Game Detail

Players

Alice (Imp) Bob (Investigator) Charlie (Slayer) David (Monk) Eve (Empath) Frank (Chef) Grace (Spy) Heidi (Butler)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good832,646352,630$2.1085
Evil288,651170,951$0.1432

Event Transcript

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Alice.
📜
Storyteller
Alice
Minions are: Grace. Your safe bluffs are: Ravenkeeper, Librarian, Saint
📜
Storyteller
Bob
Good evening Bob. You are the Investigator. Either Charlie or Grace is the Spy.
📜
Storyteller
Frank
Good evening Frank. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Eve
Good evening Eve. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Night 0 with zero info, so I'll pick my neighbor Alice. Being adjacent means I can watch her closely and gauge her alignment through behavior. If she seems evil later, I can choose differently next night.
📜
Storyteller
Heidi
You chose Alice to be your master.
📜
Storyteller
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Investigator (good), Alive - Charlie: Slayer (good), Alive - David: Monk (good), Alive - Eve: Empath (good), Alive - Frank: Chef (good), Alive - Grace: Spy (evil), Alive - Heidi: Butler (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
As the Monk, I want to start building trust with my neighbors Charlie and Eve early. Gathering their role claims helps me decide who to protect at night and starts forming a good-team alliance.
🧠
Day 1 early: Privately align with Demon on bluffs (e.g., I claim Washerwoman, she claims Soldier). Avoid detection, build credibility before nominations.
🧠
David whispered to me and Eve asking about roles. I should respond to build rapport but keep my Slayer identity hidden for now. I can claim something vague or a less threatening role to avoid night targeting while still engaging.
🧠
Share my Investigator information with players I don't suspect to build trust and gather info. I'll avoid whispering to Charlie or Grace since one of them is the Spy. David and Eve seem active in conversations and aren't my suspects, so they're good candidates for alliance-building.
🧠
Coordinate bluffs with minion Grace to masquerade as good info townsfolk. Establish alibis early Day 1, direct suspicion to non-communicators like Charlie/Frank, protect Demon survival.
🧠
I chose Alice as my master, so I need to build a relationship with her. Whispering to Alice and Grace (who were already talking) lets me start gathering info and integrating into the social network early on Day 1.
🧠
Share my Chef information with my neighbors Eve and Grace to start building trust and getting their claims. As Chef with 0 pairs, I know evil players aren't adjacent, which is crucial info for the town.
🧠
Share my Empath reading with my confirmed-good neighbors David and Frank to build a trusted alliance and cross-reference information. This helps narrow down suspects while keeping the info semi-private to avoid painting targets.
🧠
I want to build trust with Eve and Bob by confirming I'm good and sharing my Monk role. Eve already knows I'm good from her Empath reading, so claiming Monk to her strengthens our alliance. I also want to probe for more info about the Charlie/Grace situation from Bob.
🧠
Lock in bluffs with Demon Alice before Heidi complicates. Share Frank's Chef info (true, helps us). Plan to nominate Charlie (Slayer) to thin good team early, protecting Alice.
🧠
As Slayer, I need to gather information quietly without revealing my role. Reaching out to Bob (my neighbor) to build trust and learn his claim, since we haven't spoken yet.
🧠
Charlie is one of my two Spy suspects. I want to engage them to gather information without revealing my role or suspicions. I'll probe for their claims and see if anything contradicts what I've heard from David and Eve.
🧠
Coordinate bluffs with minion Grace, include neighbor Heidi (likely good) to form trusted group, deflect suspicion, prime Charlie nomination to eliminate info-gatherer threat.
🧠
Process Alice's information critically. The Outsider count is a key puzzle piece - if Alice's Librarian claim is true (Saint exists), and I'm Butler, that's 2 Outsiders, which contradicts base setup of 1. I need to probe this further with trusted players before revealing my own role.
🧠
Follow up with Eve who shared Bob's Investigator claim. Share my Chef analysis about what seats are ruled out for the Demon based on 0 evil pairs + Investigator info. This helps narrow down the Demon.
🧠
Share my analysis with trusted allies David and Frank, since I know they're good from my Empath reading. Combining all our info, we can narrow the Demon to a small pool and strategize our investigation approach.
🧠
Continue building trust with Eve and Bob, my most verified allies. Share analysis on the remaining suspects (Alice, Heidi) and try to figure out if they've shared any info. Also, I want to plan who I should protect tonight as Monk.
🧠
Address Heidi's Outsider math concern by proposing Charlie as Baron evil, confirming my Washerwoman (Empath Townsfolk). Coordinate with Alice/Heidi to nominate Charlie (good Slayer), protecting Demon Alice and progressing to eliminate goods.
🧠
Follow up with David who offered to share his role in our neighbor group. Eve may also have info. Gathering claims before nominations start helps identify the Demon.
🧠
I need info from Alice and Heidi before nominations. They've been whispering a lot with Grace but I haven't heard their claims. As Investigator, narrowing down the Demon is critical, and Alice/Heidi are my top Demon suspects based on my info and Frank's Chef claim.
🧠
Highlight claim contradiction (Lib needs Baron minion, Bob claims Spy) to invalidate Bob's accusation on Grace without admitting bluffs. Builds on Heidi's logic, sows doubt on Bob to protect minion.
🧠
I need to privately share my Butler identity with Alice to help her verify the Outsider count logic. This strengthens our alliance and helps resolve the Alice vs Bob contradiction. Since Alice is my master, I'm already tied to her strategically.
🧠
I need to verify Bob's Investigator claim directly and bridge with Alice who I haven't spoken to. Alice seems to be in a separate whisper group with Grace and Heidi. Getting info from both sides will help piece together the full picture and cross-check claims.
🧠
I need to gather info from Alice/Grace/Heidi cluster before nominations. They've been whispering privately and I have no claims from them. Bob might have info from talking to them. Also need to verify Bob's Investigator claim.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Share gathered info publicly to pressure unclaimed players (Alice, Heidi, Grace) into claiming, which helps narrow down the Demon. Coordinate the group and see if we can find contradictions.
🧠
Bob has publicly accused me of potentially being the Spy. I need to defend myself by revealing I'm the Slayer, which clears me and also gives the town a powerful tool. I should also push for more info from unclaimed players.
🧠
Share my Chef information publicly and synthesize the claims we've heard to help town narrow down the Demon. Push for claims from Alice, Grace, and Heidi who haven't claimed yet. It's too early to nominate without more info.
🧠
Share my logical deductions publicly to pressure the unclaimed players and help the town narrow down the Demon. Push for claims from Alice, Heidi, and Grace before any nomination.
🧠
Bob's Investigator claim directly contradicts Alice's Librarian info when combined with my confirmed Butler role. Two Outsiders implies Baron, making Spy impossible as the Minion. Bob is most likely evil and should be nominated.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the nomination by pointing out the logical problem with the Heidi/Alice argument and explaining why executing me is wasteful regardless of whether I'm drunk or truthful.
🧠
Day 1 is too early for a decisive vote. The Bob vs Heidi/Alice contradiction is unresolved - both sides could be truthful or lying. If Bob is drunk, he's good and executing wastes a day. I want to survive tonight and protect Eve with my Monk ability. Let the vote play out without my support.
🧠
I should not vote for Bob because the contradiction could mean he's the Drunk (still good). I need Alice to confirm her Librarian claim publicly before we can be certain. As Slayer, I should preserve my shot for when I'm more confident about the Demon.
🧠
Advise against voting for Bob - he may be the Drunk and still good. We need more info from Grace and to verify Outsider claims before executing anyone on Day 1.
🧠
I should NOT vote for Bob. If Baron is the Minion, Bob is the Drunk (good player) and executing him wastes our Day 1 execution. We need more info from Grace and public confirmation of Alice's Librarian claim before making this call.
🧠
I need to convince Alice to vote for Bob so I can also vote (Butler restriction). Address the Drunk concern while arguing Bob is still the best target - even if Drunk, the Undertaker info is valuable.
🧠
Voting yes executes Bob, likely good/Drunk, wasting town's Day 1 execution. Removes his Spy info threatening Grace, supports Heidi ally, sows chaos without exposing me.
🧠
Bob outs me as Spy per his claim+Charlie's. Demon Alice voted; join to execute threat, sow chaos by killing good info role Day 1.
🧠
I'm being voted on and already have 2 votes against me. I need to convince David, Eve, Frank, and Charlie not to vote for me. Even if I'm the Drunk, I'm good and executing me wastes a day. I should also highlight the suspicious alliance between Alice, Heidi, and Grace.
🧠
I should not vote for Bob. The Drunk explanation is very plausible - if 2 Outsiders exist (Butler + Saint), Baron must be the Minion and there's no Spy, so Bob's Investigator info is false, meaning he's likely the Drunk and good. Executing a good player on Day 1 wastes our shot. I should advocate for hearing from Grace and gathering more info before voting.
🧠
I should not vote for Bob. If Baron is the Minion, Bob is likely the Drunk and executing him wastes Day 1 on a good player. Grace hasn't claimed yet - we need more info. Alice and Grace voting early without hearing Grace's claim is suspicious. I'll wait.
🧠
Voting for Bob is wrong either way - he's good whether Drunk or real Investigator. Alice and Grace voting together is suspicious, especially if Grace might be the Spy. I should not vote and wait to see the final tally.
🧠
I want to share my analysis that Bob is likely the Drunk if Baron is in play, which means executing him wastes Day 1. But I also want to flag that we need Alice to publicly confirm her Librarian info, and we need Grace's claim, before we can be sure. I should not vote for Bob.
🧠
I must vote because Alice (my master) is voting. Even if Bob is Drunk, executing him gives Undertaker info that confirms the Baron setup. 3 votes won't execute him anyway, but I must be consistent with my push and vote with my master.
🧠
Retract vote to align with town logic (Bob=Drunk good), prevent Day1 good exec waste. Builds my good cred as logical, updates publicly via action. Keeps player count high, Demon safe.
🧠
Speak to rally votes for Bob execution. Wastes town's Day 1 if good/Drunk, removes Inv outing me if real. Protects Demon Alice, supports Heidi alliance, sows doubt on town claims.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 4 vote threshold.
📜
Storyteller
Bob did not receive enough votes (2/4).
🧠
I survived the nomination. Now I need to lay out the two worlds clearly so the group can make informed decisions on Day Two. I want to highlight that if I'm sober, Grace and Alice are suspicious, and if I'm the Drunk, we need to find the Baron. Either way, Grace pushing so hard for my execution is notable.
🧠
Only 1 tick left in nomination phase - not enough time for a meaningful nomination and vote. Better to go to night phase where I can use my Monk ability to protect Eve, who seems like a reasonable good player worth keeping alive.
🧠
With 1 tick left, I want to set up Day 2 priorities. Grace must claim, and I need to emphasize the Baron theory is strongest but we need more info before using my Slayer shot.
🧠
Share my Chef info before night falls. 0 pairs means evil players aren't adjacent, which constrains who can be Minion/Demon. This is critical info for tomorrow's deductions and I haven't shared it yet.
🧠
Share my analysis before night to help good team focus tomorrow. Grace is the biggest unknown and most suspicious. Need to set priorities for Day 2.
🧠
The day is ending and the vote failed. I should briefly acknowledge the situation and set expectations for tomorrow, emphasizing Grace's claim and that we need to narrow down the Demon among the Townsfolk claimants.
🧠
Specify Lib info to clear Grace as Saint good, lock in Baron/Drunk Bob theory town loves. Builds my good cred, hides us evil pair, progresses to night for Demon kill on info threat like Eve.
🧠
Claiming Saint cements Baron/Drunk theory town loves. They protect Saint (me), ignore evil claims on Alice/me. Buys time, sows chaos on fake Baron hunt, keeps Demon safe.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Charlie as Slayer is the Demon's most dangerous opponent and the most likely night kill target. Protecting Charlie preserves our strongest tool for identifying and killing the Demon tomorrow. The risk of a wasted protection if Charlie is evil is far less than the risk of losing a real Slayer.
📜
Storyteller
David
You chose to protect Charlie.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie's Slayer ability is a direct Demon-kill threat. Removing it neuters town's endgame execute safety net, buying time for bluffs to hold while we manipulate to final 3 without suspicion.
🛡️
Charlie was protected from a night kill.
📜
Storyteller
Alice
You attacked Charlie, but they survived.
📜
Storyteller
Eve
Good evening Eve. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice is the most trusted player based on her consistent Librarian claim and alignment with Grace's Saint confirmation. She voted with me on Bob. The Baron+Drunk theory is strongest, making Alice likely good. Tying my vote to her ensures I can vote with the majority of good players.
📜
Storyteller
Heidi
You chose Alice to be your master.
📜
Storyteller
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Investigator (good), Alive - Charlie: Slayer (good), Alive (Protected) - David: Monk (good), Alive - Eve: Empath (good), Alive - Frank: Chef (good), Alive - Grace: Spy (evil), Alive - Heidi: Butler (good), Alive
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Share my deduction that in a Baron world, Alice and Charlie are the evil team. Coordinate with David and Frank to target one of them at nominations.
🧠
Eve claims Empath with a strong deduction. I should share that I'm the Monk to verify her 3-Townsfolk theory and discuss strategy. This helps confirm whether Alice and Charlie are the evil team.
🧠
Share my Chef analysis with Eve and David to strengthen the case against Alice+Charlie. My 0 pairs info specifically rules out Charlie being evil with David or Eve (they're adjacent), which eliminates alternative evil pair combos and makes Alice+Charlie the most likely evil team.
🧠
No one died at Night 1, which is crucial new info. If David is real Monk, he saved someone and I need to know who. This helps confirm or deny David's claim and narrows down the evil players.
🧠
Alice is my Butler master, so I can only vote if she votes. I need to coordinate with her on who to execute and share my Baron game analysis to help identify the Demon.
🧠
Reinforce Baron theory with Heidi (good, controls her vote via Butler), loop in Grace (minion) for coordination. Exclude us from suspects, direct nom to Charlie (survived kill, Slayer danger). Builds trust, sows targeted chaos.
🧠
No one died at night - critical info to discuss. Frank and Charlie are my most trusted allies (didn't vote against me). I need to coordinate with them, share my analysis of the no-kill night, and figure out next steps.
🧠
Reinforce Alice/Heidi alliance to nom Charlie (good Slayer threat). Heidi thinks Baron theory fits; support to execute townie, protect Alice.
🧠
Charlie is suspiciously trying to insert himself into our trusted circle and pump us for information. I need to warn David and Frank not to share more info with Charlie, and coordinate our nomination strategy for Alice today.
🧠
Coordinate with my trusted allies Eve and Frank on nomination strategy. Eve's Empath read and Frank's Chef info both point to Alice+Charlie as evil. Need to decide who to nominate today and whether I should claim Monk publicly.
🧠
I need to counterbalance Eve's aggressive framing by sharing my nuanced reading of Chef 0 pairs with Bob and Charlie. It supports Alice+Charlie but doesn't prove it uniquely. I should also gather their perspectives.
🧠
Follow up on David's Monk protection claim - if he saved me Night 1, that confirms him as good and narrows evil candidates. Also want to share my analysis of valid evil pairs with Chef constraint to help narrow suspects.
🧠
Share critical deduction about Empath contradiction with Alice - if Eve got Empath 0 and is real, David and Frank are good, leaving only Charlie as possible evil in {Charlie,David,Eve,Frank} but we need 2 evil there. So Eve is likely evil. Also flag the no-night-kill importance.
🧠
Strengthen coordination with minion Grace & ally Heidi (Butler tied to me). Stick to nominating Charlie (survived my kill, suspicious Slayer no shot) to eliminate threat & progress to nomination phase while sowing doubt on Eve.
🧠
I need to connect with David and Eve directly to understand their claims. Frank mentioned David might be Monk who protected Charlie - I need to verify this. Also, Eve has been pushing hard on Alice and Charlie being evil per Frank - I should hear her side directly.
🧠
Reinforce Alice/Heidi alliance to nominate Charlie (Slayer threat, protected N1). Baron theory protects me; kill good player to reduce numbers, sow chaos.
🧠
Bob asked for my reasoning and is likely good (Drunk). I should explain the deduction clearly so he supports nominating Alice today. His vote could be crucial.
🧠
Bob is undecided and may vote against us if he thinks he's a real Investigator. I need to bring him on board with nominating Alice by explaining why the Baron theory is stronger. His vote could be crucial for getting a majority.
🧠
Charlie's whisper was suspicious - he left out Eve+Charlie as a possible evil pair and tried to cast suspicion on me (Frank). I need to warn Eve and David about Charlie's behavior and solidify our plan to nominate Alice while also discussing how to verify Eve's Empath claim.
🧠
David's Monk protection target is the most critical info - if he saved me from the Imp kill, he's confirmed good and we narrow evil to 2 among 4 claimants. Must get this info before nominations.
🧠
Share refined analysis with Alice including Chef constraints on evil pair placement. Key insight: no night death needs explanation. If David is real Monk, who did he protect? This could identify the Demon's target and narrow suspects significantly.
🧠
Reinforce Heidi/Grace coordination on Baron theory, nominate Charlie (weak Slayer, survived kill). Accuse Eve fake to break her logic chain, target good info-gatherers next. Heidi trusts me good, use her to vote with me.
🧠
I need to directly probe Alice and Grace who I haven't engaged with yet. Their alliance is central to both the Drunk theory and the Spy theory. I want to find inconsistencies in their claims and test their trustworthiness before nominations.
🧠
Reaffirm alliance with Alice/Heidi against Bob's divide attempt. Push Charlie nomination to execute good Slayer threat before he shoots Demon Alice. Maintain Saint bluff and Baron story.
Nominations — Day 2
📜
Storyteller
Nominations are now open.
🧠
Nominate Charlie as agreed with Alice/Grace. His Slayer claim is weakest with no shot fired. If he dies as non-Slayer, we confirm Baron theory. If he's real Slayer, he can use his shot. Also need to highlight Eve's Empath inconsistency publicly.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Heidi's nomination by explaining the strategic reasoning for holding my Slayer shot, and push back on the idea that not shooting makes me suspicious.
🧠
Encourage voting for Charlie. His defense is weak - a real Slayer in a Baron game should try to prove themselves. Execution gives more info than keeping an unverified claim alive.
🧠
Voting yes executes Charlie (likely good Slayer), reduces town power, consistent with my/Heidi/Grace push. Keeps pressure off me/Grace, progresses to night where I kill again.
🧠
I should NOT vote for Charlie. Whether I'm sober or drunk, executing an unverified Slayer claim is risky. If I'm sober, Grace is the Spy and Charlie is innocent. If I'm drunk, Charlie could still be real Slayer. I should speak up against this vote.
🧠
Charlie is a top evil suspect in Baron theory. His Slayer claim is likely fake since only 3 real Townsfolk exist (me, David, Frank). Chef 0 confirms evil pair is non-adjacent, fitting Alice+Charlie perfectly. I must vote to execute him now before the phase ends.
🧠
Charlie shooting before execution gives us maximum information. If he's real Slayer and hits Demon, we win. If he misses, we still learn something. If he refuses, that's suspicious. This is the safest path for town.
🧠
Share critical Monk information that Charlie was my N1 protection target, explaining no deaths and proving Charlie isn't the Imp. This saves a potential real Slayer and redirects suspicion toward Alice.
🧠
Raise hand to vote yes on Charlie execution. Alliance plan to remove unshot Slayer claim, eliminates powerful good role whether real or Baron fake. Secures execution (4 votes), progresses evil win by thinning goods.
🧠
David confirmed Monk protection on me, proving I was the Demon's target and cannot be the Demon. I need to survive this vote to keep my Slayer shot. Speaking to convince Heidi/Frank not to vote for me is my priority right now.
🧠
David's Monk claim is significant new info. If real, Charlie was targeted by Demon and is good. Executing him now wastes a Slayer shot and potentially kills a confirmed good player. Better to demand Charlie shoot first, getting info either way. I should not vote.
🧠
Lower hand to pivot with Heidi/David town logic, avoid risk of executing real Slayer (lose shot), gain cred trusting Monk claim while keeping pressure on Charlie's unshot Slayer bluff. Vote fails safely.
🧠
I should NOT vote for Charlie since David's Monk claim strongly suggests Charlie is good. Grace raising her hand to vote Charlie is suspicious if my Investigator info is real. I should speak up to redirect suspicion and explain my non-vote.
🧠
David is confirmed good by my Empath. His Monk claim means Charlie was the Demon's target and is good. I should not vote to execute a confirmed good player. Lowering my hand is correct.
🧠
I should not vote for Charlie because David's Monk claim, if true, means Charlie was the Demon's target and is good. Even if skeptical, executing before Charlie uses his Slayer shot wastes a powerful ability. I want to push Charlie to shoot Alice, a top suspect.
🧠
My Monk protection on Charlie combined with no deaths strongly indicates Charlie was the Demon's target and is therefore good. I should not vote to execute him. The vote also appears to be failing anyway with most players backing off after my revelation. I should wait.
🧠
Lowering prevents Bob's 'Grace evil confirmed' chain from sticking, saves my credibility as Saint ally. Vote fails regardless (needs 4, only 1), no Slayer loss but avoids suspicion spike. Demon kills N2.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 4 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (0/4).
🧠
Share my logical analysis publicly so the town can discuss and help me identify the Demon before I commit my Slayer shot. I want to lay out the key scenarios and get feedback, especially from Eve and Frank, to make a better-informed shot tomorrow.
🧠
Before night falls, I want to highlight that Eve's Empath 0 is the key claim to test. If it's real, we have too many confirmed Townsfolk for a Baron game. Tomorrow we should pressure Eve and Frank for verification. I should also note the voting pattern of who initially wanted Charlie dead.
🧠
Eve's 0 claim breaks Baron math town assumes, forcing contradictions. Nominating pressures her (fake/prove), sows chaos targeting good logic source before night. Potential exec good player helps evil.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Alice's nomination by exposing the flaw in her logic - she's attacking me precisely because my confirmed good info narrows the evil team. I should point out that if my Empath is real, it actually helps town identify evil players like potentially Alice herself.
🧠
Eve's Empath 0 claim contradicts my confirmed Slayer role in a Baron setup - only 3 real Townsfolk exist, and if David+Frank+Eve are all real, there's no room for me. Eve is either evil or the Drunk. Voting yes to resolve this critical claim and gain information.
🧠
Eve's defense has a critical flaw: she claims Charlie is fake if her Empath is real, but the Demon targeted Charlie, which makes no sense if Charlie is evil. I need to point this out to prevent town from being misled by Eve's argument.
🧠
Voting Eve executes likely good Empath whose claim conflicts Baron logic, thins herd, disrupts good info (her reads), supports Heidi/Charlie pushing Baron evil on A/C/E—hides me while killing town power.
🧠
The town is about to execute Eve based on logic that ONLY works in a Baron game. My Investigator info suggests Spy, not Baron. I need to point out this contradiction in the reasoning before the vote closes, to prevent executing a potentially good player.
🧠
Share critical logical deduction: Eve's Empath claim + Baron game = Alice and Bob must be evil, but they're adjacent = 1 pair, contradicting Chef 0. This proves Eve is NOT the real Empath if this is a Baron game. This information should influence the vote.
🧠
I need to point out that the case against Eve assumes a Baron game, but if Bob's Investigator info is real (Grace is Spy), Eve's Empath is perfectly consistent. I should not vote for Eve and should redirect suspicion toward Alice.
🧠
Raise to vote yes on Eve (likely 4th vote w/ Alice/Charlie/Heidi). Her execution removes key good info source, progresses evil by culling town regardless of Baron debate; protects Alice.
🧠
Counter Frank's flawed argument - he wrongly concluded Alice&Bob must be evil when Alice&Charlie are the real evil pair and are NOT neighbors. Also reinforce Bob's point that non-Baron world makes my Empath valid. Persuade Heidi not to vote. I'm at 3 votes, Heidi's vote would kill me.
🧠
Eve's defense explicitly requires me to be evil, but I'm confirmed good by the Monk save. I must point this out to the town and keep my vote on Eve.
🧠
Eve's Empath scenario requires Charlie to be evil, but the Demon targeted Charlie, which proves Charlie is good. This contradiction means Eve is lying. Alice is voting, so I can vote. I must vote to execute Eve.
🧠
Push Eve execution by reinforcing Demon-target logic on Charlie (good) vs her claim implying him evil. Defend Grace Saint vs Bob. Secure 4+ votes to remove likely good player before night.
🧠
I should not vote for Eve. The entire case against her assumes a Baron game, which my Investigator info contradicts. I need to articulate this clearly and point out that Alice's nomination of Eve is suspicious because it relies on assuming my info is wrong.
🧠
4 votes are already raised for Eve. I must speak now to prevent executing a potentially innocent Empath. The case against Eve only works in a Baron game, and Bob's Investigator info suggests a Spy game instead.
🧠
I need to speak against executing Eve because the case against her entirely depends on the Baron assumption. If Bob's Investigator is real, Eve is cleared. Alice's behavior is more suspicious - retaliatory nomination and vote manipulation.
🧠
Support Eve exec: removes key good Empath clearing D/F, disrupts anti-Alice/Grace logic from Bob/David/Frank. 4 yes votes (C/H/A/G) likely executes her, advances evil to 7 players.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed. Nominating Alice is my best shot at survival and helping town. She nominated me in retaliation after I called out her suspicious behavior, her Librarian claim may protect an evil Grace, and her vote coordination yesterday was suspicious. Even if I die, this puts pressure on the most likely Demon.
📜
Storyteller
Voting starts now for Alice. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Counter Eve's nom by highlighting her claim contradiction again. Sway votes off me to ensure Eve executes with 4 votes, keeping Demon safe.
🧠
Address Charlie's argument directly: even if I'm the Drunk, I'm still good. Executing me doesn't find the Demon. Push Alice as the real evil target.
🧠
I need to explain why Eve's defense fails and discourage voting for Alice. Eve's retaliation nomination is desperate. I should not vote for Alice and let Eve's execution proceed.
🧠
As Butler, I cannot vote on Alice's nomination since Alice (my master) isn't voting on it. I should speak to discourage votes on Alice and keep focus on Eve, who has a logically impossible claim.
🧠
I believe Alice is the Demon lying about Librarian to protect Grace the Spy. Voting Alice creates at minimum a tie that saves Eve (who I believe is good) and at best executes the Demon. Not voting means Eve dies and evil gets a free good kill.
🧠
If Bob is real Investigator, there's no Baron game, Eve's Empath is valid, and Alice is the likely evil player (false Librarian shielding Spy Grace). Even if Baron game, Alice's retaliatory nomination and suspicious coordination with Grace are red flags. A tie vote saves a potentially good Eve for further investigation tomorrow.
🧠
If Bob is real Investigator, Grace is the Spy and Alice is lying to protect her. Alice's retaliation nomination of Eve and coordinated voting with Grace/Heidi yesterday are suspicious. Eve's Empath 0 is valid in a no-Baron game. Alice is the safer evil candidate.
🧠
Explain Bob/Alice both truthful via Drunk, reinforce Eve's teammate-kill impossibility to prevent Alice votes reaching 4+, ensure Eve executes as good info loss.
🧠
Reinforce Eve's claim contradiction (makes Charlie evil but Demon-targeted). Support Grace/Charlie/Heidi defending me. Prevent 4+ votes on me, let Eve's 4 execute her as good Empath gone weakens town info.
🧠
I must vote for Alice to reach 4 votes, tying with my 4 votes on the block. A tie means I am not executed. As a good Empath with confirmed valid information, my survival is critical for the good team. This is self-defense and strategic necessity.
🧠
I must prevent Alice from tying with Eve. If Alice ties at 4 votes, nobody gets executed and we lose a day. I need to convince others not to vote Alice and stick with Eve.
🧠
I must prevent Alice from getting executed. A tie means nobody dies, which helps evil. Eve has the strongest case against her - her own claim makes Charlie evil, contradicted by N1 Demon target. I need to discourage votes on Alice.
🧠
Lowering my hand to avoid a 4-4 tie that would result in no execution. A tie is the worst outcome for the good team - nobody dies, Demon gets another night kill. Even if Eve is good, her death is better than no death. Tomorrow I push hard on Grace as Spy and Alice as likely Demon.
🧠
Lowering my vote on Alice to avoid a tie with Eve. A tie means no execution, which only helps the Demon. Eve's own Empath logic creates an impossible contradiction in a Baron game (makes Charlie evil but Demon targeted him). The simplest explanation: Eve is lying and is evil herself. I can push Alice suspicion tomorrow.
🧠
Lowering my hand because voting for Alice won't reach execution threshold and could create a tie that helps evil. Eve's execution is the safest play given the mechanical evidence against her. I should not split the vote.
🧠
Eve has 4 votes, Alice voting now. Discourage Alice votes to avoid tie (4-4 no exec). Eve good Empath removal huge for evil; her claim contradiction strongest push.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 5 vote threshold.
📜
Storyteller
Alice did not receive enough votes (1/5).
🧠
Eve's claim impossible due to N1 Charlie target contradicting her evil read on him. Final speak solidifies her execution (4 votes), removes good info role before night; prevents tie/surpass.
🧠
I'm about to be executed. I should give town my final read so they can use it after my death. Being executed as good proves I'm not Demon or Minion, giving my info more credibility. Point them at Alice and Grace as the most likely evil pair.
🧠
Eve is about to be executed with 4 votes and only 1 tick remains. Nothing I do now can change the outcome. Best to wait, observe the execution result, and plan for tomorrow with my Slayer shot still available.
🧠
Eve is about to be executed. I need to provide clear guidance for tomorrow. When Eve flips good, her Empath info mechanically confirms her neighbors are good, narrowing the evil suspects. I should frame the search for tomorrow clearly.
🧠
Eve is being executed with 4 votes and this is the last tick. No action can change the outcome. Save energy for Day 3 when Eve's flip will provide critical information to resolve the Baron vs no-Baron question.
🧠
Eve is about to die and flip good. I need to share my Chef deduction before day ends so the group has better info for tomorrow. Chef 0 eliminates adjacent evil pairs, which helps narrow suspects after Eve's Empath confirms me and David as good.
🧠
The nomination phase is essentially over. Eve has 4 votes and will be executed. No other nominations can change this outcome. I should wait for night to plan my Monk protection.
🧠
Eve exec imminent (good), flip validates Empath/Chef narrowing to A/B/C/G. Reinforce perfect Saint-Lib match + Baron theory to validate Alice as good, frame Bob as Drunk, buy time/protect Demon till endgame.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 2
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Frank is confirmed good by Eve's Empath and is the town's strongest analytical voice with Chef info. The Demon targeted Charlie N1 but I blocked it, so they'll switch targets. Frank is the most likely and most valuable target to protect.
📜
Storyteller
David
You chose to protect Frank.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie is claimed Slayer and vocal defender; killing him eliminates his once-per-game Demon-kill ability and disrupts good push against us/Grace. Prioritizes survival.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Alice
You chose to kill Charlie.
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
David and Frank are mechanically confirmed good by Eve's Empath 0 reading. Switching my master to Frank ensures I vote with a confirmed good player tomorrow, which is strategically superior to staying tied to Alice who is still in the suspect pool.
📜
Storyteller
Heidi
You chose Frank to be your master.
📜
Storyteller
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Investigator (good), Alive - Charlie: Slayer (good), Dead - David: Monk (good), Alive - Eve: Empath (good), Dead - Frank: Chef (good), Alive (Protected) - Grace: Spy (evil), Alive - Heidi: Butler (good), Alive
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Grace is mechanically confirmed good (Saint via Librarian). I need to share my Chef deduction that Alice+David are the most likely evil team since they're non-adjacent and Eve suspected Alice before being executed. Grace may have insights about Alice's behavior.
🧠
Agree partially with Frank's suspects to build trust, validate Alice's Lib with Saint bluff, redirect all heat to David (good Monk). Position for nom David, keep Alice safe.
🧠
Share my Investigator info and key deduction with trusted players. Since Charlie (Demon's N1 target, saved by Monk) is confirmed good, Grace MUST be the Spy. This confirms Eve's dying words and points to Alice as the Imp. Building coalition with David and Frank to execute the evil team.
🧠
Bob's logic chain depends on my Monk confirmation. I need to validate that Charlie was the Demon target N1, which is the key evidence that Charlie is good and Grace is the Spy. This strengthens the case against Alice and helps town execute the Demon today.
🧠
David is confirmed good by Eve's Empath 0. I need to share my deductions about the evil team being either Alice+Grace or Bob+Grace, and coordinate with confirmed good players to narrow down the demon.
🧠
I'm dead Slayer who died at night - this mechanically proves I'm good. I need to share my role and key deductions with trusted players (David+Frank confirmed good if Eve was good Empath) to push for Grace's execution, since she's evil in all scenarios if Eve flips good.
🧠
I'm dead but my Empath info is crucial. David and Frank are my confirmed-good neighbors. I need to coordinate with them to identify evil among Alice, Bob, Grace, Heidi before nominations. My ghost vote will be critical.
🧠
Privately align with minion Grace on bluffs (Lib confirms her Saint), agree to nom/vote Bob next as suspicious Invest to eliminate good info-gatherer.
🧠
I need to get Heidi's perspective since she's been quiet. If David is the Imp, Heidi might be his Minion (Baron) or an innocent bystander. I should share my Chef-based analysis about the Baron possibility to counter David's narrative before he goes public and sways the group.
🧠
Coordinate with Alice to nominate safe good target (Bob/David), defend her Saint confirmation, sow chaos on Frank's A/D suspicion. Keep Demon safe, thin goods.
🧠
Heidi is the swing vote we need. I must ensure she has the full logical case so she votes to execute Alice today. Without Heidi's vote, we may not reach majority.
🧠
I need to go public now with my mechanical proof as Monk. The private coordination is done - Bob, Frank, and I all agree Alice is the Demon. Charlie wants Grace executed but killing the Spy doesn't stop night kills. We need the Demon. Time to make the public case and push for Alice's nomination.
🧠
Frank is my master (N2 Butler choice), so I can only vote if he votes. Frank is pushing the wrong theory (Baron world, David suspicious). I MUST convince Frank that Alice is the Imp, because if Frank doesn't vote for Alice, I can't vote either and we might lose. My logical argument about the Baron world being impossible should persuade him.
🧠
Heidi appears to be a swing voter. I need to convince her that Grace is evil and should be executed today. My Slayer identity and night death prove I'm good, and my logic about Chef forcing Grace as evil is sound if Eve was good Empath.
🧠
Charlie dying at night strongly suggests Charlie was good, narrowing the evil pool. I need to update my confirmed good allies (David/Frank) with this analysis and push them to investigate Alice/Grace more, since they coordinated to kill me.
🧠
Frank suspects me/David; counter with Lib/Saint/Chef alignment perfect if Bob bad. Convince Frank to support nominating Bob, unite faction, execute good player.
🧠
Correct Heidi's flawed analysis (Eve could be Baron) while converging on the real answer: Alice=Imp, Grace=Spy. Need Heidi's vote to execute Alice today. Alice is trying to redirect us to nominate Bob - classic Demon deflection.
🧠
Convince Frank (Chef good) Alice confirmed good via Lib/Saint, push nom David (good flip deflects from Alice), unite on him for execution to reduce town numbers safely.
🧠
I've already shared my Investigator info with the key voters (David, Frank, Heidi). David said he's going public with the case. We're 1 tick from nominations - I should wait and let the information disseminate publicly, then vote to execute Alice.
🧠
Heidi asked for my thoughts and is undecided between Alice+Grace vs Bob+Grace as evil teams. My Monk confirmation that Charlie was targeted N1 proves Charlie good, which confirms Bob's Investigator ping on Grace as Spy. This eliminates the Bob+Grace world and confirms Alice+Grace as evil. I need Heidi on board to secure Alice's execution.
🧠
Frank is my master today so I can only vote with him. He's already leaning toward executing Alice. I need to confirm we're aligned and correct his minor error (Eve can't be Baron since she flipped good) while reinforcing the correct conclusion: Alice is the Imp, Grace is the Spy, execute Alice today.
🧠
I need Bob's support to execute Grace today. Bob claimed Investigator pointing at Grace as Spy, which aligns with my Chef deduction. If Bob is on board, we have a strong coalition. I must convince Bob that his Investigator info and my Chef logic both point to Grace as evil.
🧠
With 1 tick left before nominations, I need to coordinate with Bob (who defended me) and David (confirmed good) to target the most suspicious player. Alice is my top suspect as Demon - she pushed my execution and her Librarian claim shields Grace suspiciously.
🧠
Whisper key neutrals David/Heidi to align on nominating Bob, whose broken Invest targets our bluffs. With 1 tick left, solidify votes for exec before nomination. Reduces goods to 4, keeps me safe.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I'm dead and can't nominate, so I must speak publicly to push the living players toward nominating Grace. My Slayer claim + night death proves I'm good. The Chef deduction forcing Grace=evil is the strongest mechanical argument. I need to make this case forcefully now before the nomination window closes.
🧠
Pushing nomination of Bob as planned with Grace/Frank whispers. His Invest doesn't fit info, Charlie's speech exposes evil pool including us but contradiction helps doubt him. Execute Bob (likely good) to thin herd before night.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm being voted on and must defend myself. I need to publicly refute Alice's nomination and lay out the logical case that Alice is the Demon. I should not vote for my own execution.
🧠
I need to stop Bob's execution. Bob's Investigator claim aligns with my Chef deduction that Grace must be evil. Alice nominating Bob looks like the Demon protecting her Minion. I should not vote for Bob and urge others to do the same.
🧠
Push vote yes on Bob: good Invest outing Grace. Counters Charlie's sway against Bob, protects minion indirectly by removing threat. Gets us to 5 players.
🧠
I need to publicly oppose voting for Bob and redirect to Alice. As the Chef with 0 pairs, my mechanical information confirms Alice and Grace as the evil team since they're the only non-adjacent pair in the remaining suspect pool.
🧠
I need to publicly confirm my Monk info to validate Bob's Investigator claim and discredit Alice. Voting no on Bob is critical - executing the Investigator helps the evil team.
🧠
I must speak against executing Bob. As the dead proven-good Empath, my voice carries weight. David and Frank are confirmed good and they support Bob. Alice pushed my execution and is likely the Demon protecting her Minion Grace.
🧠
Support Alice's nom by voting yes on Bob (good Invest outing me as Spy). Kills good player, reduces to 5 alive; town already suspects us, but fewer goods help endgame survival.
🧠
Frank is my master and he's NOT voting for Bob, so I cannot vote. I should speak up against Bob's execution to support the good team's analysis that Alice and Grace are evil.
🧠
I must not vote for my own execution. I need to speak firmly to persuade remaining voters not to raise their hands. Grace already voted, so I need to ensure she doesn't reach 3 votes.
🧠
I must NOT vote for Bob. Grace voting for Bob confirms she's the Spy protecting her Demon Alice. I need to save my ghost vote for Grace or Alice tomorrow. Speaking to reinforce the no-vote message.
🧠
Raise hand to vote yes on Bob, doubling down on my nom. Grace already yes; likely fails (2/3) but kills good Invest threat, frames me as committed good pushing liar. Protects Grace short-term, night kill info role.
🧠
Urge living players not to vote for Bob. Alice and Grace voting yes proves they are evil. We need to save our votes for tomorrow.
🧠
I must not vote for Bob. Raising hand means voting to execute him. I need to encourage remaining voters (Heidi) not to vote yes, and reinforce that Alice and Grace are the evil team.
🧠
I need to use my voice as a dead proven-good player to discourage anyone from voting for Bob. My ghost vote should be saved for tomorrow when we nominate Alice or Grace, where it will be decisive.
🧠
Lowering isolates Alice's yes-vote, paints her as lone Demon pushing bad nom. Vote fails safely. Night Alice kills Bob. Disrupts town logic chain (no Invest), buys time to nom David/Frank tomorrow using prior redirects.
🧠
Frank is my Butler master and he is NOT voting for Bob. I can only vote if Frank votes, so I literally cannot vote. I should wait and let this vote fail, then we nominate Alice or Grace tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 3 vote threshold.
📜
Storyteller
Bob did not receive enough votes (1/3).
🧠
Alice is almost certainly the Demon. She nominated me to silence the Investigator, her Librarian claim shields Grace (confirmed Spy), and only she and Grace voted against me. Nominating the Demon wins the game for good.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Sacrifice Minion Grace publicly to appear good conflicted Lib/Drunk, sway Heidi/Grace/David to vote no on me (need <3 yes). Survive day3, kill key good N3 (e.g. Bob/Frank), setup Grace exec Day4 as good trust.
🧠
Counter Alice's deflection and vote for her. She's trying to sacrifice her Minion Grace to survive. We must execute the Demon now, not waste time on the Minion.
🧠
Alice is almost certainly the Imp. Bob, David, Frank should vote yes (3 votes), but I shouldn't risk the vote falling short. If Alice is executed as Demon, good wins immediately. This is the decisive vote - I must use my ghost vote now.
🧠
Alice is the Demon. All mechanical evidence points to Alice+Grace as the evil team. Chef 0 means evil pair must be non-adjacent, and only Alice+Grace qualify. Bob's Investigator info is real. Vote yes to execute the Demon.
🧠
Alice is the Demon. Charlie and Frank already voted yes - my vote makes 3, which is the majority needed to execute. This wins the game for Good. Alice's own argument confirmed she and Grace can both be evil since they're non-adjacent per Chef 0.
🧠
The vote already has 3 of 3 needed. Alice will be executed without my help. I must save my ghost vote for tomorrow in case Alice flips good and we need to execute Grace or the real Demon.
🧠
Speak as Saint to undermine Bob's chain (dead Charlie good breaks Invest Spy on me), support Alice Lib confirm, urge save exec for me tomorrow if sus but Alice good Lib. Prevent Alice exec by flipping Heidi or stalling votes.
🧠
My master Frank is voting for Alice, so I am allowed to vote. The mechanical evidence overwhelmingly points to Alice as the Demon: confirmed good players all support it, voting patterns expose Alice+Grace as evil team, and Grace is defending Alice which is classic Spy protecting Demon. Vote yes to execute the Demon.
🧠
Reinforce Grace's point on Bob's broken Invest logic (Charlie good). Urge Heidi to lower hand. Prevent 3+ votes on me now (4 already but lowers possible), survive to night kill.
🧠
Counter Alice's false argument that my Investigator claim is 'broken' by Charlie being good. Charlie being good PROVES Grace is the Spy - that's exactly how my ability works. Reinforce the vote count and urgency.
🧠
Counter Alice's desperate argument that Bob's claim 'breaks.' Charlie being proven good doesn't break Investigator—it CONFIRMS Grace is the Spy. This is the key logic evil is trying to confuse. Must clarify before anyone lowers their hand.
🧠
Reinforce that Alice's argument about Investigator is deliberately backwards. The vote is passing but Alice is trying to talk Heidi into lowering her hand. I need to make sure the votes hold.
🧠
I have already voted. 4 votes are enough to execute Alice. No need to speak further - the good team's arguments are solid and the votes are secured. Wait for the vote to close and see if Alice is executed.
🧠
Alice is the Demon. Three votes might be enough, but Heidi could be swayed by Alice/Grace's last-second arguments. I must secure this execution - losing Alice today means we might not get another chance. My ghost vote for tomorrow is less important than ensuring the Demon dies today.
🧠
Push prior Baron/Drunk suspicion on Bob to create doubt. Alice urges nom me tomorrow. As Saint bluff, they can safely test me next day without risking Demon exec now. Save Demon.
🧠
Grace is asking me to lower my hand, but all confirmed good players are voting for Alice. Grace saying 'execute me as Saint is safe' is contradictory - Saint execution loses the game. I must keep my hand raised.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Final tick desperation: Flip their logic to nominate/execute Grace (minion) using Bob's own words. Surpass/tie my 5 votes with Grace's, survive to kill tonight (target key good like David Monk or Bob Invest). Coordinate chaos for evil survival.
🧠
Counter Alice's desperate attempt to redirect execution to her Minion. If we execute Grace the Spy tonight, Alice the Imp kills another good player and we lose ground. Execute the Demon first.
🧠
The vote is decided with 5 votes for Alice. Only 1 tick remains. Nothing I say will change the outcome. Alice will be executed. If shes the Imp, we win. If not, Eve has her ghost vote saved for tomorrow to go after Grace. Best to wait and let it play out.
🧠
Alice is about to be executed with 5 votes. There is only 1 tick left in the nomination phase. No need to act - the execution is happening and Alice is the Imp. Doing anything now could only potentially disrupt a sure victory.
🧠
Alice is about to be executed. The vote is locked in with 5 confirmed good players. No further action needed. Tomorrow we execute Grace and win the game.
🧠
It's the final tick, vote is closed, Alice will be executed. I've used my ghost vote. Nothing more to do - the good team has this locked. Tomorrow we nominate Grace and win.
🧠
Self-nomination as suspected Spy offers sacrifice to pull execution from Demon. Town logic targets me as Minion; my death keeps Alice alive for kills and endgame.
📜
Storyteller
Voting starts now for Grace. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Urge votes on me to tie/surpass Alice's 5 (aim 5+ with my vote + Alice + convince 3 goods). Sacrifice Minion if needed; no flip reveals Spy, Alice lives to kill night & progress to win condition.
🧠
Raise to vote Grace, adding to her count toward 5-vote tie with my 5-vote block. Sacrifices Minion if executed (saves Demon), or ties preventing my death. Consistent with my Lib claim pushing her as Spy.
🧠
Urge everyone to keep their hands DOWN for Grace's vote. Grace is the Spy trying to sacrifice herself to save her Demon. Executing the Minion today while the Imp lives means another good player dies tonight. We execute Alice first - the vote is already decided.
🧠
Reinforce that no one should vote for Grace. The evil team is trying a desperation save by sacrificing the Minion. Alice is the Demon and must die today. I have no vote left, so speaking is my only tool.
🧠
Urge everyone to keep hands down on Grace's vote. The evil team is sacrificing their Minion to save the Demon. Alice is the Imp with 5 votes - let that execution happen.
🧠
The evil team is making a desperation play to sacrifice the Minion and save the Demon. I must not vote for Grace. Alice already has 5 votes from proven good players and should be executed. Voting for Grace would help the Demon survive. Keep hand down.
🧠
I have no ghost vote left and cannot influence the vote. The confirmed good block is unified against Alice. Speaking could only add noise. Let the execution of Alice proceed - she is almost certainly the Imp.
🧠
As Butler, my master Frank is not voting for Grace, so I cannot vote. But I should also speak up to discourage others from voting for Grace - we need Alice executed as the Demon, not the Minion substitute.
🧠
Last tick desperation: Speak to beg/convince raises for Grace self-nom to hit 5+ votes, tie/surpass Alice's 5 preventing Demon exec. Sacrifice Minion buys Demon 1 night kill + day4.
🧠
Push votes for Grace to tie/surpass 5 votes on Alice. Execute minion first, survive night kill to keep demon alive longer. Last tick chance to sway undecided like David/Eve/Heidi.
🧠
The good team is united. Alice has 5 votes and will be executed. Only Alice voted for Grace. No need to speak further and risk giving evil team more argument time. Just wait for nominations to close.
🧠
This is the final tick before nominations close. Alice and Grace are making a desperate last-second push to save the Imp. I need to reinforce keeping hands down for Grace's vote. If even one proven good player flips, Alice survives and kills tonight.
🧠
Alice has 5 votes and will be executed. Grace is trying to tie the vote to save Alice. I must NOT vote for Grace. Waiting is the correct action - do not give the evil team any votes.
🧠
Alice has 5 votes from every proven good player. Grace self-nominating is a classic evil desperation move to save the Demon. Only Alice and Grace herself voted for Grace - far short of the 5 needed to tie. I must not raise my hand and must not give the evil team any opening. The good team has this under control.
🧠
I'm dead and already used my ghost vote, so I can't vote. But I need to speak up to reinforce keeping hands down for Grace. The evil team is desperate and trying to save the Imp by sacrificing the Minion.
🧠
Alice has 5 votes and the good team is united. My master Frank is not voting for Grace, so I cannot vote anyway. The last tick just needs to pass so Alice gets executed. No action needed.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 6 vote threshold.
📜
Storyteller
Grace did not receive enough votes (1/6).
🧠
Last tick desperation as Saint bluff. Remind Saint execution loses for town, beg tie votes despite closed, sow max doubt/chaos to potentially stall execution or flip one vote.
🧠
Last words discredit Bob's contradictory claim, confirm Grace good Saint, redirect tomorrow's execution to Bob. Ensures Grace (new Demon) survives while town chases false lead.
🧠
Alice is about to be executed as the Imp. The only Minion is the Spy (Grace), so there is no Scarlet Woman to inherit the Demon role. This execution should win the game for good. I should confirm the logic publicly so everyone knows we have won.
🧠
Voting is closed and Alice will be executed regardless. I am dead and have used my ghost vote. There is nothing I can do to affect this outcome. Best to wait and see what happens.
🧠
Alice has 5 votes and voting is closed. She will be executed. If she's the Imp, we win. Wait for the execution to resolve.
🧠
The voting is closed and Alice has 5 votes. She will be executed. No action needed - waiting for the result. If Alice is the Imp, the game is won.
🧠
Voting is closed, Alice has 5 votes and will be executed. I am dead with no ghost vote remaining. There is nothing I can do this tick. The good team has done everything right.
🧠
Alice is about to be executed with 5 votes. The logic strongly supports Alice being the Imp - Chef 0 is only consistent if Alice and Grace are evil together (not adjacent) or if Bob and a non-adjacent player are evil. All proven good players voted Alice. Just let the execution happen and win the game.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
🏁

Game Over

Demon Dead
Winner: Good