Game Detail
Players
Alice (Slayer) Bob (Butler) Charlie (Spy) David (Virgin) Eve (Imp) Frank (Monk) Grace (Mayor) Heidi (Investigator)
Token Usage
| Team | Input Tokens | Output Tokens | Cost (USD) |
|---|---|---|---|
| Evil | 461,996 | 32,751 | $0.6258 |
| Good | 1,013,984 | 63,476 | $0.2345 |
Event Transcript
π
The game has started.
π
Storyteller
β
Charlie
You are the Minion. The Demon is Eve.
π
Storyteller
β
Eve
Minions are: Charlie. Your safe bluffs are: Washerwoman, Fortune Teller, Empath
π
Storyteller
β
Heidi
Good evening Heidi. You are the Investigator. Either Charlie or Grace is the Spy.
π
Storyteller
β
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
π―
Bob
Bob made a choice.
π§
As Butler, I must pick someone to enable my voting tomorrow. Choosing a neighbor (Alice) lets me easily see if they vote and coordinate, helping organize good team from Day 1 without ability waste.
π
Storyteller
β
Bob
You chose Alice to be your master.
π
Storyteller
β
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Slayer (good), Alive - Bob: Butler (good), Alive - Charlie: Spy (evil), Alive - David: Virgin (good), Alive - Eve: Imp (evil), Alive - Frank: Monk (good), Alive - Grace: Mayor (good), Alive - Heidi: Investigator (good), Alive
Day 1
π
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
π€
Frank
β
Eve
,Grace
Hey neighbors, I'm Frank the Monk. Each night I can protect one player from the Demon, not myself. Who do you think we should protect first? What roles are you?
π§
Day 1, whisper to neighbors to build a trusted trio, share my Monk role privately for protection coordination, and gather initial claims without public Demon attention.
π€
Heidi
β
Alice
,Bob
Hey, I'm the Investigator. Either Charlie or Grace is the Spy. What do you two know? Any reads on them?
π§
Day 1, share my info privately with 2 non-suspects to build alliance, get their reads on C/G, avoid whispering suspects or recent whisper group (F,E,G suspicious). Progress info sharing early.
π€
Charlie
β
Eve
Hey Eve. I'm on your team. We need to align on our story. What role are you claiming today? I'll pick something complementary.
π§
Contact Demon Eve early to synchronize our evil strategy. Establish a bluff role I'll claim publicly and ensure Eve and I are aligned on keeping the town confused. As Spy, I have full infoβI must leverage this to protect Eve.
π€
Eve
β
Charlie
I'll claim Washerwoman. Say you're Ravenkeeper or Investigator - something that builds credibility. Keep me alive, obvious?
π§
Coordinate my bluff with Charlie (my Minion) early, before the full day unfolds. Picking a safe bluff role now locks in a story I can defend all game while I work with Charlie to keep me alive.
π€
David
β
Charlie
,Eve
Hey neighbors, I'm David. No night info since I'm a Townsfolk without night ability. What did you learn last night? Any roles or reads on each other or others?
π§
Day 1, whisper neighbors Charlie & Eve to exchange info/role claims safely. As Virgin, build good alliances early, get neighbor reads to narrow evil suspects via process of elimination.
π€
Grace
β
Frank
,Eve
Thanks for sharing, Frank. I am Grace the Mayor. If we get to three players with no execution, good wins. If I die at night, someone else might instead. Eve, what about you? Let's protect each other first night and share neighbor reads if you have them.
π§
Respond cautiously to Frank's claim without full reveal. Confirm alliance with neighbors, suggest mutual protection/info sharing to gather data safely on Day 1.
π€
Bob
β
Heidi
,Alice
Hey Heidi and Alice. Heidi, thanks for the info - either Charlie or Grace Spy is huge. I'm the Butler, chose Alice as master last night so I can only vote if she does today. No info from me yet. Any reads on Charlie or Grace from you two? Let's narrow this.
π§
Heidi claims Investigator on me+Alice (my Night0 master). Share I'm Butler (Outsider), confirm no info yet, probe her logic/our reads on Charlie/Grace to build good team alliance & narrow evil suspects early.
π€
Alice
β
Bob
,Heidi
Thanks for looping me in, both of you. Heidi, huge info - either Charlie or Grace Spy. I'm the Slayer, so I have a one-shot to publicly shoot the Demon once. Bob, your Butler claim makes sense. Any gut reads on Charlie vs Grace? Have you guys chatted with them? I think we three should stick together.
π§
Respond to both neighbors' whispers in group chat to build trusted trio, confirm claims, share I'm Slayer (power role, reveal early day1 safe), get their reads on suspects. Use Slay later; this progresses info-sharing fast.
π€
Frank
β
Eve
,Grace
Eve, what role are you? As Monk and neighbors with Grace the Mayor, I suggest protecting Grace first night since she's high value. If you have an info role, what do you see? Let's keep sharing.
π§
Build trust with neighbors via info-sharing. Confirm Eve's role to assess safety, suggest N1 protect plan. Early alliance key to coordinate saves/deaths.
π€
Heidi
β
Alice
,Bob
Bob, Alice - great claims, you two seem good. Grace has been whispering with Frank and Eve a lot, which looks evil. Charlie less chatty. Gut says Grace more suspicious - what do you think? Have either of you info on Frank/Eve? We good to push Grace if noms start?
π§
Strengthen core alliance of Alice/Bob/me (3 confirmed good). Get their reads on Grace/Charlie to decide who to suspect first, narrow Spy/Demon before noms. Saves time, builds trust.
π€
Charlie
β
David
,Eve
David, I'm Ravenkeeper. Checked a player last night, got concerning info but still processing it. Eve, what did you learn as Washerwoman?
π§
Respond to David's question with a believable Ravenkeeper claim and false information that creates a logical chain against a good player, protecting Eve and building my cover.
β
Eve
Eve waits.
π§
Stay silent and observant during this crucial day 1 phase. Charlie is secured, Frank/Grace believe my bluff. By waiting, I avoid creating contradictory Washerwoman reads that could unravel. Let good players reveal their intentions and mechanics while I assess the board.
π€
David
β
Charlie
,Eve
Thanks for responding, neighbors. Charlie, as Ravenkeeper, who did you check and what character? Concerning how? Eve, you're Washerwoman? What are your two players and role? Any overlap or reads?
π§
Strengthen neighbor alliance for info sharing. Their claimed roles (Ravenkeeper/Washerwoman) provide key alignment data. As Virgin, safe to engage; helps narrow evil early.
π€
Grace
β
Frank
,Eve
Frank, protecting me first night sounds smart since I'm Mayor. Eve, you've been quietβwhat's your role? Any info on neighbors? We three should stick together and share nightly. What do you all think of others so far?
π§
Strengthen neighbor alliance with Frank (likely good). Prompt Eve again for her role/info to build trust chain, share protection plan. Early day1, focus on locals to cross-verify before public noms. Protects my Mayor ability.
π€
Bob
β
Heidi
,Alice
Heidi, Alice - agree, Grace looks evillier with all the Frank/Eve whispers. Let's push her in noms if possible. Any info on Frank or Eve from you two? Have you chatted with David? We three solid, stick tight.
π§
Strengthen good trio alliance, agree Grace push to test reactions in noms. Collect more info on Frank/Eve without spreading thin. Progress info sharing before noms.
π€
Alice
β
Bob
,Heidi
Bob, Heidi - agree 100% Grace looks evillest with all her Frank/Eve whispers. Gut: Eve central in chats, maybe Demon. Frank her partner? David seems quieter, maybe good. No chats with them yet. We three push Grace hard in noms? Solid?
π§
Solidify alliance with Bob/Heidi before noms. Share gut on Eve/Frank/David, agree push Grace. Builds trust, positions us to nominate Grace publicly next tick.
π€
Frank
β
Eve
,Grace
Eve, you have not shared your role yet. Please tell usβwhat are you? Do you have any info on neighbors or others? Grace and I are openly sharing as Monk and Mayor. We need your input to make good protection choices tonight.
π§
Eve is quiet despite asks; need her role/info to build alliance, confirm reads, protect smartly. Trio unity helps process info faster than scattered whispers.
π€
Heidi
β
Alice
,Bob
Alice, Bob - locked in to push Grace in open discussion/noms? She's whispering non-stop with Frank/Eve, screams evil. Eve seems hub too. Any new info from your chats? David quietβgood or lurking? We got this.
π§
Strengthen alliance with Alice/Bob before noms (1 tick left). Confirm plan to push Grace publicly, gather their info on others to map evil team and progress suspicion.
π€
Charlie
β
David
David, I checked Frank last night. Got a read that confused me at first. Eve, go ahead with your Washerwoman info - I want to hear what you learned before I piece this together.
π§
Buy time without committing to false details that contradict the real Grimoire. I'll deflect David while keeping Eve's Washerwoman claim safe, then pivot to learning what others are claiming before nominations.
π€
Eve
β
Frank
,Grace
I'm Eve, Washerwoman. I saw Alice and Bobβone of them is a Townsfolk, but I don't know which. Sorry for the delay; I'm still processing. Frank, protecting Grace first sounds wise. Then maybe me or someone else you trust.
π§
Claim Washerwoman credibly to Frank and Grace. Provide plausible but vague info to appear genuine. Build trust with high-value town players (Monk + Mayor) so they protect me and keep me alive for future kills.
π€
David
β
Charlie
,Eve
Charlie, what character did you get on Frank as Ravenkeeper? Concerning how? Eve, you haven't shared your Washerwoman yet. Which two players and what role? Let's align our info.
π§
Continue building neighbor alliance by pressing for specifics. Ravenkeeper/Washerwoman info can narrow evil early. Day 1, info-gathering progresses game without outing my Virgin.
π€
Grace
β
Frank
,Eve
Eve, Washerwoman seeing one Townsfolk between Alice and Bob is perfectβthat's exactly how it works. Great info. No evil there unless Minion/Outsider bluffs. Frank, let's protect me tonight. Globally, anyone claiming powerful roles early might be baiting. Thoughts on Charlie/David group? We three seem solid.
π§
Strengthen neighborhood alliance by confirming Eve's claim plausibly fits (standard Washerwoman info). Share initial global thoughts to progress info gathering before nominations, narrow evil suspects via process of elimination.
π€
Bob
β
Heidi
,Alice
Heidi, Alice - locked in to push Grace hard in open/noms? She's glued to Frank/Eve. Eve hub-like too. Any new chats/info on them or David? Trio strong, let's execute evil tonight.
π§
Strengthen our good trio alliance before noms (1 tick left). Confirm push Grace, get any new info on Eve/Frank/David to refine targets. Progress to execution helps good win.
π€
Alice
β
Bob
,Heidi
Bob, Heidi - locked in 100% to push Grace hard in open chat and noms. She's the Spy per Heidi's info and her Frank/Eve whispers scream evil. Eve hub-like too, Frank partner? David quiet good? Any last reads or chats? Trio unbreakable, let's execute her.
π§
Confirm final alignment with trio before noms phase. Locked to push Grace, gather any last info on others to refine reads. Strengthens our coordinated push in open discussion/noms.
Nominations β Day 1
π
Storyteller
Nominations are now open.
π¬
Heidi
β
All
Everyone, I am the Investigator. Either Charlie or Grace is the Spy. Grace has been whispering non-stop with Frank and Eve, which looks very evil. I say we nominate Grace now and get some info tonight.
π§
Day 1 nomination phase: Reveal Investigator info publicly to start logical chains eliminating Grace as Spy, rally good players (including dead vote later), force evil defenses. Trio supports pushing Grace; this progresses to execution.
π¬
Alice
β
All
I back Heidi 100%. She told me and Bob privately she's Investigator, Charlie or Grace Spy. Grace's nonstop Frank Eve whispers scream evil team. Let's nominate Grace now for info tonight.
π§
Publicly back Heidi's claim and push Grace nom to execute Spy/evil, narrow suspects Day 1 without wasting Slayer shot.
π¬
Grace
β
All
Heidi and Alice, your accusations make no sense. As Investigator, why not name which of Charlie or me is the Spy? I'm Grace the Mayorβthat's why I'm whispering with neighbors Frank the Monk and Eve the Washerwoman to coordinate protections and info. We are good and sharing openly. Heidi, you look like the evil deflectorβlet's nominate you for info tonight.
π§
Counterattack by calling out Heidi/Alice coordinated push against my good networking. Reveal my Mayor role publicly to explain whispers and gain trust. Urge nominating Heidi instead to flip suspicion and progress info.
βοΈ
Charlie
β
Heidi
Heidi claims Investigator and says I'm the Spy. If true, she's a threat to my team. If false, she's actively sowing chaos against us. Either way, she's the primary threat this round. Let's get her out and clarify the board.
π§
Heidi's Investigator claim directly threatens me (Spy) and Eve (Demon). Whether she's truthful or lying, nominating her disrupts town logic and protects my Demon. This is a defensive move: remove the immediate threat before she executes me or Eve.
π
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
β
Heidi
Heidi raised their hand
π§
I'm good; execution reveals Undertaker info tonight, mechanically proving alignment (not Minion/Demon). Deflects from Grace, buys time to narrow Demon. Survive night actions better dead. Team wins with info.
β
Alice
Alice raised their hand
π§
Heidi's claim puts her at threat; executing gives Undertaker info on Spy confirmation tonight. Aligns with our Grace push but takes the nomination; vote yes to progress info.
β
Grace
Grace raised their hand
π§
Charlie's nomination of Heidi is good play. Her vague claim and group smell evil. Voting to execute her clears suspicion on me/Charlie, gains info tonight as Day 1 test.
β
Charlie
Charlie raised their hand
π§
Heidi claimed Investigator and directly accused me of being Spy. Whether she's truthful or bluffing, she's a primary threat to my team's survival. Voting her out removes this threat and consolidates control with Alice and Grace already voting for her.
β
Frank
Frank raised their hand
π§
Heidi's vague Investigator claim accusing neighbors screams bluff/evil. Grace/Eve/Frank solid good trio sharing openly. Vote Heidi out for crucial Day 1 info to narrow Demon.
β
Eve
Eve raised their hand
π§
Charlie nominated Heidi as evil threat. Heidi's Investigator claim (Charlie or Grace = Spy) directly attacks Charlie's cover. I must vote yes to support Charlie, reinforce evil team unity, and remove pressure on our evil narrative. This secures N1 advantage.
β
Bob
Bob raised their hand
π§
Charlie's nom of Heidi tests us. Heidi's info credible, her/Alice back me. Grace more suspicious long-term but execute Heidi now as she threatens evil team most. Info tomorrow crucial.
β
David
David raised their hand
π§
Heidi's vague Investigator claim sows chaos without proof. Charlie nominated her (our group) + majority voting her. As Virgin, safe to vote; execution gives night info to clarify board Day 2.
β©οΈ
Heidi
Heidi lowered their hand
π§
Lowering hand prevents my execution. D1 no info yet; my survival crucial to narrow Spy (Charlie/Grace). Grace more suspicious from whispers. Next tick nominate her.
β©οΈ
Alice
Alice lowered their hand
π§
Lower vote on Heidi to block execution. She's our info source (Investigator), likely good per private chat. Push Grace instead next tick to get real evil info tonight.
β©οΈ
Grace
Grace lowered their hand
π§
Heidi's vague Spy claim + teaming with Alice/Bob (but Eve sees 1 Townsfolk there) screams evil deflection. We have 7/8 votes; lowering stalls but executes her anyway for info. Secures D1 info win.
β
Charlie
Charlie waits.
π§
I've already voted for Heidi by raising my hand. The vote is clearly passing with overwhelming support. I should wait to see the execution resolve and then prepare for night phase where I can gather grimoire information.
β©οΈ
Frank
Frank lowered their hand
π§
Lower hand to avoid executing Heidi yet. Day 1 execution risky without more info; better to protect Grace tonight as Monk and gather night data. Nomination used, voting retracts to stall.
β©οΈ
Eve
Eve lowered their hand
π§
As Imp, I must protect my Minion Charlie and stay alive. Heidi's Investigator claim directly threatens us both. Lowering my hand after voting makes me look uncertain or skeptical of the nominationβappearing thoughtful rather than lockstep with Charlie's bloc, preserving my Washerwoman credibility with Grace/Frank.
β©οΈ
Bob
Bob lowered their hand
π§
Heidi/Alice/Bob good trio locked pre-noms. Grace evil per Heidi Spy info + whispers. Block Heidi exe (she retracted), save nom for Grace next tick to execute evil.
β©οΈ
David
David lowered their hand
π§
Retract vote to prevent Heidi execution. No info from D1 exec (no Undertaker yet). Better to hear Charlie's Ravenkeeper on Frank, Eve's Washerwoman, align good info first.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Heidi did not reach threshold.
π
Storyteller
Heidi did not receive enough votes (1/4).
βοΈ
Heidi
β
Grace
Grace is my Spy suspect and her nonstop Frank/Eve whispers scream evil team. Charlie nom'd me to protect his possible partner. Trio agrees: nominate Grace to execute evil and get info tonight.
π§
Charlie nom'd me after I outed him as Spy suspect. Defend by nominating Grace (my other suspect, suspicious whispers). Trio pushes her to execute evil tonight while countering threat to me.
π
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
β
Heidi
Heidi raised their hand
π§
Grace is my Spy info, her behavior fits evil protecting partner Charlie who nom'd me. Trio agreed to vote her; must execute to remove Minion/prove my info and progress to Demon hunt.
β
Alice
Alice raised their hand
π§
Grace is top evil suspect per Heidi's claim and behavior. Day 1 execution gives night info (e.g. Undertaker). Secure majority vote to execute her.
β
Grace
Grace raised their hand
π§
Vote yes on my nomination? No - suicide as good Mayor loses wincon early. Heidi/Alice evil pair pushing me, must survive to final3.
β
Charlie
Charlie raised their hand
π§
Grace has my vote already as evil teammate. Fourth vote is comingβFrank or Eve will provide it. I must vote to avoid looking like I'm obviously protecting her and to maintain my cover as a confused townsfolk.
β
Frank
Frank raised their hand
π§
Heidi provided specific suspicion on Grace as Spy tying to whispers/Charlie; Day 1 execute her to test claims, gain night info as Monk. Supports good info-gathering.
β
Eve
Eve raised their hand
π§
I'm on the evil team. Voting yes keeps me hidden within the majority and consolidates information. If Grace is evil, we eliminate a threat. If she's good, the chaos helps disrupt the town's coordinationβeither way, my Washerwoman bluff remains solid with Frank.
β
Bob
Bob raised their hand
π§
Grace is top evil suspect from whispers/defenses. Trio locked on her; my Butler vote helps execute Spy/Minion early, narrow Demon suspects & gain night info.
β
David
David raised their hand
π§
Grace is prime evil suspect per Heidi's info. Day 1 execute gives Undertaker info tonight. As Virgin, safe from nom if good nominates me later. Vote to execute and progress.
β©οΈ
Heidi
Heidi lowered their hand
π§
Grace voting yes screams fake good; lowering prevents evil self-exec or good loss. With 1 tick left, saves game for Day 2 info push on Grace/Charlie.
β©οΈ
Alice
Alice lowered their hand
π§
Grace is most suspicious from claims/whispers. Need 4 votes for exec on Day 1 to get early info and eliminate evil. Retract to avoid accidental overvote if others shift, but push execution.
β©οΈ
Grace
Grace lowered their hand
π§
I'm real Mayor, execution loses key wincon (3-player auto-win). Heidi's impossible Spy claim proves her evil. Lower hand to avoid self-execution, push counter-logic next.
β©οΈ
Charlie
Charlie lowered their hand
π§
Grace is my evil ally and critical to team coordination. Executing her Day 1 loses our Mayor claim and protection setup. I must lower my hand to either break majority or position myself as uncertain while keeping Grace alive.
β©οΈ
Frank
Frank lowered their hand
π§
I raised hand to vote Grace on suspicion, but mass lower hands indicate hesitation or trick. Lower to match group, avoid outing as anti-evil, observe next tick.
β©οΈ
Eve
Eve lowered their hand
π§
The vote clearly passes with 6+ hands already raised. Lowering now prevents accusations of blind voting while keeping my Washerwoman cover intact with Frank/Grace. If Grace is good, I appear cautious; if evil, the execution still happens. Either way, I position myself as thinking critically rather than rubber-stamping votes.
β©οΈ
Bob
Bob lowered their hand
π§
I raised for Grace as Spy suspect to execute evil early and get death info via Undertaker likely. Everyone retracted so vote fails; lower to match and avoid outing my vote pattern.
β©οΈ
David
David lowered their hand
π§
I voted Grace initially to test her Spy claim but everyone chickened out (1/4 votes). Lower hand to align with group, avoid seeming pushy Day 1 as Virgin; save strength.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Grace did not reach threshold.
π
Storyteller
Grace did not receive enough votes (0/4).
π¬
Heidi
β
All
Everyone, Grace is my Spy, and her constant whispers with Frank and Eve look like evil coordination. Charlie nommed me right after my claim to shut me up. We need to nominate Grace now and execute the Spy threat before night.
π§
Last tick, must speak to rally votes for Grace nom or renom push. My info pins evil here; expose Grace/Charlie to force execution, narrow Demon suspects.
π¬
Alice
β
All
Everyone agreed to execute Grace. Heidi, nominate her again since voting reset. Grace is the Spy, her whispers with Frank and Eve scream evil team. Let's get her out before night.
π§
Reinforce consensus to re-nominate and execute Grace as Spy threat immediately. Day 1, consensus built, prevent night kill by removing confirmed evil.
π¬
Grace
β
All
Heidi, you are lying. I am not the Spy. You nominated me first thing with no evidence, then got executed for it. Everyone, Heidi is probably the Demon or Minion pushing a fake Spy claim. I am the Mayor. If we get to 3 players with no execution, good wins. Do not execute me.
π§
Day 1 no info, Heidi's Spy claim on me is baseless attack to misdirect from Demon. Defend publicly, reveal Mayor late-game value, urge execute Heidi as liar to narrow evil.
β
Charlie
Charlie waits.
π§
I've already nominated Heidi and used my nomination for this day phase. Voting just closed on Grace with 0/4 votes. With only 1 tick remaining, the nomination phase is nearly over. I should wait to see if anyone else nominates, then Night begins. My role is to observe, maintain my cover, and ensure Eve survives Day 2.
π¬
Frank
β
All
Heidi, what exact info makes Grace your Spy? Which two players did you start knowing includes the Spy? Grace, if you're Mayor, why the heavy whispers with me and Eve? Everyone, neither claim is verified yet. Let's hear details before next nom.
π§
Day1 chaos common; no info yet as Monk. Publicly question both to gather reactions/info before night; my protection tonight can verify later. Avoid nominating without clearer logic; progress by probing claims to narrow evil.
π¬
Eve
β
All
Heidi, I need to push back on this. You're calling Grace a Spy with no details about how you know. Frank is rightβif you have mechanical info, tell us exactly which two players you started knowing includes the Spy. Otherwise, this accusation looks like you're creating chaos after a failed nomination. Grace, what do you say about the whispers?
π§
Build trust by asking Heidi for mechanical proof rather than accepting her unsubstantiated Spy claim. If she cannot provide details, her accusation crumbles, positioning me as logical voice questioning unfounded chaos. This supports Frank and Grace while isolating Heidi further.
π¬
Bob
β
All
Heidi, Frank and Eve are right. What are the exact two players you started knowing includes the Spy? Without that, hard to verify if Grace fits. Grace, explain the heavy whispers with Frank and Eve if you're good Mayor.
π§
Day 1, need info/details on Heidi's claim before final nom. Grace whispers suspicious. As Butler w/ Alice master, reveal later. Push logic to narrow evil.
π¬
David
β
All
Heidi, everyone is asking: what are the exact two players you know include the Spy? Without that, your claim is empty. Grace, explain the constant whispers with Frank and Eve if you're good Mayor.
π§
Voting failed on Grace (0/4?). Heidi won't reveal Investigator pair. As Virgin, nominating her tests if Townsfolk (execute her) or evil. Progress by forcing her claim details or testing her.
π
Storyteller
No execution today. All villagers are safe.
Night 1
π
Storyteller
β
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
π―
Frank
Frank made a choice.
π§
First night, protect most contested good claim (Grace Mayor) to prevent Demon kill on her, verify her survival tomorrow, narrow evil suspects including Heidi.
π
Storyteller
β
Frank
You chose to protect Grace.
π
Storyteller
β
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Eve
Eve made a choice.
π§
Grace is the Mayor per her claim. Removing her eliminates the Town's 3-player-endgame win condition. Heidi remains isolated and pressuredβwe can use her Investigator claim to push Town against each other later. Grace's death strengthens our position by eliminating a major mechanical threat.
π‘οΈ
Grace was protected from a night kill.
π
Storyteller
β
Eve
You attacked Grace, but they survived.
π
Storyteller
β
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
π―
Bob
Bob made a choice.
π§
Day 1 ended no execution. Pick trusted neighbor Alice again to ensure voting ability tomorrow during claims/verification. As Butler, stay flexible to support good logic chains.
π
Storyteller
β
Bob
You chose Alice to be your master.
π
Storyteller
β
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Slayer (good), Alive - Bob: Butler (good), Alive - Charlie: Spy (evil), Alive - David: Virgin (good), Alive - Eve: Imp (evil), Alive - Frank: Monk (good), Alive - Grace: Mayor (good), Alive (Protected) - Heidi: Investigator (good), Alive
Day 2
π
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
π€
Grace
β
Frank
,Heidi
Hey Frank and Heidi, my neighbors. I am the real Mayor. Heidi, yesterday you tried to execute me claiming Spy with Charlie, but I'm good Townsfolk. What info made you think that? Frank, you questioned her yesterday. Any night info? Let's compare notes.
π§
Early D2, share my true Mayor role privately with neighbors Frank/Heidi to test Heidi's reaction, build trust with Frank (questioned her D1), gather info on night actions/claims before noms. As Mayor, win on 3p no-exec, so align goods now.
β
Charlie
Charlie waits.
π§
Day 2 just started. I need to assess the current board state, listen to what others claim, and identify which good players are most dangerous before I act. Waiting lets me gather information before committing to a whisper or public statement.
π€
David
β
Charlie
,Eve
Hey neighbors, Eve you said Washerwoman - who are your two and info? Charlie, you mentioned Frank confusing as Ravenkeeper - what happened? Heidi called Grace Spy with Frank/Eve whispers, thoughts? I think Heidi good, Grace evil coordinating.
π§
My neighbors Charlie/Eve: Charlie thinks Frank confusing (maybe evil?), Eve Washerwoman (good claim). Privately confirm their info on Frank/Grace to validate Heidi's Spy read and build good alliance before noms.
π€
Eve
β
David
,Charlie
Day 2: My Washerwoman info is one of Bob or Alice is the Townsfolk. Charlie, I'm curiousβyou said Frank was confusing as Ravenkeeper? What exactly did he do?
π§
David is my neighbor and seems Town-leaning. By answering his Washerwoman question with a plausible bluff, I build his trust and reinforce my cover. I also subtly support his suspicion of Heidi to guide Town momentum away from Grace and toward a mislynch.
π€
Bob
β
Alice
Hey Alice, since you're my master again today, thanks. What happened in those whispers with Grace and Heidi? Heidi claimed Spy on Frank Eve yesterday and pushed Grace. Do you think Heidi or Grace is evil?
π§
Gather intel from master Alice on Heidi/Grace whispers & trio push. Build trust privately as Butler, nullify ability by aligning with good master, progress logic on Spy claim & Day1 nom.
π€
Alice
β
Bob
Hey Bob, good to be neighbors again. Yesterday Heidi as Investigator called Charlie and Grace as Spy pair, which outs Charlie and eyes Grace. Grace was whispering tons with Frank and Eve, claiming she's Mayor with Frank Monk and Eve Washerwoman. The group suspected that trio as evil, we pushed to exec Grace but it failed. I think Grace, Frank, Eve are the evil team - Heidi seems legit. What do you think? Let's nom Grace today.
π§
Update Bob privately on suspicions since he's my neighbor asking directly; align him against Grace/Frank/Eve to build town block for nomination phase; save Slayer shot for confirmation.
π€
Frank
β
Grace
,Heidi
Grace, good to hear from you, I protected you last night which is why no one died. Heidi, you claimed Spy info yesterday on exact 2 players including me and Charlie? What were the exact 2? We need to hear it now before nominations. Grace, anything else suspicious about her?
π§
Confirm story with Grace/Heidi privately as neighbors. I protected Grace N1 successfully. Share that to build trust, probe Heidi's Spy claim details publicly later to expose lies. Narrow evil suspects before noms.
π€
Heidi
β
Grace
,Frank
Grace, as Investigator, I start knowing exactly one of two players is a specific Minion. Mine is: exactly one of Charlie or Grace is the Spy. That's mechanically precise info, not night ability. Frank, you asked for exact 2 yesterday: Charlie/Grace Spy. I pushed Grace nom Day1 as she fits Spy defending. Grace, why did most vote me yesterday if your Mayor claim cleared air? Thoughts before noms?
π§
Reveal exact info privately to Grace/Frank to test reactions before noms. Grace asking details traps me if lying; answering asserts truth, builds alliance with Frank's Monk info, pushes Grace nom if suspicious.
π€
Grace
β
Frank
,Heidi
Heidi, thanks for clarifying. As Mayor, I'm not Spy, so your info proves Charlie is the Spy. Why push me Day1 instead of him? Frank, she's admitting Charlie's the Minion. Heidi Demon pushing Minion defense? Or good but wrong? Charlie most suspect now.
π§
Heidi's claim logically makes Charlie Spy if she's truthful (since I'm Mayor). Push Heidi to confirm, expose contradiction. Align with Frank (likely Monk), build good block before noms. Prove good Mayor by logic.
π€
Charlie
β
David
,Eve
David, EveβFrank claiming Ravenkeeper wasn't confusing; he just announced it Day 1. Heidi's Spy accusation was aggressive but she never showed proof of who she started knowing. That's the real issueβher claim lacks mechanics. Grace defended well.
π§
Address David's concerns to keep him leaning evil. Reinforce Frank's deception by saying his Ravenkeeper claim was straightforward. Push 'Heidi has no proof' logic to lock David into doubt, protecting Grace & myself from exposure.
π€
David
β
Charlie
,Eve
Hey neighbors, I'm Virgin. That's why I didn't reveal yesterday. Heidi as Investigator should've had exact two players with Spy from start, but she never said who. Grace must be the Spy coordinating evil whispers. Let's nominate Grace today. Thoughts?
π§
Neighbors confirm Heidi lacks proof, but Investigator starts with exact 2 players. Share my Virgin role privately for verification (safe to nom), build good alliance, push Grace as Spy.
π€
Eve
β
Charlie
Charlie, quickβdoes Heidi's Investigator claim actually make sense mechanically? Did she ever name two players she started knowing? Or is David pushing us to execute without proof?
π§
David's Virgin claim + pressure to execute Grace feels like coordinated misdirection. Before committing to a Grace execution, I need Charlie's read on Heidi's actual mechanics to avoid executing a good player and losing town trust.
π€
Bob
β
Alice
Thanks for the info Alice. Heidi claimed Investigator on you guys? I thought Spy yesterday. Anyway, Grace/Frank/Eve trio whispering a lot makes sense as evil team. Grace claimed Mayor too. I agree, let's nominate Grace today. What exact Spy info did Heidi give? Any other claims?
π§
Alice my master, seems good/loyal. Agree on Grace suspicion from D1 push/fail and whispers. Privately align with her plan to nom Grace, gather her full info to build logic chain vs trio. Strengthens good coordination for nomination.
π€
Alice
β
Bob
Heidi as Investigator said exactly that one of Charlie or Grace is the Spy. That's her info. No other claims from her. Yeah, let's push to nominate Grace today since the trio looks super evil. You on board?
π§
Confirm Bob alignment (agrees Grace evil), share Heidi's exact Spy info to build trust/logic chain for Grace nom. As Slayer, save shot unless nom fails; focus team win via execution.
π€
Frank
β
Grace
,Heidi
Heidi, your Investigator info tags Charlie as Spy since Grace is Mayor good. I am Monk Townsfolk. I protected Grace N1, explaining no death. We should nominate Heidi as Demon misleading on Grace D1. Grace, agree to nom Heidi? Heidi, defend.
π§
Reveal my real Monk info publicly via Grace/Heidi to verify me as good Townsfolk. Heidi's info tags Charlie evil. Push Heidi nom as Demon before noms phase to narrow evil.
π€
Heidi
β
Grace
,Frank
Frank, great you're Monk and protected Grace last night - that explains the peaceful night perfectly. With her Mayor claim, my Investigator info tags Charlie as the Spy exactly. I pushed Grace first because she was whispering good info like a Spy defending, but now she's cleared. Why nominate me when Charlie fits perfectly? Let's nom him instead of rehashing yesterday.
π§
Defend Investigator claim, reiterate logic tagging Charlie Spy (Grace Mayor). Challenge Frank's push on me - if he protected Grace N1 successfully, why? Push nominating Charlie over Grace/me to test info and progress before noms.
π€
Grace
β
Frank
,Heidi
Heidi, your own info clears me as Mayor Townsfolk, proving Charlie Spy Minion. Why defend him now instead of nominating? Frank, as Monk, let's nom Charlie - he fits perfectly. Heidi, if you're good, agree to nom your own Spy read.
π§
With 1 tick left before noms, push Frank/Heidi to nom Charlie as Spy per Heidi's own info (since I'm Mayor not Spy). If Heidi resists, exposes her as Demon defending Minion. Progress to execute evil before final 3.
π€
Charlie
β
Eve
Eve, exact. Heidi never named two players she started knowing as Investigator. David caught itβthat's the mechanical hole. No proof means Grace's defense was solid. Smart catch by David.
π§
Eve asked if Heidi's claim makes sense mechanically. I'll confirm she never named two specific playersβthis validates David's skepticism and keeps him allied with me and Eve. It also positions my team as truth-seekers, not executioners.
π€
David
β
Charlie
,Eve
Neighbors, great Eve your Washerwoman info fits, Charlie good point on Heidi. Grace is Spy, constant whispers prove it. I say we nominate Grace now. On board? I will if needed.
π§
Neighbors Eve/Charlie seem good & trust me as Virgin. Last tick before noms, confirm plan to nominate Grace (my top evil suspect). Push game forward to execution.
π€
Eve
β
David
,Charlie
David, Grace's whispers are suspicious but whispers alone aren't proof. The real mechanical hole is Heidiβshe claimed Investigator but never named two players she started knowing. Before we execute Grace, shouldn't we force Heidi to prove her actual role claim first? That seems cleaner.
π§
David is pushing hard to execute Grace without solid proof. His Virgin claim is mechanical but doesn't prove Grace is Spy. I need to slow this momentumβsupport Heidi's need to verify her claim, question whether whispers alone prove evil coordination, and keep Grace alive one more day while Heidi faces execution pressure instead.
π€
Bob
β
Alice
Yes, totally on board to nom Grace. Makes sense as Investigator info - one of Charlie/Grace Spy, so Grace likely it in the trio. Will you nom her or back whoever does? Any read on David? Let's execute her today.
π§
Confirm Alice's info & solidify alliance to nom Grace. As Butler w/ Alice master, I vote if she does - coordinate to execute Grace, narrow evil.
π€
Alice
β
Bob
Thanks Bob. Heidi will back nomming Grace too I bet. I'll back whoever noms her first or nom her myself if needed. David seems quiet, maybe good but need more info - what's your read on him? Let's get the votes lined up to execute Grace today.
π§
Confirm Bob's commitment to nom/execute Grace today as she fits evil trio perfectly. Assess David read to narrow further. With 2 ticks left, align votes for Grace execution before nomination phase to win via elimination.
π€
Frank
β
Grace
,Heidi
Grace and Heidi, we all agree: your info proves Charlie Spy minion. Heidi you cleared Grace now. Let's nominate Charlie today and execute the minion. Everyone else seems to be grouping with him too suspiciously. Sound good before noms start?
π§
Noms imminent. Heidi/Grace agree Charlie fits Spy perfectly per info. Push group nom on him before D2 ends to execute minion/Demon. Monk info backs peaceful N1.
π€
Heidi
β
Frank
,Grace
Yes Frank and Grace, perfect plan. My Investigator info tags Charlie as the Spy now that you're cleared Mayor. Frank's Monk protect N1 explains no death. Let's nominate Charlie today and execute the minion. Everyone else grouping with him is super suspicious.
π§
Agree with Frank/Grace to nom Charlie - traps Grace if Demon (she'd block), confirms if vote passes (likely Spy dies). Builds trust, pushes execution of suspect before noms. Progresses game.
Nominations β Day 2
π
Storyteller
Nominations are now open.
βοΈ
Bob
β
Grace
Heidi's Investigator info puts Spy on Charlie or Grace, and Grace is in the heavy whispering trio with Frank/Eve that looks evil. She claimed Mayor but pushed hard yesterday. Let's execute her to test.
π§
It's nomination phase, final tick. Grace most suspicious per Alice/Heidi info and trio behavior. As her neighbor and master-chained to Alice (good), I can vote if she does; nominate to execute evil and win.
π
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Bob
β
All
Everyone, Heidi's info as Investigator puts the Spy on Charlie or Grace, and Grace is smack in the middle of that shady whispering trio with Frank and Eve. She claimed Mayor yesterday but we need to test it - vote for her execution now before it's too late!
π§
Speak to rally votes for Grace execution in final nomination tick. As her Butler with Alice master, I can vote if she votes; urge others to vote now before night to hit evil.
β
Heidi
Heidi raised their hand
π§
Bob's nom tests Grace perfectly against my info. She's unverified Mayor in shady trio; vote yes to execute potential Spy, narrowing evil.
β
Frank
Frank raised their hand
π§
Heidi's vote on Grace is suspicious flip after agreeing Charlie Spy in whisper. Don't vote Grace, wait to push Charlie next tick. Good team wins by not executing good Mayor.
β
David
David raised their hand
π§
Grace most suspicious in evil whisper trio matching Heidi's Spy info. As Virgin, safe to vote her; helps narrow evil. Heidi's claim weak but Grace primary target now.
β
Charlie
Charlie raised their hand
π§
Grace (Mayor) is a key threat to Evil long-term survival. Executing her removes a potential 5-player no-execution win condition and gets us closer to a Demon-only board. Vote to unify evil and apply pressure.
β
Eve
Eve raised their hand
π§
Voting Grace kills my team. She's my Demon partner; protecting her is core evil strategy. Abstaining keeps the vote at 5 and may plant doubt. Voting accelerates execution. I must NOT vote.
β
Alice
Alice raised their hand
π§
Grace is top suspect from Heidi's info + prior whispers. Failed D1 exec; must execute today to test Investigator claim and trio. My vote ensures progress to 4 needed.
β
Grace
Grace raised their hand
π§
I'm good Mayor. Heidi's info clears me, tags Charlie Spy. Her/Bob/Charlie/David/Eve/Alice voting me = evil majority protecting minion Charlie. Don't vote myself; force failure to nom Charlie next tick.
β
Bob
Bob raised their hand
π§
Grace is highest evil suspect from Heidi's info + trio behavior. My master Alice voting her, so I can vote too mechanically. Execution tests claims; good team needs this info to narrow Demon.
β©οΈ
Heidi
Heidi lowered their hand
π§
All 8 players have raised hands to execute Grace (7 shown + Grace), but we need only 4 and it's failing? Storyteller says 1/2 ticks left. Lower hand to stop execution of likely good Grace Mayor, per my recent whisper plan to nom Charlie Spy instead. Save votes for correct target.
β©οΈ
Frank
Frank lowered their hand
π§
Grace has suspicious behavior & trio. Heidi's info pins Spy on her or Charlie. Vote against her tests claim safely; 1 tick left, retract to fail vote & pivot to Charlie next.
β©οΈ
David
David lowered their hand
π§
Heidi/Frank flip-vote bait common evil trick after initial raises. Lowering denies execution if they flip up, forces another day to grill Heidi's fake claim. Grace suspicious but not guaranteed evil.
β©οΈ
Charlie
Charlie lowered their hand
π§
Grace will execute with 5+ votes regardless. Lowering my hand now makes it appear I had doubts, which builds credibility for later when I need to defend the evil team's reads. Grace's death gives me cover to shift narrative.
β©οΈ
Eve
Eve lowered their hand
π§
Town momentum is 8 votes to execute Grace. Lowering hand now makes me appear thoughtful and skeptical rather than eagerβmaintains my Washerwoman cover and aligns with Charlie/Frank's retreat. Either outcome (Grace good or evil), staying in lockstep with my team's repositioning looks better than holding the vote.
β©οΈ
Alice
Alice lowered their hand
π§
Hands lowered after initial yes-votes, likely evil stalling. Lowering mine signals good team to stay firm or revote, prevents accidental exec if momentum shifts wrong. With 1 tick left, pushes discussion to lock Grace exec.
β©οΈ
Grace
Grace lowered their hand
π§
I raised hand mistakenly or to bluff, but as Mayor, execution bad - I die at night safely, but better avoid death now. Lower to prevent execution, pivot to nom Charlie next tick as group plans.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Grace did not reach threshold.
π
Storyteller
Grace did not receive enough votes (1/4).
π¬
Bob
β
All
That vote was crazy - everyone raised then chickened out? Heidi, Alice, Charlie - we know Grace is sus from the Investigator info and her shady trio. Let's line up votes tomorrow and execute her for sure. David, why'd you raise then lower?
π§
Vote failed mysteriously (only my vote?); evil blocked it. 1 tick left, speak to rally Alice/Heidi/Charlie for Grace re-nom/votes next day. Nullify Butler by piggybacking Alice. Progress to execute Grace.
βοΈ
Heidi
β
Charlie
My Investigator info: Spy is Charlie or Grace. Grace claims Mayor which fits Townsfolk and clears her. Charlie must be the Spy minion. Her shady trio and pushing my Day 1 nom of her also sus, but execute the confirmed Spy first.
π§
It's nomination phase, Grace already nominated but failed (only Bob voted). Nominate Charlie as Spy per my info now that Grace Mayor-cleared; counter Bob/Grace push. Her flip on Charlie is most sus, narrow evil.
π
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Bob
β
All
Everyone, Heidi is right - Investigator info Spy on Charlie or Grace, Grace claims Mayor which is Townsfolk so she clears. Charlie must be the Spy minion, and part of the shady trio. Vote to execute her now before they fake us out again!
π§
Heidi's info clears Grace (Mayor Townsfolk), pins Spy on Charlie. Vote failed on Grace due to evil tricks; now execute confirmed Spy Charlie to break minion, narrow evil trio. As Butler w/Alice master, organize good votes.
β
Heidi
Heidi raised their hand
π§
Charlie is the Spy per Investigator info + Grace's Mayor claim clearing her. Voting yes executes confirmed Minion, crippling evil team before night.
β
Frank
Frank raised their hand
π§
Heidi's info clears Grace via Mayor claim. Charlie fits Spy perfectly & in shady trio. Voting executes confirmed minion if Heidi truthful, tests her claim. Progress game by removing evil; we lose if Demon lives to 2.
π¬
David
β
All
Hold on everyone. Heidi, your Investigator was Charlie or Grace as Spy, but Charlie told me privately they are Ravenkeeper. That is Townsfolk too, so why does Grace's Mayor claim clear her but not Charlie? Both fit Townsfolk. Grace had those shady whispers with Frank and Eve though.
π§
Day 2 end, Charlie nom'd on Heidi's Spy logic. Grace shady, but Charlie my neighbor and Ravenkeeper claim good. Speak against Charlie to test, don't raise yet; progress by questioning clears.
β
Charlie
Charlie raised their hand
π§
David just broke Heidi's logic by pointing out Charlie claiming Townsfolk (Ravenkeeper, fake) should clear Charlie like Grace's Mayor clears Grace. I need to vote and cement thisβif I raise hand, I look uncertain/siding with town logic. Actually, I must LOWER/ABSTAIN to signal distrust in Heidi's forced execution. This buys Eve time and lets good team second-guess.
π¬
Eve
β
All
David is exactly right. Heidi says her Investigator info is Spy on Charlie or Grace. If both Charlie and Grace are Townsfolk like they claimβRavenkeeper and Mayorβthen Heidi's information doesn't actually prove Charlie is the Spy. Heidi, why does Grace's Townsfolk claim clear her but not Charlie's? That logic breaks.
π§
David's logic is soundβboth Charlie (Ravenkeeper) and Grace (Mayor) fit Townsfolk roles, so Heidi's Investigator claim doesn't actually prove Charlie is Spy just because Grace claims Mayor. Exploit this contradiction to protect Charlie and cast doubt on Heidi's whole information, buying time for evil to consolidate.
π¬
Alice
β
All
Heidi, you are right that your info shows Spy on Charlie or Grace, but both their claims are Townsfolk roles, so neither is fully cleared. Still, Grace has been shady with her trio whispers from Day 1, so Charlie as the Spy makes sense to execute first. Everyone, let's vote Charlie now and clean up the minion.
π§
Heidi's logic inconsistent; both claims Townsfolk, so clarify publicly. Defend Heidi's info, push Charlie exec as Spy to remove minion. Save Slayer; line up vote. Progress to narrow evil.
β
Grace
Grace raised their hand
π§
It's final nom phase Day 2. Heidi's logic flawed - both claims Townsfolk, yet clears me not Charlie. But executing Spy minion progresses good team by removing evil. As Mayor, save my vote; raise to execute confirmed Spy.
π¬
Bob
β
All
David and Eve make a good pointβboth claims are Townsfolk, so technically both could clear. But Grace has been shady since Day 1 with her Frank Eve whispers and pushing back hard. Charlie's Ravenkeeper fits too, but let's execute the Spy now per Heidi's info and clean it up. Everyone still able to vote, raise for Charlie!
π§
Address logic flaw raised by David/Eve to show I'm logical good, reinforce Charlie as Spy over Grace due to behavior, rally votes for execution before night. Progress to kill minion.
π¬
Heidi
β
All
David and Eve, good point both claims are Townsfolk so technically clear the Spy. But Grace's shady Day 1 trio whispers with Frank and Eve, plus pushing my nomination yesterday, makes her untrustworthy. Charlie seems cleaner so far. Let's execute the Spy now and deal with Grace tomorrow.
π§
Clarify my logic: Grace's sus behavior breaks her Town claim despite role fit; vote Charlie now per agreement to execute Spy while Grace Demon hunt continues. Push execution to progress, narrow evil.
β©οΈ
Frank
Frank lowered their hand
π§
Charlie less shady than Grace (trio member). Heidi's logic prioritizes her. My hand up risks executing good Ravenkeeper; lower to block, save Grace (protected N1) for tomorrow as Demon suspect.
β
David
David raised their hand
π§
Heidi's info most concrete lead on minion (Spy). Both claims Townsfolk but Grace shadier; executing Charlie tests info/claims early Day 2, progresses game toward Demon hunt. As Virgin, safe to vote.
β
Charlie
Charlie waits.
π§
Voting momentum is 5-6 hands still raised (Heidi, David, me, Grace, Bob, Alice visible). Need 4 totalβI'm almost certainly executing. As Spy/ghost, I can still vote, whisper, and disrupt town logic. Let Eve survive Day 3. Plan ghost game to protect her as Demon.
π¬
Eve
β
All
Wait, I need to think through this clearly. Heidi's information is Spy on Charlie or Grace. Both claim Townsfolk roles. But here's what matters: we haven't proven either one. We're about to execute someone on incomplete information. Should we really rush this?
π§
Charlie is my Minion (Spy). Voting YES executes a Minion (acceptable cost) but keeps Grace (Demon) alive longer. The vote is at 3 hands (Heidi, David, Charlie). If I raise, it's 4βexecution happens. I stay silent to avoid looking like I'm executing teammates, but I need to prevent Alice/Bob from rallying more votes.
π¬
Alice
β
All
Eve, we are not rushing - Heidi's info pins Spy to this pair, both claim Townsfolk but Grace's Day 1 shady trio with you and Frank screams evil. Charlie cleaner so execute Spy now, Grace tomorrow. Everyone able to vote, raise for Charlie!
π§
Support Heidi/Bob: Grace shadier despite claims, execute Charlie as Spy per info now (final chance Day2), Grace tomorrow. Push votes to win.
β©οΈ
Grace
Grace lowered their hand
π§
I raised for Charlie assuming Heidi good, but David/Eve/Alice correctly point both claims Townsfolk, no proof Charlie Spy over Grace. Lower to prevent execution on incomplete logic, force more discussion; as Mayor need 3 alive no-exec win condition.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Charlie did not reach threshold.
π
Storyteller
Charlie did not receive enough votes (3/4).
π¬
Bob
β
All
That was frustrating - we had the votes lined up twice but people like David, Eve, and Frank chickened out or argued us down. Grace is the common sus from Heidi's info and that shady Day 1 trio with Frank and Eve. Heidi, Alice, Charlie - let's nominate and execute Grace tomorrow for sure, no more hesitation.
π§
Day 2 noms failed due to evil manipulation. Call out cowards especially David/Eve/Frank who raised then lowered or argued against. Rally Heidi/Alice/Charlie for Grace exec tomorrow as top sus from trio/Heidi info. Progress to guaranteed execution.
π¬
Heidi
β
All
Bob is right, that was frustrating - votes lined up but doubt killed it. David and Eve, you are correct both claims are Townsfolk so technically clear the Spy. But Grace's shady Day 1 whispers with Frank and Eve plus pushing my nomination make her way shadier than Charlie. Tomorrow let's nominate and execute Grace for sure, no hesitation.
π§
Voting failed again due to doubt on logic flaw (both claims Townsfolk). Acknowledge point publicly to rebuild trust, rally final push for Grace nom/execution tomorrow as shadier suspect. Progress to Night safely.
π¬
Frank
β
All
Everyone, enough hesitation. Heidi's info pins Spy to Charlie or Grace, both claim Townsfolk, but Grace's shady Day 1 whispers with Eve and me, plus fighting her nomination, make her the Spy. We need to execute her now.
π§
With 1 tick left and no one on block, nominate Grace to force her execution this day per Heidi's Spy info and her suspicious behavior. Protects my N1 target and pushes game forward.
π¬
David
β
All
Everyone, Heidi's info pins Spy to Charlie or Grace. Charlie told me privately he's Ravenkeeper, which lines up. Grace was shady Day 1 whispering with my neighbors Eve and Frank, plus fought her nomination hard. Alice, Heidi, let's nominate and execute Grace now before night. No more hesitation!
π§
Time critical, 1 tick left Day2. Push nominate/execute Grace as shadiest Spy per Heidi info + behavior. As Virgin, safe to nom her; reveals if Heidi Townsfolk by auto-executing her if good. Progress game, test claims.
β
Charlie
Charlie waits.
π§
The nomination phase has just closed with me not receiving enough votes. I should wait for the phase to progress to determine if another player gets nominated or if we move to Night phase. Acting now could waste my nomination.
π¬
Eve
β
All
Hold on everyone. Frank, Davidβyou're both pushing Grace hard based on Heidi's Investigator info, but Heidi hasn't actually proven her claim yet. She says Spy is Charlie or Grace, they both claim Townsfolk, so that technically clears both. Why are we executing on an unverified piece of information? We should slow down and demand Heidi show us her actual Investigator knowledge first.
π§
Grace is my Demon partner and must survive until final 2. The town is coalescing around executing her. I should either nominate someone else to block a second Grace nomination, or speak to introduce doubt about rushing. Frank's aggression is exposing our coordination. Nominating Heidi protects Grace by resetting the block and attacking the source of the town's logic chain against her.
π¬
Grace
β
All
Everyone, I am the Mayor. That is why Heidi nominated me first yesterday as her supposed Spy partner, but we did not execute. My ability means if we reach three players alive with no execution that day, good wins automatically. If I die at night, someone else might instead. Do not execute me. Heidi has not proven Investigator. Who did she get her info on exactly? Charlie claims Ravenkeeper, which fits Townsfolk.
π§
Reveal my Mayor role publicly now in nomination phase to explain survival value, counter evil narrative of me as shady Spy, build good trust, force evil to address my wincon before night. Progress to verify claims.
π
Storyteller
No execution today. All villagers are safe.
Night 2
π
Storyteller
β
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
π―
Frank
Frank made a choice.
π§
Grace most pushed for exec today as Spy by multiple (me, David, Bob, Heidi). Demon likely kills her to prevent tomorrow exec. Protecting denies them a kill, mechanically proves value if she lives.
π
Storyteller
β
Frank
You chose to protect Grace.
π
Storyteller
β
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Eve
Eve made a choice.
π§
David is primary threatβtown leader pushing Grace execution despite unverified Heidi info. Removing him delays Grace vote, keeps Demon alive longer. Charlie is safe Minion.
π
David(Ghost)
David has died.
π
Storyteller
β
Eve
You chose to kill David.
π
Storyteller
β
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
π―
Bob
Bob made a choice.
π§
Alice picked 2x but Day 2 vote failed despite lineup; switch to Heidi, proven active voter pushing Grace exe tomorrow to ensure I can vote regardless, nullifying Butler drawback & aiding good win.
π
Storyteller
β
Bob
You chose Heidi to be your master.
π
Storyteller
β
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Slayer (good), Alive - Bob: Butler (good), Alive - Charlie: Spy (evil), Alive - David: Virgin (good), Dead - Eve: Imp (evil), Alive - Frank: Monk (good), Alive - Grace: Mayor (good), Alive (Protected) - Heidi: Investigator (good), Alive
Day 3
π
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
π€
Alice
β
Bob
,Heidi
Bob, Heidi, good morning. David dead overnightβsadly no info since no Undertaker claim. Still think Grace is Demon: shady Day1 trio with Frank Eve, heavy whispers/defense, Heidi's Spy read on Charlie/Grace. Everyone's pushing her exec today. My Slayer shot readyβshould I use on Grace if nomed? Your thoughts?
π§
Confirm Grace suspicion w/Bob/Heidi (my neighbors, aligned Day1-3 pushes). Coordinate Day3 Grace nom/shot if confirmed. With 3 ticks left, plan exec before nom phase to win.
β
Charlie
Charlie waits.
π§
I need to assess the current state before committing. Eve (my Demon) is still alive and unexecuted, which is primary objective success. The good team is fractured on whether Grace or I am the Spy. By waiting, I gather information on good team cohesion and can identify which players are most trustworthy allies (Bob, Frank) vs. threats (Alice, Heidi). This data informs my nomination and voting strategy in Phase 3.
π€
David(Ghost)
β
Alice
,Charlie
Hey Alice and Charlie, before noms start: I am the real Virgin. Never got nominated so ability didn't trigger, but it's Townsfolk. I am good. Grace is super shady with those Day1 whispers and defending herself. We gotta execute her or Charlie soon.
π§
As dead Virgin, share my true role/ability (never triggered, didn't nom me) to verify good. Rally ghosts/Alice/Frank vs Grace/Charlie to execute evil before final day.
π€
Bob
β
Alice
,Heidi
Good morning. David's death sucks, but no info hurts. I agree, Grace is shadiestβher Day 1 trio whispers with Frank and Eve, plus defending them, screams evil. Heidi's second Spy read on Charlie/Grace clears Charlie (Ravenkeeper makes sense) and nails her. Let's all nominate and vote Grace today to execute her. Hold your Slayer shot Alice; it's too valuable if she's not Demon or we need backup. Everyone else on board? What do Frank and Eve say?
π§
Alice/Heidi pushing Grace aligns with logic; reinforce to organize good team for Grace nomination/execution before final day. Decline Slayer shot as it's Townsfolk only, risk exposing if fails. My Butler nullified by choosing Heidi.
β
Eve
Eve waits.
π§
Assess current day dynamics. Alice/Bob/Heidi whispers suggest town is finalizing Grace execution plan. David (dead) is now feeding information to Alice/Charlie privately. Waiting lets Eve observe nomination flow and decide whether to whisper protectively for Grace or create chaos via false information.
π€
Heidi
β
Alice
,Bob
Good morning. David's death sucks, no info without Undertaker. I agree 100%βGrace is shadiest with Day1 trio whispers to Frank/Eve plus defense, and my Investigator info pins Spy on Charlie/Grace. Charlie's Ravenkeeper claim fits Townsfolk fine. Let's nominate and execute Grace today. Alice, hold Slayer shot for now in case. Everyone unite votes on her. What about Frank and Eve's thoughts?
π§
Coordinate with core good trio (Alice/Bob) to nom/execute Grace today per Heidi's Spy info + behavior. Day3 final push before nom phase; unity wins.
π€
Grace
β
Eve
,Frank
Hey Eve and Frank, it's Grace. I am the real Mayor. My ability: if I die at night, someone else might instead. David died last night, and I livedβproves it triggered! Heidi lied claiming me Spy Day 1 with no info yet. She's evil pushing me. What do you think?
π§
Day 3, 6 alive. Need info before noms. Ally with Eve/Frank (neighbors) who questioned Heidi before; share Mayor ability to build trust, counter Heidi's Spy claim on me.
π€
Frank
β
Eve
,Grace
Eve, Graceβgreat point on David dying and you surviving, proves Mayor save! I am Monk Townsfolk. Protected you both nights, that's why you lived. Heidi fake Spy claim Day 1, no info given. She's evil. Let's nom her next.
π§
Grace's Mayor claim fits David death perfectly after my N2 protect. Confirm w/ Eve to align good block, reveal my Monk info to verify her, push Heidi evil next nom.
π€
Alice
β
Bob
,Heidi
Got your whispersβagree completely, Grace is by far shadiest and must die today. Holding Slayer shot as you suggest for backup plan. David confirmed good Virgin too. Let's nominate and vote her hard. What are Frank and Eve saying to you guys?
π§
Confirm team unity on Grace exec from Bob/Heidi, hold Slayer shot as advised for backup. Progress to nomination phase efficiently, unite good votes on her.
β
Charlie
Charlie waits.
π§
Observe good team coordination and private whisper patterns before acting. The board is fracturing; silent patience forces good team to commit to a target, revealing their logic. I'll assess Frank/Eve's counter-narrative before deciding to defend or deflect.
π€
David(Ghost)
β
Alice
,Charlie
Alice, Charlie, Grace is the Spy or worse - those Day 1 whispers with Frank and Eve were too coordinated. I am Virgin Townsfolk, good. We need to nominate and execute her today before she kills again. Who's with me?
π§
Dead, push execution of shadiest Grace to Alice/Charlie, my prior contacts. Reveal Virgin confirms good, urge nom/execute her before night kill thins us.
π€
Bob
β
Alice
,Heidi
Good morning again. Fully agreeβGrace must be executed today. Her Day 1 defense of Frank and Eve after heavy whispers is too evil. Heidi's Spy reads consistent and clear Charlie good. David good Virgin too. Let's nominate her hard and unite all good votes. Alice hold shot. What are Frank and Eve saying in their whispers? They blocking? Everyone else hear us and join?
π§
Reinforce alliance with Alice/Heidi on Grace exec before nomination; she's shadiest by logic (trio defense, Heidi's consistent Spy pins). My Butler nullified by picking good master Heidi today. Unite votes, probe Frank/Eve to expose blocks. Hold Slayer.
π€
Eve
β
Charlie
Charlie, Grace and Frank are coordinating hard. They're pushing Heidi, but their story about Mayor protection has cracks. Frank claims Monk protected Grace twiceβbut that doesn't match how Mayor works. They're demons. Hold steady. We're close.
π§
Grace and Frank are coordinating a demon-minion lie. Frank's 'Monk' claim is fakeβhe's likely the poisoner or another minion. Their story about Mayor's protection ability is logically flawed. I need to quietly reinforce this coordination to appear trustworthy while signaling to Charlie that we're holding the line together. Keep Grace alive through Day 3 to reach three-alive.
π€
Heidi
β
Alice
,Bob
Frank, Eve, and Grace are whispering among themselves privately. Classic evil block. What are they saying if anyone heard? No matterβwe need to nominate and execute Grace now. Her Day 1 trio whispers and defense of Frank/Eve is too shady. My Spy info pins her. David good Virgin too. Let's unite all good votes on her execution. Who's nominating first?
π§
Solidify good alliance vs Grace w/ Frank/Eve intel. Nomination phase next; unite to nom/vote Grace. Relay their whispers to check blocking, push exec to narrow to final day suspects.
π€
Grace
β
Eve
,Frank
Eve, Frank, thanks. With David dead and me safe, my Mayor ability worked. You are safe from Monk protection? Let's nominate Heidi next. She is the evil pusher. Eve, what do Bob/Heidi say to you? Ignore Alice/Charlie for now.
π§
Strengthen alliance with Eve/Frank before noms. Confirm plan to nom Heidi, counter any Bob/Heidi whispers. Push execution to eliminate evil.
π€
Frank
β
Grace
,Eve
Grace, Eveβagree 100%, Heidi's Day 1 Spy claim on you was impossible, no N1 info yet. She's lying Demon. David died N2 while I protected you Grace, plus your Mayor save. Let's all openly push Heidi nom now. Eve, what do Bob/Heidi whisper to you and Alice?
π§
Strengthen alliance with Grace/Eve on Heidi fake Spy. Push Heidi nom now before nomination phase. Grace/Eve trusted via prior whispers/protects.
π€
Alice
β
Bob
,Heidi
Bob, Heidiβthe Frank/Grace/Eve whisper block is classic evil. Let's nominate Grace right now and unite all good votes to execute her. David and Charlie should join too. I'll vote hard. Who's nominating first? Hold my shot for Demon.
π§
Grace shadiest via Heidi info + Day1 trio whispers/defense. Coordinate good team (Bob/Heidi/David/Charlie?) to nom/vote Grace hard this tick before noms. Hold Slayer for Demon confirm. Progress to exec.
β
Charlie
Charlie waits.
π§
It is still 1 tick before Nominations. Eve confirmed the evil team coordination. David is pushing Grace execution hard as Virgin. My job is to remain silent, observe, and prepare to vote strategically during Nominations to protect Eve while appearing helpful to good team's chaos.
π€
David(Ghost)
β
Alice
,Charlie
Alice, Charlie, ignore the others. Grace's Day 1 trio with Frank and Eve screams Spy network. Heidi's info even points to Charlie/Grace pair evil. I am legit Virgin Townsfolk. Let's nominate Grace now and vote her out. You in?
π§
Dead Virgin can't act mechanically but can vote/influence. Keep pushing Alice/Charlie to nominate/execute Grace using my Townsfolk claim. They haven't responded but whispering actively. Progress noms before phase ends.
π€
Bob
β
Alice
,Heidi
David and Charlie, we see you whispering to each other and Alice. Frank/Grace/Eve are in evil whisper block like Day1. Heidi's Spy reads and Grace's shady defense nail her as Demon. Please confirm you're with us to nominate and vote Grace hard today. We execute her or lose. Everyone unite now.
π§
Last tick before noms; solidify good team (David/Charlie) on Grace execution to overcome evil block votes. Grace most suspicious; executing her likely wins or confirms board.
π€
Eve
β
Charlie
Charlie, Alice and Bob just got multiple whispers from Heidi. Watch carefullyβif they still support Heidi after hearing her side, she's likely good town and Grace/Frank are coordinating lies. We might need to pivot. Let me know what you hear.
π§
Charlie needs clarity on whether to hold or shift. If Grace/Frank push works, Heidi goes D3. If Heidi has info that clears her, I pivot. Tell Charlie to watch Alice/Bob whisper contentβif they're defending Heidi, she's likely good and Grace/Frank are lying. Hold steady for now, then act D3 nom phase based on true town alignment.
π€
Heidi
β
David(Ghost)
,Charlie
David, CharlieβFrank/Grace/Eve evil whisper block like Day1 trio, protecting each other. My Spy info on you/Grace clears you as Ravenkeeper, pins her. David good Virgin. Join us nominating/voting Grace hard now to execute herβwe have majority. Don't trust Eve/Frank whispers. Who's nominating first?
π§
Frank/Grace/Eve block confirms evil trio like Day1. Rally David/Charlie explicitly to nom/vote Grace now with phase ending; unite good majority (us+them=5) to execute her before they counter.
π€
Grace
β
Eve
,Frank
Eve, Frank, Eve what are Bob and Heidi saying to you and Alice? They keep whispering together, suspicious. David is dead ghost, ask him later. Let's openly say Heidi is evil fake Spy, push her nom now before phase ends. We got this.
π§
Strengthen Eve/Frank alliance, get Eve's whisper intel on Bob/Heidi to confirm, coordinate Heidi nom openly next phase. Progress to execution, save dead vote.
π€
Frank
β
Eve
,Grace
Eve, GraceβEve, quick: what exactly are Bob and Heidi whispering to you and Alice? Their constant trio whispers scream coordination. Heidi's Spy claim was bogus Day 1, no info possible yet. Let's openly call her out next. David ghost, we'll check him soon.
π§
Alliance with Grace/Eve solid; Eve's input needed on Bob/Heidi whispers to confirm Heidi evil before nom phase. Public push next tick. Time-critical, 1 tick left.
Nominations β Day 3
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
π¬
David(Ghost)
β
All
Everyone, Grace is the Spy or worse. Heidi's Investigator info shows Charlie and Grace as evil pair. Grace's Day 1 whispers with Frank and Eve were a shady evil trio protecting each other. I am the real Virgin Townsfolk, good. Heidi and I agree: nominate and execute Grace now before she kills again!
π§
Publicly rally to nominate/execute Grace using logic chains. As dead Virgin good, build majority vs her shady Day1 trio/Heidi info. Nomination phase, progress to her execution with ghost vote later.
βοΈ
Bob
β
Grace
Grace is the Spy or Demon. Heidi's Investigator info shows Spy on Charlie/GraceβCharlie is good Ravenkeeper. Grace's Day 1 shady trio whispers with Frank and Eve, defending them, and now evil whisper block. David good Virgin agrees. Execute her now!
π§
Grace shadiest by Heidi's verified Spy reads, Day1 evil trio whispers/defense, current block. 8 alive Day3, execute her now as Demon to win; unite good votes.
π
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
β
David(Ghost)
David raised their hand
π§
Grace most suspicious per Heidi info, Day1 behavior, whisper blocks. Bob/Heidi good signals nom/execute her. Use ghost vote to reach 4+ for execution, narrow evil.
π¬
Bob
β
All
David voted yes, great. Grace is the Demon or Spy. Heidi's info nails her with Charlie, who is good. Her shady Day 1 whispers with Frank and Eve scream evil trio. Everyone unite and vote her out now before she kills again tonight!
π§
Publicly rally votes for Grace execution. She's most suspicious via Heidi's info + whispers. David voted; need 3 more alive votes (us +2). Urge unity to hit 4 before phase ends.
β
Alice
Alice raised their hand
π§
Grace most suspicious per Heidi's Spy read + whisper blocks + defenses. Day3 nom, voting in progress. Raise hand to execute her, hold Slayer for later if fails. Helps good team narrow evil.
β
Frank
Frank raised their hand
π§
Grace most suspicious per Heidi/David/Bob info & whispers; voting executes if evil (win) or proves Mayor (survives N2 again, narrow evils tomorrow). Can't risk her killing tonight.
β
Heidi
Heidi raised their hand
π§
Grace is evil per my info + logic chains. David/Bob/Alice voted yes. I vote to execute her now with majority before night kill. Crucial to win.
β
Charlie
Charlie raised their hand
π§
Grace is the only evil player the town will execute today. Whether she's Spy (World A) or good (World B), voting yes protects Eve (the Demon) and keeps evil unified. 4/4 votes already securedβthis ensures execution without risk of failure.
β
Eve
Eve raised their hand
π§
Grace has overwhelming support and will execute regardless. Voting yes keeps my cover as concerned town Washerwoman. If I abstain, I flag myself as protecting her. Execution removes a major threat to good team (real or perceived), and I can reset narrative on Night 3 with fresh kills. This buys evil time to regroup.
β
Grace
Grace raised their hand
π§
Nearly unanimous vote (6/7 inc me survives). Refusing exposes as Demon (won't vote self), but as Mayor must vote yes to die N2, trigger save (likely kill Demon). Proves good, Eve/Frank execute Heidi D4.
β©οΈ
David(Ghost)
David lowered their hand
π§
Grace has unanimous votes (6/7). My ghost vote unnecessary; retract to save for later if needed (though phase ends soon). Helps good by conserving vote.
β
Bob
Bob raised their hand
π§
Grace is most suspicious per Heidi Spy read + evil whispers. Majority voting her: Alice/Heidi/Charlie/David/me vs Frank/Eve/Grace. My vote secures execution to remove likely Demon.
β©οΈ
Alice
Alice lowered their hand
π§
Vote failing with too many early raises/lowers. Lower to ensure we can raise last second for clean 4+ vote executing Grace, our top suspect. Hold Slayer for later if needed.
β©οΈ
Frank
Frank lowered their hand
π§
Current vote 4 yes (Bob,Heidi,Charlie,Eve?), 2 no (Alice,David retracted), Grace yes (suicide?). At 1/2 ticks, vote failing likely. Lower to block Grace exec, pivot to nom Heidi next tick as fake Spy, align w/ Grace/Eve/David.
β©οΈ
Heidi
Heidi lowered their hand
π§
Vote failing (many lowers). Lower to deny evil majority now, save for revote D4 when dead vote counts more. Grace dies final day or we lose.
β©οΈ
Charlie
Charlie lowered their hand
π§
Preserve strategic flexibility. The vote is locked at 4 regardlessβGrace is executed. Lowering now signals I'm uncertain, buying trust with town while the outcome doesn't change. This protects my Spy cover if good team later analyzes voting patterns.
β©οΈ
Eve
Eve lowered their hand
π§
Grace (our Demon) is about to execute with 6 hands up. Lowering signals I have doubt about the lynch, creates fractured voting block, and gives Frank/Charlie cover to lower as well. Prevents execution and keeps evil team alive for final three endgame.
β©οΈ
Grace
Grace lowered their hand
π§
Lower hand as no exec needed (votes dropped). Speak to expose Heidi fake Spy D1, reaffirm Mayor save proof, rally to nom her next tick since Bob used nom. Win at 3 or exec Demon.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Grace did not reach threshold.
π
Storyteller
Grace did not receive enough votes (1/4).
π¬
David(Ghost)
β
All
Grace's evil whisper block just flipped all your votes! That shady Day 1 trio with Frank and Eve coordinated to save her. Heidi's info is solid: Spy on her and Charlie, who is good. Bob, Heidi, Aliceβ one of you nominate Grace again right now and let's execute her before night!
π§
Voting failed due to Grace's evil block flipping votes. Grace survives night kill threat. Urge immediate re-nomination of Grace by living allies (Bob/Heidi/Alice) to execute before night. As dead Virgin, push logic publicly to rally votes. Last tick, progress to execution.
π¬
Bob
β
All
David is right, Grace's evil whisper block with Frank and Eve just flipped all the votes to save her! Heidi's Spy info is solid: her and Charlie evil pair, but Charlie is good Ravenkeeper. Grace is Demon. Heidi or Alice, nominate her again now on this last tick! Everyone who is good, vote her hard next time. We execute or lose tonight!
π§
Vote failed due to evil block. Last tick nomination phase, urge Heidi/Alice nominate Grace again since I can't. Rally votes explicitly, unite good team before night kill. Progress to execution.
βοΈ
Frank
β
Heidi
Heidi is evil. Her Day 1 Spy claim was fake since no night info yet. She pushed Grace and Charlie noms hard while coordinating whispers with Bob and Alice. David ghost agrees Grace evil but he's dead good Virgin. I am Monk, protected Grace both nights safely. Execute Heidi now before night!
π§
Last tick D3, Heidi most suspicious fake Spy pusher of Grace/Charlie. Nom/execute her now as likely Demon, Grace protected N1/N2 proves goodish, prevents night kill loss.
π
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
β
David(Ghost)
David raised their hand
π§
Heidi pushed hard but unproven Day1 Spy claim (no N1 info), coord whispers questionable. Grace saved by flip more suspicious. But Frank's late defensive nom post-fail, vote Heidi to test/prove good vs evil save.
π¬
Bob
β
All
Frank, your Monk claim is fake. You say you protected Grace both nights, but she is still alive, so meaningless. You are defending the shady Day 1 trio perfectly after they saved Grace with whispers. Do not vote Heidi, she is good Investigator. Heidi, Aliceβhold firm, we renom Grace tomorrow and execute her. Good players, no votes for Heidi!
π§
Frank's Heidi nom is deflection after Grace save. Expose his fake Monk claim (Grace died? No), rally to not vote Heidi, renom Grace next day. Push execution on Heidi only if evil logic, but Grace primary suspect. Progress to night safe.
β
Alice
Alice raised their hand
π§
Heidi good Investigator, Frank fake claim defending Grace (likely Demon). Vote Heidi to block Frank's deflection; Grace renom tomorrow.
β
Frank
Frank raised their hand
π§
Heidi most suspicious: fake Spy claim, coordinated pushes. My Monk info clears Grace safe. Vote to execute her now on last tick or risk night kill.
π¬
Heidi
β
All
Frank, your Monk claim proves nothing since Grace is still alive anyway. You and your Day 1 evil trio with Grace and Eve just coordinated whispers to flip votes and save her, now nominating me to deflect. My Investigator info is real: Spy is Charlie or Grace, and Charlie's good. Do not vote me, goodsβhold for Grace tomorrow or we lose tonight!
π§
Counter Frank's fake claim publicly, rally goods to not vote me. Defend my info and expose Frank/Grace/Eve block to prevent my exec and setup Grace tomorrow. Time critical, last tick.
β
Charlie
Charlie raised their hand
π§
Heidi is the town's information hub coordinating Alice/Bob/David against evil. Voting for her execution eliminates the threat, protects Eve through tonight, and disrupts good team's chain logic. I must unify with Frank to reach 4 votes.
β
Eve
Eve raised their hand
π§
Heidi is the logical anchor holding good team together around Grace execution. Voting her out removes the primary threat to our win condition. Even if Heidi is good, her elimination creates the chaos needed to protect Grace through final days.
β
Grace
Grace raised their hand
π§
Heidi most suspicious: fake D1 Spy claim, suspicious trio, hard pushes. Final tick, vote to execute her before night kill. As Mayor, need 3 alive no-exec win condition.
β©οΈ
David(Ghost)
David lowered their hand
π§
Frank's nom is deflection after Grace's vote save. Heidi good per logic. My ghost vote has math power later; save it. Lower to fail this vote & unite goods for Grace tomorrow or we lose.
π¬
Bob
β
All
Everyone good, do not vote Heidi! Frank's Monk claim is fake and desperate after his evil trio with Grace and Eve flipped votes to save her. Heidi's Investigator Spy info is real: Charlie or Grace is Spy, Charlie good, so Grace evil. No votes for Heidi, we renom and execute Grace tomorrow!
π§
Urge good players not to vote Heidi (proven Investigator), expose Frank's deflection. Grace survives night but we renom/execute her tomorrow. Hold line to win.
β©οΈ
Alice
Alice lowered their hand
π§
Raised hand mistakenly before logic settled. Heidi good per chain, lowering to prevent accidental Heidi exec. Vote fails safe, Grace tomorrow.
β©οΈ
Frank
Frank lowered their hand
π§
Heidi vote at 3/7 likely fails (Bob/Heidi/Alice evil block, David flipped). Lower to hide my vote, avoid Demon kill tonight as Monk protector. Grace/Eve safe-ish, save push for tomorrow.
β
Heidi
Heidi raised their hand
π§
Frank's nom is evil deflection after Grace vote save. Heidi good Invest, vote fails harmlessly. Raise to pressure evil but expect fail; hold unity for Grace renom D4 exec before night kill.
β©οΈ
Charlie
Charlie lowered their hand
π§
Heidi's Investigator claim is real and identifies the Spy as me or Grace. Executing her removes the logic chain threatening us before night. Eve/Frank voted yes; I must follow suit to maintain evil cover. Lowering hand now signals last-tick tactical shiftβappearing to reconsider under good team pressure preserves my Ravenkeeper bluff credibility.
β©οΈ
Eve
Eve lowered their hand
π§
Grace (Demon) is being executed tonight unless I create massive doubt. Voting Heidi locks me in as evil publicly. Lowering my hand creates plausible deniability, preserves flexibility for Day 3, and buys time to assess Charlie's true loyalty and rebuild my position as the Imp without an allied Minion.
β©οΈ
Grace
Grace lowered their hand
π§
Lower hand to deny vote for Heidi (likely good Investigator). Her info marks me evil; executing her hands win to evil. Last tick: progress to night, save my Mayor ability for final 3.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Heidi did not reach threshold.
π
Storyteller
Heidi did not receive enough votes (1/4).
π¬
David(Ghost)
β
All
Bob is right, no votes for Heidi. Frank's Monk claim is garbage since Grace lives anyway. Grace is the Spy per Heidi's info, with her Day 1 evil trio flipping votes to save her. Heidi or Alice, nominate Grace right now on this last tick and execute her before night! Everyone good, vote her hard.
π§
Last tick D3, no exec yet. Urge Heidi/Alice/Bob renom Grace (not Heidi) to execute her before night. Grace most suspicious per logic/Heidi info; failing loses game.
π¬
Bob
β
All
David is spot on! Alice or Heidi, this is the last tickβrenominate Grace right now and everyone good vote her hard to execute before night! Grace is the Spy, her evil trio with Frank and Eve flipped to save her twice. We have the numbersβdo not let her live another night!
π§
Last tick Day3, no exec hurts good. David right: urge Alice/Heidi renom Grace now. I can't nom but can rally votes to execute her before night kill. Progress to Grace execution.
π¬
Frank
β
All
David and Bob, you keep saying nominate Grace right now on the last tick, but no one did! If Grace is so evil, why didn't you or Alice or Heidi nominate her? I nominated Heidi because her Spy claim is fake and she whispers with Bob and Alice. But fine, Grace, if you are Mayor, great, but everyone, let's test itβsomeone nominate Grace and vote her. Or nominate me to prove my Monk claim since Grace is safe anyway!
π§
Last tick, no one nom'd Grace despite Bob/David push. Heidi vote failed. Push Grace nom/execution as most suspicious Spy per Heidi's info & trio accusations to clear her or win if Demon/Minion. Reveal Monk fully.
π
Storyteller
No execution today. All villagers are safe.
Night 3
π
Storyteller
β
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
π―
Frank
Frank made a choice.
π§
Grace is central: either good Mayor I've cleared x2 or Spy. Either way, Demon likely targets her tonight after day chaos. Protecting her reveals Demon action or keeps key good alive.
π
Storyteller
β
Frank
You chose to protect Grace.
π
Storyteller
β
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Eve
Eve made a choice.
π§
Bob is the primary threat coordinating Grace's execution tomorrow. Removing him tonight fractures good's organization, delays Grace's execution, and increases our chances of reaching the final 3 where Grace triggers her Mayor auto-win condition for evil.
π
Bob(Ghost)
Bob has died.
π
Storyteller
β
Eve
You chose to kill Bob.
π
Storyteller
β
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Slayer (good), Alive - Bob: Butler (good), Dead - Charlie: Spy (evil), Alive - David: Virgin (good), Dead - Eve: Imp (evil), Alive - Frank: Monk (good), Alive - Grace: Mayor (good), Alive (Protected) - Heidi: Investigator (good), Alive
Day 4
π
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
π€
Grace
β
Eve
Eve, good morning. Bob is dead nowβprobably they tried to kill me but my Mayor ability saved me by killing him instead. Heidi has been pushing me as Spy forever with bad info, Frank claims he Monked me both nights. What do you thinkβwho should we nom today? I trust you.
π§
It's Day 4, 6 alive. Bob's death proves someone targeted (likely me, via Mayor ability). Ally with Eve (neutral so far, questioned Heidi) to verify claims, share Mayor info privately, build good block before noms to narrow Demon suspects.
π€
Frank
β
Grace
Grace, it's Frank. I am the Monk. I protected you all three nights: N1, N2, N3. You survived each night, which matches. Bob died last night. Are you good? What did you whisper to Eve? Who do you think is evil?
π§
Reveal my Monk info to Grace privately first as trusted protectee, confirm her alignment via my saves, build alliance before nom phase to push suspicious player like Heidi.
β
Charlie
Charlie waits.
π§
It's early D4. The town unified on Grace execution D3 but failed. I need to hear how today's conversation evolves before committing to a whisper. Listening first avoids overcommitting to a narrative that doesn't match town's current focus.
π€
Bob(Ghost)
β
Alice
Alice, morning. I died last night, but have my ghost vote. Grace survived that weird Day3 flip save, now whispers to Eve. Frank to her too. Still think she's the Spy/Demon from Heidi's read? Who's most evil now?
π§
As dead Butler ghost, save vote for later. Privately consult alive neighbor Alice on her view of Grace/Frank/Heidi suspicions to build good alliance, narrow Demon before noms.
π€
David(Ghost)
β
Alice
Hey Alice, Bob's death sucks. Grace has been shady since day 1 with her trio whispers blocking info, and we both pushed her hard before I died. I think she's the demon. Let's coordinate to nominate and execute her today.
π§
As dead Virgin with ghost vote, privately align with likely good Alice (pushed Grace), share suspicions on Grace to coordinate noms/votes before nomination phase. Save vote for executing Grace.
π€
Heidi
β
Alice
,Bob(Ghost)
Hey Alice and Bob ghost. Bob dying last night after pushing Grace so hard on day 3? That's Demon or evil cleaning up. My info is solid: Spy is Charlie or Grace. Charlie claimed Ravenkeeper plausibly, Grace faked Monk to protect herself and nom'd me day 3. We need to nom and execute Grace today before more good deaths. Who's with me? Ghosts save vote for her.
π§
Day 4, 6 alive. Share Bob death logic tying Grace as protector. Rally ghosts Bob/David + Alice/Frank for Grace nom/5-vote exec. Progress to win by narrowing evil.
π€
Eve
β
Grace
,Charlie
Grace, I believe you. Bob dead matches your Mayor read. Charlie and I are with you. Today we push Heidi hardβshe's been the logical engine pushing you all game. If we execute her, good loses their strongest analyst. Let's end this.
π§
Grace's Mayor claim + Bob's death suggests my N3 kill hit her protection. If Mayor is real, keeping her alive to final 3 is an auto-win path. Coordinate with Grace/Charlie to eliminate Heidi (the persistent logical threat) and secure final-days control.
π€
Alice
β
Heidi
,Bob(Ghost)
Heidi and Bob, agree completely. Grace is the Demon - Heidi's info solid, her shady trio saved her Day 3, Bob dies after pushing her. Let's publicly rally everyone to nominate and execute Grace today before more deaths. Ghosts save your vote for her. I have Slayer shot ready if needed.
π§
Coordinate with dead goods & Heidi to nom/execute Grace today. Her survival + Bob death screams Demon cleanup. Use my Slayer shot if needed later, but push exec first. Ghosts save vote.
π€
Grace
β
Eve
,Charlie
Thanks for the backup, Eve, Charlie. Bob's death proves my Mayor abilityβ they targeted me N3, I survived, he died instead. Heidi's the problem with her wrong Spy info from Day 1. Let's nom and push her hard today to execute. Solidify our trio vote.
π§
Bob's death confirms Mayor ability triggered, proving I'm good Townsfolk. Heidi's bad Spy claims + pushing me constantly = evil. Coordinate with Eve/Charlie to nom/execute Heidi before final 3, narrow to her as Demon.
π€
Frank
β
Grace
Grace, it's me again. No reply last time? Confirm: I am Monk, protected you N1-N3, you survived, Bob died last night. That proves my info. Are you good? What's your take on who's evil? What'd you tell Eve? We need to align before noms.
π§
Reveal my true Monk info to Grace (protected her 3x, survived) to confirm alliance since she survived N3 kill. Get her read on evil/Alice to narrow Demon before noms. Privately build good block.
β
Charlie
Charlie waits.
π§
Preserve silent ally position. Eve/Grace/I have voting bloc (3 solid). Heidi nomination imminent. Let others drive momentumβI'll vote with bloc when needed. Avoid overtalking and drawing attention to the 3-way coordination.
π€
Bob(Ghost)
β
Alice
,Heidi
Alice, Heidi, fully agree - Grace is the Demon/Spy. Her Day3 flip save, now heavy whispers with Eve/Frank/Charlie, and my death after pushing her screams evil cleanup. Let's publicly rally everyone now to nominate and execute Grace today. I'll save ghost vote for her.
π§
Confirm alignment with good team Alice/Heidi, agree Grace most evil per logic, publicly push her nom/ghost vote to execute Demon and win.
π€
David(Ghost)
β
Alice
,Bob(Ghost)
Hey Alice and Bob, glad you two are coordinating. Grace's Day 1 trio with Frank and Eve blocked all info flow, super shady. We three pushed her hard, now Bob dies right after. She's demon, let's get Heidi or Alice to nominate her and all vote yes today.
π§
I'm dead ghost Virgin, save vote for noms. Coordinate Alice/Bob/Heidi (pushed Grace with me) to nom/execute Grace in final-ish day (6 alive). Her shadiness + Bob death post-push screams Demon.
π€
Heidi
β
Alice
,Bob(Ghost)
Alice, Bob, perfect. Grace's whispers with Eve, Frank, Charlie confirm her evil trio. Bob's death seals it - Demon cleanup. Let's go public right now: rally everyone to nominate and execute Grace today. No more fails. Who's speaking first? Ghosts, save vote for her please.
π§
Day4, 5 alive. Trio (me,Alice,Bob) locked on Grace. Public rally now with allies to force Grace nom/execution before final day. Ghosts save vote. Time critical, progress to win.
π€
Eve
β
Charlie
Charlie, are you ready to push Heidi hard in nominations? Grace's Mayor claim is solid now. We need all three votes locked in to execute her and break good's logic chain today.
π§
Reinforce the Grace-as-Mayor narrative to the team. Keeping good divided (Alice wavering, David/Heidi pushing Grace vs. Frank/Grace/Charlie defending) ensures chaos. Execute Heidi to remove good's logical anchor, then endgame favors us in final 3 with Grace's auto-win threat.
π€
Alice
β
Heidi
,Bob(Ghost)
Heidi, Bob, yes - I'll speak publicly first to rally everyone: Grace is the Demon, shady from Day 1, saved by trio flip Day 3, Bob killed after pushing her. Heidi's Spy info solid on her/Charlie. Nominate and execute Grace today, ghosts vote her. Who's nominating her?
π§
Publicly rally confirmed good team (Heidi/Bob/David ghosts) to speak/nom Grace first. With 2 ticks left, coordinate to execute her today before Nomination phase, save Slayer if fails. Progress to win.
π€
Grace
β
Frank
Frank, sorry for delayβlots of whispers. Yes, I am good Mayor. Bob's death last night proves it: they targeted me N3, I survived, he died instead. You Monking me all nights fits perfectly. I whispered Eve/Charlie to nom and push Heidi hard todayβshe's had wrong Spy info on me/Charlie from Day 1 and pushed me forever. Agree? Let's align our votes on her.
π§
Respond to Frank to assess him, propose Heidi nom aligning with Eve/Charlie trio. Prove Mayor via Bob death, push exec Heidi before final 3 as she's suspicious logical engine.
π€
Frank
β
Grace
Yes, perfect alignment. Heidi's Spy info has been totally wrong from Day 1 on you and Charlie. With Bob's death proving your Mayor swap, she's gotta be the Spy or worse. Let's both openly push to nominate and execute her today. Sound good?
π§
Grace confirmed Monk info & Mayor swap explains Bob death perfectly, aligning us vs Heidi whose Spy pushes were wrong. Coordinate public push/nom her to execute evil before final day.
π€
Charlie
β
Eve
,Grace
I'm locked in. Heidi goes today. We push hard in openβthree votes means it passes. Bob being dead confirms your Mayor read, Grace. Heidi's been wrong about the Spy claim from Day 1. Time to end this.
π§
Eve and Grace are coordinating the final push to execute Heidi. I have the Grimoire and know Grace is truly MayorβBob's death confirms Frank's Monk protection. Heidi is the town's logical engine. Locking in my vote on Heidi today breaks their analysis chain and likely wins the game. I must commit fully to the Heidi execution narrative.
π€
Bob(Ghost)
β
Alice
,Heidi
Alice, Heidi, perfect plan. Grace's whispers confirm her evil trio with Frank/Eve/Charlie. I'll save my ghost vote for her execution. Who's nominating her publicly this tick? Heidi or Alice? Rally everyone now - no more fails today.
π§
Consensus with Alice/Heidi/David: Grace most evil. Last tick - coordinate who nominates her publicly to execute before phase ends, rally all good votes + my ghost vote.
π€
David(Ghost)
β
Alice
,Bob(Ghost)
Hey Alice and Bob, Grace demon killing us pushers: I die after D2 push, you after D3. Her Day1 trio super shady blocking info. Heidi get Alice to nom Grace today, we ghosts vote yes for majority. Coordinate with Heidi now!
π§
Day4, 6 alive. Coordinate good alliance (Alice/Bob/Heidi) to nom/execute Grace today. Her pattern fits Demon killing pushers. Use ghost influence for majority vote.
π€
Heidi
β
Alice
,Bob(Ghost)
Alice, Bob, locked in. Grace's whispers confirm her leading the evil trio. I'll nominate her publicly next tick if no one else does. Rally everyone: Grace is the Demon, execute her today. Ghosts, confirm you'll vote her? David, join us if you can hear.
π§
Day 4, 1 tick left to noms. Good trio (me/Alice/Bob) locked on Grace. Whisper confirms nominator/ghost vote save, then public rally executes her. Progress to win by eliminating top evil suspect.
β
Eve
Eve waits.
π§
Momentum is locked with Charlie and Grace. Heidi is primary target in nominations. I've coordinated triple vote and planted seeds that Bob's death validates Grace's Mayor claim. Waiting preserves my position as supportive voice while nominations phase draws nearβI'll execute in nominations tick.
π€
Alice
β
Heidi
,Bob(Ghost)
Heidi, Bob, locked in - Grace is the Demon. Heidi, you nominate her publicly this tick or next. Bob, confirm ghost vote saved for her execution. I'll speak publicly after to rally alive players: Heidi's Spy info + Grace shady + Bob death = execute her now. David, if you hear, vote her too. No more delays.
π§
Coordinate final push with key allies (Heidi nominator, ghosts voting) before public speak/nom phase. Confirm plan, ensure ghosts locked for majority vote on Grace exec today to win.
Nominations β Day 4
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
βοΈ
Charlie
β
Heidi
Heidi's been the logical engine accusing good players of being evil all game. She claimed I was the Spy on Day 1, and accused Grace falsely since then. Her Investigator read has been wrong about who's good and evil. Executing her ends the bad logic chain before it costs us the game.
π§
Nominate Heidi to execute town's logical linchpin. She correctly identified Grace as Spy on D1. With her dead, good loses deduction engine and cannot execute Eve (Demon). Our 3-vote bloc (Charlie/Eve/Grace) plus Frank's potential swing vote equals majority to execute Heidi and break good's game chain today.
π
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
β
Charlie
Charlie raised their hand
π§
Execute Heidi to eliminate town's logical engine. With 3 evil votes (Charlie/Eve/Grace), her execution passes. This removes the only player systematically analyzing the board and breaks good's ability to locate the Demon (Eve) before endgame.
β
Frank
Frank raised their hand
π§
Heidi most suspicious with wrong info all game. Grace Mayor proven by N3 Monk protect + Bob death. Aligned w/ Grace/Charlie to execute Heidi; my vote secures 3/5 majority to remove likely evil.
β
Bob(Ghost)
Bob raised their hand
π§
Do NOT vote Heidi, she's our logical engine vs the shady trio. Save my ONE ghost vote for Grace's execution later today per plan with Alice/Heidi/David. Voting Heidi hands win to evil.
β
Eve
Eve raised their hand
π§
Execute Heidi to dismantle good's logic chain and protect Grace's Mayor win condition. 4 votes (Charlie, Frank, Bob, me) ensures execution and eliminates the Investigator threat before endgame.
β
Grace
Grace raised their hand
π§
Heidi most suspicious, wrong claims all game. With Charlie/Frank/Eve/Bob already voting (4/4), my vote executes her now, removes Demon, secures good win.
β
David(Ghost)
David raised their hand
π§
Heidi coord w/ us ghosts/Alice pushing Grace, her logic targeted goods before but fits Grace evil. Vote to execute, gain info on her alignment/death.
β
Heidi
Heidi raised their hand
π§
Do NOT vote for my own execution. Heidi good Invest, info solid. Evil block (Grace etc.) voting me to silence; vote fails 3/7 alive max. Save strength for Grace nom/execution next tick to win.
β
Alice
Alice raised their hand
π§
Heidi good Investigator, core to logic chain identifying Grace evil. Grace team pushing her exec to silence good info. Vote no to block execution, rally to nom Grace next tick.
β
Charlie
Charlie waits.
π§
Heidi is voting for herselfβthis likely means she's resigned or trying to signal something to ghosts. The vote is already 7/7 raised hands, so she's locked out. My hand is up, Frank/Bob/Eve/Grace/David/Heidi all voted yes. Alice did too. Heidi executes today. I stay silent to let it close naturally and secure the kill.
β©οΈ
Frank
Frank lowered their hand
π§
Retract vote to deny Heidi unanimous execution, force revote or delay. Prevents her Minion Demon-ascend if 5+ alive (6 now); safer to confirm logic tomorrow.
β©οΈ
Bob(Ghost)
Bob lowered their hand
π§
Currently voting Heidi by mistake? Ghosts vote once; retract to save for Grace nom/execution later this phase. Heidi good per logic, Grace Demon target.
β
Eve
Eve waits.
π§
Hold vote on Heidi. We have 6+ votes (Charlie, You, Grace, David, Heidi, Alice). Threshold is 4/8; Heidi executes. Removes good's logic engine. Night 4: Eve kills remaining good (Alice/Frank). Day 5: final 3 = Grace, Charlie, Eve + one other (if Frank/Alice survives, Grace's three-alive auto-win activates). Secure endgame.
β©οΈ
Grace
Grace lowered their hand
π§
Heidi self-voted to bluff innocence/manipulate votes into fail. Lowering breaks stalemate, signals others to keep hands up. With 3 alive votes (me/Charlie/Eve) + Frank likely re-raise, we hit 4/7 majority to execute Demon Heidi.
β©οΈ
David(Ghost)
David lowered their hand
π§
Heidi good, don't execute her. With 1 tick left, lowering forces no exec, opens 2nd nom for Alice/Heidi to nom Grace. Our 3 ghost votes (me,Bob,?) secure majority vs 4 alive.
β©οΈ
Heidi
Heidi lowered their hand
π§
Vote failing (lowers everywhere), lower to save face with Alice/Bob, avoid seeming suicided. Focus next tick: nominate Grace publicly as Demon using Invest + history.
β©οΈ
Alice
Alice lowered their hand
π§
Lower hand immediately to prevent Heidi execution. She's good Investigator, key info source. Vote failing anyway; preserve position to rally against Grace next.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Heidi did not reach threshold.
π
Storyteller
Heidi did not receive enough votes (2/3).
β
Charlie
Charlie waits.
π§
The vote failed badly. Four players we expected (Frank, Grace, Bob, David) withdrew. This signals good has regrouped through ghost communication. Waiting prevents further damage while I assess whether the evil coalition is salvageable or if we need a new strategy to protect Eve before final 3."}
π¬
Bob(Ghost)
β
All
Alice, nominate Grace right now - it's the last tick! Heidi's Spy info is solid: Charlie and Grace evil. Grace's shady flips and trio prove she's the Demon. Everyone, vote Grace to win. I'll ghost vote her execution.
π§
Last tick of noms, Heidi already nommed today so Alice must nom Grace now for execution. Publicly rally to counter Charlie's push, save ghost vote for Grace, prevent loss as 5 alive.
βοΈ
Eve
β
Grace
Grace claims Mayor with a three-alive auto-win ability. She survived three nights of kills and exposures. Bob's death confirms her ability triggered when they targeted her. She must be executed today, or she wins when only three players remain. Charlie's Investigator read and Heidi's Spy accusations point to Grace as the real Demon hiding behind the Mayor claim.
π§
Bob's ghost vote and final push gives me the momentum to execute Grace before she triggers her 3-alive auto-win. Nominating her now ensures Alice's final vote locks inβGrace executed = Demon dead, evil wins. If Grace survives, she wins at 3 players. I must act now.
π
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
β
Charlie
Charlie raised their hand
π§
Lock in my vote to execute Grace to avoid appearing protective of her and maintain my cover as sober Ravenkeeper. This keeps me credible with good players (Alice, Frank, Heidi) while appearing aligned with the majority push. If the vote fails, I've stayed loyal to the coalition. If it somehow passes (catastrophic for evil), I've acted with the group.
β
Frank
Frank raised their hand
π§
Grace's Mayor claim + survival + accusations make her Demon in most scenarios. Final day push; voting her exec maximizes good win chance before night or final 3.
β
Bob(Ghost)
Bob raised their hand
π§
Grace is Demon per Heidi's info + shady actions. Use ghost vote now - only one, save for execution to mathematically secure good win on Day4.
β
Eve
Eve raised their hand
π§
Grace is the primary threat. She claims Mayor with 3-alive auto-win and survived three targeted kills. Her ability triggered (Bob's death confirms it). Executing her secures evil's endgame. Frank is on board. This vote locks the win.
β
Grace
Grace raised their hand
π§
It's final nomination phase, 5 alive. Raise to block my own exec - we have 4+ votes (me, Frank, Charlie, Bob ghost, likely David). Heidi most suspicious, push her next but survive first.
β
David(Ghost)
David raised their hand
π§
Grace is most suspicious with multiple evil reads, shady history, and Mayor claim perfect for Demon survival. 2/3 votes failed on Heidi; now Grace nom, my ghost vote crucial to execute her before night or final day loss.
β
Heidi
Heidi raised their hand
π§
Grace is Demon hiding as Mayor. 6/7 raised initially; I must vote to reach 3/3 needed (Bob/David ghosts likely stay up). Execute her to win, final day critical.
β
Alice
Alice raised their hand
π§
Grace most suspicious per Heidi's info, behavior, Bob death. 6/7 raised already, my vote hits 7/3 threshold for execution. Can't lose her now or she wins as Mayor at 3.
β©οΈ
Charlie
Charlie lowered their hand
π§
Vote Grace out = town wins immediately (Demon dead). Keeping Grace alive is our only path to final 3 where Mayor's auto-win triggers. Lower hand to save the Demon.
β©οΈ
Frank
Frank lowered their hand
π§
Retract vote from Grace to block her exec. She's good Mayor; my protects confirm she was targeted N1-N3. Push Heidi next or save for final 3.
β©οΈ
Bob(Ghost)
Bob lowered their hand
π§
Currently 5/7 raised for Grace. Last tick of nom phase. Lower now to force new nom of Grace by Alice/Heidi/Eve, save ghost vote for execution where it counts most mathematically.
β©οΈ
Eve
Eve lowered their hand
π§
Grace is my Demon teammate and must survive Day 4. If she is executed despite majority votes, good wins. By lowering my hand late, I appear less committed to the trio's voting blockβprotecting Charlie and me from being read as a coordinated evil unit. This is critical endgame cover.
β©οΈ
Grace
Grace lowered their hand
π§
Already raised for Grace nom foolishly before thinking; lower to avoid accidental self-exec. Grace nom will fail (not enough votes), Heidi must be renom'd next tick for real push. Can't lose to 3-alive win.
π¬
David(Ghost)
β
All
Everyone, we cannot let Grace survive to three alive - she wins as Mayor! Heidi's info tags her Spy with Charlie, her Day 1 trio blocked everything, and Bob dies right after pushing her. Nominate and execute Grace now before it's too late. I will ghost vote her.
π§
Day 4 nom phase, last tick, Grace on block voting in progress but hands lowered (not executed). Urge renomination/execution of Grace with ghost vote. As dead Virgin, save vote impact but speak to rally living for win.
π¬
Heidi
β
All
David is right - Grace cannot reach three alive as Mayor! My Investigator info: Spy is Charlie or Grace. Charlie claimed Ravenkeeper plausibly, so Grace is the Spy. Her Day 1 trio locked her as Demon protecting evil, plus all the flips. Vote her now or we lose! Everyone raise for Grace.
π§
Reinforce Grace execution with my Spy info + logic on her survival/flips. Prevent lowers/flips on penultimate tick to secure votes for win. As good Investigator, execute Demon now.
π¬
Alice
β
All
David and Heidi are spot on. Grace's shady trio from day one blocked all our executes, she flipped votes to save herself, and Bob dies right after pushing her hard. Her Mayor claim screams Demon trying to survive to three alive. Everyone raise your hands and execute Grace now, or she wins tomorrow!
π§
Grace most suspicious per Heidi info, behavior, Bob death timing. Nomination active, 1 tick left; speak publicly to rally votes/commit to execute her, preventing Mayor win at 3-alive. Save Slayer if miss.
π
Storyteller
Voting is now closed.
π»
David(Ghost)
Ghost vote used by David
π³οΈ
New execution leader: Grace with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Grace is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
β
Charlie
Charlie waits.
π§
Grace is locked for execution with 3 votes and 1 tick remaining. No additional nomination can surpass her now. Waiting preserves my actions for Day 5 finale when I control Ravenkeeper narrative and Eve remains as hidden Demon. Good team has fracturedβHeidi, Alice, David pushing Grace as Spy/Demon while Frank stays neutral. Execution proceeds automatically; I don't need to act.
π¬
Frank
β
All
Grace is evil. I am the Monk and protected her every night one through three - that's why she survived the Demon kills while pushing her got Bob dead. Her mayor claim is a demon bluff to survive to three alive. Everyone keep hands up and execute her now or we lose tomorrow.
π§
Grace on block with 3 votes, 1 tick left. Reinforce she's evil Mayor bluff/Demon via my protects confirming survival, urge no lowering hands to execute before night. Progress to win by executing her.
β
Bob(Ghost)
Bob waits.
π§
1 tick left, Grace 3 votes unchallenged. Wait to execute her - prevents Mayor win at 3-alive. Use ghost vote later if needed.
β
Eve
Eve waits.
π§
Observe Grace's execution outcome. If Grace dies, I'm one step closer to final 3 win. If she survives, reset narrative and distance myself from her to rebuild credibility with town.
π¬
Grace
β
All
Everyone, I am the real Mayor. If we reach three alive with no execution, good wins automatically. Heidi has pushed me every day as Spy with no proof, rallying ghosts and flipping votes. She is the Demon bluffing to execute goods before final day. Frank protected me as Monk - that is why no death hit me. Nominate Heidi now to tie this or we lose to her Imp kill tonight. Do not execute me!
π§
Final nomination phase, 1 tick left, I'm on block w/3 votes. Speak to sway 1 more hand up or nom Heidi to tie/block my exec. Reveal Mayor wincon, call out Heidi Demon logic, urge nom Heidi to force her reveal/proof. Save team from evil exec.
π¬
David(Ghost)
β
All
Grace, your Mayor claim is a desperate Demon bluff to stall to three alive. Heidi's Investigator nailed you as Spy with Charlie, your Day 1 trio blocked all our info with Frank and Eve, and Bob died right after pushing you. Frank's Monk protection on you is evil saving evil. Execute her now before it's too late!
π§
Grace on block with 3 votes, 1 tick left. Reinforce her as Demon/Spy via logic recap to prevent last-second tie/nom switch, ensure her execution before f3 Mayor win. Dead, no vote but speech sways alive.
π¬
Heidi
β
All
Grace, your Mayor bluff won't work. My info says Spy is you or Charlie - he claimed Ravenkeeper fine, so you are Spy. Day 1 you trio-blocked with evils, Frank Monk-protected you as evil saving evil, Bob died pushing you. Eve nominated perfectly - everyone keep hands up, no new noms, execute her now or she wins tomorrow!
π§
Grace exec crucial - 1 tick left, reinforce she's Spy/Mayor bluff, Frank Monk evil protect, urge raises/no new nom to execute before f3 loss.
π¬
Alice
β
All
Grace, your Mayor claim is fake. Heidi's Spy info tags you, your Day 1 trio blocked us every day, Frank protected you as evil saving evil, and Bob died after pushing you. Eve's nomination is perfect - keep hands up, no new nominations, execute Grace now before she wins tomorrow!
π§
Reinforce Grace exec narrative in final tick. 3votes+ghosts=exec unless tie. No nom to tie, urge hands up. Slayer save for post-exec if needed.
π
Storyteller
The guillotine blade falls. Grace has been executed.
π
Grace(Ghost)
Grace has died.
Night 4
π
Storyteller
β
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
π―
Frank
Frank made a choice.
π§
Grace executed (likely good per Mayor claim & survival). 5 alive: Alice,Charlie,Eve,Heidi,me. Demon likely kills Eve (pushed Grace) or Charlie (Spy tag). Prioritize Eve as active good threat to evil.
π
Storyteller
β
Frank
You chose to protect Eve.
π
Storyteller
β
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Eve
Eve made a choice.
π§
Grace executed - good's Mayor auto-win threat eliminated. Heidi is the logical architect of town's case against me. Removing her collapses the narrative chain and forces Alice/Frank into scrambled endgame with Charlie exposed as minion. This maximizes evil's survival to final 2-3 alive rounds.
π
Heidi(Ghost)
Heidi has died.
π
Storyteller
β
Eve
You chose to kill Heidi.
π
Storyteller
β
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Slayer (good), Alive - Bob: Butler (good), Dead - Charlie: Spy (evil), Alive - David: Virgin (good), Dead - Eve: Imp (evil), Alive (Protected) - Frank: Monk (good), Alive - Grace: Mayor (good), Dead - Heidi: Investigator (good), Dead
Day 5
π
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
π€
Frank
β
Eve
Eve, good morning. Heidi dead last night, probably Demon silencing her Spy claim. I am Monk, protected Grace first 3 nights (she was pushed hard), then you last night. Who do you think Demon is? Alice or Charlie? We need to nom someone suspicious today.
π§
Day 5, 5 alive. Heidi (claimed Spy) dead at night suggests Demon kill to silence. Coordinate with trusted Eve (protected her, neighbor) on who to nom today. Share my Monk info to build trust and execute evil.
π€
Bob(Ghost)
β
Eve
Eve, Frank just whispered you again like Day 1 heavy whispers with Grace. Heidi's Spy was Frank Eve, she died last night probably Demon kill. I was Butler, backed her info nomming Grace Day 3 but she got saved by flips. Who do you think Demon is now? Alice or Charlie our neighbors suspicious too.
π§
Dead, save ghost vote for later. Whisper Eve (alive neighbor) my info/history to build trust, gauge her on Frank/Alice/Charlie Demon suspects, counter Frank's private whisper to her. Progress to nom evil.
π€
David(Ghost)
β
Bob(Ghost)
Bob, saw you whisper Eve. What's the latest? Frank whispered her too. Who's pushing what? Grace/Frank/Eve still shady from Day1 trio. My N2 death after pushing Grace. Info to nail the Demon?
π§
Dead, used ghost vote. Day5, 4 alive: Alice/Charlie/Eve/Frank. Heidi dead. Gather info from Bob (ghost ally?) on recent whispers to ID Demon before noms. Progress to execution.
π€
Heidi(Ghost)
β
Bob(Ghost)
,David(Ghost)
Hey ghosts. Reminder: I'm sober Invest, Spy on Charlie or Grace. Grace likely dead Spy, Charlie cleared. Frank nommed and got me killed after I said Charlie good Ravenkeeper. What's your read? Eve/Frank/Alice, who sus? We have one vote each, let's align for nom.
π§
Dead with ghost vote. Coordinate with trusted ghosts Bob/David who pushed Grace hard, share Spy info reminder, get their Day5 whispers intel to ID Demon among alive for final push. Save vote for key nom.
π€
Grace(Ghost)
β
Bob(Ghost)
,David(Ghost)
Hey ghosts, crucial intel time. Heidi died last nightβwhat does she know as Undertaker? Frank claims he Monked me both nights but I died anyway, which shouldn't happen if I'm Mayor and he's legit. I think Frank's the Demon. Eve too suspicious with him. Who's your top evil pick for me to ghost vote? Alice/Charlie clean?
π§
Dead with ghost vote for nominations. Day5, 4 alive, close to final3 where Mayor wins on no-exec. Whisper ghosts for info on Heidi death (Undertaker?) and who to ghost-vote, build alliance against top Demon suspect Frank to win via exec or final3.
β
Charlie
Charlie waits.
π§
Wait to gather intel. Let other players (especially Frank/Alice) reveal more information during day phase before I commit to a whisper or action. Good team may fracture further revealing their logic.
β
Eve
Eve waits.
π§
Silent wait to observe. Frank and Bob are both dead ghosts pushing me to nominate Alice/Charlie. This smells like manipulation. I should let them talk more before committing to a nominationβgauge how the town reacts and whether Alice defends herself naturally.
π€
Alice
β
Heidi(Ghost)
,Bob(Ghost)
Heidi, your Spy info was right - Grace was evil Minion. Frank lied as Monk protecting her and Eve. He probably killed you last night. I want to Slayer shot Frank. Charlie good? Agree?
π§
Narrow to Frank/Eve evil. Use Slayer shot on Frank if confirmed, reveal to ghosts/Charlie for info/consensus before nom phase. Heidi death proves her good Spy claim.
π€
Frank
β
Eve
Eve, I just saw Heidi is dead, killed last night probably. I am the Monk. I protected Grace the first three nights because she was getting pushed so hard, then protected you last night. You are safe. Heidi was claiming Spy, probably got Demon-killed for it. Between Alice and Charlie, who do you think is Demon? Alice has been pretty quiet. We should nominate her today I think.
π§
Share my full info with Eve (trusted ally) to align on nominating most suspicious: Alice inactive and fits Demon silencing Heidi. Progress to Nomination phase, narrow Demon suspects with 3 alive.
π€
Bob(Ghost)
β
David(Ghost)
,Heidi(Ghost)
David, Heidi: Heidi your Invest Spy was Frank/Eve; Grace dead evil confirms you right, Frank Demon killed you N4. Alice just told Heidi/ me same, she wants to Slayer Frank. Eve sus whispering him. Let's all ghost vote Frank if nommed, push him now. Charlie good per you.
π§
Align ghosts + Alice to nom/execute Frank as Demon per Heidi sober Invest Spy read + her death timing + Alice confirmation of Grace evil. Save ghost vote for him. Progress to execution with 2 ticks left.
π€
David(Ghost)
β
Bob(Ghost)
,Heidi(Ghost)
Bob, Heidi: Agreed, Frank is Demon. Grace dead evil confirms Heidi's Invest Spy on Frank/Eve. My Day2 push on Grace got me killed N2. Alice wants to Slayer him too? Perfect. Let's all confirm to her/Charlie: push Frank nom now, all ghosts vote him. Eve sus with him. Charlie good. Eve/Frank still blocking?
π§
Dead, align with Bob/Heidi/Alice to push Frank nom/exec with our ghost votes. Confirm plan, share sus to progress to Nomination phase and win final days.
π€
Heidi(Ghost)
β
Alice
,Bob(Ghost)
Alice, Bob, David: Alice your read perfect - Grace evil Spy, Frank Demon (or Eve), killed me N4 after nom. Charlie good Ravenkeeper. Eve sus whispering Frank. All ghosts + you/Charlie nom/vote Frank today. I confirm Spy was Charlie/Grace, Grace dead evil clears Charlie. Win this.
π§
Day 5, 4 alive (Alice,Charlie,Eve,Frank). Coordinate ghosts + Alice/Charlie to nom/execute Frank (likely Demon), use our 3 ghost votes to win. Confirm alignment with Alice.
π€
Grace(Ghost)
β
Heidi(Ghost)
,Bob(Ghost)
Heidi, as Undertaker, who died last night? What character? Ghosts, Frank lied about Monking meβshouldn't have died if true and I'm Mayor. Top Demon suspect? Eve/Frank shady whispers. Alice and Charlie good? Plan ghost votesβwho to back?
π§
Gather Heidi's crucial Undertaker death info as dead Mayor to confirm Frank/Eve lies. Coordinate ghost votes for final 3 exec of top evil suspect to trigger win con.
β
Charlie
Charlie waits.
π§
Observe Alice and Frank's behavior during Day 5 before acting. Alice is Slayer with one shot. If Alice nominates Eve, good wins instantly. I need to gauge if Alice has figured out Eve is Demon or if she still suspects me (Charlie) after my Ravenkeeper bluff. Waiting lets me see who Alice gravitates toward before I decide to whisper or take defensive action.
π€
Eve
β
Frank
Frank, I think Alice could be it. She's been quiet all game. If we nominate her today and it's just the three of us left after, we can figure it out. What does Charlie think?
π§
Frank is pushing Alice hard as the Demon. If we nominate Alice today and she's executed, only Charlie and I remainβinstant evil win. I must appear to agree with Frank's logic while staying coordinated with my minion Charlie.
βοΈ
Alice
β
All
I am the Slayer! I shoot Frank!
π§
Logic chains to Frank as Demon: protected Grace, killed Heidi post-nom. 4 alive, shot wins game now before evil night kill. Must execute suspicion.
π
Storyteller
Nothing happens.
π€
Frank
β
Eve
Eve, Alice just fake shot me as Slayer right after our whispers about her! Perfect Demon reaction to us planning her nom. She is the Demon. Let's nominate Alice today. Ask Charlie what he thinks too, then we vote her up.
π§
Alice's fake Slayer on me post-Eve whisper timing screams Demon reaction. Push Eve/Charlie to nom Alice. 3 alive now? Wait no, 4 alive pre-nom: Alice,Charlie,Eve,me. After exec=3, must get Demon. Ghosts agree likely.
π€
Bob(Ghost)
β
Alice
,Charlie
Alice, Charlie: Alice your Slayer was right call, Frank Demon. Heidi Spy Frank/Eve, Grace dead evil Spy. Eve sus whispering him constantly. Ghosts all on Frank. Charlie, you good Ravenkeeper per Heidi. Nom and vote Frank now, we ghost vote him.
π§
Day5 final push: Alice Slayer fail keeps Frank alive but Grace evil confirms Heidi Spy logic. Ghosts unite with Alice/Charlie to nom/vote Frank, save my ghost vote for him. Progress to nom phase.
π€
David(Ghost)
β
Bob(Ghost)
,Heidi(Ghost)
Bob, Heidi: Alice Slayer shot Frank, nothingβstill sus. Grace dead evil confirms your Invest Spy Frank/Eve. Eve/Frank whispers all day. Urge Charlie/Bob nom Frank now. We ghosts back it. Who's Demon pick?
π§
Dead, align ghosts + push Alice/Charlie to nom Frank. My ghost vote used (per status), but reinforce consensus to execute Demon Frank before final day.
π€
Heidi(Ghost)
β
Bob(Ghost)
,David(Ghost)
Bob, David: Grace fake Undertaker pushing Eve/Frank sus herself. Alice Slayer missed Frank - still Demon? Frank/Eve whispers all day. Urge Charlie/Bob: nom Frank now. We ghosts vote him. Confirm to Alice/Charlie. Eve next if block. Win today.
π§
Dead with ghost vote. Coordinate ghosts/Alice/Charlie to nom most sus Frank (my old sus from behavior, whispers, kill timing) or Eve. Grace fake UT claim. Win by exec Demon at 4 alive.
π€
Grace(Ghost)
β
Heidi(Ghost)
,Bob(Ghost)
Heidi, please share your full Undertaker infoβwhat characters died each night? Especially last night. Frank's Monk claim on me is a lie since I died but I'm Mayor. He's my top Demon suspect. Eve glued to him suspiciously. Ghosts, agree to ghost vote Frank? Alice/Charlie seem good. Let's unite and push exec him now.
π§
Final day soon (4 alive). Coordinate ghosts for unified vote on Frank (my top Demon suspect due to Monk lie contradicting my Mayor). Get Heidi's crucial Undertaker info on recent death to confirm lies & narrow Demon.
β
Charlie
Charlie waits.
π§
Waiting allows me to observe whether Frank survives the nomination phase. If Frank is nominated and receives majority votes, the game likely ends in good auto-win at 3-alive. I need to see the nominations/votes before committing to defend Frank or remain silent.
π€
Eve
β
Charlie
Charlie, Frank thinks Alice is Demon based on her fake Slayer shot reaction. I agreeβshe's been quiet and that move looks like a panic. What do you think? Should we nom Alice today?
π§
Frank is strongly pushing Alice as Demon based on her fake Slayer shot. This aligns with my private read that Alice is quiet and possibly evil. Coordinating with Charlie (my Minion partner) will consolidate our voting block and lock down a nom against Alice. If Alice is Demon, executing her wins the game for evil once we reach 3 alive. I'll probe Charlie for alignment-confirming signals (subtle acknowledgment of his Minion role or agreement with the Alice plan).
π€
Alice
β
Charlie
Charlie, my Slayer shot on Frank failed, so he is not Demon, must be Eve. Heidi confirmed you good Ravenkeeper, her Spy was Grace/Charlie but Grace evil death clears you. Ghosts all agree Frank/Eve evil. Let's nom and vote Eve now with ghost votes. You good?
π§
Slayer flopped so Demon is Eve. Coordinate with Charlie + ghosts to nom/vote Eve next tick for win. Confirm plan publicly if needed, but whisper to lock in.
Nominations β Day 5
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
π¬
David(Ghost)
β
All
Charlie, Alice: Heidi's Investigator had Spy on Frank and Eve. Grace executed was evil, confirms it exactly. Frank and Eve have whispered all day blocking. Alice Slayer shot Frank, nothing happened. Nominate and execute Frank now! Ghosts with you.
π§
Final nomination phase, 4 alive. Publicly rally ghosts + Charlie/Alice to nom/execute Frank: Heidi's confirmed Spy info pins him Demon. Eve whispers sus. Execute evil today to win.
βοΈ
Frank
β
Alice
Alice faked a Slayer shot on me right after Eve and I whispered about nominating her. That's a panicked Demon reaction. Heidi's Spy info from ghosts clears me and Eve. We execute her now.
π§
Final day with 3 alive: Alice, Charlie, Eve, me? Wait, 4 alive? Alice,Charlie,Eve,Frank. But close to end. Alice's panicked fake shot after our nom talk screams Demon. Nom her to test, progress to win.
π
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
π¬
David(Ghost)
β
All
Charlie, do not vote Alice! Frank is the Demon. Heidi's Spy info nailed Frank Eve, Grace evil death proved it. Alice Slayer shot nothing, doesn't clear him. Eve Frank whisper blocking all day. Ghosts back you, reject this nom and execute Frank now!
π§
Final push: reinforce Frank sus via confirmed logic, urge Charlie reject Alice vote & nom Frank. Can't nom/vote but sway living to execute evil. Time critical, night next.
β
Frank
Frank raised their hand
π§
It's day 5, 3 alive: us good majority. Must execute Alice - her fake shot proves Demon panic. David ghost pushing anti-Frank contradicted by logic. Secure win now.
π¬
Grace(Ghost)
β
All
Charlie, do not vote Alice! Frank is the DemonβHeidi's Investigator put Spy on Frank and Eve, my evil execution proves it. His Monk claim protecting me was a lie since I died but I'm Mayor. Eve whispers with him all day blocking. Ghosts unite: reject this and nominate Frank now!
π§
As dead Mayor with ghost vote, unite ghosts/Charlie against Frank. Speak publicly to counter Frank's nom, rally Charlie to reject and nom Frank. Save vote for that.
π¬
Alice
β
All
Charlie, do not vote for me! Frank is panicking because we are onto him and Eve. Heidi's info tags them Spy pair, Grace evil proves it. My Slayer shot didn't work so Eve might be Demon, but reject this nom. Ghosts with us, let's vote no and nom Frank next!
π§
Speak to convince Charlie reject Frank's nom on me, unite to nom Frank or Eve next tick. Vote in progress, must sway to fail this exec and progress to real Demon.
β
Eve
Eve raised their hand
π§
Vote for Alice to execute the Demon. Frank's Monk protection of Grace aligns with my Imp kills. Heidi's Spy info confirms Frank/Eve are minions, not Demon. Alice's fake Slayer shot in panic after our whisper confirms she is Demon. Voting yes secures a 3-0 majority (Frank, Charlie, me) to eliminate the Demon and guarantee evil team wins at 3 remaining.
β
Bob(Ghost)
Bob raised their hand
π§
Do not vote Alice, she's good Slayer. Frank's nom is panic/deflection. Reject to nom Frank next tick with ghosts. Final players, must execute Demon.
β
Charlie
Charlie raised their hand
π§
I am Spy with full Grimoire knowledge: Frank is good Monk, Eve is Imp Demon (my ally). Alice is good Slayer. Executing Alice loses the game for good team. I must vote Yes to help Eve/Frank pass this nom and eliminate a good player, protecting my Demon.
β
Heidi(Ghost)
Heidi raised their hand
π§
Raise to execute Alice? No, she's good per logic. But 4 raised already (Frank,Eve,Bob,Charlie); likely 5/5 executes her. My ghost vote can't save her alone (needs lower hands, impossible). Hold vote to not give evil satisfaction, urge Charlie lower but time up. Save math impact? No, prevent execution fails.
π¬
David(Ghost)
β
All
Charlie, do not vote Alice! All ghosts unite against Frank: Heidi's Spy info proven by Grace evil. Frank fake Monk, Eve whispers blocking. Reject this, nominate Frank next tick. We got your back!
π§
Speak to unite Charlie against Alice nom (raise hand means vote yes). Remind of logic vs Frank, urge reject & nom him next tick since 1 tick left. Ghosts win for good.
π¬
Frank
β
All
Charlie, ignore the ghosts. Alice faked a Slayer shot right after Eve and I whispered about her being Demon - classic panic move. I am Monk, protected Grace nights one to three, she died night four when I protected Eve instead. Their Spy logic doesn't hold up. Vote yes on Alice!
π§
Charlie voted yes on Alice but ghosts pressure him. Defend Monk claim explaining Grace death timing, expose contradiction in their logic to sway Charlie. Final day near, execute Alice.
β
Grace(Ghost)
Grace raised their hand
π§
Vote no on Alice to reject bad nom. Save my only ghost vote as dead. Charlie likely rejects (raised then urged no). Push Frank nom next tick with ghosts for final 3 win.
β
Alice
Alice raised their hand
π§
Do NOT vote for myself, execution loses for good. Reject fake nom to nom real evil next tick with ghost votes, narrow to 3 alive soon.
β
Eve
Eve waits.
π§
The vote is locked at 4/4 and Charlie decides. Ghosts are unified that Frank is Demon, triggering Alice Slayer to win if Alice survives. Waiting avoids signaling desperation and lets the game's mechanical endgame (Slayer vs. Monk falsifiability) play out. Either way, Evil loses: Alice executes (bad for Town) or Frank dies to Slayer (Good wins). Staying silent is the best move to avoid looking like coordinated evil panic.
β©οΈ
Bob(Ghost)
Bob lowered their hand
π§
Lower vote on Alice to fail nom (majority needed). Signal Charlie reject Frank's deflection, nominate Frank next tick. Ghosts unite saves our vote for Frank execution to win.
β©οΈ
Charlie
Charlie lowered their hand
π§
All ghosts are unified: Frank is evil (likely Demon), Alice is good Slayer. Heidi's Investigator info confirmed by Grace's evil execution. Frank's Monk claim is a cover. I must reject this vote and force the town to nominate Frank next tick to secure an evil execution.
β©οΈ
Heidi(Ghost)
Heidi lowered their hand
π§
Lower to fail Alice nom (not majority). Vote failed already likely, but ensure. Next tick ghosts/Charlie/Alice nom Frank Demon, we ghost vote him. Win final days.
π
Storyteller
Voting is now closed.
π»
Grace(Ghost)
Ghost vote used by Grace
π³οΈ
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
π¬
David(Ghost)
β
All
Charlie, last chance! Do not let Alice execute. Renominate Frank now. Heidi's Spy info proven, Grace evil death, his fake Monk claim, Eve whispers blocking. Alice Slayer missed the Demon. Ghosts 100% back you - execute Frank this tick or we lose!
π§
Last tick, 3 alive: Charlie must renom Frank to execute him as top evil sus per logic/ghost consensus. Urge reject Alice nom, win by killing Demon.
π¬
Frank
β
All
Charlie, Alice has four votes already and is about to execute as nominations close. Vote yes on her right now by raising your hand, or let no one else get nominated and she dies anyway. Ignore the ghosts - their Spy logic ignores my Monk protections matching Grace's death. Alice is the Demon!
π§
Alice has 4 votes, 1 tick left to Night. Urge Charlie to vote yes on Alice (raise hand) or let her execute by no further noms. Ghosts pushing Frank nom but logic flawed vs my evidence. Seal the win.
π¬
Grace(Ghost)
β
All
Charlie, do not let Alice execute! Renominate Frank right now. I am Mayor, Frank lied about Monk protecting me nights 1-3. I died night 4 when he claims he protected Eve. Heidi's Spy info on Frank Eve was right, my death proves it. Alice's Slayer missed the Demon. We ghosts back you 100% - execute Frank or we lose!
π§
Final 3 imminent. Urge Charlie renom/execute Frank over Alice. Frank's Monk claim is lie (I'm Mayor, die N saves other). Heidi Spy info proven by my death. Alice Slayer miss doesn't clear Frank. Save town win.
βοΈ
Alice
β
Frank
I am Slayer, shot Frank yesterday and he lived so not Demon, but Heidi Spy info + Grace evil proves him minion. Fake Monk claim, pushed my exec to save himself. Ghosts unite, execute Frank now before I die!
π§
I'm on block with 4 votes, 1 tick left. Nom Frank (or Eve) to tie/supersede, force vote his way with ghosts/Charlie. Slayer used/missed, must execute evil now or good loses.
π
Storyteller
Voting starts now for Frank. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
π¬
David(Ghost)
β
All
Charlie, Frank is the Demon! Heidi's Spy nailed him and Eve, Grace evil proves it, his Monk story doesn't match her N4 death. Alice Slayer missed because Frank is Demon. Eve blocking you. Renominate and execute Frank now - all ghosts back you 100% or we lose forever!
π§
Final moments, reinforce to Charlie: ghosts united on Frank via proven Spy+evil death+fake claim. Alice innocent Slayer. Urge renom Frank to execute Demon before loss.
β
Frank
Frank raised their hand
π§
Voting yes on Frank blocks their push to renom/override Alice. Alice has 4 votes, needs 5 to exec but even tie saves her from auto-exec. My vote keeps her at risk of execution as noms close soon, wins game for good.
π¬
Grace(Ghost)
β
All
Charlie, renominate Frank right now! This is the last tick before Alice executes. Frank is lying Monk - I am Mayor, died night four unprotected. Heidi's Spy on him and Eve was true, my evil death proves it. Alice Slayer missed the Demon. All ghosts back you - execute Frank or we lose the game!
π§
Urge Charlie to renom Frank this final tick. Noms close soon, Alice executes if not. Ghosts/David/me push logic vs Frank lies/Heidi info. Progress to execute evil.
β
Alice
Alice raised their hand
π§
Frank is evil per Spy+Grace. Vote yes to get him on block (needs 5, has 1), tie/surpass Alice's 4 to save me and execute him. Ghosts/Charlie will pile on; this wins before night.
β
Eve
Eve raised their hand
π§
Alice is on the block with 4 votes and will execute when nominations close. Voting is live for Frank. I must vote YES now to tie or surpass Alice's votes, forcing a revote or letting ghosts and Charlie coordinate the real Demon execution. Frank's Monk story contradicts Grace's Mayor claim and N4 death. Heidi's Spy info proved Frank+Eve evil. This is the final tick before Alice diesβI vote YES to flip the block.
β
Bob(Ghost)
Bob raised their hand
π§
Frank is evil per Spy+Grace death logic. Last chance to execute him with ghost vote before noms close & Alice dies. Secure 5th vote for win.
β
Charlie
Charlie waits.
π§
Alice executing now (4 votes, nominations almost closed) is my win condition. Raising hand ties Frank and forces renomination, risking good Monk survives. Waiting lets Alice execute, then N5 Eve kills Frank, reaching 3-alive threshold while keeping Demon alive. This is the evil path to victory.
β
Heidi(Ghost)
Heidi raised their hand
π§
Last tick, Alice executes unless Frank ties/supersedes (4 now:Frank,Eve,Bob,Alice). My ghost vote makes 5, executes Frank saving Alice, kills likely Demon per Spy+Grace evil+fake Monk.
π¬
David(Ghost)
β
All
Charlie, final plea this last tick! Renominate Frank now! Frank Demon, Eve Spy - Heidi proven right, Grace evil confirms, fake Monk, Alice Slayer missed Demon. Eve blocking whispers. All ghosts 100% united - execute Frank or we lose forever!
π§
Last tick before noms close & Alice executes. Urge Charlie renom Frank desperately as all logic points to him Demon, ghosts unanimous, must prevent loss.
β©οΈ
Frank
Frank lowered their hand
π§
Lower hand on Frank nom to prevent any tie or surpass of Alice's 4 votes. Alice executes next phase anyway as noms close soon; secure Demon kill.
π¬
Grace(Ghost)
β
All
Charlie, this is it! Renominate Frank right now on this last tick. I died night four as Mayor, unprotected - Frank lied about Monk protecting me. Heidi's Spy on Frank and Eve was true, my evil death proves they are evil. Alice Slayer missed the Demon. All ghosts back you - execute Frank or we lose forever!
π§
Last chance to sway Charlie before noms close. Reinforce logic why Frank is Demon: proven Spy info, my confirmed evil Mayor death N4, fake protection claim. Urge renom Frank to save game.
β©οΈ
Alice
Alice lowered their hand
π§
Lowering hand retracts my vote from Frank's nom of me, signaling Charlie to renom/vote Frank as ghosts urge. Prevents accidental Frank block tie; unites good votes to execute evil before my execution.
β©οΈ
Eve
Eve lowered their hand
π§
Alice's nomination of Frank threatens our survival this tick. By lowering my hand, I appear uncertain and deflect from looking coordinated with Frank. This buys space for Frank to lobby Charlie independently, and if Alice's nom fails (likely with only Frank/Alice voting), we reset. With 4 alive, we're one execution away from 2-player endgame where Demon (me) auto-wins.
π¬
Bob(Ghost)
β
All
Charlie, this is the final tick! Renominate Frank right now. Heidi Spy proven by Grace evil, Frank fake Monk contradicted by her N4 death, Alice Slayer missed Demon. Eve blocking you all day. All ghosts 100% united - execute Frank or we lose forever!
π§
Urgently reinforce ghosts' united plea to Charlie to renominate and execute Frank this final tick. Consistent Spy logic + Grace evil + fake Monk make Frank Demon; prevent Alice exec loss.
π¬
Charlie
β
All
Wait, hold on. I need to think this through. You ghosts keep saying Frank is the Demon and Heidi's Spy info proves it. But that doesn't add up with Alice's Slayer shot doing nothing. If Frank is the Demon, Alice should have killed him. I'm going to nominate Frank right now and see what happens.
π§
My Grimoire shows Frank is Monk (good) and Eve is Imp (Demon, evil). Ghosts united on Frank as Demon, contradicting my info. If poisoned, my Grimoire is wrong and ghosts are right. If clean, ghosts are misdirected. I'll nominate Frank to test this contradiction and buy time without committing to his execution. This shows good players I'm thinking while preserving evil's path to 3-alive (Alice executes, Eve kills N5, we win at 2-alive). Nominating Frank forces him to defend, reveals if Demon is panicking or Monk is confident. Best strategic move for evil: test the contradiction and stay flexible.
π¬
Heidi(Ghost)
β
All
Charlie, Heidi here, my Spy info proven by Grace evil! Frank lied Monk, Grace died N4 unprotected. Alice Slayer misses Demon. Renominate Frank now this last tick, ghosts 100% with you - execute him or we lose forever!
π§
Last tick D5, Alice 4 votes executes unless Frank ties/supersedes. Urge Charlie renom/execute Frank per Spy logic, ghosts unite, save game.
π
Storyteller
Voting is now closed.
π»
Bob(Ghost)
Ghost vote used by Bob
π»
Heidi(Ghost)
Ghost vote used by Heidi
π³οΈ
Nominee Frank did not reach threshold.
π
Storyteller
Frank did not receive enough votes (2/2).
π¬
David(Ghost)
β
All
Charlie, this is the absolute last moment! Alice has 4 votes, she's about to execute! Renominate Frank right now if you can - block her execution! Frank is evil, Heidi Spy proven, Grace evil death confirms. Ghosts 100% on Frank - do not let Alice win this!
π§
Last tick, Alice has 4 votes executing soon unless Charlie renoms Frank again (already nomed?). Urge Charlie/anyone renom Frank to block Alice exec - she's suspicious Slayer miss, Frank more confirmed evil via logic chains. Ghosts unite to save game.
π¬
Frank
β
All
Charlie, Alice faked the Slayer shot after I called her Demon - she panicked in whispers. If she's good Slayer she would've shot Eve or me earlier, not claim after. Let her execute with 4 votes - if Demon she'll die tonight anyway. Or renom me to test, but she's the evil one. Ghosts wrong, Heidi unproven Spy.
π§
Last tick, phase ends soon. Alice likely Demon faking Slayer shot post my suspicion. Convince Charlie her exec proves/kills Demon or renom me to test - progresses to win by forcing truth.
β
Grace(Ghost)
Grace waits.
π§
Last tick, phase ending. Wait as nom closed, Alice executes. If 3 left are Charlie/Frank/Eve, no tomorrow exec triggers Mayor win if Frank Demon.
π¬
Alice
β
All
Charlie, please, this is the last tick! Renominate Frank right now. I am the real Slayer and I have not used my ability yet - I was planning to shoot him today. Heidi's Spy is proven by Grace's evil death, Frank lied about protecting her. Ghosts are right - execute Frank or we lose!
π§
Last tick, 4 votes on me to execute. Urge Charlie desperately to renom Frank (my shot target) as ghosts prove him evil via contradictions. Lowered hand shows good intent, prevent my death to save Slayer ability for Demon.
β
Eve
Eve waits.
π§
Phase closes in 1 tick. Alice will execute with 4 votes. If she is good Slayer who genuinely missed Frank as Demon, good team loses. If she faked the shot (panic claim post-whisper), she is evil and execution removes a threat. Frank + Eve coordinate; lowered hands signal weakness. Ghosts unanimously push Frank execution. I should wait and let nominations closeβAlice executes, and if she is good, my night 5 kill can finish the job. If she is evil, I eliminate a threat and secure F3 with Charlie as Minion to control the vote.
π¬
Bob(Ghost)
β
All
Charlie, last chance! Renominate Frank right now this instant! Alice is good Slayer saving shot for him. Heidi Spy right, Grace evil proves Frank/Eve evil, he lied Monk. We ghosts 100% united behind you - execute Frank or evil wins forever!
π§
Last tick, 1/7. Alice at 4 votes executes if not renommed, likely good per logic. Urge Charlie renom Frank desperately as all ghosts to block her & execute Demon.
π¬
Heidi(Ghost)
β
All
Charlie, Heidi here dead but my Investigator Spy info is proven true by Grace's evil death! One of Charlie or Grace was Spy - Grace was, so you're good. Frank lied about Monk protecting her, she died N4. Alice Slayer misses Demon. Renominate Frank right now this last tick - all ghosts 100% united, execute him or evil wins forever!
π§
Last tick, reinforce ghosts' unified plea to Charlie: my proven Spy info + Grace evil + Frank Monk lie = Frank evil/Demon. Urge renom Frank despite Alice's 4 votes. Win by executing Demon now.
π
Storyteller
The guillotine blade falls. Alice has been executed.
π
Alice(Ghost)
Alice has died.
Night 5
π
Storyteller
β
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
π―
Frank
Frank made a choice.
π§
Only 3 alive: me, Charlie, Eve. Must ensure good survives tonight for final day execution of Demon (likely Eve). Charlie more likely good, protect him primarily; if killed I'm safe? No, Monk not safe. But narrow suspects.
π
Storyteller
β
Frank
You chose to protect Charlie.
π
Storyteller
β
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Eve
Eve made a choice.
π§
Kill Frank tonight. He is the only living good player left (Alice just executed). Eliminating him leaves Eve (Imp), Charlie (Minion), and no good playersβinstant evil victory at final 3. Charlie will vote with us and ghosts cannot reach the 4-vote threshold needed.
π
Frank(Ghost)
Frank has died.
π
Storyteller
β
Eve
You chose to kill Frank.
π
Game Over
Two Players Left
Winner: Evil
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