Game Detail

Players

Alice (Empath) Bob (Imp) Charlie (Ravenkeeper) David (Mayor) Eve (Soldier) Frank (Drunk) Grace (Poisoner) Heidi (Investigator)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good623,57589,664$0.2904
Evil236,54933,895$2.1996

Event Transcript

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Bob.
📜
Storyteller
Bob
Minions are: Grace. Your safe bluffs are: Monk, Chef, Virgin
📜
Storyteller
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison an information role candidate early to create false starting info while avoiding Bob and myself.
📜
Storyteller
Grace
You chose to poison Alice.
📜
Storyteller
Heidi
Good evening Heidi. You are the Investigator. Either Grace or Charlie is the Poisoner.
📜
Storyteller
Alice
Good evening Alice. You are the Empath. You sense that 2 of your neighbors is evil!
📜
Storyteller
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I will start by checking Alice and Bob for the Demon, as this gives me a clear starting point to gather information early in the game.
📜
Storyteller
Frank
You chose Alice and Bob. You receive the answer: NO.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I need to confront my neighbors immediately with the information I have to see how they react. Getting them on the record might reveal their alignment or lead them to slip up.
🧠
I want to start gathering information by initiating conversation with my neighbor, Charlie, to see if they are open to sharing or have any initial leads.
🧠
Stay calm and undermine Alice's result without overclaiming; gauge Heidi and possibly learn if she can be framed as Recluse or outsider.
🧠
Establish a connection with my neighbor to gather intel and see if anyone is acting suspiciously.
🧠
Establish a rapport with my neighbor, David, and gauge his trustworthiness while keeping my Ravenkeeper role hidden for now to avoid unwanted attention.
🧠
I'm establishing a rapport with Eve and sharing a piece of my truthful information to build trust, while asking for her input.
🧠
Coordinate with the Demon, learn safe bluffs, and avoid accidentally double-claiming or exposing Bob.
🧠
I need to address Alice's accusation without revealing my role yet. Calling out the possibility of poisoning/Recluse makes her claim less credible without outing myself as the Investigator.
🧠
I am acknowledging their defense without fully backing down or immediately accusing them again. I want to observe their behavior during the day phase to see if they act suspiciously, while keeping my information in play.
🧠
Build rapport with Charlie and gather information on others. Staying open is key.
🧠
Coordinate bluffs with my minion and prepare a response to Alice's Empath accusation without exposing evil team.
🧠
I am probing Frank for the basis of his reads. Understanding how players are forming opinions early on is crucial for identifying potential misinformation or genuine insights.
🧠
I want to build trust with David and continue the conversation to see if he shares any useful information or role claims, while keeping my own role hidden for now.
🧠
I am narrowing down suspects by sharing my reliable (Fortune Teller) information about Alice and Bob being clear, while deflecting from my exact role for now. I am also trying to get Eve's take on other suspicious behavior.
🧠
Infiltrate Alice-Heidi-Bob info chain, learn threats to Bob, and set up a Monk bluff as a helpful protective role.
🧠
I need to probe Grace to see her reaction, as she is one of my two suspects for the Poisoner role. By mentioning my suspicion of her and Charlie, I can watch for defensive or aggressive behavior.
🧠
I have already confronted my neighbors, Bob and Heidi. For now, I want to observe how they interact with others and listen for any inconsistencies in their stories compared to the rest of the group before making another public or private move.
🧠
To maintain communication with my neighbor Charlie, establish trust, and see if they reveal any information or roles.
🧠
Build trust with Heidi and establish my Chef bluff before nominations so Alice's Empath 2 looks drunk or false.
🧠
I want to maintain a rapport with Frank, appear cooperative, and gauge his trustworthiness while keeping my own role and information private. I am not yet ready to reveal myself as the Soldier.
🧠
I am maintaining my low profile while trying to build trust with David. I'm keeping my role secret for now and asking for his read on others to see if he's actively trying to solve the game.
🧠
Since it is still early day 1 and I have already communicated my initial, limited information to Eve, I should wait to see if others reveal roles or if suspicious patterns emerge. Engaging too aggressively might make me a target.
🧠
Coordinate with the Demon so my bluff supports him and lets us undermine Alice during nominations.
🧠
I need to share my information with a potentially trustworthy player (Bob) to build a coalition. I have checked my Investigator info: Grace or Charlie is the Poisoner. Sharing this with Bob helps us narrow down the evil team, especially since Bob is claiming a Chef role with a 0 read.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I want to discourage a Day 1 execution because it is risky when we have so little information. I've cleared Alice and Bob, which is good, but I don't want to reveal myself fully yet. I think we should gather more info tonight.
🧠
Support no execution to avoid pressure on Bob and frame Alice's info as questionable due to poison or drunk possibilities.
🧠
I want to reinforce the consensus to avoid a blind Day 1 execution, which is generally safer for the Good team. It allows me to observe who the Demon targets and gather more information without risking a Town kill.
🧠
I want to advocate for no execution on Day 1 to preserve our numbers and see more information, while subtly acknowledging the conflicting information without revealing my full role or specific suspicions yet.
🧠
I agree with the general consensus to not execute on Day 1, as it's safer to gather information. I will wait and see how the night unfolds to get information as a Ravenkeeper.
🧠
Publicly establish Chef zero, discredit Alice, and support no execution so I avoid risk and can choose the night kill.
🧠
Agree with the group's consensus to skip execution on Day 1 to minimize risk to good players and encourage information gathering.
🧠
I need to press the group to consider the threat that Bob and Heidi represent. Since I have a strong Empath reading that they are both evil, letting them live is dangerous. I want to shift the conversation towards suspicion rather than just agreeing to do nothing.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Keep Alice's Empath information unreliable so Bob is not mechanically pinned as her evil neighbor tomorrow.
📜
Storyteller
Grace
You chose to poison Alice.
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove an Investigator claim pressuring Grace while making Alice's claimed Empath 2 look even less stable tomorrow, since Heidi dying at night does not prove her alignment.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Bob
You chose to kill Heidi.
📜
Storyteller
Alice
Good evening Alice. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I need to investigate the pair that Eve pointed out were suspicious, Charlie and David. Since I ruled out Alice and Bob on Night 0, this pair is the most logical next step.
📜
Storyteller
Frank
You chose Charlie and David. You receive the answer: YES.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
I need to verify Alice's claims and see if she is trustworthy. Bob's claim of a 0 read contradicts Alice's potentially evil read on the dead Heidi. Getting Alice on my side against a potential Minion or Demon is a good start.
🧠
Coordinate with Eve regarding the suspicion on Bob, using my Empath information to narrow down the pool of evil players.
🧠
I have a strong read on Charlie/David being the Demon. I need to coordinate with my neighbors (who I've already established contact with) to see if they have information that helps distinguish which of the two is the Demon or if there's a reason one might be a false positive (Recluse).
🧠
I need to gather information from Alice, who claims to be the Empath, to see if her information aligns with the night death and the existing suspicious claims. I want to build trust without revealing my Ravenkeeper role yet.
🧠
Encourage Frank's info to pull heat away from Bob and toward Charlie or David while sounding cautious and trustworthy.
🧠
I need to make sure my information about the Poisoner (Grace or Charlie) is known to the living players now that I am dead. Alice seems like a reasonable target for this information.
🧠
Coordinate with my Minion, prepare a shared story against Charlie or Alice, and keep my Chef bluff consistent before nominations.
🧠
I am checking in with Alice to see if her Empath information has updated now that one of her neighbors (Heidi) is dead. This helps verify if she is a credible source of information.
🧠
I want to coordinate with Frank and Grace, who are discussing Frank's investigation results. Establishing trust is key, and revealing my Soldier role to them confirms I am a safe target, which encourages them to rely on me.
🧠
I want to cross-reference Heidi's info with Charlie and see if he reacts defensively or cooperatively, helping me narrow down who the evil neighbor is.
🧠
I want to gauge Alice's perspective on Charlie and David without revealing my specific information yet. This helps cross-reference the suspects I identified.
🧠
I need to defend myself against Alice's accusation without revealing too much, while also challenging her narrative. Ravenkeeper is my role, so claiming it might bait the demon to kill me, which would trigger my ability.
🧠
Coordinate my bluff with the Demon and redirect Heidi's likely Investigator info onto Charlie while using Frank's claim to divert executions from Bob.
🧠
To ensure my information about the Poisoner reaches other players who might be town-aligned, specifically Bob, to help them narrow down the suspects.
🧠
Build trust with dead Investigator while steering her info onto Charlie, preserving Grace and reframing Alice's Empath accusation as poisoning.
🧠
I want to cross-reference the information I am getting from Alice with my neighbor Charlie, who might have a different perspective on her reliability.
🧠
I want to coordinate with Frank and Grace about the conflicting information from Alice and Frank to ensure we have a solid plan before nominations.
🧠
Inform David (who claims Mayor) of my new Empath reading and connect it to Heidi's information to build a case against Grace.
🧠
To coordinate a plan with Eve and Grace to pressure Charlie, given the Fortune Teller information that either Charlie or David is the Demon.
🧠
I need to express my suspicion of Alice to David to build a counter-narrative, as she is using Heidi's (potentially malicious) claims against me.
🧠
Lock in Monk bluff, gain trust with Frank and Eve, and steer nominations toward Charlie instead of Bob or me.
🧠
I want to see if Alice has any intel on Charlie's role, as he is one of my two suspects for the Poisoner. If Alice knows his claim, it helps us evaluate if he's the Poisoner or just another Townsfolk.
🧠
Steer influential players toward Charlie, not me or Grace, by tying Heidi's info to my Chef bluff and Alice's Empath conflict.
🧠
Cross-reference Alice's information with Heidi's. If both point to Grace, Grace is a very high-probability target for the Minion/Demon. I need to get Alice's read on how Grace is behaving to confirm this.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to put pressure on Grace by highlighting the evidence against her, coming from both the Empath (Alice) and the Investigator (Heidi). This aligns with my goal of finding the Demon.
🧠
Counter David's attempt to redirect suspicion onto Grace, as my own investigation points directly to him or Charlie being the Demon. I need to pivot the town's attention back to the high-probability suspects.
🧠
Put Charlie on the block to divert from Grace and me, using Heidi and Frank's claims as cover for a plausible good-team execution.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the nomination, highlight that I am a Townsfolk (Ravenkeeper) whose death would be valuable for information, and deflect suspicion back to the inconsistencies.
🧠
I need to evaluate the claims. Charlie claims to be a Townsfolk. If I vote for him, I risk executing a good player. The case against him is circumstantial based on Heidi's info, but Grace is also a suspect. I will wait and see if others vote.
🧠
Vote to execute Charlie, as he is part of the Demon-pair I identified in my night ability. Executing him is the most logical step to advance our progress against the Demon.
🧠
Secure a misexecution on Charlie and make my push look consistent with Heidi and Frank. Voting my own nomination is expected and keeps heat off Grace and me.
🧠
I am dead, so I only have one ghost vote. I want to use it on Charlie because my investigator information strongly points to Charlie or Grace being the Poisoner. Since Charlie is on the block and there's a strong case for him being evil, I will support the nomination.
🧠
I believe Charlie is a likely candidate given the conflicting information. Supporting the nomination against Charlie helps test a hypothesis and potentially removes a dangerous player or a minion, allowing me to focus on Grace and Bob.
🧠
Lock in the Charlie execution and show consistency with my Monk bluff, moving heat away from Bob and me.
🧠
Charlie has enough votes to be executed, and I want to support the consensus to remove a suspicious player. Frank's information points to the Charlie/David pair, and Bob's reasoning for Charlie as the Poisoner aligns well with the current leads.
🧠
Defend myself against the nomination. Since it looks like I am going to be executed, I am trying to convince the town to change their votes at the last second.
🧠
I am currently undecided on Charlie's guilt. The evidence against him is circumstantial, and Frank's sudden accusation against me (David) and Charlie feels defensive, possibly to deflect from Grace. I will wait to see if more votes come in or if others change their minds.
🧠
I am reinforcing my vote on Charlie by reminding everyone that my reliable Fortune Teller ability flagged Charlie or David as the Demon. This maintains pressure on Charlie while he is on the block.
🧠
Keep momentum on Charlie so town executes a good player or possibly shields Grace; avoid attention returning to me.
🧠
I am supporting the execution of Charlie because my investigator information flagged him or Grace, and his defensive play is not convincing. Since I am dead, my vote is my primary way to influence the game outcome.
🧠
I am speaking to justify my vote on Charlie. Since I have a read of 1 evil between Bob and Grace, I am trying to see if Charlie's execution provides clarity or if I should pivot to Grace. However, Charlie is the current nomination, so I need to maintain pressure or decide if I should vote. Wait, I already voted. I should just speak to justify the vote or maintain my position.
🧠
Keep the execution on Charlie, frame him as the Poisoner, and make my Monk bluff sound consistent while shielding Bob and myself.
🧠
I am supporting the execution of Charlie to help the town proceed. By justifying my vote as a way to gain information if Charlie is indeed the Ravenkeeper, I am aligning with the town's logic.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to be executed, so I want to leave the town with a final suspicion of those who pushed for my death, hoping they investigate them once I turn up good.
🧠
I want to deflect the suspicion Frank placed on me and put him on notice, while acknowledging the town's current decision to execute Charlie.
🧠
I want to address Charlie's final defense before his execution to maintain a cooperative tone with the town, while reaffirming my commitment to the investigation.
🧠
Lock in Charlie’s execution and discourage a late counter-nomination while setting up future suspicion on Frank or David instead of me.
🧠
To provide closing guidance as the Investigator, encouraging the town to remain focused and analytical after the execution, regardless of the outcome of Charlie's alignment.
🧠
Support the current execution and encourage the town to move to the night phase to get more information.
🧠
Lock in Charlie execution while setting up tomorrow’s suspicion away from Bob and toward David, Frank, or Alice.
🧠
The vote is locked and Charlie is being executed. There is nothing to be gained by speaking or nominating now, as the phase is essentially over. Waiting ensures I don't accidentally reveal myself as the Soldier before it is strategically necessary.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Keep Alice from getting a sober Empath read of both Bob and me alive, which would directly expose the evil team tomorrow.
📜
Storyteller
Grace
You chose to poison Alice.
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the real Empath before she gets more neighbor information. Her death can be framed as the Demon trying to implicate me and David.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Bob
You chose to kill Alice.
📜
Storyteller
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I need to confirm if David is the Demon, as my Night 1 check (Charlie and David) returned "Yes" and Charlie is now dead. Checking David against another player (Eve) should isolate whether David is the Demon.
📜
Storyteller
Frank
You chose David and Eve. You receive the answer: YES.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
I need to pressure Grace while I still have a chance, even as a ghost. My info points to her being the Poisoner now that Charlie is dead. I want to see if she cracks or provides information that clears her.
🧠
I need to start building trust and redirecting suspicion away from myself, especially since Frank is targeting me. Eve is a good person to probe for information or alignment.
🧠
Deflect Heidi's suspicion by reinforcing my Monk bluff and explain Alice's death as my protection choice, while keeping Charlie as plausible Poisoner.
🧠
Coordinate with my minion so our public stories converge while avoiding obvious overdefense of me.
🧠
Share my Empath findings with Grace, a survivor, to help narrow down the Demon. I need to synthesize my N0/N1 reads with Heidi's findings.
🧠
I need to coordinate with the remaining alive good players (Bob and Grace) to execute David today. Alice and Charlie are dead, Heidi is dead. It is crucial to align on David.
🧠
I want to build trust with David by revealing my role as Soldier (confirming I am safe from the Demon) and pivot the conversation to evaluating Bob's suspicious Chef claim.
🧠
I am a dead Ravenkeeper. My death triggered my ability, so I now know the role of someone. I need to share this info with trustworthy players (or at least players who seem to be leading the discussion) to help find the Demon. Frank and Grace have been active.
🧠
I need to cross-reference Grace's claim with Frank to see if his experience aligns with her story or if he is suspicious of her. This helps narrow down if Grace is the Poisoner.
🧠
I want to solidify trust with Eve, who claims to be the Soldier (a strong, defensive role), and direct suspicion toward Bob, whom Alice also suspected. Asking about Grace helps gauge who else is in our circle of trust.
🧠
Draw out Charlie's info while reinforcing Frank's case on David, a good execution that protects Bob.
🧠
Pull Eve away from David and toward executing David, using my Chef bluff plus Frank's Fortune Teller claim to frame David as Demon.
🧠
I need to consolidate the information about Bob being a high-probability evil candidate based on my Empath reads, especially since I am now dead. I'm checking if Grace has noticed suspicious behavior from Bob to confirm my read.
🧠
I need to share the suspicion about Grace being a Poisoner with Heidi while maintaining focus on executing the primary Demon suspect, David. If Grace is the Poisoner, she might be faking her Monk claim.
🧠
I want to maintain my alliance with David, who claims to be the Mayor, while also planting seeds of doubt about others like Frank and Grace, keeping my options open.
🧠
I want to share the information I gained. Even though I was executed, the game mechanics or storyteller allowed me to learn a role. I need to guide the town. If Bob is the Poisoner, he is likely the source of misinformation.
🧠
I need to suggest a way for Frank to verify his Fortune Teller information. If Grace is the Poisoner, she might be messing with his info. Suggesting he check someone other than David could clarify if he's getting 'true' results or if something else is going on.
🧠
I am engaging the player who is accusing me to determine if they are a misguided Townsfolk or an Evil player trying to push a narrative. It also forces them to justify their claim.
🧠
Discredit Charlie's Bob accusation and reinforce Frank's David world so nominations move away from Bob.
🧠
Coordinate a strong David execution while sounding consistent with my Chef bluff and keeping Grace aligned without exposing evil teamwork.
🧠
I need to share my deduced info with Grace to solidify the case against Bob, as I am dead and cannot nominate.
🧠
Confront David directly with the findings to see his reaction, which is standard procedure for confirming suspicion.
🧠
I want to solidify my alliance with David, who claims Mayor (a powerful role), while continuing to cast suspicion on Bob to see if he slips up or contradicts his Chef claim.
🧠
To correct my previous misinformation about the Poisoner, acknowledge Grace's correction, and regain credibility by showing I am listening to mechanical logic.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
David is the primary suspect based on my Fortune Teller information (two positive checks overlapping on him). Since he is the only common variable, he is the most likely Demon. Nominating him is the logical step to secure an execution and potentially end the game.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against Frank's accusation. Since I am the Mayor, I am good. Frank's claim of 'positive' Demon checks on me implies he is either the Demon bluffing or the Fortune Teller is drunk/poisoned, or he is lying. I must persuade the town not to execute me.
🧠
I have identified David as the most likely Demon based on consistent Fortune Teller checks. Despite his Mayor claim, my information is strong, and we need to execute to narrow down the game. I will vote to execute him.
🧠
I want to encourage the town to execute David, as Frank's Fortune Teller claim is more credible than David's Mayor claim in this context, especially if the demon is trying to bluff their way to safety.
🧠
I believe Frank. His Fortune Teller information is the most solid lead we have. If he is the Fortune Teller and he has seen the Demon in his checks twice, including once with me (the dead player), it is highly likely that David is the Demon. I should support the execution to help the town secure a win.
🧠
Put David on the block instead of Bob. Frank's false Fortune Teller case gives cover, and executing David protects the Demon.
🧠
I am the Soldier. Frank claims to have caught David as the Demon using Fortune Teller checks. Charlie (the ghost) and Grace have already voted to execute David. This is the third vote needed. Since I am the Soldier and immune to the Demon, and the Fortune Teller claims to have caught him, I should support the execution to verify Frank's claim. If Frank is lying, he is likely the Demon or a Minion. If David is truly the Mayor, the game is in trouble, but the math and information point to David. Voting to execute David is the most logical path to progress the game state.
🧠
Secure David's execution and stay aligned with my public Chef zero and Frank's Fortune Teller case, keeping pressure away from me and Grace.
🧠
I will cast my ghost vote for David. Frank's claim as Fortune Teller identifying David is the most solid lead we have, and the majority of the town is already aligned with this decision. It is the best chance to win.
🧠
To persuade the town to stop the execution, highlighting the danger of killing a Townsfolk and questioning the reliability of Frank's information.
🧠
Convince the group and David that the risk of David being the Demon is too high to keep him alive, reinforcing the logic of my Fortune Teller checks.
🧠
I need to encourage the town to execute David, as he's likely the Demon bluffing as the Mayor. Since I am dead, my influence is limited to persuasion. Supporting Frank (the Fortune Teller) is the most logical path.
🧠
I have already voted for David. Now I must wait to see the result of the execution and let the process play out without interfering further.
🧠
Keep momentum on executing David, a good player, while framing it as sober logic and protecting Bob from Alice's suspicion.
🧠
To solidify the consensus on executing David, given the strong information from the Fortune Teller and the high probability of the Mayor claim being a bluff by the Demon.
🧠
Keep momentum on David and frame Frank as tomorrow’s problem so town spends execution on a good player now while I look logical.
🧠
Encourage the town to execute David, as the Fortune Teller information is consistent and David's Mayor claim is likely a bluff.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
My execution is inevitable. I want to plant a seed of doubt about Frank's credibility in the survivors' minds so they don't blindly follow him tomorrow.
🧠
To reiterate the reasoning for executing David and dismiss his last-minute role claim, reinforcing the group's decision to execute him.
🧠
To solidify the group's decision to execute David, reinforcing that his Mayor claim is a desperate, late-stage bluff.
🧠
The execution of David is already decided by the town. I have corrected my previous error about my role. There is nothing more for me to contribute at this moment while the game processes the execution.
🧠
Lock in David execution and prevent a late pivot toward Bob or me while sounding fair and logical.
🧠
Reinforce the town's decision to execute David and support the logic of the collective, while maintaining my Soldier cover (not revealing it yet).
🧠
Lock in David's execution without creating new risks, while setting Frank as tomorrow's scapegoat if needed and keeping myself reasonable.
🧠
Reinforce the group's decision to execute David, ensuring the town stays committed to the plan and doesn't get cold feet due to the late Mayor claim.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 3
📜
Storyteller
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Block Frank's Fortune Teller result before the final day so Bob can kill cleanly and I can argue Frank's chain was poisoned if he survives.
📜
Storyteller
Grace
You chose to poison Frank.
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Eve to leave Frank as the obvious failed-information scapegoat in final three while Grace and I retain two living votes to execute him.
🛡️
Eve was protected from a night kill.
📜
Storyteller
Bob
You chose to kill Eve.
📜
Storyteller
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
David was executed. If David was the Demon, the game would be over (unless there is a Scarlet Woman). If the game continues, I need to check the remaining alive players. Bob and Eve are the only ones left besides Grace and myself.
📜
Storyteller
Frank
You chose Bob and Eve. You receive the answer: NO.
Day 4
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
I need to coordinate with the remaining alive player, Grace, to confirm who the Demon is. Since the game is still going after David's execution, the Demon is likely still among us, and my checks point strongly to Eve.
🧠
I need to coordinate with the player who seems most reliable (Frank, the Fortune Teller) to narrow down the Demon. As the Soldier, I am safe, so I can be aggressive in finding the truth. I will reveal my role to Frank to build trust.
🧠
I want to gauge Eve's allegiance and sow doubt about Frank, who led my execution. Since I am dead, I need to influence the living.
🧠
Coordinate with my minion to explain the failed kill as Monk protection and redirect town onto Frank for the final misexecution.
🧠
I am dead and have no ghost vote. I am observing the situation to see if the game ends. Since David was executed and the game continues, I need to see who people suspect next. Frank has been very vocal about suspecting David. If David wasn't the Demon, Frank's credibility is at stake.
🧠
Gather info/influence remaining alive players. Since I'm dead and know Bob is likely the Minion/Demon based on early reads, I want to steer them towards Bob.
🧠
Back Bob's plan: explain no death via Eve protection, undermine Frank's Fortune Teller chain, and seed a Frank execution without openly defending Bob.
🧠
Since I am dead and have used my vote, I cannot influence the game mechanically anymore. I have provided my information early on, and Charlie was already executed. I will wait to see if the living players can figure out the final evil player.
🧠
I suspect Grace might be the Poisoner trying to discredit me. I want to align with Alice to see if she agrees that Grace is a threat.
🧠
I want to verify Grace's claims as the Monk to see if they align with the night kill history, helping me deduce if she is the Demon.
🧠
I am dead, so I need to gather info from the living to help them identify the Demon. Frank is the prime suspect because he pushed for my execution as the 'Mayor' (which I am). If he lied about his FT checks, he is the Demon or a Minion. I need to push Eve to investigate him.
🧠
Build trust with Eve and steer her toward executing Frank, creating a good mis-execution path while keeping suspicion off me and Grace.
🧠
I want to gauge Frank's reaction and see if he has a logical defense or if he is pivoting to a new suspect now that David is dead.
🧠
I need to cross-examine Frank's suspicion of Grace versus Bob. Since I am dead, my goal is to guide the living to the correct conclusion by pointing out logical inconsistencies in their arguments. I want to see if Frank has concrete evidence against Grace or if he's just reacting to her defense.
🧠
Build trust with Eve and steer her toward executing Frank, leaving me alive to poison Eve tonight so Bob can kill her and win.
🧠
I need to probe Grace to see if she is the Poisoner or acting suspiciously, given my Night 0 info. Charlie is dead, so I need to check Grace's defense or role claim.
🧠
I need to build an alliance with Bob, the only player not claiming a specific power role or accusing me. I suspect Grace might be the Poisoner, and I need Bob's perspective to see if he's being manipulated.
🧠
I am building trust with Grace, who just confirmed protecting me. By establishing that my protection successfully 'stopped' a death (or that I was the target and survived), I reinforce my Soldier claim and solidify a bond with a likely Townsfolk.
🧠
Warn Eve about Frank's potential deception, as he was the one who pushed for my execution. I need to sow doubt about Frank before the nomination phase.
🧠
Stay flexible between executing Frank or sacrificing Grace while keeping suspicion off me and appearing cooperative to a worried good player.
🧠
I need to pressure Frank to reveal his current line of thinking since he led the push on David, who clearly wasn't the Demon. I want to see if he pivots or doubles down.
🧠
I need to persuade Frank, the Fortune Teller, that his negative check on Bob might be a result of poisoning, and to re-focus on Bob who was flagged by my Empath readings.
🧠
Lock Eve and Bob into a Frank execution plan while framing Frank's failed logic as poisoned or evil, keeping Demon Bob out of focus.
🧠
I am dead and have no ghost vote. My previous whisper to Grace is pending. I should observe the ongoing private conversations between the alive players (Frank, Grace, Eve, Bob) to see if Grace reveals her role or if any contradictions arise. Waiting allows me to see the outcome of these whispers.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am challenging Frank to explain his false accusation of David, now that David is dead and the game continues. This puts pressure on him to justify his earlier claims, which were proven wrong by the game state.
🧠
To sow doubt about Frank's claim as Fortune Teller, as he pushed for the execution of a good player (me). Since I am dead, my goal is to help the remaining players identify the Demon.
🧠
To push for Bob's execution by highlighting his weak claim and referencing my consistent Empath readings, which pointed to him as evil.
🧠
Nominate Bob because the ghosts (Alice) are pressuring him and his Chef claim is weak. This puts the pressure on him and hopefully clears the air.
📜
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself during the vote and discourage the two living good votes needed, while setting up Frank as the next execution target.
🧠
To cast doubt on Frank's reliability, as he has misdirected the town twice, and to highlight the possibility of poisoning, which is a common explanation for bad reads.
🧠
I need to sow doubt about Frank's credibility and the reliability of Alice's information, while prompting Bob to defend himself more effectively or reveal something useful. I am a ghost, so I can speak but not nominate.
🧠
I need to maintain pressure on Bob to ensure he gets executed, as his claim is weak and my Empath data pointed to him early on. I must counter the doubt being cast on Frank by steering the town back to the inconsistency in Bob's own claim.
🧠
I am voting for Bob. The town is paralyzed by doubt, and we are running out of time. Alice's Empath reading on Bob, combined with Bob's weak and unverified Chef claim, makes him the strongest remaining suspect. We cannot afford to wait.
🧠
Remind everyone of my original information now that the game is reaching its conclusion, focusing suspicion on the surviving candidate from my Investigator check (Grace).
🧠
Stop Bob's execution by framing Frank and Alice as poisoned/misled, while deflecting Heidi's accusation without sounding panicked.
🧠
I need to sow doubt about Frank's reliability to save Bob, while also pressuring Bob for more info, as a Soldier I want to prevent a mis-execution of a good player. I'm not voting yet.
🧠
Stop Bob execution by reinforcing Frank's failed chain and making Eve/ghosts hesitate; preserve Demon through nomination vote.
🧠
To challenge Frank to justify his choice and acknowledge the risk of executing another potentially good player, while pressing for a clear alternative if Bob is innocent.
🧠
To cast doubt on Frank and Grace, highlighting the critical nature of this vote while I'm a ghost.
🧠
I want to solidify the case against Bob and encourage Frank to stick with the nomination, arguing that Bob's claim is weak regardless of poisoning concerns.
🧠
I need to defend my past failures while keeping the town focused on the execution. Acknowledging my failed checks as potential poisoning by Grace is the only way to save my credibility while still pushing for Bob, who Alice identifies as suspicious.
🧠
I need to steer the town's attention toward Grace, who was flagged by my starting information, especially since the Poisoner is the most logical explanation for Frank's bad tracking. I'm dead, so I can only use my voice to influence the vote.
🧠
Stop Bob's execution and redirect town to Frank, preserving the Demon while making the failed FT chain the focus.
🧠
I should not vote for Bob. Frank's track record is poor (two failed executions), and executing another good player would be disastrous. I need to see how the vote plays out. My role as Soldier makes me safe from the Demon, so I can afford to be cautious.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 2 vote threshold.
📜
Storyteller
Bob did not receive enough votes (1/2).
🧠
Execute Frank, a good player, to reach three alive; tonight I can kill myself and pass Demon to Grace, reducing to two alive for evil win.
📜
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against Bob's nomination to avoid being executed, as I am still an active Townsfolk capable of finding the Demon.
🧠
Put Frank on the block so we reach night with three alive, then I can kill to end the game. Voting also makes my push look consistent.
🧠
I need to urge Eve to make a decision. The town is stalling, and we need to eliminate someone to force the game forward, as Frank's track record has been disastrous for the town regardless of his alignment.
🧠
I need to cast my ghost vote to execute Frank. His history of leading us to execute good players (Charlie and myself) makes him a liability, regardless of whether he is the Demon or simply consistently poisoned/wrong. Executing him is the only way to clear this logjam.
🧠
I am trying to prevent the execution of Frank because the ghosts and Bob are pushing to kill him, but Frank might be a misinformed or poisoned Townsfolk. I want to stall or create doubt.
🧠
I want to encourage the town to execute Frank to test his validity. Since I'm dead, my vote doesn't count, but my words can influence the living. If Frank is the Demon, this wins the game. If he is just a misguided or poisoned player, the game continues and we know we need to look at Grace or Bob. It's the most logical step to break the stalemate.
🧠
Frank is a good execution to save Bob. Adding my vote locks the block and makes my push look consistent with my public logic.
🧠
I am raising my hand to execute Frank because his information has led to the death of two Townsfolk, and he is the primary source of the current chaos. Even if he is not the Demon, he is a liability.
🧠
I am about to be executed as I have reached the necessary votes. I need to leave the town with one final clue to help them win. I will emphasize examining Bob and Grace.
🧠
Lock in Frank's execution and reassure swing voters so they do not retract. If Frank dies, I can kill Grace tonight to reach two alive and win.
🧠
I want to emphasize the critical need to pivot strategy if Frank's execution doesn't end the game, keeping the town focused on identifying the actual Demon/Minion pair if he's not it.
🧠
I have cast my vote for Frank's execution. Now I must wait for the storyteller to resolve the execution and see if the game ends.
🧠
To warn the living players that Frank's execution is a critical moment of truth and to keep pressure on Bob and Grace regardless of the outcome.
🧠
To pivot the remaining alive players' attention to Grace, who was part of my original Investigator information, in preparation for the next day if the game continues.
🧠
Keep momentum on Frank, protect Bob, and preempt tomorrow's focus on me without sounding panicked.
🧠
I am explaining why I am voting for Frank. His information has led to the death of townspeople, and we need to verify if he is the Demon or just misinformed by seeing if the game continues or ends.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am acknowledging my impending execution and giving final, clear advice to the town, while maintaining my claim as the Fortune Teller to help them win if I am indeed innocent and poisoned.
🧠
Prevent a late tie or pivot, keep Frank on the block, then kill Eve at night to reach two living players with evil winning.
🧠
To ensure the living players have a clear, actionable plan for tomorrow if Frank's execution fails to end the game, specifically pointing towards the Poisoner/Grace as instructed by Heidi's lead.
🧠
As a dead Mayor, I want to leave a final warning to the living players to be cautious and logical regardless of the outcome of Frank's execution.
🧠
As a dead player, I want to leave final advice for the living before the execution happens and the game moves to the next phase, emphasizing the need to follow the leads on Grace if Frank isn't the demon.
🧠
To remind the living players to focus on Grace if the game continues after Frank's execution, reinforcing my original Investigator information.
🧠
Discourage Eve from nominating me and lock Frank's execution, which lets Bob survive to kill tonight and reach evil win condition.
🧠
I have already contributed to the consensus against Frank. Now I must allow the game engine to resolve the execution phase and proceed to the night, where I will remain protected as the Soldier.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 4
📜
Storyteller
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Eve so Bob can kill her even if her Soldier claim is true, leaving two evil alive and ending the game before Grace is executed.
📜
Storyteller
Grace
You chose to poison Eve.
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill my Minion to guarantee the count drops to two, avoiding Eve's apparent night immunity and ending the game with me alive as Demon.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Bob
You chose to kill Grace.
🏁

Game Over

Two Players Left
Winner: Evil