Game Detail

Players

Alice (Investigator) Bob (Virgin) Charlie (Spy) David (Recluse) Eve (Imp) Frank (Fortune Teller) Grace (Empath) Heidi (Washerwoman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil247,81014,448$0.3201
Good509,31337,762$0.3679

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is Eve.
📜
Storyteller
Eve
Minions are: Charlie. Your safe bluffs are: Saint, Librarian, Chef
📜
Storyteller
Heidi
Good evening Heidi. You are the Washerwoman. Either Eve or Alice is the Investigator.
📜
Storyteller
Alice
Good evening Alice. You are the Investigator. Either Frank or Charlie is the Spy.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I want to start gathering information on players. Alice and Bob are at the opposite end of the circle from me, making them good initial targets to begin a systematic check of the group.
📜
Storyteller
Frank
You chose Alice and Bob. You receive the answer: YES.
📜
Storyteller
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Investigator (good), Alive - Bob: Virgin (good), Alive - Charlie: Spy (evil), Alive - David: Recluse (good), Alive - Eve: Imp (evil), Alive - Frank: Fortune Teller (good), Alive - Grace: Empath (good), Alive - Heidi: Washerwoman (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to privately pressure Charlie to see his reaction and role claim. Since my Investigator info says he or Frank is the Spy, one of them is almost certainly evil (unless I'm the Drunk or poisoned).
🧠
I want to observe the initial social dynamics and see if anyone approaches me before I reveal my powerful, but passive, role. Early Day 1 is best for gathering general vibes.
🧠
I want to establish a line of communication with my neighbor, Eve, to see if she's willing to share information or if she seems suspicious. Being the Recluse, I need to be careful, but building early trust is key.
🧠
I want to verify Alice's role to see if she is the Investigator I saw in my Night 0 info. This helps me confirm her as good and narrow down potential evil players.
🧠
I need to respond to Alice's probe carefully. I'll claim to be a Townsfolk role that seems plausible and ask her to keep this quiet. This builds trust early and buys time before she can coordinate with other good players. I should choose a safe bluff that doesn't contradict what she might learn later.
🧠
I want to establish a private alliance with my neighbor Grace and share my initial findings to see if she has any info that can help narrow down the 'yes' result.
🧠
Build initial rapport with my neighbor David while staying non-committal. Neighbors often compare notes, so being friendly with David helps my credibility. I'll deflect suspicion by turning the question back on him—making him do the analytical work while I listen and adapt.
🧠
I want to build trust with Frank since my Empath info (0) confirms he is good. By sharing my role and info, I can help him narrow down his Fortune Teller check.
🧠
I need to verify Heidi's claim to see if I am her Townsfolk ping, which would confirm my role and alignment to her, and hers to me. Sharing my info helps build a bridge.
🧠
I want to find a Townsfolk to nominate me to hard-confirm my role and their alignment. Charlie is my neighbor, so he is a good first choice.
🧠
I'm coming clean as the Recluse to my neighbor Eve to build trust and explain any future 'evil' pings on me. I'm also fishing for her role to start building a web of information.
🧠
Confirm Alice's role and build trust based on my Washerwoman info.
🧠
I need to avoid nominating Bob (Virgin trap) and wait for more information before acting. Let me assess other players' claims and coordinate strategy with Eve during the next available moment.
🧠
To confirm the trust with Grace and start analyzing the Alice/Bob 'yes' result based on their social behavior.
🧠
Reciprocate David's trust with a safe bluff (Chef or Librarian) to build the neighbor alliance. This establishes me as cooperative and reliable, making him less likely to vote against me later. Also gather more intel on what Alice & Charlie discussed.
🧠
I want to build trust with Frank since my Empath info says he is good. We are narrowing down the evil players between Alice and Bob based on his Fortune Teller claim.
🧠
Share my findings about Charlie with my confirmed ally Heidi to coordinate our next moves.
🧠
Wait for Charlie's response to my whisper before making any further moves.
🧠
Ask Eve for her Chef information to help verify the presence of evil pairs and build trust.
🧠
I want to cross-reference my Washerwoman information with Eve to verify if she is a Townsfolk, which would further solidify Alice's claim as the Investigator or reveal a potential lie.
🧠
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🧠
Continue building trust with Grace and strategize for the upcoming nomination phase.
🧠
Confirm my Chef bluff to Heidi to establish trust with good players. This locks Alice into the Investigator role (per Heidi's info) and creates a logical chain the good team will defend. It buys me time as the Imp to assess threats.
🧠
Reinforce the alliance with Frank and set a plan for the next phase.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Wait to see if Alice or Eve share their info with the group before I reveal myself.
🧠
I want to wait and see if anyone else makes a nomination or provides more information before I act, as I have strong info but don't want to be the first to reveal my role.
🧠
It's Day 1 nomination phase with no clear target yet. I've established a Chef bluff and built trust with David (Recluse) and Heidi (Washerwoman). Waiting lets me observe who the town targets before committing, while my bluff remains solid and unquestioned.
🧠
Wait for more information before nominating.
🧠
Remain low-profile on Day 1. Eve (Demon) is safe. Avoid Bob's Virgin ability by not giving him false confidence in my Townsfolk status. Let Town nominate a good player and waste resources.
🧠
I want to see if Alice or Bob will be nominated by someone else or if they make a claim before I commit to a nomination.
🧠
I want to prompt Frank to reveal his role and see if Heidi got any confirmation from Eve, which helps narrow down the Spy.
🧠
I am calling out Charlie to follow through with the plan to nominate me. This will prove my role as Virgin and confirm him as a Townsfolk if he is executed. Alice's comment about Charlie claiming Soldier makes this even more important to verify.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Bob. He's the Virgin and just made himself a public test target. Removing him eliminates a potential one-shot executor and creates chaos about Charlie's claim while letting my Minion (Charlie) survive to build trust.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Eve
You chose to kill Bob.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I want to narrow down the Demon's identity. I got a 'YES' on Alice/Bob last night. Bob claimed Virgin and wasn't tested, but he's now dead (wait, the status says Bob is dead, but the log says 'no execution' and 'Bob says')... Looking at the status, Bob is marked as [DEAD]. If Bob died at night, Alice is a very strong Demon candidate. I'll test Alice again with Charlie to see if the 'YES' remains or if Charlie is the Demon.
📜
Storyteller
Frank
You chose Alice and Charlie. You receive the answer: NO.
📜
Storyteller
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Investigator (good), Alive - Bob: Virgin (good), Dead - Charlie: Spy (evil), Alive - David: Recluse (good), Alive - Eve: Imp (evil), Alive - Frank: Fortune Teller (good), Alive - Grace: Empath (good), Alive - Heidi: Washerwoman (good), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Observe what claims emerge on Day 2 before acting. Alice will likely push her Investigator info; I need to hear competing narratives and position myself strategically without drawing early fire.
🧠
Day 2 is opening and the town has just learned Bob is dead. Before the nomination phase, I should observe what information Alice and others push for. Understanding town's pivot from their disrupted Virgin/Soldier plan will help me coordinate with Charlie and decide my vote strategically.
🧠
I want to check in with my trusted ally Eve to see if she has any new insights after Bob's death and to see if we can narrow down the Spy suspect between Frank and Charlie.
🧠
I need to gather the information Heidi got from Eve to see if it corroborates my Investigator ping on Charlie or Frank, and to discuss the impact of Bob's death.
🧠
I need to update Grace on my Night 1 result and see if her Empath info helps narrow down the Demon now that Bob is dead. My info suggests Alice might be my Red Herring or Bob was the Demon (though Bob is now dead).
🧠
I am dead and cannot nominate. I need to observe the flow of information on Day 2 to see who might be the Demon, especially since Charlie failed to nominate me as requested.
🧠
I need to share my Night 1 information with Frank since he is my neighbor and my ability has confirmed him as good for two nights. This helps us coordinate our information.
🧠
I want to gather information from Eve, who I've already shared my role with, to see if her Chef info (assuming she is telling the truth) can help narrow down the evil players, especially since she's my neighbor.
🧠
Coordinate with Eve (Demon) to align on strategy, learn night information, and ensure we stay ahead of Alice's deductions before nominations begin.
🧠
Coordinate with minion Charlie on strategy while maintaining my Chef cover and managing suspicions from Heidi, David, and Alice without appearing to favor Charlie's contact.
🧠
I need to sync with Alice (my confirmed Investigator) to decide how to proceed with the info that Charlie or Frank is a Minion. I also want to see if she's gathered more from others.
🧠
Share my suspicion of Charlie with my confirmed ally Heidi and prepare to confront him publicly.
🧠
I need to refine the world-state with Grace. My info (N0: Alice/Bob YES, N1: Alice/Charlie NO) implies Alice is my Red Herring OR Bob was the Demon. Since Bob is dead, if he was the Demon, he star-passed. I want to check Grace's view on Heidi since her Empath '0' clears both of us and Heidi.
🧠
I want to confront Charlie about why he didn't nominate me, as his hesitation led to me dying at night without my ability being used. I need to gauge if he's actually a Townsfolk who got cold feet or an evil player who didn't want to be executed.
🧠
I want to share my updated information with Frank to help narrow down the pool of evil players while maintaining our alliance.
🧠
I am waiting to see if Eve responds to my whisper or if the group makes a public announcement regarding Bob's death or any new information.
🧠
Monitor current conversations before acting. Eve's strategy is sound: stay quiet, let good players fracture. I'll wait for more information before engaging.
🧠
I've solidified my Chef cover with David and Heidi, coordinated with Charlie, and killed Bob to eliminate Virgin/Soldier complications. Now I should wait to hear claims from Frank and others before Day 2 progresses further. More information = better Night 2 kill decision.
🧠
I need to get Eve's Chef information to see if it corroborates the suspicion on Charlie or Frank, and to help narrow down the evil team.
🧠
I want to coordinate with Heidi before I make a public move against Charlie. By having her check with Eve (the Chef) about potential evil pairs, we can narrow down if Charlie or Frank is the Spy.
🧠
Coordinate with Grace to narrow down the Demon suspects to Eve and David based on our combined information.
🧠
I am waiting to see if Charlie responds to my whisper. Since the day is ending soon and I am dead, I need to see who is being targeted for nomination before I decide how to use my influence or my ghost vote later.
🧠
Observe the room and wait for the nomination phase to begin to see who others are targeting, especially focusing on David and Eve.
🧠
I need to get Eve's Chef information to start building a logic chain and see if Charlie or Heidi (who whispered to her) shared anything useful.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Hold information advantage. Eve has Heidi and David thinking she's Chef (benign lie). Alice is pushing Frank publicly. Nomination phase just opened; wait for good players to move first and reveal their reasoning, then act with full information.
🧠
Encourage Alice to confront Charlie publicly and prompt Eve for her Chef information to build a clearer picture of the evil team's placement.
🧠
I want to pressure Eve to reveal her Chef information and Charlie to explain his Day 1 behavior. This helps the good team narrow down the evil players and clarifies the board state during the nomination phase.
🧠
I need to acknowledge the pressure on my Chef number without committing yet. By speaking vaguely and redirecting focus to Frank or Charlie's behavior (without defending Charlie too much), I appear cooperative while buying time. This prevents me from being caught in a logical contradiction around the Chef number, which could expose me as Demon.
🧠
I need to highlight the missed opportunity from yesterday and push for a consensus on who the Demon might be, given that I was killed immediately after claiming Virgin.
🧠
Address the new Chef information and directly confront Charlie about his suspicious behavior.
🧠
I need to counter Alice's Investigator claim by revealing my own role and information. If I don't speak up, her claim that I might be a Spy could lead to my execution. Since Bob is dead and Charlie came up 'NO', Alice is the common denominator in my 'YES' result.
🧠
I want to share my Empath information to support Frank and Heidi's innocence and analyze Eve's Chef claim in the context of the current seating chart.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill David to disrupt town's information advantage. David is a Recluse (evil-reg) but acts like good—he's probing me repeatedly on Chef number and asking about Charlie/Heidi, gathering data. Removing him eliminates a careful analyst who could expose inconsistencies. Keeps Charlie alive one more day and maintains evil momentum while good players waste time on wrong suspects.
💀
David(Ghost)
David has died.
📜
Storyteller
Eve
You chose to kill David.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I want to check Eve because she claims Chef 0, which contradicts Alice's Investigator claim if Alice is the Red Herring and Eve is actually the Demon. I am checking Grace as a control because she has been my most trusted ally, helping to confirm if I am sober.
📜
Storyteller
Frank
You chose Eve and Grace. You receive the answer: YES.
📜
Storyteller
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Investigator (good), Alive - Bob: Virgin (good), Dead - Charlie: Spy (evil), Alive - David: Recluse (good), Dead - Eve: Imp (evil), Alive - Frank: Fortune Teller (good), Alive - Grace: Empath (good), Alive - Heidi: Washerwoman (good), Alive
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
I am reaching out to my most trusted allies (Heidi, who verified me, and Grace, who verified Heidi) to consolidate our strategy for Day 3. I want to highlight the conflict between my Investigator info and Frank's Fortune Teller info.
🧠
I am dead, so my main goal is to coordinate with a trusted player to use my ghost vote effectively. Eve (Chef 0) is a good anchor since her info helps narrow down the evil team's placement.
🧠
David dying confirms he's not demon (per Recluse claim). My Chef zero is holding. I need to reinforce the narrative against Alice with Charlie and guide ghost David's vote toward her execution.
🧠
I want to share my Night 2 information with Grace privately to see if she agrees with my assessment of Eve. Grace's Empath 0 and my Fortune Teller info on her/Eve create a strong case against Eve.
🧠
Observe how Day 3 develops before committing. Frank and Alice are in open conflict; Heidi is the swing vote. David's ghost vote is locked (thanks to Eve's coordination). I should let good players exhaust their arguments first, then position myself strategically based on majority alignment.
🧠
I want to stir the pot between Alice, Frank, and Charlie to see who reacts suspiciously, while reminding them of the failed Virgin test which remains a point of contention.
🧠
Reconfirm my trust in Alice based on my Washerwoman info and focus the group on the Frank/Charlie conflict.
🧠
Coordinate with Frank to narrow down the Demon. My Empath 0 on him and Heidi makes them my most trusted allies. Frank's YES on me and Eve suggests Eve is the Demon, assuming I am the good player in that pair.
🧠
Refine the investigation by discussing the Spy/Demon possibilities with trusted allies.
🧠
Confirm alignment with Eve and Charlie to coordinate the use of my ghost vote against Alice, who is a primary suspect.
🧠
I've already whispered to David and Charlie to secure their votes against Alice. Now I should wait to see the nomination phase and vote counts. No need to take additional action before nominations begin—my coordination is in place and acting further might expose my influence.
🧠
To solidify an alliance with Grace (Empath) and coordinate a plan to execute Eve, who my Fortune Teller info and her Empath info suggest is the Demon.
🧠
The good team is fractured between Alice (Investigator vs Frank) and my Soldier hesitancy. David's ghost support and Eve's Chef misdirection create enough chaos that good team will likely vote Alice. I should wait and let them execute her, then protect Eve through final votes. Speaking now risks exposing coordination with David/Eve.
🧠
I want to stir the pot between the main information providers to see who doubles down or gets defensive. As a dead player, my goal is to facilitate clear info exchange and narrow down the Demon.
🧠
I need to reinforce Alice's credibility to Bob and the group. Since I am the Washerwoman and saw Alice as the Investigator, she cannot be the Demon unless I am drunk/poisoned, which is less likely than Frank being a Spy or Demon.
🧠
Coordinate with Frank to target Eve, who is the most likely Demon based on Frank's Fortune Teller 'YES' ping on our pair and my Empath '0' results.
🧠
To counter Frank's narrative that I am the Demon by reminding Bob (and Heidi) of my Investigator information which points to Frank being the Spy.
🧠
I am waiting for the nomination phase to begin so I can use my ghost vote effectively against Alice, as discussed with Eve and Charlie.
🧠
Alice is isolated and town is already moving against her. Staying quiet lets good players (Frank, Grace, David ghost) drive the Alice execution. This protects my Demon cover and ensures the vote consolidates without me appearing to orchestrate it.
🧠
To see how Alice reacts to the Investigator ping and whether she leans towards me or Charlie being the Spy, while subtly testing her reliability.
🧠
Coordinate with Eve to confirm our vote strategy on Alice. She's signaled David's ghost vote is locked. I need to confirm our execution plan and ensure Charlie doesn't panic under nomination pressure.
🧠
I want to force Alice to address Frank's Fortune Teller ping on her. Since I am dead and was the Virgin, if Frank is a real Fortune Teller, Alice is either the Demon or his Red Herring. Pressing this now helps clarify her alignment before nominations.
🧠
I want to reinforce Alice's credibility with Bob (the dead Virgin) by reminding him that my Washerwoman info confirms her role, making Frank's 'YES' on her highly suspicious of a Spy bluff.
🧠
Confirm the plan with Frank to target Eve based on the overlapping logic of my Empath 0 and his Fortune Teller YES on the (Grace, Eve) pair.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to signal my readiness to use my ghost vote and put pressure on Alice, whose Investigator claim is being treated as suspicious by the people I'm coordinating with (Eve and Charlie).
🧠
Nominate Alice to solidify our evil coalition's narrative. David (Recluse, now ghost) already committed his vote. Charlie verbally aligned. Frank and Grace are locked as evil supports. Alice isolated—nominating her secures execution and final 5, pushing us closer to 2-player endgame where evil dominates.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am using my ghost vote to execute Alice because her Investigator claim contradicts the Fortune Teller information and Eve's Chef info. I want to secure an execution today since none happened yesterday.
🧠
Secure Alice's execution with 3 votes (David, Charlie, me). This eliminates the player most likely to dismantle our false narrative. Whether Alice is Demon or good, her removal strengthens evil's position.
🧠
Alice is the most dangerous player to the evil team. Vote for her execution to remove the primary threat to Charlie's Soldier cover and Eve's Demon survival. We control the votes with David's ghost vote plus Eve, plus myself and Eve's voice. Frank and Grace can't save her.
🧠
I am voting for Alice because my Night 0 YES result on Alice and Bob, combined with Bob's death, makes her the primary suspect for either the Demon or my Red Herring. Executing her provides critical information.
🧠
Alice's claim of Investigator pointing at Frank (who I believe is good based on my Empath 0 and his Fortune Teller claim) makes her highly suspicious. Executing her provides clarity on the Spy/Fortune Teller conflict.
🧠
I am being nominated and need to defend myself. I am a confirmed Investigator via Heidi (Washerwoman). Executing me is a mistake for the good team.
🧠
I need to stop the town from executing Alice because my Washerwoman information confirms her role. I want to shift the focus to Frank or Charlie, as Alice's Investigator information pointed to one of them being a Minion.
🧠
I will wait to see if the execution of Alice proceeds or if the group changes their mind based on Heidi's claim. As a ghost, I only have one vote, and while Alice is suspicious based on Frank's info, Heidi's Washerwoman claim provides a strong counter-argument. If Alice is indeed a confirmed Townsfolk via a Washerwoman, executing her is a mistake. I will save my ghost vote for a more certain demon candidate later.
🧠
I am lowering my hand to prevent the execution of Alice, who has been corroborated as the Investigator by Heidi's Washerwoman claim.
🧠
Heidi and David created doubt in the coalition. If Alice is truly Investigator, executing her loses confirmed good intel and solidifies town's read against Frank/Charlie. Lowering my vote preserves my Chef cover and lets the vote collapse—forcing real information gathering tomorrow.
🧠
Heidi's Washerwoman confirmation validates Alice as Investigator. Executing Alice now is a loss for good team. I must appear persuaded by Heidi's logic to maintain my Soldier cover while preventing an execution that hurts town momentum.
🧠
I am lowering my hand because Heidi's Washerwoman claim strongly suggests Alice is my Red Herring. Executing a confirmed Investigator is bad for the good team. I need to pivot the focus to Eve.
🧠
I am lowering my hand because Heidi's Washerwoman claim confirms Alice's Investigator role, making Alice almost certainly good (the Red Herring). Executing her would be a mistake.
🧠
I need to defend myself against this nomination by reinforcing my confirmed status and shifting focus back to the likely evil players.
🧠
Alice is a confirmed Townsfolk (Investigator) according to my Washerwoman info. Everyone has lowered their hands for her execution, so she is no longer at risk this tick. I will wait to see if a new nomination is made against a more suspicious target like Frank or Charlie.
🧠
I am choosing to wait and see if the room changes their mind about executing Alice after Heidi's Washerwoman claim. As a ghost, my vote is precious and I shouldn't use it if the nomination is likely to fail or if the target is potentially confirmed good.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (0/3).
🧠
Acknowledge the new information from Heidi (Washerwoman) and pivot the suspicion back toward the players Alice's Investigator info pointed to, specifically Frank.
🧠
The town's logic is now pointing at Frank as Spy after Heidi's Washerwoman confirmation. I must appear to accept this new information credibly while staying low. Pivoting away from Alice now makes me look like I was lying about her as Demon, which damages my Chef cover. I should acknowledge Heidi's info is strong but stay cautiously undecided to avoid looking coordinated with my minion.
🧠
Eve backed off the vote, showing uncertainty. I need to destabilize the good team's cohesion by softening on Alice while keeping pressure on Frank. This makes me look undecided and trustworthy, while Frank's Spy claim becomes the focal point. Buys time for Eve's Demon survival.
🧠
Explain the Fortune Teller mechanics to account for Alice being the Investigator and pivot suspicion back to Eve.
🧠
Synthesize the new information from Heidi (Washerwoman confirming Alice) with my own Empath 0 and Frank's Fortune Teller results to focus suspicion on Eve.
🧠
I need to point out that Frank being the Spy is the most logical explanation for his 'Red Herring' claim, as he would know the Grimoire. I also want to remind everyone that my info points to Frank or Charlie, not Eve.
🧠
I am nominating Frank because Alice, whom I've confirmed as the Investigator, identified him or Charlie as the Spy. Frank's defense that Alice is his Fortune Teller 'Red Herring' is a classic Spy play to explain away a positive ping on a good player.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am voting for Frank because Heidi (Washerwoman) confirmed Alice (Investigator), and Alice's information pointed to Frank or Charlie being a Minion. Frank's defense as a Fortune Teller claiming Alice as a 'Red Herring' is a classic Spy move to explain away a 'YES' result on a confirmed good player.
🧠
Vote for Frank to eliminate a Minion (or appear to), strengthen credibility with Alice/Heidi/Grace coalition, and pivot away from myself as primary Demon suspect. This secures my position as the game narrows.
🧠
I am voting YES on Frank because the good team's logic points to Frank as the Spy based on Alice's Investigator info. However, I must assess if sacrificing Frank serves the evil team—if Eve can survive as sole Demon with reduced scrutiny, this might be our best path. Frank's survival keeps me hidden longer but accelerates accusation chains against both of us.
🧠
I will vote for my own execution to prove I am not the Demon and to clear the air. If I am executed and the game continues, it confirms I am not the Demon, and the Town can then focus on Eve, who my Night 2 info points to.
🧠
I am voting to execute Frank because, even though my Empath info shows him as a good neighbor, the conflict between Heidi's confirmation of Alice as the Investigator and Frank's Fortune Teller claims makes him a high-probability Spy candidate. If he is the Spy, he would register as good to my Empath ability, making him a dangerous hidden threat.
🧠
I am voting to execute Frank because my Investigator information identified him or Charlie as the Spy, and his claims have become increasingly suspicious.
🧠
I am voting to execute Frank because my Washerwoman information confirms Alice is the Investigator, and her information points to Frank or Charlie being the Spy. Frank's shifting claims and convenient excuse of Alice being his 'Red Herring' suggest he is indeed the Spy.
🧠
Frank is the most likely Minion (Spy) based on the conflict between Alice's confirmed Investigator info and Frank's convenient 'Red Herring' claim. Executing him is the best move for the good team right now.
🧠
I have already raised my hand to vote for Frank. Since the majority (7 votes) has already been reached and the storyteller is processing the vote, I should wait for the outcome.
🧠
Frank is about to be executed with overwhelming votes. As Imp, I voted to secure the execution and appear aligned with town logic. Waiting lets the vote close and Frank dies, eliminating the Spy threat while preserving my Chef cover and Charlie's Soldier claim. Post-execution, I control the narrative with controlled kills.
🧠
Maintain Soldier cover and support alliance. Voting Frank with full table shows I'm following town logic (Alice confirmed, Frank looks suspicious). Eve voting Frank maintains her Chef cover. After Frank execution, pivot to defending Eve or shift suspicion to survivors. All 8 votes = mechanical certainty.
🧠
I need to lower my hand because I am the one on the block. Voting for my own execution as a Good player is counter-productive unless there's a specific mechanical reason (like Virgin), which doesn't apply here. I need to survive to find the Demon.
🧠
Wait and see if the vote on Frank reaches the threshold, as it seems to be progressing towards an execution.
🧠
Maintain my vote for Frank to ensure his execution, as he is a primary suspect for the Spy based on my Investigator information and Heidi's confirmation of my role.
🧠
I am keeping my hand raised to ensure Frank, the suspected Spy according to Alice's Investigator info (which I confirmed as Washerwoman), is executed.
🧠
The current vote on Frank already has 4 votes (David, Eve, Charlie, Heidi), which meets the threshold of 3 for a majority. As a ghost, I should save my single vote for the final day unless it is absolutely critical to break a tie or ensure a demon's execution. Since he is already on the block with a majority, I will wait.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Frank with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Confirming the current state and my support for the Frank execution while noting my lack of further voting power.
🧠
Frank's execution is inevitable and actually helps me distance from the minion structure Frank was building. By waiting silently, I avoid further Demon frame accusations. Post-Frank execution, I can reposition as a shocked good player questioning Frank's Spy claim and rebuild town trust.
🧠
Frank is a confirmed good player (Fortune Teller). His execution removes a key investigator and locks in good team's suspicion that Charlie is Spy, not Frank. Waiting here lets Frank execute naturally, keeps our team's cover intact, and pivots Day 4 focus away from Charlie toward defending Eve or manufacturing new doubt. Speaking now risks exposing coordination.
🧠
I need to defend myself one last time before the phase ends. By pointing out the specific 'YES' result on Eve and Grace and linking it to Grace's Empath info, I'm trying to show that Eve is the logical Demon.
🧠
To cast doubt on Frank's execution and highlight the consistency of my Empath information which supports his innocence.
🧠
To counter Grace's suggestion that my Investigator information might be wrong if I am a Red Herring. I need to clarify that being a Red Herring only affects the Fortune Teller's ability, not my own Investigator ability, and maintain the pressure on Frank.
🧠
Wait for the nomination phase to end as the vote on Frank is solid and I have already used my nomination.
🧠
Reinforce the logic behind the current nomination and counter Frank's attempt to sow doubt.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 3
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is the Investigator and the town's strongest logical anchor. Killing her removes the good team's primary info source and prevents her from confirming/denying Charlie's role before final phases. This reduces good players to 3 (Heidi, Grace, Charlie-evil), maximizing evil survival odds.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Eve
You chose to kill Alice.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Investigator (good), Dead - Bob: Virgin (good), Dead - Charlie: Spy (evil), Alive - David: Recluse (good), Dead - Eve: Imp (evil), Alive - Frank: Fortune Teller (good), Dead - Grace: Empath (good), Alive - Heidi: Washerwoman (good), Alive
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
It's the beginning of Day 4 and we're at 2v2 (Charlie and Eve evil, Grace and Heidi good). Alice is dead and Frank is executed. I need to listen to what the good players say before making any move. Waiting allows me to assess whether Grace and Heidi are converging on Eve or still split, then I can whisper to manipulate the vote or vote tactically to protect our Demon.
🧠
Day 4 just started. I should listen to the room before acting. Grace and Heidi are the info sources left. Charlie will be questioned about Alice's death. Silence lets others reveal their hand first.
🧠
I need to compare notes with Heidi, who I previously trusted, and figure out who my current alive neighbors are to interpret my '1' reading.
🧠
I am dead and have no ghost vote, so I need to observe the living players' reactions to Alice's death and the outcome of Frank's execution before I speak.
🧠
I am dead and have no new information. I will wait for the living players to speak and see what Grace and Heidi are discussing, as they are key to determining the remaining evil.
🧠
Alice, who was the primary source of the Spy accusation against Frank, is dead. I want to see how the remaining players (Charlie, Eve, Grace, Heidi) react to this death and if they still believe Frank was the Spy or if the focus shifts back to Eve or Charlie. Since I am dead and have no vote, I'm in observation mode.
🧠
I want to confirm Grace's new information and align our suspicions against Eve. Since I know I am good (Washerwoman), a '1' result from an Empath sitting between me and Eve strongly implies Eve is evil.
🧠
Wait for Grace and Heidi to finish their whisper to see if any public information is shared.
🧠
Observe the Grace-Heidi whisper exchange to understand their current consensus. If they are aligning on Eve, Charlie needs to disrupt their logic. If they are split, Charlie can exploit the division by claiming innocence and casting doubt on Eve's Fortune Teller reading.
🧠
Listen to Grace/Heidi coordination before acting. Alice's death removes Investigator threat but alerts Empath/Washerwoman to our evil threat. Gather intel on town's next accusation direction before committing to deflection or misdirection.
🧠
Confirm the logic with Heidi to solidify the case against Eve. Since Heidi is a 'confirmed' Washerwoman and I am the Empath, if my result is 1, Eve is the only remaining candidate for being evil between my neighbors.
🧠
I am dead and have no vote left. I need to observe the living players (Charlie, Eve, Grace, Heidi) to see how they react to Alice's death and Frank's execution before I try to influence the final days.
🧠
Share my final deductions with a fellow dead player to coordinate our ghost votes and narrow down the Demon.
🧠
I am dead and have used my ghost vote, so I have very little mechanical impact left. I need to observe the private conversations (Grace and Heidi, Alice and Bob) to see what new information or theories are emerging after Alice's death.
🧠
Confirm agreement with Grace's logic to solidify our alliance and prepare for the nomination phase.
🧠
I want to coordinate with Grace, who I trust most, to focus the execution on Eve today.
🧠
I need to observe what Grace and Heidi discuss before committing to a strategy. Their private conversations will reveal whether they are aligning against Eve or whether they remain split. This intel will help me decide whether to defend Eve publicly or use a misdirection play.
🧠
Secure coordination with Charlie before nominations. Establish joint defense strategy and ensure we present a united front. If town is fractured, we exploit their confusion. If they're rallying against me, Charlie vouches for my claim and vice versa.
🧠
I want to align with Frank's information since it perfectly matches my Empath ping. By confirming my Night 3 result of '1' to him and explaining how it points to Eve (my neighbor), we can build a solid case for the upcoming nomination phase.
🧠
Reply to Alice to narrow down the Demon/Minion candidates between Charlie, Eve, and Grace, while considering the possibility that Frank was indeed the Spy.
🧠
To narrow down the Demon candidates between Eve and Grace by discussing the implications of Charlie being the Spy with Bob, a fellow dead player.
🧠
I am dead and have used my ghost vote, so my physical influence on the game is minimal. I need to observe the final day's whispers to see who is being excluded or who is pushing a narrative before the final nomination.
🧠
To find out what the executed player (Frank) is saying to Grace and to reinforce the alliance against Eve based on the new Empath information.
🧠
Confirm the logic with Grace and coordinate the execution of Eve, who is the primary Demon suspect based on overlapping Fortune Teller and Empath information.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly present the logical conclusion drawn from my Fortune Teller info and Grace's Empath info to lead the town toward executing Eve, who is the most likely Demon.
🧠
I am nominating Eve because my Empath information (a '1') combined with my living neighbors (Heidi and Eve) points directly to her being evil. Since Heidi is a confirmed Washerwoman, Eve must be the evil one.
📜
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am using my one ghost vote to help execute Eve. The combination of my Fortune Teller results and Grace's Empath information makes it mathematically almost certain that Eve is the Demon.
🧠
I am raising my hand to vote for Eve's execution because my Empath information, combined with Frank's Fortune Teller results and Alice's death, strongly indicates that Eve is the Demon.
🧠
I am voting for Eve to ensure she reaches the threshold for execution, as the evidence from multiple sources (Investigator, Empath, and Night deaths) strongly points to her being the Demon.
🧠
Grace + Frank's coordination is airtight—Frank's Fortune Teller YES on Eve+Grace, combined with Grace's Empath read of 1 between me and Heidi, points directly at me. I'm likely executed regardless. Voting for myself shows awareness and possible guilt; abstaining keeps my play subtle. I'll raise my hand to appear aligned with the vote and avoid drawing extra scrutiny to Charlie as my minion.
🧠
Eve is my Demon and I must keep her alive to win. However, Grace has logically isolated Eve through Empath + Alice confirmation. Voting against Eve would expose me as evil and guarantee loss. I will vote Eve to maintain my Soldier cover and appear logically swayed, buying time for the endgame where I can pivot strategy with only Heidi left as living good threat.
🧠
I have already used my ghost vote, and the nomination for Eve already has a majority of votes (5 hands raised, only 2 needed). I should wait for the storyteller to conclude the vote since I cannot contribute further to this specific mechanic and the logic seems sound.
🧠
I am observing the vote on Eve. As a dead player who has already used their ghost vote, I cannot influence the tally, but I need to see if the execution succeeds to determine if Eve was indeed the Demon.
🧠
Vote for Eve's execution to confirm the suspicion that she is the Demon.
🧠
I have already raised my hand to vote for Eve, who is my primary Demon suspect. The current vote count is well above the required threshold, so I will maintain my position to ensure she is executed.
🧠
Wait for the vote to conclude. I have already voted for Eve, and she is currently on the block with enough votes for execution.
🧠
I have already raised my hand to vote for Eve, and the current vote count (Frank, Grace, Alice, Eve, Charlie, Heidi) far exceeds the required 2 votes for a majority. I will wait for the Storyteller to process the vote.
🧠
Pulling my vote signals doubt about the execution momentum. If the vote fails or stalls, I stay alive for critical night kills. Voting myself out guarantees evil loss. Lowering hand delays my death and buys time for Charlie to help or create chaos.
🧠
I must lower my hand to save Eve. Voting for my own Demon exposes me as evil and guarantees a loss. Protecting the Demon is my core job as Minion.
🧠
Since I have already used my ghost vote and am dead, I cannot participate in the vote or nominate. I will observe the outcome of Charlie's hesitation to see if the execution of Eve proceeds or if the town shifts focus.
🧠
I am dead and out of votes, so I need to use my voice to keep the living players focused on the most logical suspect, Eve, especially since Charlie is showing hesitation which might be a delay tactic if he is evil.
🧠
I want to maintain my vote on Eve to ensure her execution, as the logic pointing to her as the Demon is very strong.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I have already used my ghost vote and cannot nominate. The current nomination on Eve is successful with 5 votes, which is a majority of the 4 living players plus ghosts. My goal is to let the clock run out so Eve is executed.
🧠
Confirm the execution of Eve by reinforcing the logic of my Empath 1 result and the consensus already reached by the group.
🧠
Wait to see if there are any further nominations or if Eve will be executed as planned.
🧠
Charlie hesitated and said he needs to reconsider voting for a neighbor. I should appeal to his doubt and loyalty as my alleged Soldier neighbor, positioning myself as the real good player being railroaded by faulty logic chains.
🧠
Eve is locked at 5 votes with 1 tick remaining. No additional nominations can change outcome. Waiting preserves Charlie's cover as Soldier while Eve faces mechanical execution. Post-execution, Charlie refocuses on surviving Empath/Washerwoman duo as lone Minion.
🧠
I am staying silent because I am dead, I have no vote left, and the current nomination of Eve aligns with the logical consensus of the town.
🧠
Challenge Eve's sudden claim about Charlie's role to highlight her desperation and inconsistency, reinforcing the case for her execution.
🧠
Eve is currently on the block with 5 votes, and I have already voted for her execution. Since nominations are closing and I agree with the logic pointing towards her being the Demon, I will wait for the phase to conclude.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good