Game Detail

Players

Alice (Poisoner) Bob (Chef) Charlie (Monk) David (Virgin) Eve (Empath) Frank (Saint) Grace (Investigator) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good597,37492,017$0.3334
Evil262,500103,223$0.5867

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: Alice. Your safe bluffs are: Butler, Undertaker, Recluse
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
On Night 0 with no information, I should poison a player who is likely to be an information-gathering role. Charlie is a good target - not adjacent to me or Heidi, so unlikely to be directly investigating us, and corrupting early info helps evil long-term.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Investigator. Either David or Alice is the Poisoner.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Chef. You learn that there are 1 pairs of evil players.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Push neighbors to share any role info or claims now to narrow suspects before nominations.
🧠
Share my Investigator result privately with my neighbors so we can quietly coordinate reads and shape nominations without tipping off the Minion/Demon.
🧠
Reveal I am Monk to coordinate who I should protect tonight to gather info and test Bob's Chef claim.
🧠
Grace has identified Alice as a potential Poisoner. Since Alice is my minion, I need to warn her immediately and coordinate a defense strategy. We need to either discredit Grace, redirect suspicion to David, or both.
🧠
Coordinate with my Demon Heidi about how to handle Grace's Investigator claim that implicates me. I need to agree on a bluff role and plan to redirect suspicion toward David.
🧠
Share my Empath read with my neighbors to coordinate, prompt private confirmations, and detect any contradictions that reveal evil.
🧠
Get Frank to confirm or deny night claims so we can narrow suspects and coordinate before nominations.
🧠
Confirm my lack of night ability to support Eve's Empath read and coordinate privately with my neighbors to watch Alice and David per Grace's Investigator tip.
🧠
Ask Charlie to protect me tonight to keep my Chef info alive and prompt Alice to share any claims so we can narrow suspects before nominations.
🧠
Get Frank and Heidi to quietly monitor David and Alice during day and report any suspicious behavior before nominations to narrow suspects.
🧠
Confirm Bob's claim and coordinate protection tonight while getting Alice to share any role or objection so I choose the most useful protection.
🧠
Coordinate with Alice on our strategy. She needs Grace's exact words to prepare her defense. I should support her Washerwoman claim and help push David as the Poisoner. I also need to decide what to claim myself.
🧠
Bob and Charlie are both pressing me for a role claim. I should claim Washerwoman as planned with Heidi, saying I learned either Bob or Frank is the Chef. This supports Bob's claim, builds my credibility with them, and positions me as a verified good player. I also need to subtly cast doubt on Grace's Investigator claim.
🧠
Confirm neighbors' lack of night roles publicly to narrow suspects and push focus toward Alice per Grace's Investigator tip; coordinate private alignment statements before nominations.
🧠
Coordinate with Eve and Frank to focus suspicion on Alice if she gives no strong town claim and to ask them to be ready to nominate her to narrow suspects.
🧠
Force public claims from Alice/David to test Grace's Investigator info and narrow suspect pool before nominations.
🧠
Confirm Alice's Washerwoman read and lock in Charlie protecting me tonight to keep Chef alive and gather more info.
🧠
Get Frank and Heidi to quietly observe Alice and David today so we gather behavioral evidence before nominations; this narrows which of the two is the Poisoner.
🧠
Confirm Alice's Washerwoman result to validate Bob's Chef claim and state my protection choice so the group can coordinate nominations.
🧠
Coordinate with Alice before nominations. Confirm our story alignment - she claims Washerwoman, I claim Undertaker, we both push David as the Poisoner from Grace's info. Need to agree on who to nominate.
🧠
Confirm Bob as the Chef from my Washerwoman claim to solidify trust with Bob and Charlie. This builds my credibility as a good player and ensures Charlie protects Bob (which is pointless since Charlie is poisoned). I need to lock in my cover before nominations.
🧠
Get David to publicly confirm Virgin and have Frank back me so we can nominate Alice if she stays silent at nomination.
🧠
Publicly claim Virgin to leverage Eve's Empath and coordinate with Frank to force or avoid nominating Alice depending on her public claim.
🧠
Get David to publicly declare Virgin to validate Grace's Investigator hint and coordinate a private plan to nominate Alice if she remains silent, minimizing town confusion.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Reveal my Investigator result to get public scrutiny on David and Alice, forcing reveals and catches of protective behavior to narrow down who the Demon is.
🧠
Grace publicly named me as a potential Poisoner. I must deflect. Nominating David redirects Grace's Investigator info toward him, keeping me safe. David is likely good, so his execution helps evil. I can argue Grace's info is more suspicious of David based on his behavior or the grouping of claims.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Reveal my Virgin role to stop this execution or at least force Alice to reveal alignment, preventing a mistaken Town execution and buying time to investigate Grace's tip.
🧠
Push for more public info from Eve and Frank and highlight that one of David/Alice is the Poisoner so we must not rush. Encourage town to reveal Empath or other reads to make a safer execution choice.
🧠
Voting for David maintains my cover as a good Washerwoman pushing the Investigator lead. I need to appear consistent - I nominated him, so I should vote for him. Not voting after nominating would look suspicious. Pushing David's execution deflects from me (the real Poisoner) and protects Heidi.
🧠
Prevent a rushed execution that could kill Alice if David is truly the Virgin; gather Empath reads and confirm protections before voting.
🧠
Prevent a harmful execution of a likely-innocent neighbor and force Alice to reveal or take heat, narrowing suspects before night.
🧠
Publicly confirm my night protection to keep Bob safe and slow down this execution because the Virgin claim plus conflicting checks make voting David now too risky.
🧠
Voting for David advances our plan. If executed, I as the 'Undertaker' (safe bluff, no real Undertaker exists) can announce David was the Poisoner, clearing Alice and validating Grace's Investigator info. This is our strongest play.
🧠
Prevent an immediate execution of David based on weak claims. Make my Empath read public to reduce likelihood of killing a Townsfolk and encourage mechanical verification.
🧠
Prevent rushed execution, force public mechanical reads (Empath, Investigator, Washerwoman) so town can avoid accidental execution and reveal contradictions.
🧠
Prevent a likely town execution, force mechanical confirms (Washerwoman, Empath) and keep pressure on Alice so we can identify the real Poisoner.
🧠
Address the Virgin claim proactively to control the narrative. Point out that if David were really the Virgin and I'm a Townsfolk, I'd already be executed. Since I'm not, David's claim is fake. This frames David as evil and protects my Washerwoman bluff.
🧠
Stop a likely mistaken execution, preserve confirmed Chef info, and buy time for mechanical confirmations and Charlie's protection of me tonight.
🧠
Prevent a premature execution, protect town claims that match mechanically, force more public verification before we burn a likely Town.
🧠
Publicly commit to protecting Bob tonight and refuse to support executing David this tick to avoid burning a likely Town without clearer mechanical proof.
🧠
Lowering my hand to avoid being seen as part of an evil voting bloc with Alice. The vote lacks support and failing with only 2 yes votes (Alice + me) would paint a target on both of us. Maintaining cover is more important than this Day 1 execution.
🧠
Stop a likely incorrect execution of David now by reminding everyone my Empath read and urging we wait for more mechanical verification.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 4 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (1/4).
🧠
Clarify that both scenarios are possible and ask group to delay execution while we get more mechanical confirmations to avoid burning Town.
🧠
Force public mechanical confirmations and pressure Alice to validate her Washerwoman claim so we can narrow which of David/Alice is the Poisoner before night. Avoid burning a Town without proof.
🧠
The vote on David just failed and I look too aggressive. If David is actually the Virgin and gets executed, his flip would confirm me as the Poisoner via Grace's Investigator info. I need to de-escalate, seem reasonable, and redirect suspicion away from myself without looking like I'm retreating.
🧠
Prevent a premature execution and force public mechanical confirmations so we avoid burning a Town and gather reliable info tonight.
🧠
Prevent a premature execution, prompt public mechanical restatements and confirmations so we collect reliable info tonight.
🧠
Protect Bob as promised to keep Chef alive and let night abilities (Empath, Investigator, Washerwoman) provide clearer mechanical evidence before we risk executing a likely town.
🧠
Agree with the consensus to wait for night info, establishing myself as a reasonable town player. Plan to kill Grace tonight since her Investigator info directly implicates my minion Alice as the Poisoner.
🧠
Prevent burning a confirmed town and gather clearer mechanical evidence (Investigator, Washerwoman, protections) before executing; push for clarifications and night resolution.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Eve to corrupt her Empath reading. Town is relying on her zero reads to clear David and build trust chains. A false Empath read tomorrow will shatter their logic and redirect suspicion away from me and Heidi.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Eve.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Monk. Who would you like to protect tonight?
🧠
Protect Bob to preserve a claimed Chef and the Washerwoman match, maximizing mechanical info for tomorrow and avoiding burning a likely Town.
πŸ“œ
Storyteller
β†’
Charlie
You chose to protect Bob.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace is the biggest threat β€” her Investigator result directly implicates Alice (my Minion) as the Poisoner. Killing Grace removes the strongest mechanical case against Alice and eliminates an ongoing info source that could further expose my team.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Grace.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Empath. You sense that 1 of your neighbors is evil!
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Reveal my Investigator start-info to trusted players and push for nominating David now to force a mechanical confirmation or expose Alice if wrong.
🧠
Confirm Eve/Frank's N0 details and coordinate on pushing for mechanical checks and a nomination to narrow suspects before night.
🧠
Grace is dead - good for us since she was the main threat with Investigator info. But her info is still out there. Need to coordinate with Heidi on who to push for execution today and how to handle the pressure on me.
🧠
Coordinate with Bob and Frank to either push a David nomination tonight or arrange mechanical checks to confirm Demon before final day.
🧠
Coordinate with my minion Alice - confirm I'm claiming Undertaker with no info (no execution Day 1), and align on pushing David as the evil player based on Grace's Investigator ping.
🧠
Coordinate with Bob and Eve to either get a mechanical check (Monk/Undertaker) or push a nomination of David tonight to test Grace's Investigator and our Empath reads.
🧠
Confirm Empath readings and Grace's Investigator info to narrow suspects and verify Bob's safety, allowing us to make a confident nomination later.
🧠
Prevent a Town player from being executed by my Virgin effect and coordinate mechanical checks to prove or refute Grace's Investigator clue about David/Alice.
🧠
Force a nomination test to gather mechanical info and narrow Demon suspects before final day.
🧠
Coordinate with Eve and Frank to request a mechanical check tonight; if unavailable, agree to nominate David to stop further harm.
🧠
I need to push the narrative that David is the Poisoner pretending to be Virgin. Whispering to Bob (confirmed Chef, trusted) helps build a coalition against David. This protects me from the Investigator info and keeps Heidi safe.
🧠
Coordinate with Bob and Frank to push a nomination on David or secure an Undertaker/Monk check to avoid executing an innocent.
🧠
Whisper to Eve to undermine her Empath info that clears David, and push the Virgin-not-triggering angle. If Eve doubts her own info, she might vote for David. Creating doubt in the town's strongest mechanical defender of David is crucial for getting him executed.
🧠
Coordinate with Bob and Eve to either get a mechanical check (Undertaker/Monk) or, failing that, commit to nominating David tonight while noting Virgin risk to minimize chance I (Saint) die by execution.
🧠
Confirm Empath reads and whether Grace shared her Investigator info to validate Alice/Bob claims and narrow Demon suspects before nominations.
🧠
Prevent accidental nomination of me, request mechanical verification (Undertaker/Ravenkeeper) or focused nominations on Alice/Bob to protect Town and reveal Demon sooner.
🧠
Force a nomination on David to provoke mechanical info, verify Empath reads aloud, and get Alice to restate Washerwoman to narrow which of David/Alice is the Poisoner.
🧠
Coordinate with Eve and Frank to request an Undertaker or Monk check tonight; avoid nominating without mechanical confirmation; decide who will nominate if no check.
🧠
I need to build more support against David before nominations. Charlie claims Monk and hasn't been directly influenced by me yet. Getting Charlie on board adds another vote for David's execution, protecting me and Heidi.
🧠
Coordinate with Bob and Frank to either secure a mechanical check (Undertaker/Monk) tonight or agree who will safely nominate David while avoiding a Town nominator being executed by a true Virgin.
🧠
Frank is a key swing voter connected to Eve and Bob. I need to plant doubt about David and frame him as the Poisoner. If Frank turns against David, the good team's mechanical info chain weakens and we can push David's execution.
🧠
Get a mechanical check or a safe nominator for David tonight to avoid losing a Town to Virgin execution and to confirm Grace's Investigator lead.
🧠
Confirm Empath N0 reads and whether Grace privately told you her Investigator result. This will let me test Alice's claim about David before nominations.
🧠
Prevent my risky nomination and get a mechanical check or redirect votes toward Alice or Bob to progress town investigation.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to nominate David to get him executed. He's a good player (likely real Virgin) and removing him helps evil. The Virgin not triggering on my nomination is my key argument - I'm spinning it as David being a fake Virgin rather than me being non-Townsfolk. Grace's Investigator ping also supports the David-is-Poisoner narrative.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent a likely mistaken execution and buy time for mechanical checks (Undertaker/Ravenkeeper). Encourage others to avoid voting and redirect suspicion to Alice or Bob.
🧠
I nominated David and argued he's the Poisoner. Not voting after nominating would be wildly inconsistent and suspicious. Voting maintains my cover as a good player pushing for the Poisoner's execution. Executing a good player brings evil closer to winning.
🧠
Voting for David pressures night checks and may eliminate the Poisoner or force Evil to reveal; it advances our mechanical confirmations.
🧠
Voting for David is consistent with my Undertaker bluff and my push against him. Executing a good player helps evil. Even if David is the Poisoner (fellow evil), his death still brings us closer to 2-player endgame. The Virgin mechanic argument is strong cover for my vote.
🧠
Use my lone ghost vote to push execution of the most suspicious player (David) based on my Investigator start-read, forcing a resolution and helping Town narrow evils.
🧠
Grace's Investigator result implicates David and Alice's Washerwoman aligns with town claims. We must narrow suspects; voting for David pressures potential evil and may remove a Minion.
🧠
Prevent a risky execution tonight and push for mechanical checks (Undertaker/Monk/Raven) so we can avoid accidentally triggering the Saint loss or executing a non-Demon.
🧠
Explain my Empath reads, push for a mechanical check (Undertaker/Monk/Raven) or nominate Alice instead to avoid a risky nominator execution.
🧠
Pause this execution to force mechanical checks tonight (Undertaker or Ravenkeeper on David or Alice, or Monk protection). Push nominations toward Alice/Bob to reveal who is lying.
🧠
David's defense relies on the Virgin not triggering on Day 1, but that very fact proves he's lying. If he were Virgin and I'm a Townsfolk, I'd be dead. I'm alive. He's not the Virgin. The mechanical checks Eve and Frank want are unnecessary when we already have proof he's lying. Push for execution now.
🧠
Push for mechanical confirmation tonight (Undertaker or Ravenkeeper on David, or Monk protection for a safe nominator) to avoid executing a Town nominator and to gather definitive evidence to narrow Demon.
🧠
David is confirmed good (only 1 Minion slot, occupied by Alice). Executing him helps evil. I'll speak to counter Frank/Eve's hesitation and lock in the execution, while maintaining my Undertaker cover.
🧠
Push the living to use my ghost vote to finish the execution of the most likely Poisoner (David) so we stop further night kills and force mechanical checks.
🧠
Protect a nominator to preserve verified Towns and allow night mechanics to confirm roles; give the group confidence to either execute David or wait based on night results.
🧠
Prevent executing a possible Saint if claim true, buy a night for mechanical checks or Monk protection to safely nominate later.
🧠
Prevent a Town nominator from being killed by a real Virgin and secure mechanical confirmation to identify the Demon/Poisoner safely.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Force a split or redirect votes onto Alice to avoid my execution and buy time for Undertaker/Ravenkeeper checks tonight.
πŸ“œ
Storyteller
Voting starts now for Alice. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to defend myself against David's nomination to prevent a tie or surpassing David's vote count. If David gets executed, that's great for my evil team. I must not raise my hand to vote for myself, and I should speak to persuade others not to vote for me.
🧠
Explain my Virgin ability risk, justify nominating Alice to split votes or reveal the Poisoner, and ask others to protect/check nominees tonight so Townsfolk are not accidentally executed.
🧠
Keep my vote on David to avoid a tie that would save a likely evil; encourage mechanical checks and protecting nominators tonight.
🧠
I need to prevent a tie that could save David. David's execution is good for the evil team (removes a good player), and I must protect my minion Alice from being executed instead. I should speak against voting for Alice.
🧠
Push players to follow the strongest mechanical consensus and not allow a self-serving tie; maximize chance to remove the Poisoner now.
🧠
Keep execution focused on David so we do not waste Town's kill opportunity and protect nominators tonight to avoid burning verified Town.
🧠
Prevent executing a verified Town or creating a tie; push for mechanical checks or protected nominator so we can eliminate the real evil without losing town votes or triggering Saint loss.
🧠
Do not switch votes to Alice; avoid tying and preserve execution of David tonight while encouraging night checks. Staying put prevents burning a nominator.
🧠
The vote is for MY execution. I absolutely must not vote for myself. The town seems firmly against voting for me - Bob, Charlie, Heidi, Grace all want David executed. Frank and Eve also oppose voting for Alice. I am safe. Best to stay quiet and let David's nomination fail while David gets executed.
🧠
Prevent my execution this tick by urging votes to tie and request mechanical checks/protection tonight so Town can confirm Demon before risking nominator.
🧠
Keep focus on David to avoid burning a verified Town; encourage protection and mechanical checks tonight rather than switching votes to Alice.
🧠
Do not vote for Aliceβ€”she is my minion. I want David executed, not a tie. Waiting preserves the current vote count advantage for David's execution.
🧠
Prevent a risky tie that spares a likely Minion and protects our verified Town; push execution of David now to narrow suspects and force evils to act.
🧠
Keep momentum to execute the most likely Demon while ensuring a nominator is protected tonight so we do not lose a verified Town.
🧠
Prevent the town from switching votes to Alice and burning a likely Townsfolk; keep pressure on David so we can use the night for mechanical checks and protection.
🧠
Reveal my Empath info to break the tie momentum and push the table to keep votes on David unless compelling proof for Frank appears.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (0/6).
🧠
Reinforce the narrative that David is the Poisoner and the Undertaker will confirm it. This sets up Heidi to falsely claim David was the Poisoner, completely clearing me and making the town think they've solved the game.
🧠
Prevent my execution to preserve Virgin protection mechanic and force night mechanics (Undertaker/Ravenkeeper/Monk) to verify claims or expose an evil Alice.
🧠
Keep pressure to execute David while urging protection and mechanical checks tonight to avoid burning a verified town or letting the Poisoner kill.
🧠
David is getting executed with 5 votes and the phase is ending. No action needed - this misexecution helps my team. However, I must plan tonight's kill carefully: if Undertaker reveals David as Virgin, the town could deduce Alice is not Townsfolk. I may need to kill the Undertaker.
🧠
Push the living to execute David now so we narrow suspects and use night abilities to confirm roles; discourage switching to Alice which saves a likely Minion.
🧠
Keep the majority on David and protect a nominator tonight so we can get mechanical checks and narrow down the Demon.
🧠
Prevent a possible catastrophic loss from executing a Virgin by persuading town to tie or abstain and use the night for mechanical confirmation and protection.
🧠
Push to keep votes on David while acknowledging risk; encourage protections and mechanical checks tonight to confirm.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 2
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Eve again to keep her Empath ability broken. With David dead, Eve's neighbors shift to Charlie/Frank β€” a false reading here could frame Charlie as evil or create chaos around Frank, both of which help protect Heidi.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Eve.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Monk. Who would you like to protect tonight?
🧠
Protect the nominator (Alice) so we do not lose a likely Town and to preserve the night for Undertaker/Ravenkeeper checks confirming David's role.
πŸ“œ
Storyteller
β†’
Charlie
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve is the most dangerous player for evil. As Empath she generates fresh mechanical info every night. With David dead, her new neighbors (Charlie/Frank) could be cleared, collapsing our hiding space. Killing her removes the info pipeline and creates narrative misdirection.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Eve.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Share my night protections and prompt coordination for mechanical checks and nomination planning to corner the Demon.
🧠
Share my Investigator result to prompt nominators to push Alice as the Poisoner, and warn about Frank as possible Demon so they focus mechanical checks and nominations.
🧠
Tell trusted players my Empath reads (0 then 1) to focus suspicion between Charlie and Frank, nudging them to probe Charlie and secure mechanical checks before final day.
🧠
Coordinate protections and a mechanical check before we nominate Alice; avoid drawing execution attention to myself as Saint.
🧠
Push trusted living players to focus nominations on Alice now, using Grace and Eve's info to force a useful execution and narrow suspects before final day.
🧠
I need to coordinate with Heidi (Demon) urgently. The Investigator ping from Grace (Alice+David=Poisoner) combined with David being confirmed Virgin means I'm exposed. I need to discuss strategy - should I accept execution to protect Heidi, or try to counter the claim?
🧠
Coordinate with Charlie and Frank to get protection on mechanical roles tonight and prepare to nominate Alice if we get confirmation, while gathering any extra reads Frank has.
🧠
Coordinate with Alice on defense strategy. Recluse defense is our best shot - it creates plausible doubt about Grace's Investigator ping. Need to also plan night kills and poison targets to maximize evil survival.
🧠
Protect mechanicals tonight and coordinate a nomination plan to either confirm Alice as Poisoner or avoid executing an innocent. Ensure Bob will back a confirmed nomination.
🧠
I need to convince living allies to nominate Alice as the confirmed Minion and to protect/check Frank, who Empath flagged, so Town can find the Demon.
🧠
Push living checks/protections toward Charlie while asking Frank/Bob to prioritize mechanical confirmation to find the Demon.
🧠
Coordinate protection for mechanical checks and a conditional nomination on Alice if confirmed, while keeping myself low and monitoring Frank per Eve's Empath.
🧠
Force a nomination on Alice to quickly falsify Grace's Investigator implication and narrow suspects; signal I'll use my ghost vote on Alice to influence others.
🧠
Heidi's message was cut off - I need to know who she wants me to poison tonight and finish coordinating our defense strategy before nominations begin.
🧠
Get Charlie/Frank to protect the Undertaker/Ravenkeeper tonight and secure a mechanical confirmation on Alice so we can safely nominate and execute the Demon.
🧠
Alice needs clear strategy to survive Day 3. If Undertaker outs David=Virgin, she's caught mechanically unless she claims Recluse. I should advise her on the Recluse pivot, who to poison, and who I'm killing tonight to maximize our chances.
🧠
Protect mechanical roles to get a confirm on Alice or catch Demon; coordinate votes if confirm arrives.
🧠
As dead Investigator I want to force removal of the Minion and prompt mechanical checks/protections to find the Demon, especially targeting Frank per Empath suspicion.
🧠
Push for mechanical confirmation against Charlie first to narrow Demon, preserve ghost vote for decisive final day, and get protections/checks tonight.
🧠
Get Charlie to protect the mechanicals tonight and push Bob to back a nomination only if we get a mechanical confirm on Alice; stay low to avoid Demon targeting.
🧠
Force a nomination on Alice to test Grace's Investigator result and use my ghost vote to help execute the Demon if Alice is guilty.
🧠
Confirm the Recluse pivot plan with Heidi and get the rest of her cut-off message. Need to know exactly when and how to make the claim.
🧠
Coordinate with Charlie and Frank to ensure mechanics are protected and confirm who checked Eve's death; commit to backing a nomination of Alice only on mechanical confirmation to avoid burning town.
🧠
Alice needs clear guidance on Recluse pivot, poison target, and how to handle the Undertaker reveal. Coordinating our story is critical to avoid Alice being executed today, which would leave me exposed.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Waiting to see how town acts. No need to draw attention to myself by nominating. If Alice is nominated, I can decide how to vote. If no one nominates, no execution is fine for evil - we're on a good clock trajectory either way.
🧠
Grace's Investigator ping (Alice+David=Poisoner) plus David confirmed Virgin points directly at me. I must publicly claim Recluse NOW before someone nominates me. Recluse explains: 1) why I register as evil/Minion for Investigator, 2) why I survived nominating Virgin (I'm Outsider, not Townsfolk), 3) why I lied about Washerwoman (scared of evil registration).
🧠
Reveal my Investigator result while acknowledging Recluse possibility to push mechanical checks on Alice and protections/checks on nominators and Frank.
🧠
Protect the Undertaker/Ravenkeeper tonight and force the group to commit: either nominate Alice now to resolve our largest contradiction or accept protecting mechanics to get a definitive check.
🧠
Push living players to get mechanical confirmation on Alice and protect nominators/checked players tonight so we can narrow Demon candidates and preserve my ghost vote for final day.
🧠
Pushing Alice nomination forces a decisive vote and uses my ghost vote to help execute the likely Demon; if wrong, it narrows who must be mechanically checked tonight.
🧠
Avoid burning an Outsider by executing without mechanical proof. Push for Undertaker/Ravenkeeper checks and protection of mechanics; promise to nominate Alice only if mechanically confirmed.
🧠
Prevent burning a possibly-innocent Outsider and ensure a mechanical confirmation before nominating Alice; coordinate protections for mechanics and checks on Alice and Frank.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Heidi explicitly coordinated to poison Frank as the biggest mechanical threat. Frank could be Fortune Teller or another info role that catches me or Heidi. Charlie plans to protect the Undertaker (Heidi), leaving Bob unprotected for Heidi's kill. Poisoning Frank corrupts any investigation he does tonight, preventing mechanical confirmation of evil.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Frank.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Monk. Who would you like to protect tonight?
🧠
Protect a likely mechanical or suspected player so we can get a mechanical confirmation on Alice and preserve options for nominating the Demon.
πŸ“œ
Storyteller
β†’
Charlie
You chose to protect Frank.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Bob to remove a townsperson and accelerate toward endgame. His Chef info is already public so no loss there. Killing Charlie would implicate Alice (looks like Demon protecting Recluse), and killing Frank wastes a kill on someone already under suspicion. 5 alive→4 alive, putting us 2 days from winning.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Bob.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Push living neighbors to prioritize mechanical checks on Alice and Frank and to protect nominators/mechanicals so we can confirm the Demon before final day.
🧠
Push living players to prioritize mechanical checks or nominate Alice; use my ghost vote to support execution if nomination occurs.
🧠
We're at 4 alive. If anyone is executed today (not me), I kill one at night and evil wins with 2 remaining. I need to coordinate with Alice - my minion - to push for a Charlie or Frank execution using Eve's Empath info. This keeps Alice alive and guarantees our win.
🧠
Convince trusted living players to prioritize mechanical confirmation of Alice tonight and coordinate votes; avoid rash nomination so ghost vote retains value for final day.
🧠
Push Frank and Heidi to back Charlie's expected nomination of Alice so my ghost vote helps secure an execution or at least forces clarity before final day.
🧠
Coordinate with Heidi on endgame strategy. Any execution today = evil wins. I should confirm poison target and discuss how to redirect suspicion onto Charlie or Frank while avoiding exposing our coordination.
🧠
Coordinate with Frank and Heidi to request mechanical checks on Alice and to have me protect the mechanic tonight so we get reliable info for the nomination.
🧠
Push for a mechanical check on Alice tonight and ask Charlie to protect the checker; avoid executing Alice without a confirmed mechanical read to protect my Saint loss condition.
🧠
Convince Frank and Heidi to prioritize mechanical checks on Alice and Frank and to protect any nominators or Undertaker/Ravenkeeper tonight so the town can safely confirm the Demon.
🧠
Push living allies to nominate Alice now or prioritize mechanical checks; commit my ghost vote to Alice if nominated to force a decisive nomination and gather resolution.
🧠
Push Frank to act on Eve's Empath reading that one of Charlie/Frank is evil. Create urgency so the town nominates someone today instead of waiting for mechanical checks. Any execution wins us the game.
🧠
Convince Frank or Heidi to protect or request a mechanical check on Alice tonight so we avoid a mistaken execution and preserve our ghost vote for final 3.
🧠
Push Frank and Heidi to support Charlie's likely nomination of Alice so my ghost vote helps carry an execution or forces clarity.
🧠
Turn Frank against Charlie using Eve's N1 Empath read. If Frank nominates Charlie and Charlie is executed, evil wins. Frank is the key swing vote - I need him to doubt Charlie more than me.
🧠
Protect the mechanic who will check Alice tonight so we get a reliable mechanical read before any nomination; avoid losing the checker to the Demon.
🧠
Get a mechanic read on Alice tonight and ensure the checker is protected so we either confirm Demon or clear Alice, preserving ghost votes and avoiding risky blind execution.
🧠
Force mechanical checks on Alice and Frank and get nominators/critical roles protected so we can prove alignment and execute the Demon.
🧠
Get Frank and Heidi to publicly nominate and pile votes on Alice so my ghost vote helps secure an execution or force clearer info.
🧠
Push Frank to nominate Charlie based on Empath data. Any execution today wins us the game. Frank is wavering - I need to create urgency and frame Charlie as the Demon. Claiming I'm Butler gives me cover for not being a mechanic.
🧠
Convince Frank and Heidi to protect or request a mechanical check on Alice tonight so we either confirm her as Demon or avoid wasting our ghost vote.
🧠
Convince Frank and Heidi to back Charlie's likely nomination of Alice and secure my ghost vote to force execution or elicit decisive information.
🧠
Push hard on Frank to vote Charlie. Even though any execution wins us the game, keeping Heidi hidden as Demon is better for long-term positioning. The Empath read is our strongest weapon against Charlie.
🧠
Get a mechanical check on Alice by protecting the checker tonight; if no checker, protect Frank (Empath lead) to keep info alive.
🧠
Ensure a mechanical check on Alice tonight and confirm Charlie will protect that checker so we avoid executing an Outsider and reduce risk of losing by mistake.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
With 4 alive, ANY execution today wins evil the game since Heidi kills tonight leaving 2. Nominating Charlie forces a vote - Heidi and I vote yes, need Frank to join or abstain. Even if I die instead, we still win. Push Charlie as evil using Eve's Empath data.
πŸ“œ
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stay alive to protect the mechanic and obtain a mechanical read on Alice before execution. Prevent rash execution of Monk without mechanical confirmation.
🧠
Any execution today guarantees evil wins because Heidi kills the remaining good player tonight leaving only 2 alive. I must vote for Charlie to secure the execution and the victory.
🧠
Prevent a risky execution without mechanical confirmation, preserve night to get Undertaker/Ravenkeeper read or protection, and avoid executing an Outsider or wasting the town's execution.
🧠
Delay execution of Charlie to get a mechanical check on Alice or protect the checker tonight; preserving my ghost vote and avoiding a likely wrong execution.
🧠
Any execution today wins the game for evil. Alice already voted for Charlie - my vote gives the 2 votes needed for execution. After Charlie dies, I kill Frank tonight, leaving me and Alice = evil wins.
🧠
Prevent a potentially mistaken lynch and force the mechanical check or protection tonight so we get reliable info before executing someone alive.
🧠
Preserve my single ghost vote for Alice or final three; avoid committing to Charlie without mechanical checks and encourage nighttime verification to reveal the Demon.
🧠
Prevent a premature lynch of Charlie and force tonight's mechanical check on Alice plus protection for the checker so we can get reliable info and avoid losing the game.
🧠
Delay execution to get a mechanical check on Alice tonight by offering protection to the checker or to Frank if no checker exists.
🧠
The vote is already going our way with 2 yes votes (mine and Heidi's). Charlie's execution means evil wins. I should stay quiet and not draw attention - speaking now might prompt ghosts to use their ghost votes against the nomination. Let the vote pass silently.
🧠
Prevent an immediate lynch of Charlie until we either get a mechanical check on Alice or at least protect Frank tonight, preserving information and avoiding losing by executing the Saint/Outsider.
🧠
Preserve my single ghost vote for final three unless mechanics clear Alice; delay execution to allow a protected mechanical check tonight to decisively identify the Demon.
🧠
Push to get Charlie executed today - it's the fastest path to evil winning. Need one more vote (currently 2 for Charlie, need 3). Try to persuade Frank or a ghost.
🧠
Delaying the lynch preserves the mechanical check opportunity to decisively identify the Demon and avoid wasting my single ghost vote on a likely outsider or wrong target.
🧠
Use my ghost vote to push execution of Charlie now to avoid Demon killing down to final three with less info; force clarity and prevent the Demon from guaranteeing a win tonight.
🧠
Delay execution to secure a mechanical check on Alice tonight and ensure the checker is protected, narrowing suspects for final three.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Charlie with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Convince the table to hold execution so I can protect the mechanical checker tonight and we get a definitive result on Alice.
🧠
Charlie's execution is locked in with 3 votes and only 1 tick remaining. This is exactly what evil needs - once Charlie dies, only 3 remain, Heidi kills tonight, and evil wins at 2 players. No action needed; let the execution proceed.
🧠
Delay execution to secure a mechanical check on Alice or ensure protection aligns with Empath info. This avoids accidentally executing an Outsider (me) and preserves reliable info to find the Demon.
🧠
Prevent a premature lynch of Charlie so we can get a mechanical check on Alice or protect the checker tonight, preserving ghost vote for the final three and maximizing chance to find the Demon.
🧠
Charlie's execution guarantees evil victory - 3 alive after execution, I kill 1 tonight, 2 remain = evil wins. No action needed; let the execution proceed. Speaking could only risk disrupting this outcome.
🧠
Delay execution to get a mechanical check on Alice or protect the checker; preserve reliable information and avoid mislynching which could hand Demon the win.
🧠
Convince the living to delay Charlie's execution and prioritise a mechanical check or protection tonight so we can narrow the Demon with evidence.
🧠
Push town to delay Charlie's execution and prioritize a mechanical check on Alice and protection for the checker to confirm whether Alice is evil or a Recluse.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 4
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
We are at 3 alive after Charlie's execution. Heidi kills Frank tonight, bringing us to 2 alive = evil wins. Poison Frank to disable any death-triggered ability like Ravenkeeper, preventing him from revealing Heidi's identity post-death.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Frank.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie just executed, only 3 alive now. Killing Frank reduces to 2 alive and evil wins. Frank is the biggest threat - the mechanical checker town wanted. Kill him now for the win.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Frank.
🏁

Game Over

Two Players Left
Winner: Evil