Game Detail

Players

Alice (Soldier) Bob (Empath) Charlie (Saint) David (Butler) Eve (Imp) Frank (Mayor) Grace (Drunk) Heidi (Baron)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good478,60598,082$2.2107
Evil186,73367,264$0.5590

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Eve.
📜
Storyteller
Eve
Minions are: Heidi. Your safe bluffs are: Fortune Teller, Monk, Chef
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a likely engaged player so my voting is rarely restricted, while keeping flexibility to change tomorrow night if her voting seems suspicious.
📜
Storyteller
David
You chose Alice to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Build an early trust web and collect starting-night info from my neighbors while keeping my Saint role hidden to avoid accidental execution pressure.
🧠
Coordinate with my Demon (Eve) early to share safe bluff roles and align our strategy before accusations fly.
🧠
Start building a small trust group and collect early claims/info without exposing Ravenkeeper. Use it to spot inconsistencies before nominations.
🧠
Give enough info to coordinate without painting a public target; keep my exact role mostly private while we get early claims mapped.
🧠
Share my Empath 0 privately to build a trusted coordination core, while keeping it semi-quiet from the wider town until we have cross-checks.
🧠
Coordinate bluffs with my Baron. I'll take Fortune Teller, she should take Empath. We need to avoid conflicting claims and set up cross-confirmation. This establishes our cover and lets us manipulate town information.
🧠
Reply to Grace to build a trusted info channel while keeping my Mayor role hidden; gather her starting info and align on a safe public narrative before nominations.
🧠
Lock in my neighbors' claims early and collect any N0 info, then use contradictions later. Also signal I might be a good night target without revealing too much.
🧠
Answer Bob’s question without locking into a risky hard claim, keep Saint hidden, and align with neighbors on outsider-count tracking and information sharing.
🧠
Confirm plan with Eve. Agree on Empath bluff with read of 0 on neighbors. Also note that Grace approached me - she might be a real info role or an Outsider. We need to coordinate stories.
🧠
Coordinate early with my neighbors, set up a plausible bait claim to tempt the Demon into killing me at night, and gather any starting info to direct my Ravenkeeper pick if I die.
🧠
Coordinate with my master so my voting restriction does not accidentally block good executions, and get Alice's info/plan without outing it publicly yet.
🧠
Reply to Alice to build trust and gather her start info, while keeping my role slightly obscured to reduce night kill risk and still leverage the N0 neighbor-zero for early solve.
🧠
I need to start building my Fortune Teller bluff by talking to players and appearing to gather information. David is my neighbor and has been in multiple whisper chains - he might share useful info about what others are claiming, which helps me calibrate my bluff.
🧠
Build a small trust circle, avoid role conflicts, and gather any starting info/pings while keeping my Mayor identity hidden for endgame leverage.
🧠
Reply to David to coordinate voting without overexposing my real role, and start mapping Outsider count and who might be lying.
🧠
Privately confirm I am the Saint so Bob does not steer town into executing me. Also flag the Outsider count issue to guide solving and Baron checks.
🧠
Respond to Grace and Frank's whisper. Claim Empath with 0 on neighbors to establish my bluff early. Steer Grace toward Fortune Teller (not Empath) to avoid double-claim conflict with me. This also gives me info to share with Eve.
🧠
Coordinate a safe public story (me as soft Fortune Teller), avoid Empath conflict, and decide whether to keep Heidi’s Empath zero private or public while lining up suspects to check if I die.
🧠
Reply to Eve with my limited but useful info, keep my exact Outsider known privately, and get Eve's claim to build a trust web before nominations.
🧠
Confirm Alice and Heidi info, quietly protect Charlie from execution risk, and start tracking Outsider count for Baron/lies without outing everything publicly.
🧠
Bob already claimed Empath! Heidi must know immediately so she can change her bluff before she commits publicly. If two players claim Empath, both look suspicious. I need to help my Minion adjust.
🧠
Coordinate with Grace and Heidi on timing of the Empath zero so we gain value without painting a target or letting a false claim steer town too early.
🧠
Reply with my claim and Outsider count lead, prompt Heidi’s claim, and set up a logical frame: if Butler is real, any extra Outsider suggests Baron or a lie.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Reduce risk of a random execution hitting me as Saint, and push town toward structured claim-audit and information gathering instead of a blind kill.
🧠
Charlie is suggesting no execution today, which benefits evil. I should support this while also establishing my bluff. I'll claim to have info that suggests holding off on execution.
🧠
Use the last moment to flag Heidi’s conflicting story and request clarification, creating an accountability trail for tomorrow without outing my own role.
🧠
Support no-execution to survive the day. Hint at having an info role (Fortune Teller bluff) without committing to specifics yet. Don't directly defend Heidi to avoid becoming linked.
🧠
Publicly set expectations about my voting restriction, and steer town to use the Chef adjacency info plus Empath claim to narrow suspects tomorrow without forcing a blind execution now.
🧠
Use remaining time to turn claims into concrete adjacency worlds and set a clear plan for tomorrow without forcing a blind execution.
🧠
Steer the table to a safe no-exec while locking in key constraints: do not execute Charlie, track Outsiders, and set up a structured full-claim tomorrow to exploit my Empath and Heidi’s Chef line.
🧠
Create a clear contradiction record before night so tomorrow’s full-claim discussion has a concrete anchor; avoid a rushed execution but increase pressure on likely evil.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is the most dangerous confirmed info role. Removing him stops future Empath reads, creates uncertainty about Alice and Charlie's alignment, and gives Heidi more room to manipulate. The Monk might protect him but it's worth the risk - and if the Monk protects Bob, I learn a Monk exists.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Eve
You chose to kill Bob.
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
I need a master who will almost certainly be alive and willing to vote so I do not lose my voting power on key executions tomorrow; Alice has stated she will vote consistently and I have already coordinated with her.
📜
Storyteller
David
You chose Alice to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Coordinate with Eve about the outsider count chaos, Grace situation, and align our stories before the full claim session. She needs to know Grace is bluffing FT too.
🧠
Build an alliance with Alice and share Heidi’s private Empath claim to set up a logic trap in public and aim today’s execution at the most inconsistent player.
🧠
Gather Alice and Grace info quickly, align on safe execution targets while keeping my Saint risk low; use their reads to choose between Heidi and David for nomination phase.
🧠
Get Alice and Grace aligned on the Heidi contradiction and my hard info (N0=0, Charlie Saint) so town pressures full claims and executes in the Chef-indicated chain, not Charlie.
🧠
Coordinate with my Minion Heidi. I need to pick a new bluff since Grace is already claiming Fortune Teller. Discuss whether Monk or Chef is safer, and how to handle Grace.
🧠
Coordinate privately with Charlie and Grace to lock down Charlie's exact Outsider claim and align on pressing Heidi's role inconsistency, so town has a clear execution target in nominations.
🧠
Get the current claim map and decide a strong Day 2 nomination plan, while coordinating with my master Alice so my vote is usable and spotting if Alice is steering evil.
🧠
Collect the most aggregated info from Alice and the key contradiction from Grace, then steer town into coherent full-claim and a focused nomination plan before we sleepwalk into endgame.
🧠
Eve needs coordination. I need to advise her on bluff strategy and frame targets. Frank/Grace is the safest evil pair to push. For Eve's bluff, she should stick with FT since switching now looks suspicious, and double-claiming FT with Grace actually helps us by creating confusion and making Grace look evil.
🧠
Align with Alice and Charlie on a clean plan: force Heidi to reconcile claims, lock down Charlie exact Outsider claim, and coordinate votes with David’s Butler restriction; keep my Ravenkeeper hidden for now.
🧠
Lock in my exact Outsider claim to trusted players so they stop considering me for execution, and align on a safe execution target today (Heidi or David) based on contradictions and Chef-1 logic.
🧠
Get Alice and Grace aligned on pressing Heidi’s contradiction and using Chef1 plus my Empath0 to narrow the evil pair, so town has a strong nomination target.
🧠
Frank questioned Heidi and isn't in the current whisper circle. I'll claim Fortune Teller, say Grace is double-claiming me, and plant seeds that Grace (or Grace + Heidi) is suspicious. Build trust with Frank.
🧠
Coordinate nominations and voting with players who asked for info, align on pressing Heidi, and manage David’s Butler voting constraint while protecting a possible Saint from execution.
🧠
Collect Frank’s exact claim and any mechanical info to resolve Heidi vs Charlie worlds before nominations; keep Alice aligned on my Butler vote constraint.
🧠
Sync key private info with Alice and David, reveal I am Mayor to coordinate endgame and steer today’s nomination between Heidi versus Grace based on FT ping and claim conflicts.
🧠
Charlie is a cautious, influential player. I need to build trust with him and preemptively discredit Grace before she reveals my role swap. I'll frame Grace's double-claim of Fortune Teller and her knowledge of my swap as suspicious behavior.
🧠
Align Frank and David on safest nom/vote plan: do not execute claimed Saint, coordinate Butler voting constraint, and focus pressure on Heidi inconsistency.
🧠
Get Alice and Grace ready for noms with new info: Heidi admits an Empath bluff and is now accusing Grace of an FT double-claim. This helps target the right execution and avoid me (Saint) being nominated.
🧠
Get Eve and Frank to share claims and any hard info before nominations, and align them on pressing Heidi’s role contradiction without overcommitting to one world.
🧠
Bob is asking me directly. I must stay consistent with the Fortune Teller bluff I already told Frank. Repeating the Grace+Bob 'yes' story to both simultaneously builds credibility with Frank and gives Bob a reason to suspect Grace.
🧠
Align good players before noms: resolve the Fortune Teller conflict and decide whether Heidi or Grace is the best execution, while protecting Mayor info if needed.
🧠
Sync key contradictions and a clean execution path: Heidi today unless she resolves; track Grace versus Eve conflict for next day; ensure Alice votes so my Butler vote is live.
🧠
Align Alice and Eve on a clean nomination plan: prioritize demon candidates Grace vs Heidi, and set follow-up logic depending on flip. Keep Charlie (Saint claim) safe.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need Grace executed today. She's the Ravenkeeper (per Heidi), so executing her prevents her night-death ability. She also double-claims me, so eliminating her solidifies my Fortune Teller bluff. I'll support Frank's push but steer toward Grace over Heidi.
🧠
We need an execution today that is least likely to hit a key good role and most likely to hit a liar. Heidi has the strongest mechanical and social contradictions, and her death clarifies Chef and the Eve versus Grace conflict.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to survive this vote. Defend my Empath bluff as standard fishing, redirect to the Grace/Eve Fortune Teller conflict, and remind town that the outsider count will expose the Baron — making my Chef info valuable for solving.
🧠
I need to protect my Minion Heidi by not voting for her, while maintaining my Fortune Teller bluff. Redirecting toward Grace is consistent with my public stance and gives other players a reason to also spare Heidi.
🧠
Secure enough votes to execute the most mechanically inconsistent player. Executing Heidi does not erase her Chef information, but it does remove a likely evil or a source of confusion.
🧠
We need an execution today. Heidi’s inconsistent claims and premature Baron narrative are the best concrete red flags on the block; my vote helps reach majority while keeping Grace under scrutiny next.
🧠
We need a decisive execution today; Heidi is the biggest mechanical inconsistency and likely evil. My vote helps hit the 4 needed and prevents the town pivoting onto me from Eve’s accusation.
🧠
I need to coordinate my Butler vote with Alice and push the town toward an execution that resolves the biggest mechanical inconsistency today.
🧠
We need a concrete execution today; Heidi has the biggest mechanical inconsistency and is a plausible evil next to Grace. My vote also unlocks Butler David’s vote, likely securing the majority.
🧠
They already appear to have the 4 votes needed on Heidi; I should conserve my single ghost vote for a later, higher-leverage execution (final 4 or final 3).
🧠
With 4 votes already against me, I'm likely executed. I need to use my speech to protect Eve and frame Grace as the real evil, ensuring the town goes after Grace tomorrow instead of Eve.
🧠
Heidi is going to be executed with 4 votes. Not voting would look like I'm protecting an evil teammate. I must vote to maintain cover and blend with town. Heidi's final speech already set me up well by contrasting my 'hesitation' with Grace's eagerness.
🧠
Keep vote consistent and set next-day plan: if Heidi dies, immediately pivot to Eve versus Grace and outsider count; also reiterate I am Saint and cannot be executed.
🧠
Try to halt a likely wasted Heidi execution and refocus the town on the stronger mechanical lead: Eve’s Fortune Teller yes pointing at Grace, while pushing for clearer public claims.
🧠
Stop the group from derailing into a false Grace versus Eve binary right now, and secure the Heidi execution as the clearest testable inconsistency.
🧠
Alice is voting, so I am allowed. Keeping pressure and securing an execution on the clearest inconsistency today helps narrow worlds and prevent a no-exec drift.
🧠
Keep pressure on the most mechanically inconsistent player so we get a concrete flipless information point today, and avoid getting stalled into a no execution.
🧠
Correct the mechanical deduction so town does not misread Chef one, and conserve my single ghost vote for a critical late vote.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed. I need to use my final words to paint Grace as evil and Eve as the real Fortune Teller, setting up town to execute Grace tomorrow and protecting my Demon.
🧠
Heidi just died for me and gave the perfect setup. I need to reinforce her final words — she painted Grace as the fake FT and me as the real one. I should echo that sentiment to solidify the town's direction toward executing Grace tomorrow.
🧠
Lock in the current execution, prevent last-second misdirection, and set clear next-day tests: Outsider count and the Fortune Teller conflict, while protecting myself as Saint.
🧠
Lock in a structured plan for tomorrow after Heidi’s execution: force full public FT histories, outsider count confirmation, and avoid a single-player tunnel.
🧠
Stabilize the day, prevent a panic switch onto me, and set a concrete plan for tomorrow to resolve the Fortune Teller conflict and outsider count without giving away Ravenkeeper yet.
🧠
Avoid a distracting late nomination and set up tomorrow’s structured comparison of Eve and Grace plus outsider count, so we can execute demon in final days.
🧠
Reinforce that we should not create a late tie, and set tomorrow’s agenda: full ordered claims, Outsider count, and evaluate Eve versus Grace without blindly following Heidi’s accusation.
🧠
Steer town away from an automatic Grace execution and toward mechanical cross-checks: Outsider count, Fortune Teller logs, and keeping multiple demon worlds open.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 2
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Frank is the most analytical player pushing for structured comparison of Fortune Teller claims. Removing him creates disorganization, and I can frame Grace for the kill. Killing Grace directly makes me too suspicious since I publicly accused her.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Eve
You chose to kill Frank.
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Keep my Butler vote usable by chaining to the most consistent, trusted voter so I can support the town’s key execution tomorrow.
📜
Storyteller
David
You chose Alice to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Get concrete FT data and coordinate my Butler voting with Alice so I can still help execute the Demon today.
🧠
Get synchronized with my most-trusted neighbors and lock down role claims and night info so we can plan the nomination and when to spend my ghost vote.
🧠
Coordinate with David’s Butler voting and inform Bob ghost of current claims, then steer today’s execution toward the most likely Demon (currently Grace or Eve) based on FT tension and night kill of Frank.
🧠
Give Alice and Charlie a tight mechanical chain pointing at David and Eve so town can focus nominations and use votes efficiently without executing the Saint.
🧠
Coordinate with Eve. She needs to focus on the Outsider math — only 2 Outsiders claimed but 3 should exist. This proves Baron is real and her FT claim is plausible. Also discuss how to handle Grace's supposed FT log.
🧠
Update Bob with current claims and the strongest mechanical world (Chef1+Empath0) pointing to David and Eve, so his ghost vote can secure a demon execution without risking me as Saint.
🧠
Create a tight good core with Alice and Charlie, reveal my real role to trusted players, and force Eve into a full FT log so we can logically narrow demon candidates before nominations.
🧠
David directly asked for my full FT log. I need to respond convincingly with a consistent story that frames Grace. Two yes results with Grace in both, and both other targets are dead, makes her look extremely guilty. This pushes town toward executing Grace today.
🧠
Get Grace’s full story and reactions to being in two FT YES pings; look for mechanical contradictions (outsider count, red herring, who should be executed) before nominations.
🧠
Get exact Fortune Teller and Ravenkeeper details to resolve the Eve versus Grace contradiction and decide where my single ghost vote should go in nominations.
🧠
Get Bob’s single ghost vote aligned with the best mechanical execution today; update him with Eve’s full FT log and the worlds it implies.
🧠
Align two likely-good players on the strongest mechanical world and push a David or Eve execution today, while checking if Grace has info that breaks the chain.
🧠
I'll whisper to Grace pretending to be a dead player reconsidering. I'll 'helpfully' suggest she clarify her role publicly with full logs, which pressures her to commit to a story Eve can attack. I appear cooperative while actually serving evil.
🧠
Give Grace and Alice my Saint info so they never execute me, and coordinate pressure for full Fortune Teller logs plus a David or Eve execution to solve Chef1.
🧠
Sync with David and Bob, lock my true claim, and push for mechanical checks: full ordered Fortune Teller logs and Butler master choices, then aim an execution at the David-Eve pair if worlds point there.
🧠
Share my fabricated Fortune Teller log with Bob and Alice to pin Grace as Demon. Bob asked for my full log and I must appear transparent. Two yes pings with Grace in both pairs is damning.
🧠
Get Alice aligned with me on vote restrictions and push a clear execution plan: likely Grace off the FT overlap, unless Eve’s story breaks under questioning.
🧠
Align Alice and Charlie on a concrete execution plan and when I should spend my single ghost vote. Encourage a plan that either kills the Demon today or preserves Ravenkeeper value if Grace is good.
🧠
Align votes before nominations. Highlight that FT double-pinging the same player is weak due to red herring, and push the stronger Chef+Empath world so we execute the right suspect.
🧠
Extract complete Fortune Teller histories from the two conflicting claimants to resolve the world, then push town to execute between the most inconsistent of Eve or David today.
🧠
Coordinate with Eve. She needs to maintain pressure on Grace's FT log demands while also pushing the missing Outsider narrative. I'll suggest she also cast doubt on Grace's Ravenkeeper claim if Grace reveals it.
🧠
Guide Bob’s ghost vote and push town toward executing Eve or David, not me or Grace, using Chef1+Empath0 logic and the value of keeping Ravenkeeper alive.
🧠
Get Eve’s precise night order and reasoning to test consistency with deaths and red herring logic, enabling a clean execution choice between Eve and David.
🧠
Grace directly asked for my FT log. I must respond consistently and turn the conversation back on her — she hasn't produced her own log and seems to be dodging. I'll plant the third Outsider seed too, as Heidi advised.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
As a dead Mayor, I want town to spend today’s execution on the most mechanically forced evil pair, and not waste it on Charlie. I also want full Fortune Teller logs on record for tomorrow.
🧠
Push the town to execute within the David–Eve–Grace triangle using the strongest mechanical chain, and commit my ghost vote only to secure that execution.
🧠
Force a decisive execution on the player most mechanically implicated by the Fortune Teller chain; if wrong, it clarifies Eve’s alignment and focuses tomorrow’s solve.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution by presenting my true role and the cleaner logic chain that points to David and Eve, and push town to execute within that pair instead.
🧠
Use my voice to stop an execution on a likely good player and redirect town to the mechanically-supported pair Eve or David.
🧠
Steer votes away from executing Grace and keep my ghost vote for a decisive late-game execution on Eve or David once the table is aligned.
🧠
Reduce chance we waste an execution on a likely red herring/Ravenkeeper; steer town to test Eve’s claim next while being transparent about my Butler vote constraint.
🧠
Cast doubt on the Bob-Empath + Chef mechanical solve to protect Eve. Raise the missing 3rd Outsider/Drunk possibility to make Bob's info questionable. Save my ghost vote for a critical moment.
🧠
I must vote yes on Grace to stay consistent with my Fortune Teller claim. If Grace is executed, we go to night with 4 alive, I kill one, and it's final 3. Much better than being nominated myself.
🧠
The FT double-yes does not distinguish Demon from red herring, and Grace claim as Ravenkeeper is valuable. I will not vote, and I want an Eve or David nomination immediately after.
🧠
Prevent wasting execution on likely good Ravenkeeper; keep solve focused on the strongest mechanical chain and force an Eve or David execution today.
🧠
Stop my execution and direct town to the higher-leverage solve: execute Eve or David, preserving my Ravenkeeper ability as bait for a night kill and info.
🧠
Prevent a wasted execution on Grace and conserve my ghost vote for a close, high-leverage vote on Eve or David.
🧠
Do not spend my only ghost vote on a low-confidence Grace execution; preserve it to secure an Eve or David execution if the live vote is close later.
🧠
I cannot vote without Alice voting, so I will publicly explain my no-vote and steer town to an immediate Eve nomination and full FT order to avoid wasting the day.
🧠
I am the Baron (dead). Saving my ghost vote is critical for protecting Eve if she gets nominated. Grace will likely survive anyway. I will give a town-friendly reason for not voting — I want Outsider clarity first.
🧠
I must vote for Grace to stay consistent with my Fortune Teller bluff. If I claim she's the Demon and don't vote for her, I immediately look evil. The vote will fail anyway, and night will save me from being nominated.
🧠
Do not contribute votes to a low-signal execution on Grace; preserve the day’s execution for Eve or David where Chef plus Empath chains point, and keep David’s Butler vote available for that.
🧠
Prevent a bad execution on Grace and steer town to the higher-value execution on Eve (or David) using the strongest mechanical chain.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 3 vote threshold.
📜
Storyteller
Grace did not receive enough votes (1/3).
🧠
Get an execution on the highest mechanical suspect immediately after my failed nomination, and force the David-Eve pair to break. If Eve is evil we win fast; if good we learn and can pivot.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I must push the Drunk theory to survive. The missing third Outsider is the town's blind spot. If I can convince even one person that the Empath 0 might be false, I can avoid execution. Demanding Alice and Grace lock their Outsider claims puts pressure on them and creates uncertainty.
🧠
We need to use execution on the most mechanically implicated player. Voting Eve advances the Chef1 plus Empath0 chain and stops her from steering with unprovable Fortune Teller pings.
🧠
Push living voters to execute the highest-impact suspect (Eve) without me spending my one ghost vote, unless the town looks like it will fail.
🧠
My ghost vote may be the difference between executing Eve or letting the day end with no kill. Eve is the best current demon candidate, so I will spend it to secure the execution.
🧠
Get Alice to vote so I can vote, and push the town toward executing Eve as the best mechanical shot that also fits the Chef plus Empath solve.
🧠
Eve is my Demon and must survive. I need to convince Alice and Charlie not to vote yes. The missing 3rd Outsider is the best argument: if there's a Drunk, the entire Empath 0 + Chef 1 solve collapses. Rush execution now = potential misplay. Save ghost vote for later.
🧠
We need an execution at five alive. Eve is the best combined-solve suspect and my vote enables David’s Butler vote to reach threshold.
🧠
Secure execution on the most suspicious player and the Chef1 plus Empath0 solve point to Eve. My vote helps ensure Eve dies today and we get clarity going into final days.
🧠
I am about to be executed with 3 votes. I must argue that the missing third Outsider (Drunk) invalidates Bob's Empath 0, which is the foundation of the case against me. If I can make Alice doubt her own role, she might lower her hand. This is my last chance to survive.
🧠
Lock in votes on Eve and stop the Outsider-count distraction from derailing a strong execution. Prompt David to vote and reassure Alice and Charlie.
🧠
Eve already has enough votes. I will not spend my ghost vote and I want other ghosts to conserve theirs for the endgame.
🧠
We already have enough living hands to execute Eve. I retract to conserve my one ghost vote for the late game in case today is wrong or we need it on final 3.
🧠
Alice is voting, so I am allowed. Adding my vote locks in executing Eve, our best current suspect, and keeps my credibility with the town plan.
🧠
Eve has 4 votes and will be executed. I must make a desperate plea to Alice or Charlie, using the unresolved Outsider count to argue that Bob's Empath 0 could be false due to a Drunk, making this execution a potential game-losing mistake.
🧠
Lock in the execution on the highest-impact suspect. Eve’s case rests on two yes pings that both include Grace and a late Outsider-count panic; that is not clearing anything, and her death gives us a decisive branch.
🧠
Support executing Eve while demanding clarity. Keep my vote up to secure majority and move to a clean final three if needed, without revealing I am the Saint.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to be executed. My last speech should maximize confusion for the remaining good players. Frame Grace as the Demon, suggest Alice could be the Drunk, and set up David as a fallback suspect. Make them doubt the mechanical solve so they might execute wrong tomorrow, though with no Demon left evil cannot win regardless.
🧠
Reinforce the vote on Eve, keep dead votes in pocket, and set a clear tomorrow plan that tests David next while preventing an auto-pivot onto me without new info.
🧠
Prep town for the key branch: if game continues after Eve, assume Scarlet Woman transfer and prioritize David or Grace. Encourage full claim and saving ghost votes for endgame leverage.
🧠
Steer town to the most robust next step after Eve’s execution: plan for Scarlet Woman and reduce risk by targeting David next while locking claims.
🧠
Use last public words to set a disciplined plan for tomorrow and prevent a misplay of auto-executing Grace based solely on whether we win after Eve dies.
🧠
Game is ending but I should reinforce the Outsider narrative. If by some miracle the game continues, I want town doubting Bob's info and suspecting Alice as the Drunk, protecting Grace (who they may think is the Demon but is actually good).
🧠
Keep the town focused on executing Eve without burning ghost votes, and set a clear, mechanically grounded plan for tomorrow regardless of whether Eve was evil or a Scarlet Woman jump occurs.
🧠
Prevent last-second tie nominations, set clear next-day solve with Scarlet Woman in mind, and remind town to role-lock and avoid executing me as Saint.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good