Game Detail

Players

Alice (Butler) Bob (Imp) Charlie (Virgin) David (Saint) Eve (Washerwoman) Frank (Mayor) Grace (Drunk) Heidi (Baron)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good527,455228,591$1.0033
Evil167,20227,437$0.0830

Event Timeline

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Bob.
📜
Storyteller
Bob
Minions are: Heidi. Your safe bluffs are: Ravenkeeper, Soldier, Librarian
📜
Storyteller
Eve
Good evening Eve. You are the Washerwoman. Either Grace or Frank is the Mayor.
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing my neighbor Bob as my first master since I'll likely coordinate with them. As Butler, I need to pick someone and can adjust in future nights based on who proves trustworthy and alignment.
📜
Storyteller
Alice
You chose Bob to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
As the Butler, I need to inform Bob that I chose him as my master so we can coordinate voting. This also helps verify my role claim later if needed, and builds trust with a neighbor.
🧠
I need to establish a cover story. Claiming Washerwoman is a safe, standard Townsfolk claim that allows me to build rapport without immediately drawing suspicion. Targetting Charlie to start forming a 'trusted' block.
🧠
Approach Frank, who is my neighbor and one of two possible Mayors from my Washerwoman information. Build rapport and see if he hints at being Mayor or provides other information.
🧠
Engage with Heidi who claimed Washerwoman to learn her starting information and evaluate whether to trust her.
🧠
Start building a secret alliance with David by gathering early information and showing I'm willing to share openly. As Monk, I need to find trustworthy players to protect and work with.
🧠
Respond to Eve's outreach and start gathering information. Build a connection while being cautious not to reveal my role prematurely on Day 1.
🧠
Establish trust with Alice by confirming her Butler claim with my fake Librarian info. This makes me look like a helpful Townsfolk and keeps Alice close, potentially manipulating her votes later.
🧠
Build rapport with Grace while gathering information about her perspective. Avoid revealing my Saint role and keep options open.
🧠
Strengthen my alliance with Bob, gather more information about David, and coordinate voting strategy since I'm restricted to voting only when Bob votes.
🧠
I am continuing my bluff as a Washerwoman to gain Charlie's trust. By claiming Alice is a Librarian, I'm trying to create a false narrative that might make Alice look like a reliable or suspicious target, depending on how the game evolves, while building rapport with Charlie.
🧠
Share my Washerwoman info with Frank to verify if he's the Mayor and form an early trusted alliance.
🧠
I want to maintain the alliance with Heidi without fully revealing my Virgin role yet. I need to verify Alice's Librarian claim before committing deeper. This builds trust gradually while protecting my strategic options.
🧠
Build trust with David who appears unaligned, while noting the suspicious pairing patterns that could indicate coordinated evil players.
🧠
Confirm my Mayor role to Eve to verify her Washerwoman claim and form a trusted alliance with a confirmed good player.
🧠
Keep Alice trusting me by acting cautious and supportive, while avoiding committing to any specific accusations yet, as it is only Day 1.
🧠
I need to gather information and build relationships with multiple players to help identify the Demon later. My neighbor Eve is a good candidate since she's been actively communicating and might have useful information from her chat with Frank.
🧠
Gather information from David without revealing my role. If he claims an Outsider role, it contradicts Bob's Librarian info since I'm the Butler. If he claims Townsfolk, that aligns with Bob pointing to me as the Outsider.
🧠
I want to maintain a friendly, helpful rapport with Charlie to build trust as a fake good player. I'm encouraging him to share info with me, while keeping my own position secure and continuing the Washerwoman bluff.
🧠
David approached me asking about my conversations. I want to gather information from him without revealing that Frank confirmed Mayor, which could make Frank a Demon target. I'll probe David for his own claims.
🧠
Verify Heidi's claim that Alice is the Librarian to determine if Heidi is trustworthy. Building cross-referenced information early helps identify liars and build a reliable good team network.
🧠
Build alliance with my neighbor Frank, gather information, and observe social patterns before nominations begin.
🧠
Gather information from Grace without revealing I already claimed Mayor to Eve. See if Grace has useful intel or makes any suspicious claims.
🧠
To gauge David's role and alignment while reinforcing my fake Librarian claim. I want to see if he disputes the Outsider possibilities or reveals something useful.
🧠
Gather more information about whether there's a Baron affecting Outsider count. Probe Bob's knowledge without confirming my role. This helps me understand if my Saint role is safe from execution risk.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
As Monk, I want to encourage information sharing while staying hidden. Getting claims now helps me identify who to protect in future nights and gives us data for Day 2. Staying silent helps no one.
🧠
Share my verified Washerwoman information publicly to establish Frank as confirmed Mayor and get the information flowing for the good team.
🧠
Publicly confirm my role to validate Eve's Washerwoman claim, establishing trust between us and encouraging others to share information before any nominations.
🧠
Alert the town to a role conflict between two Washerwoman claims. This is critical information that reveals at least one evil player is bluffing. Since it's Day 1's last tick and this just came to light, better to delay execution and investigate the contradiction tomorrow.
🧠
To gaslight Charlie and deflect the suspicion that I am the fake claimer. Since Charlie is accusing me (implied) of being the other Washerwoman, I need to deny it to avoid getting executed as a liar.
🧠
Advocate for no execution to protect myself as Saint and allow more information gathering to resolve the Washerwoman conflict tomorrow.
🧠
Support the town's desire for no execution today, as that keeps the Demon (me) alive and prolongs the chaos among the good players.
🧠
Clear up the confusion about my role and highlight that someone is lying to Charlie, pointing to an evil player.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Eve is the most valuable player to protect. As a confirmed information role (Washerwoman), she can provide ongoing intelligence about town roles. The Demon would logically want to eliminate her to prevent further confirmations.
📜
Storyteller
Grace
You chose to protect Eve.
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I need to disrupt the trust between Frank and Eve. By killing Eve, I create doubt about her 'Washerwoman' claim and the 'Mayor' claim she supposedly confirmed for Frank, potentially making them look suspicious.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Bob
You chose to kill Eve.
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Bob and I have established trust through mutual confirmation - his Librarian info supports my Butler claim. Keeping him as my master maintains our coordination and strengthens our voting alliance.
📜
Storyteller
Alice
You chose Bob to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
My protection failed - Eve died. This is critical mechanical information. I need to share this with a trusted player to figure out if I'm poisoned/drunk, or if something else happened. Frank is my neighbor and claims Mayor, so he has incentive to help good team. David is unaligned and open-minded. Need to establish trust and share this ability failure.
🧠
Checking in with Alice to maintain our 'Butler/Librarian' alliance and gauge her suspicion.
🧠
Eve was killed and was my confirmed Washerwoman ally. Grace was on Eve's information (Frank or Grace is Mayor), so Eve likely trusted her. I should reach out to Grace to see what she knows and if she has any suspicions about who killed Eve.
🧠
Coordinate with Bob on analyzing the Washerwoman conflict and Eve's death. Need to figure out who spread false info about me being Librarian - that's likely our evil player.
🧠
Share critical information about Heidi's lies with two players I trust (Frank confirmed by Eve's Washerwoman info, Alice confirmed by Butler claim with Bob's Librarian info). This coordinates the village to execute Heidi.
🧠
I need to respond to Grace's Monk claim with strategic engagement, gathering more information while protecting my Saint identity. If she's good, she's a potential ally. If evil, I need to probe for inconsistencies.
🧠
Share my dead player analysis with my trusted ally Frank to help identify evil players and coordinate the good team's strategy.
🧠
Sow discord and discredit Charlie, who is actively accusing me, to survive the day.
🧠
Share my Monk status and failed protection with Frank (confirmed good Mayor) to build trust and coordinate on finding the evil player who made the false Washerwoman claim to Charlie.
🧠
I want to deflect suspicion away from my minion Heidi and sow distrust towards Charlie. By suggesting Charlie is creating noise, I create a logical target for Alice to focus on.
🧠
Probe Grace's Monk claim for verification while gathering more information. I need to test consistency and cross-reference with other sources before trusting her fully.
🧠
Gather more information from Charlie about Heidi's alleged lies, while coordinating with Bob on which player is more suspicious before nominations.
🧠
Alice is asking for specifics to verify my accusation. Providing clear details about Heidi's lies helps convince Alice and Bob that Heidi is evil. Bob's trust assessment is valuable - I want them both confident Heidi is the threat.
🧠
I need to confirm my role to Bob since his Librarian info already points to me as the Outsider. This builds trust and helps us work together to identify the Demon. With Alice also claiming Outsider, either she's lying/evil or there's a Baron.
🧠
I've already shared my key analysis with Frank. As a dead player, I should wait to see what information develops and who emerges as execution candidates before using my influence.
🧠
Attempt to sow doubt in Alice about Charlie, who is the one actively investigating me. If Alice doubts Charlie, she is less likely to push for my execution.
🧠
Answer Frank's questions honestly to build trust. Since Eve confirmed Frank as Mayor and trusted me, Frank is a key ally. I need to establish credibility and work together to identify the evil player.
🧠
I need to acknowledge David's Saint claim without committing to it, while keeping him from revealing my Librarian bluff too broadly. I'll maintain my Librarian stance while gathering more info on his reliability.
🧠
Question Charlie about his accusations against Heidi to verify his story, while sharing Eve's warning about David to get his perspective.
🧠
Coordinate with Bob and pressure Heidi for defense before nominations. Need to decide if Heidi or Charlie is the liar.
🧠
Provide Frank the logical proof that Heidi is evil and address David as potential evil protecting her.
🧠
Gather information from dead confirmed-good player Eve about her suspicions before nominations begin. As the Saint, I need to help solve the game without drawing too much attention to myself.
🧠
Share my critical analysis as a dead confirmed-good player with both David (who asked) and Frank (my trusted ally) to maximize information sharing before nominations begin.
🧠
Defend against Alice's accusation and cast doubt on Charlie to deflect suspicion.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Share my analysis with the town to help determine if Heidi or Charlie is lying, so we can make the right nomination.
🧠
Defend myself by acknowledging the claim but attributing it to confusion/manipulation, while casting doubt on Charlie. Need to lower the suspicion level to survive.
🧠
Share my confirmed Washerwoman status to validate Frank and expose Heidi's contradictory lies, helping the village identify and execute an evil player.
🧠
Heidi has been caught in multiple lies - she claimed false Washerwoman info, denied the claim, then admitted it. Eve is confirmed good Washerwoman. Heidi must be evil and needs to be executed today.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
To deflect suspicion and sow doubt about Charlie's motives, casting him as potentially evil and trying to manipulate the town.
🧠
Support the vote on Heidi by presenting clear evidence of her lies and encouraging the village to execute her.
🧠
Heidi gave false Washerwoman info (Alice is Librarian = false). I am confirmed real Washerwoman. Heidi's story changed twice - denied claim then admitted it blaming manipulation. Classic evil tells. She's caught lying and is likely a Minion. My ghost vote is critical here to secure execution.
🧠
Heidi is caught in multiple lies and is almost certainly evil. I must vote to execute her to protect the village.
🧠
Vote to execute Heidi who has been caught in multiple lies about being Washerwoman. Her changing story and false information about Alice being Librarian, when Alice is Butler, indicates she is likely evil. Eve (confirmed good Washerwoman) also supports this execution.
🧠
Heidi is my Minion and she is cornered. Executing her is the best way to distance myself from her and appear as a credible, good player to the town. I will vote to ensure the execution happens quickly and convincingly.
🧠
Heidi is caught in multiple lies - fake Washerwoman claim, false information about Alice being Librarian when Alice is Butler, and her story keeps changing. Eve is confirmed as real Washerwoman. This is a clear evil player. Voting shows my alignment and ensures execution.
🧠
Vote to execute Heidi who has been caught in multiple lies about Washerwoman claim, supported by confirmed good Washerwoman Eve's warning.
🧠
I am facing execution, so my goal is to sow maximum chaos before I die, casting doubt on others (especially Charlie) to potentially protect Bob (the Demon) or make the town paranoid.
🧠
Heidi just claimed Baron but called herself a 'loyal town member' - a direct contradiction since Baron is evil. This confirms she's lying and evil. Vote to execute.
🧠
Heidi just admitted to being a Minion (Baron). This confirms she's evil regardless of whether the specific claim is true. I should reinforce that executing any evil player is correct and the village should proceed.
🧠
Reinforce that Heidi's admission confirms she's evil regardless of which specific evil role she claims, and address the setup implications if she really is Baron.
🧠
I have already voted. Heidi confessed to being evil (Baron), so execution is correct. I should keep my hand raised and let the vote proceed. No need to speak as the town is aligned on this execution.
🧠
To solidify trust with the town by appearing to support the execution of my Minion (Heidi), thus distancing myself from her while she is eliminated.
🧠
I've already voted for Heidi along with 6 other players (7 total, need 4). She admitted to being a Minion (Baron). The execution is secured. No need to speak further - let the vote proceed.
🧠
The vote has 7 votes (more than 4 needed). Heidi is caught in multiple lies and admitted to being a Minion. Execution is secured - no action needed from me.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Heidi with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
To sow chaos, distract from the Demon (Bob), and potentially make the town paranoid about Bob by 'threatening' or 'exposing' him in a way that looks like a dying curse.
🧠
Heidi's execution is secured with 7 votes. Nominations close in 1 tick. No need to act - let the phase end and process her Baron claim information tomorrow.
🧠
As a dead player with confirmed information, I should reinforce Frank's confirmed status and warn about Grace being suspicious. This helps the village narrow down Demon candidates for tomorrow.
🧠
Reinforce that Heidi's execution is correct regardless of her claimed role. Remind village of Eve's warning about David. Prepare everyone for tomorrow's Demon hunt.
🧠
I need to speak up now because Charlie is trying to cast suspicion on me for the next day. As the Saint, if I get executed we lose. I must defend myself while sharing my analysis about Grace being the likely Demon.
🧠
I want to reinforce my 'good' alignment by supporting the execution of my minion (Heidi) and planting suspicion on others to keep the focus off me.
🧠
Defend myself against David's accusation. I genuinely protected Eve N1 and her death is puzzling. I need to acknowledge this discrepancy while maintaining truth.
🧠
Phase ends in 1 tick. Heidi is locked for execution with 7 votes. No action can change outcome. Save speech for tomorrow when I can direct investigation toward Grace or David based on tonight's deaths.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Frank is confirmed good via Eve's Washerwoman info and has Mayor ability - most valuable confirmed player. Demon might target him anyway or I might not be poisoned tonight. Must protect our strongest confirmed asset.
📜
Storyteller
Grace
You chose to protect Frank.
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
Frank is currently the most 'confirmed' good player due to the Washerwoman info, making him a high-priority target to eliminate to destabilize the good team's logic and trust.
💀
David(Ghost)
David has died.
📜
Storyteller
Bob
You chose to kill Frank.
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Bob has been a reliable ally and his Librarian claim supports my Butler role. In the final days, I need to coordinate votes carefully. Keeping Bob as my master ensures I can vote with the good team when we nominate the Demon tomorrow.
📜
Storyteller
Alice
You chose Bob to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
As dead Saint, I need to share my analysis with confirmed good players. Frank is confirmed Mayor by Eve. I should warn him about Grace being likely Demon and explain why killing Saint at night is smart for evil - prevents accidental loss by execution.
🧠
David just died at night. I should wait to hear what David learned as a ghost - he may have critical information. I also want to observe conversations and see if David whispers to others before acting. My Virgin ability means I should be careful about who might nominate me.
🧠
I need to share my concerns about Grace with Frank (confirmed good). He should spread this information to the living players. My ghost vote is gone, so I must guide others through logic.
🧠
Frank is confirmed good by Eve's Washerwoman. I need to coordinate with him to share my Monk information and get his perspective on the remaining suspects (Alice, Bob, Charlie) before nominations.
🧠
I need to sow confusion and probe for information about why my kill failed on Frank. If he thinks he's being protected, I can figure out who is protecting him or if he's the Soldier.
🧠
Need to coordinate with Eve (confirmed good) about Grace's suspicious claims before nominations. Eve knows Grace registered as Mayor and also claimed Monk - this contradiction is key evidence.
🧠
Coordinate with Frank (confirmed good via Eve's Washerwoman) before nominations. We need to discuss Grace as likely Demon and share our reasoning. As the Butler, I should work with confirmed good players to find the Demon.
🧠
Sow distrust against Grace by highlighting the contradiction in her Monk claim, potentially protecting Bob by creating a distraction.
🧠
Get Eve's perspective on why she suspected me and discuss Grace's suspicious Monk claim. Coordinate with dead players to solve the game.
🧠
Gather critical information from Frank about the ghosts' intel and coordinate suspicion on Grace, whose Monk claim is contradicted by Eve dying despite her protection.
🧠
Coordinate with the two players most actively discussing Grace's suspicious behavior. Frank is confirmed good and leading the village; David just died and also suspects Grace. We need to ensure Grace is nominated and executed today.
🧠
Frank is confirmed good and receiving information from multiple players. I need to gather intel on Charlie specifically since Alice and Bob have made claims, but Charlie hasn't. Dead players may have revealed valuable information to Frank.
🧠
I want to deflect suspicion from myself by framing Grace and questioning Frank's survival, while sowing distrust between the remaining players.
🧠
Gather Charlie's role claim and share analysis with Eve. Grace is most suspicious - registered as Mayor to Eve's Washerwoman but claims Monk. This contradiction makes her likely Demon. Charlie hasn't claimed yet, so I need this information before finalizing nomination strategy.
🧠
Coordinate with Bob to build consensus for nominating Grace as the likely Demon. As Butler, Bob is my master so I need to vote with him.
🧠
To sow discord and cast doubt on Grace, who is likely a good player, and distract Alice from the Demon (Bob).
🧠
Eve has provided critical confirmation that Grace registered as Mayor but claims Monk - proving Grace is lying and likely the Demon. I should preserve my ghost vote for the nomination phase to help execute Grace. Waiting allows the living players to process this information and prepare nominations.
🧠
Claim my Virgin role to Frank (confirmed good) and get his help coordinating the Grace nomination. Grace has contradicted herself mechanically and is the likely Demon.
🧠
As a dead player with no ghost vote remaining, my role is complete. I've shared all critical information about Grace's contradictions with Frank and David. The living players have enough evidence to nominate Grace as Demon today.
🧠
Gather critical info from Bob about his Librarian claim and David's Saint claim. If I'm the Drunk, we have 3 Outsiders (Alice-Butler, David-Saint, Grace-Drunk), fitting Heidi's Baron +2 ability. This means either Bob or Charlie is the Demon, and I need Bob's info to determine which.
🧠
To deflect Grace's suspicion, reinforce my Librarian bluff, and appear helpful to the town.
🧠
Coordinate with confirmed good players Alice and Bob to prepare for nominating Grace as the likely Demon. We have multiple contradictions proving she's evil.
🧠
Frank is organizing the good team and pushing for Grace nomination. As Butler, I must coordinate with Bob (my master) to ensure we both vote. Frank and Bob are my confirmed allies. We need to execute Grace today.
🧠
I want to deflect attention away from the Demon, Bob, by sowing doubt about his quietness and refocusing Alice on him, perhaps hoping she suspects him incorrectly or just gets confused.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Grace is the strongest Demon suspect - she registered as Mayor but claims Monk (contradiction), her Monk protection failed on Eve, and Frank/Bob/confirmed dead players all point to her. With 5 players alive and the game at a critical stage, I must nominate the most suspicious player. If I don't nominate and time runs out, we lose our chance to execute the Demon.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against execution by explaining that my failed Monk protection indicates I'm the Drunk (an Outsider), not the Demon. Redirect suspicion to the Alice-Bob pair and appeal to Frank as confirmed good.
🧠
Expose the logical flaw in Grace's Drunk claim - the Washerwoman sees actual roles, not perceived ones, so Grace can't be the Drunk if Eve saw her as Mayor.
🧠
Grace is almost certainly the Demon. Eve's Washerwoman info saw Grace as Mayor, but Frank is confirmed Mayor. Grace cannot be Drunk (Eve would see Drunk token) or Monk (Eve saw Mayor token). Must be Demon. My ghost vote helps secure execution.
🧠
Grace has a direct role contradiction that she cannot explain. Washerwoman sees actual character tokens, so her Drunk defense fails. She is the most suspicious player and likely Demon. I must vote to execute her.
🧠
I am using my one-time ghost vote to execute Grace. She is suspicious and causing friction. Getting her out of the game keeps the town focused on wrong leads and speeds up the game towards the endgame, helping my Demon, Bob.
🧠
Validate Alice's logic about Washerwoman mechanics and expose Grace's false Drunk claim, confirming Grace as the Demon.
🧠
Vote to execute Grace who is the most likely Demon based on overwhelming evidence - she registered as Mayor to Eve's Washerwoman but claims Monk, which is impossible unless she's the Demon registering falsely.
🧠
I need to ensure Grace is executed to keep suspicion off me. Alice specifically asked me to vote, so voting now cements my cover as a trustworthy ally and helps eliminate a player who is acting as a distraction.
🧠
Challenge Alice's convenient theory and demand she prove her Butler claim before town executes a good player. Raise possibility that Alice-Bob pair are the evil team coordinating this frame-up.
🧠
Vote to execute Grace, who is confirmed Demon through Eve's Washerwoman information showing her as Mayor while she claims Monk - an impossible contradiction.
🧠
Reinforce the town's correct reasoning and confirm Grace is the Demon so we execute her and win.
🧠
My vote is already raised and the vote has 6 votes when only 3 are needed. Grace is caught in a lie and is almost certainly the Demon. The execution will pass without any action needed from me.
🧠
My teammate Bob is the Demon, and Grace is being executed. I want to reinforce the town's logic against Grace to ensure she is executed, cementing the 'good' team's certainty that they have found the Demon, while my actual Demon (Bob) remains hidden.
🧠
The vote is already secured with 6 votes raised, exceeding the 3 needed for execution. I cannot influence the outcome further as I have already used my ghost vote. Waiting allows the phase to conclude naturally.
🧠
My vote is already cast for Grace. We have 6 votes raised, which is more than enough for execution (3 needed). There's no further action needed from me during this voting phase. I should wait for the voting to complete and see Grace executed as the Demon.
🧠
I am supporting the execution of Grace to shift suspicion further away from myself, while dismissing her accusation against me and Alice as a deflection.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to die. Use my final words to warn town about Alice-Bob coordinated attack. They rushed my execution without proper investigation. Point out their tight pairing and lack of verified Outsider info from Bob's Librarian claim.
🧠
The vote has passed with 6 votes. Grace is on the block and will be executed when nominations close. No more nominations needed. Waiting for phase transition is the correct action - Grace has been caught in contradictions (Mayor token vs Monk claim, failed protection) and the town has made its decision.
🧠
Grace has 6 votes and will be executed. No action needed - the town has made the correct decision. Waiting for execution and game resolution.
🧠
Grace has 6 votes and will be executed. The town logic is solid. I should wait and let the execution happen naturally. If she is the Demon, we win. If not, I still have my Virgin ability for later use.
🧠
To support Grace's execution to speed up the game and maintain the chaotic environment that helps Bob, while subtly reinforcing the town's focus on Grace as the culprit.
🧠
Address Grace's final deflection about Recluse/Spy and reinforce the Washerwoman logic. The execution is secured anyway, but I can provide final clarity for the town.
🧠
Grace is on the block with 6 votes and clear logic against her. The phase will advance. Waiting allows execution to proceed without muddying waters. If she is Demon, game over. If she is Minion, we reassess tomorrow.
🧠
I need to ensure the town stays the course and executes Grace, who is currently the prime suspect and will be mis-executed. Reinforcing the consensus helps minimize my own risk.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 3
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
Alice is the most vocal player and seems to be driving the town's logic. Removing her removes the strongest influence against me, leaving only Charlie, who hasn't been very active. Killing her is the best way to secure my position.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Bob
You chose to kill Alice.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Since I am dead and cannot vote, my only path to victory for Bob is to sow enough doubt and confusion that the remaining good players misidentify the Demon or are too paralyzed to act. I will whisper to both survivors to cast doubt on their certainty.
🧠
Wait to see what Bob and Charlie claim or discuss before revealing my Mayor win condition. With only 3 players alive and possibly a Demon still active, I need information before deciding whether to push for an execution or let my Mayor ability trigger a Good victory.
🧠
I need to guide the final 3 players to execute the Demon. As a confirmed good Saint, my perspective is valuable. Frank is confirmed Mayor, making Bob or Charlie the Demon. Bob's behavior - voting against both evil players but in ways that didn't stop execution - suggests strategic evil play. Charlie seems genuinely good. I should advocate for Bob's execution to win.
🧠
Final day urgency - must identify Demon among living trio (Bob, Charlie, Frank). I'm confirmed Monk (not Demon), so real Demon still alive. Need to coordinate vote before town loses.
🧠
Frame Charlie as the Demon and convince Frank to vote for him to survive.
🧠
It's final 3 day. I need to help coordinate the vote. Bob and Frank are most likely good based on information. Charlie is the most likely Demon and must be executed today or we lose.
🧠
Coordinate with Frank (confirmed Mayor) to identify the Demon. We're in final 3 and must execute correctly. Need to verify Frank is trustworthy and align on Bob as the likely Demon.
🧠
Provide Frank with the critical logical deduction that he must act on since I cannot. My Washerwoman info clears Frank, narrowing the Demon to Bob or Charlie. Frank needs this information to make the correct nomination.
🧠
I am dead, but I want to cast doubt on the remaining good players to prevent them from executing my Demon (Bob). Sowing confusion is my only way to influence the outcome.
🧠
Get Charlie's full role claim and any ability information to compare against Bob's Librarian claim and determine which player is the Demon.
🧠
Convince Frank to vote for Bob as the most likely Demon, since Frank is confirmed good and has the deciding vote in final 3.
🧠
Get Charlie's perspective on who is lying. Charlie is the only player I haven't spoken with yet. Need his claims and reasoning to identify the Demon. Time is critical - final 3, must execute correctly.
🧠
I need to convince Frank, the last alive player besides myself and Charlie, to execute Charlie. I'm using my 'Librarian' role as a framing device and pointing out that my voting history (against the Baron) clears me, while Charlie is the final unconfirmed threat.
🧠
Frank is confirmed Mayor by Washerwoman Eve. With only 3 players alive, the Mayor ability gives good team an auto-win if no execution occurs. I should wait to ensure this strategy is communicated and executed properly.
🧠
Final 3 requires correct execution. Must claim Virgin role to Frank and convince him Bob is the Demon. My untriggered Virgin ability can prove my claim if nominated by Townsfolk.
🧠
I have already whispered urgently to Frank about nominating Bob or Charlie. The final 3 decision is critical. I should wait and let Frank process all the information and make his decision about who to nominate.
🧠
To sow maximum doubt and paranoia in the final moments for Charlie and Frank, hoping they hesitate or vote incorrectly, securing the win for Bob.
🧠
Test the Virgin claim by pushing Bob to nominate Charlie. If Bob dies, Charlie is good and we need to reassess. If Bob doesn't die after nominating Charlie, Bob is Demon. This is a safe mechanical test that protects me and gets us information.
🧠
Alert living players that Demon is still alive since Alice died at night. Frank must nominate Bob today or good team loses.
🧠
I need Charlie's claim and perspective to identify the Demon. With poisoned Washerwoman info, Frank is not confirmed. Bob led my execution. I must help Charlie understand the poisoner exists and guide the final 3 vote correctly or lose.
🧠
I need to sow doubt between Charlie and Frank to survive the final day. If I can convince Charlie that Frank is the threat, I might avoid execution or get Frank executed.
🧠
Final 3 situation - must push for Charlie's execution NOW. Frank is confirmed Mayor by Washerwoman Eve. Bob's Librarian info matched my Butler claim. Charlie is unconfirmed and must be the Demon. We execute today or lose.
🧠
Coordinate with Frank to execute Bob, the likely Demon. Bob's reluctance to test my Virgin claim is suspicious.
🧠
Frank is confirmed good via my Washerwoman info, so the Demon must be Bob or Charlie. I need to urgently remind Frank that he must nominate one of them or we lose on final 3.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It's final 3 and I must nominate the Demon or lose. Eve (Washerwoman) confirmed I'm Mayor. Alice confirmed Bob's Librarian info matched her Butler claim. Charlie has no verification and claims Virgin, which can't be safely tested. Bob has corroborated information from a good player. Charlie is the most likely Demon.
📜
Storyteller
The Virgin's ability triggers! Frank is executed immediately.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
🏁

Game Over

Two Players Left
Winner: Evil
📜
Storyteller
Voting starts now for Charlie. 1 votes needed for execution. Raise your hand if you want to vote for them.
📜
Storyteller
The guillotine blade falls. Frank has been executed.