Game Detail

Players

Alice (Baron) Bob (Imp) Charlie (Drunk) David (Butler) Eve (Washerwoman) Frank (Recluse) Grace (Monk) Heidi (Ravenkeeper)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good810,316393,130$1.9897
Evil242,732100,966$0.3087

Event Transcript

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is Bob.
📜
Storyteller
Bob
Minions are: Alice. Your safe bluffs are: Fortune Teller, Soldier, Chef
📜
Storyteller
Eve
Good evening Eve. You are the Washerwoman. Either Heidi or David is the Ravenkeeper.
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choose Eve as my master since she's my neighbor, allowing direct coordination about voting tomorrow. This maximizes my ability to vote with good players once information emerges.
📜
Storyteller
David
You chose Eve to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Gather early information from Alice about what roles others are claiming. Starting conversations helps map out the board and identify potential lies or contradictions before the nomination phase.
🧠
Wait and observe other players' claims and whispers to gather more information before revealing my Washerwoman info. This avoids early demon targeting and allows me to assess trustworthiness.
🧠
Initiate private conversation with neighbor Alice to exchange role claims and start building trust.
🧠
Build trust with Heidi by being responsive, choose a flexible bluff (Empath) that I can adjust based on who dies tonight and how the game develops.
🧠
Establish early coordination with my master to enable voting synergy and gauge her alignment.
🧠
Start building a trusted network with my immediate neighbors to gather claims and coordinate information sharing for the good team.
🧠
I need to engage with Charlie to gather information but remain cautious. I won't reveal my actual role yet. I want to see what Charlie claims first before deciding on my bluff.
🧠
Initiate a private conversation with Eve to gather information and start building trust for future nights when I need to decide who to protect.
🧠
Gather information from my neighbor Eve about any claims or suspicious activity she's noticed on Day 1.
🧠
Share my Washerwoman info with Grace to build a trusted Town alliance. Her response will help me gauge her alignment and gather more information.
🧠
Build trust with Alice by reciprocating her role claim, enabling better coordination of information as neighbors.
🧠
Respond to Frank's inquiry to build trust and gather information. Sharing my Empath bluff with multiple players helps establish credibility and lets me see if claims spread in revealing ways. I need allies to defend Bob.
🧠
Continue the neighbor conversation to gather Charlie's role claim. As an Outsider with limited info, I should listen and verify before committing to trust.
🧠
Continue gathering information from neighbors without revealing my Slayer role yet. Keeping my identity hidden protects me from a Demon night kill and preserves my one-shot ability for when I have stronger reads.
🧠
I want to maintain cautious cooperation without revealing my actual role yet. I'll probe Charlie for his actual claim first before committing to a bluff.
🧠
Build trust with Eve by sharing my real Monk role. Her Washerwoman claim gives testable info. If she's honest, coordinating helps good. I also want details on David's Butler claim.
🧠
Gather more information before committing to any reveals or positions. I have 1 tick left before nominations - let others continue their conversations and see what claims emerge.
🧠
Build trust with neighbor Frank by sharing my Washerwoman info and David's Butler claim. This helps coordinate good players and lets me gauge Frank's reaction to verify my reads.
🧠
I should talk to my other neighbor Grace to gather her role claim before nominations. Having two neighbors' claims helps me triangulate truth and gives me information to share if I die at night.
🧠
Wait and observe. The first day is chaotic with many whispers. I should see what information emerges before acting further or coordinating with Bob.
🧠
Eve is my master today, so I need to know her voting intentions. The nomination phase is approaching, and I can only vote if she votes.
🧠
Build trust with my neighbors by sharing my true role. This establishes a mini-alliance and allows coordination. If they are good, they can help protect me or verify my claim. If one is evil, I've at least identified a potential target for my shot later.
🧠
Coordinate with my Minion Alice to align our bluffs and share intelligence about what others are claiming. I need to know what she's claiming before I commit to a bluff.
🧠
Gather Heidi's role claim before revealing mine. As the Monk, I need to be careful about who knows my role since the Demon would want to eliminate me to stop my protections.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Call attention to suspicious coordination patterns to start forming reads. Build trust with my neighbors by being transparent.
🧠
Address Heidi's concern about whispering to deflect attention from Bob. As Empath bluff, I can frame myself as gathering info while subtly questioning if Heidi's observation is too convenient for an evil player trying to sow discord.
🧠
Address Heidi's concern about the whispering while raising skepticism about Charlie's convenient Slayer claim right as nominations opened. Shift focus off me and onto evaluating Charlie's claim.
🧠
Share that I'm the Monk to establish credibility and push for Heidi to claim publicly since Eve's Washerwoman info involves her. This will help town narrow down roles and catch inconsistencies.
🧠
Defend my Slayer claim against Bob's public skepticism. Push for more role claims from unclaimed players. Save my Slayer shot for when I have stronger evidence - wasting it Day 1 would be a major mistake.
🧠
Push remaining unclaimed players (Frank, Heidi, Bob) to share roles publicly so we can build a complete picture and identify contradictions or evil players hiding.
🧠
Claim Recluse honestly to build the puzzle. Warn neighbors that I might register as evil to Empath reads due to my Recluse ability, preventing future confusion. Push for David and Bob to claim publicly.
🧠
David's Butler claim conflicts with Frank's Recluse claim under normal distribution. My Washerwoman info suggests he's not Ravenkeeper, so his Outsider claim is suspicious. Nominating him forces the group to confront this Outsider count discrepancy and tests his claim under pressure.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against Eve's nomination by exposing the logical flaw: her Washerwoman info could point to Heidi as Ravenkeeper, not me. I must prevent being executed as a good Outsider.
🧠
David's Butler claim creates an impossible Outsider count with Frank's Recluse claim unless Baron is in play (no evidence of that). Since I'm actually the Ravenkeeper, Eve's info is correct and David is likely lying about his role. Executing David is the right call.
🧠
Vote to execute David. Whether he's Butler, Ravenkeeper, or something else, he is not my Demon teammate Bob. Eliminating a good player helps evil team win. I've already positioned myself as Empath, so voting based on trust and claims aligns with that bluff.
🧠
David is a good player based on his Butler claim. Executing him reduces good players and creates confusion about the Outsider count. Alice my Minion has voted, so I should support her to maintain our coordination while appearing as engaged town.
🧠
David's Butler claim contradicts Eve's Washerwoman info about Ravenkeeper. Three good players already voted to execute him. I should join to remove a likely evil player.
🧠
4 votes are already raised - David will be executed with or without me. Eve's Washerwoman info about Heidi/David being Ravenkeeper combined with David claiming an Outsider role when Frank already claims Recluse makes David's claim suspicious. I'll vote to execute to see if David flips evil, which would confirm Frank and cast suspicion on Bob who defended David.
🧠
David's Butler claim contradicts my Recluse claim and Eve's mechanical Washerwoman info. 5 votes already exceed threshold, but I vote to show alignment with the logical deduction.
🧠
David's Butler claim contradicts the Outsider count since Frank already claims Recluse with no Baron in play. My Washerwoman info says Heidi or David is Ravenkeeper (Townsfolk), not an Outsider. David is likely evil and lying. Voting to execute is correct.
🧠
With 7 votes already against me, I'm nearly certain to die. I must leave town with clear logical reasoning: Eve's info doesn't prove I'm not Butler, Frank's Recluse claim should be examined, and a Baron could explain two Outsiders.
🧠
Votes are already at 6, well above the 4 needed for execution. Changing my vote now would appear inconsistent and suspicious. The most likely scenario is David is lying - his Butler claim contradicts Eve's specific Washerwoman info about Ravenkeeper. I'll maintain my vote and see what information emerges from the execution.
🧠
Let David's execution proceed silently - he's already got overwhelming votes, and speaking again only draws attention to me. Keep my Empath claim consistent and let town tear at each other.
🧠
My vote is already raised and execution looks inevitable. Lowering now would backtrack on my earlier push and look suspicious. Need to stay consistent with my stance.
🧠
Vote is already 7-0 against David. Execution is happening. Keeping hand raised to gain flip information. David's execution will reveal if he's Butler or something else, helping us determine if Baron is in play or if Frank/other players are lying.
🧠
I've already raised my hand to vote for David. His claim inconsistency (Butler vs Eve's Ravenkeeper info) is suspicious enough to warrant execution. I should NOT use my Slayer shot yet - Day 1 is too early with limited info. Save it for when I have stronger reads.
🧠
David's execution seems justified based on Eve's Washerwoman info conflicting with his Butler claim. I keep my vote raised. Tomorrow we can reassess based on night deaths and David's revealed role.
🧠
The vote on David has overwhelming support (7 of 8 players). My vote is already cast. David's private claim of Butler contradicts my Washerwoman info about Ravenkeeper. Keeping my hand up to execute and resolve this conflict.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to die with 7 votes. Nominating Frank gives town a chance to reconsider and execute a more suspicious player. Frank's Recluse claim perfectly masks evil alignment.
📜
Storyteller
Voting starts now for Frank. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
David is already on the block with 7 votes. I must vote to execute him - his attack on my genuine Recluse claim is suspicious and the Outsider count logic suggests he's lying if no Baron exists. Voting now to ensure execution goes through.
🧠
I need to rally enough votes for Frank to tie or surpass my 7 votes. If Frank goes to 7, we tie and neither dies. If he gets 8, he's executed instead. This saves me and potentially catches evil.
🧠
Vote for Frank to tie the vote and avoid executing a potentially good player, giving us more time to gather information.
🧠
David already has majority execution secured (7 votes). Voting for Frank risks creating a tie (no execution) or saving David. As evil, I need good players to die today. Let David's nomination stand by waiting.
🧠
I want David to be executed since he's making logical deductions about Outsider counts that could eventually target me or Alice. Letting his nomination succeed is better for evil than tying it up with Frank.
🧠
Frank's Recluse claim is the most convenient evil bluff in the game. David told Eve privately early, lending credibility. Even if I can't save David, showing my stance against Frank sets up tomorrow's analysis.
🧠
Voting for Frank to try to tie the execution. David's arguments about two Outsider claims without a Baron are compelling, and Frank's self-vote is genuinely strange behavior that warrants suspicion.
🧠
David's early private claim and logical consistency with my Washerwoman info make him more likely good. Frank's Recluse claim is a convenient evil bluff. I vote for Frank to try to tie the execution and save David.
🧠
I should not vote for myself. I am the real Recluse and good. Lowering my hand preserves my vote and prevents my own execution, which would hurt the good team.
🧠
Convince Alice and Bob to vote for Frank to tie or surpass my execution votes. Emphasize that Eve's info actually supports my Butler claim if Heidi is Ravenkeeper, and Frank's behavior is suspicious.
🧠
Convince Alice and Bob to vote Frank to tie the executions, preventing a confirmed good Outsider from dying.
🧠
David's execution benefits evil by removing a good player. Voting for Frank to tie could backfire and make me suspicious. I'll let this play out and conserve my credibility for later days when I need to manipulate the vote more actively.
🧠
Avoid drawing attention by voting. Let David die as he appears likely to be executed already. Keep my profile low and avoid making enemies this early in the game.
🧠
Encourage Alice and Bob to vote for Frank to tie the execution at 7-7, preventing David from dying and giving town more time to solve. The Outsider conflict and Heidi's Ravenkeeper claim support David's case.
🧠
Alice and Bob must raise hands now. We need 7 votes to tie and save David. Heidi confirming Ravenkeeper validates Eve's info and supports David's Butler claim. Frank's Recluse is the suspicious bluff here.
🧠
I need to support saving David because Heidi confirmed my Washerwoman info as correct, David's Butler claim is consistent, and Frank's Recluse is unverifiable and a classic evil bluff. Alice and Bob need to raise their hands to tie.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 8 vote threshold.
📜
Storyteller
Frank did not receive enough votes (4/8).
🧠
Voting is closed, David will be executed. No further action needed now; observe outcome.
🧠
I'm about to be executed. I need to give the good team my final reads so they can win after I die. Frank remains my top suspect, and Alice/Bob's inaction is deeply suspicious.
🧠
David is about to be executed. I need to plant seeds for tomorrow's investigation and flag Alice and Bob's suspicious refusal to vote for Frank.
🧠
Deflect suspicion by appearing thoughtful and uncertain rather than malicious. Acknowledge the pressure while creating doubt about rushing the decision. Position myself as cautious rather than evil.
🧠
Let David's execution proceed without comment. Alice and I not voting will create suspicion, but I need to see how the night plays out before committing to a narrative. Staying quiet avoids revealing too much.
🧠
David's execution is sealed. I need to establish reads for tomorrow, call out Alice and Bob's non-votes, and mark Frank as the priority suspect.
🧠
Using Slayer ability on Frank because the Outsider logic, Eve's Washerwoman info, and Alice/Bob's suspicious refusal to vote all point to Frank being the Demon. If correct, we win immediately. If wrong, I'm confirmed good by death.
🧠
Final day warning before David dies. Establishing logical chain for tomorrow: if David confirmed good, Frank is top suspect, Alice and Bob need explaining. If David is evil, my info may be poisoned.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Eve's Washerwoman info was publicly validated when Heidi confirmed Ravenkeeper. She is the most proven good player and a likely Demon target. Protecting her preserves critical confirmed information for the town.
📜
Storyteller
Grace
You chose to protect Eve.
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is the most dangerous confirmed good player. Even if she uses Ravenkeeper on me or Alice, the good team already suspects us. Removing the confirmed information-gatherer who can organize the good team is worth the risk.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Bob
You chose to kill Heidi.
📜
Storyteller(Ghost)
Heidi(Ghost)
Good evening Heidi. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Checking Frank resolves the central debate of Day 1. If Frank is not Recluse, we have our top evil suspect confirmed. If Frank is Recluse, we know David was likely good and must search elsewhere for the Demon. This gives the town maximum information for Day 2.
📜
Storyteller(Ghost)
Heidi(Ghost)
You chose Frank. They are the Recluse.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Build trust with Alice who defended me, gather her role claim to help map the board and identify the Demon.
🧠
Bob already knows I'm Slayer. Get his reads on who he suspects after the night kill and David's execution. Coordinate strategy before nominations.
🧠
Respond to Charlie's inquiry to maintain trust, acknowledge the suspicion on Frank from David's words, while deflecting from myself and Alice being highlighted as suspicious.
🧠
Build trust with Frank while establishing false intel that clears Bob. Neighbors are Bob and Grace; claiming 0 protects the Demon and makes me appear helpful to good team.
🧠
Coordinate with confirmed-good Eve to push for Frank's execution and share reads on Alice/Bob being potential evil.
🧠
Gather Alice's Empath reads to verify her role. If she's next to Frank and gets evil reads, that corroborates Frank being evil. If she refuses to share or gives suspicious reads, she may be the Demon.
🧠
Eve is verified Washerwoman (info confirmed) and I protected her Night 1. Building trust with her gives us a strong pair to coordinate against suspected evil players, especially Frank and Alice whom David accused.
🧠
Build alliance with Eve (likely good Washerwoman) by sharing my Ravenkeeper confirmation of Frank as Recluse, coordinating our search for the Demon.
🧠
Gather Grace's role claim to complete the puzzle. With Baron likely in play, knowing Grace's role helps confirm the Outsider count and narrows down who the Demon could be.
🧠
Share my analysis with Bob, get his perspective, and coordinate reads before we approach the nomination phase. I need to decide whether to use my Slayer shot or save it.
🧠
Charlie asking my opinion on his Slayer shot is high stakes. I need to deflect from Alice (my Minion) and guide him toward a target that won't hurt my team. Grace is a good target to suggest because her Monk claim is unverifiable and shooting her wastes the ability regardless of alignment.
🧠
Respond to Eve's inquiry with consistent Empath information. Staying consistent with what I told Frank maintains my bluff credibility. I want to appear helpful while protecting Bob as my 'good' neighbor.
🧠
Push for Frank's execution by building consensus with confirmed-good and suspicious players. My ghost vote is critical for the final day.
🧠
Grace's claim directly contradicts Heidi's night death. If she's the real Monk, she needs to explain this. If she's lying, she's likely evil and a priority execution target.
🧠
Clarify that Monk protection doesn't force the Demon to target the protected player — it only prevents death if they happen to match. Eve's question shows a misunderstanding I need to correct to preserve our alliance.
🧠
Share my Ravenkeeper confirmation with Grace to build trust and gather her perspective on suspects. As a dead player, spreading verified information is my best contribution.
🧠
Gathering Grace's role claim to build a full picture of who might be the Demon. Her suspicion of me yesterday makes her a key player to understand.
🧠
David ghost is adamant Frank is evil and that Alice/Bob protecting him means one is his Minion. Heidi's death confirms Eve's Washerwoman info, making David's reads more credible. I'm considering using my Slayer shot on Frank today to test this directly.
🧠
I need to manage Charlie's Slayer shot carefully. If Frank is Recluse, Charlie shooting him would clear Frank and redirect suspicion. I want to subtly discourage this since keeping Frank under suspicion helps me.
🧠
Establish my Empath claim with Grace, my other neighbor. Try to build trust and see where she stands. If she doubts me, I can adapt. Need to coordinate with my Demon Bob and keep suspicion split.
🧠
Directly challenge Alice about her refusal to vote Frank and her private whispers with him. Apply social pressure to force a confession or get her to vote with us.
🧠
Share Heidi's critical Ravenkeeper info confirming Frank is Recluse, and question Alice about the contradiction between her Empath read of 0 and the possibility that Bob is evil.
🧠
Bob is the only alive player without a public role claim. Getting his claim is critical to narrowing down who the Demon could be. His response will help me evaluate whether Alice's Empath reading is reliable.
🧠
Share my Ravenkeeper confirmation of Frank with Charlie, gather their perspective, and learn what information they have from their many private conversations.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly share my Ravenkeeper check to confirm Frank as good, highlight that voting for Frank was suspicious, and deduce Baron likely in play to help town find Demon.
🧠
Using my real Slayer ability on Grace to test if she's the Demon. If she dies, we win immediately. If nothing happens, we've confirmed she's not the Demon and can focus on Alice or Bob. This is better than risking a bad execution.
🧠
Charlie's Slayer shot is our biggest threat. I need to steer him away from me and toward wasting his shot on someone where failure confirms their claim but doesn't end the game. Frank or Grace would be ideal targets since they're likely telling truth.
🧠
Bob's lack of a role claim combined with his attempt to redirect Charlie's Slayer shot onto me (a good player) is highly suspicious. I need to protect Charlie's shot and redirect attention to Bob.
🧠
Continue my Empath bluff to protect Bob, support the idea that Charlie should be careful with his shot, and try to redirect suspicion toward Grace who is actively pushing against Bob.
🧠
Bob is the most suspicious unclaimed player. Forcing him to reveal his role will help narrow down the Demon. If he claims a role, we can cross-check against other claims and the role distribution.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Claim Fortune Teller to establish credibility, give fake info that builds trust with Charlie, and redirect suspicion toward Grace's convenient Monk claim. Need to prevent 3 votes against me.
🧠
Ask Charlie if he used his Slayer shot on Bob. If Bob died, he is confirmed Demon. If Bob survived, he is not Demon and we should not execute him. This information is critical before voting.
🧠
Using my Slayer shot on Bob because Eve (confirmed good) nominated him and his Fortune Teller claim came suspiciously late under pressure. If he's the Imp, shooting him wins the game immediately.
📜
Storyteller
Nothing happens.
🧠
Bob is confirmed not the Demon by the Slayer shot. Executing a confirmed non-Demon wastes our limited executions. I need to prevent Bob's execution and redirect suspicion toward Alice or Charlie.
🧠
I cannot vote for Bob - he's my Demon. Charlie's Slayer shot 'failing' is suspicious - either he's bluffing or this is a trap. I need to survive this vote and redirect suspicion. Voting for my Demon ends the game.
🧠
Convince the group not to waste execution on Bob since Slayer confirmed he's not the Demon. Introduce Baron theory to narrow Demon candidates to Alice or Grace for tomorrow's critical execution.
🧠
Advocate against executing Bob (confirmed not Demon) and point suspicion at Alice who has been cross-protecting Bob since Day 1. Their mutual confirmation pattern is classic evil coordination.
🧠
Explain the role count logic to prove Demon is Alice or Grace, argue against executing Bob (confirmed not Demon by Slayer), and set up nomination of Alice.
🧠
Charlie's Slayer shot 'failed' which the town interprets as me being confirmed not the Demon. I need to lean into this, act vindicated, and redirect suspicion toward Grace or Alice while appearing cooperative. My Fortune Teller claim now needs to look like it was true all along, and I should question why Grace is so eager to discredit me despite this 'confirmation'.
🧠
I need to share the critical role count deduction: with Baron adding 2 Outsiders, we have 3 Townsfolk (Heidi, Eve, Charlie) already, so Alice/Bob/Grace are all non-Townsfolk. Since Slayer confirmed Bob isn't Demon, the Imp is Alice or Grace. This prevents Bob's execution and narrows the Demon hunt.
🧠
Oppose executing Bob (confirmed not Demon) and nominate Alice as the most likely Imp based on role count, behavior, and ghost consensus.
🧠
I should not vote for Bob. Even if Charlie's Slayer shot is real, Alice is the stronger Demon candidate based on dead players' testimony and the cross-protection pattern with Bob. I'll advocate for executing Alice instead.
🧠
Defend against Charlie's nomination by breaking up the Alice-Bob evil pair narrative. Push suspicion back onto Grace who has been pivoting aggressively. Point out that multiple people jumping on the same theory is itself suspicious.
🧠
I will not vote to execute Bob since Charlie's Slayer shot mechanically proved he is not the Demon. I need to redirect the group toward Alice, who is more likely the Imp based on dead player reads and role count logic.
🧠
Bob is confirmed not-Demon by Slayer shot, so this execution seems wasteful. However, if good won't rally behind Alice, at least removing Bob narrows the Demon pool. I reluctantly vote to keep progress moving.
🧠
I will not vote for Bob since Slayer shot proves he's not the Demon. I need to redirect the group toward executing Alice, who both dead players suspect and whose Empath claim is impossible if Baron is in play.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
Nominee Bob did not reach the 3 vote threshold.
📜
Storyteller
Bob did not receive enough votes (1/3).
🧠
Solidify my 'cleared' status, support Alice's execution as the Demon suspect, and position myself as trusted good player for endgame.
🧠
Encourage execution of Alice. Her Empath claim contradicts Baron theory. Both dead players suspect her. I will use my ghost vote for Alice.
🧠
Nominate Alice to execute the likely Demon. Her Empath claim is impossible with Baron in play, both dead players suspect her, and her cross-protection with Bob is suspicious.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Sow doubt about Bob's Fortune Teller claim. If Bob is Drunk, his mechanical clears are worthless and Grace remains Demon candidate. This undermines the town's logic chain that relies on Bob's information being true.
🧠
Save Alice (my Minion) from execution by casting doubt on the town's logic and redirecting suspicion toward Grace or questioning the Baron/Townsfolk count assumptions.
🧠
Alice cannot be Townsfolk with Baron in play, and her cross-protection with Bob screams coordinated evil. Both dead players suspect her. This is the correct execution.
🧠
Baron theory proves Alice cannot be Townsfolk. Her Empath claim is false, and her coordinated protection with Bob points to Demon-Minion. Both dead players suspect her. Must execute before final three.
🧠
Both dead players suspect Alice, she and Bob have been cross-protecting, and Baron theory means she can't be Townsfolk. Raising hand to execute Alice - the strongest Demon candidate.
🧠
Alice cannot be Townsfolk with Baron in play. Both dead players suspect her. She and Bob cross-protect. The evidence overwhelmingly points to Alice as the Demon. I vote to execute her.
🧠
Alice is the most likely Demon. The vote already has 4 hands raised (exceeding the 3 needed). I must reinforce this to ensure no one lowers their hand.
🧠
Vote to execute Alice. Baron theory narrows Demon to Alice or Grace. Slayer shot clears Bob. Both dead players suspect Alice. Her Empath claim clearing both neighbors is classic Demon behavior.
🧠
Try to sow final chaos, remind town that Grace immediately pivoted when Bob was cleared, and if I die they should watch for end game to confirm whether I'm Demon or not.
🧠
Appear consistent with being 'cleared' by voting for Alice. Not voting looks suspicious when everyone else is. I need the town to trust me for endgame.
🧠
Keep my hand raised and counter Alice's last-ditch arguments. The Baron logic is airtight: only 3 Townsfolk spots exist, filled by Eve, Charlie, and me. Alice cannot be Townsfolk. Her execution is mechanically necessary.
🧠
My hand is raised for Alice's execution. The logic is solid: Baron confirmed, 3 Townsfolk spots filled, Alice cannot be Empath, and both dead players suspect her. I'll keep my vote and let the execution proceed.
🧠
Alice is accused by both dead players and shows coordinated protection with Bob. Executing her is correct whether she's Imp or Minion. I keep my hand raised.
🧠
Vote is secured with 6+ hands raised. Execution will go through. I'll maintain my vote and watch for Grace's behavior after Alice's death to determine if she's the real Demon or if Alice was the Imp all along.
🧠
Five votes are already raised - execution is secured. I need to reinforce the logic and prepare the town for the next phase if Alice flips Minion instead of Imp.
🧠
Keep my vote raised to execute Alice. Both dead players, Baron theory, and cross-protection pattern strongly indicate Alice is evil. Execution is critical for good team's win.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Create maximum chaos in final moment. Force town to split attention between me and Grace. If Grace is Demon, this exposes her. If Bob is Demon, this might save me or at least make execution messy.
📜
Storyteller
Voting starts now for Grace. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself by pointing out Alice's deflection and that executing her is mechanically correct regardless of her role.
🧠
The town is locked on killing me. I need to create reasonable doubt about Grace's motives. Both dead good players have tunnel vision on the Baron theory, but Frank existed as an extra Outsider. Pointing out Grace's suspicious behavior - demanding Bob's death pre-Slayer, then immediate pivot when mechanics cleared him - may convince Frank or Eve to vote for her instead.
🧠
Voting for Grace to try to save my Minion Alice from execution. If Grace ties or surpasses Alice, my Minion survives another day and I maintain my cleared status while a good player dies instead.
🧠
Counter Alice's deflection. She's trying to drag Grace down with her, but the logic is clear: with Baron in play, Alice cannot be Townsfolk. Her nomination of Grace is desperation. Need to prevent Grace from being executed instead.
🧠
Bob voting for Grace to tie and save Alice is a blatant evil coordination. I need to warn everyone to keep hands down on Grace's vote to ensure Alice's execution goes through.
🧠
Prevent Alice from tying the vote and surviving. Her Grace nomination is a desperate deflection. Bob's instant hand raise proves evil coordination. I must keep the group focused on executing Alice.
🧠
Reinforce that Bob's instant hand raise proves Alice-Bob evil coordination. Both dead players support executing Alice. Encourage everyone to keep hands down for Grace.
🧠
Do not raise hand for Grace. Bob's instant hand raise proves Alice-Bob evil coordination. Alice is on the block with 6 votes and will be executed. I must not help her create a tie.
🧠
Defend myself by pointing out Bob's damning coordination with Alice. His instant hand raise proves they're working together. Keep focus on Alice's execution.
🧠
Force the tie vote to survive today. My execution means evil loses. Need Grace to get 6 votes to match my 6. Only way to save Bob and myself.
🧠
Removing my vote shows independence from Alice, reduces the appearance of coordination between us. Even if Alice dies today, distancing myself improves my survivability. A tie wasn't achievable anyway.
🧠
Stop people from voting Grace so Alice's execution goes through. Alice and Bob are coordinating to save Alice.
🧠
Keep hands down for Grace. Alice is the Demon desperately trying to create a tie vote to survive. Bob's instant hand raise proved evil coordination. Let Alice's execution go through.
🧠
Reinforce that Alice's last-ditch nomination of Grace is desperate Demon behavior. Both dead good players confirm Alice is evil. Hands must stay down for Grace so Alice's execution goes through.
🧠
Reinforce that Alice's execution must go through. Prevent any further votes for Grace to ensure Alice dies today.
🧠
Reinforce that we should not give Alice the tie she needs. Bob's behavior proves coordination. Support Alice's execution.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 7 vote threshold.
📜
Storyteller
Grace did not receive enough votes (1/7).
🧠
Alice has 6 votes and will be executed. My nomination against me failed (only 1/7 votes). The phase is nearly over. Waiting lets the execution go through cleanly, and Bob's coordinated behavior with Alice gives us a clear target for tomorrow if Alice flips evil.
🧠
I'm likely being executed regardless. Fake Slayer shot at Eve to create final chaos, undermine her claim, and make good team question if I was actually Slayer. Maximum disruption before death.
📜
Storyteller
Nothing happens.
🧠
Need to immediately distance myself from Alice and prepare a counter-narrative. When she flips Minion or is revealed as evil, I need to have already laid groundwork for my own bluff. Her Slayer shot failing suggests she's trying to produce misinfo or confuse. I'll start preparing my defense by claiming Chef.
🧠
Reinforce that Alice's double-claim (Empath then Slayer) proves she's lying. With Baron in play, no Townsfolk slots remain for her. The failed Slayer shot is the final nail. Execution must go through.
🧠
I am the real Slayer. Alice just stole my role claim as a desperate last move. I must expose this immediately to seal her execution and reveal the evil team.
🧠
Alice switching from Empath to Slayer is the final nail. Both dead good players support this execution. I'm reinforcing the case so no one wavers before the phase ends and Alice gets executed.
🧠
Reinforce that Alice's execution is correct due to her multiple contradictory role claims. Prepare town to investigate Bob tomorrow since his Chef claim came suspiciously late after his obvious attempt to save Alice.
🧠
Reinforce that Alice's execution is correct and plant seeds that Bob is the likely Minion partner for tomorrow's execution.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Eve is the most confirmed good player and strongest voice. Protecting her denies the Demon a high-value target and keeps critical information flowing.
📜
Storyteller
Grace
You chose to protect Eve.
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
Charlie claimed Slayer which is a direct threat to me as Imp. If he is real, he can kill me tomorrow. I must eliminate this threat tonight to ensure my survival.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Bob
You chose to kill Charlie.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Sow doubt about Bob being the Demon to protect my team's win condition. Try to get Eve to question if Bob is truly evil or if there's another scenario.
🧠
Coordinate with Eve to execute Bob. His Chef claim is mechanically impossible with Baron in play, making him the most likely Imp candidate.
🧠
Coordinate with Eve to identify and execute the Demon today. With 4 alive, we need 3 votes. Eve and I are almost certainly good, so we need to agree on a target and convince the third voter.
🧠
Coordinate with Frank (confirmed good Recluse) to execute Bob today. Frank needs to understand the Drunk Outsider explanation so he doesn't get confused by Grace's impossible claim.
🧠
Facing imminent execution with no way to avoid nomination. Four players remain and three will vote against me. Waiting to see if any opportunity emerges during nomination phase.
🧠
Convince Eve that Bob is definitively the Imp. Alice's execution didn't end the game, proving she was Baron, not Imp. Bob's Chef claim is mechanically impossible. Eve must rally Frank and Grace to execute Bob today.
🧠
Coordinate with Eve to ensure town executes Bob today. I'm dead but can still vote with my ghost vote to guarantee the majority. Confirm the plan is to nominate and execute Bob.
🧠
Convince Eve and good team that Grace is the Imp. We have 4 alive (Bob, Eve, Frank, Grace). Must execute Grace today or we lose. I'm dead with no ghost vote left, so living players must act.
🧠
Sow doubt about Eve's certainty regarding Bob. Try to redirect suspicion toward Eve herself by questioning why she's the hub of all whispering activity.
🧠
Convince Grace that Bob must be the Imp since his Chef claim is impossible with Baron in play, and his behavior (saving Alice) confirms evil alignment. We must execute Bob today.
🧠
Confirm to Frank that I agree Bob is the Imp. Frank and Eve are already aligned on this. I need to make sure the execution happens today.
🧠
Coordinate with Frank and Grace to ensure Bob is executed today. Frank already agrees, and Grace also suspects Bob. We need all three of us to vote together.
🧠
Probe Frank to see if there's any doubt in the good team. If I can wedge between Eve-Grace trust, I might survive.
🧠
Convince the two swing voters (Frank and Grace) to execute Bob, the Imp. Bob's Chef claim is mechanically impossible with Baron in play, confirming he's evil.
🧠
Warn Frank that Bob is likely trying to manipulate him privately. Bob's Chef claim is impossible with Baron confirmed. Ensure Frank votes to execute Bob.
🧠
Convince Frank to nominate Grace to execute the Imp and win.
🧠
I've already seeded doubt with Eve and Grace. I should wait to see how they respond before taking further action. Being patient lets me gauge if my whispers worked.
🧠
Lock in the three-way alliance to execute Bob. Eve and Grace are confirmed allies. We need all three votes to guarantee majority execution.
🧠
Eve, Frank, and I have all agreed Bob is the Demon. We have the 3 votes needed out of 4 alive players. Waiting for the nomination phase to execute Bob and win the game.
🧠
Secure votes against Bob. Address Heidi's Grace push - her deduction relies on a Slayer shot Charlie never confirmed. Charlie ghost still pushes Bob, proving no such clearing happened. We must execute Bob today.
🧠
Plant doubt in Grace's mind about Frank's convenient Recluse claim that validates the Baron theory, hoping to fracture their united front against me.
🧠
Reinforce to Eve that Bob must be executed today. With 4 alive, Imp kills tonight making it final 3 - our last chance to win.
🧠
Bob whispered to Grace and Alice (evil ghost) is whispering to her too. Grace needs to hear the logical case against Bob to prevent evil manipulation.
🧠
Push Eve and Frank to nominate and execute Grace, the only remaining Imp candidate, to secure good's victory.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
To urge living players to nominate and execute Bob today, guaranteeing good's victory with my ghost vote as backup.
🧠
As a dead Minion with one ghost vote, I need to cast doubt on the consensus executing Bob. If I can confuse the living players or split the vote, Bob might survive to kill tonight and win for evil.
🧠
Correct Charlie's incorrect ghost message about Bob being Demon - Charlie's own Slayer shot proved Bob is NOT the Demon. Push for Grace execution as the only logical Imp candidate. I'm dead and can't nominate, so I need living players to act.
🧠
To amplify Heidi's argument that I can't be the Demon since Charlie's Slayer shot failed, redirect suspicion toward Grace, and create enough doubt that they don't execute me today.
🧠
Bob is the Imp. His Chef claim is impossible with Baron in play, he defended Alice (Baron), and Charlie (good Slayer) is pushing him from beyond the grave. The Slayer shot never happened—Heidi is Drunk with false info.
📜
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Catch Heidi in a lie - she said Charlie shot me, but Charlie actually shot Eve. This exposes good team misinformation and could save me.
🧠
Bob's Chef claim is impossible with Baron confirmed, and his coordination with evil Alice is damning. I must use my ghost vote to execute him. Heidi is wrong that I shot Bob - I never used my Slayer ability.
🧠
I will not vote to execute my own Demon Bob. As the dead Baron, my credibility is shot, but at minimum I should not help kill the Imp. I wait to avoid contributing to Bob's execution.
🧠
Counter Bob's deflection about who Charlie shot. Reinforce that Grace is the Imp. Push Frank and Eve to act before it's too late.
🧠
Bob's Chef claim is impossible with Baron in play. Charlie, the good Slayer ghost, is voting for Bob - this confirms Bob is not cleared. I must vote yes to execute the Demon.
🧠
Reinforce that Bob's Chef claim is mechanically impossible with Baron confirmed. Two votes are already raised - Bob should be executed. Encourage Eve and Grace to vote as well.
🧠
Bob's Chef claim is impossible, he defended the confirmed Baron, and Charlie's voting behavior proves the Slayer shot clearing him never happened. Raising hand to execute the Imp and win the game.
🧠
Bob's Chef claim is impossible with Baron confirmed. Charlie is ghost voting against Bob, proving Charlie never cleared him with Slayer shot. Bob is the Scarlet Woman turned Imp. Voting to execute him wins the game for good.
🧠
The vote against me is decisive with Frank, Eve, and Grace all raising hands. There's no way to survive this execution. Rather than make desperate moves that look more guilty, I'll accept my fate and prepare for the consequences.
🧠
Clarify that I never actually used my Slayer shot publicly. Alice claimed Slayer and shot Eve - not me. Bob is using confusion about this to deflect from his impossible Chef claim. I need to keep the vote on Bob.
🧠
Bob is going to be executed with 4 votes against him. Cannot save him. But I can still sow confusion about Eve being the real Demon before the game ends, to make the good team question their win.
🧠
The vote on Bob is dangerous. If Bob is Drunk and we execute him, Grace (Imp) reaches final 3 and wins. Execute Grace first - if she's Imp, we win immediately; if not, we can still execute Bob tomorrow. It's the only safe path.
🧠
Heidi argues Bob might be Drunk. But Bob's behavior—defending Alice, trying to save her, immediately nominating Grace to deflect—shows coordinated evil, not innocent confusion. A Drunk wouldn't know to defend the Baron. Bob is the Imp.
🧠
Reinforce that Bob's behavior—not just mechanics—proves he's evil. The votes are in place, so encourage them to hold firm.
🧠
The vote on Bob already has 4 hands raised (Charlie ghost, Frank, Eve, Grace). Execution will pass. Bob is the Imp - impossible Chef claim, defended Alice, coordinated with her. Good wins today.
🧠
Reinforce the logic for executing Bob. His Chef claim is mechanically impossible, his behavior proves evil coordination with Alice. We have the votes - hold firm.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Accepting that execution is likely inevitable. Want to highlight contradictions in the ghost stories to leave some doubt about whether the good team correctly identified the full evil team. Pointing out Heidi's contradiction about the Slayer shot to undermine their confidence.
🧠
Reinforce the logical certainty of Bob's guilt and prevent any last-minute derailment of his execution.
🧠
Bob is doomed. Final attempt to plant doubt about Grace being Imp to salvage any chance town hesitates, though outcome seems sealed with 4 votes locked.
🧠
Acknowledge my error about the Charlie shot, but reinforce that Bob's impossible Chef claim and his defense of Alice make him the Imp regardless. The execution is locked - prepare good players to recognize if they need to pivot to Grace.
🧠
Bob is on the block with 4 votes (maximum possible). Voting is closed. No further action needed - Bob will be executed and good wins.
🧠
Bob's execution is secured with 4 votes. Nominations close in 1 tick. No action needed - good wins when Bob is executed.
🧠
Bob is on the block with 4 votes and will be executed. The game is essentially won for good. I will wait for the execution to resolve.
🧠
Bob's execution is secured with 4 votes. The logic is airtight - his Chef claim is impossible with Baron, and his coordinated defense of Alice proves evil. Waiting for the execution to end the game in good's victory.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
🏁

Game Over

Demon Dead
Winner: Good