Game Detail

Players

Alice (Drunk) Bob (Spy) Charlie (Washerwoman) David (Investigator) Eve (Slayer) Frank (Fortune Teller) Grace (Virgin) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good778,71778,368$0.3122
Evil295,06866,442$1.4466

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Bob
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: Bob. Your safe bluffs are: Ravenkeeper, Recluse, Saint
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Washerwoman. Either Eve or Grace is the Virgin.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Investigator. You learn no information tonight.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I need to start gathering information. Since I have no leads, I will pick two players to test. Alice and Bob are the first two in the list, so they are a reasonable starting point.
πŸ“œ
Storyteller
β†’
Frank
You chose Alice and Bob. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Drunk (good), Alive (Told they are Mayor) - Bob: Spy (evil), Alive - Charlie: Washerwoman (good), Alive - David: Investigator (good), Alive - Eve: Slayer (good), Alive - Frank: Fortune Teller (good), Alive - Grace: Virgin (good), Alive - Heidi: Imp (evil), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to establish a connection with my neighbor Bob to start gathering information and building trust, without revealing my role as Mayor yet.
🧠
Coordinate bluffs with Bob early, keep my claim in the safe-bluff pool, and plan a D1 push/deflection depending on what Alice tells him.
🧠
Answer Alice quickly to build neighbor trust, extract her claim, and seed Chef=0 world that shields Heidi and undermines future adjacency-based logic.
🧠
I want to verify my information by seeing if either Eve or Grace claims the Virgin role. This helps me narrow down who is telling the truth and potentially identify a reliable ally.
🧠
I need to clarify my role information. The night log says I learned nothing, but as an Investigator, I should have learned a Minion. I will wait to see if the Storyteller corrects this or if I should ask about it. I'll observe others first.
🧠
I want to share my initial information (Alice and Bob are safe) with a few players to build trust and encourage them to share their own information.
🧠
I am confirming my role to the Washerwoman (Charlie) to build trust and verify their claim, while keeping my role hidden from the wider group to avoid being targeted or nominated early.
🧠
I want to verify Charlie's claim and probe Frank's suspicious Day 1 claim about Alice and Bob. This helps me narrow down who might be lying.
🧠
I need to share my Investigator information to start building trust and narrowing down the suspects. By sharing with a group, I can see who reacts defensively or suspiciously.
🧠
Coordinate bluffs with Heidi, share full grimoire, and set a misdirection plan (Chef 0 world) while protecting Heidi from Slayer/FT.
🧠
I want to build trust with Bob, acknowledge his Chef claim, and probe his relationship with Heidi to start mapping out potential alliances or suspicious behavior.
🧠
I want to solidify my alliance with Charlie (the Washerwoman) and express skepticism about Frank's suspicious claim, while maintaining my cover as the Virgin.
🧠
I want to coordinate with David, Eve, and Charlie. By sharing my Fortune Teller role and confirming David's info is consistent with mine, I build trust and narrow down the suspects.
🧠
I want to synthesize the information I have (my Washerwoman info) with the claims from Frank and David to build trust and keep the conversation moving. I'm confirming Grace as the Virgin to the group.
🧠
Extract Charlie’s Washerwoman info, influence Eve to conserve/misdirect Slayer shot, and seed idea of a Virgin test to cost town a life and create controllable trust chains.
🧠
I am the Slayer, and I have a once-per-game ability. Using it on Day 1 is extremely risky without strong information. I need to gather more info, observe the interactions between the players claiming roles, and see if any contradictions emerge before committing my shot.
🧠
I want to consolidate the information I have and build trust with the group, while keeping my Washerwoman info (Grace=Virgin) somewhat contained but useful for coordination.
🧠
I want to verify the claims of the players who are sharing information before I commit my Slayer shot. I need to see if their stories hold up under scrutiny.
🧠
Coordinate with Bob on consistent public story (Chef 0), steer D1 away from Virgin confirmation, and set up misexec (David/Frank) while planning N1 kill on FT.
🧠
I want to advise Eve to be cautious with her Slayer shot, as it's a powerful one-time ability. I also want to press Frank for more specific info to verify his claim.
🧠
I want to probe Frank's bold claim about Alice and Bob to see if he's bluffing or has a legitimate role. This helps me evaluate his trustworthiness.
🧠
I want to maintain trust with Bob, who has claimed a useful role (Chef), while keeping my Mayor role hidden to avoid being targeted by the Demon. I'm also trying to get his read on the group.
🧠
I need to explain my role and how I got my information to Grace, who is suspicious of my claim. Being transparent about being the Fortune Teller helps build trust.
🧠
Keep Alice aligned with me, prevent early Heidi suspicion, and seed a D1 execution path onto David/Frank where town can mis-execute.
🧠
I am revealing my role to the group I am currently coordinating with to build trust and encourage them to share more specific information, while keeping my Slayer shot in reserve as advised.
🧠
I want to keep the group focused on the information we have and protect the Virgin (Grace) while encouraging the others to share more info about the remaining players.
🧠
I want to advise the Slayer to hold their shot and suggest pressuring the suspicious pair (Alice/Bob) or investigating Heidi, who is acting suspiciously with Bob. This keeps the group focused on the Minion lead.
🧠
Keep Alice from targeting Heidi, push town toward executing a strong info role (David/Frank) and avoid Virgin tests that hard-confirm good.
🧠
Extract David’s Investigator info and shape his narrative toward suspecting others, while cementing my Ravenkeeper bluff as cooperative and low-threat.
🧠
I am building trust with Frank by revealing my role, as he has shared his role with me. This helps establish a line of communication and potentially coordinate future actions.
🧠
I want to build trust with the Virgin (Grace) and coordinate our strategy while keeping my role and information secure. I also want to probe her for her suspicions to help narrow down the Demon.
🧠
I want to align with Bob's strategy of pressuring info claims while keeping my Mayor role hidden. This helps me gather information without drawing attention to myself.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I want to signal that I am the Slayer without revealing my target, while also encouraging others to share information before we commit to a nomination. This keeps the pressure on the suspicious players (Alice/Bob/Heidi) without forcing a premature Slayer shot.
🧠
I want to encourage the players who claimed roles (David and Frank) to provide more details so I can check for contradictions, while keeping my own role hidden. This helps the town gather info without me revealing my Mayor status.
🧠
I need to publicly confirm my role as the Virgin to discourage people from nominating me, as my ability punishes Townsfolk nominators. I also want to keep the pressure on the Slayer to use their ability effectively.
🧠
Publicly lock in Ravenkeeper bluff, push for info-first, discourage Virgin tests/Slayer shots, and set up doubt around any early mechanical certainty that could hit Bob/me.
🧠
I need to share my Washerwoman info to help the group narrow down roles while protecting the Virgin. I also want to keep the pressure on the Alice/Bob/Heidi cluster to see if we can find the Minion or Demon.
🧠
I want to share my information publicly to build trust and coordinate with the group, while also acknowledging the other claims to keep the conversation moving without committing to a nomination yet.
🧠
Publicly lock in a believable Chef 0, steer convo into scrutinizing David’s Investigator details, and discourage Virgin tests. Set up a plausible D1 execution on David instead of me/Heidi.
🧠
I need to be transparent about my Investigator info to build trust and see how Alice and Bob react to being called out as a potential Minion. I also want to keep the conversation going to gather more info before committing to a nomination.
🧠
Get a Day 1 execution that doesn’t hit my minion. Alice is expendable and likely won’t be mechanically confirmed; pushing her soaks the Investigator heat off Bob and buys us time.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote to execute Alice to (a) likely clear me from Investigator suspicion and (b) remove a noisy good Drunk while keeping heat off Heidi.
🧠
I am voting for Alice because David's Investigator info suggests she is a Minion, and Frank's Fortune Teller info suggests she is not the Demon. Executing a Minion on Day 1 is a strong play for the good team.
🧠
Vote Alice through: it advances my D1 push, removes a good player, and likely redirects suspicion away from Bob without Undertaker confirmation risk.
🧠
I need to reveal my role to avoid execution and point out the logical contradiction between Bob and David to sow doubt in the voters.
🧠
I need to observe the voting process and see if Alice gets executed. As the Slayer, I should hold my shot until I have more certainty, especially since Alice claims Mayor, which is a high-value role. I will wait to see if the group executes her.
🧠
I need to observe the voting process and see if Alice gets executed. I have already provided my information, and Alice is now defending herself by claiming Mayor. I should not vote yet until I see if others are convinced by her claim or if they proceed with the execution.
🧠
I need to observe the voting outcome and see if Alice is executed. Voting is currently in progress, and I should not interfere with the vote unless I have a strong reason to support or oppose it. Since I have no information on Alice's alignment other than my N0 check (which only says she isn't the Demon), I will wait to see the result.
🧠
I need to help secure the execution of Alice. David's Investigator info (Alice or Bob is a Minion) is strong. Alice's Mayor claim is a common bluff for evil players to avoid execution. If she is the Mayor, she is a high-value target, but the risk of her being a Minion is higher.
🧠
Retract vote to try to stop Alice’s execution; her death would mechanically narrow David’s Investigator info onto me. Keeping her alive preserves ambiguity and misleads town.
🧠
Keep pressure so town executes Alice; either removes a good (ideal) or catches an evil bluff. Try to sway 1 more vote without overcommitting.
🧠
I need to stall the execution of Alice to gather more information, as the Mayor claim is high-risk and the Investigator/Chef conflict is unresolved. I am the Slayer, so I should not reveal my shot yet.
🧠
I need to clarify the conflict between my Investigator info and the claims being made, while expressing caution about executing a potential Mayor claim on Day 1. I want to keep the pressure on Alice and Bob without committing to an execution that might be a mistake.
🧠
I am voting for Alice to push the execution through, as the Investigator ping is strong and her Mayor claim feels like a last-minute save. I need to encourage others to vote to reach the threshold.
🧠
I need to survive the nomination. I am pointing out that even if the Investigator's info is correct, it doesn't identify the Demon, and executing a claimed Mayor is a bad strategic move for the good team.
🧠
I am voting for Alice to help reach the execution threshold. I want to push the execution through to test the Investigator's information, as Alice's Mayor claim feels like a desperate bluff.
🧠
I need to communicate my N0 result to the group to influence the vote. Since I know Alice is not the Demon, executing her is not a priority for finding the Demon, and it risks executing a Mayor. I will not vote for her.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (3/4).
🧠
I need to keep the conversation moving and gather more information without revealing my role or getting nominated. I want to encourage the town to resolve the conflicting claims logically.
🧠
I am revealing my role and information to gain trust and clear Grace as a Townsfolk, which helps the town narrow down the good players.
🧠
Get the town off Heidi and onto executing David (valuable Townsfolk). Also reframes the A/B ping as potentially fabricated, protecting me and creating confusion.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I want to prevent the execution of David, who claims to be the Investigator, because his information aligns with my own. Executing a Townsfolk on Day 1 is detrimental to the good team.
🧠
I am the Virgin and need to be careful. I will wait to see how the vote on David progresses before committing my vote, as executing a claimed Investigator is risky.
🧠
I want to prevent the execution of a claimed Investigator (David) because it's Day 1 and we lack sufficient evidence to confirm he is evil. Executing a Townsfolk this early is detrimental to the good team.
🧠
I am the Washerwoman and I have already shared my information. I am not convinced that executing the Investigator (David) on Day 1 is the right move, especially since Frank (Fortune Teller) is vouching for the consistency of his info. I will wait to see how the vote plays out.
🧠
Vote to execute David to ensure a Day 1 execution (avoid no-exec) and preferably remove a likely good info role; also aligns with Bob’s public rationale so my vote looks consistent.
🧠
I want to pressure David, the current nominee, by threatening to use my Slayer ability. This forces him to either reveal more or potentially reveal himself as the Demon if he panics, while also signaling to the town that I am the Slayer.
🧠
Prevent a D1 execution that leads town to 50/50 me vs Alice; keep suspicion diffuse and protect Heidi by slowing town’s info acceleration.
🧠
Defend myself against the nomination and the Slayer threat by emphasizing the risk of executing a Townsfolk and the logic of my claim.
🧠
Retract my vote to reduce chance David dies today; preserve uncertainty and prevent town from getting a clean UT-confirmed Investigator ping that points at our Minion.
🧠
Discourage a D1 execution/shoot on David, keep town from getting clean confirmations, and nudge Eve to hold their shot so it’s less likely to hit Heidi later.
🧠
I am deciding not to shoot David yet because the group is hesitant and there is a risk of hitting a Townsfolk. I want to observe the night information first.
🧠
The town is hesitant to execute David, and I don't have enough information to confirm he is the Demon. As the Virgin, my vote is valuable, but I shouldn't waste it on a potentially good player on Day 1. I will wait to see if the nomination fails.
🧠
I am the Mayor and I have already advised against executing David. I should not vote for him, as executing a claimed Investigator on Day 1 is risky and potentially detrimental to the town. I will wait to see if the nomination fails.
🧠
I am currently being nominated, and the group seems to be leaning against executing me. I should remain calm and let the voting process conclude without further antagonizing the group, as I am a confirmed Townsfolk (Investigator) and executing me would be a disaster for the good team.
🧠
I have already publicly stated my role and my information, and advised against executing David. Voting is currently in progress, and I have decided not to vote for David. Waiting is the appropriate action to let the voting process conclude.
🧠
I agree with the consensus that executing a claimed Investigator on Day 1 is too risky, especially when we have other leads to investigate. I will wait to see if the nomination fails, as it seems likely.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (0/4).
🧠
The day is ending without an execution. I have already shared my information about Grace being the Virgin. I should signal that I am ready for the night phase and encourage everyone to stay alert for the night results.
🧠
I need to reinforce my role as the Investigator and remind the group of the information I have, while also acknowledging the group's decision not to execute me. This keeps the focus on the Minion hunt.
🧠
Deflect suspicion from Heidi, encourage no-exec, and bait any Monk into protecting Heidi while keeping Slayer shot unused.
🧠
I want to reinforce the group's decision to not execute today, as it benefits me (the Mayor) to survive and gather more information. I also want to maintain a cooperative tone.
🧠
I am revealing my role as the Virgin to the town. This is a strategic move because the Virgin's ability is defensive (the nominator dies if they are a Townsfolk). By revealing, I discourage people from nominating me unless they are sure I am evil, or they are willing to risk their own execution. It also helps build trust.
🧠
The group has reached a consensus to not execute anyone today. As the Slayer, I should conserve my shot for a more certain target. I will wait for the day to end.
🧠
I need to share my information before the night phase ends to help the town coordinate. Revealing my role and my N0 result (Alice/Bob are not Demon) helps clear them as potential Demon candidates for now.
🧠
Reinforce no-exec consensus, encourage Monk protection on me, and set up tomorrow’s Virgin test to waste town time while I get a strong night kill.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the highest-leverage information role early (FT) to slow town’s mechanical solve while keeping the Alice/Bob/David triangle alive for mis-executions.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Drunk (good), Alive (Told they are Mayor) - Bob: Spy (evil), Alive - Charlie: Washerwoman (good), Alive - David: Investigator (good), Alive - Eve: Slayer (good), Alive - Frank: Fortune Teller (good), Dead - Grace: Virgin (good), Alive - Heidi: Imp (evil), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
I suspect I am the Drunk because I received no info as the Investigator. I need to coordinate with the Slayer (Eve) to test my information or at least narrow down the suspects. If Alice or Bob is the Demon, the Slayer shot is a high-value play.
🧠
I need to manage David's expectations. He's asking me to waste my Slayer shot based on potentially unreliable info (if he's the Drunk). I need to stall and gather more info before committing my once-per-game ability.
🧠
Coordinate with Heidi (Imp) to pick safest night kill and align our day messaging: frame David, leverage Drunk-Alice 'Mayor' for no-exec, and keep Eve from targeting Heidi.
🧠
I want to probe Eve for information and encourage her to use her Slayer ability, while also checking if she's aligned with David, who is currently suspicious due to his Investigator claim.
🧠
I want to encourage the Slayer to use their ability to narrow down the Demon, while also establishing trust as the Mayor. Frank's death is a good catalyst for action.
🧠
I want to confirm my role with a verified good player (Grace) and get her perspective on the suspicious Investigator claim by David, especially since David and Eve are whispering.
🧠
I am dead, so I need to observe the current discussions and see if anyone reveals information that contradicts my previous findings or the current claims. I will wait to see if any new, critical information emerges before using my ghost vote.
🧠
Coordinate with Bob to remove Slayer or divert town onto a safe scapegoat (Bob) while maintaining my Ravenkeeper cover and keeping heat off the Demon.
🧠
I want to build trust with Charlie, who has confirmed my role, and get their opinion on David's potentially suspicious claim.
🧠
Nudge Eve into a high-leverage Virgin test that either kills the Slayer or creates chaos/credibility swings, while keeping my RK bluff consistent and steering town away from me/Bob.
🧠
I need to share my N0 information with Eve, who is the Slayer and likely a key player in finding the Demon. Since I am dead, I need to influence the living to use their votes/abilities wisely.
🧠
I need to challenge David's claim that I am a Minion, as I know I am the Mayor (Good). Challenging him forces him to either double down (making him suspicious if he's lying) or reconsider.
🧠
I want to coordinate with Grace, who is confirmed good (Virgin), to evaluate David's claim. Since David is accusing Alice or Bob, getting Grace's read on them helps narrow down if David is a credible Investigator or a lying evil player.
🧠
Steer a β€˜Virgin test’ that kills a key Townsfolk (preferably David) and/or wastes Eve’s Slayer, keeping Heidi off the block and buying nights for the Imp.
🧠
I need to stall the risky Virgin test and keep the pressure on Alice to prove her role, while maintaining my cover as the Investigator. I also need to clarify my Night 0 info.
🧠
I need to decline the Virgin test because it would kill me, the Slayer, and prevent me from using my ability. I need to stay alive to find the Demon.
🧠
I need to protect my Slayer ability. If I nominate the Virgin, I die, and my shot is wasted. I need to explain this to Heidi and Grace so they don't pressure me into a suicide mission.
🧠
I need to keep the pressure on Alice and Bob without committing to a risky nomination yet. I want to see if they react defensively or provide more info.
🧠
I need to coordinate with Eve to avoid her accidentally triggering my Virgin ability while also gathering information about David's claims.
🧠
Convince Slayer to spend their once-per-game shot on a non-demon target, reducing town’s win condition and keeping attention away from Heidi.
🧠
I need to build trust with David, the Investigator, to see if he's being misled or if he has other info. I also want to keep the conversation moving towards finding the Demon.
🧠
I am dead and have already shared my N0 information with Eve. I need to observe the current whispers and see if any new information or contradictions arise before I use my single ghost vote. Waiting allows me to gather more context.
🧠
I need to pressure David to commit to his claim. If he is lying, forcing him to be specific might expose him. If he is telling the truth, he should be able to provide more detail or at least stick to his story.
🧠
Steer a strong good player (David) into nominating Grace, either killing David via Virgin or shifting suspicion onto Grace; both reduce heat on me/Bob and stall Slayer pressure.
🧠
Align with Heidi on whether to force a Virgin-test line and whether I should be the sacrificial nominator, while keeping town focused on David/Grace instead of Heidi.
🧠
Have minion run the β€˜Virgin test’ safely (no insta-kill) to discredit Grace/Charlie and generate misexec targets, while keeping me (Imp as RK) low-suspicion.
🧠
I want to maintain my alliance with Charlie and keep the conversation focused on evaluating David's claim, as he is the most suspicious player right now.
🧠
I want to cross-reference David's claim with Bob's information to see if David is reliable or potentially evil.
🧠
I need to pressure David to commit to his Investigator claim. If he's the Investigator, he should have a specific read. If he's lying, forcing him to commit might expose him. I'm also establishing my role to him to build trust.
🧠
I need to share my N0 information with Eve, who is a key player (Slayer), to help her make an informed decision about David's claim. Since I am dead, I can no longer act, but my information is still valuable.
🧠
I need to verify Charlie's Washerwoman claim before I consider Heidi's risky suggestion to nominate Grace. I also want to see if Charlie has any thoughts on Alice's Mayor claim.
🧠
David's claim is causing significant division and he is the primary source of conflict. If he is the Demon, the game ends. If he is a Minion, we remove a major threat. If he is a Townsfolk, I have wasted my shot, but it's a calculated risk to break the deadlock.
πŸ“œ
Storyteller
Nothing happens.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to clarify the situation now that David has been cleared as the Demon. I am the Mayor, so I need to be careful, but I also need to push for information to find the Minion and Demon. I am asking Bob for his role to cross-reference with David's claim.
🧠
I need to push David to clarify his Investigator ping now that he's been cleared of being the Demon, to help the town identify the Minion.
🧠
I need to act on my information. Since I am confirmed not to be the Demon by the Slayer shot, my information about Alice or Bob being a Minion is the strongest lead we have. I am nominating Alice to test her claim.
🧠
I need to cast doubt on David's accusation against Alice, as he could be a Minion trying to eliminate a powerful Townsfolk like the Mayor. I want to encourage the group to pause and consider if David is trustworthy before they vote.
🧠
I need to prevent the execution of Alice, who claims to be the Mayor, until we have more information. David's claim is unverified, and executing a potential Mayor is risky. I want to steer the town away from this nomination.
🧠
I need to intervene in the nomination of Alice. As the Virgin, I am a safe nomination target to test my role, and I want to protect the Mayor (Alice) from a potentially hasty execution based on David's unverified ping.
🧠
Push town to execute Alice on David’s nomination; she’s the Drunk so safe misexec, reduces town’s coordination, and buys Heidi time.
🧠
Support David’s nomination and steer town to execute Alice while sounding cautious; reduce good numbers and preserve my cover as Ravenkeeper.
🧠
I need to force a decision on Alice to see if she is the Minion. My Investigator info points to her or Bob, and we cannot afford another day of no execution.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against the nomination. I am the Mayor, so I am a valuable good role. I need to cast doubt on David's information (Investigator) by suggesting he might be poisoned or drunk, and redirect suspicion to Bob.
🧠
I am the Investigator who nominated Alice. I need to follow through on my nomination to test her claim, as she is one of the two players I identified as a potential Minion. If she is the Mayor, she is a high-value target, but if she is the Minion, we must execute her.
🧠
I need to caution the town against executing Alice, the claimed Mayor, based on David's potentially flawed Investigator info. I want to encourage more deliberation before voting.
🧠
I want to advise the group to be cautious about executing Alice, as she claims Mayor and David (who is not the Demon) might be a Minion trying to eliminate her. I am holding my ghost vote for now.
🧠
Add a key vote to execute Alice and reduce good numbers while keeping suspicion tangled between Alice/Bob/David, protecting the demon team’s path to endgame.
🧠
I need to observe the voting process. If I vote for Alice, I might be executing a Mayor, which is bad for the good team. I should wait to see if others vote and if the town consensus shifts, while keeping my Virgin ability ready for a potential nomination later.
🧠
I need to observe the voting process. If I vote for Alice, I might be executing a Mayor, which is bad. If I don't vote, I might be letting a Minion survive. I'll wait to see if others vote before committing my vote.
🧠
Secure Alice’s execution to eliminate a good player and validate David’s suspicion pool narrative, keeping heat off Heidi and preserving evil control.
🧠
Get a 4th vote (Charlie/Grace/Eve) to execute Alice now; she’s Drunk so safe to kill, and it strengthens David’s credibility while keeping Heidi safe.
🧠
I need to justify my vote for Alice despite the Mayor claim, emphasizing the need for information over the risk of losing a potential Mayor. I am encouraging the town to commit to the execution to break the deadlock.
🧠
I need to intervene in the execution of Alice. As the Virgin, I can offer myself as a safer test for the town's suspicion, while also protecting a potential Mayor. This shifts the focus away from Alice and tests the town's alignment.
🧠
I am advising caution. Grace's suggestion to test the Virgin role is dangerous because it could kill a Townsfolk if the nominator is good. I want to see if Alice can provide more proof or if the town shifts focus. I am holding my ghost vote.
🧠
I am currently on the block and need to survive. I have already made my case. I must wait to see if the town gathers enough votes to execute me or if the nomination fails. I cannot vote for myself.
🧠
We’re 1 vote shortβ€”push a townie to vote Alice through. Even if Alice is Mayor, executing her helps evil by removing a strong good voice and keeping Bob (minion) protected.
🧠
I need to observe the voting process. Alice is on the block, and there is significant pressure to execute her. As the Washerwoman, I know Eve or Grace is the Virgin. Grace has claimed Virgin. If I vote for Alice, I might be executing the Mayor. If I don't, we might have another no-execution day, which is bad. I will wait to see if the 4th vote is cast by someone else, as I am hesitant to commit to executing a potential Mayor.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (3/4).
🧠
Pressure a Townsfolk to suicide on Virgin or create a messy no-proc that pits good players vs each other, buying evil tempo and keeping heat off Bob/me.
🧠
Warn the town that nominating the Virgin is dangerous if the nominator is a Townsfolk, as it would kill a good player.
🧠
Create a mechanical-looking β€˜test’ that either gets a good executed (Grace) or absorbs heat onto me, keeping Heidi safe and splitting town.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I want Grace off the board and to create a decisive execution so we don’t go to Night with everyone alive and coordinated; also positions me as pro-info town.
🧠
I am voting to resolve the Virgin claim. Stalling is hurting the town, and this test provides concrete information about Grace's role and Bob's alignment.
🧠
I need to vote for Grace's nomination to test her Virgin claim. As the Washerwoman who knows Grace is the Virgin, I am confident that if Bob is a Townsfolk, he will be executed, confirming both roles. If nothing happens, we know Grace is lying. This resolves a major uncertainty.
🧠
I need to support the nomination of Grace to test her Virgin claim. If she is the Virgin, the nominator (Bob) will be executed, which provides a clear mechanical result. If she is not, we execute her and learn she is lying. This resolves the ambiguity.
🧠
I need to warn the town and Bob about the consequences of my Virgin ability. If Bob is a Townsfolk, he will die. I need to make sure everyone understands the risk of this nomination.
🧠
Vote yes to secure Grace’s execution (a confirmed-good Virgin) while keeping my public stance consistent with my own nomination and looking like I’m solving.
🧠
I need to provide commentary on the high-stakes nomination of Grace, as it will reveal information about both Bob and Grace. As a ghost, my role is to guide the town's logic.
🧠
Keep pressure to execute Grace now; either we remove a good player or create distrust/role-collapse while setting up Bob as expendable scapegoat.
🧠
I need to point out that Bob's survival after nominating me proves he is not a Townsfolk, which makes him a prime suspect for being evil. This is crucial to stop the town from executing me.
🧠
I need to point out the logical inconsistency in Grace's claim. Since Bob is still alive after nominating her, her Virgin claim is likely false. This protects Grace from an unnecessary execution and casts suspicion on Bob.
🧠
Push execution on a good player today and frame the non-proc as not mechanically clearing Grace, buying time and keeping suspicion off Heidi.
🧠
I need to point out the logical inconsistency of the Virgin claim now that Bob has nominated Grace and survived. This helps the town realize Grace is likely lying, which is a crucial piece of information.
🧠
Grace's Virgin claim failed the test (Bob is still alive). This makes her claim highly suspect. I need to vote to execute her to clear up this information fork and potentially remove an evil player.
🧠
I need to warn the town about the implications of the failed Virgin test. If Bob nominated Grace and didn't die, it strongly suggests Grace is lying, or Bob is evil. I want to prevent a hasty execution of a potentially good player (Grace) based on a flawed test.
🧠
I am explaining my logic for voting for Grace. Since the Virgin test failed, Grace is likely lying, and I am using my N0 info to deduce that Eve is the real Virgin. This helps the town narrow down the suspects.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reinforce the logic that the failed Virgin test makes Grace a high-priority execution target, helping the town reach a consensus.
🧠
Keep momentum on executing Grace (a non-me) while creating plausible outs that reduce the hard-guilt on Bob and muddy Charlie’s attempt to mechanically confirm Eve.
🧠
I need to signal that I am not going to disrupt the current execution of Grace, as the failed Virgin test makes her a very suspicious candidate, and I want to avoid being the one to nominate someone else and potentially waste the day or look suspicious.
🧠
Lock in Grace execution and discourage any fresh nominations (especially on Heidi). Keep narrative: we gain clarity and can execute me next if needed, buying demon time.
🧠
I need to confirm my stance on the failed Virgin test and support the execution of Grace to move the game forward, as the test result makes her claim highly suspicious.
🧠
I am signaling my support for the execution of Grace to help the town move forward and resolve the conflicting claims, as the Virgin test failed.
🧠
The town has reached a consensus to execute Grace after the failed Virgin test. As the Slayer who has already used their shot, my best move is to support the town's decision and wait for the execution to proceed to the next phase.
🧠
I need to defend myself against the execution by explaining the mechanical reason why my Virgin ability didn't trigger (Bob is not a Townsfolk).
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 2
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the player most likely to become mechanically trusted (WW + Virgin fork) and to steer the town; keep the group fragmented even if Bob gets exposed tomorrow.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Drunk (good), Alive (Told they are Mayor) - Bob: Spy (evil), Alive - Charlie: Washerwoman (good), Dead - David: Investigator (good), Alive - Eve: Slayer (good), Alive - Frank: Fortune Teller (good), Dead - Grace: Virgin (good), Dead - Heidi: Imp (evil), Alive
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Prevent Eve from shooting Heidi and steer today’s execution toward Alice or David, buying Heidi another night and maintaining confusion.
🧠
I need to verify if Eve is the Virgin to narrow down the good players. Since I am dead, I can't use my ability, but sharing this info helps the town identify roles.
🧠
I need to gather information and build trust with the remaining players to identify the Demon. As the Mayor, my survival is key, but I also need to lead the town to the correct execution.
🧠
I need to share my N0 information with Eve, who is alive, to help her evaluate David's claim. Since I am dead, I cannot vote or nominate, but I can influence the living.
🧠
I need to coordinate with the living players and reveal my role to gain trust and pressure the group to help me identify the Demon. David's claim is contradicted by Frank's info, making him a prime target for my Slayer shot.
🧠
I need to warn Eve about Bob. Since I was executed and the Virgin ability didn't trigger, it strongly implies Bob is evil (Minion/Demon). I need to use my ghost status to influence the remaining living players.
🧠
Coordinate with Bob to push Alice out before 3-alive Mayor win threat; align poisoning/arguments and give me cover bluffs if heat comes.
🧠
I need to prevent Eve from using her Slayer shot on me, as I am a Townsfolk. I need to clarify my role and my information to save myself and guide the town.
🧠
I am dead and have already shared my critical information with Eve. I need to observe the reactions and see if Eve confirms or denies being the Virgin, as this will help the town narrow down the remaining players. I will wait to see if any new information emerges from the ongoing whispers.
🧠
I am dead and have already communicated my suspicion of Bob to Eve. I need to observe the current discussions and see if Eve or others act on my information or if new information emerges from the living players. Waiting allows me to gather more data before using my ghost vote.
🧠
Steer David/Eve toward executing Alice today (my best mis-exec target) while framing it as anti-Mayor-win pragmatism and reducing reliance on messy role claims.
🧠
I need to align with Heidi and Eve to prevent Eve from shooting me and to focus suspicion on Alice, who is a potential Demon or Minion. I need to validate my Investigator role while keeping the pressure on the Mayor claim.
🧠
Deflect Slayer shot, focus town on executing David today, and set up a clean night kill to reach final 3 with Heidi alive.
🧠
I want to coordinate with Alice and Bob to execute David, as his claim contradicts the dead Fortune Teller's info. This preserves my Slayer shot for the final 3, which is a safer play than potentially wasting it on a Minion.
🧠
I need to keep the pressure on Eve to share information, as she is alive and likely a key player. I want to cross-reference David's claim with my own information and see if she has any new leads.
🧠
I am aligning with the group's consensus to execute David, who is the most suspicious player due to his contradictory information. I am also advising the Slayer to hold her shot for the final 3, which is a strong strategic move for the Mayor.
🧠
I need to warn Eve about Bob's potential manipulation. Since I am dead, I can't do much else, but I can try to influence the remaining players to be cautious of Bob.
🧠
I am coordinating with the group to execute David, who is the most suspicious player due to his contradictory information. I am also advising the Slayer to hold her shot for the final 3, which is a strong strategic move for the Mayor.
🧠
I need to gather information from Eve, who is alive and likely the Slayer, to see if David's claim holds up or if he is the Demon/Minion trying to frame others. I am dead, so I must influence the living.
🧠
Drive a safe consensus onto executing Alice (Mayor claim) to remove a dangerous endgame condition and redirect suspicion away from me/Bob.
🧠
Coordinate with Demon to prioritize killing Slayer and keep town executing a good player today; prevent any Slayer shot on Heidi.
🧠
I need to align with Heidi and Eve to focus on Alice, who is a prime suspect given my Investigator info (Alice or Bob is a Minion) and her Mayor claim. This helps narrow down the evil players.
🧠
Confirming the plan to execute David with the group to ensure we have the votes.
🧠
I am dead and have already shared my information with Eve. I need to observe the current discussions and see if Eve confirms my information or if others reveal contradictory claims before I use my ghost vote. Waiting allows me to gather more context.
🧠
Lock in David execution while preserving Slayer shot today, and seed a final-3 no-exec plan under Alice’s Mayor claim to reduce risk to Heidi.
🧠
I need to convince Eve to use her Slayer shot on Bob, as he is the most likely candidate for the Demon given he survived my Virgin nomination.
🧠
I want to probe Heidi's reasoning for targeting Alice, as she seems to be aligned with David. If she's the Demon or Minion, she might slip up. I'm also keeping my Slayer shot for now to see if the group execution of David works.
🧠
I am dead and have already shared my critical information with Eve. I need to observe the current discussions and see if Eve or others act on the information I provided before using my single ghost vote. Waiting allows me to see if the town reaches a consensus.
🧠
I am trying to cross-reference information. Heidi claims Ravenkeeper, which is a powerful info role. If she has info on David or others, it could help expose the Demon. I need to verify if David's claim holds up against other players' info.
🧠
Confirming the plan to execute David and acknowledging the Mayor strategy for the final 3.
🧠
I need to coordinate with the other living players to focus on Alice, who is a primary suspect based on my Investigator info (Alice or Bob is a Minion). Pushing her on her Mayor claim is the best way to expose her.
🧠
Stabilize my Ravenkeeper bluff, undermine Frank’s β€˜clean’ check, and keep Eve unsure so town wastes today’s exec on a good player (Alice or David) while avoiding heat on me/Bob.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Lock in the town’s current momentum onto a good execution (David), keep Slayer shot unused, and create a clean night for Heidi to remove Eve or Alice and steer endgame.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Secure David’s execution (likely good) to shrink town, then night-kill Eve to remove Slayer and control final 3 with Bob.
🧠
I am voting to execute David. His Investigator claim contradicts the Fortune Teller's information, and he is actively trying to deflect suspicion onto Alice and Bob. Executing him is the most logical step to clear the board of a potential Demon or Minion.
🧠
I need to warn the town that Bob is confirmed evil because he survived my Virgin test. Voting for his nomination would likely be a mistake, as he is likely trying to execute a good player.
🧠
I need to vote for David's execution to progress the game and eliminate a suspicious player. Grace's claim about Bob is a distraction since her own Virgin claim was proven false yesterday. Voting for David is the logical next step.
🧠
I need to vote for David's execution. David's Investigator claim (pinging Alice or Bob as a Minion) is highly suspicious given the current game state and the lack of corroborating evidence. Executing him is the best path to finding the Demon.
🧠
The town is voting to execute David, and his claims are inconsistent with the game state. As a ghost, I will support the town's consensus to execute him, as he is the most likely candidate for the Demon or a Minion.
🧠
Lock in David’s execution; he’s a strong good voice and his removal sets up Heidi killing Eve tonight, leaving an easy 3-player endgame for evil.
🧠
I need to defend myself against Bob's nomination. Bob is trying to eliminate me because my Investigator info points to him or Alice. I need to remind the town that Bob is suspicious (failed Virgin test) and that executing me helps the evil team.
🧠
I am currently voting for David. I need to see if the vote passes. I am holding my Slayer shot for the final 3, as discussed. I will wait to see the outcome of this execution.
🧠
Lock in David’s execution by reframing Virgin-test suspicion onto 'I’m not TF' without conceding evil, and paint David as unreliable/poisoned so town doesn’t back off the vote.
🧠
I am explaining my vote for David while acknowledging the suspicion on Bob, which helps the town process the information and keeps the conversation moving.
🧠
I need to clarify the logic for the group. Grace is focusing on Bob being evil, but that doesn't exonerate David. If David is the Demon, executing him ends the game. If he's not, we've at least removed a source of potentially false information. I need to push for the execution.
🧠
I need to defend myself against Bob's nomination by highlighting his own suspicious status (failed Virgin test) and his motive to silence me as the Investigator who identified him as a Minion.
🧠
Keep my vote on David and publicly justify it to lock in execution, remove a likely good info role, and set up night kill on Eve to secure final-3 win.
🧠
I need to warn the town one last time that Bob is evil and manipulating them to execute David. Even though I am dead, I must use my voice to try and sway the vote or at least plant doubt.
🧠
I am currently voting for David. I believe executing David is the correct move to clear up the Investigator information, even if Bob is suspicious. I will wait for the vote to conclude.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to make one last desperate plea to the town to reconsider executing David, highlighting the mechanical evidence against Bob (the Virgin test) and the suspicious nature of Bob's push. Even as a ghost, I must try to influence the remaining voters.
🧠
Lock in David’s execution and pre-seed the β€˜final 3 no-exec’ line using Alice’s Mayor claim, while keeping attention off Heidi and setting up Eve as tonight’s kill.
🧠
I am dead and have already used my ghost vote. There is nothing I can do to influence the vote or the game state further. I must wait for the phase to end.
🧠
I need to encourage the town to follow through with the execution of David, as he is the primary suspect and the game state is critical. I also need to acknowledge the suspicion on Bob to keep the town focused for the next day.
🧠
I am the Mayor. David is on the block. The town is divided, but the vote has already passed for David. I should wait for the execution to proceed to see the outcome, as my ability is most powerful in the final 3. I don't need to nominate anyone else.
🧠
I need to signal that I am the Slayer and that I am watching Bob closely, especially since he failed the Virgin test. This puts pressure on Bob while allowing the execution of David to proceed to test his claim.
🧠
Keep David on the block, discourage tie nominations, and set up a coherent tomorrow narrative that still protects me while letting town self-direct into misexecs.
🧠
I need to make a final plea to the town to stop my execution, highlighting that Bob is confirmed non-Townsfolk and is manipulating them.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 3
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Eve to reach a 3-player endgame with an evil majority while avoiding Mayor night-bounce risk on Alice; sets up a forced execution win tomorrow.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Drunk (good), Alive (Told they are Mayor) - Bob: Spy (evil), Alive - Charlie: Washerwoman (good), Dead - David: Investigator (good), Dead - Eve: Slayer (good), Dead - Frank: Fortune Teller (good), Dead - Grace: Virgin (good), Dead - Heidi: Imp (evil), Alive
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
I am dead and have no ghost vote. I cannot influence the game directly through actions. I must wait for the alive players to discuss and nominate. I will observe the final deliberation to see if I can offer any insight if asked, though I am limited.
🧠
I am dead, so I cannot nominate. I need to observe the final three (Alice, Bob, Heidi) and use my ghost vote wisely. I need to see who they suspect and if any of them reveal themselves or make a slip-up. I will wait to see the discussion.
🧠
I am dead and have one ghost vote. I need to observe the final discussion between Alice, Bob, and Heidi to determine who the Demon is before casting my vote. I will wait to see who they nominate.
🧠
Keep Heidi from being executed today by pushing Alice toward no-exec using her Mayor belief; backup is to get myself executed instead of Heidi.
🧠
I am dead and have already used my ghost vote. There is nothing I can do mechanically to influence the game state. I must wait for the living players to make their final decision.
🧠
I need to confirm with both remaining players that we are all agreeing to no execution, as that secures the win for the good team due to my Mayor ability.
🧠
Coordinate with Bob to guarantee a non-Heidi execution in final 3 (ideally Alice) while keeping my demon identity hidden.
🧠
I need to convince the remaining alive players (Alice and Heidi) that Bob is the threat. Since I am dead, I have one ghost vote. I need to coordinate with them to ensure Bob is executed, as he is the only logical suspect left given the Virgin test failure.
🧠
I am dead and have already used my ghost vote. There is nothing I can do to influence the game state directly. I must wait for the final nomination and execution to occur.
🧠
I need to facilitate a discussion among the final three players to identify the Demon before the nomination phase ends. As a dead player, I can't vote, but I can provide information and push for a decision.
🧠
Force an execution onto Bob (minion) so game ends at 2 alive with me surviving; also preempt Alice’s no-exec Mayor win condition for good.
🧠
I need to convince the remaining alive players (Alice and Heidi) that Bob is the Demon because he survived my Virgin test, which is a mechanical proof of his evil alignment. We are at the final 3, so this is the last chance to win.
🧠
I need to facilitate discussion among the remaining alive players to identify the Demon. Since I am dead, I can only influence through communication. I want to hear their current theories to see if they align with the logic of the game.
🧠
I need to convince Heidi that the Mayor ability is the safest path to victory and that executing is unnecessary and risky.
🧠
Coordinate with Heidi to steer noms away from her and make my execution (or Alice’s) the consensus, while keeping Alice calm and non-nominating.
🧠
I need to influence the final decision. Since I am dead, I can't vote, but I can provide my final piece of information to the remaining player to help them decide who to execute. Heidi is the only one left who isn't Alice or Bob.
🧠
Prevent a no-exec at 3 and steer the only execution onto me (Bob) so Heidi survives and wins tonight.
🧠
I need to pressure the remaining alive players to reveal information or make a decision, as the game ends today if we don't execute the Demon. I am reminding them of the stakes and asking for their roles/alignment.
🧠
I am the Mayor. My ability wins the game if no execution occurs at 3 players. I need to convince the others to not execute anyone. I will wait and see if they try to nominate, and if so, I will vote 'no' to ensure no execution happens.
🧠
I am dead and have already shared my information with Heidi. I need to see how the remaining players (Alice, Bob, Heidi) interact and if they make any final accusations or claims before the nomination phase. I will wait to see if Heidi responds or if anyone else makes a move.
🧠
I need to facilitate discussion among the three survivors to identify the Demon. As a dead player, my role is to guide the living to the correct execution. I am asking for their thoughts to gauge who they suspect.
🧠
I am dead and have no vote. I must observe the final deliberations and hope the remaining players make the right choice. I cannot influence the game further with actions.
🧠
Pivot endgame: secure Alice execution today by lining up Bob+ghost votes; avoid leaving a real Mayor alive overnight where bounce could kill me.
🧠
I have already made my case to Alice and Heidi. As a dead player, I have one ghost vote. I need to wait for the nomination phase to use it on Bob, who is clearly the evil player. I have done all I can to persuade the living.
🧠
I need to convince the remaining alive players (Alice and Heidi) that Bob is the Demon because he survived my Virgin test, which is a mechanical impossibility for a Townsfolk. This is the final day, so I must be urgent.
🧠
I need to press the survivors for their roles and alignment to deduce the Demon. Bob surviving a Virgin test is a huge red flag (he's likely evil), and Alice's Mayor claim needs scrutiny. I need to force a reveal to make an informed ghost vote.
🧠
I am the Mayor. My ability guarantees a win if no execution occurs at 3 players. I must resist the pressure to execute Bob, as executing the wrong person loses the game, and I am confident in my role. I will wait and not nominate.
🧠
I am dead and have no ghost vote. I cannot influence the game directly anymore. I must wait for the living players to make their final decision.
🧠
Support Heidi's plan to execute Alice, as Alice's Mayor claim is the most likely lie in this final 3 scenario. My Investigator info (Alice or Bob is Minion) makes Alice a high-priority target if she's claiming a powerful role like Mayor.
🧠
I need to probe Heidi's confidence and get Bob's perspective before the final execution. Heidi is pushing for Alice, but I need to ensure this isn't a trap. I'm dead, so I can't vote, but I can influence the living.
🧠
Coordinate endgame: steer execution onto Alice (best) or me (acceptable) and prevent any world where Heidi gets executed.
🧠
Lock town onto executing Alice; use dead votes to guarantee it. Keep my RK bluff consistent (no info while alive) and avoid giving openings to pivot onto me.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am confirming my support for Heidi's plan to execute Alice, as I am dead and cannot nominate, but I can use my ghost vote. This aligns with my goal to help the good team win by executing the Demon.
🧠
I am dead and have already used my ghost vote, so I cannot influence the vote directly. I need to encourage the living players to make a decision, as we are in the final 3 and must execute to avoid losing. I am signaling my support for the consensus to execute Alice.
🧠
As a dead player, I cannot vote or nominate. I need to encourage the living players to make a decision because we are in the final 3 and must execute to win. I am reinforcing the consensus that Alice is the target.
🧠
Encourage the living player (Heidi) to nominate the suspected Demon (Alice) so we can execute and win the game.
🧠
Lock in an Alice execution to protect Heidi; normalize that Alice is the correct/safest execute and prevent a late pivot onto Heidi.
🧠
I need to urgently warn the living players (Heidi and Alice) that Bob is evil because he survived my Virgin test. This is the final day, and if they execute Alice, the game is lost. I must use my last chance to sway them.
🧠
I need to defend myself and point out the mechanical inconsistency with Bob's claim. If Bob survived a Virgin test, he is likely evil, and his push to execute me is a desperate attempt to win before the game ends. I am trying to convince Heidi to not nominate me.
🧠
Force an execution to prevent an Alice-Major no-exec win, and set up a 2-player endgame where I can kill and win. Also keep pressure off me by aligning with town consensus.
πŸ“œ
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am voting to execute Alice because my Investigator info identified her as a potential Minion, and in the final 3, we must execute to avoid losing. Grace's claim about Bob is concerning, but Alice's Mayor claim is highly suspect in this endgame.
🧠
I need to make one last desperate plea to Heidi and Alice to stop them from executing Alice, as Bob is the proven evil player.
🧠
I need to vote for Alice's execution because the consensus among the living players (Heidi and Bob) is that Alice is the Demon. While Grace raises a point about Bob, we are at the final 3 and must execute to avoid losing. I will support the execution of Alice.
🧠
I need to highlight the contradiction Grace pointed out. If Bob survived a Virgin test, he is likely evil. Executing Alice (the Mayor claim) might be a mistake if Bob is the Demon. I need to sow doubt before the vote concludes.
🧠
Lock in the Alice execution now while ghosts are voting, before doubt shifts onto Bob or me. Secures evil win at final 3.
🧠
I am trying to convince the players to change their votes or stop the execution, as I am the Mayor and executing me is a loss for the good team if I am the only one who can trigger the win condition.
🧠
To warn the living players about the mechanical impossibility of Bob being a Townsfolk, given the Virgin test, and to prevent the execution of Alice if she is indeed the Mayor.
🧠
Lock in Alice’s execution to reach final 2 with Heidi alive; prevent Mayor/no-exec line and end game next night.
🧠
I need to convince Heidi not to vote for me and to realize Bob is the likely Demon because of the Virgin test. I am the Mayor, so if I die, the game might end or I might be the only one who can win via no-exec. I must survive this vote.
🧠
I need to pivot the group's attention to the mechanical evidence against Bob. If Bob survived a Virgin test, he cannot be a Townsfolk, making him the most likely Demon. Executing Alice (the Mayor claim) is too risky.
🧠
Keep votes on Alice by undermining the Virgin-test certainty (poison/drunk) and framing no-exec as an immediate-loss gamble. Secure final-2 win for evil.
🧠
I need to convince Heidi to change her vote. She is dismissing the Virgin test by claiming I might be poisoned/drunk, but the Virgin ability is not affected by poisoning in a way that makes a Townsfolk nominator survive. I must clarify this mechanical point to save the game.
🧠
I need to convince Heidi to change her vote because executing the Mayor is a game-losing move, and the Virgin test evidence against Bob is strong.
🧠
To convince Heidi to change her vote by highlighting the mechanical certainty of the Virgin test and the high risk of executing a potential Mayor.
🧠
Lock in Alice execution by keeping at least 2 votes and talking Heidi/ghosts out of lowering. Create doubt about Virgin test and Mayor/no-exec to prevent switch to Bob.
🧠
I need to convince Heidi to change her vote because the mechanical evidence against Bob (surviving the Virgin test) is stronger than the suspicion against Alice. Executing the Mayor is a game-losing move.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
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Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
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I am trying to convince Heidi to change her mind or at least realize the risk of executing the Mayor. Since I am on the block and the vote has passed, I am desperate to survive. I need to emphasize the mechanical fact of the Virgin test against Bob.
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Lock in Alice execution and prevent a counter-nomination on me/Heidi by giving a plausible mechanical explanation (Recluse) for the Virgin test, so ghosts hesitate to spend votes on Bob.
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I need to point out the logical flaw in Bob's Recluse claim. If he is the Recluse, he is an Outsider, and the Virgin test would still have killed him if he were a Townsfolk. Since he survived, he is definitely not a Townsfolk, which aligns with him being the Demon.
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I need to point out the logical contradiction: if Bob is the Recluse and Alice is the Mayor, Heidi must be the Demon. Executing the Mayor is a loss, so the town must be very careful.
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I need to urgently warn Heidi that executing Alice is a potential game-losing move if Alice is the Mayor, and point out that if Bob is the Recluse, Heidi herself becomes the primary suspect for the Demon.
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I need to convince Heidi to stop the execution of Alice, as Alice claims to be the Mayor. If Alice is the Mayor, executing her is an instant loss. I am pointing out the logical contradiction that if Alice is the Mayor and Bob is the Recluse, Heidi is the only remaining suspect for the Demon.
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I need to convince Heidi to stop the execution of Alice, as it is highly likely to be a loss if Alice is the Mayor. I am pointing out the logical contradiction in Bob's claim and the danger of executing Alice.
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Lock in Alice execution by undermining the Virgin-test certainty and clarifying that Mayor execution isn’t an auto-loss; discourage nominating Bob/Heidi to avoid a tie/swap.
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Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
🏁

Game Over

Two Players Left
Winner: Evil