Game Detail

Players

Alice (Slayer) Bob (Butler) Charlie (Spy) David (Virgin) Eve (Imp) Frank (Monk) Grace (Mayor) Heidi (Investigator)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil461,99632,751$0.6258
Good1,013,98463,476$0.2345

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Charlie
You are the Minion. The Demon is Eve.
πŸ“œ
Storyteller
β†’
Eve
Minions are: Charlie. Your safe bluffs are: Washerwoman, Fortune Teller, Empath
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Investigator. Either Charlie or Grace is the Spy.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
As Butler, I must pick someone to enable my voting tomorrow. Choosing a neighbor (Alice) lets me easily see if they vote and coordinate, helping organize good team from Day 1 without ability waste.
πŸ“œ
Storyteller
β†’
Bob
You chose Alice to be your master.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Slayer (good), Alive - Bob: Butler (good), Alive - Charlie: Spy (evil), Alive - David: Virgin (good), Alive - Eve: Imp (evil), Alive - Frank: Monk (good), Alive - Grace: Mayor (good), Alive - Heidi: Investigator (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1, whisper to neighbors to build a trusted trio, share my Monk role privately for protection coordination, and gather initial claims without public Demon attention.
🧠
Day 1, share my info privately with 2 non-suspects to build alliance, get their reads on C/G, avoid whispering suspects or recent whisper group (F,E,G suspicious). Progress info sharing early.
🧠
Contact Demon Eve early to synchronize our evil strategy. Establish a bluff role I'll claim publicly and ensure Eve and I are aligned on keeping the town confused. As Spy, I have full infoβ€”I must leverage this to protect Eve.
🧠
Coordinate my bluff with Charlie (my Minion) early, before the full day unfolds. Picking a safe bluff role now locks in a story I can defend all game while I work with Charlie to keep me alive.
🧠
Day 1, whisper neighbors Charlie & Eve to exchange info/role claims safely. As Virgin, build good alliances early, get neighbor reads to narrow evil suspects via process of elimination.
🧠
Respond cautiously to Frank's claim without full reveal. Confirm alliance with neighbors, suggest mutual protection/info sharing to gather data safely on Day 1.
🧠
Heidi claims Investigator on me+Alice (my Night0 master). Share I'm Butler (Outsider), confirm no info yet, probe her logic/our reads on Charlie/Grace to build good team alliance & narrow evil suspects early.
🧠
Respond to both neighbors' whispers in group chat to build trusted trio, confirm claims, share I'm Slayer (power role, reveal early day1 safe), get their reads on suspects. Use Slay later; this progresses info-sharing fast.
🧠
Build trust with neighbors via info-sharing. Confirm Eve's role to assess safety, suggest N1 protect plan. Early alliance key to coordinate saves/deaths.
🧠
Strengthen core alliance of Alice/Bob/me (3 confirmed good). Get their reads on Grace/Charlie to decide who to suspect first, narrow Spy/Demon before noms. Saves time, builds trust.
🧠
Respond to David's question with a believable Ravenkeeper claim and false information that creates a logical chain against a good player, protecting Eve and building my cover.
🧠
Stay silent and observant during this crucial day 1 phase. Charlie is secured, Frank/Grace believe my bluff. By waiting, I avoid creating contradictory Washerwoman reads that could unravel. Let good players reveal their intentions and mechanics while I assess the board.
🧠
Strengthen neighbor alliance for info sharing. Their claimed roles (Ravenkeeper/Washerwoman) provide key alignment data. As Virgin, safe to engage; helps narrow evil early.
🧠
Strengthen neighbor alliance with Frank (likely good). Prompt Eve again for her role/info to build trust chain, share protection plan. Early day1, focus on locals to cross-verify before public noms. Protects my Mayor ability.
🧠
Strengthen good trio alliance, agree Grace push to test reactions in noms. Collect more info on Frank/Eve without spreading thin. Progress info sharing before noms.
🧠
Solidify alliance with Bob/Heidi before noms. Share gut on Eve/Frank/David, agree push Grace. Builds trust, positions us to nominate Grace publicly next tick.
🧠
Eve is quiet despite asks; need her role/info to build alliance, confirm reads, protect smartly. Trio unity helps process info faster than scattered whispers.
🧠
Strengthen alliance with Alice/Bob before noms (1 tick left). Confirm plan to push Grace publicly, gather their info on others to map evil team and progress suspicion.
🧠
Buy time without committing to false details that contradict the real Grimoire. I'll deflect David while keeping Eve's Washerwoman claim safe, then pivot to learning what others are claiming before nominations.
🧠
Claim Washerwoman credibly to Frank and Grace. Provide plausible but vague info to appear genuine. Build trust with high-value town players (Monk + Mayor) so they protect me and keep me alive for future kills.
🧠
Continue building neighbor alliance by pressing for specifics. Ravenkeeper/Washerwoman info can narrow evil early. Day 1, info-gathering progresses game without outing my Virgin.
🧠
Strengthen neighborhood alliance by confirming Eve's claim plausibly fits (standard Washerwoman info). Share initial global thoughts to progress info gathering before nominations, narrow evil suspects via process of elimination.
🧠
Strengthen our good trio alliance before noms (1 tick left). Confirm push Grace, get any new info on Eve/Frank/David to refine targets. Progress to execution helps good win.
🧠
Confirm final alignment with trio before noms phase. Locked to push Grace, gather any last info on others to refine reads. Strengthens our coordinated push in open discussion/noms.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Day 1 nomination phase: Reveal Investigator info publicly to start logical chains eliminating Grace as Spy, rally good players (including dead vote later), force evil defenses. Trio supports pushing Grace; this progresses to execution.
🧠
Publicly back Heidi's claim and push Grace nom to execute Spy/evil, narrow suspects Day 1 without wasting Slayer shot.
🧠
Counterattack by calling out Heidi/Alice coordinated push against my good networking. Reveal my Mayor role publicly to explain whispers and gain trust. Urge nominating Heidi instead to flip suspicion and progress info.
🧠
Heidi's Investigator claim directly threatens me (Spy) and Eve (Demon). Whether she's truthful or lying, nominating her disrupts town logic and protects my Demon. This is a defensive move: remove the immediate threat before she executes me or Eve.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm good; execution reveals Undertaker info tonight, mechanically proving alignment (not Minion/Demon). Deflects from Grace, buys time to narrow Demon. Survive night actions better dead. Team wins with info.
🧠
Heidi's claim puts her at threat; executing gives Undertaker info on Spy confirmation tonight. Aligns with our Grace push but takes the nomination; vote yes to progress info.
🧠
Charlie's nomination of Heidi is good play. Her vague claim and group smell evil. Voting to execute her clears suspicion on me/Charlie, gains info tonight as Day 1 test.
🧠
Heidi claimed Investigator and directly accused me of being Spy. Whether she's truthful or bluffing, she's a primary threat to my team's survival. Voting her out removes this threat and consolidates control with Alice and Grace already voting for her.
🧠
Heidi's vague Investigator claim accusing neighbors screams bluff/evil. Grace/Eve/Frank solid good trio sharing openly. Vote Heidi out for crucial Day 1 info to narrow Demon.
🧠
Charlie nominated Heidi as evil threat. Heidi's Investigator claim (Charlie or Grace = Spy) directly attacks Charlie's cover. I must vote yes to support Charlie, reinforce evil team unity, and remove pressure on our evil narrative. This secures N1 advantage.
🧠
Charlie's nom of Heidi tests us. Heidi's info credible, her/Alice back me. Grace more suspicious long-term but execute Heidi now as she threatens evil team most. Info tomorrow crucial.
🧠
Heidi's vague Investigator claim sows chaos without proof. Charlie nominated her (our group) + majority voting her. As Virgin, safe to vote; execution gives night info to clarify board Day 2.
🧠
Lowering hand prevents my execution. D1 no info yet; my survival crucial to narrow Spy (Charlie/Grace). Grace more suspicious from whispers. Next tick nominate her.
🧠
Lower vote on Heidi to block execution. She's our info source (Investigator), likely good per private chat. Push Grace instead next tick to get real evil info tonight.
🧠
Heidi's vague Spy claim + teaming with Alice/Bob (but Eve sees 1 Townsfolk there) screams evil deflection. We have 7/8 votes; lowering stalls but executes her anyway for info. Secures D1 info win.
🧠
I've already voted for Heidi by raising my hand. The vote is clearly passing with overwhelming support. I should wait to see the execution resolve and then prepare for night phase where I can gather grimoire information.
🧠
Lower hand to avoid executing Heidi yet. Day 1 execution risky without more info; better to protect Grace tonight as Monk and gather night data. Nomination used, voting retracts to stall.
🧠
As Imp, I must protect my Minion Charlie and stay alive. Heidi's Investigator claim directly threatens us both. Lowering my hand after voting makes me look uncertain or skeptical of the nominationβ€”appearing thoughtful rather than lockstep with Charlie's bloc, preserving my Washerwoman credibility with Grace/Frank.
🧠
Heidi/Alice/Bob good trio locked pre-noms. Grace evil per Heidi Spy info + whispers. Block Heidi exe (she retracted), save nom for Grace next tick to execute evil.
🧠
Retract vote to prevent Heidi execution. No info from D1 exec (no Undertaker yet). Better to hear Charlie's Ravenkeeper on Frank, Eve's Washerwoman, align good info first.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (1/4).
🧠
Charlie nom'd me after I outed him as Spy suspect. Defend by nominating Grace (my other suspect, suspicious whispers). Trio pushes her to execute evil tonight while countering threat to me.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace is my Spy info, her behavior fits evil protecting partner Charlie who nom'd me. Trio agreed to vote her; must execute to remove Minion/prove my info and progress to Demon hunt.
🧠
Grace is top evil suspect per Heidi's claim and behavior. Day 1 execution gives night info (e.g. Undertaker). Secure majority vote to execute her.
🧠
Vote yes on my nomination? No - suicide as good Mayor loses wincon early. Heidi/Alice evil pair pushing me, must survive to final3.
🧠
Grace has my vote already as evil teammate. Fourth vote is comingβ€”Frank or Eve will provide it. I must vote to avoid looking like I'm obviously protecting her and to maintain my cover as a confused townsfolk.
🧠
Heidi provided specific suspicion on Grace as Spy tying to whispers/Charlie; Day 1 execute her to test claims, gain night info as Monk. Supports good info-gathering.
🧠
I'm on the evil team. Voting yes keeps me hidden within the majority and consolidates information. If Grace is evil, we eliminate a threat. If she's good, the chaos helps disrupt the town's coordinationβ€”either way, my Washerwoman bluff remains solid with Frank.
🧠
Grace is top evil suspect from whispers/defenses. Trio locked on her; my Butler vote helps execute Spy/Minion early, narrow Demon suspects & gain night info.
🧠
Grace is prime evil suspect per Heidi's info. Day 1 execute gives Undertaker info tonight. As Virgin, safe from nom if good nominates me later. Vote to execute and progress.
🧠
Grace voting yes screams fake good; lowering prevents evil self-exec or good loss. With 1 tick left, saves game for Day 2 info push on Grace/Charlie.
🧠
Grace is most suspicious from claims/whispers. Need 4 votes for exec on Day 1 to get early info and eliminate evil. Retract to avoid accidental overvote if others shift, but push execution.
🧠
I'm real Mayor, execution loses key wincon (3-player auto-win). Heidi's impossible Spy claim proves her evil. Lower hand to avoid self-execution, push counter-logic next.
🧠
Grace is my evil ally and critical to team coordination. Executing her Day 1 loses our Mayor claim and protection setup. I must lower my hand to either break majority or position myself as uncertain while keeping Grace alive.
🧠
I raised hand to vote Grace on suspicion, but mass lower hands indicate hesitation or trick. Lower to match group, avoid outing as anti-evil, observe next tick.
🧠
The vote clearly passes with 6+ hands already raised. Lowering now prevents accusations of blind voting while keeping my Washerwoman cover intact with Frank/Grace. If Grace is good, I appear cautious; if evil, the execution still happens. Either way, I position myself as thinking critically rather than rubber-stamping votes.
🧠
I raised for Grace as Spy suspect to execute evil early and get death info via Undertaker likely. Everyone retracted so vote fails; lower to match and avoid outing my vote pattern.
🧠
I voted Grace initially to test her Spy claim but everyone chickened out (1/4 votes). Lower hand to align with group, avoid seeming pushy Day 1 as Virgin; save strength.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (0/4).
🧠
Last tick, must speak to rally votes for Grace nom or renom push. My info pins evil here; expose Grace/Charlie to force execution, narrow Demon suspects.
🧠
Reinforce consensus to re-nominate and execute Grace as Spy threat immediately. Day 1, consensus built, prevent night kill by removing confirmed evil.
🧠
Day 1 no info, Heidi's Spy claim on me is baseless attack to misdirect from Demon. Defend publicly, reveal Mayor late-game value, urge execute Heidi as liar to narrow evil.
🧠
I've already nominated Heidi and used my nomination for this day phase. Voting just closed on Grace with 0/4 votes. With only 1 tick remaining, the nomination phase is nearly over. I should wait to see if anyone else nominates, then Night begins. My role is to observe, maintain my cover, and ensure Eve survives Day 2.
🧠
Day1 chaos common; no info yet as Monk. Publicly question both to gather reactions/info before night; my protection tonight can verify later. Avoid nominating without clearer logic; progress by probing claims to narrow evil.
🧠
Build trust by asking Heidi for mechanical proof rather than accepting her unsubstantiated Spy claim. If she cannot provide details, her accusation crumbles, positioning me as logical voice questioning unfounded chaos. This supports Frank and Grace while isolating Heidi further.
🧠
Day 1, need info/details on Heidi's claim before final nom. Grace whispers suspicious. As Butler w/ Alice master, reveal later. Push logic to narrow evil.
🧠
Voting failed on Grace (0/4?). Heidi won't reveal Investigator pair. As Virgin, nominating her tests if Townsfolk (execute her) or evil. Progress by forcing her claim details or testing her.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
First night, protect most contested good claim (Grace Mayor) to prevent Demon kill on her, verify her survival tomorrow, narrow evil suspects including Heidi.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace is the Mayor per her claim. Removing her eliminates the Town's 3-player-endgame win condition. Heidi remains isolated and pressuredβ€”we can use her Investigator claim to push Town against each other later. Grace's death strengthens our position by eliminating a major mechanical threat.
πŸ›‘οΈ
Grace was protected from a night kill.
πŸ“œ
Storyteller
β†’
Eve
You attacked Grace, but they survived.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Day 1 ended no execution. Pick trusted neighbor Alice again to ensure voting ability tomorrow during claims/verification. As Butler, stay flexible to support good logic chains.
πŸ“œ
Storyteller
β†’
Bob
You chose Alice to be your master.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Slayer (good), Alive - Bob: Butler (good), Alive - Charlie: Spy (evil), Alive - David: Virgin (good), Alive - Eve: Imp (evil), Alive - Frank: Monk (good), Alive - Grace: Mayor (good), Alive (Protected) - Heidi: Investigator (good), Alive
Day 2
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Early D2, share my true Mayor role privately with neighbors Frank/Heidi to test Heidi's reaction, build trust with Frank (questioned her D1), gather info on night actions/claims before noms. As Mayor, win on 3p no-exec, so align goods now.
🧠
Day 2 just started. I need to assess the current board state, listen to what others claim, and identify which good players are most dangerous before I act. Waiting lets me gather information before committing to a whisper or public statement.
🧠
My neighbors Charlie/Eve: Charlie thinks Frank confusing (maybe evil?), Eve Washerwoman (good claim). Privately confirm their info on Frank/Grace to validate Heidi's Spy read and build good alliance before noms.
🧠
David is my neighbor and seems Town-leaning. By answering his Washerwoman question with a plausible bluff, I build his trust and reinforce my cover. I also subtly support his suspicion of Heidi to guide Town momentum away from Grace and toward a mislynch.
🧠
Gather intel from master Alice on Heidi/Grace whispers & trio push. Build trust privately as Butler, nullify ability by aligning with good master, progress logic on Spy claim & Day1 nom.
🧠
Update Bob privately on suspicions since he's my neighbor asking directly; align him against Grace/Frank/Eve to build town block for nomination phase; save Slayer shot for confirmation.
🧠
Confirm story with Grace/Heidi privately as neighbors. I protected Grace N1 successfully. Share that to build trust, probe Heidi's Spy claim details publicly later to expose lies. Narrow evil suspects before noms.
🧠
Reveal exact info privately to Grace/Frank to test reactions before noms. Grace asking details traps me if lying; answering asserts truth, builds alliance with Frank's Monk info, pushes Grace nom if suspicious.
🧠
Heidi's claim logically makes Charlie Spy if she's truthful (since I'm Mayor). Push Heidi to confirm, expose contradiction. Align with Frank (likely Monk), build good block before noms. Prove good Mayor by logic.
🧠
Address David's concerns to keep him leaning evil. Reinforce Frank's deception by saying his Ravenkeeper claim was straightforward. Push 'Heidi has no proof' logic to lock David into doubt, protecting Grace & myself from exposure.
🧠
Neighbors confirm Heidi lacks proof, but Investigator starts with exact 2 players. Share my Virgin role privately for verification (safe to nom), build good alliance, push Grace as Spy.
🧠
David's Virgin claim + pressure to execute Grace feels like coordinated misdirection. Before committing to a Grace execution, I need Charlie's read on Heidi's actual mechanics to avoid executing a good player and losing town trust.
🧠
Alice my master, seems good/loyal. Agree on Grace suspicion from D1 push/fail and whispers. Privately align with her plan to nom Grace, gather her full info to build logic chain vs trio. Strengthens good coordination for nomination.
🧠
Confirm Bob alignment (agrees Grace evil), share Heidi's exact Spy info to build trust/logic chain for Grace nom. As Slayer, save shot unless nom fails; focus team win via execution.
🧠
Reveal my real Monk info publicly via Grace/Heidi to verify me as good Townsfolk. Heidi's info tags Charlie evil. Push Heidi nom as Demon before noms phase to narrow evil.
🧠
Defend Investigator claim, reiterate logic tagging Charlie Spy (Grace Mayor). Challenge Frank's push on me - if he protected Grace N1 successfully, why? Push nominating Charlie over Grace/me to test info and progress before noms.
🧠
With 1 tick left before noms, push Frank/Heidi to nom Charlie as Spy per Heidi's own info (since I'm Mayor not Spy). If Heidi resists, exposes her as Demon defending Minion. Progress to execute evil before final 3.
🧠
Eve asked if Heidi's claim makes sense mechanically. I'll confirm she never named two specific playersβ€”this validates David's skepticism and keeps him allied with me and Eve. It also positions my team as truth-seekers, not executioners.
🧠
Neighbors Eve/Charlie seem good & trust me as Virgin. Last tick before noms, confirm plan to nominate Grace (my top evil suspect). Push game forward to execution.
🧠
David is pushing hard to execute Grace without solid proof. His Virgin claim is mechanical but doesn't prove Grace is Spy. I need to slow this momentumβ€”support Heidi's need to verify her claim, question whether whispers alone prove evil coordination, and keep Grace alive one more day while Heidi faces execution pressure instead.
🧠
Confirm Alice's info & solidify alliance to nom Grace. As Butler w/ Alice master, I vote if she does - coordinate to execute Grace, narrow evil.
🧠
Confirm Bob's commitment to nom/execute Grace today as she fits evil trio perfectly. Assess David read to narrow further. With 2 ticks left, align votes for Grace execution before nomination phase to win via elimination.
🧠
Noms imminent. Heidi/Grace agree Charlie fits Spy perfectly per info. Push group nom on him before D2 ends to execute minion/Demon. Monk info backs peaceful N1.
🧠
Agree with Frank/Grace to nom Charlie - traps Grace if Demon (she'd block), confirms if vote passes (likely Spy dies). Builds trust, pushes execution of suspect before noms. Progresses game.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open.
🧠
It's nomination phase, final tick. Grace most suspicious per Alice/Heidi info and trio behavior. As her neighbor and master-chained to Alice (good), I can vote if she does; nominate to execute evil and win.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Speak to rally votes for Grace execution in final nomination tick. As her Butler with Alice master, I can vote if she votes; urge others to vote now before night to hit evil.
🧠
Bob's nom tests Grace perfectly against my info. She's unverified Mayor in shady trio; vote yes to execute potential Spy, narrowing evil.
🧠
Heidi's vote on Grace is suspicious flip after agreeing Charlie Spy in whisper. Don't vote Grace, wait to push Charlie next tick. Good team wins by not executing good Mayor.
🧠
Grace most suspicious in evil whisper trio matching Heidi's Spy info. As Virgin, safe to vote her; helps narrow evil. Heidi's claim weak but Grace primary target now.
🧠
Grace (Mayor) is a key threat to Evil long-term survival. Executing her removes a potential 5-player no-execution win condition and gets us closer to a Demon-only board. Vote to unify evil and apply pressure.
🧠
Voting Grace kills my team. She's my Demon partner; protecting her is core evil strategy. Abstaining keeps the vote at 5 and may plant doubt. Voting accelerates execution. I must NOT vote.
🧠
Grace is top suspect from Heidi's info + prior whispers. Failed D1 exec; must execute today to test Investigator claim and trio. My vote ensures progress to 4 needed.
🧠
I'm good Mayor. Heidi's info clears me, tags Charlie Spy. Her/Bob/Charlie/David/Eve/Alice voting me = evil majority protecting minion Charlie. Don't vote myself; force failure to nom Charlie next tick.
🧠
Grace is highest evil suspect from Heidi's info + trio behavior. My master Alice voting her, so I can vote too mechanically. Execution tests claims; good team needs this info to narrow Demon.
🧠
All 8 players have raised hands to execute Grace (7 shown + Grace), but we need only 4 and it's failing? Storyteller says 1/2 ticks left. Lower hand to stop execution of likely good Grace Mayor, per my recent whisper plan to nom Charlie Spy instead. Save votes for correct target.
🧠
Grace has suspicious behavior & trio. Heidi's info pins Spy on her or Charlie. Vote against her tests claim safely; 1 tick left, retract to fail vote & pivot to Charlie next.
🧠
Heidi/Frank flip-vote bait common evil trick after initial raises. Lowering denies execution if they flip up, forces another day to grill Heidi's fake claim. Grace suspicious but not guaranteed evil.
🧠
Grace will execute with 5+ votes regardless. Lowering my hand now makes it appear I had doubts, which builds credibility for later when I need to defend the evil team's reads. Grace's death gives me cover to shift narrative.
🧠
Town momentum is 8 votes to execute Grace. Lowering hand now makes me appear thoughtful and skeptical rather than eagerβ€”maintains my Washerwoman cover and aligns with Charlie/Frank's retreat. Either outcome (Grace good or evil), staying in lockstep with my team's repositioning looks better than holding the vote.
🧠
Hands lowered after initial yes-votes, likely evil stalling. Lowering mine signals good team to stay firm or revote, prevents accidental exec if momentum shifts wrong. With 1 tick left, pushes discussion to lock Grace exec.
🧠
I raised hand mistakenly or to bluff, but as Mayor, execution bad - I die at night safely, but better avoid death now. Lower to prevent execution, pivot to nom Charlie next tick as group plans.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/4).
🧠
Vote failed mysteriously (only my vote?); evil blocked it. 1 tick left, speak to rally Alice/Heidi/Charlie for Grace re-nom/votes next day. Nullify Butler by piggybacking Alice. Progress to execute Grace.
🧠
It's nomination phase, Grace already nominated but failed (only Bob voted). Nominate Charlie as Spy per my info now that Grace Mayor-cleared; counter Bob/Grace push. Her flip on Charlie is most sus, narrow evil.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Heidi's info clears Grace (Mayor Townsfolk), pins Spy on Charlie. Vote failed on Grace due to evil tricks; now execute confirmed Spy Charlie to break minion, narrow evil trio. As Butler w/Alice master, organize good votes.
🧠
Charlie is the Spy per Investigator info + Grace's Mayor claim clearing her. Voting yes executes confirmed Minion, crippling evil team before night.
🧠
Heidi's info clears Grace via Mayor claim. Charlie fits Spy perfectly & in shady trio. Voting executes confirmed minion if Heidi truthful, tests her claim. Progress game by removing evil; we lose if Demon lives to 2.
🧠
Day 2 end, Charlie nom'd on Heidi's Spy logic. Grace shady, but Charlie my neighbor and Ravenkeeper claim good. Speak against Charlie to test, don't raise yet; progress by questioning clears.
🧠
David just broke Heidi's logic by pointing out Charlie claiming Townsfolk (Ravenkeeper, fake) should clear Charlie like Grace's Mayor clears Grace. I need to vote and cement thisβ€”if I raise hand, I look uncertain/siding with town logic. Actually, I must LOWER/ABSTAIN to signal distrust in Heidi's forced execution. This buys Eve time and lets good team second-guess.
🧠
David's logic is soundβ€”both Charlie (Ravenkeeper) and Grace (Mayor) fit Townsfolk roles, so Heidi's Investigator claim doesn't actually prove Charlie is Spy just because Grace claims Mayor. Exploit this contradiction to protect Charlie and cast doubt on Heidi's whole information, buying time for evil to consolidate.
🧠
Heidi's logic inconsistent; both claims Townsfolk, so clarify publicly. Defend Heidi's info, push Charlie exec as Spy to remove minion. Save Slayer; line up vote. Progress to narrow evil.
🧠
It's final nom phase Day 2. Heidi's logic flawed - both claims Townsfolk, yet clears me not Charlie. But executing Spy minion progresses good team by removing evil. As Mayor, save my vote; raise to execute confirmed Spy.
🧠
Address logic flaw raised by David/Eve to show I'm logical good, reinforce Charlie as Spy over Grace due to behavior, rally votes for execution before night. Progress to kill minion.
🧠
Clarify my logic: Grace's sus behavior breaks her Town claim despite role fit; vote Charlie now per agreement to execute Spy while Grace Demon hunt continues. Push execution to progress, narrow evil.
🧠
Charlie less shady than Grace (trio member). Heidi's logic prioritizes her. My hand up risks executing good Ravenkeeper; lower to block, save Grace (protected N1) for tomorrow as Demon suspect.
🧠
Heidi's info most concrete lead on minion (Spy). Both claims Townsfolk but Grace shadier; executing Charlie tests info/claims early Day 2, progresses game toward Demon hunt. As Virgin, safe to vote.
🧠
Voting momentum is 5-6 hands still raised (Heidi, David, me, Grace, Bob, Alice visible). Need 4 totalβ€”I'm almost certainly executing. As Spy/ghost, I can still vote, whisper, and disrupt town logic. Let Eve survive Day 3. Plan ghost game to protect her as Demon.
🧠
Charlie is my Minion (Spy). Voting YES executes a Minion (acceptable cost) but keeps Grace (Demon) alive longer. The vote is at 3 hands (Heidi, David, Charlie). If I raise, it's 4β€”execution happens. I stay silent to avoid looking like I'm executing teammates, but I need to prevent Alice/Bob from rallying more votes.
🧠
Support Heidi/Bob: Grace shadier despite claims, execute Charlie as Spy per info now (final chance Day2), Grace tomorrow. Push votes to win.
🧠
I raised for Charlie assuming Heidi good, but David/Eve/Alice correctly point both claims Townsfolk, no proof Charlie Spy over Grace. Lower to prevent execution on incomplete logic, force more discussion; as Mayor need 3 alive no-exec win condition.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (3/4).
🧠
Day 2 noms failed due to evil manipulation. Call out cowards especially David/Eve/Frank who raised then lowered or argued against. Rally Heidi/Alice/Charlie for Grace exec tomorrow as top sus from trio/Heidi info. Progress to guaranteed execution.
🧠
Voting failed again due to doubt on logic flaw (both claims Townsfolk). Acknowledge point publicly to rebuild trust, rally final push for Grace nom/execution tomorrow as shadier suspect. Progress to Night safely.
🧠
With 1 tick left and no one on block, nominate Grace to force her execution this day per Heidi's Spy info and her suspicious behavior. Protects my N1 target and pushes game forward.
🧠
Time critical, 1 tick left Day2. Push nominate/execute Grace as shadiest Spy per Heidi info + behavior. As Virgin, safe to nom her; reveals if Heidi Townsfolk by auto-executing her if good. Progress game, test claims.
🧠
The nomination phase has just closed with me not receiving enough votes. I should wait for the phase to progress to determine if another player gets nominated or if we move to Night phase. Acting now could waste my nomination.
🧠
Grace is my Demon partner and must survive until final 2. The town is coalescing around executing her. I should either nominate someone else to block a second Grace nomination, or speak to introduce doubt about rushing. Frank's aggression is exposing our coordination. Nominating Heidi protects Grace by resetting the block and attacking the source of the town's logic chain against her.
🧠
Reveal my Mayor role publicly now in nomination phase to explain survival value, counter evil narrative of me as shady Spy, build good trust, force evil to address my wincon before night. Progress to verify claims.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Grace most pushed for exec today as Spy by multiple (me, David, Bob, Heidi). Demon likely kills her to prevent tomorrow exec. Protecting denies them a kill, mechanically proves value if she lives.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David is primary threatβ€”town leader pushing Grace execution despite unverified Heidi info. Removing him delays Grace vote, keeps Demon alive longer. Charlie is safe Minion.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill David.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice picked 2x but Day 2 vote failed despite lineup; switch to Heidi, proven active voter pushing Grace exe tomorrow to ensure I can vote regardless, nullifying Butler drawback & aiding good win.
πŸ“œ
Storyteller
β†’
Bob
You chose Heidi to be your master.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Slayer (good), Alive - Bob: Butler (good), Alive - Charlie: Spy (evil), Alive - David: Virgin (good), Dead - Eve: Imp (evil), Alive - Frank: Monk (good), Alive - Grace: Mayor (good), Alive (Protected) - Heidi: Investigator (good), Alive
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Confirm Grace suspicion w/Bob/Heidi (my neighbors, aligned Day1-3 pushes). Coordinate Day3 Grace nom/shot if confirmed. With 3 ticks left, plan exec before nom phase to win.
🧠
I need to assess the current state before committing. Eve (my Demon) is still alive and unexecuted, which is primary objective success. The good team is fractured on whether Grace or I am the Spy. By waiting, I gather information on good team cohesion and can identify which players are most trustworthy allies (Bob, Frank) vs. threats (Alice, Heidi). This data informs my nomination and voting strategy in Phase 3.
🧠
As dead Virgin, share my true role/ability (never triggered, didn't nom me) to verify good. Rally ghosts/Alice/Frank vs Grace/Charlie to execute evil before final day.
🧠
Alice/Heidi pushing Grace aligns with logic; reinforce to organize good team for Grace nomination/execution before final day. Decline Slayer shot as it's Townsfolk only, risk exposing if fails. My Butler nullified by choosing Heidi.
🧠
Assess current day dynamics. Alice/Bob/Heidi whispers suggest town is finalizing Grace execution plan. David (dead) is now feeding information to Alice/Charlie privately. Waiting lets Eve observe nomination flow and decide whether to whisper protectively for Grace or create chaos via false information.
🧠
Coordinate with core good trio (Alice/Bob) to nom/execute Grace today per Heidi's Spy info + behavior. Day3 final push before nom phase; unity wins.
🧠
Day 3, 6 alive. Need info before noms. Ally with Eve/Frank (neighbors) who questioned Heidi before; share Mayor ability to build trust, counter Heidi's Spy claim on me.
🧠
Grace's Mayor claim fits David death perfectly after my N2 protect. Confirm w/ Eve to align good block, reveal my Monk info to verify her, push Heidi evil next nom.
🧠
Confirm team unity on Grace exec from Bob/Heidi, hold Slayer shot as advised for backup. Progress to nomination phase efficiently, unite good votes on her.
🧠
Observe good team coordination and private whisper patterns before acting. The board is fracturing; silent patience forces good team to commit to a target, revealing their logic. I'll assess Frank/Eve's counter-narrative before deciding to defend or deflect.
🧠
Dead, push execution of shadiest Grace to Alice/Charlie, my prior contacts. Reveal Virgin confirms good, urge nom/execute her before night kill thins us.
🧠
Reinforce alliance with Alice/Heidi on Grace exec before nomination; she's shadiest by logic (trio defense, Heidi's consistent Spy pins). My Butler nullified by picking good master Heidi today. Unite votes, probe Frank/Eve to expose blocks. Hold Slayer.
🧠
Grace and Frank are coordinating a demon-minion lie. Frank's 'Monk' claim is fakeβ€”he's likely the poisoner or another minion. Their story about Mayor's protection ability is logically flawed. I need to quietly reinforce this coordination to appear trustworthy while signaling to Charlie that we're holding the line together. Keep Grace alive through Day 3 to reach three-alive.
🧠
Solidify good alliance vs Grace w/ Frank/Eve intel. Nomination phase next; unite to nom/vote Grace. Relay their whispers to check blocking, push exec to narrow to final day suspects.
🧠
Strengthen alliance with Eve/Frank before noms. Confirm plan to nom Heidi, counter any Bob/Heidi whispers. Push execution to eliminate evil.
🧠
Strengthen alliance with Grace/Eve on Heidi fake Spy. Push Heidi nom now before nomination phase. Grace/Eve trusted via prior whispers/protects.
🧠
Grace shadiest via Heidi info + Day1 trio whispers/defense. Coordinate good team (Bob/Heidi/David/Charlie?) to nom/vote Grace hard this tick before noms. Hold Slayer for Demon confirm. Progress to exec.
🧠
It is still 1 tick before Nominations. Eve confirmed the evil team coordination. David is pushing Grace execution hard as Virgin. My job is to remain silent, observe, and prepare to vote strategically during Nominations to protect Eve while appearing helpful to good team's chaos.
🧠
Dead Virgin can't act mechanically but can vote/influence. Keep pushing Alice/Charlie to nominate/execute Grace using my Townsfolk claim. They haven't responded but whispering actively. Progress noms before phase ends.
🧠
Last tick before noms; solidify good team (David/Charlie) on Grace execution to overcome evil block votes. Grace most suspicious; executing her likely wins or confirms board.
🧠
Charlie needs clarity on whether to hold or shift. If Grace/Frank push works, Heidi goes D3. If Heidi has info that clears her, I pivot. Tell Charlie to watch Alice/Bob whisper contentβ€”if they're defending Heidi, she's likely good and Grace/Frank are lying. Hold steady for now, then act D3 nom phase based on true town alignment.
🧠
Frank/Grace/Eve block confirms evil trio like Day1. Rally David/Charlie explicitly to nom/vote Grace now with phase ending; unite good majority (us+them=5) to execute her before they counter.
🧠
Strengthen Eve/Frank alliance, get Eve's whisper intel on Bob/Heidi to confirm, coordinate Heidi nom openly next phase. Progress to execution, save dead vote.
🧠
Alliance with Grace/Eve solid; Eve's input needed on Bob/Heidi whispers to confirm Heidi evil before nom phase. Public push next tick. Time-critical, 1 tick left.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly rally to nominate/execute Grace using logic chains. As dead Virgin good, build majority vs her shady Day1 trio/Heidi info. Nomination phase, progress to her execution with ghost vote later.
🧠
Grace shadiest by Heidi's verified Spy reads, Day1 evil trio whispers/defense, current block. 8 alive Day3, execute her now as Demon to win; unite good votes.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace most suspicious per Heidi info, Day1 behavior, whisper blocks. Bob/Heidi good signals nom/execute her. Use ghost vote to reach 4+ for execution, narrow evil.
🧠
Publicly rally votes for Grace execution. She's most suspicious via Heidi's info + whispers. David voted; need 3 more alive votes (us +2). Urge unity to hit 4 before phase ends.
🧠
Grace most suspicious per Heidi's Spy read + whisper blocks + defenses. Day3 nom, voting in progress. Raise hand to execute her, hold Slayer for later if fails. Helps good team narrow evil.
🧠
Grace most suspicious per Heidi/David/Bob info & whispers; voting executes if evil (win) or proves Mayor (survives N2 again, narrow evils tomorrow). Can't risk her killing tonight.
🧠
Grace is evil per my info + logic chains. David/Bob/Alice voted yes. I vote to execute her now with majority before night kill. Crucial to win.
🧠
Grace is the only evil player the town will execute today. Whether she's Spy (World A) or good (World B), voting yes protects Eve (the Demon) and keeps evil unified. 4/4 votes already securedβ€”this ensures execution without risk of failure.
🧠
Grace has overwhelming support and will execute regardless. Voting yes keeps my cover as concerned town Washerwoman. If I abstain, I flag myself as protecting her. Execution removes a major threat to good team (real or perceived), and I can reset narrative on Night 3 with fresh kills. This buys evil time to regroup.
🧠
Nearly unanimous vote (6/7 inc me survives). Refusing exposes as Demon (won't vote self), but as Mayor must vote yes to die N2, trigger save (likely kill Demon). Proves good, Eve/Frank execute Heidi D4.
🧠
Grace has unanimous votes (6/7). My ghost vote unnecessary; retract to save for later if needed (though phase ends soon). Helps good by conserving vote.
🧠
Grace is most suspicious per Heidi Spy read + evil whispers. Majority voting her: Alice/Heidi/Charlie/David/me vs Frank/Eve/Grace. My vote secures execution to remove likely Demon.
🧠
Vote failing with too many early raises/lowers. Lower to ensure we can raise last second for clean 4+ vote executing Grace, our top suspect. Hold Slayer for later if needed.
🧠
Current vote 4 yes (Bob,Heidi,Charlie,Eve?), 2 no (Alice,David retracted), Grace yes (suicide?). At 1/2 ticks, vote failing likely. Lower to block Grace exec, pivot to nom Heidi next tick as fake Spy, align w/ Grace/Eve/David.
🧠
Vote failing (many lowers). Lower to deny evil majority now, save for revote D4 when dead vote counts more. Grace dies final day or we lose.
🧠
Preserve strategic flexibility. The vote is locked at 4 regardlessβ€”Grace is executed. Lowering now signals I'm uncertain, buying trust with town while the outcome doesn't change. This protects my Spy cover if good team later analyzes voting patterns.
🧠
Grace (our Demon) is about to execute with 6 hands up. Lowering signals I have doubt about the lynch, creates fractured voting block, and gives Frank/Charlie cover to lower as well. Prevents execution and keeps evil team alive for final three endgame.
🧠
Lower hand as no exec needed (votes dropped). Speak to expose Heidi fake Spy D1, reaffirm Mayor save proof, rally to nom her next tick since Bob used nom. Win at 3 or exec Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/4).
🧠
Voting failed due to Grace's evil block flipping votes. Grace survives night kill threat. Urge immediate re-nomination of Grace by living allies (Bob/Heidi/Alice) to execute before night. As dead Virgin, push logic publicly to rally votes. Last tick, progress to execution.
🧠
Vote failed due to evil block. Last tick nomination phase, urge Heidi/Alice nominate Grace again since I can't. Rally votes explicitly, unite good team before night kill. Progress to execution.
🧠
Last tick D3, Heidi most suspicious fake Spy pusher of Grace/Charlie. Nom/execute her now as likely Demon, Grace protected N1/N2 proves goodish, prevents night kill loss.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Heidi pushed hard but unproven Day1 Spy claim (no N1 info), coord whispers questionable. Grace saved by flip more suspicious. But Frank's late defensive nom post-fail, vote Heidi to test/prove good vs evil save.
🧠
Frank's Heidi nom is deflection after Grace save. Expose his fake Monk claim (Grace died? No), rally to not vote Heidi, renom Grace next day. Push execution on Heidi only if evil logic, but Grace primary suspect. Progress to night safe.
🧠
Heidi good Investigator, Frank fake claim defending Grace (likely Demon). Vote Heidi to block Frank's deflection; Grace renom tomorrow.
🧠
Heidi most suspicious: fake Spy claim, coordinated pushes. My Monk info clears Grace safe. Vote to execute her now on last tick or risk night kill.
🧠
Counter Frank's fake claim publicly, rally goods to not vote me. Defend my info and expose Frank/Grace/Eve block to prevent my exec and setup Grace tomorrow. Time critical, last tick.
🧠
Heidi is the town's information hub coordinating Alice/Bob/David against evil. Voting for her execution eliminates the threat, protects Eve through tonight, and disrupts good team's chain logic. I must unify with Frank to reach 4 votes.
🧠
Heidi is the logical anchor holding good team together around Grace execution. Voting her out removes the primary threat to our win condition. Even if Heidi is good, her elimination creates the chaos needed to protect Grace through final days.
🧠
Heidi most suspicious: fake D1 Spy claim, suspicious trio, hard pushes. Final tick, vote to execute her before night kill. As Mayor, need 3 alive no-exec win condition.
🧠
Frank's nom is deflection after Grace's vote save. Heidi good per logic. My ghost vote has math power later; save it. Lower to fail this vote & unite goods for Grace tomorrow or we lose.
🧠
Urge good players not to vote Heidi (proven Investigator), expose Frank's deflection. Grace survives night but we renom/execute her tomorrow. Hold line to win.
🧠
Raised hand mistakenly before logic settled. Heidi good per chain, lowering to prevent accidental Heidi exec. Vote fails safe, Grace tomorrow.
🧠
Heidi vote at 3/7 likely fails (Bob/Heidi/Alice evil block, David flipped). Lower to hide my vote, avoid Demon kill tonight as Monk protector. Grace/Eve safe-ish, save push for tomorrow.
🧠
Frank's nom is evil deflection after Grace vote save. Heidi good Invest, vote fails harmlessly. Raise to pressure evil but expect fail; hold unity for Grace renom D4 exec before night kill.
🧠
Heidi's Investigator claim is real and identifies the Spy as me or Grace. Executing her removes the logic chain threatening us before night. Eve/Frank voted yes; I must follow suit to maintain evil cover. Lowering hand now signals last-tick tactical shiftβ€”appearing to reconsider under good team pressure preserves my Ravenkeeper bluff credibility.
🧠
Grace (Demon) is being executed tonight unless I create massive doubt. Voting Heidi locks me in as evil publicly. Lowering my hand creates plausible deniability, preserves flexibility for Day 3, and buys time to assess Charlie's true loyalty and rebuild my position as the Imp without an allied Minion.
🧠
Lower hand to deny vote for Heidi (likely good Investigator). Her info marks me evil; executing her hands win to evil. Last tick: progress to night, save my Mayor ability for final 3.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (1/4).
🧠
Last tick D3, no exec yet. Urge Heidi/Alice/Bob renom Grace (not Heidi) to execute her before night. Grace most suspicious per logic/Heidi info; failing loses game.
🧠
Last tick Day3, no exec hurts good. David right: urge Alice/Heidi renom Grace now. I can't nom but can rally votes to execute her before night kill. Progress to Grace execution.
🧠
Last tick, no one nom'd Grace despite Bob/David push. Heidi vote failed. Push Grace nom/execution as most suspicious Spy per Heidi's info & trio accusations to clear her or win if Demon/Minion. Reveal Monk fully.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Grace is central: either good Mayor I've cleared x2 or Spy. Either way, Demon likely targets her tonight after day chaos. Protecting her reveals Demon action or keeps key good alive.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is the primary threat coordinating Grace's execution tomorrow. Removing him tonight fractures good's organization, delays Grace's execution, and increases our chances of reaching the final 3 where Grace triggers her Mayor auto-win condition for evil.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Slayer (good), Alive - Bob: Butler (good), Dead - Charlie: Spy (evil), Alive - David: Virgin (good), Dead - Eve: Imp (evil), Alive - Frank: Monk (good), Alive - Grace: Mayor (good), Alive (Protected) - Heidi: Investigator (good), Alive
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
It's Day 4, 6 alive. Bob's death proves someone targeted (likely me, via Mayor ability). Ally with Eve (neutral so far, questioned Heidi) to verify claims, share Mayor info privately, build good block before noms to narrow Demon suspects.
🧠
Reveal my Monk info to Grace privately first as trusted protectee, confirm her alignment via my saves, build alliance before nom phase to push suspicious player like Heidi.
🧠
It's early D4. The town unified on Grace execution D3 but failed. I need to hear how today's conversation evolves before committing to a whisper. Listening first avoids overcommitting to a narrative that doesn't match town's current focus.
🧠
As dead Butler ghost, save vote for later. Privately consult alive neighbor Alice on her view of Grace/Frank/Heidi suspicions to build good alliance, narrow Demon before noms.
🧠
As dead Virgin with ghost vote, privately align with likely good Alice (pushed Grace), share suspicions on Grace to coordinate noms/votes before nomination phase. Save vote for executing Grace.
🧠
Day 4, 6 alive. Share Bob death logic tying Grace as protector. Rally ghosts Bob/David + Alice/Frank for Grace nom/5-vote exec. Progress to win by narrowing evil.
🧠
Grace's Mayor claim + Bob's death suggests my N3 kill hit her protection. If Mayor is real, keeping her alive to final 3 is an auto-win path. Coordinate with Grace/Charlie to eliminate Heidi (the persistent logical threat) and secure final-days control.
🧠
Coordinate with dead goods & Heidi to nom/execute Grace today. Her survival + Bob death screams Demon cleanup. Use my Slayer shot if needed later, but push exec first. Ghosts save vote.
🧠
Bob's death confirms Mayor ability triggered, proving I'm good Townsfolk. Heidi's bad Spy claims + pushing me constantly = evil. Coordinate with Eve/Charlie to nom/execute Heidi before final 3, narrow to her as Demon.
🧠
Reveal my true Monk info to Grace (protected her 3x, survived) to confirm alliance since she survived N3 kill. Get her read on evil/Alice to narrow Demon before noms. Privately build good block.
🧠
Preserve silent ally position. Eve/Grace/I have voting bloc (3 solid). Heidi nomination imminent. Let others drive momentumβ€”I'll vote with bloc when needed. Avoid overtalking and drawing attention to the 3-way coordination.
🧠
Confirm alignment with good team Alice/Heidi, agree Grace most evil per logic, publicly push her nom/ghost vote to execute Demon and win.
🧠
I'm dead ghost Virgin, save vote for noms. Coordinate Alice/Bob/Heidi (pushed Grace with me) to nom/execute Grace in final-ish day (6 alive). Her shadiness + Bob death post-push screams Demon.
🧠
Day4, 5 alive. Trio (me,Alice,Bob) locked on Grace. Public rally now with allies to force Grace nom/execution before final day. Ghosts save vote. Time critical, progress to win.
🧠
Reinforce the Grace-as-Mayor narrative to the team. Keeping good divided (Alice wavering, David/Heidi pushing Grace vs. Frank/Grace/Charlie defending) ensures chaos. Execute Heidi to remove good's logical anchor, then endgame favors us in final 3 with Grace's auto-win threat.
🧠
Publicly rally confirmed good team (Heidi/Bob/David ghosts) to speak/nom Grace first. With 2 ticks left, coordinate to execute her today before Nomination phase, save Slayer if fails. Progress to win.
🧠
Respond to Frank to assess him, propose Heidi nom aligning with Eve/Charlie trio. Prove Mayor via Bob death, push exec Heidi before final 3 as she's suspicious logical engine.
🧠
Grace confirmed Monk info & Mayor swap explains Bob death perfectly, aligning us vs Heidi whose Spy pushes were wrong. Coordinate public push/nom her to execute evil before final day.
🧠
Eve and Grace are coordinating the final push to execute Heidi. I have the Grimoire and know Grace is truly Mayorβ€”Bob's death confirms Frank's Monk protection. Heidi is the town's logical engine. Locking in my vote on Heidi today breaks their analysis chain and likely wins the game. I must commit fully to the Heidi execution narrative.
🧠
Consensus with Alice/Heidi/David: Grace most evil. Last tick - coordinate who nominates her publicly to execute before phase ends, rally all good votes + my ghost vote.
🧠
Day4, 6 alive. Coordinate good alliance (Alice/Bob/Heidi) to nom/execute Grace today. Her pattern fits Demon killing pushers. Use ghost influence for majority vote.
🧠
Day 4, 1 tick left to noms. Good trio (me/Alice/Bob) locked on Grace. Whisper confirms nominator/ghost vote save, then public rally executes her. Progress to win by eliminating top evil suspect.
🧠
Momentum is locked with Charlie and Grace. Heidi is primary target in nominations. I've coordinated triple vote and planted seeds that Bob's death validates Grace's Mayor claim. Waiting preserves my position as supportive voice while nominations phase draws nearβ€”I'll execute in nominations tick.
🧠
Coordinate final push with key allies (Heidi nominator, ghosts voting) before public speak/nom phase. Confirm plan, ensure ghosts locked for majority vote on Grace exec today to win.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Heidi to execute town's logical linchpin. She correctly identified Grace as Spy on D1. With her dead, good loses deduction engine and cannot execute Eve (Demon). Our 3-vote bloc (Charlie/Eve/Grace) plus Frank's potential swing vote equals majority to execute Heidi and break good's game chain today.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Execute Heidi to eliminate town's logical engine. With 3 evil votes (Charlie/Eve/Grace), her execution passes. This removes the only player systematically analyzing the board and breaks good's ability to locate the Demon (Eve) before endgame.
🧠
Heidi most suspicious with wrong info all game. Grace Mayor proven by N3 Monk protect + Bob death. Aligned w/ Grace/Charlie to execute Heidi; my vote secures 3/5 majority to remove likely evil.
🧠
Do NOT vote Heidi, she's our logical engine vs the shady trio. Save my ONE ghost vote for Grace's execution later today per plan with Alice/Heidi/David. Voting Heidi hands win to evil.
🧠
Execute Heidi to dismantle good's logic chain and protect Grace's Mayor win condition. 4 votes (Charlie, Frank, Bob, me) ensures execution and eliminates the Investigator threat before endgame.
🧠
Heidi most suspicious, wrong claims all game. With Charlie/Frank/Eve/Bob already voting (4/4), my vote executes her now, removes Demon, secures good win.
🧠
Heidi coord w/ us ghosts/Alice pushing Grace, her logic targeted goods before but fits Grace evil. Vote to execute, gain info on her alignment/death.
🧠
Do NOT vote for my own execution. Heidi good Invest, info solid. Evil block (Grace etc.) voting me to silence; vote fails 3/7 alive max. Save strength for Grace nom/execution next tick to win.
🧠
Heidi good Investigator, core to logic chain identifying Grace evil. Grace team pushing her exec to silence good info. Vote no to block execution, rally to nom Grace next tick.
🧠
Heidi is voting for herselfβ€”this likely means she's resigned or trying to signal something to ghosts. The vote is already 7/7 raised hands, so she's locked out. My hand is up, Frank/Bob/Eve/Grace/David/Heidi all voted yes. Alice did too. Heidi executes today. I stay silent to let it close naturally and secure the kill.
🧠
Retract vote to deny Heidi unanimous execution, force revote or delay. Prevents her Minion Demon-ascend if 5+ alive (6 now); safer to confirm logic tomorrow.
🧠
Currently voting Heidi by mistake? Ghosts vote once; retract to save for Grace nom/execution later this phase. Heidi good per logic, Grace Demon target.
🧠
Hold vote on Heidi. We have 6+ votes (Charlie, You, Grace, David, Heidi, Alice). Threshold is 4/8; Heidi executes. Removes good's logic engine. Night 4: Eve kills remaining good (Alice/Frank). Day 5: final 3 = Grace, Charlie, Eve + one other (if Frank/Alice survives, Grace's three-alive auto-win activates). Secure endgame.
🧠
Heidi self-voted to bluff innocence/manipulate votes into fail. Lowering breaks stalemate, signals others to keep hands up. With 3 alive votes (me/Charlie/Eve) + Frank likely re-raise, we hit 4/7 majority to execute Demon Heidi.
🧠
Heidi good, don't execute her. With 1 tick left, lowering forces no exec, opens 2nd nom for Alice/Heidi to nom Grace. Our 3 ghost votes (me,Bob,?) secure majority vs 4 alive.
🧠
Vote failing (lowers everywhere), lower to save face with Alice/Bob, avoid seeming suicided. Focus next tick: nominate Grace publicly as Demon using Invest + history.
🧠
Lower hand immediately to prevent Heidi execution. She's good Investigator, key info source. Vote failing anyway; preserve position to rally against Grace next.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (2/3).
🧠
The vote failed badly. Four players we expected (Frank, Grace, Bob, David) withdrew. This signals good has regrouped through ghost communication. Waiting prevents further damage while I assess whether the evil coalition is salvageable or if we need a new strategy to protect Eve before final 3."}
🧠
Last tick of noms, Heidi already nommed today so Alice must nom Grace now for execution. Publicly rally to counter Charlie's push, save ghost vote for Grace, prevent loss as 5 alive.
🧠
Bob's ghost vote and final push gives me the momentum to execute Grace before she triggers her 3-alive auto-win. Nominating her now ensures Alice's final vote locks inβ€”Grace executed = Demon dead, evil wins. If Grace survives, she wins at 3 players. I must act now.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Lock in my vote to execute Grace to avoid appearing protective of her and maintain my cover as sober Ravenkeeper. This keeps me credible with good players (Alice, Frank, Heidi) while appearing aligned with the majority push. If the vote fails, I've stayed loyal to the coalition. If it somehow passes (catastrophic for evil), I've acted with the group.
🧠
Grace's Mayor claim + survival + accusations make her Demon in most scenarios. Final day push; voting her exec maximizes good win chance before night or final 3.
🧠
Grace is Demon per Heidi's info + shady actions. Use ghost vote now - only one, save for execution to mathematically secure good win on Day4.
🧠
Grace is the primary threat. She claims Mayor with 3-alive auto-win and survived three targeted kills. Her ability triggered (Bob's death confirms it). Executing her secures evil's endgame. Frank is on board. This vote locks the win.
🧠
It's final nomination phase, 5 alive. Raise to block my own exec - we have 4+ votes (me, Frank, Charlie, Bob ghost, likely David). Heidi most suspicious, push her next but survive first.
🧠
Grace is most suspicious with multiple evil reads, shady history, and Mayor claim perfect for Demon survival. 2/3 votes failed on Heidi; now Grace nom, my ghost vote crucial to execute her before night or final day loss.
🧠
Grace is Demon hiding as Mayor. 6/7 raised initially; I must vote to reach 3/3 needed (Bob/David ghosts likely stay up). Execute her to win, final day critical.
🧠
Grace most suspicious per Heidi's info, behavior, Bob death. 6/7 raised already, my vote hits 7/3 threshold for execution. Can't lose her now or she wins as Mayor at 3.
🧠
Vote Grace out = town wins immediately (Demon dead). Keeping Grace alive is our only path to final 3 where Mayor's auto-win triggers. Lower hand to save the Demon.
🧠
Retract vote from Grace to block her exec. She's good Mayor; my protects confirm she was targeted N1-N3. Push Heidi next or save for final 3.
🧠
Currently 5/7 raised for Grace. Last tick of nom phase. Lower now to force new nom of Grace by Alice/Heidi/Eve, save ghost vote for execution where it counts most mathematically.
🧠
Grace is my Demon teammate and must survive Day 4. If she is executed despite majority votes, good wins. By lowering my hand late, I appear less committed to the trio's voting blockβ€”protecting Charlie and me from being read as a coordinated evil unit. This is critical endgame cover.
🧠
Already raised for Grace nom foolishly before thinking; lower to avoid accidental self-exec. Grace nom will fail (not enough votes), Heidi must be renom'd next tick for real push. Can't lose to 3-alive win.
🧠
Day 4 nom phase, last tick, Grace on block voting in progress but hands lowered (not executed). Urge renomination/execution of Grace with ghost vote. As dead Virgin, save vote impact but speak to rally living for win.
🧠
Reinforce Grace execution with my Spy info + logic on her survival/flips. Prevent lowers/flips on penultimate tick to secure votes for win. As good Investigator, execute Demon now.
🧠
Grace most suspicious per Heidi info, behavior, Bob death timing. Nomination active, 1 tick left; speak publicly to rally votes/commit to execute her, preventing Mayor win at 3-alive. Save Slayer if miss.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Grace with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Grace is locked for execution with 3 votes and 1 tick remaining. No additional nomination can surpass her now. Waiting preserves my actions for Day 5 finale when I control Ravenkeeper narrative and Eve remains as hidden Demon. Good team has fracturedβ€”Heidi, Alice, David pushing Grace as Spy/Demon while Frank stays neutral. Execution proceeds automatically; I don't need to act.
🧠
Grace on block with 3 votes, 1 tick left. Reinforce she's evil Mayor bluff/Demon via my protects confirming survival, urge no lowering hands to execute before night. Progress to win by executing her.
🧠
1 tick left, Grace 3 votes unchallenged. Wait to execute her - prevents Mayor win at 3-alive. Use ghost vote later if needed.
🧠
Observe Grace's execution outcome. If Grace dies, I'm one step closer to final 3 win. If she survives, reset narrative and distance myself from her to rebuild credibility with town.
🧠
Final nomination phase, 1 tick left, I'm on block w/3 votes. Speak to sway 1 more hand up or nom Heidi to tie/block my exec. Reveal Mayor wincon, call out Heidi Demon logic, urge nom Heidi to force her reveal/proof. Save team from evil exec.
🧠
Grace on block with 3 votes, 1 tick left. Reinforce her as Demon/Spy via logic recap to prevent last-second tie/nom switch, ensure her execution before f3 Mayor win. Dead, no vote but speech sways alive.
🧠
Grace exec crucial - 1 tick left, reinforce she's Spy/Mayor bluff, Frank Monk evil protect, urge raises/no new nom to execute before f3 loss.
🧠
Reinforce Grace exec narrative in final tick. 3votes+ghosts=exec unless tie. No nom to tie, urge hands up. Slayer save for post-exec if needed.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 4
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Grace executed (likely good per Mayor claim & survival). 5 alive: Alice,Charlie,Eve,Heidi,me. Demon likely kills Eve (pushed Grace) or Charlie (Spy tag). Prioritize Eve as active good threat to evil.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect Eve.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace executed - good's Mayor auto-win threat eliminated. Heidi is the logical architect of town's case against me. Removing her collapses the narrative chain and forces Alice/Frank into scrambled endgame with Charlie exposed as minion. This maximizes evil's survival to final 2-3 alive rounds.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Slayer (good), Alive - Bob: Butler (good), Dead - Charlie: Spy (evil), Alive - David: Virgin (good), Dead - Eve: Imp (evil), Alive (Protected) - Frank: Monk (good), Alive - Grace: Mayor (good), Dead - Heidi: Investigator (good), Dead
Day 5
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Day 5, 5 alive. Heidi (claimed Spy) dead at night suggests Demon kill to silence. Coordinate with trusted Eve (protected her, neighbor) on who to nom today. Share my Monk info to build trust and execute evil.
🧠
Dead, save ghost vote for later. Whisper Eve (alive neighbor) my info/history to build trust, gauge her on Frank/Alice/Charlie Demon suspects, counter Frank's private whisper to her. Progress to nom evil.
🧠
Dead, used ghost vote. Day5, 4 alive: Alice/Charlie/Eve/Frank. Heidi dead. Gather info from Bob (ghost ally?) on recent whispers to ID Demon before noms. Progress to execution.
🧠
Dead with ghost vote. Coordinate with trusted ghosts Bob/David who pushed Grace hard, share Spy info reminder, get their Day5 whispers intel to ID Demon among alive for final push. Save vote for key nom.
🧠
Dead with ghost vote for nominations. Day5, 4 alive, close to final3 where Mayor wins on no-exec. Whisper ghosts for info on Heidi death (Undertaker?) and who to ghost-vote, build alliance against top Demon suspect Frank to win via exec or final3.
🧠
Wait to gather intel. Let other players (especially Frank/Alice) reveal more information during day phase before I commit to a whisper or action. Good team may fracture further revealing their logic.
🧠
Silent wait to observe. Frank and Bob are both dead ghosts pushing me to nominate Alice/Charlie. This smells like manipulation. I should let them talk more before committing to a nominationβ€”gauge how the town reacts and whether Alice defends herself naturally.
🧠
Narrow to Frank/Eve evil. Use Slayer shot on Frank if confirmed, reveal to ghosts/Charlie for info/consensus before nom phase. Heidi death proves her good Spy claim.
🧠
Share my full info with Eve (trusted ally) to align on nominating most suspicious: Alice inactive and fits Demon silencing Heidi. Progress to Nomination phase, narrow Demon suspects with 3 alive.
🧠
Align ghosts + Alice to nom/execute Frank as Demon per Heidi sober Invest Spy read + her death timing + Alice confirmation of Grace evil. Save ghost vote for him. Progress to execution with 2 ticks left.
🧠
Dead, align with Bob/Heidi/Alice to push Frank nom/exec with our ghost votes. Confirm plan, share sus to progress to Nomination phase and win final days.
🧠
Day 5, 4 alive (Alice,Charlie,Eve,Frank). Coordinate ghosts + Alice/Charlie to nom/execute Frank (likely Demon), use our 3 ghost votes to win. Confirm alignment with Alice.
🧠
Gather Heidi's crucial Undertaker death info as dead Mayor to confirm Frank/Eve lies. Coordinate ghost votes for final 3 exec of top evil suspect to trigger win con.
🧠
Observe Alice and Frank's behavior during Day 5 before acting. Alice is Slayer with one shot. If Alice nominates Eve, good wins instantly. I need to gauge if Alice has figured out Eve is Demon or if she still suspects me (Charlie) after my Ravenkeeper bluff. Waiting lets me see who Alice gravitates toward before I decide to whisper or take defensive action.
🧠
Frank is pushing Alice hard as the Demon. If we nominate Alice today and she's executed, only Charlie and I remainβ€”instant evil win. I must appear to agree with Frank's logic while staying coordinated with my minion Charlie.
🧠
Logic chains to Frank as Demon: protected Grace, killed Heidi post-nom. 4 alive, shot wins game now before evil night kill. Must execute suspicion.
πŸ“œ
Storyteller
Nothing happens.
🧠
Alice's fake Slayer on me post-Eve whisper timing screams Demon reaction. Push Eve/Charlie to nom Alice. 3 alive now? Wait no, 4 alive pre-nom: Alice,Charlie,Eve,me. After exec=3, must get Demon. Ghosts agree likely.
🧠
Day5 final push: Alice Slayer fail keeps Frank alive but Grace evil confirms Heidi Spy logic. Ghosts unite with Alice/Charlie to nom/vote Frank, save my ghost vote for him. Progress to nom phase.
🧠
Dead, align ghosts + push Alice/Charlie to nom Frank. My ghost vote used (per status), but reinforce consensus to execute Demon Frank before final day.
🧠
Dead with ghost vote. Coordinate ghosts/Alice/Charlie to nom most sus Frank (my old sus from behavior, whispers, kill timing) or Eve. Grace fake UT claim. Win by exec Demon at 4 alive.
🧠
Final day soon (4 alive). Coordinate ghosts for unified vote on Frank (my top Demon suspect due to Monk lie contradicting my Mayor). Get Heidi's crucial Undertaker info on recent death to confirm lies & narrow Demon.
🧠
Waiting allows me to observe whether Frank survives the nomination phase. If Frank is nominated and receives majority votes, the game likely ends in good auto-win at 3-alive. I need to see the nominations/votes before committing to defend Frank or remain silent.
🧠
Frank is strongly pushing Alice as Demon based on her fake Slayer shot. This aligns with my private read that Alice is quiet and possibly evil. Coordinating with Charlie (my Minion partner) will consolidate our voting block and lock down a nom against Alice. If Alice is Demon, executing her wins the game for evil once we reach 3 alive. I'll probe Charlie for alignment-confirming signals (subtle acknowledgment of his Minion role or agreement with the Alice plan).
🧠
Slayer flopped so Demon is Eve. Coordinate with Charlie + ghosts to nom/vote Eve next tick for win. Confirm plan publicly if needed, but whisper to lock in.
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final nomination phase, 4 alive. Publicly rally ghosts + Charlie/Alice to nom/execute Frank: Heidi's confirmed Spy info pins him Demon. Eve whispers sus. Execute evil today to win.
🧠
Final day with 3 alive: Alice, Charlie, Eve, me? Wait, 4 alive? Alice,Charlie,Eve,Frank. But close to end. Alice's panicked fake shot after our nom talk screams Demon. Nom her to test, progress to win.
πŸ“œ
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Final push: reinforce Frank sus via confirmed logic, urge Charlie reject Alice vote & nom Frank. Can't nom/vote but sway living to execute evil. Time critical, night next.
🧠
It's day 5, 3 alive: us good majority. Must execute Alice - her fake shot proves Demon panic. David ghost pushing anti-Frank contradicted by logic. Secure win now.
🧠
As dead Mayor with ghost vote, unite ghosts/Charlie against Frank. Speak publicly to counter Frank's nom, rally Charlie to reject and nom Frank. Save vote for that.
🧠
Speak to convince Charlie reject Frank's nom on me, unite to nom Frank or Eve next tick. Vote in progress, must sway to fail this exec and progress to real Demon.
🧠
Vote for Alice to execute the Demon. Frank's Monk protection of Grace aligns with my Imp kills. Heidi's Spy info confirms Frank/Eve are minions, not Demon. Alice's fake Slayer shot in panic after our whisper confirms she is Demon. Voting yes secures a 3-0 majority (Frank, Charlie, me) to eliminate the Demon and guarantee evil team wins at 3 remaining.
🧠
Do not vote Alice, she's good Slayer. Frank's nom is panic/deflection. Reject to nom Frank next tick with ghosts. Final players, must execute Demon.
🧠
I am Spy with full Grimoire knowledge: Frank is good Monk, Eve is Imp Demon (my ally). Alice is good Slayer. Executing Alice loses the game for good team. I must vote Yes to help Eve/Frank pass this nom and eliminate a good player, protecting my Demon.
🧠
Raise to execute Alice? No, she's good per logic. But 4 raised already (Frank,Eve,Bob,Charlie); likely 5/5 executes her. My ghost vote can't save her alone (needs lower hands, impossible). Hold vote to not give evil satisfaction, urge Charlie lower but time up. Save math impact? No, prevent execution fails.
🧠
Speak to unite Charlie against Alice nom (raise hand means vote yes). Remind of logic vs Frank, urge reject & nom him next tick since 1 tick left. Ghosts win for good.
🧠
Charlie voted yes on Alice but ghosts pressure him. Defend Monk claim explaining Grace death timing, expose contradiction in their logic to sway Charlie. Final day near, execute Alice.
🧠
Vote no on Alice to reject bad nom. Save my only ghost vote as dead. Charlie likely rejects (raised then urged no). Push Frank nom next tick with ghosts for final 3 win.
🧠
Do NOT vote for myself, execution loses for good. Reject fake nom to nom real evil next tick with ghost votes, narrow to 3 alive soon.
🧠
The vote is locked at 4/4 and Charlie decides. Ghosts are unified that Frank is Demon, triggering Alice Slayer to win if Alice survives. Waiting avoids signaling desperation and lets the game's mechanical endgame (Slayer vs. Monk falsifiability) play out. Either way, Evil loses: Alice executes (bad for Town) or Frank dies to Slayer (Good wins). Staying silent is the best move to avoid looking like coordinated evil panic.
🧠
Lower vote on Alice to fail nom (majority needed). Signal Charlie reject Frank's deflection, nominate Frank next tick. Ghosts unite saves our vote for Frank execution to win.
🧠
All ghosts are unified: Frank is evil (likely Demon), Alice is good Slayer. Heidi's Investigator info confirmed by Grace's evil execution. Frank's Monk claim is a cover. I must reject this vote and force the town to nominate Frank next tick to secure an evil execution.
🧠
Lower to fail Alice nom (not majority). Vote failed already likely, but ensure. Next tick ghosts/Charlie/Alice nom Frank Demon, we ghost vote him. Win final days.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last tick, 3 alive: Charlie must renom Frank to execute him as top evil sus per logic/ghost consensus. Urge reject Alice nom, win by killing Demon.
🧠
Alice has 4 votes, 1 tick left to Night. Urge Charlie to vote yes on Alice (raise hand) or let her execute by no further noms. Ghosts pushing Frank nom but logic flawed vs my evidence. Seal the win.
🧠
Final 3 imminent. Urge Charlie renom/execute Frank over Alice. Frank's Monk claim is lie (I'm Mayor, die N saves other). Heidi Spy info proven by my death. Alice Slayer miss doesn't clear Frank. Save town win.
🧠
I'm on block with 4 votes, 1 tick left. Nom Frank (or Eve) to tie/supersede, force vote his way with ghosts/Charlie. Slayer used/missed, must execute evil now or good loses.
πŸ“œ
Storyteller
Voting starts now for Frank. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Final moments, reinforce to Charlie: ghosts united on Frank via proven Spy+evil death+fake claim. Alice innocent Slayer. Urge renom Frank to execute Demon before loss.
🧠
Voting yes on Frank blocks their push to renom/override Alice. Alice has 4 votes, needs 5 to exec but even tie saves her from auto-exec. My vote keeps her at risk of execution as noms close soon, wins game for good.
🧠
Urge Charlie to renom Frank this final tick. Noms close soon, Alice executes if not. Ghosts/David/me push logic vs Frank lies/Heidi info. Progress to execute evil.
🧠
Frank is evil per Spy+Grace. Vote yes to get him on block (needs 5, has 1), tie/surpass Alice's 4 to save me and execute him. Ghosts/Charlie will pile on; this wins before night.
🧠
Alice is on the block with 4 votes and will execute when nominations close. Voting is live for Frank. I must vote YES now to tie or surpass Alice's votes, forcing a revote or letting ghosts and Charlie coordinate the real Demon execution. Frank's Monk story contradicts Grace's Mayor claim and N4 death. Heidi's Spy info proved Frank+Eve evil. This is the final tick before Alice diesβ€”I vote YES to flip the block.
🧠
Frank is evil per Spy+Grace death logic. Last chance to execute him with ghost vote before noms close & Alice dies. Secure 5th vote for win.
🧠
Alice executing now (4 votes, nominations almost closed) is my win condition. Raising hand ties Frank and forces renomination, risking good Monk survives. Waiting lets Alice execute, then N5 Eve kills Frank, reaching 3-alive threshold while keeping Demon alive. This is the evil path to victory.
🧠
Last tick, Alice executes unless Frank ties/supersedes (4 now:Frank,Eve,Bob,Alice). My ghost vote makes 5, executes Frank saving Alice, kills likely Demon per Spy+Grace evil+fake Monk.
🧠
Last tick before noms close & Alice executes. Urge Charlie renom Frank desperately as all logic points to him Demon, ghosts unanimous, must prevent loss.
🧠
Lower hand on Frank nom to prevent any tie or surpass of Alice's 4 votes. Alice executes next phase anyway as noms close soon; secure Demon kill.
🧠
Last chance to sway Charlie before noms close. Reinforce logic why Frank is Demon: proven Spy info, my confirmed evil Mayor death N4, fake protection claim. Urge renom Frank to save game.
🧠
Lowering hand retracts my vote from Frank's nom of me, signaling Charlie to renom/vote Frank as ghosts urge. Prevents accidental Frank block tie; unites good votes to execute evil before my execution.
🧠
Alice's nomination of Frank threatens our survival this tick. By lowering my hand, I appear uncertain and deflect from looking coordinated with Frank. This buys space for Frank to lobby Charlie independently, and if Alice's nom fails (likely with only Frank/Alice voting), we reset. With 4 alive, we're one execution away from 2-player endgame where Demon (me) auto-wins.
🧠
Urgently reinforce ghosts' united plea to Charlie to renominate and execute Frank this final tick. Consistent Spy logic + Grace evil + fake Monk make Frank Demon; prevent Alice exec loss.
🧠
My Grimoire shows Frank is Monk (good) and Eve is Imp (Demon, evil). Ghosts united on Frank as Demon, contradicting my info. If poisoned, my Grimoire is wrong and ghosts are right. If clean, ghosts are misdirected. I'll nominate Frank to test this contradiction and buy time without committing to his execution. This shows good players I'm thinking while preserving evil's path to 3-alive (Alice executes, Eve kills N5, we win at 2-alive). Nominating Frank forces him to defend, reveals if Demon is panicking or Monk is confident. Best strategic move for evil: test the contradiction and stay flexible.
🧠
Last tick D5, Alice 4 votes executes unless Frank ties/supersedes. Urge Charlie renom/execute Frank per Spy logic, ghosts unite, save game.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (2/2).
🧠
Last tick, Alice has 4 votes executing soon unless Charlie renoms Frank again (already nomed?). Urge Charlie/anyone renom Frank to block Alice exec - she's suspicious Slayer miss, Frank more confirmed evil via logic chains. Ghosts unite to save game.
🧠
Last tick, phase ends soon. Alice likely Demon faking Slayer shot post my suspicion. Convince Charlie her exec proves/kills Demon or renom me to test - progresses to win by forcing truth.
🧠
Last tick, phase ending. Wait as nom closed, Alice executes. If 3 left are Charlie/Frank/Eve, no tomorrow exec triggers Mayor win if Frank Demon.
🧠
Last tick, 4 votes on me to execute. Urge Charlie desperately to renom Frank (my shot target) as ghosts prove him evil via contradictions. Lowered hand shows good intent, prevent my death to save Slayer ability for Demon.
🧠
Phase closes in 1 tick. Alice will execute with 4 votes. If she is good Slayer who genuinely missed Frank as Demon, good team loses. If she faked the shot (panic claim post-whisper), she is evil and execution removes a threat. Frank + Eve coordinate; lowered hands signal weakness. Ghosts unanimously push Frank execution. I should wait and let nominations closeβ€”Alice executes, and if she is good, my night 5 kill can finish the job. If she is evil, I eliminate a threat and secure F3 with Charlie as Minion to control the vote.
🧠
Last tick, 1/7. Alice at 4 votes executes if not renommed, likely good per logic. Urge Charlie renom Frank desperately as all ghosts to block her & execute Demon.
🧠
Last tick, reinforce ghosts' unified plea to Charlie: my proven Spy info + Grace evil + Frank Monk lie = Frank evil/Demon. Urge renom Frank despite Alice's 4 votes. Win by executing Demon now.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 5
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Only 3 alive: me, Charlie, Eve. Must ensure good survives tonight for final day execution of Demon (likely Eve). Charlie more likely good, protect him primarily; if killed I'm safe? No, Monk not safe. But narrow suspects.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect Charlie.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Frank tonight. He is the only living good player left (Alice just executed). Eliminating him leaves Eve (Imp), Charlie (Minion), and no good playersβ€”instant evil victory at final 3. Charlie will vote with us and ghosts cannot reach the 4-vote threshold needed.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Frank.
🏁

Game Over

Two Players Left
Winner: Evil