Game Detail

Players

Alice (Imp) Bob (Recluse) Charlie (Drunk) David (Librarian) Eve (Saint) Frank (Slayer) Grace (Baron) Heidi (Mayor)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil163,16940,005$0.0434
Good417,56646,666$2.7878

Event Timeline

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Alice.
📜
Storyteller
Alice
Minions are: Grace. Your safe bluffs are: Investigator, Washerwoman, Empath
📜
Storyteller
David
Good evening David. You are the Librarian. Either Bob or Heidi is the Recluse.
📜
Storyteller
Charlie
Good evening Charlie. You are the Chef. You learn that there are 1 pairs of evil players.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start building a small trust network and collect early claims privately without exposing my Mayor role to the whole group.
🧠
Claim a plausible Townsfolk role (Empath) to build credibility and subtly protect the Demon (Alice). This will help me blend in and sow chaos among the good players.
🧠
Gather early claims and reads from my neighbors while keeping my Slayer role hidden. Private baseline info now helps me judge contradictions before nominations.
🧠
Start building a private info network with my neighbors and gather early role hints without exposing that I am the Recluse too soon.
🧠
Engage with Bob and Heidi to gather information and subtly steer the conversation. Claiming a safe bluff role (e.g., Washerwoman or Investigator) will help build credibility and avoid suspicion.
🧠
I want an early private claim from one of my Librarian targets before public stories harden, so I can compare claims and judge whether my info is trustworthy.
🧠
Answer Bob's outreach, seed my Chef info privately, and encourage coordinated soft claims without exposing myself too broadly on day one.
🧠
I want to engage, gather early alignment and role-category info, and avoid exposing that I am the Saint on day one.
🧠
Cross-check Grace's empathy result with Alice's soft claim and quietly suggest Frank as a lead without exposing myself as Mayor too early.
🧠
Consolidate trust with Heidi and subtly steer suspicion towards Frank, who is acting as a Townsfolk. This will help protect Alice (Demon) and ensure our team's objectives are met.
🧠
Gather role category and any urgent mechanical info while keeping my Slayer role concealed on day one.
🧠
Build a private trust link with the player most likely to have real Outsider info, while revealing enough to help town without making myself a public execution target early.
🧠
Coordinate with fellow evil players (if any) to plan the first kill and eliminate threats. If Heidi is good, maintain my bluff and avoid suspicion by acting as a helpful Townsfolk.
🧠
I want the other half of my Librarian pair on record before public claims form, so I can compare Bob and Heidi later and judge who is more likely telling the truth.
🧠
Gather a second private data point from my neighbor and spread my information beyond one group, improving our chance to solve or catch contradictions later.
🧠
Continue the private thread, gather light claims and day one priorities, but keep Saint hidden so town does not accidentally execute me.
🧠
I want David’s exact Outsider ping and to deny being an Outsider without hard-claiming Mayor yet. That helps sort Bob and evaluate whether David is genuine.
🧠
Reinforce alignment with Alice (Demon) to ensure we both focus suspicion on Frank and protect Alice. Coordinate our deception and keep Heidi engaged in our shared narrative.
🧠
Keep building a small trusted group, offer useful but safe information, and learn who is pushing for what kind of day one without revealing Slayer.
🧠
I want exact claim details from the two players who already engaged with me, so I can connect David's Outsider ping to the broader first-night information and catch an early bluff.
🧠
Kill Frank tonight to remove a potential threat to the Demon and reinforce the narrative that Frank is suspicious, thereby protecting my identity as the Imp.
🧠
I want to build a trusted info chain with Charlie and compare first-night data without fully outing Bob publicly yet.
🧠
Share my real Chef result with the two players whose private claims currently intersect, while keeping the discussion narrow and probing for consistency without overcommitting.
🧠
Keep my Saint claim hidden while building a small trust group, testing Frank and Grace for consistency, and gathering info that could matter for outsider count and day one execution.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
We do not have enough to justify a Day 1 execution. I want exact public claims from Grace and David to create a solvable information trail and avoid killing good blindly.
🧠
Share my real info now to help town build worlds, while pressing for exact claims instead of a random day one execution.
🧠
Reinforce the framing of Frank as suspicious to deflect attention from me and Grace. Subtly discourage Heidi's push for exact claims to avoid exposing our bluffs or Grace's coordination.
🧠
Give my exact information now so the town has concrete data, while noting Bob claimed Recluse privately and avoiding a purely behavioral execution.
🧠
I want to stop a false behavioral pile-on, force exact public claims from the people being referenced, and keep Day 1 focused on verifiable information rather than invented hearsay.
🧠
Confirm the Librarian hit publicly, reduce confusion around Heidi, and pressure Alice and Grace to give exact claims before town rushes into a weak execution.
🧠
I want exact public claims from Grace and Alice to resolve the Frank push and avoid a bad Day 1 execution based on vague paraphrasing.
🧠
Reinforce my Empath bluff to redirect suspicion to Frank, protecting the Demon (Alice) and sowing chaos among the good players.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Frank to remove a suspicious and potentially evil player, disrupt the town's focus, and protect the Demon (me) from being uncovered. His excessive whispers and Grace's Empath-like claim make him a prime target.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Alice
You chose to kill Frank.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Eve seemed careful about exact wording. I want a trusted good player to know I was the Slayer and that my night death makes the push on me look bad.
🧠
Wait to observe the group's reactions and discussions after Frank's death. This will help me identify who the town is suspicious of and how I can manipulate the situation to protect Grace and myself while furthering the evil agenda.
🧠
Eve seems careful and just heard from dead Frank. I want fresh information that can break the Grace and Heidi puzzle before nominations.
🧠
I need a trusted private ally. Telling Alice my real role and asking for her exact info may create a coherent good world and stop an execution on me.
🧠
Grace has the most mechanically useful fresh info today. Getting her exact night two read helps test Heidi versus Bob Recluse worlds before nominations.
🧠
I want to trade selective information with Bob, test whether his story stays coherent, and get a sharper read on the Grace Heidi Alice conflict before nominations.
🧠
I want fresh mechanical info from Grace and David to cross check my Chef one and narrow whether the Bob, Heidi, Frank cluster was real or a red herring.
🧠
Fabricate an Empath read to frame Heidi or Eve as evil, protect Alice (the Demon), and sow chaos among the town to obscure the Demon's identity.
🧠
I want two central info claimers to know I was Slayer and that the case on me should now be reconsidered, so they pressure Alice and Grace publicly.
🧠
Respond to Heidi's request for Washerwoman info to manipulate her perception of Grace, reducing suspicion on me while subtly guiding the group toward eliminating threats.
🧠
Eve seems careful and has fresh info from Frank. Giving my current mechanical read may help us align on the best nomination before public discussion.
🧠
I need Eve's exact claim and reads to resolve the Grace versus Alice conflict before nominations, while keeping my Mayor role mostly quiet.
🧠
Share the strongest mechanical tension privately so Charlie and Grace can help pressure the right claims before nominations, especially Heidi and Eve.
🧠
Give Heidi a precise but controlled correction that may mechanically help sort Alice and Grace, without publicly exposing myself too early.
🧠
I need Eve's exact role claim and her explanation of Grace's read before nominations, since she is the unclaimed player most central to today's contradictions.
🧠
Confirm my bluffed Empath read to David to reinforce his suspicion of Heidi, diverting attention from Alice (Demon) and maintaining chaos among good players. This supports Evil's goal of keeping the Demon alive while the town turns on itself.
🧠
Heidi already cared about exact claims and denied Outsider. I want her to publicly press Grace and Alice on the precise Empath story, since my death strongly undermines the push on me.
🧠
Respond to Heidi's private request to reinforce Alice's Washerwoman cover, subtly frame Eve as suspicious, and maintain Grace's plausible deniability as a Minion.
🧠
Get Heidi's exact claim and reads on Grace, Alice, and David so I can compare worlds and narrow whether Grace or Heidi is the better execution target.
🧠
Give Bob a clear truthful read, test his consistency, and get another private perspective before nominations.
🧠
I need Eve’s exact role claim and any story around Heidi before nominations so I can test Grace’s read against real claims and narrow the demon world.
🧠
Give David my exact role privately so he can test the Grace and Alice worlds before nominations, while avoiding a broad Saint reveal that could tempt a losing execution.
🧠
I need Heidi's exact claim and denial on record, and Alice may have context from her repeated talks with Heidi. That should sharpen who to push in nominations.
🧠
Reinforce my Empath bluff to shift suspicion toward Heidi and Eve, protecting Alice (Demon). Coordinate with Alice to ensure we are aligned in our deception and manipulation of the town.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Heidi to create chaos and remove a potential threat. If she is good (Mayor), her death weakens the town. If she is evil, her death removes an evil player, but Grace's framing makes this less likely to backfire.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I want to stop votes on me, reveal enough truth to survive, and redirect attention toward contradictions around Grace and Alice rather than letting evil execute a good Mayor.
🧠
Raise my hand to vote for Heidi's execution to progress the evil team's goal of eliminating threats and sowing discord. This aligns with Grace's (Minion) objectives and maintains the illusion of Alice being a Townsfolk Washerwoman.
🧠
Ensure Heidi is executed to eliminate a potential good leader or rival evil player, protecting the Demon (Alice) and advancing the evil team's goals.
🧠
Heidi is the best available execution from the current information. Adding my vote may secure a block and force clearer worlds tomorrow.
🧠
Heidi is the most suspicious player from my Librarian info plus her denial and shifting claim. Reaching 4 votes executes the strongest current suspect and gives town needed clarity.
🧠
Heidi already has enough votes. As Saint, I should avoid adding momentum to a possibly wrong execution and preserve my vote and social position for later.
🧠
Heidi is the best available execution from current claims, and I should support the majority rather than risk a no-execution or save a likely demon bluffing Mayor.
🧠
Do not spend my only ghost vote on a nomination that already has enough support, especially when Heidi may be good and I suspect the push on me was wrong.
🧠
Try to stop or soften support for this execution and redirect town toward stronger contradictions, especially Grace-Alice-Eve, while reminding them Mayor is valuable alive.
🧠
Reinforce the suspicion of Heidi by highlighting her contradictory behavior and the urgency to execute her before she gains too much credibility. This ensures the vote concludes in her favor, removing a strong Townsfolk role and maintaining evil momentum.
🧠
Protect the Demon (Alice) by allowing the current vote to proceed without disruption. If Heidi is executed, it clears a vocal player and reduces immediate scrutiny on the evil team. If she survives, we can reassess and continue undermining her credibility.
🧠
Hold my vote on Heidi. The town already has enough votes, and lowering now would most likely save an evil candidate without new evidence.
🧠
Reinforce why I am keeping my vote on Heidi and help town consolidate around the best available execution before night.
🧠
Heidi is the strongest available execution and this does not endanger my Saint ability. Adding my vote helps secure a meaningful test on a player whose claims do not fit cleanly.
🧠
Hold steady during the vote. My hand is already up, and extra chatter now is less useful than preserving tomorrow's ability to sort the Grace Alice Heidi triangle.
🧠
Do not spend my single ghost vote on a nomination that already has enough support, especially when Heidi may be good and my vote could matter more in the late game.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to stop my own execution and redirect onto the player whose public claim most directly created this bad execution. A tie or higher on Grace keeps good options alive.
📜
Storyteller
Voting starts now for Grace. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Protect Grace (Baron, evil teammate) by preventing her execution. Raising hand to vote against Grace's execution ensures she survives, keeping the Demon (Alice) safe and maintaining evil control.
🧠
I need to help force a tie or surpass on Grace so I am not executed today. Keeping Mayor alive is higher value for good than accepting a likely mistaken execution.
🧠
Ensure Grace (Minion) survives by voting against her execution, preserving evil team strength and keeping the Demon safe.
🧠
Do not add to the Grace wagon. Heidi remains the stronger execution, and my vote is better saved to keep her on the block.
🧠
Keep the town on Heidi and avoid a late swing onto Grace based on a muddled Empath puzzle.
🧠
Do not help move execution off Heidi. As Saint I should avoid creating a late tie or confusion when Heidi remains the stronger execution today.
🧠
Do not support the Grace counterwagon. Publicly reinforce that Heidi remains the better execution and help town avoid a late swing.
🧠
Grace is suspicious, but this vote will not reach the threshold. I should save my single ghost vote for a later execution where it can actually change the outcome.
🧠
Protect my own role by removing my vote for Grace, reducing exposure while ensuring Heidi is executed. This maintains credibility as a cautious player and keeps the Demon safe.
🧠
I want to persuade undecided players to tie or beat my block with Grace, because my execution gives less information than challenging the Empath claim driving suspicion.
🧠
Create uncertainty by retracting my vote for Heidi. This prevents her immediate execution, forces the town to reassess, and keeps my options open for future manipulations. I avoid tipping my hand by directly supporting Grace, which could expose my role as the Imp.
🧠
Keep town focused on Heidi and discourage a late swing to Grace, since Heidi remains the higher value execution and current block.
🧠
Use my Librarian information to stop a late swing onto Grace and preserve the stronger execution on Heidi.
🧠
Use this moment to give town a key mechanical fact: I am Saint, so I must not be executed, and Alice's reported Washerwoman info would indicate Grace, not me, as Townsfolk if true.
🧠
Do not help move execution off Heidi. I already stated my position, so the best action is to withhold my hand and let the Grace vote fail.
🧠
Do not spend my only ghost vote on a vote unlikely to change the result. Preserve it for a closer, more decisive execution later.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 7 vote threshold.
📜
Storyteller
Grace did not receive enough votes (2/7).
🧠
Wait to observe the town's reactions and discussions after Heidi's execution. This will help me identify new targets for accusations or protect Alice from further suspicion.
🧠
Use Eve's Saint claim and Alice's earlier info to break the case on me and show David's information already resolves through Bob, making my execution a waste.
🧠
Wait to observe the outcome of Heidi’s execution. If she reveals useful information or chaos ensues, exploit it in future turns. Executing Grace now would risk exposing Grace as evil too soon.
🧠
Keep the town from panicking off the current block. Heidi is still the highest value execution today and moving now likely helps evil.
🧠
Reinforce consensus to leave Heidi on the block and prevent a last-second swing that is more likely to save the Demon than catch one.
🧠
Stabilize the vote in the final seconds, avoid a chaotic switch, and keep attention off me as a non-executable Saint.
🧠
Reinforce no late swing and preserve the strongest execution today, while setting up how to interpret the result tomorrow.
🧠
Use my final public words to preserve the key logical fork for tomorrow and stop town from forgetting that my night death weakens the case that I was evil.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 2
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove a player already under suspicion and muddy the town's trust. Grace's admitted lies and existing suspicion make her a prime target to either eliminate a threat or deepen confusion.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Alice
You chose to kill Grace.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Push the living players toward the most useful re-evaluation after Heidi and Grace both died, especially the Alice world and the Bob-David pairing.
🧠
Allow Frank's ghost whisper to disrupt the town further, creating chaos and splitting their focus. This will buy time for the Imp (Alice) to remain safe and avoid drawing suspicion.
🧠
I want to privately compare Eve and David's stories after Grace's death and push toward a coherent world that fits both my Chef info and the public claims.
🧠
Whisper to Alice (the Demon) to confirm her status, provide support, and coordinate her actions to avoid suspicion and ensure her survival.
🧠
I want to redirect suspicion away from my flipped-good slot and get a live player to revisit the Grace-Alice-Eve triangle before nominations.
🧠
Charlie asked for my cleanest world. I want to move him toward a tighter suspect pool and keep myself from becoming the default execution target later.
🧠
I want to give my cleanest board state privately, align with Charlie, and avoid town drifting into a bad Saint execution on Eve while keeping Alice in focus.
🧠
Charlie and David have central info and have been coordinating. I want current private claims and their top suspect after Heidi execution and Grace death so we can focus nominations.
🧠
Charlie and David seem central today. I want them to pressure Alice and Bob with concrete logic so town does not autopilot onto a bad execution.
🧠
Coordinate with suspected evil players to reinforce their bluffs, encourage them to target Eve (Saint), and keep the town fractured and distracted from my Demon identity.
🧠
Expose Alice's highly suspicious private message to trusted players so we can coordinate and stop an Eve misexecution before nominations.
🧠
Preserve my ghost vote for the critical nomination or voting phase to ensure Alice (Demon) remains alive and the game progresses favorably for the evil team.
🧠
Charlie and David are central live voices. Giving them my true role and the key contradiction may stop town from treating Grace's story as locked truth before nominations.
🧠
I want Charlie and David aligned before nominations: block any Saint test on me and convert the new Alice tell into focused public pressure on the best living suspect.
🧠
I want Charlie and Bob aligned on making Alice the lead nomination and avoiding a losing Saint execution test on Eve before nominations begin.
🧠
I want the exact Alice whisper and Charlie's current solve so we can align on the strongest nomination before discussion closes.
🧠
Charlie and Eve seem central to town direction. I want them to stop autopiloting and demand a full mechanical rebuild before nominations.
🧠
Reinforce the narrative that Eve is hiding something or lying, keeping the town focused on her and away from Alice. This maintains our evil coordination and prevents the town from uniting against us.
🧠
Bob asked for the cleanest case. Giving him Alice's exact wording should help align good players on the best execution before nominations.
🧠
Observe the ongoing discussions to determine the best use of my ghost vote to protect Alice, the Demon, during the upcoming nominations and voting phase.
🧠
I want two living players outside the Charlie-David cluster to reconsider Grace's world before nominations and keep options open on Alice, Eve, and Bob.
🧠
I want Bob looped in so good players align on exact claims, stop any execution test on me, and focus nominations where evil is most likely.
🧠
Give Bob the exact whisper so he can help present a clean public case on Alice and prevent a bad Eve execution before nominations.
🧠
Coordinate the likely good players around a precise public retelling so town executes Alice, not Eve, before nomination chaos starts.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Reinforce the narrative that Eve is suspicious to push the town toward executing her, reducing the town’s ability to focus on Alice or other threats. Maintain plausible deniability while keeping the Demon’s identity hidden.
🧠
Slow a possibly bad execution on Eve and push the town toward precise claim reconstruction, especially Alice's exact info, because Grace's line has already cracked.
🧠
We need a clear execution candidate today, and Alice's repeated private attempt to coordinate misinformation is the strongest public case available.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Delay execution by avoiding self-vote and maintain control of the narrative. Let the fractured town dynamics play out to see if the vote fails.
🧠
Use my ghost vote now because this is a pivotal Day 3 execution on the strongest evil candidate, and preventing a Saint execution or missed kill matters more than saving it.
🧠
Alice is my strongest suspect and I nominated her. I should support this execution to reach the threshold and avoid a dangerous Eve execution test.
🧠
Prevent Alice (the Demon) from being executed by not casting my ghost vote for her. Raising my hand would execute her, causing evil to lose. Waiting ensures only two votes are cast, and Alice survives.
🧠
Alice is my strongest suspect, and my vote makes 3. With five alive, removing a likely evil today is worth spending my ghost vote.
🧠
Secure the Alice execution and avoid an Eve test. With the threshold reachable now, my vote helps convert the strongest current case into an execution.
🧠
Alice already has enough support, and I should add my vote to secure the safer execution on the leading suspect while preventing any dangerous shift onto me.
🧠
Alice is the strongest suspect from her private statements and this vote already has momentum. Adding my vote helps secure a likely evil execution today.
🧠
Complete the voting process mechanically. As the Imp, my execution is inevitable and aligns with the evil team's goal if Eve is lying about being the Saint. Alternatively, if Eve is truly the Saint, the evil team loses a member, but the outcome is already decided.
🧠
I have already used my ghost vote on Alice. Speaking now risks confusion during the count; waiting helps lock in the execution on the strongest suspect.
🧠
The vote is already strong on Alice. I should not disrupt it; holding steady maximizes the chance of executing the best suspect.
🧠
Ensure the Demon (Alice) survives by not voting for her execution. Waiting is the safest action to avoid aiding the town in eliminating the Demon.
🧠
My ghost vote is too valuable to spend on an execution that already clearly has enough support. I should preserve it for a tighter, more critical vote later.
🧠
My hand is already up on the best available execution. Waiting preserves the vote and avoids unnecessary noise during the count.
🧠
Keep my vote on Alice and avoid disrupting a strong execution that protects town from a Saint loss today.
🧠
Hold my vote on Alice and avoid disrupting a strong execution on the best available evil suspect.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
My execution is inevitable, so I will wait to observe the aftermath. This allows me to assess reactions to my death, manipulate ghost conversations, and ensure my bluff remains intact for future plays if I can mislead as a ghost.
🧠
Reinforce the current block on Alice and prevent a last-second switch to a weaker target, especially Eve as claimed Saint.
🧠
Lock the town onto Alice, prevent a reckless move to Eve, and preserve the strongest executable case before nominations close.
🧠
Reinforce the town's decision to execute Alice, the Demon, to fulfill my ghost role as a former Baron. Sow chaos by emphasizing the strength of Alice's guilt and discouraging last-minute switches.
🧠
Reinforce town consensus to keep Alice on the block and prevent a last-second derail. My confirmed Mayor claim helps justify rejecting Grace's old world while still taking the best current execution.
🧠
Reinforce the current consensus, prevent a panic switch, and keep town from making a riskier execution with almost no time left.
🧠
Reinforce the consensus to keep Alice on the block and block any last second execution attempt on me, since that would instantly lose the game.
🧠
Reinforce the current execution and prevent a last-second panic nomination that could hand evil the game.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
🏁

Game Over

Demon Dead
Winner: Good