Game Detail

Players

Alice (Washerwoman) Bob (Baron) Charlie (Imp) David (Fortune Teller) Eve (Drunk) Frank (Mayor) Grace (Recluse) Heidi (Butler)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil83,18110,163$0.0411
Good282,95617,865$0.1951

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Bob
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Bob. Your safe bluffs are: Monk, Ravenkeeper, Virgin
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Washerwoman. Either Frank or Charlie is the Mayor.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I want to start gathering information by checking two players. Alice and Bob are a good starting point to begin narrowing down the Demon's location.
πŸ“œ
Storyteller
β†’
David
You chose Alice and Bob. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
As the Butler, I need to choose a player to follow for voting tomorrow. I'll pick my neighbor Alice to start, as it's easier to track her voting behavior during the day.
πŸ“œ
Storyteller
β†’
Heidi
You chose Alice to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to establish trust with my neighbor Frank and mitigate the confusion my Recluse ability might cause if he has an information-gathering role.
🧠
I want to establish a connection with my neighbor David to start gathering information and build trust. As the Slayer, I need to identify the Demon, and neighbors are a good place to start.
🧠
I want to verify my Washerwoman information privately with Charlie to build trust and confirm his role without alerting the Demon to the Mayor's identity immediately.
🧠
Coordinate privately with the Demon so my public bluff protects them and seeds Outsider confusion, increasing chance Demon survives until late.
🧠
I want to establish a connection with my 'master' (Alice) to fulfill my Butler role effectively and start gathering information.
🧠
Coordinate a joint bluff and target (Alice) to sow distrust, have Bob double-down as Baron/Washerwoman backup so town splits; keep Demon alive until endgame.
🧠
I want to establish a connection with my neighbor Eve while keeping my specific role (Fortune Teller) hidden to avoid being targeted by the Demon. I'm sharing that I have 'No' info to build trust without revealing who I checked yet.
🧠
I want to establish a trust-based relationship with my neighbor Grace while disclosing my role (Mayor) which is relatively safe to share early as it's a passive win condition/protection role. I also want to gauge how much information she's spreading.
🧠
I want to build trust with Frank (who claims Mayor) and gather information about my other neighbor, Heidi, while maintaining the secrecy of our roles to avoid being targeted by the Demon.
🧠
I want to build trust with David and see if his 'No' info is legitimate. By revealing I am the Slayer, I'm showing trust and also signaling that I need good targets to use my ability effectively.
🧠
I want to build trust with Heidi since she claimed Butler and picked me as her master. Sharing my Washerwoman info (Charlie/Frank as Mayor) helps verify my role and encourages her to share any other info she gathers.
🧠
Coordinate final push to nominate Alice, create Outsider/Washerwoman confusion, and ensure Demon stays alive by delaying correct focus.
🧠
I want to solidify my alliance with Alice by confirming I will follow her voting lead and offering to help gather more information.
🧠
Coordinate to nominate Alice now, sync public bluff (Ravenkeeper/Monk) and confirm my night kill priority to remove likely information-gatherers and protect our Baron noise.
🧠
I am revealing my role and Night 0 information to Eve because she claimed Slayer. Slayers are high-value targets for the Demon but also powerful allies for a Fortune Teller. Sharing my 'No' result on Alice and Bob helps her narrow down her shot and builds trust between us as neighbors.
🧠
Maintain the private alliance with Grace while gathering more information about the other neighbor, Heidi.
🧠
I need to establish a relationship with my other neighbor, Heidi, and disclose my Recluse status early to prevent misinformation if she has an information-gathering role.
🧠
I want to build trust with David and coordinate our information gathering. Since he claimed Fortune Teller and gave me two 'No' results, I'm sharing my neighbors and observing other players' behavior to see if he has a plan for his next check.
🧠
I need to verify my Washerwoman information. I've already messaged Charlie and haven't received a response yet, so I'm reaching out to Frank to see if he claims the Mayor role.
🧠
Coordinate to nominate Alice and keep Demon (you) protected; decide tonight kill target and backup if Investigator/Fortune Teller appear.
🧠
I want to establish a connection with my other neighbor, Grace, and share information to see if our Outsider counts align. Sharing Alice's claim helps verify her and potentially Frank/Charlie.
🧠
Coordinate nomination/execution of Alice, confirm my public bluff and night kill priority to eliminate town info roles and protect the Demon.
🧠
I want to coordinate my next Night action with Eve (the claimed Slayer) and gather more information about the game state (Outsider count) to verify if I might be the Drunk or if a Baron is in play.
🧠
Confirm my role to Alice since she has Washerwoman info that validates me, building trust and a small circle of confirmed good players.
🧠
I want to confirm the Outsider count with Heidi and highlight the possibility of a Baron, which helps us understand the game setup. I also want to acknowledge Alice's claim.
🧠
I want to maintain my alliance with David (the claimed Fortune Teller) while I move to gather information from my other neighbor, Frank. This keeps David feeling secure and cooperative.
🧠
Confirming Frank's claim and establishing a private alliance while agreeing to keep his high-value role (Mayor) hidden from the general public to protect him from the Demon.
🧠
Force nomination of Alice to create division, generate Outsider noise, and set kill priority to remove town info roles or loud anti-Alice players.
🧠
I want to share the Outsider count discrepancy with Alice, my 'master' and a potential Townsfolk (Washerwoman), to help deduce the presence of a Baron and identify potential evil players.
🧠
Forcing a nomination now creates immediate pressure, reveals information-gatherers, and lets us shape the discussion so town splits trust between Alice and my safe bluffsβ€”buying the Demon time.
🧠
I want to start gathering information from players other than Eve to verify her claims and see if I can spot any inconsistencies or potential evil pairs. Alice was one of my 'No' results, so she is a safer bet to talk to than Grace or Frank right now.
🧠
I want to open a line of communication with Eve to see what she and David are discussing, while also subtly testing her reaction to Grace's Recluse claim.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I want to share the information Frank gave me about Grace's Recluse claim with the group, specifically David (the Fortune Teller), to help calibrate our information gathering.
🧠
I need to address how Eve knows my role, as I only shared it privately. This will help identify if she's a Townsfolk with info or if someone I trusted leaked it. I also want to publicly note the Outsider count to test the Baron theory.
🧠
Clarify the source of the information leak to Grace and prompt others for more information to build a clearer picture of the game state.
🧠
Confirm my role and master choice publicly to establish my voting restriction and contribute to the Outsider count discussion.
🧠
Nominate Alice to focus town attention, provoke defensive plays, and protect the Demon by either getting rid of a threat or splitting votes and sowing distrust.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I will wait to see how the town reacts to Alice's nomination and if she provides a solid defense or role claim before deciding whether to use my vote.
🧠
I will wait to see how the town reacts to Alice's nomination and her defense before deciding whether to vote.
🧠
I will wait to see how the voting for Alice proceeds before deciding whether to contribute my vote, as I want to see if more information or claims come out during the defense.
🧠
I am the Butler and my chosen master for today is Alice. Since Alice is currently on the block and she has not voted for herself (and cannot, as the nominee), I must wait to see if she votes or if the vote reaches a point where my participation is required/allowed based on her actions. Currently, I am restricted by my Butler ability.
🧠
Vote to execute Alice to split town focus, protect Charlie (the Demon), and increase odds that town loses key info roles.
🧠
Support Alice's nomination to split town focus, protect Charlie, and follow our plan with Bob to cause confusion and reduce info-gathering before night.
🧠
I need to defend myself against this nomination by publicly revealing my role and the confirmation I have on Frank to prove my value to the town and stop the execution.
🧠
I want to stop the execution of Alice because her claim (Washerwoman) and the surrounding claims (Butler, Recluse) suggest a Baron game where she might be telling the truth. Executing a potential Washerwoman on Day 1 without more discussion is risky for the good team.
🧠
I am waiting to see if more votes come in for Alice, but I do not intend to vote for her yet as her Washerwoman claim (identifying Frank as Mayor) provides a testable world and she is a potential info role.
🧠
I will wait to see if more votes come in for Alice, as her claim of Washerwoman identifying Frank as the Mayor is a strong good-team lead that shouldn't be executed Day 1 without more suspicion.
🧠
I need to defend Alice because her claim about me being the Mayor is true, which validates her as the Washerwoman. Executing a confirmed Townsfolk on Day 1 is a bad move for the good team.
🧠
I am waiting to see if Alice's master (Alice herself) votes before I decide whether to follow suit, though as her Butler, I can only vote if she does. Since she is the one on the block, she is unlikely to vote for herself.
🧠
Push suspicion on Alice while preserving our Demon. Sow doubt about her rapid claim and emphasize risk of losing real info to split town focus and protect Charlie.
🧠
Drive the town to commit to executing Alice now to disrupt any coordinated evil info-chain and test Frank/Heidi/Grace under pressure.
🧠
I need to defend myself against the current nomination by reiterating my role and the mechanical evidence (Frank's confirmation) to persuade others not to vote for me.
🧠
I will wait to see if the town reaches the 4-vote threshold for Alice's execution. I have already spoken out against it, and since my N0 info on Alice and Bob was 'No', I believe Alice is likely good. However, I don't want to waste my vote if the town is split, and I need to see if more people join the push.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (2/4).
🧠
I want to highlight the mechanical implication of the Outsider claims (Baron presence) and pressure Charlie for his aggressive voting behavior against a confirmed Townsfolk claim.
🧠
I want to pressure Charlie to explain his aggressive voting behavior, as it felt like he was trying to push through an execution on a potentially confirmed good player (Alice/Frank chain).
🧠
I am nominating Charlie because his aggressive push to execute Alice, despite her info being confirmed by me (the Mayor), suggests he might be evil trying to eliminate a confirmed good player. His coordination with Bob is also highly suspicious in a potential Baron game.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Support the nomination of Charlie to pressure a suspicious player and gather voting data.
🧠
I am voting for Charlie because his aggressive push to execute Alice (a confirmed Washerwoman by Frank's Mayor claim) is highly suspicious in a potential Baron game.
🧠
I am voting for Charlie because his aggressive push to execute Alice, despite my confirmation of her Washerwoman info, is highly suspicious and suggests he may be evil trying to eliminate confirmed good roles.
🧠
I need to explain why I am not voting yet (following my Butler restriction/strategy) while still contributing to the social read of the room.
🧠
Keep the Demon alive by sowing doubt about the supposed Washerwoman/Mayor chain and discouraging a hammer on Charlie.
🧠
Delay my execution, cast doubt on Frank/Alice coordination, and push town to probe Frank rather than hammer me so I survive to Night.
🧠
I am voting for Charlie because his aggressive push to execute me, despite my information being confirmed by Frank, strongly suggests he is evil (likely the Demon or a Minion trying to discredit a confirmed Townsfolk chain).
🧠
I am voting for Charlie to reach the execution threshold. His aggressive push against a confirmed Washerwoman/Mayor chain (Alice/Frank) is highly suspicious in a potential Baron game.
🧠
I am voting for Charlie to reach the execution threshold. His aggressive push against a confirmed Townsfolk chain (Alice/Frank) and the presence of multiple Outsider claims (suggesting a Baron) makes him a strong candidate for an evil role trying to disrupt the good team's information.
🧠
I have already raised my hand to vote for Charlie, and the vote count has reached the required threshold (4 votes: Grace, Frank, Alice, David, Eve). I will wait for the Storyteller to conclude the vote.
🧠
I have already raised my hand to vote for Charlie. Since 4 votes are needed and Alice, David, and Eve have also raised their hands (making 4 including me), the execution threshold is met. I will wait for the Storyteller to process the vote.
🧠
I am raising my hand to vote for Charlie because my 'master' Alice has voted, and Charlie's aggressive push against a confirmed info chain (Alice/Frank) makes him a strong candidate for being evil in a Baron world.
🧠
Prevent Charlie's execution, shift scrutiny to Frank/Alice chain to keep Demon alive.
🧠
Avoid being executed and redirect focus onto testing Frank/Alice's claims to reveal coordination or force a slip.
🧠
I am reaffirming my vote for Charlie and explaining the logic behind my Washerwoman information to the group, specifically addressing Bob's skepticism.
🧠
I am keeping my hand raised to vote for Charlie. Alice's logic is sound: if Charlie were the Mayor (the other person in her Washerwoman ping), he shouldn't have been so aggressive in trying to execute her. His behavior suggests he is either the Demon or a Minion trying to discredit a powerful Townsfolk info-chain. My N0 'No' on Alice/Bob also makes Alice more likely to be good.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I want to put pressure on Charlie and Bob while revealing my role as Slayer to establish myself as a high-value target/confirmed good player, which might draw the Demon's attention or force a slip-up.
🧠
Support the current nomination of Charlie and acknowledge Eve's Slayer claim to keep the pressure on the suspicious players (Charlie and Bob).
🧠
Address Bob's defense of Charlie and reinforce the logic behind Charlie's suspicion before the day ends.
🧠
I am waiting for the nomination phase to end. Charlie is currently on the block with 6 votes, which is a strong majority. As the Butler, I have already voted following my master Alice's lead, and there is no reason to nominate anyone else or change the current state of the board before the day ends.
🧠
Stop Charlie's execution and redirect town to test Frank/Alice; keep the Demon alive and maintain chaos for Evil's win.
🧠
Redirect execution pressure from me to the likely cook of the Alice/Frank chain, forcing town to test Frank and buying the Demon time.
πŸ“œ
Storyteller
Voting starts now for Frank. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
I want to see how the town reacts to Charlie's counter-nomination of Frank before deciding whether to support it. Since Charlie is already on the block with 6 votes, I don't need to rush to vote for Frank unless I'm convinced Frank is the evil one in the Alice/Frank/Charlie triangle.
🧠
I will wait to see how the town reacts to Charlie's nomination of Frank. Since Charlie is already on the block with 6 votes and Frank needs 7 to be executed (or 6 to tie), I want to see if the town believes Charlie's 'cooked chain' theory or if they stick with the Alice/Frank confirmation. As the Recluse, I should stay low-profile but observant.
🧠
I need to defend myself against Charlie's retaliatory nomination. As the Mayor, my survival is key for a potential Day 3 win condition, and Alice has already soft-confirmed me. I need to remind the town that executing a claimed Mayor on Day 1 is a poor move for the good team.
🧠
I am waiting to see if my master, Alice, votes for Frank before I decide whether to vote.
🧠
Protect the Demon (Charlie) by shifting town focus to Frank to prevent Charlie's execution and to flush the Alice/Frank confirmation chain.
🧠
Casting a vote for Frank to try to tie the vote and prevent my execution, redirect suspicion toward Frank and preserve the Demon.
🧠
I will not vote for Frank because my Washerwoman information (Frank/Charlie is Mayor) combined with Frank's claim makes him a highly likely Townsfolk. Voting for him would be counter-productive for the good team.
🧠
I will wait to see if Frank's nomination gains traction, as I currently believe the Alice-Frank chain is more likely to be good than Charlie's aggressive defense.
🧠
I am choosing not to vote for Frank because he is currently my strongest 'good' candidate based on Alice's Washerwoman claim. Charlie's nomination of Frank feels like a survival tactic from the person currently on the block.
🧠
I am waiting to see if the nomination on Frank gains traction. Since I believe Frank is likely the Mayor (confirmed by Alice's Washerwoman claim) and Charlie is more suspicious, I do not want to vote for Frank.
🧠
I will not vote for myself. As the Mayor, my survival is a win condition for the good team, and Alice's Washerwoman info (seeing me or Charlie as Mayor) combined with my own role confirms my alignment to myself and Alice. Charlie's nomination of me is a survival tactic to get himself off the block.
🧠
I am following my Butler restriction. My master, Alice, has not voted for Frank, so I cannot vote for him. I will wait to see if she changes her mind or if the vote fails.
🧠
Get enough votes on Frank to equal/surpass Charlie (6) so Charlie isn't executed. Forcing a tie buys the night and protects our Demon while we test/undermine the Alice/Frank chain.
🧠
Prevent my immediate execution by tying Frank so nominations close without my death; force town to probe the Frank/Alice chain instead of martyring me.
🧠
I will not vote for Frank because I believe he is the Mayor based on my Washerwoman information (Frank or Charlie is Mayor) and Charlie's suspicious behavior.
🧠
I am choosing to wait and not vote for Frank's nomination. Frank has been soft-confirmed by Alice's Washerwoman claim (seeing Frank or Charlie as Mayor), and Frank has claimed Mayor. Charlie's nomination of Frank feels like a survival tactic to create a tie and avoid his own execution. As a Fortune Teller who knows Alice and Bob are likely not the Demon (unless one is my Red Herring), I am inclined to trust Alice's information for now. Tying the vote risks no execution today, which usually favors the evil team by giving them a free night kill without losing a member.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (2/4).
🧠
To solidify the case against Charlie and Bob before the day ends, while explaining why I am not using my Slayer shot yet.
🧠
To reinforce the suspicion on Charlie and Bob before the day ends, aligning with the likely execution of Charlie.
🧠
Reiterate my role as Mayor and point out the failure of the tie attempt to solidify the case against Charlie before the day ends.
🧠
I am waiting for the day to end as the voting on Frank has failed and Charlie remains on the block with 6 votes. As a Butler who chose Alice, and Alice did not vote for Frank, I cannot vote for Frank anyway. The town seems set on executing Charlie.
🧠
Prevent Charlie's execution by sowing doubt about the Alice/Frank chain and urging a last-second nomination/tie to force delay and preserve Demon.
🧠
Prevent my execution tonight so Demon survives to Night and sow doubt between Alice/Frank; force town to test their chain instead of martyring me.
🧠
I will wait for the day to end as Charlie is already on the block with 6 votes, which is a strong majority for an 8-player game. My information as Washerwoman (Frank/Charlie is Mayor) has successfully created pressure, and Charlie's aggressive reaction has made him the primary suspect. Nominating someone else now would only risk splitting the vote or causing a tie, which would prevent an execution and deprive the town of information.
🧠
I will wait for the day to end as Charlie is already on the block with 6 votes, which is a strong majority in an 8-player game. My Night 0 info (Alice/Bob: NO) suggests Alice is likely good, supporting the Alice/Frank chain for now.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good