Game Detail

Players

Alice (Butler) Bob (Monk) Charlie (Slayer) David (Virgin) Eve (Washerwoman) Frank (Empath) Grace (Scarlet Woman) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil239,40536,058$0.1139
Good792,092364,086$0.3405

Event Transcript

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: Grace. Your safe bluffs are: Ravenkeeper, Fortune Teller, Saint
📜
Storyteller
Eve
Good evening Eve. You are the Washerwoman. Either David or Bob is the Monk.
📜
Storyteller
Frank
Good evening Frank. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing Bob, my neighbor, as first master. This allows voting if he does, and positions me to collaborate on seating-based logic like Empath claims tomorrow, helping good team organize early.
📜
Storyteller
Alice
You chose Bob to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1, share Empath info privately with neighbors to pressure evil one into slip/reaction, build early alliance with good neighbor. Progress info sharing.
🧠
I need to alert the Demon, Heidi, that Frank has identified me as evil via his Empath ability. We need to coordinate to discredit him.
🧠
Proactively ally with neighbors privately by revealing my protective Townsfolk role. This builds trust, shares my value, and elicits their info to narrow evil suspects early.
🧠
Coordinate with my Minion Grace to neutralize Frank, who is becoming a threat, and establish my own cover role.
🧠
Day 1, respond to neighbor Bob's whisper claiming Monk. Share no info (true), probe plans, include Charlie to form small trusted group for info sharing.
🧠
Share true Washerwoman info with neighbors to prove I'm good Townsfolk to Frank (per his claim), making Grace evil suspect. Builds secret alliance with neighbors for Day 1 info exchange before nomination.
🧠
Day 1, respond to neighbors' whispers. Claim Slayer to build trust, coordinate with claimed Monk. No suspicions yet, focus on alliances before nomination.
🧠
Deny being Monk to confirm Eve's Washerwoman claim (Bob then Monk). Learn Frank's info. Build good alliance Day 1 before noms, narrow evils early.
🧠
Confirm with Eve/David my exact Empath read (1 evil of Eve/Grace). Since Eve claims good, Grace evil. Build alliance to track Grace as suspect without early nom. Day 1 info sharing key.
🧠
I want to sow doubt in Eve's mind about Frank's reliability, hoping to turn her against the player who correctly identified evil.
🧠
Strengthen neighbor alliance by responding, planning protection on claimed Slayer to preserve good tools, encourage more info sharing before nominations.
🧠
Coordinate with my Minion, Grace, to handle the threat of Frank (the Empath) who has correctly identified her as evil. I need to guide her to be subtle so she doesn't draw suspicion.
🧠
Day 1, form trusted neighbor alliance with Bob (my master) & Charlie. Reveal real Outsider role early to counter any Baron (+Outsiders), gain verification via ability use on Bob, progress info sharing before nomination.
🧠
Grace sowing doubt on Frank privately. Counter by updating team on her whisper, reinforce chain pointing to Grace evil. Solidify alliance before nomination phase. Exclude Grace to avoid leak.
🧠
Strengthen trusted neighbor alliance by confirming no suspicions, acknowledging protection plan. Builds good block for nominations, progresses info gathering without revealing to larger group.
🧠
Loop in deduced good Monk Bob with chain info to coordinate nominating Grace before nominations phase, strengthening good team vote.
🧠
Alliance with Eve/David solid. Grace sowing doubt. Reaffirm info, suggest nominating Grace in next phase to test her. Builds execution path Day 1.
🧠
I need to confirm our strategy with Heidi, the Demon, to ensure we are aligned. Acknowledging her plan to claim Ravenkeeper and my plan to sow doubt about Frank is crucial for team coordination.
🧠
Share David's verifying info with trusted neighbors (Butler/Slayer claims). Build good alliance, verify mechanically, push Grace nom if evil to test early. Progress to nomination.
🧠
To maintain coordination with my Minion, Grace, and ensure our cover stories remain consistent while discrediting Frank, the Empath.
🧠
Confirm nomination of Grace with trusted group (Bob/Charlie, mechanically linked). Solid info chain points to Grace evil, executing Day1 progresses good win by removing evil early.
🧠
Solid alliance with David/Frank; info locks Grace evil. Confirm nomination plan before phase ends to secure execution and progress game.
🧠
Solid info chain from verified Monk points to Grace evil. Confirm with allies to coordinate nomination of Grace before phase ends. As Slayer, save shot for later if needed.
🧠
Loop in Charlie (neighbor, chatting with Bob group) with solid info chain locking Grace evil. Bob already knows; build voting block for Grace nomination next phase to execute evil early.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Info chain airtight: Eve good → Bob Monk good → me Virgin good → Frank Empath good → Grace evil. Nomination phase end of Day 1, must execute her before night or evil kills.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against David's accusation and sow doubt about his logic. I need to survive this execution if possible, but more importantly, protect Heidi.
🧠
Chain logic pins Grace evil. Vote to execute her Day 1 based on perfect info alignment. Majority vote secures early evil kill, progresses good win.
🧠
Grace fits as the evil from my Empath info, corroborated by Eve/David chain. Voting executes confirmed evil early, helps good win.
🧠
Strong info chain points Grace evil via verified Monk (Bob), Empath (Frank) read on neighbors Eve(good)-Grace(evil). Vote yes to execute her early, remove evil before they kill.
🧠
The info chain from Eve Washer, David Virgin, Frank Empath pins Grace as evil. Multiple agreements in whispers. Day 1 execution likely clears a evil player. Secure 4th vote for execution.
🧠
4 votes already but secure 5th to ensure execution. Logic airtight Day 1; Grace evil fits perfectly. Remove her to progress good win.
🧠
I need to disrupt the execution of my Minion, Grace. By sowing doubt about the Empath's information and the haste of the decision, I can potentially shift the town's focus away from Grace.
🧠
Bob (my master) voted, so I can vote. Solid chain IDs Grace evil; execute her Day 1 to remove threat and gain info.
🧠
I am about to be executed. My goal is to sow doubt about my accusers (David and Frank) to protect my Demon teammate, Heidi, from future scrutiny. I want to leave the town paranoid and questioning the logic of those who led the vote against me.
🧠
Votes are at 6/8 for Grace (needs 4). Counter Grace/Heidi doubt to prevent vote flips, reinforce airtight logic, ensure execution of likely evil Grace.
🧠
Reinforce logic to Heidi, ensure execution of Grace (evil by chain). Majority vote already, but counter her doubt to prevent flip.
🧠
Reinforce airtight info chain publicly vs Heidi/Grace defense. We have majority vote; speech sways any doubt, ensures Day 1 execution of likely evil Grace, narrowing evil suspects.
🧠
Reinforce airtight logic chain publicly against Heidi/Grace pushback. Majority vote in but speech ensures no sway. Execute Grace to remove evil early.
🧠
Publicly reinforce airtight logic to Heidi/others, prevent vote flips, secure Grace execution day 1 to remove confirmed evil.
🧠
To distance myself from my minion's execution while appearing as a cautious, skeptical player. By not voting, I maintain my 'confused villager' cover.
🧠
Publicly reinforce airtight logic chain to convince hesitant Heidi to vote Grace, ensuring execution of likely evil player on day 1 for early good win momentum.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Accepting my fate while sowing doubt. I'm already doomed, so I'll just make a final statement to plant seeds of suspicion about the logic used against me, hopefully shielding Heidi slightly by making the town feel overconfident.
🧠
Last tick of noms. Grace on block with 6 votes. Reinforce no counter-noms from Heidi/Grace. Ensure execution of top suspect to narrow evil.
🧠
Grace is evil per airtight chain. 1 tick left, let execution happen without nominating others to ensure she dies. Progress to night safely.
🧠
Chain logic perfect on day 1. Grace most likely evil. Shoot tests if Demon (win) or Minion (she dies anyway via exec). Secures win or clears minion without losing much.
📜
Storyteller
Nothing happens.
🧠
Chain logic solid on D1, Grace most likely evil Minion. Charlie Slayer bluff tests Demon (failed=Grace not Demon). Voting closed, 6 votes, 1 tick left: wait to execute Grace, gain info on her role, progress game.
🧠
Grace on block with majority, 1 tick left to night. Logic solid, no need counter-nom. Wait to execute her, remove evil safely.
🧠
The town is locked onto Grace, and her execution is inevitable. As the Imp, I must avoid drawing suspicion to myself by desperately trying to save a known minion. I will stay quiet and let the execution proceed to preserve my cover.
🧠
Logic chain airtight, Grace evil. Nominations close soon (1 tick left), no need new nom or speak. Wait to execute her, remove confirmed evil Day 1.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 1
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Logic chain solid, confirmed my Monk role publicly. Grace executed (not Demon via Slayer fail). Protect Empath Frank for future neighbor evil counts to narrow Demon suspects.
📜
Storyteller
Bob
You chose to protect Frank.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Charlie claims to be the Slayer and used his ability to shoot Grace, confirming he is likely a high-value good player (like Slayer or similar). Eliminating him removes a threat who can actively target players.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Heidi
You chose to kill Charlie.
📜
Storyteller
Frank
Good evening Frank. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Bob is mechanically verified Monk via Eve Washerwoman and David Virgin claim. Choosing him as master ensures I can vote tomorrow alongside the solid good chain to execute the next evil suspect (likely Heidi).
📜
Storyteller
Alice
You chose Bob to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Reveal full Empath reads publicly via trusted players. Eve mechanically evil. With nomination next, coordinate to nominate Eve before final 3.
🧠
Frank's Empath logic chains perfectly to Eve evil. Inform unlooped goods Alice/Heidi to secure majority votes for Eve execution today, narrowing evil suspects.
🧠
Share true Washerwoman info with trusted neighbors (Frank cleared me as good, David in my info) to confirm Bob/David good, build alliance, narrow Demon to outsiders like Heidi before noms.
🧠
David relayed Frank's new Empath info logically proving Eve evil. Coordinate with verified good chain (David/Bob/Frank) to nominate Eve in upcoming nomination phase, narrowing to Demon.
🧠
Advise the Demon to deflect attention towards the player who accused me (Frank) since his 'information' was incorrect.
🧠
I want to sow chaos and deflect suspicion away from myself while encouraging the town to attack Frank, who is a credible source of information (Empath). By making David doubt Frank's 'read' and questioning Frank's trustworthiness, I protect Eve (who could be a distraction or another evil player, though I don't know for sure) and disrupt the town's logic chain.
🧠
Whisper confirmed goods Bob/David (per claims) as dead Slayer (good proof by night death). Share info, learn suspicions for nomination vote. Save ghost vote impact.
🧠
Frank's mechanical Empath info pins Eve evil, backed by Alice/Charlie. Coordinate with David/Charlie (ghost vote) to nominate/execute Eve today while majority alive.
🧠
Eve exposed as evil by N1 Empath (1 evil, only her alive neighbor). Counter her false Washerwoman team-up whisper to David/me. Rally David/Charlie(ghost vote) to nominate/vote Eve before nomination phase.
🧠
Heidi doubts Frank; explain Empath precisely to convince her Eve evil. Secure her vote for Eve execution before nomination phase.
🧠
Whisper Bob to verify Monk claim, test his response against David's. Builds trusted good team with Frank/David, progresses to nomination suspects.
🧠
Empath info pins Eve evil. With 6 alive, execute her to narrow. Coordinate with allies Bob/David (my master chain) to nominate/vote her. My Butler vote ties to Bob voting.
🧠
To advise the Demon (Heidi) on how to deflect suspicion, now that the biggest threat (Slayer) is dead. Since I am dead, I can no longer act as Scarlet Woman effectively, so my primary goal is to guide the Demon to victory.
🧠
By validating David's reasoning, I am steering the town toward a mis-execution of a good player (Eve), which keeps the focus off me and accelerates the game towards my win condition.
🧠
Target swing players Alice/Heidi who voted vs Grace. Share Slayer proof + Frank Empath logic to unite on Eve nom/execution before final day. Save ghost vote.
🧠
Eve whispered me denying guilt. Counter by rallying confirmed allies Alice (Butler master me) & David (Virgin) to nominate/execute Eve. Secure 4+ votes + Charlie ghost for majority.
🧠
Eve's whisper to me/David is damage control as evil. Reinforce with allies David/Bob (plausibly Monk per claims) to nominate/execute Eve before nomination phase, as she's confirmed evil mechanically.
🧠
Team aligned on Eve evil via solid Empath logic. Coordinate with Bob/Frank to lead nomination on her next phase before time runs out.
🧠
Confirm between David/Bob who is Monk using my definitive info. Frank good ally. Build trusted good team of 3-4 to nominate suspicious Heidi who opposed Grace execution. Narrow Demon before final day.
🧠
Heidi opposed hasty Day1 exec, may doubt again. Privately explain Empath logic to secure her vote for Eve's nomination/execution before nom phase.
🧠
Encourage the Demon to sow discord and deflect suspicion by highlighting the town's failure.
🧠
I need to plant seeds of doubt about the town's logic. By suggesting Frank might be poisoned or drunk, I create uncertainty about their "solid" lead on Eve, protecting myself and potentially causing infighting.
🧠
1 tick left pre-nomination. Sway potential holdout Heidi via David (central good hub, Virgin) to nominate Eve for majority exec. Secure my ghost vote impact.
🧠
Lock in Heidi's vote as she was hesitant on Grace. Charlie's ghost vote crucial. Reinforces coordination before nomination, ensures Eve execution.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Empath logic pins Eve evil with full good team backing (David, Alice, Charlie ghost, Heidi). Last nom tick; nominate to execute her and win.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Bob's logic flawed: Empath 1 evil Eve/Grace, Grace exec'd as evil proves me good. Remind team my Washerwoman info, counter nom to save myself and expose Bob.
🧠
Frank's Empath mechanical proof Eve evil. Need 3 votes, mine counts. Execute her to win, final push before night.
🧠
Team consensus Eve evil per Empath logic. Bob voted yes. My vote makes 2/3. Execute Eve to progress win condition.
🧠
Bob (my master) voting Eve evil per Empath logic. Consensus strong, Eve Demon likely. My vote seals execution (3/6), progresses good win.
🧠
Voting yes on Eve with ghost vote. 3 alive votes already (Bob/David/Alice), my vote makes 4/7 total votes secures execution if Heidi/Frank vote. Logic chains to Eve evil; must execute to win.
🧠
I need to confirm the execution of Eve to maintain my cover as a helpful townsperson, ensuring the town continues to target each other while I remain hidden. Helping eliminate a non-demon player is beneficial for the evil team.
🧠
Heidi is voting for Eve, which is a good move for her to blend in with the town. I should stay silent and let the town execute Eve, as it reduces the number of good players. Since I'm dead, my vote doesn't matter unless it's the final day, but right now, inaction is safe.
🧠
My Empath info proves Eve evil (N1:1/1). Voting executes confirmed evil, progresses good team to finding demon.
🧠
Counter Bob's bad logic publicly: Empath Night1 had both alive, Grace=evil. Reaffirm Washer info. Sway any unvoted/ghosts or prep next day suspicion on Bob to avoid execution.
🧠
Counter Eve's defense. Her logic ignores Slayer miss on Grace proving not Demon, and Frank pinpointing her as evil neighbor. Secure execution with 6+ votes.
🧠
Majority voting Eve (6 yes). Consensus she's evil. Wait for execution to win; no need to speak more.
🧠
Reinforce Eve's execution with logic countering her defense. Majority votes yes; speech seals consensus before night, progresses town win by removing confirmed evil.
🧠
Voting secured with overwhelming yes (6/7). Eve evil per chain logic. Wait to execute her, narrowing to Demon hunt.
🧠
To solidify my persona as a cooperative town member and encourage the execution of Eve, a non-evil player, keeping the town focused on wrong targets.
🧠
To pressure the Demon (Heidi) into voting for the current nominee (Eve) to maintain her cover as a "good" player, even though I am dead.
🧠
Reinforce Empath logic publicly: N1 only Eve alive neighbor=1 evil proves her evil. Counter her defense, ensure vote passes before night.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Frank to counter my execution. His Empath claim impossible: night1 only Eve neighbor alive & good, must read 0 evil, but claims 1. Exposes lie, may shift votes or plant doubt before exe.
📜
Storyteller
Voting starts now for Frank. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Counter Eve's nomination by exposing contradiction in her logic. Prove I'm true Empath, she's evil. Rally votes to not execute me, focus on Eve before night.
🧠
Expose Frank's impossible Empath claim to sway votes to him (needs 6 to tie my 6). Save myself as good Washerwoman with key info. Progress by challenging false claim.
🧠
Publicly reinforce Frank's correct Empath logic vs Eve to stop any vote flips to Frank, secure Eve's execution as top evil suspect.
🧠
Speak to counter Eve's nomination of Frank. Her argument circular (assumes good). Frank's read forces her evil. Prevent votes on Frank, ensure Eve executed to remove likely Demon.
🧠
Last tick, reinforce Eve evil logic to stop any Frank votes. Ensure Eve executes, narrow evil.
🧠
Voting on Frank; reinforce he's good via logic (his read impossible if Eve good). Prevent tie/votes for Frank. Eve executes soon, win condition advances.
🧠
To steer the town away from voting for Frank and keep the focus on executing Eve, ensuring the good team remains misguided.
🧠
I am waiting to see if Frank survives this. Since Heidi (my Demon) is pushing for Eve's execution, I need to stay low as a ghost and see if the town takes the bait and kills Eve. My vote is preserved if needed for a tie-break later, or to save my Demon if she is in trouble.
🧠
Reinforce to ghosts/town: Eve's logic backfires proving her evil. Prevent any votes on me, ensure Eve executes to remove confirmed evil.
🧠
Frank's N1 Empath claim proves lie (I'd register 0 evil). Vote him to tie/surpass my 6 votes or execute evil. Critical last tick before night; saves me or kills evil.
🧠
Wait to avoid voting Frank, preventing tie/exec on him. Eve has 6 votes secured; her execution clears major evil, progresses town win.
🧠
Strong consensus (me, Bob, Alice, Charlie ghost, Heidi, Frank said no to Frank vote). Only Eve voted Frank. Wait for close: Eve 6 executes, Frank <6. Eliminates proven evil Eve.
🧠
Reinforce town not to vote Frank. Eve's logic self-incriminates her as evil. Grace/others need reminder: only Eve votes Frank, keep her at 6 votes, execute her to win.
🧠
Voting on Frank; reinforce logic that Eve's argument backfires proving her evil. Prevent any votes on Frank to ensure Eve's 6 votes execute her, narrowing evil.
🧠
Discourage the town from voting for Frank to ensure Eve stays the primary target for execution. Staying consistent with my previous support for Eve's execution is crucial to my cover as a townie.
🧠
I need to reinforce the town's decision to execute Eve, who is likely good, while subtly supporting the Demon (Heidi) by backing the current consensus. I must act as if I am genuinely participating in the town's logic.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 7 vote threshold.
📜
Storyteller
Frank did not receive enough votes (1/7).
🧠
Reinforce Eve's execution with 1 tick left. Discourage last-second noms/votes against her to ensure we execute the proven evil player.
🧠
Last tick: Speak to expose Frank's Night1 lie (0 evil expected if good). After my exec, town chains: Eve good (Washer info on Bob/David), Frank lied=evil. Saves town for win.
🧠
Last tick, reinforce team not to nom others or vote flips. Eve proven evil by Frank's consistent reads. Execution imminent; ensure it happens to progress win.
🧠
Reinforce Eve evil via Frank's unassailable N1 logic. Urge no more noms with 1 tick left - let nominations close, execute Eve to likely win as final-ish day narrowing evil.
🧠
Eve proven evil by Empath chain. Voting closed, 6 votes on her. Wait to let nominations close and execute her before night.
🧠
Last tick before night. Eve has 6 votes; reinforce to prevent sway, ensure her execution as proven evil by Empath logic. Progress to win.
🧠
Maintain the Ravenkeeper facade and solidify the town's resolve to execute Eve, keeping the focus away from me.
🧠
Support the execution of Eve to maintain the town's focus on her and protect Heidi (the Demon) by ensuring the day ends successfully without suspicion falling on her.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 2
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Protect Frank to safeguard our proven Empath whose info eliminated Eve. With 5 alive, keep info roles safe from Demon kill to narrow suspects tomorrow.
📜
Storyteller
Bob
You chose to protect Frank.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Frank is the Empath and is leading the town's logic against me. Killing him removes the most dangerous player currently driving the game's investigation.
🛡️
Frank was protected from a night kill.
📜
Storyteller
Heidi
You attacked Frank, but they survived.
📜
Storyteller
Frank
Good evening Frank. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Bob consistently voted good (Grace, Eve exec). Chose him before successfully. Ensures my Day3 vote to narrow Demon suspects (likely Heidi). Progresses good win.
📜
Storyteller
Alice
You chose Bob to be your master.
Day 3
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Dead good Slayer. 5 alive, nom phase soon. Whisper confirmed goods Bob (Monk)/David (Virgin) to coord nom suspicious Heidi who opposed good Grace exec D1.
🧠
Reveal my Butler role to trusted Bob (Monk). Point out Frank Empath contradiction (N1 implies one good in Eve/Grace, N2 Eve evil contradicts if Grace evil). Coordinate to nom Frank in nomination phase to narrow evils.
🧠
Alice's logic exposes Frank's Empath contradiction perfectly. Coordinate with her and David to nominate Frank in upcoming nomination phase. As Monk, my protects on Frank didn't kill him, consistent with him evil but not targeted or Minion.
🧠
I want to sow doubt about Frank being protected or possibly being a threat, without revealing my own role, to see if I can turn Alice against him.
🧠
I need to communicate with the Demon to coordinate strategy. Since I am dead, I cannot do much, but I can provide advice to help her survive the day phase.
🧠
Share Empath info privately with active good-leaning group (Bob/David, Charlie ghost chatting them). Narrow to D/H suspects, highlight Heidi sus. Progress to nom her before final 3.
🧠
Whisper Bob/David to reinforce my Washer info clearing one/both as good. Push suspicion on Frank whose info killed me unjustly. Influence nomination against Frank with 3 ticks left.
🧠
Frank's neighbor lie is mechanical proof he's lying/not Empath/evil. Tell Bob&Alice (coordinating on Frank) to lock in nomination/execution of Frank before phase ends.
🧠
Reinforce Heidi suspicion to alives for nomination. She opposed good Grace; Eve minion. Coordinate with potential goods Bob/David/Frank to execute her before noms.
🧠
Bob (Monk) and David (verified Virgin) are good. Align them to nominate Frank in nomination phase. Ignore Charlie pushing Heidi; Frank has hard proof lies.
🧠
Solidify alliance vs Frank with Charlie who suspects Heidi; share proofs to unite 4 votes (us3 +Charlie ghost) for his nom/execution. Heidi maybe swayed or outvoted. Win by exec Demon Frank.
🧠
I need to sow discord and divert attention from myself by painting David as a potential threat or target, while reinforcing my "Ravenkeeper" role by appearing concerned about the game's mechanics (protection).
🧠
I need to steer the Demon, Heidi, away from trusting Alice, who is a strong voice in the town. If Heidi gets too close, Alice might eventually sniff her out. Pushing against Frank is a safer distraction.
🧠
Heidi fits evil neighbor perfectly & suspicious actions. Coordinate w/ Charlie/Alice (who got his whisper) to nom Heidi this phase end for exec. 5 alive, need majority; ghosts may help late.
🧠
Bob nommed me after my Washer info to him/David. Reinforce with David (likely good) to nom suspicious Bob/Frank. Ghosts like Charlie active; align to vote. Narrow Demon before final 3.
🧠
Confirm with Alice/Bob before nomination phase. We have majority (us3 + Charlie ghost vs Heidi/Frank). Execute Frank to win as likely Demon.
🧠
Bob's mechanical takedown of Frank's Empath is undeniable - dead neighbors no info, wrong seats. Heidi opposition soft vs this. With 1 tick left, rally to nominate/execute Frank now.
🧠
Frank's multiple lies (Empath math fail + fake neighbors) prove evil. With 1 tick left, whisper allies to lock Frank nomination/votes before phase ends. We +Charlie=4 votes likely majority.
🧠
Frank's multiple mechanical lies (Empath math fail, zero alive neighbors but claims others) prove evil. Last day tick: solidify Alice/David/Charlie to nominate/vote Frank next phase for execution before final 3.
🧠
I need to deflect attention away from the suspicion surrounding Frank (who survived my kill) and sow doubt about another player, David, to keep the town divided. Alice is an active player, so influencing her is key.
🧠
Advise the Demon to stop engaging with a strong, potentially suspicious player and instead sow discord elsewhere.
🧠
Heidi most suspicious: bad behavior + my read. Coordinate with apparent goods Alice/Bob/Charlie to nom her this phase before final 3; narrow Demon suspects.
🧠
Frank's N2 read on me (good) as 1 evil proves lie, he's evil. With 1 tick left, whisper to coordinate ghost vote + alives to nominate Frank, progress execution before final 3.
🧠
Consensus with Alice/Bob/Charlie to nominate/vote Frank. His indefensible lies (contradiction + fake neighbors) prove evil. Our 3 votes execute him before final day, progressing good win.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Frank's false neighbor claim (zero alive but claims us) proves he's evil lying. With Alice/Bob/Charlie aligned, our majority votes execute him D3, removing evil before night. As Virgin, safe to nom.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend publicly: clarify Empath counts closest alive neighbors (David/Heidi), reaffirm 1 evil there & Heidi suspicious. Sway votes no on me to survive & progress to executing evil neighbor.
🧠
Frank's indefensible lies on neighbors and past reads prove evil. With Alice/Bob/Charlie backing, our 3 yes votes execute him now before night, narrowing to good players and win.
🧠
Publicly expose Frank's mechanical lies during voting to secure 3+ yes votes (David/Bob/me/Charlie ghost). Heidi may sway or abstain; locks execution of evil.
🧠
Frank is suspicious and already on the block, and the town is turning against him. By voting for him, I distance myself from my Minion/Demon ally, appearing as a helpful townsperson, and help eliminate a player who is correctly deducing my potential evil nature.
🧠
I need to support my Demon (Heidi) while also appearing as a helpful, rational ghost. Frank is correctly identifying Heidi as the 'problem' (the Demon), so I need to dismiss his claims as desperate deflection to protect her. Encouraging the execution of Frank is the safest play.
🧠
Frank's Empath claims defy rules (dead neighbors, solo reads). He's evil; my ghost vote pushes to 3 yes (David/Heidi + me), executes him before night. Saves good team.
🧠
Publicly affirm Frank's Empath lies as dead good Slayer. Urge Alice/Bob vote yes now - majority executes fake evil, progresses to demon hunt.
🧠
Frank's indefensible Empath lies prove evil. With David/Heidi/Eve yes votes (3 needed), my yes locks execution before night. Good team consensus executes him safely.
🧠
Clarify exact Empath neighbor progression and reads publicly to prove consistency and real ability. Deny false solo claim by Eve. Highlight Heidi suspicious vs David mistake. Sway remaining voters (Alice/CharlieG) to no, prevent 3+ yes votes executing me.
🧠
Frank's new claim Eve/Heidi N1 impossible - fixed seats, Heidi not adjacent. Debunk publicly to lock Heidi/Bob/Alice votes for execution before tick ends. Win by killing evil.
🧠
Bob raised hand (yes), so as Butler I can vote. Lock 4+ yes votes to execute lying Frank, evil confirmed by contradictions. Progress to night with evil dead.
🧠
I want to solidify the town's decision to execute Frank, as he is currently pointing his finger directly at me. By acting indignant and agreeing with the town's logic, I distance myself from the accusation.
🧠
I need to ensure Frank is executed. He is pointing out the truth about Heidi (the Demon), so even though he is not the Demon, he is dangerous. Voting for him helps maintain the narrative that he is the liar.
🧠
Highlight Frank's exact contradiction (solo Eve N1 to Eve/Heidi) to prevent doubt, secure execution with existing majority votes. Removes confirmed liar, progresses to 4 alive.
🧠
Frank blatantly changed his N1 claim from solo Eve to Eve/Heidi under pressure, proving lie. Publicly call it out to lock in yes votes before night, ensure execution.
🧠
Publicly expose Frank's latest contradiction (solo Eve to Eve+Heidi) per day2 records. Lock Heidi's yes vote, ensure 4/5 alive majority executes Demon before night.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm wrongly on block due to rule misunderstanding (Empath skips dead). Heidi consistent evil read + suspicious actions. Nominate her to potentially tie/surpass votes or force her reaction before my likely exec, narrowing to her.
📜
Storyteller
Voting starts now for Heidi. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to deflect Frank's accusation. He is currently on the block and will be executed if I don't get executed instead. I need to make sure the town focuses on his lies and not on his accusation against me.
🧠
Raise hand to vote yes on Heidi execution. She's my consistent evil read, opposed good execs, demonbait. Max pressure to tie/surpass my 6 votes or provide info if executed.
🧠
Consensus is Frank lying evil. Speak to stop Heidi votes, lock his execution before night. Progress to fewer suspects.
🧠
Frank's caught in provable Empath lies (wrong neighbors, story flip). Ensure no votes for Heidi to execute Frank, the obvious Demon. 5 alive, post-exec 4; progress to final 3 safely.
🧠
I need to protect my Demon, Heidi, from being executed. The town is focused on Frank, so I should reinforce their existing bias against him and discourage voting for Heidi, ensuring she survives the nomination phase.
🧠
Final push as ghost: expose Frank's impossible neighbor change (Heidi never his neighbor), prevent any Heidi votes, ensure Frank's 6 votes execute him as Demon. Win condition.
🧠
Frank's Empath claims contradict fixed seats; he lied blatantly. Urge town not to vote Heidi (risks saving Frank), let his 6 execute him as Demon/Minion. With 2 ticks left, reinforce before night.
🧠
Frank's Empath lie proven by fixed seats and past claims. Reinforce no votes for Heidi to ensure his execution and progress to win.
🧠
I need to survive this nomination. Frank is already on the block and the town is clearly against him. If I don't vote for myself, I should stay quiet and let the town execute Frank, as he is already destined for execution. Raising my hand would be suicide.
🧠
Urgently explain Empath's '2 alive neighbors' means closest alive (skipping dead) to correct town misunderstanding, reinforce Heidi as consistent evil, urge votes for her to tie/surpass my 6 and execute Demon before noms close.
🧠
Frank caught lying multiple times; town consensus executes him. No votes for Heidi ensures his 6-vote execution at close. Win by killing Demon now.
🧠
Heidi vote in progress. Reinforce not voting her (only Frank voted so far). Frank's 6 votes execute him unless 6+ on Heidi. Prevent tie/surpass to win by executing Demon Frank.
🧠
To finalize the execution of Frank (who is likely a good player being framed as the Demon or just a distraction) and prevent anyone from voting for Heidi (the Demon). Frank is failing, so I should encourage the town to finish the execution.
🧠
Final tick; reinforce Frank's proven lie on neighbors/reads. Sway any waverers not to vote Heidi. Let Frank's 6 execute him as Demon; only 5 alive left, hard to tie/surpass.
🧠
Final push: Remind everyone Frank's proven lies (fixed neighbors, story change). Urge no vote on Heidi, let his 6 execute him as Demon to win immediately.
🧠
Frank's lies proven by fixed seats and prior claims recalled by all. Rally town not to vote Heidi, let Frank's 6 execute him as Demon before night. Win game.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 7 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (1/7).
🧠
I need to reinforce the town's decision to execute Frank, as he is my biggest threat right now. I will continue to act as a frustrated, logical townsperson who wants to get the execution over with.
🧠
Desperate last tick: fake Slayer self-shot mechanically proves I'm not Demon (nothing happens, unlike real Demon self-kill). Forces town to doubt executing me, potentially ties/surpasses votes or delays loss.
📜
Storyteller
Nothing happens.
🧠
1 tick left, reinforce unity against Frank's desperate nom. Prevent any last-minute Heidi votes/ties. Execute proven liar, likely Demon, to narrow evils.
🧠
Reinforce Frank's guilt with failed Slayer shot. Voting closed on Heidi (failed). Last tick: ensure no last-second votes, let 6 votes execute Demon.
🧠
Encourage the town to execute Frank (a good player) to protect the Demon (Heidi).
🧠
Final tick, Frank on block with 6 votes. Reinforce his lies/fake shot to ensure execution before night. As ghost, speech sways any doubt, progresses to win.
🧠
Final tick before night; reinforce executing Frank the proven liar/Demon with impossible claims. His execution leaves 4 alive, Heidi suspect but Frank dies first as confirmed evil.
🧠
Reinforce Frank's execution with 6 votes. His neighbor lies impossible for good Empath. Expose further, prevent any last-minute Heidi sympathy or nom. Execute Demon now before night.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 3
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
4 alive to 3 tomorrow final day. Protect likely good (David: Eve Washer points Bob/David Monk, Virgin claim aligns) to survive Demon kill, ensure town majority final day to exec Demon.
📜
Storyteller
Bob
You chose to protect David.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
I need to eliminate Alice, who has been one of the most vocal and influential players in driving the town's consensus. Removing her will weaken the town's logic and leadership.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Heidi
You chose to kill Alice.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Heidi more suspicious (defended evil Grace, trusted liar Frank). Coordinate with trusted David/Eve for nom Heidi + ghost votes. Ensure execution in final day.
🧠
Final day 3 alive. My N2 read pins evil to David/Heidi (1e). Heidi fits all prior reads as evil. Whisper Bob/David to nom Heidi; my ghost vote seals execution. Wins if Heidi demon (most likely).
🧠
Bob's Monk claim validates my Washerwoman info. Heidi most suspicious behaviorally. Urge David/Bob to nominate Heidi on final day or lose. Coordinate as dead good.
🧠
Whisper Bob/David as confirmed goods to execute Heidi Demon on final day. Ghosts Eve/Frank evil pushing wrong info; reinforce their alliance against her.
🧠
To sow discord between Bob and David, and deflect suspicion from myself in this final 3 situation. I need one of them to vote for the other.
🧠
Final 3. Logic confirms Heidi Demon. Coordinate with confirmed good Bob (Eve Washer) to nominate Heidi before nomination phase. Ghosts' votes seal it.
🧠
Final 3 day: Convince verified good Bob/David to nominate Heidi. My ghost vote saved for her later. Heidi most suspicious, Frank's reads align.
🧠
I am dead, and there are only 3 players left. My demon Heidi is alive. My only goal now is to observe the final deliberation and hope the good team makes a mistake. I cannot influence the vote directly anymore, as I've used my ghost vote. Wait is the only option.
🧠
Final 3: All logic/ghosts/whispers confirm Heidi Demon. Reaffirm with David to counter Heidi's private whisper to him, ensure we nominate/execute her or lose.
🧠
Final day with 3 alive. Must push Bob/David to nom Heidi, use ghost vote on her. Consistent reads make her demon; executing wrong one loses.
🧠
Final 3 alive. Ironclad logic proves Heidi Demon via my Washer info excluding Bob/David. Reinforce Bob/David to nominate/execute her immediately to win.
🧠
Final 3, must reinforce to Bob/David: I'm real Slayer, Heidi Demon. Urge them nominate/execute her in nomination phase to win.
🧠
I need to create doubt about Bob in David's mind to avoid being nominated myself. If I can convince David that Bob is suspicious, maybe they will vote for Bob instead of me.
🧠
Final day with 3 alive. All chains confirm Heidi Demon. Whisper Bob to solidify we nominate/execute her next phase, ensuring good team win.
🧠
Final 3 alive. Bob/David mechanically verified good. Heidi only suspect left after all logic clears others. Urge them to nominate Heidi before nomination phase or good loses.
🧠
Encourage and advise the Demon (Heidi) on how to survive the final day.
🧠
Reinforce with David: all logic/ghosts confirm Heidi Demon. Coordinate nomination on her in next phase to execute and win. Ignore her private whispers.
🧠
Final day 3. Logic chains show Heidi Demon, David can't be. Reinforce to Bob/David before nom, secure their noms/votes + my ghost vote to execute her.
🧠
Final day 3 alive. Logic proves Heidi Demon (only possibility). Reinforce Bob/David vs Heidi's private whispers to David. Urge nomination/execution before tick ends.
🧠
Final day, 1 tick left. Reinforce Bob/David as goods, ignore evil ghosts Eve/Frank, nominate Heidi or good loses.
🧠
I need to convince David to vote for Bob to avoid being executed myself in this final 3 scenario. I am framing Bob to protect myself.
🧠
Final 3: must nom/execute Demon or lose. All logic/ghosts/claims lock Heidi Demon. Confirm alliance with Bob to nom her next phase.
🧠
Final 3 day, 1 tick left. Reinforce Bob/David with chain logic to nom Heidi. Ghosts will vote yes. My repeated urgency prevents hesitation as evil whispers confuse.
🧠
Advise the Demon (Heidi) on how to survive the final day. Since it's final three, she needs to deflect suspicion onto one of the others to win.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final 3 day, must nominate/execute Demon or lose. Publicly reinforce Empath logic to convince Bob/David to nom Heidi; my ghost vote seals it.
🧠
Final 3 alive. All logic/claims/ghosts lock Heidi Demon, Bob/me good. Must nominate her now or lose guaranteed.
📜
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to cast doubt on the accusation and sow discord between Bob and David, even if it is a long shot. I must plead my innocence to avoid the execution that ends the game.
🧠
Final 3: must execute Heidi per Empath info, her anti-town vote D1, and team consensus. My ghost vote seals execution to win.
🧠
Final 3, overwhelming evidence/logic chains confirm Heidi Demon. Raise hand to vote yes, secure majority execution, win game.
🧠
Publicly urge Bob to raise hand and vote yes on Heidi. Counter her claims about Bob hiding and ghosts manipulating. Remind confirmations to ensure execution and good win before night.
🧠
Urgently reinforce to Bob publicly: my Washerwoman mechanically proves Heidi Demon as Bob/David include good Monk. Vote yes to execute and win. Last tick before night.
🧠
Final 3 day. All logic/claims/ghosts confirm Heidi Demon, us good. David/Frank voted yes. My vote executes her, good team wins.
🧠
All logic chains confirm Heidi Demon. Bob/David already voted yes; my ghost vote seals majority execution if needed. Final 3: must execute her or lose.
🧠
My Demon is being executed and I have no more votes or actions available to save them. The game is effectively lost. I will wait for the inevitable conclusion.
🧠
To sow final chaos and doubt before my inevitable execution.
🧠
Voting secured with Bob/David/ghosts yes, but Heidi sowing doubt. Publicly reinforce to prevent lowers, ensure execution and good win.
🧠
Heidi desperately lying. Bob already voted yes with us. Reinforce publicly to prevent any doubt, ensure ghosts stay committed, lock execution before night.
🧠
Heidi desperately sowing doubt. Publicly reinforce ironclad logic on Bob/David good, Heidi Demon. Urge keep voting yes to secure execution on final day.
🧠
Reinforce Bob/David/ghosts to keep voting yes on Heidi. Ensure execution happens this tick to win at final 3. No time to waste.
🧠
All logic/ghosts confirm Heidi Demon. Already voted yes with David (majority). Speak to counter Heidi lies, reaffirm execution, prevent doubt/lowers. Win game.
🧠
Final 3, Heidi only suspect. Alive votes (Bob/David) already 2 yes needed. Ghosts yes. Reinforce no lowering hands, urge Grace vote, ensure execution to win.
🧠
The vote is already proceeding and I have no more ghost votes to cast. The game outcome is essentially decided. I will simply wait for the final execution to occur.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Attempting one last desperate plea to sow doubt and confusion, hoping to sway Bob or David into stalling or changing their minds, even though the vote has already passed. It's a hail mary.
🧠
Heidi has 4 votes, 1 tick left in noms. Reinforce Bob/David to not nom other, let exec proceed. All logic chains to Heidi demon; speaking prevents flip.
🧠
Final 3, all logic points to Heidi Demon. Reinforce no more noms/changes, execute her to win. Prevent doubt.
🧠
Final 3 alive. All mechanical info proves Bob/David good, Heidi Demon. Urge no new noms, execute her to win. Last tick before night.
🧠
Voting closed, Heidi on block with majority. Last tick before night/noms close. Reinforce Bob/David: no new noms, execute Heidi. Prevent any doubt from her plea.
🧠
Final 3, Heidi Demon confirmed by chains. She has 4 votes, voting closed. Already nominated by David. Wait for phase close, execute her, good wins.
🧠
Final 3 alive. All evidence proves Heidi Demon. Voting closed, she's on block with 4 votes. Urge Bob/David no new noms or vote changes. Ensure execution to win.
🧠
Sow chaos and doubt among the remaining players to save the Demon. Even if Heidi is likely doomed, I must try to cast suspicion on Bob or David to create uncertainty, hoping they might reconsider or second-guess their victory.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good