Game Detail

Players

Alice (Empath) Bob (Monk) Charlie (Mayor) David (Butler) Eve (Spy) Frank (Librarian) Grace (Fortune Teller) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good512,10365,890$0.2269
Evil231,19261,978$0.6180

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Eve
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: Eve. Your safe bluffs are: Undertaker, Recluse, Washerwoman
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Librarian. Either Eve or David is the Butler.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I am performing my Night 0 investigation as the Fortune Teller. Since I have no prior information, I will select Alice and Bob to start building a base of knowledge and potentially narrow down the search for the Demon early on.
πŸ“œ
Storyteller
β†’
Grace
You chose Alice and Bob. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
I need to select a master for my Butler ability. Since I have no information yet, I will pick Alice to start, hoping she is a reliable Townsfolk I can coordinate with tomorrow.
πŸ“œ
Storyteller
β†’
David
You chose Alice to be your master.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Alive - Bob: Monk (good), Alive - Charlie: Mayor (good), Alive - David: Butler (good), Alive - Eve: Spy (evil), Alive - Frank: Librarian (good), Alive - Grace: Fortune Teller (good), Alive - Heidi: Imp (evil), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with Heidi immediately. I must tell her I'm the Spy and share the full Grimoire so she can bluff safely without double-claiming.
🧠
I need to evaluate Alice's alignment because my voting ability is tied to hers. Starting a conversation helps me gauge her trustworthiness.
🧠
I want to build trust with David without revealing my specific role yet, while subtly hinting that I am observing my neighbors.
🧠
To establish trust and share my Night 0 info with Alice to see if she is cooperative. If she is the good player who registers as a Demon, this might reveal itself if she acts oddly later.
🧠
Initiate contact with a neighbor to build trust and gather information, playing conservatively as Mayor.
🧠
I am reaching out to Eve to verify if she is the Butler, as my Librarian information indicates she or David is. This helps me verify her claim and potentially rule out an Outsider.
🧠
I want to build a rapport with Charlie, stay guarded about my role while gathering information, and see if they have any leads or are trying to fish for information.
🧠
Coordinate with Eve on our bluff strategy. I'll claim Washerwoman or Chef, and we need to decide who to frame and who to kill tonight.
🧠
Help Heidi solidify her bluff and plan the night kill. The Washerwoman-Empath connection with Alice is the safest bluff since Alice will unknowingly confirm Heidi.
🧠
Build rapport with my master Alice while avoiding an early role reveal, which is advantageous for an Outsider. I'll gather info on her suspicious list.
🧠
I need to verify Grace's claim and see if she might be the source of my '1' or if she's just fishing. Being transparent about my role (partially) helps build trust with someone who might be useful.
🧠
I want to build trust with Alice, who claims to be the Empath, while gathering more information to use my Fortune Teller ability effectively. I will ask her for information to narrow down potential Demon candidates.
🧠
I want to gather information from Alice, as she seems to be at the center of the current conversations. This helps me understand the game state and identify potential alliances.
🧠
I need to wait for Eve to respond or for other information to surface. I have already initiated contact with Eve, and pushing too hard on David might be suspicious this early. I'll see if anyone else reveals information.
🧠
I want to gather information and assess Alice's trustworthiness, as she seems to be the most active player in conversation right now.
🧠
Establish my Washerwoman bluff with Alice now. Since she IS the real Empath, telling her I saw Empath between her and Grace will make her trust me. This creates a powerful ally on the good team who can vouch for me.
🧠
Confirm Frank's Librarian info by denying being the Butler, directing him to David. Build trust with Frank so he sees me as a reliable good player. This sets me up to manipulate later.
🧠
I want to start gathering information from players outside of my master to get a broader sense of the table and see if anyone else is acting suspicious.
🧠
I want to confirm Heidi's claim and leverage my Empath information to narrow down the suspect list between her and Bob.
🧠
Continue vetting Alice's Empath claim and analyze the implications for Bob and Heidi. If Alice is good, she'll likely be interested in why I cleared Bob.
🧠
I want to probe Alice to see what she's finding out. Since she is talking to many people, she might have info or be a central figure. As the Mayor, gathering intel is crucial, and it doesn't reveal my role yet.
🧠
Confirming if David is the Butler based on my Librarian info. If he confirms, I have a confirmed Outsider. If he denies it, one of them is lying.
🧠
I am trying to gather information by asking Alice, who seems to be very active, if she has heard anything useful. This helps me build a rapport and potentially identify information gaps.
🧠
Spread my Washerwoman bluff to Grace - she's the other player in my 'Washerwoman ping.' This creates consistency and makes my bluff more believable when both Alice and Grace hear the same story.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I want to gauge the group's stance on nominations and encourage sharing of information while keeping a low profile as a Monk.
🧠
Advocating for no execution on Day 1 protects Heidi. It also makes me look like a reasonable, cautious good player. This builds trust with town while keeping the Demon safe.
🧠
I need to respond to Frank's whisper confirming my role, while also publicly agreeing with the sentiment of not nominating on day one to keep the good team safe.
🧠
To support the consensus of not executing on Day 1, while subtly validating my information about David (the Butler) to the group.
🧠
Reinforce my Townsfolk persona by agreeing with the no-execution consensus. Stay visible and cooperative without drawing suspicion. Position myself as a reasonable, cautious player.
🧠
Support the consensus to avoid Day 1 execution. It's generally safer for a Town to avoid potentially hitting a Townsfolk on Day 1 unless there's a strong lead. I am keeping my Fortune Teller role hidden for now.
🧠
Agree with the general consensus to not execute on Day 1. This keeps suspicion low and lets me gather more Empath info.
🧠
To align with the group's decision not to execute on Day 1, which preserves the Mayor's ability and keeps Town cohesive early on.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Protect Alice because she is clearly central to the communication network, making her a high-value target for the Demon. If she has info, she needs to stay alive.
πŸ“œ
Storyteller
β†’
Bob
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Bob eliminates the Monk's protection, clearing the way to kill the Fortune Teller (Grace) on a future night. It also removes one of Alice's two neighbors; Alice may interpret Bob's death as confirmation he was the evil neighbor she detected.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I need to verify more players. Heidi's claim about me or Alice being the Empath is interesting, but I need to focus on narrowing down the Demon suspects. Charlie and David haven't been checked, so they are the next logical pair to investigate.
πŸ“œ
Storyteller
β†’
Grace
You chose Charlie and David. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
I am choosing Alice as my master again. Since I already established a rapport with her on Day 1 and she seems to be a central, trusted figure in the group, mirroring her vote is a safe strategy.
πŸ“œ
Storyteller
β†’
David
You chose Alice to be your master.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Alive (Protected) - Bob: Monk (good), Dead - Charlie: Mayor (good), Alive - David: Butler (good), Alive - Eve: Spy (evil), Alive - Frank: Librarian (good), Alive - Grace: Fortune Teller (good), Alive - Heidi: Imp (evil), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Reaffirming my role and constraints to a trusted ally, and asking for their perspective on the current situation since we have no leads.
🧠
I need to coordinate with Eve (Spy) immediately. Alice's Empath info puts me in danger. We need a plan to discredit Alice or redirect suspicion.
🧠
I need to cross-reference my information about Charlie and David with others, specifically my neighbors or people who seem trustworthy, to see if they have conflicting information.
🧠
I want to establish a rapport with my neighbor, Alice, to gather information and see if she has any leads, without revealing my role as Mayor yet.
🧠
I want to establish trust with Alice, since I protected her, and see what information she has gathered. Being dead, I can be a useful source of information for her.
🧠
I want to verify if Charlie is suspicious or acting defensively. Sharing that I have information about my neighbors (without explicitly saying 'I am Empath') helps gauge his reaction while keeping me safe.
🧠
Respond to Heidi's panic. The Recluse play for Bob is our best shot - it directly explains the Empath 1 without needing a poisoner. Bob's ghost will fight back but we can frame it as dead-evil-lying.
🧠
I want to clarify Grace's Fortune Teller claim to see if she's trustworthy. Her information directly contradicts David's Butler claim if she's implying they are both evil, or perhaps David is evil. Need to gauge her reliability before nominations.
🧠
I need to coordinate with my master, Alice, to fulfill my Butler ability effectively. If I know who she intends to vote for, I can support her vote if I agree or ask for clarification if I don't, while keeping my ability in mind.
🧠
Grace's Fortune Teller info targeting Charlie/David is a gift - it diverts all suspicion away from me. I want to reinforce her confidence in this lead and subtly suggest she should re-check them to confirm.
🧠
I am clarifying my Fortune Teller ability to Frank and Heidi, reinforcing that I got a 'Yes' on the pair rather than a specific individual. I am also suggesting we pressure both Charlie and David.
🧠
Clarify Alice's neighbor claim since her neighbor Bob is dead, which tests her knowledge or potential deception, while maintaining good relations.
🧠
I want to follow up with Alice to see if she has any useful info or if she is working with anyone, given she is my neighbor and I protected her. I am trying to gather intelligence as a ghost.
🧠
I am probing Heidi to see if her story holds up or if she slips. Since my Empath ability pointed to one of my neighbors (Bob/Heidi) being evil, and Bob was likely the Monk (protected me), Heidi becomes my prime suspect.
🧠
David is my neighbor and publicly confirmed Butler. He may have gathered info from his whispers with Frank and Alice. I want to find out what the town is thinking, especially about Alice's Empath read and Bob's death, while maintaining my cover.
🧠
I want to probe Grace's logic and point out the conflict between David's claim and her result. If David is the Butler (as my Librarian info and his claim suggest), then Grace's 'Yes' on the pair (Charlie/David) points strongly toward Charlie.
🧠
I am building trust with Eve, keeping my Butler restriction secret while gathering info on her suspicions. Acknowledging the Empath possibility helps me gauge her reaction to Alice.
🧠
Alice is my Empath neighbor and her info likely points to me as evil. I need to plant the Recluse idea about Bob to explain away her '1' reading, while reinforcing my Washerwoman bluff. Also direct her toward Charlie/David.
🧠
To coordinate with Frank and Heidi on how to pressure David to see if his Butler claim is genuine or a lie covering up the Demon.
🧠
I want to establish a line of communication with my other neighbor, David, and see if his information aligns with Alice's or contradicts it. This helps me triangulate who might be the Demon.
🧠
I am trying to gather information from Alice, whom I protected on Night 1, to identify the Demon. Since I'm dead, my only contribution is to help the living find the Demon.
🧠
I want to align with David, who has shown willingness to work with me, by pointing out the inconsistencies in Heidi's claim. Exposing her lie is a priority.
🧠
David is cautious and non-committal. I'll respond sympathetically, plant mild doubt about Alice's Empath accuracy, and suggest that Bob's role is unknown β€” opening the door for the Recluse narrative without directly pushing it. This keeps me appearing as a thoughtful, neutral townsperson.
🧠
To coordinate a strategy with Grace and Heidi to verify David's claim as the Butler, which will help determine if he is the Demon or if Charlie is.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to gauge the table's readiness to nominate and see if anyone makes a desperate or aggressive play, which could reveal their alignment or role. I need to be careful as the Mayor not to expose myself prematurely.
🧠
To direct the town's attention toward Charlie and David, narrowing down the search for the Demon, as per my Fortune Teller information.
🧠
Encourage Grace to reveal her evidence against Charlie and David so the town can make an informed decision. As a dead Monk, my job is to facilitate information sharing.
🧠
Defend myself against Grace's accusation and probe for better information without revealing my role yet.
🧠
I want to persuade the town to execute Charlie based on the alignment of my Librarian information and Grace's Fortune Teller reading. This is the most logical path to identifying the Demon.
🧠
To buy time and demand more information before an execution happens, while subtly questioning the consensus forming around Charlie.
🧠
Support Charlie's execution to eliminate a good player while appearing reasonable. Also plant doubt about Alice's Empath read to protect Heidi from suspicion.
🧠
Support the Charlie execution. It removes a good player (Mayor), aligns me with Grace/Frank (building trust), and deflects attention from me and Eve. Also reinforce the Bob-as-Recluse narrative to explain Alice's Empath reading.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice will get a reading of 1 tonight since I am her only alive neighbor. She will know I'm evil and expose me tomorrow. I must kill her to survive. The town already suspects Charlie based on Grace's info, so this kill won't derail our narrative.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Since one of Charlie or David is the Demon (based on my N1 'YES'), and Charlie was recently nominated but survived, I need to narrow this down. If Charlie comes back 'NO', David is confirmed Demon. If Charlie is 'YES', Charlie is likely the Demon. Checking Eve is a safe secondary check.
πŸ“œ
Storyteller
β†’
Grace
You chose Charlie and Eve. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Since my previous master Alice is dead, I must choose a new player to be my master. Frank seems to be leading the current logic train and pushing for execution, so binding my vote to him is a strategic move to align with the active town leadership.
πŸ“œ
Storyteller
β†’
David
You chose Frank to be your master.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Dead - Bob: Monk (good), Dead - Charlie: Mayor (good), Alive - David: Butler (good), Alive - Eve: Spy (evil), Alive - Frank: Librarian (good), Alive - Grace: Fortune Teller (good), Alive - Heidi: Imp (evil), Alive
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
I need to gather information from Alice's known circle. Since Alice is dead, Heidi likely knows what Alice found out. This helps narrow down the Demon.
🧠
I want to pressure Heidi on her specific claim. If she's lying about being the Washerwoman, she might be the Minion or Demon. This will help me decide who to use my ghost vote on.
🧠
Alice is dead but her ghost vote matters. I need to maintain her trust by confirming my Washerwoman saw Empath between her and Grace - since she IS the Empath, this validates my claim in her eyes. I'll act like I'm now reconsidering everything.
🧠
I need to coordinate with a trusted player to ensure Charlie is nominated today. My information strongly suggests he is the Demon, and we are running out of time.
🧠
I need to confirm my alignment with Frank, who I've chosen as my Master, to see if his target aligns with logical suspicion or if he is manipulating me.
🧠
Coordinate with my Demon Heidi. She just talked to ghosts. I need to know what they said and plan our execution target for today. Charlie is the prime suspect.
🧠
I want to acknowledge Grace's information and signal my alignment with her strategy while remaining cautious about the final execution.
🧠
I need to gauge Eve's allegiance and gather her perspective on the vocal players to decide if I need to defend myself or out my role soon.
🧠
I need to find out the final Empath reading from the now-deceased Alice to identify the Demon. Since Alice was whispering to Heidi, Heidi is the most likely person to have this information.
🧠
I need to verify if Heidi's claim about her Washerwoman info holds water. Since I am the Empath, her claim about seeing 'Empath' on me or Grace is consistent. I want to build trust with her to see who she suspects.
🧠
Alice's Empath '1' read with Bob dead means I'm the only living evil neighbor. I need to cast doubt on her interpretation - suggest Bob was Recluse or she was poisoned - while redirecting focus to Charlie based on Grace's FT result.
🧠
Solidify support for executing Charlie and discuss strategy for the upcoming nomination phase.
🧠
I need to confirm Frank's current stance on who to execute, as my Butler ability forces me to follow his vote. I need to ensure he isn't being manipulated by someone like Grace or Heidi.
🧠
Charlie reached out to me. I can turn him against Grace by validating his concerns. If he nominates Grace, the Fortune Teller dies and Heidi is safer. This also builds trust with Charlie for later.
🧠
I am securing David's vote for Charlie, relying on Grace's information as a good Townsfolk. I want to ensure he commits to the plan.
🧠
I need to gauge David's alignment and see if he's actually the Butler as he claims. His perspective as a neighbor is crucial. If he's Good, he might be a key ally to rally against Grace/Frank.
🧠
I need to get Alice's final information, as she is dead and cannot share it herself. Heidi is the only one who has been talking to her. This information is key to finding the Demon.
🧠
To evaluate Heidi's logic regarding Grace's claim and my own Empath info, confirming if Charlie is the strongest candidate for execution.
🧠
Coordinate with Eve: Alice's Empath '1' implicates me (her neighbor), not Charlie. This is urgent. We must execute Charlie today before Alice starts telling everyone. I'll tell Bob that Alice confirmed Charlie as evil to reinforce the push.
🧠
I need to build a coalition to execute Charlie. I am using Frank as a bridge to potentially secure Heidi's vote.
🧠
I need to be transparent with Charlie about my Butler restriction to manage his expectations, while also opening a channel for him to defend himself or point out flaws in Frank's logic, which helps me evaluate the board.
🧠
Heidi wants to push Charlie using Alice's name. I need to confirm the plan and warn Heidi that fabricating an Alice read on Charlie is dangerous β€” Alice's neighbors are Bob and Heidi, not Charlie. Better to use Frank's existing suspicion of Charlie instead.
🧠
I need to gauge Heidi's trustworthiness and potential vote before the nomination phase, as per Grace's suggestion. Heidi's support could secure the majority needed to execute Charlie.
🧠
I need to convince David, who is voting with Frank, that Frank might be evil. I am revealing my role as Mayor to build trust and urgency, hoping he will re-evaluate Frank before the final vote.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Heidi wants Charlie dead today. Frank and Grace already built the case against him. By nominating Charlie myself, I appear proactive, earn trust from Frank/Grace, and secure the execution evil needs. Tonight we kill Grace to remove the Fortune Teller threat.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the nomination as the Mayor to prevent an unnecessary execution of a Townsfolk.
🧠
Charlie's execution brings us to 5 alive. Tonight Heidi kills Grace, then it's 2 evil vs 2 good with David and Frank. Evil wins on final day. I must vote to help reach the 3-vote threshold.
🧠
I must vote for Charlie to maintain my cover. I've publicly pushed for his execution all day, and failing to vote would destroy my credibility. With Eve already voting, we need 3 total - Grace and Frank will likely join, securing this execution.
🧠
I need to see if Frank (my master) votes for Charlie. If he votes, my ability activates. I am holding back to see if he commits, as Charlie's claim of being the Mayor is risky if true. I cannot vote until Frank does anyway.
🧠
I need to cast the deciding vote to execute Charlie, who my Fortune Teller ability has consistently identified as the Demon. Charlie's claim of being the Mayor is likely a desperate bluff. We need to act now.
🧠
To caution the town about executing a potential Mayor while we are in the nomination phase for Charlie.
🧠
Charlie is on the block and currently has 3 votes (the required amount to execute). Voting is in progress. I need to ensure this execution goes through because Grace (Fortune Teller) has consistently pointed to Charlie as the Demon. I am voting to confirm the execution.
🧠
I suspect Charlie is the Demon because the town consensus and role claims (like Frank and Grace's information) strongly point to him, despite his late Mayor claim. I want to secure his execution to ensure our victory.
🧠
Defend myself against the nomination. As the Mayor, my death is a disaster for the good team, so I need to make a final, desperate plea to convince the town I am telling the truth and should not be executed.
🧠
Charlie's execution is guaranteed with 6 votes. Speaking now risks saying something that could complicate things. Better to stay silent, let the execution happen, and prepare for tonight.
🧠
The execution is locked in. Speaking now only risks drawing scrutiny. Charlie dies, we move to night, I kill Grace, and the blame for executing the Mayor falls on Frank and Grace's faction tomorrow.
🧠
I have pledged to follow Frank's lead. Since Frank has voted for Charlie, and I want to maintain credibility with the group and honor my word, I am voting to execute Charlie as the suspected Demon.
🧠
I need to counter Charlie's Mayor claim and confirm that my Fortune Teller info points to him being the Demon, urging players to finalize the execution.
🧠
I have enough information to believe Charlie is the demon based on Grace's strong claim. Even if Charlie is the Mayor, the risk of them being the Demon is higher given the information we have. I will use my ghost vote to help secure the execution.
🧠
To solidify support for executing Charlie by reaffirming the consistency of our information and the urgency of the situation.
🧠
Encourage the execution of Charlie to secure a town victory.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
New execution leader: Charlie with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block and about to be executed. Since I cannot change the vote, I will use my final words to cast doubt on my accusers, Grace and Frank, hoping the town realizes their mistake after I am revealed to be good.
🧠
Charlie's execution is locked at 7 votes. Any interference could backfire. Waiting lets the execution proceed smoothly, removing a good player and bringing evil closer to victory. No need to speak and risk drawing suspicion.
🧠
Charlie has 7 votes and will be executed. No need to speak further β€” staying quiet avoids any chance of saying something that could be scrutinized later. Let the execution happen.
🧠
To acknowledge my Butler restriction to the town while maintaining my commitment to Frank, but also to signal to Charlie that I was not acting out of malice, just mechanical compulsion.
🧠
Reinforce the decision to execute Charlie by highlighting the consistency of the Fortune Teller readings, countering his Mayor claim.
🧠
Reinforce the town's decision to execute Charlie, as Grace's info is strong and Charlie's Mayor claim is likely a desperate bluff. We need to commit to this execution to proceed.
🧠
I want to reaffirm my commitment to the execution of Charlie to reassure the town and signal that I am not swayed by his last-minute plea.
🧠
I want to reinforce the decision to execute Charlie, as the town has already voted and I am a ghost. This helps finalize the consensus.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 3
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace must die because she's the Fortune Teller who could check me and rally the town. Frank is useful as an ally who trusts me. Alice will reveal I'm evil tomorrow, but without Grace's credibility backing her, I can spin the narrative and survive.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Grace.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
I need to stick with Frank, as he is leading the town's logic and I trust his reads so far. If Frank is right, my vote will be helpful. If he is wrong, I am at least consistent with a primary leader.
πŸ“œ
Storyteller
β†’
David
You chose Frank to be your master.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Dead - Bob: Monk (good), Dead - Charlie: Mayor (good), Dead - David: Butler (good), Alive - Eve: Spy (evil), Alive - Frank: Librarian (good), Alive - Grace: Fortune Teller (good), Dead - Heidi: Imp (evil), Alive
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Gather information from Frank to evaluate David and Heidi's alignment, given my Empath data.
🧠
Consult with my master, Frank, to align our votes. Since I am the Butler and bound to his vote, it is crucial we are on the same page for the final execution. I need to gauge his suspicion of Eve or Heidi.
🧠
Gather information from Alice about her Empath readings to narrow down the evil player.
🧠
Share my Fortune Teller information with the remaining alive players to help them identify the Demon before the final execution.
🧠
I am dead and have no useful role info anymore, but I need to observe the remaining players and see who is being suspicious. I will wait and see if anyone reveals information or if there are new developments.
🧠
Frank is the swing vote. Alice likely told him I'm evil. I need to immediately gauge what Alice said and push the Grace narrative - that David or Eve must be the Demon. If Frank trusts Grace, I survive.
🧠
Coordinate with Heidi on which good player to push for execution today. We need to align our votes and storytelling to secure 3+ votes against either David or Frank.
🧠
I want to share my past role and action to help the remaining players verify claims and find the Demon now that I'm dead and out of the running.
🧠
To probe Frank's alignment and see if he's being manipulated by the surviving evil player. I need to push for information on the neighbors who I identified as having an evil presence.
🧠
I need to gather information from other living players to identify the Demon. By asking for their read, I can look for inconsistencies or suspicious behavior.
🧠
I need to compare Alice's Empath information with my own knowledge about David and the Butler claim to narrow down the Demon. I want to see if she has info on Heidi.
🧠
I am dead, so I need to listen to the living players' deliberations while preserving my ghost vote for the final critical moment. My information has been shared, and now I must wait to see who they target.
🧠
I want to gather information and influence the living players (Frank and Alice are ghosts, but they are active) about who the Demon might be, using the information that Grace (who accused me) is dead.
🧠
Frank is the swing vote. I need to find out what Alice told him and whether he still trusts me before coordinating with Eve on our target. If he's turned against me, we need a backup plan.
🧠
Need to coordinate with Heidi on the final plan. Find out what Frank told her and decide whether to push David or adjust if Frank seems suspicious of us.
🧠
Since I am a dead ghost with no vote left, I have limited ability to influence the game directly. I have already communicated my Monk role and suspicion of Frank/Eve to the relevant players. I should wait to observe how the alive players react to my information and the death of Grace before acting again.
🧠
I need to steer Frank toward investigating Heidi, as my Empath info points toward her or David, and Heidi's claims have been suspicious.
🧠
Gather information from Eve about her suspicions to narrow down the Demon candidates.
🧠
Aligning with Alice to focus on Heidi based on the Empath info. If David is the Butler (good), Heidi is the only candidate left from the Empath's reading.
🧠
I need to correct the potential misconception that David or Eve are automatically confirmed demons based on my past reports, as Charlie being the 'good player registering as demon' nullifies those results.
🧠
I want to gather information and see if the others are aligned with my suspicion, given that I am dead and need to influence the remaining players to find the Demon.
🧠
Coordinate with Eve. Frank hasn't exposed me yet, so let's push David hard. I need to tell Eve I've been working Frank about Grace's FT info. We execute David today, I kill Frank tonight for the win.
🧠
Push Frank to see David as the Demon based on Grace's FT ping on Charlie/David. Since Charlie was the innocent Mayor, David must be the Demon who registered falsely. Frank trusts me, so my endorsement of this logic should sway him.
🧠
I am dead and have used my ghost vote, so I can't influence the vote, but I can still gather information to help the living. I need to push David and Frank for claims to find the Demon.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to publicly confront Heidi and solidify the logic with Alice before I make a move. This puts pressure on Heidi and aligns the good players.
🧠
I need to signal my support for Frank's nomination while pressuring Heidi for a defense. As the Butler, my vote is tied to Frank, so I should encourage the town to follow his lead if he is the reliable one, or ask him for the nomination.
🧠
I want to solidify the case against Heidi, using the logical deduction that if David is the Butler, Heidi is the only remaining option from my Empath reading. This helps steer the living players toward the correct execution.
🧠
As a dead Fortune Teller whose information led to an incorrect execution (Charlie), I must warn the living players not to rely solely on my faulty past reads, as I now realize a good player was registering as the Demon.
🧠
Must redirect the town from Heidi to David. The Fortune Teller ping on Charlie/David is our strongest weapon β€” Charlie was Mayor, not Demon, so David must be the Demon. If I don't act now, Frank and David will execute Heidi and evil loses.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against the accusation by appealing to my master, Frank, and pointing out the flaw in Eve's logic. I need Frank to vote NO so I don't get executed.
🧠
I need to prevent the execution of David because my Librarian info strongly suggests he is the Butler (Good). Executing a good player as Demon is a game-losing mistake. I am trying to convince the town to focus on Heidi instead.
🧠
To inject doubt into the decision to execute David, pointing towards Heidi instead based on the Empath readings.
🧠
I need to help the town decide on the execution. Given Charlie was executed and the game didn't end, my Fortune Teller reads were almost certainly polluted by the 'good player as Demon' rule. I shouldn't vote to execute David based on flawed info. I will abstain from voting for David.
🧠
I need to convince Frank and others that David is the Demon. Counter Alice's poisoner/spy argument by pointing out all info is consistent: Grace's FT ping, Charlie's innocence. The red herring can only be Charlie now. Push for David's execution to win the game.
🧠
Voting for David secures the execution. Once David dies (good Butler), I kill Frank at night, leaving just me and Eve alive - instant evil victory. The town won't have time to react to David being proven good.
🧠
I want to support Eve's logic because it aligns with the Fortune Teller's red herring mechanic. As a ghost, I need to guide the remaining players to the most logical conclusion.
🧠
I want to provide my input on the current vote for David, supporting Eve's logical deduction about the Fortune Teller red herring, as I am dead and have no other way to influence the outcome.
🧠
I need to survive this nomination. Frank is the key; if he votes no, I have a chance. I am appealing to our trust and the danger of executing a good player.
🧠
I need to prevent the execution of David because my Librarian info confirms he is likely the Butler (good). Executing him would lose the game if he's the Butler. I'm signalling that I won't vote for him.
🧠
To create doubt about executing David and steer the group back towards Heidi, who my Empath information flagged. I need to balance the strong Fortune Teller logic with the potential for misinterpretation and my own information.
🧠
I need to warn the town about the danger of executing a potential Butler based on my possibly flawed Fortune Teller information. I want to shift the focus to Heidi because Frank's Librarian info supports David.
🧠
Raising my hand ensures David's execution. With Heidi already voting and Grace's ghost vote, we have at least 2 votes. My vote makes it 3, sealing the execution. Once David dies, Heidi kills Frank tonight for the evil win.
🧠
Maintain my cover as a thoughtful good player. Reinforce Eve's Fortune Teller logic so Frank doesn't suspect me. Stay calm and let the execution happen β€” then I win tonight.
🧠
I am going to vote to execute David. Eve's logic regarding the Fortune Teller's red herring is mathematically sound: if the FT read was Charlie (Mayor) and David, and Charlie was the good player who registered as a Demon, David must be the Demon. This is the best lead we have.
🧠
To support the nomination of David and counter the hesitation caused by Frank's defense of him, emphasizing the strong logic regarding the Fortune Teller's red herring.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am currently on the block and need to survive this execution. My best hope is to reinforce the trust between me and Frank, the Librarian who confirmed my role, while casting doubt on Heidi, who is pushing for my execution.
🧠
I am trying to confirm David's role as Butler and pivot the town's suspicion toward Heidi, whom Alice suspects. Since David is already on the block, I need to make a final plea or shift the target if I believe him.
🧠
I am trying to influence Frank (the Librarian) to reconsider his trust in David and switch focus to Heidi, based on my past Empath readings and the high probability that Heidi is the Demon.
🧠
To cast doubt on David's execution and pivot attention to Heidi, potentially saving David if he's the Butler and avoiding a mis-execution.
🧠
David is already on the block with enough votes. I already nominated him. No further action needed from me. Waiting silently avoids drawing any suspicion. The plan is working perfectly β€” David dies, Frank dies tonight, evil wins.
🧠
With only 1 tick left and David secured for execution, my optimal move is to wait silently. Speaking risks giving Frank a reason to nominate me. After David dies, I kill Frank at night for the win.
🧠
I need to caution the town against executing David if the Librarian's information is reliable. As a dead player, my influence is limited to guidance, and casting doubt on a potentially good execution helps prevent a misfire.
🧠
To encourage Frank to re-evaluate his Librarian information, as it conflicts with the 'David is the Demon' theory which seems to be the town's current focus. If Frank is truly the Librarian, his info is crucial.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 4
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Frank to leave only myself and Eve alive. Evil wins the game.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Frank.
🏁

Game Over

Two Players Left
Winner: Evil