Game Detail

Players

Alice (Poisoner) Bob (Slayer) Charlie (Washerwoman) David (Virgin) Eve (Ravenkeeper) Frank (Saint) Grace (Imp) Heidi (Monk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil105,87728,399$0.0296
Good262,39927,358$0.8422

Event Timeline

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Alice. Your safe bluffs are: Empath, Chef, Mayor
📜
Storyteller
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning a neighbor (Heidi) maximizes disruption to potential Townsfolk roles and limits their ability to gather information or act during the day, aiding the Demon's survival.
📜
Storyteller
Alice
You chose to poison Heidi.
📜
Storyteller
Charlie
Good evening Charlie. You are the Washerwoman. Either Bob or David is the Slayer.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get early role claims and info from my neighbors to build a trust network and spot inconsistencies before nominations; keep my Slayer role hidden for now.
🧠
Build trust with Bob and Charlie. If Bob is evil, coordinate bluffs. If not, provide a plausible role claim to avoid suspicion while subtly steering the conversation away from Grace.
🧠
Start a trusted info network early, learn any starting info, and avoid outing as Saint while steering town away from risky executions on me.
🧠
Get early role claims and any starting info from my neighbors, then decide who to protect tonight and who to scrutinize before nominations.
🧠
Answer Bob’s prompt, share my Washerwoman info to coordinate claims, and use the overlap with Alice’s Empath read to pressure-check Heidi or confirm Bob/David as Slayer.
🧠
Coordinate lightly without exposing Ravenkeeper. Offer a plausible public claim to draw a night kill and keep options open if Frank is evil.
🧠
Get early claims from my neighbors and set up a controlled Virgin confirmation with a trusted Townsfolk nominating me during nominations.
🧠
Coordinate with potential Minions (Frank and Heidi) and Eve to align our bluffs and misdirect the town. This will help protect the Demon (me) and sow chaos among the good players.
🧠
Confirm privately that I am Slayer to resolve WW ping, connect it to Alice's Empath 1, and coordinate suspicion on Heidi while keeping my shot for a high-confidence demon read.
🧠
Reinforce Bob's Slayer claim to build credibility for the town's anti-evil efforts. Direct suspicion toward Heidi to protect Grace and eliminate a potential threat. Maintain Alice's bluff as a good player (Empath) to avoid suspicion.
📜
Storyteller
Nothing happens.
🧠
Coordinate with Eve and Grace: the public Slayer shot changes the claim landscape. I want to keep our triangle aligned, avoid executions on outsiders, and start narrowing suspects logically.
🧠
Get Alice’s reasoning and lock in a protection plan. If she is genuine Slayer, she is a prime N1 protect; if she is bluffing, we need to catch inconsistencies quickly.
🧠
Resolve the Slayer conflict by getting David’s real claim and sharing the public failed shot, so town can avoid mis-executions and use the real Slayer wisely.
🧠
Pick a non-colliding bluff that baits a night kill, while privately collecting David's info and aligning with Frank on nomination plans.
🧠
Confirm at least one player mechanically via my Virgin trigger and clear up the Slayer ping confusion by truthfully telling Charlie I am not Slayer.
🧠
Coordinate with Alice (Minion) to reinforce her Slayer bluff, clear Heidi's Monk claim to protect our team, and plan tonight's kill to advance our evil goals.
🧠
Lock in that I am the true Slayer with Washerwoman support, stop Alice's misinformation spreading, and coordinate who to pressure/execute today.
🧠
Coordinate with Grace to maintain the narrative that Heidi is suspicious and possibly evil, while ensuring Grace remains protected as the Demon. This will help the evil team control the flow of information and keep the focus off Grace.
🧠
Coordinate consistent bluffs with Eve and Grace, avoid role collisions, and set a safe plan for Day 1 execution that does not risk me revealing Saint or being executed.
🧠
Clarify why Alice shot me, lock in her actual claim and any info, and coordinate with Grace about public story and who I will protect tonight.
🧠
Loop Eve in on the Alice Slayer contradiction and propose a Virgin nomination test on David to mechanically confirm at least one good player and anchor today’s executions.
🧠
Fix bluff collision, share Charlie’s Washerwoman info, and push for a clean Virgin test. Also reposition my own bluff away from Virgin to avoid contradictions.
🧠
Lock in a mechanical Virgin test to confirm a Townsfolk and clarify the Slayer conflict, giving town a solid anchor going into Day 1 nominations.
🧠
Coordinate with Frank and Eve to back Heidi's Monk claim publicly and push for a Day 1 execution on a less suspicious player to create chaos and protect the Demon.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Use remaining time to push a high-value Virgin test on David and have someone else nominate, preserving my Ravenkeeper ability while creating public mechanical info.
🧠
Push the clean Virgin test immediately by having Charlie nominate me, creating hard confirmation and narrowing suspects before day ends.
🧠
Steer town toward a high-value Virgin test without sacrificing my Monk utility, and set expectations that a no-trigger makes David suspicious for today’s execution.
🧠
Let the town continue their infighting and distraction tactics. The Virgin test on David could eliminate a potential threat or reinforce Eve as Virgin, both of which benefit Grace and our evil team. No need to intervene yet.
🧠
Push for the Virgin test on David to either confirm his evil alignment (if test fails) or eliminate a potential threat (if Charlie dies). This aligns with the evil team's goal of creating chaos and targeting key players like David.
🧠
Push the Virgin test now to gain hard confirmation, and keep my real Slayer shot for later once we narrow the Demon.
🧠
Virgin test is high-value mechanical info on day one. If it fires, we confirm two good players. If it does not, David becomes the best execute and we gain clarity before night.
📜
Storyteller
The Virgin's ability triggers! Charlie is executed immediately.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 1
📜
Storyteller
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Protect the Demon by removing a strong Townsfolk threat. Poisoning Bob creates chaos and forces the town to waste time dealing with his death, keeping attention away from Grace.
📜
Storyteller
Alice
You chose to poison Bob.
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
David is mechanically confirmed good from the Virgin trigger, so he is a prime Demon kill target and a key voice. Protecting him maximizes town coordination and survival of confirmed info.
📜
Storyteller
Heidi
You chose to protect David.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve is likely a good player who could gather information and lead the town to the Demon. Eliminating her reduces the town's ability to find and execute the Demon, helping the evil team win.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Grace
You chose to kill Eve.
📜
Storyteller(Ghost)
Eve(Ghost)
Good evening Eve. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Check the most publicly influential and mechanically suspicious player. Alice’s fake Slayer shot is a key pivot; confirming her character will strongly narrow the demon pool for Day 2.
📜
Storyteller(Ghost)
Eve(Ghost)
You chose Alice. They are the Poisoner.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Coordinate with Alice to reinforce the narrative that Heidi is a fake Monk and discuss targeting David to eliminate a potential threat.
🧠
Build a trusted pocket with confirmed Virgin David, share my Saint to prevent accidental execution, and collect claim map to narrow Demon candidates before nominations.
🧠
Sync with confirmed Virgin David, share that I am real Slayer, and align on executing Alice or narrowing suspects before I use my shot.
🧠
Share my mechanically gained Minion identification with trusted confirmed-good players so town executes Alice and can plan around possible poisoning and Imp/Scarlet Woman possibilities.
🧠
Get hard info from confirmed Townsfolk David and learn what Eve said before noms; then decide who to protect tonight and who to push for execution.
🧠
Get Bob and David aligned on the key logic: David is confirmed Virgin so Bob is the Slayer candidate; use Bob’s shot (or his lie) to focus nominations on Alice versus Bob and save my ghost vote for the decisive execute.
🧠
Share high-impact whisper info so town avoids executing Saint and consolidates on Alice, the strongest evil lead, before nominations start.
🧠
Coordinate with Grace to continue pushing the narrative that Heidi is the fake Monk and suggest targeting David next to maintain control of the narrative and protect the Demon.
🧠
Coordinate with Alice to maintain the narrative that Heidi is the fake Monk and push for David's execution to remove his Virgin protection, which could expose Alice's Poisoner bluff.
🧠
Get Grace’s full claim map and suspicions, and quietly ensure she does not push my execution, while triangulating between Alice, Bob, and Heidi.
🧠
Spread Eve’s hard Ravenkeeper info and my real Slayer claim to create consensus to execute Alice this day.
🧠
Spread my confirmed-on-death info to more good players so we can coordinate a strong nomination and voting block on Alice, while being mindful of poisoning doubts.
🧠
Get second-source confirmation from Grace on Eve’s Ravenkeeper claim and any other whispers, then coordinate a clean public push for executing Alice if info lines up.
🧠
Get the current claim web from two central players and steer town toward executing Alice or Heidi, while sanity-checking Bob.
🧠
Align Grace with the strongest mechanical case: dead Ravenkeeper IDing Alice as Poisoner plus Alice’s failed Slayer shot. Get Grace to steer nominations to Alice while protecting the Saint claim.
🧠
Reinforce the plan to push the town toward targeting David, leveraging their existing suspicions to remove a potential threat while keeping Grace (Demon) safe.
🧠
Reinforce the narrative with Alice to target David next, framing it as testing his Virgin claim. This keeps the focus off Heidi and Grace, maintains Alice's trust, and weakens the town's potential threats (Bob and Frank).
🧠
Get David aligned on executing Alice and keep me safe as Saint; coordinate nomination order and avoid wasting today.
🧠
Align confirmed-good voices (David Virgin, Charlie dead Washerwoman, Eve dead Ravenkeeper) to drive a clean vote on Alice and prevent evil from steering nominations.
🧠
Ensure all key decision-makers hear my Poisoner confirmation so town coordinates an Alice execution without wasting today on side tests.
🧠
Synchronize privately with David and Grace so we present a unified, calm case for executing Alice today, while checking for contradictions and planning backup suspects if Alice survives or flips narrative.
🧠
With nominations imminent, get Heidi’s claim and suspicion list; align on whether to push Alice or Heidi and whether to spend my ghost vote.
🧠
Align the town on executing Alice while setting a contingency plan if something feels off, and coordinate who nominates so we do not waste time before nominations.
🧠
Reinforce the narrative that David should be targeted next to test his Virgin claim. This will keep suspicion off Grace and Heidi while aligning with the town's existing suspicion of David.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We have strong converging info that Alice is evil. With only one nomination window left today, I will put Alice on the block to secure an execution and remove the Poisoner threat.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Shift suspicion back to David by highlighting the inconsistency of his untouched Virgin claim and the town's focus on Alice. Protect Grace (Demon) by keeping Alice alive to continue poisoning threats.
🧠
Secure execution on Alice given converging claims and mechanical role conflict; best chance to remove evil and confirm or falsify Eve’s Ravenkeeper info.
🧠
My single ghost vote can push through a high-value execution on a very suspicious Alice; if she is evil we gain; if not we get strong social and mechanical info from the vote and reactions.
🧠
Lock in the execution on the strongest converging evidence: Ravenkeeper info plus Alice’s failed Slayer bluff and role conflicts. This is the best use of my vote now.
🧠
Secure execution on Alice while votes are available; her claim conflict plus Ravenkeeper check is strongest lead and must be resolved today.
🧠
Save Alice (Minion) to maintain evil team strength. Shift suspicion to David by undermining Eve’s ghost testimony and promoting my own credibility as Empath. This keeps the Demon (me) safe and prolongs the game for evil team victory.
🧠
Reinforce that David’s Virgin was already mechanically confirmed and that Grace’s Empath story is inconsistent; push town to follow the solid mechanical line and execute Alice.
🧠
Lock in the mechanically strongest line: David confirmed Virgin, Grace’s Empath claim is nonsense, and we already have enough votes to execute Alice safely.
🧠
Use Grace’s false Empath vision to shift suspicion onto David and protect Grace. Sow chaos by reinforcing the narrative that Alice is good, making David appear manipulative.
🧠
Correct the rules misinformation, reinforce my mechanical confirmation, and keep votes on Alice so we remove likely Poisoner and expose Grace’s alignment.
🧠
Stop Alice from derailing the vote with rules-inaccurate claims, and push town to execute Alice while we have majority and my ghost vote is committed.
🧠
Lock in votes on Alice by highlighting hard mechanical facts: David confirmed Virgin, Grace’s Empath story is impossible, and Eve’s Ravenkeeper check plus failed Slayer points to Alice evil.
🧠
Lock in the execution by highlighting mechanical facts: David’s Virgin already confirmed, Grace’s Empath story is impossible, and Eve’s Ravenkeeper check aligns with Alice’s fake Slayer.
🧠
Voting for Alice's execution removes a Minion threat and solidifies my trust with the town. As the Demon, I must prioritize my survival, and Alice's execution does not threaten me directly.
🧠
There are already enough hands up to execute Alice, so I should conserve my single ghost vote for a crucial late-game execution or tie-break.
🧠
Secure Alice execution based on strong convergence: Ravenkeeper check, failed Slayer bluff, and Grace’s mechanically impossible Empath story suggesting a coordinated evil defense.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Alice's execution is inevitable and beneficial. Waiting ensures no further chaos is introduced that could save Alice or draw suspicion to Grace. Let the vote proceed to remove Alice and maintain town focus on other players.
🧠
Lock in Alice execution and frame Grace’s rules-wrong claim as a key follow-up suspect, discouraging any counter-nomination confusion.
🧠
Lock in Alice’s execution and discourage a counter nomination; set up next-day focus on Grace and any player pushing rules-wrong info.
🧠
Lock in Alice execution and prevent a last-minute counter-nomination. Set up next-day plan: get real claims, focus suspects, and preserve my Slayer shot for the Demon.
🧠
Lock in Alice execution and prevent a late counter-nomination from derailing the strongest mechanical case, while signaling we will scrutinize Grace next.
🧠
Alice is a Minion and her execution is inevitable. Avoid any action that could expose Grace (Imp) as evil. Let the town follow their logic and focus on Alice's execution. Prepare to redirect suspicion elsewhere in future phases.
🧠
Lock in Alice execution; discourage a counter-nomination; set clear next-day focus on Grace and Demon hunting while preserving my ghost vote.
🧠
Keep town unified on executing Alice and prevent any counter-nomination that could save an evil. Set up tomorrow’s plan to interrogate Grace without risking my execution as Saint.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
David is mechanically confirmed and is the most likely demon target and best anchor for town coordination. Keeping him alive through tonight maximizes our chance to solve and execute correctly tomorrow.
📜
Storyteller
Heidi
You chose to protect David.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Frank has been coordinating with evil players and calling out Grace's contested Empath claim. Killing him removes a key threat to the Demon's survival, whether he is Spy (evil) or a vocal Townsfolk.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Grace
You chose to kill Frank.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Coordinate with Bob and Heidi to lock claims and push for a decisive mechanical play (Slayer shot or correct execution) before nominations.
🧠
Coordinate with confirmed Virgin and get Heidi’s claim. I will keep my Slayer shot for a high-confidence target; if we can’t get better info before noms, I’ll shoot the most likely demon (currently Grace).
🧠
Get Bob and David aligned on a concrete plan before noms: force Bob to either use a Slayer shot for information or accept execution pressure, and keep focus on Grace as the top suspect.
🧠
Sync with David and Bob before noms: push a clear execution plan (prefer Grace) and ask for any hard info; reduce risk of splitting votes at 4 alive.
🧠
Hard-claim Monk with my action trail to build trust, then steer Bob’s Slayer shot onto Grace as highest-value test and likely Demon, while outlining fallback execution plan if shot fails.
🧠
Use my dead seat to refocus town on executing Grace or forcing a credible claim trail, and coordinate with David and Bob on votes and a possible Slayer shot.
🧠
Reinforce the town's suspicion on Grace to absorb all investigative pressure and keep the Demon (me) hidden. Coordinate with potential Minions to ensure the narrative aligns with our evil goals.
🧠
Avoid drawing suspicion or attention to Grace (Demon) by staying silent. Preserve my ghost vote for the nomination phase to protect Grace if needed.
🧠
Coordinate a decisive mechanical play: Slayer shot on Grace, then execute plan, so we do not enter final three with uncertainty.
🧠
It is final four and I am confirmed Slayer. Taking the shot on the top suspect before nominations can instantly win; if it fails we still have time to coordinate execution.
📜
Storyteller
Grace has died!
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good