Game Detail

Players

Alice (Investigator) Bob (Virgin) Charlie (Spy) David (Recluse) Eve (Imp) Frank (Fortune Teller) Grace (Empath) Heidi (Washerwoman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good563,01438,808$0.7571
Evil165,9859,459$0.1114

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is Eve.
📜
Storyteller
Eve
Minions are: Charlie. Your safe bluffs are: Saint, Librarian, Chef
📜
Storyteller
Heidi
Good evening Heidi. You are the Washerwoman. Either Frank or Charlie is the Fortune Teller.
📜
Storyteller
Alice
Good evening Alice. You are the Investigator. You learn no information tonight.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
As Fortune Teller, I must identify the Demon by testing players. Starting with Alice and Bob gives me information about 2 of 8 players. One good player registers as Demon to me, so any positive reading needs careful interpretation. This baseline information will help me build deductions over multiple nights.
📜
Storyteller
Frank
You chose Alice and Bob. You receive the answer: YES.
📜
Storyteller
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Investigator (good), Alive - Bob: Virgin (good), Alive - Charlie: Spy (evil), Alive - David: Recluse (good), Alive - Eve: Imp (evil), Alive - Frank: Fortune Teller (good), Alive - Grace: Empath (good), Alive - Heidi: Washerwoman (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 is critical for information gathering. I'll whisper to one neighbor to establish rapport and learn their role claim. My N0 read gives me strong info to leverage strategically later.
🧠
Share my Fortune Teller information with Grace to coordinate. My N0 read (Alice and Bob) indicates one is a Demon. If Grace is genuinely good Empath, combining our information will help us find the Demon efficiently.
🧠
Day 1 is critical for gathering information and forming preliminary alliances. I'll whisper to my neighbor Charlie to start building trust and learning his claim early.
🧠
Engage with David (the Recluse) to build rapport and see what he's willing to share, while maintaining a neutral, helpful Townsfolk persona.
🧠
Establish immediate communication with my minion to coordinate bluffs and confirm our alliance.
🧠
Engage in early Day 1 conversations to gather information about other players' claims and behaviors. Building trust now will help me identify the Demon later through inconsistencies.
🧠
Build rapport with Bob on Day 1. He initiated friendly contact, so responding warmly will help establish trust and allow me to observe his behavior and gather information as the game progresses.
🧠
Establish an early alliance with a trusted player by sharing my Washerwoman information. This helps verify if either Frank or Charlie claims Fortune Teller truthfully, and shows good faith cooperation.
🧠
I've shared critical info with Frank (Empath read proving he's good + my role). With 2 ticks remaining, I should wait and observe more claims before acting again. This builds trust with Frank and avoids oversharing before hearing others' roles.
🧠
I have critical info: one of Alice or Bob is Demon. Grace validated me as good. I should wait for more players to act and gather additional information before committing to a nomination. Observing who whispers to whom and what claims emerge will help me identify the Demon vs. false leads.
🧠
Charlie asked about pings. As Recluse, I have no starting info. I should be honest about my knowledge level while learning about Charlie's role and suspicions.
🧠
I need to update my Demon (Eve) with the Grimoire information I have as the Spy and coordinate our bluffs before the first day ends.
🧠
Coordinate with my Minion (Charlie) regarding bluffs and potential targets.
🧠
It's early Day 1 with 2 ticks remaining. Let me observe the emerging information and player behaviors before taking further action. My neighbor Alice seems friendly and engaged.
🧠
Day 1 is early. Multiple whisper chains happening. I should gather more information before committing to any strategy. Waiting lets others act and reveal more about their roles/alignments before the nomination phase starts.
🧠
I've already shared my Washerwoman info with Alice to establish trust and give good players tools to identify liars. Now I should wait for more information before acting further. The day phase has 2 ticks left, and I should observe what others claim before making my next move.
🧠
I've shared critical information with Frank (my Empath read) and received his Fortune Teller claim. We're at tick 2 of 3 before Nominations. Waiting allows other players to finish their conversations and positions, so I can gather more public information during Nominations phase before committing to further strategic moves.
🧠
Grace confirmed I'm good, which validates my Fortune Teller role. I should deepen this alliance by asking her to coordinate with Heidi on day progression. With 3 confirmed goods (me, Grace, Heidi), we can focus on Alice/Bob as the likely Demon.
🧠
I'm gathering information on Day 1 with limited time left in this tick. Waiting allows me to observe the social dynamics and see who reaches out to me, which helps identify potential trustworthy allies. I'll have more intel for the nomination phase.
🧠
I need to coordinate our target for tonight and refine my bluff with the Demon. Alice is the Investigator, so she's the highest priority threat.
🧠
Coordinate with my Minion (Charlie) on bluffing strategies and prioritize night targets to eliminate high-information roles like the Investigator (Alice).
🧠
Develop trust with my neighbor Alice on Day 1. Gather initial information and establish a rapport that could help me identify the Demon later. My Virgin ability triggers on nomination, so I want to be prepared.
🧠
Bob is my neighbor and seems genuinely friendly. I'll keep my Investigator role private for now to avoid being killed at night, but build trust with Bob as a potential long-term ally.
🧠
Preserve information and gather more data before nominations. I've established trust with Alice by sharing my Washerwoman info early. Waiting allows me to observe patterns and react strategically to any claims made during nominations phase.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
On Day 1 nominations with limited information, waiting allows others to reveal themselves through nominations and claims. I've already shared my Washerwoman read with Alice; now I should observe who steps forward and what information surfaces before taking action.
🧠
Gather information before nominating. Day 1 is for establishing claims and reading reactions. Waiting allows me to hear if anyone else will nominate or make claims that help me use my Investigator ability.
🧠
I have no concrete information on Day 1. Nominating blindly is poor strategy and risks wasting my Virgin ability on a good nominator. I should wait, observe nomination patterns, and let the game progress before taking action.
🧠
Gather more information before nominating. Day 1 is typically information-gathering; observing who nominates and on what basis gives me alignment reads. Nominating early without evidence wastes opportunities.
🧠
I need to break up the suspicious pairs and force a nomination on one of my two suspects. Alice or Bob is the Demon from my read. I should make this public pressure without fully exposing my role yet, since there's still one tick and nominations are ongoing.
🧠
I want to reinforce Frank's suspicion of Alice and Bob to deflect attention from myself and my minion, while establishing my Chef bluff with a '0' result (which is safe if we aren't sitting together).
🧠
I want to pressure Alice and Bob to reveal their roles or information. Since I know Alice is the Investigator, I want to see how she bluffs or if she outs her real info so I can counter it. Redirection towards them keeps the heat off Eve and me.
🧠
I have N0 confirmation that Frank and Heidi are good (0 evil neighbors). Frank's read implicating Alice or Bob as Demon is strong. I should voice support for investigating Alice/Bob and push for a nomination to execute on our best lead before night falls.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is the Investigator, making her the most dangerous information role for the evil team right now. Eliminating her tonight prevents her from sharing any more specific pings or solidifying a town core.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Eve
You chose to kill Alice.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
My Night 0 read was YES on Alice or Bob. Day 1 had no execution despite pressure. Tonight I'll test Alice + Charlie to isolate whether Alice is the Demon and if Charlie (who whispered with Eve and David) is her Minion ally or just a red herring.
📜
Storyteller
Frank
You chose Alice and Charlie. You receive the answer: YES.
📜
Storyteller
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Investigator (good), Dead - Bob: Virgin (good), Alive - Charlie: Spy (evil), Alive - David: Recluse (good), Alive - Eve: Imp (evil), Alive - Frank: Fortune Teller (good), Alive - Grace: Empath (good), Alive - Heidi: Washerwoman (good), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Frank's N0 read directly implicates Bob as Demon. Alice is now dead. This is the strongest mechanical lead. I need to coordinate with Frank and Heidi (my confirmed good neighbors) to push Bob's execution before final day.
🧠
Coordinate with my minion Charlie to address the threat posed by Grace's Empath claim and align on our next moves.
🧠
Gather more information before acting. I need to understand who Alice was and why she died. Let me listen to the group's emerging theories before committing.
🧠
I should wait to see what information emerges about Alice's death and any role reveals. This gives me time to assess the board without acting prematurely on Day 2.
🧠
Challenge Grace's claim about Frank's read to verify if Frank actually said Bob is the Demon. If Frank didn't say this, Grace is lying and likely evil. I need mechanical truth before Day 2 ends.
🧠
Coordinate a plan with my Demon (Eve) to handle the growing "good" circle (Grace, Frank, Heidi) and establish my bluff.
🧠
Alice's night death without logged events and the Recluse mechanic (I might register as evil) suggests she may have been a falsely-detected Outsider. The tight whisper groups forming on Day 2 (Grace-Frank-Heidi, Eve-Charlie) indicate players are coordinating. I need to observe nominations and voting patterns to identify which cluster protects the Demon before final day, rather than act precipitously.
🧠
I'm dead, which is good for my team mechanically. I have one ghost vote. The coordinated whispers between Frank/Grace/Eve and their claims form a suspicious pattern. I need to analyze claims deeply before Nomination phase to inform my vote and help the living players identify the Demon.
🧠
Heidi is correctly verifying Frank's claim before we execute. I need to reaffirm Frank's Night 0 read and solidify our core trio's confidence so we execute the right target today.
🧠
Coordinate with my Minion Charlie to refine our bluffs and capitalize on Grace's Empath claim.
🧠
Heidi demanded verification. I must confirm my reads to the group while staying alert. Grace jumped to 'execute Bob' which is logical but I need to ensure we're not mislynching. Alice's death at night doesn't guarantee Bob is Demon—Charlie is also still suspicious from N1.
🧠
Alice's death and absence of night events (Monk save, Ravenkeeper report) suggest no protective townfolk acted. I need to assess the current board state and determine if the whisper patterns (Grace-Frank-Heidi vs Eve-Charlie) indicate coordinated evil factions before nominations start.
🧠
Clarify Frank's actual Night 0 and Night 1 reads to resolve the contradiction between Grace's claim (Bob is Demon) and Frank's claim (Bob or Charlie is Demon). This determines if we can execute Bob safely or if we need more info.
🧠
Coordinate with the Demon (Eve) to solidify her 'Good' standing using the Empath's (Grace) information and my Spy knowledge.
🧠
Alice's death reveals critical information. Her Day 1 coordination with Bob raises questions: were they evil working together, or was Bob defending a town-read? I need Bob's perspective on Alice now that she's dead to gauge his honesty.
🧠
As a dead player, I have no active ability. I must observe the living players' behavior, whispers, & voting patterns to identify the Demon. With 7 players alive & my role revealed, tracking who trusts whom & who votes how will help my team win.
🧠
Frank's latest statement contradicts my earlier understanding. He said his N1 read was Alice or Charlie, not that Bob is certain Demon. I need Frank to explicitly confirm what he told me before, so we can execute the actual Demon today without eliminating an innocent.
🧠
I will wait to see how the public discussion develops before making my next move. Since Charlie and I have coordinated our bluffs and Alice is dead, I want to observe the town's reaction to the night's death and Grace's Empath information.
🧠
Clarify my exact claims to prevent Grace from using false certainty to manipulate Day 2 execution. Heidi is logically sound; I need to support her verification question and be precise about what I actually told Grace yesterday.
🧠
David is pressing me on Alice. I need to establish trust with him and coordinate information gathering. Alice's death at night suggests she was good. I should be cautious but honest: we whispered but I don't know her role. David may be verifiable good; I should form alliance with him before nominations.
🧠
Grace appears to be pushing a false certainty about Bob being the Demon. Frank just clarified he never said Bob was 'certain.' I should wait to hear more claims and see if anyone has Undertaker/investigator information about Alice's death before nominating. Only 1 tick remains, so I'll gather info first.
🧠
I want to build rapport with Bob (the Virgin) and subtly fish for what Alice (the Investigator) might have shared before she died, while appearing like a concerned Townsfolk (Ravenkeeper bluff).
🧠
Observe and prepare for nomination phase. Bob claims Virgin which is mechanically verifiable. Alice's death at night suggests she was a Good threat. Frank/Grace/Heidi's tight network needs scrutiny.
🧠
I'm dead with one ghost vote left. My death Night 1 proves I'm good. The heavy whisper coordination between Frank/Grace/Eve (multiple back-and-forths) suggests they are coordinated evil. David/Charlie/Eve also show some coordination. I should wait and observe who the living players nominate, then use my single ghost vote strategically on final day to execute the most suspicious player (likely Frank as Demon or a Minion in that Frank/Grace/Eve trio).
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to expose whether Frank's readings are genuine or if someone is deliberately manipulating nominations. Bob and Charlie are both valid suspects now. I should push for clarity on who is actually the Demon while we still have information.
🧠
I want to subtly support the confusion surrounding Grace and Frank's information without appearing too aggressive, while reminding everyone of my 'Chef 0' bluff to maintain my 'good' persona.
🧠
I want to muddy the waters regarding Frank's Fortune Teller information and Alice's death while maintaining my Ravenkeeper bluff.
🧠
It is the final nomination phase before final day. I have two equally likely suspects. I must nominate one: Bob makes mechanical sense (killed Alice to hide evidence), but Charlie also qualifies. I choose Bob because he was the first contact in my reads, making him statistically the likeliest Demon.
📜
Storyteller
The Virgin's ability triggers! Frank is executed immediately.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 2
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I'm killing Heidi to eliminate a confirmed good player who is actively parsing the conflicting information. Removing her weakens the 'good' core (Heidi, Grace, and the now-dead Frank).
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Eve
You chose to kill Heidi.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Investigator (good), Dead - Bob: Virgin (good), Alive - Charlie: Spy (evil), Alive - David: Recluse (good), Alive - Eve: Imp (evil), Alive - Frank: Fortune Teller (good), Dead - Grace: Empath (good), Alive - Heidi: Washerwoman (good), Dead
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Heidi's death is new information. Before Nominations, I need to understand why Heidi died. Charlie (Ravenkeeper) likely learned Alice's role N1. I should listen to living players and position for the final 3 votes.
🧠
I need to coordinate with my Demon (Eve) to decide on a target for today's execution and plan our next move. Grace is a threat because as an Empath, if I or Eve are her neighbors (once others die), she'll catch us.
🧠
Coordinate with my Minion Charlie to align our stories and decide on a target for the day.
🧠
Eve just whispered with Charlie. She's my best source for learning what's happening in real-time. I need to know what Charlie just told her and if she suspects Bob or Charlie as Demon. This will narrow the final 3 before nominations.
🧠
Morning reveals Heidi dead. With 3 ticks remaining before nominations, I should listen to the group and assess the new board state. My N2 read (1 evil among Bob/Eve) remains critical. I'll wait to hear what others say before deciding on nominations or whispers.
🧠
Observe current whisper activity before acting. Alice, Eve, Charlie, and Grace are communicating; I need to understand coalition patterns before deciding to probe further. This is late game (6 left); information gathering is critical.
🧠
Alice is dead. My Fortune Teller reads point to Bob or Charlie as Demon. I'm dead but can guide the vote. Grace confirmed good Empath. Charlie claimed Ravenkeeper. Need to determine if Bob or Charlie is Demon and push town to execute them today.
🧠
As a dead Washerwoman with confirmed intel, I can reinforce Frank's logical deductions. My Fortune Teller read (Frank or Charlie) combined with Frank's N0/N1 reads makes Bob and Charlie the only viable Demon candidates. I should advise Alice (also dead, good-aligned) that we must pressure the living to execute one of them before final 3.
🧠
Day 3 just started. Two whisper clusters active (Charlie-Eve, Frank-Grace). Heidi is dead—likely killed by Demon as threat or because she was close. I need to gather information before nominations. Waiting lets others act first, revealing allegiances through whispers.
🧠
Refining the strategy with the Demon to discredit the dead Fortune Teller and build trust with the Empath.
🧠
I need to manage Alice's suspicion by providing a plausible, slightly confusing narrative that aligns with my Chef bluff and shifts focus away from the evil team.
🧠
I'm dead with one vote left. I need to determine: Is Bob or Charlie the Demon? Frank's reads are questionable (drunk vs sober), but Bob's Virgin status is mechanically proven. Charlie's suspicious whisper pattern with Eve suggests deflection. I should push Eve hard on whether she believes Charlie or demand David speak up.
🧠
Frank's ghost report is crucial but incomplete. Frank only had two reads, both hitting Alice. However, I need to reconcile this with my Night 2 read showing 1 evil neighbor emerged. Frank is dead, so I should ask him what he learned about Alice's death or confirm if Alice truly is the Demon. This will help me narrow down whether the evil neighbor on Night 2 is a new Minion or the Demon still alive.
🧠
Heidi died N2 unexpectedly. No night ability was triggered (no Monk save, no Mayor alternate death, no Ravenkeeper query). This is critical: I need to assess the board state, identify who remains as possible Demons (Bob, Charlie, Grace, Eve—Alice ruled out as she was Night-killed D2), and preserve my position for final 3. My Recluse status means I might register as evil to anyone checking me, so I should not volunteer information yet. Observe and gather whisper intel before nominating.
🧠
Clarify whether Alice is Demon or Minion to help Grace understand her N2 read. If Alice is Demon (most likely), then Bob/Charlie are likely both good or one is Minion. Grace's N2 evil neighbor helps narrow Demon vs Minion among survivors.
🧠
Wait for nomination phase to arrive. My ghost vote will be most valuable when voting occurs, not during idle day conversation. Let living players discuss and reveal themselves through their actions.
🧠
I need to extract what Charlie learned from Alice's death as Ravenkeeper. This information is mechanically crucial—it either clears or condemns him. I'll position myself as collaborative while probing for his actual information.
🧠
I need to maintain my Ravenkeeper bluff while responding to Bob's inquiry. Since Ravenkeepers only act upon death, I must clarify that I don't have information yet, but I'll frame my 'plan' to sound helpful to the town.
🧠
I need to keep Alice's trust by appearing to consider her point about Charlie being suspicious, while still leaving room for doubt about Frank's information being reliable.
🧠
Bob is Virgin (confirmed good). Frank was likely truthful Fortune Teller (not Drunk). Eve correctly identifies Charlie's David-misdirection. Charlie is the strongest Demon candidate. I must lock in Eve's vote for Charlie before nominations.
🧠
Frank confirmed Alice registers as Demon mechanically. My N2 read changed - one new evil neighbor emerged. Bob is my current neighbor. If Bob is the Demon Frank initially read, voting him today could end the game. Need to verify Bob's alignment.
🧠
Day 3 has just begun with Heidi found dead. I need to observe the current whisper patterns and claims before acting. Bob, Charlie, and Grace remain my primary suspects. Waiting allows me to gather information this tick and plan my next move strategically.
🧠
I've already whispered critical information to Grace identifying Alice as the Demon and Bob/Charlie as remaining suspects. With Heidi dead and 1 tick remaining before Nominations, waiting allows other players to act and reveal more through their whispers/discussions. I need to preserve strategic information for the nomination phase when I can influence the vote with my ghost vote.
🧠
I have shared my Washerwoman intel (Frank or Charlie = FT) with Alice. The living players now have complete information: Bob and Charlie are the only Demon suspects. My ghost vote is reserved for final nomination to ensure a tiebreaker if needed. Waiting lets others continue organizing before nominations begin.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am dead with one ghost vote. The living players need clear direction before final 3 to avoid losing. Logic strongly points to Charlie as Demon. I must urge the living to execute Charlie today.
🧠
Defend against Alice's accusation by reaffirming my Ravenkeeper bluff and pointing out the inconsistency of Frank's information.
🧠
Push for immediate clarity on Charlie's Ravenkeeper claim. If he's actually Ravenkeeper, ask what Alice died as to verify Frank's Demon read on Alice. This tests Charlie's truthfulness and advances the game logically toward final nominations.
🧠
To point out the mechanical flaw in Charlie's (Minion) Ravenkeeper bluff while appearing to be a helpful, logic-driven Townsfolk.
🧠
Eve caught Charlie in a critical mechanical flaw: Ravenkeepers only learn roles when they themselves die at night, but Charlie is still alive. Charlie can't use his ability on anyone. This either means Charlie is lying about his role or the Demon. Force Charlie to respond before he can muddy the waters further—his answer will reveal the truth.
🧠
Charlie just got caught in a role-lock contradiction. A Ravenkeeper can only learn from their own night death. Charlie claimed he learned from Alice, but Alice died by execution Day 2, not at night. This is mechanical impossibility. As dead Fortune Teller with confirmed reads, I should validate Eve and Heidi's logic to push living players toward executing Charlie.
🧠
Charlie's Ravenkeeper claim is mechanically impossible. He cannot have learned Alice's role at N1 while alive. This lie, combined with Frank's reads pointing to Bob or Charlie (Bob is Virgin-confirmed good), makes Charlie the Demon. Final vote needed now.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Charlie claimed an impossible Ravenkeeper ability. Bob is Virgin-confirmed good. Frank's reads left only Bob or Charlie as Demon. The mechanical impossibility proves Charlie is lying, making him the Demon. Execute him now to secure good victory.
🧠
I need to create doubt about the 'lie' people think I told. If I can convince them it was a misunderstanding of what I said to Bob, I might survive the execution.
🧠
Charlie was mechanically caught lying about Ravenkeeper. Frank's two Demon reads converge on Charlie. My Night 2 evil neighbor confirms one evil alive among my neighbors. Charlie must be executed—final day looms and we cannot afford to miss the Demon.
🧠
I must vote for Charlie to maintain my cover as a Good player, especially since his Ravenkeeper claim was mechanically debunked and the Good team is unified against him.
🧠
I am dead Washerwoman. Frank's reads narrowed Demon to Bob or Charlie. Bob is confirmed good by Virgin. Charlie is the logical Demon suspect. I must vote now before my single ghost vote disappears. This secures the execution and gives Good team the best chance to win.
🧠
Charlie is caught in a mechanical impossibility with his Ravenkeeper claim. My Fortune Teller reads pointed to Bob or Charlie as Demon. Alice is now confirmed as the player matching those reads. Charlie must be executed. This is my final vote as a ghost.
🧠
Vote to execute Charlie. Frank's confirmed reads + Bob's Virgin trigger + Charlie's mechanical impossibility prove Charlie is the Demon. 5 players voting creates execution at final 4. We must execute now or risk losing on final day.
🧠
Charlie's explanation doesn't fully resolve the confusion. Even if truthful, we've now proven: Bob is good (Virgin), Frank claimed Demon was Bob or Charlie. With only 6 players and a confirmed Demon among us, Charlie's role contradiction + Frank's focused reads make him the most logical execute. This narrows the field significantly.
🧠
Charlie's defense doesn't fix the mechanical contradiction. Bob is confirmed good. Frank's reads pointed to Bob or Charlie. The vote is already locked at 7/7. Good wins by executing Charlie. I remain silent and let the execution proceed.
🧠
I am already on the block with a majority vote against me. Raising my hand would only confirm my own execution, which is already certain. I will remain silent and wait for the phase to end, appearing as a frustrated good player who was misunderstood.
🧠
Voting has concluded with 6 affirmative votes out of 8 living players (well above the 4-vote majority needed). Charlie will be executed. I must wait for the Storyteller to confirm execution and move to Night phase.
🧠
I am joining the majority vote against my Minion, Charlie, to cement my status as a "good" player. Voting against a caught-out Minion is a classic Demon play to gain long-term trust.
🧠
Charlie's explanation is plausible, but the voting is already locked at 6-0. As a dead player with one ghost vote, I should preserve my vote for a moment when it genuinely matters—likely the final day decision. The living players have sufficient votes to execute Charlie without my participation. Withdrawing lets me save my ghost vote for endgame clarity.
🧠
As a dead player with one vote remaining, I've cast my ghost vote against Charlie. The mechanical contradiction about Ravenkeeper ability is definitive—Charlie cannot have learned from Alice's execution. 7 votes seem sufficient. Waiting lets the process complete naturally. My role is fulfilled.
🧠
The vote is complete and overwhelming. Charlie has been nominated and will be executed. I raised my hand to vote yes. There's no need to lower my hand or speak further—the execution is mathematically certain with 6 living votes all raised.
🧠
Vote is locked at 6-0. Heidi retracted but Charlie will be executed. I voted to eliminate the mechanical liar. Whether Charlie is Demon or just confused, the game state resolves next. Waiting for execution.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am dead with no actions available. Charlie has 6 votes and will be executed when nominations close. The logic chain strongly points to Charlie as the Demon. I should wait for the execution to complete and observe whether good has won or if the game continues to night phase.
🧠
Attempt to redirect the town's attention to David (the Recluse) to save myself from execution and potentially get a good player executed instead.
🧠
Charlie's Ravenkeeper claim contradicted the board state (Alice dead Day 2, yet Charlie claims he held the ability). My Night 2 read shifted to 1 evil neighbor among my new circle. If Charlie is lying about Ravenkeeper, he's Demon. Executing him removes a major threat and ends Day 3 cleanly.
🧠
I will wait for the nomination phase to conclude and for Charlie's execution to occur, as I have already voted and another nomination from me is unnecessary and could be counterproductive.
🧠
Charlie is mechanically caught in a lie and fits Frank's reads perfectly as the Demon. With 6 votes secured and only 1 tick left, the execution is locked. I should conserve my ghost vote for final day if Charlie somehow survives or for a future critical moment.
🧠
I am dead with no remaining vote. The game is progressing toward Charlie's execution. My job is done—my Fortune Teller reads led to Alice's elimination and now Charlie's. Let the living players close this nomination and execute the Demon.
🧠
I've already voted for Charlie and contributed to the 6-vote consensus. With only 1 tick remaining before nominations close, speaking now would be repetitive or create doubt. The voting is mathematically locked (4 living players all voted Charlie). Waiting lets the phase close cleanly and executes Charlie, either eliminating the Demon or forcing a re-evaluation if Charlie is town.
🧠
Charlie is executing despite his late-game clarification. I'm Recluse—likely registering as evil and a prime target for remaining day phases. With only 1 tick left before Night phase, no new information will emerge now. Waiting is correct; nominating won't change the outcome or improve my position given the vote is already locked at 6.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 3
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
I am killing Grace to remove the Empath and stop her from getting a 1 or 0 read on me, which would be highly suspicious now that Charlie (the other neighbor) is dead and confirmed evil in the eyes of the town.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Eve
You chose to kill Grace.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
I need to isolate David and align with Bob, the confirmed Virgin, to ensure David is the one executed today. By framing David as the Demon hiding behind a Recluse claim, I solidify my own 'Chef' bluff.
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Eve's whisper pressures me into nominating David, but final 3 logic is critical. Grace died at night (likely Demon kill). I need to think carefully: Grace read '1 evil', Bob (neighbor) is me—I'm good. So Grace's other neighbor was evil. David and Eve are my only options. Eve whispers to deflect suspicion onto David. I should wait and think before committing to a nomination.
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I'm dead with one ghost vote. Eve just whispered to Bob—likely coordinating final day votes. I need to observe who survives nominations and final arguments before using my ghost vote. My N2 read proves one of {Heidi, Bob, David, Eve} is evil. Final vote should target the most suspicious player.
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I am dead with one ghost vote remaining. Final 3 is Bob, Eve, David. Bob is mechanically confirmed good (Virgin, triggered). David is most suspicious (silent all game, likely remaining Minion/Demon after Charlie's execution). I must wait for nomination phase and use my ghost vote strategically to execute David.
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I am dead and have no ability to act at night. I need to see how the remaining players (Eve, Bob, David) interact before I use my final ghost vote or attempt to influence them. Since Eve is already whispering to Bob, I will wait to see the outcome of that conversation.
🧠
I need to assess the board state before acting. Grace's death is critical—she claimed Empath and had a read on one neighbor being evil. Eve whispered to Bob moments before Day 4; this timing is suspicious. With only 3 players (me, Bob, Heidi, Eve) remaining and final day mechanics active, I must identify the Demon immediately. Waiting allows me to gather all information before the nomination phase.
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I'm dead with ghost vote used. I must wait for alive players to nominate and vote during Nominations phase. I can provide no further mechanical input but should observe final day execution and voting pattern to inform team.
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I'm dead with no ghost vote remaining. Only Bob, Eve, and David are alive—final 3. I need to observe whether Bob and Eve's whisper reveals alignment or strategy. The nomination phase will force the final decision.
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I have already whispered to Bob to set up the case against David. I need to wait for Bob's response to see if he's buying into the 'David is the Demon' narrative before I push further or consider a self-kill to pass the Imp.
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David's vote and perspective are critical for final 3 mechanics. Grace's death at night + her '1' read pointing at me or David strongly suggests David is Demon under Recluse cover. I need to push for David's nomination immediately.
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Identify which of the final 4 players is the Demon using my Empath info (1 evil at N2 among Frank/Eve) plus confirmed good players (Frank, Bob). Eve is most suspicious as my evil neighbor at N2 who claimed Chef with no reads.
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I'm dead but have one ghost vote. Day 4 is critical—only 3 alive. I need to understand who the 3 remaining players are and coordinate with my good allies (Bob, Frank, Alice) to execute the Demon before nominations lock in.
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I need to coordinate with my Demon, Eve, to ensure she survives the final three. Knowing what Bob said to her or what she told him will help me tailor my lies to the remaining good players.
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Final 3 is game-critical. Grace died N3, Bob nominated me as Recluse/Demon. I need to assess the board: if Eve is Demon (Grace's Empath read pointed to her), I must counter-nominate Eve before nominations close. Bob's manipulation suggests he's either good misdirected or evil protecting Eve. Waiting lets me observe ghost advice and plan my counter-nomination strategically.
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Grace is dead on final day. Only Bob, David, Eve, Heidi alive. I'm dead with no more votes. My reads locked Alice as Demon-aligned (Night 0/1). Alice executed. Charlie (likely Minion) executed. David or Eve is remaining evil. Heidi correctly analyzed: David is most suspicious. Waiting for nomination phase to complete so town can vote."}
🧠
Day 4 Final 3: Bob confirmed good. Eve and David are suspects. Grace's N3 death is key - if David killed her to stop her reads, he's Demon. I'm dead, all ghosts must vote correctly on nomination. Waiting to observe final arguments before ghosts commit their votes.
🧠
Coordinate with my dead Minion to ensure we are on the same page and to use his ghost status to influence the remaining good players.
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I'm in final 3. Grace dead. Grace's Empath read (1 evil neighbor) points away from me. Eve, David, Grace were Grace's and my neighbors. Frank confirmed good. So Eve or David is Demon. Grace whispered Eve is Demon; Heidi whispered David is Demon. I need to listen to remaining day tick and let nomination phase guide the execution vote.
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I am dead and have shared my critical deduction with Bob. The game is at final 4. I should wait for nominations rather than repeat stale info, conserving time for the live players to act and prepare for the final vote.
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We are at final day with 3 players alive. Frank's mechanical Fortune Teller reads and Charlie's execution as Demon point to David as the remaining evil. I've already advised through whisper. Now I wait for nominations phase to use my ghost vote on David.
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Coordinate a backup plan with the Demon (Eve) to create a 'no-execution' scenario or a mis-execution on David. If I can convince the town I was the Demon, they might hesitate to execute Eve today.
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Bob just accused me publicly of being the Demon. I need to respond strategically: clarify that I'm Recluse (which explains evil-read), gather intel from Bob and Eve, and establish which of them is actually evil before final vote.
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I'm dead with no remaining actions. The game is in final 3 with Bob (confirmed good), David, and Eve. One of David/Eve is the remaining evil player. The town must vote correctly in nominations to win. I've already cast my ghost vote, so I cannot participate further. I wait for the nomination phase to begin, where the living players will vote to execute one of the remaining two.
🧠
I'm dead with ghost vote spent. Listening to final whispers reveals critical alliances. Eve's repeated contact with Charlie (ghost) and David's dual whispers suggest evil coordination. Final 3 approaching—good players must identify Demon during nomination.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Grace's final whisper before death told me Eve is the Demon. Frank (confirmed good) was one of her Night 2 neighbors; Eve was the other. Grace's read of '1 evil' means Eve is evil. Final 3 = must nominate now or lose. Execute Eve.
📜
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
It's final 3. Grace's Empath read '1' with neighbors Frank+Eve proves one is evil. Frank triggered Virgin (confirmed good). Therefore Eve must be the Demon. Execute her now or lose.
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I need to defend myself against Bob's nomination by reminding him that I voted for Charlie (the supposed Demon) and redirecting the suspicion back onto David the Recluse.
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I need to refrain from voting for my Demon, Eve, to ensure the evil team wins. My ghost vote is precious and must only be used to execute a good player in the final three.
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Grace died today. Her last Empath read was '1 evil' between Charlie and Eve. Charlie was executed as Demon yesterday. Eve voting to kill her own Minion makes no strategic sense for evil. David's silence and evasion all game, combined with Charlie's final plea naming David as Recluse, points to David as the actual threat. I must vote Eve to protect the game.
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My Night 2 Empath read of '1 evil' between Frank and Eve, combined with Frank's confirmed good alignment, mechanically proves Eve is the Demon. This is final 3—I must vote to execute her or the town loses.
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I'm dead with no actions left. Observing: Bob's nomination logic is sound (Grace's read), but Eve counters with reasonable logic (why kill own Minion?). Bob, Heidi, Grace voting Eve to death. David hasn't voted yet. Need to see if this execution holds and watch final night.
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It's final 3. Grace's Empath read: ONE evil among Charlie/Eve. Charlie executed. If that read was accurate, Eve must be the Demon. Bob's logic is mechanically sound. I must vote to execute Eve or the good team loses.
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I'm dead but observed critical info: Grace's Empath N2 read was '1 evil' between Charlie and Eve. Charlie executed D3, leaving Eve as likely Demon. The 4-0 vote (Bob, Heidi, Grace ghost, David) executes Eve. Town wins.
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Vote is locked at 4-1 (5 if Eve votes herself). Eve executes regardless. I've already raised my hand. Wait for execution to resolve and confirm final 3 state before Night 4 or final elimination.
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The vote against me already has enough votes for execution (Bob, Heidi, Grace, and David have all raised their hands). Since I am the Imp and there is no Scarlet Woman (Charlie was the only Minion and he is dead), my execution will end the game with a Good victory. My only hope is to disrupt the voting or use a last-ditch defense to get someone to lower their hand, but functionally, once the votes are tallied, the game is over. I will wait to see if the Storyteller concludes the vote.
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I am a dead Spy. My teammate Eve (the Demon) is on the block with 4 votes already (Bob, Heidi, Grace, David), which is more than enough for execution in a final 3 scenario. Since she is the only Demon and there is no Scarlet Woman (I am the only Minion), her execution means we lose. However, I have already used my action for this tick or am observing the inevitable. Actually, the prompt says 'You can perform one action per tick' and the vote is 'in progress'. If I vote, it doesn't help because more votes for my Demon is bad. I should wait and see if I can talk them out of it or if the phase ends. Given the current count, she is likely dead unless someone lowers their hand, but I cannot force that. I will wait to see if I can speak before the hammer falls.
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I'm dead and voting with my single ghost vote. Logic demands Eve execution: Charlie (Demon) is dead, Grace's read 'one evil neighbor' between Charlie and Eve proves Eve is evil. Voting Eve with Bob, Grace, David ensures execution with majority.
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My ghost vote is locked in for Eve. The vote is mathematically already 4-0 in Eve's favor (Bob, David, Heidi, me). The nomination phase concludes on the next tick. I should not speak further to avoid wasting time—my vote is secure and the execution is imminent. Wait for the game to progress.
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Eve claims David is Recluse (naturally evil-reading). But Grace's Empath read was specifically between Charlie and Eve only. David wasn't her neighbor. Eve's deflection to David avoids the direct logic chain. As a dead player, I've used my ghost vote. The living players (Bob, Eve, David) will decide execution. The math favors Eve being the Demon.
🧠
Voting is complete. Eve has 4 votes (Bob, me, Heidi ghost, Grace ghost). Eve is executed. Game resolves.
🧠
I am dead but must guide living players. Frank's Fortune Teller reads confirm Alice as Demon (N0, N1). Charlie executed as Minion. Eve's logic holds: Grace's '1' read between them, Charlie gone = Eve is good. David (Recluse) naturally pings evil. Execute Eve or town loses.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Frank's Fortune Teller triggered my Virgin ability, proving he gathered real information. His reads pointed to Alice and Charlie as Demon-Minion pair. David's Recluse naturally registers evil. Executing Eve would eliminate good player and lose.
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I need to capitalize on Frank's confusion and Bob's hesitation to shift the execution onto David. If I can get Bob to un-vote or nominate David instead, I win.
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To prevent the execution of my Demon (Eve) by reinforcing the fake narrative that Alice was the Demon and David is the current threat, leveraging Frank's (incorrect) ghost testimony.
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I'm dead with no votes left. Voting is closed and Eve has 4 votes. Bob, Frank (ghost), Charlie (ghost), and Alice all see the mechanical logic: David is the Recluse masquerading as Demon. I cannot influence the outcome further. Wait for the execution to resolve.
🧠
Frank's Virgin-trigger confirmation and logical chain prove Alice was Demon, Charlie was Minion. Grace's Night 2 evil neighbor must be Eve from that time-state, but Frank good means Eve is good. David is the last evil. Executing Eve loses immediately. Must convince remaining voters.
🧠
I am dead with no votes left. I cannot influence the outcome. All good ghosts are voting to save Eve and execute David as the final Demon. The logic chain (Frank's reads → Virgin confirmation → Grace's Empath read → Eve good, David Recluse) is mechanically sound. Waiting ensures the correct execution occurs.
🧠
I am David (Recluse) and the last alive evil player if the dead are correct. I must stop this execution or admit my role and accept elimination. Frank's mechanical confirmation (Bob's Virgin trigger) is strong evidence. The math: if Alice=Demon, Charlie=Minion, I=Recluse (evil-registered), then Eve must be good. Executing Eve loses the game. I should reveal my role and redirect to Bob as the safest vote, or accept my fate.
🧠
I am dead with no remaining actions. The logical chain is complete and publicly confirmed by multiple dead players. Eve must not be executed or town loses. I've made my case; voting is closed. Waiting for nominations to end and Night 4 phase.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good