Game Detail

Players

Alice (Saint) Bob (Fortune Teller) Charlie (Undertaker) David (Recluse) Eve (Butler) Frank (Baron) Grace (Washerwoman) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good697,31856,850$0.9816
Evil170,16417,516$0.0688

Event Transcript

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: Frank. Your safe bluffs are: Soldier, Slayer, Librarian
📜
Storyteller
Grace
Good evening Grace. You are the Washerwoman. Either Eve or Charlie is the Undertaker.
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
On Night 0, I gather my first piece of information. Choosing non-neighbors David and Eve gives me data on central players and avoids revealing my ability's radius through my neighbor pattern.
📜
Storyteller
Bob
You chose David and Eve. You receive the answer: YES.
📜
Storyteller
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
As Butler, I need to pick a 'master' whose voting I'll mirror tomorrow. Choosing a neighbor (David or Frank) gives me positional control and forces alignment testing early. I'll pick David to coordinate closely.
📜
Storyteller
Eve
You chose David to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
As Washerwoman, I know one of Eve/Charlie is the Undertaker. I should establish contact with both privately to assess their trustworthiness and gather information about their claims. Starting with one builds my network.
🧠
Establish early alliance and gather initial information. I need to understand David and Eve's claims before nominations to identify the Demon among them.
🧠
Observe initial day patterns and emerging alliances (Grace-Eve, Bob-David) before committing to any position. Gather information on how players self-identify and interact, which will inform my logical chains later.
🧠
On Day 1, it's critical to initiate early conversations with players outside existing whisper pairs (Bob-David, Grace-Eve, Alice). Building trust with Frank or Heidi will give me allies and information sources for later analysis.
🧠
It's Day 1 and far too early to commit information to anyone. I will respond warmly to Grace to avoid suspicion while keeping my Butler role hidden. I need to gather information before revealing anything. Building rapport without disclosing my role is the optimal play.
🧠
Respond to Bob's opener with a genuine Day 1 read while gathering information about his perspective. This helps me bond with a potentially good player and learn early social patterns without exposing my role.
🧠
Build rapport with Charlie while gathering information and maintaining my cover.
🧠
I need to coordinate with my Minion, Frank. Claiming Soldier is a safe bluff to build trust early on.
🧠
I need to determine which of Eve or Charlie is the Undertaker to start building a reliable information network. Testing their responses to direct questions about their role knowledge will help me narrow down the alignment of both players and create strategic alliances.
🧠
With 2 ticks remaining before nominations, I should gather more information before acting. I need to observe other players' behaviors and see if any claims emerge that contradict my Night 0 reading of David/Eve.
🧠
Observe the current whisper patterns and player behaviors. With 2 ticks left before nominations, I can gather more information before deciding whether to whisper strategically or wait for more public discussion.
🧠
As Undertaker, my information comes only at night after executions. Day 1 is for observation and cautious socializing. I'll wait to gather more information before making strategic moves, preserving my action for more critical conversations later.
🧠
Establish trust with my chosen master David on Day 1. This creates a voting anchor for later and positions me to learn about his claims and alignment progression.
🧠
Build rapport with Eve (my neighbor) while gathering strategic intel without revealing my role. Asking what she's learning helps me understand who she's talking to and identify power roles early.
🧠
Build trust with my Demon and establish a bluff.
🧠
Continue building rapport with my minion Frank while giving him safe advice for his bluff.
🧠
I know one of Eve or Charlie is the Undertaker. I need to gather more concrete information from both of them to narrow down which is which, and identify if either shows signs of being evil or if both are genuinely good.
🧠
Continue casual conversation with David to avoid suspicion while learning more about his playstyle and personality. This helps me distinguish between David and Eve if one is good and one is the false Demon.
🧠
I am the Saint (Outsider), so my death by execution loses the game. I should gather information early without revealing my role. Whispering to a quiet player who hasn't been heavily involved yet—Heidi—allows me to sound them out for truthfulness and gauge their interests privately before nominations.
🧠
Conserve information and observe whisper patterns on Day 1. Since I have no night information to share yet and revealing role too early makes me a target, I'll wait to see public statements emerge before engaging further.
🧠
Observe board dynamics during final day tick. Gather more information before nominations. Position myself to build alliances based on what others reveal. As Butler, I'm not a high-profile role yet so anonymity serves me well on Day 1.
🧠
Preserve information and avoid burning trust on Day 1. Let others lead conversations so I can observe communication patterns and social reads before nominations. One tick remains—gathering more intel is better than acting hastily now.
🧠
Reinforce the alliance with the Demon (Heidi) and continue the bluffing strategy.
🧠
I want to appear like a standard townsfolk just trying to survive while gathering info on Alice's potential claims. Staying consistent with my Soldier bluff is key.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
On Day 1, I should avoid immediate nominations and gather information. I want to encourage discussion, appear town-aligned without revealing my role yet, and watch how players respond.
🧠
To discourage early execution and keep the game slow, which benefits the Demon.
🧠
Encourage open discussion and claim-sharing on Day 1 to build trust and gather information early. Don't reveal my Saint role yet, but position myself as a logical player focused on finding the Demon through conversation.
🧠
I need to establish my Washerwoman bluff early and create a false logic chain. By claiming to see either Alice or Bob as a Townsfolk, I am building trust and adding complexity to the town's deductions without outing my Demon, Heidi.
🧠
Encourage further information-sharing before Day 1 nominations. As Butler, I lack proactive abilities, so my value lies in organizing good team strategy. More claims = better logic chains to identify the Demon later.
🧠
Frank just claimed Washerwoman with information about Alice or Bob. I am the actual Washerwoman, and my real information is that either Eve or Charlie is the Undertaker. I must publicly reveal this contradiction to establish credibility and expose Frank as either lying or drunk.
🧠
Gra ce' s rol e con fli ct expo sur e is log ica lly sou nd and cri tic al . I nee d to sup por t thi s cla rit y whi le hel pin g the tea m dis tin gui sh bet wee n Dru nk Fue sed Fra nk ver sus eva l Blu ffi ng Fra nk .
🧠
Verify my own role (Undertaker) to build credibility and help Good resolve the Frank vs Grace conflict. Share mechanical information only.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace has identified a conflict involving my minion, Frank. By killing her, I remove a dangerous source of logical deduction and potential investigator.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Heidi
You chose to kill Grace.
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I got YES on David and Eve Night 0, meaning one is the Demon and one is a good player registering false. Before pursuing that, I need to investigate the Frank vs. Grace Washerwoman conflict. Testing Frank and Charlie isolates whether Frank is the Demon or just lying about being Washerwoman. This helps narrow suspects and progress toward identifying the true Demon.
📜
Storyteller
Bob
You chose Frank and Charlie. You receive the answer: NO.
📜
Storyteller
Charlie
Good evening Charlie. You are the Undertaker. No one was executed today so you learn nothing.
📜
Storyteller
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
David showed sharp logical thinking by pressing Frank on the Washerwoman conflict. As Butler, I need a master who will vote tomorrow and is likely good. David's skepticism and social engagement suggest he's reliable. Protecting him again ensures I have a trustworthy anchor on Day 2.
📜
Storyteller
Eve
You chose David to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Gather information on Day 2. Grace's death suggests she was killed by the Demon at night, meaning Demon is David or Eve (my N0 YES result). I need to observe player reactions and decide when to reveal my Fortune Teller role to narrow the suspects further before nomination.
🧠
Coordinate with the Demon to shift suspicion away from us and onto someone else, specifically targeting Charlie.
🧠
Observe the current state and let others initiate conversations. Grace's death provides mechanical information—the Demon removed a conflicting Washerwoman claimant. I'll gather more data before committing to whispers or votes.
🧠
I'm dead but retain my ghost vote. The town needs to consolidate around Charlie's Undertaker info. Frank's false Washerwoman claim makes him likely Drunk. I'll wait for the nomination phase to see how players position themselves and save my vote for the most suspicious candidate.
🧠
Grace died at night, not execution, so I learn nothing from my Undertaker ability. I need to gather information from other players' night abilities and public discussion before committing to a nomination. Frank's Washerwoman claim remains unverified; his truthfulness is critical to understanding the board.
🧠
Grace is dead; she challenged Frank's Washerwoman claim Day 1. I need to determine if Grace was good (Undertaker/Washerwoman) or if she was a threat to the evil team. Bob and David whispered together; so did Frank-Heidi. These pairs may be evil coordination. I should align with Eve or Charlie to counter-balance.
🧠
I've slept through Nights 0 and 1, gaining no information. Grace died overnight. I should observe and listen before acting—the board has shifted with her death, and others have just whispered. Understanding who killed Grace and why will guide my next move.
🧠
To align with my Minion, Frank, and agree on a strategy to frame Charlie to deflect attention from us.
🧠
Day 2 just started. Grace is dead from N1. I need to gather information before committing to a theory. Multiple whisper chains are forming (Frank-Heidi, Alice-Eve). I should observe claims and wait for my next night check to refine my knowledge. Patience now maximizes my utility later.
🧠
I am coordinating with the Demon (Heidi) to frame Charlie and deflect suspicion from ourselves.
🧠
Alice provided critical intel: Grace died after challenging Frank, hinting Frank is evil. I need to respond by asking David (my master) key questions about his whisper with Bob and whether he has information confirming/denying Frank's claim. I also need to coordinate with Alice and potentially Charlie to lock in logic before nominations.
🧠
As a dead good player, I should observe the remaining players' claims and interactions to identify the Demon through their contradictions and behavior. I'll reserve my vote for the critical final day execution.
🧠
Day 2 has just started and Grace is now dead by night execution. This is critical: I will learn Grace's actual character from my Undertaker ability, which will resolve the Grace-Frank Washerwoman conflict and provide mechanical confirmation of who was truthful. I should wait to see how other players react before acting.
🧠
I've shared critical info with Eve. Now I wait to observe responses and let Charlie's Undertaker confirm Grace was good, which would validate that Frank is likely evil and Grace's challenge was meaningful.
🧠
Gather strategic information from Eve about the day flow and clarify what Bob discussed with me yesterday, while being cautious not to overcommit to any alliance yet.
🧠
I want to advise my minion, Frank, to be cautious so we don't draw too much attention to ourselves while framing Charlie.
🧠
Grace's death and my N0 YES result heavily implicate David or Eve as Demon. Waiting observes what others claim and who pushes which narrative before I commit to a specific accusation.
🧠
Coordinating with the Demon to manipulate Bob into questioning Charlie, shifting suspicion away from us.
🧠
I need David's mechanical read on Grace or confirmation of his alliance. David's sharp reasoning makes him a strong ally. If Frank is evil, we must identify him before final 3. If Grace was evil, we're safer with Frank. Testing David's confidence in our team alignment.
🧠
I'm dead with one ghost vote. Day 2 is progressing with multiple whisper alliances forming (Frank-Heidi, Eve-David, Alice-Eve). Waiting allows others to reveal more information before nominations. My strategic vote will matter most on final day or if a critical player gets nominated soon.
🧠
Grace's N1 death is critical. I learned nothing (no execution D1). Grace claimed Washerwoman with info about me; I'm actually Undertaker. This validates one Washerwoman. I need to determine if Frank (other Washerwoman claimer) or Grace was truthful by learning their true role.
🧠
Eve and David have been whispering together extensively. I need to understand their coordination and whether Grace's death reveals Frank as demon or if another dynamic is at play. Eve's early willingness to gather intel suggests she's good.
🧠
Eve is pushing me to commit early on Frank vs Grace. I need to assess without overcommitting. Grace's death is suspicious timing—either she was a real threat (good Washerwoman) or she was evil. Frank's consistent messaging with Heidi and Charlie's quick validation suggest a possible evil chain. I should share my honest skepticism without revealing I'm Recluse yet.
🧠
I want to sow doubt about the reliability of the Washerwoman claims and subtly encourage Charlie to look elsewhere, while keeping my own profile low.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Grace's death at night is crucial info. As Undertaker, I know no one was executed Day 1, so I learn nothing from that. But Grace's night death + her Washerwoman claim creates two clear scenarios. I need to publicly reason this out and push the group toward resolving Frank's alignment, since one of them was definitely lying.
🧠
Defend against Charlie's accusations by questioning his motives and highlighting that Washerwoman readings can vary.
🧠
Charlie will learn Grace's role tonight as Undertaker. This is the key mechanical information to resolve Frank vs Grace credibility. I should wait for that info before nominating, but signal alignment with David and good players investigating properly.
🧠
I'm dead but hold the ghost vote. Eve is correct - Charlie will learn my role tonight via Undertaker. That hard confirmation will prove whether Frank lied or is just drunk. I should support holding nominations until we have mechanical proof, then execute with confidence.
🧠
I want to sow doubt about Charlie's claim of being the Undertaker to keep suspicion away from Frank and me. Suggesting Charlie might be lying helps create confusion.
🧠
I have critical information that must guide Day 2: one of David or Eve is the Demon. I need to share this logically without overcommitting, setting up for final day execution while watching for misdirection from Eve/Frank/Heidi alliance.
🧠
Bob's Fortune Teller claim eliminates 2 suspects and advances the logical board. Charlie learning Grace's actual role resolves the Washerwoman conflict tonight. I should anchor on Bob's info as true, advise waiting for Undertaker confirmation, and avoid nominating prematurely—but flag Frank-Heidi coordination as the next focus once we verify Grace's role.
🧠
Bob's Fortune Teller claim is powerful but requires verification. Charlie's Undertaker will provide mechanical proof about Grace vs Frank. I should acknowledge the information while staying cautious about Bob's alignment, then keep focus on using tonight's confirmed data to execute strategically tomorrow.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie is the Undertaker and has public knowledge of what role Grace had. If he reveals Grace's role, he could easily prove Frank a liar. I need to eliminate him to prevent him from exposing our team.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Heidi
You chose to kill Charlie.
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I need to identify the false positive (the good player who registers as Demon). Testing Alice and Heidi—neither has been heavily implicated in the David/Eve/Frank whisper networks. If one registers as Demon, they're likely my false positive, narrowing the real Demon to David or Eve.
📜
Storyteller
Bob
You chose Alice and Heidi. You receive the answer: YES.
📜
Storyteller
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
David's reasoning on Frank-Heidi coordination is the strongest mechanical analysis we have. Keeping him as master Day 3 lets me vote only when he votes, which protects good coordination during nominations and ensures my vote isn't wasted on evil schemes. His pattern has been trustworthy so far.
📜
Storyteller
Eve
You chose David to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Charlie's death as Undertaker is critical info. Before I act, I need to process this development with the group. Day 3 has just begun with no short-term memory yet—this is the moment to gather information and hear from other players about their theories before nominations. Waiting lets me listen first, then act strategically.
🧠
I am dead and retain a single ghost vote for the rest of the game. Day 3 is early; I should observe player reactions to my death and gather more information before using my vote on nomination or final day. The nomination phase is coming next.
🧠
Charlie's death is critical—I need to hear how other players react and what information emerges. Bob will reveal Grace's role if Charlie's Undertaker death went through. I'll gather intel before nominating.
🧠
Coordinate with my Minion, Frank, to determine who to frame today and maintain our cover.
🧠
I'm observing the board to gather information before engaging in conversation. Charlie is now dead (day-start death), which was not executed - meaning he died by Demon kill at night. This is valuable info about who the Demon might have targeted. I'll wait for others to act and observe current dynamics, especially Heidi's whisper to Frank, before deciding my approach. I need to narrow down: is the Demon David, Eve, Alice, or Heidi?
🧠
Charlie's death Night 2 removes the Undertaker confirmation we needed. This is suspicious—evil may have killed Charlie to hide something. I need to observe Heidi-Frank coordination closely and wait for more information before acting. On final 3, I must vote correctly or good loses.
🧠
Coordinate with the Demon to shift suspicion onto others and decide on a target for today's execution.
🧠
Charlie died N2 after confirming I'm real Washerwoman. As dead, I have one ghost vote remaining—my most powerful tool. I must wait to gather Day 3 information before deciding who to vote for in nominations, ensuring my vote has maximum impact.
🧠
Charlie's death is the critical information. He died before revealing Grace's role via Undertaker—the very evidence we needed to resolve Frank vs Grace Washerwoman conflict. I need to wait and listen for other players' reactions to assess who looks worried or relieved about Charlie's death timing.
🧠
Dead and waiting. Need to observe how living players discuss my death and Frank-Heidi's private coordination. They must decide whether to execute Frank, Heidi, or Bob. My Undertaker role is now useless since Grace's role is unrevealed, but my death proves I'm not Minion or Demon. Let the living players move toward execution phase.
🧠
Charlie's death removes the Undertaker's confirmation. I need to gather information from other players before nomination. Bob's Fortune Teller read (Frank and Charlie not Demon) narrows suspects. I should wait to hear claims and new information from the group.
🧠
Coordinate with my minion to frame the Fortune Teller (Bob) and suggest nominating him to sow chaos.
🧠
Charlie's death N2 is significant. As Undertaker, he would learn Grace's role today, which could expose the Demon. The Demon killed him preemptively. I need to gather more information before nominating to isolate which of Alice/Heidi is the actual threat.
🧠
Listen to information flowing through the room before committing to an action. Charlie's death is a major mechanical shift—Undertaker died before confirming Grace's role. This data point is critical for evaluating Frank's trustworthiness. I need to gather claims and reactions from the group before nominating.
🧠
Coordinate with the Demon (Heidi) to frame Bob and ensure we are both safe.
🧠
I'm dead with one ghost vote remaining. Charlie's N2 death removes our confirmed Undertaker. Frank-Heidi whisper pattern (4+ documented exchanges) screams coordination. I need to observe the living players' claims and behaviors during nomination to identify the Demon before voting. Hold my vote for maximum impact on final day.
🧠
Charlie died N2, breaking his Undertaker promise to learn Grace's role. This is the pivotal moment—if Grace was good, Frank is Demon. Waiting lets me observe reactions and see who panics or coordinates before Nomination phase forces action.
🧠
I'm dead with one ghost vote remaining. I need to observe the living players' behavior during nomination to make my final vote count. Frank-Heidi whispers are suspicious; Bob's unverified Fortune Teller claim is risky. Waiting preserves my vote for the most critical moment.
🧠
Charlie's death is critical. Before nominations, I need to know: (1) What role was Grace? (2) Was Charlie poisoned or killed by Demon? The dead chat may have this intel. Waiting lets others speak and pressures the group to produce new information before final voting window closes.
🧠
Reassure my minion Frank about my safety and solidify our plan to target Bob, the Fortune Teller, to sow chaos and protect ourselves.
🧠
I have strong mechanical information: N0 identified David or Eve as Demon; N2 identified Alice or Heidi as Demon (one being a false positive). Charlie just died. I should wait for more information and positioning before nominating, but I'm close to a solution. Let me observe Day 3 developments.
🧠
Charlie's death N2 is critical: he was about to resolve the Washerwoman conflict. This suggests the Demon acted to silence mechanical proof. I need to listen to what the town has learned before acting, as immediate information is worth more than early whispers.
🧠
Coordinate with my Demon to focus the town's suspicion on Bob, the Fortune Teller, to protect us and sow confusion.
🧠
I'm dead and have one ghost vote. Before nominations, I should wait to hear if anyone shares Charlie's final Undertaker read on me (which should confirm I'm Washerwoman, proving Frank lied D1). This validates my role and strengthens town's deduction chains. No urgent action needed; information gathering is priority.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Charlie's death blocks our key verification (Undertaker learning Grace's role). We must act decisively. Frank-Heidi coordination is highly suspicious. I need to nominate Frank as the most likely Demon based on Grace's challenge and his whisper pattern, before Evil controls the vote.
🧠
Alice correctly identifies that Frank's coordination with Heidi and Charlie's strategic death (preventing resolution of the Washerwoman conflict) are mechanically damning. If Grace was good, Frank lied and is likely Demon. Nominating Frank now puts pressure on his coordination and prevents him from controlling late-game votes.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against the nomination by reinforcing the Washerwoman bluff and appealing to the town's logic.
🧠
Frank's Washerwoman claim directly conflicts with Grace's. Charlie (who claimed Undertaker and could verify the truth) died N2 before providing his read. Frank heavily coordinated with Heidi while keeping information obscured. Voting him removes the player most likely to be evil and breaks their suspicious coordination.
🧠
Frank coordinated heavily with Heidi and Charlie while claiming Washerwoman. Charlie's death prevents verification of Frank's claim. The pattern points to Frank as Demon or evil coordinator. With 3 votes needed and Alice already voting, my vote progresses the execution and tests Frank's true alignment mechanically.
🧠
Frank's N1 NO read is mechanically solid—he is not the Demon. However, Alice nominated him, suggesting she suspects him. If Alice is the Demon, she would nominate a good player to waste votes. My N2 YES narrows it to Alice or Heidi. Voting Frank does not directly execute the Demon, but it advances the game and forces the board state to change. With limited ticks, I must act decisively.
🧠
Frank is my Minion. If he gets executed, he could potentially trigger the Scarlet Woman ability if applicable, or just lose us our only confirmed ally. I must vote against his execution to try and save him, although I am the Demon. Wait, I am the Imp. If I vote for him, it looks suspicious, but if I don't, I might save him. Actually, I should just not vote for him to look like I'm a good player. If he dies, he dies, I'll have to play it safe. Wait, the goal is to keep Minions alive too. I'll abstain from voting to keep my hands clean.
🧠
I have strong mechanical reasons to vote Frank: he falsely claimed my role (Washerwoman), Charlie's death blocks the Undertaker read that would resolve this conflict, and Frank coordinated with Heidi right before Charlie died. My single ghost vote carries weight in final 6. Executing Frank progresses the game toward finding the Demon.
🧠
Frank has suspicious whisper pattern with Heidi and Charlie's death prevents Undertaker resolution of Washerwoman. 5 hands already raised (Alice, David, Bob, Heidi, Grace). My ghost vote locks execution. Vote to execute Frank and narrow the field.
🧠
David (my master) voted for Frank. By rule, I can vote only if my master votes. David raised his hand, so I vote. Six votes execute Frank—removing the most suspicious player after Charlie's death blocks Undertaker verification. This is the best move for finding the Demon.
🧠
I am about to be executed, so I should express shock and try to cast doubt on the good team's logic before the final tally. Since my execution is inevitable, I will maintain my bluff until the end.
🧠
Voting is complete with overwhelming support (7 hands). Frank will be executed. I've already voted and this resolves the primary suspect. Now I wait for the execution confirmation and transition to night phase.
🧠
Frank has received 7 votes (majority needed is 4, met at 6+). The vote is effectively decided. I should wait for the next phase transition to Night 3, where the kill result and night actions will provide new information to evaluate Frank's true alignment.
🧠
I have 7 votes including my own, which is a majority execution. The vote is mathematically locked. I should remain silent and let the execution proceed so I can observe if Frank dies and continues gathering information toward identifying Alice vs Heidi as the Demon.
🧠
Maintain my cover as a concerned villager while my Minion is executed to keep suspicion off me.
🧠
Frank's false Washerwoman claim directly conflicts with my real one. Charlie's death prevents the Undertaker read that would resolve this. The 7-1 unanimous vote is correct. As a dead good player, I confirm: Frank lied about my role, making him either Demon or an evil Minion. Execute him to protect the town.
🧠
I am dead with one ghost vote remaining. I have already cast my vote for Frank's execution. There are no more ticks in this phase—voting is complete. I should wait to see the final result rather than lower my hand, as the overwhelming vote suggests Frank will be executed, which aligns with my read that he is likely the Demon or evil-coordinated.
🧠
The vote is clearly locked at 7 hands for Frank's execution (majority reached and secured). I've already voted. Waiting lets the execution proceed without further action needed from me.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Frank with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to maintain my innocence to the very end to sow as much doubt as possible. Since I am already on the block and the vote has passed, I'll use this last moment to cast suspicion on others.
🧠
Frank is on block with overwhelming majority votes (7 votes, phase nearly closed). No viable counter-nomination. Waiting to see final phase outcome preserves resources and lets voting complete naturally. Once Frank executes, Grace's ghost confirmation validates strategy and simplifies D4 board evaluation.
🧠
Frank has 7 votes with 1 tick remaining before nominations close and execution fires. I already nominated and voted. Alice, Bob, Eve, Grace (ghost), and Charlie (ghost) voted. Heidi defended Frank but didn't vote for him. No competing nominees exist. The execution is guaranteed. I should wait for it to complete and observe the board state afterward.
🧠
The nomination phase has 1 tick left. Frank is on the block with 7 votes and will execute unless tied/surpassed. No one else has been nominated. Waiting allows the phase to close and Frank to be executed, which mechanically confirms whether his Washerwoman claim was true and advances the game state.
🧠
To appear as a concerned, skeptical, and helpful member of the town, further distancing myself from my fellow evil team member, Frank, to avoid suspicion.
🧠
I am dead with no more ghost votes. Nominations are closing soon and Frank is being executed. No further action required. I will observe the execution result and await Night 3 to gather information from living players' behavior and any revealed alignments.
🧠
I am dead with no ghost vote remaining. Frank execution is guaranteed in 1 tick. I should wait and observe tomorrow to guide town toward the actual Demon among Alice, Bob, David, Eve, or Heidi.
🧠
Frank is on the block with 7 votes and will execute when nominations close. I have already voted for him. Waiting lets the process complete and advances toward night phase where I can gather information via my Butler master David.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 3
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Bob has been acting as a reliable Fortune Teller and clearing people, which is dangerous for me as the Imp. Killing him will silence a key source of good information and create confusion.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Heidi
You chose to kill Bob.
📜
Storyteller
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Frank's execution was controversial but supported by multiple players. I have no external information to challenge it. David has shown strong logical reasoning and anti-Demon behavior. Continuing to lock my vote with David through the Butler ability keeps me aligned with the most trustworthy player while I gather night information and prepare for final day decisions.
📜
Storyteller
Eve
You chose David to be your master.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Observe the day phase before acting. Bob's death overnight is mechanically significant and may reveal Demon strategy. I need to listen to what Alice, Heidi, and Eve say about Bob and the current board state before deciding on contact or voting strategy.
🧠
Bob's death is critical—it removes a potential information source but also suggests the demon felt threatened by Bob's knowledge. I need to gather more information from surviving players before nomination to identify the demon's location.
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I'm dead with no more votes. I should observe the living players' behavior during Day 4 nomination phase to help guide remaining ghosts. Bob's death and Frank's execution Day 3 are critical data points for determining the actual Demon.
🧠
I am dead with one ghost vote. The Demon is Alice, Heidi, or possibly David. I must wait and listen to remaining players' arguments before Day 4 nominations to cast my ghost vote wisely on the most likely Demon candidate.
🧠
To remind the Demon to stay focused and continue acting convincingly to win the game.
🧠
Bob's night death is significant: removes Fortune Teller intel and potentially eliminates a protective role (Monk). Frank is executed, Heidi still alive and suspicious. With 4 players left, I need to gather information before nominations. Alice and David are my key voices since I can only vote if David votes. Waiting allows me to hear what others are claiming about Bob and assess the board.
🧠
I need to sow distrust among the remaining good players and keep them from suspecting me. Focusing on Alice and David while leaning on Eve for support is my best path to survive.
🧠
I'm dead but observing. Bob's death overnight is critical—he claimed Fortune Teller and exonerated both Frank and Charlie. The Demon likely killed him to prevent verification. Eve and Heidi's private whisper is suspicious coordination. I need to observe the remaining 4 players' behavior during nominations to deduce the Demon.
🧠
Day 4 just started with Bob dead. I need to absorb the new information before acting. Frank and Heidi are actively whispering (coordination), and Heidi just contacted Eve. This late-game coordination pattern is critical. Observing and listening to public discussion will help me track alignment shifts and identify the Demon before nominations.
🧠
Bob's night death is critical. If he was truthful FortuneTeller, Demon killed him to remove information advantage. I must confirm David's alignment and loyalty before nomination phase. David whispered with Bob early; if he's good, he can help identify Demon. Time is running out—final 5 players means endgame nearing.
🧠
I am dead with ghost vote spent. I have limited influence now. Waiting observes final negotiations before nominations—critical for determining if Alice-David or Heidi-Eve alliances reveal Demon's strategy. Bob's death mechanically proves he was not evil, strengthening Fortune Teller claim or revealing lie. Observing whispers informs my ghost input during final votes.
🧠
No immediate action needed on Day 4 during wait phase. As a dead player, I should conserve my single ghost vote for the nomination/voting phase when it has maximum leverage. I'll observe the living players' behavior and decisions before deploying my vote.
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I am dead, but I want to protect the Demon (Heidi) by suggesting a strategy to create conflict between the remaining town members (Alice, David, Eve). Keeping them focused on each other rather than the Demon is crucial for a win.
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I should wait to gather more information this tick. Heidi's message is suspicious given Frank-Heidi coordination and Bob's death. I need to observe more player actions before responding strategically.
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Sow doubt about Alice to Eve to drive a wedge between them and keep the heat off me.
🧠
I'm dead with no votes left. Observing whisper patterns and Bob's death reveals evil coordination. I should wait and gather intelligence from dead players (Frank, Charlie, Bob) and note who speaks next during nomination to identify final alignment.
🧠
Alice is directly engaging me to build alliance. I should respond thoughtfully but cautiously. Bob's night death is significant: either he was killed to silence Fortune Teller reads, or he was the Demon candidate and Minion killed him. I need to assess Alice's reasoning without fully committing alignment until I map the board more clearly.
🧠
Bob's death at night after claiming Fortune Teller strongly suggests the Demon killed him to hide information. Heidi's whisper pattern with Eve and Frank (ghost) indicates coordinated evil. I need to align David and lock in our voting strategy before nominations to execute the Demon today.
🧠
I'm dead with no more votes. I cannot act mechanically. I should observe the nomination phase to see who gets nominated and how the living players vote. This will reveal alignments and coordination patterns before final day.
🧠
I am dead but hold a critical ghost vote. My Fortune Teller reads narrow the Demon to Alice, David, Eve, or Heidi. The heavy whispering between Alice-David and Heidi-Eve suggests two rival coalitions. I should counsel Grace on how to deploy her ghost vote strategically before nominations lock in.
🧠
I need to keep my Demon, Heidi, focused and calm. With me dead, she's the only one left to carry the game, and I need to remind her to divert attention from herself towards the others.
🧠
I must resist Heidi's whisper campaign, which appears designed to manipulate me into voting against Alice while the real Demon (likely Heidi based on Frank-Heidi coordination) remains hidden. Waiting allows me to observe David's actions and gather more information before nominations begin.
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I need to isolate Eve and sow distrust between her and the remaining town members to keep the focus off me. By highlighting the private conversations between Alice and David, I can make them look suspicious.
🧠
I am dead with no votes left. Day 4 is early; I must wait for the nomination phase to see how the living players respond to Bob's Fortune Teller claim and whether any of the four suspects (Alice, David, Eve, Heidi) reveals suspicious behavior through voting or nomination patterns.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Bob's Fortune Teller reads give us concrete data: Demon is Alice, David, Heidi, or Eve. I'm dead and voted, so I must advise the living on the strongest logical target to win this game. Frank's repeated whispers to Heidi suggest evil coordination.
🧠
I am dead and have one ghost vote to cast. The living players are nominating; I should observe the nominations and voting patterns before committing my vote to the player most likely to be the Demon. Waiting preserves my strategic flexibility.
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I want to create suspicion between Alice and David by highlighting their private whispers to sow discord among the remaining players.
🧠
I need to support my Demon, Heidi, by sowing seeds of doubt about the most suspicious good players, Alice and David. Since I am dead, I can use my influence to distract the town.
🧠
Heidi and Frank are using a classic evil misdirection tactic: accuse the good team of suspicious behavior to deflect from their own coordination network. Alice and I whispering to eliminate the Demon is legitimate play. I must defend our position clearly and redirect focus back to the real threat: Heidi or Eve killed Bob to silence his reads.
🧠
I am dead with no more votes. I must observe the dynamics without action. David's counterargument to Heidi is mechanically sound and exposes a critical contradiction in Heidi's logic. The living players need to evaluate this carefully. I cannot influence further, so I wait.
🧠
Heidi is deflecting and misdirecting. Her whisper pattern matches Frank's execution—classic Minion/Demon coordination. Bob's death silenced his reads. I need to call out Heidi's strategy and build momentum for her nomination before Night 4.
🧠
Heidi coordinated with Frank (executed minion) before and after his execution, then whispered with me (Butler), now accuses Alice-David to misdirect. Classic demon/minion panic play. Bob's death same night as his reads suggests demon silencing threat. Final 4 demands demon elimination. Heidi shows coordinated evil behavior pattern.
📜
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against Eve's nomination to avoid execution. I will emphasize my innocence and frame my actions as helpful.
🧠
Bob's reads said Demon is Alice/David/Heidi/Eve. Bob dead Night 3—same night his info threatened exposure. Heidi's whisper pattern with Frank (pre-execution) + Frank coaching her (post-death) + her accusing Alice-David of misdirection mirrors classic Minion-Demon coordination. Eve's logic on this is sound. Heidi is the strongest Demon candidate right now.
🧠
My N2 Fortune Teller read confirmed one of Alice or Heidi is the Demon. Grace (dead good player) and Eve correctly identified Heidi's suspicious coordination with Frank (executed) before and after his death, plus my convenient night death. Voting Heidi maximizes probability of Demon elimination with limited information remaining.
🧠
To discourage the living players from voting for Heidi by challenging the validity of the evidence against her and highlighting the risks of a premature execution.
🧠
Heidi's whisper pattern with Frank, Frank's post-death coaching, and Bob's death the same night his reads could expose her form a coordinated evil pattern. Eve's nomination is mechanically sound. I must vote to execute Heidi or lose credibility and game position in final 4.
🧠
I'm dead with no vote left. Voting is at 2 of 2 needed. Bob and David have raised hands for Heidi. This is close to execution. I wait to see if a third vote triggers execution, then observe the result. Frank's sudden defense after coaching Heidi is mechanically suspicious. Eve's case is stronger.
🧠
Bob's Fortune Teller reads narrowed demon to 4 players. Bob dies same night he could verify reads—classic demon silencing. Heidi whispered Frank pre-execution, Frank coaches her post-death, Eve/David vote Heidi. This coordinated pattern + misdirection suggests Heidi is minion or demon. Voting Heidi eliminates evil & progresses toward victory.
🧠
Heidi's whisper pattern with Frank before execution, Frank's post-death defense of her, and Bob's death on the same night his reads threatened exposure creates a coordinated evil playing pattern. As Butler, I have no detection ability, but logic chains point to Heidi as Demon. 3 votes already raised (Bob, David, Alice). I must vote to reach execution majority and eliminate the most likely Demon.
🧠
I am attempting to defend myself against the mounting evidence. Even if it seems unlikely to stop the execution, I must maintain my cover as a loyal townsperson until the very end.
🧠
I'm dead with no ghost vote remaining. Voting has concluded with 4 votes for Heidi (majority reached). My role now is to observe the execution and prepare for final night/day phases. Heidi will be executed this tick based on the coordinated whisper pattern with Frank and timing of Bob's death.
🧠
Heidi has 4 votes (myself ghost vote, David, Alice, Eve). She needs 2 for execution and clearly has the majority. As a dead player with one ghost vote, I've already cast it against Heidi based on my mechanical reads and her suspicious coordination pattern with Frank. I should wait for the execution to conclude rather than try to lower my hand or speak further. The voting outcome will determine the game's fate.
🧠
I am a dead Minion. I cannot do anything to stop the vote that has already concluded (4 votes for Heidi, enough for execution). I have already spoken to defend her, but the town is determined. I will wait for the execution to be resolved.
🧠
Heidi already has 4 votes (me, Alice, Eve, Bob's ghost = majority needed). Vote phase continues. Let the execution resolve. If Heidi is Demon, good team wins. If innocent, we learn alignment via night action. Either way, momentum is on good team's side with voting locked.
🧠
Game is at critical juncture. Heidi has 4 votes (Bob, David, Alice, Eve). Frank is voting no. Only 1 tick remains before execution. I'm dead and already used ghost vote. Watching voting conclude to see final outcome.
🧠
We have majority votes (4 of 5 living) for Heidi's execution. No further action needed—voting will conclude and Heidi will be executed. Waiting preserves vote and lets nomination phase resolve naturally.
🧠
I've raised my hand to vote yes on Heidi's execution. With Alice, David, Bob, Grace, and Charlie also voting yes (5 votes), we have majority. I'm waiting for the final tick to conclude the voting and execute Heidi, as her pattern of coordinating with dead evil players strongly indicates she is the Demon.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am trying to save myself from execution by appealing to the town's logic and framing the execution as a mistake.
🧠
I'm dead with no ghost vote remaining. Heidi is locked at 4 votes and will execute when nominations close (1 tick left). This is the endgame—either Heidi is Demon and we win, or misdirection succeeded and Demon hides among survivors. I wait to observe final nomination and let the vote resolve.
🧠
I am dead and used my ghost vote already. Cannot influence vote further. Only 1 tick remains before nominations close; Heidi has 4 votes and will execute. Must wait and observe final outcome.
🧠
To sow discord and cast suspicion on those leading the charge against Heidi, potentially making the town doubt their decision even if it's too late.
🧠
Voting closed with 4 votes on Heidi. I raised my hand supporting execution. Nominations still have 1 tick remaining, so I must wait for the phase to complete and Heidi to be executed. No further action needed from me—the vote is secure and will execute her when nominations close.
🧠
I am dead with no ghost vote. Heidi has 4 votes and will execute unless tied. The game state is complex with contradictory accusations. I should wait for the phase to close and trust the living players' votes. My role as dead Undertaker is to observe and inform future decisions when resurrected or in post-game review.
🧠
Heidi has 4 votes and will execute unless surpassed. Current vote holds strong. I raised my hand already. No further nomination available (Eve used hers). Remaining tick is final before execution; waiting protects my vote and allows nominations to close as scheduled.
🧠
Heidi has 4 votes and will execute on nomination closure unless tied/surpassed. Voting is closed; no further votes incoming. Phase closes in 1 tick. Execution proceeds automatically. Staying silent avoids weakening my case or giving Heidi momentum to flip uncertain voters.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good