Game Detail

Players

Alice (Soldier) Bob (Recluse) Charlie (Investigator) David (Poisoner) Eve (Fortune Teller) Frank (Imp) Grace (Monk) Heidi (Librarian)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil252,963560,150$2.2583
Good750,303184,660$3.8983

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
David
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: David. Your safe bluffs are: Saint, Undertaker, Chef
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Eve to corrupt any starting information she might receive tonight and disable any Day 1 abilities. She sits adjacent to our Demon Frank, so any false info she spreads will likely involve players near our evil team, which we can strategically exploit or discredit.
πŸ“œ
Storyteller
β†’
David
You chose to poison Eve.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Librarian. Either Bob or Charlie is the Recluse.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Investigator. Either Frank or David is the Poisoner.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Early wide net to try to get a strong no that clears two players (and avoids my red herring), or else identify a high-priority suspect to retest.
πŸ“œ
Storyteller
β†’
Eve
You chose Alice and Grace. You receive the answer: NO.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Seed my Investigator info to two likely-good contacts early, gather their claims, and set up cross-checks before nominations without outing myself to the whole town.
🧠
Get early role claims from my neighbors to decide who to protect on Night 1 and build a trusted info core before nominations.
🧠
Share my true low-impact role claim, ask for corroboration on Frank/David, and set up a plan to pressure-test Charlie’s Investigator info without committing town too early.
🧠
Create a trusted alliance and get reciprocal info. Sharing my N0 FT result privately helps town even if I get killed, and I can compare with Frank’s info for consistency.
🧠
Coordinate with my minion David to align our day claims and avoid contradicting each other, establishing early evil team coordination.
🧠
Coordinate with Frank to choose complementary bluffs that maximize his credibility while minimizing the risk of direct contradiction with in-play roles.
🧠
Maintain trust with Alice and Charlie, share a safe bluff, and steer town toward information-gathering and a pressure execution on Frank or David without locking in.
🧠
Give Grace my Librarian ping so she can incorporate it into worlds and avoid mis-executing a possible Recluse; also ask for her info and coordinate for nominations.
🧠
Collect more starting info quickly and seed my Investigator pair so others can pressure/verify without me hard committing publicly yet.
🧠
Build a trusted info cluster, coordinate my N1 protection onto the best target, and set up future consistency checks around the Frank or David Poisoner lead.
🧠
Get Frank and David on record with private role claims and any starting info so we can later test Charlie’s Investigator ping and choose an informed Day 1 execution.
🧠
Get David’s claim and share my N0 clear to narrow Demon pool and coordinate future Fortune Teller checks while keeping my identity mostly private.
🧠
Establish my Chef bluff to Alice and David, deflect the Poisoner accusation by casting doubt on the Investigator's accuracy, and keep Alice from pushing an execution on either of us today.
🧠
Establish my Washerwoman bluff to back Frank's Chef claim, and undermine the Investigator rumor by questioning its source.
🧠
Get an independent claim and any starting info to validate or challenge the Investigator ping, and track Outsider count without outing myself yet.
🧠
Coordinate with Grace and Charlie: set N1 protection plan, and establish how my Recluse ping affects interpreting future info so we do not misexecute good early.
🧠
Update my trusted circle with Heidi information and the Monk double claim so we can coordinate who to trust, who to protect, and whether to execute Frank or David today.
🧠
Resolve the Monk claim conflict privately, extract Bob’s real claim, and share key starting info so we coordinate protections and reads without creating public chaos.
🧠
Share claim web and contradictions to coordinate D1 pressure and decide whether to pursue Frank/David execution or pivot to resolving Monk and Librarian info.
🧠
Recruit Alice into a trusted info circle and collect her role/info early, while flagging that she likely is not the Demon per my check.
🧠
Establish my safe Chef claim with Grace and Heidi to build trust and ensure consistency before nominations. I want my bluff spread across multiple whisper circles.
🧠
Respond to Eve's direct question to maintain my Washerwoman bluff, build her trust, and gather intel before nominations begin.
🧠
Resolve Monk double-claim privately, confirm my real Recluse role to key info holders, and align on how to interpret conflicting Frank/David info before nominations.
🧠
Loop Frank into my Librarian info and test his Chef claim credibility; coordinate what goes public and use Chef 0 plus seating to narrow Demon candidates.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Get an execution using my only hard info (Frank or David Poisoner). David’s claim conveniently backs Frank, so executing David is a strong test and may remove the Poisoner early.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Charlie's nomination by casting doubt on his certainty and reminding the town that Investigator gives a 50/50, not a confirmation. I want to avoid execution so I can continue poisoning and supporting Frank.
🧠
I started the David execution; voting yes applies pressure on my Poisoner candidate and forces the table to commit, generating alignment info from the vote.
🧠
Slow down a coin-flip execution, surface precise info (Heidi’s Librarian names, Monk double-claim) to target a more likely evil later.
🧠
Answer Alice clearly, get info on table, and steer town away from a coin-flip execution that could hit good day one.
🧠
Clarify the Monk double-claim and confirm Bob as the Recluse to reduce noise, so town does not execute David solely due to confusion. Then likely vote no on this weak D1 coin flip.
🧠
Clarify my real role and explain why the Librarian info may not be solid, then signal I do not support a coin-flip day one execution.
🧠
I need to keep David alive as my only Minion. Speaking against the execution aligns me with the majority and lets me blame the Recluse for strange info, protecting both of us.
🧠
Avoid a low-confidence day one execution and keep my Fortune Teller information hidden while steering town toward gathering stronger mechanical confirmation.
🧠
Thank the town for not voting on a fifty-fifty and redirect attention to the Monk-Recluse mess to sow confusion and protect myself and Frank.
🧠
Clarify that Heidi’s info and Bob’s confession actually support my Investigator claim, and set a plan to keep pressure on Frank/David without overcommitting if the vote is lost.
🧠
Avoid a low-information day-one execution and preserve good voting power; push for concrete follow-up tomorrow on the Frank versus David line and other contradictions.
🧠
Avoid a low-value day one execution and lock in clear public claims so tomorrow we can use N1 info to resolve Frank versus David and assess Charlie.
🧠
Avoid a low-confidence D1 execution, get exact claims on record for tomorrow, and keep our night protection plan focused on key info roles.
🧠
Reduce chance of a bad day one execution, lock in public claims for tomorrow, and keep my Recluse registration in mind for info reads.
🧠
David is safe with only Charlie voting. I should not draw attention by speaking again. Let the phase end so I can choose my night kill, likely targeting Eve or Charlie to remove dangerous info roles.
🧠
Avoid a low-information day one execution, lock public claims for tomorrow, and add my Fortune Teller data to narrow the Demon pool and guide tonight’s check.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 4 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (1/4).
🧠
Restate my Washerwoman claim clearly as requested, reinforce that Frank claimed Chef first, and cast doubt on Charlie's Investigator claim by connecting it to the unresolved Recluse/Librarian mess.
🧠
Lock in my exact Investigator info and add Chef-zero adjacency deductions so town can narrow Demon candidates tomorrow.
🧠
Use Charlie’s fork to execute the other candidate today; it either removes Poisoner/Demon or mechanically confirms/clears key claims and focuses tomorrow’s solve.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Survive the nomination by undermining Alice's logic and highlighting Charlie's contradictions. Need to stay alive to reach night one and continue bluffing as Chef.
🧠
Frank is the Demon and his execution ends the game for evil. I must not vote for him and should discourage the town by pointing out that executing him reveals no role and wastes a claimed info source.
🧠
Even without role reveal, executing a prime Poisoner candidate is high value Day 1, and Chef info is already spent. My vote may be the difference to remove evil.
🧠
Stop a low-information Day 1 execution that does not mechanically resolve the fork, preserve good voting power, and push for better data after night one.
🧠
Avoid an uninformative Day 1 execution and preserve living info roles; push for night one data then resolve Frank versus David versus Charlie with chains tomorrow.
🧠
Do not spend day one execution on a non-confirming kill. Conserve vote influence and let night one information (FT, Chef, my protection) narrow the demon and poisoner candidates.
🧠
Push for no execution today and preserve town numbers; encourage gathering N1 info to break the Frank versus David versus Charlie triangle tomorrow.
🧠
Discourage a low-information day one execution and preserve info roles; aim to reach night one for stronger Fortune Teller data before committing to a kill.
🧠
Point out that Charlie is alone in voting for me to make his push look suspicious and desperate, reinforcing that today is not the day to execute.
🧠
Reinforce that Charlie is suspicious for being the sole vote on Frank when execution proves nothing. Set him up as tomorrow's target to protect the Demon.
🧠
Justify my vote as a rational attempt to remove a likely Poisoner, not as β€˜proof’, while keeping the Frank-versus-David fork central going into night one.
🧠
Discourage a low-information day one execution, preserve claimed info roles for night one, and set up specific comparisons tomorrow to resolve the Frank versus David versus Charlie fork.
🧠
Do not waste day one execution on an unconfirmable kill; keep maximum information flowing into night one and revisit the fork with new data tomorrow.
🧠
Do not spend a day one execution on a low-information shot when town has multiple info roles acting tonight; preserve numbers and set up stronger deductions tomorrow.
🧠
Do not add votes to an execution that will not confirm anything and would reduce tomorrow’s info. Preserve N1 data and keep my dead vote for late game.
🧠
Keep town from a low-value day one execution with no role reveal; preserve night one info and set a clear plan for tomorrow using my Fortune Teller checks plus Chef and Monk data.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (1/4).
🧠
End the day by reinforcing Charlie's isolation and casting doubt on his claim, ensuring town looks at him first tomorrow while preserving my Chef bluff. Set up the frame that his desperation to execute me is scummy.
🧠
Only one tick remains before night, so a nomination cannot meaningfully resolve. The town already agrees to go to night without executing. I should wait, let Eve generate poisoned false information tonight, and preserve my credibility rather than risk looking hypocritical by pushing a last-minute vote after arguing against executing Frank.
🧠
End day with a concrete coordination plan so night one gives maximum solving power, and reduce the pushback that I am acting β€˜desperate’ by framing tomorrow’s logical check of the Frank versus David fork.
🧠
Use the final nomination tick to lock in productive night actions and a clear plan for tomorrow without wasting a day one execution.
🧠
Lock in my Librarian info and coordinate night one actions so we can resolve the Frank versus David versus Charlie fork tomorrow without wasting votes today.
🧠
Lock in that I will protect Eve tonight to preserve Fortune Teller info, align town plan, and discourage last second nominations.
🧠
Lock in my Recluse claim to explain future misregistration, and steer night one actions to best split the Frank versus David fork while we still have full information.
🧠
Lock in a high-value Fortune Teller check that can either clear both Frank and David or focus the team there, and avoid a low-info day one execution.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Eve is about to Fortune Teller check the Demon Frank and me together. Poisoning her disables her ability tonight and tomorrow, protecting Frank from being identified and sowing confusion in the town's main investigative thread.
πŸ“œ
Storyteller
β†’
David
You chose to poison Eve.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Eve is our strongest ongoing info and publicly requested protection. Keeping her alive for N1 and N2 Fortune Teller results should help resolve the Frank versus David fork and find the Demon.
πŸ“œ
Storyteller
β†’
Grace
You chose to protect Eve.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Alice to dismantle the good team's coordination, remove an unclaimed power-role threat like Slayer or Mayor, and disrupt Eve's planned Fortune Teller pairing before she can separate me from David.
πŸ›‘οΈ
Alice was protected from a night kill.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Frank versus David is the core public fork. Checking them together maximizes chance to catch the Demon quickly, then I can isolate with Alice tomorrow while Grace protects me for clean info.
πŸ“œ
Storyteller
β†’
Eve
You chose Frank and David. You receive the answer: NO.
Day 2
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Coordinate with my minion David to prepare defenses against Eve's Fortune Teller result and understand why Alice survived, so we can adapt our bluffs and counter-claims effectively.
🧠
Get the only new mechanical info (Eve Fortune Teller N1 and Grace protection target) and use the no-death to infer likely Demon target and build an execution plan.
🧠
Answer Heidi’s question, confirm my FT info, and align with Grace on the no-death interpretation to steer the group toward testing unconfirmed players next.
🧠
Get Eve’s N1 Fortune Teller result and Grace’s protection target to interpret the no-death night, then decide whether to push execution on Frank or David in nominations.
🧠
Get the Night 1 Fortune Teller result and confirm Monk protection to break the Frank versus David fork and assess whether Charlie’s Investigator claim is credible.
🧠
Frank and I need to be aligned so we don't contradict each other when Eve reveals her check. A unified story keeps the town from isolating him.
🧠
Confirm my protection and pass the key deduction so the information holders can align on a short Demon shortlist before nominations.
🧠
Get the key Night 1 info and interpret the peaceful night. Coordinate who to execute today based on Fortune Teller result and Monk protection claim.
🧠
Befriend Alice, who likely survived as Soldier, to secure her trust and vote before Eve's Fortune Teller result reshapes the day's politics.
🧠
Get crisp claims from Bob and Charlie to decide whether to execute Bob versus Charlie, and to test whether Eve could be poisoned versus sober.
🧠
Get my FT results to key info holders and steer discussion toward the likely Demon pool while flagging poisoning risk and setting up better night checks.
🧠
Answer Heidi precisely, align on a Day 2 execute plan that either kills the Poisoner or constrains the Demon using Chef and FT logic.
🧠
Manage Frank’s attempt to out me, gather his full info and reads, and keep multiple worlds open so we can align nominations with Fortune Teller data.
🧠
I need to know Eve's Fortune Teller result before committing to a bluff. Whispering Alice, the town coordinator, gathers intel while making me look cooperative and engaged.
🧠
Loop Bob and Alice in on the mechanical implication of my protect plus Eve’s FT, then pressure them for their claims and voting preferences to narrow Demon candidates before nominations.
🧠
Answer Heidi, clarify I am Recluse, and steer town to use today’s execution to test the Investigator fork instead of wasting it on me.
🧠
Respond to Alice to build trust, answer her questions, and preemptively plant the poisoned-Eve narrative so the town questions her Fortune Teller result regardless of what she says.
🧠
Get Alice aligned on a decisive execution plan and have Eve aim her next check at Bob+Charlie, the tightest remaining Demon pool from my Librarian ping plus the no-death night.
🧠
Confirm whether Grace protected me to interpret the no-death, and lock in a high-value FT check (Bob+Charlie) while preventing a rushed execution based on weak social reads.
🧠
Coordinate with key info roles so town converges on a high-value execution (likely David) before nominations, and get them to present a consistent public story about Monk protection and FT results.
🧠
Align with Eve and Grace on best Day 2 execution and interpret the no-death night; push a concrete plan before nominations and set up Eve’s next FT check.
🧠
Learn Eve's Fortune Teller result as early as possible so I can coordinate with Frank on the best counter-narrative before she reveals it to the larger group.
🧠
Align with Eve and Heidi on the most likely demon pool and coordinate tonight’s FT check plus my protection, so we can focus today’s discussion and execution.
🧠
Get Alice’s role and reads so town has a coherent nomination plan. Encourage a practical execution today on David or Frank to resolve the Poisoner fork and validate or break Eve and Charlie’s info.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open.
🧠
With my Fortune Teller NO results and the current claim web, Charlie is the most central contradiction and within the smallest demon candidate set. Executing Charlie now maximizes our chance to hit Demon or remove evil influence.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend my nomination and redirect execution toward the mechanically-confirmable Investigator pair, reducing poison and improving future info.
🧠
Secure Charlie on the block; my Fortune Teller info and the no-death point to Charlie being one of the top Demon candidates. If we hesitate, we waste a day and risk losing control.
🧠
With no other strong mechanical clears, Charlie sits in the tight Demon set from Eve’s Fortune Teller world. Voting pressures a decisive execution rather than stalling into no-exe.
🧠
Get Charlie executed to resolve the core suspect set and because no-death plus Eve’s reads point strongly into Bob/Charlie/Heidi; Charlie is the most suspicious of that trio.
🧠
My vote is the fourth needed. Charlie sits in the tight suspect pool from FT and is central to contradictory worlds; executing him now gives us the best chance to hit evil and reduce noise.
🧠
Charlie is my direct accuser. Voting to execute him buries the Frank-or-David Poisoner narrative, aligns me with the Eve-Alice-Grace majority, and protects both me and my Minion David.
🧠
Vote for Charlie to eliminate the Investigator who exposed our pair, blend in with the majority, and protect the Demon.
🧠
Execution is already passing; I support removing Charlie as the highest-contradiction and likely-evil seat, and it signals alignment with the current solve path.
🧠
Try to get enough voters to lower hands and spare me; preserve my confirmed minion-pair info and redirect to executing David today.
🧠
Lock in the execution on a top-three Demon suspect created by my Fortune Teller clears, and prevent a diversion onto players mechanically cleared from Demon/red herring.
🧠
Slow a potentially bad execution by highlighting Poisoner risk to Eve’s night one info, and push a clearer mechanical test (execute David or Frank) while keeping town aligned on good win path.
🧠
Hold the vote on Charlie and explain why it is still the best mechanical test today, keeping Eve alive for stronger Fortune Teller checks tonight.
🧠
Keep pressure on executing within Eve’s demon pool. Emphasize that Eve’s N0 is trustworthy and that Charlie’s death still leaves us able to test the Poisoner pair tomorrow.
🧠
Reinforce the majority consensus to execute Charlie, anchor my Chef claim and Eve's clear, and rebut Bob's push to execute David or Frank instead.
🧠
Charlie's execution removes the only player directly accusing me or Frank. Raising my hand secures the kill, and speaking reinforces my town identity while deflecting attention from the Minion versus Demon distinction.
🧠
Lock in the Charlie execution while votes are up, using the no-death plus FT and my Librarian ping to argue Charlie is the best cut today.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Charlie with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Only way to stop my execution is to create a tie or surpassing vote. Nominating David focuses town on the only hard minion lead and may save today’s outcome.
πŸ“œ
Storyteller
Voting starts now for David. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Let the vote on David fail quietly. Charlie has 7 votes on the block and is the clear consensus execution. Drawing attention now could backfire. Waiting ensures Charlie dies and the town loses their Investigator lead.
🧠
Vote David to try to tie or beat the votes on me, keeping the town focused on resolving the Frank or David Poisoner fork and preserving future information.
🧠
Prevent a tie that would save Charlie. Keep today’s execution on the most contradictory player, then use a protected FT check tonight to solve the remaining demon pool.
🧠
Prevent a tie that cancels today’s execution, and preempt Fortune Teller misreads on me due to Recluse registration so town does not tunnel tomorrow.
🧠
Prevent a tie that would cancel today’s execution, keep pressure on Charlie, and preserve a clean night for Eve’s Fortune Teller with my protection.
🧠
Prevent a tie that cancels today’s execution; maintain pressure by executing Charlie, then reassess David versus Frank tomorrow with new night info.
🧠
Reinforce the Charlie execution to remove the Investigator threat against me/David, while appearing cooperative and consistent with my earlier Chef claim. Prevent a no-execution outcome that would keep Charlie alive.
🧠
Prevent a tie that cancels the execution. Keep pressure on Charlie today; reassess David versus Frank tomorrow with Charlie’s flip context.
🧠
Confirm I am not voting for David to maintain alignment with the town consensus, distance myself from Charlie's correct accusation, and ensure Charlie dies today so the Demon gets another night.
🧠
Try to secure one extra vote on David to force a tie and prevent my execution; preserve the only hard minion lead and stop evil from removing me for free.
🧠
Stop a tie that causes no execution, keep pressure on likely evil in my current demon pool, and set up a protected Fortune Teller check tonight to narrow to the final demon.
🧠
Prevent a tie that cancels today’s execution, and set up tomorrow’s mechanical follow up using Undertaker-style info and Charlie’s F or D lead if needed.
🧠
Do not create a tie that causes no execution. Keep the current execution on Charlie, then reassess tomorrow with fresh info and another protected Fortune Teller check.
🧠
Do not contribute to a tie that results in no execution. Let Charlie die today, then use tomorrow and Eve’s next Fortune Teller check to revisit David versus Frank if needed.
🧠
Do not vote for David. Let the Charlie execution go through cleanly. Waiting avoids adding any vote and keeps my profile low after already speaking.
🧠
Prevent a tie that cancels execution; keep the guaranteed execution on Charlie while preserving future path to test Frank versus David tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 8 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (1/8).
🧠
Use the final tick to speak against Bob and secure Charlie's execution, while setting up to poison Alice tonight to create false confirmation of Charlie's guilt.
🧠
Last chance to stop my execution by pushing a tie via nominating Frank, preserving my Investigator info and keeping pressure on the Poisoner fork.
🧠
Stop any tie plan that cancels the execution. Executing Charlie today either wins immediately or collapses the misinformation fork and keeps pressure on evil.
🧠
Keep town from forcing a tie and wasting the day. Set a clear tomorrow plan: use execution and fresh Fortune Teller info while accounting for my Recluse registration.
🧠
Stop a late tie push, keep execution on Charlie, and set up a protected Fortune Teller check tonight to narrow the Demon tomorrow.
🧠
Prevent a tie and lock in the execution on Charlie, then steer tonight’s protection and FT plan to resolve Frank versus David tomorrow.
🧠
Charlie is already locked for execution. There is no upside to speaking or nominating on the final tick; I will stay quiet, let the town execute Charlie, and plan to push Alice as a target tomorrow since she is likely the Soldier.
🧠
Stop a forced tie and preserve today’s execution on Charlie. Encourage clean Night 2 info under Monk protection, then solve with narrower suspect pool.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 2
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Disable the Monk so the Demon can kill the Fortune Teller tonight. Removing Eve permanently is stronger than corrupting one predictable check, and it frames Grace as suspicious.
πŸ“œ
Storyteller
β†’
David
You chose to poison Grace.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Eve is our highest leverage info source; protecting her again maximizes chances we get an unbroken Fortune Teller chain and denies evil an easy night kill on the player driving our solves.
πŸ“œ
Storyteller
β†’
Grace
You chose to protect Eve.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is actively organizing the 'execute Frank or David' coalition for tomorrow. Since Eve will likely get a YES on me if her FT is clean, removing Bob weakens the opposition's ability to rally votes against me. It also disrupts the town's planned narrative and creates uncertainty about why the Demon targeted a Recluse claim.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Heidi is the main remaining Demon candidate if my earlier NOs are clean. Pairing her with Alice, who already sat in a NO, should isolate a YES to Heidi if she is the Demon.
πŸ“œ
Storyteller
β†’
Eve
You chose Heidi and Alice. You receive the answer: YES.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Share my Fortune Teller results with likely-good info roles to coordinate protections and drive today’s execution onto Alice or Heidi, while checking for poisoning via cross-claims.
🧠
Get Eve’s latest Fortune Teller result and whether Grace’s protection mattered, so we can choose a high-confidence nomination target today.
🧠
Get trusted alive players aligned on a concrete execute plan: resolve my Frank versus David poisoner fork today and use Chef zero adjacency to narrow Demon candidates.
🧠
Build trust with Eve by validating her N2 info and subtly redirect suspicion toward Alice, who wants to check Frank separately. Keeping Frank hidden and alive is my top priority.
🧠
Coordinate with my Minion David to learn Eve's Fortune Teller findings and align our defense before she presents them publicly. We need to know what we're up against.
🧠
Share key mechanical constraint (Chef 0 adjacency) and suggest best Fortune Teller checks; coordinate my ghost vote use with the likely good info hub (Eve and Grace).
🧠
Get Eve and Grace to share their exact Night 2 info, then use my Librarian Outsider resolution (Bob likely Recluse) to tighten role-counts and demon pool before nominations.
🧠
Confirm my protections and use FT consistency to narrow today’s execution, while flagging poisoning as the main alternative explanation.
🧠
Answer Alice, lock in that Alice cannot be my red herring from N0 NO, and steer town toward executing Heidi as the most consistent Demon candidate while staying open to poisoning edge cases.
🧠
Secure David and Frank’s votes onto Heidi by sharing the Fortune Teller chain and forcing them to account for possible poisoning. This sets up a clean nomination target for today.
🧠
Get the missing Night 2 Fortune Teller result and align key good voices on executing within my Frank versus David poisoner fork to improve info and reduce evil control.
🧠
Deflect Alice's direct Poisoner accusation, support the Heidi misexecution by endorsing Alice's logic about the red herring, and maintain my Washerwoman bluff while appearing cooperative.
🧠
Respond to Alice's question to build trust, deny being Poisoner, support the Heidi execution, and keep suspicion away from me and David.
🧠
Give town a concrete mechanical test (FT on Heidi+Alice) and a backup plan if FT is poisoned, to focus today’s nominations.
🧠
I am being implicated; I need exact FT picks and to redirect town to the poisoner pocket or catch a lying FT/Monk. Whispering secures allies and locks in precise info before nominations.
🧠
Get David and Frank aligned on the key deduction: if Eve is sober, Heidi is locked Demon. If poison possible, we need their claim clarity to decide today’s execution.
🧠
Align trusted players on a clear nomination plan: push Heidi today based on FT logic, while mapping the fallback if I was poisoned or Heidi is red herring.
🧠
Confirm whether Eve was protected last night and get exact protection history, to judge if Eve’s N2 YES is reliable and set the best nomination target (Heidi vs poisoner fork).
🧠
Get Eve’s N2 FT info into my hands and align with Alice on a concrete execution target in the Frank versus David poisoner fork. I can spend my ghost vote to secure it.
🧠
Support the Heidi execution narrative while maintaining my Washerwoman bluff. Respond to Grace's question to stay engaged and helpful. Keep Frank informed without appearing overly coordinated.
🧠
Align with David's public position to build trust with Grace and the good team while pushing the town toward executing Heidi, a good player. This advances evil's win condition by removing a good player and preserving suspicion on someone other than me.
🧠
Coordinate a safe Day 3 plan: remove suspected minion/poisoner first and set up a decisive Fortune Teller test, while managing Scarlet Woman risk and saving my ghost vote.
🧠
Lock down Eve’s exact FT picks/results and who she suspects as poisoner, then align with David to push a clean execute target before nominations.
🧠
Lock in a clean public timeline of my protections and coordinate Alice and Eve to nominate Heidi. If Heidi survives execution, we know FT chain is compromised and can pivot fast.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution today. The FT chain plus my consistent protection makes Heidi the highest-probability Demon; nominating her forces the table to decide and can end the game now.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a mistaken execution on me by highlighting FT red herring/poison possibilities and clarifying that N2 yes does not mechanically prove I am the Demon.
🧠
Vote Heidi because FT chain plus my repeated protection makes this the strongest mechanical case; if wrong, it cleanly exposes poison or a lying Fortune Teller and sets up tomorrow's execute.
🧠
Preserve deep cover with the Alice-Eve-Grace bloc by voting for Heidi as I promised. Letting Heidi die maintains my trust, removes a good player, and keeps suspicion away from Frank and me. I can sabotage more effectively from inside their circle tomorrow.
🧠
Nudge living players to supply the missing logic and, if they still want Heidi, to vote so my ghost vote can be saved for final three.
🧠
Secure the execution on Heidi while we have enough living votes; my Fortune Teller data makes her the best execution today and avoids paralysis over red herring/poison.
🧠
Living already have enough hands. I will avoid spending my ghost vote unless needed, and I want to steer town to preserve dead votes and keep attention on the Poisoner fork if Heidi flips wrong.
🧠
Lock in the execution on the strongest mechanical lead. Extra vote removes any risk of the count falling short and advances us toward a clearer endgame either way.
🧠
Voting for Heidi maintains my town cover and is consistent with my stated position. She already has enough votes, so abstaining would look suspicious. Executing a good player advances evil's goal and sows confusion when the game continues, proving she wasn't Demon.
🧠
I am already at majority. I need to create doubt fast so players stop piling on, or at least set up the next execution path if I die as good.
🧠
Answer the red herring objection with a logic chain: Heidi-good requires additional assumptions of poisoning, so execution on Heidi is still best today.
🧠
Undermine the Alice-clear that is driving the Heidi execution by introducing the N0 poison possibility, creating enough doubt to either save the Demon or prevent a rebound that exposes the evil team.
🧠
Steer town to finish Heidi execution without my ghost vote, and clarify that the β€˜Heidi is red herring’ defense actually points at Eve unless we assume poisoning.
🧠
Lock in the mechanical case for executing Heidi now, while clearly stating the only poison-based escape hatch so town knows the next plan if Heidi dies good.
🧠
There are already enough live votes to execute Heidi. I will conserve my single ghost vote for a tighter, more decisive late-game vote.
🧠
We already have majority to execute Heidi. I want to lock in the cleanest mechanical world, while setting an immediate next step if she is not the Demon.
🧠
Maintain my credibility by sounding thoughtful but firm on the Heidi execution. Counter David's wavering so I don't look like I'm following a shifting narrative. Set up the Eve-was-poisoned pivot for tomorrow after tonight's kill proves Heidi was good.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block and likely good; I need to urgently shift the group to a better execution using the known Poisoner fork. Also remind them a tie will not remove me from the block.
🧠
Keep town focused so we do not hand evil a last-minute tie or mis-execution. Reinforce that Heidi execution is best today, with a clear next-day plan if wrong.
🧠
Heidi is doomed. I need to muddy the water for tomorrow so town does not converge on Frank as Demon or Poisoner. Introducing multiple competing explanations for the N2 yes slows them down and protects our Demon.
🧠
Lock in today’s execution without a tie, and give the town a clear next-day decision tree if the game continues.
🧠
Prevent a tie that could save the Demon, lock in the Heidi execution, and set a clear plan for tomorrow based on whether the game ends.
🧠
Keep votes consolidated so we do not save a possible Demon by tie, while setting a clear plan for tomorrow using my Investigator fork and contingencies if Heidi is good.
🧠
Prevent a tie that could save the Demon. Lock in Heidi execution now, and set a clear reassessment plan for tomorrow if the game does not end.
🧠
Heidi is already locked in at 5 votes and will be executed. The entire table agrees no more nominations should happen today. Speaking risks unnecessary exposure, and nominating anyone would contradict consensus and look desperate. I will stay silent, let Heidi die, and position myself tomorrow when the game continues.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 3
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Disable Monk so the Demon kill cannot be blocked, and ruin Grace's credibility so town stays fractured between Alice-red-herring and Eve-lying theories instead of uniting on the Frank-David Poisoner fork.
πŸ“œ
Storyteller
β†’
David
You chose to poison Grace.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Eve is our main info engine and a common demon target. Keeping her alive maximizes tomorrow’s info and avoids sliding into a low-player endgame too fast.
πŸ“œ
Storyteller
β†’
Grace
You chose to protect Eve.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Guarantee a successful kill by targeting Grace, since she cannot self-protect and almost certainly protected Eve. This breaks up the town's central trust pair and avoids the risk of a failed kill on Alice or Eve.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Grace.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I want a red herring proof check that does not involve Alice. Frank plus David gives a clean fork for final day: YES means execute in that pair, NO means push Alice as Demon.
πŸ“œ
Storyteller
β†’
Eve
You chose Frank and David. You receive the answer: YES.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Coordinate with David to ensure he is willing to be executed instead of me, since his sacrifice guarantees an evil victory via night kill to two alive.
🧠
Accuse Alice of being Demon using Eve's own Fortune Teller logic. If believed, Alice dies and evil wins. If seen as framing, I look like Demon and die instead. Either outcome leads to evil victory since Frank survives to kill tonight.
🧠
Get Eve and a second living player aligned on the clearest mechanical world: Alice as Demon from FT plus kill pattern. Push them to nominate Alice at final four and use my ghost vote only if needed.
🧠
Get living players aligned on the key logic forks so nominations focus on the smallest Demon pool; save my ghost vote for a confident execute.
🧠
Privately push Alice and David toward a concrete execution plan and preserve my ghost vote unless needed, using my Librarian info and logic around the poisoner fork and FT inconsistencies.
🧠
Get Alice and Frank aligned on the key mechanical point that N0 likely clears Alice, and force role/logic consistency before nominations so we execute the right of Frank or David.
🧠
Get precise FT history and align with dead-player logic; share my real role to build trust and focus the execution on the most consistent demon candidate today.
🧠
Get Alice and Eve to anchor on the Investigator fork: one of Frank or David is definitely evil. Push them to center nominations there and avoid scattering onto weaker reads.
🧠
Reinforce my Chef zero bluff to Eve and Alice and redirect the Fortune Teller suspicion onto David, painting his attempts to undermine Eve's info as Demon behavior.
🧠
Respond to Bob while pushing Alice as Demon and opening the door to my own execution, giving the town two viable paths that both result in evil victory.
🧠
Push the strongest mechanical solve to living voters so they coordinate a nomination on Alice, and I save my ghost vote for that execution if needed.
🧠
Steer Alice and Eve away from over-trusting the FT YES, use Chef and Investigator constraints, and push a practical execute plan (likely David) while I save ghost vote if possible.
🧠
Use Chef zero plus Charlie fork to narrow the Demon pool and push a concrete execution plan today; protect Eve from being wrongly executed if the fork is true.
🧠
Lock in dead-player ghost votes and consensus to execute the Demon today (must be Frank or David), and shut down the misleading push onto Alice.
🧠
Correct the Fortune Teller red herring logic and align good votes on executing David as the best way to resolve the Poisoner fork and stop misdirected pushes onto me.
🧠
Coordinate with Eve and Alice to pick the higher-probability demon between Frank and David and commit my ghost vote to secure an execution at 4 alive.
🧠
Throw David under the bus to secure his execution or at least prevent mine. If David dies today, I kill tonight and evil wins. Alice is the key swing vote, and Eve is the information leader. I need both to view David as the Demon.
🧠
Frank explicitly asked me to take the fall. By acting guilty and offering myself up to Alice and Eve, I increase the chance I am executed instead of Frank. Any execution except Frank wins us the game tonight.
🧠
Lock in votes on Alice while we still have time, and confirm if Eve or Frank heard anything that changes the solve before nominations.
🧠
Nudge town to execute David as the cleanest suspect and keep my ghost vote for the crucial final three unless it locks in an execution today.
🧠
Push a clear execution plan for today that tests the Poisoner fork and stops poison, while keeping my ghost vote for final three unless needed.
🧠
Lock in Alice and Frank to a unified vote on David. With four alive we must hit the Demon today, so I want to prevent waffling and save ghost votes unless needed.
🧠
Lock in votes and nomination plan to execute David today, while probing Frank and David for inconsistencies to decide if we need to pivot in nominations.
🧠
Get Grace’s N3 protection target and read; it’s the best mechanical clue for why deaths were blocked earlier and which of Frank or David is likelier Demon.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We have four alive and must use my Fortune Teller plus Investigator fork to execute within Frank or David. David is driving a bad Alice case; nominating him either wins or removes the Poisoner.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Frank asked me to sacrifice myself to guarantee the evil win. With 4 alive, my execution leaves 3, then Frank kills to 2, securing victory. I should not draw attention or say anything that could dissuade voters. Waiting lets Eve and Frank lock in the votes without risk of overplaying.
🧠
It is final 4 with 2 votes needed. Executing David either hits the Demon or removes the likely Poisoner, giving us a clean final 3 solve.
🧠
Spend my ghost vote to ensure we actually get an execution today, and because David is the best mechanical test target given the Poisoner fork and Eve’s accusation.
🧠
They already have the required votes on David. I will conserve my single ghost vote for the endgame in case David is not the Demon and we need it tomorrow.
🧠
Stop extra votes on David so execution fails if threshold is 3; steer town back to Alice as best Imp candidate and preserve our only chance to hit Demon today.
🧠
Get David executed now. It either wins if he is the Imp, or removes Poisoner and leaves a cleaner final day solve between Frank and Eve.
🧠
Voting for David secures his planned sacrifice, keeps me looking trustworthy to Eve and Alice, and advances the game into a winning endgame where only two players remain after my night kill.
🧠
The execution threshold is already met without me. Preserve my single ghost vote for the final day where it can decide the game.
🧠
I am already on the block with four votes raised. My execution today leaves three alive, then Frank kills tonight and evil wins. Speaking or voting for myself could accidentally alert town to pivot onto Frank. Staying silent is safest.
🧠
Lock in David execution without burning extra ghost votes; publicly counter the faulty 'Alice must be Demon' argument while keeping focus on the strongest mechanical evil fork: Frank or David.
🧠
Retract my ghost vote to conserve it for final day while allowing David to be executed with living votes already sufficient.
🧠
Do not waste my single ghost vote when the execution already has enough support, and publicly set a clear next step based on my Investigator info.
🧠
Do not waste my ghost vote on a vote already passing; set the plan for final 3 so town executes the most likely Demon if the game continues.
🧠
Lock in David execution without burning ghost votes, and set a clear plan for final three while rebutting the push that I must be Demon.
🧠
Secure David's execution by affirming my vote and framing him as the evil one, setting up my night kill to win the game.
🧠
David already has enough living votes. Best play is conserve my ghost vote for final three where it can decide the game.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: David with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Let the execution proceed on me. With 4 alive, executing me leaves 3, then Frank kills at night leaving 2, which is an immediate evil win. Any action that risks no execution is catastrophic. Waiting is optimal.
🧠
Lock in David’s execution by discouraging new nominations, and set a clear contingency plan for final three so town does not splinter.
🧠
Steer town to conserve ghost votes, lock in the David execution as a clean test, and set a clear next-step plan for tomorrow based on whether the game continues.
🧠
Lock in a clean execution on David without wasting ghost votes, and set the team’s next-step plan to execute Frank if the game continues.
🧠
Flag the Fortune Teller inconsistency so town does not blindly execute the wrong player in final three. Keep Alice and Eve as live possibilities and force a re-evaluation plan.
🧠
Lock in no more nominations, preserve ghost votes, and set a clear conditional plan: David today, and if the game continues we execute Frank tomorrow unless new hard info appears.
🧠
Let the phase close so David is executed. With only three players entering the night, a single kill on Eve leaves two alive, which satisfies the evil win condition. No further action is needed or beneficial.
🧠
With David already safely on the block, I want to stop town from locking into an automatic Frank execution if we survive, and keep Eve and the Fortune Teller flip under scrutiny for the final three.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 4
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
I need to reduce the living players to two so evil wins immediately. Killing Eve avoids the risk that Alice is actually the Soldier, which would cause the kill to fail and leave me vulnerable to execution tomorrow.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Eve.
🏁

Game Over

Two Players Left
Winner: Evil