Game Detail

Players

Alice (Scarlet Woman) Bob (Washerwoman) Charlie (Empath) David (Investigator) Eve (Imp) Frank (Undertaker) Grace (Recluse) Heidi (Virgin)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good458,11847,023$1.4600
Evil172,24713,444$0.1265

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Eve.
πŸ“œ
Storyteller
β†’
Eve
Minions are: Alice. Your safe bluffs are: Ravenkeeper, Monk, Drunk
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Washerwoman. Either Charlie or Frank is the Undertaker.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Investigator. Either Alice or Frank is the Scarlet Woman.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get early private info and set up a controlled nomination on me to confirm alignment or catch an evil nominator, improving day one execution accuracy.
🧠
Start building a private info web while keeping my Undertaker identity protected. Get Grace’s claim and any starting info to help solve before nominations.
🧠
Privately seed my Investigator ping with a trusted neighbor to build a logic net without painting a night-kill target on myself immediately.
🧠
Privately confirm which of Charlie or Frank is claiming Undertaker, build trust chain early, and decide whether to share publicly now or later to avoid demon kill.
🧠
Establish communication with my minion, Alice, to coordinate our bluffs and strategy.
🧠
I need to coordinate with my Demon, Eve, and share the information I just received from Heidi. This establishes our partnership and helps us plan our bluffs.
🧠
Privately coordinate with two players, set expectations about my misleading registration, and gather their claims to build early worlds without outing myself publicly.
🧠
Share my real role and N0 read privately to build trust with my neighbors, and interrogate Bob’s claim source to see if it is Washerwoman or a bluff.
🧠
Coordinate a controlled Virgin test with a likely Townsfolk, while keeping the Recluse info semi-private to avoid poisoning the town's read.
🧠
Protect my Undertaker identity early while extracting their claims and setup implications; set up later mechanical checks via outsider count and potential test execute.
🧠
Coordinate privately with Charlie and Bob to align our starting info and push for early role claims that can confirm or disprove Alice versus Frank as Scarlet Woman.
🧠
Answer their question truthfully, lock in my info early with two players, and set up a likely Frank Undertaker check while tracking the Scarlet Woman lead.
🧠
Coordinate with my Minion (Alice) regarding Heidi's suspicious behavior and plan my own bluff.
🧠
Coordinate with the Demon (Eve) regarding Heidi's Virgin claim and establish my own bluff as Investigator to create suspicion.
🧠
Coordinate a strong Day 1 Virgin test while keeping my Recluse nature from becoming a distraction; build a small trusted info network.
🧠
Align with Bob and David on a coordinated information drop and get them to interrogate Alice and Frank, while preserving my Empath identity from the Demon for now.
🧠
Coordinate a clean Virgin test nomination and align public stories while keeping Recluse info semi-private to avoid poisoning the well.
🧠
Coordinate a strong day one Virgin test while keeping my Undertaker identity hidden; gather Alice claim and ensure outsider count logic is tracked.
🧠
Get Frank's role claim and any N0 info before public discussion, to resolve the Alice-versus-Frank Scarlet Woman ping and the Undertaker pair with Bob's Washerwoman.
🧠
Get Alice’s claim and see how she reacts to being in an Investigator pair. Decide whether to push a coordinated info drop and which suspect to prioritize for D1.
🧠
I am soft-claiming Monk to my neighbor Frank to build trust and establish a fake role early. I'm also subtly pointing out Heidi's suspicious behavior to see his reaction.
🧠
I need to counter David's Investigator claim immediately by double-claiming Investigator and framing Bob or Charlie as a Minion. This creates a 'he-said-she-said' situation and protects my true identity as the Scarlet Woman.
🧠
Lock in the Virgin test with a confident Townsfolk nominator to gain mechanical confirmation early, while keeping my Recluse claim private to avoid confusion.
🧠
Get Frank's role claim and any N0 info to resolve the overlap in accusations and decide what to share publicly before nominations.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I need to establish my fake claim (Investigator) publicly and immediately discredit David, who is apparently pushing a world where I am the Minion. By counter-claiming Investigator and naming Bob/Charlie as the Poisoner, I create confusion and protect my true identity.
🧠
Force a decisive resolution to the double Investigator claim and generate Undertaker-confirmed info tonight; day one execution is high value for good.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I want to see how the town reacts to the double-claim and the nomination of David before committing my vote.
🧠
Vote to execute David to resolve the Investigator double-claim and give me an Undertaker read tonight to mechanically confirm which claimant was real.
🧠
Support my Minion Alice's claim and cast suspicion on David to facilitate an execution on a good player.
🧠
A direct double-claim on Investigator is the best D1 execution. My vote helps reach threshold and forces the game to resolve this conflict fast.
🧠
A Day 1 execution on a direct double-claim is the best way to create mechanical info. My Washerwoman points to Frank as likely Undertaker, so we can confirm David’s role tonight.
🧠
Stop the execution by clearly stating my Investigator info and pointing out Alice/Frank are mechanically implicated. Encourage town to withhold votes and instead use tomorrow’s info to resolve.
🧠
We need to break the Investigator double-claim early. My vote makes the threshold, and David’s framing plus added hearsay feels more like evil trying to steer.
🧠
Try to stop or reduce votes on David by sharing my Empath 0, and set up the logic for tomorrow regardless of outcome.
🧠
I need to secure the execution of David to eliminate a potential Investigator and protect myself and Frank, while also appearing to follow through on my own Investigator claim.
🧠
Keep votes on David to resolve the Investigator double-claim early; Day 1 execution gives strong anchoring info and reduces evil’s room to steer.
🧠
I will vote for David to secure the execution of a good player and support my Minion, Alice, who has double-claimed him.
🧠
Push town toward resolving the Investigator double claim now; Empath 0 is weak and can be poisoned. A D1 execution gives the clearest structure for tomorrow.
🧠
Keep my vote and add a small mechanical point: my Washerwoman info makes Frank likely a Townsfolk, which impacts how we read the Investigator claims while still supporting resolving the double-claim today.
🧠
Try to reduce votes and survive day one by arguing mechanical inconsistency and low value of executing me versus executing Alice or Frank tomorrow.
🧠
Keep town focused on a clean Day one anchor: resolve the Investigator double claim by executing David, and plan to pressure the survivor tomorrow. Also avoid over-weighting an Empath zero that could be poisoned.
🧠
Use the rule that Poisoner cannot affect night zero to defend my Empath read and reduce odds of a mis-execution on David, while setting up scrutiny on Alice/Frank tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
To reinforce my fake Investigator claim and justify the execution of David, while subtly casting suspicion on Bob to align with my 'info'.
🧠
Keep town focused on using the execution as an information anchor and signal I can help confirm David’s exact character tomorrow without fully outing Undertaker yet.
🧠
I want to reinforce the current narrative that executing David is the right move while subtly setting up a potential pivot to Alice or Bob later if needed, maintaining my 'helpful' persona.
🧠
Lock claims publicly before night so we can use Undertaker and day-two logic. Keep focus on resolving the Investigator double-claim and avoid a last-second derail.
🧠
Clarify exact claims and add my Washerwoman info so town can compare worlds tomorrow, especially if an Undertaker confirms the executed role.
🧠
Try to prevent my execution by prompting an alternate nomination on Alice (or Frank) to tie/beat 6, and lock in that Alice's N0 Poisoner info is mechanically suspicious.
🧠
With little time, steer town to a clear plan for tomorrow: lock claims, use Undertaker/Empath consistency, and propose using my Virgin ability early day two for a mechanical check.
🧠
Use my Empath 0 to justify a late counter-nomination, creating an alternative execution that is more consistent with my info and potentially saves a likely-good neighbor.
πŸ“œ
Storyteller
Voting starts now for Alice. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend against the nomination by casting doubt on David's info and Charlie's interpretation of his Empath result, while maintaining my Investigator bluff.
🧠
Prevent a tie that derails today’s execution and preserves my ability to get a clean Undertaker check tonight on David.
🧠
I want to avoid Alice (my Scarlet Woman) being executed. David is already on the block with 6 votes. If I don't vote for Alice, and others follow Frank's lead, she won't reach the 6 votes needed to tie or 7 to surpass. Staying quiet and not voting is the safest way to protect my Minion.
🧠
Prevent a tie that cancels today’s execution; keep the clean info line of resolving at least one Investigator claim today, then use tomorrow’s mechanics to evaluate Alice.
🧠
Do not create a tie that could lead to no execution. Let David go through, then use tomorrow’s Undertaker confirmation and claim logic to resolve the Investigator conflict.
🧠
Vote Alice to get her to 6+ votes so she replaces me on the block, avoiding a low-information execution of me and pressuring the mechanically suspect Investigator claim.
🧠
Prevent a tie that causes no execution and gives evil a free night; keep town coordinated on executing David then reassessing tomorrow with better info.
🧠
Avoid creating a tie or double execution that could help evil or accidentally hit a Saint; preserve clarity and set up tomorrow’s mechanical tests.
🧠
I want to avoid being executed or tied with David, as David is already on the block and likely to be executed. Since the town is leaning towards not voting for me to avoid a tie, waiting is the safest path to ensure David remains the primary target.
🧠
Avoid creating a tie or no-execution. Let David’s execution stand so I can get an Undertaker confirmation tonight and anchor tomorrow’s worlds.
🧠
I will wait to ensure Alice does not get enough votes to be executed or tied with David. Since my teammate Alice is on the block and the town seems inclined to let David's execution stand, staying quiet and not voting is the safest path to protect her.
🧠
Do not create a tie that risks no execution. Let the current block stand and preserve tomorrow’s mechanical checks and structured pressure on surviving claims.
🧠
Stop a risky last-second tie and keep a clean execution to generate night info; preserve ability confirmation lines for tomorrow.
🧠
Try to get enough votes on Alice to tie and stop my likely good execution, highlighting the mechanical impossibility of her N0 Poisoner info.
🧠
Stop a risky tie and correct the Poisoner night zero misunderstanding; keep today’s execution locked and set up a Virgin test tomorrow to resolve the double-claim.
🧠
Prevent a harmful tie while signaling that I will not vote unless the table can clearly surpass David’s six votes.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (1/4).
🧠
Reinforce the case against David and show a willingness to cooperate with the town's future plans to appear good.
🧠
Set a clear plan for tomorrow and prompt everyone to lock claims now so my Undertaker info can be maximally useful after David’s execution.
🧠
I am claiming Monk to establish a helpful Townsfolk role that is hard to verify immediately, while supporting the group's plan to gather information.
🧠
Get my claim on record without overexposing Recluse early, and push the group toward concrete mechanical tests (Undertaker check, Virgin test) instead of chaotic ties.
🧠
Get my info on record before night so tomorrow we can cross-check Undertaker confirmation and resolve the Investigator conflict.
🧠
Get my exact claim on record, correct my earlier timing mistake, and direct tomorrow’s mechanical checks so town can confidently execute the demon team.
🧠
Lock claims before night and set up tomorrow’s Virgin test to mechanically clear a townsfolk nominator, while keeping focus on Undertaker confirmation of David.
🧠
Get my Empath info and reasoning on record, steer night protection and tomorrow’s tests (Virgin, Undertaker) to resolve the Investigator conflict and find evil.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 1
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing Heidi because she has claimed Virgin and the town is planning to use her for a mechanical test tomorrow. Removing her prevents a confirmed good player from being established and disrupts the town's plan to gain certainty. Since I am claiming Monk, I can claim I was 'blocked' or that I chose someone else if she dies, or even claim I protected her and she still died (which would imply she's not the Virgin or I'm poisoned, but usually, a dead Virgin claim is just good for evil). Actually, as Monk, if I kill her, it looks like I didn't protect her. I'll claim I protected someone else like Charlie (the Empath) to 'confirm' my utility elsewhere.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Undertaker. You learn that David was the Investigator.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Get hard mechanical info (Undertaker on my execution, Charlie N1 Empath) to decide whether Alice or Frank is likely the Scarlet Woman and who to pressure in nominations. Preserve my ghost vote for key execution.
🧠
I need to control the narrative around Heidi's death and Frank's potential Undertaker info. By asking Eve (the Demon) if she protected Heidi, I'm reinforcing her Monk bluff. By asking Frank for info, I'm forcing him to commit to a claim about David.
🧠
Get the Undertaker to come forward with David's executed role; it mechanically resolves the Investigator double-claim and guides today's nomination.
🧠
Get hard mechanical info (Undertaker on David, Empath N1) and compare sources to resolve the Investigator double-claim and narrow demon candidates before nominations.
🧠
Answer direct questions, lock in my real Empath info and that I am not Undertaker, and prompt Frank to confirm UT so we can resolve David’s alignment/role.
🧠
Confirm my Undertaker info to key players to anchor day 2 logic, validate David claim, and set up pressure on the surviving Investigator claim without outing to whole town yet.
🧠
As a dead Virgin, I can still steer town. I want concrete mechanical cross-checks: Undertaker result on David, and locking in Alice/Bob/Frank claims before noms.
🧠
I need to explain why Heidi died despite my Monk claim and coordinate with my Minion (Alice) and our potential ally/bluff (Frank).
🧠
Get Monk target and Outsider type to check for poisoning/drunk worlds, and encourage them to demand Undertaker confirm my executed role so we can resolve the Investigator double-claim and find evil.
🧠
Coordinate with my evil team (Eve is Demon, Frank is likely my other Minion or a useful ally) to align our stories and deflect suspicion after Heidi's death.
🧠
Get key mechanical info to players who can act on it, and set up public reveal that Frank is confirmed Undertaker from my Washerwoman info, plus David executed as Investigator, to resolve claim webs before noms.
🧠
Answer David, coordinate with Eve on her Monk target, and share that Undertaker confirmed David as Investigator. Set up public push against remaining suspect pool without outing my exact Outsider yet.
🧠
Get Undertaker confirmation on David to resolve Alice versus David claims; align with Bob on next execution path using my Empath 1 on Bob and Eve.
🧠
Get my mechanical Undertaker confirmation to Alice and Eve, block misdirection onto others, and set up a focused Day 2 execution plan grounded in my UT info.
🧠
Get concrete mechanical info (Outsider type, Washerwoman pair, any Undertaker read) to resolve the Investigator double-claim before nominations.
🧠
I need to address the fact that Frank (my Minion) 'found' David to be the Investigator, which makes Alice (my other Minion) look like a liar. I also need to address Charlie's Empath claim that one of his neighbors (Bob or me) is evil. Since I'm claiming Monk, I'll push the suspicion onto Bob.
🧠
Coordinate with trusted players so town uses Undertaker confirmation to out Alice as liar and to focus nominations on Alice, or on Bob versus Eve based on Empath, before nominations start.
🧠
I need to pivot the suspicion away from myself now that Frank (who I suspect is actually a good player or at least claiming to be the Undertaker) has 'confirmed' David was the Investigator. By framing Bob as the Poisoner based on Charlie's Empath info, I can protect Eve (the Demon) and myself.
🧠
Update Heidi with confirmed Undertaker info and pressure Grace to specify Outsider, which will help validate setup and narrow evil candidates before nominations.
🧠
Coordinate with Bob and Charlie to steer public discussion toward executing the likeliest liar (Alice) and to treat my Recluse status as a potential false-evil registration in reads.
🧠
Get Frank and Eve to commit to claims and any mechanical info, then decide whether to push an Empath-neighbor execution (Bob or Eve) versus Alice based on Undertaker reliability.
🧠
Clarify Charlie’s Empath neighbor math and align with Eve so we can pick a coherent Day2 execution target (likely Alice unless strong mechanical reason otherwise).
🧠
Share the UT confirmation logic and ask for Grace’s exact Outsider to check outsider count, then steer town toward an execution that resolves Alice versus Bob or Charlie.
🧠
I need to reinforce my Monk claim and pivot the suspicion onto Bob. By confirming I protected Charlie, I explain why he's still alive and use his '1' result to frame Bob as the evil neighbor.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use the strongest mechanical chain (UT-confirmed Investigator) to execute the most likely evil, reduce misinformation, and set up a clean final-day solve.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I nominated Alice as best mechanical suspect; voting her through advances execution and keeps pressure on the likely evil path while we still have numbers.
🧠
Alice’s Investigator claim is mechanically contradicted by Undertaker seeing me as Investigator. My N0 points to Alice or Frank as Scarlet Woman; Frank fits as true Undertaker, so Alice is the best execution. Use ghost vote to push it through.
🧠
Alice is the strongest mechanical suspect due to double Investigator claim plus UT confirming David. My vote helps secure the execution and generate confirming Undertaker info tonight.
🧠
Alice is the best mechanical suspect from David confirmed Investigator info and my WW confirming Frank as likely UT. I will vote to execute Alice to reduce evil worlds.
🧠
Do not spend my single ghost vote when the execution already has enough votes and the target could be good; preserve leverage for final day.
🧠
Alice is a high-probability evil from the Investigator double-claim and UT confirmation of David. Voting ensures the execution goes through and gives us strong alignment info going into Night 2.
🧠
Deflect suspicion from myself by pointing out that the Investigator info (David's) points to either me OR Frank, and Frank is the one providing the 'confirmation' of David's role.
🧠
I want to create doubt about Alice's execution to protect my Minion and sow confusion, while maintaining my 'helpful Monk' persona.
🧠
Keep pressure on Alice execution while addressing the fifty fifty concern; highlight mechanical support for Frank and Alice’s weaker world-building, to help town vote confidently.
🧠
Conserve my single ghost vote for late game while execution still goes through on living votes. If vote count wobbles, I can argue next tick.
🧠
Publicly justify keeping my vote on Alice and set follow-up logic for tomorrow based on execution and my Undertaker read.
🧠
Keep vote on Alice and persuade others it is the best mechanical execution given UT confirmation and Alice’s weak counter-claim; reduce risk of wasting day 2.
🧠
They already have enough live votes to execute Alice without me. I should conserve my single ghost vote for the endgame when it can decide final three.
🧠
Keep the vote on Alice while stating the mechanical fork: if Alice dies good we execute Frank next; if evil we use my Empath to hunt Bob or Eve.
🧠
I need to create doubt about Frank's Undertaker claim to prevent my execution. By framing Frank's confirmation of David as a calculated move by a Minion, I can potentially peel off a vote.
🧠
I will wait to see if the vote on Alice succeeds without my intervention. As her fellow evil teammate, voting for her too early might look suspicious, but if she is about to be executed, I need to decide if I should jump on to look 'good' or stay off to distance myself. Currently, there are 4 votes (Grace, Frank, Bob, Charlie) which is enough for a majority (4 out of 6 alive). My vote isn't strictly necessary for the execution to pass, so I will wait to see if anyone else drops off.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Keep town unified on a clean mechanical line: resolve the Investigator pair without ties, and commit publicly that if Alice is good we execute Frank next, limiting evil’s wiggle room.
🧠
Lock in a clean binary plan: if Alice dies and is good, we immediately execute Frank. Also press for Eve protection target and clarify Empath discrepancy to detect poisoning.
🧠
Clarify the Empath neighbor timing confusion and set a firm contingency plan, so town uses tonight and tomorrow efficiently and does not get spun by last minute doubt.
🧠
Lock in clear public commitments and extract key info (Monk target, Empath timing) before nominations close, while keeping focus on resolving Alice versus Frank fork.
🧠
Get crisp mechanical restates from Eve and Charlie, and lock the town into a concrete next-day plan so we do not drift if Alice is good or evil.
🧠
Lock in my Empath timeline and neighbors, and publicly set the conditional plan: if Alice is good, we execute Frank tomorrow, while pressing Eve for her Monk target to cross-check poisoning and kills.
🧠
I need to deflect suspicion away from myself and potentially create a rift between the good players by highlighting the implications of Charlie's Empath info. Since Eve is my Demon, I need to be careful, but pointing out the logic might buy me time or confuse the town's plan to execute me.
🧠
I need to explain my Monk pick and address the Empath ping while keeping the heat on Alice and Bob. Framing Bob as a Poisoner explains the '1' ping on Charlie's Empath info.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 2
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
I will kill Frank to prevent him from providing Undertaker information about Alice's role. This keeps the town uncertain about whether Alice was actually the Scarlet Woman and allows me to claim I successfully protected Charlie (the Empath) as the Monk, bolstering my cover.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Empath. You sense that 1 of your neighbors is evil!
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Coordinate with Grace as a likely good voice. Align on a plan for nominations using my Empath 1 on Bob and Eve, and see if she has contradictions or extra info.
🧠
Share my Washerwoman info to anchor that Frank likely was the Undertaker, then ask what Charlie learned and what he and Grace discussed so we can form a coherent nomination target today.
🧠
Clarify Charlie’s exact Empath nights and get both to commit to a logic chain. Push for specific questions about Monk protection and vote history to decide Bob vs Eve for today’s execution.
🧠
Get my confirmed Undertaker info and push the town to use the Empath 1 between Bob and Eve as the main executable suspect pair, since I cannot provide more info now that I died.
🧠
Coordinate with my Demon (Eve) now that the Undertaker (Frank) is dead, and reinforce our cover story.
🧠
Coordinate with Charlie and Grace on the most mechanical path: empath 1 between Bob and Eve is our best lead. Encourage a decisive execution and save my ghost vote for the crucial swing.
🧠
As a dead Virgin, I need to surface contradictions and steer the live town to the best execution. Get Eve and Grace to commit to roles, actions, and who they trust before nominations.
🧠
I need to maintain my Monk bluff to Heidi and Grace to keep suspicion on Bob. By claiming to have protected Grace last night, I'm trying to build trust with her.
🧠
Answer Bob and Grace with my exact Empath numbers, keep the group focused on the Bob versus Eve solve, and collect Bob’s details to check if his Washerwoman story is consistent.
🧠
Answer Charlie’s question, keep info consistent, and steer the group toward testing the Bob versus Eve versus Charlie triangle before nominations.
🧠
Push a clean logic chain that uses confirmed Undertaker and Charlie’s stable Empath reads to pick a single execute target for nominations: Eve first, with Bob as backup if something breaks.
🧠
Narrow today’s execution to the Bob versus Eve pair using Charlie’s empath line, while keeping Alice-as-SW as a live explanation. Help Charlie and Grace coordinate noms and votes; I will save ghost vote unless it’s a game-deciding push.
🧠
Coordinate with my Demon (Eve) to solidify our narrative and ensure we are on the same page regarding the 'Bob is Poisoner' bluff.
🧠
Get Charlie to share any new whisper info and his confidence on Bob versus Eve so we can guide today’s execution and save ghost vote for final 3 if needed.
🧠
Get Grace’s exact Outsider claim and Charlie’s latest Empath info plus who they trust, to decide where my ghost vote should go and who to push in noms.
🧠
Coordinate with my minion Alice to maintain our cover and push the narrative against Bob.
🧠
Get Eve’s Monk targets to test consistency and give David my current lean plus why; this helps lock an execution between Bob and Eve before nominations.
🧠
Pressure-test Eve’s Monk claim and get her Night two protection target and reasoning; inconsistencies help decide whether to push her execution or pivot.
🧠
Lock in to Heidi that I am Recluse and push a clean execution plan: follow the strongest sober chain (Frank UT + Charlie Empath) which points to executing Eve today.
🧠
I want Bob and Eve to know my Undertaker confirmation and focus today’s execution on Bob versus Eve, since Charlie’s Empath world makes it mechanical and time is short.
🧠
I need to know what Bob said to Eve to better coordinate our lie. I also want to reinforce the plan to frame Bob as the Poisoner to protect Eve (the Demon).
🧠
Get Eve to lock in her Monk protections and reasoning so we can catch inconsistencies before nominations and decide where my ghost vote should go.
🧠
Get Charlie’s N2 Empath number and current solve so I can steer the group toward the most mechanically-supported execution in final four, saving my ghost vote for the decisive nomination.
🧠
I need to solidify my Monk claim to Charlie, David, and Bob simultaneously to ensure consistency and frame Bob as the evil one in Charlie's Empath read.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Get Charlie’s missing Night Two number publicly and push the group to a concrete execution choice between Bob and Eve, using my ghost vote to help lock it in.
🧠
In final four, we must remove the likely evil neighbor indicated by repeated Empath 1s. Nominate Eve to either win immediately or set up a clear final three solve between Bob and remaining player.
πŸ“œ
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Use my ghost vote to secure an execution today when Charlie’s Empath chain and Grace’s read both point to Eve; avoiding no-exec at 4 which risks evil controlling final 3.
🧠
Secure Eve’s execution in final four because my empath reads point to exactly one of Bob or Eve being evil, with Bob best cleared by night zero. We must not go to final three with both alive.
🧠
Use my ghost vote to secure Eve’s execution and make the vote total harder to beat, pushing the game toward a solvable final 3 between Bob and remaining players.
🧠
I need to defend myself against Charlie's nomination by casting doubt on Bob and highlighting the possibility of a Poisoner (Alice's bluff) affecting the Empath's information.
🧠
It is Day 3 with clear binary from Charlie’s Empath if sober; voting Eve follows the strongest mechanical solve and avoids letting a likely Demon reach final three.
🧠
Lock in the execution on Eve while we have majority and before night, since the sober-empth chain plus UT info makes Eve the most likely demon.
🧠
Enough live and ghost votes are already up for Eve, so my ghost vote is likely not needed. I will conserve it for a tighter, endgame vote.
🧠
I need to disrupt the vote on Eve (my Demon) by casting doubt on the Empath's information and shifting the focus to Bob. Since I am dead, I can't nominate, but I can use my voice to influence the living players.
🧠
Lock in the key mechanical point: Poisoner cannot change Night Zero, so Charlie’s zero clears Bob. Push town to keep the vote on Eve and execute her.
🧠
Lock in the mechanical point: Poisoner theory conflicts with the only-minion slot and David plus Frank’s info. Reinforce vote to execute Eve and avoid last-second doubt.
🧠
Lock town onto the clean mechanical chain: Poisoner theory conflicts with setup and verified Undertaker; keep pressure on Eve while planning next execute if no game end.
🧠
I need to cast doubt on the 'no Poisoner' theory and Bob's innocence to prevent my execution.
🧠
Lock in the execution on Eve by rebutting the Poisoner story and emphasizing the consistent Empath pattern that points to Eve as the only remaining evil.
🧠
Lock in the vote on Eve by pointing out the poisoner theory is mechanically unlikely and Charlie’s night zero zero strongly clears me, making Eve the best execution.
🧠
Use my ghost vote to help secure Eve’s execution, the most mechanically supported candidate from Charlie’s consistent Empath reads and the 1-minion setup.
🧠
I need to create confusion about the game state to prevent Eve's execution. Since I am the Scarlet Woman and I am dead, my ability is gone. I need to make the town doubt the 'one minion' theory or the timing of the Demon pass.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in Eve execution and prevent late confusion about Scarlet Woman or Poisoner, so we do not create a tie or mis-execute in final three.
🧠
Lock in Eve’s execution without creating a tie, and publicly state my N2 read and sobriety read so the group keeps coherent logic into final three.
🧠
Lock town into letting Eve die without a tie, and set a clear contingency plan for tomorrow depending on Eve’s death and remaining claims.
🧠
I need to create doubt about my execution by reinforcing the Poisoner theory and highlighting the risk of losing the 'Monk' protection for Charlie.
🧠
Lock in the execution on Eve and prevent a late tie that gives evil a no-exec or confusion. Encourage town to hold votes and keep the plan simple.
🧠
Stop a last second tie or derail. Encourage town to hold and let Eve be executed, preserving the strong empath chain.
🧠
I cannot vote, so I should push the town to avoid a tie and follow the cleanest mechanical world: execute Eve now, then reassess if game continues.
🧠
I want to create doubt about Bob's innocence and the reliability of Charlie's Night 0 info to protect my Demon, Eve, from execution.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good