Game Detail

Players

Alice (Empath) Bob (Fortune Teller) Charlie (Drunk) David (Spy) Eve (Investigator) Frank (Mayor) Grace (Imp) Heidi (Undertaker)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good770,32064,478$4.8188
Evil285,789153,109$0.1337

Event Transcript

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: David. Your safe bluffs are: Saint, Monk, Butler
📜
Storyteller
Eve
Good evening Eve. You are the Investigator. You learn no information tonight.
📜
Storyteller
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Start with a neutral pair to get the widest useful information without exposing a likely red herring pattern too early. This gives me a clean first data point for later cross-checks.
📜
Storyteller
Bob
You chose David and Eve. You receive the answer: NO.
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Alive - Bob: Fortune Teller (good), Alive - Charlie: Drunk (good), Alive (Told they are Soldier) - David: Spy (evil), Alive - Eve: Investigator (good), Alive - Frank: Mayor (good), Alive - Grace: Imp (evil), Alive - Heidi: Undertaker (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Privately open with both neighbors, share a little, and ask for soft claims to build a trust network without publicly outing myself on day one.
🧠
I want to keep the conversation moving, learn Alice's claim, and avoid exposing myself as a night info role too early.
🧠
Share complete role info privately with Demon to align bluffs (e.g., me as Chef knowing 0 evil pairs), sow chaos by targeting good alliances like Alice/Bob/Heidi.
🧠
Maintain the private chat, avoid hard claiming Undertaker too early, and probe Alice's info type while sounding cooperative.
🧠
Gather early claims from one connected player and one quieter player, while keeping my own role hidden for now and building private trust.
🧠
Gather independent private claims early, avoid exposing Mayor, and create cross-checks before public discussion starts.
🧠
Build a small trust circle while revealing little. I can truthfully say I got no first-night info and ask for their claims later.
🧠
Coordinate bluffs with minion David: him Chef (0 pairs), me Virgin. Disrupt Alice-Bob-Heidi by noting early grouping. Respond to Frank later to build good cred.
🧠
Share enough to earn trust and gather cleaner soft claims, while keeping my role partly protected from the Demon on day one.
🧠
Build a small trust circle, compare info privately, and see if Heidi will narrow her claim so we can cross-check stories before nominations.
🧠
Share Chef bluff to gain trust with Charlie (Drunk) & Eve (Investigator), learn their info especially Eve's Minion pair read. Sow my narrative early, build good allies to outsource disruption of town logic.
🧠
I want to stay useful and protected as Undertaker while giving enough to keep this private conversation productive and judge whether Alice and Bob are coherent.
🧠
Build a small trusted group while keeping my true role somewhat protected. I want more claims from them before fully revealing Soldier.
🧠
I want fresh private reads from players outside my first chat so I can map alliances early and catch contradictions later without exposing my real role.
🧠
Keep trust building with Charlie and David while avoiding an early full reveal. I want more from Charlie before I commit, and I want David to know I noticed the odd no-info result.
🧠
Build trust with confirmed good Frank (Mayor) via soft Virgin claim. Sow doubt on sus whispering trio early. Coordinate bluffs implicitly, stay low as Demon.
🧠
Gather independent claims from a different pocket of players so I can test my Empath zero and build worlds before nominations.
🧠
I want early claims from David and Eve because my night result touches them, and comparing their stories later may help identify a red herring or a liar.
🧠
Respond to Bob's whisper sharing Chef reinforces bluff, probes his claim for future disruption. Builds alliances with Charlie/Eve/Frank (goods) to pit against trio, protecting Grace.
🧠
Gather more private claims from players already networking, while keeping Undertaker hidden and looking for contradictions before nominations start.
🧠
Give a controlled truthful soft claim to build trust with Alice and Eve, while probing both for specifics and preserving flexibility on day one.
🧠
I want to keep Grace talking, treat the Virgin claim as useful but unconfirmed, and avoid exposing Mayor too early while collecting reads on the most coordinated players.
🧠
Bob hinted his result involves me and David. I want the exact claim now, while keeping my own role soft, to test consistency and build a real trust chain.
🧠
Build trust with Frank (Mayor) by responding genuinely, reinforce trio suspicion to provoke good-on-good nominations, positioning us as helpful town while hiding.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I want to create useful public pressure and draw out claims or nomination plans without committing the town to a low-information day one execution.
🧠
Publicly back Frank's pressure on sus trio, reinforce my Virgin bluff. Sow day1 chaos targeting Alice (Empath info), force claims/reactions without exposing us. Builds my good cred.
🧠
Answer the public pressure honestly enough to help town, protect my exact role for now, and discourage a low-value execution on Alice without better reason.
🧠
Give a clear public claim and result without overcommitting to a nomination on day one. I want the town to use my zero on Bob and Heidi as a working lead and compare it with other info.
🧠
Push for one more useful public claim and test whether the clustered group is coherent before anyone burns a nomination on a weak Day 1 guess.
🧠
Nominate Alice to back Grace's play, disrupt the heavy-whispering good trio (Empath/FT/UT), thin info roles or force defenses, advancing evil chaos on day 1 final tick.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Do not support a weak day one execution on a possibly valuable information role. Save pressure for discussion and stronger evidence tomorrow.
🧠
Vote yes on Alice to execute a likely good Empath (Spy confirmed), disrupt trio's info edge, and test reactions. As Virgin bluff, safe from good noms; helps evil by removing town power day 1.
🧠
Do not support a thin day one execution on a player whose claim currently fits my soft claim and points away from me. Preserve pressure for stronger cases later.
🧠
Discourage a bad Day 1 execution on an information role and direct attention toward getting more useful data instead of killing me.
🧠
Do not spend a Day 1 vote on a lightly evidenced Empath claim. Preserve pressure for stronger nominations and more information tomorrow.
🧠
As Chef bluff (0 pairs consistent), vote yes on Alice to execute good info, thin herd before N1 abilities ramp up. Coordinate with Grace's vote; aim for chaos in trio.
🧠
Do not support a weak Day one execution on a player claiming ongoing information. Preserve votes and force the group to find a stronger, more evidence-based nomination.
🧠
Discourage a weak Day one execution and give enough concrete information to move suspicion elsewhere without wasting Alice's ongoing claim.
🧠
Do not support a weak Day 1 execution on a player claiming repeatable information. Saving votes and waiting keeps pressure for stronger nominations later.
🧠
Keep vote up, publicly push for Alice execution to kill probable good Empath (David Spy confirms), disrupt sus trio, test reactions. Advance evil by thinning goods early.
🧠
Do not support a weak Day 1 execution on a plausible good info role. Preserve Alice for another data point and avoid helping evil build momentum on thin grounds.
🧠
Discourage votes on me by stressing the low information value of my execution and the benefit of preserving an ongoing information role for one more night.
🧠
Do not spend an early vote on a weak Day 1 execution of a claimed Empath. Preserve a likely good information role and gather more contradictions first.
🧠
Alice good Empath; kill her D1 to deny town future reads. Trio whispering suspicious cover. Convince 2 more votes (Charlie/Eve/Frank) for 4; chaos favors evil.
🧠
Discourage a weak Day one execution and preserve a plausible ongoing information role. We can pressure Bob and the whisper trio without spending votes on Alice now.
🧠
Discourage a low-value day one execution and preserve living information. I want remaining voters to withhold so we can use tomorrow's data to solve more accurately.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (2/4).
🧠
Bob's claim came only under pressure and he still has not given much substance. With little time left, putting him on the block is the best way to force useful information or catch an evil bluff.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I used the nomination to pressure Bob into a public claim. I do not yet have enough evidence to spend my vote on executing him today.
🧠
Raising to vote Bob consistent with my earlier sus of his timing. Supports David minion's Chef claim indirectly while removing defensive info claimer. Exec good player day 1 thins good team safely.
🧠
Do not support a weak day one execution on Bob from limited evidence. Preserve stronger info roles and reassess after night data and tomorrow's claims.
🧠
Do not support Bob's execution on this evidence. Preserve my position as consistent with my Empath read and save votes for a stronger nomination.
🧠
Do not support a weak day one execution on Bob. Preserve likely good information roles and keep my vote for a stronger case later.
🧠
Raise to vote yes on Bob (good FT). Day 1 town kill good for evil; Grace already yes, Frank likely yes. Reduces info roles even if fails, sows doubt on Bob/trio.
🧠
I want to support the better day one execution candidate. Bob's reactive, unclear claim is more suspicious and less valuable to keep than Alice's public Empath claim.
🧠
Prevent a weak day one execution on me and encourage others not to add the fourth vote, preserving good information for tomorrow.
🧠
Do not supply the fourth vote on a weak day one case. Keeping Bob alive for one more day likely gives better comparative information than executing now.
🧠
3 votes on Bob; urge Charlie (undecided) to vote yes for 4th, execute potential town info day 1, create chaos, protect David while thinning herd.
🧠
Do not provide the deciding fourth vote on a thin day one case, especially when Alice's Empath claim points to Bob as good and I benefit from a stronger execution later.
🧠
Prevent a likely bad day one execution on Bob and preserve multiple information roles for tomorrow's comparison.
🧠
Hold my vote because Bob reaching four today is too thin and likely costs us useful information roles before we can cross-check tomorrow.
🧠
Urge Charlie (undecided) to vote Bob for 4th vote. Exec good FT removes day2 info, supports Demon Grace's push, sows chaos without risking evils.
🧠
I want to stop a weak day one execution and encourage Charlie and Heidi to hold their votes so we keep more information roles alive for tomorrow.
🧠
Prevent the fourth vote by reminding Charlie and Heidi that executing me now wastes information and is based mostly on social suspicion, not solid mechanics.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (3/4).
🧠
Use the last moment before night to normalize no execution, preserve flexibility, and set clear points of comparison for tomorrow without exposing Mayor too early.
🧠
Support Minion David’s trio pressure. Nom Heidi (likely good) wastes town’s Day 1 exec or exposes if evil. Keeps Demon safe, sows chaos before night kill.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I do not want to help force through a weak day one execution on a likely useful information role. Holding preserves more data for tomorrow.
🧠
Vote yes on my own nomination for Heidi to push execution (need 4 votes), test sus trio whispers/claims, get day1 death info via Undertaker, reduce goods.
🧠
Discourage more votes on me and hint that my death would remove valuable future info, without overcommitting into a full claim if I can survive.
🧠
I want to discourage a low-value execution on Heidi and preserve tomorrow's information so good can solve with clearer contradictions.
🧠
Avoid a thin day one execution on whispers alone and push the table toward sharper public claims tomorrow so contradictions become solvable.
🧠
Know Heidi good Undertaker via Spy, but execution removes useless day1 info role, reduces town #s. Support Demon Grace nom/vote to coordinate evil, build her good cred if fails.
🧠
Hold my vote. A Heidi execution now is too speculative, and preserving more live claims for one more night should give better mechanical information tomorrow.
🧠
Do not spend a vote on a weak Heidi execution. Keeping players alive for one more night preserves information and avoids a low-value day one kill.
🧠
Heidi is a weak execution today. I want to avoid a thin day one kill, preserve information roles, and keep open a stronger solve tomorrow.
🧠
Convince Charlie (waiting) to vote yes on Heidi. Trio whispers are biggest day 1 red flag. Execution thins town, tests claims, sows doubt in good info roles regardless of truth. Evil benefits from chaos & fewer goods.
🧠
Stop this vote from reaching four by reminding undecided players that the case is weak and tomorrow's information will be more valuable than a day one execution on me.
🧠
Do not add a fourth vote to a weak day one execution on my neighbor when my information points away from Heidi and more night data should help good sort the cluster.
🧠
Hold my vote on a thin day one case. Preserving players and forcing exact claims tomorrow should give town better mechanical information than executing Heidi now.
🧠
Convince Charlie to vote yes on Heidi using whisper/trio suspicion + Chef bluff. Exec good UT disrupts info tomorrow; supports Grace push without exposing us.
🧠
Do not add a vote to a thin Heidi execution. Preserving players and getting one more night of information should create better mechanical contradictions tomorrow.
🧠
Prevent a thin day one execution on Heidi and persuade undecided players to save the kill for tomorrow when we have more mechanical information.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (2/4).
🧠
Push the town to end without an execution, since I cannot nominate and another night of information is more valuable than a thin day one kill.
🧠
Agree to hold per Frank, but remind of whispers to maintain suspicion on A/B/H for tomorrow's noms/claims. Protects David, delays execution.
🧠
Reinforce no-execution today and set expectation for exact claims tomorrow, while pushing back on the weak whisper case against me.
🧠
Use the last moment to discourage a thin execution and lock in a no execution day, which is stronger for good than gambling on whispers alone.
🧠
Reinforce holding today and set a concrete expectation for exact claims tomorrow, helping town avoid a weak execution and gather better mechanical evidence.
🧠
End day 1 without execution. Grace kills tonight (e.g., info role), I confirm Grimoire. Tomorrow undermine claims with Spy info bluffed as Chef/Grimoire.
🧠
Use the final moments to keep the no-execution consensus intact and set a concrete plan for tomorrow's exact claims and mechanical solving.
🧠
Reinforce no execution and set up tomorrow's exact-claims discussion, while lightly restating my information so town remembers it overnight.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob's FT claim is dangerous; he can detect Demon tomorrow on me or David. Trio whispers make him suspicious to town already, so killing him sows chaos, removes info threat, and lets us hide as town pushes remaining trio.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Grace
You chose to kill Bob.
📜
Storyteller
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Heidi
Good evening Heidi. You are the Undertaker. No one was executed today so you learn nothing.
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Alive - Bob: Fortune Teller (good), Dead - Charlie: Drunk (good), Alive (Told they are Soldier) - David: Spy (evil), Alive - Eve: Investigator (good), Alive - Frank: Mayor (good), Alive - Grace: Imp (evil), Alive - Heidi: Undertaker (good), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Whisper minion David to align on bluffs (me Monk, him Chef) and targets (Charlie/Eve suspicious). Builds trust, sows chaos without exposing us.
🧠
Use my neighbor info to build a likely good trust chain and get Charlie's exact claim before nominations, without fully exposing myself too early.
🧠
Give a cautious alive player my strongest mechanical info and push against the stale Alice Bob Heidi narrative before nominations.
🧠
Coordinate privately with Grace on bluffs (me Chef 0, her Monk) and target Eve for nom/execution to eliminate Investigator threat before she reveals Minion info. Builds trust, aligns stories to confuse town.
🧠
I want Charlie's private info from Alice and Bob to refine today's demon suspects and build a trust path without exposing myself publicly yet.
🧠
Charlie is getting several private chats. I want his read on the competing worlds and to compare notes before public exact claims begin.
🧠
Share the key whispers I got with two players who asked, and coordinate a push for exact public claims before nominations so contradictions become visible.
🧠
I want exact claims and Bob's final info from the current information hub, while opening a private line with Alice so I can compare stories before nominations.
🧠
Solidify Chef/Monk story with David. Agree to push Eve nom publicly later. Protects our bluffs, eliminates good player, sows doubt on others.
🧠
I need exact claims from both neighbors now and should share my real Empath info privately to form a solid nomination plan before the next phase.
🧠
Spread my one hard data point beyond Charlie so town does not tunnel the wrong pair and instead forces exact claims before nominations.
🧠
Confirm plan with Grace pre-nom. Publicly back each other as Chef/Monk, push Eve nom to execute good, protect Demon. Coordinate to sow doubt on Eve/Charlie.
🧠
I want David's exact claim logic before nominations, so I can compare the pusher world with the whisper trio world and narrow the demon.
🧠
Get Grace's exact claim and strongest mechanical case now, so I can compare worlds before public nominations.
🧠
I want to give my real claim privately, align stories with Alice and Heidi, and push for exact public claims before nominations so we can test the main worlds.
🧠
I want to lock in trust with Alice and Charlie by giving my exact claim and pushing for broad public claims before nominations, while keeping options open if one of them is lying.
🧠
Respond to Eve's probe with Monk claim and Day1 Heidi reasoning to seem transparent/good, probe her info. Builds my bluff cred while David preps public Chef. Sets up Eve nom by highlighting claim weakness vs Bob FT.
🧠
Tighten trust with Charlie and Heidi and align on a concrete nominations plan based on public exact claims, without overcommitting if my Empath info is compromised.
🧠
Give the two most connected voices a compact mechanical frame so town uses my death and my no result well before nominations.
🧠
Respond to Frank's request with precise mechanical Chef reasoning to build credibility as good Chef, tie to Grace Monk/ Bob FT, push Eve nom. Gain Frank's trust (Mayor) to vote our way without revealing evil.
🧠
I need Alice's exact claim and timeline now so I can compare it against Bob, Charlie, and David before nominations and avoid a social-only execution.
🧠
Answer Grace directly, share my real claim, and push toward exact public claims instead of letting whisper dynamics dominate.
🧠
Share my exact claim with two information-focused players and pressure for their exact claims, so we can compare public and private stories before nominations.
🧠
I want direct exact claims from two key outsiders to our pocket before nominations, to build contradictions and decide whether Grace or Frank should be the push.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use the last moment to force clearer public worlds and avoid a bad execution from social momentum alone.
🧠
Use my death and Fortune Teller no to narrow worlds, support Frank's request for exact claims, and discourage a lazy execution based only on yesterday's whisper suspicion.
🧠
Publicly hard claim now, add my mechanical info, and force exact claims from the unresolved players so town can compare worlds before ending day.
🧠
Public nom with Monk claim backs David Chef, targets suspicious Eve per our whispers, forces good-on-good vote or exec, progresses evil survival.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Do not support a weak execution on Eve when the case is mostly social and Bob's information points away from her being the Demon.
🧠
Do not spend my only ghost vote on a shaky Day 2 case that conflicts with my own info. Preserve it for a higher-confidence execution later.
🧠
Do not support an execution on Eve from a weak, nonmechanical case. Keep my vote for a stronger candidate and avoid a likely good misexecute.
🧠
Push Eve execution as her claim doesn't fit (no N1 info odd for Inv). Fits plan to nom/test her first. Clears suspicion, keeps pressure off David/me.
🧠
Defend against a low-value execution and push the town toward higher-information claim resolution before night.
🧠
Hold this vote unless a stronger case appears. Push for David and Frank to hard claim publicly so good does not waste day two on a weak nomination.
🧠
Discourage a weak day two execution and pressure the unresolved claims so good gets more useful information instead of spending votes on a low-confidence target.
🧠
Publicly hard claim Chef 0 pairs to confirm bluff, build trust with town. Support Grace nom by highlighting Eve weak Invest claim (no N0 info impossible unless lie). Sway votes to execute Eve, remove good Investigator.
🧠
Avoid a low-confidence execution and give my exact claim so town can place me in worlds. I want more claims and contradictions before spending day two.
🧠
Do not spend my single ghost vote on a weak day two case. Preserve it for a higher leverage execution after more exact claims and contradictions emerge.
🧠
Do not spend my vote on a weak day two execution. Preserve pressure for stronger mechanical contradictions and keep my trust circle consistent with my Empath information.
🧠
Push vote on Eve: impossible Inv claim per David Chef logic. Exec likely good/outsider, reduces to 5. Buys time, tests reactions. If fails, night kill next.
🧠
Stop my execution by reminding town that a weird claim can come from Drunk and that this wagon gives little solve compared with pressuring the new public claims.
🧠
Do not support a weak day two execution. Keep my vote for a stronger case and preserve credibility with the good pocket.
🧠
An execution today is valuable for Undertaker, and Eve's claim is mechanically bad enough that this is now worth supporting over another no-execution.
🧠
Raise hand to vote Eve. Her claim busted (no N0 Invest info), killing good player reduces town, supports Grace's nom, pushes to 3 votes (need 4 total). Disrupt town logic.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (3/4).
🧠
I want to stop a weak execution, keep options open for tomorrow, and publicly mark the David-Grace push as something town should scrutinize if no stronger case appears.
🧠
Use the last moment to secure missing exact claims and frame my FT result correctly so town has better comparisons tomorrow.
🧠
Use my mechanical info to steer away from a low-value execution and set up a clearer comparison among David, Grace, and Eve tomorrow.
🧠
Pushing Charlie nom/claim prevents Frank/Alice hold momentum, targets quiet player (likely good), forces action/executes good or gets info. Defends D/G, progresses to night kill (target Alice/Frank).
🧠
Use the final nomination to shift pressure from my weak mechanical claim onto the player turning that weakness into a confident evil case. This gives town a more informative execution.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Do not support a weak counterwagon on David. Saving my vote helps prevent a low-confidence execution and preserves leverage for a more informed day tomorrow.
🧠
Do not spend my single ghost vote on an unresolved day two counterwagon. Preserve voting power for a clearer execution later.
🧠
David is a better day two execution than Eve or no execution. My vote may help remove a likely evil player or at least test the push coming from David and Grace.
🧠
Defend Minion David publicly as good Chef, reinforce my Monk alignment, pivot suspicion to Charlie/Eve. Prevent his exec, waste no vote on him. Chaos before night kill.
🧠
I nominated David, so I should back it with a vote. This pressures a player pushing a weak certainty case on me and helps test that line before night.
🧠
I want to stop a weak execution, hard claim before I get framed for silence, and give town a cleaner board for tomorrow.
🧠
A public hard claim is more valuable than a symbolic vote here. It answers the demand for my claim and sets up tomorrow's mechanical confirmation from Undertaker info.
🧠
Speak to reinforce Eve impossible claim, thank Grace defense, discourage votes on me (already 2/4 safe), push Charlie sus for tomorrow nom to sow chaos vs good while protecting Grace.
🧠
Keep us from spending day two on a weak counterwagon. I want to preserve the option to hold and use tomorrow's claim comparisons rather than execute on uncertainty.
🧠
The vote will not pass, so I should conserve my ghost vote and publicly steer town toward a better comparison tomorrow rather than waste pressure now.
🧠
Keep pressure on David and explain my vote clearly so others may join if they also distrust the certainty push against Eve.
🧠
Prevent David exec (key minion, true info builds trust). Sway votes off him by reinforcing Eve lie, question Charlie late claim. Force hold or Charlie nom, progress to night kill.
🧠
I want to keep pressure on David and frame the choice clearly: my weird claim is not enough to make me evil, and his certainty is the suspicious part.
🧠
I already said I would not vote David on this thin case. Preserving consistency and avoiding a weak day two execution helps good more than forcing a bad kill.
🧠
Do not spend my vote on a weak day two counterwagon during active voting. Stay consistent with my stated view and save influence for a stronger execution.
🧠
Vote 2-4 failing. Speak to thank no-voters, reinforce Eve impossible/Charlie sus, lock no-votes, setup Charlie nom tomorrow. Protects Demon Grace.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (2/4).
🧠
Use the final moments to steer town away from a weak panic execution and toward a cleaner comparison tomorrow, which fits my public stance and helps good.
🧠
Use my dead voice to discourage a low-information panic execution and set up a focused tomorrow around the unresolved triangle.
🧠
Avoid a low-info panic execution and keep the table focused on the mechanically suspicious triangle tomorrow.
🧠
Holding lets night pass safely but sets up bad D/G/E compare tomorrow targeting us. Speak to reinforce Eve impossible claim, push Charlie as next nom to dilute focus on us and force town action/disruption.
🧠
Use the last seconds to resist a panic execution and lock tomorrow's focus onto the players turning my odd claim into certainty, which is the strongest lead for good.
🧠
Discourage a weak last-second execution and frame a structured comparison for tomorrow while defending against Grace's push on me.
🧠
Use the last moment to prevent a weak panic execution and steer the group toward a structured comparison tomorrow, where an execution can produce more useful information.
🧠
With 1 tick left, nom Charlie per Grace plan to avoid hold, pressure quiet good player, enable Heidi UT info tomorrow to manipulate chains & protect Grace/me/Eve triangle.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Do not support a weak last second execution on Charlie. Preserve pressure for tomorrow's cleaner solve between Charlie, David, Grace, and Eve.
🧠
Do not spend my single ghost vote on a weak late nomination. Preserve it for a stronger execution once claims and any Undertaker info narrow the world.
🧠
Stop a weak execution on a player my info points away from and keep focus on the stronger David, Grace, Eve comparison tomorrow.
🧠
Raise to vote Charlie: potential Soldier can't be night-killed by me. Exec good player, reduce numbers, get UT info, consistent with my prior sus/backup of David. Builds evil coordination.
🧠
Do not help execute Charlie on a weak, opportunistic case. Preserve votes and force a cleaner comparison tomorrow rather than enabling a panic misexecution.
🧠
Do not support my own weak execution. Holding here denies evil an easy misexecution and preserves a cleaner comparison among David, Grace, and Eve tomorrow.
🧠
Do not support a weak last-second execution on Charlie. Preserving my vote and consistency helps good sort the stronger triangle tomorrow.
🧠
Raise hand to vote yes on Charlie: remove good vote/player, force UT info causing claim confusion (Soldier vs Drunk), progress game without executing Grace/Eve triangle yet. Aligns with Grace's push.
🧠
I want to discourage extra votes on a weak Charlie execution and keep town aligned around holding for a cleaner, more informative kill tomorrow.
🧠
Do not spend my only ghost vote on a weak push. Preserve it for a stronger execution once claims and Heidi's Undertaker info can narrow the Demon.
🧠
Keep votes off Charlie, who my info points away from, and preserve a cleaner execution tomorrow among stronger contradictions.
🧠
Rally votes for Charlie exec (likely good Soldier). His quiet/late claim weak vs Eve's impossible one. Gets UT info tomorrow for evil coordination, thins herd before night kill.
🧠
Discourage a weak execution on Charlie and reinforce the plan to compare the conflicting worlds tomorrow, which helps good more than a panic vote now.
🧠
Stop a weak execution on me and encourage town to preserve today's no-kill so we can use cleaner mechanical comparisons tomorrow.
🧠
Do not support a weak Charlie execution. Preserve my credibility and push the game toward a cleaner, more informative execution tomorrow.
🧠
Support Grace's push for Charlie exec. Even if fails, shows commitment to her as ally. Removes good if succeeds, gets UT info either way. Protects Demon by distracting from her.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach threshold.
📜
Storyteller
Charlie did not receive enough votes (2/4).
🧠
Reinforce the no-execution consensus and discourage a last-second panic nomination that helps evil more than good.
🧠
Use my dead voice to discourage a last second bad kill and preserve my Fortune Teller no on David and Eve as a key constraint for tomorrow.
🧠
Use the final moment to prevent a panic nomination and keep focus on the mechanically useful comparison tomorrow.
🧠
Agree to hold to match town (Alice/Frank/Heidi/Bob), preserve Monk credibility after Charlie push failed. Avoid exec tonight (good for us), set up Eve execution tomorrow while Heidi UT gives info we can spin. Deflect from David/Grace sus.
🧠
Reinforce the hold, keep suspicion focused on evidence not certainty, and set up a structured comparison tomorrow instead of a rushed execution.
🧠
Use the last moment to stop a bad late execution and focus the town on a narrow, more solvable set of worlds tomorrow.
🧠
Reinforce no more late chaos so good does not panic execute outside the main solve space, and set expectation for a focused execution tomorrow that my info can follow.
🧠
Agree to hold avoiding random good exec tonight. Reinforce Eve's impossible claim to prime town for her execution tomorrow, protecting Grace/me while Demon kills.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice's Empath clears key goods (H) and drives hold plan. Killing her now removes critical info source before day3 comparison of D/G/E, sows doubt in town logic chains without hitting sus players.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Grace
You chose to kill Alice.
📜
Storyteller
Heidi
Good evening Heidi. You are the Undertaker. No one was executed today so you learn nothing.
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Dead - Bob: Fortune Teller (good), Dead - Charlie: Drunk (good), Alive (Told they are Soldier) - David: Spy (evil), Alive - Eve: Investigator (good), Alive - Frank: Mayor (good), Alive - Grace: Imp (evil), Alive - Heidi: Undertaker (good), Alive
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Whisper David to align push on Eve. Heidi UT useless, expose Eve lie, nom/execute her to reduce goods, protect Demon survival.
🧠
Coordinate with likely good voices to keep focus on the David, Eve, Grace triangle and use my Empath clears to protect Charlie and Heidi from derailment.
🧠
I want private exact claims and any message from dead Alice before nominations, so I can compare worlds and avoid getting railroaded by David and Grace.
🧠
Build trust with Eve and Heidi, restate my real claim, and press for exact claims plus Alice's ghost info before nominations lock us into a bad execution.
🧠
Privately steer likely good players toward using my Fortune Teller result correctly and narrowing executions, without overcommitting if I was misled.
🧠
I want to coordinate with the players most focused on exact claims, share Alice's private read, and give my true claim so we can enter nominations with a tighter solve.
🧠
Coordinate privately with Demon Grace to nominate Eve, whose claim contradicts our bluffs (Chef 0, Monk protect). Builds trust, sows doubt on Eve, progresses to execution threat without exposing us.
🧠
Build a trusted voting bloc with Charlie and Heidi and keep nominations focused on the mechanically narrowed trio instead of wasting today on Charlie.
🧠
Reinforce alignment with David, pull in Frank (Mayor claim, neighbor) to nominate Eve. With Heidi UT useless, Eve's bad claim is our best shot to execute good player and progress to fewer players.
🧠
Nudge the trusted-looking core to force public comparisons and keep the execution focused on the most mechanically suspicious players.
🧠
I need Frank's exact claim and Alice's overnight message so I can compare full worlds before nominations and avoid being boxed in by David and Grace.
🧠
Coordinate the players currently least interested in my execution, keep the solve inside David, Grace, and Eve, and push for exact public claims before nominations.
🧠
Privately steer trusted claimants toward using my FT NO correctly and focusing nominations where my info points, while allowing for a poisoned world.
🧠
I want to lock in allies before nominations so we do not drift onto Charlie or another weak target and instead demand exact claims and execute the best suspect.
🧠
Reinforce Grace's push on Eve to Frank/Charlie, sowing doubt in Eve's claim vs our bluffs. Gets allies for her nom, disrupts good logic chains targeting us/Grace.
🧠
Share my real claim and Alice's message with likely good coordinators, while reinforcing a public demand for exact claims and preventing a lazy Charlie execution.
🧠
Reinforce Eve as prime suspect with David/Frank/Charlie using our bluffs. Secure their nomination/votes on Eve, execute good player, protect Demon.
🧠
Give my strongest final steer to key alive players before nominations so they keep the execution inside the likely evil triangle and press the David-Grace connection.
🧠
Get David and Grace on record with exact claims and full worlds before nominations, so contradictions become visible and town has a cleaner execution target.
🧠
Coordinate with the two players currently trusting me most, keep the solve inside David, Grace, and Eve, and stop an overconfident rush onto Eve before exact public claims.
🧠
As a dead good player, I want to sharpen Heidi and Frank onto the strongest mechanical solve before nominations, especially the Grace world.
🧠
Coordinate trusted voices before nominations so the group stays focused on exact public claims and does not let David and Grace redirect onto Charlie or me.
🧠
Eve challenged us directly; respond with exact claims & contradictions to undermine her credibility privately first, build case for her nom next phase w/o tipping full evil.
🧠
Coordinate with the two players I currently trust most so we present a united front for exact public claims and prevent a last second derail onto Charlie or me.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need real progress inside David, Grace, and Eve before night. Grace looks like the best execution today because her coordination with David has been the most suspicious and mechanically testable.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I nominated Grace because she is one of the strongest evil candidates. Voting here keeps pressure inside the correct solve space and avoids a wasted no-execution.
🧠
A third-day no execution helps evil. Grace is a leading suspect in the agreed solve set, so I should support this execution and keep pressure off the likely-good Charlie line.
🧠
Use my ghost vote to secure an execution in the main suspect pool, preferably Grace, rather than risk no execution and let evil control the endgame.
🧠
Grace is my top suspect, and this vote reaches the execution threshold on the most suspicious player in the main solve pool instead of wasting the day.
🧠
Do not spend my one ghost vote when Grace already has enough votes. Preserve it for a tighter, more decisive future execution.
🧠
Already 4 yes votes (F,E,A,H); speak to sway undecided (Charlie,David,Bob,me) and pressure Heidi/Frank to reconsider by exposing Eve's fake claim mismatch, buy time or flip votes to avoid execution.
🧠
Grace is my strongest suspect, the wagon already has enough support, and consolidating votes on the David-Grace-Eve triangle is better than letting the day drift.
🧠
Publicly reinforce Grace's defense, highlight Eve's mechanical lie to flip votes off Grace (demon), prevent execution & setup Eve for tomorrow.
🧠
Keep votes on Grace and stop David and Grace from redirecting onto Eve with a mechanical argument that does not actually clear Grace.
🧠
Keep my vote on Grace and reframe the argument away from wording. Their coordination is the best lead, and this execution is already the town's clearest test.
🧠
Use my ghost voice to keep the execution inside the David-Grace-Eve triangle and stop Grace and David from redirecting onto Eve with a rules argument.
🧠
Keep the current execution on Grace from collapsing. The vote is already there, and reinforcing the pair logic helps stop a last-second swing onto Eve or Charlie.
🧠
Grace already has the votes needed. I should preserve my one ghost vote for a tighter future execution while letting this test resolve.
🧠
Current 5 yes votes but phase ongoing; speak to flip H/C/Frank by hammering Eve impossible claim vs our consistent logic, fail vote for my survival then Eve tomorrow. David backs, ghosts split.
🧠
Keep my vote on Grace and avoid disrupting a strong execution in the agreed suspect pool. Speaking now is less useful than holding steady and letting the vote land.
🧠
Grace Demon, 6 alive no Scarlet=death loses game. Already 4-5 yes votes; speak sways Charlie/Heidi off to fail exec, nom Eve next tick for good kill.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock the town onto Grace and discourage a late pivot. If Grace dies today, tomorrow's solve is clearer in every likely world.
🧠
Lock the town onto the current execution and discourage a last-second derail onto me or Charlie. Preserve the best available test inside the David-Grace pair.
🧠
I cannot vote or nominate, so I should help the living avoid a chaotic switch and keep pressure on the strongest paired suspects.
🧠
Reinforce that we should not open a new wagon in the final tick and preserve the strongest execution we have.
🧠
Keep the town from scrambling onto a weaker target. Publicly support ending on Grace so we get the clearest test and useful night info.
🧠
I'm Demon; must survive exec. Eve's exposed lie is best counter-nom; visible reason reinforces her impossibility publicly, may sway Charlie/Heidi/David votes to tie/surpass my 5 before close, buy time to night kill.
📜
Storyteller
Voting starts now for Eve. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not help create a tie or switch onto Eve. Preserve Grace as the likely execution and keep the strongest paired world under pressure.
🧠
Do not vote on myself. Keeping Grace on the block avoids a disruptive tie or switch and preserves the best execution for town today.
🧠
I cannot vote, so I should reinforce holding on Grace and stop a panic switch to Eve. That preserves the clearest execution and best information for tomorrow.
🧠
Do not help a last-minute counterwagon overtake or tie Grace. Preserving the current block is the best path and may finally give me Undertaker information tonight.
🧠
Do not risk tying or overturning the stronger Grace wagon. Preserve my ghost vote for a later critical spot and help the current best test go through.
🧠
Vote Eve to tie/surpass Grace's 5 votes, preventing my execution. Eve's impossible Inv claim is clear evil proof; forces town to address it over pair suspicion, buying time for evil.
🧠
Do not help a last-second counterwagon that mostly benefits Grace. Preserve the current block and keep the day focused on the strongest paired suspicion.
🧠
Raise hand to vote Eve, aiming for tie/suppass Grace's 5 votes to block execution. Protects Demon Grace with 6 alive; disrupts town unity on her.
🧠
Do not vote on Eve. Preserve Grace on the block and avoid helping a desperate counterwagon that mainly benefits Grace and David.
🧠
Do not help a last-minute counterwagon on me. Holding preserves the cleaner Grace test and keeps town from scrambling into a bad tie or switch.
🧠
Reinforce that players should not move off Grace at the last second. I cannot vote, so my best contribution is preserving the clearest execution.
🧠
Do not add votes to the last-minute counterwagon. Preserve Grace as the execution so I can get Undertaker information and keep pressure on the Grace-David pair.
🧠
Preserve my ghost vote and avoid helping a last-minute survival counterpush onto Eve. Best play is to let Grace remain the clean test today.
🧠
Final speech discredits Eve's impossible Inv claim, reinforces Grace/David good consistency for post-death. Urge votes on Eve to tie if possible, else setup Eve exec Day4 protecting David.
🧠
Do not help a last-minute survival wagon. Preserve Grace on the block as the cleanest execution and keep the David-Grace connection informative for tomorrow.
🧠
Eve's impossible Invest claim is key disruption. Urge Charlie/Heidi/Bob to vote Eve this last tick to reach 5 votes, tying Grace & preventing Demon execution.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (2/3).
🧠
Lock in the group's read on Grace and frame the next day's solve so evil cannot rewrite the story overnight.
🧠
Reinforce keeping the execution on Grace and set up the follow-up solve on David if Grace is not the Demon.
🧠
I cannot vote, so I want to leave a clear solve path: stay on Grace now, and if she is good, push hard on David tomorrow.
🧠
Reinforce leaving Grace on the block and set up a clear follow-up for tomorrow using my Undertaker info.
🧠
Reinforce that ending on Grace is best and discourage any late uncertainty. Preserve my ghost vote for a tighter future day.
🧠
Last tick, urge Charlie/Heidi/Bob to not raise hand or tie vote. Highlight Eve mechanical lie again to drop my votes below majority, survive to kill tonight and expose Eve tomorrow. Disrupt their test logic by reinforcing Eve impossibility.
🧠
Reinforce the current good consensus, discourage any last second drift, and set up a clear tomorrow plan using Undertaker information.
🧠
Last tick, Grace exec imminent. New nom on Frank (trusted but conflicted w/Eve) challenges block, prompts vote switch/wait/chaos to tie/surpass Grace votes, saving Demon.
📜
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
I want to prevent a panic switch onto me and keep the execution on Grace, which is the best available test for the good team right now.
🧠
Discourage a last second switch onto Frank so Grace remains executed, which is the best information and likely best hit for good today.
🧠
I cannot vote, so I should publicly reinforce that this Frank wagon is a save attempt and that town should leave Grace on the block.
🧠
Stop a last second switch onto Frank and keep the execution on Grace, which is the highest information outcome and most likely catches evil.
🧠
Preserve the current execution on Grace, avoid spending my ghost vote on a likely save attempt, and frame the follow-up world for tomorrow.
🧠
Speak to rally Charlie/Heidi/Bob ghosts to vote Frank now last ticks. Support David nom, highlight Frank sus push ignoring Eve lie + FT conflict, aim tie/surpass my 5 votes to survive as Demon.
🧠
Do not help a last second save attempt. Keeping Grace on the block is the best good-team outcome and gives the strongest information tomorrow.
🧠
Raise for Frank to try surpassing Grace's 5 votes (6 alive need 6 exec/5 tie), saving Demon. Last ticks, push execution off her even if unlikely.
🧠
Do not help a last second save wagon on myself. Keeping votes off this preserves the stronger execution on Grace and gives town the clearest information tonight.
🧠
Do not help a last second save wagon on Frank. Preserve the likely Grace execution and cleaner information for tomorrow.
🧠
I cannot vote, so I should reinforce the town's best mechanical line: do not move off Grace, because the last-second Frank push is anti-information and likely evil-driven.
🧠
Do not support the late counterwagon. Preserve the execution on Grace so town gets the clearest Undertaker check and strongest solve path tomorrow.
🧠
Do not help the late switch from Grace to Frank. Preserve my ghost vote for a tighter spot and keep the clearest execution and Undertaker test in place.
🧠
David voted Frank (2 total w/ mine). Urged Charlie/Heidi/Bob - if 3 join, 5 tie saves me. Disrupts town logic chain on Grace test, buys day4 w/ David alive to kill key info like Heidi UT.
🧠
Do not help a last second derail. Keeping my hand down preserves the strongest consensus execution on Grace and the best information for tomorrow.
🧠
Already voted Frank. Urge Charlie/Heidi to join to reach 5 votes on Frank, tying Grace's 5 and saving Demon before night.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (2/3).
🧠
Reinforce the current execution and prevent any final confusion. If Grace is good, I want town lined up to pressure David first tomorrow.
🧠
Reinforce the settled execution, prevent any final chaos, and set up the town's next step so good players stay coordinated into tomorrow.
🧠
Reinforce keeping the clearest execution and set tomorrow's follow-up so good players do not get derailed by last-second noise.
🧠
Do not disturb the current block. Grace is still the best execution, and waiting preserves the clearest test plus my first possible Undertaker information tonight.
🧠
Reinforce leaving Grace on the block, preserve the best information gain, and set tomorrow's priorities clearly for town.
🧠
Last tick: Urgently remind Eve impossible lie, reaffirm David/Grace good logic, sus Charlie/Frank to sway undecided Charlie/Heidi/Bob ghost from 5 votes, prevent my exec & UT learning Imp.
🧠
Reinforce town consensus not to derail at the last second, preserve the clearest execution, and set up tomorrow's solve around David if Grace dies good.
🧠
Last tick before night; desperate plea to Charlie/Heidi (key swing votes?) to not exec Demon Grace. Reinforce Chef bluff + Eve impossible claim to create doubt, tie/surpass 5 votes on Grace, save Demon.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good