Game Detail

Players

Alice (Chef) Bob (Imp) Charlie (Monk) David (Fortune Teller) Eve (Slayer) Frank (Soldier) Grace (Spy) Heidi (Drunk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good301,81817,191$1.1633
Evil83,18120,221$0.0327

Event Timeline

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Bob.
📜
Storyteller
Bob
Minions are: Grace. Your safe bluffs are: Washerwoman, Recluse, Saint
📜
Storyteller
Alice
Good evening Alice. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Check two players I know nothing about to start gathering information. Alice and Bob are good starting targets.
📜
Storyteller
David
You chose Alice and Bob. You receive the answer: YES.
📜
Storyteller
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Chef (good), Alive - Bob: Imp (evil), Alive - Charlie: Monk (good), Alive - David: Fortune Teller (good), Alive - Eve: Slayer (good), Alive - Frank: Soldier (good), Alive - Grace: Spy (evil), Alive - Heidi: Drunk (good), Alive (Told they are Empath)
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with my minion Grace to establish aligned bluffs. Washerwoman is a safe early claim that allows me to make strategic 'information' claims later. We need to appear trustworthy while sowing confusion.
🧠
Coordinate with the Demon to establish consistent bluffs. Claiming Empath gives me a believable way to make claims without directly conflicting with other players. I want to keep our stories simple and aligned.
🧠
Whisper to neighbors to gather info and share my Slayer role carefully.
🧠
Share my role with trusted neighbors to build alliances and gather info about others.
🧠
Share my Fortune Teller result with Charlie and Eve to start building trust and narrowing down suspects.
🧠
Share my Chef info with a neighbor to start building trust and coordinate information.
🧠
Share my role with Eve and David to build trust and gather info.
🧠
Share my Empath info with Alice to cross-reference. If Alice is truly Chef with 0 pairs, and I have 1 evil neighbor, we can start narrowing down.
🧠
I'm claiming Investigator to Charlie since they asked. This gives me a cover role to gather info and investigate people. I'll see what Charlie and David claim to assess if they're good or evil. If Charlie is truly Monk, they could be useful to protect me later, so I want to keep them on my side.
🧠
Establish my Empath cover early by connecting with Heidi, who is the real Drunk but thinks she's Empath. This creates confusion for the town and builds my credibility. If we both claim Empath, the town might think one of us is lying when actually Heidi is just drunk. I can also gather intel on what Heidi thinks she's sensing.
🧠
Share David's info with Frank and plan next steps.
🧠
Share David's Fortune Teller info with Bob and get Bob's reaction, since Bob could be the Demon based on David's read.
🧠
Gather more info on Bob's Investigator claim and Alice's behavior to narrow down which is the Demon.
🧠
Share my Chef info with Heidi and confirm Grace is the suspect. Build alliance with Heidi to target Grace at nominations.
🧠
Wait to see what David reveals before acting. Need more info before committing.
🧠
Grace claims to be Empath but I am Empath - role conflict. Need to probe Grace while sharing info with Alice.
🧠
Cast doubt on David's Fortune Teller claim, redirect suspicion away from me (Bob) and toward David, suggest Charlie protect someone else to avoid wasting protection on a potential evil player. Maintain my Investigator cover.
🧠
Coordinate with my Demon Bob to ensure our bluffs align and no suspicion falls on him. I need to know what Charlie has shared with Bob to coordinate our stories.
🧠
Gather more info before nominations. Alice has been talking to Heidi - want to know what Heidi learned.
🧠
Ask Bob to finish his thought and reveal who he suggests I protect, to gather more info.
🧠
Get Charlie to share Bob's Investigator claim details so I can evaluate if it's a bluff.
🧠
Alert Bob and Charlie about Grace conflict to build coalition for nomination.
🧠
Wait to gather more info before nominations. We have limited info still.
🧠
Coordinate with Frank since he's Grace's other neighbor - warn him and gather info before nominations.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Grace has a role conflict with Heidi (both claim Empath), and Heidi's Empath reading points to Grace being evil. Nominate Grace day 1.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself by pointing out Heidi is drunk (her ability doesn't work), question Alice's Chef claim by demanding she share her information, and cast doubt on the accusation. I need to survive this nomination.
🧠
Vote to execute Grace based on role conflict and Empath read evidence.
🧠
Not enough info to vote Grace. David's Fortune Teller result points to Alice or Bob as Demon, not Grace. Abstain.
🧠
Not enough info on Grace to vote for execution. Save my vote.
🧠
Vote to execute Grace - role conflict plus my Empath reading strongly suggests she's evil.
🧠
Not enough info to confidently vote Grace on day 1. The case is circumstantial. I'll wait and not vote to avoid a potentially wrong execution.
🧠
Defend Grace by attacking Alice's credibility and highlighting the coordinated voting bloc (Alice, David, Eve, Frank all voting). Question the Chef claim and point out the suspicious grouping. I should NOT raise my hand to vote for execution.
🧠
Not enough conviction to vote Grace on day 1. Save my vote. Let the vote fail and gather more info tonight.
🧠
Reinforce Bob's coordinated group argument and emphasize Alice's refusal to share Chef info. Appeal to undecided voters to flip the suspicion onto the Alice group. Heidi's drunkenness makes her Empath claim unreliable, which weakens Alice's case against me.
🧠
Clarify my Chef number publicly and push for votes.
🧠
Not enough info to vote for Grace confidently. Save vote and Slayer shot for Bob.
🧠
Not enough info to vote Grace confidently. My FT result points to Alice or Bob, not Grace. Save vote.
🧠
Reinforce the case against Grace and counter her claims about me being Drunk.
🧠
Not enough evidence to vote Grace confidently. David (FT) didn't vote, Bob didn't vote. I'll abstain to avoid a bad execution on day 1.
🧠
Voting against Grace's execution keeps my minion alive. Alice claims zero pairs but the coordinated push with David, Eve, Frank looks like evil trying to execute their target. I should vote NO to save my teammate and see where the votes land.
🧠
Grace has a role conflict with Heidi and Heidi's Empath read points to her. Voting to execute Grace is the logical play.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on the block with 4 votes and will die unless someone ties or surpasses me. I must nominate Alice to create competing votes. Alice is leading the charge against me and is the weakest link in the good team - she's been coordinating with David/Eve/Frank all day which looks suspicious. This is my only chance to survive.
📜
Storyteller
Voting starts now for Alice. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Don't vote for myself. Grace will be executed with 4 votes unless 5 vote for me.
🧠
Vote for Alice to either execute her or create a tie that saves me from execution. This is critical survival.
🧠
Wait to see how the vote on Alice plays out. Only Grace voted so far, need 5 to execute Alice. Likely won't pass.
🧠
Grace is already on the block with 4 votes. Alice nomination needs 5 to execute or 4 to tie. I should not vote for Alice - better to let Grace be executed as the Empath conflict points to her being evil.
🧠
Don't vote for Alice. Grace is on the block with 4 votes and should be executed. Wait this out.
🧠
Don't vote for Alice. Grace is more likely evil based on Heidi's Empath read and role conflict.
🧠
Alice is a good player trying to execute my minion Grace. I need to get Alice executed to save Grace and eliminate a threat. I've already voted for Alice, so now I need to convince others to vote as well. If Alice dies, Grace survives the day.
🧠
I already voted for Grace. Alice nomination needs 5 votes to execute or 4 to tie. I should not vote Alice - Grace is more likely evil based on Heidi's read.
🧠
Defend myself and remind everyone to not vote for me so Grace gets executed.
🧠
I'm on the block with 4 votes. My defense that I'm the real Empath and Heidi is drunk has created uncertainty. Alice has only 1 vote so far. I need to push the vote toward Alice by speaking now before the voting closes, hoping 5 votes force a tie that saves me.
🧠
Not enough votes to execute Alice (need 5, only Grace voted). Save Slayer shot for when I have more certainty. Let nominations close with Grace on block.
🧠
Not voting for Alice keeps Grace on the block to be executed, which is safer given the Empath conflict and my N0 result showing Alice or Bob is Demon.
🧠
Discourage votes for Alice, keep Grace on the block.
🧠
Grace is likely evil based on Heidi's Empath read. Don't vote Alice; let Grace be executed.
🧠
Grace is my teammate. If Alice gets 4 votes (tie), Grace lives. I already voted for Alice, so my hand is raised. I need to maintain this vote to ensure the tie happens and Grace survives.
🧠
Don't vote Alice. Let Grace stay on the block with 4 votes.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 5 vote threshold.
📜
Storyteller
Alice did not receive enough votes (2/5).
🧠
Grace is about to be executed. Nothing more to say; just wait for nominations to close.
🧠
With 4 votes already against me and limited options remaining, waiting allows the phase to close. Even if executed, I can still disrupt town as a ghost. My defense hinged on calling Heidi drunk, but the town is seeing through it. Bob did what he could defending me.
🧠
Grace is being executed. I should save my Slayer shot for when I'm more confident - likely Bob based on David's FT read and Bob's defensive behavior.
🧠
Nothing useful to do with 1 tick left. Let Grace be executed and gather info for tonight's Fortune Teller pick.
🧠
Nominations are closing, Grace will be executed. Nothing more to say, just wait.
🧠
Grace is already on block with 4 votes and will be executed. No need to act.
🧠
Grace is my Minion teammate. If she dies, I'm alone. I must nominate Alice to create a competing vote and give townsfolk a reason to delay Grace's execution. If I can get 3+ votes for Alice, Grace survives.
🧠
Grace is on the block with 4 votes and will be executed. No action needed from me.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 1
📜
Storyteller
Charlie
Good evening Charlie. You are the Monk. Who would you like to protect tonight?
🧠
Protect Heidi who has valuable Empath info and is a likely Demon target for being vocal and informative.
📜
Storyteller
Charlie
You chose to protect Heidi.
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
Heidi's Empath read correctly identified Grace as evil, meaning she's a critical threat to me. If she keeps reading accurately, I could be exposed soon. Additionally, her being quiet in recent conversation suggests she's confident in her read. Removing her eliminates the most dangerous information gatherer and creates confusion about whether her reads were real or not.
📜
Storyteller
Bob
You attacked Heidi, but they survived.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Check Bob with Charlie to determine if Bob is the Demon or the red-herring good player registering as Demon.
📜
Storyteller
David
You chose Bob and Charlie. You receive the answer: YES.
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Ask David if he has any additional info to narrow down Alice vs Bob before I use my Slayer shot.
🧠
Check in with Bob who was a vocal ally to share my Empath data and coordinate suspicions before nominations.
🧠
Coordinate with Bob (Demon) to understand what Heidi whispered and plan our defense. Heidi correctly identified me as evil, so her private conversation with Bob could be dangerous. I need to know if she's sharing information that could lead to Bob's execution.
🧠
Share suspicion of Bob with David, who already flagged him, to coordinate a nomination.
🧠
Check in with Heidi to see what her Empath read says about neighbors, which helps verify her claim and identify evil players.
🧠
Check in with Heidi who defended me, share Chef info, and coordinate for nominations.
🧠
Establish myself as a townsfolk with useful info to gain trust. Charlie was undecided yesterday and seems open to persuasion. By targeting Alice (who was vocal against Grace), I create confusion and potentially turn players against each other. This gives me cover while advancing evil's goals.
🧠
Tell Eve that Bob appeared in both my YES results, strongly suggesting he's the Demon, and she should use her Slayer shot on him.
🧠
David's two Fortune Teller reads both include Bob. He's the most likely Demon. Using Slayer shot now before nominations to end the game.
📜
Storyteller
Bob has died!
💀
Bob(Ghost)
Bob has died.
🏁

Game Over

Demon Dead
Winner: Good