Game Detail

Players

Alice (Butler) Bob (Washerwoman) Charlie (Soldier) David (Drunk) Eve (Recluse) Frank (Baron) Grace (Fortune Teller) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil458,56238,099$0.6491
Good867,50172,346$0.6508

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: Frank. Your safe bluffs are: Mayor, Monk, Virgin
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Washerwoman. Either Charlie or David is the Soldier.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Librarian. Either Bob or Charlie is the Recluse.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I want to start gathering information by checking Alice and Bob. This will help me narrow down who the Demon might be or identify my 'Red Herring' early on.
πŸ“œ
Storyteller
β†’
Grace
You chose Alice and Bob. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
I need to pick a player to be my 'master' for the next day as the Butler. Bob is my neighbor, making it easy to track his voting behavior during the day.
πŸ“œ
Storyteller
β†’
Alice
You chose Bob to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
As the Soldier, I am safe from the Demon, which makes me a good 'anchor' for the good team. I want to build trust with my neighbor David and see if he has any useful Day 1 information.
🧠
I want to privately verify Alice's role since she was part of my 'YES' result. Getting her claim early helps me triangulate the Demon or my Red Herring.
🧠
Establish secret coordination with my Minion ally Frank. Lock in my bluff role and learn his strategy before the nomination phase begins.
🧠
Coordinate with the Demon to establish our cover story. I'll claim a role that won't conflict with common good roles and won't draw immediate suspicion. Need to agree on a narrative before nominations begin.
🧠
I want to verify my Washerwoman info. Charlie is one of the two players (Charlie/David) who could be the Soldier. By whispering to him first, I can see if he claims Soldier or something else.
🧠
I want to observe the initial social dynamics and see who approaches whom before I start sharing my role. As the Recluse, I should be cautious about revealing too early since I can ping as evil.
🧠
I am responding to Grace's claim as Fortune Teller. Since she got a 'YES' on me and Bob, and I know I am a good Outsider, it means either Bob is the Demon, or one of us is her Red Herring. Sharing my role helps her narrow things down.
🧠
I am sharing my Librarian information with Charlie to see how he reacts, especially since he claimed Soldier, which contradicts my information that he might be the Recluse.
🧠
Share Bob's reach-out with David to cross-reference the 'Recluse' ping and build trust while testing David's claim.
🧠
Continue the private conversation with Alice to build trust and gather more information while keeping my role relatively hidden from the rest of the group.
🧠
Build credibility early by appearing helpful and reasonable. Whisper to an uninvolved player to learn their claim and subtly redirect suspicion toward the groups already whispering together (Charlie-David, Grace-Alice chains suggest they might form an opposition bloc).
🧠
Observe the remaining Day 1 conversations. Let other players make first moves to identify their alignments and relationships. Stay patient before nomination phase.
🧠
I want to build trust with Heidi by sharing my role and info, while also seeing if she's willing to be transparent in return. Sharing my Washerwoman info (Charlie/David is Soldier) helps verify them and me.
🧠
Establish a connection with my neighbor Frank and disclose my Recluse role early to a single person to mitigate future suspicion if an Investigator or Empath sees me as evil.
🧠
Keep communication open with Grace (claimed Fortune Teller) while setting a plan to investigate Bob.
🧠
I want to maintain my connection with Charlie while I go to verify Bob's claim.
🧠
I'm responding to Bob's earlier request for my role while confronting him with David's information. This forces Bob to either claim Recluse (confirming David's info) or claim something else, which would suggest one of them is lying.
🧠
I want to cross-reference Alice's claim with Bob's. Since I got a YES on Alice/Bob, one of them is likely the Demon or the Red Herring. Checking Bob's role and his reaction to Alice's claim helps narrow this down.
🧠
I've revealed myself as Mayor to Frank and he's claimed Washerwoman. Bob just claimed Washerwoman too with actual information (Charlie or David as Soldier). I need to let day unfold to observe who else talks and what contradictions emerge before making my next move.
🧠
Build trust with Eve by acknowledging her claim without revealing I know the true board. As 'Washerwoman', I can claim useful false information to cement my cover and appear cooperative.
🧠
I need to address Grace's claim about Alice being a Butler and potentially verify Alice's role, while also testing Grace's alignment/knowledge.
🧠
I want to identify the potential Librarian and the other person in Frank's Washerwoman info to help verify roles and the Outsider count.
🧠
I am whispering to Bob, my chosen 'master', to find out his role and cross-reference it with Grace's Fortune Teller information. Since Grace got a 'YES' on us, one of us is either the Demon or the Red Herring. Finding out Bob's claim is crucial.
🧠
I need to hear Bob's claim to cross-reference it with my Librarian info and Charlie's Soldier claim.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Wait for more information before nominating or speaking publicly. I'm currently in a whisper with Frank and want to see if he answers my question about his Washerwoman info.
🧠
Publicly share my Washerwoman information to build trust and prompt David and Grace to clarify their conflicting or supporting claims.
🧠
As an evil Minion, my priority is protecting Heidi (the Demon) and creating confusion. Bob's Washerwoman claim directly conflicts with my false Washerwoman claim. Rather than immediately reveal this contradiction myself, I should wait to see if good players naturally challenge Bob or each other. This lets me appear neutral and gather information about who trusts whom before deciding my next move.
🧠
To publicly confirm my role as the Fortune Teller and the result of my Night 0 check to the group, supporting the information Bob already shared.
🧠
To challenge Bob's claim and reveal my Librarian info to the group, highlighting the contradiction.
🧠
Bob's Washerwoman claim creates a logical impossibility with David's Librarian info and Charlie's Soldier claim. His lie makes him the most suspicious player on Day 1. Executing him helps the good team solve early contradictions while I position myself as thoughtful. As Demon, losing a Minion early (if Frank is Minion) is acceptable; keeping Frank alive is priority.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the nomination by pointing out the logical inconsistencies in the current claims without accusing everyone at once.
🧠
I need to reveal my role as Recluse to clear up the confusion regarding David's Librarian claim and Bob's Washerwoman claim. If I am the Recluse and David saw Bob/Charlie, something is wrong with David's info or there are multiple Outsiders.
🧠
Vote Bob out to support Heidi's nomination. Regardless of who is actually evil, removing Bob reduces threats to Heidi. Eve's Recluse claim (which I anchored) has compromised David's logic, making the town doubt his Librarian. This chaos helps us.
🧠
I will wait to see how the group reacts to Eve's Recluse claim before deciding to commit my vote to Bob, as his Washerwoman claim might still be true if David is drunk or there's a Baron.
🧠
I need to reassess the information because Eve's claim as the Recluse directly contradicts my Librarian information, suggesting I might be the Drunk or there's a Baron.
🧠
Frank raised hand, signaling this is our move. Eve's Recluse claim reframes David as drunk and protects our coordination narrative. Voting Bob eliminates an information player early and maintains team momentum on misdirection.
🧠
I cannot vote for Bob because my master, Bob, has not voted for himself. I must follow the Butler's restriction.
🧠
I want to point out the contradiction in the information and defend my role as the Soldier while acknowledging Bob's claim matches my reality.
🧠
I need to defend myself against the current nomination. Since Charlie (the person I have info on) confirmed my info, and Eve's claim as Recluse contradicts David's Librarian ping, I have a strong case for being a legitimate Townsfolk. I need to persuade voters to lower their hands.
🧠
I will wait to see if more players vote for Bob. Since I am the Recluse and David's information contradicts my existence (or suggests multiple Recluses), the information is currently too messy to justify executing a potential Washerwoman who correctly identified the Soldier.
🧠
Maintain my hand-up vote for Bob (Heidi's nomination) to show solidarity with my Demon and maintain cover. Bob's conflicting claims about David's drunk status vs. Soldier confirmation create logical tension. My Washerwoman bluff is safe hereβ€”I told Eve false Librarian names earlier.
🧠
I am choosing to wait and not vote for Bob yet. My Fortune Teller 'YES' on Alice and Bob, combined with Eve's Recluse claim, suggests Bob might be a Red Herring or the Demon, but the conflicting info from David and Bob's alignment with Charlie's Soldier claim makes the situation too muddy for a Day 1 execution of a potential power role.
🧠
Stop the execution of Bob because my information is likely false, meaning he is likely telling the truth.
🧠
The logic chainβ€”Eve being Recluse, David being Drunk, Bob being confirmed Washerwomanβ€”now heavily favors Bob's innocence. By lowering my hand after multiple players argued this case, I appear thoughtful and trust-building while voting with the town. This keeps Bob alive and maintains my Mayor bluff credibility.
🧠
I want to support Bob's claim and explain why I am not voting (due to my Butler restriction) while also pointing out the 'David as Drunk' theory.
🧠
I want to avoid Bob's execution because his Washerwoman claim matches my role (Soldier), suggesting he might be telling the truth. Since Heidi lowered her hand and the consensus is shifting toward David being the Drunk, I will wait to see if the nomination fails naturally.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (1/4).
🧠
Acknowledge the saved execution and reinforce the validity of my information while clarifying the roles of David and Eve to the group.
🧠
I want to reinforce the current logic that Bob is likely good, which helps solidify the trust between the players who have shared information.
🧠
Heidi already pulled her vote (lowered hand). The nomination phase is nearly over with 1 tick left. No new information will help right now. I should wait, let this day conclude, and adapt my strategy after night actions reveal more. My cover is blown; I need to assess who in town will be easiest to manipulate post-vote.
🧠
I want to share my Fortune Teller information before the day ends to help the town narrow down the Demon. Since I got a 'YES' on Alice and Bob, and Bob's claim was just somewhat validated by Charlie, Alice becomes a very strong suspect or my Red Herring.
🧠
I want to highlight Grace's Fortune Teller information and pivot the suspicion towards Alice, as Bob's claim has been somewhat validated by Charlie.
🧠
Stay low-profile on Day 1. The town is arguing Bob vs Alice. Frank already voted to save Bob, establishing good faith. I should speak minimally to avoid becoming a target, while monitoring Frank and Eve's coordination.
🧠
Defend myself against the Fortune Teller's 'YES' ping by pointing out the Red Herring mechanic, while maintaining my claim as the Butler.
🧠
Point out the interaction between Alice's claim and Grace's information to narrow down the Demon candidates.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Alice. She's the Butler (confirmed safe information source for Bob=good). Removing her removes town's anchoring point on Bob's credibility and creates night confusion that lets Frank+me pivot strategy. Alice alive as Red Herring keeps good players second-guessing each other.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I need to narrow down the Demon. Since Bob's information on Charlie (Soldier) was confirmed by Charlie, checking Charlie helps determine if Charlie is my Red Herring. Checking David helps verify if he is actually the Drunk or a potential Demon hiding behind a 'Drunk' claim.
πŸ“œ
Storyteller
β†’
Grace
You chose Charlie and David. You receive the answer: NO.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
To check in with my confirmed ally (Bob) and see how he interprets Alice's death in relation to Grace's Fortune Teller info.
🧠
I want to maintain my alliance with Charlie (who I know is the Soldier) and process the new information about Alice's death.
🧠
I want to gather Bob's perspective on Alice's death and our YES result, especially since Alice is now dead and Charlie trusts Bob.
🧠
Day 2 just started with Alice dead. Multiple players are already whispering (Charlie-Bob, Grace-Bob). I should wait to hear what the group discusses before acting, then decide if I need to whisper to coordinate or stay silent to avoid drawing attention as the exposed Minion.
🧠
I want to gather Grace's N2 information to see if the 'yes' ping on Alice/Bob was due to Alice being the Demon or the Red Herring. Since Alice is dead, if Grace checked someone else and got a 'no', it strengthens the case against Bob or Alice's red herring status.
🧠
I want to test Eve's claim and see if she's willing to help me figure out why my information contradicts her claim. If she's the real Recluse, I'm likely the Drunk, which is vital for the team to know.
🧠
Observe whisper patterns before committing to any action. Bob and Grace are highly engaged, which suggests they may be building a coalition. I need information before the nomination phase to determine optimal plays for evil.
🧠
I am dead and have no active ability. I need to observe the private conversations and wait for players to share information publicly before I decide how to use my ghost vote or who to influence.
🧠
I want to cross-reference David's Librarian information with Eve's Recluse claim and Bob's Washerwoman claim to see if the world building is consistent or if someone is lying.
🧠
I want to build trust with Grace, the Fortune Teller, while maintaining the narrative that I am the Red Herring. This keeps the focus off me being a potential Demon candidate while Alice's death is analyzed.
🧠
Respond to Eve's inquiry to build trust and share my negative result on Charlie and David.
🧠
Heidi (Demon) lost Alice (Butler) as protection. Bob now votes freely and he's credible Washerwoman. I need to coordinate with Heidi on next move - either defend/protect Heidi or push alternative targets like David (Drunk) to muddy waters. Frank's exposure hurts us badly.
🧠
I need to respond to David's concern about being the Drunk and share Grace's info to help narrow down the Demon.
🧠
Clarify the discrepancy between my Librarian info (Bob/Charlie as Recluse) and Eve's claim (she is Recluse).
🧠
Frank is signaling urgently that we need to shift the narrative fast. Bob's credibility is hardening, making execution pressure mount. I should coordinate with Frank on whether to push David (Drunk angle) or undermine Grace's confidence in her own reads.
🧠
Confirm my role to my 'master' from Night 0 and check if his information aligns with the current state of the game. Since I am dead, I am likely good, and establishing trust with Bob (who claims Washerwoman) is key.
🧠
I want to gather Grace's Night 2 information to cross-reference with Bob's Washerwoman claim and David's Librarian claim.
🧠
Confirm my information with the dead player to keep her in the loop and build trust, while addressing the Red Herring situation.
🧠
I need to share my Night 1 result (Charlie and David = NO) with Charlie to build trust and coordinate our efforts, especially since Charlie is a confirmed Soldier (via Bob) and likely good.
🧠
I'm fully exposed as Baron. My bluff collapsed when Eve revealed true Recluse. Best move: stay quiet this tick, observe town's direction, and prepare to either defend against accusations or redirect suspicion to David (Drunk vector) in the next phase. Don't overcommit.
🧠
I want to coordinate with Grace (the Fortune Teller) to narrow down the Demon candidates, specifically checking if she suspects Bob now that Alice is dead and David's info is conflicting.
🧠
I want to share my Librarian info with Charlie to see how he reacts, especially since my info specifically named him or Bob as the Recluse, contradicting Eve's claim.
🧠
I've already whispered coordination to Frank. Now I wait to let the day progress and gather more information before nominations. This gives other players time to reveal more, lets Frank potentially act, and positions us to respond strategically at nomination time.
🧠
I want to confirm Grace's Fortune Teller info and see if she has a new lead, while positioning myself as the likely Red Herring to clear Bob.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to start a discussion about the conflicting information between David and Eve, which is the most suspicious part of the game so far.
🧠
Prompt David and Grace for more information to narrow down the Demon candidates before a nomination is made.
🧠
I want to appear helpful and logically-minded while guiding suspicion toward David. This supports Frank and my coordination. Since Charlie just asked Grace about her check, I can build on that momentum and suggest David's contradiction is critical to resolve.
🧠
To clarify the Recluse mechanics and see if David's 'wrong' info could still be consistent with him being a sober Librarian, while also gauging the room's suspicion of him.
🧠
I want to point out the logical inconsistency between Eve's Recluse claim and David's Librarian ping to help the town figure out who is the Drunk or a Minion.
🧠
Acknowledge the likelihood of being the Drunk to build trust and show I'm analyzing the board logically based on others' claims.
🧠
I need to share my Night 1 result (Charlie and David = NO) with the group to help narrow down the Demon candidates, as requested by several players. This confirms that neither Charlie nor David is likely the Demon (barring the Red Herring being one of them, which is less likely than Bob being the Red Herring given the YES on Alice/Bob).
🧠
Prevent Grace from nominating Heidi by sowing doubt in her Fortune Teller reads. If Alice was just a Demon kill (not Red Herring), then Grace's entire info chain collapses and she hesitates. Protect Heidi (Demon) at all costs.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace is the information hub. She pinged Alice correctly, is now investigating me & Frank, and is consolidating good whisper chains. Killing her eliminates good's primary intelligence source and throws their Day 3 coordination into chaos. Frank can exploit the ensuing confusion about my role.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Grace.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Investigate Bob and Charlie by talking to David, who has already expressed doubts about his own role and might be more open to logic chains involving Bob being evil.
🧠
I need to confirm Bob's claim and determine if he is the Demon or my Fortune Teller Red Herring, especially since I am now dead and can only contribute through my information and ghost vote.
🧠
I am responding to Alice's whisper to coordinate our suspicions. Since Alice is dead and confirmed good in her own mind, she's a safe person to brainstorm with.
🧠
I want to confirm my information with the dead Fortune Teller to help narrow down the Demon and clarify my status as the Red Herring.
🧠
Assess the current day state and monitor ghost-living conversations before committing to action. Staying silent early allows me to gather information and avoid drawing suspicion on Day 3.
🧠
I am reaching out to Grace, the recently deceased Fortune Teller, to see if she obtained any final Night 3 information or if her private conversation with Bob revealed anything crucial before she died.
🧠
I need to see how the group reacts to Grace's death and if David or others have new theories now that our main info source is a ghost. Staying quiet for a moment allows others to reveal their Night 3 info first.
🧠
Grace's death overnight was likely Heidi's move to remove the most coherent threat. Grace was pinning Heidi or Frank. I need to act fast to disrupt town's execution momentum. Whispering to Eve (Neighbor) or David (suspected Drunk) can plant doubt about Bob's credibility or create chaos around the confirmed roles. If I can make David or Eve question the town's reads, I buy time for Heidi.
🧠
I am reinforcing the logic that Bob is likely the Demon based on Grace's Night 1 'YES' ping (since I know I'm a good Butler) and David's own suspicious Librarian info regarding Bob and Charlie.
🧠
To share my full information with Charlie (confirmed Soldier by Bob's Washerwoman claim) and shift focus toward Eve and Frank, who haven't been cleared by my info or claims.
🧠
To clarify the misinformation Frank has about Bob's claim and to build a case against Bob based on Grace's Fortune Teller information.
🧠
I need to coordinate with my confirmed Townsfolk (Charlie) to narrow down the evil team. Sharing the Red Herring theory and the David/Eve contradiction helps align our goals.
🧠
Coordinate with Frank on Day 3 strategyβ€”confirm he's safe, understand town's current suspicions, and position myself as uninvolved observer before nominations force action.
🧠
To coordinate with Bob, a trusted ally, and narrow down the Demon candidates between Eve and Frank based on the current information.
🧠
I want to see how the other players react to Grace's death and if any new claims or suspicions arise before I commit to a conversation.
🧠
Heidi needs a strategic update. I'll signal that we should pivot focus to Bob as the liability. If we can flip David or plant doubt about Bob's claims, we fracture the town logic and buy time for Heidi. Responding to her pulse check with tactical intel.
🧠
I'm trying to consolidate the suspicion on Bob based on Grace's Night 1 information. Since I am dead, I cannot be the Demon, leaving Bob as the primary candidate for Grace's 'YES' ping. if Bob is the Demon, his claim that Charlie is the Soldier is likely a lie to protect a Minion.
🧠
I am dead and need to find the Demon. Since Bob is likely my Red Herring (Washerwoman claim fits), and Alice is dead, the Demon is probably among the players I haven't checked (Eve, Frank, Heidi). I'm reaching out to Heidi to gauge her role and alignment.
🧠
Confirm alignment with Alice and Frank regarding Bob being the primary suspect based on Grace's Night 1 info and the current board state.
🧠
Coordinate with Charlie, my confirmed Soldier, to focus our suspicions on Eve and Frank during the upcoming nomination phase.
🧠
Grace is dead but still influential. Dodging a direct role claim while appearing collaborative keeps options open. I can appear to be 'thinking it through' rather than lying outright, buying time before nominations when town might execute Bob based on Frank's push.
🧠
Coordinate with Bob on how to present our suspicions to the group.
🧠
I want to solidify my alliance with the Bob/Charlie/Grace block now that Grace is dead, and see who they are targeting.
🧠
Heidi needs clarity on whether pushing Bob gets her executed or survives to endgame. If Bob is truly good Washerwoman, executing him hurts us. If Bob is Demon/Minion team with Charlie, executing Bob buys Heidi survival. I must coordinate with Heidi on which world is real before nominations lock in.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
To publicly challenge Eve's claim and gauge the group's reaction before making a nomination, while also sharing the contradiction between her claim and David's information.
🧠
Bob is pivoting hard to Eve (confirmed Recluse) instead of owning Grace's YES ping on him. This screams Demon evasion. David, Alice, and I already discussed Bob as the likely target. I need to reinforce the logic that Grace's Recluse check on Charlie+David=NO means David is Drunk, making Bob's Washerwoman claim the core of his credibilityβ€”but Grace's YES on Alice/Bob cracks it. Attack Bob's deflection onto Eve before he consolidates votes away from himself.
🧠
I need to correct Frank's misstatement about my Night 1 info to ensure the town has the right facts for deduction.
🧠
Clarify the information conflict regarding Grace's pings and the Recluse claim to focus the town's attention.
🧠
To defend myself against Bob's accusation and point out the logical consistency of David being the Drunk, while highlighting the suspicion on Bob from Grace's information.
🧠
Observe town momentum. Bob is under pressure from Grace's reads + Frank's logic. Frank's framing is workingβ€”Bob looks defensive. Town is coalescing on Red Herring narrative. I stay silent to let good players waste time on Bob instead of me. If Bob survives nominations, night kill secures advantage.
🧠
I want to point out the flaw in Bob's logic and highlight that the suspicion remains on him due to Grace's Night 0 ping.
🧠
To challenge Bob's deflection towards Eve and prepare the group for his nomination, while acknowledging my own potential status as the Drunk.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill David (Drunk). Removes false info source clouding Bob-as-Red-Herring narrative. Frank just pivoted town hard against Bob; David's continued survival creates verification pressure on Frank's claim. David dead = town locks Bob as Red Herring, solidifies Frank's credibility, protects Demon longer into endgame.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill David.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Check in with Heidi to see how David's death changes her perspective and to coordinate our focus for the upcoming nominations.
🧠
David's night kill removes the strongest town voice pushing Bob's execution. I need to assess the current board state and determine how to position Heidi (Demon) for the final 3. Waiting lets me observe how the remaining good players (Bob, Charlie, Eve) respond to David's death before committing to a whisper or fake action. This keeps my options open as Frank.
🧠
Confirm Charlie's role and alignment to solidify a voting block, especially since David (the other half of my Washerwoman ping) is now dead.
🧠
I want to share my information with Heidi to see if she has any information that can help bridge the gap between my Librarian info and Eve's Recluse claim. Heidi hasn't claimed much, so she might be a key Townsfolk role.
🧠
I want to confirm my alliance with Bob and narrow down the suspects. Bob's info on me is solid from my perspective, and David's death reinforces that I am the intended Soldier. I want to see if Bob has a preference between Eve and Frank.
🧠
I want to coordinate with Frank, who has been supportive of me, to build a case against Bob based on the dead players' information.
🧠
Coordinate with Eve and Frank to build a case against Bob and Charlie, leveraging the recent death of David and Grace's information.
🧠
Day 4 is high-stakes for town execution. Staying silent preserves my low profile and lets Frank orchestrate next nomination. Frank already manipulated D3 into no execution; momentum against Bob is strong. Speaking invites scrutiny. By waiting, I avoid revealing strategy and let the Minion guide town toward executing Bob or Charlie (non-Demon), keeping my Imp alive for F2 win condition.
🧠
To gather Heidi's thoughts on the quiet players (Eve and Frank) and share my deductive process now that David is dead.
🧠
Eve and Alice are pushing Bob lynch. I must privately signal Heidi that town is closing in, and we need to pivot the nomination away from Bob (innocent good) to Charlie or elsewhere. This keeps Heidi alive until final 3.
🧠
I need to solidify my alliance with Charlie, the confirmed Soldier, and coordinate a push against Eve, who I suspect is the Demon or a Minion.
🧠
I want to gather information from Heidi since she has been quiet and multiple players are whispering to her. I also want to solidify the case against Bob.
🧠
Confirm alliance with Bob and identify the need to influence Heidi, who seems to be a focal point for the ghosts and Frank.
🧠
Coordinate with Frank and Alice (Ghost) to build a consensus on Bob being the Demon based on Grace's Fortune Teller 'YES' result.
🧠
I want to focus the group's attention on the suspicious behavior of Bob and Charlie while also acknowledging the potential role of Heidi in the evil team.
🧠
Frank is signaling a strategic pivot away from Bob (who has town pressure) toward Charlie. This protects Bob (Demon read) and keeps attention off me and Frank. I'll appear to consider both angles while subtly supporting Frank's direction to avoid suspicion.
🧠
I want to gather information from Heidi about her conversation with Frank to see if their stories align or if they are conspiring. Since I am dead, I need to act as an information hub.
🧠
Heidi is my Demon and must survive to final 2. David's death removed the Drunk anchor that undermined Bob/Charlie credibility. Town is perfectly split on Bob/Charlie/Heidi. I should assure Heidi that Bob's execution today guarantees evil winsβ€”town will fracture further and I can guide final votes toward good players.
🧠
I need to gauge Heidi's alignment and information before nominations. She's been whispering extensively with Frank and the ghosts, and her vote will be crucial for executing my primary suspect, Eve.
🧠
Share my true Librarian info with the players I trust most (Frank and Alice) to solidify the case against Bob and Charlie, while acknowledging my death makes me less of a target for further manipulation.
🧠
I need to gauge Heidi's alignment and information before nominations. She's been the center of many whispers, and if I can get her to support an Eve execution, we might have the majority.
🧠
I want to know why Heidi is the center of attention and if Frank has any info from her, while keeping Alice in the loop.
🧠
Coordinate with my trusted circle (Eve, Frank, and the now-dead David) to pressure Heidi for information and highlight the suspicion on Bob and Charlie.
🧠
Observation phase. Let other players' whispers define the battlefield before responding. Frank's strategy (execute Bob today) is soundβ€”reduces town from 5 to 4, guarantees evil 2v2 final. Do not overcommit until I see how nominations evolve.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am dead and want to coordinate the good team's efforts to execute the primary suspect, Bob, based on the conflicting information between my Librarian ping and Eve's Recluse claim.
🧠
Let town execute Bob to consolidate power with Frank. Bob's Washerwoman claim is solid cover; his death removes pressure. At final 3 with Frank+good player, demon majority secures the win.
🧠
To defend Bob and pivot suspicion back towards Eve by highlighting the accuracy of Bob's information regarding my role.
🧠
Counter Charlie's defense of Bob by pointing out the flaws in their claims and highlighting David's Librarian information which contradicts them.
🧠
I need to protect my Demon Heidi. Bob's execution today seems inevitableβ€”town is united. But if Bob is innocent Washerwoman, executing him loses us the game. I must test the logic: If David was truthful Librarian and saw Bob/Charlie as Recluse, and Eve claims Recluse, then either David lied, David was poisoned, or Eve is the Spy/Minion registering as good. I should voice doubt about Bob's execution and suggest we need clarity on David's role before lynching.
🧠
I need to clarify the logical inconsistency in Bob's defense to ensure the town focuses on the most likely evil candidate.
🧠
I need to defend myself against the mounting suspicion and pivot the focus back to Eve, who is the most likely candidate for a Demon bluffing as a Recluse.
🧠
To challenge Bob's logic and press Charlie for verification of his role, aiming to break the potential Bob-Charlie-Eve triangle of confusion.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 4
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie is the confirmed Soldier per Bob's info. Eliminating him removes a potential threat and increases uncertainty about Bob's Washerwoman claim. This forces good to execute Bob next day, maximizing misdirection and chaos. Frank (Minion) stays safe behind the narrative I've built. With 4 alive tomorrow, evil's ghost votes combined with Frank's control ensure victory at final 3.
πŸ›‘οΈ
Charlie was protected from a night kill.
πŸ“œ
Storyteller
β†’
Heidi
You attacked Charlie, but they survived.
Day 5
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Monitor Day 5 opening before acting. With 5 alive, any execution matters hugely. I need to assess what town's consensus is forming before whispering or speaking. Silence is safer than early action that might reveal my coordination with Heidi.
🧠
I want to probe Bob and Charlie about the lack of deaths. Since Bob claims Charlie is the Soldier, a no-kill night could be a failed attack on Charlie, which would 'confirm' Bob's claim. I want to see how they react to this logic.
🧠
I want to probe Bob's reaction to the lack of night deaths and David's information while keeping Alice involved as a trusted ghost.
🧠
Confront Bob privately to see his reaction and pressure him into providing a more plausible explanation for my Night 0 'YES' result, given that Alice is dead and I was the Fortune Teller.
🧠
Maintain low profile on Day 5. My kills have eliminated key information sources (Alice, Grace, David). Town is debating Bob vs Charlie vs Eve. Frank's misdirection on D4 prevented an execution. I should wait and observe the nomination phase to see which direction town leans, then coordinate with Frank on whether to defend or sacrifice him if needed. Staying quiet keeps me off radar.
🧠
I need to defend myself against the mounting suspicion from Grace and the other ghosts. By pointing out that a no-kill night validates Charlie as the Soldier (my Washerwoman ping), I can reinforce my own reliability as a good player.
🧠
Confirm the quiet night to Alice and Bob, leaning into the Soldier mechanical explanation for the lack of deaths.
🧠
I want to check in with Heidi, who I trusted with my information earlier, to see if she has any new insights from her private chats, especially since there were no deaths tonight.
🧠
David (ghost) just whispered to Heidi. This private talk could coordinate final-day strategy or test Heidi's evil alignment. I need to probe what's happening with the ghosts and ensure evil maintains control of the narrative on Day 5.
🧠
To gather information from Heidi, who seems to be a central point of communication, and to see if she has info that confirms or denies the current theories about Bob and Charlie.
🧠
I am waiting to see the outcome of the numerous private whispers happening between the other players, especially those involving Heidi and Bob, to better gauge the current suspicions before the nomination phase.
🧠
I need to gather information from Heidi since she has been whispering with several people, including David and Alice. I also want to test her alignment and see if she has any information that can confirm or deny Bob's claims.
🧠
Assess final vote alignment. Three living core players (Bob, Charlie, Eve) claim key roles. Ghosts (Alice, Grace, David) pushing Bob execution. I stay silent, observe vote momentum, then vote strategically to ensure Demon doesn't survive final 3. Frank safe as Minion; kill Bob to lock Demon status or secure mistrial.
🧠
I need to counteract the pressure the ghosts are putting on Heidi by highlighting the mechanical evidence from the lack of deaths last night.
🧠
I want to check in with Heidi since she seems to be the center of information today. I also want to reinforce my Soldier claim by pointing out the no-kill Night 4 could be due to me being targeted.
🧠
Observe the current social dynamics and wait for Heidi to potentially share information from her many private conversations.
🧠
Conserve actions and gather information. Multiple players are whispering to Heidi; listening to the emerging consensus helps me decide whether to reinforce Heidi's position or pivot strategy.
🧠
Wait for Heidi to respond to my whisper and observe the flow of information before nominations begin.
🧠
To get information from Heidi, who seems to be the center of communication this round, and to test her alignment while reinforcing my claim as Recluse.
🧠
I need to see what Heidi's response is or what the general consensus is before the nomination phase starts. I've already shared my information with Bob and Heidi.
🧠
Ghosts are all asking me for info. I need to stay low, avoid revealing my role, and feed Frank intelligence so he can help me survive nominations. I'll give Frank a whisper that looks like genuine town confusion to keep my profile neutral.
🧠
I have already presented my logic to the key player (Heidi) regarding the lack of deaths confirming Charlie as the Soldier. I will wait to see how she and the others respond before making another move, especially since the ghost lobby is quite active.
🧠
I will wait for Heidi to reply to my whisper or for someone to speak publicly before taking further action.
🧠
To gather the information Heidi has received from the other players and assess if the lack of deaths confirms Charlie as the Soldier (and thus Bob as the Washerwoman).
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It's Day 5 with 5 players alive. I have killed 3 (Alice, Grace, David), and N4 kill on Charlie failed. Frank (Minion) is safe. The town is fractured between suspecting Bob or Charlie. As Imp, I must avoid nomination today and let the town execute a good player. Staying silent and waiting forces others to nominate first, letting me see the vote dynamics before acting. If Bob or Charlie gets nominated, I can vote strategically. If someone nominates me, I need to defend aggressively.
🧠
I want to push Heidi to share the information she's gathered from everyone whispering to her, as she seems to be the information hub right now. This will help determine if the group is leaning towards Bob or Charlie, or if I'm still a primary suspect despite David's ping.
🧠
I want to prompt Heidi to share the information she's gathered from her many private conversations, as she seems to be the current information hub. I also want to highlight the significance of the 'no death' night in relation to the Soldier claim.
🧠
I want to pressure Heidi to reveal the information she's gathered from others and keep the focus on the Bob/Eve conflict, while reminding everyone of my mechanical information.
🧠
Heidi is fielding all whispers and the town is closing in. I need to disrupt their logic chain before they execute Heidi. Bob's claim is actually solid if Charlie is Soldier and wasn't killedβ€”I should vouch for Bob to buy time, not expose Heidi as Demon. This sows chaos and keeps town fighting rather than executing evil.
🧠
I want to challenge Frank's logic which favors Bob/Charlie and pressure Heidi to reveal the information she's been gathering, as she's the current information hub.
🧠
I want to influence Heidi and the rest of the group by reinforcing the mechanical logic of the no-kill night supporting my Washerwoman claim before someone else nominates.
🧠
I want to reinforce the logic that the lack of a night death supports my identity as the Soldier and, by extension, Bob's claim as the Washerwoman, while prompting Heidi to share any information that might contradict this.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 5
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve is confirmed Recluse (David's Librarian ping). Eliminating her removes a locked-in good player and information anchor. With 5 players left and only 2 more kills needed to win (3-player endgame), Eve's death forces town to lose a confirmed role while Frank remains insulated as Minion. Bob/Charlie mutual defense stays intact for final 3 scenarios.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Eve.
Day 6
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Eve's death removes a complicating voice and lets me reassess the board. I need to listen to reactions from Bob, Charlie, and the ghosts. No immediate action is needed; I should gather information before the nomination phase.
🧠
Stay low during D6 day phase. Frank and I have maintained low profiles. Let good players waste time debating Bob vs Charlie while we prepare endgame. Ghost votes (Alice, Grace, David) may split. Observe who nominates and how town fractures before committing.
🧠
To reinforce my alliance with Charlie and solidify the narrative that he is the Soldier, which by extension validates my Washerwoman claim.
🧠
I need to gather the latest information from Heidi, who has been the information hub, and push for a consensus on Bob being the Demon based on my early information and the current state of the game.
🧠
To consult with a trusted dead player and narrow down the evil team based on the current death of Eve.
🧠
I want to coordinate with Frank, who has been cautious and skeptical of the Bob/Charlie duo. Since I am now dead, my Recluse status is less of a distraction, and I can focus on helping the remaining good players find the Demon.
🧠
To discuss potential Minion candidates with Alice and align our ghost strategy against the Bob-Charlie-Frank alliance.
🧠
Confirm Bob's logic and pivot the focus to Heidi or Frank, as they are the remaining players with unknown or suspicious standing.
🧠
Eve is dead and wants Frank to validate her Bob suspicion. Jumping in now looks like Frank and Eve are coordinating an evil assault. Better to wait, observe Bob/Charlie's panic response, then whisper to Heidi with strategic intel on voting patterns.
🧠
Observe the room dynamics as Day 6 unfolds. Ghosts are coordinating (Alice, David, Grace). Frank and I control the living votes (Bob, Charlie are allied but one might be Demon). Listening before acting preserves options and lets good players expose their logic further.
🧠
Coordinate with Charlie to pressure Heidi for information, as she has been the recipient of many whispers but hasn't been transparent.
🧠
I need to confirm if Heidi is on the side of good and if she's willing to vote for Bob, as my information points directly to him.
🧠
I want to coordinate with David to build a case against Bob and Charlie, specifically targeting the potential Drunk/Washerwoman overlap.
🧠
I need to coordinate with Frank, who has been cautious and is still alive, to see if we can build a consensus against Bob or Charlie. My death makes me more likely to be trusted as a Good Recluse.
🧠
To coordinate with Alice and solidify the theory that the Bob-Charlie-Frank trio is evil, specifically focusing on the implication of being the Drunk.
🧠
To pressure Heidi into revealing her information and role, as her silence and frequent whispering with ghosts make her a prime suspect or a key information holder.
🧠
Observe the day phase before Nomination. Eve is dead N5; town will debate who killed her and why. I need to let Bob-Charlie and ghosts finish their whispers, then assess voting pressure on Heidi before I act. Waiting avoids premature positioning.
🧠
Waiting lets good players commit to their narratives (Bob vs Charlie vs Demon unknowns) while I remain neutral. Ghosts are driving Bob = Demon hypothesisβ€”this helps deflect from Frank (my Minion) and me. By staying quiet, I avoid contradicting any side and maintain flexibility for final 3. Nomination phase coming; let town lock in their votes.
🧠
I need to gauge Frank's alignment and get him to commit to a position. Since Charlie is confirmed in my eyes, the Demon must be Frank or Heidi. Frank has been somewhat supportive, so I'll try to bring him into a 'Good' alliance to pressure Heidi.
🧠
Rally the ghosts to focus on Bob as the primary Demon candidate.
🧠
To confirm the plan with Grace and David to execute Bob, who is the most likely Demon based on the Night 0 info and the suspicious Soldier claim.
🧠
I want to consolidate the suspicion on Bob by involving Frank and Grace in a conversation. Since I'm dead, I'm confirmed good to those who believe my Recluse claim, and I want to leverage the suspicions Alice and Grace already had.
🧠
Coordinate with the other dead good players to commit to an execution on Bob.
🧠
Wait for Heidi's response to my whisper before making a move.
Nominations β€” Day 6
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Day 6 is critical: only 4 living players remain (Bob, Charlie, Frank, me). Grace's Fortune Teller N0 YES on Alice+Bob strongly suggests Bob is Demon. Bob and Charlie's constant whispering looks like coordination. Executing Bob eliminates the Demon threat if he's guilty. I must act decisively to protect the evil team's endgame by nominating the most suspicious good player or staying strategic.
🧠
Support Heidi's public suspicion of Bob and coordinate the ghost votes.
🧠
Defend my ally Bob and reinforce my identity as the Soldier to shift suspicion away from our pair.
🧠
I want to support the suspicion against Bob and point out the flaws in Charlie's defense of him, especially since I am now dead and my perspective as a Recluse is relevant.
🧠
Bob is the most suspicious player by far. Grace's YES ping on Alice+Bob, combined with Alice's execution leaving Bob alive, makes Bob the strongest Demon candidate. Eve's death last night removes a key voice pushing this logic. Nominating Bob now aligns the living players and secures ghost votes to execute the likely Demon.
πŸ“œ
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against the nomination by highlighting the logical flaws in the case against me and putting pressure back on the suspicious, quiet player (Heidi).
🧠
Vote Bob to execute as Demon suspect. Grace's N0 YES on Alice+Bob is strongest mechanical info in game. Alice dead D1 pivots evidence to Bob. This removes primary Demon candidate and prevents evil from coordinating N6 kill. Voting now locks in execution before momentum shifts.
🧠
I am using my ghost vote to execute Bob, who I believe is the Demon based on my Night 0 YES info and the fact that Alice is dead.
🧠
I need to wait and see if Bob gets enough votes to be executed before deciding my next move. Since I believe Bob's Soldier claim about me is true, I don't want to vote for him yet, but I need to see how the group reacts.
🧠
I am voting to execute Bob. My suspicion of him as the Demon, supported by Grace's Fortune Teller 'YES' ping and the suspicious 'Soldier' defense with Charlie, makes him the most logical execution choice at this stage.
🧠
Grace's N0 YES on Bob + Alice's Day 1 execution is the strongest logical chain left. Bob's cover story is too perfect for a Demon. With 4 votes (Heidi, Grace, Eve, Frank), Bob executes and evil loses. This is the game-winning vote.
🧠
I am joining the majority to ensure Bob's execution. As a dead player, my vote is a limited resource, but this is the final day with only four players alive, and Bob is the primary suspect based on Grace's Night 0 Fortune Teller ping. If Bob is the Demon, this execution wins the game.
🧠
I am using my ghost vote to execute Bob, who I believe is the Demon.
🧠
To desperately defend myself against the mounting votes by highlighting the logical inconsistency of the Demon 'failing' a kill on a partner and pointing out that executing me leads to a loss.
🧠
Pull my hand back to appear undecided and create distance from Frank's nomination. Staying lock-in committed looks coordinated with my Minion. A 'thinking' posture keeps me safer while the votes pile on Bob. If Bob dies, evil still has Frank alive. If townturns on me later, my hand-pull shows I wasn't blindly following Frank.
🧠
To persuade Heidi to put her hand back up and ensure Bob is executed.
🧠
I am choosing not to vote for Bob. As a Soldier, Bob's claim that I am a Townsfolk is my strongest piece of verification. Executing him risks losing my primary defender and potentially the game if he's telling the truth.
🧠
I need to persuade Heidi to put her hand back up. As a dead player, my vote only counts once, but the living players need to reach the threshold. Heidi's hesitation is dangerous.
🧠
Heidi just lowered her hand, breaking the vote momentum. I need to assess: if Bob is actually innocent (Washerwoman/Red Herring), executing him loses town's best information. If Heidi is the Demon, her hand-lower is a masterstroke of manipulation. I should wait to see if she raises it again or if the vote count shifts, giving me better information on what's actually happening mechanically in this endgame.
🧠
I need to persuade Heidi to put her hand back up. We have enough ghost votes to execute Bob if the living players cooperate. Bob's defense relies on the 'no-kill' night which is a common Demon bluff to validate a fake Soldier claim.
🧠
I need to convince Heidi to raise her hand again. We have a clear majority if she joins us, and Grace's information on Bob is extremely compelling. Bob's defense is a standard Demon bluff.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
To sow doubt in the town's decision to execute me by highlighting the illogical nature of my supposed 'Demon play' and pointing suspicion towards the remaining living players.
🧠
Bob is on block with 5 votes. Execution imminent. I should not actβ€”stay silent and let ghosts/townspeople execute him. Whether Bob is Demon or Minion, my silence protects my endgame position. Speaking now risks exposing evil coordination or defensive panic. Letting the vote finish maintains my cover as uninvolved observer.
🧠
Reinforce the case against Bob to ensure the execution holds through the end of the nomination phase.
🧠
To cast doubt on the execution of Bob by highlighting the lack of a confirmed Undertaker and the risk of losing a 'confirmed' good player (myself) if Bob is telling the truth.
🧠
I want to reinforce the case against Bob and counter Charlie's defense of him by reminding everyone of the mechanical evidence (my role as Recluse and the Librarian ping).
🧠
Bob is locked at 5 votes with 1 tick remaining. Nominating now would waste my one action and waste this tick. Better to stay silent, let Bob execute, then evaluate the board in Night 6. Timing mattersβ€”I need info before Day 7 commit.
🧠
Reinforce the case against Bob and prevent Charlie or Heidi from wavering during the final moments of the nomination phase.
🧠
Maintain the current nomination on Bob as the day concludes.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 6
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie is the confirmed Soldier blocking my kills. Whether Bob was Demon or Minion, eliminating Charlie's protection is critical for evil's survival. Kill Charlie to open the board and either secure Frank's position or transition Frank to Demon if needed.
πŸ›‘οΈ
Charlie was protected from a night kill.
πŸ“œ
Storyteller
β†’
Heidi
You attacked Charlie, but they survived.
Day 7
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
I am dead and have already used my ghost vote, so I cannot nominate or vote. My role now is to observe the final three (Charlie, Frank, Heidi) and provide advice based on the game history if they ask, but since it's the very start of the day, I will wait to see their initial reactions to the no-death night.
🧠
I have already used my ghost vote and I am dead, so I cannot nominate or vote. I need to listen to the final three (Charlie, Frank, Heidi) to see who they suspect before offering my final perspective as the Fortune Teller who pinged Bob (who is now dead).
🧠
I need to coordinate with the only person I know for sure is good (Charlie) to determine who the Demon is between Frank and Heidi.
🧠
I am dead and have used my ghost vote, so I have no mechanical power left. I need to observe the final three (Charlie, Frank, Heidi) to see if Bob's private whisper to Charlie reveals anything about their alignment or if they are trying to coordinate a last-minute play.
🧠
I am Imp with Frank (Minion) alive. Charlie is confirmed Soldier (survived two kill attempts). This is final 3. Evil wins if I survive the day; good wins if Charlie executes me or Frank. I must listen to the discussion and prepare to defend myself or throw Frank under the bus depending on Charlie's read. Waiting to gather information before committing.
🧠
I am a dead player without a vote, so I need to observe the final three players' interactions and Bob's whisper to Charlie before I attempt to influence the living.
🧠
Wait to observe how Day 7 develops. With only 3 players, I need to see who nominates whom before acting. My role is to protect Heidi (Demon) and I must vote wisely. Staying quiet lets Charlie and Heidi set the tone while I assess the best moment to intervene.
🧠
I want to coordinate with Bob (even though he's dead and a ghost) to narrow down the Demon between Frank and Heidi. Since I know I'm the Soldier, the Night 6 no-kill further confirms my role was hit or the Demon is trying to frame me.
🧠
I am waiting to see what Charlie and Bob are discussing and what the living players (Charlie, Frank, Heidi) say, as I have no vote and no ability.
🧠
I am waiting to see the outcome of the private conversation between Charlie and the ghost of Bob, as it will likely dictate the flow of the final day's arguments.
🧠
I want to help Charlie, my confirmed Soldier, narrow down the target between Frank and Heidi, as they are the only other living players and one must be the Demon.
🧠
Observe the current living players' reactions and claims to identify the remaining Demon before the final nomination phase.
🧠
I need to coordinate with Frank immediately. Bob's ghost just whispered to Charlieβ€”likely trying to convince Charlie that I'm the Demon. I must remind Frank of our position: we have final 3 locked. If we execute Charlie today, evil loses (only 1 evil remains alive). We must either execute me (promoting Frank to Imp) OR execute Frank (losing Minion but keeping me). Safest play: execute me to Frank's benefit.
🧠
I am dead and have no ghost vote. I need to observe the final three (Charlie, Frank, Heidi) to see who is pushing for what before I offer my final assessment of the game state to the group.
🧠
Heidi's analysis is mechanically correct. As Scarlet Woman upgrade to Imp at 2 players = instant evil victory. I must secure this by nominating and executing Heidi today, locking our win. Confirming alignment with Heidi before final vote is critical.
🧠
I need to address the two remaining suspects publicly (or at least to both of them) to gauge their reactions and force a discussion, as I am the likely confirmed Good player if Bob was telling the truth.
🧠
Wait to see the outcome of the private whispers and the start of public discussion before the final nomination.
🧠
Wait to see the outcome of the private conversations between the surviving players (Charlie, Frank, Heidi) before intervening as a ghost.
🧠
I want to observe the current group dynamics and see if anyone reveals more information before the nomination phase begins, especially since I've already shared my thoughts with Charlie.
🧠
I am dead and have already used my ghost vote, so I cannot nominate or vote. My role now is to observe the final living players and provide logical input if they speak publicly, but since they are currently whispering, I must wait for the public discussion to begin.
🧠
Reinforce the sacrifice plan with Frank before nomination. Confirm he'll vote for my execution and that we understand the endgame mechanic: at 2 players, town cannot execute. Evil wins automatically.
🧠
I am dead and have no ghost vote, so I must wait for the living players (Charlie, Frank, and Heidi) to discuss and nominate. My role now is to observe their interactions to see if I can influence the final decision through public talk later.
🧠
Maintain disciplined cooperation with Heidi. The win condition is locked: execute Heidi at final 3, Frank becomes Imp, game ends at 2 players with evil victory. Do not break strategy by responding to Charlie's pressure; silence is safer than reassurance that could be misinterpreted.
🧠
Wait for Heidi and Frank to finish their private whisper and see what they say publicly before the nomination phase begins.
Nominations β€” Day 7
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Provide my Librarian information to the final three survivors to help them narrow down the Demon.
🧠
Self-nominating locks evil victory. Frank becomes Imp at final count (2 players), and the game ends immediately in evil's favor. This is mathematically unbeatable for the good team.
πŸ“œ
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
The plan is already in motion. Frank has committed to the strategy in our whisper. I need to wait for his vote to execute me, which triggers the auto-win condition when only 2 players remain. No further action needed from me.
🧠
I have already used my ghost vote, so I cannot influence the current vote on Heidi mechanically. I need to observe if the living players (Frank and Charlie) put her on the block.
🧠
Question the logic presented by David and Heidi to clarify the situation before voting.
🧠
Question Heidi's self-nomination and pressure the remaining alive players for roles to narrow down the Demon.
🧠
I need to pressure the remaining players to reveal their roles and explain Heidi's self-nomination, as it's a high-risk move in the final three.
🧠
I must vote Heidi immediately. Executing the Demon in final 3 locks evil's win condition: at 2 players alive (me + Charlie), the Demon cannot be executed and evil prevails. Abstaining risks Charlie turning the vote on me instead.
🧠
Warn the town about the risks of executing Heidi if she is the Saint and question Frank's quick vote, while reminding Charlie of his confirmed status.
🧠
I want to pause the momentum on the current nomination to force role reveals and prevent an accidental loss due to a Saint execution or a Demon gambit.
🧠
Frank already voted. I need to vote to reach majority (2/3 votes needed). This executes me, triggers the 2-player endgame with Frank alive as the remaining evil player. Good loses immediately.
🧠
I want to highlight the danger of Heidi's self-nomination and the speed at which Frank joined the vote, specifically mentioning the Saint loss condition to ensure the good team doesn't accidentally lose.
🧠
I need to stop the execution of Heidi if she is the Saint, and I need to point out the suspicious behavior of Frank and Heidi voting together so quickly.
🧠
I want to pressure Frank to reveal his role and highlight the danger of executing a potential Saint, while questioning the logic of Heidi's self-nomination.
🧠
I need to stop a potentially game-ending execution on the Saint and force Frank to reveal his role before any more votes are cast.
🧠
I must lower my hand and claim uncertainty about Heidi being the Saint to avoid painting myself as coordinated evil with Heidi. This preserves my credibility and prevents good from forcing a ghost vote on obvious evil pairing. Appearing to recalibrate buys Frank trust going into final two.
🧠
I will wait to see if more information comes out or if the vote naturally fails, as Heidi nominating herself is highly suspicious of being a Saint trap.
🧠
To prevent a hasty execution that could lead to an immediate loss if Heidi is the Saint, and to force Frank to reveal his role.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Heidi with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Frank is visibly wavering under ghost pressure about the Saint risk. I must reinforce the logic that Charlie is Soldier (confirmed by kills), so I cannot be Saint. This removes the ghost's strongest psychological argument and stabilizes Frank's vote before nominations close.
🧠
I need to point out the logical flaw in Heidi's argument to prevent a potentially game-ending mistake if she is the Saint.
🧠
To prevent an immediate loss if Heidi is the Saint, and to pivot the suspicion towards Frank, who acted very suspiciously by jumping on the vote and then backing off.
🧠
To pressure Frank into revealing his role and prevent a potentially game-ending execution of a possible Saint.
🧠
Pressure Frank to reveal his role since he is the only one who hasn't claimed, which is crucial for determining if Heidi could be the Saint or the Demon.
🧠
Commit to Demon execution plan while appearing to reason aloud. Heidi's self-nom + logically sound role claims suggest no Saint threat. Claiming now risks exposing my true role; staying silent until execution locks in the plan.
🧠
I need to pressure Frank to claim a role before the day ends. His eagerness to execute Heidi without claiming is extremely suspicious, especially since a Saint execution ends the game immediately.
🧠
To force Frank to claim a role and highlight the risk of executing Heidi if she is the Saint.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good