suspect today.
🧠
Use public floor to lock claims/actions, then we can map worlds and choose 1 execution with clear votes; avoid tie/no-exec unless we want Mayor endgame.
🧠
As dead UT, I must surface mechanical explanations for the no-kill and force clear hard-claims so living can pick a single strong nomination and use my ghost vote wisely.
🧠
Use my public Recluse claim to remove confusion, then force quick public claims so we can pick ONE strong nomination this tick/next and avoid wasted no-exec.
🧠
Claims mostly public. Eve's Soldier perfectly explains N2 no-death (my hit survived). Nom her as top sus per my Chef0+seating (isolated), deflects heat from me/others. Reduces to 4 alive safely.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop town wasting the only execution on a non-informative kill (me). Push to keep hands down and redirect to a higher-value suspect (Grace/Frank) based on nomination behavior and claim consistency.
🧠
I can’t vote, but can steer living voters: push for disciplined vote count, remind execution isn’t ‘zero info’, and set immediate plan if Eve doesn’t pass (next nom target).
🧠
Dead vote used, so speak to sway Bob/David/Frank to vote Eve (need 2 more yes). Exec good Eve reduces to 4 alive, Grace safe. Disrupts town chain pushing Grace. Protects Demon.
🧠
Keep town from a low-info misexecution; steer to higher-leverage suspect (Grace/Frank). Preserve majority and set up endgame where Mayor can win at 3 if needed.
🧠
My UT confirmed SW dead, so only Imp remains; Chef0 rules out Bob/David, making Eve/Frank/Grace the key suspects. Eve is on the block now; using my ghost vote could end the game immediately.
🧠
Get a clean execution today; Eve is a plausible Imp bluff and this vote could end the game. If wrong, we still gain clarity and can pivot to Grace/Frank tomorrow.
🧠
Raise hand to execute Eve (likely good Soldier). Secures 3rd vote (w/ Bob/Heidi), removes threat/protector, delays nom on me, progresses to night kill. Evil survives to 4p.
🧠
We should execute with 5 alive; this vote may immediately win if Eve is Imp, and even if wrong it narrows the field. Also ensures threshold in case a dead/ghost vote is unavailable/contested.
🧠
I can’t vote; I should push a clear, coordinated execution to avoid paralysis. Eve is a plausible Imp and a good test; if not, immediate follow-up on Grace/Frank.
🧠
3 living hands already meet threshold; retracting preserves my single ghost vote for a critical late-game or if vote count changes.
🧠
Lock in the current 3-vote execution on Eve (avoiding tie/no-exec), then precommit the town to an immediate next suspect path if Eve isn’t the Demon.
🧠
Try to peel one live vote off (esp Frank/Bob) to keep below 3, then force a higher-info execution on a claimant (Grace/Frank/Bob) today.
🧠
Push Eve exec with existing 3v (Bob/G/Frank up). Removes good or wins if Demon-bluff. Grace safe, reduces to 4 alive. Counter Eve/David pleas to stall; progress day.
🧠
3 votes locked (Bob/Frank/Grace). Speak to publicly lock execution, prevent drops, reduce to 4 alive post-exec. Progress to night where I kill threat; survive to 2.
🧠
Lock in the Mayor win condition planning: if Eve dies and game continues, push for protecting me and intentionally no-exec at 3 alive; avoid adding extra vote noise.
🧠
Keep the 3 votes locked to avoid a stall at 5 alive. Publicly set a clear plan for if the game continues: immediately test Grace (then me/Frank if needed).
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Stabilize the day: avoid risky counter-noms/ties, lock in Eve exec, and set a clear tomorrow plan (Grace/Frank) plus Mayor endgame (no-exec at 3).
🧠
Lock in today’s execution without creating tie risk, and set a clear next-day plan (claims + target list + Monk protection) so town doesn’t drift into a losing no-exec.
🧠
Reinforce no further noms to secure Eve exec (likely good Soldier), reduce to 4. Positions me as credible Chef for post-exec trust, sets up night kill on threat (e.g. Bob Monk). Prevents tie/stall.
🧠
Lock in clean Eve execution and set a concrete next-day decision tree so town doesn’t drift into a losing no-exec or tie.
🧠
Lock in clean Eve execution, prevent tie games, and set tomorrow’s decision rules so Mayor-bluff can’t force a losing no-exec.
🧠
Try to redirect execution onto a higher-suspicion player (Grace) by urging a new nomination with enough votes to surpass my 3, improving win chances and preserving a confirmed-good Soldier.
🧠
Lock in Eve execution and prevent a tie/no-exec. Set clear plan: if game continues, focus Grace vs David worlds; avoid getting baited into late nomination chaos.
🧠
Lock consensus NO further noms (Eve push countered). Exec Eve (good) safely reduces to 4 alive post-nom close. Grace Demon protected; post-clear, blame Frank Recluse Outsider or David Mayor. Progress to night kill.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 3
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
David is the most valuable potential win condition (real Mayor) and the most likely Demon target tonight; protecting him maximizes our chance to reach 3 alive with Mayor intact or gain no-kill info.
📜
Storyteller
Bob
You chose to protect David.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Killing David prevents Mayor no-exec good wincon at 3p (Bob hesitant but risk high). Reduces to 3: Bob/Frank/Grace; forces exe tomorrow (Recluse sus), I survive to 2p win. Chef0 credible holds.
🛡️
David was protected from a night kill.
📜
Storyteller
Grace
You attacked David, but they survived.
Day 4
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Coordinate alive town to focus nominations on Frank vs Grace using my confirmed UT+Chef logic; gather their night action/claim details to pick the better execute and use my ghost vote optimally.
🧠
Clarify my Monk actions to test the ‘peaceful night’ and steer town to a single execution (Frank vs Grace) with David likely good if he was the kill target.
🧠
Push the strongest mechanical solve (Chef=0 + my Librarian + Frank Recluse claim) to coordinate a Grace execution, while flagging fallback worlds if Chef or my info is compromised.
🧠
Get Bob’s N3 Monk protection + align with David/Frank on a concrete plan for nomination/voting today; set up a Mayor endgame test and identify likely Demon.
🧠
I should out as Recluse to lock Alice Librarian info, then use Chef=0 logic to push unified Grace execution while warning about David Mayor/no-exec trap.
🧠
Whisper to town chat (B/D/F) excluding Grace to infiltrate, validate Grace Chef0 mechanically, redirect suspicion to David Mayor bluff, protect Demon Grace for win at 3p.
🧠
Align Bob+Frank on a single nomination target (prefer Grace) using Chef0+Lib+Monk logic; inoculate against Charlie’s dead-minion manipulation; avoid risky Mayor no-exec talk.
🧠
Whisper neighbors Bob/Frank (excluding David) my Chef logic guilting David as Demon. Coordinate nom him D4 to exe good, reach 3p safely (avoid Mayor 3p no-exe). Sow distrust in David, progress to nomination.
🧠
Coordinate with Bob/Frank (goods) to nom/execute David (good), reach 3p. Night kill one more (Bob/Frank), win at 2p with me alive. Disrupt ghost spam pushing elsewhere.
🧠
Force consensus onto the mechanically-likely Imp candidate (Grace or Frank) and confront Grace’s push on David with the Charlie-neighbor logic; avoid a split vote going into noms.
🧠
Drive consensus on a single execution target (prefer Grace) and coordinate nomination/vote use; as dead UT I can’t nominate, so I must align living players before nomination phase.
🧠
Get Grace’s exact claim/logic and lock her into a story before nominations; either confirm her as best execution or discover a strong counter-case on Frank.
🧠
Reinforce to Bob/Frank: expose David fake Mayor, urge nom him before nomination phase. Eliminate good threat, path to 3p w/ Grace alive.
🧠
Re-center the live town on the strongest mechanical solve (Grace) and address the peaceful night so they don’t drift into no-exec or wrong target.
🧠
Coordinate a unified nomination/vote to avoid split and ensure we execute the best mechanical suspect (Grace) today; warn against Mayor-no-exec stall.
🧠
Get Bob’s N3 protection + align alive players on a concrete plan (either set up Mayor no-exe win line or identify Demon bluff).
🧠
Coordinate living votes and lock a single execution plan (prefer Grace) while updating dead voters (Eve) on my N3 protect and the mechanical reasoning.
🧠
Last tick pre-nom. Reinforce David as target to town (Bob/Frank), cc Grace for coord. Execute David (good), down to 3 w/ Grace alive. Stall at 3p for evil win.
🧠
Lock in a unified nomination/vote plan and surface any counter-info from Grace/David so we don’t enter noms uncoordinated. Preserve my ghost vote unless needed.
🧠
We have 4 alive; best is to coordinate a single execution target and save my ghost vote for endgame unless needed to secure majority. Push Grace unless strong counter-case.
🧠
Lock in the strongest mechanical line before noms: push Grace execution today; give Bob/David/Frank clear next-step tree for final 3 so they don’t get talked into a risky no-exec.
🧠
Counter Bob/David queries: Heidi fake breaks 'David good' logic. Explain claims/no-kills. Push unified nom David to remove good+Mayor stall, reach winnable 3p.
🧠
Lock in a unified nomination/vote plan (Grace) and pre-answer Grace’s counterclaim about Heidi UT, while challenging David to vote yes so we don’t stall into final-3 confusion.
🧠
Lock in unified nomination/votes on Grace to avoid split; reassure I will vote yes and won’t push Mayor no-exec. Prepare contingency if Grace survives (not over) to reassess Frank vs Bob with remaining info.
🧠
Counter Bob's mech by questioning Heidi+Bob's claim flaws. Reaffirm David nom to split unity on Grace/Frank exe, reduce to 3p (Bob/Frank/Grace) where I hide as good Chef vs Mayor gone.
🧠
Force unified plan: nominate/execute Grace as best mechanical shot; clarify that my Monk actions are consistent; minimize chance of split and demon survival.
🧠
Lock in a unified plan and vote discipline: execute Grace with minimal ghost votes, but keep flexibility if nomination fails or new info arises.
🧠
We have no vote; best help is tightening the logic and preventing a Mayor-false-positive no-exec. Push one clear, shared line: execute Grace; then don’t coast on Mayor claim in final 3.
🧠
Lock in unified execution on Grace with correct vote math; avoid last-minute flip to David that could hand Imp the win.
🧠
Lock in a coordinated nomination/vote so we don’t drift into a no-exec line that hands evil the game; keep my ghost vote as a safety valve to push execution through.
🧠
Lock in coordination: reassure I’m not doing Mayor no-exec at 4, confirm my vote on Grace, and align ghost votes only if needed.
🧠
Whisper key alives (ex-Grace) to sow doubt on David, convince Bob/Frank to nom/execute him. Post-exec: Bob/Frank/Grace (Demon) -> evil 3p win.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly lock in best execution plan and coordinate votes; preserve my ghost vote unless it’s needed to secure the kill today.
🧠
At 4 alive we must execute. Grace is the most mechanically implicated across sober worlds (Chef0 + Lib/Recluse). I’ll nominate to ensure it happens now, not rely on Bob.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
We need to secure Grace’s execution (2 votes). My vote is high-value at 4 alive; executing today avoids losing tempo and tests the strongest mechanical solve.
🧠
Lock in Grace’s execution by guaranteeing the 2nd vote. Using my ghost vote now prevents a no-execution at 4 alive, which would be disastrous if Grace is the Demon.
🧠
Lock in Grace execution now; at 4 alive we must execute and 2 votes needed—my vote ensures we don’t miss the best mechanical shot.
🧠
Publicly disrupt Grace execution: reinforce Grace good Chef0, expose David fake Mayor stall tactic. Even in town logic, 4p exec suspected Demon loses for evil. Urge vote NO or abstain to force tomorrow nom David. Save Demon.
🧠
Correct Charlie’s mistaken SW/lose logic and reinforce that at 4 alive we must execute; Grace remains highest-probability evil from my Librarian chain.
🧠
Publicly debunk Frank's flawed logic (Chef0 consistent good; Recluse not evil pair). Urge vote NO (esp David), survive day4, kill threat N4, reach 3p+ stall Mayor for win.
🧠
Secure Grace’s execution while we have majority; prevent Evil from steering to no-exec/final-3 chaos and maximize chance to hit Demon today.
🧠
Lock in correct rules (SW at <5), keep town focused on executing at 4 alive, and preserve my single ghost vote for final-day leverage unless the count is short.
🧠
Lock town onto correct rule facts (SW jump, Recluse registers for Chef) and keep votes up to execute Grace at 4 alive, best demon shot + resolves game.
🧠
Correct misinformation during the vote and keep town focused on executing at 4 alive; reinforce that executing Grace cannot cause an SW jump and Chef0 isn’t hard-clear with a Recluse in play.
🧠
Counter town's false belief that Recluse fools Chef (it doesn't; true alignments). Clear Grace mechanically, prevent Demon exec (we lose), force no-exec or David nom/execution for 3p Grace kill win.
🧠
Correct Frank/Alice rule errors on Chef/Recluse (Chef true evil pairs only). Reinforce Charlie logic. Urge vote NO/withdraw to nom David, prevent my demon exe loss.
🧠
Clarify rules: Recluse can affect Chef; SW jump doesn’t apply at 4. Reinforce that we should execute Grace and conserve my ghost vote unless needed.
🧠
Lock in correct rules (SW 5+; Recluse can misregister to Chef), keep pressure on Grace as best execution, and prevent town from backing off the vote at 4 alive.
🧠
Push the team to secure an execution on the best suspect (Grace) while conserving my ghost vote unless the count is short, and cut through rules-lawyering that’s stalling.
🧠
Lock in an execution at 4 alive, correct rules confusion, and keep town coordinated so we don’t drift into a losing no-exec line.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in today’s execution on Grace, prevent a tie/no-exec, and set a clear plan for tomorrow if we’re wrong.
🧠
Prevent a tie/no-exec and keep town focused on the highest-EV execution (Grace). Reinforce correct rules and set tomorrow plan if game continues.
🧠
Prevent a tie/no-exec and lock in the current block; reinforce correct rules (SW 5+ alive, Chef0 not hard clear) so town doesn’t get swayed into a risky extra nomination.
🧠
Prevent a tie/no-exec and lock in the high-EV execution. Reinforce correct rules + tomorrow plan if game continues.
🧠
Urge alive players (esp Bob/David/Grace) to NOMINATE DAVID NOW to surpass/tie Grace's 4v (noms open?). Disrupt town rule errors on SW/Recluse+Chef. Prevent Demon exec at 4p loss.
🧠
Nominate David to surpass Grace's 4v (as Charlie urges), shift exec to him. Chef0 mechanically guilts non-adj David as solo evil. Prevents 3p Mayor stall loss.
📜
Storyteller
Voting starts now for David. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie/no-execution or my execution; keep the 4-vote block on Grace, which is the highest EV demon hit at 4 alive.
🧠
Raise hand to vote David, securing 1 vote toward tying/supassing Grace's 4v. With Bob/Charlie likely joining, tie prevents my exec as Demon & buys night kill to 3p survival.
🧠
Prevent a tie/no-exec at 4 alive. Keep Grace on 4 so we get an execution today; if wrong, we can hit David at 3.
🧠
Prevent a tie/no-exec punt at 4 alive; keep execution locked on Grace since it can instantly win and doesn’t risk SW jump. Set plan to execute David tomorrow if game continues.
🧠
I can’t vote; I must prevent the only immediate losing line (tie/no-exec) by urging alive to keep hands down on David and let Grace’s 4 stand.
🧠
Prevent a tie/no-execution at 4 alive. Keep Grace on 4 so we get an execution today; if game continues, we execute David at 3.
🧠
Last tick: Push alive (Bob/Frank) to vote David NOW (Grace already yes). Tie/surpass Grace's 4v → David exec (not Demon) or no-exec (Grace safe). Either beats Grace dying.
🧠
Prevent a 4-4 tie/no-exec at 4 alive. Preserve the guaranteed execution on Grace; if game continues, we hard-execute David at 3.
🧠
I can’t vote, but I can prevent the catastrophic 4-4 tie/no-execution at 4 alive and set the plan: execute Grace now; if game continues, execute David at final 3.
🧠
Prevent a game-losing tie/no-execution at 4 alive; lock in Grace’s execution and set a clear plan for tomorrow if needed.
🧠
Reinforce the only game-losing mistake: engineering a tie/no-exec at 4. Lock in Grace’s execution; set clear plan to execute David at 3 if needed.
🧠
Final speak to pressure Bob/Frank vote David. Reiterate Chef logic to flip them despite ghosts. Chaos/disrupt if tie possible with ghost swings. Delay Grace exec, save Demon.
🧠
Prevent a 4–4 tie/no-execution at 4 alive; lock in Grace’s execution today, then if game continues push David at final 3.
🧠
Counter 'punt' fear: tie safe cuz David Mayor good→3p no-exec good win. Chef0 guilts David Demon. Force tie/no-exec→N4 kill→day5 kill fake Mayor→win.
🧠
Do not create a tie that could cause no execution at 4 alive. Preserve the guaranteed execution on Grace; if we wake at 3, push immediate execution on David.
🧠
Prevent a 4–4 tie/no-exec at 4 alive. Lock Grace’s execution; if we wake at 3 alive, I accept being executed immediately.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (1/2).
🧠
Fake Slayer shot David as safe bluff to mechanically 'clear' him (survives), confirm me good Townsfolk, sow chaos/disrupt Grace exec lock at 4v. Buys survival to night kill threat, force 3p Mayor stall win.
📜
Storyteller
Nothing happens.
🧠
Publicly lock the plan: stop further nominations, avoid tie/no-exec risk, and commit to executing David immediately if the game continues after Grace dies.
🧠
Prevent a tie/no-execution at 4 alive, preserve my ghost vote, and lock in the plan: execute Grace today; if game continues, execute David at 3.
🧠
Urge Bob nom/vote Frank to surpass Grace's 4v & exec him instead. Frank 'Recluse' lie fools Chef0 (claim misreg evil). Post-exec 3alive, N kill1→2 Demon safe win. Prevents Grace death/loss.
🧠
Prevent Charlie’s push to derail into tie/no-exec or mis-exec me; lock in the only safe line: no more noms, execute Grace, then execute David at 3 if needed.
🧠
Prevent tie/no-exec chaos and lock in a guaranteed execution today; set clear plan for tomorrow at 3 alive to avoid evil exploiting Mayor/no-exec talk.
🧠
Prevent tie/no-exec chaos at 4 alive and lock in an execution today; keep a clear next-step plan (if game continues, execute David at 3).
🧠
I can’t vote; best help is preventing a game-losing tie/no-exec at 4 alive and setting a clear plan: execute Grace now, then if game continues execute David at 3.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good