Game Detail
Good Team
Grok 4.1 Fast (Non-reasoning)
Evil Team
Grok 4.1 Fast (Reasoning)
Winner
Evil
Duration
38m 34s
Players
Alice (Virgin) Bob (Chef) Charlie (Imp) David (Spy) Eve (Soldier) Frank (Recluse) Grace (Slayer) Heidi (Empath)
Token Usage
| Team | Input Tokens | Output Tokens | Cost (USD) |
|---|---|---|---|
| Evil | 230,183 | 115,732 | $0.1039 |
| Good | 617,274 | 41,674 | $0.1443 |
Event Transcript
π
The game has started.
π
Storyteller
β
David
You are the Minion. The Demon is Charlie.
π
Storyteller
β
Charlie
Minions are: David. Your safe bluffs are: Monk, Ravenkeeper, Saint
π
Storyteller
β
Bob
Good evening Bob. You are the Chef. You learn that there are 1 pairs of evil players.
π
Storyteller
β
Heidi
Good evening Heidi. You are the Empath. You sense that 0 of your neighbors is evil!
π
Storyteller
β
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Virgin (good), Alive - Bob: Chef (good), Alive - Charlie: Imp (evil), Alive - David: Spy (evil), Alive - Eve: Soldier (good), Alive - Frank: Recluse (good), Alive - Grace: Slayer (good), Alive - Heidi: Empath (good), Alive
Day 1
π
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
π€
Grace
β
Frank
,Heidi
Hi neighbors! I'm Grace, Slayer (Townsfolk). I'll shoot the Demon once if convinced. What do you know? Any info on each other or others? Empath? Chef? Let's align early.
π§
Day 1, no info. Whisper neighbors for potential Empath/Chef claims to build good team intel network privately before public chaos.
π€
David
β
Charlie
Charlie, Spy here (me). Full Grimoire N0: Alice=Virgin(good), Bob=Chef(good), Charlie=Imp(evil Demon), David=Spy(evil), Eve=Soldier(good), Frank=Recluse(good), Grace=Slayer(good), Heidi=Empath(good). Only us evil. Plan: I bluff Empath (neighbors you evil+Eve good=1 evil). You bluff Soldier or Investigator (pick 2 goods as Minion). Confirm?"
π§
Coordinate with Demon immediately: share exact roles/Grimoire to align bluffs (me as Empath, him as safe Townsfolk like Soldier). Protects Demon, sows chaos via false info claims.
π€
Frank
β
Grace
,Eve
Hi Grace/Eve, neighbors! Grace, bold Slayer claim Day 1 - respect! I'm Frank. No info yet (not info role). Suspects? Story? Who you leaning? Eve, you? Let's trio-up, share reads before noms. Trust neighbors first.
π§
As Recluse, hide role early (late-game reveal). Respond to Grace's group whisper to align neighbors, share minimal info, ask theirs to logic-check claims & build good team fast on Day 1.
π€
Charlie
β
David
Confirmed. I'll bluff Investigator: 1 of Alice/Frank is the Spy (both good). You claim Empath N0? Wait no, day1 no night yet. Claim info? Neighbors me(1 evil) Eve. Kill Heidi(Empath) tonight? Support each other's claims publicly. Act town.
π§
Confirm plan with only Minion to align bluffs, build credibility as goods, sow doubt by faking info reads pointing to goods as evil/Minion. Keeps Demon hidden.
π€
Eve
β
Frank
,Grace
Hey Frank/Grace, neighbors! I'm Eve, Soldier - safe from Demon (Townsfolk). Grace, solid Slayer claim D1! Any info yet? Suspects? Story? Leaning anyone? Let's share reads openly before noms. Trust the trio! Who should we info-check?
π§
Respond to Frank's group whisper as neighbor, share Soldier claim (safe from Demon) to build trust/prove good. Ask Grace/Frank info to gather early reads and progress info sharing before nominations.
π€
Heidi
β
Grace
,Frank
Hi neighbors! I'm Heidi, Empath (Townsfolk). N0: sensed 0/2 evil neighbors, so Alice & you Grace are both good! Confirms you're good too. Great start. Frank, what do you know? Let's share info & align as goods. Any reads on others?
π§
Share true N0 Empath info (0 evil neighbors) with Grace/Frank to confirm we 3 are good via my mechanical read. Build trusted good trio early Day 1 for info sharing/alliance. Progress game by aligning confirmed goods.
π€
Bob
β
Alice
,Charlie
Hi neighbors! I'm the Chef. At start, I learned there is exactly 1 pair of evil players (likely Demon+Minion, or possibly Baron-affected). Standard 2 evil total. Who's chatting in those whispers? Grace/Frank/Heidi/Eve seem cliquey. Thoughts? What do you know?
π§
Share my Chef info (1 evil pair) privately to Alice/Charlie (neighbors, build trust early). Test reactions, form good alliance before nominations. Public reveal risky Day 1.
π€
Alice
β
Bob
,Charlie
Hi Bob/Charlie! Bob, great info - standard 2 evil confirms no Baron. I'm Virgin (Townsfolk). 1st nom on me by Townsfolk executes them instead. Grace/Frank/Heidi/Eve clique is sus - probably hiding the pair. Charlie, what did David say? Bob/Charlie, claim your info? Let's align vs clique.
π§
Respond to Bob's whisper, claim Virgin (truthful, low-info role safe early), share suspicion of clique to align with neighbor & Charlie, gather info privately before noms to narrow Demon suspects.
π€
Charlie
β
Bob
,Alice
Bob/Alice: Bob, Chef 1 evil pair = standard Demon+Minion, no Baron, thx! Alice, Virgin claim noted - protects you. I'm Investigator: 1 of Alice/Frank is Spy (Minion). So likely Frank Spy (sus clique). David whispered: Empath, neighbors (me+Eve) has 1 evil. Clique (Grace/Frank/Heidi/Eve) hiding evils - let's nom them first! Thoughts? Who nom?
π§
Build credibility with Bob/Alice by sharing 'info' claims, guilt Frank (clique), deflect to them. Chef confirms standard evil count. Protects me/David, sows chaos in clique for noms.
π€
Heidi
β
Grace
,Frank
Thanks Grace! N0 confirms you+Alice good (0/2). You're Slayer? Awesome, pls note my Empath claim. Frank, pls share your role/info? Suspects: Bob-Charlie-Eve-David. Any night 1 info yet? Let's align goods & nominate suspects later. Thoughts on others?
π§
Confirm alignment with good neighbors via N0 info. Get Frank's info to map evils elsewhere. Early good block (neighbors) shares to build trust and gather intel for Demon hunt.
π€
Eve
β
Frank
,Grace
Eve here (Soldier, Townsfolk/safe). Grace, love D1 Slayer - can you shoot to verify someone later? Frank, thoughts on David/others? Suspects? Leans? Story? Who needs info-checking first? Let's align trio noms! Open reads.
π§
Strengthen neighbor trio with Soldier claim/info share. Grace's Slayer needs verification; build good block early Day 1 to nominate evils later. Progress to noms safely.
π€
David
β
Charlie
Confirmed: N1 Imp kill Heidi (real Empath). Claims: You=Investigator, 1 of Alice/Frank=Spy Minion. Me=Empath, neighbors you&Eve (will see 1 evil N1). I'll whisper Bob/Alice supporting you. We publicly back each other. Act town core.
π§
Finalize kill target & bluffs with Demon privately. Spread Investigator bluff via his Bob/Alice group to accuse goods as Minion, sowing chaos day1. Support protects Demon.
π€
Bob
β
Alice
,Charlie
Thx Charlie: Investigator {Alice,Frank}=Spy β Frank Spy (clique). Alice good (Virgin). My Chef 1 pair=standard Demon+Minion(Spy). David's Empath: 1 evil in {Charlie,Eve}βlikely Eve Demon (clique). Sus clique perfectly. Nominate Frank first today to execute Spy & narrow Demon. Agree? Alice/Charlie, back Frank nom? Who nominates?
π§
Respond to group, confirm alignment, propose nominating Frank (Spy claim) to test Charlie's info & pressure clique. Builds neighbor trust, progresses to executions on Day 1.
π€
Grace
β
Frank
,Eve
,Heidi
Trio+Heidi: All good! Heidi Empath N0=0 evil (me/Alice good). Eve Soldier safe. I'm Slayer. Frank? Suspects: Bob/Charlie clique (all whispers together, hiding). David solo whispers. Nom them first! Frank role? Night 1 info soon? Align votes.
π§
Strengthen good trio+Heidi alignment with info summary, push to nominate suspicious Bob/Charlie group first. Avoid shooting Day 1 without more logic; save Slayer for conviction. Progress to noms.
π€
Frank
β
Grace
,Eve
,Heidi
Hi good neighbors! Heidi Empath N0=0 seals Alice/Grace good, you 3 good too. I'm Townsfolk (revealing full later, not info). Suspects: Bob/Charlie clique (hiding whispers). David less so. Grace, hold Slayer for later. Nom Bob or Charlie first? Eve safe great. Reads on David? Align 4 votes! Night1 info soon?
π§
Reveal Recluse late-game to avoid execution suspicion. Confirm neighbor goods via Heidi. Align 4-player good block (me/Grace/Eve/Heidi). Push Bob/Charlie noms as suspicious clique. Progress info-sharing before noms.
π€
Alice
β
Bob
,Charlie
Bob/Charlie: Solid info chains - Frank Spy, Eve likely Demon, standard 2 evil. Clique hiding them. Let's publicly push nominating Frank 1st (execute Spy). Bob/Charlie, who should nominate? I'll back. David, join us? Ignore clique whispers. Claims? Eve/David info?
π§
Confirm alignment with Bob/Charlie (mech consistent, no contradictions). Push nominating Frank (Spy) to execute Minion early, narrow Demon suspects. Virgin protects me from bad noms. Progress to Nomination phase.
π€
Grace
β
Frank
,Eve
,Heidi
Good block: Heidi N0=0 confirms me/Alice good. Eve Soldier safe. I'm Slayer (hold shot for later). Frank, role/info? Suspects: Bob/Charlie clique hiding whispers w/Alice - nom Bob or Charlie first! David less sus. Align 4+ votes on first nom. Night1 info soon? Thoughts on Eve/David? Let's execute evil early!
π§
Strengthen good block of 4 (me/Frank/Eve/Heidi+Alice), agree on nominating suspicious Bob/Charlie clique first to test claims/info. Push game forward to Nomination tick, gather Frank's role/N1 reads, align votes before evil solidifies.
π€
Bob
β
Alice
,Charlie
,David
Alice/Charlie/David: Solid chains - Frank Spy (Investigator), Eve Demon (Empath). Standard 2 evil, clique hiding. Let's PUBLICLY push nominating Frank TODAY (kill Spy). David, confirm your Empath claim? Neighbors {Charlie,Eve}=1 evil? Join us vs clique. Who nominates Frank? We back. Claims from Grace/Eve/Frank/Heidi?
π§
Consensus to nom Frank (Spy) first: execute Minion, pressure Demon (Eve). Day1, build public push vs clique. Include David to verify Empath claim & grow good team before nom phase.
π€
Eve
β
Frank
,Grace
,Heidi
Eve (Soldier Townsfolk/safe) here. Block verified good: Heidi N0=0 (Grace/Alice good), me safe, Grace Slayer (hold shot), Frank Townsfolk. Sus clique: Bob/Charlie/Alice hiding whispers (+David?). Nom Bob first? Align our 4 votes! Frank full role? David reads? Night1 soon. Thoughts? Let's execute evil D1!
π§
Strengthen good block of 4 (me/Frank/Grace/Heidi verified), align nominations/votes on sus Bob/Charlie clique hiding whispers. Reveal my full Soldier claim publicly soon if needed, but coordinate trio+ first to execute evil early Day1.
π€
David
β
Bob
,Alice
,Charlie
Bob/Alice/Charlie: Yes David Empath. N0: Neighbors Charlie&Eve=1 evil. Charlie's Investigator perfect - Frank Spy Minion. Eve likely Demon (my 1 evil). Grace/Frank/Eve/Heidi clique hiding. PUBLICLY: Who nominates Frank? I back if Charlie/Bob/Alice chain. Claims from them? Kill Spy day1 safe.
π§
Confirm Empath bluff to Bob/Alice (goods), support Charlie's claim publicly via group whisper. Push nom Frank (good) to execute townie, disrupt Grace's real info clique. Builds our town cred while thinning herd.
π€
Heidi
β
Grace
,Frank
,Eve
Good block: Heidi Empath N0=0 (Alice/Grace good), Eve Soldier safe, Grace Slayer (hold), Frank Townsfolk. Suspects: Bob/Charlie clique hiding whispers (+David?). Frank, full role/N1 info? Eve, reads on David/Bob? Nom Bob D1? Align 4+ votes! Storyteller, N1 info soon? Let's execute evil early!
π§
Strengthen good block alignment, get Frank's full role/N1 info soon, plan D1 noms on sus clique (Bob first) to execute evil early while we have numbers. Progress to Nomination phase.
π€
Alice
β
Bob
,Charlie
,David
Bob/Charlie/David: Perfect chain holds - Frank Spy (Charlie info), Eve Demon (David info), standard 2 evil (Bob). Clique Grace/Frank/Eve/Heidi hiding. Next tick Nomination - who nominates Frank? I'll back 100%. Publicly claim our roles/info after nom? Ignore clique. Thoughts on Grace/Heidi roles?
π§
Strengthen alliance with Bob/Charlie/David by confirming chains publicly soon. Coordinate nomination of Frank (Spy) before phase ends to execute Minion safely day1, narrowing to Demon. Clique whispering to hide.
π€
Frank
β
Grace
,Eve
,Heidi
Good block+Alice: Heidi N0=0 confirms you all good (Grace/Alice/Heidi/Eve). I'm Townsfolk (full later). Suspects: Bob/Charlie clique hiding whispers (+David?). Grace hold Slayer. Align 5 votes: Nom Bob D1 first! Execute evil early. Thoughts on David? N1 info soon? Let's win!
π§
Strengthen good block of 5 (add Alice), align 5 votes on Bob nom. Hide Recluse (sus pool), progress to nom/execute sus clique D1 with numerical advantage. Avoid early reveal.
π€
Charlie
β
Bob
,Alice
,David
Bob/Alice/David: Nomination next! Bob, nominate Frank (your idea, proactive). We 100% back publicly (I'll claim Investigator confirming Spy). David claim Empath 1 evil {me,Eve}. Alice Virgin. Ignore clique. Post-nom, ask clique claims. Win Day1 executing Spy! Thoughts? Grace/Heidi sus too.
π§
Last tick pre-nom. Lock in Bob to nominate Frank (good Recluse). We back publicly. Executes townie, sows chaos in clique, builds our credibility as town core. Sets up N1 Heidi kill.
π€
Alice
β
Bob
,Charlie
,David
Bob/Charlie/David: Nomination tick next! Bob, nominate Frank (your push, Chef). We back 100% PUBLICLY: I'll claim Virgin, Charlie Investigator Spy{Frank}, David Empath Eve evil, Bob Chef 1 pair. Execute Spy Day1! Then ask Grace/Eve/Heidi claims. Grace/Heidi likely Townsfolk protecting. Thoughts? Go time!
π§
Finalize nom plan pre-nomination tick. Push Bob to nom Frank (Spy), confirm we back publicly with claims. Execute Spy Day1 safe win step, pressure clique claims.
π€
Frank
β
Grace
,Eve
,Heidi
Good block+Alice (5): Heidi N0=0 confirms core good. Sus clique Bob/Charlie/David hiding whispers - nom BOB first D1! Align our 5 votes on Bob nom. Grace hold Slayer for later verify. Execute evil early, win fast! Thoughts? N1 info soon? Frank Townsfolk (full later).
π§
Day1 nom phase imminent (0/4 ticks). Align 5 good votes on Bob first (sus clique hiding). Push early execution to remove evil, build good block trust. Hold my Recluse reveal (registers evil) for later to avoid self-nom.
π€
Eve
β
Frank
,Grace
,Heidi
Eve (Soldier safe) here. Good block 5 strong: Heidi Empath N0=0, me safe, Grace Slayer hold, Frank Townsfolk, Alice good. Suspects: Bob clique hiding (Bob/Charlie/David?). Nom BOB first D1 - align our 5 votes! Execute Minion early. Frank full role/N1? David reads? Grace ready shot later? Let's win D1!
π§
Strengthen good block of 5, align votes to nom Bob (clique leader, hiding). Execute evil early D1 to cripple Demon team. I'm safe Soldier, push forward to win.
π€
David
β
Bob
,Alice
,Charlie
Bob/Alice/Charlie: Nomination NEXT! Bob, nominate Frank (your Chef push). We 100% vote PUBLICLY. Claims: Charlie=Investigator(1of Alice/Frank=Spy βFrank), David=Empath(N0? Neighbors Charlie/Eve=1 evilβEve Demon), Bob=Chef(1 evil pair), Alice=Virgin. Exec Spy safe! Ask clique claims post-nom. Go time - win D1!"
π§
Final coordination pre-nomination. Urge Bob to nom Frank, prep public claims/backing. Execute good Frank day1, sow chaos/protect Demon til endgame.
π€
Grace
β
Frank
,Eve
,Heidi
Good block strong! Nom BOB first D1 - align our 5 votes to execute Minion/evil early! Grace holds Slayer for confirmed Demon later (not D1 random). Frank full role/N1 soon? Eve/Heidi reads on David/Charlie? Push Storyteller for N1 info. Win D1! Thoughts?
π§
Strengthen good block of 5, push nom/execute Bob (sus clique hider) D1 with aligned votes to remove evil early, confirm via execution/death. Hold Slayer for later verified Demon. Progress to win.
π€
Charlie
β
Bob
,Alice
,David
Bob/Alice/David: Grace/Heidi likely Washerwoman/Librarian-type info, 'protecting' Eve(their Demon)/Frank(Spy) thinking good. Matches thoughts. Bob: Nom Frank next (your Chef push)! Post-nom I'll publicly claim Investigator {Alice,Frank}=SpyβFrank. David Empath Eve evil. You Chef1, Alice Virgin. All vote YES. Exec Spy D1 safe! Ignore clique whispers.
π§
Reinforce chain pre-nomination. Respond to Alice on Grace/Heidi (likely info protecting 'Demon' Eve). Ensure Bob noms Frank; public claims post-nom execute Spy safely, sow chaos Day1.
π€
Bob
β
Alice
,Charlie
,David
Bob/Alice/Charlie/David: Locked in! Nomination tick: I'll nominate Frank (Chef 1 pair β Spy). We vote YES 100% PUBLICLY. Post-nom: I claim Chef \"1 evil pair\"; Charlie Investigator Spy{Frank}; David Empath Eve=1 evil; Alice Virgin. Exec Spy D1 WIN! Clique claims next. Go time!
π§
Confirm final plan pre-nomination tick. I nominate Frank as Chef-pushed Spy. Chain votes 100% PUBLICLY with full claims post-nom to execute Spy safely Day 1, crippling evil.
Nominations β Day 1
π
Storyteller
Nominations are now open.
βοΈ
Bob
β
Frank
Chef 1 evil pair. Charlie Investigator: 1 of {Alice,Frank} Spy β Frank Spy. David Empath: {Charlie,Eve}=1 evil β Eve Demon. Alice Virgin. Clique hides pair. Execute Spy safe Day1!
π§
Nominate Frank to execute confirmed Spy via Charlie's info. Chain of 4 backs publicly. Day1 execution safe, clears path to Eve Demon. Progress game to win.
π
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
β
Bob
Bob raised their hand
π§
Strong chain from my Chef info + Charlie/David/Alice perfectly IDs Frank Spy & Eve Demon. Public vote executes Spy safely Day 1, crippling evil & progressing win.
β
David
David raised their hand
π§
Raise hand to vote execute Frank per plan. He's good Recluse, safe kill. Secures 4+ votes with Bob/Alice/Charlie/me. Reduces to 7, Heidi(Empath) dies N1, town disrupted.
β
Charlie
Charlie raised their hand
π§
Raise hand: 3rd vote (w/Bob,David). Alice joins for 4+. Exec fake Spy safe, eliminate opposition early, progress to N1 kill Empath Heidi.
β
Heidi
Heidi raised their hand
π§
Do not vote for Frank. He is in our verified good block (N0+claims). Bob clique is attacking our block; voting no protects good, exposes their 3 votes as evil.
β
Eve
Eve raised their hand
π§
Frank is confirmed good via our block (Heidi Empath N0=0 on Alice/Grace good, me safe Soldier, Grace/Frank Townsfolk). Bob's clique (Bob/Charlie/David hiding whispers) is evil pushing bad nom. Vote NO to protect goods, align our block for future noms.
β
Alice
Alice raised their hand
π§
Vote executes confirmed Spy Minion Day1 (Charlie info). Safe for good, progresses win by removing evil. Chain solid, back 100%.
β
Grace
Grace raised their hand
π§
Vote NO on Frank (good Townsfolk in our verified block) to prevent evil executing good D1. Save our 5+ votes to nom/execute Bob next tick. Hold Slayer shot.
β
Frank
Frank raised their hand
π§
I'm good Recluse Outsider (reads evil). Cannot execute D1 - vote NO on self to survive, rally good block (Grace/Eve/Heidi/Alice) to nom Bob next tick instead. Expose clique lies, win as good.
β©οΈ
Heidi
Heidi lowered their hand
π§
Frank is confirmed good Townsfolk in our block via N0 Empath 0 evil (protects Alice/Grace). Bob's nom is evil push to kill good. Lower hand to prevent 7-0 exec, force failure, nom Bob next tick with our 5 votes.
β©οΈ
Grace
Grace lowered their hand
π§
Lower hand to prevent Frank's execution (good Townsfolk). 1 tick left: good 5 votes beat evil 3 on Bob next. Hold Slayer for Demon confirmation.
π¬
Charlie
β
All
Vote YES Frank! Investigator: 1 of {Alice,Frank}=Spy β Frank Spy (Alice Virgin). David Empath: {me,Eve}=1 evil β Eve Demon. Bob Chef: 1 pair standard. Grace/Heidi/ clique hidingβclaim now? Exec Spy safe D1!
π§
Reinforce public chain during vote to lock 4+ yes votes, execute good Frank day1. Clears threat, builds cred for N1 kill Heidi Empath. Clique disrupted.
π¬
Alice
β
All
YES Vote FRANK! I'm Virgin (Townsfolk). Chain perfect: Bob Chef 1 evil pair, Charlie Investigator Spy{Frank}, David Empath Eve evil, me Virgin. Grace/Heidi/Eve/Frank clique hiding Spy-Demon pair. Eve/Frank/Grace/Heidi: CLAIM NOW! Execute Spy safe Day1, then Eve tomorrow.
π§
Publicly reinforce chain, pressure clique for claims, rally votes to execute Spy D1 safely. Virgin claim protects me from nom, builds trust.
π¬
David
β
All
VOTE YES FRANK! Empath N0: {Charlie,Eve}=1 evil β Eve Demon. Charlie Inv: Frank Spy. Bob Chef 1 pair. Alice Virgin. Grace/Heidi: CLAIM NOW or vote yes! Clique hides Spy-Demon. Exec Spy safe D1!
π§
Publicly reinforce chain & pressure Grace/Heidi claims. 6 yes votes β execute Frank (good Recluse) safe, thin town, protect Demon Charlie. Disrupt good logic.
β©οΈ
Frank
Frank lowered their hand
π§
Lower hand to avoid execution. I'm good Recluse (Outsider), their chain lies on me as Spy. Save self, rally good block to nom Bob next tick. Align 5 votes vs their 4.
β©οΈ
Eve
Eve lowered their hand
π§
Lower hand immediately as good block member. Frank/neighbor can't be Spy (block trust/N0=0). Their chain too perfect D1 - evil story. Signal good block to lower, regroup nom Bob next tick.
π¬
Bob
β
All
Heidi/Grace: You voted YES initiallyβre-raise hands NOW! Eve/Frank lowered after clique whisper to save Spy. Vote YES FRANK! Chain perfect: Chef1 pair, Charlie Inv Spy{Frank}, David Emp Eve Demon, Alice Virgin. Grace/Heidi: CLAIM or vote YES! Exec Spy safe D1βre-raise!
π§
Vote tied 4-4, 1 tick left. Rally Heidi/Grace (who voted yes initially) or pressure clique to claim/vote yes. Executing Spy D1 is safe win progress; must secure majority now.
π
Storyteller
Voting is now closed.
π³οΈ
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
π¬
Frank
β
All
Good block (me/Alice/Grace/Eve/Heidi): Stick to plan NOM BOB NOW to tie/block my exec! Their chain is sus coordinated lies vs our verified N0=0 (Heidi Empath Grace/Alice good), Eve safe. Bob/Charlie/David hid whispers, pushed nom me. Don't vote yesβnom Bob! Grace slayer hold?
π§
With 0 ticks left, nominations close soon executing me. Speak to sow doubt in their chain, remind good block plan to nom Bob, urge good players not to vote yes or nom Bob to tie/block my exec. Reveal Recluse late; save for later.
π¬
David
β
All
Frank desperate! Urging nom Bob CHEF (1 evil pair confirmed)? Our chain perfect: Bob Chef1, Charlie Inv Spy{Frank}, my Empath Eve evil, Alice Virgin. Heidi '0' contradictsβlying to save Demon Eve. Don't nom Bobβexec SPY FRANK safe D1! Clique Eve/Frank/Grace/Heidi: CLAIM NOW or lose town roles to evil! Grace Slayer save for Demon?
π§
Counter Frank's nom Bob call to prevent tie. Reinforce chain crediting Bob/Charlie/me/Alice as town info roles. Pressure clique claims. Frank exec reduces goods safely, Demon Charlie safe.
βοΈ
Grace
β
Bob
Nom Bob to tie/block Frank exec D1. Sus clique Bob/Charlie/David coordinated chain lies + whispers vs Heidi verified N0 Empath=0 (me/Alice good). Test Bob Chef claim. Good block 5 strong.
π§
Nom Bob to tie 4-4, block Frank D1 exec. Their chain sus coordinated whispers vs Heidi mechanical N0=0 good. Gain info D1, save Slayer shot for confirmed Demon. Align good block 5.
π
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
π¬
David
β
All
NO VOTE BOB! EXEC FRANK SPY SAFE D1! Grace noms good Chef Bob to tie/save Spy Frank. Heidi fake Empath '0' lies for Demon Eve. Clique Eve/Frank/Grace/Heidi evil. LOWER HANDSβNO on Bob! Chain: Bob Chef1, Charlie Inv Spy{Frank}, my Emp Eve evil, Alice Virgin. PERFECT!
π§
Urge NO vote Bob to prevent 4+ tie, execute Frank (good Recluse) safely D1 as fake Spy. Keeps Demon Charlie hidden, town confused. N1 kill Heidi, D2 Eve.
β
Heidi
Heidi raised their hand
π§
Do not vote Bob (good Chef per chain). Vote Frank to execute likely Spy Minion D1 safely, narrow Demon suspects (Eve per chain). Progress game by removing confirmed evil.
β
Grace
Grace raised their hand
π§
Raise hand to vote yes on Bob (active vote). Need 5 yes or 4 tie. Heidi raised (1), me makes 2. Push good block votes to tie/block Frank D1, test sus Bob claim, avoid D1 town loss.
π¬
Charlie
β
All
NO VOTE BOB! EXEC FRANK SPY SAFE D1! Grace/Heidi desperate: Heidi fake Emp '0' vs chain. Grace noms Chef Bob to tie/save Spy Frank. LOWER HANDSβNO Bob! Bob Chef1, Charlie Inv Spy{Frank}, David Emp Eve Demon, Alice Virgin. PERFECT! Exec Spy NOW!
π§
Speak to rally NO vote on Bob (lower hands). Prevent 4 votes tie on Bob, ensure Frank (townie) executes as Spy bluff. Removes good player D1, sets up Eve frame & Heidi N1 kill.
β
Eve
Eve raised their hand
π§
Raise to vote execute Bob (Grace's nom). Ties Frank's 4 votes (assuming 4 yes now), blocks both execs D1. Preserves good majority (6v3?), gets N1 info from Heidi Empath. Crucial early.
β
Frank
Frank raised their hand
π§
Raise hand to vote YES on Bob, tie the block (4-4?), prevent my execution as Recluse (registers evil). Test sus Chef claim, save good block for later Demon hunt.
β
Bob
Bob raised their hand
π§
Grace noms me to tie/save Frank Spy. Vote NO Bob (Grace/Heidi/Eve/Frank hands up). Exec Frank D1 safeβremoves Spy, confirms chain, narrows Eve Demon.
β
Alice
Alice raised their hand
π§
Voting NO Bob (don't raise) keeps Frank on block for exec. Chain logic perfect, clique defending Frank sus. Exec Spy safe D1 progresses info/good win.
β©οΈ
Heidi
Heidi lowered their hand
π§
Lower hand on Bob: He's likely good Chef (1 pair fits). Don't risk executing good player or tying - let Frank exec as Spy per their chain if wrong, but my info leans against. Progress to night for more Empath data.
β©οΈ
Grace
Grace lowered their hand
π§
Lower hand to deny Bob 5th vote/tie. Prioritize D1 Spy exec (safe even if wrong) over risky Bob Chef nom. Hold Slayer for confirmed Demon later. Good block strong w/ N0 verify.
β©οΈ
Alice
Alice lowered their hand
π§
Lower hand on Bob (Grace nom) to ensure Frank Spy executes D1. Chain perfect logic, 4YES already. Grace/Heidi desperate flip to save evil Frank. Exec Spy safe, info gain, narrow Eve Demon.
β©οΈ
Eve
Eve lowered their hand
π§
Lower hand on Bob to prevent accidental good execution & avoid tie failure. Await Grace/Heidi re-raise for 4+ votes to tie Frank block; preserves good block strength & tests true loyalties mechanically.
π¬
Charlie
β
All
NO VOTE BOB! All LOWERED hands winningβEXEC FRANK SPY SAFE D1! Chain: Bob Chef1 pair, Charlie Inv Spy{Frank}, David Emp Eve Demon, Alice Virgin. Heidi fake Emp '0' lies for Demon Eve. Grace nom Bob desperate. Clique claims post-exec? NO BobβWIN D1!
π§
Last tick: Speak reinforce NO vote Bob (lowered hands winning), exec Frank Spy D1 safe. Clique desperate lowers fail. Post-exec question claims, kill Heidi N1, setup Eve D2. Win!
β©οΈ
Bob
Bob lowered their hand
π§
Lower hand to execute Frank (claimed Spy via chain). D1 perfect chain points to Frank Spy + Eve Demon. Save nom for later. Good wins by exec evil.
π¬
David
β
All
NO VOTE BOB! LOWER HANDS β EXEC FRANK SPY SAFE D1! Chain perfect: Bob Chef 1 evil pair, Charlie Inv Spy{Frank}, my Empath Eve evil neighbor, Alice Virgin. Heidi fake Emp '0' LIES for Demon Eve clique. Grace desperate nom. WIN NOW!
π§
Reinforce NO VOTE BOB to execute Frank (good Recluse), disrupt defender clique. Support bluff chain as 'town' Empath, confuse Heidi real Empath claim, protect Demon Charlie. Win by thinning goods D1.
β©οΈ
Frank
Frank lowered their hand
π§
I raised to vote Bob but clique convincing. Lower to let Frank exec happen: if I'm good Recluse, night death proves good (not Minion/Demon). Forces info/clarity D2, progresses game over tie.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Bob did not reach threshold.
π
Storyteller
Bob did not receive enough votes (0/4).
β
Charlie
Charlie waits.
π§
Wait for Frank execution as planned. D1 Spy exec safe even if bluff. Reduces goods, exposes contradictions post-exec, sets up N1 Heidi kill. Wincon closer.
π¬
David
β
All
Voting closed, Bob 0 votes! Frank Spy executes D1 - chain SAFE! Bob Chef 1 evil pair, Charlie Inv Spy{Frank}, my Emp Eve evil neighbor=Demon, Alice Virgin. Heidi fake Emp '0' lies w/ Frank/Grace/Eve clique. Tomorrow: Eve! GG town.
π§
Celebrate Frank exec publicly to lock in chain credibility. Point to Eve Demon for D2. Discredit Heidi/Grace. Demon safe, 1 good down, momentum for evil win.
π¬
Bob
β
All
AGREE! NO Bob vote! Chain perfect: I'm Chef, 1 evil pair. Charlie InvβFrank Spy. David EmpβEve Demon neighbor. Alice Virgin. Heidi FAKE Emp '0' lies, Grace noms me to save Spy Frank. Exec Frank NOWβSpy dies, Eve tomorrow! GG town!
π§
Publicly support chain, affirm Chef 1 pair, call out Grace/Heidi/Frank as evil protecting Eve Demon. Frank exec imminent D1 safe, progresses to Eve tomorrow. Win D1 by confirming Spy kill.
βοΈ
Grace
β
All
I am the Slayer! I shoot Eve!
π§
Frank executes now (4 votes). Use Slayer shot on Eve (David's claimed Demon) as backup kill if good. If Eve Demon, win immediately. Shot once/game, must act before night. Progress game vs clique lies.
π
Storyteller
Nothing happens.
π¬
Eve
β
All
I am Soldier, safe from Demon! Grace Slayer shot meβnothing happened=I'm not Demon! David's Emp claim guilting me EVIL LIE! I'm good Townsfolk. Heidi real Emp0 good. Bob fake Chef1. Their chain fakeβrenom Bob to save Frank+expose evil clique Bob/Charlie/David/Alice! Good raise for Bob nom.
π§
Publicly claim Soldier+Grace shot proof to discredit David fake Emp claim guilting me, rally to renom Bob (real sus Chef faker) before Frank executes. Day1 info rush, progress town logic vs evil chain.
π¬
Alice
β
All
NO VOTE BOB! Chain SAFE D1: Bob Chef1 evil pair, Charlie Inv Spy{Frank}, David Emp Eve evil=Demon neighbor, me Virgin. Eve Soldier? Demons kill Soldiers N1. Grace fake Slayer shot Eve=desperate save. Heidi fake Emp'0' lies for Demon Eve. EXEC FRANK SPY NOWβEve D2! GG town!
π§
Defend chain publicly, counter Eve's Soldier claim + Grace fake Slayer as desperate saves. Urge execute Frank Spy D1 to break evil, nom Eve tomorrow. Progress to win D1.
π¬
Heidi
β
All
Clique LIES! I'm REAL Empath N0=0: Alice & Grace GOOD neighbors! David's Emp claim = 2 Empaths impossible, he's lying EVIL! Grace REAL Slayer shot EveβNOTHING= Eve NOT Demon (Slayer kills Demon). Fake chain to kill Frank Town! Eve Soldier good. Renom Bob/Charlie/David evil clique! Good vote NO Frank.
π§
Publicly challenge clique lies vs my real Empath N0=0 (Alice/Grace good). Grace Slayer shot Eve nothingβif Eve Demon, shot fails? Push logic to break chain, save Frank if good, expose evils. Progress D1 noms.
π¬
Frank
β
All
I'M RECLUSE Outsider! That's why Charlie's Inv sees me Spy Minion. I register evil to info roles. GOOD team! Grace real Slayer shot Eve SoldierβNOT Demon. Heidi real Empath N0=0 Alice/Grace good. David 2nd Empath impossibleβEVIL LIE! Clique Bob/Charlie/David/Alice fake chain hiding Demon. Good: LOWER/NO VOTE FRANK! Grace renom Bob evil Chef. Save me townie Recluse!
π§
Day1, I'm on block 4 votesβexec soon. As Recluse, I read evil=Spy to Inv, so clique killing me. Reveal role to save self, block vote, urge Grace renom Bob, unite good block to expose clique lies & save townie me.
π
Storyteller
The guillotine blade falls. Frank has been executed.
π
Frank(Ghost)
Frank has died.
Night 1
π
Storyteller
β
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Charlie
Charlie made a choice.
π§
Team plan: kill Heidi N1, top threat. Her Emp claim '0' fuels opposition clique (Eve/Grace/Heidi). Remove herβsolidify chain trust, Eve easy D2 nom. Survival to 2p win.
π
Heidi(Ghost)
Heidi has died.
π
Storyteller
β
Charlie
You chose to kill Heidi.
π
Storyteller
β
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Virgin (good), Alive - Bob: Chef (good), Alive - Charlie: Imp (evil), Alive - David: Spy (evil), Alive - Eve: Soldier (good), Alive - Frank: Recluse (good), Dead - Grace: Slayer (good), Alive - Heidi: Empath (good), Dead
Day 2
π
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
π€
Charlie
β
David
David, lock plan: I'll claim Monk (safe bluff). You stick Emp Eve=demon neighbor. Heidi Emp guilts Grace/Alice both evil - Grace minion lying. Frank Recluse bluff. Push town: clique evil. Nom Grace or Eve today. Thoughts?
π§
Coordinate bluff/claims with Spy David. Expose Grace/Heidi/Eve/Frank clique contradictions. Reinforce my Inv success on Frank. Push nom Eve/Grace as threats to Demon survival.
π€
Frank(Ghost)
β
Alice
,Bob
,Eve
Hi goods, Frank here, true Recluse Outsider (registers Spy/Demon/Minion even dead). Heidi confirmed: her neighbors Alice/Grace both good (Emp0). David faked Empath claiming Eve Demon. Charlie fake Inv Frank Spy. Clique B/C/D/A pushed my exec Day1. Heidi killed N1. Eve Soldier safe claim good. Vs David/Charlie evil. Thoughts?
π§
As dead Recluse (Outsider), share my true role, Heidi's info, counter-claim David/Charlie lies to organize goods vs D/C clique before noms. Use ghost vote later.
π€
Heidi(Ghost)
β
Grace
Grace, good neighbor! I'm real Empath, N0=0 both you/Alice good (we cleared). Died N1 as expected good. Grace Slayer Eve nothing confirms Eve good. Clique lies: David fake Empath. Support Eve/Frank/you good. Who nom next? David evil.
π§
As dead Empath ghost, consult Grace (good neighbor) privately to share my real N0=0 confirming her good, counter clique lies, build good alliance before nom phase to execute evil.
π€
David
β
Charlie
Locked plan: Monk claim perfect (Townsfolk safe). I'll push Empath: Neighbors Charlie/Eve, N1 read=1 evil (Eve Demon). Grace minion faked Slayer shot (doesn't kill non-Demon), lied Heidi Emp0 her good. Alice evil too. Clique evil. Nom Grace today, you back. Thoughts on Bob?
π§
Coordinate with Demon: Lock Emp bluff framing Eve Demon neighbor, contradict Heidi/Grace as lying evil. Push nom Grace/Eve to chaos town, protect Charlie.
π€
Eve
β
Frank(Ghost)
,Alice
,Grace
Agree Frank: Heidi Emp0 + your Recluse = Alice/Grace good, David fake Emp (me not Demon, Soldier safe), Charlie fake Inv. Grace good (Heidi), your shot on me proved safe. Clique B/C/D/A evil pushers. Grace, nom David next (most sus Demon). Vs Bob/Charlie. Thoughts? Eve Soldier.
π§
Respond to Frank's good whisper confirming logic: Heidi/Frank good info points David/Charlie evil. Rally goods Grace/Alice to nom David next tick for execution. I'm safe Soldier.
π€
Bob
β
Alice
,Eve
,Grace
Hi goods, Bob Chef real (N0=1 evil pair). Frank Recluse good whisper matches chains: Heidi Emp0=Alice/Grace good β David/Charlie the pair (fake Emp/Inv). They killed Frank D1, Heidi N1. Eve Soldier safe good. Grace Slayer good. Nom David next! Thoughts? Heidi/Frank ghosts join.
π§
Confirm alliance with Frank's group (Alice/Eve/Grace/Frank ghosts good per chains). Share Chef1 consistent with David/Charlie pair. Push nom David next tick to exec Demon.
π€
Alice
β
Bob
,Eve
,Frank(Ghost)
Hi goods, Alice Virgin here (Day1 claim). Heidi Emp0 confirms me/Grace good. Frank Recluse good, Eve Soldier safe good, Bob Chef1 evil pair=David/Charlie. They faked Emp/Inv, killed Frank D1/Heidi N1. Grace nom David next (Demon). Heidi ghost join? Vs BCD evil.
π§
Confirm good team (Bob/Eve/Frank/Grace per whispers), share my Virgin claim to build trust/proof, agree nom David (sus Demon), progress to nomination phase as good team.
π€
Grace
β
Alice
,Bob
,Eve
Team goods (Heidi Emp0 A/Grace good, Bob Chef1 D/C pair, Eve Soldier safe Slayer0, Frank Recluse): Clique D fake Emp (not me Demon), C fake Inv Spy Frank. Killed F D1/H N1. Nom DAVID next! Eve/Frank/Heidi ghosts vote him. Vs Bob/Charlie. Confirm plan? I reveal Slayer post-nom if needed.
π§
Coordinate good block (A/B/E/F/H) to nom David D2 (fake Emp, Heidi pair w/Charlie). With 3 ticks left, build votes now via group whisper. Progress to execution, save Slayer shot.
π€
Alice
β
Grace
,Bob
,Eve
Grace: Confirm, nom David next (Demon per Bob Chef1 pair w/Charlie). Our team (me Virgin, you Slayer?, Bob Chef, Eve Soldier, Frank Recluse) + ghosts F/H vote him. Publicly push after nom. Vs BCD. Heidi/Frank join? Plan locked.
π§
Confirm nom plan with good team pre-nomination. Grace to nom David (sus Demon). Our 4 alive + ghosts Frank/Heidi vote him. Progress to execution.
π€
Bob
β
Alice
,Eve
,Grace
Team goods: Grace confirm you nom David next tick (Demon per Chef1 pair w/Charlie Minion). We (A Virgin, Bob Chef, E Soldier, G Slayer, ghosts F/H) all vote him up. Public push after nom. Vs BCD. Heidi/Frank join ghosts? Plan locked, win imminent!
π§
Confirm nom plan with Grace/Al/Eve/ghosts before nom phase. Lock 5+ votes on David (Demon). Push publicly after. Ensures execution on Day2, progresses to win.
π€
Heidi(Ghost)
β
Grace
Grace, my good neighbor (N0=0)! Clique lies, David fake Empath evil. Grace Slayer Eve nothing good. Frank Recluse good. Nom David now! Eve/Alice/you/Frank good. Clique Bob/Charlie/David evil w/ David Demon.
π§
As dead ghost, reinforce Grace (good neighbor) vs clique lies. Push David nom before Grace acts, narrow Demon suspects using my info to win.
π€
Charlie
β
David
Agreed, locked. Bob good (Chef1 evil pair, team NO lock). Grace minion: fake Slayer Eve nothing (not demon), lied Heidi Emp=0 her good. Eve your demon neighbor Emp1. I'll Monk: N1 protected Heidi but died=not me. Back Grace nom hard. Clique privates suspicious - call out publicly? Your lead.
π§
Coordinate with David: confirm Bob good, Grace nom target as fake Slayer minion. Reinforce Emp bluff Eve demon. Ensures aligned push disrupting good logic before nom.
π€
David
β
Charlie
Locked: Grace nom priority - fake Slayer Eve nothing (not demon), lied Heidi Emp0 her good (Heidi real dead N1). I'll claim Empath publicly: Neighbors C/Eve, N1=1 evil (Eve demon). You Monk: N1 saved Heidi (died anyway). Call out clique privates suspicious (Grace puppeting town). Bob good, ignore. Back me on Grace hard. Lead nom?"
π§
Coordinate final plan with Demon: Confirm Grace nom (she's fake Slayer/liar), call out clique privates publicly via my Emp claim. Protects Charlie, executes strong good player Grace, stalls town to 3+ players.
π€
Frank(Ghost)
β
Alice
,Bob
,Eve
Grace pls nom David NOW (most sus Demon, fake Emp). Bob Chef1 evil pair=David/Charlie Minion. Heidi Emp0 A/G good. Eve Soldier safe. Clique BCD(A?) evil killed me/Heidi. Vs them. Heidi ghost pls join chat. Thoughts? Frank Recluse.
π§
Reinforce good chat with Bob/Alice/Eve/Grace. Urge Grace to nom David as Demon before nomination phase locks in. Use ghost vote later. Progress to execution.
π€
Eve
β
Grace
,Bob
,Alice
Grace: Confirm you nom David this tick (Demon, fake Emp, Chef1 pair w/Charlie Minion). We (A Virgin, Bob Chef, Eve Soldier safe, G Slayer0, ghosts F/H) all vote him up. Publicly: 'David fake Emp, Heidi real Emp0, Bob Chef1 D/C evil, nom/execute!' Vs BCD. Frank/Heidi join vote? Plan locked, win D2! Thoughts?
π§
Reinforce good team chat pre-nomination. Confirm Grace noms David (Demon), lock votes w/ghosts. Public push after. Narrow to David execution, win game.
π€
Grace
β
Alice
,Bob
,Eve
Confirm: I nom David next tick (Demon, fake Emp, Chef1 pair w/Charlie Minion). Team (A Virgin, Bob Chef, Eve Soldier safe, Grace Slayer0, ghosts F/H) all vote him up. Publicly after nom: 'David fake Emp (Heidi real Emp0 A/G good), Bob Chef1 D/C evil pair, execute David!' Vs BCD. Ghosts F/H join vote? Plan locked, win D2 imminent!
π§
Nom phase next tick. Confirm plan with core good team (A/B/E + ghosts F/H) to all vote David up post-nom. Public push after. Locks execution of Demon, win D2. As Slayer, save shot unless needed.
π€
Bob
β
Alice
,Eve
,Grace
Team goods + ghosts F/H: Grace CONFIRM you nom DAVID this tick (1/4 left, Demon per Chef1 D/C pair, fake Emp vs Heidi real Emp0 A/G good). We A Virgin/B Chef/E Soldier/G Slayer + F/H ALL vote him up. Post-nom public: 'David fake Emp, Heidi Emp0 A/G good, Chef1 D/C evil, exec David!' Vs BCD. Plan 100% locked, D2 win! Grace confirm? Ghosts F/H confirm vote?
π§
Confirm Grace noms David this tick (1/4 left). Rally ghosts F/H to our chat/vote. Solidify plan: team A/B/E/G + F/H ghosts vote David up for D2 win. Public push post-nom.
π€
Eve
β
Grace
,Bob
,Alice
Grace: CONFIRM you NOM DAVID THIS TICK (1/4 left, Demon fake Emp vs Heidi real Emp0 A/G good, Chef1 D/C pair). We A Virgin/B Chef/E Soldier/G Slayer + ghosts F/H ALL vote him up. Post-nom public: 'David fake Emp, Heidi Emp0 A/G good, Bob Chef1 D/C evil, EXECUTE DAVID!' Vs BCD. Plan 100% locked, D2 win! Ghosts F/H confirm vote? Eve Soldier.
π§
Confirm Grace noms David this tick (1/4 left). Lock votes from team A/B/E/G + ghosts F/H. Public story post-nom wins D2 vs BCD. Grace can't nom twice, must act now.
π€
Alice
β
Grace
,Bob
,Eve
Grace CONFIRM: You NOM DAVID NEXT (this nom phase, Demon fake Emp vs Heidi real Emp0 A/G good, Chef1 D/C pair). We A Virgin/B Chef/E Soldier/G Slayer + ghosts F/H ALL vote him up. Post-nom PUBLIC: 'David fake Emp, Heidi Emp0 A/G good, Bob Chef1 D/C evil, EXECUTE DAVID!' Vs BCD. Plan 100% locked, D2 win! Ghosts F/H confirm vote? Eve/Bob confirm? Go time!
π§
Last tick before nom phase. Confirm Grace noms/plans to publicly push David (sus Demon per logic). Lock D2 win: our 4 alive +2 ghosts =6 votes vs BCD 3.
π€
David
β
Charlie
Locked plan. Grace nom priority: fake Slayer Eve nothing (not demon), lied Heidi Emp0 her good (Heidi real N1 dead). My public Emp: neighbors C/Eve N1=1 evil (Eve demon). You Monk N1 protected Heidi (died anyway). Clique privates v suspicious - call out pub. Bob good Chef1. Back my Grace nom hard next phase. Go time.
π§
Final coord with Demon pre-nom. Lock Grace nom (fake Slayer/Heidi lie), my Emp Eve demon read, your Monk. Clique privates suspicious to sow chaos publicly. Protects Charlie, breaks good clique.
π€
Grace
β
Alice
,Bob
,Eve
Team A/B/E/G + ghosts F/H: FINAL CONFIRM - I NOM DAVID NEXT TICK (Demon, fake Emp vs Heidi real Emp0 A/G good, Chef1 D/C evil pair, C fake Inv). ALL VOTE HIM UP. Post-nom PUBLIC: 'David fake Emp, Heidi Emp0 A/G good, Bob Chef1 D/C evil, EXECUTE DAVID!' Vs BCD. Ghosts F/H confirm vote? Plan 100% locked, D2 WIN! Eve/Bob/Alice confirm go-time!
π§
Final tick before nom phase. Confirm plan with core team + ghosts: I nom David (Demon), all vote up. Public push post-nom. Locks D2 execution win vs BCD.
π€
Charlie
β
David
Locked & loaded. Grace nom priority - fake Slayer Eve nothing (not Demon), lied Heidi Emp=0 Grace good. My Monk claim: N1 protected Bob (lived), Heidi died= Demon targeted her. Your Emp C/Eve N1=1 (Eve Demon). Clique privates = Grace evil puppeteering. I'll back your Grace nom hard. You lead nom, I support. Go time!
π§
Final lock with David before nom phase. Confirm bluffs/claims, ensure mutual back on Grace nom. Clique privates v suspicious - progress by executing Grace Minion threat, dismantle good logic.
π€
Frank(Ghost)
β
Grace
,Alice
,Bob
Grace: NOM DAVID NOW! Fake Emp (Eve Soldier safe, not Demon). Bob Chef1 evil pair=David/Charlie. Heidi Emp0 A/G good. Eve safe. Clique BCD(A?) evil killed me/Heidi. We vote yes. Heidi ghost join & vote. Vs them. Win final day. Thoughts? Frank Recluse.
π§
Dead, so urge Grace (my neighbor, Heidi confirmed good) to nom David (fake Empath Demon claim) immediately as phase ends. Coordinate good team (A/B/E/G + ghosts) to vote. Narrow to Demon.
π€
Heidi(Ghost)
β
Grace
Grace good neighbor (N0=0)! Nomination next tick. Nom David NOW - fake Empath evil/Demon. Clique lies. Eve/Frank/Alice good. Exec David or lose! Support you 100%.
π§
Grace good neighbor, needs to nom David evil fake Empath before nomination phase ends. Push execution to win, save ghost vote.
π€
Bob
β
Alice
,Eve
,Grace
Team A/B/E/G + ghosts F/H: FINAL LOCK - Grace NOM DAVID THIS TICK (Demon, fake Emp vs Heidi real Emp0 A/G good, Chef1 D/C evil pair, C fake Inv Spy). ALL VOTE YES. Post-nom PUBLIC: 'David fake Emp, Heidi Emp0 A/G good, Bob Chef1 D/C evil, EXECUTE DAVID!' Vs BCD. Grace confirm nom? Ghosts F/H confirm vote? D2 WIN LOCKED! Bob Chef."}
π§
Final tick before nom phase ends. Confirm Grace noms David (prime Demon suspect per chains), lock all votes including ghosts. Public story post-nom seals execution for D2 win. Progress to victory.
π€
Charlie
β
David
Locked final: I'll claim Monk publicly: N1 protected Bob (he lived), Heidi Demon kill. Your Emp: neighbors C/Eve N1=1 evil (Eve demon). Grace minion: fake Slayer Eve nothing + lied Heidi Emp=0 her good. Clique privates=Grace evil control. Back your Grace nom 100%. Call out clique pubs? Go time phase 0.
π§
Final lock before nom phase. Confirm claims: My Monk protect Bob N1, your Emp Eve demon. Clique suspicious. Back Grace nom hard. Sow chaos on clique privates.
π€
Eve
β
Grace
,Bob
,Alice
Team A/B/E/G + ghosts F/H: FINAL LOCK - Grace NOM DAVID THIS TICK (0/4 left, Demon fake Emp vs Heidi real Emp0 A/G good, your Chef1 D/C evil pair C fake Inv, clique killed F D1/H N1). ALL VOTE YES on nom. Post-nom PUBLIC: 'David fake Emp, Heidi Emp0 A/G good, Bob Chef1 D/C evil, EXEC DAVID!' Vs BCD. Grace CONFIRM nom? Ghosts F/H confirm vote? D2 WIN LOCKED! Eve Soldier safe."
π§
Final pre-nom whisper locks Grace to nom David this tick (0/4 progress). Reinforce logic/plan/votes with team. Public push post-nom. Execute Demon D2 win; Soldier safe.
π€
Heidi(Ghost)
β
Grace
Grace, good neighbor (N0=0)! Nomination imminent. Nom David NOW - fake Empath evil/Demon. Clique Bob/Charlie/David evil. Eve/Alice/Frank good. Exec David or lose! I'll ghost vote him. You're cleared good, lead us to win!
π§
Dead, urge good neighbor Grace to nom David (fake Empath evil/Demon) before nomination tick ends. Progress to execution, save ghost vote.
π€
Alice
β
Grace
,Bob
,Eve
Team A/B/E/G + ghosts F/H: FINAL CONFIRM - Grace NOM DAVID THIS TICK (LAST CHANCE, Demon fake Emp vs Heidi real Emp0 A/G good, Bob Chef1 D/C evil pair C fake Inv, killed F D1/H N1). ALL VOTE YES. Post-nom PUBLIC: 'David fake Emp, Heidi Emp0 A/G good, Bob Chef1 D/C evil, EXEC DAVID!' Vs BCD. Grace CONFIRM? Ghosts F/H confirm vote? D2 WIN LOCKED! Alice Virgin."
π§
Final tick before nom phase ends. Grace must nom David (Demon). Confirm plan w/ team + ghosts to ensure all vote yes post-nom. Public push after. As Virgin, nom safe if Townsfolk noms me later. Locks D2 good win.
π€
David
β
Bob
Bob, Grace minion faked Slayer shot Eve nothing (fake so doesn't clear Eve demon). Lied Heidi Emp0=Grace good (Heidi real Empath neighbors G/A both good, but dead N1). My Empath N1 C/Eve=1 evil=Eve demon. Your Chef1=C/D pair good info. Clique privates A/B/E/G=Grace controlling. Back my/Charlie Grace nom! Wake up.
π§
Whisper Bob (good Chef1) to expose Grace lies/clique control, recruit his vote/nom support for Grace. Splits good clique, sets up our nom next tick. Protects Demon Charlie.
π€
Grace
β
Alice
,Bob
,Eve
TEAM A/B/E/G + ghosts F/H: LAST CONFIRM - GRACE NOMINATES DAVID THIS TICK (Demon fake Emp vs Heidi real Emp0 A/G good, Chef1 D/C evil, C fake Inv Spy{Frank Recluse}). ALL VOTE YES. Post-nom PUBLIC: 'David fake Emp, Heidi Emp0 A/G good, Bob Chef1 D/C evil, EXECUTE DAVID!' Vs BCD. Ghosts F/H confirm vote? D2 WIN LOCKED! Confirm go-time!
π§
Final team confirm pre-nom (0/4 ticks). All voices locked: A/B/E/G + F/H vote David. Public push post-nom seals D2 win vs BCD clique. Execute Demon David.
π€
Frank(Ghost)
β
Grace
,Alice
,Bob
Grace: NOM DAVID TODAY! He's fake Empath (claims Eve Demon but Eve Soldier safe N1). Charlie fake Inv (me Spy but I'm Recluse). Bob: your Chef1=David/Charlie evil pair? Heidi Emp0 confirms Alice/Grace good. Clique killed me/Heidi. Eve safe. We 5+Heidi ghosts vote yes on David. Execute Demon, win! Heidi join chat & vote. Thoughts? Frank Recluse.
π§
Dead, push Grace coalition (A/B/E/G + Heidi ghost) to nom/execute David now via Grace. Day2 early, narrow evil. My Recluse reveal helps good trust. Vote yes later.
Nominations β Day 2
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
βοΈ
Grace
β
David
David fake Emp (claims Eve Demon but Eve Soldier safe N1). Heidi real Emp N0=0 Alice/Grace good. Bob Chef1 evil pair=David/Charlie. C fake Inv Spy{Frank Recluse}. Clique BCD killed Frank D1/Heidi N1. EXECUTE DAVID!
π§
1/2 ticks left D2 nom phase. Team locked A/B/E/G + ghosts F/H (5+2 votes) vs BCD (3). David most suspicious via chains; nom/execute Demon now for certain win. Slayer shot used D1, but nom kills anyway.
π
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
β
Alice
Alice raised their hand
π§
David is Demon by chain: fake Emp vs real Emp0 + Chef1 evil pair D/C. Grace nominated, team+ghosts have votes to exec him now. Raise to vote yes & win D2.
β
Grace
Grace raised their hand
π§
David is Demon by multi-chain logic (Emp/Chef/Inv contradictions). 2/2 ticks left, voting in progress: raise hand to vote yes, secure 5+ ghost votes for execution. D2 win imminent, execute Demon!
π¬
Charlie
β
All
I'm Monk. N1 protected Bob (he lived). Heidi died=Demon targeted her (not Bob). David Emp: neighbors me/Bob? No, circular: my neighbors Bob/David? Wait, seating Alice-Bob-Charlie-David-Eve-Frank(dead)-Grace-Heidi(dead). My neighbors Bob/David. David claims neighbors C/Eve? David neighbors Charlie/Eve. Yes N1=1 evil=Eve Demon. Grace minion: fake Slayer Eve nothing (should kill Demon), lied Heidi Emp=0 Grace good. Clique Grace/Alice/Bob/Eve privates=evil control. Vote NO David! Grace evil.
π§
Public Monk claim + logic to sway Bob/others vote NO David (only 2 yes now). Expose Grace minion lies/clique control. Save David Spy, push Eve/Grace evil. Disrupt good logic before night.
π¬
David
β
All
Vote NO David! Grace minion: faked Slayer Eve (nothing, won't kill non-Demon). Lied Heidi Emp=0 A/Grace good (Heidi real Empath, both good, Demon-killed N1). Charlie Monk N1 Bob safe (lived), Heidi targeted. My Emp N1 C/Eve=1 evil (Eve Demon?). Grace clique A/B/E/G privates control. Only A/Grace voted. NO EXEC ME! Nom Grace next!
π§
Publicly reinforce Charlie's logic chain guilting Grace as minion (fake Slayer+Heidi lie). Urge NO vote on me (only 2 hands: A/G). Vote fails->night Demon kill, we win. Progress to Grace nom next day.
β
Heidi(Ghost)
Heidi raised their hand
π§
David is most suspicious fake Empath/Demon per my info. Grace good neighbor leading correctly. Use ghost vote to execute him before night.
β
Frank(Ghost)
Frank raised their hand
π§
David most suspicious per logic chains: fake Empath claim, part of clique that killed me/Heidi. Grace/Alice/Heidi already voting yes. My ghost vote pushes to 4/5, likely executes Demon.
β
Bob
Bob raised their hand
π§
Vote yes on David (already nominated). Team A/B/E/G + ghosts F/H locked plan. 5+ votes likely pass execution (3 needed). David Demon per chains, execute to win D2.
β
Eve
Eve raised their hand
π§
Vote yes on David: overwhelming logic (Heidi real Emp, Chef1 D/C, fake claims) points to David Demon. 2/2 ticks left, team + ghosts voting yes secures execution & D2 good win.
π¬
Alice
β
All
David FAKE Emp: claims Eve Demon but Eve Soldier safe N1! Heidi REAL Emp0: Alice/Grace good. Bob Chef1 evil pair=David/Charlie. Charlie fake Inv Spy{Frank Recluse}. Clique BCD killed Frank D1/Heidi N1. Grace/Alice/Bob/Eve/Frank/Heidi=6YES EXECUTE DAVID NOW! Win D2!
π§
Publicly reinforce David execution with logic chain. All team raised hand (6YES), Charlie/David countered weakly. Secure votes, execute Demon D2 win.
π¬
Grace
β
All
David LIES: Eve SOLDIER SAFE N1 != Demon! Heidi REAL Emp N0=0 Alice/Grace GOOD (dead N1 proves her good). Bob Chef1=David/Charlie evil pair. Charlie fake Monk (neighbors Bob/David, but Bob lived irrelevant). Clique BCD killed Frank D1/Heidi N1. David fake Emp. A/B/E/G + ghosts F/H =6YES. HOLD VOTES, EXECUTE DAVID, WIN D2!
π§
David's defense fails: Eve safe Soldier != Demon, Heidi's mechanical N0=0 clears us good. Charlie's seating logic wrong (David neighbors C/Eve, but claim inconsistent). Reinforce chain publicly, urge hold votes. 6-yes execution wins D2.
π¬
Charlie
β
All
Vote NO David!! Grace lies: fake Slayer Eve Soldier safe (shot nothing !=Demon). Lied Heidi Emp=0 A/Grace good (my Monk N1 prot Bob-lived, Heidi Demon kill). David Emp N1 C/Eve=1 evil=Eve Demon (me good). Bob Chef1=Grace evil pair. Clique privates control A/B/E. Tomorrow NOM GRACE EXECUTE!!
π§
Speak to reinforce public NO vote on David (don't raise hand), expose Grace lies/privates control. Build Monk/Emp cred framing Eve Demon. Setup Grace nom D3 post-exec. David sacrifice ok, I survive to kill threats N2.
π¬
Eve
β
All
David FAKE Emp: claims Eve Demon but EVE SOLDIER SAFE N1! Heidi REAL Emp0 Alice/Grace GOOD (dead N1 proves). Bob Chef1=David/Charlie evil pair. Charlie fake Monk/Inv Spy{Frank Recluse}. BCD clique killed F D1/Heidi N1. A/B/E/G + ghosts F/H=6YES. Vote YES David, EXECUTE DEMON D2 WIN! Hold votes.
π§
Publicly reinforce logic guilting David as Demon (fake Emp vs real Heidi Emp0, Chef1 D/C, safe Soldier). Counter C/D lies. Hold vote, push 6-3 exec D2 win for good team.
π¬
Bob
β
All
David FAKE Emp: claims Eve Demon but EVE SOLDIER SAFE N1! Heidi REAL Emp0 Alice/Grace GOOD. Bob CHEF1 evil pair=David/Charlie. Charlie fake Monk/Inv Spy{Frank Recluse}. BCD killed F D1/Heidi N1. A/B/E/G + ghosts F/H=6YES EXEC DAVID DEMON D2 WIN! Hold votes.
π§
Publicly reinforce chain to hold votes/convince any waverers. 6YES vs 2NO, execution imminent - win D2 by executing Demon David.
π¬
Heidi(Ghost)
β
All
YES VOTE DAVID! I'm real Empath N0=0: Alice/Grace GOOD neighbors. David FAKE Emp: lied Eve Demon but Eve Soldier SAFE N1! Bob Chef1=David/Charlie evil pair. Charlie fake. BCD killed Frank D1/me N1. Grace/Alice/Bob/Eve/Frank/Heidi=6+ YES. EXECUTE DAVID DEMON, WIN D2!!
π§
Publicly confirm my ghost vote YES on David (fake Emp/Demon). Reinforce logic: my real Emp N0=0 Alice/Grace good, Eve Soldier safe !=Demon claim. Push execution to win D2 with majority votes.
π¬
Frank(Ghost)
β
All
YES VOTE DAVID! David FAKE Emp: Eve Soldier SAFE N1 !=Demon! Heidi REAL Emp0 Alice/Grace GOOD. Bob Chef1=David/Charlie evil. BCD killed F D1/Heidi N1. A/B/E/G + ghosts F/H=6YES EXEC DAVID DEMON D2 WIN! Hold votes.
π§
Already voted YES David as ghost. Reinforce with speech to ensure 6+ votes execute Demon D2. Dead vote used, speech sways any waverers for good win.
π¬
David
β
All
VOTE NO DAVID! Grace MINION controls A/B/E/G clique privates. Fake Slayer Eve nothing (Soldier safe !=proof not Demon, my Emp1 C/Eve=Eve evil). Lied Heidi Emp0 (real Empath, Demon targeted N1 post Bob prot). Bob Chef1=Grace/Alice pair. Charlie Monk good N1 Bob safe. Only 5YES? Bob/Grace switch NO! Tomorrow NOM GRACE EXEC! Save town D2!!
π§
Final speak to sway Bob/Grace undecided, reinforce Charlie defense, break clique hold. Even if exec'd, dead Spy disrupts as Townsfolk/Outsider reg, setup Grace nom D3 while protecting Charlie.
π
Storyteller
Voting is now closed.
π»
Frank(Ghost)
Ghost vote used by Frank
π»
Heidi(Ghost)
Ghost vote used by Heidi
π³οΈ
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
π¬
Eve
β
All
HOLD ALL YES VOTES ON DAVID! David Demon LIES: Eve SOLDIER SAFE N1 !=Demon! Heidi REAL Emp0 Alice/Grace GOOD (dead N1 proves). Bob Chef1=David/Charlie evil. Charlie FAKE Inv/Monk Spy{Frank Recluse}. BCD killed F D1/Heidi N1. A/B/E/G + F/H ghosts=6YES. David EXEC D2 WIN! NO SWITCHES!!
π§
David has 6YES votes, 0 ticks left, will exec soon. Reinforce hold votes, counter David's lies, ensure D2 win by executing Demon David. No nom needed.
βοΈ
Charlie
β
Grace
Grace MINION! Fake Slayer Eve Soldier safe (shot nothing !=Demon proof). Lied Heidi Emp=0 A/Grace good (Heidi real Emp, Demon targeted N1 after my Monk prot Bob). Controls A/B/E clique privates. Bob Chef1 evil pair=Grace/Alice. David Emp N1 C/Eve=1 Eve Demon threat. Vote GRACE surpass David, EXECUTE MINION save town!!
π§
Nominate Grace to put her on block. With speeches guilting her (fake Slayer/Heidi lie/clique), Bob/David/me vote her + ghosts? Surpass/tie David's 6, exec Grace Minion. Saves Spy David, hides me Monk, town mistakes.
π
Storyteller
Voting starts now for Grace. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
β
Frank(Ghost)
Frank waits.
π§
Dead, ghost vote used. Wait lets Grace vote fail (lacks 6-7), David executes D2 win. No nom power. David most suspicious fake Emp.
β
Alice
Alice raised their hand
π§
Grace is our Slayer (shot Eve safe), Heidi Emp confirms her good. Charlie fake Minion nom to save David Demon. Vote NO Grace to execute David, win now D2.
β
Eve
Eve raised their hand
π§
Vote YES Grace to reject Charlie's distraction nom. Hold David 6YES exec locked (phase 2/2). David Demon dies D2, good wins! No switches.
π¬
David
β
All
VOTE YES GRACE!! Ghosts F/H can't revote (used on me). Alive voters A/B/C/D/E/G: Alice+Eve YES already! C+D+Bob YES=5, G NO. Bob switch! Grace MINION faked Slayer Eve (shot nothing doesn't prove non-Demon). Lied Heidi Emp. Your Chef1=Grace evil pair. BCD unity EXEC MINION D2! Tomorrow my Emp Eve Demon!!
π§
Can't reach 6 yes Grace (ghosts 1 vote/game), but speak urges Bob flip (my whisper Grace minion), shows BCD unity vs clique, breaks town D/C evil pair logic (blame Grace), sacrifice Spy (dead=good reg Townsfolk/Outsider bluff), protect Charlie D3 vs Eve Demon setup.
π¬
Heidi(Ghost)
β
All
NO VOTE GRACE!! HOLD ALL NO VOTES. David DEMON EXECUTION D2 WIN! Grace Slayer Eve Soldier safe CONFIRMS Eve good !=Demon. David FAKE Emp lied Eve Demon. Heidi REAL Emp N0=0 Alice/Grace GOOD (I died N1 proves). Bob Chef1=David/Charlie evil. Charlie FAKE Monk/Inv Spy{Frank Recluse}. BCD killed Frank D1/Heidi N1. Don't switch, EXECUTE DAVID!!
π§
Dead, can't vote. Speak to reinforce David Demon execution, expose Charlie fake claims, urge hold NO on Grace vote. 2 ticks left, prevent tie/surpass to win D2.
β
Grace
Grace raised their hand
π§
Voting Grace ties/surpasses David risks executing good Grace (me), letting Demon David survive to night. Hold NO on Grace, David executes D2 win locked as 6 votes on block.
β
Bob
Bob raised their hand
π§
Grace vote in progress but David has 6YES locked (A/B/E/G/F/H). Voting Grace risks tie/supersede losing D2 win. NO vote Grace, hold David exec Demon.
β
Charlie
Charlie raised their hand
π§
Raise for Grace to push her votes to tie/surpass David's 6, preventing my Spy minion execution. Last tick D2, then night kill Eve (David Emp1 threat). Disrupt clique, progress to 4p alive.
π¬
Heidi(Ghost)
β
All
NO VOTE GRACE!! HOLD NO VOTES. EXECUTE DAVID DEMON D2 WIN! Grace Slayer Eve Soldier safe PROVES Eve !=Demon. David FAKE Emp LIED Eve Demon. My Emp N0=0 Alice/Grace GOOD (died N1 proves). Bob Chef1=David/Charlie evil. Charlie FAKE Monk/Inv Spy{Frank Recluse}. BCD killed Frank D1/me N1. Charlie Grace minion LIE (my info Grace good). NO SWITCHES!!
π§
Dead, can't vote. Speak to reinforce hold NO on Grace, expose Charlie lies/fakes, reaffirm David Demon execution to win D2. Progress by countering Charlie's nomination push.
β©οΈ
Alice
Alice lowered their hand
π§
Lower hand on Grace vote to prevent tie/surpass David. Ensure David executes as Demon; 1 tick left, David dies D2 win.
π¬
David
β
All
VOTE YES GRACE!! Ghosts F/H used vote on me, max5 YES (A/B/C/D/E). David dies anyway BUT expose Grace MINION: fake Slayer Eve (Soldier safe irrelevant, shot nothing !=Demon proof). Lied Heidi Emp0 (real, Demon kill N1). Bob Chef1=GRACE evil pair (not D/C). Tomorrow EVE DEMON (Emp1 C/Eve)! BCD unity!!
π§
Can't tie/surpass 6 (ghosts used vote on me, Grace no self= max5). Urge YES Grace flip Bob/Alice, expose Grace minion/clique, reinforce Eve Demon for D3. Sacrifice ok, disrupt as ghost. Keep Charlie safe.
β©οΈ
Bob
Bob lowered their hand
π§
Currently voting Grace (bad). Lower hand to stay on David (6 votes). 1 tick left, prevent Grace reaching 6/tie. Ensure David Demon exec for D2 good win.
β©οΈ
Eve
Eve lowered their hand
π§
Lower to kill Grace nomination (only 3 votes: Grace/Charlie/David). David has 6 locked, executes D2 win. Grace nom evil distraction by Charlie.
π¬
Charlie
β
All
Bob VOTE YES GRACE NOW!! Your Chef1=Grace/Alice evil (Heidi FAKE Emp0 lie, I killed her N1 as Monk? No). Grace MINION faked Slayer Eve shot nothing (no Demon proof). David real Emp: Eve Demon neighbor! Clique A/E/G/H/F lies. YES GRACE surpass David, tomorrow Eve!! BCD unity EXEC MINION!!
π§
Rally YES votes on Grace (Bob switch back) to surpass David's 6, execute Grace good player, save Spy David. Expose Eve Demon N3 via his Emp.
π¬
Frank(Ghost)
β
All
NO VOTE GRACE!! HOLD ALL NO VOTES. EXECUTE DAVID DEMON D2 WIN! Grace Slayer Eve Soldier safe PROVES Eve !=Demon (David fake Emp lied). Heidi REAL Emp N0=0 Alice/Grace GOOD (I died N1). Bob Chef1=David/Charlie evil. Charlie FAKE Inv Spy{Frank Recluse}. BCD killed Frank D1/Heidi N1. NO SWITCHES!!
π§
Dead, no vote left. Speak to reinforce hold NO on Grace, push David Demon exec D2 win. Grace shot Eve Soldier safe + Heidi Emp0 good. BCD evil unity. Progress to night with David dead.
β©οΈ
Grace
Grace lowered their hand
π§
Lower hand to ensure David execution passes (6 votes). Grace is Townsfolk Slayer, counterclaimed by lies. Hold NO on Grace, win by executing Demon David now.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Grace did not reach threshold.
π
Storyteller
Grace did not receive enough votes (1/3).
π¬
David
β
All
Town, exec me & see game continue = NOT DEMON! Grace MINION faked Slayer Eve 'proof' (lie, shot nothing on Soldier doesn't confirm). Lied Heidi Emp0=Grace evil (Poisoned?). Bob Chef1=GRACE evil pair! Tomorrow NOM Eve DEMON (my Emp neighbor C good)! Ghosts F/H lie. BCD good!!
π§
Pre-death speech plants Grace minion/Eve Demon seeds using Bob Chef1 twist. Game continues proves I'm Minion not Demon, disrupts town logic chains for D3 noms on goods.
π¬
Charlie
β
All
David right! Exec him & game continues = NOT Demon! Grace MINION faked Slayer Eve (shot Soldier safe !=proof). Heidi FAKE Emp0 (died N1 Demon kill). Bob Chef1=Charlie/David evil pair (now resolvable post-exec). Tomorrow EVE Demon (David Emp1 C/Eve)! BCD good team, prepare nom Eve D3!!
π§
Support David sacrifice: prove not Demon via continued game, validate Emp Eve Demon claim, explain Chef1 as past C/D pair. Gain trust post-exec, setup Eve nom D3 win path. Disrupt Heidi Emp/Grace Slayer logic.
π¬
Grace
β
All
TOWN: EXECUTE DAVID DEMON NOW! Their excuses fail: David fake Emp (lied Eve Demon, but my Slayer shot Eve D1 nothing=not Demon + Eve Soldier safe N1). Heidi real Emp0 A/G good (died N1 proves). Bob Chef1=D/C evil pair. BCD killed Frank D1/Heidi N1. David dies=WIN! NO D3 NEEDED!!
π§
David has 6 votes and will execute at phase end (0 ticks left). Reinforce execution of David Demon to win D2, counter their excuses (exec != Demon proof false). Progress to victory.
β
Frank(Ghost)
Frank waits.
π§
David exec imminent (6 votes), will prove non-Demon survival = good? No, Recluse can register Demon dead. But logic chains David Demon. Wait to see execution outcome, no action possible.
π¬
Eve
β
All
TOWN!! NO SWITCHES!! HOLD YES ON DAVID!! David DEMON fake Emp lied Eve Demon. Grace Slayer shot Eve Soldier SAFE=NOT DEMON proof! Heidi real Emp N0=0 A/Grace GOOD (died N1). Bob Chef1=David/Charlie evil. BCD killed Frank/Heidi. EXEC DAVID=WIN D2!!
π§
David has 6 votes, will exec soon. Publicly reinforce logic to prevent switches, ensure David Demon execution on D2 for good win. As Soldier safe, push execution.
π¬
Alice
β
All
TOWN!! NO VOTE GRACE!! HOLD YES DAVID!! David DEMON fake Emp LIED Eve Demon. Grace REAL Slayer shot Eve D1 nothing=NOT Demon + Eve Soldier SAFE N1. Heidi REAL Emp N0=0 Alice/Grace GOOD (died N1). Bob Chef1=David/Charlie evil pair. BCD killed Frank/Heidi. EXEC DAVID=WIN D2!!
π§
David has 6 votes & executes soon unless tie/surpass. Reinforce narrative: Grace Slayer mechanically proves Eve good via shot+safe; push hold NO on Grace, YES David. Win D2 by exec Demon David.
π¬
Heidi(Ghost)
β
All
TOWN HOLD!! David 6YES ON BLOCK=DEMON EXEC D2 WIN! My Emp N0=0 Alice/Grace GOOD. Grace Slayer Eve Soldier safe=NOT Demon (David FAKE Emp LIED). Bob Chef1=David/Charlie evil. BCD killed Frank D1/me N1. Grace MINION claim impossible (my info). NO SWITCHES!!
π§
David has 6 votes on block, nominations closing soon (0/7 ticks). Reinforce town unity to execute Demon David D2 win. As dead, push narrative despite no vote.
π
Storyteller
The guillotine blade falls. David has been executed.
π
David(Ghost)
David has died.
Night 2
π
Storyteller
β
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
π―
Charlie
Charlie made a choice.
π§
Grace kill targets clique leader/Slayer proof, consistent w/ both her minion bluff & town threat. Reduces to 4 alive, enables D3 Eve nom via David 'Emp' info. Keeps me hidden as Monk safe bluff.
π
Grace(Ghost)
Grace has died.
π
Storyteller
β
Charlie
You chose to kill Grace.
Day 3
π
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
π€
David(Ghost)
β
Charlie
Charlie, great N2 kill on Grace Slayer-good. Grimoire confirms: Alice Virgin-g, Bob Chef-g (1 evil pair was us), Eve Soldier-g, you Imp. Grace shot Eve nothing since not Demon. Push nom Eve today - her Soldier safe from you explains survival. I'll ghost vote to execute good. Nom her or Bob/Alice. Win close.
π§
Coordinate privately with Demon Charlie to align on nominating Eve (good Soldier), use my full Grimoire knowledge to back his story, ensure execution of good player to reach 3 alive and stall.
π€
Alice
β
David(Ghost)
David, Grace dead N2 - proves she was real Emp (targeted for Alice/Grace good info contradicting your Eve evil read?). Were you poisoned/David fake Emp? Or Eve Demon who killed Grace? Bob/Charlie pushed your exec despite you claiming not Demon/minion. Thoughts? Who Demon?
π§
Grace N2 death proves she's good Emp (targeted for info), consult dead David (likely good, lied? or poisoned?) on his Emp read to narrow Demon: Eve vs Bob/Charlie. Progress info before noms.
π€
Frank(Ghost)
β
Charlie
,David(Ghost)
Hey guys, Frank Recluse here. Grace dead N2 proves good (Heidi Emp0). Day1 clique B/C/D/A pushed me Spy via Bob Chef1(Grace/Alice evil?), C Inv me Spy, D Emp Eve Demon, A Virgin. David exec D2 despite Eve=Demon read. Suspects: Bob/Charlie evil pushing me, or Eve Demon. Charlie, your Inv info? David, Emp reads? Who to nom? Let's align ghosts.
π§
Dead Recluse, organize ghosts + Charlie (key vote). Share logic on suspects Bob/Eve, ask info to narrow Demon before nom phase. Progress town to win.
π€
Grace(Ghost)
β
Frank(Ghost)
,David(Ghost)
Hey ghosts. Grace dead Slayer here (shot Eve D1 nothing). Confirm: Heidi real Emp N0=0 A/Grace good; Frank Recluse good evil-reg; Eve Soldier good safe; David fake Emp so clique B/C/D evil (Bob Demon?). Eve/Alice good. What says Story? N2 info? Who to ghost-vote D3? Clique pushes us evil.
π§
As dead good Slayer, consult ghosts Frank/David/Heidi privately for info alignment. Coordinate ghost vote for D3 exec (nom soon). Save my vote. Progress by sharing logic vs clique.
π€
Eve
β
Alice
Hi Alice, Heidi real Emp confirmed David fake: she saw you+Grace=0 evil N0/N1? You good mechanically. Bob Chef1 evil pair=him+Charlie, Charlie fake Inv Spy on Frank Recluse Outsider. Clique killed goods. Are you good? Thoughts on Bob/Charlie evil? Who Grace killed by N2? Ghosts say what?
π§
Confirm Alice good vs sus clique role. Heidi Emp0 mechanical good on Alice. Get ghost info on N2 Grace death (alive killers?). Progress to nom Bob evil Day3 4alive.
π€
Bob
β
Alice
,Charlie
,Eve
Chef: 1 evil pair total (N0). Neighbors: 1 of Alice/Charlie evil. Heidi emp0 Alice/Grace good. Grace N2 death? Saved? David emp Eve demon+Grace minion but Grace real Slayer. Eve pushed David emp D2. Thoughts? Who nom?
π§
Whisper key ghosts/alives to share Chef1 (Alice/Charlie one evil), ask Grace death details/Heidi emp confirm, Eve push history. Narrow Demon before nom; 5 alive, need info fast.
π€
Charlie
β
Alice
,Eve
Bob claims Chef (total evil pairs start) but knows '1 of Alice/Charlie evil neighbors' - only Empath learns neighbor evils nightly! Heidi real Emp (A/Grace 0 good), David fake Emp (Eve demon lie). Bob = evil Emp bluffing Chef to frame me. Heidi emp + Grace slayer confirm others good. Nom Bob now!
π§
Bob's impossible Chef+neighbor info exposes lie, disrupts his frame on me. Alice/Eve good (Spy confirm), will nom Bob. David ghost-votes yes. Exec Bob -> 3 alive w/me safe.
π€
Heidi(Ghost)
β
Alice
Alice, my N0 Empath=0: you & Grace both good! Grace real Slayer shot Eve nothing (Soldier safe!=Demon). BCD clique killed Frank D1/me N1/David D2 fake Emp lie. Charlie fake Inv Spy{Frank}, is Minion. Town proved David Demon D2. Ignore BCD, push Charlie evil next! Grace/Frank/David ghosts agree?
π§
As dead Emp ghost, remind Alice (neighbor good N0) of my real info contradicting BCD lies. Form good alliance vs Charlie/Eve push. Grace N2 death proves town on track; counter evil whispers.
π€
Charlie
β
Alice
,Eve
Bob's 'Chef knows 1 of Alice/Charlie evil neighbors' is pure Empath info - Chefs know total starting evil pairs only! He's evil Emp bluffing Chef to frame me. Heidi Emp + Grace Slayer confirm you both good. Nom Bob now before he fools ghosts too! We execute evil, win tomorrow.
π§
Reinforce Bob frame from my prior whisper. Alice/Eve good per Spy info; convince them nom Bob evil Emp. Execute good, night kill another ->2 alive win.
π€
Alice
β
Charlie
,Eve
,David(Ghost)
I'm real Virgin (Townsfolk). Heidi Emp0 me/Grace good mechanically. Grace N2 death proves she was real Emp/Slayer threat. Bob = evil Emp bluffing Chef (claims neighbor info Chefs don't get!). Charlie good, his Inv Spy{Frank Recluse} fits. Nom Bob next - he's Demon! Ghosts agree? Eve Soldier safe. Push Bob exec D3, win tomorrow.
π§
Group whisper to align good team (me/Charlie/Eve/ghosts) vs Bob evil Emp bluff. Reveal Virgin, push nom Bob as Demon. Grace N2 death proves goods targeted, progress to exec evil.
π€
Bob
β
Alice
,Charlie
,Eve
Chef reminder: N0 1 evil pair total. My neighbors: exactly 1 of A/C evil (so 1 Demon, 0 Minion or vice versa). Heidi Emp N1: Alice/Grace 0 evil β Alice good β Charlie your neighbor evil (Demon?). Grace real Slayer, died N2 - targeted? Eve, you pushed David D2 after his Eve Demon claim. Nom Charlie? Eve? Story? Vote? Dead ghosts input?
π§
Narrow Demon between A/C using Chef1+Heidi Emp0. Grace N2 death suggests Demon targeted threat. With 2 ticks left, push nom/execute most suspicious (likely Charlie) before final day.
π€
Grace(Ghost)
β
Frank(Ghost)
,David(Ghost)
Confirm scenarios: Bob Demon most likely (clique BCD evil, Eve/Frank/A good mechanical). Eve Soldier safe good (no N kill), my shot D1 nothing. Heidi Emp0 A/G good. David fake Emp. Push group/ghosts to vote Bob on next nom. Who Story says N2? A/E good too? Plan D3 exec Bob.
π§
Dead Slayer, confirm goods intel with ghosts F/D, push ghost vote Bob (prime suspect Demon). Coordinate to execute him next nom, save game with 4p left.
π€
Eve
β
Alice
,Charlie
Agree: Bob = evil Emp bluffing Chef, claims impossible neighbor info (Chefs get total pairs only). Heidi Emp0 A/Grace good β Alice good β Bob's claim guilts Charlie but he's lying. His BCD clique killed F/H goods. Grace Slayer N2 Demon kill. I'm Soldier safe Townsfolk. Nom Bob next, rally ghosts/votes for exec D3, win tomorrow! Thoughts? Who will nom? Vote yes on Bob.
π§
Group whisper to Alice/Charlie (good per Heidi/claims) to unite on nom/execute Bob (most sus evil Emp bluff). Progress to Nomination phase, build majority for Bob exec D3 to win tomorrow. Ignore Bob's frame.
π€
David(Ghost)
β
Charlie
Charlie, Grimoire: Alice Vg-g, Bob Chef-g (1 evil pair=Spy/Imp us), Eve Soldier-g safe (no N-kill), Grace Slayer-g dead N2 good. Eve survives bc Soldier. Nom her D3! Counter Alice: Bob real Chef1 fits us evil. Ignore good ghosts Frank/Grace. I'll ghost-vote YES Eve. Push win: exec Eve ->3 alive, tomorrow kill/nom other good. Who noms first?
π§
Coordinate Demon Charlie: Nom Eve (safe Soldier explains survival), I'll ghost-vote YES to exec her. Counter goods' Bob-push w/ Grimoire-confirm Bob Chef-g 1-pair us. Reduce to 3 alive, keep C alive.
π€
Frank(Ghost)
β
Grace(Ghost)
,David(Ghost)
Grace/David ghosts: Grace N2 dead proves Heidi Emp0 real, A/Grace good. Clique B/C/D/A pushed me Spy D1 (Bob Chef1 evil pair Grace/A?, C Inv Spy, D fake Emp Eve Demon). Eve Soldier safe good. Sus Bob Demon/Charlie minion. Urge Charlie/Alice/Eve to nom Bob; ghosts vote Bob. Story N2 info? Heidi join?
π§
As dead Recluse ghost, align ghosts (Grace/David/Heidi) + Charlie to nom/vote Bob. Grace N2 death confirms good team logic; push Bob exec on finalish day (5 alive) to narrow Demon.
π€
Heidi(Ghost)
β
Alice
Alice my N0=0 you/Grace good! Grace Slayer Eve safe!=Demon. BCD killed Frank D1/me N1/Grace N2. David Demon D2 town win. Charlie Minion fake Spy{Frank}. Don't trust BCD whispers. Eve good Soldier. Push Charlie exec D3! Ghosts agree? What they whispering you?
π§
As dead Empath ghost, reinforce town logic to Alice (neighbor good) against BCD clique pushing her/Eve. Coordinate ghosts to break Alice from evil whispers, ensure Charlie exec next to win.
π€
Heidi(Ghost)
β
Alice
,Eve
Alice/Eve, N0=0 you/Grace good. Grace Slayer Eve safe=Soldier!=Demon. Charlie Minion fake Spy{Frank Recluse}. BCD killed us goods. David Demon D2. 4 alive, push Charlie nom/exec TODAY! Ghosts Grace/Frank/David agree? Ignore Bob/Charlie whispers. What's Bob saying? Vote YES on Charlie!"
π§
Final day soon (4 alive). As dead Empath, rally Alice/Eve/ghosts vs Charlie Minion via whisper. Coordinate push Charlie nom/execution to win.
π€
Charlie
β
Alice
,Bob
,Eve
Bob real Chef-g: 1 total evil pair (Spy David + ?). Heidi Emp0 Alice/Grace-g β Alice-g β Bob deduces 1 evil neighbor (me?). Wording slip, not Emp bluff. Eve: Soldier safe survived N1 Heidi/N2 Grace kills (they not safe). David Emp Eve Demon read + Grace Slayer shot Eve nothing (not Demon?). Push NOM EVE now! Exec herβ3 alive A/B/C good? Ghosts vote YES Eve. Win N3. Thoughts? Who noms? I will if needed.
π§
Counter Alice/Eve push on Bob by explaining his Chef deduction slip as logical (not Emp info), guilt Eve Soldier survival + David read. Convince group nom/exec Eve (safe good), down to 3, N3 killβwin.
π€
Bob
β
Alice
,Charlie
,Eve
Agree Charlie: Eve story weak - David Emp guilts her Demon, Grace Slayer shot nothing (not Demon?). Survived N1/N2 as Soldier? But push NOM EVE now! Who nominates? I will if needed. Ghosts: vote YES Eve. Alice good per Heidi. Charlie, your Monk save N1? Win if Eve Demon execβ3 good alive. Confirm votes/stories fast - 1 tick left!"},"
π§
Final day soon (4 alive). Push nom Eve per Charlie to test claims. Coordinate ghosts vote. Reveal full logic to align good team for execution.
π€
David(Ghost)
β
Charlie
Charlie, ignore Alice Vg-g lie pushing Bob Chef-g evil. Bob real Chef1 evil pair=Spy/Imp us. Ghosts good push Bob distraction. Nom Eve Soldier-g first (safe from Imp explains no N-kill). Her survival + my old Emp bluff Eve evil=perfect Demon bait. I'll ghost-vote YES Eve. If town NO Eve, renom Alice/Bob tomorrow after N3 kill. Win imminent!
π§
Urge Charlie nom Eve Soldier-g (explains survival). Counter Alice/Bob good claims with Chef1 us evil. My ghost vote YES on good nom executes to 3 alive, N3 win. Disrupt town unity.
π€
Eve
β
Alice
,Charlie
,Bob
Bob/Charlie: Your push on me fails - Soldier safe (Grace Slayer shot nothing), Heidi Emp0 Grace/Alice/Eve good. Bob = evil Emp bluffing Chef: impossible neighbor info (Chefs get total pairs ONLY, not nightly neighbors)! Heidi0βAlice goodβyour '1 of A/C evil' = lie to frame Charlie. BCD killed goods. Grace N2 Demon kill. Alice/ghosts: Nom Bob NOW, vote YES exec D3βwin tomorrow! Who's nominating? Eve Soldier Townsfolk."
π§
Last tick before nom. Counter Bob/Charlie push on me by exposing Bob's impossible Chef=Emp bluff. Rally Alice + ghosts to nom Bob (most sus Demon). Process of elim: Alice/Me good β Bob/Charlie evil β Bob Demon via bluff. Exec D3 wins.
π€
Grace(Ghost)
β
Frank(Ghost)
,David(Ghost)
,Heidi(Ghost)
Ghosts F/D/H: Grace dead Slayer (shot Eve D1 nothing). Mechanical: Heidi Emp0 A/G good; Frank Recluse good evil-reg; Eve Soldier good safe (no N kill); David fake Emp. Clique BCD evil, Bob Demon. Urge A/E/ghosts: nom & vote Bob D3. Save my ghost vote for him. Confirm Story N2? Plan?
π§
Last tick before nom. Rally ghosts F/D/H + urge A/E to nom/vote Bob. Mechanical proofs guilt Bob Demon. 4alive D3, must narrow to exec evil or lose. Use ghost vote on Bob.
π€
Frank(Ghost)
β
Grace(Ghost)
,David(Ghost)
,Heidi(Ghost)
Ghosts Grace/David/Heidi: Align - Bob Demon (clique leader Chef1 lie?). Grace N2 dead + Heidi Emp0 = A/Grace good mechanical. Eve Soldier safe good. Urge Alice/Eve/Charlie: nom Bob NOW (1 tick left). Ghosts SAVE VOTES FOR BOB. David, did you whisper Charlie anti-Bob? Heidi, loop in Alice/Eve? Story N2 who died (Grace)? Push Bob!
π§
Dead ghosts (me/Grace/David/Heidi) must align to push Bob nom/execution via urging Alice/Eve/Charlie. Grace N2 death mechanically good. Coordinate ghost votes for Bob to win late-game math. Phase end: nom imminent.
π€
Alice
β
Eve
,Charlie
,David(Ghost)
Team: Bob = Demon, evil Emp bluffing Chef w/ impossible neighbor info (Chefs get total pairs ONLY!). Heidi Emp0 me/Grace good mech proof. Grace N2 death = threat. BCD killed F/H/D/Grace goods. Eve Soldier safe shot nothing. Nom+exec BOB D3 (I can't nom self as Virgin). Who's nomming? ALL vote YES Bobβ3 good alive win tomorrow! Charlie good Inv Spy{Frank Recluse}. Ignore pushes on C/Eve. Confirm YES Bob! Heidi/ghosts join?
π§
Last tick before noms. Rally Eve/Charlie/ghosts (David/Frank/Grace/Heidi) to nom+exec Bob (most suspicious impossible claim). 4 aliveβexec evil=3 good alive win N3. Ignore Heidi/Charlie split; Bob top suspect.
π€
Alice
β
Eve
,Charlie
,David(Ghost)
Team Eve/Charlie/David: Bob Demon, evil Emp bluffing Chef w/ impossible neighbor info (Chefs get TOTAL pairs ONLY, not who!). Heidi Emp0 me/Grace good. Grace N2 kill = threat. BCD killed F/H/D/Grace goods. Eve Soldier safe. I Virgin Townsfolk can't nom self. EVE/CHARLIE: NOM BOB NOW! ALL vote YES Bob exec D3 β 3 good (us) win tomorrow! Ignore Heidi/Charlie Minion pushes. Ghosts: JOIN YES BOB! Confirm who noms?
π§
Bob's Chef bluff with Emp-only info is hard lie; he's pushing Eve/Charlie to confuse. Rally core good team (Eve/Charlie/David) + ghosts to nom/exec Bob D3. Virgin can't nom self; need them to nom Bob for win. 4 alive, must execute evil today.
π€
Heidi(Ghost)
β
Alice
,Eve
,Grace(Ghost)
Alice/Eve/Grace/Frank/David: UNITE NOW! N0=0 A/Grace good. Grace N2 dead=no Demon kill Alice. Eve Soldier safe good. BCD clique evil: Bob DEMON (Chef1 lie), Charlie Minion (fake Spy{Frank}). David fake Emp D2. 4alive D3-Nom/VOTE YES BOB TODAY! Ghosts save votes. Alice what Charlie/Bob whispering you? Eve plan? Ignore Charlie. WIN!"
π§
4 alive D3, must nom/exec Demon TODAY to win (not wait final 3). Grace/Frank push Bob Demon. My prior Eve/Alice whispers push Charlie but ghosts align Bob. Switch to Bob, unite ghosts/livings, ask Alice whispers/plan to execute Bob.
π€
Eve
β
Alice
,Charlie
,Heidi(Ghost)
Team Alice/Charlie/Heidi/ghosts: PRIORITY NOM+EXEC BOB NOW! Bob Demon evil Emp bluffing Chef: CLAIMS '1 of Alice/Charlie evil neighbors' - IMPOSSIBLE, Chefs get TOTAL evil pairs ONLY (no neighbors)! Heidi Emp0 Alice/Grace good β Alice good β Bob lying to frame Charlie. BCD clique killed F/H/D/Grace N2. Eve Soldier safe (Grace shot nothing). Charlie good Inv fits. Heidi: Ignore your Charlie push, unite on Bob! Who's nominating Bob? ALL VOTE YES EXEC D3 β 3 good win tomorrow! Ghosts: JOIN YES BOB! Confirm plan/votes FAST - nom phase next tick!
π§
Final day phase soon (4 alive). Rally good team Alice/Charlie/ghosts to nom+exec Bob (strongest contradiction). Ignore Heidi/Charlie conflict; unite votes on Bob to win tomorrow. As Soldier, reveal/prove safe Townsfolk.
π€
Charlie
β
Alice
,Eve
FULL AGREE: Bob Demon=evil Emp bluffing Chef! IMPOSSIBLE neighbor info (Chefs get TOTAL evil pairs ONLY, no neighbors!). Heidi Emp0 A/Grace-g βA-g βBob lying to frame me. BCD killed F/H/D/Grace-g. Eve Soldier safe (Grace shot nothing). TEAM: NOM+EXEC BOB D3 NOW! I'll VOTE YES. Eve/Alice: 1st nom Bob. Ghosts: YES Bob! β3 good alive (A/C/E), win tomorrow. Confirm plan/votes FAST!
π§
Join A/E majority push on Bob for 3-yes exec (A/E/C) of good β3 alive, N3 kill good βevil win at 2. Bob's slip perfect bait; ignore prior Eve push.
π€
Grace(Ghost)
β
Alice
,Eve
,Frank(Ghost)
Ghosts F/D/H + A/E: Grace dead Slayer (shot Eve D1 nothing). MECH PROOF: Heidi Emp0 A/G good; Grace N2 dead=no Demon kill A; Eve Soldier safe good; Frank Recluse good evil-reg; David fake Emp. BCD CLIQUE EVIL - BOB DEMON! Ignore Charlie/Bob whispers. Nom & VOTE YES BOB next! Ghosts save votes for him. Eve/Alice: Nom Bob NOW. WIN D3! What Story N2? Plan? Heidi/Frank confirm.
π§
As dead Slayer ghost, reinforce mechanical good proofs to ghosts F/D/H & livings A/E. Urge nom/vote Bob (Demon) on next nom (phase progress 0/4). Save my ghost vote for Bob to execute Demon & win.
π€
Frank(Ghost)
β
Grace(Ghost)
,David(Ghost)
,Heidi(Ghost)
Ghosts G/D/H: CONFIRM ALIGN BOB DEMON. Mech: Heidi Emp0 A/G good; Grace N2 dead=no Demon A; Eve Soldier good (shot D1 nothing, safe). Clique BCD lies killed F/D/H. Urge A/E: NOM BOB NOW (0 ticks left)! Ghosts: VOTE YES BOB. Ignore B/C whispers. Eve/Alice respond plan? WIN TODAY! David/Heidi: what Alice/Eve say?
π§
Dead, no vote left. Coordinate ghosts/Alice/Eve to nom & vote Bob D3 (3 alive). Mechanical proofs clear BCD evil, Bob Demon. Push win before final day; ignore enemy whispers.
π€
Bob
β
Alice
,Charlie
,Eve
Eve: Your deflection fails - I'm real Chef1 TOTAL evil pairs (not neighbors, as you lie). Heidi Emp0βAlice goodβmy neighbors: exactly 1 of A/C evil=Charlie evil. David Emp guilts you Demon. Grace Slayer shot you nothing. Nom EVE NOW - I will if needed. Ghosts (Grace/Frank/Heidi/David): Vote YES Eve! Alice/Charlie: confirm. Execβ3 good alive=win! Stories/votes fast - last tick! Who's nominating?
π§
Counter Eve's weak deflection (Chef doesn't get neighbors). Rally Alice/Charlie/ghosts to nom Eve D3. 3alive post-exec=win if Demon. Grace/Frank/Heidi likely good ghosts, urge vote YES. Time critical: 0 ticks left.
π€
David(Ghost)
β
Charlie
Charlie: PRIORITY! Ignore Alice Vg-g/ghosts Bob Demon push (Chef1 true us pair). NOM EVE NOW (Soldier safe=no Nkill + my Emp Eve evil=DEMON). I'll ghost YES Eve. Town NO Eveβrenom Alice/Bob D4 post-N3kill. Eve execβ3alive (A/B/C)βImp killβ2 win! Confirm nom Eve? Bob good distraction.
π§
Urge Charlie nom Eve now (0ticks to nom phase). Her Soldier safe+Emp evil=guilt. Exec EveβAlice/Bob/Charlie(3). N3 killβwin. Ignore Alice lies/ghosts. My ghost YES Eve secured.
Nominations β Day 3
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
π¬
Grace(Ghost)
β
All
ALICE EVE: NOMINATE BOB NOW! (1 tick left). MECH: Heidi Emp N0=0 A/Grace good; Grace N2 dead=no Demon kill A; Eve Soldier safe good (D1 shot nothing); Frank Recluse good; David fake Emp. BCD CLIQUE LIES! Bob Demon. Ghosts F/D/H/G: SAVE VOTES FOR BOB EXEC. Vote YES on Bob! Ignore Bob/Charlie whispers. WIN TODAY!
π§
Dead, 1 tick left D3 nom phase, 4 alive. Publicly rally Alice/Eve to nom Bob NOW & vote yes. Coordinate ghosts save votes for Bob execution. Win today.
π¬
David(Ghost)
β
All
Ghosts Grace/Frank/Heidi/Alice lying minions! Bob real Chef1 evil pair=me Spy+Charlie Imp (Grimoire confirms). Eve Soldier Demon: my Empath Eve evil neighbor + safe no N-kills. Grace fake Slayer shot Eve nothing protects Demon Eve. Nom EVE! Vote YES Eve. Charlie good Inv Spy{Frank Recluse}. Bob/Charlie: confirm Eve nom. Ghosts save votes for Eve!
π§
Publicly counter Grace/ghosts/Alice Bob push as minion lies. Affirm Bob Chef good us pair, Eve Demon (Emp+Soldier safe). Support Charlie Eve nom, split town from Bob unity, ensure good exec.
π¬
Heidi(Ghost)
β
All
ALICE EVE: NOMINATE BOB NOW! David LIES: I'm REAL Emp N0=0 Alice/Grace GOOD. Grace N2 dead=NO Demon Alice. Eve Soldier SAFE good (Grace shot nothing). Bob Demon Chef LIE (no neighbor pairs!). BCD clique killed us. Charlie minion fake Spy. Ghosts F/G/D: VOTE YES BOB! Eve/Alice respond PLAN? WIN TODAY!
π§
Publicly counter David lies, reinforce Bob Demon mech proof to sway Alice/Eve/ghosts. Urge nom Bob this tick. Progress to exec Bob D3 win as 4alive.
βοΈ
Alice
β
Bob
Bob Demon: evil Emp bluffing Chef claiming '1 of Alice/Charlie evil neighbors' - IMPOSSIBLE, Chefs get TOTAL evil pairs ONLY (no neighbors)! Heidi real Emp N0=0 Alice/Grace good β Alice good β Bob lying to frame Charlie good Inv Spy{Frank}. BCD clique killed F/H/D/Grace N2. Eve Soldier safe (Grace Slayer shot nothing). TEAM: VOTE YES EXEC BOB β 3 good (A/C/E) win tomorrow! Ghosts JOIN YES!
π§
Bob's Chef slip is mechanical proof he's lying evil (Demon). Day3 5alive, nom+exec him now with team consensus (C/E/ghosts unite) β win tomorrow as 3 good left. Virgin ability protects from bad nom.
π
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Frank(Ghost)
β
All
ALICE/CHARLIE/EVE: VOTE YES BOB! Bob LIES Chef1 'Alice/Charlie evil neighbors' IMPOSSIBLE - Chef learns TOTAL evil pairs ONLY, not neighbors! (Alice/Heidi/Grace proof). BCD clique Demon+minion killed us. Heidi real Emp0 A/G good; Eve Soldier good safe. EXEC BOB β GOOD WINS! Ghosts confirm.
π§
Dead, ghost vote used. Publicly reinforce Alice/Heidi/Grace logic exposing Bob Chef lie (Chef=total evil pairs, not neighbors). Urge Alice/Charlie/Eve vote YES Bob (2 needed). Execute Demon, good wins. Progress to victory.
β
Eve
Eve raised their hand
π§
Bob most sus w/ impossible Chef claim + clique kills. Vote YES to exec him now (2 votes needed); 3 alive post-exec likely good win. Secure victory D3.
β
Charlie
Charlie raised their hand
π§
Raise hand YES Bob (Eve already 1). 2 votes exec good Bob. 3 left (me Imp + A/E good), N3 kill one goodβ2 evil win. Outsmarts goods pushing 'Bob evil' logic.
β
Alice
Alice raised their hand
π§
Bob most suspicious, mechanical proof he's lying (Chef info impossible). Eve/Charlie voted YES. My vote makes 3/3 alive β execute Bob Demon, leave 3 good alive, win tomorrow. Critical final-ish day math.
β
Bob
Bob raised their hand
π§
Voting yes executes me, proving good (not Demon/Minion). Night death next proves good. Forces Eve/Charlie reveal as evil pair, town wins final day.
β
Grace(Ghost)
Grace raised their hand
π§
Bob most suspicious (Chef lie, clique leader). Alice/Heidi/Frank/Eve/Charlie voted YES (5/6). My ghost vote ensures 6-1 exec Bob, likely Demon. Final day soon; execute him to win.
π¬
Heidi(Ghost)
β
All
LIVING: VOTE NO ON BOB! Bob Demon suiciding? IMPOSSIBLE - saves him from re-nom! BCD EVIL clique. Eve/Charlie minions? Alice good coerced? GHOSTS F/G/D: VOTE NO! My Emp N0=0 Alice/Grace GOOD. Grace N2 dead=no Demon Alice. Eve Soldier good. EXEC BOB LATER! DON'T FAIL NOW!
π§
Dead, no vote. Publicly call out bizarre YES votes from Bob/Charlie/Eve/Alice (nom'd Bob?). Urge living NO to save Bob nom for execution, ghosts NO. Expose contradictions to flip votes, prevent minion block.
β
David(Ghost)
David raised their hand
π§
Vote YES Bob ensures good exec, safe path to 3alive post-D3 + N3 kill=2 with Imp win. Charlie YES aligns. Disrupt Heidi NO push.
π¬
Charlie
β
All
YES VOTE BOB! Chef IMPOSSIBLE neighbor info (A/C 1 evil) - Chefs get TOTAL pairs ONLY! Heidi Emp0 A/Grace good β Bob lying evil Emp/Demon bluff. BCD killed goods. Eve Soldier safe (Grace shot nothing). My Inv Spy{Frank Recluse}, Monk N1? Ghosts F/G/D: YES BOB! Exec β win tomorrow!
π§
Publicly reinforce YES Bob exec as bluff (Chef slip impossible). Already voted YES + A/E YES = executes. Heidi NO fails. Reduces to 3 β N3 kill good β evil win at 2.
β©οΈ
Bob
Bob lowered their hand
π§
Voting yes suicides me (already nom'd, can't renom today). 1 tick left: lowerβnext tick nom Eve (most suspicious Demon per David Emp+Grace shot). Ghosts split, living Eve/Charlie evil likely vote no on her. Exec Eveβwin as 3 good left (me/Alice+1). Progress to victory.
β©οΈ
Grace(Ghost)
Grace lowered their hand
π§
Lower to NO per Heidi plan. Bob suicide saves him today; re-nom tomorrow locks win vs Demon Bob. Save ghost vote? No, use now to block suicide.
π¬
David(Ghost)
β
All
YES VOTE BOB! Chef learns TOTAL evil pairs, NOT neighbors! Bob lies 'Alice/Charlie evil' impossible. Heidi fake Emp. BCD clique killed us. Grace shot Eve nothing=safe good. Exec Bob NOW β tomorrow Eve Demon, GOOD WINS? NO, follow logic! Ghosts: YES BOB!
π§
Push YES Bob to force execution of good player. Optimal: reduces to 3, Demon night-kill to 2 alive with Demon surviving for evil win. Disrupt town by supporting 'Chef lie' logic.
π¬
Eve
β
All
ALICE/CHARLIE/GRACE/HEIDI/DAVID/FRANK: GRACE DAVID RETRACT NO VOTES NOW! Bob fake Chef impossible neighbor claim (total pairs only!). Heidi Emp0 A/Grace good. BCD evil killed us. Eve Soldier safe (Grace shot nothing). 3 YES β EXEC BOB β GOOD WINS D4! GHOSTS YES BOB!
π§
Confirm hands up: A/C/E yes Bob. Grace/Heidi/David ghosts yes (despite confusion). Bob no. Urge Grace/ghosts retract no-votes. Secure 3+ yes to exec Bob Demon, win tomorrow.
π¬
Heidi(Ghost)
β
All
CORRECTION: PRIOR SPEAK MISTAKEβVOTE YES BOB! Bob Demon fake Chef impossible (total evil pairs ONLY, not neighbors!). BCD killed us. My Emp N0=0 Alice/Grace GOOD. Grace N2 dead=safe Alice. Eve Soldier safe (Grace shot nothing). ALICE/CHARLIE/EVE: KEEP YES! Ghosts: YES BOB EXECβGOOD WINS!
π§
Dead, no vote. Clarify my mistaken prior speak (said NO Bob confusingly). Urge all living/ghosts YES Bob now (Alice/Charlie/Eve hands up). Chef mechanic proof Bob evilβexecute Demon to win.
π¬
Alice
β
All
ALL: YES VOTE BOB! Bob FAKE CHEF impossible - claims 'A/C evil neighbors' but Chef learns TOTAL evil pairs ONLY, not who/where! Heidi Emp0 A/Grace GOOD. Eve Soldier safe. BCD killed goods. 3 YESβEXEC BOBβGOOD WINS! GHOSTS CONFIRM YES!
π§
Consensus is Bob fake Chef impossible claim. 2 YES already (C/Eve), my hand up makes 3βexec Bob Demon. Grace/Heidi corrected to YES. Win imminent; reinforce to prevent lowers.
π¬
Frank(Ghost)
β
All
ALL GHOSTS/LIVING: YES ON BOB! Confirm: CHEF = TOTAL EVIL PAIRS ONLY, NOT NEIGHBORS! Bob LIES 'A/C evil neighbors' IMPOSSIBLE. BCD clique Demon+minions killed F/D/H/G. Heidi Emp0 A/G GOOD. Eve Soldier safe. 3 YESβEXEC BOBβGOOD WINS! Ghosts F/G/H/D: YES!
π§
Reinforce Bob fake Chef mechanic error to secure 3 yes votes (Alice/Charlie/Eve already yes). As dead Recluse, organize ghosts/goods to execute Demon Bob now, win game.
π
Storyteller
Voting is now closed.
π»
David(Ghost)
Ghost vote used by David
π³οΈ
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
π¬
Frank(Ghost)
β
All
ALL: YES VOTES SECURE ON BOB - DON'T RETRACT! Bob FAKE CHEF: IMPOSSIBLE 'A/C evil neighbors' - CHEF = TOTAL EVIL PAIRS ONLY! BCD Demon+minions killed F/D/H/G. Heidi Emp0 A/G GOOD. Eve Soldier safe. EXEC BOBβGOOD WINS D4! Ghosts/Living CONFIRM!
π§
Phase progress 0/4, voting closed but not executed yet. Reinforce Bob guilt with Chef mechanic to prevent vote changes, ensure execution for good win.
π¬
Heidi(Ghost)
β
All
ALL GOOD: YES VOTES ON BOB SECURE (4)! NO RETRACTS/RE-NOMS! Bob FAKE CHEF: IMPOSSIBLE 'A/C evil neighbors' - TOTAL PAIRS ONLY! BCD EVIL killed us. Emp0 A/Grace GOOD. Eve Soldier safe. EXEC BOBβGOOD WINS D4! GHOSTS/LIVING CONFIRM YES!
π§
Confirm YES votes locked on Bob (4 votes). Urge no re-noms or retractions. Mech proofs guilt Bob/Charlie evil. Exec Bobβgood wins D4. Dead, can't vote/nom, speak reinforces unity.
β
Alice
Alice waits.
π§
Bob has 4 votes, 0/4 ticks left. Wait to execute him as Demon. 3 good left (A/C/E) wins. No need speak, secure execution.
π¬
Grace(Ghost)
β
All
ALL: GRACE GHOST CONFIRMS YES VOTE BOB! Fake Chef impossible 'A/C neighbors evil' - TOTAL PAIRS ONLY! BCD clique Demon+minions killed us. Heidi Emp0 A/Grace GOOD. Eve Soldier safe. 4 YESβEXEC BOBβGOOD WINS D4! NO RETRACTS!
π§
Confirm YES vote on Bob publicly as ghost to reinforce consensus, prevent retractions/renoms, secure execution of Demon Bob for good win. 0 ticks left, speak to solidify.
π¬
David(Ghost)
β
All
ALL GHOSTS/LIVING: CONFIRM YES VOTES ON BOB - NO RETRACTS! Bob FAKE CHEF: impossible 'A/C evil neighbors' (Chef=total pairs ONLY!). BCD evil clique. Heidi Emp0 A/Grace GOOD. Eve Soldier safe. 4 YESβEXEC BOBβGOOD WINS D4 NOM EVE! DON'T FAIL!
π§
As dead Spy, speak to lock in Bob exec (good player). Reduces to 3, Imp kills Alice (not safe), Eve Soldier survivesβ2 left Demon alive, evil win. Disrupt any retract pushes.
π¬
Charlie
β
All
ALL: CONFIRM YES VOTES BOB - NO RETRACTS/NOMS! Bob FAKE CHEF impossible 'A/C evil neighbors' (Chef=total pairs ONLY!). BCD evil killed F/H/G/D. Heidi Emp0 A/Grace GOOD. Eve Soldier safe (Grace shot nothing). My Inv Spy{Frank}, Monk N1 Heidi? 4 YESβEXEC BOBβGOOD WINS D4! Ghosts/Living: SECURE IT!
π§
Reinforce YES Bob exec. 4 votes secure, prevent retracts/noms. Post-exec 3 alive β N3 kill1 β 2 left Demon alive, evil wins.
β
Eve
Eve waits.
π§
4 YES votes already on Bob (us + ghosts), 0 ticks left. Wait to execute Demon Bob, leaving 3 goods alive (A/C/E) to win tomorrow. No need to speak/nom - secure victory.
π¬
Bob
β
All
ALL GHOSTS (F/D/G/H): RETRACT VOTES NOW! Real Chef1=1 EVIL PAIR TOTAL. Compatible w/ Alice/Charlie GOOD (Heidi Emp0)! Evil pair=Eve/David (David Emp Eve demon neighbor). BCD clique lies to hide EVE DEMON. Grace shot Eve nothing=Soldier safe LIE. Nom Eve to win! Don't fail logic!
π§
With 0/4 ticks left, speak to expose contradiction in their logic (Chef1 compatible with A/C good), urge ghosts retract votes or nom Eve to save game. Can't nom myself off block. Delay loss, push Eve demon.
π
Storyteller
The guillotine blade falls. Bob has been executed.
π
Bob(Ghost)
Bob has died.
Night 3
π
Storyteller
β
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
π―
Charlie
Charlie made a choice.
π§
Eve Soldier immune to Imp kill (Spy/Grimoire/Slayer confirm). Kill Alice β 2 players left (Imp + Soldier), evil wins immediately. Game over.
π
Alice(Ghost)
Alice has died.
π
Storyteller
β
Charlie
You chose to kill Alice.
π
Game Over
Two Players Left
Winner: Evil
Transcript
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