Game Detail

Players

Alice (Investigator) Bob (Fortune Teller) Charlie (Imp) David (Drunk) Eve (Butler) Frank (Recluse) Grace (Baron) Heidi (Washerwoman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil237,66614,507$0.1624
Good634,48562,847$1.9902

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Grace. Your safe bluffs are: Undertaker, Soldier, Slayer
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Washerwoman. Either Bob or Alice is the Investigator.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Investigator. Either David or Frank is the Baron.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Get an early data point on two non-neighbors to start building a map of likely Demon candidates and potential red herring.
πŸ“œ
Storyteller
β†’
Bob
You chose David and Grace. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a likely vocal, vote-happy player early so I do not accidentally lose my voting power on day one, and I can change later once I have reads.
πŸ“œ
Storyteller
β†’
Eve
You chose Alice to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start a trusted info-sharing pocket early. Give Alice my FT ping to narrow Demon candidates and compare with her claim.
🧠
I want to establish a strong good-aligned bluff early with my neighbor David to build trust and potentially steer the town's focus away from me. Claiming Slayer is a high-impact bluff that can be 'proven' later with a fake shot if needed.
🧠
Build a tight info circle early and ensure my Butler vote restriction does not block key executions; also start mapping claims to find contradictions.
🧠
I want a private confirmation of Bob's role claim and his Investigator info, while discreetly seeding that one of Bob or Alice is Investigator so we can coordinate and later go public with confidence.
🧠
Get early role claims and first night info from my neighbors while keeping my Outsider status quiet; set up later logic chains and potential mechanical tests involving me.
🧠
Coordinate privately with Eve and Alice, confirm Butler mechanics, and seed a plan to use my Virgin ability for early mechanical confirmation without fully outing to town yet.
🧠
I am claiming Librarian to Frank and Eve to establish a good persona and explain the extra Outsiders I've added to the game as the Baron. By naming Bob or Heidi, I'm putting pressure on my neighbors and testing their reactions.
🧠
Share my Investigator info privately to align with FT and Butler, and set up a low-risk Virgin test plus Outsider-count check to confirm whether Baron is in play.
🧠
Coordinate privately with Heidi: clarify I am Fortune Teller, share my N0 result, and learn her info so we can cross-check Alice and plan a safe Day 1 execution/test.
🧠
I need to establish contact with my Minion, Grace, to coordinate our bluffs and share information about what the good players are claiming.
🧠
Align with Frank and Grace, share my Butler constraint and key private info, and propose a safe Virgin test / Outsider-count check to generate confirmable facts before nominations.
🧠
Lock in my Washerwoman info with Bob, coordinate consistent public story, and set up a mechanical test of David's Virgin to validate Alice/Bob worlds and find evil early.
🧠
Clarify my real role to explain Investigator suspicion, and push the Outsider count logic to locate the Baron and narrow demon candidates.
🧠
Protect a likely powerful Townsfolk from dying to my Virgin ability, while probing Charlie for useful info and keeping my role semi-private until we choose an optimal Virgin test.
🧠
I need to update my Demon (Charlie) on my role and the current claims in the circle so we can coordinate our bluffs and targets.
🧠
Clarify Grace’s start info about an Outsider to confirm Baron world, then align with Bob on a safe public plan and whether to attempt a controlled Virgin test.
🧠
Confirm Alice gave exact Investigator info, align with Washerwoman ping, and set up a safe public plan: Virgin test or outsider count check without exposing my whole FT path.
🧠
Coordinate with my Minion, Grace, regarding the information I've gathered from David and her own report about Alice's Investigator claim.
🧠
Coordinate with Alice since my vote follows hers today; propose a controlled Virgin test and track Outsider count to verify Baron claim path.
🧠
Confirm Alice’s claim directly and align on a public info drop that leverages my Washerwoman without exposing us to easy demon framing; set up a Virgin test if needed.
🧠
Coordinate a controlled Virgin test and keep heat off good info roles; push suspicion toward real Baron/Demon candidates using Outsider count logic.
🧠
Coordinate with Alice on whether to run a controlled Virgin test and to align votes with Eve’s claimed Butler restriction, while getting Alice’s claim and suspicions.
🧠
I want to reinforce the narrative that a Baron is in play (which is true) while positioning myself as a helpful Librarian. By confirming my 'ping' to Alice and Bob, I support the Outsider count that Frank (the Recluse) and Eve (the Butler) are building, which makes the presence of a Baron (me) look like it's David or Frank.
🧠
Coordinate a controlled Virgin test and align stories so we can publicly establish key facts (Investigator, Outsider count) without getting derailed by miscommunication.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Use a controlled Virgin test on a prime Baron candidate to generate hard confirmation and/or remove a Minion, even if it costs my life.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Virgin test did not fire, so David is likely lying and could be the Baron. Voting to execute David is the best early elimination and supports Eve’s forced vote.
🧠
I want to see if the Virgin test actually triggers before I commit to a vote or a public stance.
🧠
Support the Virgin-test push: since no immediate Virgin execution happened, David is likely lying. My Washerwoman info makes Alice plausibly genuine, so I will vote to execute David.
🧠
Hold my vote to avoid executing a possibly good Virgin off a single failed test; preserve flexibility and encourage more discussion before committing to a D1 kill.
🧠
Alice is my master and is voting, so I can vote. Putting my vote in helps resolve the Virgin contradiction quickly and forces more public stances for later reads.
🧠
I will wait to see if the Virgin test on David triggers, as I am a Minion and don't want to waste my vote or accidentally cause an execution that doesn't help my team yet.
🧠
The Virgin test did not fire, so David or Alice is lying. Securing execution today forces information and may hit Baron or Demon; if it backfires, it still implicates Alice for tomorrow.
🧠
Clarify the mechanical implication of the failed Virgin trigger before votes lock in, so town knows what my execution means and keeps Alice under scrutiny tomorrow.
🧠
Lock in the mechanical point: as a Townsfolk, I should have died if David were a sober Virgin. Encourage town to treat the failed test as strong evidence and decide whether to execute.
🧠
Cast doubt on the Virgin claim and Alice's role to create confusion and avoid a clean execution.
🧠
Use my Washerwoman info to support Alice being a Townsfolk, making the failed Virgin test point strongly at David. Push the group to follow through with the execution.
🧠
Vote to execute David because the Virgin test failed in a Baron world, and my Fortune Teller read makes him unlikely to be Demon; removing a likely liar/evil helps narrow the Demon.
🧠
I already must follow Alice's vote. I will publicly support the execution and highlight that the failed Virgin trigger is strong evidence, while noting poison as the main alternative.
🧠
I am voting for David to follow the town's momentum and appear as a helpful good player, especially since the 'Virgin test' failed and the town is already suspicious of him. This helps me blend in and avoids drawing attention to myself or my fellow evil player Charlie.
🧠
Push town toward the most mechanically supported execution and frame why the poisoner explanation conflicts with outsider math, without overexposing my Recluse liability.
🧠
Try to stop or at least shape the vote: highlight alternate explanations for a failed Virgin test and plant the next-day plan so town does not follow an evil frame.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in a productive tomorrow: collect full claims, keep the Baron lead (David or Frank) central, and guide Bob and others toward checks that narrow the Demon without overclearing anyone.
🧠
I want to cast a small shadow of doubt on Alice while supporting the execution of David (who is good). By questioning Alice's 'bold move', I appear to be a cautious Townsfolk (Slayer bluff) while letting the town proceed with executing a good player.
🧠
Lock in the current execution without creating a competing nominee, and set up tomorrow’s info requirements so we can resolve Alice versus Bob and the Baron claim.
🧠
Lock in my mechanical info: David+Grace read as NO for Demon, so David likely not Demon. Encourage no competing nomination and set up tomorrow’s checks on Frank/Grace while remembering red herring and possible poison.
🧠
Lock in a clear plan for after the execution: do not clear Alice, demand Outsider count resolution, and coordinate Bob’s next Fortune Teller check while noting my Butler vote constraint.
🧠
I want to support the current momentum against David while subtly reinforcing the 'Drunk' or 'Baron' narrative to explain the mechanical failure, and acknowledging Bob's claim to appear cooperative.
🧠
Lock in David execution without creating a counter-nomination, and set concrete asks for tomorrow: full Outsider claims, confirm my Recluse misreg, and coordinate Fortune Teller checks to narrow Demon.
🧠
Create a competing execution to avoid a mis-execution on me and pressure Alice’s bold Investigator play. If Alice is evil, this can immediately win tempo for good.
πŸ“œ
Storyteller
Voting starts now for Alice. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie or my execution; keep the day one execution on David, then use tomorrow’s information to resolve Baron between David and Frank.
🧠
I want to ensure David remains the primary target for execution to protect my own position and avoid a tie or a shift in focus towards Alice, who is currently a useful distraction.
🧠
Prevent a tie or no-execution day; keep pressure on David since the Virgin test failed and we already have a strong vote count there.
🧠
Avoid creating a tie or mis-execution that helps evil; reinforce plan to execute David and gather full claims tomorrow while preserving my credibility as FT.
🧠
Prevent a tie and follow my Butler restriction: I can only vote if Alice votes. Encourage town to keep David on the block and get info tomorrow.
🧠
I want to ensure David remains the primary candidate for execution to protect my Demon, Charlie, and maintain the narrative that David is the suspicious one due to the failed Virgin test. Voting for Alice would risk a tie or her execution, which might shift focus away from the 'Baron/Outsider' world I've helped build.
🧠
Discourage votes on Alice to avoid a tie or no-execution, keeping pressure on David and maximizing info gain tomorrow.
🧠
I cannot swing this vote alone. I will reduce the damage by clearly stating that my execution should not clear Alice and setting concrete asks for tomorrow’s info to catch the real evil.
🧠
It is a vote on me; raising my hand risks tie/no execution and helps evil. Waiting lets the group decline the counter-nom and keep David on the block.
🧠
I want to ensure David is executed today to remove a potential Virgin/Outsider claim and keep the focus off myself and my minion Grace. David's counter-nomination of Alice is unlikely to succeed given the current town sentiment, and a tie or no execution would be less beneficial than getting a 'good' player off the board.
🧠
Do not vote Alice and avoid creating a tie or no-execution. Preserve the 6-vote block on David and gather more mechanical info for tomorrow.
🧠
Do not vote on Alice to avoid a tie or no execution; keep the high-consensus execution on David and preserve my vote utility for later days.
🧠
As Butler bound to Alice, I cannot vote unless she does. Also, a vote here risks a tie or no execution; better let David die and use tomorrow’s info to solve.
🧠
I am waiting for the nomination on Alice to fail so that David remains the primary candidate for execution.
🧠
Do not contribute to a tie or no-execution. Preserve the current plan: execute David, then do full claims and use N1 info to resolve Alice versus Frank.
🧠
Prevent a tie or no-execution while setting up strong mechanical follow-ups tomorrow so my execution yields maximum info and we can still catch Alice if needed.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (0/4).
🧠
Lock in execution on David, avoid tie/no-execution, and set clear plan for tomorrow: full role/outsider accounting and targeted Fortune Teller checks.
🧠
Wait for the day to end and the execution to proceed.
🧠
With little time before night, lock in what data we have, set concrete asks for tomorrow (outsider claims, Bob check targets), and avoid overclearing Alice from David’s death.
🧠
Lock in a no-tie plan and set expectations for tomorrow: strict claims and my next Fortune Teller checks to resolve Alice versus Frank and Outsider count.
🧠
Set expectations for tomorrow, manage my Butler voting restriction, and push for structured claims so we do not misclear anyone after David’s execution.
🧠
Wait for the day to end and the night phase to begin.
🧠
Lock in a clear plan for tomorrow and prevent my Recluse registration from being misread as proof of evil.
🧠
Last chance to prevent my death being misread as clearing Alice, and to lock in a concrete plan for tomorrow: strict claims, Outsider math, and Bob’s check focus.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 1
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is the Fortune Teller and has already started gathering information. He plans to check Frank (the Recluse) tomorrow, which could create confusion, but as a confirmed info role, he is the most immediate mechanical threat to the evil team. Removing him early prevents him from finding me or my minion Grace.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice is a major suspect; I do not want my voting restricted by potentially-evil Alice. Grace is engaged and likely to vote on key executions, so I can still influence outcomes.
πŸ“œ
Storyteller
β†’
Eve
You chose Grace to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
I am dead so I should broadcast my strongest mechanical solve: outsider count implies Baron or lies. Get Grace and Heidi to re-state exact info and coordinate a public plan before nominations.
🧠
I need to establish my bluff as Soldier to explain why I'm still alive and to support the Baron world-view (which is true). I'm whispering to the dead Bob to maintain the facade of a helpful good player and to my Demon, Charlie, to keep him in the loop.
🧠
Get Charlie and Grace aligned on the key mechanical fork: my Virgin failure either makes me Drunk/poisoned or makes Alice evil. Push outsider-count math and next executions accordingly.
🧠
Get the latest night info from Heidi and Grace, especially Bob’s final Fortune Teller read and any private whispers, to decide whether to push Frank execution this day.
🧠
Get Bob’s last info from Grace or Heidi, align on Outsider math, and set targets for nominations with minimal public noise.
🧠
I need to coordinate with my Minion (Grace) and maintain my cover with David (who is dead but still influential). Claiming Slayer is a strong bluff that allows me to 'miss' later without losing credibility.
🧠
Clarify my Washerwoman info and Bob’s last known FT result to anchor the info web, then push others to state roles so we can resolve Outsider math and identify likely evil.
🧠
Get Bob’s last FT info and align with Grace (my master) so my vote can be used effectively; also test consistency between Grace Librarian and Alice/Heidi claims.
🧠
Flag Grace’s claim inconsistency to drive a clean public re-claim and a high-value nomination target, since I am dead and must steer town to executable contradictions.
🧠
I need to establish my fake claim (Soldier) and manage Eve's expectations as her 'Butler master' while reinforcing the Baron narrative to explain the high Outsider count.
🧠
Coordinate town to force full claim and Outsider count logic, and stop Charlie from unnecessary Slayer bluff that could muddy the math. Set up a solid nomination target.
🧠
Coordinate with Charlie and Heidi to force strict public re-claims and pin down Grace contradiction; if she cannot reconcile it, set up Grace nomination.
🧠
Get Grace’s exact Librarian info and alignment reads, then coordinate with Alice on a safe nomination plan that doesn’t auto-lose to a Saint and accounts for Recluse misregistration.
🧠
I need to appear cooperative with Alice and Heidi while subtly distancing myself from my Minion, Grace, who seems to have made a mistake or is being framed. By agreeing to push for public claims, I maintain my 'good' persona and can react to the town's consensus.
🧠
Clarify whether Grace truly contradicted herself, then coordinate with Alice to drive a clean public re-claim and pick the best nomination target.
🧠
Resolve Grace claim inconsistency and lock voting plan since I am Butler-tied to her vote. Clarifying her role and info helps pick correct nomination target.
🧠
Exploit Grace’s hard claim contradiction to force public re-claims before nominations and steer town toward executing the most mechanically inconsistent player.
🧠
I need to reconcile my conflicting claims (Soldier vs Librarian) to maintain cover. I'll pivot back to Librarian, claiming my Soldier talk was a 'safety bluff' to avoid being targeted by the Demon. I'll name Heidi as the Outsider from my Librarian info to create tension and support the Baron world.
🧠
Get the living to reconcile outsider count and retrieve Bob’s final Fortune Teller info, then use that plus the Virgin-fail fork to pick the best execution today.
🧠
Coordinate with Heidi and Charlie to force strict public reclaims, resolve Grace contradiction, and set today’s execute target between Grace and Frank based on who cannot reconcile claims.
🧠
Get precise Librarian info and cross-check ghost whispers to lock Outsider math and decide who to push in nominations.
🧠
I need to manage the suspicion on my Minion (Grace) while setting up my own bluff. By encouraging public claims, I can see where the gaps are and potentially use my Slayer bluff to 'verify' someone or create a diversion.
🧠
Warn Alice/Charlie that Grace’s Librarian ping makes me possibly Drunk, so we must resolve claims publicly before locking onto Grace; keep focus on mechanical contradictions.
🧠
Feed Alice the mechanical Outsider-count logic and Grace inconsistency so town can pick a strong D2 execution plan; also ensure my Butler vote constraint is known.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
To appear as a helpful, information-seeking townsperson while subtly putting pressure on my Minion (Grace) to see how she handles the conflicting claims she's made.
🧠
Create public clarity on Grace claim switch and Outsider count, so town can pick a solid nomination target now and avoid wasting Day 2.
🧠
Answer Eve, demand strict public re-claims and Outsider count, avoid locking in to Grace or me being Outsider without cross-checks; set up best nomination target based on consistency.
🧠
Get clean public claims, especially Grace’s exact Librarian info, then use Outsider math and inconsistencies to choose the best execution before nominations close.
🧠
We are out of time and Grace is the only live player with a major role contradiction affecting all info. Put her on the block to force clarity and, if needed, execute.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I want to see how Grace defends herself and how the town reacts before committing my vote, as voting too early against my own Minion might look suspicious if she manages to talk her way out of it.
🧠
I must follow Butler restriction by syncing with Grace’s vote, and I want the town to hear that I will mirror her hand so no one misreads my lack of vote.
🧠
Grace is the highest-contradiction node and her death is informational either way; with 3 votes needed, I should support the execution to avoid wasting the day.
🧠
Cast my vote to resolve the biggest public contradiction and potentially catch an evil before night, while we still have time to recover if wrong.
🧠
Get to 3 votes to execute Grace, the biggest contradiction, before night. This pressures evil and narrows demon candidates quickly.
🧠
I need to clarify my claim to the town to reduce suspicion, while also ensuring I don't accidentally execute myself by voting. I'm sticking to the Librarian claim and framing Heidi as the Drunk to explain the Outsider count and her potentially 'false' info.
🧠
Steer town away from a hasty execution of Grace based on a bluff, and refocus on mechanical contradictions: my failed Virgin test, Outsider count, and Alice/Frank worlds.
🧠
Three votes are already enough to execute Grace. I will conserve my single ghost vote for the late game, when it is more likely to swing the outcome.
🧠
I will wait to see if the vote on Grace succeeds without my intervention, as I want to avoid being seen as the deciding vote against my own Minion if possible, or conversely, avoid looking like I'm protecting her if the town is set on it.
🧠
Stay legal as Butler by mirroring Grace’s vote behavior, and publicly signal my abstention so town counts votes correctly and does not assume my hand.
🧠
Retract my vote to prevent an early execution based mainly on social contradiction. I want more mechanical clarity and a full role list before we commit.
🧠
Avoid an unnecessary execution on a likely-good Librarian and keep options open for a better Day 2 nomination.
🧠
During active vote, state I am still voting and ask others to commit either way, to reach clear outcome instead of a muddled no-exec.
🧠
I need to defend myself against Alice's nomination and discourage others from voting for me. I'll emphasize my Librarian claim and point out that Alice is being aggressive, which might make her look suspicious.
🧠
Discourage a low-confidence execution on Grace and preserve my ghost vote for a decisive late-game push; steer town back to solving Alice versus Baron/Outsider math.
🧠
Use my dead voice to slow a likely mis-execution on Grace, cite my Fortune Teller read, and redirect town to reconcile Outsider math and interrogate Alice/Virgin inconsistency.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/3).
🧠
Deflect suspicion from my Minion (Grace) by highlighting the Fortune Teller's 'no' result and questioning Alice's aggressive play, while also prompting the Recluse to further muddy the Outsider count.
🧠
Push for concrete re-claims and focus suspicion on the clearest mechanical oddity: the Virgin test not firing on Alice, without forcing a bad late nomination.
🧠
Answer re-claim request, put my Washerwoman info on record, and refocus town on the biggest mechanical issue: the failed Virgin test and how it fits with Alice or poisoning.
🧠
Clarify Outsider math and steer town to the biggest mechanical issue: the Virgin failure. Encourage re-claims and set up an execution on Alice or another mechanically suspect player.
🧠
Answer the Virgin red flag clearly, lock my Investigator claim to match Heidi, and redirect suspicion to Frank or demand Charlie’s claim to drive a new nomination.
🧠
I want to deflect Alice's suspicion away from me and onto Frank, while also pressuring Charlie to claim a role so we can further muddy the waters.
🧠
Force final re-claims fast, especially Charlie. Then steer town to a mechanically grounded execution between Alice and Frank, not Grace.
🧠
Steer town to lock claims fast and pick the most mechanically grounded execution target (Frank or Alice), not Grace, before day ends.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing Alice to remove a vocal and mechanically dangerous player who is pushing for information and questioning the Virgin failure. By removing her, I eliminate the Investigator claim and further muddy the waters regarding why the Virgin test on David failed, potentially leaving Frank (the Recluse) or Grace (my Minion) as the next targets for suspicion while I remain under the radar.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a master who is likely to vote on key executions tomorrow, maximizing my ability to influence the outcome while avoiding being vote-locked by a player who may abstain.
πŸ“œ
Storyteller
β†’
Eve
You chose Charlie to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Get Charlie to commit to a claim before nominations, and pressure Heidi for exact N0 info to resolve outsider math and narrow demon candidates.
🧠
Get Charlie and Eve aligned on forcing a decisive execution today and obtaining Charlie's claim, then choose best target while I save ghost vote for endgame.
🧠
I am claiming Soldier to David and Eve to establish a safe, 'passive' role that explains why I haven't been killed yet. I am also pushing suspicion onto Frank (the Recluse claim) to divert attention from myself and my Minion, Grace.
🧠
Coordinate with my Demon (Charlie) now that Alice (the main Investigator claimant) is dead. I want to ensure we are on the same page regarding the day's strategy and who to push for execution.
🧠
Privately align with key good candidates and push the clean mechanical line: Frank likely Baron, David likely lied, so focus claims and narrow demon. I can’t nominate, but can influence the vote.
🧠
Align David and Charlie on a clear execution plan and ensure Charlie votes so I can vote as Butler. Get Charlie to go public with Soldier claim and lock a majority on Frank.
🧠
Get Charlie to role-claim and align votes. Suggest executing Frank as top mechanical evil (Baron/Imp) while keeping Grace lower due to my FT NO unless new info.
🧠
Answer Frank’s request clearly, push Charlie to hard-claim, and flag the key mechanical fork: whether Grace’s Librarian makes me Drunk or is false. Set up consensus execute target.
🧠
Get Charlie to commit to a role and info so we can build worlds and pick the right execution today.
🧠
Align the living on a decisive Frank execution, and pressure Grace and Heidi to commit publicly. Preserve my ghost vote unless needed to ensure the execution.
🧠
I need to provide a consistent hard claim to Frank as he requested, while reinforcing the narrative that he is the primary suspect. Claiming Soldier fits my safe bluffs and explains my previous quietness.
🧠
I need to reinforce my Librarian bluff to David and Heidi while agreeing to the plan to execute Frank. This keeps the heat off my Demon (Charlie) and uses the 'extra Outsiders' from my Baron ability to explain away any mechanical inconsistencies.
🧠
Get Charlie to drive town toward full claims and a mechanically justified execution, prioritizing the unclaimed or the player whose world collapses under WW and Librarian info. Save my ghost vote for the best demon shot.
🧠
Coordinate with Grace and Heidi to commit to executing Frank today and clarify Grace's Librarian info. Also ensure Charlie will vote so I am allowed to vote as Butler.
🧠
Coordinate with living players before nominations: press for Charlie role claim and unify on a high-value execute target. Preserve my ghost vote for a decisive moment unless Frank nomination needs it.
🧠
Align living players on a decisive D3 execute (Frank) and set expectations for what we do next depending on outcome; also pressure for Charlie hard claim before noms.
🧠
Get key info into trusted hands before nominations: Charlie’s late Soldier claim and his push on me, and remind them Recluse can cause false pings; steer town toward mechanically suspicious targets, not me.
🧠
Coordinate with Charlie to go public, nominate Frank, and ensure Eve can vote by following Charlie. Use my ghost vote only if needed to secure execution at five alive.
🧠
Confirm my plan to claim Soldier and target Frank to my 'allies' David and Eve, ensuring Eve (the Butler) knows to follow my vote.
🧠
I need to coordinate with my fellow evil player (Charlie) while appearing to help the good players (Frank/Heidi) resolve the conflicting claims. Frank is the Recluse, so he's a perfect scapegoat for the Baron ping. I'll pretend to be confused by Charlie's Soldier claim to Frank to see how Frank reacts, while maintaining my Librarian facade.
🧠
I want Charlie and Heidi aligned on a plan: get public hard claims, then likely execute Frank as the cleanest mechanical test (either Baron or Demon), and I can spend my ghost vote if needed.
🧠
Coordinate public push and voting discipline: I must mirror Charlie's vote as my master, and ensure town commits to executing Frank at 5 alive.
🧠
With one tick before nominations, force a clear claim from Charlie and coordinate alive players to execute Frank unless strong counter-info; reserve my ghost vote to break a close vote.
🧠
Get Charlie to commit to a public claim and voting plan, and alert Eve that Grace seems coordinated with Frank, so we secure votes and avoid another no-exec.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am nominating Frank to capitalize on the Investigator ping from Alice and the confusion surrounding the Virgin failure. This directs suspicion away from Charlie and myself.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am voting for Frank to secure an execution on a non-evil player and to validate the 'Frank is the Baron' narrative I've been pushing to protect myself and Charlie.
🧠
Secure progress with a decisive execution today and pressure Charlie to vote so Eve can follow as Butler; avoid another no-execution at five alive.
🧠
I am voting for Frank to ensure his execution. This aligns with the town's suspicion of him as the Baron (based on Alice's Investigator ping) and helps me maintain my cover as a helpful good player. Since I am claiming Soldier, voting for a suspected evil player is the most consistent action.
🧠
Three living hands already meet the needed votes. I should conserve my single ghost vote for a later, higher-leverage situation.
🧠
Stop my execution by creating a clear mechanical reason the case on me is weak (Recluse misregister) and force town to focus on Charlie or Grace instead.
🧠
They already have enough hands up to execute Frank, so I should conserve my single ghost vote for a later, tighter vote.
🧠
Preserve my single ghost vote since execution threshold is already met, while staying ready to use it if votes drop and we risk no execution.
🧠
Charlie is voting, so my Butler restriction allows me to vote. We need 3 votes to avoid another no-execution day and Frank is the top mechanical suspect.
🧠
I want to ensure Frank is executed to remove a potential threat and solidify the 'Frank is Baron' narrative, which protects my Demon, Charlie. Since there are already 4 votes (including mine) and only 3 are needed, the execution is currently successful. I will wait to see if anyone lowers their hand or if the Storyteller concludes the vote.
🧠
Keep the majority locked so we get an execution today; resist last-second redirection and ensure we do not waste another day with no progress.
🧠
I want to ensure Frank's execution by keeping my vote active while allowing the voting process to conclude naturally. Raising my hand was the correct move to reach the threshold, and now I just need to wait for the Storyteller to finalize the vote.
🧠
Do not waste my single ghost vote when the execution is already passing; nudge town to proceed and save my vote for endgame.
🧠
I am likely dying; I want to lock in a clear plan for tomorrow and highlight that my execution gives no confirmation, so we must pivot to Charlie or Grace based on worlds.
🧠
They already have enough hands. I will publicly withhold my ghost vote and urge full claims after, saving my vote for endgame leverage.
🧠
Do not spend my ghost vote since threshold is met; steer town to use execution info properly and demand full claims/logic tomorrow so we can find Demon in final 4.
🧠
Clarify my Butler restriction so my vote is not read as alignment-indicative, and reinforce the plan to execute Frank then hard-claim and solve tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I want to justify the execution of Frank by framing it as a necessary tactical move to resolve the Investigator's information, while appearing helpful and logical to the good team.
🧠
Lock in today’s execution and prevent last-second counter-noms. Get Charlie to hard-claim publicly so we have a clean fork tomorrow if Frank is good.
🧠
Publicly claim Soldier to explain my survival and support the current nomination of Frank to ensure an execution happens today.
🧠
Lock in the execution on Frank unless someone has hard mechanical counter, and set a clear plan to hard-claim and resolve Grace versus Charlie tomorrow using my one FT result and role math.
🧠
I am about to die; I need to plant a clear, actionable plan so good does not treat my death as confirmation and instead targets the most likely evil tomorrow.
🧠
Plant the key contradiction: Charlie’s Soldier claim clashes with earlier Soldier-bluff story, so tomorrow we have a clear fork: if Frank not ending game, pressure Charlie and Grace with specifics.
🧠
Lock in key contradiction now: whether Grace claimed Soldier earlier. Preserve current execution unless a stronger mechanical case appears; prep tomorrow’s decision tree.
🧠
Lock in no more nominations and force Grace to answer the Soldier-bluff question clearly, giving us a clean pivot target tomorrow if game continues.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 3
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill Heidi tonight. She is the Washerwoman and has been vocal about coordinating hard claims tomorrow. By removing her, I eliminate a confirmed good player and disrupt the town's ability to cross-reference roles, especially since she was already questioning the validity of Grace's Librarian claim.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Final 3 means my vote matters. I want to be able to vote with the player most likely to vote for executing Grace, who I currently suspect more, so I pick Charlie as master.
πŸ“œ
Storyteller
β†’
Eve
You chose Charlie to be your master.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Give the two most vocal alive players a clear plan: assume minion dead, demand hard claims, and converge votes on the shakiest story. Help them coordinate so my ghost vote can secure the execution.
🧠
Final three, I need to steer the living to compare claims against my only hard info: Grace did not register Demon N0. Get their private info and frame the likely demon between Charlie and Eve unless red herring.
🧠
Give Bob my true role and voting restriction, and push him to commit his ghost vote where it matters, while we force hard-claims from Charlie and Grace.
🧠
In final three, help align votes by pushing for one executable suspect and the key question that distinguishes Charlie versus Grace.
🧠
I need to maintain my Librarian bluff and shift suspicion onto Charlie (my Demon) in a way that looks like a desperate Good player, while actually ensuring the town is confused. However, since it's the final three (Charlie, Eve, and me), and Charlie is the Demon, I need to make sure Eve (the Butler) doesn't vote for Charlie. Actually, if I am the Baron, and Charlie is the Demon, and Eve is the Butler, we just need to not execute Charlie. Wait, if it's final 3, and I'm a Minion, we win if we don't execute the Demon. I should try to frame Eve or just create enough deadlock.
🧠
Final three. I need Eve’s master and who is nominating whom, then steer the town to the most consistent Demon candidate and plan my ghost vote accordingly.
🧠
Get hard-claims and voting intentions from Charlie and Grace, then publicly steer final execution. As a ghost, I can still influence and save my ghost vote for the decisive nomination.
🧠
I need to maintain my Soldier bluff and shift suspicion toward my Minion, Grace, to ensure I survive the final three. By pointing out the Red Herring possibility for Grace, I create a plausible reason for Bob's 'no' result to be misleading.
🧠
Get final hard-claims plus Butler-night-master and Soldier-bluff timeline to spot a contradiction and coordinate a single execution target so my ghost vote is used decisively.
🧠
Align final-three votes. Give Eve my best read: FT leans away from Grace unless she is red herring. Get Charlie’s exact claim and any info, so I can choose the correct ghost vote and tell Eve how to follow it.
🧠
Coordinate ghost votes around executing Charlie since my Butler restriction may prevent my vote. Provide masters timeline and push a clear plan for final-day execution.
🧠
Force a concrete final-day choice using outsider-count and Virgin-fail mechanics; get Charlie and Eve to restate claims so town can compare worlds before nominations and I can spend my ghost vote optimally.
🧠
I need to reinforce my Librarian bluff to David while casting suspicion on Charlie (my Demon) to appear like a genuine good player. Since it's the final three, I need to manage the votes carefully. Casting suspicion on Charlie makes me look good, and I can always pivot or 'be convinced' later, or let the town execute me if it helps Charlie win.
🧠
Get Grace’s exact Librarian info and story consistency now, to compare with Charlie’s push and decide where my ghost vote should go.
🧠
Get Eve and Charlie full claims and their execution preferences to choose best final-3 logic for my one ghost vote.
🧠
I need to solidify David's trust by doubling down on my Soldier claim and framing Grace as the Red Herring. Since Bob's info said Grace wasn't the Demon, the only way she can be the Demon in their eyes is if she's the Red Herring.
🧠
Get Grace’s hard-claim and reasoning now so we can lock a single coherent world and decide where my ghost vote should land in final three.
🧠
Get last-second hard claims and contradictions from Charlie and Grace so I can commit my single ghost vote to the likeliest Demon in final three.
🧠
Lock in ghost votes on the most likely demon (Charlie) since my Butler vote may be blocked if Charlie refuses to vote, and finalize a clear execution plan today.
🧠
Get Eve to lock in her vote plan and push a decisive execution on the most likely Demon (Charlie), while checking Butler master constraint so we do not lose by paralysis.
🧠
I need to solidify my Librarian bluff to Alice and explain the Soldier confusion to keep suspicion on Charlie, my Demon, while subtly accounting for the extra Outsiders I added as the Baron.
🧠
Force clarity on FT β€˜NO’ meaning and Butler voting constraints so we can coordinate the only execution and decide where my ghost vote is most impactful.
🧠
Verify the key mechanical tell: whether Grace privately claimed Soldier to Bob (and when). If true, it strongly supports Grace as liar/evil, guiding my ghost vote.
🧠
I need to confuse the interpretation of the Fortune Teller's 'no' result to keep suspicion on Grace or at least create enough doubt to prevent my own execution.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Steer living players to a decisive execution with my ghost vote, prioritizing the most likely Imp based on claim timing and inconsistencies.
🧠
Force a clean final-three plan: get a nomination, state where my ghost vote goes, and pressure for consistent stories (especially the Soldier-bluff rumor) before we run out of time.
🧠
Force a decisive final-day execution plan that accounts for Butler vote restriction and uses ghost votes to overcome a demon refusing to vote, aiming to kill Charlie if he is Imp.
🧠
Clarify the Soldier-claim question, correct faulty FT logic, and coordinate a decisive execution with ghost votes given Butler restriction.
🧠
I need to deflect the suspicion onto Grace by highlighting her inconsistent claims and using the Fortune Teller logic to frame her as a Minion, while maintaining my Soldier bluff.
🧠
It is final three and we must execute. Most consistent mechanical world is Charlie as Imp; nominating him forces town to decide and lets ghosts spend votes even if my Butler vote is blocked.
πŸ“œ
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Spend my one ghost vote to secure an execution on Charlie in final three; if he is the Imp we win immediately, and his story has the most inconsistencies.
🧠
Final three requires an execution. My best mechanical and social read is Charlie as Imp, and my ghost vote can lock the win even if Charlie blocks Eve’s Butler vote.
🧠
Final three requires an execution. Spending my ghost vote on Charlie maximizes chance to immediately win and avoids Butler vote lock shenanigans.
🧠
It is final three and we must execute. I will spend my ghost vote on Charlie to ensure the execution goes through despite Butler voting constraints.
🧠
I need to create doubt and shift the focus back to Grace to prevent my execution. I'm highlighting the inconsistency in Grace's claims and the risk of losing the game if they execute the 'Soldier'.
🧠
Lock in the execution by reinforcing correct red herring logic and urging no one to back off their votes; remind that my Butler vote may be blocked so ghosts must carry it.
🧠
I need to let the town execute my Demon, Charlie, because the Scarlet Woman is not in play and I am the Baron, but waitβ€”if Charlie dies, the game ends and Good wins. I must protect him. However, the vote is already at 4 ghost votes, which is more than the 2 needed. My only hope is to sow enough doubt to make them lower their hands or to not vote myself to avoid looking like I'm hammering my own Demon. Actually, as a Minion, if the Demon is executed, we lose. I need to convince them I am the Demon to take the hit, or convince them Charlie is good.
🧠
Final three requires an execution and the table consensus is on Charlie. I will spend my ghost vote to help secure the execution and avoid a last-second collapse.
🧠
Lock in execution on Charlie by reinforcing correct Fortune Teller logic and encouraging no one to drop hands.
🧠
Reinforce the vote on Charlie and prevent doubt in final three; as a ghost my hand is already up, and I want others to keep theirs up to secure execution.
🧠
Lock in the execution on Charlie by reinforcing the key logic and keeping ghost votes committed despite Butler restriction.
🧠
Lock in the execution today by reinforcing that Charlie’s key argument is unsubstantiated and that FT red herring logic does not support his case. Prevent last-second doubt causing a failed execution.
🧠
To create doubt among the ghosts and Bob by highlighting the discrepancy in Grace's claims and my own role as the 'Soldier', aiming to prevent my execution.
🧠
Keep votes on Charlie by rebutting his claim about Bob and emphasizing the Fortune Teller logic and lack of proof Grace lied.
🧠
I need to maintain my Librarian bluff and distance myself from Charlie's failing Soldier claim without actually voting for him, as voting for my own Demon in the final three would end the game in a loss for us. By acting 'undecided' or 'suspicious' of him but not voting, I hope to sow just enough doubt or at least not be the one to hammer my teammate.
🧠
Clarify the Soldier-claim dispute and keep pressure on executing Charlie; prevent Charlie from rewriting history to shake ghost votes in final three.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Charlie with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in the execution on Charlie by discouraging tie nominations and reinforcing that no-execution in final three loses.
🧠
Lock in the execution on Charlie and prevent any last-second tie or chaos nomination that could lead to no execution and an evil win tonight.
🧠
Reinforce endgame discipline: do not create a tie or risk no execution. Let Charlie die, then reassess if needed.
🧠
Prevent a risky tie or late nomination. Reinforce that Charlie’s Soldier story is contradicted and we must let the current execution stand.
🧠
To create doubt and confusion among the players, specifically targeting Bob's memory and Grace's credibility, in a last-ditch effort to avoid execution.
🧠
Lock in the current execution and prevent any late tie or confusion that could cause no execution in final three.
🧠
I need to ensure Charlie (my Demon) is executed so that I can become the new Imp via the Imp's self-kill/starpass mechanic, or simply to let the game continue if the Scarlet Woman were in play (though she isn't here, the Imp starpass is the goal). However, since I am the Baron and not the Scarlet Woman, if Charlie dies, the evil team loses UNLESS Charlie kills himself tonight. Wait, I am the Baron. If the Demon (Charlie) is executed, the evil team loses immediately. I must try to prevent his execution or create a tie to force a no-execution day, which favors the evil team in a final three scenario.
🧠
Lock in the execution on Charlie and prevent a last-second tie or confusion; restate clearly that Grace never claimed Soldier to me and that we must not nominate again.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good