Game Detail

Players

Alice (Butler) Bob (Slayer) Charlie (Imp) David (Librarian) Eve (Poisoner) Frank (Virgin) Grace (Empath) Heidi (Monk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil140,23264,274$0.0602
Good340,16737,644$1.1223

Event Transcript

🎭
The game has started.
📜
Storyteller
Eve
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: Eve. Your safe bluffs are: Chef, Drunk, Ravenkeeper
📜
Storyteller
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Early poison on neighbor David disrupts potential Townsfolk info roles like Empath/Investigator, poisoning their info for N0/D1 to slow good team's logic chains.
📜
Storyteller
Eve
You chose to poison David.
📜
Storyteller
David
Good evening David. You are the Librarian. Either Grace or Frank is the Butler.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choose a reasonable default master for Day 1 so I can still participate in key votes while I gather reads and can change later if needed.
📜
Storyteller
Alice
You chose Bob to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start early trust network, collect first-night info/claims, and identify who might need Monk protection tonight.
🧠
Answer their request, build a small trust circle, and preempt future vote confusion due to my Butler restriction while not broadly outing myself.
🧠
Share my N0 empath info with this small group to build trust and clear neighbors, while asking Heidi's claim and flagging that Alice's Butler claim sets outsider count expectations.
🧠
Privately confirm which of Grace or Frank is the Butler so I can share accurate outsider info before nominations and build trust with likely-good Outsider.
🧠
Day 1 early: Coordinate with only minion Eve privately before nominations. Establish matching bluffs (me Chef) to pose as good Townsfolk pair, gain credibility, direct suspicion elsewhere.
🧠
Answer David to build trust and resolve the Librarian info; keep my Virgin ability available and watch for role-fishing or lies.
🧠
Get early role claims from my neighbors to build a mechanical map and find contradictions before nominations; keep my Slayer identity hidden for now.
🧠
Whisper Demon to lock in bluffs (me: Empath 0 on neighbors), plan mutual support. Early coordination hides us and lets us control narratives.
🧠
Build a trusted pocket, coordinate Monk protection to keep Empath alive, and verify Alice's Butler vote restriction to catch lies and narrow evil quickly.
🧠
Reply to Bob with my real role and current soft clears from whispers, and ask for his claim or any starting info so we can form a nomination plan.
🧠
Resolve the Librarian contradiction early and steer town away from trusting a possibly wrong Librarian ping. Coordinate with David on what to share publicly and who to scrutinize.
🧠
Clarify Alice's Butler claim and get her master pick to track votes; share my Librarian info to create a mechanical consistency check and spot liars or poisoning.
🧠
Prevent double Empath claim exposing Eve. Coordinate new bluff for her while I claim Chef. Keeps us looking good and builds trust elsewhere.
🧠
Get David to relay what Grace claimed, and propose a controlled Virgin nomination test to confirm a Townsfolk and pressure evil on Day 1.
🧠
Keep Slayer hidden, collect Charlie's info, and coordinate votes with Alice’s Butler restriction without letting evil control my hand. Build an early suspect pool for later Slayer shot.
🧠
Avoid instant double Empath exposure reported by Alice to Charlie/Bob. Lock in complementary bluffs: Charlie Chef (1 evil pair), me Investigator (fake Minion read). Publicly back each other to build good cred before nominations.
🧠
Get David's claim and any info to cross-check with Empath 0 and Butler claim, and to decide who to protect tonight or push as suspect before noms.
🧠
Resolve the Librarian contradiction early, gauge David's alignment, and decide whether to publicly flag possible poisoning or Baron later.
🧠
Clarify David’s exact Librarian info and outsider type to resolve the conflict with Alice’s Butler claim and my Empath 0; identify whether David or Alice is likely lying/poisoned.
🧠
Share exact info to coordinate cross-checks, flag conflicting Butler claims, and set up a plan for public discussion and mechanical tests before nominations.
🧠
Share Chef claim with Bob/Alice to build trust as good info role. Back Eve's Investigator pointing at Bob/Grace. Answer Bob's questions, infer Grace neighbors Frank/Heidi (0 evil). Steer towards safe Day1 nom, hide as good while framing Bob/Grace.
🧠
Get Grace claim from David, confirm Butler chain early, and set up a safe Virgin test during nominations to mechanically clear a Townsfolk and catch liars.
🧠
Privately confirm I am not the Spy and coordinate a Day 1 plan that tests the Investigator ping and the Chef adjacency clue, while keeping my Slayer shot for a high-confidence moment.
🧠
Finalize bluffs with Demon before nomination tick. Confirm poison target Alice (loud), plan mutual support publicly. Builds trust, sows doubt on others via our 'confirmed' info.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Use my Virgin ability proactively: request a controlled nomination onto me by a likely Townsfolk to confirm alignments and potentially get a free execution without risking hitting Saint.
📜
Storyteller
The Virgin's ability triggers! David is executed immediately.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 1
🧠
A controlled Virgin test gives strong mechanical confirmation early. As Librarian my info is front-loaded, so I can afford to risk being the nominator to verify Frank and create trusted players.
Nominations — Day 1
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
📜
Storyteller
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Alice: she's vocal good in multiple whispers (Bob/Alice/Charlie, Heidi/Alice/Grace), likely coordinating town. Disrupting her prevents strong anti-evil pushes tomorrow while we confirm bluffs publicly.
📜
Storyteller
Eve
You chose to poison Alice.
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Grace is a high-value information role and a likely demon kill target. Keeping her alive for an extra night gives town more actionable info tomorrow.
📜
Storyteller
Heidi
You chose to protect Grace.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob's Slayer claim makes him top mechanical threat; can publicly execute Demon anytime day. Killing him neuters good execution power early, especially as he denies Spy and pushes Grace. Keeps Eve's bluff intact.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Charlie
You chose to kill Bob.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick an alive, active player likely to vote so my Butler restriction does not silence my vote on key executions tomorrow.
📜
Storyteller
Alice
You chose Charlie to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Give Frank my mechanical read and the key contradiction so he can steer today's discussion and nominations while I am dead.
🧠
Clarify the Butler claim and lock in mechanical expectations for today’s votes, to either confirm an Outsider or catch a liar/evil before nominations.
🧠
Whisper Demon to align bluffs publicly later, plan to nom Grace (my claimed Spy) to sow chaos and eliminate good info.
🧠
Get role/ability info from Charlie and pin Alice down on the Butler conflict and her voting restriction now that Bob is dead, to identify likely evil before nominations.
🧠
Share that I'm confirmed not Spy and push for a logical execution path; also clarify Butler voting constraint now that I'm dead and coordinate late-game ghost vote.
🧠
Coordinate with minion Eve while looping in Alice to build consensus on Grace Spy using our bluffs. Execute good Grace, dismantle good logic.
🧠
Get fresh mechanical info (Grace N1, Alice voting restriction, whispers) and align on a nomination plan that avoids executing a Saint/confirmed good.
🧠
Answer Butler mechanics to build trust, clarify vote history, and keep both worlds open while coordinating a practical nomination plan.
🧠
Get Charlie aligned on the Outsider-conflict logic and have them publicly pressure Grace and Alice; preserve my ghost vote for a decisive nomination.
🧠
Get Grace’s exact claim and any Butler mechanics so we can resolve the conflicting Butler stories and decide who to pressure in nominations.
🧠
Whisper to Alice/Frank to build nomination support on Grace as Spy. Align our bluffs publicly via privates, turn potential goods against her before nomination phase.
🧠
Clarify my true role to Frank and coordinate with Heidi/Alice about Butler mechanics; push the group toward testing Alice or Charlie and using my Empath 0s as baseline while watching for poisoning.
🧠
Coordinate with key alive players to focus nominations on Grace and/or her neighbors, using Investigator + my confirmed good death, and to pressure-check contradictions before nominations.
🧠
Coordinate with Eve, manipulate Frank (Virgin) with layered logic (Investigator/Chef/Librarian/Virgin) to nominate Grace, removing her info and advancing to fewer players.
🧠
Align with trusted confirmed Frank and Empath Grace on a clear nomination plan, focusing on the strongest mechanical contradiction (Alice vs Librarian) and gathering who is pushing whom.
🧠
Coordinate with Charlie for my Butler vote and probe his Chef details and suspicion logic, while keeping Heidi looped in so town does not auto-pile on Grace without mechanical checks.
🧠
Force Alice and Grace to give concrete mechanical details on Butler and explain the contradiction with my Librarian ping and the Virgin test, to narrow demon worlds before noms.
🧠
Align key players on best execution. Use mechanical weight: my Virgin confirmed David Townsfolk, Bob claims good dead, so Grace is strongest evil candidate; keep Alice Butler restriction in mind for vote math.
🧠
Frank is leaning Grace due to our logic. Reinforce with him/Heidi to nominate Grace today, eliminate strong good player Grace while protecting Charlie.
🧠
Answer role questions, confirm I have no Butler restriction, and coordinate with trusted neighbors to push Alice (or at least force Charlie/Alice to clarify) before nominations.
🧠
Steer town into a decisive Day 2 execution plan and clarify the Butler voting constraint, while keeping focus on Grace as the cleanest mechanical suspect from Investigator vs my confirmed good death.
🧠
Reassure Alice on Chef/Eve trust to lock her Butler vote via me. Coordinate Eve for Grace nom/votes. Frame Grace solidly before nomination phase.
🧠
Get Charlie’s claimed role and his basis for trusting Eve or suspecting Grace/Alice, to choose the best nomination in the last discussion beat before nominations.
🧠
Get Grace’s exact empath timeline and her explanation for the Librarian conflict, and ask Heidi what she protected. This lets me decide whether piling onto Grace is correct before noms.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use our only nomination to execute the biggest contradiction point today. If Alice is evil we win progress; if good we clarify the Librarian-Butler mess and narrow suspects fast.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Secure Alice’s execution as the best contradiction test and likely evil, while my Empath zeros suggest my neighbors are good and not the priority.
🧠
Alice is the clearest mechanical inconsistency today. Voting her tests the Butler story and may hit the Demon; if she flips good by play, we reassess Grace versus Eve tomorrow.
🧠
I do not want to execute Alice on Grace’s push when my strongest mechanical world has Grace as the liar/Spy. I will withhold my vote and try to steer the next nomination onto Grace.
🧠
Hold my ghost vote for now; see if living players reach 3 votes without me. If vote stalls, I can still spend it next tick.
🧠
Dissuade town from spending votes to execute Alice on a weak case; preserve my ghost vote and keep focus on Grace, who is mechanically implicated by Investigator ping on me.
🧠
Raise hand to vote execute Alice: removes likely good player, supports Grace's nom (framed Spy deflecting), David Lib conflict, advances evil by thinning town to protect Demon.
🧠
Try to stop my execution by highlighting that my Butler claim is mechanically consistent and that the main evil lead points to Grace; persuade at least one voter to reconsider.
🧠
Support execution of Alice to eliminate a likely good player with conflicting claim. Already 3 votes (Grace/Heidi/Charlie), my vote strengthens it. Protects Demon Charlie, progresses to night with fewer goods.
🧠
Keep the vote on Alice to resolve the central contradiction and generate clear info going into the night and final days.
🧠
Lock in my vote on Alice but clearly state I am not sold; set expectation that if Alice dies and flips good in hindsight, we immediately execute Grace tomorrow based on the Investigator ping and Bob’s death.
🧠
Steer town to preserve key mechanical lead (Grace from Investigator plus Librarian), clarify Butler mechanics, and set up a clean plan for next execution regardless of today’s result.
🧠
Save my ghost vote, push for rules clarification and avoid town locking into a rigid next-day plan off uncertain info.
🧠
Enough votes are already up. I will conserve my ghost vote and push for a clear follow up plan: get Butler rules clarified and then evaluate Grace versus Alice using Chef and Investigator chains.
🧠
Keep vote on Alice to execute likely good player, reduce to 5 alive. Her claim conflicts justify it. Frank hesitant, speak to lock his vote. Post-exec push Grace as next logical.
🧠
Stop my execution and redirect to a more mechanically grounded target; also lock in a plan to scrutinize Grace or Eve next based on which info survives.
🧠
Execute Alice now: removes likely good, gains info on Butler claim vs Lib. Locks town into Grace tomorrow via my info+Bob good+Chef, disrupts good logic while thinning to 5 alive.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Stop the table from locking in a bad ‘execute Grace tomorrow’ plan; keep options open and direct scrutiny onto conflicting info sources (Eve/Charlie) after Alice’s flip.
🧠
Keep today’s execution on Alice for maximum information, avoid a tie, and add my mechanical info (I protected Grace) so town evaluates Grace’s survival correctly.
🧠
Prevent a last-second tie, keep town flexible, and set conditional plan: use Alice execution for info then pressure Grace vs Eve/Charlie with clear next steps.
🧠
With Alice likely dying, push the town to get the Butler-rules clarification and avoid locking into a bad ‘Grace tomorrow’ plan; keep multiple worlds open and set up the next execution logically.
🧠
Prevent a late tie and push for concrete solves tomorrow: get Butler rules clarified, and make the alive players commit to specific follow-ups depending on Alice’s alignment.
🧠
Reinforce chain publicly: Alice test now, Grace next if good. Locks town plan against Grace, our target. Sows doubt in her pleas, progresses to night where I kill threat.
🧠
I am about to be executed; I want to prevent a late tie and set a clean, conditional plan for tomorrow that uses the Investigator ping without blindly following it, plus keep focus on Butler rule clarity.
🧠
Lock Alice execution (likely good, reduces to 5). Reinforce Invest/Chef chain to Grace evil, misdirect town from Charlie Demon tomorrow even if Alice good. Defend against ghost pressure on me/Charlie.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 2
📜
Storyteller
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Heidi nulls her Monk protection tonight, ensuring Demon can eliminate a dangerous good player (Frank Virgin) safely. Her day3 poisoning disrupts town coordination/votes against Grace nom, advancing to final 3 where we win.
📜
Storyteller
Eve
You chose to poison Heidi.
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Eve is a high-value info source and a likely Demon kill. Protecting her maximizes our chances to keep pressure and narrow the Demon tomorrow based on the night death.
📜
Storyteller
Heidi
You chose to protect Eve.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Heidi removes mechanical threat (Monk night protects) and her claim tying to Grace, preserving town momentum on Grace while eliminating future disruption. Positions us for 3-player endgame win after they exec Grace.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Charlie
You chose to kill Heidi.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 1 of your neighbors is evil!
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Get the trusted, confirmed player and a key alive voice aligned on a concrete execution plan; preserve my ghost vote for the decisive nomination and avoid an easy misexecute on Grace if it breaks Chef logic.
🧠
Share my protection history and the strongest mechanical chain (Librarian plus confirmed Virgin) to focus nominations, and tell them when to spend my ghost vote.
🧠
Share a tight logic check: Frank is likely confirmed good via Virgin, so revisit who can be evil. Coordinate with Charlie and Frank on best nomination and when I’ll spend ghost vote.
🧠
Sync with Charlie and Frank before noms: share my Empath N2=1 and push them to consider poison/false Investigator rather than auto-killing me; gather what the dead told them.
🧠
Coordinate with living players before noms, pressure contradictions, and steer toward the cleanest execution that can win or clarify final 3.
🧠
Convince Frank/Eve to nominate Grace, eliminating good player. Deflect suspicion from us. Chef bluff supports Eve's claim indirectly, sows doubt on Grace's reads.
🧠
Give Charlie and Eve my key mechanical info (Lib ping Grace/Frank Butler) and suggest a plan for nominations and how to use my ghost vote to secure an execution on the best evil candidate.
🧠
Agree with Demon's plan to nominate Grace, likely good, reducing to 3 alive with Demon safe. Coordinate with Frank to secure votes.
🧠
Use Chef adjacency math plus confirmed-Frank to narrow to Charlie or Eve, and persuade Frank where to push and where I should spend my one ghost vote.
🧠
Get alignment-critical detail from Eve and lock a concrete execute plan with Charlie, including when I will spend my ghost vote.
🧠
Get key whisper info and steer today’s nominations away from a tunnel on Grace if Chef adjacency makes that shaky; highlight Charlie/Eve world and push for a decisive execute.
🧠
Defuse suspicion on me by explaining the Empath timeline, align with Frank on targeting Eve or Charlie, and pull concrete ghost info to choose the best nomination.
🧠
Align with Bob and Grace privately, share my mechanical concerns about executing Grace, and steer toward testing Eve or Charlie with nominations to catch demon.
🧠
Grace's inconsistent Empath pins Frank evil contradicting Virgin proof; push Frank/Eve to nominate her now before she sways Frank, use Heidi ghost vote, reduce to 3 with her out preserving Demon.
🧠
Surface the key logical clash (Chef 1 pair vs Virgin test vs Spy ping) so alive players choose the execution that resolves it, and I can spend my ghost vote late.
🧠
Urgently privately correct Demon: Grace is our Spy per my bluff/Invest logic town buys, Frank good; pivot nom Frank to leave 3 evil alive and win. Respond to Heidi by pushing Frank.
🧠
Use the Virgin mechanical proof to narrow the Chef pair logic and push the living to execute Grace if Chef is trusted; otherwise propose a clear fallback of executing Charlie or Eve.
🧠
Get Grace’s concise defense and her suspect list, and align with Frank on whether my ghost vote is needed to execute Grace/alternate today.
🧠
Use Chef adjacency math plus the Virgin test to push the group onto the cleanest executable suspect, and preserve my ghost vote for a close endgame if needed.
🧠
Answer Heidi, align with Frank, and set up a coordinated push to execute Eve or Charlie instead of me, while probing for poisoning evidence from Heidi’s Monk protection claims.
🧠
Use last whisper to align with Charlie/Eve on a plan that maximizes mechanical certainty: push Grace if Chef trusted, otherwise target the source of the frame (Eve/Charlie).
🧠
Reinforce Chef bluff and Eve's Investigator to frame Grace as the evil pair with Heidi. Frank leaning this way, ghosts agree. Execute good Grace, down to 3 with 2 evil 1 good.
🧠
Coordinate with the two key decision-makers and offer my ghost vote to force a clean test execution (preferably Grace) that resolves the main info conflict before final 3.
🧠
Confirm Invest bluff to Frank/Charlie, push Grace nom to exec good or our framed Spy, reduce to 3 alive with Demon safe, win next day. Answer Frank's request, align team vs town.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Steer town to a high-information execution today and commit my ghost vote to ensure it happens, setting up a clean final-day solve.
🧠
We need one clean execution today. Grace is central to the conflicting info and is the most mechanically testable; her death will clarify whether to pivot onto Eve or Charlie tomorrow.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Use my ghost vote now to ensure Grace is executed; it is the most information-dense and aligns with our stated plan, preventing evil from slipping through on low votes.
🧠
Grace execution is the cleanest mechanical test and may outright win if she is Demon. Even if good, it forces an Eve-versus-Charlie solve next day.
🧠
Try to stop extra votes and push the town to execute Eve or Charlie instead, preserving Empath info for endgame.
🧠
Grace execution is clean test. She's good Empath, but frames us. Vote yes with Eve to exec her (already 2 votes), down to Me/Eve/Frank. Night kill Frank, win at 2.
🧠
We already have enough votes on Grace; I will conserve my ghost vote for final 3 where it is most valuable, while keeping pressure on coherent worlds.
🧠
Raise hand to vote yes on Grace. Already 3 votes (Frank, Charlie, David ghost), mine seals execution. Gets us to favorable final 3 with Demon + Minion + 1 good.
🧠
We already have more than enough votes on Grace. I will conserve my single ghost vote for the final day or for a close, decisive execution tomorrow if Grace dies good.
🧠
Votes are already sufficient to execute Grace, so I should conserve my one ghost vote while reinforcing the logic that this is the cleanest test and setting a clear pivot plan.
🧠
Lock in the execution on Grace now while we have the numbers; it is the highest information, lowest risk line, and my ghost vote ensures it goes through.
🧠
Lock in the cleanest execution that resolves multiple claim clashes; prevent last-second derail; keep vote on Grace to create a decisive fork for final days.
🧠
Try to prevent or at least control the narrative after my execution: lock in a strict Eve-versus-Charlie solve tomorrow and stop wasted dead votes today.
🧠
Affirm pact to Grace to prevent her swaying votes off, ensure her execution (likely good) to reach 3 players, then N3 kill Frank for 2-player evil win.
🧠
Reinforce the current vote, lock in the pact for tomorrow, and conserve my ghost vote for the final day where it is most valuable.
🧠
Lock in Grace execution via bluffs (Invest+Chef). Removes threat if evil; if good, pact sets up Eve(Demon fakeout) vs Charlie tomorrow. Demon safe, progress to 3 players.
🧠
We already have enough living votes to execute Grace. I will not waste my single ghost vote; save it for the final day where it can decide the game.
🧠
We already have enough votes on Grace; I should conserve my single ghost vote for a close endgame decision tomorrow or final 3.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in the plan, discourage chaotic late nominations, and keep town focused so we do not waste the day and give demon room to maneuver.
🧠
Lock in the plan: no extra nominations, no ghost votes, let Grace die as the clean test, and commit publicly to Eve versus Charlie tomorrow if needed.
🧠
I am likely dying today. I need to lock town into the correct next execution and prevent tie nominations or wasted ghost votes.
🧠
Let Grace execute (framed Spy). 4 alive → exec →3 → night kill Frank →2 evil (me+Eve), win. Reinforces pact, no disruption needed with 1 tick left.
🧠
Do not muddy the vote or risk a tie. Let Grace be executed as the clean test, preserve my ghost vote for the forced Eve-versus-Charlie decision tomorrow.
🧠
Grace exec as planned test. If good (likely), my bluff exposed, they exec me tomorrow per pact/suspicions, Demon survives to final 2 vs Frank. No disruption needed, pact holds.
🧠
Reinforce the pact, prevent last second tie nominations, and conserve my ghost vote for the Eve versus Charlie decision tomorrow.
🧠
Lock in the plan, discourage tie-making nominations, and preserve my ghost vote for the decisive final day if the game continues.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 3
📜
Storyteller
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Frank to silence him day4. With Grace dead (Spy), 3 left. Silenced Frank can't push pact; Charlie/me control day4 discussion to execute him, reaching 2 players (both evil) for win.
📜
Storyteller
Eve
You chose to poison Frank.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
With 3 alive (me, Eve minion, Frank good), kill Frank to go to 2 players (me+Eve), achieving win condition: Demon alive at 2 players left. Bypasses day 4 pact execution risk.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Charlie
You chose to kill Frank.
🏁

Game Over

Two Players Left
Winner: Evil