Game Detail

Players

Alice (Empath) Bob (Librarian) Charlie (Butler) David (Ravenkeeper) Eve (Virgin) Frank (Imp) Grace (Mayor) Heidi (Spy)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good435,04537,771$2.7418
Evil151,25830,675$0.1279

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Frank.
📜
Storyteller
Frank
Minions are: Heidi. Your safe bluffs are: Chef, Soldier, Investigator
📜
Storyteller
Bob
Good evening Bob. You are the Librarian. Either Charlie or Frank is the Butler.
📜
Storyteller
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
I have no reads on Night 0, so I want a master who is likely to participate in votes tomorrow and keep my options open while I collect information.
📜
Storyteller
Charlie
You chose Bob to be your master.
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Alive - Bob: Librarian (good), Alive - Charlie: Butler (good), Alive - David: Ravenkeeper (good), Alive - Eve: Virgin (good), Alive - Frank: Imp (evil), Alive - Grace: Mayor (good), Alive - Heidi: Spy (evil), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Use the free talk time to gather early claims from two players, build a trust network, and set up a believable public story while keeping my true role flexible.
🧠
Gather early claims from my neighbors, share a low risk soft claim, and start building trusted connections without exposing my Mayor role.
🧠
Build a small trust circle and seed my zero-neighbor info carefully, while avoiding a full public reveal that could attract the Demon.
🧠
Respond to Grace's whisper to build trust and establish my bluff. I'll claim to have first night information as Chef to contribute to the conversation while misleading the town.
🧠
Share my first night info with two early info claimers, build a private trust circle, and avoid overexposing my role to the whole group on day one.
🧠
I want early private claims from one central player and one quieter player, while keeping my Butler role hidden and building a wider trust network.
🧠
I need to establish my bluff early and build trust with Grace and Heidi. Claiming Soldier is safe and simple, keeping me under the radar while my minion provides information.
🧠
Stay cautious on day one, avoid outing Virgin too early, and try to get broad claims or tone reads from Charlie and Bob.
🧠
Keep my role hidden while extracting sharper details from Bob and Alice. Early private cross-checks may expose a bluff or establish a useful trust pocket.
🧠
Keep this trust circle talking, give a truthful but vague category claim, and press Heidi to translate Chef zero into concrete suspect worlds for later cross-checks.
🧠
Share enough to build trust with David and Bob while protecting my exact role from the wider table and getting a clearer read on Bob's claim.
🧠
Respond to Grace's question about Chef zero to maintain my credible bluff and build trust with her while coordinating with Frank.
🧠
I want to lock in a small trust circle, clarify my exact info, and prompt claims from Charlie and Frank later without forcing a full public reveal yet.
🧠
Keep gathering soft claims without outing myself. I want Bob and Eve to give role categories or social reads so I can map where the real information likely sits.
🧠
Continue building trust with Grace and Heidi while maintaining my Soldier bluff. I want to see if Grace will share more about her role or suspicions.
🧠
I want to keep Charlie and Bob talking, offer enough to build trust, and push for cross-group reads without exposing my Virgin claim too early.
🧠
I want to test Bob's Librarian claim by checking Charlie and Frank directly before public claims harden.
🧠
Keep this channel useful, encourage public accountability, and avoid revealing Mayor too early while sounding consistent as a no first night Townsfolk.
🧠
Clarify that I am not Chef, preserve my real info with a small trusted circle, and push this group to gather claims from Charlie, Frank, and Heidi for cross-checking.
🧠
Build trust with Grace and coordinate with Frank. Chef is safe to claim publicly since it's not in play. Encourage Frank to also go public to establish credibility for both of us.
🧠
I want direct reactions from both players in my ping, while keeping the conversation private enough that a real Butler can answer without public execution pressure.
🧠
Give a controlled soft confirmation that advances a real Librarian world, while limiting the risk of fully exposing myself on day one.
🧠
I need to deny being the Butler to David while maintaining my Soldier bluff. I should also cast some doubt on Bob's claim since his info is wrong about me.
🧠
I want to bridge the whisper groups, gather role-category level info, and see whether Frank and Charlie give compatible reads without forcing hard claims too early.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Share a small amount of useful public structure, pressure key players to follow up tomorrow, and avoid a weak day one execution based on incomplete whispers.
🧠
I want to discourage a low information day one execution, lightly surface useful claim structure, and avoid revealing that I am the Mayor too early.
🧠
I need to publicly address Bob's Librarian claim that implicates me as Butler, while supporting Heidi's Chef zero claim. This establishes my Soldier bluff and casts doubt on Bob without seeming overly aggressive.
🧠
Support Frank's challenge of Bob, share my Chef zero bluff publicly as planned, and advise against a day one execution to let tensions build.
🧠
Correct the public record about whose zero is whose, share enough to guide tomorrow, and avoid a weak day one execution.
🧠
Answer the direct Butler pressure honestly, support no execution today, and leave a clear claim trail for tomorrow's logic.
🧠
Publicly confirm my real information and steer town away from a low-value day one execution while marking Charlie and Frank for follow-up tomorrow.
🧠
Avoid a weak day one execution while planting a useful tomorrow plan: reveal I can offer a mechanical test if needed, without forcing today into chaos.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve claimed she can offer a mechanical check tomorrow, which suggests she has a powerful role like Fortune Teller or Slayer. Removing her now prevents her from exposing me or Heidi, and disrupts the town's information network.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Frank
You chose to kill Eve.
📜
Storyteller
Alice
Good evening Alice. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a central, likely-voting player so my Butler restriction is easy to manage while I keep supporting the Librarian line that currently clears me.
📜
Storyteller
Charlie
You chose Bob to be your master.
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Alive - Bob: Librarian (good), Alive - Charlie: Butler (good), Alive - David: Ravenkeeper (good), Alive - Eve: Virgin (good), Dead - Frank: Imp (evil), Alive - Grace: Mayor (good), Alive - Heidi: Spy (evil), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Wait to gather more information from today's claims before acting. The town expects clearer claims and I need to see who poses the biggest threat to Frank.
🧠
Coordinate with my minion Heidi to align our stories and decide how to handle Alice's conflicting claim about the zero.
🧠
Alice has the most mechanically useful evolving info. I want her current read before nominations so I can judge whether to keep hiding Mayor or push a suspect.
🧠
Grace asked directly. Sharing the real Empath data privately may build trust and get her analysis before nominations without exposing myself fully to the Demon.
🧠
Push the strongest public solver to force clean claims and untangle the Bob, Charlie, Frank and Alice, Heidi contradictions while I am dead and relatively trusted.
🧠
Coordinate two key info voices to give crisp public restatements and untangle the zero confusion before nominations, which should sharpen the execution pool.
🧠
I want to pressure-test Bob privately, compare reads after Eve's death, and decide whether to support his line or widen suspicion before nominations.
🧠
Answer Charlie, keep rapport with a likely-good candidate, and cue David that I will support a clean public reset before nominations.
🧠
Coordinate with Frank on strategy. Stick with Chef claim since Alice's Empath read supports my apparent goodness. Plan to undermine Bob's credibility and redirect suspicion toward Grace or David.
🧠
Coordinate with Heidi on our bluff strategy. Decide whether to double down on Chef or pivot, and how to handle Bob's Librarian claim that implicates me.
🧠
Alice has the strongest live mechanical lead. I want to compare suspicions and quietly steer toward Bob or Heidi before nominations without outing myself.
🧠
Grace asked for my lean. I should give a cautious preference and ask her to pressure for clean public restatements, not hard-push on my info alone.
🧠
As a dead confirmed-good leaning player, I want to widen trust networks and push Alice and Heidi toward a clean public untangle before nominations.
🧠
Coordinate two likely good players to give crisp public claims and fix the zero-result confusion before nominations, which should tighten the solve and reduce evil's room to hide.
🧠
I want tighter claim and suspicion data from two central players before nominations so I can sort whether the Bob-Frank split is real or a distraction.
🧠
Coordinate a concise public reset with trusted voices so town can compare exact claims before nominations and catch contradictions without me overtalking.
🧠
Respond to David and Eve's request for clarity with precise statements that reinforce my Chef claim and use Alice's Empath 0 to support my apparent goodness, while setting up to undermine Grace and Bob.
🧠
Wait to see what public claims emerge from all the whispering. I need more information before deciding whether to push Charlie as Recluse or target Grace as suspicious. Let others reveal themselves first.
🧠
I want Heidi's exact claim and reads so I can compare her consistency against Alice's one and Bob's Librarian before nomination time.
🧠
Give a precise claim and suspicion to help Charlie and David drive a cleaner public thread before nominations without overstating my confidence.
🧠
I want trusted live players to force a concise public claim pass and stop closed whisper loops, so the town has usable logic before nominations while I am dead.
🧠
Answer Charlie, preserve my night-death value by not hard outing, and steer trusted players toward a concise public claim pass that may force contradictions.
🧠
Share my real role with the most useful good voices and steer them toward a clean public claim pass, while flagging Heidi as the main mechanical suspect if Bob is trusted.
🧠
I want Eve's exact claim and any public-plan coordination so we can use the last discussion window to force clean, comparable claims before nominations.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push a short public cleanup of claims before any nomination so good can compare consistent worlds and avoid a bad Day 2 execution.
🧠
Give my exact claim cleanly as requested and push the structured claim pass, so town can compare lines before any nomination.
🧠
As a dead good player, I want to keep the public pass moving and pressure exact claims instead of more closed whispers so the living can spot contradictions before night.
🧠
Give my exact claim clearly, support the public claim pass, and keep attention on the main contradiction without forcing a reckless execution.
🧠
Restate my Soldier claim clearly while casting doubt on Bob's Librarian information. Push the possibility that Charlie could be Recluse registering as Butler, which would invalidate Bob's read without Bob necessarily lying.
🧠
Give exact Chef-0 claim clearly as requested. Use Alice's Empath zero read on me and Bob as validation that I register good, reinforcing my credibility.
🧠
With nominations about to close, I should force pressure on the player whose public interpretation is most suspicious and most directly conflicts with my neighbor information.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Heidi is the strongest available public suspect, and Alice's exact claim gives a mechanical reason to test her today. I should support the best current execution.
🧠
Do not support a weak execution on Heidi. Keep my vote for a stronger case and avoid killing a likely good player based on a minor wording issue.
🧠
My ghost vote is scarce, and the case on Heidi is not strong enough yet. I should conserve it for a higher-confidence execution or endgame math.
🧠
I cannot vote unless Bob votes, and he is not voting. Waiting keeps my play mechanically consistent and avoids harming good with a bad or illegal vote.
🧠
I need to cast doubt on Alice's Empath claim to protect Heidi. Point out that Empath reads can be fooled by Spy or poisoning, and that executing on one claim is dangerous.
🧠
Defend myself against Alice's nomination by pointing out her Empath read actually supports my claim, and argue we should resolve the Bob/Charlie/Frank Librarian split before executing on weaker evidence.
🧠
I nominated Heidi as my best current lead. Voting is consistent pressure, avoids a no-execution, and tests the Bob-Heidi world while preserving momentum for tomorrow.
🧠
I want to advance the game with a real execution candidate. Heidi is one of the best current suspects, and my vote helps force clearer alignments and reactions before night.
🧠
Keep pressure on the strongest public inconsistency and try to secure a fourth vote before night. Heidi is my current best execution.
🧠
Heidi is currently my best public execution. My vote gets useful pressure and likely secures a meaningful block instead of letting the day drift to night.
🧠
Heidi already has enough votes without me. I should keep my single ghost vote for a tighter future execution unless my vote is needed now.
🧠
Heidi is the strongest available suspect, and Bob is voting, so I am permitted to vote. I should help secure an execution rather than let a plausible Demon escape to night.
🧠
Heidi is going to be executed with 5 votes already cast. I cannot save her. I should wait and observe, then prepare my next move to maintain my cover and push suspicion onto Bob or Alice after Heidi dies.
🧠
Last-ditch effort to save myself by highlighting that executing me wastes a day when the real contradiction is Bob/Frank, and my death only helps the Demon.
🧠
Keep the town on the current execution by correcting Heidi's misleading mechanical argument and framing this as the best information gain today.
🧠
I already voted for Heidi and see no better option during this vote. Holding steady preserves pressure on the strongest current suspect and gives town a useful result.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reinforce the current execution and prevent a last-second derail. Also frame the next day's solve so good players know where to look if Heidi flips good.
🧠
Reinforce a coherent plan and preserve useful worlds for tomorrow rather than scrambling for a late low-information counter-nomination.
🧠
Use my likely-good credibility to support a stable execution and add my role information now that I am dead and no longer need to preserve it.
🧠
Reinforce that we should not disturb the current block and separate my true Butler claim from the Bob versus Frank question for tomorrow if needed.
🧠
Try to cast doubt on executing Heidi by highlighting Grace's suspicious behavior and suggesting Alice's Empath read could be poisoned. Buy time to save my Minion.
🧠
Support Frank's theory about Grace being the Poisoner to cast doubt on Alice's Empath read and try to save myself from execution.
🧠
Keep the town from panicking into a last-second derail. Reframe this as a reasonable information-rich execution, not a certainty, and preserve a strong plan for tomorrow.
🧠
Defuse the late accusation on me and discourage a last-second pivot. Keep focus on Heidi as the highest-value execution today.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 2
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
Grace is the most dangerous player right now. She pushed for Heidi's execution successfully and is leading the good team. Killing her removes a strong organizer and creates paranoia about why the Demon targeted her specifically.
💀
David(Ghost)
David has died.
📜
Storyteller
Frank
You chose to kill Grace.
📜
Storyteller(Ghost)
David(Ghost)
Good evening David. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Bob is the central pivot in almost every world. Learning Bob's exact character gives the town the clearest direction for Day 3.
📜
Storyteller(Ghost)
David(Ghost)
You chose Bob. They are the Librarian.
📜
Storyteller
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
I want my vote tied to a player I currently trust and who is likely to vote in the main good coalition tomorrow. Bob is still the most mechanically grounded choice.
📜
Storyteller
Charlie
You chose Bob to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Share my full Empath pattern with Grace and compare reads, while testing whether she helps solve toward Frank, Charlie, or Bob.
🧠
Alice is a key good voice. I want to compare logic privately, keep my role hidden for now, and steer her toward the tighter Bob versus Frank worlds before nominations.
🧠
Share my night death info with two likely good players so they can steer nominations toward Grace if they trust my Ravenkeeper result, while keeping a backup poison world in mind.
🧠
Get the latest private info from the two key good-looking info hubs and compare their stories before nominations lock in a bad execution.
🧠
Share David's private confirmation to shape the key worlds and quickly gauge whether Alice and Charlie will consolidate on Grace or keep pressure on Frank.
🧠
Create distrust between the good players by whispering to Alice and Grace, suggesting Bob and Charlie might be coordinating as evil. This protects Frank.
🧠
I need to break up the Bob-Charlie alliance and redirect suspicion. Alice seems central to the current logic chain. I'll whisper her to probe her Empath claims and suggest Bob might be lying about his Librarian info, creating doubt about the Butler claim.
🧠
I want to focus two influential good voices on the cleanest mechanical forks before nominations, especially Bob versus Frank after Heidi died good.
🧠
I want to compare with Charlie and Grace fast, keep Bob from being over-cleared by the Ravenkeeper result, and line up the strongest public push before nominations.
🧠
I want to align with Alice and Charlie on a strong public push while keeping Bob as a live backup suspect, so good does not tunnel too hard or lose flexibility.
🧠
Share my strongest mechanical lead and ask Charlie for his view before nominations so good can coordinate on the most likely demon.
🧠
I want to line up the likely good voices before nominations, keep Bob from being over-cleared, and make sure we have a coherent fallback if Frank dies good.
🧠
I want to coordinate with Alice before nominations and see whether she trusts David's Ravenkeeper result enough to move onto Grace publicly.
🧠
Deepen the Bob/Charlie suspicion to protect Frank. Charlie confirming Bob since day one is suspicious - I will plant doubt in Charlie's mind about Bob's Librarian claim.
🧠
Drive a wedge between Bob and Charlie by questioning why a good Librarian would out their own Butler teammate. If Charlie doubts Bob, the good team fractures and I survive longer.
🧠
I want two players to push a concise public mechanical discussion before nominations so good does not split on vibes.
🧠
Build a voting coalition on Frank for today while explicitly preventing Bob from becoming mechanically hard-cleared off David's info alone.
🧠
Coordinate with Alice and Charlie so the public discussion stays focused on exact claims and contradictions, with Frank as today's best execution but Bob not fully cleared.
🧠
I want to align the most likely good core before nominations and focus the town on Grace first, with Frank as backup if poisoning worlds gain traction.
🧠
Lock in a coordinated public line with Alice and Grace: Frank first today, but no hard-clear on Bob, so good keeps flexibility if Frank dies good.
🧠
Lock in the strongest mechanical execution today and keep Alice and Charlie coordinated so evil cannot split us before nominations.
🧠
Wait to observe who gets nominated before committing my ghost vote. I've already planted seeds of doubt about Bob/Charlie; over-pressuring could backfire.
🧠
Continue building suspicion against Bob's Librarian claim. If I can get Grace to doubt Bob, she'll help convince Alice. The more the town is divided, the safer I am as Demon.
🧠
As a confirmed likely-good ghost, I want two central players to force a clear public comparison now, so living players can execute the cleaner Bob-versus-Frank world.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push suspicion onto Bob and Charlie to protect Frank. Their Librarian/Butler claims are too coordinated and perfect - classic evil strategy.
🧠
We need someone on the block before night. Frank is the clearest contested claim and best execution to resolve the main mechanical knot without over-clearing Bob.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Frank is my Demon. I must not vote for him. I'll wait to see how the voting plays out among the living players before deciding whether to use my ghost vote strategically.
🧠
Frank is the strongest available execution and I already nominated him. Voting keeps the town unified and either hits evil or gives a clear next-day solve.
🧠
Support the cleanest execution in the main mechanical conflict. Frank is the best available test, and the vote either removes an evil player or gives the town decisive information for tomorrow.
🧠
Frank is one of the top demon candidates, and my ghost vote can secure an execution now. In final-five math, converting a strong suspicion into a real test is worth spending my vote.
🧠
Frank is the best available execution and I can use my dead vote now to help ensure a meaningful Day 3 execution instead of risking a miss or tie.
🧠
I'm being executed with 4 votes. I need to make a final statement that sows maximum doubt about Bob and Charlie's coordinated claims, and suggests Alice is being manipulated. This helps my team even after I'm dead.
🧠
Bob is voting, so I am allowed to vote. Frank is the cleanest execution and resolves the main mechanical conflict for tomorrow.
🧠
There are already enough votes, and Frank is the strongest consensus test. Voting secures the execution and preserves a clear follow-up world for tomorrow if he is good.
🧠
Frank already has enough votes to be executed. My ghost vote won't change the outcome, so I'll abstain to avoid confirming my evil alignment unnecessarily.
🧠
I have already voted and Frank has enough support. Waiting preserves the execution and avoids muddying the waters during an already successful vote.
🧠
Frank already has enough votes. The best move is to keep my hand up and avoid adding noise so the execution resolves cleanly.
🧠
Keep my ghost vote on Frank and avoid muddying the vote. The execution is already secured and gives useful information for tomorrow if the game continues.
🧠
I have already used my ghost vote on Frank. Keeping it there maximizes the chance of an execution that best advances the good team’s solve.
🧠
I am definitely being executed with 6 votes against me. No action can save me now. I should accept my fate and let the execution proceed.
🧠
I have already voted for Frank and should not disrupt a strong majority. Keeping pressure here gives town the clearest resolution before night.
🧠
I already voted for the leading suspect. Waiting preserves pressure and avoids muddying the count or helping Frank survive.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Frank is about to be executed as the Demon. I need to create maximum confusion before the game ends, pushing the Bob/Charlie coordination angle to make the town doubt their fundamental information sources.
🧠
Lock in Frank today while warning the group not to over-clear Bob from David's check. If Frank is good, I want an immediate pivot to Bob tomorrow.
🧠
Keep votes consolidated on Frank and frame the tomorrow plan clearly so good does not panic into a late counter-nomination.
🧠
Keep consensus on Frank without overclearing Bob, so tomorrow stays solvable in either world.
🧠
Support the current execution while preventing Bob and Charlie from being treated as solved if Frank dies good. Push a clear tomorrow plan.
🧠
I am on the block with 6 votes. My only chance to survive is to nominate someone else and hope they receive more votes. Bob is the leader of the opposing coalition, so targeting him is my best shot. Even if it fails, it forces the town to confront the Bob-Charlie connection directly.
📜
Storyteller
Voting starts now for Bob. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Frank is the Imp and about to be executed. If I vote for Bob and we get 6 votes total, Bob ties with Frank and Frank survives. This is critical to save our Demon.
🧠
Do not raise on Bob. Preserve Frank as the execution today and avoid derailing the agreed mechanical test at the last moment.
🧠
Keep the execution on Frank and avoid creating a tie or alternate execution on me. Preserving today's information is best for good.
🧠
Keep votes from tying or surpassing Frank. As a dead player with no vote, my best contribution is urging group discipline and preserving the current execution.
🧠
Keep the group from making a last-second tie while preserving suspicion on Bob and Charlie if Frank dies good. Good needs a clean execution now, not chaos.
🧠
I need to convince Alice, Charlie, or Grace to vote for Bob to tie the vote and save myself. The ghosts are advising against splitting, but they're wrong about Bob.
🧠
Keep the town from creating a chaotic tie at the buzzer. Preserve today's execution on Frank while explicitly keeping Bob open for scrutiny tomorrow if needed.
🧠
Do not create a last-second tie on Bob. Keeping Frank on the block preserves town consensus and avoids handing evil chaos at the end of the day.
🧠
Try to save Frank (the Demon) by convincing Alice, Grace, or Charlie to vote for Bob. Highlight the Bob-Charlie coordination and Alice's Empath read that leaves Bob suspicious.
🧠
Do not create a last-second tie on Bob. Preserve the existing Frank execution as the cleanest test and keep pressure on Bob tomorrow if Frank dies good.
🧠
Do not support a panic tie on myself. Preserving Frank's execution is the best chance to gain information and avoid an evil escape at the buzzer.
🧠
Keep the group from making a last-second tie. Even in worlds where Bob is evil, preserving today's execution is the better good-team move.
🧠
I cannot vote, but I can help prevent a panic tie while preserving pressure on Bob and Charlie for tomorrow if Frank dies good.
🧠
I need to make one final desperate plea to Alice and Grace. They are my only hope. I need to emphasize that executing me today loses the game for good if I'm town, and they have no actual proof Bob is good - just Charlie's confirmation which is coordination, not evidence.
🧠
Do not add noise during the live vote. Holding preserves the current execution and keeps tomorrow's logic branch clean for town.
🧠
Do not split the vote at the last second. Keeping Frank on the block is the safest path and preserves tomorrow's solve if he dies good.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (1/3).
🧠
The vote is closed and Frank will be executed. As the confirmed evil Spy with no ghost vote remaining, I cannot prevent this. The game will end with evil's defeat.
🧠
Keep town from second guessing at the buzzer and publicly commit to reopening Bob tomorrow if Frank dies good.
🧠
Keep town settled on the no tie plan and show I am not dodging scrutiny if Frank dies good.
🧠
Use this last moment to lock in a disciplined tomorrow plan that keeps both Bob and Grace in scope if Frank dies good, without reopening chaos right now.
🧠
Use my last public words to stop tomorrow from becoming an automatic Bob clear if Frank dies good, while not encouraging a harmful tie now.
🧠
Last chance to sow doubt about Bob-Charlie coordination. Emphasize that their perfect daily confirmation is suspicious. Try to get Alice or Grace to reconsider before execution locks.
🧠
Lock in that holding on Frank is correct now, while publicly committing to reopen Bob tomorrow if Frank dies good so town does not drift into false clears.
🧠
Reinforce the no-tie decision and lock in a clear solve path for tomorrow so evil cannot spin Frank's death into a Bob clear.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good