Game Detail

Players

Alice (Empath) Bob (Imp) Charlie (Ravenkeeper) David (Mayor) Eve (Soldier) Frank (Drunk) Grace (Poisoner) Heidi (Investigator)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil120,20014,356$0.0516
Good335,83642,990$2.9689

Event Transcript

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Bob.
📜
Storyteller
Bob
Minions are: Grace. Your safe bluffs are: Monk, Chef, Virgin
📜
Storyteller
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
I want to poison a strong player early to sow confusion and limit potential information gathering by the town. Alice is a safe bet for a powerful role.
📜
Storyteller
Grace
You chose to poison Alice.
📜
Storyteller
Heidi
Good evening Heidi. You are the Investigator. Either Grace or Charlie is the Poisoner.
📜
Storyteller
Alice
Good evening Alice. You are the Empath. You sense that 2 of your neighbors is evil!
📜
Storyteller
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Get an early baseline on two non-neighbor players. Avoid including myself since self-checks are less useful on night zero.
📜
Storyteller
Frank
You chose Alice and Bob. You receive the answer: NO.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Privately seed my Empath 2 to non-neighbors; if sober, Charlie and David are good allies and Bob/Heidi are both evil.
🧠
Build a small info network without fully exposing Mayor, and learn whether Alice has an Investigator or Chef-like clue on Bob and Heidi.
🧠
I need to coordinate my bluff with my minion, Grace, to ensure we have a consistent story and don't conflict with each other. I'll suggest being the Monk or Virgin.
🧠
Build trust with a neighbor and gather a claim early while avoiding full Soldier reveal unless useful.
🧠
Share a controlled claim to build trust while baiting night death; clarify Alice's info before nominations.
🧠
Build trust with neighbor Eve while protecting Fortune Teller identity and encouraging a claim I can compare with my no on Alice and Bob.
🧠
Coordinate with the Demon (Bob) to align our bluffs and establish a baseline for our stories.
🧠
Check one Investigator candidate privately without revealing the exact ping, and build a read before nominations.
🧠
Share decisive Empath info with two semi-trusted players so they can help test Bob and Heidi before nominations.
🧠
Alice claims Empath 2 on Bob and Heidi. I need Bob's claim without outing Alice, then compare with Heidi and starting info.
🧠
To maintain my cover as a townsfolk by providing a safe bluff (Monk/Virgin) to David, consistent with what I told my minion, Grace.
🧠
Build trust with my neighbor while hiding exact Soldier, and learn whether Frank has actionable starting info for today's execution.
🧠
Get Heidi's claim without outing Alice's Empath 2, to test whether one of Alice's neighbors looks evil or has a plausible good role.
🧠
Build trust with Eve while protecting exact Fortune Teller claim; share useful Alice/Bob no result to reduce bad executions and direct questioning.
🧠
I need to build trust with my neighbor, Heidi, while maintaining the bluff I agreed upon with my Demon, Bob. Giving a range of claims like Librarian or Washerwoman makes me appear helpful and open to sharing information, which is common for good players early on.
🧠
Pressure one pinged candidate for a firmer claim without fully outing my Investigator result; compare his reaction with Grace later.
🧠
Get urgent claims from both Empath pings before nominations so I can choose which neighbor to execute or expose.
🧠
Alice claims Empath two on Bob and Heidi. I need Heidi's claim before nominations to test worlds and decide whether to push Bob or Heidi.
🧠
Deflect Alice's pressure and cast suspicion on her aggressive playstyle without fully committing to a hard claim yet, while keeping my bluff consistent.
🧠
Probe the public cluster before nominations and signal I am a poor execution without hard claiming Soldier too widely.
🧠
Answer Eve without exposing Alice, press for her exact no-execute reason before nominations, and keep my Ravenkeeper bait plausible.
🧠
Gather claims from Grace and subtly spread my Alice-Bob no result without exposing Fortune Teller before nominations.
🧠
I want to build trust with Frank by sharing some info while keeping the heat off Bob (the Demon) and maintaining my own cover story. I'll deflect his question about Alice and Bob back to him to see what he knows.
🧠
Alice may have info that confirms or threatens me. I need her claim before nominations and to discourage a bad execution on a good starting info role.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Create a viable execution on someone outside my Alice/Bob NO, prompting claim info and avoiding wasting the day with no pressure.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Reveal to stop my execution and focus town on my real ping pair instead of wasting day one on a good Investigator.
🧠
Day one execution is valuable, and Heidi is not claiming Saint. Her Investigator info remains useful even if she dies, and Undertaker may verify her.
🧠
Deflect suspicion by accusing Heidi of lying about her role to save herself from execution. Since role identity isn't revealed on execution, getting her off the board is the safest play.
🧠
Day one execution is useful, and Heidi's role is spent if truthful. Her late claim could be evil panic, so I will help put her on the block.
🧠
Heidi's Investigator claim falsely implicates me, and Alice's Empath 2 already points to Heidi and Bob as evil. I want Heidi on the block today.
🧠
Heidi has pointed out my Minion (Grace). Removing her from the game removes a player who has identified a genuine threat to our team. Getting an execution on day 1 is generally chaos-inducing for the town and helps us by removing a potentially dangerous Townsfolk.
🧠
Alice's Empath 2 makes Heidi a prime suspect, and Heidi's late Investigator claim may be defensive. I want this execution to land and create Undertaker data if present.
🧠
My Empath reading says Bob and Heidi are both evil. Heidi is already at majority, but adding my vote signals that this execution is strongly supported by my info.
🧠
I am likely being executed; lock in my real info and direct town to pressure my ping and use Undertaker confirmation.
🧠
Keep pressure on Heidi and frame the execution as information-positive while preserving the Investigator clue if true.
🧠
I need to sound like a town-aligned player who is rightfully annoyed by a false accusation. Since Heidi is being executed anyway, my best play is to stay calm and not over-defend, while letting the town proceed with the execution.
🧠
Keep execution pressure while preserving Heidi's Investigator claim as a tomorrow lead, especially if Undertaker can verify.
🧠
Keep pressure on Heidi while being honest about her earlier hint, so town can use Undertaker or logic tomorrow without overclearing me.
🧠
I am supporting the execution of Heidi to get rid of someone who pointed the finger at my Minion, Grace. I need to appear as a helpful townsfolk (Monk).
🧠
Keep pressure on Heidi while framing tomorrow's logic around Alice's Empath claim and any Undertaker result.
🧠
Publicly lock in why Heidi is a good execution and prevent Bob gaining false trust from voting on her.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Try to save a good Investigator and force execution pressure onto my actual Poisoner ping before nominations close.
📜
Storyteller
Voting starts now for Grace. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to defend myself against Heidi's nomination by casting doubt on her motives and framing her accusation as a desperate 'scum' move. I want to ensure the town continues with the plan to execute Heidi.
🧠
I need to push execution into my Poisoner pair and try to get off the block. My vote may help tie or beat the current six on me.
🧠
Avoid derailing a strong Heidi execution while preserving her Investigator claim as tomorrow's pressure point.
🧠
Avoid tying or overturning Heidi execution; preserve her claim as testable info for tomorrow while not clearing Grace or Charlie.
🧠
Do not help tie or surpass Heidi. Executing Heidi tests her Investigator claim and may give Undertaker info without risking Grace on a late counterpush.
🧠
I am the Imp, and my Minion, Grace, is being nominated by the person about to be executed. I should not vote for Grace to save her, but I also should not draw attention to myself by defending her too aggressively. Waiting is the best way to let the town handle the execution of Heidi.
🧠
Keep Heidi as the day one execution for Undertaker confirmation rather than letting a late counter nomination muddy the result.
🧠
Do not help a late counterwagon overtake Heidi. My Empath read makes Heidi a strong execution, and her Investigator claim can be tested tomorrow.
🧠
To dismiss Heidi's accusation, distance myself from her, and encourage the town to execute her quickly to avoid any further scrutiny on me during this day phase.
🧠
Last chance to move votes onto my Investigator ping or lock town into pursuing it after my execution.
🧠
Avoid tying or moving execution off Heidi. Preserve tomorrow's test of her Investigator claim via Undertaker and continued pressure on Grace and Charlie.
🧠
Keep Heidi as the information execution and avoid tying or moving to Grace on a late counter-nomination without new evidence.
🧠
Keep Heidi as the information execution. A late counterwagon on Grace risks derailing a useful Undertaker check and does not resolve Heidi's claim cleanly.
🧠
I should not vote for Grace. Heidi is about to be executed, which is great because she's a good player accusing the right people. Grace is my Minion. If I don't vote, I keep my cover and let Heidi die. Voting for Grace would put my Minion at risk.
🧠
Do not tie or surpass Heidi. Her execution gives Undertaker value and tests Alice's Empath and Heidi's Investigator claim tomorrow.
🧠
Prevent a late counterwagon from saving Heidi; keep pressure on my Empath evil neighbor while preserving Heidi's claim for tomorrow's logic.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 7 vote threshold.
📜
Storyteller
Grace did not receive enough votes (1/7).
🧠
Reinforce my innocence after surviving the nomination and pivot focus away from me.
🧠
Leave clear execution priorities and push Undertaker verification before I die, so town uses my info rather than dismissing it.
🧠
Lock in Heidi execution while setting tomorrow's agenda: verify Heidi, pressure Bob, and resolve the claimed Investigator pair.
🧠
Lock in the information execution and set tomorrow's agenda around Alice, Undertaker, Bob, Grace, and Charlie.
🧠
Keep execution stable while setting a clear plan to resolve Heidi's Investigator claim against Alice's Empath pressure tomorrow.
🧠
The day is effectively over and Heidi is about to be executed. As the Demon, I should stay quiet and let the town execute her, avoiding drawing any unnecessary attention to myself or Grace. I have no need to nominate anyone else today.
🧠
Lock in the execution and set tomorrow's agenda around verifiable info and Heidi's claimed pair without revealing Mayor yet.
🧠
Lock in my real Empath info before night so town can use it if I die, and keep Bob from being cleared by his vote on Heidi.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Alice is critical because she claims to have read Bob and Heidi as evil (a '2' reading as Empath). If she is telling the truth, she knows Bob is evil. Poisoning her will prevent her from getting another potentially accurate reading tomorrow, sowing doubt in her reliability.
📜
Storyteller
Grace
You chose to poison Alice.
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is the primary threat. She publicly accused me and the executed player, Heidi, of being the evil pair. Eliminating her removes the most dangerous voice against me and prevents her from providing more information tomorrow.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Bob
You chose to kill Alice.
📜
Storyteller
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Retest Bob against Heidi's accused pair. A NO would strongly clear Bob and Grace as Demon candidates; a YES keeps Bob/Grace worlds alive for tomorrow pressure.
📜
Storyteller
Frank
You chose Bob and Grace. You receive the answer: NO.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Resolve conflict between Alice Empath 2 pressuring Bob and Frank's info excluding Bob before nominations.
🧠
Coordinate with prior confidants, gather new info, and steer town toward testing Bob while preserving my ghost vote.
🧠
Coordinate with Alice and David, press Bob, and solicit Undertaker info without exposing my Ravenkeeper role yet.
🧠
Coordinate with dead Empath and pressure Charlie for a real claim while keeping Bob as main suspect from Alice death.
🧠
I want to sow paranoia in the group of Eve, Frank, and David. By implying David and Frank are behaving suspiciously, I hope to break up their alliance and make Eve doubt them.
🧠
I need to gauge how much damage Alice did to my reputation with Charlie and potentially sow doubt about her claims.
🧠
Coordinate with dead Alice and likely info hub David to get Undertaker result and redirect pressure onto my Investigator pair.
🧠
Answer Eve and build trust while steering town toward resolving Heidi and the Grace/Charlie poisoner world.
🧠
Build trust with Frank, get exact Demon-check info, and flag Grace's social push before nominations.
🧠
Get Undertaker or outsider/minion info from the pair already coordinating, then decide whether to push Bob or reopen Heidi's Grace/Charlie claim.
🧠
Press Bob privately for a concrete claim and reaction without revealing Ravenkeeper, since Alice's night death makes her Empath info important.
🧠
Gather Undertaker or role info from the active whisper pair to decide whether today should execute Bob, Grace, or Charlie.
🧠
Sowing distrust between Eve and the Charlie/David group to protect my Demon, Bob. If I can convince Eve that Charlie and David are plotting, she might focus her investigations on them instead of Bob.
🧠
I need to deflect Charlie's suspicion by claiming a role (Monk) and distancing myself from Alice's death by portraying her as paranoid.
🧠
Find whether Undertaker confirmed me and push living players toward my Investigator pair before nominations.
🧠
Reveal exact FT info to a dead likely-good Alice and claimed Soldier Eve to stop a mistaken Bob push and hunt for the Undertaker result.
🧠
Force the missing Undertaker info or claims before nominations, and pressure Charlie while using David as a possible good coordinator.
🧠
Get Eve's missing info and push Frank to make his Demon-clearing results public before nominations.
🧠
Reveal my real role to trusted solvers before nominations and add Bob's Monk claim for claim-space pressure.
🧠
Share key claims before nominations and force Undertaker or Frank info into the open so town can choose between Bob and the Investigator pair.
🧠
I want to keep sowing discord between Eve and the group of David/Charlie to deflect attention away from Bob (my Demon) and myself. I am framing David and Charlie as the suspicious ones to keep the town's focus on them.
🧠
Deflect suspicion by providing a plausible 'frame-up' narrative and a verifiable alibi (protecting David).
🧠
Use final daytime whisper to force Undertaker info or a clear stance from Charlie, one of my Investigator pings, before nominations.
🧠
Reveal exact results to a coordinator and force David's claim before nominations, narrowing Demon candidates if my information is sober.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution at six. Bob is implicated by Alice’s death and Empath two; nominating forces claims and may remove evil even if he is not Demon.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the nomination by reinforcing the Monk claim and warning of the consequences of executing a potential Townsfolk. Need to sway the vote to stay alive.
🧠
Bob is the strongest evil candidate from Alice dying after Empath 2. Even if Frank clears him from Demon, a Minion execution helps and prevents Monk bluff surviving.
🧠
Preserve my ghost vote while pushing living players to evaluate Bob through my Investigator pair and Alice's death.
🧠
Bob is the strongest execution from Alice dying after Empath 2. My vote helps get needed pressure and may force evil votes to reveal themselves.
🧠
Preserve my ghost vote while urging a living third vote to execute my strongest evil candidate.
🧠
Bob is my Demon and he is currently on the block. I cannot vote for him, but I also shouldn't draw attention to myself by actively trying to save him in a way that exposes my alignment. Waiting to see if he survives is the safest play.
🧠
My Fortune Teller results make Bob and Grace poor Demon executions if I am sober. I should not help execute a possible Monk on day two without an Undertaker result.
🧠
Bob has two votes and needs one more. Alice dying after Empath two makes Bob a strong evil candidate, and Frank's info only clears Bob from Demon if sober, not Minion.
🧠
I need to survive. I've been nominated and there are enough votes (3) to execute me. I must try to convince them to change their minds or at least plant doubt, although with 3 votes, my execution is almost certain.
🧠
Keep Bob on block while inviting a better case; FT info does not remove Bob from Alice's evil pair.
🧠
Bob already has the required living votes. I should preserve my ghost vote for final day and avoid muddying the count while keeping focus on my Investigator pair tomorrow.
🧠
Secure Bob execution while explaining why his Monk defense and Fortune Teller info do not clear him, keeping town focused on resolving Alice's death.
🧠
Save my ghost vote while locking Bob on block and framing tomorrow's logic around Empath versus Fortune Teller worlds.
🧠
I am the Poisoner, and my teammate Bob is the Demon. He has just received three votes, which meets the requirement for execution. I must not vote for him. I will wait and see the execution happen, and then plan how to survive as a Minion without a Demon if the Scarlet Woman is not in play, or simply continue to sow chaos.
🧠
Bob already has enough votes. I should reveal my info publicly without overcommitting my vote, preserving Demon-hunt clarity for tomorrow.
🧠
Keep Bob on the block without wasting ghost votes, while framing tomorrow around resolving Heidi, Alice, and Frank's info.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to be executed as the Imp. My goal is to sow just enough doubt before I die to ensure my Minion, Grace, can take over or survive the transition without immediate scrutiny. Appearing as a frustrated "Townsfolk" is my final act.
🧠
Lock in Bob execution, discourage chaotic late nominations, and set up tomorrow's solve if Bob is not the Demon.
🧠
Stabilize the execution and ensure tomorrow’s discussion uses my confirmed starting info pressure instead of only Alice versus Bob.
🧠
Preserve Bob execution and set agenda for tomorrow: compare info worlds, keep pressure on Grace/Charlie/Bob links, and avoid a chaotic tie.
🧠
Lock in Bob execution without wasting ghost votes, while setting tomorrow's agenda around reconciling conflicting info.
🧠
I need to delay the execution of my Demon, Bob. By sowing doubt about the necessity of his execution and suggesting we need more info (which consumes time and keeps him alive), I hope to prevent the town from finalizing his execution.
🧠
Avoid a chaotic tie while setting tomorrow's agenda around my demon exclusions and missing Undertaker info.
🧠
Avoid a chaotic tie and set tomorrow's agenda: force missing claims and test Heidi/Alice/Frank worlds.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
🏁

Game Over

Demon Dead
Winner: Good