Game Detail

Players

Alice (Virgin) Bob (Chef) Charlie (Imp) David (Spy) Eve (Soldier) Frank (Recluse) Grace (Slayer) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil230,183115,732$0.1039
Good617,27441,674$0.1443

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
David
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: David. Your safe bluffs are: Monk, Ravenkeeper, Saint
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Chef. You learn that there are 1 pairs of evil players.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Virgin (good), Alive - Bob: Chef (good), Alive - Charlie: Imp (evil), Alive - David: Spy (evil), Alive - Eve: Soldier (good), Alive - Frank: Recluse (good), Alive - Grace: Slayer (good), Alive - Heidi: Empath (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1, no info. Whisper neighbors for potential Empath/Chef claims to build good team intel network privately before public chaos.
🧠
Coordinate with Demon immediately: share exact roles/Grimoire to align bluffs (me as Empath, him as safe Townsfolk like Soldier). Protects Demon, sows chaos via false info claims.
🧠
As Recluse, hide role early (late-game reveal). Respond to Grace's group whisper to align neighbors, share minimal info, ask theirs to logic-check claims & build good team fast on Day 1.
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Confirm plan with only Minion to align bluffs, build credibility as goods, sow doubt by faking info reads pointing to goods as evil/Minion. Keeps Demon hidden.
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Respond to Frank's group whisper as neighbor, share Soldier claim (safe from Demon) to build trust/prove good. Ask Grace/Frank info to gather early reads and progress info sharing before nominations.
🧠
Share true N0 Empath info (0 evil neighbors) with Grace/Frank to confirm we 3 are good via my mechanical read. Build trusted good trio early Day 1 for info sharing/alliance. Progress game by aligning confirmed goods.
🧠
Share my Chef info (1 evil pair) privately to Alice/Charlie (neighbors, build trust early). Test reactions, form good alliance before nominations. Public reveal risky Day 1.
🧠
Respond to Bob's whisper, claim Virgin (truthful, low-info role safe early), share suspicion of clique to align with neighbor & Charlie, gather info privately before noms to narrow Demon suspects.
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Build credibility with Bob/Alice by sharing 'info' claims, guilt Frank (clique), deflect to them. Chef confirms standard evil count. Protects me/David, sows chaos in clique for noms.
🧠
Confirm alignment with good neighbors via N0 info. Get Frank's info to map evils elsewhere. Early good block (neighbors) shares to build trust and gather intel for Demon hunt.
🧠
Strengthen neighbor trio with Soldier claim/info share. Grace's Slayer needs verification; build good block early Day 1 to nominate evils later. Progress to noms safely.
🧠
Finalize kill target & bluffs with Demon privately. Spread Investigator bluff via his Bob/Alice group to accuse goods as Minion, sowing chaos day1. Support protects Demon.
🧠
Respond to group, confirm alignment, propose nominating Frank (Spy claim) to test Charlie's info & pressure clique. Builds neighbor trust, progresses to executions on Day 1.
🧠
Strengthen good trio+Heidi alignment with info summary, push to nominate suspicious Bob/Charlie group first. Avoid shooting Day 1 without more logic; save Slayer for conviction. Progress to noms.
🧠
Reveal Recluse late-game to avoid execution suspicion. Confirm neighbor goods via Heidi. Align 4-player good block (me/Grace/Eve/Heidi). Push Bob/Charlie noms as suspicious clique. Progress info-sharing before noms.
🧠
Confirm alignment with Bob/Charlie (mech consistent, no contradictions). Push nominating Frank (Spy) to execute Minion early, narrow Demon suspects. Virgin protects me from bad noms. Progress to Nomination phase.
🧠
Strengthen good block of 4 (me/Frank/Eve/Heidi+Alice), agree on nominating suspicious Bob/Charlie clique first to test claims/info. Push game forward to Nomination tick, gather Frank's role/N1 reads, align votes before evil solidifies.
🧠
Consensus to nom Frank (Spy) first: execute Minion, pressure Demon (Eve). Day1, build public push vs clique. Include David to verify Empath claim & grow good team before nom phase.
🧠
Strengthen good block of 4 (me/Frank/Grace/Heidi verified), align nominations/votes on sus Bob/Charlie clique hiding whispers. Reveal my full Soldier claim publicly soon if needed, but coordinate trio+ first to execute evil early Day1.
🧠
Confirm Empath bluff to Bob/Alice (goods), support Charlie's claim publicly via group whisper. Push nom Frank (good) to execute townie, disrupt Grace's real info clique. Builds our town cred while thinning herd.
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Strengthen good block alignment, get Frank's full role/N1 info soon, plan D1 noms on sus clique (Bob first) to execute evil early while we have numbers. Progress to Nomination phase.
🧠
Strengthen alliance with Bob/Charlie/David by confirming chains publicly soon. Coordinate nomination of Frank (Spy) before phase ends to execute Minion safely day1, narrowing to Demon. Clique whispering to hide.
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Strengthen good block of 5 (add Alice), align 5 votes on Bob nom. Hide Recluse (sus pool), progress to nom/execute sus clique D1 with numerical advantage. Avoid early reveal.
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Last tick pre-nom. Lock in Bob to nominate Frank (good Recluse). We back publicly. Executes townie, sows chaos in clique, builds our credibility as town core. Sets up N1 Heidi kill.
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Finalize nom plan pre-nomination tick. Push Bob to nom Frank (Spy), confirm we back publicly with claims. Execute Spy Day1 safe win step, pressure clique claims.
🧠
Day1 nom phase imminent (0/4 ticks). Align 5 good votes on Bob first (sus clique hiding). Push early execution to remove evil, build good block trust. Hold my Recluse reveal (registers evil) for later to avoid self-nom.
🧠
Strengthen good block of 5, align votes to nom Bob (clique leader, hiding). Execute evil early D1 to cripple Demon team. I'm safe Soldier, push forward to win.
🧠
Final coordination pre-nomination. Urge Bob to nom Frank, prep public claims/backing. Execute good Frank day1, sow chaos/protect Demon til endgame.
🧠
Strengthen good block of 5, push nom/execute Bob (sus clique hider) D1 with aligned votes to remove evil early, confirm via execution/death. Hold Slayer for later verified Demon. Progress to win.
🧠
Reinforce chain pre-nomination. Respond to Alice on Grace/Heidi (likely info protecting 'Demon' Eve). Ensure Bob noms Frank; public claims post-nom execute Spy safely, sow chaos Day1.
🧠
Confirm final plan pre-nomination tick. I nominate Frank as Chef-pushed Spy. Chain votes 100% PUBLICLY with full claims post-nom to execute Spy safely Day 1, crippling evil.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Nominate Frank to execute confirmed Spy via Charlie's info. Chain of 4 backs publicly. Day1 execution safe, clears path to Eve Demon. Progress game to win.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Strong chain from my Chef info + Charlie/David/Alice perfectly IDs Frank Spy & Eve Demon. Public vote executes Spy safely Day 1, crippling evil & progressing win.
🧠
Raise hand to vote execute Frank per plan. He's good Recluse, safe kill. Secures 4+ votes with Bob/Alice/Charlie/me. Reduces to 7, Heidi(Empath) dies N1, town disrupted.
🧠
Raise hand: 3rd vote (w/Bob,David). Alice joins for 4+. Exec fake Spy safe, eliminate opposition early, progress to N1 kill Empath Heidi.
🧠
Do not vote for Frank. He is in our verified good block (N0+claims). Bob clique is attacking our block; voting no protects good, exposes their 3 votes as evil.
🧠
Frank is confirmed good via our block (Heidi Empath N0=0 on Alice/Grace good, me safe Soldier, Grace/Frank Townsfolk). Bob's clique (Bob/Charlie/David hiding whispers) is evil pushing bad nom. Vote NO to protect goods, align our block for future noms.
🧠
Vote executes confirmed Spy Minion Day1 (Charlie info). Safe for good, progresses win by removing evil. Chain solid, back 100%.
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Vote NO on Frank (good Townsfolk in our verified block) to prevent evil executing good D1. Save our 5+ votes to nom/execute Bob next tick. Hold Slayer shot.
🧠
I'm good Recluse Outsider (reads evil). Cannot execute D1 - vote NO on self to survive, rally good block (Grace/Eve/Heidi/Alice) to nom Bob next tick instead. Expose clique lies, win as good.
🧠
Frank is confirmed good Townsfolk in our block via N0 Empath 0 evil (protects Alice/Grace). Bob's nom is evil push to kill good. Lower hand to prevent 7-0 exec, force failure, nom Bob next tick with our 5 votes.
🧠
Lower hand to prevent Frank's execution (good Townsfolk). 1 tick left: good 5 votes beat evil 3 on Bob next. Hold Slayer for Demon confirmation.
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Reinforce public chain during vote to lock 4+ yes votes, execute good Frank day1. Clears threat, builds cred for N1 kill Heidi Empath. Clique disrupted.
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Publicly reinforce chain, pressure clique for claims, rally votes to execute Spy D1 safely. Virgin claim protects me from nom, builds trust.
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Publicly reinforce chain & pressure Grace/Heidi claims. 6 yes votes β†’ execute Frank (good Recluse) safe, thin town, protect Demon Charlie. Disrupt good logic.
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Lower hand to avoid execution. I'm good Recluse (Outsider), their chain lies on me as Spy. Save self, rally good block to nom Bob next tick. Align 5 votes vs their 4.
🧠
Lower hand immediately as good block member. Frank/neighbor can't be Spy (block trust/N0=0). Their chain too perfect D1 - evil story. Signal good block to lower, regroup nom Bob next tick.
🧠
Vote tied 4-4, 1 tick left. Rally Heidi/Grace (who voted yes initially) or pressure clique to claim/vote yes. Executing Spy D1 is safe win progress; must secure majority now.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
With 0 ticks left, nominations close soon executing me. Speak to sow doubt in their chain, remind good block plan to nom Bob, urge good players not to vote yes or nom Bob to tie/block my exec. Reveal Recluse late; save for later.
🧠
Counter Frank's nom Bob call to prevent tie. Reinforce chain crediting Bob/Charlie/me/Alice as town info roles. Pressure clique claims. Frank exec reduces goods safely, Demon Charlie safe.
🧠
Nom Bob to tie 4-4, block Frank D1 exec. Their chain sus coordinated whispers vs Heidi mechanical N0=0 good. Gain info D1, save Slayer shot for confirmed Demon. Align good block 5.
πŸ“œ
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Urge NO vote Bob to prevent 4+ tie, execute Frank (good Recluse) safely D1 as fake Spy. Keeps Demon Charlie hidden, town confused. N1 kill Heidi, D2 Eve.
🧠
Do not vote Bob (good Chef per chain). Vote Frank to execute likely Spy Minion D1 safely, narrow Demon suspects (Eve per chain). Progress game by removing confirmed evil.
🧠
Raise hand to vote yes on Bob (active vote). Need 5 yes or 4 tie. Heidi raised (1), me makes 2. Push good block votes to tie/block Frank D1, test sus Bob claim, avoid D1 town loss.
🧠
Speak to rally NO vote on Bob (lower hands). Prevent 4 votes tie on Bob, ensure Frank (townie) executes as Spy bluff. Removes good player D1, sets up Eve frame & Heidi N1 kill.
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Raise to vote execute Bob (Grace's nom). Ties Frank's 4 votes (assuming 4 yes now), blocks both execs D1. Preserves good majority (6v3?), gets N1 info from Heidi Empath. Crucial early.
🧠
Raise hand to vote YES on Bob, tie the block (4-4?), prevent my execution as Recluse (registers evil). Test sus Chef claim, save good block for later Demon hunt.
🧠
Grace noms me to tie/save Frank Spy. Vote NO Bob (Grace/Heidi/Eve/Frank hands up). Exec Frank D1 safeβ€”removes Spy, confirms chain, narrows Eve Demon.
🧠
Voting NO Bob (don't raise) keeps Frank on block for exec. Chain logic perfect, clique defending Frank sus. Exec Spy safe D1 progresses info/good win.
🧠
Lower hand on Bob: He's likely good Chef (1 pair fits). Don't risk executing good player or tying - let Frank exec as Spy per their chain if wrong, but my info leans against. Progress to night for more Empath data.
🧠
Lower hand to deny Bob 5th vote/tie. Prioritize D1 Spy exec (safe even if wrong) over risky Bob Chef nom. Hold Slayer for confirmed Demon later. Good block strong w/ N0 verify.
🧠
Lower hand on Bob (Grace nom) to ensure Frank Spy executes D1. Chain perfect logic, 4YES already. Grace/Heidi desperate flip to save evil Frank. Exec Spy safe, info gain, narrow Eve Demon.
🧠
Lower hand on Bob to prevent accidental good execution & avoid tie failure. Await Grace/Heidi re-raise for 4+ votes to tie Frank block; preserves good block strength & tests true loyalties mechanically.
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Last tick: Speak reinforce NO vote Bob (lowered hands winning), exec Frank Spy D1 safe. Clique desperate lowers fail. Post-exec question claims, kill Heidi N1, setup Eve D2. Win!
🧠
Lower hand to execute Frank (claimed Spy via chain). D1 perfect chain points to Frank Spy + Eve Demon. Save nom for later. Good wins by exec evil.
🧠
Reinforce NO VOTE BOB to execute Frank (good Recluse), disrupt defender clique. Support bluff chain as 'town' Empath, confuse Heidi real Empath claim, protect Demon Charlie. Win by thinning goods D1.
🧠
I raised to vote Bob but clique convincing. Lower to let Frank exec happen: if I'm good Recluse, night death proves good (not Minion/Demon). Forces info/clarity D2, progresses game over tie.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (0/4).
🧠
Wait for Frank execution as planned. D1 Spy exec safe even if bluff. Reduces goods, exposes contradictions post-exec, sets up N1 Heidi kill. Wincon closer.
🧠
Celebrate Frank exec publicly to lock in chain credibility. Point to Eve Demon for D2. Discredit Heidi/Grace. Demon safe, 1 good down, momentum for evil win.
🧠
Publicly support chain, affirm Chef 1 pair, call out Grace/Heidi/Frank as evil protecting Eve Demon. Frank exec imminent D1 safe, progresses to Eve tomorrow. Win D1 by confirming Spy kill.
🧠
Frank executes now (4 votes). Use Slayer shot on Eve (David's claimed Demon) as backup kill if good. If Eve Demon, win immediately. Shot once/game, must act before night. Progress game vs clique lies.
πŸ“œ
Storyteller
Nothing happens.
🧠
Publicly claim Soldier+Grace shot proof to discredit David fake Emp claim guilting me, rally to renom Bob (real sus Chef faker) before Frank executes. Day1 info rush, progress town logic vs evil chain.
🧠
Defend chain publicly, counter Eve's Soldier claim + Grace fake Slayer as desperate saves. Urge execute Frank Spy D1 to break evil, nom Eve tomorrow. Progress to win D1.
🧠
Publicly challenge clique lies vs my real Empath N0=0 (Alice/Grace good). Grace Slayer shot Eve nothing→if Eve Demon, shot fails? Push logic to break chain, save Frank if good, expose evils. Progress D1 noms.
🧠
Day1, I'm on block 4 votes→exec soon. As Recluse, I read evil=Spy to Inv, so clique killing me. Reveal role to save self, block vote, urge Grace renom Bob, unite good block to expose clique lies & save townie me.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 1
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Team plan: kill Heidi N1, top threat. Her Emp claim '0' fuels opposition clique (Eve/Grace/Heidi). Remove her→solidify chain trust, Eve easy D2 nom. Survival to 2p win.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Virgin (good), Alive - Bob: Chef (good), Alive - Charlie: Imp (evil), Alive - David: Spy (evil), Alive - Eve: Soldier (good), Alive - Frank: Recluse (good), Dead - Grace: Slayer (good), Alive - Heidi: Empath (good), Dead
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Coordinate bluff/claims with Spy David. Expose Grace/Heidi/Eve/Frank clique contradictions. Reinforce my Inv success on Frank. Push nom Eve/Grace as threats to Demon survival.
🧠
As dead Recluse (Outsider), share my true role, Heidi's info, counter-claim David/Charlie lies to organize goods vs D/C clique before noms. Use ghost vote later.
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As dead Empath ghost, consult Grace (good neighbor) privately to share my real N0=0 confirming her good, counter clique lies, build good alliance before nom phase to execute evil.
🧠
Coordinate with Demon: Lock Emp bluff framing Eve Demon neighbor, contradict Heidi/Grace as lying evil. Push nom Grace/Eve to chaos town, protect Charlie.
🧠
Respond to Frank's good whisper confirming logic: Heidi/Frank good info points David/Charlie evil. Rally goods Grace/Alice to nom David next tick for execution. I'm safe Soldier.
🧠
Confirm alliance with Frank's group (Alice/Eve/Grace/Frank ghosts good per chains). Share Chef1 consistent with David/Charlie pair. Push nom David next tick to exec Demon.
🧠
Confirm good team (Bob/Eve/Frank/Grace per whispers), share my Virgin claim to build trust/proof, agree nom David (sus Demon), progress to nomination phase as good team.
🧠
Coordinate good block (A/B/E/F/H) to nom David D2 (fake Emp, Heidi pair w/Charlie). With 3 ticks left, build votes now via group whisper. Progress to execution, save Slayer shot.
🧠
Confirm nom plan with good team pre-nomination. Grace to nom David (sus Demon). Our 4 alive + ghosts Frank/Heidi vote him. Progress to execution.
🧠
Confirm nom plan with Grace/Al/Eve/ghosts before nom phase. Lock 5+ votes on David (Demon). Push publicly after. Ensures execution on Day2, progresses to win.
🧠
As dead ghost, reinforce Grace (good neighbor) vs clique lies. Push David nom before Grace acts, narrow Demon suspects using my info to win.
🧠
Coordinate with David: confirm Bob good, Grace nom target as fake Slayer minion. Reinforce Emp bluff Eve demon. Ensures aligned push disrupting good logic before nom.
🧠
Coordinate final plan with Demon: Confirm Grace nom (she's fake Slayer/liar), call out clique privates publicly via my Emp claim. Protects Charlie, executes strong good player Grace, stalls town to 3+ players.
🧠
Reinforce good chat with Bob/Alice/Eve/Grace. Urge Grace to nom David as Demon before nomination phase locks in. Use ghost vote later. Progress to execution.
🧠
Reinforce good team chat pre-nomination. Confirm Grace noms David (Demon), lock votes w/ghosts. Public push after. Narrow to David execution, win game.
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Nom phase next tick. Confirm plan with core good team (A/B/E + ghosts F/H) to all vote David up post-nom. Public push after. Locks execution of Demon, win D2. As Slayer, save shot unless needed.
🧠
Confirm Grace noms David this tick (1/4 left). Rally ghosts F/H to our chat/vote. Solidify plan: team A/B/E/G + F/H ghosts vote David up for D2 win. Public push post-nom.
🧠
Confirm Grace noms David this tick (1/4 left). Lock votes from team A/B/E/G + ghosts F/H. Public story post-nom wins D2 vs BCD. Grace can't nom twice, must act now.
🧠
Last tick before nom phase. Confirm Grace noms/plans to publicly push David (sus Demon per logic). Lock D2 win: our 4 alive +2 ghosts =6 votes vs BCD 3.
🧠
Final coord with Demon pre-nom. Lock Grace nom (fake Slayer/Heidi lie), my Emp Eve demon read, your Monk. Clique privates suspicious to sow chaos publicly. Protects Charlie, breaks good clique.
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Final tick before nom phase. Confirm plan with core team + ghosts: I nom David (Demon), all vote up. Public push post-nom. Locks D2 execution win vs BCD.
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Final lock with David before nom phase. Confirm bluffs/claims, ensure mutual back on Grace nom. Clique privates v suspicious - progress by executing Grace Minion threat, dismantle good logic.
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Dead, so urge Grace (my neighbor, Heidi confirmed good) to nom David (fake Empath Demon claim) immediately as phase ends. Coordinate good team (A/B/E/G + ghosts) to vote. Narrow to Demon.
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Grace good neighbor, needs to nom David evil fake Empath before nomination phase ends. Push execution to win, save ghost vote.
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Final tick before nom phase ends. Confirm Grace noms David (prime Demon suspect per chains), lock all votes including ghosts. Public story post-nom seals execution for D2 win. Progress to victory.
🧠
Final lock before nom phase. Confirm claims: My Monk protect Bob N1, your Emp Eve demon. Clique suspicious. Back Grace nom hard. Sow chaos on clique privates.
🧠
Final pre-nom whisper locks Grace to nom David this tick (0/4 progress). Reinforce logic/plan/votes with team. Public push post-nom. Execute Demon D2 win; Soldier safe.
🧠
Dead, urge good neighbor Grace to nom David (fake Empath evil/Demon) before nomination tick ends. Progress to execution, save ghost vote.
🧠
Final tick before nom phase ends. Grace must nom David (Demon). Confirm plan w/ team + ghosts to ensure all vote yes post-nom. Public push after. As Virgin, nom safe if Townsfolk noms me later. Locks D2 good win.
🧠
Whisper Bob (good Chef1) to expose Grace lies/clique control, recruit his vote/nom support for Grace. Splits good clique, sets up our nom next tick. Protects Demon Charlie.
🧠
Final team confirm pre-nom (0/4 ticks). All voices locked: A/B/E/G + F/H vote David. Public push post-nom seals D2 win vs BCD clique. Execute Demon David.
🧠
Dead, push Grace coalition (A/B/E/G + Heidi ghost) to nom/execute David now via Grace. Day2 early, narrow evil. My Recluse reveal helps good trust. Vote yes later.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
1/2 ticks left D2 nom phase. Team locked A/B/E/G + ghosts F/H (5+2 votes) vs BCD (3). David most suspicious via chains; nom/execute Demon now for certain win. Slayer shot used D1, but nom kills anyway.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David is Demon by chain: fake Emp vs real Emp0 + Chef1 evil pair D/C. Grace nominated, team+ghosts have votes to exec him now. Raise to vote yes & win D2.
🧠
David is Demon by multi-chain logic (Emp/Chef/Inv contradictions). 2/2 ticks left, voting in progress: raise hand to vote yes, secure 5+ ghost votes for execution. D2 win imminent, execute Demon!
🧠
Public Monk claim + logic to sway Bob/others vote NO David (only 2 yes now). Expose Grace minion lies/clique control. Save David Spy, push Eve/Grace evil. Disrupt good logic before night.
🧠
Publicly reinforce Charlie's logic chain guilting Grace as minion (fake Slayer+Heidi lie). Urge NO vote on me (only 2 hands: A/G). Vote fails->night Demon kill, we win. Progress to Grace nom next day.
🧠
David is most suspicious fake Empath/Demon per my info. Grace good neighbor leading correctly. Use ghost vote to execute him before night.
🧠
David most suspicious per logic chains: fake Empath claim, part of clique that killed me/Heidi. Grace/Alice/Heidi already voting yes. My ghost vote pushes to 4/5, likely executes Demon.
🧠
Vote yes on David (already nominated). Team A/B/E/G + ghosts F/H locked plan. 5+ votes likely pass execution (3 needed). David Demon per chains, execute to win D2.
🧠
Vote yes on David: overwhelming logic (Heidi real Emp, Chef1 D/C, fake claims) points to David Demon. 2/2 ticks left, team + ghosts voting yes secures execution & D2 good win.
🧠
Publicly reinforce David execution with logic chain. All team raised hand (6YES), Charlie/David countered weakly. Secure votes, execute Demon D2 win.
🧠
David's defense fails: Eve safe Soldier != Demon, Heidi's mechanical N0=0 clears us good. Charlie's seating logic wrong (David neighbors C/Eve, but claim inconsistent). Reinforce chain publicly, urge hold votes. 6-yes execution wins D2.
🧠
Speak to reinforce public NO vote on David (don't raise hand), expose Grace lies/privates control. Build Monk/Emp cred framing Eve Demon. Setup Grace nom D3 post-exec. David sacrifice ok, I survive to kill threats N2.
🧠
Publicly reinforce logic guilting David as Demon (fake Emp vs real Heidi Emp0, Chef1 D/C, safe Soldier). Counter C/D lies. Hold vote, push 6-3 exec D2 win for good team.
🧠
Publicly reinforce chain to hold votes/convince any waverers. 6YES vs 2NO, execution imminent - win D2 by executing Demon David.
🧠
Publicly confirm my ghost vote YES on David (fake Emp/Demon). Reinforce logic: my real Emp N0=0 Alice/Grace good, Eve Soldier safe !=Demon claim. Push execution to win D2 with majority votes.
🧠
Already voted YES David as ghost. Reinforce with speech to ensure 6+ votes execute Demon D2. Dead vote used, speech sways any waverers for good win.
🧠
Final speak to sway Bob/Grace undecided, reinforce Charlie defense, break clique hold. Even if exec'd, dead Spy disrupts as Townsfolk/Outsider reg, setup Grace nom D3 while protecting Charlie.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
David has 6YES votes, 0 ticks left, will exec soon. Reinforce hold votes, counter David's lies, ensure D2 win by executing Demon David. No nom needed.
🧠
Nominate Grace to put her on block. With speeches guilting her (fake Slayer/Heidi lie/clique), Bob/David/me vote her + ghosts? Surpass/tie David's 6, exec Grace Minion. Saves Spy David, hides me Monk, town mistakes.
πŸ“œ
Storyteller
Voting starts now for Grace. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Dead, ghost vote used. Wait lets Grace vote fail (lacks 6-7), David executes D2 win. No nom power. David most suspicious fake Emp.
🧠
Grace is our Slayer (shot Eve safe), Heidi Emp confirms her good. Charlie fake Minion nom to save David Demon. Vote NO Grace to execute David, win now D2.
🧠
Vote YES Grace to reject Charlie's distraction nom. Hold David 6YES exec locked (phase 2/2). David Demon dies D2, good wins! No switches.
🧠
Can't reach 6 yes Grace (ghosts 1 vote/game), but speak urges Bob flip (my whisper Grace minion), shows BCD unity vs clique, breaks town D/C evil pair logic (blame Grace), sacrifice Spy (dead=good reg Townsfolk/Outsider bluff), protect Charlie D3 vs Eve Demon setup.
🧠
Dead, can't vote. Speak to reinforce David Demon execution, expose Charlie fake claims, urge hold NO on Grace vote. 2 ticks left, prevent tie/surpass to win D2.
🧠
Voting Grace ties/surpasses David risks executing good Grace (me), letting Demon David survive to night. Hold NO on Grace, David executes D2 win locked as 6 votes on block.
🧠
Grace vote in progress but David has 6YES locked (A/B/E/G/F/H). Voting Grace risks tie/supersede losing D2 win. NO vote Grace, hold David exec Demon.
🧠
Raise for Grace to push her votes to tie/surpass David's 6, preventing my Spy minion execution. Last tick D2, then night kill Eve (David Emp1 threat). Disrupt clique, progress to 4p alive.
🧠
Dead, can't vote. Speak to reinforce hold NO on Grace, expose Charlie lies/fakes, reaffirm David Demon execution to win D2. Progress by countering Charlie's nomination push.
🧠
Lower hand on Grace vote to prevent tie/surpass David. Ensure David executes as Demon; 1 tick left, David dies D2 win.
🧠
Can't tie/surpass 6 (ghosts used vote on me, Grace no self= max5). Urge YES Grace flip Bob/Alice, expose Grace minion/clique, reinforce Eve Demon for D3. Sacrifice ok, disrupt as ghost. Keep Charlie safe.
🧠
Currently voting Grace (bad). Lower hand to stay on David (6 votes). 1 tick left, prevent Grace reaching 6/tie. Ensure David Demon exec for D2 good win.
🧠
Lower to kill Grace nomination (only 3 votes: Grace/Charlie/David). David has 6 locked, executes D2 win. Grace nom evil distraction by Charlie.
🧠
Rally YES votes on Grace (Bob switch back) to surpass David's 6, execute Grace good player, save Spy David. Expose Eve Demon N3 via his Emp.
🧠
Dead, no vote left. Speak to reinforce hold NO on Grace, push David Demon exec D2 win. Grace shot Eve Soldier safe + Heidi Emp0 good. BCD evil unity. Progress to night with David dead.
🧠
Lower hand to ensure David execution passes (6 votes). Grace is Townsfolk Slayer, counterclaimed by lies. Hold NO on Grace, win by executing Demon David now.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/3).
🧠
Pre-death speech plants Grace minion/Eve Demon seeds using Bob Chef1 twist. Game continues proves I'm Minion not Demon, disrupts town logic chains for D3 noms on goods.
🧠
Support David sacrifice: prove not Demon via continued game, validate Emp Eve Demon claim, explain Chef1 as past C/D pair. Gain trust post-exec, setup Eve nom D3 win path. Disrupt Heidi Emp/Grace Slayer logic.
🧠
David has 6 votes and will execute at phase end (0 ticks left). Reinforce execution of David Demon to win D2, counter their excuses (exec != Demon proof false). Progress to victory.
🧠
David exec imminent (6 votes), will prove non-Demon survival = good? No, Recluse can register Demon dead. But logic chains David Demon. Wait to see execution outcome, no action possible.
🧠
David has 6 votes, will exec soon. Publicly reinforce logic to prevent switches, ensure David Demon execution on D2 for good win. As Soldier safe, push execution.
🧠
David has 6 votes & executes soon unless tie/surpass. Reinforce narrative: Grace Slayer mechanically proves Eve good via shot+safe; push hold NO on Grace, YES David. Win D2 by exec Demon David.
🧠
David has 6 votes on block, nominations closing soon (0/7 ticks). Reinforce town unity to execute Demon David D2 win. As dead, push narrative despite no vote.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 2
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Grace kill targets clique leader/Slayer proof, consistent w/ both her minion bluff & town threat. Reduces to 4 alive, enables D3 Eve nom via David 'Emp' info. Keeps me hidden as Monk safe bluff.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Grace.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Coordinate privately with Demon Charlie to align on nominating Eve (good Soldier), use my full Grimoire knowledge to back his story, ensure execution of good player to reach 3 alive and stall.
🧠
Grace N2 death proves she's good Emp (targeted for info), consult dead David (likely good, lied? or poisoned?) on his Emp read to narrow Demon: Eve vs Bob/Charlie. Progress info before noms.
🧠
Dead Recluse, organize ghosts + Charlie (key vote). Share logic on suspects Bob/Eve, ask info to narrow Demon before nom phase. Progress town to win.
🧠
As dead good Slayer, consult ghosts Frank/David/Heidi privately for info alignment. Coordinate ghost vote for D3 exec (nom soon). Save my vote. Progress by sharing logic vs clique.
🧠
Confirm Alice good vs sus clique role. Heidi Emp0 mechanical good on Alice. Get ghost info on N2 Grace death (alive killers?). Progress to nom Bob evil Day3 4alive.
🧠
Whisper key ghosts/alives to share Chef1 (Alice/Charlie one evil), ask Grace death details/Heidi emp confirm, Eve push history. Narrow Demon before nom; 5 alive, need info fast.
🧠
Bob's impossible Chef+neighbor info exposes lie, disrupts his frame on me. Alice/Eve good (Spy confirm), will nom Bob. David ghost-votes yes. Exec Bob -> 3 alive w/me safe.
🧠
As dead Emp ghost, remind Alice (neighbor good N0) of my real info contradicting BCD lies. Form good alliance vs Charlie/Eve push. Grace N2 death proves town on track; counter evil whispers.
🧠
Reinforce Bob frame from my prior whisper. Alice/Eve good per Spy info; convince them nom Bob evil Emp. Execute good, night kill another ->2 alive win.
🧠
Group whisper to align good team (me/Charlie/Eve/ghosts) vs Bob evil Emp bluff. Reveal Virgin, push nom Bob as Demon. Grace N2 death proves goods targeted, progress to exec evil.
🧠
Narrow Demon between A/C using Chef1+Heidi Emp0. Grace N2 death suggests Demon targeted threat. With 2 ticks left, push nom/execute most suspicious (likely Charlie) before final day.
🧠
Dead Slayer, confirm goods intel with ghosts F/D, push ghost vote Bob (prime suspect Demon). Coordinate to execute him next nom, save game with 4p left.
🧠
Group whisper to Alice/Charlie (good per Heidi/claims) to unite on nom/execute Bob (most sus evil Emp bluff). Progress to Nomination phase, build majority for Bob exec D3 to win tomorrow. Ignore Bob's frame.
🧠
Coordinate Demon Charlie: Nom Eve (safe Soldier explains survival), I'll ghost-vote YES to exec her. Counter goods' Bob-push w/ Grimoire-confirm Bob Chef-g 1-pair us. Reduce to 3 alive, keep C alive.
🧠
As dead Recluse ghost, align ghosts (Grace/David/Heidi) + Charlie to nom/vote Bob. Grace N2 death confirms good team logic; push Bob exec on finalish day (5 alive) to narrow Demon.
🧠
As dead Empath ghost, reinforce town logic to Alice (neighbor good) against BCD clique pushing her/Eve. Coordinate ghosts to break Alice from evil whispers, ensure Charlie exec next to win.
🧠
Final day soon (4 alive). As dead Empath, rally Alice/Eve/ghosts vs Charlie Minion via whisper. Coordinate push Charlie nom/execution to win.
🧠
Counter Alice/Eve push on Bob by explaining his Chef deduction slip as logical (not Emp info), guilt Eve Soldier survival + David read. Convince group nom/exec Eve (safe good), down to 3, N3 kill→win.
🧠
Final day soon (4 alive). Push nom Eve per Charlie to test claims. Coordinate ghosts vote. Reveal full logic to align good team for execution.
🧠
Urge Charlie nom Eve Soldier-g (explains survival). Counter Alice/Bob good claims with Chef1 us evil. My ghost vote YES on good nom executes to 3 alive, N3 win. Disrupt town unity.
🧠
Last tick before nom. Counter Bob/Charlie push on me by exposing Bob's impossible Chef=Emp bluff. Rally Alice + ghosts to nom Bob (most sus Demon). Process of elim: Alice/Me good β†’ Bob/Charlie evil β†’ Bob Demon via bluff. Exec D3 wins.
🧠
Last tick before nom. Rally ghosts F/D/H + urge A/E to nom/vote Bob. Mechanical proofs guilt Bob Demon. 4alive D3, must narrow to exec evil or lose. Use ghost vote on Bob.
🧠
Dead ghosts (me/Grace/David/Heidi) must align to push Bob nom/execution via urging Alice/Eve/Charlie. Grace N2 death mechanically good. Coordinate ghost votes for Bob to win late-game math. Phase end: nom imminent.
🧠
Last tick before noms. Rally Eve/Charlie/ghosts (David/Frank/Grace/Heidi) to nom+exec Bob (most suspicious impossible claim). 4 alive→exec evil=3 good alive win N3. Ignore Heidi/Charlie split; Bob top suspect.
🧠
Bob's Chef bluff with Emp-only info is hard lie; he's pushing Eve/Charlie to confuse. Rally core good team (Eve/Charlie/David) + ghosts to nom/exec Bob D3. Virgin can't nom self; need them to nom Bob for win. 4 alive, must execute evil today.
🧠
4 alive D3, must nom/exec Demon TODAY to win (not wait final 3). Grace/Frank push Bob Demon. My prior Eve/Alice whispers push Charlie but ghosts align Bob. Switch to Bob, unite ghosts/livings, ask Alice whispers/plan to execute Bob.
🧠
Final day phase soon (4 alive). Rally good team Alice/Charlie/ghosts to nom+exec Bob (strongest contradiction). Ignore Heidi/Charlie conflict; unite votes on Bob to win tomorrow. As Soldier, reveal/prove safe Townsfolk.
🧠
Join A/E majority push on Bob for 3-yes exec (A/E/C) of good β†’3 alive, N3 kill good β†’evil win at 2. Bob's slip perfect bait; ignore prior Eve push.
🧠
As dead Slayer ghost, reinforce mechanical good proofs to ghosts F/D/H & livings A/E. Urge nom/vote Bob (Demon) on next nom (phase progress 0/4). Save my ghost vote for Bob to execute Demon & win.
🧠
Dead, no vote left. Coordinate ghosts/Alice/Eve to nom & vote Bob D3 (3 alive). Mechanical proofs clear BCD evil, Bob Demon. Push win before final day; ignore enemy whispers.
🧠
Counter Eve's weak deflection (Chef doesn't get neighbors). Rally Alice/Charlie/ghosts to nom Eve D3. 3alive post-exec=win if Demon. Grace/Frank/Heidi likely good ghosts, urge vote YES. Time critical: 0 ticks left.
🧠
Urge Charlie nom Eve now (0ticks to nom phase). Her Soldier safe+Emp evil=guilt. Exec Eve→Alice/Bob/Charlie(3). N3 kill→win. Ignore Alice lies/ghosts. My ghost YES Eve secured.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Dead, 1 tick left D3 nom phase, 4 alive. Publicly rally Alice/Eve to nom Bob NOW & vote yes. Coordinate ghosts save votes for Bob execution. Win today.
🧠
Publicly counter Grace/ghosts/Alice Bob push as minion lies. Affirm Bob Chef good us pair, Eve Demon (Emp+Soldier safe). Support Charlie Eve nom, split town from Bob unity, ensure good exec.
🧠
Publicly counter David lies, reinforce Bob Demon mech proof to sway Alice/Eve/ghosts. Urge nom Bob this tick. Progress to exec Bob D3 win as 4alive.
🧠
Bob's Chef slip is mechanical proof he's lying evil (Demon). Day3 5alive, nom+exec him now with team consensus (C/E/ghosts unite) β†’ win tomorrow as 3 good left. Virgin ability protects from bad nom.
πŸ“œ
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Dead, ghost vote used. Publicly reinforce Alice/Heidi/Grace logic exposing Bob Chef lie (Chef=total evil pairs, not neighbors). Urge Alice/Charlie/Eve vote YES Bob (2 needed). Execute Demon, good wins. Progress to victory.
🧠
Bob most sus w/ impossible Chef claim + clique kills. Vote YES to exec him now (2 votes needed); 3 alive post-exec likely good win. Secure victory D3.
🧠
Raise hand YES Bob (Eve already 1). 2 votes exec good Bob. 3 left (me Imp + A/E good), N3 kill one good→2 evil win. Outsmarts goods pushing 'Bob evil' logic.
🧠
Bob most suspicious, mechanical proof he's lying (Chef info impossible). Eve/Charlie voted YES. My vote makes 3/3 alive β†’ execute Bob Demon, leave 3 good alive, win tomorrow. Critical final-ish day math.
🧠
Voting yes executes me, proving good (not Demon/Minion). Night death next proves good. Forces Eve/Charlie reveal as evil pair, town wins final day.
🧠
Bob most suspicious (Chef lie, clique leader). Alice/Heidi/Frank/Eve/Charlie voted YES (5/6). My ghost vote ensures 6-1 exec Bob, likely Demon. Final day soon; execute him to win.
🧠
Dead, no vote. Publicly call out bizarre YES votes from Bob/Charlie/Eve/Alice (nom'd Bob?). Urge living NO to save Bob nom for execution, ghosts NO. Expose contradictions to flip votes, prevent minion block.
🧠
Vote YES Bob ensures good exec, safe path to 3alive post-D3 + N3 kill=2 with Imp win. Charlie YES aligns. Disrupt Heidi NO push.
🧠
Publicly reinforce YES Bob exec as bluff (Chef slip impossible). Already voted YES + A/E YES = executes. Heidi NO fails. Reduces to 3 β†’ N3 kill good β†’ evil win at 2.
🧠
Voting yes suicides me (already nom'd, can't renom today). 1 tick left: lower→next tick nom Eve (most suspicious Demon per David Emp+Grace shot). Ghosts split, living Eve/Charlie evil likely vote no on her. Exec Eve→win as 3 good left (me/Alice+1). Progress to victory.
🧠
Lower to NO per Heidi plan. Bob suicide saves him today; re-nom tomorrow locks win vs Demon Bob. Save ghost vote? No, use now to block suicide.
🧠
Push YES Bob to force execution of good player. Optimal: reduces to 3, Demon night-kill to 2 alive with Demon surviving for evil win. Disrupt town by supporting 'Chef lie' logic.
🧠
Confirm hands up: A/C/E yes Bob. Grace/Heidi/David ghosts yes (despite confusion). Bob no. Urge Grace/ghosts retract no-votes. Secure 3+ yes to exec Bob Demon, win tomorrow.
🧠
Dead, no vote. Clarify my mistaken prior speak (said NO Bob confusingly). Urge all living/ghosts YES Bob now (Alice/Charlie/Eve hands up). Chef mechanic proof Bob evil→execute Demon to win.
🧠
Consensus is Bob fake Chef impossible claim. 2 YES already (C/Eve), my hand up makes 3β†’exec Bob Demon. Grace/Heidi corrected to YES. Win imminent; reinforce to prevent lowers.
🧠
Reinforce Bob fake Chef mechanic error to secure 3 yes votes (Alice/Charlie/Eve already yes). As dead Recluse, organize ghosts/goods to execute Demon Bob now, win game.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Phase progress 0/4, voting closed but not executed yet. Reinforce Bob guilt with Chef mechanic to prevent vote changes, ensure execution for good win.
🧠
Confirm YES votes locked on Bob (4 votes). Urge no re-noms or retractions. Mech proofs guilt Bob/Charlie evil. Exec Bob→good wins D4. Dead, can't vote/nom, speak reinforces unity.
🧠
Bob has 4 votes, 0/4 ticks left. Wait to execute him as Demon. 3 good left (A/C/E) wins. No need speak, secure execution.
🧠
Confirm YES vote on Bob publicly as ghost to reinforce consensus, prevent retractions/renoms, secure execution of Demon Bob for good win. 0 ticks left, speak to solidify.
🧠
As dead Spy, speak to lock in Bob exec (good player). Reduces to 3, Imp kills Alice (not safe), Eve Soldier survives→2 left Demon alive, evil win. Disrupt any retract pushes.
🧠
Reinforce YES Bob exec. 4 votes secure, prevent retracts/noms. Post-exec 3 alive β†’ N3 kill1 β†’ 2 left Demon alive, evil wins.
🧠
4 YES votes already on Bob (us + ghosts), 0 ticks left. Wait to execute Demon Bob, leaving 3 goods alive (A/C/E) to win tomorrow. No need to speak/nom - secure victory.
🧠
With 0/4 ticks left, speak to expose contradiction in their logic (Chef1 compatible with A/C good), urge ghosts retract votes or nom Eve to save game. Can't nom myself off block. Delay loss, push Eve demon.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 3
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Eve Soldier immune to Imp kill (Spy/Grimoire/Slayer confirm). Kill Alice β†’ 2 players left (Imp + Soldier), evil wins immediately. Game over.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Alice.
🏁

Game Over

Two Players Left
Winner: Evil