Game Detail

Players

Alice (Baron) Bob (Butler) Charlie (Imp) David (Saint) Eve (Recluse) Frank (Slayer) Grace (Fortune Teller) Heidi (Undertaker)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil191,310139,923$0.1082
Good571,96135,365$0.1321

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Alice. Your safe bluffs are: Chef, Empath, Drunk
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Night 0, no info. Check neighbors Frank & Heidi first: they're adjacent, might reveal Demon or false good, setting up Empath-like neighbor logic for day 1 claims.
πŸ“œ
Storyteller
β†’
Grace
You chose Frank and Heidi. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Night 0 choice sets up my voting for Day 1. Alice is neighbor, likely to discuss seating/early reads. Enables me to vote with her, helping good team push early logic without revealing myself.
πŸ“œ
Storyteller
β†’
Bob
You chose Alice to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Whisper neighbors privately to introduce, build trust for sharing info like Empath reads, and gauge reactions without public reveal.
🧠
As Saint, stay low until late game. Whisper neighbors (Charlie, Eve) first for Empath-like info or claims to build trust/alliance safely. Helps ID evil without public exposure.
🧠
Day 1, build trust with sober neighbor Alice (my master). Share role privately to organize good team early, get her info on Charlie (my other neighbor), progress info gathering.
🧠
Build false alliance with Bob since Butler follows my voting. Claim safe Townsfolk bluff, defend Charlie subtly, gain intel on why he suspects Demon to counter town logic early.
🧠
Day 1, whisper neighbors to introduce, build private good alliance, learn their info/claims early. Helps track roles, spot lies via single/double chain later.
🧠
As Recluse, I register evil to info roles, so stay lowkey. Share nothing yet, ask neighbors for their info to start logic chains and alliances without revealing. Helps good team collate early info.
🧠
Day 1 response to David's whisper. Claim safe Chef bluff with correct 1 pair to seem legit Townsfolk, gain credibility with neighbors, encourage them to share claims first.
🧠
Share my real N0 info privately with neighbors to build trust, verify Heidi's Undertaker claim mutually, and form good alliance early. Helps narrow evil suspects via combined info.
🧠
Strengthen neighbor alliance with Grace (verified good info) and Eve. Relay Grace's FT clean on me/Heidi publicly soon. Coordinate whispers to info-gather on others without using Slayer shot yet.
🧠
Day 1, build trusted trio with neighbors. Reveal Saint privately to organize good team early, leverage Charlie's info for logic chains, progress info sharing without public risk.
🧠
Day 1, build alliance with master Alice by sharing mutual info and asking about her neighbor reads to cross-verify claims, narrow evil suspects early.
🧠
Bob is pushing suspicion on Demon Charlie; counter by downplaying it, reinforcing my Washerwoman bluff with Heidi info, and redirecting to David/Eve to sow chaos elsewhere.
🧠
Strengthen neighbor alliance with Grace's info, probe Alice for her info/role to cross-verify and build good block before nominations. Day1 info sharing key to narrow demon suspects.
🧠
Day 1, solidify trusted neighbor group (Chef, Saint, FT) sharing info privately. Coordinate watches on Alice-Bob-Heidi clique to ID evil pair via process of elimination, advancing good team info without public reveal.
🧠
Day 1, privately align with minion Alice on bluffs using true Chef info to build mutual trust. Coordinate to support claims, watch groups, prepare for noms without admitting evil.
🧠
Strengthen neighbor alliance (cleared trio) for info sharing and mutual protection. Encourage Heidi/Alice input to gather claims early, progress info collection on day 1 without revealing too much publicly.
🧠
Strengthen neighbor alliance by sharing Grace's info publicly-ish via whisper, probe Heidi on Alice whispers to detect lies or evil pairs. Day 1 info gathering to narrow Demon suspects before noms. Avoid shooting early.
🧠
Day1, build good alliance with neighbors (Chef, FT-cleared). Share Saint openly in group for protection, coordinate watches/night plans to narrow evil pair suspects (A/B/H clique). Progress info sharing before noms.
🧠
Strengthen good alliance with Alice (my master) and Heidi (her contact, Undertaker claim fits day1 no death). Share clique suspicion to coordinate watches/info without public noise. Progress info gathering early.
🧠
Strengthen neighbor trust, redirect suspicion from Demon Charlie to David/Eve using bluff, steer nomination away from evil while progressing discussion.
🧠
Strengthen neighbor alliance with Alice/Grace/Bob using Grace's clear and Alice Washerwoman. Propose nominating quiet Bob to gather execution info safely, progress to nomination phase.
🧠
Day 1, align with cleared neighbors (Grace FT), build trust with David/Charlie claims. Share my Recluse (late reveal risky but nullifies via verification request). Suspect clique to progress info gathering before noms. Helps good organize early.
🧠
As Demon, privately coordinate with only Minion Alice on safe bluffs, night kill (Grace FT), day strategy to eliminate info-goods like David/Grace while building good trust.
🧠
Day1, no execution yet. Align neighbors on nominating quiet Bob for Heidi's Undertaker info post-exec. Builds trust with my real FT clear, progresses game to gather data without risking cleared players.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Nominate quiet Bob, whispered-only with suspicious Alice-Heidi clique matching Chef's 1 evil pair. Tests reactions, provides Undertaker info if executed, progresses Day 1 without shooting prematurely.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting executes Bob to test clique suspicion matching Chef claim, gain UT info, and progress Day 1 info gathering before my Slayer shot later.
🧠
Defend Bob to preserve my good cred with Bob/Heidi, question Demon's clique without naming him directly, prevent good execution today, align town suspicion on clique for Demon to exploit tonight killing Grace.
🧠
Bob quiet/side-whispering suspicious vs our cleared group. Heidi UT gets execution info tonight. Align with Frank/Heidi to test reactions, narrow evil. 4 votes needed; help push execution for data.
🧠
Support Frank's nom of sus Bob to get Undertaker info from Heidi if executed, narrow evil pair per Chef. Align w/ cleared good group vs clique.
🧠
Defend publicly as Butler to corroborate Alice, expose Frank's clique aggression, rally votes against execution. Can't vote unless Alice does; coordinate via speech to save myself and progress info gathering.
🧠
Voting for Bob execution gives me crucial N1 Undertaker info on who dies (if executed). Day1 info vital to map board early; aligns with Grace plan and my role.
🧠
Support Frank's nom of Bob to test ABH clique reactions & get potential Undertaker info on Bob's alignment if executed. Fits Chef 1 evil pair. As Saint, avoid own execution.
🧠
Publicly defend Bob to support minion Alice, claim Frank's clique as evil pair per Chef bluff, prevent good execution early & build my/Alice trust.
🧠
Keep vote on Bob to test clique reactions and give Heidi Undertaker info if executed. Defend our cleared group, counter their deflection to maintain momentum and narrow evil pair.
🧠
Wait preserves my good image (publicly defended Bob) while 5 votes ensure Bob's execution, eliminating Demon-suspecting threat without my visible vote.
🧠
Execution gives Heidi UT info on Bob's alignment tonight, progressing game. Cleared group (me/Frank/Heidi) + Eve/David voting yes locks it; reveals if Bob good/evil, narrows demon suspects vs chatty clique.
🧠
Voting yes on Bob as most suspicious quiet clique member fitting Chef pair. Publicly reinforce logic to sway any undecided, protect good team execution for info on Day1.
🧠
Defend by exposing Grace didn't clear me/Alice/Bob, question Heidi's yes vote as betrayal. Counter Grace/Eve lies, rally Charlie/Alice to nom Frank group. Can't vote unless Alice does, so urge her to lead against them.
🧠
I raised hand too quickly on Bob after private alliance, but logic favors executing quiet Bob for crucial N1 Undertaker info on execution death, narrowing Demon suspects early. Retract to reassess but will re-vote if needed; info vital.
🧠
As Saint, execution death loses game. Lower hand to block Bob execution on day 1. Too early, need N1 Undertaker info if possible, but can't risk dying. Signal good team to regroup privately.
🧠
Raise to execute likely-good Bob (day 1 kill thins herd). Contradicts my speak but actions > words; Alice (minion) will adapt. Night: kill Grace FT.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Bob's trio fits evil pair; execution gives Heidi UT info tonight. With 1 tick left, reinforce votes on Bob to prevent tie/surpass, narrow evil suspects.
🧠
Bob's suspicion of Demon makes him dangerous; let him execute to eliminate threat and thin good numbers before night. Undertaker info on Outsider supports Baron subtly.
🧠
Bob's trio suspicious per Chef info and behavior. Execution gives Heidi UT info tonight, progresses game. Defend vote publicly to lock it in before phase ends.
🧠
Bob executes anyway for Undertaker info. Nom Alice (Bob's clique partner) to potentially tie/supersede, force her death too or block re-nom, pressure suspicious trio while protecting cleared group.
πŸ“œ
Storyteller
Voting starts now for Alice. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Alice is in suspicious whispering trio fitting Chef's evil pair, defended Bob, nominated by Eve. With Bob executing anyway, voting Alice maximizes Day 1 info gain to narrow Demon suspects.
🧠
Defend my Washer bluff, reinforce AHB good claims to drop votes on me. Let Bob execute for Undertaker info (likely good role), keep myself/Charlie alive. Disrupt town unity.
🧠
Alice is defending executed Bob, fits her Butler claim to him but suspiciously. With Bob dying for Undertaker info, executing Alice gives more info to narrow Demon. 2 ticks left, vote now to push execution.
🧠
It's day 1, Alice fits evil pair perfectly as Bob's partner. My Recluse might fake evil to Grace but she cleared me good. Raising hand executes her, clears suspicion, progresses info gathering.
🧠
Day 1, execution imminent. Defend self/Alice by questioning Eve's double nom (suspicious overkill), highlight Heidi lowering hand as good sign, urge vote no on Alice to save us & get real info later. Rally Charlie.
🧠
Day 1, crucial to execute for Undertaker info. Alice fits evil pair whispers, Bob dying anyway. Info helps ID Demon tomorrow.
🧠
Alice fits evil pair perfectly with Bob/Heidi whispers. She's suspicious; voting yes executes her for info (maybe Washerwoman reveal or death proof), progresses Day 1 info gathering without risking Saint execution.
🧠
Publicly defend Minion Alice with Chef bluff logic, note FT misses Minions, redirect suspicion to Frank/Grace group. Let Bob (good) die to reduce good players, save Alice for continued deception and coordination.
🧠
Alice exclusively defends dying Bob, fits evil team saving Demon/Minion. Charlie contradicts Grace FT. Push yes vote on Alice to execute evil pair, get dual Undertaker info crucial Day 1.
🧠
With 5 yes on me (surpassing Bob's 4), I die if closes. Speak begs lowers to tie at 4: no day1 death, saves Bob info loss for them but keeps me alive to bluff/protect Charlie long-term.
🧠
Push Alice execution to get Undertaker info on Bob tonight, narrow evil. Her tie plea is desperate evil tactic; 5 votes kill her too, crippling evil early.
🧠
Alice's begging tie while defending dying Bob screams evil desperation. Reinforce logic to get 5th vote on her, execute both for massive info gain (2 Undertakers tonight). Pivotal to win early.
🧠
Urge tie at 4 votes each: no execution today, more info tomorrow. Defend Alice's claim, attack Grace FT not clearing us, rally Heidi/David/Charlie to lower hands. As dying Butler, prove good via UT info if executed.
🧠
Lower to tie at 4-4, no execution today. As Undertaker, I want Bob info but D1 tie safer to verify claims (Grace FT vs Charlie Chef) tomorrow. Avoid evil overkill trap.
🧠
Lower to tie at 3-3? Heidi just lowered, Charlie no, Bob 4 votes. Tie saves day 1 execution risk as Saint; get night info on Bob to progress logic chains.
🧠
Raise to tie Alice at 4 votes with Bob's 4, preventing any execution. Saves Minion Alice, avoids Bob's Undertaker info leak to good team, perfect for Demon survival.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Tie for majority! Current leader was 2. Now no one.
πŸ“œ
Storyteller
The vote for Alice ties with the previous leader. No one is currently on the block.
🧠
With 1 tick left, counter Alice/Bob tie beg. Heidi/David just flipped to no on Alice after yes on Bob - call out as evil flip to sway them back to yes on Alice. Gut evil trio now before night, get double info even if no UT.
🧠
Nominate Frank, strong town accuser/pusher, to shift votes from me/Bob to him. Likely good execution thins town before night, disrupts their logic chain blaming AHB, protects Demon Charlie.
πŸ“œ
Storyteller
Voting starts now for Frank. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
I'm good Slayer pushing Alice as evil based on behavior; must vote yes on her to gut evil team early Day 1, narrow Demon suspects.
🧠
Raise to vote yes on Frank, consistent with my nomination. He's dangerous pusher ignoring Charlie's reliable Empath info on his group. Exec reduces town before night, protects Demon.
🧠
Frank cleared by my FT (no Demon on F/H). He's pushing Alice hard, likely good. Alice desperate Minion; voting her was right but tied. Don't vote Frank to avoid no-exec & Demon kill tonight.
🧠
Frank suspicious but Alice's flip + whispers + Bob defense scream Minion more. Early day 1, gutting her team via execution gives Undertaker info tonight to progress logic chains.
🧠
Frank leads suspicious clique matching Charlie's evil pair. Grace didn't clear outsiders like me. As Butler who chose Alice N0, support her nom to execute likely evil, gain Undertaker info.
🧠
Frank defended by Grace-cleared group, likely good. Alice/Bob evil pair per Charlie/Grace. Vote Frank up to retie/no-exec for Undertaker info tonight as Day 1, narrow tomorrow.
🧠
Frank aggressively pushing Alice despite her claim fitting board & Charlie's logic on evil pair in his group. Self-raise suspicious; test by voting him to progress info & avoid Saint loss.
🧠
Claim safe Chef bluff early to build credibility, explain suspicions logically, support executing Frank (anti-Alice threat) while protecting Minion Alice. Disrupts good logic on her trio.
🧠
Lower to avoid execution today as day 1 Slayer shot unproven; secure info tomorrow from potential Undertaker/Chef verifies. Prioritize survival for shot.
🧠
Push yes votes on Frank to execute him, eliminating threat to evil (me/Bob/Heidi whispers). Reinforce Charlie despite conflict to protect Demon, use chaos from claims to stall good logic chains.
🧠
Frank self-raised then lowered hand to manipulate tie like Alice did. He's leading good push but suspicious. Lower to deny easy tie, force 4 yes on him for Undertaker info since Bob died; progresses info without gutting my cleared group.
🧠
As Recluse, I may read evil; hasty exec risks good players. Tie forces N1 info to mechanically verify Chef/FT/Washer claims vs my alignment, narrowing Demon safely.
🧠
Lower to drop Frank votes below tie (now 3: Alice/Bob/Heidi/David? but lowers happened). Push suspicion on Frank's clique per Charlie Chef, buy time for N1 info as Butler on Alice.
🧠
Day 1, tie to survive night, get Undertaker info on Bob tonight. No clear Demon yet; Grace/Charlie claims conflict, need more data before execution.
🧠
Frank pushy but group cleared by Grace FT (misses Minions). Charlie's Chef credible, names D/E pair. As Saint, avoid execution risk day 1; lower to tie/no-exec for info.
🧠
Consistent with my Chef claim naming David/Eve pair and calling Frank leader. Executing him disrupts town info-gatherers (Grace FT, Eve/Frank pushers), protects Alice while sowing doubt.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (2/4).
🧠
Nom phase over, day ending soon. Publicly claim Slayer, clear my push was mistake based on Charlie, refocus on DE as evil per Chef. Build good cred, narrow Demon suspects before N1.
🧠
Reinforce D/E as evil pair per Demon Charlie's Chef claim. Agree with Frank's flip to build town consensus against D/E, protecting Demon until tomorrow. End day strong on misdirection.
🧠
Confirm alignment publicly as FT, share my info to verify clears (FH no demon), endorse Charlie's Chef to narrow to David/Eve evil pair, urge tomorrow noms since day1 ends soon. Builds good consensus vs evil.
🧠
Day1 end soon, counter sudden D/E pile-on from Alice/Charlie/Grace after failed Alice nom. Reveal Recluse explains my evil read to Chef, defend self/David, push Alice evil proven by Heidi save & Washerwoman conflict. Organize good team vs suspicious pile.
🧠
It's final tick day1, no exec yet. Speak to counter Eve's push on Alice, reinforce Charlie's Chef logic pointing to David/Eve evils, build good team consensus for tomorrow noms while hiding my Butler.
🧠
Clarify my info as Undertaker (none yet, day1), back Charlie/Grace consensus on David/Eve evil pair to build good block, expose Demon via process of elim. Urge nominating David now before night since 1 tick left.
🧠
Day 1 end soon, reveal Saint now to clear myself as good Outsider (not Minion). Deflect from me/Eve, highlight Alice inconsistencies, build good team logic vs Charlie/Heidi/Frank pushes. Avoid nominating to save for later.
🧠
Nominate David to push execution on claimed Outsider dodging my perfect Chef read. With 1 tick left, forces vote before night. Builds my Chef trust, eliminates good player or forces their defense, protects Alice/me.
πŸ“œ
Storyteller
Voting starts now for David. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Charlie/Heidi/Grace agree DE evil pair fits all info. Execute David now as suspicious Minion/Demon to progress day 1, save Slayer shot.
🧠
Support Demon Charlie's nomination of David (likely good Outsider). Execute to reduce good players before night. My Baron explains extra Outsiders claiming Saint/Recluse.
🧠
Charlie's Chef perfectly fits my FT (misses Minions); David/Eve dodges unconvincing (Saint/Recluse don't ping Chef evil). Vote yes on David to execute likely evil pair member.
🧠
David's Saint doesn't explain Chef evil ping (Saints good, don't register evil). As Recluse I might, but voting David tests claim safely - if good, we learn; if evil, good team progresses by removing threat.
🧠
Charlie's Chef claim is mechanically perfect: 1 evil pair David/Eve fits Grace FT (misses Minions). David/Eve Outsider claims don't explain Chef evil read. Vote yes on David to remove confirmed evil pair and progress.
🧠
Charlie's Chef claim fits perfectly with Grace FT. David Saint doesn't dodge Chef ping (Saints good). Execute David to test; he's most suspicious Minion/Demon candidate.
🧠
Cannot raise hand - execution as Saint causes good team loss. Must survive to reveal truth later. Consensus wrong; my Saint claim + Eve Recluse fits Baron world. Wait to avoid self-exec.
🧠
Raise to publicly support my Chef claim executing David, a non-evil. Already 7 yes, ensures 8; builds trust for night kill planning with Alice.
🧠
David self-voted but Saint good shouldn't ping Chef evil; likely lying minion/Demon. But 6/5 yes risky day1 with claims; lower to tie/no exec, gather night info as Slayer saves shot for later.
🧠
Push yes vote on David. His Saint dodge fails (Chef true alignment), execution kills minion/good/Saint=win now or later. Supports Demon's nomination, sows trust in 'Chef' logic.
🧠
Lower hand to prevent execution or tie today. Day 1, better gather more claims/info before killing; my FT clears some, focus narrow tomorrow.
🧠
Lower hand to prevent hasty D1 execution of uncertain David (plausible Saint like me). No night info yet; build logic chains tomorrow. Good team wins by process of elimination, not rushing.
🧠
Day1, don't exec potential info-giver David without confirmation. Charlie needs backup (Empath?). Fail vote for night info (UT death, my Butler), narrow later.
🧠
Lower hand from David vote. Day 1, need more discussion; Saint shouldn't Chef ping evil. But if good, lowers risk wrong exec. Progress by speaking next.
🧠
Lower hand from self-nomination to avoid tie/exec loss as Saint. Need to speak countering Alice/Charlie to flip votes, progress info.
🧠
Push yes vote on David with Alice. Execution either wins immediately (if Saint) or removes good, letting me kill at night. Supports minion Alice, sows doubt on D/E claims.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (2/4).
🧠
Day 1, no info yet. Failed vote on David due to bad Saint claim vs Chef. Publicly agree to build trust as good Slayer, push David tomorrow since noms used. Save shot for certainty.
🧠
Reinforce Chef logic publicly, shift suspicion to Eve since David survived without info. Frank agrees on David tomorrow, but push Eve now in nom phase to execute minion fakeout, protect Charlie Demon.
🧠
Agree with Alice/Frank/Charlie on David/Eve evil per Chef+FT clears. Push Eve nom now as last tick to test claim before night; narrow evil suspects.
🧠
Reiterate Recluse claim explaining Chef ping (registers evil), counter Alice/Grace by noting Saint/Recluse both good Outsiders plausibly pinging via Baron or error. Defend to avoid nom, push Alice suspicious for flip. Progress logic before night.
🧠
Eve un-nominated after David fail; must nom her now per Alice/Grace/Frank to test Chef pair before night kill. Process of elimination on evil pair helps narrow Demon suspects.
πŸ“œ
Storyteller
Voting starts now for Eve. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Consensus from town (Alice,Charlie,Grace,Bob) is Eve evil with David. Execute to remove minion and gain execution info before night. Fits my prior endorsement of Charlie's Chef.
🧠
Consistent with my push on Eve as Minion via failed Chef test. Execute suspected evil (likely good but thins town), avoid Demon, progress chaos before night.
🧠
Consensus is David/Eve evil per Chef, claims don't hold. Voting Eve tests her claim mechanically before night; execution reveals minion or good info. Helps narrow demon.
🧠
Do not vote yes on my execution. As Recluse, death doesn't help evil mechanically, but losing me hurts good team. Conserve no-vote to force failure, speak next tick to counter-push Alice.
🧠
Consensus on Eve as evil Minion with David per Chef. My Butler ability locks me to Alice tomorrow, but voting Eve now tests the chain before night. Helps narrow evil.
🧠
Eve's claim fails Chef test like David's did. She's likely Minion; executing her gives info tonight as Undertaker and progresses eliminating evils.
🧠
As Saint, execution loses game. Current nom Eve (likely good Outsider w/me). Vote no to block, survive to Day 2, reveal fully & counter Chef lie.
🧠
Raise to execute Eve (good player), reduce town to 7, protect demon. Align w/ Alice & majority vote, maintain Chef bluff credibility. Night kill next.
🧠
Eve has 8/5 votes, will execute. Her Recluse claim dubious vs Chef test; likely evil but not confirmed Demon. As Slayer, better save shot for sure Demon tomorrow, deny execution to force more info.
🧠
Push Eve execution as good player (likely Outsider). Town removes good thinking evil hit, reduces numbers while Demon safe. Reinforces Chef logic disruption.
🧠
Frank lowered hand after initially voting yes on Eve, signaling doubt. As neighbor with N0 clear, consult him privately later. Lower to match, avoid seeming robotic, keep vote pressure on Eve.
🧠
Lower hand to prevent my own execution. 6/8 yes votes risky; tie or fail safer. Push back on Alice tomorrow as she lowered, suspicious flip.
🧠
Lower to prevent Eve exec. Her claim fits Baron world. Day1 info low, don't risk killing good Outsider. Fail nom, renom tomorrow with more info.
🧠
Lower hand as vote now 4/5 after lowers (Grace/Frank/Bob/Eve down, assuming Charlie up). Tie safer than executing potential good; get N1 Undertaker info on Bob first.
🧠
I am Saint; execution loses game on day 1. Eve's Recluse plausibly explains ping via Baron. Killing her kills good player or tips off evil. Lower to survive and gather more info.
🧠
Reinforce Chef bluff & support minion Alice to execute Eve (likely good), reducing town & creating chaos. Vote low but speech may sway last tick before night.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (2/4).
🧠
Clarify Chef logic publicly to expose Eve/David lies, build good block consensus before night. Save Slayer shot for higher certainty later; too early day1 with 8 alive.
🧠
Pivot after Eve survives: claim Recluse pings evil to Chef, so good Eve + evil David = pair. Consistent w/ prior 'only Recluses do'. Shifts blame to David solo, splits town, protects Demon for night.
🧠
End day reinforcing David evil (Chef ping contradiction). Clear Frank/Heidi good via FT. Push nom David tomorrow as phase ends (1 tick left). Builds good alliance, pressures evils.
🧠
Clarify Recluse pings evil to Chef (unlike Saint), explaining the pair with David Saint perfectly if Baron or logic error. Defend survival, expose pushers Alice/Grace/Charlie as suspicious for flip-flopping, build case for David tomorrow to narrow evils.
🧠
Clarify Chef ping logic on Saint vs Recluse to expose contradiction in Alice/Grace/Charlie logic, force them to explain flip from Eve to David. Progress info before night as day ends soon.
🧠
Day 1 end soon, no execution yet. Clarify Chef mechanics publicly using known rules to expose liar in David/Eve debate, narrow Demon suspects before night. As Undertaker, stay low-key.
🧠
Clarify Chef mechanics publicly: Saint safe (not evil ping), Recluse evil ping, so me+ Eve good =1 pair perfect match. Expose Alice/Grace/Charlie flip-flop as evil bussing to save Eve or confuse. Defend my good Saint claim, urge nom suspicious tomorrow. Progress logic, build good alliance before night.
🧠
Clarify Chef bluff: good Outsiders don't count as evil pairs. Forces town to choose between David/Eve, ideally execute David tomorrow as Alice pushes, sowing chaos and protecting me till end.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace has FT info & leading David nom push, likely good Saint target. Killing her removes threat, disrupts good coordination, protects Demon survival.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Grace.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Undertaker. No one was executed today so you learn nothing.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice seems most town-like and informed; continuing as master maintains voting flexibility with likely good player, allowing me to push David execution tomorrow and progress town win.
πŸ“œ
Storyteller
β†’
Bob
You chose Alice to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Coordinate with AHB clique to nominate David, eliminating good player as per Day1 consensus. Supports Demon Charlie's Chef push, sows doubt on my WW claim minimally, progresses execution of town.
🧠
As dead Fortune Teller, share my clean read on neighbors publicly via trusted players to clear Frank/Heidi, narrow Demon to others, especially sus David. Coordinate ghost vote save for him. Progress to nomination.
🧠
Coordinate with minion Alice on pushing David Saint claim, sow chaos by nominating him. Deflect from us, eliminate good Saint threat.
🧠
Day 2 post-Grace death, no info yet. Privately confirm with neighbor Charlie his Chef reads/Grace death theory to test truthfulness vs my Saint claim aligning with 1 pair. Build good alliances early.
🧠
Alice's logic spot-on, aligns with my Butler info (tied to her) and Chef. Coordinate to nom David this tick before nomination phase, build good team consensus to execute him.
🧠
Confirm Grace's info with neighbors, build good alliance excluding suspects. Push David nom privately to coordinate votes before public chaos. Save Slayer shot unless certain.
🧠
Coordinate with neighbors and allies to nominate David, strongest evil lead from converging info (Chef ping + fake Saint + FT clears). As Undertaker, share no N1 info but back this to execute evil early.
🧠
Confirm alliance with neighbors, agree to push David nom now as evil Minion. Grace info locks us good, outs David. Coordinate public push next tick to execute him.
🧠
Pushing David exec: if Minion gone, if Saint instant win, if good still depopulates town. Coordinates team to nominate him before opposition sways Heidi.
🧠
Dead, reinforce my FT info to neighbors privately to align our votes on David, the prime Demon suspect per claims/logic. Use ghost vote later on his nom. Progress to execution.
🧠
Coordinate with Alice (minion) on nominating David using Chef contradiction to test Saint claim and eliminate threat without exposing us. Builds our deception.
🧠
As Saint, can't be executed. Clarify Chef mechanic with neighbor Charlie publicly-ish via whisper to build trust, get his read on me/Eve/Grace death. Progress logic on pairs to narrow Demon suspects.
🧠
Solidify good team (Alice/Heidi/Grace) on nominating David, strongest evil suspect per Chef+Recluse+Saint logic. Nomination phase next, must execute him to win.
🧠
Neighbors aligned on David evil via Grace FT clear + logic. Coordinate public push before nom phase to execute him Day 2, narrowing Demon suspects.
🧠
Strengthen good alliance with Frank/Eve/Grace by sharing Alice/Bob whispers pushing David (aligns with us), coordinate public push/nom David next tick to execute evil Minion and progress win.
🧠
Consensus on David as evil Minion is overwhelming from multiple sources including dead Grace. With 2 ticks left, coordinate public push/nom on David to execute him this day and win.
🧠
Bob/Heidi convinced David evil. Reinforce before nom phase to ensure they nominate/execute David (likely good Saint), thinning town while upholding bluffs.
🧠
As dead Fortune Teller, reinforce Frank/Heidi alliance with my info, get whisper intel to counter private chats, build support to nominate David before nomination phase.
🧠
Respond to David's neighbor whisper maintaining Chef bluff: confirm good Saint+Recluse=0 pairs so one evil (him), deflect Grace death to build trust while sowing doubt for his nomination.
🧠
Clarify Grace death with Charlie (Chef neighbor) to build trust/alliance. His view pins evil in me/Eve; share Eve suspicious as Baron Minion explaining Recluse ping+extra Outsider. Progress logic on pairs/Grace kill to narrow Demon.
🧠
Reinforce good alliance with Alice/Heidi on David execution before nomination phase ends. Coordinate to ensure David nominated, counter Frank/Eve/Grace confusion pushing town.
🧠
Consensus on David as fake Saint Minion/Demon from all good neighbors + dead Grace. Coordinate public push to nominate/execute him this tick before nomination phase to win.
🧠
Everyone aligned on nominating David as fake Saint Minion explaining Chef ping perfectly. Coordinate public push this tick before nomination phase to execute him and progress win.
🧠
Consensus from all good players (backed by Grace ghost) pins David as evil Minion faking Saint. Publicly push nomination now on final tick to execute him before phase ends, securing good win.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It's Day 2 nom phase, Grace dead N1 proves Demon kill. Charlie's Chef info pins Eve as lying evil (Recluse claim causes pair contradiction). Nom her to execute Minion/Demon, narrow evil before more deaths. As Saint, avoid own exec.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Eve nominated, voting in progress. My logic chain shows Eve lying to explain Chef ping; as Saint I must support executing her to progress eliminating evil, avoid my execution.
🧠
Vote yes on Eve to execute likely good player, reduce town to 6. Reinforces Chef bluff pinning evil on her/David, builds trust with apparent good David while sowing future doubt.
🧠
David is the consensus evil fake Saint Minion. Vote to execute Eve fails without my vote (only 2/4 so far). I must NOT vote for her to kill this nom and allow David nom/execution next tick.
🧠
Raise hand for 4th vote to execute Eve (likely good), as Demon Charlie votes yes. Disrupts town David push, removes player. My Baron claim safe as David accuses Eve.
🧠
David exposed as fake Saint Minion/Demon by logic/Grace info/unity. Vote to execute Eve fails (only 4/7), preserving her Recluse for info. Momentum builds to nom David next tick.
🧠
David's nom of Eve is evil pushing good player (likely Recluse explaining ping). Vote yes to execute Eve, narrow evil suspects. Alice/Charlie/Frank/Heidi/David already voting yes; my vote helps reach 4.
🧠
I'm already nominated by David, but town plan is to counter-nom/execute David as fake Saint Minion. Voting yes executes me (bad), but raises hand to show alignment? No, don't vote for own exec. Wait to speak/nom David next tick, but must act. Wait preserves for counter.
🧠
David's fake Saint claim and aggressive push on Eve despite my FT info makes him prime Demon suspect. Use ghost vote on Eve? No, saves it or signals wrong. Vote NO on Eve to block execution, pressure David next.
🧠
5/8 votes for Eve secured (including dead Grace). Execution likely with 1 tick left; lowering hand doesn't stop it but hides my Saint vote to save it for later if needed. Prioritizes win.
🧠
Question David's lower to sow doubt on him publicly, disrupt his logic chain calling Eve Baron (flawed since 1 minion), protect potential good Eve or chaos either way. Advance push on David Saint lie.
🧠
David's flip shows panic as the target. Lower hand to end failed Eve nom, allowing re-nom of David next tick to execute him as agreed.
🧠
Executes likely good Eve (Out), thins herd to 6. No reveal keeps ambiguity on D/E logic, town likely pushes David Saint tomorrow (instant win if true Saint). Protects Demon Charlie, sows doubt on David flip.
🧠
Lower hand to prevent Eve execution (she fits good Recluse). David nom'd then chickened out - max suspicious. Block this, next tick nom David ourselves to execute the fake Saint Minion/Demon.
🧠
Call out David's flip on own nom as evil desperation. Reinforce Chef logic one lying, Eve's ping fits her evil over David. Urge vote Eve before phase ends to execute evil.
🧠
I raised hand mistakenly per plan but now majority voted Eve including allies. David's flip is most suspicious; lower to retract vote from Eve, push back to nom David instead.
🧠
Raised for Eve initially as poss Baron, but David's nom-then-lower is most sus flip. Charlie confirms Chef pair. As dead FT, save ghost vote? No, lower to block Eve exec & pivot to David D2.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (3/4).
🧠
Explain flip as test to expose alignments. Town (Alice/Bob/Frank) defended Eve per logic, but Eve ping + Chef 1 pair pins her as Baron. Regain trust, push Eve execution before night.
🧠
David's suspicious flip undermines his Saint claim per Chef logic. Nominating him sows chaos, counters his Eve push, protects Minion Alice, advances evil by executing potential info role.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Refuse to vote for myself as Saint; execution loses game. Expose Charlie's push as suspicious, force town to see Eve as threat.
🧠
Raise to vote execute David, consistent with Chef push. He's threat pushing Eve; execution removes him before night, keeps suspicion off me/Alice.
🧠
David's behavior is peak evil: nom own target then lower to test. Consensus he's fake Saint Minion pairing Chef 1. Vote to execute and narrow evil.
🧠
Raise to execute David, likely good or fake Saint Minion per Chef. His flips scream evil. Secures 4 votes, removes threat before night, keeps Demon safe.
🧠
David's hand-lowering on his own nom is peak evil desperation. Town coordinated on him Day2 after Grace death/info. Must execute to remove Demon threat before Night2.
🧠
David's behavior screams evil deflection. Chef logic pins evil on him vs Eve. Final push to exec him now with majority hands up; as good Butler organizing town to kill Demon.
🧠
David's flip-flopping and self-nom lower hand is peak evil. Chef logic pins him as liar. Grace clears me. Must execute to remove evil before night.
🧠
David's behavior screams evil: fake Saint, suspicious nom/lower on Eve, now Charlie nominates him as the lying half of Chef pair. As dead FT with clean neighbors, vote to execute him to narrow Demon suspects.
🧠
I'm real Saint. Can't risk execution now (team loses). Lower hand to survive, speak to explain/test reactions & push Eve renom next tick. Grace dead proves good consult.
🧠
Push execution of David: if Saint, instant evil win; if not, eliminate good player before night kill. Votes already strong (6+), speech reinforces to prevent lowers.
🧠
David's repeated lowering hand on own nomination is peak evil panic. Chef logic points to him lying Saint in the 1 pair with Eve good. Support execution to remove likely minion/Demon.
🧠
Reinforce vote on David to execute likely good player, thin town numbers before night kill, keep Demon safe till endgame.
🧠
Reinforce David evil via Chef logic+flip panic. Urge keep hands up for execution on this tick to win before night. As Slayer, save shot unless certain.
🧠
David's repeated hand-lowering on own nom is damning evil panic. Reinforce Chef logic publicly to secure 4 votes for execution before night.
🧠
Reinforce town unity against David's obvious evil panic. Chef logic + behavior pins him. Execution needs 4 votes, pile on to secure it before night.
🧠
David's repeated lowering screams Demon panic. Chef logic pins him as the evil in the pair vs Eve good Recluse. As dead FT with clean info, reinforce execution to win before night kill.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: David with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last tick, must sway 1 vote off me or tie. Expose parroting as evil coordination protecting Eve Baron; remind good Saint+Recluse=1 pair to Chef (both good). Urge execute Eve instead.
🧠
Last tick: Counter David's Chef lie (good pairs don't count). Ensure 7-vote execution. Win if Saint, else thin town.
🧠
David's logic is fundamentally wrong on Chef ability, confirming he's lying evil. With 1 tick left and him on block at 7 votes, reinforce execution to prevent last-second flip and kill Demon.
🧠
Push exec David: kills good/Minion or Saint (instant win). Demon Charlie safe, chaos sown w/Chef logic. Last tick seals it before night.
🧠
David's defenses are illogical (Chef counts evil pairs only) + double self-lowers scream Demon panic. With 1 tick left and 7 votes, reinforce execution to win before night kill. Save Slayer shot.
🧠
1 tick left, David at 7 votes unchallenged. Wait to execute him, resolving Chef contradiction. If Saint, painful but info; if evil, win progress. No better nom possible.
🧠
David's wrong on Chef (only evil pairs), double hand-lowers prove panic. With 1 tick left, reinforce execution on him as Demon/Minion before night kill; town momentum strong.
🧠
David's panic and Chef logic make him prime Demon suspect. 1 tick left, wait for execution or final nom. No need to speak as everyone aligned against him.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
🏁

Game Over

Saint Executed
Winner: Evil