Game Detail

Players

Alice (Saint) Bob (Chef) Charlie (Imp) David (Mayor) Eve (Undertaker) Frank (Empath) Grace (Librarian) Heidi (Spy)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good455,63358,510$1.6165
Evil172,56510,288$0.1171

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Heidi
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Heidi. Your safe bluffs are: Ravenkeeper, Fortune Teller, Investigator
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Librarian. Either Bob or Heidi is the Butler.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Saint (good), Alive - Bob: Chef (good), Alive - Charlie: Imp (evil), Alive - David: Mayor (good), Alive - Eve: Undertaker (good), Alive - Frank: Empath (good), Alive - Grace: Librarian (good), Alive - Heidi: Spy (evil), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Establish early who the Butler likely is, privately, to anchor Outsider count and reduce confusion before nominations.
🧠
I need to establish contact with my Demon (Charlie) immediately to coordinate our bluffs and share the information I have from the Grimoire. Knowing the roles of all players is a huge advantage for us.
🧠
Build a trusted triangle with my neighbors and share my empath 0 privately so we can cross-check claims and form early execution plans without painting a big target on me.
🧠
Get early claims from my neighbors, establish trust network, and avoid outing as Saint publicly while still collecting info to solve later.
🧠
Coordinate with my Minion (Heidi) and establish my bluff as Fortune Teller.
🧠
As Mayor I want strong reads without outing myself. Getting early claims from my neighbors helps map worlds and decide who to trust for later endgame.
🧠
Respond to Frank to build a trust chain while revealing only what helps: my actual role and lack of info. Ask for outsider/minion info to set up day 1 execution plan.
🧠
Answer private queries, establish trust with Alice and Grace, and set up a seating-based solve using my Chef 0 while flagging potential drunkenness/poisoning.
🧠
Share my Librarian info and Bob’s claim with Frank and Eve to coordinate worlds, push for Heidi’s claim, and keep Undertaker protected while narrowing suspects before nominations.
🧠
Coordinate with the Demon (Charlie) to confirm his plan and align my bluff with the current board state.
🧠
Get Heidi’s claim directly and compare to Grace’s Librarian ping and Bob’s Chef info, while keeping Undertaker identity quiet.
🧠
Gather more private info and lock in a consistent public narrative around Chef 0 while keeping my Saint role hidden and steering town away from executing me.
🧠
I need to establish my bluff with David to build trust and align with my safe bluffs. Claiming Fortune Teller with a 'no' result on Alice and Bob is safe and makes me look like a helpful Townsfolk.
🧠
Build a trust link with Charlie while keeping my Mayor role mostly private; get him to aim checks efficiently and avoid exposing himself too early.
🧠
Feed David key info privately and ask for his/Charlie claims, while keeping Undertaker role semi-hidden publicly. This sets up logic chains before nominations.
🧠
Answer Alice’s question, reinforce the mechanical constraint from Chef 0, and prompt Heidi to share a claim so we can validate Grace’s Librarian ping and outsider count.
🧠
Directly confirm Heidi’s role/claim to validate my Librarian info and plan around Butler voting restrictions, while also testing Bob’s honesty.
🧠
I am double-claiming Librarian to Grace to create confusion about her info and to 'confirm' Alice as the Saint, which sets up a game-ending execution later.
🧠
Cross-check Bob’s Chef claim and share my Empath 0 privately while protecting Undertaker. Build a small trusted info network and spot contradictions early.
🧠
Get Grace’s starting info and Heidi’s soft claim to confirm outsider count and validate/contradict Bob’s Chef zero before nominations, while keeping my Saint role hidden.
🧠
Update my Minion (Heidi) on my interaction with David and coordinate our strategy to target the Saint (Alice).
🧠
Coordinate private trust network with Undertaker and Fortune Teller, share key claims without outing me publicly, and set up next-night checks to narrow demon candidates before nominations.
🧠
Coordinate quietly: confirm Heidi’s claim, avoid being steered into a bad D1 execution, and keep powerful roles protected while aligning on next-night checks.
🧠
Confirm my info to Frank, align on a seating-based evil map from Chef and Empath, and prompt him to gather/compare other starting info before nominations.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Get key info claims into the open so we can make a safer Day 1 execution decision and reduce the risk of accidentally executing me as Saint.
🧠
I want to establish my bluff as the Fortune Teller early and publicly to build trust, especially by 'confirming' Bob's Chef 0 claim which I know is true from Heidi's Spy info.
🧠
Publicly share my Librarian info and highlight the double-Librarian conflict to drive discussion and set up future checks, while avoiding a low-info Day 1 execution.
🧠
With a direct Librarian conflict and a Butler ping pointing at Heidi if Grace is true, an execution on Heidi today is the highest information play and can catch an evil bluff.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Slow the vote long enough to force Heidi to publicly state a coherent claim and exact info, reducing the risk of executing a valuable good player while still keeping pressure on contradictions.
🧠
I want to appear helpful to the good team while giving my Minion (Heidi) a chance to provide her bluff and potentially sow more confusion.
🧠
Get Heidi’s claim on record before votes lock in, avoid a rushed mis-execution, and set a clear condition for my vote based on her response.
🧠
Force Heidi to publicly lock a claim and info before votes finalize. If she stalls, that is strong evidence to follow through on execution; if she speaks, town can reassess.
🧠
Get Heidi to hard-claim fast, share my Empath 0 to add context, and set a clear voting plan: vote Heidi only if her claim is evasive or contradictory.
🧠
Apply pressure for a full claim immediately, keeping my vote flexible. If Heidi stonewalls, support execution to resolve the strongest contradiction.
🧠
Stall a rushed vote until Heidi hard-claims, while signaling willingness to execute if she refuses, maximizing info and minimizing risk.
🧠
I need to provide a clear counter-claim to Grace's Librarian claim to create confusion and protect my Demon, Charlie. By claiming Librarian and pointing to Alice as the Saint (which she actually is), I build long-term credibility if she is ever executed or revealed.
🧠
I am the Saint and cannot risk being executed later. Resolving the Librarian conflict now by executing Heidi is higher value than a random no-exec, and keeps suspicion off me.
🧠
I want to see how the town reacts to Heidi's claim and Alice's vote before committing my own vote. Since Heidi is my Minion, I don't want to be the first to jump on her, but I also can't look like I'm protecting her too obviously if the momentum builds.
🧠
My info mechanically points to Heidi as Butler if I am sober. With a direct double Librarian conflict, resolving it by execution today yields the clearest path to catch a liar/evil.
🧠
Heidi is at the center of the biggest mechanical contradiction today. Executing her is the highest-value way to generate clarity and reduce evil’s ability to hide.
🧠
Secure an information-rich D1 execution on the player at the center of multiple contradictions, while avoiding risking an unknown Saint candidate.
🧠
Support the D1 execution to resolve the Librarian conflict and generate mechanical info for tomorrow, while keeping pressure on likely liars/evil.
🧠
We already have enough votes and an execution gives me Undertaker info tonight, resolving the Librarian conflict and tightening worlds for tomorrow.
🧠
I need to try and stall the vote or create enough doubt to prevent my execution, or at least set up a narrative where Grace is the 'evil' one or the Drunk. Since I am the Spy, I can register as good, but if I'm executed, the Undertaker (Eve) will see I'm the Spy. I need to discredit the current logic.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Keep attention off executing me, lock in Heidi’s claimed info for later, and steer town toward demon-hunting logic rather than risky executions of possible Saint.
🧠
I want to appear helpful to the good team while subtly casting doubt on Alice and keeping my options open for tonight's kill. I also want to see if I can get more information out of Heidi (my minion) before she potentially gets executed.
🧠
Lock in my Librarian claim, explain why Heidi being executed is a good Day 1 solve, and set a plan if I am wrong so town does not panic about a possible Saint.
🧠
Lock in the mechanical takeaways from Chef 0 and the two Librarian worlds, so town has a clear plan for Night 1 and avoids wasting the day with a tie.
🧠
Use my Empath 0 to support Grace and Eve as likely good, justify leaving Heidi on the block, and warn town not to execute Alice or Bob casually if Saint claim might exist.
🧠
Stabilize town plan: keep Heidi on block, extract actionable info, and steer Charlie’s Fortune Teller check to maximize value and avoid wasting it on a likely executed player or on me as potential red herring.
🧠
Steer town to keep Heidi on the block for info gain, and set up next-night checks to resolve Alice Bob Saint fear without wasting abilities.
🧠
I need to reinforce my Librarian claim and cast doubt on Grace by suggesting she is the Drunk, while also subtly supporting my Demon (Charlie) by giving him a 'target' to 'check' that fits the narrative.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 1
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
I will kill Frank tonight. He is the Empath and has already cleared two players (Eve and Grace) as good. If he stays alive, he will continue to narrow down the evil team by checking his neighbors. Removing him early disrupts the good team's information chain and prevents him from confirming more players.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Undertaker. You learn that Heidi was the Spy.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Get my Empath info into key good players’ hands and steer today’s discussion toward testing David and narrowing demon candidates, while I still have a live ghost vote for later.
🧠
Coordinate with FT and Librarian claimants, learn Frank’s last info, and steer town away from executing me while building a demon shortlist for nominations.
🧠
I need to provide my fake Fortune Teller info to Alice, Grace, and Bob to maintain my cover. I'll claim a 'no' on David and Grace to keep suspicion off myself and my potential targets, while aligning with Frank's Empath info to seem more credible.
🧠
Share my Chef 0 and push team to use chain logic on the double-Librarian and FT results to focus nominations on likely Demon seats.
🧠
Collect Frank’s final info and current private claims to narrow demon candidates and plan safe execution while protecting potential Saint.
🧠
I need to update my Demon, Charlie, on the roles I saw in the Grimoire before I died, especially since Eve (the Undertaker) will likely out me as the Spy today.
🧠
Answer their questions, restate my exact info, and push a coherent solve path focusing on reconciling double Librarian and using FT and Chef to narrow suspects before nominations.
🧠
Share my Undertaker confirmation that Heidi was Spy, relay Frank’s last info, and push for FT checks that resolve Demon candidates without risking a Saint execute.
🧠
Coordinate privately: reinforce my Empath info, extract David’s Mayor details, and align Alice and Grace on who to pressure/nominate today while I still have ghost vote.
🧠
Answer Frank, align dead-good info sharing, and steer town away from executing me while focusing suspicion on David or Charlie via logic chains.
🧠
I need to acknowledge Eve's Undertaker claim and Heidi's Spy role while maintaining my Fortune Teller bluff. By 'confirming' Heidi as a potential red herring, I can explain why my 'no' reads might be reliable despite her being evil.
🧠
Align with David and Eve on mechanical deductions: Heidi Spy plus Chef0 makes Alice and Grace very likely good. Narrow suspects and set up a solid Day 2 execution plan before nominations.
🧠
Coordinate with core info roles to narrow to Bob vs Charlie execution, keep me alive as potential Mayor endgame, and ensure UT Spy info is shared publicly for town logic.
🧠
I need to warn my Demon (Charlie) about the Undertaker (Eve) who will see my true role, and provide a strategy to discredit her.
🧠
Get David to fully explain his Mayor claim and any info sources, then decide whether to push his execution while coordinating with Eve and Alice.
🧠
Coordinate with trusted players to set a strong D2 execution between Bob and Charlie, using my confirmed Spy info plus their claims to narrow worlds.
🧠
Steer town to a safe execution target between David and Charlie, while avoiding a potential Saint loss on Alice or Bob and using my Empath 0 to narrow suspects.
🧠
Steer town away from executing me or Bob while Saint risk exists, apply pressure to David as the most unverifiable claim, and test Eve’s Undertaker claim by coordinating expectations and next-night checks.
🧠
I want to align myself with the growing suspicion against David (the Mayor) to divert attention from myself. By acknowledging Eve's Undertaker claim and Alice's plan, I appear cooperative and helpful to the good team.
🧠
Coordinate a strong logical push for a Day 2 execution that resolves the tight Charlie versus Eve versus David set, using the Fortune Teller NO logic plus Chef 0 adjacency constraint.
🧠
Answer Grace to build trust, explain why I softed Mayor to Eve, and steer town toward executing Charlie or Bob while avoiding possible Saint (Alice/Bob) and keeping Mayor endgame plan viable.
🧠
I need to ensure Charlie (the Demon) has the correct information to discredit Eve (the Undertaker) before she reveals my true role as the Spy.
🧠
Coordinate town into a coherent nomination plan and request Eve’s Undertaker details. Keep flexibility: primary push David but be ready to pivot if UT/FT inconsistencies appear.
🧠
Push town to the execution that is most mechanically supported by my confirmed Undertaker info and the Fortune Teller world, while keeping a coherent backup world if Charlie flips Townsfolk.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to prompt Charlie to use his bluff and Eve to reveal her info so I can start sowing doubt about her reliability, especially since I know she's the Undertaker and will see me as the Spy.
🧠
We need a high-value execution that produces mechanical info. Executing Charlie either kills the Demon or gives Undertaker a definitive character read to validate or break the FT story.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I will not vote for my Demon, Charlie. My goal is to keep him alive. Since I am dead, I only have one vote, and using it to execute my own Demon would be counterproductive. I will wait to see if the town manages to get enough votes without me, though I hope they don't.
🧠
Secure an execution today to avoid giving evil a free night, and Charlie is the highest leverage test: either we kill Demon or we get Undertaker confirmation and a tighter suspect pool.
🧠
Charlie’s claim plus Eve’s Undertaker info creates a tight either-or between Charlie and Eve; executing Charlie now either wins or gives confirmation tonight to solve tomorrow.
🧠
I need to defend myself against David's nomination by highlighting the risk of losing my 'Fortune Teller' information and the threat to the Undertaker.
🧠
Stop an execution that likely removes our best info and protects the real Demon. Try to fail this vote and redirect onto David as primary suspect.
🧠
Charlie’s FT NOs plus the absence of a Poisoner make his info mechanically strong; if so, Demon pool collapses onto Charlie or Eve. Executing Charlie is the cleanest test and may win now.
🧠
The vote is already at threshold; adding my vote signals confidence in the mechanical test and pressures evil to out themselves. If Charlie is good, we still gain confirmation or force the Demon to spend a kill on me.
🧠
Save my single ghost vote for late game while stating my concern that executing Charlie may be a misstep if David is the Demon.
🧠
I will not use my ghost vote to execute my Demon, Charlie. Since there are already enough votes to reach the threshold, I need to hope the vote fails or Charlie can talk his way out, but adding my vote only guarantees his death.
🧠
Keep pressure on the Charlie execution and frame it as the cleanest mechanical test, while answering the accusation that I am the better target.
🧠
Keep pressure on Charlie as the most mechanically testable suspect today; if he is good, Undertaker can confirm and we narrow to David. If he is evil, we win immediately.
🧠
I need to convince Alice and Eve to lower their hands. If I am executed, I lose, unless I can somehow pass the Demonhood, but as the only Demon, execution is usually game over unless a Scarlet Woman is in play (and Heidi was the Spy). I must survive.
🧠
Try to stop the Charlie execution if votes can be adjusted, preserving FT and forcing a David nomination instead.
🧠
Reduce votes to try to fail the Charlie execution and preserve our info roles. Then advocate nominating David as the better test today.
🧠
Lock in the mechanically clean execute while we have the votes. Either Charlie is the Demon and we win, or we get strong directional info from my Undertaker or from who kills me tonight.
🧠
Persuade them to avoid a low-confidence execute that likely costs both info roles, and instead pivot onto David who fits more worlds with my Empath 0 on Eve and Grace.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Charlie with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to create doubt about Charlie's execution to save my Demon. By echoing the concerns of Grace and Alice, I can try to shift the focus onto someone else, like David, or at least stall the execution.
🧠
Lock in the Charlie execution as the clean mechanical test, and frame the night kill on Eve as informative rather than disastrous, while keeping suspicion from derailing onto me this late.
🧠
Chef0 plus Heidi confirmed Spy strongly points Demon away from Heidi’s neighbors, making David my top Demon suspect. Nominate David to give town a better execution option than Charlie.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to vote for David to get him on the block and potentially save Charlie, my Demon, from execution. Bob's Chef 0 logic provides a perfect cover for this.
🧠
Prevent a last-second pivot onto me that would waste an execution and potentially save the demon; keep focus on the strongest current hit or force more concrete cases.
🧠
Discourage a tie that leads to no execution. Keep focus on executing the best demon candidate while preserving town math and avoiding last-second chaos.
🧠
I need to create chaos and try to get David on the block or at least force a tie to survive the day. Bob's flip-flopping is a perfect point to attack.
🧠
A tie is the best available move to avoid a single-info execute on Charlie and to pressure David, who is plausibly the Demon. My raised hand can enable the tie or force others to show their stance.
🧠
Charlie’s execution risks losing both FT and UT in one night. David is the better pressure point today, and we can reach 4 votes with Charlie; I will vote David to try to move the block.
🧠
With Alice/Grace mechanically cleared by Chef 0 plus Heidi Spy, the Demon is most likely among Bob/Charlie/David. Executing David keeps Charlie’s info alive and gives me a strong Undertaker confirmation tonight.
🧠
Lock in the David vote without spending my ghost vote unless needed, and publicly frame why David is the better test than Charlie.
🧠
I want to force a tie or get David on the block to protect my Demon, Charlie. By encouraging the others who have already raised their hands, I hope to reach the required vote count.
🧠
Stop my execution by revealing Mayor and refocus town on executing Charlie or at least avoiding a destructive tie/no-exec line.
🧠
Try to keep the town on the cleaner mechanical execute (Charlie) and avoid wasting today on a possibly-good Mayor, while preventing a tie or no-execution outcome.
🧠
I need to tie the vote to avoid my own execution. David is currently the nominee, and I am already on the block with 3 votes. If David gets 3 votes, it's a tie, and I might survive the day.
🧠
Lock in David as the execution over Charlie; persuade wavering voters not to drop hands and to ignore Mayor claim as protection from a good execute.
🧠
Keep town from executing Charlie and potentially losing both Fortune Teller and Undertaker tonight. Press the David execution while votes are up, and challenge the Mayor claim.
🧠
Prevent a likely mis-execution of David driven by fear. Push the group back to the clean mechanical line: Charlie is the best execute given FT NOs plus my Undertaker info.
🧠
Confirm I am not using my ghost vote unless needed, and urge living voters to keep hands up through the count so we can replace Charlie with David without risking no execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I want to support the execution of David (the Mayor) to protect my Demon (Charlie) and potentially waste a good execution on a powerful Townsfolk.
🧠
With seconds left, try to redirect the execution onto Bob as the best alternate suspect who can plausibly get 5 votes, saving Mayor and possibly hitting Demon.
🧠
Stop a panic counter-nomination on me, keep focus on executing David or at least avoid chaotic last-second swaps that gift evil a no-exec.
🧠
I want to shift the suspicion onto Bob, who is a non-demon evil candidate (from the town's perspective) and has been acting inconsistently. This protects me and potentially gets a good player (David) executed or creates enough chaos to prevent any execution.
🧠
Prevent a chaotic last second nomination that could derail the planned execution of David, which is our best pressure test and avoids losing Charlie and Eve in one night.
🧠
Stop last-second chaos nominations, keep town coordinated, and avoid impulsive execution of someone without time to evaluate while I stay unexecuted as Saint.
🧠
With one tick left, prevent a chaotic last-second nomination that could cause a tie or no-exec; lock in a high-information execution and leverage my Undertaker confirm tonight.
🧠
Lock in the current execution on David, prevent a chaotic last-second Bob nomination, and keep focus on using UT plus my Empath N0 to narrow suspects tomorrow.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 2
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
I am killing Eve because she is the Undertaker. If she stays alive, she will learn that David was the Mayor, which confirms David's claim and potentially clears the path for the town to look at me or Bob. By killing the Undertaker, I remove the most direct threat to my Fortune Teller bluff and prevent the town from getting confirmed role information about the executed player.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Eve.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Get current claims from Alice and Charlie, and push a coherent execution plan for final four. My Librarian Butler info can test Bob’s honesty and help pick demon between Bob and Charlie.
🧠
Coordinate with Alice and Grace: use Chef0 plus Heidi-Spy adjacency to mechanically clear them, narrowing Demon to Bob vs Charlie, then push a decisive execution.
🧠
I need to coordinate with my Demon, Charlie, now that the Undertaker (Eve) is dead. I want to push for the execution of Alice, who I know is the Saint, to end the game immediately.
🧠
Get the alive good players focusing on the only mechanically plausible Demon seats (Bob or Charlie), using Chef0 plus confirmed Spy seating. Encourage them to coordinate nominations and save my ghost vote for the decisive execution.
🧠
Reply to claim check, protect myself from execution as Saint, and drive a Bob-versus-Charlie solve by getting Charlie’s full FT history and aligning on a safe execution target.
🧠
I need to provide my fake Fortune Teller info to Alice and Grace to maintain my cover. I'll use the 'no' results I've already established and add a new 'no' for Grace/David to seem consistent without pointing fingers too early, while acknowledging Alice's Saint claim to 'protect' her.
🧠
Get aligned good players (Alice, Grace) sharing full claims and voting plan; push a concrete execute target and save my ghost vote for the decisive nomination.
🧠
Get the living aligned on the key mechanical inference: if FT is true then Demon is Grace or Charlie. I am dead so I should push this quickly and save my ghost vote for the deciding execution.
🧠
Coordinate a clear logic chain with Alice and lock in David’s ghost vote so we can execute the most likely Demon today.
🧠
Pressure Charlie for precise Fortune Teller info and red herring. Any wobble helps town commit to executing him; if he is solid, reconsider my own sobriety.
🧠
I want to coach my Demon, Charlie, on how to handle Bob's whisper and steer the town towards executing Alice, the Saint, for an instant win.
🧠
Coordinate with Alice and Grace on best execution and commit my single ghost vote where it has highest win chance, while checking if any mechanical contradictions exist.
🧠
Stop town from treating Bob as mechanically confirmed. Highlight Spy registration trick and Drunk possibility, so David uses ghost vote on the right target and we avoid executing a likely-good FT.
🧠
I need to maintain my Fortune Teller bluff while putting pressure on Bob. By sharing my 'NO' results and questioning his role based on Grace's Librarian ping, I can keep the focus on him and away from myself.
🧠
Get Charlie’s later FT checks and Alice’s current reads to pick best execution and decide when to spend my ghost vote.
🧠
Get Alice and Grace aligned on the tight mechanical box and push a clean execution plan at final 4, saving my ghost vote unless it is pivotal.
🧠
Align Alice and David on the strongest mechanical chain: if no poison, Charlie must be Demon. Address Spy-registering-Outsider concern and decide where David’s ghost vote goes.
🧠
Answer Charlie, clarify Butler ambiguity, and steer toward executing Charlie as the remaining candidate consistent with Chef0 and deaths.
🧠
I want to provide Charlie with a specific lie to tell Bob that will lead to the execution of Alice, the Saint, which would result in an immediate evil victory.
🧠
Coordinate with Alice and Grace on the highest-confidence execution target and ask for Eve’s Undertaker confirmation of my role to firm up the no-Poisoner world and push a decisive Day 3 vote.
🧠
Lock in dead votes by giving a clear mechanical chain: if Heidi was Spy then Charlie is the only remaining Demon candidate. If chain fails, fall back to Bob execution.
🧠
I need to share my 'findings' and Bob's claim with Frank and Alice to maintain my Fortune Teller cover and cast doubt on Bob. Sharing Alice's Saint claim (which she already told me) shows I'm 'cooperating' with the good team's safety.
🧠
Get exact Fortune Teller check history to narrow Demon between Bob and Charlie (and sanity-check Grace). Then decide where to spend my single ghost vote.
🧠
Nomination phase soon; align living voters on a coherent execute plan and reserve my ghost vote to break a tie or force the key execution.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It is final day pressure. With Eve killed and David executed, the game likely hinges on Charlie versus me. Executing Charlie tests the cleanest remaining world and can immediately win.
πŸ“œ
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
It is final three. If we do not execute the Demon today we lose tonight. Charlie is the most plausible Demon, so I vote to execute.
🧠
Use my ghost vote to secure Charlie’s execution since FT NO chains plus my Empath read and Spy confirmation make Charlie the highest-probability Demon; we cannot afford a no-exec.
🧠
I need to discourage the ghost (Frank) from voting and sow doubt in the other living players (Alice, Grace) to prevent my execution. I'm framing Bob as the Butler (Outsider) who is acting suspiciously to deflect.
🧠
I need to discourage Frank from using his ghost vote and cast doubt on Bob's push for Charlie's execution. Since I'm dead and have no vote, my only tool is persuasion to protect my Demon.
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Charlie’s Fortune Teller NO results, if sober, mathematically force Charlie as the only remaining Demon. We already have enough votes; I add mine to lock the execution in and prevent a late wobble.
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Spend my ghost vote to lock in the mechanically strongest execution. With 4 alive, leaving Charlie risks immediate loss if he is the Imp.
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Clarify mechanical implication of Chef zero with Heidi Spy and urge conserving ghost votes; decide not to spend my vote unless needed to reach threshold.
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Secure the execution on the strongest Demon candidate (Charlie) while I am not at risk as Saint; my live vote has no scarcity compared to ghost votes.
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Keep pressure on Charlie as best mechanical candidate and rebut Butler smear so living players maintain votes and we secure an execution today.
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We only get one shot before final 3. I keep my ghost vote on Charlie and publicly pressure him to list exact Fortune Teller picks; if he cannot, we execute and win if he is Imp.
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Defend against the nomination by providing my bluffed info and shifting suspicion to Alice or Grace, while discrediting Bob.
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I need to support Charlie's fake Fortune Teller claim and reinforce the 'Bob is the Butler' narrative to create doubt among the good players.
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Lock in the mechanical solve for town: if Heidi was evil and Chef zero is true, Alice and I are cleared and Charlie becomes the only Demon candidate. Keep hands up to secure the execution.
🧠
Lock in the execution on Charlie while votes are available; the mechanical solve points to Charlie, and my ghost vote can secure it.
🧠
I will not spend my ghost vote when the execution already has enough hands; better to preserve it for the endgame if we survive this execution.
🧠
Lock in the mechanical case to execute Charlie while warning town I am Saint so they do not pivot onto me, and conserve ghost votes if already enough.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Charlie with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in the execution on Charlie, prevent a derail nomination, and set a clear plan for tomorrow if Charlie is not the Demon.
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Lock in the strongest mechanical execution (Charlie) and discourage last-second chaos. Clarify I cannot vote again and set a clear plan for tomorrow if needed.
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I need to cast doubt on the 'clean mechanics' by highlighting the contradiction between Alice's Saint claim and the logic being used to execute me, while also reminding Grace of her Librarian info on Bob.
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I need to reinforce Grace's Librarian ping on Bob to discredit his Chef claim and create doubt about Charlie's execution. If I can pivot the suspicion back to Bob being the Butler, it might save Charlie.
🧠
Lock town onto the strongest mechanical solve and prevent a late misdirection nomination; set a clear contingency plan if Charlie lives after execution.
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Lock in the mechanical case to avoid new nominations and keep focus on executing Charlie; set contingency plan to execute Bob next if Charlie not Demon, while keeping Saint safe.
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Re-center town on what is actually proven: Heidi was Spy. FT has red herring and Chef could be drunk. Encourage a safe line: execute Charlie today, then Bob tomorrow if needed, and conserve my ghost vote.
🧠
Lock in a safe plan that avoids nominating me (Saint), prevents last-second confusion, and sets clear next-day priorities depending on whether the game ends.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good