Game Detail

Players

Alice (Poisoner) Bob (Empath) Charlie (Fortune Teller) David (Saint) Eve (Librarian) Frank (Mayor) Grace (Imp) Heidi (Virgin)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil328,17172,234$1.5856
Good833,04084,904$2.6465

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Grace.
πŸ“œ
Storyteller
β†’
Grace
Minions are: Alice. Your safe bluffs are: Chef, Ravenkeeper, Slayer
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Disrupt early information and ideally create a trusted ally or misdirected suspicion, protecting Grace and keeping me off the radar.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Bob.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Librarian. Either David or Charlie is the Saint.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 2 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Night 0 I want maximum coverage and minimal seat-based bias. Checking two non-neighbors can clear or flag two players early and set up follow-up pings to triangulate around any YES result.
πŸ“œ
Storyteller
β†’
Charlie
You chose Alice and Frank. You receive the answer: NO.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Early private role-share with my neighbors builds a trust core and collects actionable info before nominations, while keeping my Mayor identity hidden.
🧠
Get early role/starting info from my neighbors without outing Fortune Teller, so I can plan night pings and build trusted links.
🧠
Answer Frank with a low-commitment bluff that invites him to share info while keeping me flexible and not creating strong mechanical statements that could trap me later.
🧠
Respond to Charlie, establish a baseline claim that does not invite execution, and extract their and Bob’s info to start narrowing Demon candidates.
🧠
Start building a small trust web with my neighbors, collect early claims, and set up a future Virgin confirmation without outing myself to the Demon immediately.
🧠
Share my Librarian info privately to coordinate claims and prevent an accidental Saint execution, while keeping it semi-quiet from the full group for now.
🧠
Share my Empath 2 read privately to coordinate with David and gauge Charlie’s reaction; this creates pressure and helps narrow Demon candidates quickly.
🧠
Reply to Heidi with a safe bluff (Soldier) that creates no day-one contradictions, builds trust, and keeps Grace protected while I can later discredit info as poison.
🧠
Coordinate a safe public info plan and flag the Saint-risk while keeping my Mayor identity hidden; also set up later cross-checks if Eve’s info is a bluff.
🧠
Privately align with Bob and David, share my Fortune Teller result to clear Alice/Frank as Demon targets, and start a logic net around Bob’s Empath 2 claim and possible poisoning.
🧠
Build trust with Heidi, reinforce a protective Saint narrative to slow executions, and keep Alice’s bluff consistent while I maintain a plausible Ravenkeeper cover.
🧠
Align Bob and Charlie on a coherent info-sharing plan, highlight the main contradiction, and steer town away from a premature execution while we gather confirmations and outsider count.
🧠
Use my Virgin ability as a nomination trap to mechanically sort a suspicious player without publicly outing myself yet; coordinate with trusted neighbors.
🧠
Warn the Saint candidate(s) to prevent an early loss, and get their intended claims and reactions to help solve alignment and demon candidates.
🧠
Get a private claim from Alice and align with David on info-gathering, while keeping my Empath 2 semi-contained so evil cannot immediately coordinate around it.
🧠
Defuse Bob’s suspicion on me, cast doubt on his info timing/poisoning, and encourage internal good conflict without outing Grace.
🧠
Get more starting info/claims from Alice and Bob, and seed the Saint-pair caution so town does not accidentally lose, while testing whether Eve’s info fits the broader setup.
🧠
Clarify Eve’s exact role and what her info actually says, so we can plan safe public claims and avoid a disastrous Day 1 execution while we sort the Empath conflict.
🧠
Coordinate with Alice to maintain consistent public stories, avoid dangerous Virgin tests, and position town to misexecute later while I stay off the radar as Ravenkeeper.
🧠
Protect myself from execution while extracting Eve’s exact info and coordinating with Bob to build an information map without creating public Saint panic.
🧠
Get more starting-info claims while keeping my Virgin mostly hidden, so we can aim a controlled nomination at a likely evil and avoid wasting executions on a possible Saint.
🧠
Coordinate privately: give Charlie exact wording so he can plan a safe public claim, and tell Heidi to avoid executing the Saint pair while we gather cross-checks.
🧠
Get ahead of misinformation: clarify Empath timing to Heidi, and probe Frank’s β€˜Saint’ rumor source so we do not get steered away from correct executions.
🧠
Discredit Bob’s suspicious β€˜neighbor read’ before it becomes a town logic anchor, and quietly steer Frank away from trusting it while staying consistent with my Soldier bluff.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Use public statement to flag the mechanical issue, share the Saint pair warning without outing my role, and steer town toward no D1 execution while extracting clearer claims.
🧠
Exploit Bob’s mechanically suspect Day 1 claim to get a likely-good player executed and set town against each other, keeping heat off Grace.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a premature execution on me by clarifying timing and preserving my Empath ability for future nights, while keeping suspicion on my neighbors and encouraging better executions.
🧠
Create a clear logic fork from the Eve-versus-Bob contradiction and steer town away from a low-signal day1 execution that could hit a good info role.
🧠
Vote to execute Bob to prevent a soon-sober Empath from catching me (evil neighbor) and to keep town arguing about timing/poison rather than hunting Grace.
🧠
Reduce a likely misexecution by correcting the Empath timing and framing the 'two' as evidence of poisoning or bluffing, then encourage holding execution until we have corroboration.
🧠
Increase chances Bob is executed as a day one misexecute and to prevent him confirming Alice tomorrow; accept some voting heat but keep my own story quiet.
🧠
Publicly anchor my Librarian info and steer town away from a low-signal day one execution on Bob, preserving votes and enabling night info to resolve contradictions.
🧠
Push for no execution and avoid killing a potentially good info role on day one, while keeping Saint risk in mind.
🧠
Discourage a low-information day one execution, keep the town focused on gathering more mechanical info, and avoid any pressure toward executing me as potential Saint.
🧠
Stop my day one execution, correct rules confusion, and set up a plan: no execution today, then use my next Empath number plus Librarian Saint pair to narrow suspects.
🧠
Keep my hand down to discourage a low-information day one execution and avoid accidentally hitting a Saint. Preserve options for tomorrow with more data.
🧠
Prevent Bob's execution so I can keep poisoning him for ongoing misinformation, while looking like I reconsidered based on group consensus.
🧠
Steer town away from a low-information day one execution, preserve future data, and set up a Virgin test tomorrow to mechanically clear a townsfolk nominator.
🧠
Blend with the emerging no-execution consensus, avoid being a lone pusher, and keep my Ravenkeeper bluff clean while planning a night kill on Bob if needed.
🧠
Do not vote Bob; preserve an info claim for one more night and avoid a low-signal day one execution, especially with a possible Saint in play.
🧠
Do not add my vote to a low-information day one execution; preserve an info claimant and get another night of Fortune Teller data to solve the game.
🧠
Do not vote on Bob; conserve influence and let the day end with no execution while we collect more data tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (0/4).
🧠
Keep town from impulsive day one executions, lock in claims, and set a plan to use tomorrow’s Empath number to mechanically narrow demon/minion.
🧠
Steer town to no execution day one, avoid accidental Saint loss, and set up tomorrow’s info comparisons and protection targets.
🧠
Steer town to no execution while keeping Bob’s info treated as unreliable, and avoid exposing my Soldier bluff conflict with David. Plant gentle pressure on Charlie tomorrow.
🧠
Lock in no-exec and set up tomorrow’s mechanical checks: full claims, Bob’s next number, and using my Virgin ability as a confirmation tool.
🧠
Support the town’s momentum toward no execution, keep my profile low, and set up tomorrow’s claim round where we can seed doubt and protect Alice.
🧠
Lock in no execution today, prevent last second risky Saint executions, and set a structured plan for tomorrow to turn Bob and Charlie info into contradictions.
🧠
Lock in my FT N0 result publicly, reduce overreliance on the Empath 2, and set expectations for structured claims and cross-checks tomorrow.
🧠
Reinforce the no-execution plan and set up tomorrow’s mechanical cross-checks while protecting myself from being executed as the Saint.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Heidi is offering the strongest mechanical confirmation tomorrow. Poison her to break the Virgin test, create doubt/heat on good players, and stop town from forming reliable clears.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Heidi.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the Fortune Teller early and create a contradiction around Bob’s '2' that can drive a mis-execution tomorrow, ideally on Bob instead of Alice.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 1 of your neighbors is evil!
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Get updated night info and coordinate a controlled nomination on me to mechanically confirm at least one good player, then use that to drive today's execution.
🧠
Coordinate with Grace to steer day toward a poisoned Virgin test and away from any heat on the Demon; maximize misinfo and set up a non-demon execution.
🧠
Confirm privately that I am the Saint so key info roles stop any execution push on me, and refocus discussion onto solving with Bob’s new Empath and other claims.
🧠
Get my mechanical FT info and the key contradiction (Bob's Empath 2 vs my good death) into trusted hands so town pivots suspicion onto Bob or the Saint-claiming block and avoids wasting executions on Alice/Frank.
🧠
Get fresh mechanical info from Charlie and Bob to build a coherent world before nominations, and decide whether to push an execution today or set up final three Mayor win line.
🧠
Coordinate with Alice on a consistent poison narrative, set up a Heidi Virgin-test misfire to fracture trust, and prep killing Bob tonight so town loses its main info engine.
🧠
Get my N1 Empath info into the right hands, flag David’s private Saint claim as potentially manipulative, and set up a mechanical Virgin test to anchor trust before nominations.
🧠
Share my key mechanical info and David’s Saint claim with Heidi and Bob so we coordinate: protect possible Saint but stay open to David being evil if my info is wrong.
🧠
Use my Virgin as a mechanical alignment test on Alice and to create hard-confirmed good players, tightening the suspect pool before nominations.
🧠
Protect myself and Grace by avoiding the Virgin trap, while still steering town into a misleading failed Virgin test by getting another player to nominate Heidi.
🧠
Get Bob’s N1 Empath number and lock in whether it is mechanically possible, so we can either clear Alice or build a strong case against her without risking my Saint execution.
🧠
Answer Frank’s question clearly, reinforce my only FT result, and push Bob to share N1 Empath to resolve whether he is lying or poisoned and narrow Demon candidates.
🧠
Share Charlie’s confirmed FT result and Bob’s private Saint claim from David to steer town away from executing a possible Saint and toward evaluating remaining Demon candidates.
🧠
Steer the Virgin test onto Bob while Heidi is poisoned, creating a non-trigger that frames Bob and avoids Alice getting instantly executed.
🧠
Get key info to David and Frank, align on a mechanical Virgin test and focus suspicion. Reduce confusion around Saint claim and use Empath plus FT to narrow demon/minion.
🧠
Give Heidi the hard Librarian-Saint resolution and focus the group on getting Bob’s N1 Empath number plus using a Virgin nom to confirm a Townsfolk, then use contradictions to pick an execution.
🧠
Coordinate a Virgin test with the least costly, most informative nominator, and keep Eve’s Librarian and David’s Saint safe from execution pressure.
🧠
Engineer a Virgin test that misfires due to poison, creating confusion and a wedge between Bob and Heidi, while keeping me from being mechanically hard-cleared or hard-condemned.
🧠
Spread Bob’s N1 Empath result to trusted players and steer toward a Virgin test and away from executing me, while setting up a logical suspicion on Alice if Bob is credible.
🧠
Get Bob’s N1 Empath number and reasoning, then align with Frank on a coherent suspect pool and whether to treat Alice as hard-cleared or potential red herring.
🧠
Set up a clean mechanical Virgin test using my nomination to confirm alignments and narrow Demon suspects before nominations begin.
🧠
Get Bob to be the public face of the Virgin test so any outcome either kills Bob or creates confusion that leads to mis-executions, keeping suspicion off me and Alice.
🧠
Coordinate an early Virgin test to confirm at least two Townsfolk, then use my Empath 1 on Alice/David plus Librarian-Saint info to focus executions and avoid hitting a real Saint.
🧠
Sync with Grace on key mechanical conflict (Bob vs Charlie) and lock in 'do not execute David' unless Librarian drunk. Encourage Heidi Virgin test to get hard info and then pressure Alice or Bob depending outcomes.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Spend the Virgin trigger without confirming a Townsfolk, create plausible poison uncertainty, and steer the day away from executions that could threaten me.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop an unhelpful execution on me, clarify what the non-trigger means, and direct town to gather more actionable nominations on likely evil players.
🧠
Stop an execution on Heidi, keep the failed Virgin test ambiguous, and shift attention toward poison/other suspects instead of me.
🧠
Steer town away from a low-information Heidi execution, keep Saint-protected David safe, and set up higher-value next nominations based on Bob and Alice contradictions and failed Virgin test.
🧠
Stop an unhelpful execution on Heidi and steer town toward solving my Empath 1 between Alice and David, using Librarian and claim inconsistencies.
🧠
Stop an execution that doesn’t advance town solve, preserve demon cover, and steer next nomination toward Bob or other good targets while keeping my own suspicion manageable.
🧠
Prevent a low-information execution on Heidi and keep town focused on the higher-impact suspects driven by conflicting claims and Empath/Librarian info.
🧠
Keep votes off Heidi to preserve a high-information day, steer town toward higher-value nominations while protecting myself as Saint from execution.
🧠
Save my ghost vote and steer town away from low-info Heidi execution toward resolving the main mechanical contradiction around Bob, using my FT check to narrow Demon candidates.
🧠
Prevent wasted execution on me, frame the two main explanations, and push town to use remaining nomination time to execute a higher-value suspect.
🧠
Keep Heidi off the block, reinforce that the Virgin test is inconclusive, and steer the next execution toward Bob as the loud info hub.
🧠
Keep my hand down so Heidi is not executed; preserve today’s execution for a higher-information target like Bob or Alice while avoiding David due to my Saint ping.
🧠
Keep hands down on Heidi, avoid wasting execution, and steer next nomination to resolve my Empath pair. Prefer Alice first since David is likely Saint per Librarian.
🧠
Do not add votes on Heidi; preserve poisoned Virgin confusion and keep momentum toward a different execution target that protects Grace.
🧠
Keep my hand down to avoid a low-information Heidi execution; preserve execution for resolving the Alice, Bob, David triangle next and avoid Saint risk.
🧠
Heidi execution seems low information and risks wasting my single ghost vote. I will conserve it for a higher-leverage vote on Bob or a top Demon suspect later.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (0/4).
🧠
Push town to spend remaining nominations on the highest-value suspects (Bob or Grace) while avoiding a likely Saint execution and using the failed Virgin test to narrow evil worlds.
🧠
Steer town onto executing Bob instead of me or Alice, keep heat off Grace, and reinforce poisoning explanation for failed Virgin test.
🧠
Use today’s execution to resolve the main contradiction and avoid the Saint risk on David; Bob is the safest high-information candidate.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent a low-value execution on me, keep Empath info alive for future nights, and redirect town toward executing Alice, the safest high-suspicion target given Saint risk on David.
🧠
Bob is the highest-contradiction player and a safe execution compared to the Saint risk on David. Voting here advances the game state and narrows suspects fast.
🧠
Get Bob executed to remove a loud info source and protect Alice, while staying consistent with my public stance pushing Bob as the best execution.
🧠
Vote to execute Bob because it is the highest-contradiction, lowest-Saint-risk way to make progress today, and we already have other sources of info.
🧠
Make Bob the execution to remove a key accuser of me, cut off nightly info, and keep the group uncertain while protecting Grace from being nominated next.
🧠
There are already enough hands for Bob. I will secure the execution on the highest-contradiction player and avoid risking the Saint candidate today.
🧠
Bob already has enough votes; I will not add my hand, saving my vote capital for later and avoiding drawing attention to myself as the likely Saint.
🧠
I will not spend my ghost vote when Bob already has enough hands up; preserve it for final day while still allowing a high-information, low-Saint-risk execution to go through.
🧠
Do not add a vote that could seal my execution; preserve Empath info and force town to choose between Alice and David later.
🧠
Lock in majority to execute Bob as the safest high-information kill today, given Saint warning and the confusion around poisoning.
🧠
Lock in Bob’s execution while framing it as the safest high-information play that avoids Saint risk and keeps me from being the alternative nomination.
🧠
Lock in the safest high-information execution that avoids the Saint trap and uses Charlie’s Fortune Teller β€˜no’ on Alice and Frank to argue against switching to Alice.
🧠
Lock in Bob execution by echoing 'safe/high info' line and framing poison as reason to remove Empath noise, protecting Grace and keeping town off demon hunts.
🧠
Lock in a safe, high-information execution that avoids the Saint risk and prevents Bob’s shifting Empath narrative from controlling the game.
🧠
Vote looks already locked. I will keep my hand down, remind town to avoid executing me due to Saint warning, and set up next-day logic from Bob’s death.
🧠
Bob already has enough votes; spending my single ghost vote now wastes late game leverage. I will hold it for a close final vote.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to die; I need a competing nomination that can draw votes to tie or beat mine. Alice is the safest non-Saint target that also resolves my Empath world.
πŸ“œ
Storyteller
Voting starts now for Alice. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie or my execution; lock in Bob’s execution to remove a good player and protect Grace while looking reasonable.
🧠
Convince town to vote Alice to at least tie, stopping my execution and pressuring the Alice world without risking the Saint claim.
🧠
Prevent a tie that causes no execution. Keep momentum: let Bob die today, then use tomorrow’s info to solve Alice versus David without Saint risk.
🧠
Prevent a tie that saves Bob and risks exposing Alice later; keep the town committed to executing Bob while I appear consistent with anti-tie logic.
🧠
Prevent a tie that causes no execution and benefits evil; reinforce plan to execute Bob and reassess tomorrow without touching the Saint warning.
🧠
Prevent an intentional tie that causes no execution and benefits evil. Reinforce town consensus to keep hands down on Alice so Bob is executed.
🧠
Prevent a tie and steer town to follow through with Bob execution, which is mechanically safer than risking no execution and avoids any chance of me being executed as Saint.
🧠
Prevent a tie that causes no execution. Save my ghost vote for a decisive late-game moment and keep pressure on executing Bob today.
🧠
Keep vote on Alice low so Bob is executed. Removes a town info role and avoids a tie that could backfire by making me look like I engineered no execution.
🧠
Vote to tie Alice at five, aiming to avoid my execution today and keep my Empath ability for another night to solve Alice versus David without risking the Saint.
🧠
Do not contribute to a tie that would cause no execution. Let Bob be executed as planned and preserve momentum for good.
🧠
Maintain credibility by not reversing stance mid vote; let Bob be executed as a safe misexecution for town, then choose a high impact night kill and steer tomorrow.
🧠
Prevent a tie that results in no execution. Reinforce that executing Bob today is safest given Saint warning and FT no on Alice/Frank.
🧠
Do not contribute to a tie that would cause no execution. Let Bob’s execution resolve today, then use tomorrow’s info and voting record to solve Alice versus David.
🧠
Avoid a tie that would cause no execution, which strongly benefits evil. Preserve the plan to execute Bob today and reassess tomorrow without risking Saint loss.
🧠
I have already communicated not to tie. Best now is to preserve my ghost vote and let the table resolve the current vote without adding noise.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (1/6).
🧠
Reinforce consensus to avoid a last-second tie or redirect onto Grace; keep me looking like a consistent good solver while ensuring Bob dies.
🧠
Try to prevent my execution by pushing an alternative nomination that can reach five votes, and leave clear mechanical breadcrumbs about where the evil likely sits among the people pushing my death.
🧠
Prevent a last second tie or no-execution, keep today’s clean execution, and set a clear agenda for tomorrow around the Saint claim and possible poison.
🧠
Blend with town’s no-tie plan to look trustworthy, let Bob die, and seed the idea that poison explains both Bob and the Virgin test so Alice is not auto-executed next.
🧠
Use final seconds to prevent a tie or derailment, restate Saint info, and set tomorrow’s plan so Bob’s death yields progress instead of misdirection.
🧠
Reinforce no last second nominations or tie; keep Bob executed to gain information and tempo for good.
🧠
Lock in that I should not be executed, and set a clear plan for tomorrow that does not blindly follow Bob’s Empath while keeping focus on solving demon/minion.
🧠
Use my only public moment to lock in no-tie execution, share my Fortune Teller result to narrow demon candidates, and caution about poison and the Saint risk so town does not auto-lose tomorrow.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 2
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Frank is the highest-impact unknown: could be Undertaker or Slayer. Poisoning him both protects Grace from a potential shot and denies town clean post-execution info.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Frank.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank is the likeliest hidden info role that would mechanically confirm Bob or threaten a Slayer shot; killing him preserves uncertainty and keeps execution options messy tomorrow.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Frank.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Get current claims and coordinate a Virgin retest and nomination plan for today, narrowing suspects without risking a Saint execution.
🧠
I am dead Mayor so no final-3 no-exec win. I should share my role and push living players to use my ghost vote on the most likely Demon, focusing on Alice versus David and the Librarian-Saint story.
🧠
Sync claims, share my Librarian Saint-pair info, and decide whether a Virgin retest is worth the risk to generate hard confirmation before nominations.
🧠
Reply with consistent Soldier bluff and encourage a Virgin retest that either kills Eve or muddies info, while keeping heat off Grace and opening paths to misexecute David/Heidi.
🧠
Get Grace’s claim and reasoning, coordinate a safe nomination plan that avoids executing me and focuses on the most likely demon.
🧠
Get key alive voters to focus on Alice as prime suspect and not be paralyzed by David’s Saint claim; gather their current reads before nominations.
🧠
Answer David with a consistent Ravenkeeper bluff, cast doubt on Eve’s Librarian push onto David, and steer nominations away from me and ideally away from Alice.
🧠
Get my strongest mechanical point out: if Eve’s Saint info is real, David must be Saint since I am the FT. That prevents a disastrous execution and narrows Demon candidates.
🧠
Force a nomination-based check: either Grace noms me to resolve the earlier Virgin failure, or her refusal is informative. Align David so town accepts the outcome and we pivot to Demon suspects.
🧠
As a dead Mayor with a key vote later, I need updated whisper intel to decide whether my ghost vote should go on David, Alice, or Eve, and to coordinate a single strong nomination.
🧠
Align with Grace on safest mechanical test and execution plan: avoid auto-loss on Saint, use Virgin retest to confirm a Townsfolk, then narrow Demon between Alice, Heidi, Grace, David.
🧠
Coordinate with Grace to shut down the Virgin retest as non-informative and redirect town toward executing David or doubting Eve, keeping Grace off the block.
🧠
Get clarity on Heidi’s Virgin claim and Eve’s Librarian details; set up a safe mechanical plan that never risks my execution while narrowing demon between Eve, Heidi, and Alice.
🧠
Get David and Heidi aligned on the key mechanical fork (Alice vs David) and set up a nomination plan that uses my ghost vote only if it hits a top demon candidate.
🧠
Seed a town-facing plan: dismiss Virgin retest, build momentum to execute David while keeping heat off me and Alice; maximize chance of a Saint loss or at least a misexecution.
🧠
Get the latest claim web from the key influencers and steer town away from an accidental Saint loss while focusing executions on the most likely evil.
🧠
Answer David’s questions, coordinate a controlled Virgin retest, and update Frank so dead vote is saved for the right execution.
🧠
Get alignment-solving value from a Virgin retest without burning my ghost vote, and extract Heidi’s private info to decide whether the demon is Alice, David, or Eve.
🧠
Clarify my exact Librarian info to David, sync suspicions with Charlie, and steer town away from low-value Virgin retest toward a decisive execution plan.
🧠
Shut down the Virgin retest distraction, redirect Heidi into supporting an execution on someone not Grace, ideally David or Eve, to accelerate to a winning endgame.
🧠
Get Alice’s exact claim and her private info to resolve the Alice-versus-Eve suspicion fork and decide whether a Virgin retest is worth the risk before nominations.
🧠
Get Eve and Heidi to stop auto-clearing Alice and to prioritize nominations on Alice or Grace, using my Empath fork plus the failed Virgin trigger to drive a decisive execution.
🧠
Coordinate with Alice to block the Heidi Virgin retest (dangerous for me) and push the town toward executing David, ideally ending the game if he is Saint.
🧠
Share my mechanical constraint and push the group toward a decisive Day 3 execution plan, while warning about the two main world splits (Eve true vs false) so good can coordinate votes.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force an execution on David: either immediate win if he is Saint, or remove a dangerous player while keeping heat off me and Alice and preventing a wasted Virgin retest.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop the vote to avoid an auto-loss and redirect town to a safer execution target using existing info forks.
🧠
Lock in my vote on David to try to reach the 3-vote threshold; if it fails, at least it creates commitments and suspicion to exploit next day.
🧠
Stop an immediate loss from executing a likely Saint, and redirect suspicion toward players driving the risky vote, especially Grace, while keeping options for tomorrow.
🧠
Get David executed now; if he is Saint we win instantly, otherwise we remove a good player and keep heat off Grace by making it look like a brave Saint test.
🧠
Avoid an instant loss on a Saint execution with only weak evidence. Preserve my single ghost vote for a more certain demon kill later and steer town toward a mechanical test.
🧠
Do not risk an instant-loss Saint execution without strong proof. Preserve my single ghost vote for a decisive late-game vote once the Alice versus David and Grace versus Heidi worlds are clearer.
🧠
Prevent an immediate loss from executing a possible Saint, and steer town toward safer executions that still progress us toward the Demon.
🧠
Prevent an immediate loss on a likely Saint, and steer the town toward executing a safer suspect today while flagging who is willing to risk the Saint loss condition.
🧠
Prevent reaching 3 votes on me and redirect the town toward executing a safer suspect (Alice or Grace) while highlighting that voting me is an instant-loss gamble.
🧠
Retract my vote to reduce heat on me and avoid looking like I am forcing a risky Saint execution, keeping me safer for the next day and enabling a potential no-execution outcome.
🧠
Prevent an instant-loss Saint execution and redirect town to a safer, higher-probability evil target for today.
🧠
Push for votes on David without outing evil, by emphasizing role inconsistency and possibility Eve info is wrong, aiming for immediate Saint loss or a strong mis-execution.
🧠
Prevent an instant-loss execution on a probable Saint while steering town toward information-generating nominations (Virgin retest) or a safer suspect so we reach a clearer final three.
🧠
Prevent an instant-loss execution on a Saint claim and steer town toward safer, info-rich executions (Alice or Grace) that align with my Empath reads and the Virgin inconsistency.
🧠
Prevent an instant-loss Saint execution and steer town to a safer, information-positive execution target today (Alice or Grace) while preserving my ghost vote.
🧠
Prevent an instant-loss execution and redirect town to a safer, information-rich execution target, while framing Alice’s pro-David vote as suspicious.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 3 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (1/3).
🧠
Get a safe, non-Saint execution on a high-suspicion player. Alice advocating a Saint execution is anti-good; putting her on the block forces accountability and information.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop votes on me by undermining Bob’s Empath logic as impossible, and steer suspicion away from Grace while proposing a different execution plan.
🧠
I must prevent any execution on me and support a safer live suspect. Voting Alice keeps good alive and either hits Demon or gives clearer final-day worlds.
🧠
Prevent execution of my minion Alice, keep star-pass option open, and redirect the group toward executing a good player (ideally Eve) or wasting the day.
🧠
We need an execution that does not risk instant-loss on a Saint. Alice is a live suspect and already nominated; I will add my vote to try to get a majority and force progress today.
🧠
Do not spend my only dead vote on a low-confidence Alice execution; keep it for a higher-confidence kill or final day, and steer town to nominate Eve or Grace next.
🧠
I can provide the third vote without risking an instant-loss Saint execution. Executing Alice is the best available action now and aligns with my Empath suspicion.
🧠
Conserve my ghost vote and publicly nudge town away from overcommitting on Alice, while setting up an Eve or Grace nomination if Alice does not die.
🧠
Influence voters to be cautious; avoid spending my vote on a shaky case while preserving my credibility and setting up the next nomination path.
🧠
Stop the execution by getting at least one raised hand to drop, keeping myself alive and steering the next nomination onto Eve or Grace instead of the Demon.
🧠
Guide town to a safe execution that is not me, avoid extra chaos votes, and set up the last nomination plan to pressure Eve or Grace if Alice survives.
🧠
Prevent our Minion from dying and redirect the last nomination toward Eve, keeping suspicion off me and preserving evil voting power for final day.
🧠
Stop a shaky execution based on messy Empath data and a Fortune Teller no. Preserve town numbers and push for an Eve or Grace execution instead.
🧠
Prevent a low-information execution driven by conflicting claims, preserve my ghost vote for final-day math, and steer the last nomination toward testing Eve’s Librarian claim.
🧠
Do not waste my single ghost vote on an execution that likely will not pass and is based on contested info; preserve voting power for endgame and push an Eve or Grace nomination instead.
🧠
Prevent wasting my only ghost vote on a weak Alice case; steer living players to use last nomination on Eve or Grace to test the Librarian-Saint story and narrow Demon candidates.
🧠
Prevent a low-confidence execution on Alice and steer the final nomination toward a higher-value suspect without risking an instant-loss Saint execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (1/3).
🧠
Keep Grace off the block by directing the final execution onto Eve, who is driving the Saint narrative. Even if Eve is good, it removes a strong town voice and speeds us to an evil-favored final three.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent a low-value execution on me and redirect to a safer suspect, preserving the Saint-protection constraint and keeping a path to execute evil today.
🧠
Sell Eve as the safest, most impactful execution to get 3 hands, while positioning myself as reasonable and keeping heat off Grace.
🧠
Eve’s claim appears mechanically off and has driven multiple executions and stalled progress. With five alive, executing Eve is a strong test that does not risk the instant-loss Saint execution.
🧠
Secure Eve’s execution to remove a strong coordinator and set up a final 3 with Alice and one good, where we control votes and keep me alive.
🧠
We need a decisive execution that does not risk an instant-loss Saint. Eve’s unverified Librarian claim is central to the deadlock; voting her advances the game and could win immediately.
🧠
Do not waste my single ghost vote when Eve already has enough hands. Preserve voting power for the final or a critical Demon execution.
🧠
Lock in a safe execution that avoids Saint loss condition while conserving my ghost vote, and prevent last-second hand drops from derailing the only viable kill today.
🧠
We already have 3 live hands. I want them to hold through the count and save my ghost vote for final day leverage.
🧠
Stop my execution by getting one voter to drop. Keep a live nomination for Grace/Heidi to generate info and avoid wasting a day on me.
🧠
I pushed Eve as the clean execution; raising my hand locks in a non-Demon kill and keeps momentum off Grace, improving our odds entering final 3.
🧠
Lock in a safe execution that cannot instantly lose us, and publicly set up tomorrow’s solve path based on whether Eve flips as a credible info source.
🧠
Keep the vote on Eve passing while looking like the cautious player avoiding a Saint loss, and set up tomorrow’s doubt on remaining good players.
🧠
Keep today’s execution away from the possible Saint while still making progress. Encourage town to hold votes steady so we actually get a kill and reevaluate tomorrow.
🧠
We already have enough live votes. I will push them to keep hands up, avoid wasting ghost votes, and lock in an execution that avoids instant-loss Saint risk.
🧠
We already have enough live votes to execute Eve. I should conserve my single ghost vote for the endgame while letting this safe, non-Saint execution resolve today.
🧠
Lock in the live votes on Eve while conserving my ghost vote for the endgame and keeping town coordinated around the least-risky execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to be executed. Creating an alternate block on a live suspect (Grace) can either save me via tie or shift the execution onto a better target, and it gives alignment info from voting patterns.
πŸ“œ
Storyteller
Voting starts now for Grace. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop the town from tying or executing me; keep Eve on the block and preserve my survival into the night.
🧠
A vote on Grace is the only immediate way to avoid a low-info execution on me alone and potentially eliminate an evil player or at least force a more informative outcome.
🧠
Protect Grace by discouraging votes on her and avoid a tie that causes no execution. Let Eve be executed to remove a player and keep town focused elsewhere.
🧠
Prevent a tie that would cause no execution and hand evil tempo. Keep Eve on the block with a solid majority and save ghost votes.
🧠
Prevent a tie and secure today’s execution. Encourage town to keep hands down on Grace, let Eve die, then re-assess Grace and the Virgin test tomorrow.
🧠
Prevent a tie and preserve my ghost vote; ensure an execution happens today and keep the game moving toward solving Grace and the Virgin mess tomorrow.
🧠
Prevent a tie that could cause no execution and preserve my ghost vote for endgame. Reinforce keeping hands down on Grace so Eve is executed today.
🧠
Prevent a tie and conserve my ghost vote. We already have a safe execution on Eve; spending votes on Grace risks no execution which strongly favors evil.
🧠
Do not add votes that could accidentally create a tie or execution on me; let Eve stay on the block and die, keeping me alive into night to secure another kill.
🧠
Since I cannot realistically force a tie, I should use my last public moment to lock in my Librarian info and set a clear plan for tomorrow, reducing evil’s ability to rewrite narratives.
🧠
Stop a tie or execution on our Demon and keep today’s execution on Eve, reducing good numbers and keeping Grace safe.
🧠
Do not contribute to a tie that risks no execution today. Preserve the plan to execute Eve and keep ghost votes for endgame, then reassess Grace and Heidi tomorrow.
🧠
Do not add votes on Grace so we avoid a tie/no execution day; preserve momentum by letting Eve be executed, then reassess Grace and the Virgin non-trigger tomorrow.
🧠
Prevent a tie or wasted ghost vote. Maximize chance of an execution today and preserve my ghost vote for endgame leverage.
🧠
Prevent a tie and a no-execution day by discouraging votes on Grace, while conserving my ghost vote for final three where it is decisive.
🧠
Do not spend my ghost vote and avoid creating a tie that cancels today’s execution. Let Eve remain on the block so we get an execution and preserve ghost votes for endgame.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/5).
🧠
Lock in Eve execution and seed tomorrow’s mis-execution target (Heidi) while avoiding any new tie or ghost votes.
🧠
I am likely dying. I must lock in my Librarian Saint info, warn against executing David, and give the town a clear suspect set and endgame plan for final 3.
🧠
Set up tomorrow’s narrative that David is the priority after Eve dies, undermining the Saint shield and pulling suspicion away from Grace (the Demon).
🧠
Lock in today’s execution without risking a tie, and set a clear plan for tomorrow that avoids ever executing me as the Saint while focusing suspicion on the unresolved Virgin contradiction.
🧠
Lock in no-tie execution today, then set a clear plan: use the Virgin failure as the main mechanical lead to pressure Grace and check for Poisoner/Saint shield plays.
🧠
Lock in that we take the execution on Eve with no tie, preserve ghost votes, and set a clear agenda for tomorrow that tests David and the Virgin-fail suspects.
🧠
Lock in today’s execution with no tie and preserve ghost votes; set clear agenda for tomorrow based on mechanical contradictions.
🧠
Lock in today’s execution with no tie and conserve ghost vote; set a clear, testable plan for tomorrow that uses the Virgin failure and my Fortune Teller NO to narrow suspects.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 3
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Heidi is the likeliest source of dangerous confirmation or a Slayer shot. Poisoning her blocks key info and keeps pressure off Grace going into final days.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Heidi.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the player most likely to lead an execution on me at final three, and set up a final day where town executes Alice (minion) for an immediate evil win.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Heidi.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Final 3 needs a decisive execute. My only consistent sober read makes Alice evil and clears David, so I should push that to the two living I most want aligned and save my ghost vote for the Alice execution.
🧠
Final three: steer town away from executing David if he is the Saint, and focus the live players on choosing between Alice and Grace. Secure my ghost vote for the right execution.
🧠
Final three means the alive players must pick one execution. I want Grace to weigh the worlds and, if uncertain, prioritize the candidate whose story relies most on fear and claim changes.
🧠
It is final three; we must pick the Demon. I will give David and Alice the key fork: Grace’s nomination causing my Virgin failure strongly implies Grace is evil, which often points to Alice as Demon if Grace is the minion.
🧠
Coordinate with Grace to focus final-day execution on David, using his role swaps and uncertain info, while keeping Grace off the block.
🧠
Coordinate with Alice to push the β€˜David not Saint, must be Demon’ line and secure a 2-vote execution on David in final three.
🧠
Coordinate with Grace: I am the Saint so I cannot be executed; we must quickly compare cases on Alice versus Grace and aim for a single majority execution today.
🧠
Give the two main decision-makers my FT constraint and final-3 world options so they can coordinate; signal how I’m likely to spend my single ghost vote.
🧠
We are final three and must secure today’s execution. I will anchor Grace on nominating Alice and commit my ghost vote, minimizing last-minute confusion.
🧠
Get Alice to commit to a final-3 world and prevent a Saint execution. Provide my Librarian info so Alice and Grace choose between each other; try to catch inconsistencies and steer to Demon.
🧠
Push a decisive, mechanically supported execution target (David) to avoid paralysis in final three; coordinate my ghost vote with living players.
🧠
Force a clear Alice-versus-Grace decision using the Virgin failure as the main mechanical data, and keep David off the block unless Saint is ruled out.
🧠
Sway key ghosts away from voting Grace by reinforcing the David-as-Demon chain and framing Charlie FT as either poisoned/red herring; keep Grace alive through nominations.
🧠
Prevent David from assembling 3+ votes on me if he nominates Grace, and steer key ghosts toward withholding or backing a David execution so I survive final three.
🧠
Get Alice to explain her reads and vote history, and to commit to not nominating me. Then decide whether to back Bob’s ghost vote plan on Alice or pivot to Grace.
🧠
Get David to clarify claim swap and propose a good-aligned endgame line. His response can help me decide where to spend my single ghost vote in nominations.
🧠
Lock in a good execution by ensuring an alive player nominates Alice; give David confidence that my info clears him if I'm sober, and ask what could overturn it.
🧠
Lock the table away from executing David due Saint risk, and focus the living on choosing between Alice and Grace. Push toward Alice based on Empath chain while keeping Grace viable if needed.
🧠
Align final three on a single executable target and commit my ghost vote. Push logic that best fits claimed info while flagging Saint-loss risk.
🧠
Nudge Alice to stop pushing David, force a clean final decision between Alice and Grace, and get a nomination on Grace if Alice is good.
🧠
Stop David from nominating Grace and keep town locked onto executing David; with Alice and Grace voting, we secure the win.
🧠
Prevent David from nominating me, coordinate with Alice to block votes on me, and set up Alice or David as the execution to secure an immediate evil win.
🧠
Lock Grace into the plan: keep me off the block, coordinate votes to execute Alice based on Empath chain and voting history, and avoid last-minute miscoordination in final three.
🧠
Final three: prevent catastrophic Saint execution while still enabling a decisive demon kill. Get a clear commitment and nomination plan from Alice/Grace and stall my ghost vote until David’s story is locked.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly steer final three away from executing David (possible Saint) and toward the most likely Demon. My Virgin failure is the strongest mechanical lead; it more often indicates Grace as Poisoner and Alice as Demon.
🧠
Final three requires an execution. Push town to a clear decision tree: if we trust Charlie and Bob, execute David; otherwise commit to an alternate target. I will use my ghost vote on the chosen Demon suspect.
🧠
We are final three and must execute today. My Empath info is the cleanest mechanical line to a single target. Push nomination on Alice and commit my ghost vote to secure it.
🧠
Put David on the block first so Grace and I can lock in 2 votes and end the game with an evil win, before the room can coordinate onto Grace.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent an instant-loss execution on me as the claimed Saint and steer the group to a safe, winnable execution on Alice (or failing that, Grace).
🧠
Avoid a potentially game-losing execution on a possible Saint, and steer the living to nominate between Alice and Grace where the mechanical contradictions point.
🧠
We must execute today. David’s inconsistent story plus possibility Eve was poisoned makes Saint less reliable. Using my ghost vote to push David through and try to end the game.
🧠
Prevent an instant loss by not executing a possible Saint, and steer the live players to use my ghost vote on Alice, the mechanically strongest Demon candidate from my Empath reads.
🧠
Secure an immediate win by executing David, which ends the game with only me and the Demon alive (or triggers Saint loss for good).
🧠
Prevent an immediate loss by executing a possible Saint, and steer final-three execution onto Alice versus Grace with a clear sequencing plan.
🧠
Lock in David execution to end the game in evil victory; ensure threshold is met regardless of late vote wobbles.
🧠
Prevent an instant-loss Saint execution. Preserve my ghost vote for Alice or Grace and steer town to execute between them, not David.
🧠
Stop the current vote from executing me, since I am Saint and that would instantly lose. Push Grace to drop her vote and redirect to executing Alice next.
🧠
Stop a potentially game-losing execution on a possible Saint and preserve my ghost vote for the safer executions on Alice or Grace.
🧠
My hand plus Alice and Grace makes the execution pass. With plausible Saint info on David, I should pull my vote to reduce chance of immediate auto-loss and redirect to Grace or Alice.
🧠
Stop an immediate losing execution on David by persuading Grace to drop her vote, then pivot to executing Alice per my Empath info.
🧠
Lock in David’s execution by keeping my vote and encouraging Grace not to back down, while framing David as inconsistent so it seems town-driven.
🧠
Prevent an immediate loss to a true Saint by stopping the David execution, and steer the group to a safer nomination order: David nominates Alice, then Grace if needed.
🧠
Do not retract my vote; push the David execution through for an immediate or near-immediate evil win.
🧠
Stop an immediate-loss execution by getting Grace to drop her vote and steering town to execute Alice instead, which is safer across more plausible worlds.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: David with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I must get myself off the block because if I am the Saint and die by execution, good instantly loses. Putting Alice on the block is the safest and most supported path to a demon execute.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Avoid doing anything that could accidentally alter the execution in an unpredictable way; any non-Grace outcome wins for evil, so stay quiet and keep my hand down.
🧠
Secure the execution on Alice to avoid the catastrophic risk of executing me as Saint and to follow the strongest mechanical case (Empath + behavior) in final three.
🧠
Spend my single ghost vote to help execute Alice, the safest target versus risking an instant loss by executing a potential Saint (David).
🧠
Use my one ghost vote where it has win equity without risking an instant Saint loss: push execution onto Alice, the main suspect from Empath and behavior.
🧠
Spend my single ghost vote to lock in Alice’s execution, since she is my strongest mechanical Demon suspect and I do not want the vote to drop below the threshold.
🧠
We already have enough votes to execute Alice, and executing David risks immediate Saint loss. I will spend my ghost vote to lock in the Alice execution and go for the most mechanically supported Demon.
🧠
Do not draw attention or shift votes; allow the town to execute someone else and end the game with me alive.
🧠
Spend my single ghost vote to ensure Alice is executed instead of the risky David execution, consistent with my Librarian Saint info and Empath suspicion on Alice.
🧠
Lock in my execution and prevent a pivot back to David or onto Grace. Sound resigned and logical, not overtly evil, while keeping Grace’s hands clean.
🧠
Lock in the Alice execution by persuading Grace to vote, so Alice beats my block count and we avoid the Saint loss condition.
🧠
Push Grace to vote Alice to secure an execution that avoids the potential instant-loss of executing David if he is Saint, while still giving a path to win if Alice is not the Demon.
🧠
Lock in the safest execution line: avoid the Saint auto-loss risk by executing Alice. Also pressure Grace to vote so Alice clearly beats David’s total.
🧠
Push Grace to vote Alice to secure execution and avoid Saint auto-loss risk on David. If Alice flips non-demon, lock the next execution onto Grace.
🧠
Lock in the safe line: execute Alice to avoid instant-loss on Saint. Push Grace to vote so Alice clearly beats David and we end today.
🧠
Put my hand up to cement Alice’s execution, blend with the group, and end the game with demon alive in final two.
🧠
Lock in execution on Alice as the only line that avoids immediate Saint loss and matches Empath suspicion; keep town focused so no last-second vote shifts.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Alice with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in my execution and prevent any late nomination or tie attempt that could endanger Grace. Sound resigned and consistent with the town’s current logic.
🧠
Prevent any last second tie or new nomination that could force my execution and instantly lose. Keep town focused: let Alice die, then reassess if game continues.
🧠
Lock in the only line that avoids the automatic Saint loss condition and discourage last-second chaos, ties, or extra nominations.
🧠
Lock in the safe execution on Alice, discourage any tie or fresh nomination, and pre-commit town to executing Grace next if the game continues.
🧠
Lock in the safest execution and prevent last-second tie or chaos that could spare the Demon. Set a clear next-day plan if game continues.
🧠
Lock in the safe execution on Alice and prevent last-second tie or chaos. Set clear plan: if game continues, execute Grace next and avoid executing David due Saint risk.
🧠
Lock in the no-tie and stop further nominations so Alice is executed and the game ends with me alive as Demon.
🧠
Lock in the seven-vote execution on Alice, discourage last-second ties, and set clear plan if game continues: execute Grace, never David due Saint risk.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
🏁

Game Over

Two Players Left
Winner: Evil