Game Detail

Players

Alice (Saint) Bob (Monk) Charlie (Imp) David (Spy) Eve (Mayor) Frank (Chef) Grace (Empath) Heidi (Washerwoman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good742,922355,314$1.8089
Evil220,963147,704$0.6455

Event Transcript

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: David. Your safe bluffs are: Librarian, Fortune Teller, Ravenkeeper
📜
Storyteller
Heidi
Good evening Heidi. You are the Washerwoman. Either Frank or David is the Chef.
📜
Storyteller
Frank
Good evening Frank. You are the Chef. You learn that there are 1 pairs of evil players.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Saint (good), Alive - Bob: Monk (good), Alive - Charlie: Imp (evil), Alive - David: Spy (evil), Alive - Eve: Mayor (good), Alive - Frank: Chef (good), Alive - Grace: Empath (good), Alive - Heidi: Washerwoman (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Initiate private conversations with neighbors to gather information and establish trust early in the game.
🧠
Coordinate privately with Minion David on our bluffs and strategy to dismantle town from inside while appearing trustworthy.
🧠
Build trust with Heidi (confirmed good neighbor) by sharing my Empath result privately. This creates an alliance with a known good player and starts narrowing the evil pool.
🧠
Begin building alliances with my neighbors David and Frank. As Mayor, I'm a high-value target, so I want to gauge trust and collect information before deciding whether to reveal publicly.
🧠
Coordinate with Demon Charlie on bluffs and strategy to establish early trust with good players like Eve while planning to use Spy knowledge to mislead without revealing my role.
🧠
Share my Washerwoman info with Grace to build trust, verify her claim, and coordinate to find the Demon. This helps narrow down who the Chef is and assess Grace's alignment.
🧠
Build trust with my neighbor Bob while protecting my Saint role. Early coordination among good players helps identify inconsistencies.
🧠
Respond to Eve's whisper to build rapport and gather information before revealing my Chef info. Testing if she shares anything useful first.
🧠
Build trust with Alice while protecting my identity. I'll be vague about my role to avoid giving the Demon information, while encouraging her to share what she knows first.
🧠
Pause to let others reveal information first. This helps evil team by avoiding early slips while David coordinates with Eve and we monitor neighbor group.
🧠
Verify Heidi's Washerwoman claim by asking Frank if he's the Chef. Builds trust chain with Frank if true, and catches Heidi lying if Frank denies it.
🧠
Build trust with neighbor Frank by engaging in conversation. I'll ask him to share his claim first so I can evaluate it before revealing my own role. Keeping Mayor hidden for now.
🧠
Waiting lets the day progress naturally while I gather more context from ongoing whispers, helping me better support the Demon by identifying who to manipulate or accuse next without overcommitting now.
🧠
Verify my Washerwoman info by asking Frank directly. If he confirms Chef, it corroborates Grace's Empath claim and narrows evil players to the remaining group.
🧠
Build a private alliance with Bob while protecting my identity. As Saint, I cannot be executed, so I need trusted allies who can advocate for me if suspicion falls on me.
🧠
Confirm my Chef role to Grace and Heidi. Share my 1 evil pair info to build our trusted circle and narrow down evil players among the remaining group.
🧠
Build trust with my neighbor Charlie who hasn't shared much yet. I need allies to coordinate information and find the Demon.
🧠
Respond to Bob's whisper to build initial trust as a good player without revealing much, claim Fortune Teller bluff privately to him to gain credibility and gather his info for future manipulation.
🧠
Gather David's role claim to narrow down the evil pair. Since Frank confirmed Chef, David's Washerwoman clue resolves, making his claim important for mapping the remaining players.
🧠
David is my other neighbor and we haven't spoken yet. Building trust with both neighbors is crucial for Mayor endgame. I want to hear if David has any claims or leads before the nomination phase.
🧠
Respond to Grace's query by bluffing as Librarian, confirming Frank as Chef to align with her info, and ask for more to gather town claims while keeping my evil identity hidden and supporting Charlie's FT bluff indirectly.
🧠
Eve is in the suspected evil pool. Getting her role claim lets me cross-reference with Frank's Chef info about the evil pair, and check for contradictions or suspicious behavior.
🧠
Reach out to Grace to build another information channel. She's been whispering with many players - her perspective could reveal patterns or contradictions I can use to identify evil.
🧠
Respond to Eve's request for my claim. Share my Chef info to build trust and encourage her to reciprocate with her own information. This helps narrow down the evil pair.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Share corroborated information from neighbors to help town solve, and pressure David to claim his role since Washerwoman info points to him potentially being the real Chef.
🧠
Eve excluded herself from evil pair suspects despite being in the pool, and hasn't revealed her role while asking others for theirs. Nominating forces her to claim and creates useful information for the group.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Frank nominated me and I'm at risk of execution. I must reveal I'm the Mayor to save myself - losing the Mayor Day 1 is catastrophic for good. I'll explain my secrecy and redirect focus to the suspect pool.
🧠
Eve's Mayor claim is plausible and if true, executing her would be devastating for good. Better to hold my vote and investigate further rather than risk executing a powerful Townsfolk. I can always vote later if more evidence surfaces.
🧠
I need to probe Eve's claim further. Mayor is a powerful good role that's easy to bluff as evil. I want to test if she knows details about her neighbors that a real Mayor might notice, and whether her story holds up under questioning.
🧠
Speaking publicly establishes my Fortune Teller bluff, supports coordinated good claims to build trust, and subtly questions Eve to protect our evil pair without overcommitting.
🧠
Eve's suspicious behavior and late Mayor claim need testing. We cannot let players escape execution by claiming powerful roles without verification. If Undertaker exists, her death confirms her role.
🧠
I'm voting to put pressure on Eve. Her Mayor claim came too late and only after being nominated. We need to see if enough players vote to execute, which will tell us about group consensus and potential evil coordination.
🧠
Eve accused me (who I know is innocent) and her behavior of hiding her role until nominated is suspicious. Charlie's Fortune Teller check cleared me. I must vote to help execute a likely evil player.
🧠
Maintain Librarian bluff by sharing consistent info, support Charlie's claim, and contribute to executing Eve (a good player) to weaken town while protecting our Demon.
🧠
I need to stop this execution. I'm the Mayor - a critical endgame role. The pattern of Charlie clearing both Alice and Bob while all three vote together is suspicious. I must redirect suspicion to them.
🧠
My Chef info shows 1 evil pair. Combined with Charlie's FT clearing Alice/Bob, the most likely evil pair is David-Eve. Eve's late Mayor claim under pressure is classic evil deflection. I must vote to execute.
🧠
I need to warn the group about the suspicious Alice-Bob-Charlie voting block before Eve is executed. If Eve is the real Mayor, this execution could cost us the game.
🧠
Waiting allows the vote to proceed without my direct input, potentially letting the 4 votes execute Eve if majority is reached, removing a strong good claim while I maintain low profile and FT bluff. This helps evil by eliminating potential Mayor without me leading the charge.
🧠
Lowering hand to avoid executing a potential Mayor. Grace's warning about Charlie protecting Alice/Bob is compelling. Need more investigation before executing Eve.
🧠
Point out the mechanical impossibility of David's Librarian claim to redirect suspicion away from Eve and toward David, who has a concretely false claim.
🧠
Bob raised a critical mechanical point about David's impossible Librarian claim. Executing Eve if she's the Mayor would be catastrophic. I'm lowering my hand to prevent a premature execution and redirect focus to David's suspicious claim.
🧠
Address my flawed Librarian claim immediately to prevent full exposure as evil, deflect suspicion onto mechanics confusion, and argue against executing Eve to maintain chaos and protect Demon by keeping town divided and alive longer.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 4 vote threshold.
📜
Storyteller
Eve did not receive enough votes (2/4).
🧠
David's mechanical error with the Librarian claim is a major red flag. As one of my neighbors and in the Chef's suspect pool, he needs to be tested. If he's Drunk, removing him is acceptable. If he's evil, this is a huge win for good.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Waiting allows the current vote to conclude without my input. This prevents accidental self-vote and lets good players debate further, potentially failing the execution on me while I gather more info from whispers later to support the evil team.
🧠
Convince remaining players to vote for David. His mechanical error is the strongest evidence we have today. I need 4 votes and have at least Bob who flagged it.
🧠
David's mechanical error (Librarian learning about Monk, a Townsfolk) is a major red flag. He's either evil bluffing or the Drunk with unreliable info. Either way, executing him helps good by either catching evil or removing false information.
🧠
David's mechanical error claiming Librarian learned Monk (a Townsfolk, not an Outsider) is a genuine red flag. Even if he's the Drunk, his info is unreliable. Frank (confirmed good neighbor) is also voting. I'll vote to execute David.
🧠
Defend my Minion David publicly by suggesting his error indicates Drunk not evil, create doubt on execution to keep him alive for later use, while maintaining my FT bluff consistency.
🧠
David's mechanical error claiming Librarian saw a Monk is too suspicious to ignore. Combined with my Washerwoman info and trusted players voting him, I'll vote to execute David.
🧠
David's mechanical error claiming Librarian learned about a Townsfolk is too significant to ignore. He's in the Chef's evil pair suspect pool, and Charlie defending him while also being in the suspect pool is suspicious. Voting to execute provides critical information regardless of David's true role.
🧠
David's mechanical error about Librarian/Monk is damning. The town has enough votes already (4 raised), but voting with the group shows I'm participating and not suspiciously defending a flawed claim. As Saint, I must avoid looking suspicious.
🧠
Defend my position by acknowledging the slip but redirecting focus to gathering more claims before executing, to prevent my death and buy time for evil team to coordinate against good claims like Eve's.
🧠
David's mechanical error proves his claim is unreliable. Voting to execute removes a suspicious player and tests the evil neighbor pair theory. My vote aligns with my public accusation.
🧠
Signal that Alice's role claim is the next priority after David's execution. Her unclaimed status combined with the Fortune Teller clearing her is suspicious.
🧠
Vote is already passing with 6 hands. I keep my vote up to stay consistent with my reasoning about David's suspicious mechanical error. Execution likely inevitable.
🧠
Defend my Minion David from early execution by arguing his mistake could be Drunk, buy time for more information, and subtly question Eve's motives to disrupt good team's logic without revealing my role.
🧠
David already has 6 votes (more than enough for execution). My vote is already cast. I'll wait and observe the final tally and reactions to gather more information for tomorrow.
🧠
My vote is already raised for David. The mechanical error is a significant red flag that outweighs Charlie's objections. Maintaining my position while waiting for the vote to conclude.
🧠
Acknowledge Frank's callout about my lack of claim, signal willingness to share tomorrow, and echo Grace's valid concern about the Alice/Bob/Charlie voting bloc looking suspicious.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Speaking now creates doubt on Charlie's group before execution, sowing chaos among good players to protect the Demon even if I die.
🧠
Secure David's execution and set up investigation of the suspicious Charlie-Alice-Bob voting bloc for tomorrow if David flips good.
🧠
I'm reinforcing my position before execution closes. I want the group to remember to scrutinize Alice and the Charlie/Alice/Bob bloc tomorrow based on David's flip, keeping my Chef info as a tool for narrowing suspects.
🧠
Share my Empath info to confirm Frank and Heidi as good, narrowing suspects. If David flips good, focus on the suspicious Charlie-Alice-Bob voting bloc.
🧠
Deflect suspicion from myself and the triangle by highlighting Alice's missing claim and Eve's aggression. This builds credibility for my FT bluff and sets up future chaos if David flips evil.
🧠
Share my Washerwoman info now before David is executed. Either Frank or David is the Chef. Since David claimed Librarian, this strongly points to Frank being Chef, which helps verify claims tomorrow.
🧠
Claim my true role as Monk before day ends. This protects me tomorrow if David flips good and the Alice/Bob/Charlie bloc comes under scrutiny. Being on record as Monk early is beneficial.
🧠
Claim Empath with a '1 evil neighbor' read to establish credibility and protect myself from execution. As Saint, I cannot afford to be targeted. Getting this claim on record before day ends gives me ammunition for tomorrow.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 1
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Eve is the most credible and vocal good player. If she's real Mayor, the Demon will want her dead. Protecting the highest-value target maximizes Monk utility. Even if Eve is evil, the cost is low.
📜
Storyteller
Bob
You chose to protect Eve.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Eve leads accusations against our triangle including me. Killing her disrupts good team coordination, shifts blame elsewhere after her death, and protects my position to reach final 2 players.
🛡️
Eve was protected from a night kill.
📜
Storyteller
Charlie
You chose to kill Eve.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Privately coordinate with the Demon on bluffs and targets for execution to dismantle town logic and protect Charlie until endgame.
🧠
Grace confirmed me as good and Heidi confirmed my real role. I need to know David's flip to narrow suspects. Sharing Chef info builds trust with Grace.
🧠
Build a trusted alliance with Frank since my Empath info confirms he's good. Share that Alice is in direct role conflict with me, and collaborate on narrowing evil players using Frank's Chef info.
🧠
Waiting allows others to continue whispering and revealing info without me pushing too hard. This helps my team by letting good players expose contradictions while I maintain my Fortune Teller bluff and coordinate silently with David.
🧠
Build alliance with Eve since my N1 protection on her likely explains the no-death. Share my deduction that Alice's Empath info implicates Heidi since I know I'm good. Get Eve's read on the situation.
🧠
Test Bob's claim by asking for more details about his protection and who he might protect next. See if his story holds up and gather info about his suspected evil players.
🧠
Build trust with Charlie who cleared me. Ask for his other reads to gather more info and coordinate.
🧠
Verify if Frank is the Chef as my Washerwoman info suggests. This helps confirm my own role's accuracy and builds trust.
🧠
Coordinate with Demon to target Eve for execution as she is vocal against us, using my ghost status to manipulate town discussion and protect Charlie until endgame.
🧠
Confirm my Chef role to Heidi to corroborate her Washerwoman info and build trust between us as likely good players.
🧠
Share my deduction with Frank that Alice is definitely lying (claims my role), and combined with his Chef info, Alice-Bob are the evil pair. Frank is confirmed good by my reads, so we can strategize together.
🧠
Waiting allows me to observe the ongoing whispers between Frank Grace Heidi and Bob Eve without committing to more whispers that could be seen as suspicious coordination while the day progresses toward nomination.
🧠
Respond to Eve's questions and build trust. Share that I'm considering protecting Charlie tonight (misdirect) while actually planning to protect whoever seems most targeted. Need Eve's read on the Alice/Heidi/Grace conflict.
🧠
Probe Bob on the two Empath contradiction. Share my logical analysis to build trust and gather his reaction. If Bob is evil, his response might reveal inconsistencies.
🧠
Frank suspects me, so I need to address this directly and redirect focus to real evidence. Building rapport with Frank could neutralize his suspicion and give me more info about his reads.
🧠
Confirm Grace's Empath claim and her read on Frank and Heidi. If Grace is truthful, it corroborates my Washerwoman info and proves Alice is lying about Heidi.
🧠
Waiting allows Charlie to respond to previous whispers while observing other private talks. This helps time our push for Eve's execution and use my ghost vote effectively to protect the Demon.
🧠
Coordinate with Grace and Heidi to push Alice or Bob for execution today. We have strong mechanical evidence from Chef + Empath pointing to Alice-Bob as the evil pair.
🧠
Coordinate with Frank and Heidi to push Alice execution. Heidi asked about my reads - I need to confirm both nights gave 0 and explain why Alice must be lying. Building voting bloc of 3 confirmed good players.
🧠
Maintain Fortune Teller bluff with Alice by sharing fake info, cast doubt on Bob to disrupt good alliances, and align with David's suggestion to target Eve for execution to eliminate potential mayor threat.
🧠
Build trust with Eve by sharing my full analysis of the Alice/Grace Empath conflict. I need her to help me figure out who is lying since she's the Mayor claim and I protected her. Gathering her read will help me decide who to protect tonight and who to suspect.
🧠
Frank is confirmed Chef via Heidi's Washerwoman info. Building alliance with Frank to cross-reference claims and identify the real Empath before nominations.
🧠
I want to redirect Charlie away from Eve and toward Bob. Charlie's own checks should logically point to Bob as the only unchecked living player. Pushing Eve contradicts Charlie's own Fortune Teller info.
🧠
Share our logical deduction with Eve to build a larger voting bloc for Alice's execution. Eve claimed Mayor and pushed David, so she may be convinced by strong evidence.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Alice is claiming MY role as the Empath. Combined with Frank's Chef info confirming one evil pair, and my reads proving Frank and Heidi are good, Alice and Bob are the only possible evil pair. Nominating Alice to execute the Demon.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against execution by pointing out Charlie's Fortune Teller checks clear everyone except Bob, which aligns with my Empath read. Executing me loses the game for good.
🧠
Alice is directly contradicting my real role. Even in her best-case scenario where I'm Drunk, Bob is still evil per her own Empath read. The logic chain consistently points to Alice being evil. I must vote to execute her.
🧠
Grace's Empath claim confirming me as good aligns perfectly with my Washerwoman info confirming Frank as Chef. The Grace+Frank logic chain pinpoints Alice-Bob as evil. Alice must be executed.
🧠
The balance of evidence supports Grace as real Empath. Alice's Empath claim contradicts Grace's corroborated info. The Chef's evil pair aligns with Alice-Bob being neighbors. Executing Alice yields critical information regardless of her flip.
🧠
Raising hand to execute Alice eliminates a good player (the Drunk), reduces good numbers, removes her accusations against Bob, and helps progress to endgame with Demon alive. This supports evil victory by keeping me safe.
🧠
Vote to execute Alice the Saint to trigger good's loss condition and secure evil victory with Demon Charlie alive.
🧠
Vote for Alice's execution. My Chef info (1 evil pair) combined with Grace's Empath claim (0 evil neighbors) proves Alice-Bob as the evil pair. Alice is lying about being Empath.
🧠
Alice accuses me of being evil despite me knowing I'm good. Her Empath claim contradicts Grace's. With 6 votes already cast, Alice is executed regardless - but voting shows I stand against her false accusation and aligns with logical deduction.
🧠
I must reveal I am the Saint, not the Empath. Executing me means good loses. I lied to avoid exactly this scenario - being executed as an Outsider. If votes can still be changed, we must pivot to Bob who is the real suspect.
🧠
Warn the group that executing a potential Saint means instant game loss. Even though Alice is probably evil, the 15% chance she's real Saint means we cannot take this risk. Redirect to Bob who Charlie never checked.
🧠
The cost of executing a real Saint is instant game loss for good. The cost of not executing evil Alice is just a missed opportunity. The risk is asymmetric and far too dangerous. I must lower my hand and redirect suspicion to Bob, whom even Alice now accuses.
🧠
The risk of executing a real Saint is catastrophic and immediate - good loses the game. Alice's Saint claim cannot be safely ignored. I'll lower my hand and push to investigate Bob instead, who Charlie left unchecked.
🧠
Pushing to execute Alice is a win-win for evil: if she is the Saint we win immediately, if bluffing we eliminate a liar and sow chaos. This prevents redirect to Bob and keeps me safe.
🧠
Waiting allows the vote to proceed without my intervention, preserving the raised hands and letting the execution happen naturally to secure the win.
🧠
The Saint claim creates unacceptable instant-loss risk. Bob is Charlie's only unchecked player and fits the evil pair logic. Lower hand and redirect to Bob for a safer execution.
🧠
The expected loss from executing a real Saint (instant game over) far outweighs the cost of missing a potential Demon execution today. We lose one day but can regroup and investigate Alice further tomorrow. Her claim-switching under pressure is damning, but not worth the catastrophic risk.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
Nominee Alice did not reach the 4 vote threshold.
📜
Storyteller
Alice did not receive enough votes (3/4).
🧠
Execute Bob as the most likely Demon based on Charlie's Fortune Teller evidence, my neighbor read, and Bob's suspicious Monk claim. This redirects pressure away from me and toward the actual threat.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself by exposing Alice's suspicious claim-change pattern and Charlie's convenient clearing of everyone but me. I am genuinely the Monk and must not be executed.
🧠
Bob is the only living player Charlie hasn't cleared with Fortune Teller. Both my fake Empath read and Grace's real Empath read point to Bob's side. Executing Bob is the correct play.
🧠
Vote to execute Bob based on Charlie's Fortune Teller evidence being the strongest mechanical proof we have, while acknowledging the risk of Charlie being unreliable.
🧠
The 2 Outsider problem (David + Alice) means Alice is lying about Saint unless Baron is in play. No-death Night 1 supports Bob's Monk claim. I need to warn the group before Bob gets executed.
🧠
Heidi's Outsider count argument proves Alice's Saint claim is impossible in standard setup and creates contradictions even with Baron. Alice caught lying twice is likely evil. Her push for Bob after her credibility is destroyed suggests Bob is good. I will not vote to execute Bob.
🧠
Raise hand to execute Bob who is accusing me as possible Demon and pushing votes against me. Removes a good player, advances evil win by keeping Demon alive longer.
🧠
Support executing Bob to remove a good player, protect Charlie the Demon, and highlight Alice's suspicious claim switch to build momentum against good players.
🧠
Charlie's Fortune Teller data points directly at Bob, and Alice's last-second Saint claim after switching from Empath reeks of Minion panic. My Chef info confirms one evil neighbor pair. Voting Bob.
🧠
Heidi just exposed that Alice's Saint claim is impossible given the Outsider count. I need to highlight this immediately to prevent my execution. If I die, good loses critical information and the Monk protection.
🧠
Counter Heidi's Outsider count argument by pointing out her own Washerwoman info suggests David was the Chef (Townsfolk), not an Outsider. This preserves the standard 1 Outsider setup with me as Saint. Urge Grace and Eve to vote Bob.
🧠
Charlie's Fortune Teller cleared every living player except Bob across multiple checks. Combined with Alice's accusation and Bob's defensive panic about the Outsider count (which Alice just refuted), the evidence strongly points to Bob as the Demon.
🧠
Counter Alice's argument about David being Chef. David claimed Librarian, not Chef - a good Chef has no reason to lie. This confirms Frank is Chef, David was Librarian (Outsider), and Alice's Saint claim is impossible. Bob should not be executed.
🧠
I need to prevent a likely-good player (Bob) from being executed based on Alice's impossible Saint claim. The Outsider count is a hard mechanical argument that proves Alice is lying.
🧠
Pushing to execute Bob removes a good player claiming Monk, keeps me alive, and my FT bluff directs suspicion away from me. Helps evil team by reducing good numbers.
🧠
Supporting Bob's execution removes a good player (Monk), keeps our Demon Charlie safe. Reinforce Charlie's FT info and Alice's flip as suspicious to push the vote through before it closes.
🧠
Keep hand raised to execute Bob. Acknowledge Heidi's Outsider count proves Alice is lying about Saint, but explain that both Alice AND Bob can be evil - matching my Chef info of 1 evil neighbor pair.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on the block with 4 votes about to be executed. I need to save myself by getting someone to nominate Alice, who has mathematically impossible claims (two Outsiders without Baron). The Outsider count is the strongest logical argument I have.
🧠
Defend against the Outsider count argument by pointing out David could have been lying about his role (common for executed evil players), and highlight that Heidi is protecting Bob.
🧠
With 1 tick left, I need someone to nominate Alice to prevent Bob's execution. Alice provably lied about Empath and her Saint claim is the classic last-second evil bluff. The Outsider count argument is airtight.
🧠
Bob has 4 votes and is on the block. Charlie's FT info and Frank's Chef info strongly point to Bob as the Demon. If Bob is the Imp, executing him wins the game immediately. The Outsider count proves Alice is also lying, but Bob is the priority target.
🧠
Reinforce that Bob should be executed. The Alice-Bob neighbor connection plus Frank's Chef info strongly suggests both are evil. Bob's Monk claim is suspicious and conveniently explains everything. Let the vote stand.
🧠
Waiting lets the current vote on Bob conclude without my interference, removing a good player while preserving my Fortune Teller cover and avoiding drawing new suspicion to myself.
🧠
Pushing for Alice nomination supports Bob's own call, forces town decision on contradictions, risks executing the real Saint for instant win or splits votes to save our Demon Charlie.
🧠
Alice's Saint claim is mathematically impossible with David's Librarian. She lied about Empath then panicked to Saint. Nominating her before the phase closes to ensure a caught liar is executed.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 2
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Killing Grace the Empath removes strong good confirmation of Frank and Heidi, sows confusion to protect my Imp identity, and lets Alice take the fall tomorrow for better misexecution.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Charlie
You chose to kill Grace.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Coordinate with my confirmed good neighbors to execute Alice, who has made impossible claims and is almost certainly the Demon. This is our clearest path to victory.
🧠
Coordinating privately with the Demon to decide the next execution target and night kill, ensuring we eliminate good players who are building strong logic like Heidi and Frank while keeping Charlie safe until final 3.
🧠
Coordinate with players who defended me to push execution on Alice or Charlie. Grace's death confirms she was real Empath exposing Alice's lies. Need good players to unite against the demon.
🧠
Coordinate with trusted allies Frank and Heidi. Push suspicion toward Charlie, whose Fortune Teller claims conveniently clear everyone and point to dead Bob — but the game continues, so Bob isn't the Demon.
🧠
Support Bob's claim and coordinate on executing Alice. Her lies and the Outsider count impossibility are definitive proof she's evil. Grace dying after exposing Alice seals it.
🧠
Coordinate with trusted Frank to push Alice execution. My Washerwoman info confirms Frank is Chef, so his evil-pair read pointing at Alice/Bob is reliable.
🧠
Coordinate with Heidi (confirmed good by Grace) to secure Alice's execution today. Build coalition with Eve as well since we need votes.
🧠
Waiting allows other players to continue whispering and gather more info while I stay low profile as the hidden Imp, avoiding drawing attention before nominations.
🧠
Convince Eve to vote for Alice's execution. Eve claims Mayor and wants good to win. She needs to see that Alice is the most likely Demon based on mechanical contradictions and Chef info.
🧠
Coordinate privately with Demon Charlie to decide execution target like Alice to disrupt town logic and keep him safe as alive players dwindle to 5.
🧠
Eve is my strongest living ally. I need to solidify our plan: push Alice hard today, and coordinate with Heidi. Grace's death at night confirms the Demon silenced her - this makes Alice look even guiltier.
🧠
Coordinate with Eve before nominations. She seems proactive and trustworthy. We need to decide whether Charlie is the most likely Demon target today.
🧠
Coordinate with Heidi to ensure we have votes to execute Alice. Grace's death after exposing Alice is the biggest red flag. Heidi was already suspicious of Alice's impossible Outsider count.
🧠
Coordinate with Eve to ensure we have enough votes to execute Alice. We need 3 out of 5 alive players to vote yes. Eve, Frank, and I are the confirmed good block.
🧠
Persuade Eve to vote for Alice based on Chef info, Bob's execution, and Grace's death. Need Eve's vote to secure majority.
🧠
Coordinate with David to agree on targeting Alice for execution today, using her claim inconsistencies to build town consensus without revealing my demon status. This helps eliminate a suspicious good player and advances us toward final 3 while keeping me safe.
🧠
Reinforce to Frank that Alice-Bob are the evil pair from Chef info, so Bob was Minion and Alice is the Demon. Push hard for Alice execution.
🧠
Agreeing to nominate Alice coordinates with Charlie to eliminate a good player, sows doubt in town logic, and protects the Demon by keeping suspicion off him.
🧠
Frank voted against me Day 2 based on his Chef info pairing Alice/Bob as evil. Since I'm confirmed good, the evil pair must be elsewhere - Alice is still suspect for her lies. I need Frank's vote to execute Alice today.
🧠
Rally Eve against Charlie by pointing out the logical impossibility of Charlie's Fortune Teller claims. Need Eve's vote to execute Charlie before the final 3.
🧠
Reject Alice's deflection. Her impossible claims and Grace's death prove she's the Demon. I need to make clear I'm voting Alice today.
🧠
Convince Charlie to vote for Alice. Even if Charlie is the Drunk with unreliable info, he's still good and should see the evidence against Alice. We need to ensure a clean majority for execution.
🧠
Gauge Charlie's reaction and secure support for Alice execution. If Charlie resists or deflects, it increases suspicion on Charlie as possible Demon instead.
🧠
Agreeing to execute Alice with Frank and Heidi eliminates a disruptive good player, reinforces my Fortune Teller bluff by supporting their info, builds trust so they don't suspect me as Imp, and pushes game toward final 3 where I win.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Alice now. Eve, Frank, and I have aligned on this. Charlie agreed to vote. With 5 alive, 3 votes = majority. Executing Alice should win the game for good.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against execution by exposing Charlie's proven-wrong Fortune Teller info and arguing that the Demon is Charlie or Eve, not me. Execution of Saint = good loses.
🧠
Alice is the Demon. Her lies, Frank's Chef info, Bob's execution proving him Minion, and Grace dying to silence her all confirm it. I must vote to execute Alice now.
🧠
Alice's Saint claim is mathematically impossible with David as Librarian and no Baron. She lied about Empath, panicked to Saint, and Grace was killed for exposing her. Must execute Alice now.
🧠
Pushing for Alice's execution as a ghost will likely secure the third vote needed, causing good to lose if she is the Saint or removing a key good player otherwise, securing the win for our evil team with Charlie safe.
🧠
Alice's contradictory claims and Grace's suspicious death point to Alice as the Demon. I must use my ghost vote to ensure her execution.
🧠
Using my precious ghost vote to ensure Alice's execution. She's the Demon - her claims were impossible and contradictory. Three votes already raised, but my vote adds certainty and shows my conviction.
🧠
This is the final execution needed. Alice is clearly the Imp based on Chef info, impossible claims, and Grace's silencing. Voting now to win the game for good.
🧠
Voting to execute Alice supports the current momentum against her, eliminates a potential threat or good player, and maintains my cover as a helpful Fortune Teller while advancing the game toward only 2 players remaining for evil victory.
🧠
Final plea to prevent my execution as the Saint, which would cause good to lose instantly. I need to make players reconsider by emphasizing the catastrophic consequence of executing me.
🧠
Reassure voters that Alice's Saint claim is a desperate bluff. The evidence overwhelmingly proves she's the Imp. We must execute her to win.
🧠
I'm keeping my vote raised. Alice's Saint claim is mathematically impossible - David is confirmed Librarian (1 Outsider) and no Baron is in play. Her panicked role switch from Empath to Saint, combined with all the evidence from Frank, Heidi, and Grace, proves she is the Imp.
🧠
Wait for the vote to resolve since I've already spoken in support. No need to act further as hands are raised and execution likely succeeds, securing win for evil.
🧠
Alice is the Demon. Her lies, shifting claims, and Grace's murder all point to it. Keeping my ghost vote raised to execute her and win the game.
🧠
The vote is already passing with 4 living votes (Heidi, Eve, Frank, Charlie). Alice's Saint claim is mechanically impossible. Keeping my ghost vote raised ensures this execution goes through and good wins.
🧠
Keep my hand raised and reassure Eve that Alice's Saint claim is impossible given the Outsider count. Bob was Minion (game continued after his execution), confirming Alice as the Demon.
🧠
To publicly reinforce the decision to execute Alice and counter her plea, ensuring the vote succeeds and either executes a good player or triggers a Saint loss for good team.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominating Charlie is my last chance to prevent the Saint execution. If Charlie gets more votes than me, good survives to find the real Demon.
📜
Storyteller
Voting starts now for Charlie. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Speaking now will sway the group not to vote for me, reinforcing Alice as the target. This ensures she gets executed, either exposing her lie or triggering Saint loss for good, securing evil's win.
🧠
Convince Eve that Heidi's Washerwoman info contradicts the Outsider count argument, proving my Saint claim valid. Charlie's broken Fortune Teller clears point to Charlie as the Imp. Executing me loses the game.
🧠
Alice's Saint claim contradicts all evidence: Outsider count, Chef info, Bob as Minion, and her own behavior of faking Empath. Do not raise hand for Charlie execution. Keep vote on Alice.
🧠
Discourage voting for Charlie. Alice's execution wins the game for good. Charlie's FT being poisoned by Bob explains his wrong clears. Do not split the vote.
🧠
Push the group to maintain votes on Alice by reinforcing her inconsistency and the win condition of executing the Saint, preventing any flip to Charlie and securing evil victory without risking Demon death.
🧠
I am dead and cannot vote, but I must use my voice to protect good. Alice is clearly the Imp - her lies and impossible Saint claim prove it. Charlie's nomination is a trap to split the vote.
🧠
Alice's Saint claim is mathematically impossible. David is confirmed Outsider, no Baron = only 1 Outsider slot. Urge everyone to NOT vote Charlie and let Alice be executed for the win.
🧠
Convince Eve and Heidi not to raise hands for Charlie. The logic is clear: I am the real Chef, David is the only Outsider, Bob was Minion not Baron, so Alice's Saint claim is impossible. She is the Imp.
🧠
Reinforce the contradiction in Alice's Saint claim using Outsider math and Chef evidence to stop votes for me, ensuring Alice executes and good team loses a key player while I survive.
🧠
Convince at least Eve that Bob could have been the Baron, making Charlie the Drunk. If even one person raises doubt, it might prevent my execution and save good from losing.
🧠
Alice's Baron argument is mathematically impossible (would require 9 players) and internally contradictory (nominates Charlie but claims he's good Drunk). I will not raise my hand for Charlie. Let Alice be executed - she is the Imp.
🧠
Expose Alice's contradiction: she claims Bob is both Poisoner (explaining Charlie's bad info) AND Baron (explaining Outsider count). Can't be both. Keep hand down, let execution proceed.
🧠
Reinforce the existing momentum to execute Alice the Saint so evil wins now, while discouraging any votes for Charlie the Demon to avoid flipping the outcome.
🧠
I must speak to prevent Charlie from getting votes. I know I'm the Monk, not Baron, so Alice's new story is impossible. Execute Alice and good wins.
🧠
Expose Alice's self-contradiction between Poisoner and Baron claims about Bob, and show her Baron theory has no room for all Townsfolk claims. Prevent anyone from raising hands for Charlie.
🧠
Keep my hand down for Charlie's vote. Alice's Saint claim is impossible due to Outsider count math. Letting Alice be executed wins the game for good.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 7 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (0/7).
🧠
Waiting lets Alice's execution proceed as good players are committed to it. This removes her threat without me needing to act, advancing evil win by keeping me alive and reducing good numbers.
🧠
Final appeal before execution. I must present one clear, consistent Baron theory to explain the Outsider count and Charlie's broken info, pointing to Eve as the Demon.
🧠
Counter Alice's desperate final plea about Eve being the Demon. The math proves Alice is lying - her Saint claim requires impossible role distribution. Let the execution go through.
🧠
Defend against Alice's Demon accusation by claiming Mayor, reinforce the logical case for her execution, and end the game for good.
🧠
Reinforce consensus to execute Alice by highlighting her contradictions, supporting the good team's logic to ensure she dies and our Demon Charlie survives into the night with fewer players.
🧠
Reinforce that Alice's contradictions prove she is the Demon. Execution on Alice has 6 votes and should go through. No one should raise hands for Charlie to avoid any tie or risk.
🧠
Final push to keep hands down for Charlie and let Alice's execution go through. Game ends when she dies.
🧠
Alice has 6 votes and will be executed. Charlie's nomination failed with 0 votes. I have no reason to nominate anyone else. Keeping hands down and waiting ensures Alice is executed and good wins.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
🏁

Game Over

Saint Executed
Winner: Evil