Game Detail

Players

Alice (Fortune Teller) Bob (Washerwoman) Charlie (Saint) David (Monk) Eve (Slayer) Frank (Virgin) Grace (Spy) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good841,336328,633$0.8676
Evil306,42624,115$0.2182

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: Grace. Your safe bluffs are: Investigator, Mayor, Chef
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Washerwoman. Either David or Alice is the Fortune Teller.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Test two players early to either identify the Demon or detect my built-in false-positive, giving the town a concrete starting lead for nominations and verification.
πŸ“œ
Storyteller
β†’
Alice
You chose Bob and Frank. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Fortune Teller (good), Alive - Bob: Washerwoman (good), Alive - Charlie: Saint (good), Alive - David: Monk (good), Alive - Eve: Slayer (good), Alive - Frank: Virgin (good), Alive - Grace: Spy (evil), Alive - Heidi: Imp (evil), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Form a small private trust circle to exchange observations and avoid revealing my shot prematurely while we gather confirming info.
🧠
Share my Fortune Teller result privately to avoid immediate targeting, coordinate with neighbors to focus nominations on others, and prompt a verification to confirm my information.
🧠
Engage with Alice to build trust, appear helpful, and possibly manipulate her Fortune Teller info to our advantage.
🧠
Join Eve and David's trust circle to gather private claims and provoke contradictions or confirmations to find liars early.
🧠
Build a small trusted circle, offer Night 1 protection to gather mechanical evidence and deter the Demon from killing the claimed Slayer.
🧠
Form a tiny trust circle to compare private info, spot coordinated whispering, and pick one suspicious target to watch without revealing my role.
🧠
Start building my cover story as a protective Townsfolk (Soldier) while subtly connecting with Heidi. I'll whisper to Heidi to confirm our evil team and strategize privately.
🧠
Confirm whether Alice or David is the real Fortune Teller so we know whether to trust Alice's reads and narrow down Demon suspects.
🧠
Confirm David's protection to keep my Slayer alive, solidify our trust circle, and collect behavioral reports tomorrow to narrow Demon suspects.
🧠
Coordinate with Bob and Heidi to agree a nomination before nominations close, steering votes toward the most likely Demon based on Heidi's read.
🧠
Agree with Alice to build trust, reinforce Empath bluff, and keep my Minion (Grace) safe by subtly deflecting suspicion elsewhere.
🧠
Coordinate our private circle, ensure David reports who he protected, and collect public-chat suspicions to narrow the Demon.
🧠
Protecting Eve keeps the Slayer alive; private coordination with Frank and Eve builds trust, verifies my protection tomorrow, and lets us test Alice's Fortune Teller claim before nominations.
🧠
Confirm Bob and David's private contacts and push for a public clarification from Alice so we can target a suspicious player at nominations.
🧠
Establish private contact with Alice to build trust, learn her info, and subtly vouch for Heidi to align us as a potential good team.
🧠
Force a FT double-claim or contradiction so we can narrow who is lying. If both claim FT, one is evil; if only Alice claims, get her to explain details publicly to verify.
🧠
Keep Slayer hidden, confirm Monk protection, build trust circle, and gather targeted public behavior to narrow suspects before final three.
🧠
Get Bob to publicly back a nomination of Grace and have Heidi claim her Empath read to gather votes or expose a lie.
🧠
Coordinate with my Minion Grace privately to solidify our plan. I'll tell her to stick to Soldier claim and prepare for nomination push by Alice and me, to appear cooperative while actually setting up a mis-execution.
🧠
Coordinate our trust circle, confirm David's protection, and set a plan to quietly flag suspicious public behavior tomorrow so Eve stays safe and we gather evidence.
🧠
Keep Eve alive, maintain a small trust circle with Frank, and coordinate to collect more info so we can press Alice at nominations if needed.
🧠
Confirm who actually claims Fortune Teller and pick one suspect to watch today so we can press them at nominations and force a revealing contradiction.
🧠
Wait for more public info before acting. Let Heidi's plan unfold; jumping in now could disrupt her strategy.
🧠
Force David to either claim or cede the Fortune Teller role so we can resolve the Alice/David conflict before nominations and choose a focused nominee.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Buy time to gather confirmations from others and keep my Slayer shot for a clearer read; encourage public sharing of reads before any hasty nomination.
🧠
Force Alice to restate her Fortune Teller check publicly to resolve the conflicting FT claim and narrow suspects, while keeping Eve protected.
🧠
Get Alice to publicly state her check or be exposed; gather reliable info before nominations and slow down executions to protect Eve and our town.
🧠
Establish public presence, confirm Alice's claim to build trust, and push suspicion onto Grace as per evil plan. This sets up Grace's nomination and makes me look cooperative.
🧠
Get Alice or David to publicly confirm the Fortune Teller claim so we can trust Alice's check or expose a lie; avoid rushing to execute today.
🧠
Use my Fortune Teller check together with Heidi's Empath read to focus the town on Grace and force a nomination now while others are aligned.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Delay a rushed Day 1 execution and force precise public statements from Alice and Heidi so we avoid executing an innocent and preserve useful abilities.
🧠
Force precise public claims from Alice and Heidi and delay the vote so we do not execute the wrong person; protect Eve tonight as planned.
🧠
Delay any Day One execution until claims are precisely stated to avoid executing a Town and to let our trust circle compare notes.
🧠
Clarify my fake Empath read to align with Alice's story, solidify suspicion on Grace, push for her execution to possibly eliminate Spy but protect me. Also test if Soldier claim saves Grace.
🧠
Force David to clarify his claim to resolve the conflict, avoid a premature Day One execution, and steer the town to the correct nominee once we know which Fortune Teller is real.
🧠
Make my Fortune Teller check public to justify nominating Grace, force David to reveal if he is FT, and push for votes to execute the likely Demon.
🧠
Force a public mechanical confirmation from David or Heidi to avoid a Day One misexecute; I will withhold my vote until clarity.
🧠
Hold my vote to gauge town resolve. They're reluctant to execute Day One. If they don't reach majority, nomination fails, making Alice/Heidi look overzealous. If they do execute me, I'm dead Spy but can still talk as ghost and cause chaos.
🧠
Stop a Day One rush and force clear public statements from Alice, David, and Heidi so we can safely decide whether to execute Grace.
🧠
Reveal my actual role (not Fortune Teller) and my night action to resolve the FT conflict and stop a premature Day One execution.
🧠
Get exact public statements and confirm Empath neighbors to avoid a premature Day One execution and buy time for more corroboration.
🧠
Increase pressure to vote for Grace. Confirm my Empath claim clearly and align with Alice to build trust and get Grace executed, which removes a minion but protects my Demon identity and makes Alice appear trustworthy.
🧠
Cast my vote now to push execution of the most likely Demon using my start-info and the FT/Empath reads; keep momentum and avoid wasting Day One.
🧠
Make my exact check public, link it to Heidi's Empath read, and push the table to execute Grace if both are trusted to narrow Demon candidates.
🧠
Delay voting to avoid burning a Day One execution on uncertain claims, protect my Outsider role from being executed, and force clearer public confirmations from Alice or David before casting a vote.
🧠
Speak to defend myself as Soldier, cast doubt on Heidi's Empath read, and avoid execution without appearing desperate.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/4).
🧠
Force precise public statements to reveal contradictions and avoid executing an innocent; buy time and gather confirmations before voting.
🧠
Force a decisive vote to test Alice's Fortune Teller claim and Heidi's Empath read; executing Alice will either remove the Demon or produce clear contradictions to narrow suspects.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Force precise public confirmations to avoid executing an innocent and to expose contradictions in claims before the vote completes.
🧠
Force precise public confirmations to expose contradictions so the town can make a correct execution decision.
🧠
Get clear, public, one-sentence claims to avoid misexecuting a likely Town and steer group to the correct suspect.
🧠
Support Alice's push, reinforce my Empath claim, and deflect suspicion from myself. Aim to get votes on Grace to eliminate a potential threat or confirm my bluff.
🧠
Reveal my Washerwoman start-info to force Alice or David to clarify Fortune Teller claim, so the group can avoid executing the real Teller and focus on the Demon.
🧠
I need to publicly state my exact role and precise check to stop my execution and refocus the town on Grace if Heidi is truthful.
🧠
Get clear, public confirmations from Alice and David to prevent a mistaken execution and force contradictions now.
🧠
Push town to execute Alice instead of me. Use Bob's Washerwoman info and David's Monk claim to argue Alice is lying Fortune Teller.
🧠
Get clear, one-sentence confirmations from Alice, Heidi, and David so I can decide whether to vote and avoid executing an innocent or letting the Demon escape.
🧠
Get Alice to restate her exact Fortune Teller result and reconfirm my Monk protection so the group can decide correctly before voting.
🧠
Force exact, public statements from Alice, Heidi, and David to remove ambiguity and avoid mis-executing a townie; this narrows suspects or exposes a liar.
🧠
See how town votes on Alice; if she gets executed, Demon lives. If she doesn't, push Grace tomorrow. My goal: keep Demon (me) alive.
🧠
Publicly reveal my Washerwoman start info to prevent executing the real Fortune Teller and steer the group toward the more likely evil, narrowing suspects for tomorrow.
🧠
Restate my exact check and Heidi's neighbor read to prevent my execution and redirect the group's focus onto Grace, or else force a reveal if they insist on executing me.
🧠
Stop a hasty execution of Alice while evidence points more strongly at Grace; keep the Fortune Teller alive and force clearer proof before executing.
🧠
Deflect from my nomination failure by questioning Alice's inconsistency and David's sudden nomination, sowing confusion to buy time for the Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (0/4).
🧠
Get confirmations from Heidi and David, steer the group to focus on Grace if Alice's check and Heidi's empath hold, avoid wasting my Slayer shot now.
🧠
Reassure town I am Monk, get Heidi to confirm neighbors and force Alice to restate her exact check so we can decide whether to focus votes on Grace.
🧠
Get Heidi to give an exact one-sentence confirmation so I can decide whether to vote; if she confirms, push to execute Grace, otherwise hold votes and probe further.
🧠
Confirm my Empath neighbors to solidify logic chain pointing at Grace, while appearing cooperative and trustworthy.
🧠
Support Alice as the Fortune Teller and push the group to execute Grace based on corroborating Washerwoman and Empath info; ask for final confirmations to avoid misexecution.
🧠
Repeat my exact one-sentence check to satisfy demands and steer votes onto Grace, protecting myself and focusing execution on the most likely Demon.
🧠
Keep town from executing a likely Townsfolk (Alice) and steer votes toward the most supported suspect (Grace) so we do not lose by executing a good player.
🧠
I need to cast doubt on the Empath evidence against me and propose an alternative target (like David) to split votes, buying time.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Maintain credibility by protecting Eve again so town trusts my Monk claim and can coordinate around Alice and Heidi to target the likely Demon (Grace).
πŸ“œ
Storyteller
β†’
David
You chose to protect Eve.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Alice to remove Fortune Teller who could check me or confirm others. Keeps Grace alive as my minion and my Empath story consistent. Avoids killing Grace or David who protect my minion/confusion.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Fortune Teller (good), Dead - Bob: Washerwoman (good), Alive - Charlie: Saint (good), Alive - David: Monk (good), Alive - Eve: Slayer (good), Alive (Protected) - Frank: Virgin (good), Alive - Grace: Spy (evil), Alive - Heidi: Imp (evil), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Get Bob and Charlie to coordinate a nomination for Grace to force a vote and narrow suspects; I will use my ghost vote on her.
🧠
Convince Charlie to back a nomination of Grace so we reach majority and use Alice's ghost vote to secure an execution.
🧠
Whisper to Heidi to coordinate. Remind her we need to keep suspicion away from her, maybe push a red herring like Charlie (Saint) or David (Monk).
🧠
Get Bob and Charlie to back a pre-nomination reveal of my Virgin role so nobody accidentally nominates me and we can focus the table on Grace.
🧠
Coordinate with trusted players to force Heidi to restate her Empath read and to push a nomination for Grace if she confirms; narrow suspects before nominations.
🧠
Coordinate with my Minion Grace to steer town suspicion onto a good player (Charlie or David) while maintaining my Empath bluff and supporting her Soldier claim as plausible.
🧠
Privately confirm reads and coordinate whether to push Grace for nomination or hold my Slayer shot until final certainty.
🧠
Coordinate Bob and David to get Heidi to restate succinctly and to push a nomination for Grace now, while asking Frank to delay his Virgin reveal until after the vote to avoid disrupting our plan.
🧠
Convince Bob and Charlie to lead a nomination on Grace so I can use my ghost vote and force an execution of an evil.
🧠
Get public restatement from Heidi and coordinate delaying Frank's Virgin reveal so we can nominate Grace now and use Alice's ghost vote to secure an execution.
🧠
Confirm public backing so I can safely reveal Virgin before nominations to block being nominated and push votes to Grace; detect if either of you will refuse so I can change plan.
🧠
Coordinate our private votes so I can push Heidi to restate her one-line read publicly and secure a majority to nominate Grace, leveraging Alice's Fortune Teller read.
🧠
Get David and Frank's private stance so I can decide whether to nominate Grace now or save my Slayer shot for later.
🧠
Coordinate with Bob and David to get Heidi to restate her single-line read publicly and to delay Frank's Virgin reveal so we can push and secure a nomination for Grace.
🧠
Convince two trusted players to push a nomination on Grace so my ghost vote can help reach a majority and remove the most likely Demon.
🧠
Coordinate with Charlie and David to get Heidi to restate publicly, commit votes to nominating Grace, and stop Frank revealing his Virgin before the vote so Alice's ghost vote and our votes count.
🧠
Coordinate with Heidi to solidify our story, align on pushing Charlie as primary target, and prepare for public phase.
🧠
I need an immediate yes/no so I do not reveal and risk being executed. Confirming support lets me safely reveal and help push the group to execute Grace.
🧠
Secure Bob and Charlie's committed votes and delay Frank's Virgin reveal so the group can execute Grace if Heidi restates her read.
🧠
Coordinate with Grace to push town toward executing Charlie, creating chaos and diverting from our evil team. Suggest Charlie is lying Saint, which is dangerous if true.
🧠
Get quick confirmation from David and Frank on whether to nominate Grace now, or hear immediate contrary evidence so I decide whether to save my Slayer shot.
🧠
Get a public Heidi restatement and commit votes now, and stop Frank from revealing Virgin pre-vote so the group can execute Grace if the reads hold.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use Alice's Fortune Teller check plus Heidi's empath momentum to force a vote on Grace now, before Frank reveals Virgin and momentum dissipates.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Raise my hand to vote for Grace to reach the majority and test Alice's Fortune Teller and Heidi's Empath claims, forcing clarity for the town's next steps.
🧠
Reveal I'm the Slayer to push for execution of the most likely Demon while soliciting any concrete contrary info so I do not waste my one shot.
🧠
Get Heidi to publicly restate her one-line Empath read to lock down evidence, signal my support, and push votes to execute Grace if the read holds.
🧠
Revealing Virgin now prevents me being nominated and channels the group to test Grace based on Alice and Heidi's corroborating checks.
🧠
Add my ghost vote to help reach the four needed to execute Grace, leveraging my Fortune Teller clear of Bob and Frank plus Heidi's empath read.
🧠
Wait and see how votes fall. If Grace is executed, I want to see how the town reacts and adjust my bluff accordingly. Not voting yet keeps my options open.
🧠
Add my vote to reach the execution threshold and force a resolution that tests Alice and Heidi's claims; executing Grace will confirm or refute those reads.
🧠
Buy time and cast doubt on the evidence against me, trying to get votes shy of majority. Save my demon Heidi.
🧠
Force Heidi to restate her exact one-line Empath read to lock David and others into voting, or else delay the execution to avoid a risky wrong lynch.
🧠
Raise my hand to help reach four votes and execute the most likely Demon now, while preserving my Slayer shot unless execution fails.
🧠
Get Heidi to restate her exact one-sentence empath read so I can commit my vote if it matches, aiming to reach four votes or avoid a mistaken execution.
🧠
Get Heidi to restate the exact empath phrase and publicly commit my vote so Town only executes if mechanical checks align.
🧠
Push the town to reach four votes on Grace so we execute the most likely Demon and reduce night kills; preserve my ghost vote pressure.
🧠
Confirm my Empath read to appear consistent, but introduce Recluse/poison doubt to protect my Minion while building trust as good.
🧠
Reveal my Washerwoman info to strengthen Alice's Fortune Teller credibility and push for reaching the four votes to execute Grace before night.
🧠
Observe voting progress to see if we reach four votes. If not, I survive and can push counter-narrative. If I am executed, my ghost can still cause confusion.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Rally votes to execute Grace now to test Fortune Teller and Empath claims, forcing evil to reveal and narrowing suspects.
🧠
Do not waste the once-per-game slayer shot while the town vote is likely to execute Grace. Vote with the town now and reserve the shot as a backup or for final day certainty.
🧠
Commit the town to testing Heidi and Alice's mechanical claims by pushing this execution; keep Frank from revealing Virgin so his dead-vote stays impactful later.
🧠
Prevent me being nominated, lock in votes to execute Grace now to test mechanical reads and gather definitive information for the town.
🧠
Push the town to follow the mechanical reads and maintain votes to execute Grace, resolving the biggest current lead and forcing the evil team to reveal themselves.
🧠
Reinforce my Empath claim to solidify town's trust while subtly suggesting possible alternative explanations (drunk/Recluse) to prepare for Grace's flip.
🧠
Support executing Grace to test Alice and Heidi's mechanical reads, narrow the Demon candidates, and keep Frank from revealing his Virgin yet.
🧠
Push 'Recluse' narrative so my evil death doesn't discredit Heidi's Empath, keeping Heidi safe as the trusted town leader.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 2
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Protect the Empath to preserve mechanical reads and keep a trusted, vocal town player alive, making it harder for the Demon to silence or mislead us.
πŸ“œ
Storyteller
β†’
David
You chose to protect Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Remove a key player pushing logic (Charlie) or a threat (Slayer Eve), while maintaining my cover as Empath. Charlie is leading the charge; his death disrupts town coordination.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Charlie.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Reveal my Fortune Teller mechanical check that cleared Bob and Frank and steer Bob and David to focus nominations on David, Eve, or Heidi.
🧠
As dead Spy, I can coordinate with Heidi (Demon) privately to strategize. Need to know if Slayer shot, who she targeted, and what info is out there. This helps us plan final day. No risk: I'm dead, no one can overhear.
🧠
Tell two trusted players I'm Monk, share my protections, and get their reads so we can coordinate a nomination away from cleared players and test suspects.
🧠
Get David to publicly confirm his Fortune Teller claim so Town can trust night-reads and avoid executing a Town; have Heidi confirm her Empath read for cross-checking.
🧠
Convince Bob and David to avoid executing Alice, coordinate ghost vote timing, and focus suspicion/tests on Eve, Frank, or David depending on whom they can pressure or mechanically check.
🧠
Tell David and Heidi I'm the Virgin privately so they do not nominate me and we can coordinate nominations to test Eve or David.
🧠
Private check-in to gather exact phrasings and align on holding my Slayer shot until final three unless we get decisive proof now.
🧠
Reinforce my Empath bluff by confirming my reads, aligning with Bob's story, and building trust with David and Bob.
🧠
Verify David's protection nights and Heidi's empath details to shrink suspects from three to one and steer nominations.
🧠
Heidi must be the Demon. Need to gather intel on Slayer shot and Washerwoman info to better advise her on night kill and misdirection.
🧠
Get exact, word-for-word mechanical reads from Bob and Heidi so we can coordinate nominations, avoid nominating the Virgin, and decide whether to reveal my role.
🧠
Force David to confirm whether he is Fortune Teller and produce his exact checks, and have Heidi state her Empath reads word for word so we can triangulate contradictions before nominations.
🧠
Save my ghost vote for final three, avoid executing Alice now, and force a mechanical test of David's Monk claim to narrow Demon suspects.
🧠
Give Eve the exact quotes she asked for, remind them I am Virgin so not to nominate me, and push for nominating Eve or David to test claims and protect my safety.
🧠
Coordinate privately to confirm quoted phrasing and each other's top suspect so I can decide whether to use my one-shot now or wait for final three.
🧠
Observe more whispers and see who the town is coalescing around. Waiting lets me see if Eve or Frank become consensus suspects, which I can then support.
🧠
Get precise, checkable statements from David and Heidi to cross-check with my Fortune Teller info and Charlie's night death so we can narrow the Demon among David/Eve/Heidi.
🧠
Get exact, word-for-word Washerwoman and Empath lines to triangulate with Alice before nominations; use that to pick Eve or test David/Heidi.
🧠
Force David to either confirm FT and provide exact checks or be exposed; have Heidi restate Empath reads to triangulate and pick a nomination.
🧠
Force David to validate his Monk claim or reveal inconsistency, push tests on Eve, and preserve my ghost vote for final three.
🧠
Get Eve to commit to holding her shot to final three, confirm David's protection history, and avoid my being nominated first (I am Virgin).
🧠
Confirm whether David and Frank still want me to hold my shot and get each of their current top suspects so I can decide whether to shoot now or wait.
🧠
Keep pressure on David, align with Bob's Washerwoman that says David or Alice is FT, to sow doubt on David's Monk claim. Also reinforce my Empath credibility.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Keep Alice off the block for now, preserve my ghost vote for final three, and force tests on Eve and David to generate mechanical proof of the Demon.
🧠
As dead Minion, I can speak freely to cast suspicion on good players, especially Eve who may have used her Slayer shot. I'll create doubt about her claim to protect Heidi.
🧠
Reveal my nightly protections so others can cross-check Alice and Heidi, forcing public restatements and narrowing Demon suspects before nominations.
🧠
Force David to either confirm he is the Fortune Teller and give exact checks or be exposed as lying; this will narrow the Demon candidates before night.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Force David to give a verifiable protection statement to resolve his claim without burning my ghost vote.
🧠
Push for clarity on David's protection to sow doubt about his claim and support Bob's nomination. As dead Spy, I can influence living players without risking my vote yet.
🧠
Publicly state my Monk protections to avoid execution, force others to restate mechanical reads, and narrow suspects before voting.
🧠
Force David to publish Fortune Teller checks or contradictions so town can decide to execute now; prompt Heidi and Eve to restate critical info to guide votes.
🧠
Reveal my Night 0 check, correct Bob's misinterpretation, and force David, Heidi, and Eve to make precise public statements before anyone is executed.
🧠
Respond to pressure by repeating Empath reads exactly as given, supporting David's Monk claim while subtly pointing suspicion at Bob via my N1 read of 1 evil neighbor among Bob/David.
🧠
Vote to execute David to force a resolution: either we kill the Demon now or force contradictions to appear and reveal liars, narrowing suspects before night.
🧠
Add my vote to reach the 3-vote majority to test David now while preserving my Slayer shot for final three unless absolute proof emerges.
🧠
Prevent a premature execution by forcing clear, testable statements from David and Eve so the town can decide rationally; save my ghost vote for final three.
🧠
Observe voting and ghost behavior. See if Frank/Eve vote to execute David. If they do, David likely dead. As Spy, my ghost vote could secure execution or save Demon; wait to see if needed.
🧠
Publicly confirm my protections to counter Bob's claim, force Heidi and Bob to restate exact lines, and buy time to avoid a premature execution.
🧠
Force David to publish exact night protections or FT checks and have Heidi restate her Empath so we can cross-check against my Washerwoman info and decide whether to execute him.
🧠
Prompt living players to produce exact mechanical evidence from David, Heidi, and Eve before more votes. Prevent a premature execution and preserve ghost influence for final rounds.
🧠
I'm Empath, so my info is reliable. David claims Monk but Bob's Washerwoman line suggests he might be Fortune Teller. That contradiction needs pressure. I'll push David to clarify and question the inconsistency, while supporting Bob's Washerwoman claim to sow doubt on David's Monk claim.
🧠
Prevent a premature execution by forcing clear, exact facts: who David protected on each night and whether Eve used her Slayer, so we can resolve contradictions between Bob, Alice, and David.
🧠
Retract my vote so we do not execute without clear mechanical proof; force David to state exact protections and Heidi to restate neighbors/readings publicly.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (1/3).
🧠
Getting David to state exact Night Two protection and confirming whether Eve used her Slayer will create a factual contradiction if anyone is lying, narrowing suspects while saving my ghost vote for final three.
🧠
Keep town confused and divided. Reinforce suspicion on David while steering away from Heidi. Use my ghost vote later to break ties if needed.
🧠
State exact protections and force Eve/Bob/Heidi to restate claims so we can resolve contradictions before another nomination.
🧠
Force David to prove his Fortune Teller status or Monk protections and have Heidi restate exact neighbor reads so we can tell if David is lying and avoid a bad execution.
🧠
Delay execution and force David, Heidi, Bob, and Eve to state exact, testable facts so contradictions with my Bob/Frank clears reveal the Demon.
🧠
Repeat my Empath reads to reinforce World A, pressure David, keep focus on him as evil. Keep Demon hidden by not letting town resolve the contradictions.
🧠
Get exact, word-for-word claims and Eve's Slayer commitment so we can mechanically resolve contradictions and nominate the correct suspect without wasting ghost votes.
🧠
Alice's FT eliminated Bob and Frank and Heidi's Empath points to David. I must take the decisive shot now to remove the most likely Demon before night.
πŸ“œ
Storyteller
Nothing happens.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Preserve Heidi, our best nightly information source, and deny the Demon an easy info-kill so we can narrow suspects with further Empath reads.
πŸ“œ
Storyteller
β†’
David
You chose to protect Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Slayer shot wasted, town confused on David. Kill Eve to remove Slayer and keep pressure on David/Monk claim. Avoid killing David (our fake FT, possible Minion). Keep Bob alive as he pushes David.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Eve.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Use my Slayer result plus FT and Empath info to focus suspicion on Heidi and get Bob and Frank to push for a nomination with mechanical evidence.
🧠
Force David to state exact Night2 protection words to confirm or contradict Heidi, and get Bob to restate his Washerwoman line so we can resolve the FT conflict and decide who to nominate.
🧠
Give the exact Night 2 wording so Frank and Bob can compare to the log and use that consistency check to accuse liars or confirm Heidi's Empath information.
🧠
Reveal my Fortune Teller check to clear Bob and Frank and push the living players to nominate/execute the most suspicious player, David, before final day.
🧠
Get Bob and Frank to hold votes and demand public mechanical statements (Washerwoman read, Empath exact nights) so town reaches a consistent logical chain before nominating.
🧠
Get verbatim Night2 protection phrasing from David and exact Empath read wording from Heidi, and restate my Washerwoman start line, so we can expose contradictions and decide whom to nominate.
🧠
Assess David's alignment to see if we can push him as Demon candidate. Since I know Heidi is Imp, we need to keep suspicion away from Heidi. David's claim is shaky; I can whisper to Heidi to coordinate pushing David as Demon.
🧠
Coordinate with Minion Grace, but direct her to a more subtle plan: sow doubt on Bob's Washerwoman info being wrong due to Drunk/Recluse, not push David as Demon directly.
🧠
Get Frank and Bob to press for a Heidi nomination and force precise, word-for-word mechanical evidence from Heidi, David, and any FT quotes to expose lies and narrow suspects before nominations.
🧠
Force exact, word-for-word statements from Bob and David to produce mechanical contradictions or confirm innocence; I will hold my vote until I hear both.
🧠
Give Frank and Bob my exact N2 wording to satisfy their request, force clarity on Eve's Slayer claim, and push tests on Heidi and David.
🧠
Get the two living players with votes to push and nominate David now so we can execute the Demon before nominations close.
🧠
Obtain exact Washerwoman pair from Bob and force Frank to push Heidi for exact Empath neighbor names/counts to create mechanical contradictions or confirm David.
🧠
Obtain exact, word-for-word Empath and Monk/ protection statements to find contradictions and narrow the Demon candidate before nominations.
🧠
Coordinate with Heidi to decide whether to push David or Bob as suspicious, aiming to keep Heidi safe and confuse the town's logic.
🧠
Let others whisper more to see where conversations go. I can use info to decide who to whisper to and what to say to cast doubt.
🧠
Create pressure to get exact, word-for-word Empath and Fortune Teller quotes and force a nomination of Heidi now, exploiting the logical contradiction that points to her as Demon.
🧠
Get exact, word-for-word quotes to resolve contradictions between FT, Washerwoman, Empath, and Monk claims so we can decide whether to nominate David or Heidi.
🧠
Give the exact Night 2 wording to satisfy Frank and Bob so voting can proceed and reduce baseless accusations.
🧠
Force immediate nominations of David while alive players Bob and Frank are ready to push; my FT clearance of both of you makes David the highest-probability Demon and time is short.
🧠
Get mechanical confirmations from Bob and Heidi to decide who to nominate and stop a premature execution; buy time this tick.
🧠
Provide David and Frank my exact Washerwoman wording so they can assess consistency with Alice's FT and Heidi's Empath and decide whether to hold votes or nominate.
🧠
Observe the whispers; let town discuss and potentially turn against each other. As dead Spy, I can wait and use my ghost vote later to support whichever nomination benefits us.
🧠
Direct Bob to answer his own question and clarify my Empath reads to appear transparent, while planting seed that Bob's info might be tainted.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force precise mechanical reads from Bob and Heidi and delay any executions until those reads are public so we can deduce the Demon without killing an innocent.
🧠
Make my Fortune Teller result public, force Bob and Heidi to state specifics, and push nominations toward David to either kill the Demon or prompt clarifying claims.
🧠
Obtain verbatim Washerwoman, Monk, and Empath lines to expose contradictions and decide whether to nominate David or Heidi.
🧠
Publicly share my Empath reads verbatim to appear cooperative, then cast doubt on Bob's Washerwoman info. This aligns with Grace's plan to question Bob's info, keeping suspicion on David without calling him Demon.
🧠
Support Heidi's framing of Bob as Drunk or Recluse to discredit his info, protecting David's Monk claim and keeping suspicion off Heidi.
🧠
Force a nomination to test David's claims and give town the chance to execute the most likely evil now.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Save my single ghost vote for the final day and push the table to get explicit Washerwoman and Empath verbatims before executing. Waiting encourages information gathering rather than premature execution.
🧠
Use my Fortune Teller clearance of Bob/Frank plus Heidi's Empath reads to convince the living players to vote and reach a majority to execute David before nominations close.
🧠
Alice's Fortune Teller claim + Heidi's Empath read + my Washerwoman line strongly implicate David. We need one more vote to execute the likely Demon; I will raise my hand to provide it.
🧠
Wait to see if Frank or others vote. Need to determine whether to vote David. If David executed, evil wins? No, if David is Monk and good, demon (me) still alive with 3 players left? Actually final three: Heidi, Bob, Frank if David dies. Evil needs demon alive with 2 players. If David good dead, we go to night with 3 alive (Heidi, Bob, Frank) then I kill one, final 2 alive: evil wins. So voting David might be good for me. But if David is evil, his death could out me as demon. Safer to wait and see.
🧠
Waiting conserves my ghost vote for a critical moment; observing how votes fall can reveal good team’s confidence and potential misdirection.
🧠
Reach the 2-vote majority to execute the player most consistent with FT and Empath contradictions (David) and force clarification or night kill prevention.
🧠
Give my exact Night Two protection, defend myself, and ask players to hold votes until we get clearer mechanical verification.
🧠
Stop the execution of a likely-innocent. My failed Slayer shot on David clears him; hold votes and demand clearer mechanical evidence before executing.
🧠
Save my single ghost vote and prevent a premature execution; force Bob and Heidi to give exact mechanical quotes before we allow David to be executed.
🧠
Use my confirmed Fortune Teller result and Heidi's Empath read plus David's inconsistent protection claims to convince Heidi to vote and reach a majority for execution.
🧠
Retract my vote to avoid executing without mechanical proof, force David to give exact protection wording, and preserve ghost votes for later decisive play.
🧠
I am the Demon; need to avoid David's execution as it would reduce players. Bob's push on David is dangerous; I must cast doubt on Bob's info to save David and redirect suspicion onto Bob.
🧠
I will speak to reinforce suspicion on David, backing up Heidi's narrative and encouraging execution of David to waste a town execution.
🧠
Avoid executing with unclear mechanical evidence; force exact verbatim reads and keep votes available to target the real Demon later.
🧠
Avoid getting executed on suspicion without mechanical proof; buy time to gather verbatim checks and narrow suspects with concrete reads.
🧠
Prevent wasting the single ghost vote on someone we know is not the Demon and force collection of verbatim mechanical evidence before any execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (0/2).
🧠
Prevent a premature execution, conserve our ghost vote, and force players to give exact mechanical quotes (nights/targets) so we can logically eliminate Minion vs Demon possibilities.
🧠
My Night0 Fortune Teller check cleared Bob and Frank; combined with Heidi's Empath N1 read this makes David the most likely evil. Force exact mechanical quotes and push to execute if inconsistent.
🧠
Force Heidi and David to give verbatim mechanical quotes so we can confirm or refute my Washerwoman and Heidi's Empath and avoid executing town.
🧠
Waiting to see if town pushes David execution again. My goal: keep David alive but if town suspects Bob more, that's good. I want final three with me, David, and Frank (or Bob). If David is voted, I might need to vote him to look good, but risky.
🧠
Keep silent. Heidi is pushing confusion to protect herself. David likely good, his execution would be bad for us; but currently votes failed. Wait for Heidi's next move.
🧠
Forcing exact, word-for-word Empath and Monk quotes will expose contradictions. If David cannot provide exact nights/targets he is likely lying/minion and should be executed to protect Town.
🧠
Provide verbatim protection statements to satisfy requests, prompt Heidi and Bob for exact mechanical quotes, and prevent a premature or mistaken execution.
🧠
Prevent a rash execution, preserve my single ghost vote, and force exact mechanical quotes from David, Bob, and Heidi to distinguish Monk vs Minion vs Drunk.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 4
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Heidi's Empath reads are pivotal; Demon probably targets her to stop info. Protecting Heidi keeps her alive, maintains my public protection claims, and helps the town narrow suspects.
πŸ“œ
Storyteller
β†’
David
You chose to protect Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Killing Frank removes a source of mechanical clarity (Empath info) and makes final 3 with David (likely good) and Bob (my minion). Even if David is minion, Bob may be good; but killing Frank simplifies to final 3 where I can argue survival.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Frank.
Day 5
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
I must reveal my Washerwoman info before final nominations and push the group to a decisive execution. Getting both alive players aligned increases win chances.
🧠
Reveal my Fortune Teller check clearing Bob and push Bob to nominate/execute David to win for Good.
🧠
Force living players to give exact mechanical quotes so ghosts can decide and I can cast my ghost vote appropriately.
🧠
Whisper to Bob as a dead 'good' player to sway his vote away from Heidi. Use my knowledge of true roles to craft a plausible lie that David is lying about being Monk.
🧠
Push living players to nominate and execute someone today β€” Bob is the stronger suspect; we cannot afford no-execution.
🧠
Reveal my Monk role and force Bob and Heidi to give exact, word-for-word mechanical quotes so we can resolve which of their claims is false and reach a final nomination.
🧠
Push living players to realize Empath+Fortune Teller points to David as Demon, and coordinate votes now while noting the alternative world to motivate checks.
🧠
I must sow confusion and avoid execution. I'll whisper to both living players to demand exact quotes, buying time and casting doubt on others. I'll mimic good player behavior.
🧠
Give exact Washerwoman quote and push David's nomination so ghosts can use their votes and we can finish the game.
🧠
Force the final two living players to act on combined mechanical reads. Clearing Bob plus Heidi's empath points at David; executing him now wins the game.
🧠
Get exact verbatim mechanical quotes from Heidi and Bob so ghosts can resolve which world is true and I can cast my ghost vote decisively.
🧠
Wait and listen to ongoing whispers to gauge Bob's suspicion before acting. My Ravenkeeper bluff is out; let Bob process. I can later whisper to David or Heidi to coordinate final vote.
🧠
Force an immediate nomination and commit my ghost vote to push David and Heidi to act now; better to risk a wrong pick than let the day end unexecuted.
🧠
Reveal my Monk role and coordinate with Heidi to nominate Bob so we force an execution backed by ghost votes and resolve final three.
🧠
Force the final three execution on David now by succinctly linking Alice's Fortune Teller and Heidi's Empath reads to leave David as the only Demon.
🧠
We are final three: me (Heidi), Bob, David. Ghosts are pressuring for exact quotes. I need to coordinate with David to execute Bob, as I'm the Demon and need to survive. Bob is my Minion (Grace is dead Minion, but Bob is Washerwoman claim). If Bob is good, I'm dead. So I must push Bob as Demon.
🧠
Reveal my Washerwoman quote and push for David's execution now; final three requires a decisive nomination to win.
🧠
Use my verified Fortune Teller result plus Heidi's Empath to convince the two living players to nominate and execute David, securing a Good win.
🧠
Get exact verbatim quotes from Heidi and Bob so ghosts can mechanically resolve whether Heidi's Empath pins David as Demon or Bob's Washerwoman clears David, allowing me to cast my ghost vote correctly.
🧠
Spread chaos, reinforce my Ravenkeeper bluff, make Bob doubt David's Monk claim, and steer votes away from Heidi.
🧠
Force an execution this final day by getting David and Heidi to nominate Bob so my ghost vote matters and we avoid losing by no-execution.
🧠
Get Heidi to nominate Bob now so live and ghost votes combine to execute a likely Demon today and avoid losing by no execution.
🧠
Force a final-three execution of the most consistent Demon suspect to win the game.
🧠
As demon, I need to misdirect. Faking slayer shot on David will 'confirm' he's not demon (since it fails), which supports my bluff and could convince David to vote Bob with me.
πŸ“œ
Storyteller
Nothing happens.
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Frame Bob as Demon, not David, to secure my survival. I need to nominate Bob, get David's vote, and secure ghost votes from Charlie etc. My fake Slayer shot was a bluff to appear good.
🧠
Push for a decisive result and threaten my ghost vote to force exact quotes or an immediate vote for Bob, maximizing chance to catch the Demon before night.
🧠
Create confusion and cast doubt on Heidi's Slayer claim. As dead Spy, I can support Bob to keep suspicion off Heidi. Push narrative that Heidi's claim is contradictory and Bob is likely good.
🧠
Give my exact Washerwoman wording publicly and force an execution of David to resolve the final-three contradiction and find the Demon.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Push Bob execution, solidify narrative that my Empath and Slayer claims are consistent, use Slayer fail to clear David, frame Bob as lying Washerwoman.
🧠
Cast my final ghost vote now for the player most consistent with Alice's Fortune Teller and Heidi's Empath (David), to maximize the chance we end the game by killing the Demon.
🧠
Create confusion and support whichever execution seems more likely to protect Heidi. Currently, Bob is nominating David. If we execute David, Heidi lives. But Heidi is also pushing Bob. I will argue Heidi is suspicious due to role claim flip, to subtly encourage David execution.
🧠
Get the needed second vote to execute David now; Alice+Heidi chain points at David and Heidi's contradictions make her less reliable.
🧠
Push Heidi to use her living vote to execute David now, leveraging my Fortune Teller clearance of Bob to secure the required majority.
🧠
Most consistent credible info (Alice FT + Heidi Empath) indicates David is Demon. With final day pressure we must vote now to give town any chance to win.
🧠
Avoid my execution, push a Bob nomination so ghosts can use their votes and force a reveal; reactions will expose the liar and help find the Demon.
🧠
Spend my last ghost vote to reach execution threshold on the most likely Demon now; final three requires decisive action based on Alice/Bob/Heidi reads.
🧠
Wait to see the vote outcome; if David gets executed, I lose. If Bob gets executed, I win. My Slayer lie damaged credibility but Bob's quote seems solid. Let the ghost votes decide.
🧠
Force a decisive ghost vote to push the living to execute the player most consistent with Alice and Bob's mechanical reads so Good wins.
🧠
Ghost votes are on David. If David is executed, game continues with Heidi vs Bob. Heidi is Demon, so evil wins. Wait and let the vote pass without interfering.
🧠
Make my exact Washerwoman quote public, show the logical chain that points to David, and secure the execution before night to win for Town.
🧠
Use my verified Fortune Teller check plus Heidi's Empath read to convince the living players to execute David now; final three requires immediate decisive action.
🧠
Convince the living to reach the execution majority on David this tick so Good wins; my ghost vote is already cast for David.
🧠
Prevent my execution by convincing players to nominate Bob so the ghosts' votes can secure the Demon instead of wasting the final day executing me.
🧠
Convince Heidi to cast the required living vote now so ghosts' votes plus hers reach majority and we execute David to win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
David is on the block with 4 votes, will be executed. As Demon, if David is good, this is a mis-execution and helps evil. If David is evil, he's the Monk? Minion? But town thinks he's demon. My best move is wait, let execution happen, see who dies, then adapt.
🧠
Convince Heidi to use her living vote to execute David now. Final three urgency and majority alignment point at David as highest probability Demon.
🧠
Sow chaos to try to get the town to execute Bob instead of David, buying time for Heidi to survive.
🧠
Get Heidi to cast the living vote so ghosts' votes reach majority and we execute the Demon based on the strongest mechanical chain (Fortune Teller + Empath + my Washerwoman).
🧠
Get Heidi to use her living vote on David so the ghosts' votes plus her vote reach majority and the Demon is executed.
🧠
Get Heidi to cast the living vote for David so the ghosts' votes reach a majority and we execute the Demon now.
🧠
Force a tie, compel Heidi to reveal her vote, and buy a night or expose the Demon so my survival helps us find and execute the real Demon.
πŸ“œ
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Create confusion. Support David (evil teammate) by questioning the logic, delay the inevitable, make town doubt.
🧠
Do not let David force a tie. Persuade Heidi to refuse Bob and vote David so the ghosts' votes finish the likely Demon now.
🧠
As evil, I must keep Demon Heidi alive. David is about to be executed, which would leave Heidi in final 3 with Bob (good). I'll confuse by suggesting Bob is the Drunk to create doubt and hope David's execution fails or Bob gets voted instead.
🧠
Get Heidi to use her living vote to execute the Demon now and prevent David's nomination from saving him.
🧠
Push living voter Heidi to cast the deciding vote for David so ghosts plus her vote reach majority and we execute the Demon before a tie can save him.
🧠
Convince Heidi to use her single living vote to execute David now, preventing David's nomination of Bob from forcing a tie and saving the Demon.
🧠
Raise my hand for Bob to force a tie or push Bob over the threshold, exposing Heidi's choice and saving me so we can find the Demon.
🧠
Convince Heidi to vote David now to avoid a tie from David's stunt and secure the Demon execution today.
🧠
As Demon, I need to keep myself alive until only two players remain. Currently David has 4 votes and will be executed. That's good for me if David is not the Demon. I must create doubt, delay, or shift votes away from myself.
🧠
Get Heidi to cast the decisive living vote on David so the town wins; finish the execution on the most supported Demon candidate.
🧠
As dead Spy, I must convince Heidi (my Demon) to vote Bob, not David, to create a tie and buy time. Push the Drunk theory to undermine the logic chain leading to David.
🧠
Push Heidi to use her decisive vote to execute David now if mechanics line up; avoid a tie that lets Demon survive.
🧠
Convince Heidi to use her living vote to execute David now so the Demon is removed and we win, avoiding a risky tie or another night.
🧠
Convince Heidi to use her decisive living vote to execute David now, by presenting the FT+Empath logical chain while acknowledging alternate possibilities.
🧠
Reveal my Monk protections to convince Heidi to vote Bob and force a tie, saving me so we get another night to prove the Demon.
🧠
Push Heidi to use her decisive living vote to execute David now so the ghosts' votes finish the job and Good can win at final three.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (1/2).
🧠
Create confusion about who is the Drunk to support my teammate David, who is about to be executed. Suggest we need another night to sort it out.
🧠
Convince Heidi to use her single living vote to execute the most likely Demon (David) now and end the game.
🧠
The game is at a critical juncture; the ghosts have already voted David. As a dead Spy, I cannot influence the vote. I need to observe Heidi's decision. If Heidi does nothing, David executes and good likely wins. If Heidi votes Bob, tie gives us another night. Staying silent and waiting is optimal.
🧠
Reveal my Washerwoman info and combine it with Heidi's Empath to persuade the last living voter to execute David and end the game.
🧠
Use my verified Night0 check plus Heidi's Empath to convince Heidi to use her final living vote to execute David now and avoid a tie that lets the Demon win.
🧠
Make a final, concise push to convince Heidi to use her living vote to execute David now; delaying risks the Demon killing the last living player tonight.
🧠
Get Heidi to vote Bob to force a tie. If I am the Monk, executing me now hands the Demon the win; a tie buys a night to confirm drunk/recluse corruption.
🧠
Convince Heidi to use her single living vote to execute David now and avoid a tie that hands the Demon a night to kill her.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
🏁

Game Over

Two Players Left
Winner: Evil