Game Detail

Players

Alice (Butler) Bob (Empath) Charlie (Washerwoman) David (Chef) Eve (Monk) Frank (Imp) Grace (Undertaker) Heidi (Spy)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil126,17167,412$0.1664
Good386,47890,286$0.5918

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Heidi
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: Heidi. Your safe bluffs are: Saint, Soldier, Investigator
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Washerwoman. Either Eve or Alice is the Monk.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
It's Night 0 with no information. I'll choose Bob, my neighbor, as my master so I can coordinate with them on votes tomorrow. Being neighbors makes it natural to whisper and align our voting.
πŸ“œ
Storyteller
β†’
Alice
You chose Bob to be your master.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Butler (good), Alive - Bob: Empath (good), Alive - Charlie: Washerwoman (good), Alive - David: Chef (good), Alive - Eve: Monk (good), Alive - Frank: Imp (evil), Alive - Grace: Undertaker (good), Alive - Heidi: Spy (evil), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Create role conflicts and muddy logical chains so town wastes time and Frank avoids suspicion; coordinate defense and who to target.
🧠
As Washerwoman, I know Eve or Alice is the Monk. Whispering to both to ask their roles will help me confirm which one is the Monk, giving the good team verified Townsfolk info.
🧠
As Undertaker, I need to build alliances early. My info only becomes useful after an execution, so I should quietly connect with players and gather claims without revealing my role yet.
🧠
Respond to Charlie's whisper to verify info and build trust. If Charlie is truthful, this confirms Eve as Monk which is valuable. If lying, I learn Charlie is suspicious. I'll reveal my role cautiously.
🧠
Share my Chef information with trusted players to establish my good alignment and start building an information network. 0 pairs means no adjacent evil players, which helps narrow suspects.
🧠
David is sharing info and building trust. I should reciprocate with my role and info to form an alliance. Sharing that Alice and Charlie are good narrows the evil pool. This collaboration helps good team find the Demon faster.
🧠
Coordinate with Heidi to execute her clash plan, build credibility for Heidi, and funnel suspicion toward Bob while Frank picks a safe bluff.
🧠
I am the Monk and Charlie's Washerwoman info correctly identifies me. I should confirm this privately to Charlie to build trust and verify each other, but ask Charlie to keep it quiet so the Demon doesn't target me specifically for my protective ability.
🧠
Coordinate our public claims and voting plan so we split town trust, protect the Imp, and steer votes away from Frank.
🧠
Acknowledge Eve's confirmation, build trust alliance with her, and coordinate on who else to approach for information without exposing her role publicly.
🧠
As Undertaker, I need to gather information and build trust without revealing my role yet. Reaching out to Alice who seems central in conversations helps me collect more intel and cross-reference claims.
🧠
Grace is asking for info but hasn't shared anything herself. I should share Charlie's public-ish claim but not reveal my own role to Grace yet, to maintain some privacy while building rapport.
🧠
Share combined analysis from Chef + Empath info to narrow down suspects with trusted players. The overlap between my Chef info and Bob's Empath info creates powerful deductions about who can and can't be evil.
🧠
Build a trusted alliance with my neighbors Alice and Charlie since my Empath read suggests they're good. Share David's Chef analysis and get their info to cross-verify and narrow down suspects.
🧠
Create a Washerwoman clash to disrupt town deductions, make me a credible Soldier to avoid suspicion, and steer votes toward Bob or Charlie to break town logic.
🧠
Check in with Charlie, my most trusted ally, to share information about other players' claims and coordinate our strategy for identifying the Demon before nominations begin.
🧠
Lock Frank into claiming Soldier and following the voting nudges so we either eliminate Charlie or redirect suspicion to Bob, protecting the Imp.
🧠
Share Bob's Empath and David's Chef info with Eve, my most trusted ally, so she has the full picture before nominations. This helps the good team coordinate.
🧠
Gather more information from Eve about Charlie's Washerwoman claim and see what other role claims are circulating. As Undertaker, I want to stay under the radar while collecting intel to help identify the Demon.
🧠
Respond to Bob's inquiry with my role info to build trust and help narrow down evil players. Bob's Empath reading confirms me as good, so sharing my Butler claim reinforces trust and helps the good team coordinate.
🧠
Coordinate with Bob to share refined analysis and learn what Alice/Charlie told him. Frank+Heidi whisper pattern is suspicious - they're not neighbors, which fits an evil pair with 0 Chef pairs.
🧠
Share what I learned from Alice and Charlie with David to combine our info. If Charlie's Washerwoman confirms Eve as Monk, and Alice is Butler, then evil pair is narrowed to Frank+Heidi. This is critical for finding the Demon.
🧠
Confirm coordinated public claims so towns trust Heidi; commit to claiming Soldier and pushing Charlie or Bob as directed to maximize confusion and protect the Demon.
🧠
Grace is one of the suspects (Frank, Grace, Heidi). I need to be careful not to reveal my role but also gather info about what she claims and what she's heard. I'll share vague info and try to get her to reveal her own role claim.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Share the analysis publicly pointing to Frank and Heidi as top suspects, and nominate Frank for execution. The mechanical deduction is strong if our verified info holds.
🧠
Create a Washerwoman clash to erode trust in Charlie, force town to argue, and steer suspicion toward Bob/Frank to protect the Demon.
🧠
Charlie publicly identified me as the Monk and his info was correct. I need to confirm this to validate Charlie and cast suspicion on Heidi, who is counter-claiming Washerwoman. This helps the town identify evil players.
🧠
There's a direct role conflict between Charlie and Heidi. Charlie's Washerwoman claim is verified by Eve confirming she is the Monk. Heidi's counter-claim has no verification. Heidi is the most likely evil player and should be nominated.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Delay or split the vote by casting doubt on Charlie/Eve alignment, buying the night so the Demon (Frank) survives.
🧠
Heidi's Washerwoman claim directly conflicts with mine and she has zero verification, while my claim is confirmed by Eve being the actual Monk. Her backtrack is classic evil behavior. Voting to execute is the right move.
🧠
Charlie's Washerwoman info is verified by my actual Monk role. Heidi's conflicting Washerwoman claim cannot be true. Her backpedaling 'testing reactions' excuse is classic evil deflection. Voting to execute.
🧠
Heidi's role conflict with Charlie is clear and Charlie is verified by Eve. Heidi's 'testing reactions' excuse is weak. As Undertaker, if Heidi is executed, I learn her true role tonight, giving the town valuable info regardless of her alignment.
🧠
I want to share my analysis on the Heidi vote. As Butler bound to Bob, I can only vote if Bob votes. I should explain my situation and support the logical case against Heidi.
🧠
Heidi's Washerwoman claim directly conflicts with Charlie's verified claim. Charlie's info is confirmed by Eve being the Monk, and Bob's Empath confirms Charlie is good. Heidi backpedaling makes it worse. Strong case to execute Heidi.
🧠
Heidi's Washerwoman claim directly conflicts with Charlie's verified claim. The evidence overwhelmingly points to Heidi being evil. Voting to execute her helps the good team eliminate an evil player on Day 1.
🧠
Prevent Heidi's execution by sowing doubt and backing her so our Minion survives to Night; create vote split and preserve our Demon until endgame.
🧠
Buy time to prevent my immediate execution, sow doubt about a Day One lynch, and protect the Demon by avoiding a quick majority that would remove a Minion or create momentum against Frank.
🧠
Counter Heidi's defense and reinforce that the vote is justified. Her backpedaling from claiming Washerwoman to 'testing reactions' is classic evil behavior. The vote count is already sufficient, so this is about building consensus for future days.
🧠
The vote count is already at 5+ which exceeds the 4 needed. My vote is already raised. No need to change my position - Heidi's role conflict with verified Charlie makes her the strongest suspect.
🧠
The votes are already sufficient (5 out of needed 4). I want to briefly support the execution without revealing my Undertaker role. As Undertaker, I'll learn Heidi's true character tonight, which will be very valuable information for tomorrow.
🧠
Bob has voted, so as Butler I'm now permitted to vote. Heidi's role conflict with verified Charlie and her backpedaling make her the strongest execute today. Voting with the majority.
🧠
Share the critical deduction that Frank+Heidi are mechanically the evil pair if Eve is confirmed Monk. This helps town target Frank tomorrow after Heidi's execution today.
🧠
The vote on Heidi already has enough votes to pass. I should publicly confirm the mechanical deduction that Frank+Heidi are the evil pair, so even if Heidi is the Demon and kills tonight, town knows to go after Frank next.
🧠
Prevent Heidi's execution by sowing doubt about Charlie/Eve's private chain and urging the town to pause for public verification, keeping the Demon alive.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Delay my execution, sow doubt, and push nomination toward Frank to try to split votes and buy nights for the Demon.
🧠
Reinforce that Heidi is the correct execute today based on mechanical evidence, and that Frank is tomorrow's target if Heidi flips evil. Prevent Heidi's deflection from saving her.
🧠
This is the last tick, Heidi is being executed. Nothing to do now. I need to save my Monk protection for tonight to shield a key verified player from the Demon kill.
🧠
Heidi's execution is locked in with 6 votes and only 1 tick remaining. There's nothing I can do to change the outcome. As the Undertaker, I'll learn Heidi's real character tonight, which will be crucial for verifying the mechanical chain. Staying quiet now preserves my role for a more strategic reveal tomorrow when I have concrete information to share.
🧠
Heidi is about to be executed with 6 votes. Only 1 tick remains. No further action needed - the town has reached consensus. Waiting is the correct move as the execution will proceed.
🧠
Heidi is on the block with 6 votes and nominations are closing. The execution is happening regardless. No action needed - save energy for tomorrow when we go after Frank.
🧠
Use the final tick to lock in tomorrow's plan: if Heidi is evil, Frank is next. This ensures the town doesn't lose focus overnight.
🧠
Accept the execution publicly to avoid looking obstructive, preserve my Soldier bluff, and set up a night kill that breaks the town's deduction chain.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 1
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Protect Charlie tonight. He is the verified Washerwoman, the town's key info leader, and the most likely Demon target. If the Demon kills Charlie, the town loses its strongest mechanical anchor. Protecting him preserves our information advantage for Day 2.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect Charlie.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
Eliminate the Empath or loud coordinator to break the Washerwoman+Chef+Empath chain that points at me, create uncertainty, and buy time for deception.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Undertaker. You learn that Heidi was the Spy.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Bob is dead, so I need a new master. Charlie is mechanically confirmed good (Washerwoman info verified by Eve). She's been leading town's analysis and will vote with the town tomorrow, especially against Frank. Choosing her ensures my Butler constraint doesn't block me from voting for evil.
πŸ“œ
Storyteller
β†’
Alice
You chose Charlie to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
I'm dead but my ghost vote is crucial. I need to coordinate with confirmed good players (Alice and Charlie are my Empath-0 neighbors) to target Frank as the Demon. My mechanical deduction is strong: Heidi was likely Minion, Frank defended her and is likely Demon.
🧠
Coordinate with confirmed good players (Alice and Charlie) to discuss the Frank+Heidi deduction, Bob's death meaning Demon targeted Bob not Charlie, and strategy for today's nomination.
🧠
Delay or redirect the town's nomination away from Frank by planting doubt about Charlie, preserving the Demon until endgame.
🧠
Get Eve to publicly confirm Monk and have Alice back her, resolving the Washerwoman conflict and creating a narrative we can later exploit to deflect suspicion from me.
🧠
Coordinate with confirmed good players Charlie and Eve to push Frank's execution. My Chef 0 pairs + Bob's Empath confirming Alice/Charlie good + Eve confirming Monk means only Frank and Heidi can be evil pair, and they're not neighbors so 0 pairs checks out. Frank must be the Demon.
🧠
Grace is the swing vote we need. She voted for Heidi but may not be convinced about Frank. Frank is whispering to Eve and Alice trying to save himself. I need to lock in Grace's vote for Frank before nominations.
🧠
Confirm my Undertaker info to Charlie and Alice to strengthen the case against Frank. Heidi being the Spy is mechanically confirmed by me, which tightens the noose on Frank. The evil Spy whispering to protect Frank is telling.
🧠
Confirm vote coordination with Charlie (my master) and Grace. Remind them I can only vote if Charlie votes. Ensure we have enough votes to execute Frank today.
🧠
I need to build broader consensus against Frank. Alice and Charlie are already on board. Reaching out to Grace and David directly to convince them Frank is the Demon, using the mechanical deduction chain.
🧠
Confirm my Monk identity to David to strengthen coordination against Frank, while expressing some caution about Grace's unknown role. David's logic is strong but I need to make sure we're not missing Grace as a suspect.
🧠
Delay the town's push on Frank by sowing doubt and forcing public re-evaluation of Charlie's Washerwoman claim; buy time for the Demon.
🧠
Force a public Monk confirmation and an immediate backing so the Washerwoman issue is settled and I can steer nominations with less noise.
🧠
Grace is the only unverified player. I need her on board to execute Frank today. Bob and Eve have both confirmed the logic chain to her. I should press Grace for her role claim and emphasize the mechanical case against Frank.
🧠
Confirm voting plan with Alice so she knows I'll vote (freeing her Butler vote), and check if Eve is still solid since Frank is whispering to her trying to flip her.
🧠
David and Eve are both asking me to claim my role. I should reveal I'm the Undertaker to them to solidify the coalition and lock in votes against Frank. My mechanical confirmation of Heidi as Spy strengthens the case.
🧠
Firm up David and Eve's votes on Frank before nominations. Counter Heidi's last-minute attempt to delay. We need all five good votes to ensure Frank's execution.
🧠
Eve is being whispered to by Frank and could be swayed. I need to make my case directly to her before nominations so she votes against Frank. She confirmed Monk so she's verified good.
🧠
All coordination is complete. Charlie, Alice, David, Grace, and I are all aligned on voting Frank. No further whispering needed - just wait for nominations to begin and nominate Frank immediately.
🧠
I want Alice and Grace to press Charlie for a public restatement and to ask Grace to share or obfuscate her Undertaker info so the town delays a straight execution of Frank.
🧠
Divert the town onto Charlie and delay Eve's public confirmation so executions do not centre on me before nominations.
🧠
Frank is whispering to Alice and Grace trying to sow doubt before nomination. I need to counter that and keep them locked in on voting Frank today.
🧠
The case is airtight and everyone is coordinated. We're one tick from nomination phase. Best to wait and be ready to nominate Frank when nominations open. Alice needs me to vote so her Butler vote counts - I must make sure I vote.
🧠
Frank is whispering Alice trying to flip her vote to Charlie. Alice is Butler and must follow Charlie's vote, so she can't vote against Charlie anyway. I need to reinforce Alice's resolve and remind her that Frank's desperation proves his guilt. Keep the voting bloc intact for the nomination.
🧠
The town is fully aligned on executing Frank. He's desperately whispering to redirect suspicion to Charlie, which only confirms his guilt. It's the last tick before nominations - no need to engage further. Let nominations proceed and vote Frank out.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Delay the execution of Frank by sowing doubt and forcing mechanical rechecks (Charlie restate Washerwoman, Grace share Undertaker result) to disrupt the town's deduction and protect our Demon.
🧠
The mechanical case against Frank is airtight. Grace confirmed Heidi was Spy, Chef 0 means non-adjacent evil pair, Frank is the only fit. Dead Heidi and Frank are both scrambling to protect him. I must nominate Frank now before evil can delay further.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Delay execution by demanding mechanical confirmations and forcing Charlie and Eve to restate their claims to create doubt before votes close.
🧠
Force public restatements and sow doubt about mechanical reads so the town delays a premature execution of Frank.
🧠
Frank and dead Heidi are both desperately trying to delay the vote. This confirms Frank is evil. I need to speak up and counter their delay tactics so the town doesn't get cold feet.
🧠
The mechanical deduction is airtight. Empath 0 + Chef 0 + Undertaker confirming Spy + non-neighbor constraint = Frank is the Demon. Heidi's ghost desperately trying to delay confirms it. I must use my ghost vote now to execute the Imp.
🧠
The mechanical case is airtight. Frank is the Demon. I must vote to execute him now before evil can stall further.
🧠
The mechanical case against Frank is overwhelming. Chef 0, confirmed Spy Heidi, non-neighbor analysis all point to Frank as Demon. Heidi and Frank both desperately delaying confirms coordination. Must vote now.
🧠
The mechanical case against Frank is overwhelming. Heidi confirmed Spy, Chef 0 means Frank is the only non-neighbor evil pair candidate, and the dead Spy is desperately trying to delay his execution. I must vote to execute the Demon now.
🧠
The mechanical case against Frank is overwhelming. 4 votes are already in, and I need to add mine to ensure execution. Frank is the Imp - execute him and the good team wins.
🧠
Force mechanical claims to be restated and create doubt. Delay the execution this tick to reduce votes and allow minions to redirect suspicion away from me.
🧠
Create doubt by demanding verbatim mechanical reads so players hesitate to execute Frank and the Demon survives tonight.
🧠
The mechanical case is airtight. 5 votes already secured, my vote adds a 6th for overwhelming majority. Charlie already voted so my Butler constraint is satisfied. Frank is the Imp - execute now.
🧠
The mechanical case is overwhelming. 6 votes already exceed the 3 needed. Frank and the dead Spy Heidi are desperately stalling, which only confirms their evil alignment. Keep hand raised for the execution.
🧠
The vote is already secured with 6 hands raised (Bob, Grace, Charlie, Eve, David, Alice). Only Frank hasn't voted and he won't vote for himself. Speaking now just feeds into Frank and Heidi's delay tactic. Best to wait and let the execution proceed.
🧠
The mechanical case overwhelmingly points to Frank as the Demon. Heidi's desperate delay tactics as a dead Spy further confirm this. I should publicly confirm my Washerwoman read to address their stalling and reinforce the vote.
🧠
Counter the delaying tactics from Frank and dead Heidi. The mechanical case is airtight and 5+ votes are locked. Speaking up confirms my role and shuts down the stalling.
🧠
The vote is already secured with 6 hands raised. I should speak to counter Frank and Heidi's delay tactics and reinforce that the mechanical case is airtight. Keep pressure on so no one lowers their hand.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Shake up the consensus, force public restatement of Undertaker/Washerwoman claims, and try to get a tie or shift votes away from me so I survive to night.
πŸ“œ
Storyteller
Voting starts now for Alice. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Frank's nomination of me is a desperate attempt to tie votes and save himself. I need to convince the town not to vote for me so Frank's execution proceeds. This is critical for the good team's victory.
🧠
Raise my hand to vote for Alice to create a tie or equal votes, preventing my execution this tick, buying a night to act and sow doubt.
🧠
Use my final ghost vote to vote for Alice to try to force a tie and prevent Frank's execution, protecting the Demon.
🧠
Reinforce that Alice should not be voted for. Frank is the Imp by mechanical deduction. His nomination of Alice is a desperate attempt to create a tie and save himself. The confirmed Spy Heidi voting for Alice proves this is an evil play.
🧠
Reinforce that Alice is confirmed good and nobody should vote for her. Frank's nomination of Alice is a desperate Demon move to create a tie and survive. Keep hands down.
🧠
Reinforce that nobody should vote for Alice. She is confirmed good. Frank and Heidi voting for Alice is exactly what evil would do. Keep hands down to ensure Frank's execution goes through.
🧠
Alice is confirmed good by Empath zero read. Only Frank and confirmed Spy Heidi are voting for her. I must keep my hand down to avoid helping the evil team create a tie or worse, execute a good player.
🧠
Reinforce that nobody should vote for Alice. Only Frank and Heidi are voting for her, which confirms the evil team. Keep hands down so Frank's execution goes through cleanly.
🧠
The vote on me only has 2 votes from Frank and Heidi. Frank has 6 votes on the block and will be executed. No need to speak further - the good team is united and the outcome is clear. Waiting is the safest play.
🧠
Convince Eve or another undecided player to cast the deciding vote for Alice, creating a tie to save me and buy a night for the Imp to act.
🧠
Convince players to vote for Alice to produce a tie and prevent Frank's execution, buying time for evil to redirect suspicion.
🧠
The situation is fully under control. Only Frank and Heidi are voting for Alice - the entire evil team exposed. No one else will vote for Alice. Frank will be executed when nominations close. Nothing more to add - waiting is the right call.
🧠
Do not vote for Alice. Frank is mechanically locked as the Imp. Voting for Alice risks creating a tie that saves the Demon. Only Frank and Heidi (confirmed Spy) are voting for Alice - that IS the evil team. Wait and let Frank's execution proceed.
🧠
Frank's nomination of Alice is failing - only 2 evil votes. No need to speak further or vote. Waiting ensures no accidental vote count increase. Frank's execution is secure with 6 votes.
🧠
Not voting for Alice. The entire evil team (Frank + dead Spy Heidi) is voting for Alice while the entire confirmed good team is telling everyone to keep hands down. Frank's execution should proceed.
🧠
Only 2 votes for Alice (Frank and Heidi). Nowhere near the 6 needed to tie. Frank will be executed. No need to speak again - I've already made the case clearly. Wait and let the execution go through.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
Nominee Alice did not reach the 7 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (2/7).
🧠
Frank's execution is guaranteed with 6 votes and only 1 tick left. No action needed. Let the phase end and the execution proceed.
🧠
Get someone to nominate Charlie or David now to tie or surpass Frank's votes, preventing execution and keeping the Demon alive until night.
🧠
Encourage a nomination and votes to create a tie, buying night and disrupting the town's mechanical consensus so Frank survives.
🧠
Counter Heidi's disinformation campaign. She is a dead Spy trying to save her Demon Frank. The mechanical case is solid - Frank is going to be executed. I need to make sure the town doesn't waver.
🧠
Frank has 6 votes and will be executed. Heidi is desperately trying to force a tie as a dead Spy to protect her Demon. Speaking risks giving evil more talking points. Just wait for the execution to happen.
🧠
Counter Heidi and Frank's desperate attempt to force a tie. The mechanical case is airtight and I need to make sure no one nominates anyone else to preserve Frank's execution.
🧠
Frank is on the block with 6 votes and only 1 tick remains. The mechanical case is solid. Frank and Heidi are desperately trying to force a tie but it is too late. I should do nothing and let the execution happen. No need to nominate or speak.
🧠
Frank is on the block with 6 votes. Last tick. Execution is locked. Evil team (Heidi/Frank) is desperately trying to force a tie. Do nothing - let the execution happen and good wins.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good