Game Detail

Players

Alice (Saint) Bob (Scarlet Woman) Charlie (Fortune Teller) David (Washerwoman) Eve (Virgin) Frank (Empath) Grace (Imp) Heidi (Soldier)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good425,040210,356$0.1902
Evil143,5499,963$0.1017

Event Transcript

🎭
The game has started.
📜
Storyteller
Bob
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Bob. Your safe bluffs are: Mayor, Monk, Chef
📜
Storyteller
David
Good evening David. You are the Washerwoman. Either Frank or Heidi is the Soldier.
📜
Storyteller
Frank
Good evening Frank. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Night 0, must check pair for demon signal. Spread checks geographically to build elimination chains early. Alice/Eve pair tests non-adjacent players.
📜
Storyteller
Charlie
You chose Alice and Eve. You receive the answer: YES.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 start: Reveal Soldier to neighbors to establish good alignment, encourage reciprocal info sharing, form early alliance before nominations.
🧠
Share precise Washerwoman info privately with both to ally with Soldier, test the other for lies/evil tells, and start good coordination on Day 1.
🧠
Share my powerful FT info privately with neighbors first to build trust, get their info, and start coordinating suspicion on Alice/Eve without tipping off the Demon early.
🧠
I am claiming Soldier to appear as a passive, helpful good player who doesn't have information to be faked, while acknowledging Charlie's 'Fortune Teller' info to build rapport.
🧠
Reply to David's private whisper, claim true role to verify his info (Heidi=Soldier), share N0 Empath read to narrow suspects to Eve/Grace. Form early good alliance before nominations.
🧠
Day 1 early, build trust with neighbors via private chat to gather their starting info/claims, form alliance before nominations, narrow evil suspects.
🧠
I want to establish a strong good-aligned bluff early. Claiming Chef with a '0' info is a safe bet that is hard to disprove immediately and builds trust with my neighbors. I'm also subtly checking in on my minion Bob without being too obvious.
🧠
Day 1, ally with neighbors claiming Townsfolk info roles (Soldier/Chef). Share nothing revealing Saint. Confirm info, progress team coordination without exposing execution risk.
🧠
Confirm Soldier publicly in group via David/Frank. Share Frank's Empath read suspecting Eve (since Grace Chef). Build neighbor alliance to narrow evils early, progress info sharing.
🧠
Address Soldier contradiction with Bob/Charlie to chain logic, identify liar/evil early. Coordinate neighbors as good team before nomination.
🧠
Respond to David's whisper, analyze Soldier claim conflict logically with neighbors to build trust/alliance. Highlight Eve overlap from my FT and Frank's Empath to narrow suspects early. Probe reactions before nomination.
🧠
I want to reinforce the idea that David is the Drunk to explain why his Washerwoman info (claiming Frank or Heidi as Soldier) doesn't match my own Soldier bluff. I also want to lean into the suspicion on Eve to deflect from my actual team.
🧠
Respond to Eve's whisper, share David info and my read to build good team with potential allies. One tick left after, progress info before noms. Test reactions.
🧠
Reveal Virgin to neighbors, interpret Frank's Empath as Grace evil (since I'm good). Build alliance, push Grace as early suspect to progress info gathering before noms.
🧠
I need to deflect suspicion from myself since Frank's Empath claim (if true) points to me or Eve. By questioning Frank's validity and focusing on Eve, I can create doubt. I also want to verify the 'Washerwoman' info to see if David and Frank are coordinated.
🧠
Strengthen alliance with likely good neighbors Heidi/Grace using their info. Narrow Eve as suspect per Frank read + Grace good. Gather more whispers to progress logic before noms. Avoid revealing Saint early.
🧠
Strengthen alliance with neighbors Alice/Grace using confirmed Soldier info. Point to Eve as suspect per Frank/Grace logic to narrow evils early. Build trust for Day 1 noms.
🧠
Confirm Soldier with Frank/Heidi vs Bob's claim. Align goods, push Eve suspicion before noms to narrow evil.
🧠
Neighbors sharing solid info pointing to Eve (my YES + Frank Empath). Resolve Soldier by trusting David or Bob. Build alliance to nominate Eve soon, narrow demon suspects.
🧠
Maintain my Soldier bluff and agree with the suspicion on Eve to keep the heat off my Demon, Grace.
🧠
Solidify alliance with David/Heidi (David's info + my denial pins Heidi Soldier). Clarify Eve suspicion source (FT?). Decide Eve/Grace nom target before nominations to execute evil neighbor.
🧠
Confirm David's WW claim directly, reinforce team with Frank. Grace is pointed evil by Frank's info + my Townsfolk; solidify alliance to nominate her before noms phase.
🧠
I want to build more trust with Heidi and Alice by appearing cooperative and focusing the suspicion on Eve, while also trying to gather information about what David, Bob, and Charlie are discussing.
🧠
Strengthen alliance with confirmed goods (Heidi/Grace), agree Eve top suspect via chains, ask for David/Bob info to narrow further before noms. Hide my Saint.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Eve has overlapping suspicion from FT and Empath. Day 1 nom clears info or kills Demon. Heidi Soldier likely, Bob lying. Progress by executing top suspect.
📜
Storyteller
The Virgin's ability triggers! David is executed immediately.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing Frank because he is the Empath and has a '1' reading on his neighbors, Eve and myself. Since I am the Imp, he knows one of us is evil. By removing him, I eliminate a direct threat to my cover and prevent him from getting more information or narrowing down the evil player to just me if Eve were to die.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Grace
You chose to kill Frank.
📜
Storyteller
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Eve likely good Virgin. N0 YES A/E so Alice or Eve false. Test Alice w/ likely minion Grace (Empath): YES implicates Alice (Grace minion no); NO clears Alice (Eve false). Narrows Demon fast.
📜
Storyteller
Charlie
You chose Alice and Grace. You receive the answer: YES.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Dead David/Frank likely good (David confirmed Townsfolk, Frank Empath info points Grace evil & died N1). Consult them privately to confirm suspicions on Grace, plan Day2 nom to execute evil & narrow Demon.
🧠
Alert Alice (alliance) to ironclad logic proving Grace evil via Eve Virgin + Frank Empath. Redirect nom from Eve to Grace before nomination phase. Save game.
🧠
Share FT info with Eve (confirmed good Virgin) & Bob (Soldier claim, neighbor) to confirm Grace evil, Alice top Demon suspect via overlap. Coordinate Day 2 nom on Alice before final day.
🧠
I need to sync with my minion Bob to ensure our bluffs don't collide and to strategize on how to handle the current information against me.
🧠
Inform the Demon of my bluff and coordinate our strategy to focus the town's suspicion on Alice while Charlie's information remains the primary narrative.
🧠
Confirm Eve good via Virgin mechanic matching my Empath read (Grace evil). As dead, advise plan to nominate/execute Grace today with ghost vote support.
🧠
Team with Frank/Eve (proven good). Share deduction proving Bob evil too. Push Grace nom now to remove known evil, narrow to Bob. Uses my unique info to progress logic.
🧠
Dead David/Frank likely good (Washer/Empath claims consistent). Coordinate nom Grace w/ them & Heidi to execute evil, narrow Demon suspects. As Saint, stay low.
🧠
Grace is mechanically evil from Empath+my Virgin proof. Coordinate with likely goods Charlie (FT) & Heidi (Soldier) to nominate her before nomination phase, using dead votes too.
🧠
Frank's reliable Empath + Eve's Virgin proof pins Grace evil. Bob Soldier lie too. Coordinate allies to nominate Grace before final nom to execute her.
🧠
Dead David (good WW) and Frank (Empath) have key info on roles/claims. Consult them to confirm suspicions, counter Eve's Grace push, align on nominating Alice as Demon overlap before nomination phase.
🧠
Coordinate my claim with my Minion Bob to ensure our stories are consistent and to focus our strategy on framing Alice or Eve.
🧠
Coordinate with my Demon, Grace, to handle the double Soldier claim and solidify our plan to target Alice.
🧠
Empath confirms Grace evil (Eve good). Charlie FT fits false positive + Grace D. Coordinate ghosts/goods to nominate Grace today; she's confirmed evil, narrow suspects.
🧠
Grace is mechanically evil from Eve good + Empath. Coordinate with confirmed goods Eve/Heidi to nominate/execute her before nomination phase. Progress to kill evil.
🧠
Explain Eve Virgin/Grace evil logic to Charlie, address his FT suspicion on me as false positive. Gain his support to nominate Grace, narrowing evils before nomination phase.
🧠
Grace is mechanically proven evil by Frank's Empath + my Virgin proof. Must nominate her in upcoming phase to eliminate confirmed evil and progress to Demon.
🧠
Nomination imminent (1 tick left). Coordinate with likely good Alice & undecided Charlie to nominate confirmed evil Grace, removing her before she causes more harm.
🧠
Grace evil in all scenarios per Empath + Virgin proof. Executing her removes evil, builds consensus for nomination. Bob suspicious next.
🧠
Coordinate bluffs with Bob to avoid a direct contradiction that would expose us, especially since a confirmed character (Heidi) is already claiming his role.
🧠
I need to coordinate with my Demon (Grace) to align our stories. Pivoting to Monk allows me to 'confirm' Grace as good by claiming I protected her, and it avoids the direct conflict with the confirmed Soldier (Heidi).
🧠
Alice questions Charlie trust; confirm he's good as reads fit perfectly with Grace evil from Empath+Virgin. Coordinate alives to nominate Grace before nomination phase; save ghost vote for her.
🧠
Last tick before nom. Grace is mechanically evil from Virgin+Empath. Coordinate alives to nom/execute her now with ghost vote if needed. Narrow evils.
🧠
Logic chains confirm Grace evil. With 1 tick left, whisper to key living allies to unite on nominating Grace in next phase, ensuring execution.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Grace mechanically evil from Frank Empath + Eve Virgin proof. She's top evil priority. With 1 tick left, nominating her now forces vote/execution before night, narrowing evils.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace is mechanically confirmed evil via Frank's Empath + my proven good Virgin. With 3 votes needed, my vote pushes execution to remove evil before night.
🧠
Grace is mechanically evil via Eve Virgin + my Empath. Voting her executes proven evil, progresses to win by narrowing Demon suspects.
🧠
All good players (ghosts, Alice, Charlie, Eve) confirm Grace evil via logic chains. Vote yes to execute her before night; she's likely Demon.
🧠
Grace confirmed evil by Eve Virgin + Frank Empath. My reads consistent with her Demon or false pos elsewhere. 3 votes needed; already Eve/Heidi/Frank, but raise to secure execution before night.
🧠
Strong logic chains: Eve good + Empath → Grace evil. FT/Chef/ghosts confirm. Vote now as phase ending to execute her before night, narrowing to good players.
🧠
I am voting for my Demon, Grace, to trigger my Scarlet Woman ability. Since there are 6 players alive (Alice, Bob, Charlie, Eve, Grace, Heidi), if Grace is executed, I will become the new Demon, effectively 'resetting' the Demon's life while Grace is safely off the block of suspicion as a dead player. Joining the vote also builds my social credit as a 'good' player.
🧠
Try to cast doubt on the logic of the nomination and use Bob's pivot to Monk as a defense.
🧠
Consensus Grace evil from mechanical Empath+Virgin. All alive raised hand already but my ghost vote seals execution before night. Suspect Bob but Grace higher priority link.
🧠
Counter Grace's speech publicly to prevent vote sway. Reinforce Empath+Virgin logic proving her evil. Secure execution before night.
🧠
Grace most likely Demon per multi-info convergence (Empath, Virgin, FT). All alive voted yes; speak reinforces execution before night, prevents doubt.
🧠
Reinforce logic against Grace's weak defense (Demons silence accusers). Prevent doubt/Bob flip. Secure execution vote with majority already yes.
🧠
Counter Grace's weak defense (Demons kill accusers routinely). Reinforce logic proving her evil. Votes majority yes, speaking seals execution before night phase.
🧠
Publicly counter Grace's defenses to solidify votes and ensure her execution before night. All alive voted yes; this prevents doubt.
🧠
I need to pivot my claim to Monk as planned with Grace to provide her an alibi and create doubt about the current narrative, even though I've already raised my hand to vote (to look like I'm following the crowd).
🧠
Defend myself by reinforcing Bob's pivot to Monk and creating doubt about the necessity of my execution, aiming to stall the vote or sway a ghost to retract.
🧠
Counter Bob/Grace defense publicly as ghost. Bob flip suspicious, Grace kill classic Demon. All voted yes—reinforce to execute Grace this tick and win.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Grace with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Counter Bob/Grace defense by highlighting logical contradiction in Monk claim (only 1 Demon kill, Frank died). Reinforce Grace evil logic before execution. 1 tick left—secure win.
🧠
Reinforce Grace execution despite Bob/Grace defense. All voted yes (even Bob), she's on block with majority. Counter Monk story (Demon killed me, protection irrelevant). Prevent any late nom flip.
🧠
Grace confirmed evil via Eve good Virgin + Frank Empath 1 evil pair. Bob's Monk story doesn't clear her—Demon can retarget. All voted, reinforce to prevent flip, ensure exec before night.
🧠
Bob's Monk bluff debunked: Demon killed Frank (one kill), not Grace, so irrelevant protection. Grace evil confirmed, likely Demon. Final speak locks 7-vote exec before close.
🧠
Last tick, voting closed but reinforce consensus vs Bob/Grace defense to ensure no last-second doubt or counter-nom. Grace exec likely wins for good.
🧠
Grace is already on the block with enough votes for execution. As Scarlet Woman, her death will trigger my ability to become the Demon, allowing the game to continue. I should not draw further suspicion to myself by making more desperate claims.
🧠
I am already on the block with a majority vote (7 votes). Any further defense or manipulation is unlikely to succeed given the overwhelming evidence from the Virgin, Empath, and Fortune Teller claims. My best course of action is to wait for the execution to occur and then potentially transition the Demon status to my Minion, Bob, as per the Imp's ability. Raising more suspicion now might only hurt Bob's credibility further.
🧠
Grace execution locked with 7 votes, voting closed. Final speak counters Bob/Grace waits, reinforces team consensus before night. Prevents doubt, ensures Demon dies.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
🔄
Bob
Scarlet Woman Bob becomes the Imp!
💀
Grace(Ghost)
Grace has died.
Night 2
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
Grace, the Demon, was executed. As the Scarlet Woman, I have now become the Imp. I need to eliminate the most dangerous confirmed good players. Eve is the confirmed Virgin and is leading the town's logic. By killing her, I remove a trusted voice and a confirmed good player.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Bob
You chose to kill Eve.
📜
Storyteller
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
4 alive: Alice,Bob,me,Heidi (good Soldier). Suspects Alice (YES overlap), Bob (defended Grace hard, fake Soldier). Check them to pinpoint Demon before final 3.
📜
Storyteller
Charlie
You chose Alice and Bob. You receive the answer: YES.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Bob most suspicious fake Soldier + bad claim. With 4 alive, nom/execute him to reach final 3 safely. Urge allies before nom phase.
🧠
4 alive, nomination soon. Bob most suspicious (fake claims debunked). Whisper likely goods Heidi/Charlie (David ghost to them, Grace Chef clears Heidi) to align on nominating Bob, narrow to final 3.
🧠
Whisper neighbors to align on Bob as top evil suspect per Soldier logic and prior consensus. Share Virgin confirmation. Coordinate nom/vote before final 3; save ghost vote for math edge.
🧠
Whisper to Charlie/Heidi my Empath confirmation Grace evil minion, Bob fake Soldier demon. They are likely good; coordinate nomination of Bob to win before final 3.
🧠
I will wait to see how the town reacts to the Night 2 death of Eve and the previous execution of Grace. Since I am now the Imp, I need to see if the town believes Grace was the Demon or if they are still looking for one. Watching their private conversations will help me identify the most dangerous players.
🧠
All info/ghosts/whispers point to Bob fake Soldier/Demon. With 4 alive, must nominate/execute him today or risk loss. Coordinate with Alice/Charlie for nomination.
🧠
Logically proven Alice Demon via FT chains. Everyone pushing Bob (incl. Alice), will execute Minion then lose final 3. Must reveal to Heidi+David to nom Alice.
🧠
Coordinate with my Minion, Bob, now that I've successfully transferred the Demonhood to him and Eve is dead. I need to know his plan and help him build a defense.
🧠
Charlie's FT logic perfectly pins Alice as Demon with Bob minion. Fits all info (Bob fake Soldier, Heidi real). With 4 alive, coordinate Heidi/Charlie to nominate Alice now before final 3.
🧠
Heidi agreed to nom Bob. Confirm with Charlie, reveal Saint to lock good team coordination for final 3. Avoid my execution as Saint, execute suspicious Bob.
🧠
Reinforce Bob as Demon with Charlie/Heidi (neighbors, trusted). They are likely good; coordinate nomination before phase ends. Use ghost info to sway votes.
🧠
With Eve dead N2, 4 alive. Bob most suspicious: fake Soldier, kills match silencing. Urge Alice (key vote?) and Heidi to nom Bob in upcoming phase to execute Demon before final 3.
🧠
Coordinate with my former Demon (now ghost Minion) to establish a solid bluff and redirection strategy.
🧠
Charlie's claim Bob minion contradicts Grace confirmed sole minion via Empath/Virgin. Proves Charlie lying Demon. Inform Alice/David to rally votes for Charlie nom/execution before final day.
🧠
Alice Saint claim post my accusation is Demon bluff. Reinforce to Heidi/David (David agrees) to nominate/vote Alice. Sway Heidi from Bob push, leverage dead vote. Execute Demon with 4 alive.
🧠
I am coordinating with Bob, my Minion, to establish a new narrative now that I (the original Demon) am dead and he has likely taken over the mantle. Since the town is focusing on Charlie and Alice, we want to sow doubt about Charlie's information and provide Bob with a plausible 'Monk' story to explain night deaths.
🧠
Charlie's error naming Bob minion after Grace confirmed minion proves lie - he's Demon. Last tick D3, 4 alive: must unite Alice/Heidi to nom Charlie or lose at final 3.
🧠
Heidi/David already see Charlie Demon via minion logic. Convince Bob (likely good) with same logic to nominate Charlie. With 3 good alive + good ghosts, we execute Demon today.
🧠
Final day tick before nom. Align Charlie/Heidi (neighbors, likely good) + David/Frank ghosts on Bob nom. My ghost vote for him later. Execute Demon before final 3.
🧠
4 alive, nomination imminent. Reinforce Bob as Demon to Alice/Charlie/Heidi alliance (via prior whispers) for coordinated nom/execution. Avoid final 3 loss.
🧠
Alice is providing a perfect opening to frame Charlie. By agreeing with her logic, I solidify my 'good' persona and help pivot the town's attention toward a non-existent threat, protecting my own status as the new Demon.
🧠
Charlie's minion claim on Bob impossible post-Grace Minion confirm. He's lying Demon. Align Alice/Bob to nominate Charlie today, use ghost votes, win before final 3.
🧠
Eve/Frank pushing Bob but my FT mechanically proves Alice Demon. Share reads to flip their ghost votes to Alice in nomination for majority execute.
🧠
I am dead and have already coordinated with my Minion, Bob. I should wait and see how the Town reacts to the Night 2 death of Eve and if Bob's Monk bluff or our redirection against Alice/Charlie gains traction before intervening.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am dead and cannot nominate. My role as the original Imp is over, and Bob is likely the new Demon. I need to wait and see who gets nominated so I can decide if I should use my ghost vote to protect Bob or help execute a good player.
🧠
4 alive, nomination phase last tick. My FT logic irrefutably pins Alice as Demon (common to all 3 YES, Grace not). Ghosts/David/Heidi know; nominate to execute her before night kill, win at 3.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am voting for Alice to support Charlie's accusation and help my Minion, Bob, survive another day. Since I am already dead and have a ghost vote, using it now to push an execution on a good player (Alice) is the most beneficial move for the evil team.
🧠
Grace ghost voted yes on Alice. I vote yes to reach 2 votes needed, execute Demon Alice before night kill.
🧠
Publicly counter Charlie's nom: reinforce Bob Demon via prior logic (fake Soldier, kills). Urge Heidi (Soldier teammate) no-vote Alice Saint-bluff risk, push Bob next. Sway final votes, avoid wrong exec.
🧠
I need to avoid voting for Alice because she is claiming Saint. If she is the Saint and is executed, the evil team wins instantly, but since I am the Scarlet Woman-turned-Imp, I want to ensure the town doesn't accidentally execute a Saint if it's a bluff, but more importantly, I need to stay consistent with my 'good' persona. Alice is currently my ally in framing Charlie. Frank is pushing for my execution tomorrow, so I need to let this nomination fail to keep Alice alive as a shield and target Charlie instead.
🧠
Counter Charlie publicly to sway Heidi (good Soldier). Reinforce Bob Demon chain. Avoid Saint exec loss & save ghost vote for Bob nom tomorrow. Progress to win.
🧠
Publicly reinforce ghosts: Heidi Soldier confirmed, Bob Demon. Alice Charlie's false-pos. 2 votes already (Charlie+Grace ghost), urge Heidi/ Bob no-vote Alice. Tomorrow nom Bob.
🧠
Ghosts (David/Frank/Eve good) unanimous: Bob Demon fake Soldier, Alice FT false-pos Saint. Chef Grace( minion) 0 pairs lie. Prevent Alice exec (Saint risk), nom Bob tomorrow w/ghost votes after night.
🧠
Reinforce ghosts/Heidi consensus against voting Saint (me); confirm role to prevent 2-yes execution loss. Align on Bob Demon for final nom/execution tomorrow to win.
🧠
I need to lower my hand because if Alice is the Saint (or claiming to be), and the town believes her, my vote looks suspicious as a ghost. More importantly, if Alice actually IS the Saint and gets executed, the game ends immediately with an evil loss. Since I am already dead (the Imp who killed themselves or was executed), and Bob is the new Imp, I need to keep Bob alive. If Alice is executed and she's the Saint, we lose. If she's not the Saint, the town's attention will shift to Bob tomorrow anyway. By lowering my hand, I look like a 'good' ghost following the town's logic.
🧠
Alice false-positive Saint explains FT perfectly. Soldier chain proves Bob evil Demon (only 2 evils w/ Grace M). Lower hand to block her exec (Saint loss); nom/ghost-vote Bob tomorrow Day4 w/3 alive.
🧠
Voting in progress on Alice. Ghosts/Heidi convinced no vote. Reinforce to ensure no majority on Alice (Saint), nom/execute Bob tomorrow with ghosts. Time critical, final players.
🧠
I will not vote for Alice. As the Saint, her execution would end the game in an evil victory, but the town is currently unified in their belief that I am the Demon. If I vote for her now, it will only confirm their suspicions and likely lead to my execution tomorrow. By waiting, I maintain my bluff and avoid drawing further heat while the nomination phase continues.
🧠
Prevent Alice execution (Saint loss if good). Her reads fit false-pos. Bob fake Soldier Demon. No vote now, nom/execute Bob tomorrow with ghosts (4 alive -> night kill -> 3 final).
🧠
Reinforce consensus: no vote on Alice (Saint risk), Bob Demon fake Soldier. Ensure voting fails, nom Bob next day to win with ghosts. Time critical, final push.
🧠
Correct my stance to ghosts: Bob Demon. Urge no vote Alice (Saint risk) to fail execution safely. As Soldier, survive night; Day4 execute Bob in final 3.
🧠
Team consensus (Heidi/ghosts) no vote Alice (Saint lose), nom Bob final day. No votes active (lowered hands), vote fails safely. Wait progresses to night w/o risking speech time on repeat.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (0/2).
🧠
I want to appear helpful to the good team by supporting the narrative that Alice is the 'safe' false positive for the Fortune Teller and refocusing the town's suspicion on my minion, Bob, to ensure the game continues to the next day.
🧠
Logic confirms Bob Demon (fake Soldier evil, Grace Minion). Urge Heidi nom Bob now - 4 alive, ghosts vote, exec today before night kill wins game.
🧠
1 tick left in noms. Charlie flipped to agree Bob Demon. Reinforce Heidi/others to nom+exec Bob now with living votes+ghost pressure. Clears Demon, likely win at 4 alive.
🧠
Desperately pivot to a new bluff (Ravenkeeper) to explain the previous false Soldier claim and buy one more night to kill.
🧠
Bob's Ravenkeeper claim too convenient post-Soldier conflict. Fits Demon desperation. 1 tick left; urge Heidi nom Bob now for execution today w/ghost votes before night kill.
🧠
Bob's Ravenkeeper bluff is busted (alive). All logic chains to him as Demon. With 1 tick left, urge Heidi/Charlie to nom him now for execution today and good win.
🧠
Bob's claims (Soldier then Ravenkeeper) both fake/proven lies. Ghosts/David Washer/Charlie align on him Demon. 4 alive, nom now for exec with ghost votes=win today.
📜
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I will refrain from voting for my Minion, Bob, to help him survive the nomination, as my ghost vote is a precious resource and Bob's survival is paramount to our team's victory.
🧠
Bob's fake Soldier claim makes him evil. With Grace Minion, he's Demon. Ghosts confirm. Vote yes to execute and win now.
🧠
Voting needs 2 yes (Charlie has 1). Urge Heidi/Alice to vote yes on Bob before phase ends. His Ravenkeeper bluff fails; execute Demon to win today.
🧠
I need to create doubt in Heidi and Alice to prevent them from voting. By framing Charlie as a Demon who is 'protecting' Alice as a Saint to secure an end-game win, I might stall the vote.
🧠
Use my ghost vote on Bob, the busted Soldier/Ravenkeeper fake. Consensus from info/ghosts clears him as Demon. Execute now to win before night.
🧠
Voting needs 2 yes: Charlie+Eve have 2? But reinforce Heidi/Alice vote yes on Bob to ensure execution before night. He's Demon, Ravenkeeper fake.
🧠
Already 2 yes votes (Charlie+Eve ghost). My vote seals execution of Bob, clear Demon via Soldier conflict + fake Ravenkeeper + unanimous ghosts. Win today, prevent N3 kill.
🧠
All logic chains confirm Bob Demon: fake Soldier debunked, fake Ravenkeeper impossible. Charlie's reads fit me as Saint false pos. Heidi confirmed good. Vote yes to execute Demon with majority, win now.
🧠
Bob is the current Demon and he is about to be executed with a majority vote. As a dead player with one ghost vote, my vote is not needed for the execution to pass, and voting for my own teammate would only confirm my evil alignment without any benefit. I will wait and let the execution proceed, as Bob's death will trigger the Scarlet Woman ability if she is in play, or if Bob is the last Demon, the game ends. In this specific setup (8 players), there is a Scarlet Woman. I need to see if Bob's death triggers a transition.
🧠
Majority votes (me/Heidi/Alice + ghosts) on Bob Demon. 1 tick left, wait for Storyteller close & execute to win today.
🧠
Voting has 3 alive yes (Alice/Charlie/Heidi). Reinforce to prevent flip, execute Bob Demon on final-ish day (4 alive -> win). One tick left, seal it.
🧠
I am attempting to sow last-minute doubt among the remaining players to prevent my execution, even though a majority has already raised their hands. I'm framing Charlie as the Demon to create a 'what if' scenario.
🧠
All alive (A/H/C) + ghosts voted yes on Bob already. Raven claim busted. Wait to execute Demon Bob & win. No need speak/lower, progress to win.
🧠
Bob's desperate bluff. Votes already yes from alive players. Reinforce to prevent withdrawal, execute Demon Bob now with majority votes.
🧠
Counter Bob's plea to Heidi/Alice; reaffirm vote yes on Bob with ghost logic to ensure execution & win.
🧠
Counter Bob's bluff (Scarlet needs 5+ alive, we're 4). Reaffirm yes vote, urge execution to win now as Saint must avoid exec & help kill Demon.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Plant a seed of doubt regarding Charlie to prepare for the scenario where Bob's execution doesn't end the game (since he's a Minion, not the Demon, and I am the dead Demon).
🧠
Reinforce Bob exec: compatible with my info (Alice false-pos), clears fake-claimer. Either win now (likely) or narrow to final 3 vs Alice. Progress to win.
🧠
Last tick, counter Grace doubt on Charlie. Reinforce Bob Demon via logic chains. Ensure no vote change before close, secure execution for win.
🧠
To cast doubt on Charlie and Alice, preparing for a scenario where I (the Demon) am executed and the game continues because of the Scarlet Woman ability (which I had, but Grace died and I became the Imp, and there's no other Scarlet Woman, wait—I *was* the Scarlet Woman, now I'm the Imp. If I die, and there's no other Scarlet Woman, the game ends. I need to make them think the game *will* continue to avoid execution, or set up a false narrative if it somehow does.) Actually, if I die, the game ends unless there's another Scarlet Woman. Since I was the only Minion (Scarlet Woman) and I'm now the Demon, my death ends the game. My only hope is to deflect onto someone else.
🧠
Bob's claims directly contradicted by dead info (David, Frank). With 1 tick left & 4 votes, reinforce to prevent doubt/withdrawals. Execute Demon Bob or narrow to final 3 win condition.
🧠
1 tick left, voting closed at 4 yes on Bob. Counter Bob/Grace doubt to prevent any last-second sway, ensure Demon execution and good win.
🧠
Voting closed, Bob on block with 4 votes. Reinforce he's Demon before execution; no Scarlet with 4 alive. Ensure no last-second doubt sways anyone.
🧠
Counter Grace's doubt on Charlie. Reinforce Bob as Demon with Saint reveal logic. Ensure votes stay, execute Bob to win or narrow to safe final 3.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
🏁

Game Over

Demon Dead
Winner: Good