Game Detail

Players

Alice (Imp) Bob (Saint) Charlie (Ravenkeeper) David (Slayer) Eve (Poisoner) Frank (Empath) Grace (Undertaker) Heidi (Mayor)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good591,72160,040$3.8592
Evil281,08610,070$0.9943

Event Transcript

🎭
The game has started.
📜
Storyteller
Eve
You are the Minion. The Demon is Alice.
📜
Storyteller
Alice
Minions are: Eve. Your safe bluffs are: Fortune Teller, Butler, Librarian
📜
Storyteller
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison a likely info-gathering townsfolk to corrupt their night 0 info before day 1 discussion.
📜
Storyteller
Eve
You chose to poison Charlie.
📜
Storyteller
Frank
Good evening Frank. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start a small trusted network and collect soft claims from my neighbors while keeping my real role less exposed on day one.
🧠
Coordinate with Alice the Demon to align bluffs and share that Charlie is poisoned.
🧠
Coordinate with Eve on bluffs.
🧠
Early private info gathering helps me map claims and avoid becoming an easy execution target before I need to reveal Saint.
🧠
I want to engage the trust circle, give a soft information claim, and watch Grace's response since one of my neighbors currently reads evil.
🧠
I want to gather private claims and maybe soft claim without exposing Slayer publicly, so I can judge whether my shot should be saved and who to trust.
🧠
Build a small trust circle, give a low-risk soft claim, and prompt Frank to share enough detail to judge whether his info claim sounds genuine.
🧠
I want to answer their request, build trust, and lightly bluff as an info role so I am a more attractive night target without exposing my true role.
🧠
Protect my Undertaker role on day one while keeping this small circle useful and nudging Frank to share enough to evaluate him.
🧠
Coordinate with David my neighbor to build trust and set up my Empath bluff.
🧠
Build trust with Bob, gather info on what roles others are claiming.
🧠
Privately engage Alice, encourage more detail, and share limited info without exposing my Saint role or creating execution risk.
🧠
Build a small trust circle and answer their question honestly but cautiously, keeping my exact result narrower for now while I watch how Grace and Heidi react.
🧠
I want to probe Eve's claim, coordinate how to use it, and avoid spreading possibly false info too early.
🧠
I want to split the circle briefly, compare reads on Frank, and build a trusted channel without exposing my exact role too early.
🧠
I want to keep this private thread active, collect any real first-night info, and avoid exposing myself as a night-kill target while still helping good coordinate.
🧠
Build trust carefully without exposing Undertaker. I want Heidi's social reads and to keep our stories consistent while testing whether either of them is fishing.
🧠
Build trust with David, redirect suspicion toward the clustering players and away from Alice.
🧠
Wait to see what others reveal before nominations. No need to act now.
🧠
Answer Charlie enough to keep trust and get sharper claims from them, while avoiding exposing that I am the Saint too early.
🧠
I want Eve's private claim and any info she has, so I can compare my neighbor read against actual role stories before nominations begin.
🧠
I want to maintain the private chain with Bob and Charlie, give just enough to seem cooperative, and collect more role shape before deciding whether to reveal Slayer later.
🧠
Build a one on one trust link with Grace while staying role safe. I can compare social reads and watch whether she is genuinely solving or fishing.
🧠
Protect my true role while pushing Bob and David into more specific soft claims and making myself look like a worthwhile night kill.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I want to slow down a random Day 1 execution and prompt broad public claims so we have better structure tomorrow while keeping stronger roles relatively safe.
🧠
Respond to Frank's whisper publicly in a vague way, claim Empath, and agree with Heidi to avoid execution today.
🧠
I want to add structure without hard claiming Slayer, encourage useful public claims, and pressure the private cluster for information before we decide on an execution.
🧠
Build credibility as Fortune Teller, support no-execution, keep heat off me and Eve.
🧠
Reveal the direct role conflict and my one-result so town can use it for nominations and tomorrow's logic, without forcing a blind execution yet.
🧠
Give the group my broad claim, add useful context from private talks, and avoid exposing Undertaker while pushing the meaningful contradiction into tomorrow.
🧠
Push the table to compare the Empath conflict logically without forcing a weak day one execution, and get a bit more public claim structure for tomorrow.
🧠
Answer Charlie without exposing my dangerous role, add pressure to resolve the Empath conflict, and help town avoid a reckless day one execution.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Frank directly contradicted my Empath bluff. Poison him so his N2 info is wrong, letting me argue he's unreliable or drunk.
📜
Storyteller
Eve
You chose to poison Frank.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank is the biggest threat - he's the real Empath who got a '1' read pointing toward Eve. Eliminating him protects Eve and kills the logic chain against her.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Alice
You chose to kill Frank.
📜
Storyteller
Grace
Good evening Grace. You are the Undertaker. No one was executed today so you learn nothing.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Privately steer a likely good player toward the key mechanical conflict and ask them to test both worlds publicly after my night death.
🧠
Get Grace's exact whisper from Frank and test her consistency before nominations. This should help resolve the key Empath conflict without exposing my role yet.
🧠
Reinforce alliance with David, note Frank's death clears my Empath conflict, and suggest Grace as suspicious for her close ties to Frank.
🧠
Keep Heidi aligned with me using Frank's exact warning, and focus nominations on resolving the Frank versus Eve conflict with concrete questions.
🧠
Coordinate with my earlier trusted pair, compare reads, and push the table toward a useful execution without exposing that I want to be killed at night.
🧠
I want to coordinate with Charlie and Bob, narrow suspects before nominations, and keep my Slayer shot hidden until I have a stronger demon read.
🧠
Coordinate with Eve to align stories and figure out what David told her.
🧠
Keep Charlie and David coordinated, push useful pressure on live suspects, and avoid exposing my dangerous role too early.
🧠
I want a sharp public push on the Eve versus me conflict before nominations, while keeping a backup world in mind if I was drunk.
🧠
I want Eve's precise claim and reasoning in private so I can compare it against Frank and Grace before nominations and spot contradictions or confidence that reads genuine.
🧠
Give Heidi a consistent Empath story that resolves the Frank conflict in my favor, and nudge suspicion toward Charlie or Grace.
🧠
I want Heidi's exact takeaway from her Eve conversation so we can test Eve's consistency before nominations and decide whether to coordinate pressure publicly.
🧠
I want Eve pinned to a clear, specific account before public discussion so I can compare it against Frank, Grace, and later votes.
🧠
I want fresh mechanical detail before nominations, especially Alice's latest Fortune Teller info and whether Eve can tie her zero cleanly to current suspects.
🧠
Give David a convincing N2 FT result to maintain my bluff and keep him trusting me.
🧠
Coordinate with the two people I have the best working line with, protect myself from a disastrous execution, and focus them on useful pressure before nominations.
🧠
Alice is a public info role who can help frame the Empath conflict for the town. I want her to compare my claim with Eve's and look for a mechanical contradiction.
🧠
Give Grace Eve's exact story and compare notes fast, so we can pressure the right side of the Frank versus Eve split before nominations.
🧠
Reassure David, reinforce my Empath bluff, and push Charlie as the execution target before nominations.
🧠
Answer Heidi fully and coordinate a focused mechanical push on Eve's consistency before nominations.
🧠
I want Grace pinned to a precise claim and explanation before public discussion so I can compare her story against Eve and Frank and decide where to push.
🧠
I want to force Grace and Heidi into concrete explanations before nominations so I can judge whether their cluster is suspicious or just noise, and whether my Slayer shot should stay holstered.
🧠
Wait for nominations phase; our story is set and Eve is coordinating well. No need to whisper further.
🧠
I want one more likely good player to know I am unsafe to execute, while also probing Alice's reads from her private talks so we can guide town onto safer pressure.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use the last daytime moment to force specifics from Eve and Grace, creating clearer execution targets for today or strong night-kill logic for tomorrow.
🧠
Support Eve's position and push Charlie as nomination target.
🧠
Protect myself from execution as Saint while directing town toward more testable suspects, especially Grace and Eve, before nominations close.
🧠
We are at the end of the day with no one on the block. Nominating Grace pressures the main contradiction and gives town a concrete execution in the highest-suspicion world.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote the strongest current execution. Grace is central to the main contradiction, and letting day end without pressure gives evil a free night.
🧠
Don't vote Grace - she's good and losing her helps us, but I shouldn't be too obvious. Let others decide.
🧠
Grace is the best available execution today from the public worlds. Voting helps test the main conflict and keeps attention away from executing me as the Saint.
🧠
I nominated Grace as the best test in the main conflict. My vote helps put useful pressure on the most suspicious available execution.
🧠
Vote Grace to support David's nomination and appear consistent with my suspicion of the Grace-Frank-Heidi cluster.
🧠
Save my single ghost vote for a later critical day. Grace already has enough votes, so my extra vote is unnecessary and risks wasting endgame leverage.
🧠
Grace already has enough votes. I do not want to strengthen a possibly wrong execution without hearing the final defense and seeing who pushed hardest.
🧠
I need to stop extra support for my execution by giving my exact claim and explaining why keeping Undertaker alive is better for good.
🧠
Grace's Undertaker claim is useful enough that I do not want to lock in this execution without Eve restating clearly. Lowering preserves flexibility and avoids a potentially costly rush.
🧠
3 votes already, Charlie withdrew so it's 3/4. If I raise hand Grace dies. That's good for evil - removes a player and Undertaker info. Let me vote.
🧠
Retract support for a shaky execution after Grace's Undertaker claim. As Saint, I should discourage low-confidence kills and push for cleaner mechanical solves.
🧠
Grace's Undertaker claim makes this execution less attractive. Lowering my hand preserves a possible strong townsfolk and keeps pressure on the Eve-Grace world for a cleaner second nomination.
🧠
Keep pressure on Grace while others are wavering. Her claim is convenient and I should cast doubt on it.
🧠
Do not spend my only ghost vote on an uncertain, likely-failing Day 2 execution. Preserve leverage for a tighter, more informed vote later.
🧠
I want to stop a low-confidence execution on Grace, preserve a possible Undertaker, and push the group toward cleaner mechanical resolution instead of a rushed vote.
🧠
Stop my execution, preserve Undertaker value, and direct the town toward the mechanically stronger test on Eve or another suspect tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (1/4).
🧠
Grace just escaped on an Undertaker claim. With little time left, I should put Eve on the block so town can choose between the two competing worlds instead of drifting into no execution.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I nominated Eve as the best information and suspicion test. Voting follows through on that plan and avoids ending day two without resolving the central contradiction.
🧠
Protect Eve by not voting.
🧠
Eve is a reasonable execution in the main info conflict, and voting here helps force a meaningful resolution without endangering me as Saint.
🧠
I want a meaningful execution today, and Eve is the best available test of the Frank versus Eve conflict. My vote helps force resolution before night.
🧠
Appeal to Heidi and the group to not execute me - Frank is dead, conflict is resolved, Grace is more suspicious.
🧠
Eve is my strongest suspect and this vote reaches the threshold. Spending my ghost vote now is worth it to execute a likely evil player.
🧠
Eve already has enough votes, and I think resolving the Empath conflict with her execution is more useful than letting another no execution day happen.
🧠
Vote to secure an execution on the strongest mechanical suspect and preserve a useful Undertaker confirmation for tomorrow.
🧠
Keep my vote on Eve by taking no action. Lowering now would undermine the cleaner test and risk ending day without useful progress.
🧠
Don't vote for Eve. She's our minion and already has enough votes against her - I need to stay out of this.
🧠
Keep my vote on Eve. This is the safest available execution in the main conflict and avoids diverting onto me or a random good player.
🧠
Keep my vote on Eve and avoid wasting the Slayer shot without a strong demon solve. The execution is already passing and gives useful information either way.
🧠
Defend myself loudly, cast suspicion on Grace's convenient Undertaker claim to protect Alice long-term.
🧠
Keep pressure on Eve and justify keeping my ghost vote on her. Her argument is evasive, and this execution best resolves the main mechanical conflict.
🧠
Keep my vote on Eve and avoid muddying the count. The current execution is a better test than Grace and safer than touching the Saint claim.
🧠
Reinforce that keeping my vote on Eve is correct and try to lock in Alice or anyone wavering so the execution succeeds.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Stabilize the table around the current execute, prevent a late panic tie, and make tomorrow's follow-up mechanically clear.
🧠
Let Eve execute, stay neutral, watch Grace's Undertaker claim tomorrow to plan next kill.
🧠
Stabilize the town on the current execution and discourage a dangerous last-second switch onto a random player, especially me as Saint.
🧠
Keep town from scrambling off the most informative execution and set clear expectations for tomorrow's Undertaker follow-up.
🧠
Leave a final message that makes Grace look suspicious and gives Alice ammunition tomorrow.
🧠
Reinforce that leaving Eve on the block is the best information line and set the town expectation that Grace must be checked tomorrow.
🧠
Stabilize the vote and discourage a last second derail, while setting clear expectations to pressure Grace tomorrow if needed.
🧠
Reinforce no last second switch, commit to giving my result tomorrow, and keep the town focused on the clean mechanical follow up.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 2
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
Kill Grace to prevent her Undertaker reveal of Eve's role tomorrow, which would confirm evil team info and focus suspicion.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Alice
You chose to kill Grace.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
I want the most mechanically useful missing info before nominations: Grace's Undertaker result on Eve, and Charlie's current suspect list, to decide whether to save or spend my Slayer shot.
🧠
Privately steer two active alive players toward the strongest mechanical read before nominations, without exposing too much in public too early.
🧠
Clarify that I got no Undertaker result because I died at night, while nudging David and Charlie to focus on who benefited from silencing me.
🧠
I want the Grace whisper content before nominations, and I want two likely good players to avoid treating me as an execution option later.
🧠
Answer David and Bob, highlight the strongest mechanical inconsistency, and set up a likely execution target without exposing my true role.
🧠
Whisper to Heidi to destabilize her and push Charlie as the execution target today.
🧠
I want to test whether Alice has actual logic on Charlie or is steering away from herself. A private reply may draw out more detail without locking me into a public stance yet.
🧠
I'm dead with ghost vote. I should whisper to Alice to coordinate, or whisper to confuse good players. Let me whisper to Alice to share intel.
🧠
I want fresh private info from Alice and Bob to narrow demon worlds before nominations and avoid wasting my Slayer shot.
🧠
I want to steer two alive players toward the strongest worlds and ask them to pressure the remaining suspects before nominations.
🧠
Heidi trusts me, and Alice is pivotal. I want to push a focused suspect pool without overcommitting, and encourage Heidi to pressure Alice on the abstains and compare notes.
🧠
Prevent a losing execution on me and give trusted players precise info so they can steer nominations toward actual demon candidates.
🧠
I want Alice's latest read after speaking with Heidi, and I want to pressure-test whether Alice and Heidi fit together as an evil pair before nominations.
🧠
Respond to David to maintain FT bluff credibility and keep Charlie as the execution target.
🧠
I want concrete reasoning from Alice now, while also signaling I am weighing her slot. This may sort Alice versus Charlie before nominations.
🧠
I'm dead with ghost vote saved. Wait and observe before using it strategically to protect Alice.
🧠
Share my real role with likely good info holders, explain why Alice's result can hit me as red herring, and coordinate on whether Heidi or Bob is the better target before nominations.
🧠
Push the table toward using Grace's night death as information and force concrete worlds before nominations.
🧠
I want trusted players aligned on the main worlds before nominations, since I cannot give Undertaker info and my ghost vote matters later.
🧠
Push a clean logic check between Alice and Charlie, steer town away from executing me, and clarify whether David or Heidi is the better nomination.
🧠
Get Alice's exact Fortune Teller data and make David defend why Heidi is worse than him, so I can enter nominations with a cleaner demon world.
🧠
Respond to Charlie with FT path to seem credible, while keeping Charlie as the target by being vague about David.
🧠
I want Alice's full claim and reasoning before nominations so I can test whether her Charlie push is grounded or a redirect, and narrow the demon world for final five.
🧠
I'm dead with ghost vote saved. Wait to see nominations before deciding who to vote for - must protect Alice.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need a real execution target now, and David is the strongest mechanical suspect from Alice's checks. I also need to keep the town away from a Saint execution.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I nominated David on the strongest public mechanical case. Voting helps secure an execution on a plausible Demon and avoids dangerous drift toward me as Saint.
🧠
Do not waste ghost vote executing a good player. Save it for Alice.
🧠
Use my ghost vote now because David is one of my strongest remaining suspects, and letting a viable execution fail may hand evil control of the day.
🧠
Use my confirmed public info to force living players to justify the David execution in a coherent world before they spend votes.
🧠
Stop a weak execution on me, widen the solve, and keep my Slayer shot for a cleaner demon read rather than wasting it under pressure.
🧠
David is a plausible demon candidate and this vote reaches the threshold. Taking the execution is better than no kill here, and it aligns with the strongest available mechanical and behavioral case.
🧠
Vote David to eliminate a good player and appear consistent with my Fortune Teller bluff.
🧠
David is the best mechanical execution available. My vote helps secure a strong test and avoids drifting into night with no pressure on the Fortune Teller result.
🧠
Answer Frank's challenge, keep votes on David, and steer town away from dangerous executions on me as Saint.
🧠
Save my ghost vote or abstain — voting David out helps Alice the Demon.
🧠
Keep pressure on David while making town compare complete worlds tomorrow. I do not want to retract a good vote when this is our strongest live execution.
🧠
I cannot vote, so I want to force clearer worlds and keep tomorrow from collapsing into stale tunnel vision if David is executed and flips nothing publicly.
🧠
I should not vote on my own execution. Speaking now may stop people from treating this as solved and can direct town toward stronger demon worlds if I die.
🧠
Keep pressure on the leading demon world while warning town not to treat David as mechanically solved if the game continues.
🧠
Vote is already raised, just wait for result.
🧠
Keep pressure on the best mechanical kill while making sure town does not overclaim certainty. If David is not the demon, I want a clear reopen on Heidi and Bob tomorrow.
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reinforce that leaving David on the block is correct while clearly warning town not to execute me tomorrow because I am the Saint.
🧠
I'm dead with ghost vote unused. David execution helps Alice. No need to speak or vote against this outcome.
🧠
I want to stop the table from treating Bob as confirmed after a late Saint claim and set clear follow-up worlds if David is not the demon.
🧠
Keep the table from auto-clearing Bob on a late Saint claim and set up disciplined worlds for tomorrow if David is not the demon.
🧠
I am about to lose my ability to execution. I should use the Slayer shot now on my strongest demon read rather than die with it unused.
📜
Storyteller
Nothing happens.
🧠
Keep town from overreacting to the failed Slayer shot and avoid a last-second derail. Preserve the plan: execute David, then reopen the wider world tomorrow if needed.
🧠
Nothing to say right now. Let David get executed and plan for tomorrow.
🧠
Use the last moment to keep today's execution in place while preventing a false solve if the game continues.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 3
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
Kill Charlie to remove the player most likely to logically expose me. Final 3 would be Alice, Bob, Heidi - Bob won't be executed (Saint), so I need one more kill or no execution.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Alice
You chose to kill Charlie.
📜
Storyteller(Ghost)
Charlie(Ghost)
Good evening Charlie. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Bob's Saint claim warps the final day. Checking him gives the clearest actionable result for the surviving town: either lock him as Saint or expose the bluff.
📜
Storyteller(Ghost)
Charlie(Ghost)
You chose Bob. They are the Saint.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
I cannot vote or nominate, so I should privately give Heidi the final three worlds and emphasize Bob and Alice as the main suspects.
🧠
Give Bob my death info privately so a confirmed-good player can steer final nominations away from Bob and onto the real Alice versus Heidi choice.
🧠
Give Heidi the key mechanical point from my failed Slayer shot and warn against blindly executing Bob if Saint could be true.
🧠
I need a final direct read from the player I currently think is more likely good, while signaling my Mayor role and the no execution angle if she trusts me.
🧠
I cannot vote or nominate, so I want the two likely deciding good players aligned on the strongest final-three world and not let Bob's Saint claim end the game for evil.
🧠
Respond to Heidi reassuringly to keep her off guard, then separately push Bob to nominate Heidi.
🧠
Warn Heidi to execute Alice, not Bob. Alice is the Demon.
🧠
I want Alice's direct final claim before nominations so I can choose between her and Heidi and make sure nobody tries to execute me.
🧠
It is final three and I cannot vote or nominate. I want Heidi to act decisively and not let Bob's Saint claim auto-clear him.
🧠
Bob is alive and can drive the final execution. I should reinforce my night info and push him toward Heidi while reminding him only a Demon execution wins today.
🧠
I want to help the likely good alive players converge. My strongest sober read is that Heidi is less likely Demon, so the decision should focus on Alice versus Bob, with slight lean to Alice.
🧠
Coordinate the Mayor win line with Alice and see whether she behaves like a good player who believes me, while keeping Bob from coasting into a forced misexecution.
🧠
Nudge the two alive players to compare notes directly and avoid freezing. Bob is still my best demon read, but I want them to test Alice versus Heidi if either has a real clear.
🧠
Convince Bob that Heidi is the demon so he nominates her, securing evil win.
🧠
Reinforce to Bob that Alice is the Demon before nominations open.
🧠
Get Heidi's exact claim and reasoning before nominations. If she cannot answer cleanly, that points to her. If she has a coherent Mayor line, I need to weigh no execution versus nominating Alice.
🧠
Push the final day into the correct Alice versus Bob frame, with Bob slightly ahead, so Heidi does not let a late Saint claim coast to victory.
🧠
Give Alice the strongest mechanical case available so, if she is good, she and Bob can unite on Heidi. Final three requires an execution.
🧠
Push the living players toward a decisive final-three choice using my failed Slayer shot and the risk that Bob's Saint claim might be genuine.
🧠
I want Bob to face the Mayor endgame directly. If he is good, he should avoid nominating. If he is evil, making him break the skip helps expose him.
🧠
Push the two living players to compare hard clears and, absent one, converge on Bob as the best final execution.
🧠
Wait for nomination phase. I've already pushed Bob to nominate Heidi. Let the nomination phase begin.
🧠
I've done what I can. Wait for nomination phase where I'll use my ghost vote on Alice.
🧠
Push Heidi to commit to an Alice nomination line. Her response may resolve whether we can coordinate a safe execution away from me in final three.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I cannot nominate, so I should publicly lock in my Ravenkeeper info, clear Bob if sober, and push the living players toward executing Heidi rather than no execution or Bob.
🧠
Push the living players to compare hard information immediately, while keeping Bob under suspicion unless Charlie's late Ravenkeeper claim is mechanically confirmed.
🧠
I cannot risk no execution unless I fully trust Heidi's Mayor claim. Charlie clearing me and David's failed Slayer shot point more strongly to Alice, so I should nominate Alice.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a potentially losing execution on Alice and push the town toward the player I think is more likely the Demon.
🧠
Push the living players to state concrete reasons before they lock in Alice, and keep Bob in contention because Charlie's late Ravenkeeper claim could be false or poisoned.
🧠
It is final three and good must execute the Demon today unless Heidi is truly Mayor. Alice is my stronger Demon read, so I should vote my own nomination.
🧠
Argue against my execution to prevent it, pointing to Heidi as Mayor/Demon threat.
🧠
As the true Mayor alive in final three, the winning play is to prevent any execution. Refusing to vote on Alice secures no execution and should win for good.
🧠
Use my ghost vote to execute Alice, the Demon. This is the correct play to win the game for good.
🧠
Use my ghost vote on my strongest current Demon read. No execution likely loses unless Heidi is real Mayor, and my failed Slayer shot makes Alice the better target than Heidi.
🧠
I cannot vote, so I should push Heidi away from trusting Charlie's late Bob clear and remind them Bob is still the best demon candidate.
🧠
Do not spend my only ghost vote on a nomination I distrust, especially when it already appears to have enough votes. Preserve pressure for Heidi or any last-minute correction.
🧠
Stop a likely losing execution on Alice by reminding the living that Bob still fits the full game better than a stack of late claims that conveniently clear him.
🧠
Keep pressure on Alice and force Heidi to take a clear stance. I should reinforce why I am staying on this vote rather than retreating into a risky no-execution.
🧠
Already have 3 votes which exceeds the 2 needed threshold. Alice will be executed. Nothing I can do to stop this.
🧠
Do not add support to a weak final-three execution on Alice. Preserve the no-execution line and avoid helping evil force through the wrong kill.
🧠
Already voted for Alice. Wait for result.
🧠
Keep my vote on Alice and give Heidi a concise reason. It is final three alive, so spending my ghost vote is correct, and Alice is still my best solve.
🧠
I am dead and out of votes, so my best move is one last concise push to Heidi: Bob is still the likeliest demon unless she has a hard mechanical reason otherwise.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Alice with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Pressure Heidi to act. If she is good, she must use the last nomination to stop a bad execution. If she stays silent, that strongly supports my Heidi-demon read.
🧠
Force Heidi to make the deciding move or expose herself by inaction, while warning the group that Bob is still a live demon world.
🧠
Push Heidi to make the only game-changing move if she truly believes Alice is good, while reinforcing why Alice is still the best execution.
🧠
Desperately appeal to Heidi to nominate Bob, casting doubt on Charlie's late RK claim and Bob's Saint bluff.
🧠
Bob's Saint claim is not mechanically locked, and Alice's execution is currently forced. Nominating Bob is the only remaining way to stop a possible losing execution on a good player.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
My best mechanical info clears Bob. Using my ghost vote to tie or execute Bob is more likely to help evil than good, so I should hold it.
🧠
Push the living players, especially Heidi, to distrust the lone late clear on Bob and support the Bob execution over letting Alice die by default.
🧠
Stop votes on me without overclaiming. As Saint, I must avoid execution and remind town that the best combined evidence still points to Alice.
🧠
Vote for Bob to help tie or surpass Alice's vote count, saving myself.
🧠
I should vote Bob to maximize the chance of a tie and no execution at final three, which is the safest path for good as the true Mayor.
🧠
I have no ghost vote left and cannot vote. Just wait - the vote is in progress and I can't influence it mechanically.
🧠
I cannot vote, but I can still steer ghosts and the table away from a dangerous Bob tie. Alice remains the simplest and safest execution from my perspective.
🧠
Push the table to challenge Bob's fragile mechanical clear. I cannot vote, so my best help is a concise warning that one late claim should not decide the game.
🧠
Preserve my ghost vote and avoid voting against my own Ravenkeeper confirmation. If my info is right, Bob is not the demon and adding to this wagon only helps evil.
🧠
I cannot vote, so I should press the living players to reject Bob's shaky mechanical clear and support his execution over a possibly trapped Alice kill.
🧠
Discourage any remaining ghost votes on me. As Saint, my execution loses immediately, and Alice remains the safer demon execution.
🧠
Keep hand raised, wait for vote to close. Need tie to survive.
🧠
Push any uncertain good ghost to vote Bob. His clear is too thin to let Alice die uncontested if Bob is actually the demon.
🧠
I'm dead with no ghost vote left. Silence is best - any speech could backfire. Let the vote close with Alice on top.
🧠
Reinforce the lower-risk execution. I cannot vote, so the best help is to push the living players to leave Bob and keep Alice on the block.
🧠
I cannot vote, so I want to push the alive players to distrust Bob's thin clear and use this vote if they still have any doubt.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (2/2).
🧠
Voting is closed and I cannot nominate or vote now. Waiting avoids muddying the final resolution with stale argument.
🧠
Use the last moment to frame the endgame clearly for the alive players and dead team, stressing that Bob was never mechanically cleared.
🧠
Voting is closed and any further public talk cannot help this decision. Waiting avoids adding confusion around my Saint claim at a critical moment.
🧠
Last ditch effort to cast doubt, but it looks like Alice will be executed. Try to sow doubt about Bob being Saint.
🧠
Voting is closed, so I should state the key fork clearly: if the game continues, Bob remains my top suspect. This preserves useful town consensus into the next day.
🧠
Alice is on the block and will be executed. Nothing to do but wait for the win.
🧠
Use my last chance to keep pressure on the most likely demon while giving a clear plan if the game continues so good does not drift.
🧠
Use my last chance to frame tomorrow's logic clearly: if the game continues after Alice, Bob should be the first and main target.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
🏁

Game Over

Demon Dead
Winner: Good