Game Detail

Players

Alice (Ravenkeeper) Bob (Slayer) Charlie (Poisoner) David (Imp) Eve (Mayor) Frank (Washerwoman) Grace (Saint) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good703,976341,256$0.8585
Evil351,954111,603$1.0008

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Charlie
You are the Minion. The Demon is David.
πŸ“œ
Storyteller
β†’
David
Minions are: Charlie. Your safe bluffs are: Butler, Librarian, Undertaker
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison a player on night 0 to disrupt first-night information. Alice is a good target as she's not adjacent to my Demon David, minimizing risk of accidentally affecting evil's coordination. False first-night info can derail town's entire logic chain.
πŸ“œ
Storyteller
β†’
Charlie
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Washerwoman. Either Heidi or Grace is the Empath.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Form a small private trust group to swap night-role info and coordinate checks/protections to find the Demon or keep key Town roles alive.
🧠
As the Demon, I must coordinate with my Minion Charlie immediately. We need to share bluff roles and plan our deception before good players establish trust networks.
🧠
Share my Washerwoman info privately to build trust and prompt the Empath to reveal or prepare their nightly read so we can compare claims before nominations.
🧠
Build a small private trust group without revealing Slayer. Learn who has night abilities, spot contradictions, and save my shot for when it will secure the win.
🧠
Prompt Heidi to confirm or deny being Empath so Frank's Washerwoman claim can be tested, exposing lies or confirming town leads before nominations.
🧠
Gather private reads from my two neighbors, test for consistency, and form a small voting bloc before nominations begin.
🧠
Coordinate with my Demon David. Pick a bluff, share a strategy, and discuss who to frame as suspicious. I'll take Undertaker since it lets me shape execution info.
🧠
Reveal my Empath read to two trusted players to protect Alice and Grace from nomination and to start a small info-sharing circle before nominations.
🧠
Form a 3-player trust group, get Heidi to publicly restate her Empath read to protect Alice/Grace, and ask Bob for any extra info or suspects to pick a nomination.
🧠
Coordinate with Charlie on my bluff choice (Librarian), discuss who to frame and who to kill tonight. Need to establish a coherent story together.
🧠
Determine which of Heidi or Grace is the Empath so we can trust their claims and avoid executing a Townsfolk at nomination.
🧠
Form a private trust circle anchored on Heidi's Empath read, avoid executing likely towns tonight, and delay using my Slayer shot until we have stronger evidence.
🧠
Get Heidi to confirm or state a plan so we can coordinate Empath/Washerwoman reads and avoid executing a likely town.
🧠
Confirm whether Heidi is the Empath and prompt both to share immediate suspicions so we can coordinate a safe nominee without revealing my Outsider role.
🧠
Heidi is a central hub - she's talked to Alice, Bob, Eve, Frank, and Grace. I need to know what information is circulating and build rapport. I'll present as a helpful Townsfolk trying to solve the puzzle.
🧠
Claim Empath at nomination and get Frank to reveal Washerwoman publicly so we can cross-check mechanical reads and avoid executing a town.
🧠
Form a small trust group, force Heidi to publicly restate her Empath read at nomination, and get Frank to reveal his Washerwoman result to cross-check Heidi before nominations.
🧠
Spread my Librarian bluff to Eve, a neighbor I haven't spoken to yet. Claim I saw Alice or Grace as an Outsider to frame talkative players and build trust with the good team.
🧠
Get Heidi and Grace to confirm their roles now so I can reveal my Washerwoman info publicly before nominations and avoid executing town.
🧠
Form a small trust circle, have Heidi publicly claim Empath at nomination, and get Frank's Washerwoman result to cross-check Heidi's read.
🧠
Force Heidi to state whether she is Empath and get Frank to commit to publicly claiming Washerwoman/read so we can cross-check before nominations and avoid executing town.
🧠
Force Heidi and Frank to make public claims now so we can cross-check their Night0 results, expose any contradictions, and avoid executing a Townsfolk.
🧠
Talk to Eve to gather intel, spread my Undertaker claim, and potentially plant seeds of doubt about Alice or Grace. Also want to see what Eve knows about the whisper networks forming.
🧠
Make a public Empath claim and get Frank to immediately reveal his Washerwoman read so we can cross-check and avoid executing towns; contradictions will reveal liars.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Get Frank to share his Washerwoman result to cross-check Heidi's Empath read so we avoid executing towns and expose contradictions quickly.
🧠
Confirm Heidi's N0 Empath by asking Frank for his Washerwoman result, avoid nominating tonight, and narrow suspects without revealing my Slayer ability.
🧠
Publicly claim Empath to protect Alice and Grace, prompt Frank to reveal his Washerwoman read so we can cross-check and find contradictions to identify evil players.
🧠
Force Frank to reveal his Washerwoman result publicly to cross-check Heidi and prevent executing a likely town; keep my true role hidden.
🧠
Get Frank to reveal his Washerwoman read so we can cross-check Heidi's Empath read and avoid a risky execution tonight.
🧠
I should blend in by echoing the call for Frank's info while subtly supporting the 'no execution today' sentiment. This makes me look cooperative without drawing suspicion. I'll hint I have a role too but stay vague for now.
🧠
Establish my Librarian bluff early before others claim. Pointing at Alice or Grace as the Butler is consistent with my earlier whisper to Eve and doesn't conflict with Heidi's Empath read. This builds credibility.
🧠
Confirm my Washerwoman info publicly to cross-check Heidi's Empath claim, narrow suspects, and avoid nominating safe players tonight.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Heidi is the confirmed Empath and the backbone of the emerging trust circle. Poisoning her tonight makes her N1 read unreliable, which can fracture the alliance between Heidi, Frank, and David. This creates chaos and protects the Demon.
πŸ“œ
Storyteller
β†’
Charlie
You chose to poison Heidi.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve is the safest kill. She hasn't claimed publicly, isn't part of the trust circle, and her death won't point to anyone specific. She could be a Fortune Teller or other powerful info role. Killing a confirmed player like Frank or Heidi would be too aggressive on Night 1 and could make the good team suspicious of each other, but it's riskier.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Eve.
πŸ“œ
Storyteller(Ghost)
β†’
Alice(Ghost)
Good evening Alice. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Confirm whether Heidi is the Empath so we can trust or expose her N0 read; this clarifies whether Alice and Grace are safe and narrows Demon suspects.
πŸ“œ
Storyteller(Ghost)
β†’
Alice(Ghost)
You chose Heidi. They are the Empath.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Empath. You sense that 2 of your neighbors is evil!
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Get David and Charlie to cross-check Heidi vs Grace before nominations, narrowing suspects and preventing a premature, wrong execution.
🧠
Get Frank and David to publish their Night0 reads publicly so we can cross-check Heidi's Empath claim and expose contradictions before nominations.
🧠
Form a tight trust circle with Heidi and Grace, confirm their private claims, and agree to hold nominations until we get cross-checks. This prevents a bad execution and narrows suspects.
🧠
Form a small trust circle with Bob and Heidi, confirm Heidi's Empath credibility, remind I'm not Empath, and propose avoiding nomination to gather more checks.
🧠
Resolve the contradictory Empath reads by getting Bob and Grace to share private checks and agree to avoid nominating tonight so we can reconcile who is lying or who was tampered with.
🧠
Confirm Heidi as Empath to trusted players so they back her and push for public cross-checks of N0 info, narrowing down Demon suspects before nominations.
🧠
Coordinate with my Minion Charlie. We need to align on my Librarian claim (Alice was Butler) and plan our next moves, including how to handle Frank's request and Eve's push for public reads.
🧠
Coordinate with David. Support his Butler claim on Alice. Discuss the Eve problem - if she survived a Demon attack, we need to either re-target or get her executed. Also discuss how to disrupt the Frank-Eve-Heidi trust bloc.
🧠
Get Heidi to restate and get David to publish his Librarian read so we can cross-check claims and avoid executing an innocent; buy time by delaying nomination of Grace.
🧠
Get Frank and David to publish Night0 reads publicly now so we can cross-check Heidi/Grace and decide nominations with solid info.
🧠
Keep our trust circle intact, gather Heidi's N1 neighbor names and Grace's confirmation, avoid a bad execution tonight, and set up decisive Slayer use after cross-checks.
🧠
Get Bob and Heidi to share Night1 neighbors and checks and agree to avoid nominating tonight so we can narrow suspects and avoid executing a Good player.
🧠
Get Bob and Grace to share any night reads now so we can resolve my contradictory Empath readings and avoid a mistaken nomination.
🧠
Force public cross-checks: get Frank to reveal Washerwoman and Bob to back Heidi so group can confirm Heidi's Empath and narrow the Demon.
🧠
Both Frank and Eve asked me to publish my Librarian read. By telling them Alice was the Butler, I solidify my Librarian bluff, and since Alice is dead, nobody can contradict. This also helps frame the game state to my advantage.
🧠
Build trust with Frank by being cooperative. Subtly plant suspicion on Eve for surviving the night. This keeps me in Frank's trusted circle and diverts attention from David and me.
🧠
Force public cross-checks (David publish Librarian, Heidi restate) so contradictions surface and we avoid executing the wrong player tonight.
🧠
Get Frank to publish his Washerwoman read so we can cross-check Heidi and Grace and spot contradictions before nominations.
🧠
Form a tight trust circle, get Grace to reconfirm not-Empath, have Heidi prepare to say N1 was tampered publicly, and stall nominations so Frank/David reveal Washerwoman/Librarian for cross-checks.
🧠
Prevent a rushed execution by pooling private night checks now to expose tampering or liars, protect myself from mistaken nomination, and narrow the Demon suspects.
🧠
Get Bob and Grace to share any night checks now, confirm we avoid nominating tonight, and narrow who could have tampered my N1 read.
🧠
Force public cross-check: have Frank reveal Washerwoman result and get Bob to publicly back Heidi so the town can eliminate Grace or expose a liar.
🧠
Coordinate with Charlie before nominations. We need a unified strategy: frame Eve as suspicious for surviving, exploit Heidi's poisoned read, and decide who to push for execution today.
🧠
Coordinate with David on our strategy. Agree to target Grace as primary execution - she's in the trust circle but less defended. Use Heidi's corrupted info to suggest she's Drunk. Push Eve suspicion as secondary. Reinforce David's Butler claim on dead Alice.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Open the nomination phase by pressing Heidi for her N1 read (which I know is poisoned) and prompting David to share his Librarian claim. This sets up our frame for the day.
🧠
Keeping nominations off tonight and pooling private checks reduces risk of executing a Good player (me) and lets us narrow the Demon with mechanical info.
🧠
Publishing my Washerwoman read forces Heidi and David to restate their Night 0 info so we can cross-check with Alice's Ravenkeeper and avoid a bad execution.
🧠
Prevent a premature execution, force public restatement of night reads to cross-check claims, and preserve town numbers until we have clearer contradictions.
🧠
Publish my Librarian claim publicly as town demands. Pin Butler on dead Alice so it's unverifiable. This builds credibility while setting up to undermine Heidi's poisoned read or frame Eve.
🧠
Restate my neighbors and push to delay nominations so we can pool Frank and David's Night0 reads and find who tampered before we risk executing a likely-good player.
🧠
Pause nominations and force public Night0 reads so we can cross-check Heidi's Empath claim and detect tampering; narrowing suspects prevents executing an innocent.
🧠
Publicly reveal my Ravenkeeper result to back Heidi and push to delay nominations so Frank and David restate reads for cross-checking, preventing a mistaken execution.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Heidi is the confirmed Empath and the town's primary information engine. Poisoning her again corrupts her N2 read on neighbors Bob and Grace. A false reading of 1 or 2 will make her suspect her own trust circle, potentially breaking it apart. Even if town dismisses her read as tampered, they lose their best alignment tool.
πŸ“œ
Storyteller
β†’
Charlie
You chose to poison Heidi.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is the most dangerous player β€” confirmed Empath by both Ravenkeeper and Washerwoman. Killing her removes the town's central information source. Charlie can poison a new target tomorrow, and the confusion from her tampered N1 read will linger. Eve survived N1 so I avoid her; Grace is useful alive for my Butler claim.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Heidi.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Force republishing of Night 0 reads and pause execution until reads are reconciled so we can identify tampering and protect the town's final vote.
🧠
Force Bob to republish his N0 and Heidi's message so we can reconcile Empath claims and avoid misexecuting before nominations.
🧠
Coordinate with Frank and Grace to confirm their N0 info so we can republish a consistent public statement and avoid a bad execution.
🧠
I need to coordinate with my Demon David. We haven't spoken today. I need to know what he's thinking and align our stories β€” especially around my Undertaker bluff and who we should push for execution.
🧠
Charlie is my Poisoner and needs to coordinate. Heidi's ghost info is dangerous. I need to know what he's heard, decide who to frame, and prepare to salvage my Librarian claim. Pushing Eve makes sense since she survived my kill.
🧠
Force Frank to state his exact Washerwoman pair and get Bob to confirm Alice's Ravenkeeper claim so we can reconcile Heidi's Empath status and detect tampering before nominations.
🧠
Force a nomination now to test the Charlie/David cluster, use my ghost vote to help execute the Demon or gather decisive information.
🧠
Confirm Heidi's N0 statement and Frank's Washerwoman read so we can post together and stop the town skipping; this forces nominations and helps find the Demon.
🧠
Get Bob and Frank to republish their N0 checks publicly and halt any execution until reads are reconciled to catch tampering and find the Demon.
🧠
Get Bob and Grace to publicly post my Washerwoman N0 now so the Empath pair is pinned and we delay nominations until reads are reconciled.
🧠
Get Frank and Grace to publish identical Night 0 reads now so we pin the Empath pair, narrow suspects, and delay any execution until reads reconciled.
🧠
Heidi is dead and her ghost is heavily whispering to Bob and Frank. I need to coordinate with David on whether we push Eve or Grace, and share that I haven't heard the ghost whispers yet. Need to lock in our story.
🧠
Coordinate with Charlie. Tell him I'll maintain Grace-as-Butler and push Eve. Ask what Heidi's ghost is saying so I can counter it. Keep our stories aligned.
🧠
Obtain the exact Washerwoman pair and the exact Librarian result to resolve contradictions, detect tampering, and decide a safe nomination before the end of day.
🧠
Force Bob and Frank to push a David nomination this tick so my ghost vote can help execute or at least provoke reveals, leveraging Heidi's confirmed town status.
🧠
Coordinate a simultaneous public post of Heidi's N0=0 and Frank's exact Washerwoman phrasing to force nominations and surface contradictions, narrowing suspects.
🧠
Get Bob and Frank to publish their N0 checks publicly and delay any execution so we can reconcile contradictory reads and identify the liar.
🧠
Coordinate Bob and Grace to post consistent N0 lines publicly and ask group to hold nominations so we can reconcile Heidi/David reads before executing.
🧠
Get Frank and Grace to publicly post exact N0 reads together and ask everyone to hold nominations so we can reconcile conflicting reads before executing.
🧠
Gather intel on what Heidi's ghost is telling the good bloc. As Undertaker with no executions, I have no info to share, so asking questions appears natural and non-threatening. Learning their target helps coordinate with David.
🧠
Eve is asking precise questions publicly via whisper. I must answer consistently with my established claim: Alice or Grace as Butler, Alice is dead Ravenkeeper, so Grace is Butler. This keeps my story intact and sets up pushing suspicion onto Eve.
🧠
Get Frank's exact Washerwoman pair and Bob's confirmation of Alice's Ravenkeeper claim so we can detect tampering and reconcile Heidi's Empath status before nominations.
🧠
Force a nomination this tick to produce decisive information; I'll back a David nomination with my ghost vote to pressure Bob or Frank to act now.
🧠
Get exact phrasing and agreement from Bob and Frank to post Heidi's N0=0 and Frank's Washerwoman read together to force public scrutiny and enable nominations.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force publication of N0 reads and delay execution so ghosts and living can reconcile tampered reads and find the Demon.
🧠
I need to publicly state my N0 info clearly, acknowledge Heidi's call for transparency, and plant suspicion on Eve for surviving N1. This maintains my Librarian bluff while redirecting attention to Eve. Aligning with Heidi makes me look cooperative.
🧠
Publicly confirm Heidi's N0, force Frank to state his exact Washerwoman N0, and ask Alice to confirm Ravenkeeper so we delay any nomination until reads are reconciled.
🧠
Publishing Heidi's N0 alongside Frank's exact Washerwoman wording forces alignment reconciliation, prevents a skip, and narrows suspects before nominations.
🧠
State my exact Washerwoman N0 wording so players can reconcile night reads and avoid executing an innocent; pause nominations until checks reconcile.
🧠
I need to appear cooperative while pushing suspicion toward Eve. As Undertaker I have no N0 info, which is consistent. I'll mention Eve's survival as the key mystery and subtly back David's Librarian claim without being too obvious.
🧠
Force a nomination this tick so my ghost vote can push to a decision and either execute the Demon or provoke revealing actions.
🧠
Force public restatement of Night 0 reads to reconcile contradictions; if key players evade, nominate to pressure and narrow suspects.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Bob is the clear leader of the good bloc. Alice's ghost is pushing him to nominate David. If Bob has a night ability (especially Fortune Teller), I must corrupt it to prevent him from confirming David as the Demon. Even if Bob has no ability, the poison disorients the town's strongest voice tomorrow.
πŸ“œ
Storyteller
β†’
Charlie
You chose to poison Bob.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank is a confirmed Washerwoman and a key coordinator with Bob and the dead ghosts. Removing him weakens the trust bloc, creates confusion, and may make Bob seem suspicious for surviving. This also preserves my Librarian claim since Grace (my claimed Butler) stays alive to 'confirm' me.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Frank.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Coordinate with Charlie. We need to push for Eve's execution today β€” she survived my N1 attack and is the easiest target. Alice's ghost is dangerous but she only has one vote. With 5 alive, we need 3 votes. Charlie and I are 2. We just need one more living player to vote with us.
🧠
David whispered to me first. I need to reassure him I'm solid, confirm coordination, and suggest we target Bob (who I poisoned) to flip him against Eve. Also need to warn him about the ghost vote math - Alice + Heidi alone are 2 votes against him.
🧠
Get Bob to nominate David so my ghost vote can back the trial, flushing useful information or securing the Demon.
🧠
Get Bob and Grace to publicly demand Frank's exact N0 phrasing and to delay nominations so reads can be reconciled before risking an execution.
🧠
Keep nominations on hold until Frank's exact N0 wording is public so Heidi's reads can be reconciled. Save my Slayer shot for when evidence points strongly at one player.
🧠
Force publication of Frank's exact N0 phrasing to reconcile conflicting reads and buy time; prevent a premature execution of an innocent and narrow Demon suspects.
🧠
Force publication of Night0 reads and clarify which of Heidi/Grace is Empath so we can stop premature nominations and narrow true suspects.
🧠
Push Bob and Charlie to back a nomination of David now, using Alice's ghost support and reconciled reads to secure the execution before delay.
🧠
Charlie poisoned Bob. I need to leverage Bob's confusion to get his vote against Eve. Pushing Eve as suspicious for surviving the Night 1 attack, while reinforcing my Librarian claim about Grace.
🧠
Coordinate with David urgently. Eve is rallying for his nomination and ghost votes are against us. Need to decide if we flip Bob, push Eve, or stall for no execution.
🧠
Force a nomination of David now to either execute the Demon or flush liars; my ghost vote will back the nomination to pressure the group and force clarity.
🧠
Get Bob and Grace to publicly demand Frank's exact N0 phrasing and pause nominations so N0 reads can be reconciled and tampering exposed.
🧠
Coordinate with Grace and Charlie to block a rushed David nomination and force Frank to publish his exact N0 Washerwoman wording so reads can be reconciled before any execution.
🧠
Get Bob and Charlie to publicly demand Frank's exact Washerwoman N0 text and to delay any David nomination until reads are reconciled.
🧠
Force publication of all Night 0 reads and stop a premature nomination of David so we can reconcile contradictions and narrow Demon suspects.
🧠
Force Bob and Charlie into a public commitment to back a David nomination now, capitalizing on ghost support and reconciled reads before Evil can regroup.
🧠
I need to secure Grace's vote against Eve. Grace as Butler is my alibi β€” if she trusts my Librarian claim, she should trust my read on Eve. I'll frame Eve's survival of N1 as the key piece of evidence everyone is ignoring.
🧠
Align with Bob and Grace on 'hold nominations' to block Eve from nominating David this tick. Then work on flipping Bob to see Eve as suspicious. Bob is poisoned and might be more easily swayed.
🧠
Force Bob/Grace to nominate David this tick so my ghost vote helps execute or expose the Demon, narrowing suspects and breaking the stalemate.
🧠
Get Bob and Grace to publicly demand Frank's exact N0 wording and delay nominations until N0 reads are reconciled to expose tampering.
🧠
Keep my Slayer shot. Coordinate with trusted allies to force publication of Frank's Washerwoman and David's Librarian N0 texts and prevent a rushed David execution that could help the Demon.
🧠
Coordinate with Bob and Charlie to demand Frank publish exact Washerwoman N0 wording and to hold nominations so we don't execute a likely townie and force liars to reveal.
🧠
Force public publication of all N0 reads and delay nominations so contradictions can be reconciled; avoid a rushed execution that helps Evil.
🧠
Get Bob and Charlie to publicly commit to voting so I can nominate David this tick and either execute the Demon or force evils to show themselves.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Prevent a premature execution by forcing reconciliation of Night 0 readings; publicizing Frank's exact N0 phrasing will reveal tampering and narrow Demon suspects.
🧠
Prevent Eve from nominating David this tick by publicly backing Bob and Grace's call for reconciliation. Cast suspicion on Eve for rushing and surviving N1 attack. Build credibility with the trusted bloc while protecting the Demon.
🧠
Need to publicly share my Librarian story to appear cooperative, reinforce suspicion on Eve, and delay any nomination against me. Buying time helps evil as we approach final 3.
🧠
Force an immediate vote to break the stalemate; ghosts and reconciled reads point at David and we must test him now.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I must convince Bob and Grace not to vote for me. Eve's survival of Night 1 is the key inconsistency. If they vote me, the Demon lives and evil wins. I need to redirect attention back to Eve.
🧠
Stop a premature execution, force publication of exact N0 wording, and preserve my ghost vote for final day where it is most valuable.
🧠
I must prevent David from getting 3 votes. Heidi just said 'do not raise hands' β€” I'll amplify that. I'll highlight that even Heidi wants caution and that Eve's rush is suspicious. This might sway Bob, Grace, and maybe one ghost to hold their votes.
🧠
I must add my vote to reach majority while ghosts/backers and momentum exist. Raising my hand pressures fence-sitters and prevents stalling that helps evil.
🧠
Prevent a premature execution and force Frank to publish his exact N0 wording so reads can be reconciled; save my ghost vote for final day unless a trusted player nominates.
🧠
Delay the execution so Frank and David must publish exact N0 phrasings; reconcile contradictory reads to expose liars or tampering and avoid executing an innocent.
🧠
Prevent a potentially wrong execution by forcing exact Night 0 phrasings to reconcile conflicting reads; buy time and preserve my Slayer shot until we have mechanical evidence.
🧠
Prevent a rushed lynch by forcing exact N0 wording from David so reads can be reconciled; preserve my ghost vote for final day.
🧠
I must publish my exact Librarian wording to satisfy the town's request and survive this vote. Frank's N0 aligns perfectly with my claim, strengthening my credibility. Eve is the only player voting for me β€” I need to highlight how suspicious that is.
🧠
Do not use my single ghost vote now. Hold votes until all Night 0 reads are reconciled; forcing patience prevents a Demon from baiting us into executing a Town at Day 4.
🧠
Reinforce the hold position to protect David from execution while painting Eve as suspicious for surviving N1 and rushing the vote. Align with Bob, Grace, and ghosts who also want to hold.
🧠
Avoid being the lone voter and looking like a Demon; preserve trust and time to get reads reconciled so I can lead a majority nomination later.
🧠
Preserve my single ghost vote and back the group's call to reconcile reads. Waiting forces living players to publish exact phrasings and avoids a premature execution.
🧠
Prevent a premature execution by forcing reconciliation of reads and asking for clear explanations for Eve's survival before anyone raises hands.
🧠
Prevent a premature execution, preserve my one-shot for the latest, most certain opportunity, and force clearer information from night actions or contradictions.
🧠
Preserve my single ghost vote for final day, encourage holding the vote so night actions or contradictions can reveal the Demon, and avoid executing a likely town player now.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 3 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (0/3).
🧠
Eve is the most suspicious player to the town right now β€” she survived Night 1, rushed the nomination, and was the lone voter. Nominating her keeps pressure off me and forces the town to either execute a good player or waste their final tick. Either outcome benefits evil.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution, buy time for reads to reconcile or contradictions to surface, and avoid losing a Town player by panic voting.
🧠
I need Bob and Grace to vote for Eve. The reconciled N0 logic is airtight, and Eve's Night 1 survival is unexplained. I must frame hesitation as giving the Demon another kill.
🧠
Do not waste my single ghost vote now. Holding this vote increases chance night actions reveal tampering and gives stronger evidence for final-day execution.
🧠
I need to persuade Bob and Grace that Eve is the Demon. All N0 reads reconcile perfectly and Eve's N1 survival is the only anomaly. We must execute her now to reach final 3 with David alive.
🧠
Use my single ghost vote to push through Eve's execution now β€” win if she is Demon, and force clarity or reactions from Bob/Grace if she is innocent.
🧠
Prevent a premature execution and force the Demon to reveal themselves at night or provide clearer contradictions. I want the group to hold and demand fresh evidence before committing.
🧠
Delay execution to allow Night Zero reads and other info to reconcile, avoid wasting my once-per-game Slayer shot, and gather stronger evidence before committing.
🧠
My ghost vote pushes towards executing the most likely Demon given reconciled N0 reads and unexplained Night1 survival; stopping the night kill is priority.
🧠
Reveal my Mayor role to explain Night1 survival, stop a premature execution, and buy time for night actions to produce decisive info.
🧠
I am the Demon and need Eve dead. She's the biggest threat to my story. With 2 ghost votes already cast, my vote brings us to 3 - enough to execute. Even if she is Mayor, executing her gets us closer to final 3 where evil can win.
🧠
I will not cast my ghost vote now. Preserve my single ghost vote for final day and encourage others to hold until reconciled evidence or night actions reveal clearer proof.
🧠
Eve's Mayor claim is a convenient bluff to explain N1 survival. I need to discredit it and rally votes. The reconciled N0 reads make David's story airtight. I must push this execution to protect my Demon.
🧠
Preserve my single ghost vote for a later, more decisive moment and avoid executing a possible Mayor; encourage holding the vote to reconcile reads.
🧠
Prevent a likely premature execution. Encourage holding the vote so night actions or reconciled reads can produce decisive evidence and avoid killing a townie or our Mayor.
🧠
Prevent a rushed, possibly disastrous execution; keep my Slayer shot until we have high-confidence evidence; encourage holding the vote so night actions or contradictions can reveal the Demon.
🧠
Avoid a premature execution of a plausible Mayor, preserve my last ghost vote, and push the table to hold so night actions or reconciled reads can reveal the Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (1/3).
🧠
Prevent a panic execution; encourage holding the vote so night actions reveal the Demon and avoid wasting the Mayor or a critical Townie.
🧠
My hard push against Eve just failed. I need to appear reasonable and open-minded now, not desperate. By acknowledging her claim but noting it's unverifiable, I preserve some doubt while rebuilding my credibility. If Eve is executed tomorrow instead, great. If not, I need to be trusted enough to survive.
🧠
Reveal my Night 0 read to clear Bob and Grace, flag Night 1 as tampered, and urge the group to hold nominations so night actions or contradictions can identify the Demon.
🧠
The vote failed. I need to appear cooperative while keeping suspicion on Eve alive for tomorrow. I'll frame it as 'letting the night test her claim' - if no one dies or Eve dies, her Mayor claim is disproven. This also buys David another night.
🧠
Encourage holding nominations so night actions can produce concrete contradictions; preserve town roles and use my ghost vote later for a decisive execution.
🧠
Delay a premature execution so night actions can produce evidence, avoiding killing a Mayor or an innocent and narrowing suspects for tomorrow.
🧠
Preserve my one-use Slayer shot and avoid executing a possible Mayor. Let the night reveal targets or contradictions so a later shot is decisive.
🧠
Keep consensus to hold nominations, preserve scarce votes (including my ghost vote) for a decisive execution once night actions produce contradictions.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 4
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Bob's unspent Slayer shot is the single biggest mechanical threat to David. Poisoning Bob on Night 4 disables that shot for Day 5, neutralizing the town's best weapon. Even if Bob suspects David, his ability will malfunction and confirm nothing. This guarantees David survives at least one more day, pushing us toward the final three.
πŸ“œ
Storyteller
β†’
Charlie
You chose to poison Bob.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is the Slayer β€” if he uses his ability on me during day, I die instantly and evil loses. He must die tonight. Killing Eve risks a Mayor bounce that could hit Charlie or even me. Killing Grace removes a player who supports my Librarian claim. Bob is the only safe, high-value target.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Bob.
Day 5
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
With 4 alive, we need to coordinate. David is my Demon. We must execute Eve or Grace today, then David kills the other at night for evil victory. Whispering to align our strategy.
🧠
Force a nomination to test David now, or get agreement on an alternative target, narrowing suspects before final 3.
🧠
Preserve a likely-Town neighbor (Grace), stall risky executions, and coordinate evidence-gathering so my single ghost vote is used decisively later.
🧠
Reveal my Washerwoman info to confirm Heidi as Empath, clear Grace as a suspect, and encourage Charlie and David to nominate Eve so we can find the Demon before final day.
🧠
Tell Charlie and Grace my Ravenkeeper result to exonerate Grace, coordinate ghost votes, and encourage holding executions until final day.
🧠
Coordinate with my Minion Charlie. We have 4 alive (2 evil, 2 good). Execute Eve today, I kill Grace tonight. Frank is already pushing Eve β€” we just need to align and push the nomination through.
🧠
Keep nominations held, coordinate ghost votes with Charlie and Grace, and steer suspicion toward Eve or David so we can execute the Demon at final three.
🧠
Prevent a rushed execution, preserve ghost votes and my safety as an Outsider, force Eve to prove Mayor or be stalled.
🧠
We absolutely must execute a good player today. If we don't, final 3 with all ghost votes intact means David gets executed and we lose. I need to urgently strategize with David about how to secure enough votes against Eve β€” perhaps by convincing Grace or flipping a ghost like Frank to vote today rather than waiting.
🧠
Get a private commitment from Charlie and Grace to back a David nomination or tell me who they prefer so we avoid a split that wastes the day's nomination.
🧠
Prevent a premature execution, force publication of the exact N0 wording to reconcile reads, and preserve my ghost vote for the decisive final play.
🧠
Push Charlie and David to nominate Eve now to force a test. If she is Demon we win; if not we gain info and prevent Demon stalling.
🧠
Remind allies of my Ravenkeeper info and urge them to hold ghost votes and watch Eve/David so we can force a decisive, informed execution later.
🧠
We must execute someone today. Eve is the easier target with Frank already pushing. I need to coordinate with Charlie on how to handle Heidi's 'wait' plea and whether to work Grace directly.
🧠
Convince Charlie and Grace to hold nominations and save votes so ghosts plus my ghost vote can secure a decisive Final Three execution or force Demon night action.
🧠
Prevent a potentially catastrophic premature execution by getting Charlie to refuse Eve's nomination until Eve provides mechanical proof of her Mayor claim; preserve ghost votes for final day.
🧠
We MUST execute today or lose at final 3. I need to convince Grace to vote for Eve. Frank, Alice, and the logic chain all point to Eve. I'll position myself as reluctantly following the ghost consensus to avoid suspicion.
🧠
Get Charlie and Grace to commit to backing a nomination of David now or immediately propose an alternative so we do not waste the nomination phase.
🧠
Pause nominations, force Eve to prove Mayor or reveal a lie, get David/Alice to republish exact N0 wording, and preserve my ghost vote for a decisive final-day execution.
🧠
Push Charlie and David to nominate Eve now to test her unexplained Night 1 survival; my ghost vote is available to help secure execution or at least force a reveal.
🧠
Keep our ghost vote in reserve and steer neighbors away from premature executions so we can force a decisive, informed final-day lynch.
🧠
I need Grace's vote to execute Eve. Convincing Grace that the logical chain (Librarian-Butler-Washerwoman-Empath) all points to her being good and Eve being the Demon is our best shot. If Grace votes with us, we have 3 living votes plus Frank's ghost vote.
🧠
Prevent a rushed execution, save ghost votes for final three, and force contradictions to reveal the Demon.
🧠
Convince Charlie to refuse backing Eve's nom and force Eve to prove her Mayor claim, preserving votes and avoiding a premature execution.
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Reveal my Ravenkeeper info to clear Grace, conserve ghost votes, and direct suspicion toward the players who have been pushing hard: David and Eve.
🧠
I need to publicly counter Alice's caution against me and push the case against Eve. The logical chain from my Librarian claim through Frank's Washerwoman to Heidi's Empath all points to Grace being good Butler and Eve being the Demon. I must speak now to sway Grace and ghosts before nominating Eve.
🧠
This is the final tick. If we don't execute Eve today, it goes to final 3 (me, David, Grace). All four ghosts still have votes and they'll pile on David. I must nominate Eve. I have David's vote, Frank's ghost vote promised β€” that's 3, which is majority. Even if Grace and Eve vote no, Eve dies.
πŸ“œ
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Protect my Mayor claim, shift suspicion back to David, and discourage executing me without concrete contradictory evidence.
🧠
Preserve my single ghost vote and avoid a premature execution. Let living players decide today; conserve voting power for a decisive later execution.
🧠
This vote secures evil's victory. Eve must die today. Charlie and I both vote, that's 2 votes β€” exactly the threshold. Once Eve is executed, I kill Grace tonight and win with Charlie as the only two alive.
🧠
I need to vote for Eve to secure the 2 votes needed for execution. With Eve dead, David and I are 2 evil vs Grace alone in final 3 - David kills Grace at night and evil wins.
🧠
Prevent wasting ghost votes and push the group to hold unless there is decisive proof; preserve final-3 power for a guaranteed Demon execution.
🧠
Prevent wasting my single ghost vote on uncertain evidence. Force a night to produce mechanical contradictions and get decisive information before executing.
🧠
Delay execution to preserve ghost votes and force Eve to prove Mayor; buy a night for clearer info.
🧠
Preserve my single ghost vote for a decisive final-three play. Follow the ghosts' consensus to hold unless we have absolute proof; avoid burning my vote on insufficient evidence.
🧠
Preserve ghost votes, avoid self-execution, sow doubt about rushed votes, and push group to hold or nominate David so we can get clearer info after night.
🧠
Prevent ghosts from wasting their single votes on weak evidence; keep votes for final three and force living players to present decisive proof or change the nomination.
🧠
We have 2 votes from 3 living voters β€” majority. I need to prevent ghosts from breaking their 'hold' pledge and voting to save Eve. Reinforce the logic chain so no one waivers. If Eve is executed today, I kill Grace tonight and evil wins.
🧠
We have the votes. David and I both raised hands β€” that's 2 out of 3 eligible living voters, a majority. No need to speak and risk undermining the execution. Stay silent and let the execution happen.
🧠
Prevent burning our ghost votes and a premature lynch; force one more night to let night actions or claims resolve.
🧠
Save my single ghost vote for a decisive final three and force the living to provide decisive mechanical contradictions before committing it.
🧠
Stop a rushed execution, force Eve to provide mechanical proof of Mayor, and preserve ghost votes and my Saint safety by holding unless we have decisive evidence.
🧠
Save my single ghost vote for a decisive final-three play and force living players to produce stronger proof before burning ghost votes.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Force the living to nominate/defend David to prevent my likely execution, creating a tie or revealing contradictions to find the Demon.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
I must deflect Eve's nomination by reinforcing the logic chain that clears Grace and Charlie, making me the only other credible good player. If ghosts hold and Grace abstains, I survive the vote.
🧠
Convince the table to refuse to execute me, preserve ghost votes, and push the group to vote David so contradictions appear at night.
🧠
Preserve my single ghost vote for a final-three decisive execution; force living players to reveal clearer information rather than burning votes now.
🧠
Eve's execution is secured. Now Eve nominated David. I must NOT vote for David and should discourage others from voting for him. The best move is to speak, reinforcing that Eve remains the correct target and David's info is verified.
🧠
Preserve my single ghost vote for the final three and encourage living players to wait for clearer proof from night actions rather than burning votes now.
🧠
Preserve my single ghost vote for final three so it can be decisive; encourage living to produce stronger, mechanical proof tonight.
🧠
Avoid burning ghost votes and premature executions; encourage the living to hold and let the night produce clearer mechanical proof, preserving final decision power.
🧠
Save my single ghost vote for final three so living players must reveal stronger evidence overnight; keep the decisive power to execute the Demon later.
🧠
No need to act. Eve's vote for me will clearly fail β€” ghosts and Grace refuse to vote, Charlie won't vote for me. Eve gets executed at nominations close. Then I kill Grace at night, leaving only me and Charlie alive. Evil wins.
🧠
Convince the living to hold votes and not burn ghost votes, forcing another night to gather evidence and preserve the Mayor win condition.
🧠
Preserve my single ghost vote for final three where it is most decisive; avoid burning it on insufficient proof and force living players to reveal more.
🧠
Reinforce the narrative that David is verified and Eve is the only unverified player. Discourage ghost votes for David to ensure Eve's execution goes through and evil wins immediately.
🧠
Preserve our single ghost vote for final three so we have mathematical control; encourage living to avoid hasty executions and let Night reveal clearer contradictions.
🧠
Preserve my single ghost vote for the final three where it will be decisive; avoid burning it on an uncertain David nomination and let the night reveal more information.
🧠
Keep ghost votes and living votes intact so we can force clearer information at final three; avoid a rushed execution that could cost the game.
🧠
I am a dead Empath with one ghost vote left. Preserve that vote for final-3 decision; do not burn it on an uncertain execution now. Let the night play out to force clearer evidence.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 3 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (0/3).
🧠
Eve is on the block with 2 votes and will be executed. After that, night falls with 3 living. I kill Grace and evil wins with 2 alive. No need to speak β€” silence ensures no disruption.
🧠
Prevent burning ghost votes on weak evidence and push to night so actions reveal contradictions; preserve best chance to find Demon.
🧠
Confirm my Ravenkeeper result to strengthen Heidi's credibility and persuade players to save our single ghost vote for a decisive final-3 lynch rather than executing Eve now.
🧠
Push one final time for Eve's execution. If she's the Demon (as I believe), executing her wins the game. If no one budges, I've maintained my good-townie persona and we go to night where David can kill Grace, leaving final 3 as me, David, and Eve.
🧠
Protect our single ghost vote for the final three and highlight the risk of burning it now; point out role-claim conflict and urge holding nominations.
🧠
Preserve our single ghost vote and force the night to reveal contradictions so final-three lynch is decisive.
🧠
Prevent burning ghost votes now; pressure Charlie and others to hold so the night can reveal contradictions and we preserve ghost votes for the final three.
🧠
Protect our single ghost vote for final three and persuade the living to wait for night results rather than executing Eve now.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 5
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
With only 3 living players, David (Demon) and I (Poisoner) just need one more kill to win. Poisoning Grace ensures she cannot disrupt David's kill β€” especially if she is secretly the Soldier bluffing as Butler.
πŸ“œ
Storyteller
β†’
Charlie
You chose to poison Grace.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Grace removes the last good player, leaving only me (Imp) and Charlie (Minion) alive. With only 2 players remaining and the Demon alive, evil wins immediately. This is the guaranteed victory path.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Grace.
🏁

Game Over

Two Players Left
Winner: Evil