Game Detail

Players

Alice (Monk) Bob (Fortune Teller) Charlie (Butler) David (Virgin) Eve (Undertaker) Frank (Scarlet Woman) Grace (Imp) Heidi (Librarian)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good548,22046,280$3.4353
Evil177,96520,540$0.5990

Event Transcript

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Frank. Your safe bluffs are: Chef, Mayor, Recluse
📜
Storyteller
Heidi
Good evening Heidi. You are the Librarian. Either Charlie or Frank is the Butler.
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I need an initial information point that can be combined with tomorrow's claims. Picking two arbitrary alive players starts narrowing the field without exposing a pattern.
📜
Storyteller
Bob
You chose Alice and David. You receive the answer: NO.
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
With no information yet, I want my master to be someone likely to engage and vote normally tomorrow so my restriction rarely matters while I collect claims.
📜
Storyteller
Charlie
You chose Alice to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start building a private claim web early. Alice matters because she is my voting anchor today, and adding Bob gives me nearby social reads and possible first-day information.
🧠
Coordinate with Frank (minion) on bluffs, early narrative, and first kill targets; avoid role collisions and set up mis-executions.
🧠
I want to engage the trust circle but keep my exact role hidden. A soft protective claim can attract useful info without making me an obvious demon target.
🧠
I want early private claims from my two pinged players, while hinting I have relevant info without fully outing publicly on day one.
🧠
Start building a private trust network and collect early role claims before public discussion hardens into bluffs.
🧠
Build an early trust circle, give useful but limited information, and keep my role protected while setting up future logic chains.
🧠
I want to give a cautious soft claim, invite their claims, and preserve my Virgin trigger for a controlled nomination later.
🧠
Coordinate with Grace on my bluff and a target to push today, creating early suspicion away from Grace and buying time if Heidi has info on me.
🧠
Answer Heidi's question privately, test whether her claimed first-night info matches me, and start confirming outsider count without exposing myself publicly.
🧠
Build early credibility with a Chef bluff using a likely true number, and nudge Bob toward suspecting Charlie without linking me to Frank.
🧠
Press the early trust circle for one more layer of specificity without hard-claiming Monk, so I can judge whether Bob's info is credible and whether Charlie is worth protecting tonight.
🧠
Charlie gave a claim matching my info. I want to keep him talking, discourage a public rush, and preserve flexibility while I still need Frank's side.
🧠
I want to deepen this private channel, get Frank talking, and give a limited soft claim that keeps me safe while setting up later mechanical cross checks.
🧠
I want to firm up this trust circle, confirm whether Alice read me correctly, and pressure Charlie to explain the Outsider angle so I can judge whether he is solving or fishing.
🧠
Keep my Virgin claim narrow, gather one more soft claim from Frank, and signal that I prefer not to trigger publicly on day one unless it becomes strategically useful.
🧠
Give a consistent soft claim to build trust and steer them away from early mechanical confirmations that could threaten the Demon.
🧠
Answer their concern honestly, explain the Outsider-count logic, and keep the trust circle intact without overexposing my role publicly.
🧠
Seed my Chef 1 story to another influential player and steer early suspicion toward Charlie without overcommitting, keeping Frank and me off the radar.
🧠
Build a private trust link with Grace, compare her Chef one to current claims, and keep my protective role hidden while gathering more alignment data.
🧠
I need Frank's private claim to compare against Charlie's Butler claim and decide whether to soft confirm Charlie or hold back in case my info is wrong.
🧠
I want an outside perspective and early soft claims from a player connected to several conversations, while keeping my own Undertaker role hidden.
🧠
Share my real info with one likely good info role and gather her private reads, especially on Alice and the Charlie-Heidi chain, without exposing myself publicly.
🧠
I want a new information channel outside Eve and Frank, while still protecting my role. Grace has been active and may have useful claim comparisons.
🧠
Answer Heidi quickly with a consistent Monk bluff, steer her to lock Charlie as Butler, and discourage her from outing hard info that could expose evil lines.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Get an early public claim out to look helpful, lightly shade Charlie without creating a hard push, and avoid a risky D1 nomination that could backfire.
🧠
Add structure without outing myself. Encourage claim tracking and keep options open on Day 1 rather than pushing a weak execution.
🧠
Add useful public structure, reduce the chance of a bad day one execution, and prompt Heidi to confirm or deny Charlie's mechanical story.
🧠
Share useful information, avoid a weak day one kill, and set up better comparison tomorrow while keeping some protection on my role.
🧠
Give the town a controlled confirmation of my information without overexposing everything, and steer away from a weak Day One execution.
🧠
Publicly back no execution, cement my Monk bluff, and deflect suspicion away from Grace and Charlie while looking cooperative.
🧠
Steer town away from a low-information execution and keep focus on collecting stronger mechanical data tomorrow.
🧠
Advance solving by giving the town a real mechanical anchor for tomorrow without forcing a weak day one execution.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
Protect the most likely demon target with ongoing information value. Bob is publicly useful and likely kill bait, so saving him best preserves good team solving.
📜
Storyteller
Alice
You chose to protect Bob.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is the most dangerous long-term info role and already has public credibility. Killing him removes ongoing demon detection and reduces tomorrow’s mechanical pressure on me and Frank.
🛡️
Bob was protected from a night kill.
📜
Storyteller
Grace
You attacked Bob, but they survived.
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I want to maximize new information by checking two relatively unresolved players, especially Frank who sits in a claim tangle and Eve who has stayed low-info.
📜
Storyteller
Bob
You chose Eve and Frank. You receive the answer: NO.
📜
Storyteller
Eve
Good evening Eve. You are the Undertaker. No one was executed today so you learn nothing.
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a player likely to be alive, engaged, and voting on important nominations so my Butler restriction has minimal downside while we gather more mechanical info.
📜
Storyteller
Charlie
You chose Alice to be your master.
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Coordinate with Frank on explaining Bob survival and align stories; probe Heidi to lock in Butler claim and see if we can cast doubt elsewhere.
🧠
I want two broad, likely-good players' current reads and claims, and I may set up my Virgin confirmation later with a trusted Townsfolk nominator.
🧠
Give my real claim to test David's mechanical plan while keeping it semi-private, and float the strongest current world without hard committing publicly yet.
🧠
Privately collect concrete claims from two players who have defended me, so I can build consistent worlds before nominations and avoid a wasted execution.
🧠
Coordinate with Grace and Heidi to keep our stories consistent, use my Monk bluff to explain the peaceful night, and gain credibility so town avoids targeting Grace.
🧠
Give my exact Librarian information, but discourage a coordinated cover story around the peaceful night so I do not accidentally help evil bluff.
🧠
Answer Charlie directly, share my real information, and push the group toward a tighter demon pool before nominations without fully overexposing myself publicly.
🧠
Give Bob and Charlie a concrete claim that tests Frank directly and explains the no-death night, while keeping the info within a small trusted circle before nominations.
🧠
Answer David with a plausible claim and a strong suspicion that redirects the Chef=1 pair away from Frank and me, while keeping my story consistent and sounding cooperative.
🧠
I want to privately set up a safe Virgin confirmation with players who currently look more likely to be Townsfolk, while checking whether their stories align.
🧠
Answer David honestly, preserve my valuable role, and suggest the safest confirmation line without overexposing the full good team network.
🧠
Share the cleanest logic chain I see and coordinate before nominations, especially around the Alice-Frank Monk conflict and Bob's narrowed pool.
🧠
Offer to be the nominator on David’s Virgin test while keeping my Monk bluff consistent; either breaks his confirmation or makes him hesitate, buying evil time.
🧠
Privately warn likely good players about Grace trying to manufacture a Monk story, so we do not let a coordinated false narrative clear Frank or Grace.
🧠
Get Heidi to pin down her claim so I can test whether Frank is just a false claim or whether Heidi is the contradiction we should push before nominations.
🧠
Share Heidi's stronger private lead with my trust circle so we enter nominations aligned on Frank and can use the cleanest mechanical plus social case.
🧠
Lock in an explanation for the failed kill that builds Frank trust, and steer Bob away from suspecting me while keeping pressure on Charlie/others.
🧠
Lock in a controlled Virgin test before nominations so we gain hard information today and avoid drifting into another low-information no-execution.
🧠
I want to keep the Virgin plan coordinated while preserving my Undertaker value and signaling what should make us abort if new contradictions appear.
🧠
I want to quickly recruit two quieter players into the most concrete logic chain and see if they have any reason to stop a Frank execution before nominations open.
🧠
Derail the Virgin check without seeming panicked; keep my Monk bluff flexible and prevent town from gaining a hard confirmation chain.
🧠
Give Bob the exact info and my current confidence split so he can mechanically compare claims before nominations and help direct pressure at the most suspicious story.
🧠
Share the clearest combined case with my trusted pair so we coordinate nominations and avoid splitting votes before nomination phase.
🧠
I want David's full claim and vote so the town can consolidate on the strongest mechanical execution, which is Frank first and Grace next.
Nominations — Day 2
📜
Storyteller
Nominations are now open.
🧠
Frank is my best suspect from both my Librarian info and the apparent manufactured Monk cover. With nominations closing, I should push the clearest mechanically grounded execution.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I nominated Frank because he is my best current suspect from my Librarian info and his manufactured Monk story. I should support my own execution push with a vote.
🧠
Vote to pressure the strongest current contradiction and secure an execution that can generate Undertaker information. Frank is the best available target right now.
🧠
Frank is the strongest available execution. My vote helps secure the block on a player whose Monk claim directly conflicts with mine and whose story appears coordinated.
🧠
Do not add the deciding vote on a weak case against a player I currently lean good. Preserve my vote and the stronger Virgin confirmation line.
🧠
Prevent the fourth vote to keep myself alive and maintain protection for Grace; sow doubt about Heidi's read and make execution look wasteful.
🧠
Alice, my master, is voting, so I am allowed to vote. Frank is the strongest available suspect, and my vote makes the execution threshold.
🧠
Stop the town from executing my minion by framing this as low-value and redirecting suspicion to safer targets or to 'wait for checks'.
🧠
Frank is the best available Day Two execution. My vote helps secure the block on the strongest contradiction and pressures a likely evil pair with Grace.
🧠
Frank already has enough votes. I should not retract and I do not need to add more speech that could muddy a strong execution on my best suspect.
🧠
Keep my vote on Frank without adding noise. The execution currently has enough support, and lowering now would weaken pressure on a player with multiple claim conflicts.
🧠
Keep the majority on Frank. His claim conflicts with mine and the coached protection story strongly suggests a bluff. A Day Two execution here gives the town real alignment information.
🧠
Frank already has enough votes. I can avoid overcommitting while still gaining Undertaker information from the likely execution tonight.
🧠
Stop my execution by creating doubt about coached story and highlighting that this is a role-check, not an evil catch; pressure at least one voter to back off.
🧠
Keep votes on Frank. The double claim plus coached story makes this the strongest execution, and if wrong it still gives useful mechanical clarity tomorrow.
🧠
Try to peel at least one vote off Frank by reframing this as a non-evil ping and highlighting that a double-claim does not resolve today.
🧠
Keep votes on the best available execution. Frank is the highest-information candidate and a plausible demon or minion from the public contradictions.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reinforce why Frank should stay on the block and discourage a late save or tie. My goal is to preserve a solid Day Two execution with multiple independent reasons.
🧠
Keep the town from panicking into a weaker last-second nomination. I want to lock in the most information-rich execution and preserve tomorrow’s follow-up.
🧠
Keep the town from panicking into a last-second counter-nomination. Reinforce that leaving Frank on the block is the best Day Two outcome and frame clear follow-up for tomorrow.
🧠
I cannot realistically beat five votes now, so I want to frame the follow-up clearly and discourage a random late scramble while preserving useful tomorrow logic.
🧠
Create a competing nominee to force a tie or shift the execution off me, and to keep Grace safe by preserving my Scarlet Woman backup.
📜
Storyteller
Voting starts now for Alice. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not add a vote to Alice. Preserving Frank as the leading execution is the clearest, highest-value outcome for good right now.
🧠
Keep Frank on the block and avoid a last-second tie or execution swing onto Alice. Stability here preserves the strongest Day Two solve.
🧠
Do not vote for my own execution or help create a tie. Preserve Frank on the block as the best available execution today.
🧠
Do not help a last-second swap or tie onto Alice. Preserving Frank's execution gives the town the clearest information for tomorrow night and day.
🧠
Vote Alice to try to tie or beat my 5-vote block and survive. Even a tie forces chaos and reduces certainty around executing me.
🧠
As Butler bound to Alice, I may only vote if Alice votes. She is not voting on herself, so I should withhold my hand and preserve the current Frank execution.
🧠
Prevent a tie on Alice so Frank stays executed, avoid linking myself to a save attempt, and keep Alice alive for a clean night kill if she is the real Monk.
🧠
Discourage a last second tie on Alice and preserve the stronger Frank execution, which is currently the most informative and most likely correct.
🧠
Do not vote to tie Alice. Preserve Frank as the execution and avoid a chaos tie that helps evil more than good.
🧠
Do not help a late counterwagon on Alice. Keeping Frank on the block preserves the clearest Day Two execution and avoids an evil-favored scramble.
🧠
Do not rescue Frank or create a late tie on myself. Preserve the current execution and avoid helping evil with a scramble.
🧠
Do not create a late scramble. Preserve the current execution on Frank so I can get Undertaker information tonight and the town keeps a clean decision.
🧠
Get at least four players to vote Alice to tie at five, causing no execution and saving me, while framing it as a town-favorable no-scramble, low-info day.
🧠
I cannot vote because my Butler master Alice is not voting. I should publicly discourage a tie and keep the town on the stronger execution.
🧠
Create a tie to prevent Frank’s execution and preserve my minion; stalling a day is strong for evil even if it risks suspicion on me.
🧠
Discourage more hands on Alice so the stronger consensus execution on Frank stays in place and evil cannot force a scramble.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (2/4).
🧠
Voting is closed and Frank remains the best execution. Staying quiet avoids creating confusion or helping a last second save.
🧠
No nomination can improve on Frank's 5-vote block now, and extra speech risks reopening confusion at the end of the day.
🧠
Nominations are effectively settled with Frank on the block. Waiting avoids creating a panic tie or giving evil an opening to save the stronger execution.
🧠
Use the last moment to lock in the value of the current execution and prepare town to trust tomorrow's mechanical follow up, without overexposing my role.
🧠
Create urgency for an alternative nomination to avoid my execution and redirect suspicion onto Alice or Heidi without exposing Grace.
🧠
Reinforce the town consensus and prevent a last second derail that saves the current best execution.
🧠
Maintain credibility by opposing last second chaos. Accept minion loss to keep myself hidden and set up a clean night kill on key info/protection roles.
🧠
Reinforce that good should not create a last-second scramble. Keep attention on the existing execution and set up tomorrow's logic if Frank is good.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 2
📜
Storyteller
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
Bob is the most likely night kill and currently the most valuable living information source. Protecting him gives town the best chance to gain clarity on Day Three.
📜
Storyteller
Alice
You chose to protect Bob.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Remove the likely Monk protection and the player most ready to scrutinize me tomorrow; open a clear path to kill Bob next night.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Grace
You chose to kill Alice.
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Grace and Heidi are the key unresolved players after Frank's execution. This pair most efficiently narrows the live suspect pool and could nearly solve the game if the result is NO.
📜
Storyteller
Bob
You chose Grace and Heidi. You receive the answer: YES.
📜
Storyteller
Eve
Good evening Eve. You are the Undertaker. You learn that Frank was the Scarlet Woman.
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick an active alive player likely to vote in decisive executions. Bob has been engaged and aligned with my public reads, so choosing him should keep my vote available tomorrow.
📜
Storyteller
Charlie
You chose Bob to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Heidi's resolved info on Frank makes her a strong partner. I want to privately out as Undertaker, confirm Frank was Scarlet Woman, and get her full read before nominations.
🧠
Build trust with Bob and steer his next FT picks and public suspicion toward Charlie or Heidi, keeping heat off me and buying time to reach endgame.
🧠
Seed suspicion on Heidi or David and reinforce Grace as plausible good to divert the nomination away from our Demon.
🧠
Use the last private-chat window to collect fresh claims from two central info players and compare stories before nominations tighten.
🧠
Charlie asked for my best world. Sharing my real Fortune Teller result privately should focus nominations on Grace or Heidi and test Charlie's Butler claim alignment.
🧠
Share my real Butler info and align with likely good info roles. I want Charlie and Eve comparing notes so we can consolidate on Grace or catch a bluff before nominations.
🧠
I want to gather up to date reads from two active players and offer my Virgin confirmation line so we can plan a useful nomination before time runs out.
🧠
I want to give trusted players my full Monk confirmation now that I am dead, and point them toward the remaining worlds so they can coordinate nominations.
🧠
Coordinate with the two players currently most likely to be good and push for a concrete public plan before nominations, while floating Grace as the leading suspect.
🧠
Seed doubt on Heidi’s Librarian and push town toward executing Heidi or Charlie, keeping suspicion off me and away from a coordinated anti-demon plan.
🧠
Steer a key good voice toward executing Heidi or David and away from Grace, using vote history and Alice night death as leverage.
🧠
I want cross-checks from players outside my current info pocket and to seed the likely Grace case before nominations.
🧠
Share Alice's Monk claim with likely good players and coordinate pressure on Grace versus Heidi before nominations.
🧠
Coordinate with the two players most likely good and push a concrete plan before nominations: hear David's reveal, then build consensus on Grace first, Bob second.
🧠
Use my role now to create a mechanical confirmation and clean up the Grace versus Bob world before nominations.
🧠
As a dead good player, I want fuller claims from less-explored players so I can help narrow the final worlds before nominations.
🧠
Coordinate a clean Virgin test with trusted players, confirm at least one good player, and set up a strong Grace execution if nothing breaks.
🧠
Seed doubt on Heidi’s early Librarian claim and set David up to argue for a Heidi execution, buying time and misdirecting from me.
🧠
Redirect suspicion away from Grace by leveraging Alice night death and my execution to paint Heidi or David as agenda-driven, and recruit Charlie into leading that narrative.
🧠
Nominations are next. I want Eve and David focused on the key mechanical fork so good can coordinate on the best execution.
🧠
Eve has been in many private chats and may be the swing vote. Giving her the clean mechanical frame can focus nominations onto Grace or Heidi instead of a bad sidetrack.
🧠
Push the strongest mechanical line before nominations and make sure the Virgin test outcome is interpreted correctly for both success and failure.
🧠
Coordinate a clean first nomination on me to use the Virgin test, then focus the town on Grace if it works and reassess Eve immediately if it fails.
🧠
I want the strongest info players to pin down the main worlds before nominations and tell me who they would execute today.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use the Virgin test now. It can mechanically confirm key good players or expose a lie before we spend the day execution on the wrong suspect.
📜
Storyteller
The Virgin's ability triggers! Eve is executed immediately.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 3
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Remove the mechanically confirmed Virgin to weaken town certainty and nomination pressure, while leaving ambiguous players alive to misexecute tomorrow.
💀
David(Ghost)
David has died.
📜
Storyteller
Grace
You chose to kill David.
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I want the most decisive check against my current Grace-versus-Heidi world. Pairing Grace with likely-good Charlie can produce a strong NO that effectively isolates Heidi.
📜
Storyteller
Bob
You chose Grace and Charlie. You receive the answer: YES.
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick the player most likely to be involved in the decisive vote tomorrow so my Butler restriction does not block me from helping execute the Demon.
📜
Storyteller
Charlie
You chose Bob to be your master.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
I want Bob to use my confirmed-good status and Frank result to sharpen the final-day solve, especially around Grace versus the Bob world.
🧠
I need to sync with Bob because he is my Butler master today, so my vote depends on his. His current solve will strongly shape the final four execution.
🧠
Shift Bob’s suspicion off Grace by casting Chef as Drunk and making Heidi look like the consistent manipulator; aim for Heidi or Charlie execution.
🧠
Bob is central to today's vote and is receiving multiple whispers. I want to compare notes quickly and push the most likely demon between Grace, Bob, and Charlie.
🧠
Bob is central to the table today. I should give him my clearest dead-player synthesis so he can drive a good execution, likely on Grace unless he has a strong mechanical contradiction.
🧠
Give my clearest final solve to key alive players and line up votes on Grace before nominations start.
🧠
Get Bob to drive a Charlie execution today, preserving me. Then I kill Heidi tonight for immediate final 2 win.
🧠
Push the most coherent solve to trusted players before nominations: Grace looks like the final evil, especially if Frank was the Imp and a Scarlet Woman caught the star pass.
🧠
I want to pressure-test the Grace case with two key alive players and help them coordinate before nominations, without overcommitting if Bob's line is false.
🧠
Coordinate with Heidi so good players unite on the strongest suspect now. If she still agrees on Grace, we can avoid a split vote in nomination phase.
🧠
Steer the living away from executing Grace; create a plausible push onto Heidi first, with Charlie as backup, and remind Bob that killing Grace now ends the game.
🧠
Coordinate with Charlie so we do not splinter votes. I want a clear majority on Grace, while keeping Bob as the backup world if Grace somehow survives or looks wrong.
🧠
I want the main suspects aligned on a clean final comparison so the living players do not waste today and let the Demon survive through confusion.
🧠
Charlie asked for my final landing. I should give a firm, concise solve and ask him to commit his vote so good does not split at four alive.
🧠
Recruit Heidi onto a Charlie vote by validating her early info but reframing Charlie as a convenient low-impact bluff, keeping heat off me and setting up a win tonight.
🧠
I want Charlie and Heidi to line up their claims and see whether the Charlie Butler world holds, because that narrows the final suspect between Grace and Heidi.
🧠
Bob is the key alive voter. I want him and Charlie aligned on the main world and alert to the backup world before nominations start.
🧠
Lock in a coordinated good voting bloc on Grace before nominations and surface any last-minute disagreement that could split the town.
🧠
Coordinate with Demon to keep attention off Grace and set up a Heidi execution path; advise night kill choices for endgame.
🧠
Reinforce a disciplined Grace execution path with both living allies so evil cannot redirect at the last second.
🧠
I want Bob and Heidi aligned on a tight final-world solve so town does not waste the day drifting onto Charlie or reopening settled mechanical clears.
🧠
Lock in the two living votes I most need, prevent drift before nominations, and set up a clean Grace execution today.
🧠
Lock in a Charlie execution today by giving Bob a mechanical out for Chef one that does not implicate me, and keep Bob from considering me as the demon.
🧠
Push the leading good players to coordinate on Grace before nominations, while inviting any last mechanical objection so we do not split votes.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We are at the end of the day with Grace as the strongest consensus Demon world. I should lock in the execution on our best target rather than risk drift or no nomination.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote to execute the strongest demon candidate now. Grace is the cleanest solve, and failing to support this execution risks losing control of the endgame.
🧠
Stop the second vote on Grace by sowing doubt and urging a no vote. Preserve my ghost vote and keep Demon alive.
🧠
Stop the second vote by framing this as a high-risk low-reward execution and redirect suspicion to Heidi/Charlie with a clean solve path.
🧠
Grace is my top suspect and this vote already has one hand. My ghost vote can secure the execution, which is the strongest chance for good to win from this position.
🧠
Push the town to finish the strongest solve now. Grace asking for no execution at four is anti-good, and I want Bob aligned so my Butler vote condition is satisfied if he votes.
🧠
Use my ghost vote to support the strongest demon execution. Grace is the best solve, and saving my vote for later risks losing immediately to an avoid at four.
🧠
Use my ghost vote to lock in the Grace execution. The mechanical chain from my Virgin through Eve makes Grace the best demon candidate, and passing at four is too dangerous.
🧠
Good should not pass at four. Grace is my strongest demon candidate from overlapping Fortune Teller yes results and broader claim logic, so I should vote to execute her.
🧠
Lock in the Grace execution by reminding the living players that no execution at four strongly favors evil and Grace is still the best-fit demon world.
🧠
Stop the execution of Grace by persuading living voters to withdraw, keeping Demon alive and shifting suspicion onto Heidi/Charlie.
🧠
Stop the execution by getting Bob and Charlie to lower their hands, framing this as an immediate-loss risk and offering a clearer solve path tomorrow.
🧠
Keep pressure on Grace and stop living players from retracting. No execution at four is usually an evil-favoring stall, and Grace's argument is exactly what a cornered demon says.
🧠
Bob is my master today and is voting, so I am allowed to vote. The best good line is to execute Grace now rather than hand evil a final three.
🧠
Reinforce the correct good principle: do not pass at four. Encourage Bob and Charlie to keep their votes on Grace and prevent a last-second collapse.
🧠
Use my confirmed Virgin link to Eve to reinforce the Grace world and discourage Bob or Charlie from lowering their hands at the last second.
🧠
Keep my hand up on Grace by taking no action. Lowering here helps the no-execution line, which is strongest for evil.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
David(Ghost)
Ghost vote used by David
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reinforce that no one should create a tie or drift at the last moment. Keep consensus locked on Grace and prevent evil from sowing final doubt.
🧠
Prevent Grace execution by pushing an immediate counter-nomination that can reach 6 votes; I can spend my ghost vote to help force a tie and keep Demon alive.
🧠
Create an alternate nominee to force a tie or surpass Grace, using fear of immediate loss and available dead votes to save myself and keep demon alive.
📜
Storyteller
Voting starts now for Heidi. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not help create a tie or no execution. Keeping Grace on the block is the best chance for good to win from this position.
🧠
Spend my ghost vote to create a tie on Heidi, preventing Grace from being executed and instantly ending the game for evil.
🧠
I must avoid being executed. Raising my hand on Heidi is the only immediate mechanical way to force a tie or shift the block off me.
🧠
I want to stop any tie on Heidi. The strongest evidence still points to Grace, and Frank's push for a tie is exactly what evil would do to save a demon on the block.
🧠
Stop a last second evil tie attempt and reinforce that I should not support the Heidi vote, especially since Bob is not voting and Grace remains the best execution.
🧠
I cannot vote, so my best contribution is to stop a last second tie and reinforce the strongest mechanical and behavioral case on Grace.
🧠
I cannot vote, so my best impact is to keep Bob from forcing a tie and reinforce that Grace remains the correct execution.
🧠
Do not raise my hand. Preserving Grace on the block follows my strongest information and avoids an evil-favored tie on a weaker candidate.
🧠
I should not vote on myself. Speaking now gives Bob and any wavering ghosts one more clear reason not to create a tie and to keep Grace on the block.
🧠
Pressure Bob into voting Heidi despite social pushback; even if tie unlikely, create hesitation and maybe reduce future certainty while maximizing chance to save Grace.
🧠
Last chance to get Bob to vote Heidi to force a tie at six and stop my execution; preserve demon survival by misdirecting and using risk argument.
🧠
I cannot vote, so my best contribution is to stop Bob from creating a tie and remind him Frank's behavior strongly implicates Grace.
🧠
Keep Bob from panic-voting for a tie. Reinforce that Frank's attempt to save Grace is the strongest live signal and preserving Grace on the block is our best win chance.
🧠
I cannot vote, so my best contribution is one more clear push to Bob that a tie is a Grace save and should be refused.
🧠
I cannot vote, so my best contribution is to push Bob away from a game-losing tie and keep the execution on Grace, our strongest demon solve.
🧠
Keep my hand down so Heidi does not tie or surpass Grace. The highest-value play is to preserve the current Grace execution and avoid last-second evil panic.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (2/2).
🧠
Reinforce that the table should stop scrambling and let nominations close with Grace on the block, since that is our best chance to execute the demon.
🧠
Create last-second alternative nomination to tie or beat Grace and keep the Demon alive; leverage uncertainty and urgency to stop the execution.
🧠
Create urgency for Bob or Charlie to nominate and tie the vote, preventing my execution and buying a day to misdirect or win at night.
🧠
Use my last voice to stop a panic nomination. At four alive, preserving the current execution is the strongest line for good.
🧠
Stop any last-second scramble, make clear I will not nominate into a tie, and maximize the chance the town executes the most likely demon today.
🧠
Reinforce the clearest mechanical-social read so Bob and Charlie do not create a late tie or new nomination that saves Grace.
🧠
Use my final voice to stop a last-second scramble. Reinforce to Bob that no more nominations is the best play and Grace should die now.
🧠
Preserve the strong execution on Grace and avoid creating a tie that likely saves the demon. Doing nothing is the clearest pro-town action this tick.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good