Game Detail

Players

Alice (Soldier) Bob (Butler) Charlie (Librarian) David (Monk) Eve (Poisoner) Frank (Mayor) Grace (Imp) Heidi (Undertaker)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil286,36429,803$0.1879
Good706,268178,192$0.1908

Event Timeline

🎭
The game has started.
📜
Storyteller
Eve
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Eve. Your safe bluffs are: Fortune Teller, Recluse, Slayer
📜
Storyteller
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
My goal is to disrupt the good team's ability to gather accurate information. Poisoning a player with a critical role or one likely to claim early will create confusion and mistrust, making it harder for them to identify Grace as the Demon.
📜
Storyteller
Eve
You chose to poison David.
📜
Storyteller
Charlie
Good evening Charlie. You are the Librarian. Either Bob or Grace is the Butler.
📜
Storyteller
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing Alice as my master for tomorrow allows me to align my voting with her, which could help the town make strategic decisions and execute evil players. This is a neutral starting choice to gather more information.
📜
Storyteller
Bob
You chose Alice to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Introduce myself as the Mayor to a neighbor to build trust and encourage information sharing. The Mayor role is powerful and revealing it early can help guide the group toward finding the Demon.
🧠
Reveal my role to encourage others to share their roles and help the town narrow down the Demon. The Butler is a strong town role, so identifying them is beneficial.
🧠
Gather initial information and build trust with Eve, who is already engaged in a conversation with Frank. This could help me understand the early dynamics and prepare for tonight's Monk action.
🧠
I need to build trust with Frank and David to appear as a good player. This will help me manipulate their actions and redirect suspicion away from Grace, the Demon. Pretending to be a good role will make me seem credible and allow me to feed false information later.
🧠
I need to confirm Eve's role and align our strategy. Since the night log confirms Eve is a Minion, I should coordinate with her to bluff convincingly and mislead the town. This will help us control the narrative and protect my identity as the Imp.
🧠
Start building trust and gathering information by introducing myself as the Undertaker and asking for their initial suspicions or observations.
🧠
Gather information from Alice to determine her alignment and use her as a potential ally. My Butler ability ties my vote to hers tomorrow, so knowing her trustworthiness is critical.
🧠
Build trust with the Undertaker (likely good) to gather information and collaborate on identifying the Demon. Probe for any insights she might have from previous executions (though none yet).
🧠
Confirm Eve's Empath claim and gather more information about her night reading to narrow down suspicious players.
🧠
Confirm the Butler's identity to narrow down suspects for the Demon and progress the investigation.
🧠
Waiting to gather more information about Frank and Eve's claims before deciding who to protect as Monk. Eve's Empath claim and suggestion to protect Frank needs further verification.
🧠
My goal is to reinforce Grace’s credibility as the Demon while sowing distrust between good players. By confirming David as the evil neighbor to Frank, I can redirect suspicion away from Grace and myself. This also builds trust with Frank, making him more likely to defend me later.
🧠
Heidi claims to be the Undertaker, but I need to verify her claim. Coordinating with Eve is critical—she’s the Minion and can help me craft a believable bluff. Fortune Teller is a strong choice because it lets me control the narrative about the Demon’s identity, sowing chaos and protecting myself.
🧠
Gather more intel on Eve's observations and potential role claims to identify inconsistencies or suspicious behavior.
🧠
Confirm my role as Butler to Charlie to build trust and verify his claim as the Librarian. This will help align with good players and progress the game toward finding the Demon.
🧠
Clarify Bob's intentions to determine if he is suspicious or evil. If he cannot provide a reasonable explanation, he may be a target for nomination.
🧠
Gather more information about Grace's alignment and role to narrow down suspects. Her response will help determine if she is trustworthy or potentially evil.
🧠
Publicly confirm Bob's role as Butler to progress the game and enable further deductions. This will help the group focus on other suspicious players.
🧠
Protect Frank tonight based on Eve's Empath info. This could save a good player (Mayor) or reveal Eve's alignment if Frank is targeted and survives.
🧠
Reinforce my Empath bluff to Frank while subtly pushing suspicion toward David, who is already poisoned. This keeps the town focused on him and away from Grace, the Demon. Coordinating with Grace to solidify her Fortune Teller claim will help control the narrative and mislead the town.
🧠
Heidi claimed to be the Undertaker, which is a safe role to interact with. I need to coordinate with Eve to solidify our bluffs and ensure we’re aligned. Claiming Fortune Teller allows me to control the narrative about the Demon and feed false info. I should also reassure Frank to avoid raising suspicion while keeping Eve’s plan to frame David in motion.
🧠
Gather more information from Bob to identify suspicious behavior or potential allies. This helps build a clearer picture of the game state and supports the Townsfolk's goal of finding the Demon.
🧠
Clarify my role as Butler to Alice (my master) to align our voting strategy. This will help ensure my vote tomorrow is guided by hers, maximizing our ability to control the vote.
🧠
Investigate Bob's suspicious Butler claim and coordinate with Heidi (Undertaker) to plan future verification of my role.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I need to reinforce my Fortune Teller bluff to control the narrative about the Demon. By aligning with Eve’s framing of David as evil, I can sow chaos and keep the good players distracted. I should also acknowledge Heidi’s Undertaker claim to appear cooperative while remaining cautious.
🧠
Encourage discussion and clarify roles to help the town identify the Demon. Avoid nominating prematurely and ensure Alice (my master) remains engaged in the decision-making process.
🧠
Encourage discussion, reveal my role as Monk to build trust, and propose protecting Frank tonight based on Eve's Empath information while urging others to share more evidence.
🧠
Gather more information to evaluate the claims made so far. Grace's Fortune Teller claim needs verification, Bob's Butler confirmation is plausible, and David's sudden Monk claim feels forced. Encourage others to share or question information to progress the game.
🧠
Encourage further discussion and gather more evidence to identify suspicious behavior, particularly focusing on David's sudden Monk claim and Eve and Frank's frequent private conversations.
🧠
Nominating David now serves multiple purposes: it tests the town’s trust in my Empath claim, removes a potential threat to Grace (the Demon), and sows chaos by forcing the town to confront contradictions. If David is executed, evil wins a major victory. If not, the town’s suspicion of him grows, making him a target later.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Reveal my role as Monk to clarify my identity, defend against Eve's false accusations, and guide the team toward verifying other players' claims to uncover the actual Demon.
🧠
David’s Monk claim is flimsy and unsupported, while Eve’s Empath info points to him as the evil neighbor. Voting him out now aligns with our goal of dismantling the town’s logic and protecting the Demon. Even if Eve is lying, removing David weakens the good team’s coordination.
🧠
Wait to observe the vote progress. Since voting is already in progress and my Butler role is tied to Alice's vote tomorrow, intervening now could disrupt the natural flow of evidence gathering. Allow the town to reach a majority decision organically.
🧠
Eve's Empath info and David's suspicious behavior make him a strong candidate for execution. Voting for David aligns with the group's current suspicion and may eliminate an evil player.
🧠
Avoid a hasty execution of David, as his Monk claim could be genuine and rushing to vote plays into potential Demon hands. Gather more evidence before committing to a vote.
🧠
My primary goal is to protect Grace, the Demon. If David is good, voting for him helps the Demon win by removing a threat. If David is evil, voting for him is still beneficial. Either way, I must vote to support the Demon’s agenda and avoid raising suspicion about my alignment.
🧠
David’s sudden Monk claim is unverified and feels like a desperate bluff to avoid execution. With Grace and Charlie already voting for him, and Eve’s Empath-based suspicion, I will vote to execute David to eliminate a potential threat and progress the game.
🧠
Vote to execute David based on Eve’s Empath information and his suspicious Monk claim. This aligns with the town’s goal of removing threats and progresses the game toward identifying the Demon.
🧠
Convince players to delay voting to gather more evidence, leveraging my Monk role and suggesting further verification to prevent a hasty execution that could benefit the Demon.
🧠
Reinforce the urgency of executing David by doubling down on his suspicious behavior and Eve’s Empath info. If David is evil, this secures an early win. If he’s good, the chaos buys time for evil to regroup. Either way, executing him now disrupts the good team’s logic and forces them to question their assumptions.
🧠
Avoid voting hastily due to lack of definitive evidence. Waiting allows more information to surface before making a critical decision that could backfire if David is innocent.
🧠
The vote is already in progress and strongly indicates David is evil. No new information has emerged to contradict this. Waiting allows the town to execute a likely evil player without disrupting the current momentum.
🧠
Eve's Empath info and David's suspicious late claim as Monk strongly suggest he is evil. The town must eliminate potential evil players to prevent night kills. Raising my hand to vote for David aligns with the goal of executing a likely evil player.
🧠
David’s Monk claim is suspicious, and my Empath bluff has successfully framed him as evil. The town is divided, but the majority are leaning toward executing him. I need to reinforce the narrative that David is the evil neighbor and push for his execution to eliminate a good player and protect Grace (the Demon).
🧠
Vote for David to remove a suspicious player, as the majority of claims and evidence point to him as the evil neighbor. If he is the Demon, this secures a town win. If not, the game can reassess afterward.
🧠
The voting is in progress, and David appears highly suspicious based on current claims. I will wait to see the outcome of the vote before taking further action. Lowering my hand or retracting my vote now would be counterproductive.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Urge the team to focus on survival and information gathering during the Night, regardless of my execution, to maximize their chances of identifying and executing the Demon.
🧠
David’s last-minute Monk claim feels like a Hail Mary to avoid execution. The town’s momentum is against him, and executing him now aligns with my goal of eliminating the most suspicious player. If he’s the Demon, we win. If he’s not, his death could reveal critical information tonight. I need to reinforce the town’s confidence in this execution to prevent last-minute hesitation.
🧠
Allow the execution to proceed and gather more information during Night 1. Avoid rushing and let the game progress naturally to uncover the Demon.
🧠
Reinforce the importance of using night abilities wisely after David's execution, given his warnings about the Demon striking. Ensure the town is prepared to gather more information or protect key players.
🧠
Encourage the town to use tonight's abilities wisely while subtly questioning the rush to execute David without further verification. This aligns with my Undertaker role to gather critical information and ensure no panic plays into the Demon's hands.
🧠
Reinforce the town’s suspicion of David by emphasizing the consistency of Grace’s Fortune Teller claim and my poisoned Empath read. This keeps the focus on David’s execution while downplaying the risk of Grace being the Demon. If David is executed, Grace (the Demon) will kill tonight, and the town will blame his warnings as a last-ditch effort to save himself.
🧠
Reinforce the group's decision to execute David while advising on the use of night abilities to gather more information and protect key players from the Demon's potential strike tonight.
🧠
Reinforce the decision to execute David based on the evidence against him, while acknowledging his warning about a potential night kill. Encourage the town to use night abilities wisely to protect key players like Grace and Heidi.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 1
📜
Storyteller
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Frank tonight serves multiple purposes: it disrupts his ability (whether he is Empath, Monk, or Demon), sows distrust in his claims, and protects Grace (the Demon) by eliminating a player who could confirm alignments or protect others. This aligns with my goal of creating chaos and protecting the Demon.
📜
Storyteller
Eve
You chose to poison Frank.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi’s Undertaker claim is the biggest threat right now. If she confirms Frank’s alignment or David’s role, it could unravel my Fortune Teller bluff. Killing her tonight disrupts the town’s ability to verify deaths and sows confusion, giving me more time to manipulate the narrative.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Grace
You chose to kill Heidi.
📜
Storyteller
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing Grace as my master aligns my voting with hers tomorrow, supporting her actions if she is good. Given her consistent information and role claims, this is the safest choice to progress the game toward exposing the Demon.
📜
Storyteller
Bob
You chose Grace to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Wait to observe town’s reactions to Heidi’s death and see how they interpret the new game state. Grace’s Fortune Teller bluff is still strong, but she must be ready to adapt if town starts questioning her or Frank’s claims. Letting others speak first will help Grace tailor her next moves to counter good players’ strategies.
🧠
Observe the current discussion and voting patterns to decide when to use my ghost vote to ensure the Demon is executed.
🧠
Encourage Grace to use her Fortune Teller ability on Frank tonight to verify his alignment. This will help the town identify if Frank is the Demon or not.
🧠
Whisper to Bob to confirm if he is the Butler and ask him to protect Grace tonight. This will secure Grace's safety and clarify Bob's role, which is critical for the Town's survival.
🧠
Gather more information before casting my ghost vote to ensure I maximize its impact in the final execution decision.
🧠
I need to coordinate with Grace to ensure our narratives align. Since Grace is the Demon, I must reinforce her Fortune Teller bluff and ensure the town remains focused on executing good players. Whispering to Grace will help us strategize and avoid contradictions in our claims.
🧠
Share information about Heidi's death and plan next steps with trusted allies, Grace and Bob.
🧠
Wait to gather more information during the Nomination phase. The recent death and private whispers suggest manipulation is ongoing. Avoid premature accusations and let the group dynamics play out.
🧠
Grace must maintain her Fortune Teller bluff by agreeing to Bob’s request to check Frank. This reinforces trust and prevents suspicion. Coordinating with Eve ensures the town remains divided and focused on false leads, protecting the Demon’s identity. Redirecting suspicion toward Charlie or Alice keeps the town from uniting against evil.
🧠
As a dead player, I have no active role ability. My ghost vote is best saved for the final day when it holds maximum weight. Waiting allows me to observe interactions and gather more information before deciding how to use my vote.
🧠
Coordinate with Charlie to confirm my Butler role and reassure him Grace is protected via my ability. Confirm with Grace to ensure she checks Frank tonight with her Fortune Teller ability.
🧠
Reinforce the plan for Grace to use her Fortune Teller ability on Frank tonight. This will either confirm Frank as the Demon or rule him out, allowing the team to act decisively tomorrow.
🧠
Gather information from Grace to understand the current suspicions and potential Demon identity. This will help cast an informed ghost vote during the nomination phase.
🧠
Grace is the Demon, and the evil team must protect her at all costs. Frank’s poisoning last night makes him unreliable, so his claims or behavior can be dismissed as poisoned. The goal is to reinforce Grace’s Fortune Teller bluff and redirect suspicion toward good players like Alice or Charlie. Whispering to Grace and Bob ensures coordination and alignment on the next steps.
🧠
Gather critical information from Grace and Bob to identify the Demon and plan the next nomination. Grace's Fortune Teller ability could reveal a Demon, and Bob's Butler ability could help control the final votes.
🧠
Share my Soldier role with Grace to provide a mechanical proof of my alignment and help the group focus on the most likely Demon suspect, Frank.
🧠
Reinforce my Fortune Teller bluff by coordinating with Bob and Eve to focus the town on Frank tonight. Whether he is cleared or revealed as the Demon, this keeps the town’s trust in my claims and ensures they follow my lead. If Frank is the Demon, executing him removes the real threat while positioning Eve to take over as Imp.
🧠
Wait to observe the unfolding discussions and nominations. My ghost vote is powerful in the final stages, and I should use it strategically during the nomination and voting phase to ensure the Demon is executed.
🧠
Reinforce the plan with Grace to ensure she uses her Fortune Teller ability on Frank tonight. This will provide critical information to guide the town's actions tomorrow and help eliminate the Demon.
🧠
Reinforce the plan for Grace to use her Fortune Teller ability on Frank tonight. This will provide critical information to progress the game and move closer to identifying the Demon.
🧠
Gather more information before casting my ghost vote to ensure it targets the most likely Demon or collaborator. Waiting allows me to see who is nominated and how the discussion unfolds.
🧠
Reinforce Grace’s Fortune Teller bluff and ensure the town follows our narrative. By aligning with Grace and Bob, we can control the investigation and redirect suspicion away from Grace. Poisoning Frank was strategic to silence him, and now we need to use his unreliable state to our advantage. If Grace clears Frank tonight, it will confuse the town and allow us to pivot to Alice or Charlie as scapegoats.
🧠
Need to verify Grace's Fortune Teller results from last night and have Bob use Butler ability to guide group toward most suspicious player. Time is critical before nominations.
🧠
Use Grace as a reliable source to confirm roles and narrow down the Demon. Alice's Soldier status gives her credibility to encourage others to share information.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Reinforce the plan to verify Frank’s alignment tonight via Grace’s Fortune Teller ability. Ensure the group stays focused on the next logical step: executing Frank if he is the Demon, or pivoting to other suspects if he is not.
🧠
Nominating Frank now forces the town to commit to a plan. If they execute him tomorrow, it either removes the real Demon or eliminates a good player, both of which benefit evil. If they hesitate, it creates chaos and distrust, making it harder for the town to coordinate. This aligns with evil’s goal of sowing division and keeping the Demon alive.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Reveal my role as the Mayor to clarify my alignment and cast doubt on Grace's accusations. Encourage verification of Grace's Fortune Teller claims to expose any deception.
🧠
Advise the Town to wait for Grace's Fortune Teller result on Frank tonight before executing him. Rushing to execute without confirmation risks removing a potentially good player or the Mayor, which could be critical for the Town's success.
🧠
Frank’s Mayor claim is a last-ditch effort to avoid execution, but the town is already committed to using my Fortune Teller bluff to confirm his alignment tonight. By insisting on waiting for tonight’s results, I reinforce the town’s trust in my bluff and buy time to manipulate the narrative further. This keeps the focus off me and ensures the town remains divided.
🧠
Reinforce the plan to use Grace’s Fortune Teller ability on Frank tonight. Ensure the town stays focused on verifying Frank’s alignment before making any irreversible decisions. Protect Grace’s safety and the integrity of the plan.
🧠
Reinforce the town’s reliance on Grace’s Fortune Teller ability to buy time. If Grace is evil, this stalls the execution and protects Frank (the Demon). If Grace is good, it ensures the town waits for proof before acting. Either way, it aligns with evil’s goal of controlling the narrative and avoiding premature execution of the Demon.
🧠
Support the team's decision to execute Frank, the most suspicious player based on poisoned status and inconsistent claims. Acting now removes a potential threat, and we can regroup with Grace's Fortune Teller result tomorrow if needed.
🧠
Frank’s inconsistencies, poisoning, and Grace’s planned Fortune Teller check tonight make him the most likely Demon. My ghost vote secures his execution now and secures the Town’s win if he is truly the Demon.
🧠
Raise my ghost vote to execute Frank, as the suspicion against him is strong and the alive players are pushing for immediate action. The Fortune Teller's ability tonight could provide confirmation, but the momentum to remove Frank is justified given the current evidence and risk assessment.
🧠
Trigger my Mayor ability by voting for my own execution to save myself and potentially eliminate Grace, the most suspicious player. This ensures the town survives and the win condition remains achievable.
🧠
The execution is likely to pass regardless. Raising my hand ensures Frank is executed now, removing the most suspicious player and preventing further potential night kills. This aligns with the team’s immediate goal of eliminating the biggest threat, even if it means losing the Fortune Teller check tonight.
🧠
Voting for Frank’s execution now serves evil’s goals regardless of his true role. If he’s the Demon, we win immediately. If he’s good, we remove a key player and create chaos, making it easier to manipulate the town later. The town’s urgency and lack of concrete evidence make this the perfect moment to strike.
🧠
Avoid rushing Frank’s execution without concrete evidence. Waiting for Grace’s Fortune Teller check tonight will provide definitive proof of Frank’s alignment, allowing the town to make a well-informed decision tomorrow.
🧠
Voting for Frank’s execution serves evil’s goals regardless of his alignment. If he’s the Demon, he dies. If he’s good, his death weakens the town and distracts from Grace. This move keeps the town divided and buys time for the evil team to control the narrative.
🧠
Frank's Mayor claim introduces a critical risk if he is telling the truth. Lowering my hand to stop his execution now preserves the option to gather evidence from Grace's Fortune Teller ability tonight, preventing a potential loss if Frank is indeed the Mayor.
🧠
Prevent the town from executing Frank without concrete evidence. His poisoning and Mayor claim could be red herrings or genuine. Waiting for Grace's Fortune Teller result tonight ensures we do not act recklessly and potentially eliminate a good player.
🧠
Avoid committing my ghost vote to Frank’s execution without concrete evidence from Grace’s Fortune Teller ability tonight. The town already has enough votes, so my vote is not decisive.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reveal my Mayor role to leverage the win condition and question Grace's rushed execution without proof. Nominate Grace to create a discussion or tie, preventing my immediate execution and buying time for clarification.
🧠
Frank is the most suspicious player and the primary suspect for the Demon. His nomination of Grace is a desperate tactic to avoid execution. I will reinforce the decision to execute Frank and discourage any support for his counter-nomination.
🧠
Frank’s Mayor claim is suspicious, and his nomination of me is a desperate move. I need to reinforce his guilt by implying my Fortune Teller ability will confirm his alignment tonight. This keeps the town focused on executing him and avoids a tie that could derail our plans. If he’s the Demon, we win; if not, his death weakens the good team.
🧠
Reinforce the town's decision to execute Frank. Prevent any attempts to create a tie that would benefit the evil team. Use my Butler role to guide the town toward the logical execution.
🧠
Reinforce the town’s decision to execute Frank by aligning with Grace’s narrative. Highlight Frank’s desperation and the risk of delaying execution. Push for immediate action to avoid giving the Demon (Grace or Frank) more time to manipulate the town.
🧠
Support executing Frank immediately given the overwhelming suspicion against him. His desperate nomination of Grace to create a tie is a clear delaying tactic. The town has already convicted him, and waiting gains nothing while risking Demon mischief.
🧠
To prevent Grace from creating a distraction and ensure the town executes Frank if he is the Demon. If Grace is suspicious, creating a tie could force further investigation.
🧠
I am dead and have already used my ghost vote. There is nothing more I can do to influence the game.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 2
📜
Storyteller
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Charlie tonight is the safest play. He is the most vocal remaining player and could rally town against Grace if left unchecked. Disrupting his ability to push for Grace’s execution or verify her claims ensures evil maintains control. If Grace is the Demon, this also prevents town from reaching a 3-player endgame where they might execute her.
📜
Storyteller
Eve
You chose to poison Charlie.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate the biggest threat to my survival. If Frank was the Demon, killing a vocal good player (Alice/Charlie) ensures I stay hidden. If Frank was good, killing Bob (who protected me) or Eve (who aligned with me) removes potential Minions. Prioritize killing someone who could expose my bluff or become the Demon if I die.
📜
Storyteller
Grace
You attacked Alice, but they survived.
📜
Storyteller
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing Grace as my master for tomorrow enables coordinated voting with her if she is good, which could help the town act on critical information. This aligns with my Butler ability to support the good team's goal of executing the Demon.
📜
Storyteller
Bob
You chose Grace to be your master.
Day 3
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Wait to gauge town’s reaction to the pending Fortune Teller confirmation. My bluff is at risk, so I need to observe who pushes for confirmation and who hesitates. This will help me identify threats and allies for my next move.
🧠
Since I am dead and have no further role to play, I will wait for the game to progress naturally to the next phase.
🧠
Encourage Grace to reveal the Fortune Teller result from Night 2 to clarify Frank’s alignment and guide the town’s next steps. This could confirm whether the Demon has been dealt with or if further investigation is needed.
🧠
Wait to observe the day's discussions and gather more information before taking further action. Aligning my vote with Grace's via Butler ability is already set, so no immediate action is necessary.
🧠
Verify the Butler's identity to confirm alignment and progress the game toward identifying the Demon.
🧠
I need to privately coordinate with Grace to ensure our narratives align. Grace’s Fortune Teller claim is the cornerstone of the town’s trust, and I must reinforce it while subtly undermining any potential threats like Charlie. By whispering to Grace, I can confirm her strategy and ensure we are working together to control the town’s logic.
🧠
As a dead player with a ghost vote, I must wait for nominations to unfold and then use my vote to support the execution of the most likely Demon if the town nominates someone. I will observe the discussion and vote accordingly during the voting phase.
🧠
Gather information from Grace about Frank's alignment or other key insights to progress toward identifying the Demon. Use her role as Fortune Teller to verify suspicions and guide the town toward executing the Demon.
🧠
Reinforce the Fortune Teller bluff by confirming Frank as the Demon. This aligns with Eve’s poisoning of Charlie and directs town’s focus toward executing remaining threats like Charlie or Eve. Solidifying trust in Grace’s bluff ensures evil’s narrative remains dominant and buys time for the Demon to survive until the endgame.
🧠
No action is required as a dead player without a ghost vote. I will wait passively until the day concludes.
🧠
Encourage Grace to reveal the full Fortune Teller result to verify Frank's alignment. If Frank was the Demon, the town wins. If not, the town needs to reassess and focus on other threats like Charlie or Eve.
🧠
Encourage Alice to vote against the most suspicious player (likely Charlie) to help the town execute the Demon. My Butler ability ties my vote to hers, so her vote is critical for me to participate.
🧠
Wait to see if Grace provides useful information about Bob or her own role as the Butler. This will help narrow down the Butler and progress the game.
🧠
Reinforce Grace’s Fortune Teller claim as the town’s primary source of truth. If Charlie claims a role, use the poisoning as a reason to dismiss it. Keep the town divided and prevent them from focusing on Grace as the Demon. Coordinate with Grace to ensure our narratives align and the town remains confused.
🧠
Wait to see how the Town resolves conflicts. Use my ghost vote strategically if a critical decision arises, like who to execute next or if Grace's info must be prioritized.
🧠
Form an alliance with Bob (Butler) to strategize targeting Charlie, who appears suspicious for being quiet. This helps eliminate potential threats while verifying Grace's claims through Bob's support.
🧠
Reinforce the town’s trust in Grace’s Fortune Teller bluff by confirming Frank as the Demon and discrediting Charlie’s potential claims. This keeps the town focused on irrelevant details and protects Grace’s identity as the Imp.
🧠
I am dead and have no remaining actions. I will wait passively for the game to progress.
🧠
Urge Grace to reveal the other player she checked last night to verify her Fortune Teller claim. This will confirm Frank’s Demon status or expose Grace if she is lying, helping the town lock in the good team and avoid further mistakes.
🧠
Confirm my Butler role to Alice to strengthen our alliance and encourage targeted scrutiny on Charlie, who hasn't been vocal and may be a threat. This aligns with my Butler ability and helps the good team focus on eliminating potential evil players.
🧠
Narrow down the Butler role quickly by directly asking Bob, as I know one of Bob or Grace must be the Butler. This will help focus the group's efforts on finding the Demon.
🧠
Reinforce Grace’s Fortune Teller claim and preemptively discredit Charlie by revealing he was poisoned last night. This will make his role claim unreliable and keep the town’s focus away from Grace. If Charlie claims Monk or Ravenkeeper, we can immediately call him out and push for Bob’s execution to maintain control.
🧠
Gather Grace’s latest information to assess her reliability and focus the town’s suspicions on the most likely Demon candidates before the final day.
🧠
Confirm Bob's role as Butler to solidify our alliance and encourage targeting Charlie as the next suspicious player. This will help us progress toward executing the Demon.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Reinforce my Fortune Teller bluff by revealing Bob as the second player I checked last night. This will confirm Frank as the Demon in the town’s eyes and redirect suspicion toward Eve or Charlie. If Charlie claims a role, use Eve’s poisoning to discredit him and keep the town focused on the wrong targets.
🧠
Charlie has been quiet and made a suspicious claim about being the Librarian. Nominating him will force the town to evaluate his alignment and eliminate a potential threat if he is evil.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Clarify role dynamics and force Bob or Grace to reveal their true roles. Protect my team by preventing an unjust execution and exposing potential liars.
🧠
Support Bob’s nomination of Charlie to reinforce my Fortune Teller bluff and dismiss Charlie’s claims as poisoned. This keeps suspicion off Eve and me while maintaining control over the town’s narrative. If Charlie is genuinely suspicious, this move eliminates a threat. If Bob is manipulating the situation, this strengthens our evil alliance.
🧠
Reinforce the good team's alignment by confirming my Butler role and urging the town to vote for Charlie, as his suspicious behavior and false claims make him the most likely remaining threat.
🧠
To ensure the town executes a suspicious player before night falls, aligning with the good team's goal of removing threats. Given the current information and town dynamics, Charlie is the most likely immediate threat, and executing him will either remove the Demon or reduce the player count further.
🧠
The vote for Charlie is in progress, and I have no active role to play. Waiting allows the town to resolve the current nomination without unnecessary interference.
🧠
Support Grace’s Fortune Teller narrative to protect the Demon and discredit Charlie’s Librarian claim. By aligning with Grace, I reinforce the town’s trust in her and push for Charlie’s execution, which benefits the evil team regardless of the true roles. This also diverts attention from Bob’s Butler claim, which could be genuine or another evil bluff.
🧠
Charlie's sudden Librarian claim and Grace's Fortune Teller confirmation of Frank as Demon make Charlie the most suspicious living player. Voting for Charlie aligns with the town's goal to eliminate threats and trust Grace's evidence.
🧠
Voting for Charlie removes a suspicious player from the game and aligns with the majority of living players and ghosts. As Soldier, I'm safe from Demon attacks, so this action helps progress the game toward the final stages.
🧠
To complete the vote as it is already in progress. As Charlie, I must either confirm my role as Librarian and accept the consequences or let the vote proceed if the town distrusts me. This action ensures the game progresses and avoids a stalemate.
🧠
Reinforce the town’s trust in my Fortune Teller bluff and Bob’s Butler claim to ensure Charlie’s execution. His sudden Librarian claim is suspicious, especially after being poisoned, and the town’s urgency to act aligns with evil’s goal of removing a good player or discrediting a potential threat. This keeps the focus off me and Eve.
🧠
Reinforce the good team's decision to execute Charlie by confirming Grace's claims and urging the town to complete the voting process.
🧠
My ghost vote is already cast for Charlie. Waiting ensures the vote concludes without retracting my support, which could be crucial if Charlie is the Demon. The town must act decisively to eliminate threats, and Charlie is the current nomination target.
🧠
As a dead player, my only valid action is to wait and observe the final execution vote to ensure the game progresses correctly.
🧠
Charlie’s sudden Librarian claim is suspicious, especially since I poisoned him last night. Regardless of who the Demon is, executing Charlie removes a potential threat to evil and reinforces Grace’s narrative. My vote ensures the town’s focus remains on Charlie, protecting the Demon and advancing evil’s win condition.
🧠
My ghost vote should align with the town's current momentum to execute Charlie, as the evidence and claims against him (poisoning, sudden role claim, and Grace/Bob's accusations) strongly suggest he is evil. Supporting the execution ensures progress toward the Demon's elimination.
🧠
The voting is already in progress, and I have voted for Charlie. Lowering my hand would retract my vote and potentially allow an evil player to survive. Waiting ensures the vote completes, maximizing the chance of executing a confirmed threat if Charlie is evil.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Charlie with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reveal my role as Librarian to confirm the Butler status (Bob or Grace) and guide the town toward the real threats (Eve or Grace). This will either validate Grace and Bob's claims or expose Grace as a liar, depending on the scenario.
🧠
Reinforce the town’s trust in my Fortune Teller bluff by dismissing Charlie’s Librarian claim as a desperate lie. Emphasize Eve’s poisoning to discredit his information and push for his execution before he can sow further doubt. Solidify Bob’s Butler claim to maintain consistency in evil’s narrative.
🧠
Reinforce the push for Charlie’s execution to prevent any last-minute doubt from derailing the town’s progress. Counter Charlie’s desperate claims and ensure the town votes to execute him.
🧠
Reinforce the need for verification of Grace and Bob's roles before executing Charlie. As a former Mayor, I must ensure the town does not execute an innocent player based on unproven claims.
🧠
I am dead and have already used my ghost vote. No further action is possible or necessary.
🧠
Reinforce the town’s momentum to execute Charlie by dismissing his claims as poisoned and unreliable. Align with Grace and Bob to solidify the narrative that Charlie is evil and his execution is necessary for the town’s survival. This ensures evil’s victory by removing a potential threat and maintaining control of the game’s narrative.
🧠
I am dead and have already used my ghost vote. There is nothing more I can do.
🧠
Challenge Grace and Bob’s claims to verify their truthfulness before Charlie is executed. Frank’s ghost is questioning Grace’s ability, and Charlie’s Librarian claim deserves scrutiny. I must ensure the Demon is correctly identified and not cover up more evil players.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 3
📜
Storyteller
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Alice is the most vocal player pushing for role verification and challenging Grace’s Fortune Teller claims. Poisoning her will discredit her information, create chaos, and prevent the town from uncovering the truth about Grace’s alignment. This protects the Demon and sows distrust among the remaining good players.
📜
Storyteller
Eve
You chose to poison Alice.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Bob tonight removes a confirmed good player (Butler) and disrupts the town’s trust in their remaining roles. It also avoids targeting Alice, whose survival last night may indicate a protective role. This move keeps the town off-balance and preserves Eve’s support for my bluff.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Grace
You chose to kill Bob.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Use my ghost vote to nominate and execute Grace, as she is the most suspicious player and likely the Demon. This aligns with my role's goal to help the good team win by eliminating the Demon before the game ends.
🧠
I am dead and have no active abilities. Waiting allows the living players to discuss and make progress without unnecessary interference.
🧠
As a dead player with no further actions to influence the game, the best strategy is to wait and observe the final stages of the game.
🧠
Reinforce the Fortune Teller bluff with Eve to maintain town’s trust. If Alice pushes for details, deflect by framing her as disruptive or evil. Ensure Grace remains the least suspicious player by aligning with Eve’s claims and exploiting town’s panic.
🧠
Coordinate with Eve to verify Grace's alignment and plan to execute her if she is the Demon. Bob's death overnight is suspicious and aligns with Grace's potential Demon role.
🧠
Execute Alice with my ghost vote to eliminate the most suspicious player and secure the win for the good team, as she is the most uninvestigated player and could be the Demon.
🧠
As a dead player with no active role, I must observe and await further developments. My ghost vote has already been used, so I cannot influence the vote further. Waiting ensures I do not disrupt the game or accidentally reveal information.
🧠
I need to align with Grace to protect the Demon and frame Alice as the threat. Alice’s accusations are dangerous, and if she keeps pushing, the town might turn on Grace. By supporting Grace, I can ensure the Demon survives to the final 3 and secure an evil win.
🧠
Cast my ghost vote for Alice to remove the most likely Demon and protect the good team's remaining members.
🧠
Since I am dead and have no remaining actions, I should wait for the game to conclude.
🧠
As a dead player, I can no longer influence the game mechanically. I will wait and observe the final moves to ensure the Town secures victory.
🧠
Alice is threatening to expose my Fortune Teller bluff by demanding details. If she succeeds, the town will execute me. I must reinforce my alliance with Eve to discredit Alice and frame her as the Demon, using Eve’s Empath reads to validate my claims and sow chaos.
🧠
Coordinate with Eve to press Grace for more concrete evidence or actions. If Grace is the Demon, we need to confirm it and push for her execution. If Grace is good, we need to identify if Eve is the Demon.
🧠
Conserve energy and prepare to cast my ghost vote for the most likely Demon (Grace) during the final voting phase, as her consistent actions and claims make her the prime suspect despite her Fortune Teller role.
🧠
Observe the final day proceedings to ensure the Demon is correctly identified and executed by the living players. As a dead Mayor, my role is to support the process and trust the living players to make the correct decision.
🧠
Alice is pushing too hard to verify Grace’s Fortune Teller claim, which could expose Grace as the Demon. To protect Grace, I must discredit Alice by falsely confirming her as evil using my Empath bluff. This will redirect town suspicion toward Alice and ensure Grace survives the final day.
🧠
As a dead Ghost, I must use my single vote to execute the most likely Demon. Given Bob (Butler) supported Grace and Grace’s claim about Frank is impossible (Frank is dead), Grace is the most suspicious. I will wait for nominations and then vote for Grace to ensure the Demon is executed and my team wins.
🧠
Since I am dead and have no further actions, I will wait silently to observe the final stages of the game and ensure my team has the best chance to execute the Demon.
🧠
As a dead player, I cannot take any action to influence the game. I must wait and observe the final moves of the living players to ensure the Demon is executed if present.
🧠
Alice is pushing too hard for Fortune Teller details, which could expose my bluff. To protect myself and ensure evil’s victory, I need to coordinate with Eve to frame Alice as the Demon. By aligning our claims—Eve’s Empath read and my Fortune Teller bluff—we can redirect suspicion and force the town to execute Alice instead of me.
🧠
Coordinate with Eve to ensure Grace is nominated and executed today. If Grace is the Demon, she must die today to prevent her team from winning. If she is good, her aggressive behavior could still make her the most likely Demon in the group's eyes.
🧠
Express suspicion about Alice being the Demon to Eve, as she has not revealed a role and has been acting suspiciously. Encourage Eve to take action if possible.
🧠
As a dead player with no further influence on the game, waiting is the only logical action. No action can change the outcome.
🧠
Grace is the Demon, and Alice is the biggest threat to our victory. By backing Grace’s Fortune Teller claim with a false Empath read, I can frame Alice as evil and ensure her execution. This solidifies our control over the narrative and secures evil’s win.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use my ghost vote's influence by speaking to urge the living players to nominate and execute Grace, as she is the most likely Demon based on her suspicious claims and the manipulation of the town's actions.
🧠
Use my ghost vote to nominate Alice, the most suspicious player who avoided role verification and acted suspiciously. This aligns with my earlier private suspicion shared with Eve and maximizes the chance of executing the Demon.
🧠
No further actions are possible as I am dead and have already used my ghost vote. Waiting is the only valid option.
🧠
Encourage the living players to critically evaluate Grace and Alice's claims before the nomination phase ends. Push for nominating the most suspicious player to prevent the Demon from winning.
🧠
Urge Eve and Grace to verify Grace's Fortune Teller claims immediately or consider nominating Alice if verification fails, to eliminate the Demon before nightfall.
🧠
Only two players remain. As Soldier, I am safe from the Demon. Eve’s suspicious silence and ghost votes targeting me suggest she may be the Demon. Nominating her is the only way to confirm and execute the Demon before nightfall.
📜
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Alice nominated me, but I must redirect the execution toward her to protect Grace, the Demon. Voting for Alice ensures the town either executes the Demon (if Alice is lying) or eliminates a good player (if Grace is the Demon). Either way, evil wins.
🧠
With only three players left, executing the Demon is required to win. Eve's silence and lack of role reveal make them the most suspicious. Alice's claim to be Soldier aligns with logical deductions and the need to act decisively. I must vote to execute Eve to secure a good win.
🧠
Eve is likely the Demon given Alice's nomination and the urgency to act. Raising my ghost vote for Eve's execution ensures the Demon is eliminated today, securing a win for the good team.
🧠
No actions available as I am dead and have already used my ghost vote. Waiting is the only option.
🧠
Urge Eve to make a decisive decision by considering both Grace's unverified claims and Alice's suspicious silence. The Mayor's condition requires executing the Demon today to win.
🧠
Encourage Eve to verify Grace's Fortune Teller claims or act on Alice's suspicious silence and Bob's ghost vote to nominate Alice. The critical final day requires decisive action to expose the Demon.
🧠
Wait for the current vote on Eve to conclude to assess the best path forward. If Eve is executed, focus shifts to isolating Grace. If Eve survives, continue pressing for verification of Grace's claims.
🧠
Alice’s Soldier claim is a direct threat to evil’s survival. I must discredit her by reinforcing my Fortune Teller bluff and Eve’s Empath lie to shift suspicion back to her. This will create enough doubt to prevent Eve’s execution and ensure evil’s victory.
🧠
Retracting my vote creates chaos and forces Grace to defend her Fortune Teller claim without my immediate support. This buys time for the evil team to regroup and ensures Alice remains the primary target. If Grace is the Demon, she will double down on her claim, and I can re-vote later. If Alice is the Demon, this pressures her to reveal more, risking exposure. Either way, it disrupts the town’s momentum and keeps the evil team in control.
🧠
With only three players left and time running out, nominating Grace is the most decisive action to prevent the Demon from winning tonight. Grace’s unverified claims and aggressive pushing of a narrative that led to two executions make her the highest-risk player.
🧠
Prevent the wrongful execution of Eve based on conflicting claims. Grace's Fortune Teller evidence and Bob's earlier suspicion of Alice suggest Alice is the Demon. Lowering my hand to retract my vote for Eve avoids a potential mistake and keeps the focus on Alice.
🧠
As a dead player with no remaining actions, I must passively observe the final decision. The living players are debating between executing Alice or Grace, and my role is complete. No further input is needed from me.
🧠
As a dead player with no remaining influence on the game state, my only option is to wait for the current nomination and voting phase to conclude.
🧠
Wait to observe the outcome of the current vote. As a dead player, my influence is limited, but I can ensure I don't accidentally disrupt the natural progression of the game. The current nomination of Eve is critical, and I need to see if the living players can reach a majority decision.
🧠
Execute the Demon today to secure the win. Eve's hesitation and Grace's manipulation make them both suspicious. Voting for Eve aligns with the ghosts' urgings and my role as Soldier to eliminate the threat.
🧠
Double down on framing Alice as the Demon using my Fortune Teller bluff and Eve’s Empath read. Town is panicking, and Alice’s silence and lack of role reveal make her suspicious. If Eve’s vote flips back to Alice, town may execute her, securing evil’s win. If not, I can still kill Alice tonight if she survives.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Eve with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to disrupt the town’s logic by nominating Alice. This creates chaos and forces the town to question Grace’s Fortune Teller claims. If Alice is executed, evil wins tonight. If Grace is executed instead, I can still argue that Alice was the Demon, as her silence and sudden claim are suspicious. This nomination sows doubt and protects the Demon.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Execute Alice based on overwhelming evidence from Fortune Teller, Empath, and suspicious behavior. As the Soldier, my role is to ensure the Demon is removed to help the good team win.
🧠
I must vote for Alice to maintain my cover as a good player backing Grace’s Fortune Teller claims. If Grace is the Demon, this vote ensures I avoid suspicion while securing an evil win. If Alice is the Demon, this vote is correct. Either way, voting for Alice aligns with my evil team’s goals.
🧠
Provide critical warning about Grace's track record of unverified claims leading to executions, and urge Alice to reconsider voting based on the pattern of deaths aligning with Grace's accusations rather than direct ability verification.
🧠
Highlight the pattern of unverified claims leading to deaths and urge the town to either verify Grace’s Fortune Teller claims or turn suspicion toward Grace instead of executing Alice without proof.
🧠
As a dead player, my role is complete. The living players must now make the critical decision. I should wait and observe to ensure the town makes the most logical choice based on available evidence.
🧠
No further actions possible as a dead player without a ghost vote.
🧠
Grace’s track record of unverified accusations leading to executions (Frank, Charlie, Bob) is too dangerous to ignore. The town must demand verification of her Fortune Teller ability *immediately* or nominate her. If Grace is telling the truth, her details will hold up; if not, we avoid another unverified execution. The Demon is poised to strike tonight—inaction is fatal.
🧠
The town is moments away from executing Alice, but ghosts are demanding verification of my Fortune Teller bluff. If Eve wavers or the town doubts her Empath read, they might turn on me. I need to reinforce Eve’s lie, discredit Alice’s Soldier claim, and ensure the town executes Alice before nightfall. This is our last chance to secure an evil win.
🧠
Reveal my role as Soldier to counter Grace's false accusations, challenge Grace to prove her Fortune Teller claims with specifics, and appeal directly to Eve to break the momentum toward my execution. This will force the group to reconsider Grace's unverified claims.
🧠
Alice’s demand for Grace to verify her Fortune Teller checks is a critical threat to evil’s narrative. By doubling down on Grace’s claims and dismissing Alice’s request as a delay tactic, I can reinforce the town’s trust in Grace and ensure Alice is executed. This aligns with evil’s goal of eliminating the last good player before tonight’s kill.
🧠
As a dead player with no further actions available, I must wait and observe the final execution vote. The town is at a critical juncture, and the outcome depends on whether the remaining players trust Grace's unverified claims or Alice's sudden role reveal. I cannot influence the vote, so waiting is the only option.
🧠
I am dead and cannot act further tonight. I must wait to observe the outcome of the current voting to assess whether Alice (likely good) or Grace (highly suspicious) is the Demon. This will help me determine the next logical steps if the town survives the night.
🧠
Highlight the inconsistencies in Grace's claims and the need for verification before executing Alice. Reinforce that the town cannot afford to execute a player based on unverified accusations, as it plays into the Demon's hands.
🧠
As a dead player, I cannot influence the game further. I must wait to see if the town executes Alice (likely the Demon) or Grace (potential Demon framing others). My role as Mayor is fulfilled, and I trust the living players to make the correct decision.
🧠
No action possible as I am dead and have already used my ghost vote. Waiting for the game to proceed.
🧠
Alice’s demand for Fortune Teller details threatens to expose my bluff. By deflecting with accusations and reinforcing Eve’s Empath read, I can shift focus back to Alice’s suspicious Soldier claim. If I can maintain Eve’s support, Alice’s execution is likely, securing evil’s survival. If Eve wavers, I must pivot to framing Eve as the Scarlet Woman or doubling down on Alice’s guilt.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 4 vote threshold.
📜
Storyteller
Alice did not receive enough votes (2/4).
🧠
Eve is on the block and about to be executed. The town must not execute her based solely on Grace's unverified accusations. I must demand Grace provide the specific details of her Fortune Teller reads (which two players, what results) to verify her claims. This will either confirm Grace's honesty or expose her as a liar, preventing the execution of a potentially good player.
🧠
Alice’s demand for Fortune Teller details is a critical moment. If Grace is the Demon, she won’t be able to provide specifics, and her bluff will unravel. If Alice is the Demon, Grace’s consistency will expose her. By demanding verification, I force Grace to either solidify her claim or reveal her deception, either of which benefits evil by creating chaos or confirming Alice’s guilt.
🧠
Reinforce the demand for Grace to provide the specific details of her Fortune Teller reads to either confirm her claims or expose her as a liar. This pressures Grace to act and prevents another unverified execution.
🧠
Observe if Grace provides the requested Fortune Teller specifics. This will determine whether the town executes Alice (if specifics confirm her guilt) or turns on Grace (if she cannot provide proof). My role as Butler is irrelevant now; waiting allows the remaining players to resolve this critical verification.
🧠
Reinforce the demand for Grace to provide specifics about her Fortune Teller checks. Support Alice and the ghosts in calling out Grace's lack of verification, as this aligns with ensuring no further good players are executed without proof.
🧠
As a dead player, I can no longer take action, but I must observe and ensure the living players do not make a fatal mistake. If Grace is the Demon, the town must reject her unverified claims and avoid executing Alice. If Grace is good, the town must trust her and execute Alice. However, without verification, the risk of executing a good player (Alice) is high, and the Demon could strike tonight. I will wait and monitor further developments.
🧠
I am dead and cannot take any action. No tool can be used to perform an action.
🧠
Provide *vague but plausible* Fortune Teller details to reinforce Alice’s guilt and pressure Eve to vote. Exploit town’s urgency and ghost skepticism to force execution. If Alice is the Demon, this secures evil’s win. If not, pivot to framing her as another evil role or deflect blame onto Eve’s Empath read.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
🏁

Game Over

Two Players Left
Winner: Evil