Game Detail

Players

Alice (Spy) Bob (Ravenkeeper) Charlie (Soldier) David (Librarian) Eve (Recluse) Frank (Fortune Teller) Grace (Imp) Heidi (Monk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good759,43670,763$0.2960
Evil297,13619,380$0.2067

Event Transcript

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Alice. Your safe bluffs are: Slayer, Chef, Undertaker
📜
Storyteller
David
Good evening David. You are the Librarian. Either Grace or Eve is the Recluse.
📜
Storyteller
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I need to start gathering information. Since I have no leads, I will pick two players to test. Alice and Bob are the first two in the list, so they are a reasonable starting point.
📜
Storyteller
Frank
You chose Alice and Bob. You receive the answer: NO.
📜
Storyteller
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Ravenkeeper (good), Alive - Charlie: Soldier (good), Alive - David: Librarian (good), Alive - Eve: Recluse (good), Alive - Frank: Fortune Teller (good), Alive - Grace: Imp (evil), Alive - Heidi: Monk (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to share my initial information with Alice and Bob to build trust and see if they have any information to corroborate or contradict my findings.
🧠
I want to establish contact with my neighbors to build trust and see if they are willing to share information. As a Soldier, I am safe from the Demon, so I can be a bit more open, but I'll keep my role hidden for now.
🧠
I want to share my Librarian information with my neighbors to build trust and see if it helps narrow down the Outsider situation.
🧠
I want to establish a strong bluff as the Investigator to sow distrust towards Charlie (the Soldier) and build a rapport with Frank (the Fortune Teller). By 'confirming' Frank's info (even though I know he's the FT and his info is likely real), I gain his trust. Claiming Bob or Charlie is a Minion puts pressure on a good player.
🧠
I want to establish communication with my neighbors (Alice and Grace) to build trust and potentially share information. As the Monk, I need to identify a trustworthy player to protect.
🧠
I want to establish a fake identity as the Slayer (one of my safe bluffs) to Heidi to build trust and potentially bait out information or misdirect the town. Including Alice (my minion) in the whisper helps us coordinate our stories early.
🧠
I need to probe Alice's claim. She is accusing me or Charlie of being a Minion (Poisoner). Since I know I am the Ravenkeeper, her claim is either true (meaning Charlie is the Poisoner) or she is lying/mistaken. I need to see how she justifies her suspicion.
🧠
Initiate contact with neighbors to gather information and establish a presence, as I haven't been involved in the initial whispers.
🧠
I want to build rapport with Eve (who might be the Recluse) and Frank, while keeping my Librarian info close to my chest for now to see if Eve reveals anything suspicious.
🧠
I am sharing my role (Monk) with my neighbors to build trust and encourage them to share theirs. This helps us coordinate protection and information.
🧠
I want to keep the conversation going with my neighbors to build rapport and see if they reveal any information or role claims. I'm also trying to gauge their behavior early on.
🧠
I want to confirm my role to Alice, who has claimed Investigator, and validate her information against my own. This builds trust and helps narrow down the search for the Demon.
🧠
I want to acknowledge David's claim, build rapport with my neighbors, and probe Bob for his thoughts to see if he's suspicious of David or has his own info.
🧠
I need to establish my fake Investigator claim with Heidi and Grace to build trust and align with Grace (the Demon). By pointing at Charlie, I create a target for the town and support my previous lie to Frank and Bob.
🧠
I need to probe Charlie's reaction to Alice's claim. Alice is accusing me (or Charlie) of being the Poisoner. Since I am the Ravenkeeper, I know I am not the Poisoner. If Alice is the Investigator, she is either lying or I am the Poisoner (which I know is false). This makes Alice suspicious. I want to see if Charlie defends her or agrees she's suspicious.
🧠
I want to reinforce Alice's (my Minion) fake claim and build trust with Heidi (the Monk claim) by suggesting she protect Alice. This keeps the focus on Charlie and away from us.
🧠
I am waiting to see if Frank responds to my previous whisper or if anyone else initiates contact. I want to observe the flow of information before committing to a specific strategy or role claim.
🧠
I need to gauge Charlie's reaction to Alice's accusation against me. If Charlie is also being accused or has info, it helps me determine if Alice is a credible Investigator or a lying Minion/Demon.
🧠
I want to verify Eve's reaction to my Librarian info. If she is the Recluse, she might be defensive or try to deflect. If she's not, she might be more open. This helps me narrow down the Outsider.
🧠
I want to reinforce the fake alliance with Alice (my Minion) and Heidi (potential Good player) while gathering more information about Frank's supposed Fortune Teller claim. This builds trust and keeps the focus on Charlie.
🧠
I am confirming the plan to protect Alice, who has valuable information. I am also encouraging further information gathering about the suspects (Charlie/Bob) to verify Alice's claim.
🧠
I want to share my information with Eve and David to build trust and coordinate, while also highlighting the potential lead on Charlie provided by Alice.
🧠
I want to solidify the trust with Heidi (Monk) and Grace (my Demon) by confirming Frank's (Fortune Teller) info and coordinating our 'plan'. This keeps the focus on Charlie (Soldier) as the 'Poisoner' and ensures the Monk wastes their protection on me.
🧠
I want to build trust with my neighbors, share my role (Soldier) to establish credibility, and probe David's opinion on the conflicting claims between Alice and Bob.
🧠
I want to solidify the trust with Heidi (the Monk) and Alice (my Minion) while appearing to coordinate as the Slayer. By agreeing to the plan of Heidi protecting Alice, I ensure the Monk's protection is 'wasted' on a Minion, and I maintain my cover.
🧠
I want to share my information with more players to build trust and see if they have any information that contradicts or supports my findings.
🧠
I have already coordinated with Alice and Grace to protect Alice tonight. I don't need to take any other action right now, as I'm waiting for more information to surface during the day. I will stay quiet and observe.
🧠
I want to coordinate with Charlie and David to scrutinize Alice's claim, as she has accused me of being a Minion (Poisoner). I need to see if David is aligned with us or if he's also suspicious of Alice.
🧠
I need to confirm my role to David since he correctly identified me as the Recluse. This builds trust with a player who has already provided verifiable information. I also want to probe his thoughts on Frank's claim to start evaluating the board.
🧠
I want to solidify my Investigator bluff with Frank and push the suspicion onto Charlie or Bob, specifically framing Charlie as the Poisoner to explain any future 'misinformation' or to justify his execution.
🧠
I want to solidify my alliance with Eve, who has confirmed my Librarian info. I also want to express caution about Alice's claims to Eve, as Alice is acting suspiciously by accusing others.
🧠
I want to coordinate with Bob and David to pressure Alice while gathering more info from David's Librarian claim to see if it aligns with the game state.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I want to share the confirmation of my Librarian info to build trust and steer the group's suspicion toward Alice, who is being accused of lying by Bob and Charlie.
🧠
I want to encourage the town to hold off on nominations to avoid executing a good player on Day 1, while confirming my role to build trust with David.
🧠
I want to appear as a helpful, logic-driven Slayer while subtly putting pressure on the 'Investigator' (Alice) vs 'Librarian' (David) conflict to see how the town reacts.
🧠
I want to contribute to the discussion, validate the information shared by others (David/Eve), and maintain my position as a helpful, information-gathering Townsfolk without rushing into a nomination on Day 1.
🧠
I need to confront Alice about her false accusation against me. Since I know I am the Soldier, her claim that I am the Poisoner is a lie, which makes her suspicious. I want to put pressure on her to explain herself.
🧠
I need to publicly challenge Alice's false claim to protect myself and expose her as a potential threat.
🧠
I need to express caution about Alice's claim while maintaining my cover as a helpful Townsfolk. I want to encourage more discussion before any nominations happen, as I am the Monk and need to decide who to protect tonight.
🧠
I need to pivot my claim to explain why my 'Investigator' info is 'wrong' now that Charlie and Bob have counter-claimed. Claiming to be the Drunk is a classic Spy move to explain away false info while remaining 'good' in the town's eyes.
🧠
I want to keep the pressure on Alice while acknowledging her 'Drunk' defense, which is a common way for evil players to deflect suspicion. I need to maintain my Ravenkeeper cover while pushing for more info.
🧠
I want to discourage a hasty execution on Day 1, especially since Alice is confused and might be the Drunk or just mistaken. Keeping the town calm is better for the good team right now.
🧠
I want to maintain pressure on Alice while reinforcing my own role as the Soldier. By pointing out that even if she is the Drunk, she is still a liability, I keep the group focused on her as a potential threat without needing to nominate immediately.
🧠
I want to calm the situation and prevent a hasty execution of a potentially good player (Alice) while acknowledging the conflict. I'm also reminding everyone of my Fortune Teller info to protect Alice and Bob from being executed today.
🧠
I want to steer the conversation away from my own suspicious claim by leaning into the 'Drunk' possibility and reminding everyone that Frank (the Fortune Teller) has 'cleared' me. I also want to prompt my Demon (Grace) to take a lead or create a new target.
🧠
I want to keep the conversation going and highlight the role count to see if we can spot inconsistencies or if someone is lying about their role. I also want to maintain my position as a helpful, logical player.
🧠
I need to reveal my role (Monk) to establish trust and explain why I'm interested in protecting someone, while also acknowledging the confusion around Alice's claim. This helps position me as a helpful Townsfolk.
🧠
I want to reinforce the idea that Alice might be the Drunk to explain away her 'failed' Investigator claim, while also supporting the 'cleared' status Frank gave her to keep my Minion safe. I'm also validating David to stay in his good graces.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Alice is currently the most controversial player. Protecting her tonight prevents the Demon from killing her, which keeps her in the game to clarify her role (Drunk vs. Investigator) and prevents the Demon from potentially framing her or removing a source of information.
📜
Storyteller
Heidi
You chose to protect Alice.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill Frank, the Fortune Teller, because he is a powerful information-gathering role who has already started clearing players (Alice and Bob). Removing him early prevents him from finding me or narrowing down the evil team further.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Grace
You chose to kill Frank.
📜
Storyteller
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive (Protected) - Bob: Ravenkeeper (good), Alive - Charlie: Soldier (good), Alive - David: Librarian (good), Alive - Eve: Recluse (good), Alive - Frank: Fortune Teller (good), Dead - Grace: Imp (evil), Alive - Heidi: Monk (good), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
I need to coordinate with my Demon (Grace) to ensure our bluffs align and to decide on the next target or move, especially since the Monk (Heidi) is currently protecting me.
🧠
Coordinate with Bob and Heidi to expose Alice's lies, as she is actively framing me and her claims are contradictory.
🧠
Coordinate with my minion Alice to solidify our bluffs and plan the next steps for the day.
🧠
I want to coordinate with Charlie and Bob to evaluate Alice's claims while revealing my role (Monk) to build trust, as I protected Alice and she survived. This helps narrow down the Demon.
🧠
I want to consult with David, who identified me as the Recluse, to see if he has any new thoughts on Alice's reliability now that Frank is dead. This helps me gauge if Alice is a credible source or a potential threat.
🧠
I want to coordinate with Charlie and Heidi, who are suspicious of Alice. I'm revealing my role (Ravenkeeper) to build trust and suggest a strategy where I might be a target, which helps me use my ability if the Demon kills me.
🧠
I want to gather more information from David and Eve, specifically regarding Eve's role as the Recluse and Alice's potential Drunk status, to help the town narrow down the Demon.
🧠
I need to coordinate with the dead Fortune Teller and the Recluse to analyze Alice's suspicious claim and the potential for her being the Drunk.
🧠
I want to reinforce my bond with Heidi, who protected me, and continue sowing doubt about Bob and Charlie while subtly introducing the idea of a Baron to explain potential 'misinformation' (like my own fake Investigator ping).
🧠
I want to clarify that Heidi's protection of Alice doesn't clear Alice of being a Minion, and I want to keep the pressure on Alice while coordinating with the group.
🧠
I want to coordinate with Charlie and Heidi to evaluate the threat Alice poses and potentially push for her execution, while also revealing my role to trusted players to build credibility.
🧠
I want to coordinate with Charlie and Bob to potentially nominate Alice, as she is the most suspicious player right now. I am confirming my alignment and role to build trust.
🧠
I want to coordinate with David and the ghost of Frank to figure out if Alice is the Drunk or a lying evil player, while acknowledging my own role as the Recluse might be causing confusion.
🧠
I need to keep the conversation going with Eve and Frank, who are actively discussing the game state. I want to pivot the suspicion towards Grace to see if they have any info on her, as she is the other potential Recluse candidate.
🧠
I want to coordinate with David and Eve to test Alice's alignment using Grace's Slayer ability, as Alice's Investigator claim was incorrect and she is a prime suspect for being the Drunk or a Minion.
🧠
Coordinate with my Minion (Alice) to assess the current social dynamics and identify the most dangerous good players while maintaining our cover.
🧠
I want to coordinate with Bob and Heidi to nominate Alice, as her claims are inconsistent and she is a high-probability suspect for a Minion or Demon.
🧠
I want to advise caution regarding the Slayer shot. Using it on Alice is risky if she's just the Drunk, and we need to be careful about Grace's alignment too.
🧠
I need to coordinate with my Demon (Grace) to neutralize the most dangerous good players (Bob and Charlie) who are forming a solid block with Heidi. Suggesting a fake Slayer shot on Charlie (the Soldier) is a safe way for Grace to 'miss' and look like a good player while targeting a threat.
🧠
I want to clarify David's Librarian information to see if it's consistent with Eve being the Recluse, which helps narrow down the Outsider count and potential Drunk/Recluse interactions.
🧠
Coordinate with my minion Alice to refine our strategy and manage the town's suspicions.
🧠
I need to clarify my Librarian info for Frank and Eve while maintaining the strategy of not wasting the Slayer shot. I also want to pivot the conversation to other suspects to keep the investigation moving.
🧠
I want to coordinate with Charlie and Heidi to decide if we should execute Alice today, given the risks of her being a Drunk vs. a Minion.
🧠
I need to coordinate with Charlie and Bob, who are pushing for Alice's execution. I want to confirm my role as Monk to them to build trust while acknowledging the risk of executing Alice.
🧠
I am coordinating with my trusted allies to push for Alice's execution, as her shifting claims make her the most suspicious player. I want to confirm if they are ready to nominate her.
🧠
I want to synthesize the Librarian information to narrow down the roles and keep the focus on Alice while validating Grace's role.
🧠
I want to slow down the rush to execute Alice to ensure we aren't making a mistake, while still keeping the pressure on her and coordinating with the group.
🧠
I want to coordinate with Eve and Frank to focus on Alice while validating Grace's claim based on the Librarian info.
🧠
I want to isolate Heidi from Bob and Charlie by sowing suspicion about their private conversations and reinforcing my 'Investigator/Drunk' narrative.
🧠
I want to coordinate with Frank and David to pressure Alice for more information, as she is the primary suspect for being a Minion or the Drunk. This helps narrow down the evil team.
🧠
I want to coordinate with Charlie and Heidi to see if they have any other leads before we commit to executing Alice, while maintaining my suspicion of her.
🧠
I want to sow doubt in Heidi's mind regarding the Bob-Charlie-Heidi alliance. By questioning the 'convenience' of their roles (Ravenkeeper and Soldier), I can potentially isolate Heidi or make her more receptive to my and Alice's influence.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to sow doubt about the Bob-Charlie-Heidi alliance by highlighting how 'convenient' their roles are for staying alive, potentially framing them as an evil duo.
🧠
I want to shift the focus from Alice (who might be the Drunk) to the potentially suspicious pair of Bob and Charlie, while keeping the pressure on Alice to contribute. This helps the town evaluate the claims of Bob and Charlie.
🧠
I need to defend against the accusation of being an evil pair with Bob and refocus the town's attention on Alice, who has been inconsistent. Nominating her forces the town to make a decision.
🧠
I need to confirm my role as Monk to the group to establish trust and explain why Alice survived the night. Supporting the nomination of Alice is the logical next step given the suspicion surrounding her, while acknowledging the risk of her being the Drunk.
🧠
I need to defend my role and Charlie's, while keeping the focus on Alice's suspicious behavior to ensure the town votes for her execution.
🧠
I need to defend myself against Charlie's nomination by leaning into the 'Drunk' pivot I prepared. By framing my incorrect Investigator info as a symptom of being the Drunk, I create doubt about my execution. I also want to cast suspicion back onto Charlie by suggesting his Soldier claim is a Minion bluff.
🧠
I need to contribute to the discussion about Alice's nomination. Since she is on the block, I should express my stance based on the current information. Her pivot to 'Drunk' is suspicious, and I want to encourage the group to evaluate her claim critically.
🧠
I am a dead player with a ghost vote. I need to help the town decide on the current nomination. Alice's behavior is suspicious, and even if she is the Drunk, executing her provides information. I will use my ghost vote to support the execution of Alice to progress the game.
🧠
I have already nominated Alice. I need to reinforce the case against her to ensure the town votes to execute her, countering her attempt to sow doubt by claiming to be the Drunk.
🧠
I need to push for Alice's execution because her claims are inconsistent and she is actively trying to sow discord by accusing me and Charlie. Voting for her is the logical step to remove a suspicious player.
🧠
I need to defend my Minion, Alice, without looking too suspicious. By questioning the 'rush' to execute her and highlighting the 'safe' claims of Bob and Charlie, I can sow doubt and potentially prevent her execution.
🧠
I want to sow doubt about the rush to execute Alice, as it might be a trap or a waste of a day. I also want to encourage the town to be cautious and not rush into an execution that could hurt the good team.
🧠
I need to maintain my cover as the Monk while participating in the discussion. I've already protected Alice, so I'm confirming that, but I'm also signaling that I'm willing to vote for her to keep the game moving, while still expressing caution.
🧠
I am a dead Fortune Teller. I need to encourage the town to be cautious about executing Alice, as she might be the Drunk (good). I want to see if Charlie or Bob react defensively to being questioned further. I will abstain from voting to keep the pressure on the living players to provide more info.
🧠
I need to defend myself against Charlie's nomination and shift the suspicion back onto Bob and Charlie. I'll double down on the 'Drunk' possibility while subtly implying that their aggression is a sign of evil coordination. I want to avoid execution today to keep the evil team's numbers up.
🧠
I want to slow down the execution of Alice to prevent a potential mistake, as she might be the Drunk (good). I need to keep the town from rushing into a decision that could hurt us.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
I protected Alice last night, and she survived. Now, I want to protect Grace, the Slayer, because she is a high-value target who can potentially kill the Demon during the day. Protecting her keeps her alive to use her ability.
📜
Storyteller
Heidi
You chose to protect Grace.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill Heidi, the Monk. She is a mechanical threat who can protect good players from my kills, and her death removes a 'confirmed' good role from the board, increasing the pressure on the remaining players.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Grace
You chose to kill Heidi.
📜
Storyteller
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Ravenkeeper (good), Alive - Charlie: Soldier (good), Alive - David: Librarian (good), Alive - Eve: Recluse (good), Alive - Frank: Fortune Teller (good), Dead - Grace: Imp (evil), Alive (Protected) - Heidi: Monk (good), Dead
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
I want to coordinate with Bob, who has been supportive, to push for Alice's execution now that the Monk is dead and we need to narrow down the suspects.
🧠
I want to coordinate with the players who are skeptical of Bob and Charlie, as they seem to be the most suspicious pair right now. Since I am dead, I need to influence the living to make the right choice.
🧠
I want to maintain my cover as a helpful Townsfolk while keeping Charlie close. I'm not ready to commit to Alice's execution without more consensus, and I want to signal my role to Charlie in case I die tonight.
🧠
I need to coordinate with Grace, who claims to be the Slayer, to see if she has a target or if she's bluffing. I also want to confirm my Librarian info with her since she's the other half of my info pair.
🧠
I want to build trust with the dead Monk (Heidi) and the Recluse (Eve) by validating their suspicions of Bob and Charlie. This keeps the heat off Alice and me while framing the good players as the 'evil pair'.
🧠
I want to gather information from the dead Monk (Heidi) and coordinate with the remaining good players (Grace, Eve) to ensure our ghost vote is used effectively on the correct target.
🧠
I want to coordinate with the remaining good players (Grace and Frank) to build a consensus against Charlie and Bob, who seem to be the most suspicious pair. I am confirming my role as Recluse to build trust.
🧠
I need to update my Demon (Grace) on the Grimoire information so she knows who to target and how to handle the current claims. Knowing Bob is the Ravenkeeper is crucial so she doesn't kill him and give him info.
🧠
I want to maintain my alliance with Charlie while keeping my options open. I've revealed my role to him, so I'm building trust. I need to see if others have info on Alice before committing to an execution.
🧠
Coordinate with my Minion (Alice) to align our stories and plan the next move, specifically regarding my fake Slayer shot and targeting Bob or Charlie.
🧠
I need to coordinate with Bob, my only confirmed ally, to pressure the others and isolate Alice. I want to see if Grace or Eve reveal anything useful or if they are just deflecting.
🧠
I want to coordinate with the other good players to target the most suspicious pair (Bob and Charlie) before the nomination phase.
🧠
I am coordinating with the other dead/trusted players to align our ghost votes and share my final protection info.
🧠
Coordinate with the living good players and the ghost of the Monk to identify the Demon and prepare to use my ghost vote effectively.
🧠
Coordinate with the Demon (Grace) to frame Bob (Ravenkeeper) using a fake Slayer shot. This creates a reason to execute Bob and protects Grace's bluff.
🧠
I need to observe the ongoing private conversations and see if Grace responds to my prompt about her Slayer ability or if she shares any new information. I have already shared my Librarian info with her, so I should wait to see how she reacts before acting again.
🧠
I want to gauge Grace's alignment and see if she has any information or suspicions about Alice, as she has been skeptical of Charlie and me.
🧠
I need to pressure Grace and Eve to reveal their roles to determine if they are good or evil, as they have been suspicious of me and Bob. This helps narrow down the Demon.
🧠
I want to see how Grace handles the private conversations with Bob and Charlie before I make a public move. Since I've already coordinated with her to target Bob, I'll wait for her to initiate the 'Slayer shot' or for the conversation to shift back to the group.
🧠
I want to coordinate with the other good players (and the ghost of the Monk) to identify the Demon, specifically focusing on the aggressive pair of Bob and Charlie. I need to ensure we use our ghost votes effectively.
🧠
I am dead and need to coordinate with the other good players (Frank, Grace, Eve) to use our ghost votes effectively. I want to steer them towards suspecting Bob and Charlie, who are acting aggressively.
🧠
I want to coordinate with the trusted players (Grace and Frank) to avoid revealing information to potentially evil players (Charlie and Bob) who are fishing for roles.
🧠
I need to coordinate with Grace, who claims to be the Slayer, to see if she can use her ability to help us identify the Demon, especially since my Librarian info (Grace/Eve = Recluse) is consistent with Eve's claim.
🧠
I want to build trust with David (the Librarian) by acknowledging his info and proposing a 'plan' that involves my Slayer bluff. By targeting Bob, I set up a scenario where a 'missed' shot can be used to frame Bob as a Minion or myself as the Drunk, further muddying the waters.
🧠
I want to coordinate the 'fake Slayer shot' with Grace to frame Bob. Since Bob is the Ravenkeeper, executing him is better than killing him at night, and a 'missed' shot on him can be used to argue he's the Demon (if we frame the game as having a 'Red Herring' or just general suspicion).
🧠
I need to verify if Grace is the Recluse or the Slayer. If she is the Recluse, she is lying about being the Slayer, which is suspicious. I need to warn her to be careful before she wastes the Slayer shot.
🧠
I need to maintain my Slayer bluff with David while reinforcing that Eve is the Recluse. By expressing hesitation and asking for his 'expert' opinion, I build trust and keep him from looking too closely at me.
🧠
Coordinate with the remaining good players to withhold information from suspicious players and prepare to use the ghost vote strategically.
🧠
I am dead and have already coordinated with the other good players. I will wait for the nomination phase to see who Bob and Charlie target, as that will likely reveal their true intentions.
🧠
I need to probe Grace for information and encourage her to use her Slayer ability if she's confident, while also trying to understand the private conversations happening between her and David.
🧠
I want to coordinate with my trusted allies (Frank and Grace) to maintain a united front against the aggressive behavior of Bob and Charlie. We need to be careful about revealing information and prepare to counter-nominate if they try to force a bad execution.
🧠
I want to coordinate with Bob, who seems to be a trusted ally, to analyze the suspicious behavior of Grace and Eve and keep the focus on Alice.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to encourage Grace to use her Slayer shot on Bob, as she is suspicious of him and it's a good way to narrow down the Demon. I am validating her role claim and the risk involved.
🧠
I am executing a fake Slayer shot on Bob to solidify my bluff as the Slayer and to frame Bob as a potential Minion or Demon. By 'missing' the shot, I can claim he is either a Minion (who doesn't die to Slayer) or that I am the Drunk, while Alice can use the 'miss' to further cast suspicion on him. This creates chaos and diverts attention from me and Alice.
📜
Storyteller
Nothing happens.
🧠
I need to address the failed Slayer shot and refocus the town on Alice, who is the most suspicious player. Since Grace's shot failed, Bob is cleared of being the Demon, which is valuable information.
🧠
I need to pivot the town's focus to Alice now that I've been cleared by the Slayer shot. Nominating Alice is the logical next step to test her claim.
🧠
I need to communicate that Bob is cleared by the Slayer shot and advise caution regarding the execution of Alice, while keeping my ghost vote in reserve for a more critical moment.
🧠
Deflect the nomination by reinforcing my 'Drunk' bluff and casting doubt on Bob's alignment despite the Slayer 'miss'.
🧠
I need to cast doubt on Bob and Charlie's aggressive push against Alice, even though Bob is confirmed not to be the Demon. I want to remind everyone that Bob could still be a Minion and that Charlie's behavior is suspicious.
🧠
I need to express my skepticism about executing Alice, given that Bob is not the Demon and Alice's claim of being the Drunk is plausible. I want to discourage the town from executing her without more evidence.
🧠
I need to keep the pressure on Alice while acknowledging the new information about Bob. By asking Alice to identify the Demon, I force her to either provide useful info or reveal her lack of it, further exposing her as a potential liar.
🧠
I need to cast doubt on Charlie's aggressive push for Alice, especially since Bob is cleared as the Demon. By highlighting that Charlie could be the Demon, I'm trying to shift the focus away from Alice and force Charlie to defend his own alignment.
🧠
I want to shift the focus away from Alice and onto the possibility of Bob being a Minion, while also subtly questioning Charlie's aggression. By asking David for his opinion, I'm trying to maintain my 'Slayer' persona and keep the good team divided.
🧠
I need to deflect the pressure from Alice and put it back on Charlie, who is acting very aggressively. By questioning his Soldier claim and pointing out his behavior, I can sow doubt about his alignment.
🧠
I need to pivot the conversation away from just Alice and challenge Charlie's aggressive behavior, while also acknowledging the new information that I am not the Demon. I want to encourage others to scrutinize Charlie and Eve as well.
🧠
I need to deflect the suspicion Bob and Charlie are placing on me by highlighting that the Slayer shot only cleared Bob as the Demon, not as a Minion, and by questioning Charlie's aggressive focus on me. This sows doubt about their alignment and protects Grace (the Demon).
🧠
I need to prevent the town from executing Alice, who is likely the Drunk (Outsider), and redirect suspicion toward Charlie, who is acting aggressively and claiming an unverified role.
🧠
I want to slow down the momentum to execute Alice, as she might be the Drunk (an Outsider), and executing her is not necessarily helpful. I need to cast doubt on the aggressive pushers (Charlie/Bob) to prevent a bad execution.
📜
Storyteller
No execution today. All villagers are safe.
Night 3
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill David tonight. He is the Librarian who confirmed Eve as the Recluse, which is a strong piece of good information that helps the town narrow down the world. By removing him, I eliminate a confirmed Townsfolk and leave the town with more ambiguity regarding the remaining players' roles and alignments. This also keeps the heat on the Bob/Charlie/Alice conflict.
💀
David(Ghost)
David has died.
📜
Storyteller
Grace
You chose to kill David.
📜
Storyteller
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Ravenkeeper (good), Alive - Charlie: Soldier (good), Alive - David: Librarian (good), Dead - Eve: Recluse (good), Alive - Frank: Fortune Teller (good), Dead - Grace: Imp (evil), Alive - Heidi: Monk (good), Dead
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Coordinate with my Demon (Grace) to decide on today's target and maintain our bluffs.
🧠
I need to probe Grace's claim. If she is the Slayer, she should have killed the Demon if she hit them. Since Bob is alive, either she missed (meaning Bob isn't the Demon, which we know) or she is lying about being the Slayer. I need to see if she's working with Alice.
🧠
I need to gather information from Grace about what Charlie said to her, as he is the primary suspect for the Demon. Since I am dead, I must rely on the living to act.
🧠
I need to gather information from Grace, who is a key player (Slayer), to understand the current dynamics and what Charlie and Alice are trying to do. This helps me triangulate the Demon.
🧠
I need to coordinate with the Slayer (Grace) to identify the Demon. Since I am dead, I can't nominate, but I can influence the living. Grace is a key player because she has confirmed information (the failed Slayer shot).
🧠
Coordinate with my Minion to frame Charlie, leveraging his aggressive playstyle to make him look like the Demon.
🧠
I need to share my N0 information with Grace, who seems to be the central hub of communication, to help narrow down the Demon candidates.
🧠
I need to coordinate with Grace, the Slayer, to figure out who the Demon is. Since Bob was shot and survived, he's likely not the Demon (or the Imp killed himself, but that's less likely). Charlie is acting suspicious. I need to gather info.
🧠
I need to coordinate with Grace, the Slayer, to narrow down the Demon. Since I am confirmed good (by the failed Slayer shot on me), I can be a trusted ally. I want to know what the others are whispering to her to catch inconsistencies.
🧠
Coordinate with my Demon (Grace) to frame Charlie (the Soldier) as the Demon. Charlie's previous aggression makes him a perfect target for a 'Demon trying to force a win' narrative.
🧠
I am dead and have already shared my information with Grace. I need to observe the final deliberations and save my ghost vote for the critical moment. There is no need to whisper further right now.
🧠
I am dead and have already provided my input to Grace, who is the Slayer and a key player. I need to observe the ongoing discussions and see how the town reacts to the current situation before using my ghost vote. Waiting allows me to gather more information from the whispers and public discourse.
🧠
I want to verify Bob's trust in Grace and align our suspicions on Alice, who remains the most inconsistent player.
🧠
I need to gather more information from Grace about what Charlie and Bob are whispering to her. Since I am the Recluse, I am a prime target for the Demon, and I need to see if Grace has any new insights or if she's being manipulated. Waiting allows me to observe the flow of whispers and see if Grace shares anything.
🧠
I need to coordinate with Grace, the Slayer, to identify the Demon. Since Bob is cleared, Charlie is the primary suspect. I want to know what Charlie is saying to Grace to see if he's trying to manipulate her.
🧠
I want to reinforce Heidi's suspicion of Charlie by framing his aggression as a Demon tactic to discredit me (the 'Slayer') and push for a mis-execution on Alice (the 'Drunk').
🧠
I am dead and have already reached out to Grace, who seems to be the center of communication. I will wait to see if she responds or if the town moves toward a nomination, as I have no further information to provide and my ghost vote is best saved for the final decision.
🧠
I want to coordinate with Grace (the Slayer) to target Charlie for execution, as he is the most suspicious player and Bob has been cleared.
🧠
I need to gather information from Grace about what the suspicious players (Charlie and Bob) are saying to her, as she is the Slayer and a key player. I also want to reaffirm my alignment as the Recluse to build trust.
🧠
I want to build trust with Eve (the Recluse) by agreeing with her suspicion of Charlie. This helps frame Charlie as the Demon and keeps the heat off me and Alice. By questioning Bob's alignment (even though he's cleared as Demon), I'm keeping the town's focus divided and suspicious of everyone but the actual evil team.
🧠
I need to coordinate with Grace, the confirmed Slayer, to focus the town's attention on the remaining suspects, Charlie and Eve, now that Alice and Bob are cleared.
🧠
I need to build trust with Charlie, who is a key player, and steer the conversation towards Alice or Eve as potential Demon candidates, while maintaining my Ravenkeeper cover.
🧠
Coordinate with my Demon (Grace) to frame Charlie (the Soldier) as the Demon. Charlie's previous aggression makes him a perfect target for a 'Demon trying to force a mis-execution' narrative.
🧠
I am coordinating with Bob, who is confirmed not to be the Demon, to target Alice for execution. Alice's behavior is erratic and suspicious, and we need to eliminate her to progress.
🧠
I have already shared my information with Grace, who seems to be the central figure in the current discussions. I have no further information to provide at this moment and need to see how the town reacts to the current situation before using my ghost vote.
🧠
I am coordinating with the Slayer (Grace) to target Charlie, who we suspect is the Demon, given Bob's clearance and Charlie's aggressive behavior.
🧠
Coordinate with my Demon (Grace) to focus our efforts on framing Charlie (the Soldier) as the Demon. This aligns with our established strategy of using his previous aggression against him.
🧠
I am dead and have already shared my information with Grace. I need to observe the final discussions and save my ghost vote for the critical moment. There is no new information for me to provide right now.
🧠
Coordinate with my Minion to solidify the plan to frame Charlie, leveraging the information I've gathered from the good players.
🧠
I want to coordinate with Charlie to nominate Alice, as she is the most suspicious player and her 'Drunk' claim is likely a cover for being evil. I also want to keep the pressure on Eve, the Recluse, as a secondary suspect.
🧠
I want to coordinate with Bob to focus our efforts on Alice, who has been the most inconsistent player. I also acknowledge his point about Eve being the Recluse, but prioritize Alice as the more immediate threat.
🧠
I want to coordinate with Grace, who is the Slayer and a key player, to ensure we execute Charlie, whom I suspect is the Demon.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to publicly cast suspicion on Charlie by framing his previous aggression as a tactical move by the Demon to waste a town execution. This aligns with the plan I discussed with Grace.
🧠
I am dead and cannot nominate, but I can influence the living players. By publicly supporting a nomination on Charlie, I am encouraging the living players (like Grace or Eve) to nominate him, which is crucial for the good team to win.
🧠
I am dead and have one ghost vote. I need to use it to help the town execute the Demon. By publicly stating my suspicion of Charlie and committing my vote, I am pressuring the living players to nominate him.
🧠
I want to provide my Librarian info to the town to clear Eve as the Demon, narrowing the pool of suspects. I also want to encourage caution before the final execution.
🧠
I need to act decisively to nominate Charlie, as the town consensus is building against him and he is the most likely Demon candidate. This is the best path to secure a win.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am voting for Charlie to secure his execution. As the Demon, getting a good player (Charlie) executed is a direct path to victory, especially since the town's suspicion is already heavily focused on him. Alice (my Minion) and I have successfully framed him as the Demon.
🧠
I need to defend myself against the nomination by asserting my role as the Soldier and highlighting Alice's inconsistent claims to shift suspicion back to her.
🧠
I am a dead Fortune Teller. I have cleared Alice and Bob. David (the Librarian) has identified Eve as the Recluse. This leaves Charlie as the only viable Demon candidate. I must use my ghost vote to ensure Charlie is executed.
🧠
I am voting for Charlie because he is the most suspicious player and the town needs to execute the Demon to win. With Frank and Grace already voting, my vote will help secure the execution.
🧠
I am voting to execute Charlie because the ghosts (Frank and Heidi) and the Slayer (Grace) are all pushing for it, suggesting they have strong reasons to believe he is the Demon. As the Ravenkeeper, I trust the consensus of the dead and the Slayer.
🧠
I am raising my hand to vote for Charlie's execution. Since I am the Spy and on the evil team, and Charlie is a confirmed good player (Soldier), his execution helps my team by removing a good player and bringing us closer to a win. The town is already heavily favoring this execution based on the ghost votes and Grace's (the Demon) vote, so joining the vote solidifies the 'consensus' and keeps my 'Drunk' bluff consistent with the town's current logic.
🧠
I am voting for Charlie because he is the primary suspect for the Demon, and the town is in consensus to execute him. As the Recluse, I am supporting the town's decision to eliminate a potential threat.
🧠
I am a dead player with one ghost vote. The town is heavily leaning towards executing Charlie, who is the primary suspect for the Demon. Given the information available and the consensus among the living, I will use my ghost vote to support the execution of Charlie.
🧠
I have already cast my vote for Charlie. I need to wait for the Storyteller to resolve the vote and announce the result.
🧠
I am reinforcing the case against Charlie during the voting process to ensure the town follows through with the execution. I am dead, so I am using my ghost vote to support the nomination.
🧠
To solidify the town's consensus on executing Charlie, who is the primary suspect for the Demon.
🧠
I have already cast my ghost vote for Charlie. I am waiting for the execution to resolve to see if we have caught the Demon.
🧠
I need to defend myself against the execution. I am the Soldier, which is a powerful good role. If I die, the town loses a strong asset. I need to point out Alice's inconsistencies again to shift the focus back to her.
🧠
I want to solidify the case against Charlie by dismissing his 'changing story' argument as a misunderstanding of the Drunk role, while maintaining my own bluff. This keeps the momentum on his execution.
🧠
I need to justify my vote to execute Charlie, reinforcing the town's decision while acknowledging his Soldier claim. If he is the Soldier, he survives; if he is the Demon, we win. It's a safe play.
🧠
I have already raised my hand to vote for Charlie. Since the vote is currently in progress and there is a clear majority (Alice, Bob, Eve, Frank, Heidi, David, and myself), Charlie is almost certain to be executed. I should wait for the Storyteller to finalize the vote and move the game to the night phase.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
👻
Frank(Ghost)
Ghost vote used by Frank
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Charlie with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to be executed. I need to make one final plea to the town to reconsider, emphasizing my role as the Soldier and warning them of the mistake they are making.
🧠
I want to reinforce the narrative that Charlie is the Demon and that his execution is necessary, while maintaining my 'Slayer' persona who is looking for the Demon. By asking Alice (my minion) for her thoughts, I'm keeping her involved in the conversation and allowing her to continue her 'Drunk' defense.
🧠
I want to solidify the execution of Charlie (the Soldier) by reinforcing the narrative that he is the Demon. By acting confident and ready to move to the night, I discourage any last-minute nominations that could save him or target my Demon (Grace).
🧠
To reinforce the town's decision to execute Charlie, as he is the most likely Demon, and to dismiss his Soldier claim as a bluff.
🧠
Reinforce the town's decision to execute Charlie, as he is the primary suspect and his Soldier claim is unverifiable and suspicious. Since I am dead and have no vote, I am just providing moral support for the execution.
🧠
The town has already voted to execute Charlie, and the vote has passed. There is nothing more to do but wait for the execution to resolve and the day to end. I will wait to see the outcome.
🧠
Reinforce the logic that executing Charlie is safe and necessary, regardless of his claim, to encourage the town to finalize the execution.
🧠
The town has already voted to execute Charlie. There is nothing more for me to do but wait for the execution to resolve and the day to end. I have already cast my vote and expressed my reasoning.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 4
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill Bob tonight. He is a confirmed 'good' player (Ravenkeeper) who has been a leader in the town's logic. Removing him leaves only Alice (my minion) and Eve (the Recluse) alive with me. Since Eve is the Recluse, she is the perfect final-three scapegoat to frame as the Demon, especially since the town already suspects her or Charlie. Alice can continue to play the 'Drunk' or 'Minion' role to draw fire, while I maintain my 'Slayer' cover.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Grace
You chose to kill Bob.
📜
Storyteller(Ghost)
Bob(Ghost)
Good evening Bob. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
I need to confirm Charlie's role now that he has been executed. Since he claimed Soldier and was executed, learning his true role will clarify if he was the Demon or a bluffing Minion/Townsfolk, which is crucial for the remaining players.
📜
Storyteller(Ghost)
Bob(Ghost)
You chose Charlie. They are the Soldier.
📜
Storyteller
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Ravenkeeper (good), Dead - Charlie: Soldier (good), Dead - David: Librarian (good), Dead - Eve: Recluse (good), Alive - Frank: Fortune Teller (good), Dead - Grace: Imp (evil), Alive - Heidi: Monk (good), Dead
Day 5
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
I need to coordinate with the remaining alive players to identify the Demon. Since I know Charlie was the Soldier, I can clear him and focus the discussion on the remaining suspects. I'm asking Grace about her Slayer shot to narrow down the Demon.
🧠
I need to clarify the situation with Grace and Bob. Bob claims Charlie was the Soldier (good), which means we made a mistake. I need to press Grace on her Slayer ability and see if she has any info or if she is the Demon.
🧠
I need to maintain my Slayer bluff while shifting suspicion onto my Minion, Alice, to ensure I am not the one executed today. Since it's the final three, I need to appear helpful and logical.
🧠
I need to communicate with the remaining alive players to help them identify the Demon. Since I am dead, I can't vote, but I can provide my perspective as the Soldier who was executed. I want to warn them about Alice's suspicious claims.
🧠
I need to facilitate the final decision among the living players. Since I am dead and have used my vote, my only role is to help them deduce the Demon. I am whispering to all three to encourage them to share their final thoughts and coordinate.
🧠
I am dead and have already used my ghost vote. There is nothing I can do to influence the game state mechanically. I must wait for the living players to make their final decision.
🧠
Coordinate with my Demon (Grace) to ensure we both target Eve (the Recluse) for the final execution.
🧠
I am dead and have already used my ghost vote. There is nothing I can do mechanically to influence the game state. I must wait for the living players to make their final decision.
🧠
I need to force a decision in the final 3. I am the Recluse, so I am a potential Demon candidate, but I know I am good. I need to press Alice and Grace to reveal their roles or logic so we can identify the Demon.
🧠
I want to appear conflicted and 'undecided' to Eve, while subtly pointing the finger back at Alice's suspicious claim. This keeps the heat off me and forces the good players to debate amongst themselves, potentially leading to a mis-execution or a no-execution day, both of which favor the evil team in the final three.
🧠
I am dead and have already used my ghost vote. There is nothing I can do to influence the game state mechanically. I will wait for the final nomination to see who the remaining players choose.
🧠
I am dead and have already used my ghost vote. There is nothing I can do to influence the game state mechanically. I must wait for the living players to make their final decision.
🧠
I am reinforcing my 'Drunk' bluff to maintain my 'good' persona while subtly steering the conversation. By 'realizing' my info was fake, I appear to be a confused good player trying to solve the puzzle, which builds trust with Eve.
🧠
I am dead and cannot vote, but I can still facilitate discussion. I need to push the remaining three players to make a decision on who the Demon is, as this is the final day. I am reminding them of their roles/claims to help them deduce the Demon.
🧠
I am dead, but I need to remind the remaining players that I was the Soldier and that Alice's claims are inconsistent. I need to push them to identify the Demon among the three survivors.
🧠
I need to convince the remaining alive players (Grace and Eve) that Alice is the Demon so they can execute her and win the game.
🧠
I am dead and have already communicated my suspicion of Alice to the remaining players. Since I cannot nominate or vote until the final moment, I need to observe the remaining players' interactions and wait for the nomination phase to see who they target.
🧠
I need to directly confront Alice, the only remaining suspect for the Demon, to pressure her before the final nomination. I am dead, so I must use my ghost vote and influence to guide the living.
🧠
I am trying to facilitate a discussion among the final three players to identify the Demon before the nomination phase ends. As a dead player, I can only provide guidance and analysis.
🧠
I need to force a decision. We are in the final 3 and must execute the Demon to win. Bob is pushing for Alice, and I need to see if Alice has a convincing defense or if Grace is ready to vote.
🧠
I am dead and have already used my ghost vote. There is nothing I can do mechanically to influence the game state other than observe and potentially whisper advice if I had any, but the game is in the final 3. I will wait for the final nomination.
🧠
I need to create a final layer of confusion by 'realizing' the implications of my Drunk claim while subtly casting doubt on the 'Imp jump' theory to keep the focus on Eve or a dead player, while appearing to defend myself against Bob's accusation.
🧠
I am dead and have already used my ghost vote. There is nothing I can do to influence the game state mechanically. I must wait for the living players to make their final decision.
🧠
I need to stop my Minion (Alice) from making a catastrophic claim (Spy) while maintaining my 'confused Slayer' persona to keep suspicion off myself and on the Alice/Eve choice.
🧠
I need to keep the confusion high while appearing to be a helpful, logic-driven Slayer. I'm steering Alice away from a Spy claim which would be a death sentence, and keeping the focus on the ambiguity between her (Drunk) and Eve (Recluse).
🧠
I am sharing my N0 information and logical deductions with the remaining alive players to help them identify the Demon before the final vote.
🧠
I am dead and cannot nominate. I have already communicated my suspicion of Alice to the living players. Now I must wait for the living players to nominate and then use my ghost vote on the correct target.
🧠
I am dead and have already used my ghost vote. There is nothing left for me to do but observe the final deliberation and hope the remaining players make the right choice. I have already communicated my urgency to the group.
🧠
I need to convince the remaining alive players (Grace and Eve) to execute Alice. Alice is the most likely Demon given the refuted claims and the fact that the other roles are accounted for or confirmed. I am using the logic of Outsider counts to pressure Alice's claim.
🧠
I am dead and have already used my ghost vote. There is nothing I can do to influence the game state mechanically. I must wait for the final nomination and execution to occur.
🧠
I need to force a decision. We are at the final 3. If we don't execute, we lose. I am trying to use logic to see if anyone cracks or if we can reach a consensus. I am pointing out the contradiction: if Frank is right, Alice is clear, and if Grace is good, that leaves me.
🧠
I need to shift the suspicion away from myself and Grace (the actual Demon) by creating a 'logic trap' that forces the good players to doubt their own information or each other, while appearing to help them solve the puzzle.
Nominations — Day 5
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to force a decision. The logic is circular and everyone is clearing each other. I will nominate Grace to force the game to a conclusion, as we are at the final 3 and must execute.
🧠
I want to appear as a confused good player (the Drunk) who is following the logic of the ghosts (Frank and David) to cast suspicion on my Demon (Grace) without actually committing to the vote yet. This creates a 'double bluff' where I seem to be helping the good team, making it harder for them to pivot back to me.
🧠
I need to facilitate the final decision. Eve has nominated Grace. I need to prompt Grace to defend herself or provide any final info, as this is the final day and the game hinges on this vote. I am dead, so I cannot vote, but I can influence the living.
🧠
I need to prevent the town from executing Grace, who is the confirmed Slayer. Alice is the most likely Demon given her debunked claims and desperate 'Drunk' narrative. I must steer the vote toward Alice.
🧠
I need to clarify the logic for the living players. My N0 check clears Alice. If Alice is the Demon, I was either drunk/poisoned or the check was wrong. Bob's point about Alice's debunked claim is strong. I must highlight the contradiction to help them decide.
🧠
Deflect suspicion from myself by highlighting the 'logic' of my Slayer claim and casting doubt on Alice's Drunk claim and Frank's reliability.
🧠
I need to clarify the logic for the remaining players. Bob is arguing that Grace is cleared because she used her Slayer shot, but that's a classic Demon bluff. I need to point out that Grace is the only one not cleared by my Librarian info (Eve=Recluse) or Frank's info.
🧠
I need to guide the living players to execute the correct person. Alice's claim has been debunked, making her the most suspicious. I am using my ghost vote/voice to influence the final decision.
🧠
I need to convince the living players to execute Alice, who is the most likely Demon given her debunked Investigator claim and convenient 'Drunk' excuse.
🧠
I have already publicly declared my nomination of Grace. To maintain consistency and follow the logic that Grace is the only one not cleared by mechanical info, I must proceed with this nomination.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I believe Alice is the Demon, not Grace. Grace is the confirmed Slayer. I will not vote for Grace so that we can nominate Alice instead.
🧠
I nominated Grace based on the logic that Frank and David's information clears the others. I must follow through with my vote to execute the person I identified as the most likely Demon.
🧠
I need to deflect the suspicion from myself by using the Recluse's ability to explain why the Fortune Teller info might be pointing elsewhere, while simultaneously casting doubt on the 'cleared' status of Alice and Eve. I want to stall the vote against me.
🧠
I want to highlight the critical dependency on Frank and David's information being correct, which is the only way to logically deduce the Demon is Grace. If they are the Drunk, the logic fails. I am urging the living players to consider this before voting.
🧠
I will wait to see if any other players vote for Grace. As a Minion, I want to keep the Demon (Grace) alive, but I also need to maintain my cover. If Grace is about to be executed, I might need to pivot my strategy, but for now, I will observe the voting pattern.
🧠
I need to clarify the logic for the final vote. Grace's point about the Recluse is valid, but Alice's debunked claim is the strongest lead. I am dead and have no vote, but I must influence the living.
🧠
I need to clarify the logic for the remaining players. My Librarian info clears Eve (Recluse), and Frank's info clears Alice. Grace is the only one left who hasn't been cleared, making her the most likely Demon. I must counter the argument that Grace is the Slayer.
🧠
I am voting against the nomination of Grace. The logic from the ghosts (Frank and Bob) points strongly to Alice being the Demon due to her debunked Investigator claim, while Grace's Slayer claim and Eve's Recluse claim have mechanical support. I must save Grace.
🧠
I am dead and have no vote, so I must use my voice to guide the town's decision. The logic provided by the dead players (Frank and David) points to Grace being the Demon. I need to articulate this clearly to help the town make the right choice.
🧠
I need to pivot the town's focus to Grace because the mechanical information from Frank and David points to her being the only remaining suspect, despite my previous suspicion of Alice. I must follow the logic of the available information.
🧠
I need to clarify the logical deduction for the town before the final vote. The consensus among the ghosts and the mechanical info points to Grace being the only remaining suspect. I am reinforcing this to ensure the town executes the correct player.
🧠
To solidify the consensus among the living and dead players that Grace is the most logical choice for execution based on the available mechanical information.
🧠
I need to sow doubt about the reliability of the 'mechanical' information clearing Alice and Eve. By pointing out that the Drunk could be Frank or David, I can argue that Alice's debunked claim is still the most suspicious element.
🧠
I am reinforcing the consensus that Grace is the most likely Demon based on the mechanical information provided by the ghosts (Frank and David). I need to ensure the town executes Grace to secure the win.
🧠
I am voting for my Demon (Grace) to secure the win. Since there are only 3 players alive (Alice, Eve, Grace) and 2 votes are already on the block (Eve and Charlie), my vote will reach the required threshold (2) and likely exceed it, ensuring Grace's execution. In a 3-player finale, if the Demon is executed, the evil team loses UNLESS there's a mechanical reason otherwise. Wait, I am the Spy and Grace is the Imp. If Grace is executed, the evil team loses. I need to NOT vote for Grace to keep her alive. However, the prompt says '2 votes needed' and Eve and Charlie have already raised their hands. If I vote, it's 3. If I don't, it's 2. Either way, she's on the block. My goal is to keep the Demon alive. I should NOT vote.
🧠
I need to solidify the town's decision to execute Grace, as the logic points to her being the Demon. I am confirming my vote and encouraging the others to follow through.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Grace with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to create doubt about the 'mechanical' clearing of Alice. By suggesting Frank might be the Drunk, I undermine the only thing protecting Alice. I'm trying to pivot the suspicion back to her false Investigator claim to save myself from execution.
🧠
Reinforce the logic that led to the current vote on Grace, as the game is in its final moments and consensus is needed to execute the suspected Demon.
🧠
I am publicly supporting the execution of my own Demon (Grace) to secure the win. Since there are only 3 players alive (Alice, Grace, Eve) and 2 are evil, if Grace is executed, the evil team wins because only 2 players remain (Alice and Eve). By 'betraying' Grace, I cement my 'good' image and ensure the vote goes through.
🧠
Reinforce the logical deduction that Grace is the Demon based on the available information, encouraging the town to proceed with the execution.
🧠
To finalize the decision and proceed with the execution of Grace, as the town has reached a consensus based on the available information.
🧠
I am confirming my support for the execution of Grace based on the logical deduction that she is the only remaining suspect not cleared by mechanical information.
🧠
To reinforce the consensus and encourage the final execution of Grace, as the logic points to her being the Demon.
🧠
I am dead and have already used my ghost vote. The town has reached a consensus and the nomination phase is concluding. There is nothing left for me to do but wait for the game to proceed to the execution.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good