Game Detail
Players
Alice (Empath) Bob (Investigator) Charlie (Recluse) David (Mayor) Eve (Imp) Frank (Monk) Grace (Poisoner) Heidi (Ravenkeeper)
Token Usage
| Team | Input Tokens | Output Tokens | Cost (USD) |
|---|---|---|---|
| Evil | 275,607 | 32,188 | $0.1333 |
| Good | 794,633 | 63,809 | $0.5887 |
Event Transcript
π
The game has started.
π
Storyteller
β
Grace
You are the Minion. The Demon is Eve.
π
Storyteller
β
Eve
Minions are: Grace. Your safe bluffs are: Saint, Virgin, Washerwoman
π
Storyteller
β
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
π―
Grace
Grace made a choice.
π§
Silence a likely investigative threat on Night 0 to delay town information and protect Eve, making early Demon identification harder.
π
Storyteller
β
Grace
You chose to poison Alice.
π
Storyteller
β
Bob
Good evening Bob. You are the Investigator. Either Grace or Charlie is the Poisoner.
π
Storyteller
β
Alice
Good evening Alice. You are the Empath. You sense that 2 of your neighbors is evil!
Day 1
π
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
π€
Grace
β
Eve
Eve β Grace here. I'm the Poisoner; I poisoned Alice N0. Day1 we should push suspicion onto a loud Town or Alice. I'll play coy and back your denials. Who shall I poison next night? Any public claim you want me to make?
π§
Coordinate with Demon to protect them, set a day lynch target, and plan next night's poison to maximize confusion and avoid exposing Demon.
π€
David
β
Charlie
Hey Charlie, I'm David. I'm the Mayor. Just wanted to touch base early. Have you heard anything interesting yet or do you have any info to share?
π§
I want to establish a connection with my neighbor Charlie and share my role early to build trust, while also fishing for any initial information he might have.
π€
Frank
β
Eve
Hey Eve, I'm the Monk. Just wanted to touch base early. Any info from your end yet? Grace whispered to you, anything interesting?
π§
I want to establish a connection with my neighbor Eve and see if she has any early information, especially since Grace (my other neighbor) already whispered to her. Revealing my role as Monk to one person early can help build trust, though it's a risk.
π€
Heidi
β
Alice
Hey Alice, I'm the Ravenkeeper. I'm looking to get targeted tonight so I can use my ability. Any info you can share or anyone you're suspicious of yet?
π§
I want to establish a connection with my neighbor Alice and subtly hint that I'm a high-value target (Ravenkeeper) to see if she's trustworthy or if she'll leak it to the Demon. As Ravenkeeper, I want to die at night.
π€
Charlie
β
David
Hey David, I'm Charlie. I'm the Recluse. Just a heads up, I might ping as evil to some roles like the Empath or Investigator. I haven't heard anything else yet, just started looking around. Keep me posted if you find anything!
π§
I want to establish trust with my neighbor David by being honest about my role (Recluse) early on. Since I can register as evil, it's better to get ahead of it so he doesn't immediately suspect me if an Empath or Investigator gets a ping on me.
π€
Bob
β
Charlie
Hey Charlie, I've got some info involving you. Want to trade? I'm the Investigator and I saw you or Grace as a Minion (Poisoner). What's your role?
π§
I want to test Charlie's reaction to my Investigator information. Since he's one of my two pings, his response will help me determine if he's the Poisoner or if it's Grace.
π€
Alice
β
Heidi
Hey Heidi, that's a bold claim! I'm the Empath and I got a '2' last night. Since you and Bob are my neighbors, that means both of you are registering as evil. If you're really the Ravenkeeper, you might be the Drunk or poisoned, or I might be. What do you think?
π§
I need to confront Heidi with my '2' result. Since she is my neighbor and I got a '2', my information says she is evil. By telling her this, I can gauge her reaction and see if she tries to explain it away (e.g., claiming to be the Recluse or suggesting I'm poisoned).
π€
Eve
β
Grace
,Frank
Graceβgood job N0. Plan: we push suspicion onto Alice today. Frank, publicly back me and the 'Monk' safety story; act unsure and support nominating Alice. Grace, poison Alice again (or whoever speaks loudest) N1. I'll claim Washerwoman soon. Agree?
π§
Coordinate with Grace and Frank to push suspicion onto Alice and secure a public Monk backing so Town votes Alice. Poison Alice again or another loud town to cripple their logic.
π€
Alice
β
Heidi
Heidi, I'm the Empath and I got a '2' last night. That means both you and Bob are registering as evil to me. If you're really the Ravenkeeper, something is very wrongβeither you're the Drunk/poisoned, or I am. Or you're a Minion/Demon. What's your take?
π§
I need to confront Heidi with my '2' reading. Since she's my neighbor and I'm an Empath, a '2' means both neighbors (Heidi and Bob) are evil. Sharing this privately allows me to gauge her reaction and see if she's willing to coordinate or if she doubles down on a potentially fake claim.
π€
Frank
β
Eve
,Grace
Wait, Eve, I think there's a misunderstanding. I'm actually the Monk (Good). Your message sounds like you're planning to poison Alice and push a fake story. Are you Evil? Grace, what did you tell her? I'm not on board with framing Alice if this is an evil play.
π§
I need to clarify my alignment and confront Eve about her suspicious message. She seems to think I'm on her 'team' (evil), but I am the Monk (good). I need to see how she and Grace react to determine if they are the evil team.
π€
David
β
Charlie
Got it, Charlie. Thanks for being upfront about the Recluse claim. It's good to know for the Empath/Investigator. I'll keep an eye out. Let me know if anyone starts pushing on you for 'pinging' evil. I'm the Mayor, so I'm hoping to stick around for the end-game.
π§
Acknowledge Charlie's Recluse claim and establish a cooperative relationship. As Mayor, I want to build trust with my neighbors to survive until the final 3.
π€
Grace
β
Eve
,Frank
Poison Alice again N1. I'll feign uncertainty publicly and back Frank enough to look reasonable. Eve: claim Washerwoman later. Frank: are you actually Monk? If yes, tell me now so I can pivot; if no, stick to plan and act like we're divided.
π§
Coordinate with Eve+Frank to poison Alice again N1 and align public claims while probing whether Frank is actually Monk so we can adjust our public push.
π€
Eve
β
Grace
,Frank
Grace: poison Alice N1. Frank: publicly back me but act hesitantβsay you 'want to believe Eve' but unsure. I'll claim Washerwoman midday. If either of you sees Frank publicly contradict, signal me and we'll pivot.
π§
Push suspicion onto Alice while minimizing risk if Frank is actually good. Coordinate Grace's poison and Frank's public behaviour to look believable.
π€
Heidi
β
Alice
Alice, that's a huge '2'! If you're the Empath, your neighbors are me and Bob. I know I'm the Ravenkeeper (good), so if your info is right, I'm either the Drunk or you're poisoned/evil. But if you're sober, Bob MUST be evil. Let's see if Bob claims anything. Don't out me yet!
π§
I need to address Alice's '2' read while maintaining my cover as Ravenkeeper. If she's telling the truth, either I'm the Drunk or she's poisoned/evil. I want to keep her close to see if her info holds up.
π€
Charlie
β
Bob
Hey Bob, thanks for reaching out. I'm actually the Recluse. My ability means I can register as a Minion or Demon to roles like yours. So your Investigator ping on me or Grace makes sense if it's hitting my Recluse trait. I'm good, just a heads up!
π§
I need to explain to Bob why he might have seen me as a Minion (Poisoner) due to my Recluse ability, while also establishing my alignment as good.
π€
Bob
β
Charlie
Got it, Charlie. A Recluse claim definitely explains the ping. If you're the Recluse, that might mean Grace is actually good too. I'll keep that in mind. Have you heard anything else from David or others yet?
π§
Acknowledge Charlie's Recluse claim and probe for more information while maintaining a cooperative relationship.
π€
Eve
β
Grace
,Frank
Grace: poison Alice N1. Frank: publicly back me but sound hesitantβ'I want to believe Eve but not sure.' If either of you sees Frank contradicting, signal me and we'll pivot to accuse him.
π§
Execute plan to focus suspicion on Alice, ensure Frank publicly supports but seems unsure, and have Grace poison Alice N1 to reinforce our narrative.
π€
Bob
β
Grace
Hey Grace, I'm the Investigator. My N0 info says either you or Charlie is the Poisoner. Charlie just claimed Recluse to me, which could explain the ping. What's your role? I'm trying to figure out if he's telling the truth or if you're actually the Poisoner.
π§
I need to verify Charlie's Recluse claim by checking in with Grace. If Grace is a strong Townsfolk role, Charlie is more likely the Poisoner or the Recluse. If Grace is cagey, she might be the Poisoner.
π€
Charlie
β
David
Hey David, Bob just whispered me. He claims Investigator and says he saw me or Grace as the Poisoner. I told him I'm the Recluse, which explains the ping. He seems to buy it for now. Just keeping you in the loop!
π§
I want to keep David (who claims Mayor) updated on the information flow to build trust and ensure he knows about the Investigator ping on me.
π€
Alice
β
Heidi
Heidi, I'll keep your role quiet for now. But if my '2' is correct, and you're good, then Bob is definitely evil, and you might be the Drunk or Recluse. I'm going to try to talk to Bob and see what he says without giving away my role yet. Keep an eye on him.
π§
I want to maintain the alliance with Heidi while investigating Bob, who is my other neighbor and highly suspicious given my '2' reading.
π€
Heidi
β
Alice
Alice, if you're the Empath and got a '2', and I know I'm good, then either you're poisoned/evil, or I'm the Drunk/Recluse. But if you're sober, Bob is 100% evil. I'll watch Bob. Who are your other neighbors? Wait, your neighbors are me and Bob. Let's see what Bob claims.
π§
I want to maintain my private alliance with Alice while processing her '2' Empath result, which contradicts my knowledge of being good.
π€
Frank
β
Eve
,Grace
Grace, Eve: I'm confused. Grace, you mentioned 'poison Alice again'. Are you the Poisoner? I'm the Monk, and I'm Good. I'm not part of an evil plan. If you're evil, I'm not helping you frame Alice. What's actually going on here?
π§
I need to clarify my alignment and confront them about their blatant evil coordination. They are treating me like a teammate, which suggests they might think I'm a Minion or they are trying to trick me. I need to see how they react to me doubling down on being Good.
π€
David
β
Charlie
Thanks for the update, Charlie. Bob's Investigator claim seeing you or Grace as Poisoner fits perfectly with you being the Recluse. It also makes Grace look a bit more suspicious if Bob is telling the truth. I'll keep an eye on Grace. Let me know if Bob says anything else!
π§
I want to maintain my alliance with Charlie and acknowledge the information he shared about Bob's Investigator claim. This helps build trust and keeps me informed about potential evil pings.
π€
Grace
β
Eve
,Frank
Poison Alice N1. Iβll play coy if Bob probes: act like I was joking about poisoning. Frank: if you publicly push back, Iβll defend you but stay unsure so we look divided. Eve: still claim Washerwoman midday. Any last tweaks?
π§
Keep Demon protected by sticking to plan while creating plausible deniability vs Investigator and neutralizing Frank's protests.
π€
Eve
β
Grace
,Frank
Grace: poison Alice N1 as planned. If anyone probes, act coy/defensive. Frank: confirm to me privately you are Monk β just say it now so I can pivot if needed. Publicly, stick to 'I want to believe Eve but unsure.' I'll claim Washerwoman midday.
π§
Keep Frank aligned publicly and privately, ensure Grace follows poison plan, and set up my Washerwoman bluff to focus suspicion on Alice while minimizing contradictions.
π€
Frank
β
Eve
,Grace
I am the Monk. I am Good. You both are talking about poisoning Alice and framing her. This sounds like an evil team strategy. Grace, you literally said 'poison Alice again'. If you are the Poisoner and Eve is the Demon/Minion, I'm not helping you. I'm going to tell the group.
π§
I need to confirm my stance and gather more evidence of their alignment before the day ends. They are openly discussing evil mechanics (poisoning).
π€
Alice
β
Bob
Hey Bob, how's it going? Any interesting info or claims you've heard so far? I'm trying to piece things together.
π§
I need to gather information from Bob, my other neighbor, to cross-reference with my '2' read and Heidi's Ravenkeeper claim.
π€
Charlie
β
Bob
Hey Bob, David told me he's the Mayor. He's keeping an eye on Grace since your Investigator ping could still be her if I'm not the one registering. Have you heard anything from Alice or the others yet? Alice and Heidi seem to be talking a lot.
π§
I want to share the information I have with Bob to build trust and see if he has any more information from his other conversations, specifically with Alice.
π€
Heidi
β
Alice
Alice, if you're the Empath and got a '2', and I'm good, then either you're poisoned/evil, or I'm the Drunk/Recluse. But if you're sober, Bob is 100% evil. I'll watch Bob. Who are your other neighbors? Wait, your neighbors are me and Bob. Let's see what Bob claims.
π§
I am reinforcing my claim of being good to Alice while acknowledging her '2' reading. I want to see how she reacts and if she starts pushing on Bob, which would help validate her Empath claim.
π€
Bob
β
Alice
Hey Alice! I'm the Investigator. My N0 info says either Charlie or Grace is the Poisoner. Charlie claims Recluse, which could explain the ping if he's registering as a Minion. What about you? Any info or claims from Heidi? I'm a bit wary of the Grace/Eve/Frank trio.
π§
I am sharing my Investigator information with Alice to build trust and gather her information, while also highlighting my suspicion of the Grace/Eve/Frank group.
π€
Grace
β
Eve
,Frank
Poison Alice N1 as planned. Eve: claim Washerwoman midday. Frank: publicly say youβre the Monk but sound hesitant ("I want to believe Eve but unsure"). If probed, Iβll act coy/joking and defend you a bit to split town. Stay calm.
π§
Ensure Alice is poisoned again and coordinate public lines: have Eve claim Washerwoman, get Frank to publicly hedge as Monk so town splits and protects the Demon.
π€
David
β
Bob
Hey Bob, Charlie mentioned you're the Investigator and saw him or Grace as the Poisoner. Charlie told me he's the Recluse, which explains the ping. What do you think about Grace? She's been whispering a lot with Eve and Frank. Any other info?
π§
I want to verify Bob's claim and see if he trusts Charlie's Recluse claim, while also pointing out Grace's suspicious behavior to see his reaction.
Nominations β Day 1
π
Storyteller
Nominations are now open.
π¬
Charlie
β
All
Hey everyone, I'm Charlie. I'm the Recluse, so if any info roles like Bob's Investigator claim get a ping on me, that's why. Bob mentioned seeing me or Grace as the Poisoner. Since I'm the Recluse, it's very likely me registering as evil. Grace, what's your role?
π§
I want to publicly claim Recluse to explain Bob's Investigator ping and put pressure on Grace to reveal her role, which helps narrow down the evil team.
βοΈ
Eve
β
Alice
Alice has been secretive in whispers and several players are quietly defending her β feels off. We need to scrutinize her.
π§
Push suspicion onto Alice to align with Grace's poison plan and cause town confusion; create pressure and split votes so Evil can survive to night.
π
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Frank
β
All
Wait! Don't vote Alice yet. Eve and Grace have been whispering to me all morning, trying to coordinate an evil plan to poison and frame Alice. Grace literally admitted to being the Poisoner in our private chat. Eve is pushing this nomination to get a good player executed. I'm the Monk.
π§
I need to stop the execution of Alice and expose Eve and Grace as the evil team before the vote concludes.
π¬
Charlie
β
All
Wait, Frank, that's a huge claim! If Grace admitted to being the Poisoner to you, then Bob's Investigator ping on me or Grace is almost certainly on her. I'm the Recluse, so I could be the ping, but Grace being the Poisoner fits perfectly. Eve, why the rush to nominate Alice?
π§
I want to highlight the connection between Bob's Investigator ping and Frank's accusation against Grace, while also questioning Eve's motivation for the nomination.
β
David
David waits.
π§
I want to see how Alice and Grace respond to Frank's accusation before committing my vote. Alice is on the block, but Frank's claim that Grace admitted to being the Poisoner is much more pressing.
π¬
Bob
β
All
Frank, that's a massive claim. My Investigator info was Charlie or Grace as the Poisoner. If Grace admitted it to you, that confirms my ping. Eve, why are you pushing Alice so hard if Frank says you and Grace were coordinating? I'm not voting Alice yet; we need to look at Grace.
π§
I want to halt the momentum against Alice and pivot the focus to Grace, who is one of my two Investigator pings and has now been hard-accused by Frank.
β
Heidi
Heidi waits.
π§
I am waiting to see how the group reacts to Frank's claim and Alice's defense before committing my vote. Alice's '2' as Empath makes me suspicious of her or Bob, but Frank's claim against Grace and Eve is more immediate.
π¬
Eve
β
All
Frank β you're misunderstanding tone. Grace was joking about 'poison' in a flippant way; she isn't admitting anything to me. I'm claiming Washerwoman: I know one of (Alice, Heidi) is a Townsfolk β and it's Alice. We need to put pressure on Alice now. Vote Alice.
π§
Deflect Frank's accusation, preserve our framing of Alice, build credibility with a Washerwoman bluff to steer votes and keep town divided.
π¬
Alice
β
All
Wait! I'm the Empath, and my N0 result was a '2'. That means both my neighbors, Bob and Heidi, are registering as evil. Bob claims Investigator and Heidi claims Ravenkeeper. If Eve is Washerwoman and saw me as a Townsfolk, then I'm likely sober. Bob or Heidi (or both) are lying or evil.
π§
I need to reveal my information now because I am on the block and the claims are clashing. My '2' result is critical because it directly implicates my neighbors, one of whom (Bob) is involved in the current Investigator/Poisoner dispute.
π¬
Grace
β
All
Frank's outburst is wild timing β are we sure he's legit? My 'poison' joke in whispers got twisted; don't treat private chat as a confession. Bob's Investigator ping could be Charlie (Recluse) or me β that's still ambiguous. Hold your vote until we hear more.
π§
Create doubt about the reliability of Bob/Charlie/Frank claims, slow the execution of Alice, and keep attention away from Eve (the Demon) so town wastes votes.
β
Alice
Alice waits.
π§
I will not vote for myself. I need to see if the town believes my Empath '2' claim and the counter-claims against Eve and Grace.
β
Bob
Bob waits.
π§
I will not vote for Alice because her claim of Empath '2' is extremely suspicious given that I am a good Townsfolk (Investigator). If she is telling the truth, she is likely poisoned or I am being framed, but more likely she is evil and trying to discredit her neighbors. I need to see if the nomination fails before I can potentially nominate her or Grace.
β
Eve
Eve raised their hand
π§
Push execution of Alice to remove/neutralize a claimed Empath, sow doubt about Frank's accusations, and protect our planned poisoning by shifting focus.
β
David
David waits.
π§
I will wait to see how the voting on Alice proceeds. Alice's claim of Empath '2' is a massive piece of information that implicates Bob and Heidi. Since I am the Mayor, I want to stay alive and let the information roles sort this out. Voting Alice now seems premature given the conflicting claims (Empath '2' vs. Investigator/Ravenkeeper).
β
Frank
Frank waits.
π§
I will wait to see if Alice's nomination gains traction before deciding whether to use my vote, as I currently suspect Eve and Grace are evil and trying to frame her.
β
Charlie
Charlie waits.
π§
I will not vote for Alice yet. Her Empath '2' claim is a massive information drop that needs to be parsed. If she's telling the truth, Bob (my neighbor) is evil. I need to see how others react.
π¬
Grace
β
All
Alice's Empath claim is convenient and self-serving. Frank's sudden Monk claim and Bob's ping pointing at me/Charlie look like attempts to deflect. We need to decide β vote Alice now. If she's innocent, fine; if not, we stop a strong Town lead.
π§
Push momentum to execute Alice now to sow confusion, protect the Demon, and make Frank/Bob look suspicious if they resist.
π¬
Heidi
β
All
Alice, if you're a sober Empath and got a '2', that means both Bob and I are evil. But I know I'm the Ravenkeeper. If Eve's Washerwoman info is true, you're a Townsfolk. This suggests either I'm the Drunk, or you're poisoned. Bob's Investigator ping on Grace/Charlie also conflicts with your '2'.
π§
I need to point out the logical inconsistency in Alice's '2' reading while maintaining my claim, to help the group realize that either Alice is poisoned/drunk or one of the information claims is false.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Alice did not reach threshold.
π
Storyteller
Alice did not receive enough votes (1/4).
π¬
Eve
β
All
We need a decision. My Washerwoman read pointed at Alice β but Alice's Empath '2' doesn't line up. Frank's sudden Monk claim and Bob's Investigator ping feel timed. Vote Alice now to break the logjam and force town errors.
π§
Sow doubt between Bob/Heidi/Frank, push for immediate execution to force town mistakes and protect our team by creating confusion.
π¬
Bob
β
All
Alice, if you're an Empath with a '2', you're claiming both Heidi and I are evil. But my info says Charlie or Grace is the Poisoner. If Charlie is the Recluse as he says, he could register as the Poisoner to me. Grace, your 'joke' is suspicious. I'm nominating Grace to see where she stands.
π§
I want to put Grace on the block because Frank claimed she admitted to being the Poisoner, which aligns with my Investigator ping (Grace or Charlie). Alice's '2' read on me and Heidi makes her very suspicious or poisoned, but Grace is a more direct hit based on my info.
βοΈ
Frank
β
Grace
Grace admitted to being the Poisoner in private whispers and Bob's Investigator ping confirms her or the Recluse. Her 'joke' defense is a cover-up. Eve's push on Alice, whom she claims is a Townsfolk, is also highly suspicious. Grace needs to be executed.
π§
I am nominating Grace because she admitted to being the Poisoner in private whispers, and Bob's Investigator information supports this. Her attempt to dismiss it as a joke is unconvincing, and Eve's contradictory behavior further points to an evil team coordination.
π
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
β
Heidi
Heidi raised their hand
π§
I am voting for Grace because multiple pieces of information point towards her being evil. Bob's Investigator ping (Charlie or Grace as Poisoner) combined with Frank's claim that Grace admitted to being the Poisoner in private makes her a very strong candidate for execution. Even if Charlie is the Recluse, Grace's behavior and the conflict with Alice's Empath '2' (which would make me and Bob evil, something I know is false from my perspective) suggests Alice might be poisoned, potentially by Grace.
β
Bob
Bob raised their hand
π§
I am voting for Grace because my Investigator information points to her or Charlie being the Poisoner. Frank's claim that she admitted it in private, combined with her weak 'joke' defense, makes her the most logical execution target for Day 1 to remove a potential Minion.
β
Frank
Frank raised their hand
π§
I am voting for Grace because she admitted to being the Poisoner in our private whispers, which aligns with Bob's Investigator ping (Grace or Charlie). Executing a self-admitted Minion is a high-priority play for the Good team.
π¬
Grace
β
All
I never admitted anything β that whisper was a joke taken out of context. Frank's sudden Monk claim and timing look like a setup. Bob's Investigator ping is ambiguous (me or Charlie). Vote to wait: force clarity on Eve's Washerwoman and Alice's Empath before executing.
π§
Create doubt about the timing of Frank's claim and Eve's push, delay execution so town wastes a nomination on me instead of hunting the Demon.
β
David
David raised their hand
π§
I am voting for Grace because there is strong mechanical and social evidence against her. Bob's Investigator ping (Grace or Charlie) combined with Frank's claim that Grace admitted to being the Poisoner makes her the most logical execution target for Day 1. Alice's Empath '2' also suggests evil presence nearby, and while it conflicts with Bob's claim, Grace is the common denominator in the most suspicious interactions.
β
Charlie
Charlie raised their hand
π§
I am voting for Grace because Bob's Investigator ping (Grace or me) combined with Frank's claim that Grace admitted to being the Poisoner makes her the most logical execution target. As the Recluse, I know I might be the source of Bob's ping, but Grace's behavior and the conflicting claims around her make her highly suspicious.
β
Alice
Alice raised their hand
π§
I am voting for Grace because my Empath '2' result indicates both my neighbors (Bob and Heidi) are evil. If Bob is evil, his Investigator ping on Grace/Charlie is likely a 'double-bluff' or a way to distance himself from a minion. However, Frank's claim that Grace admitted to being the Poisoner, combined with Bob's ping, makes Grace a high-probability evil candidate regardless of Bob's true alignment. Executing Grace tests both Frank's and Bob's claims.
π¬
Eve
β
All
Vote Grace. Her whisper joke and Bob's ping are too convenient. My Washerwoman read still points to Alice β execute Grace and then we can probe Charlie if this doesn't resolve.
π§
Support executing Grace to either remove a Minion or convincingly sacrifice an ally to build trust in my Washerwoman claim and redirect town logic away from me.
β
David
David waits.
π§
I have already raised my hand to vote for Grace, and the current vote count (Heidi, Bob, Frank, Charlie, Alice, and myself) is 6, which is more than the 4 required. I will wait for the Storyteller to conclude the vote.
π¬
Grace
β
All
I never admitted anything β that whisper was a joke. Frankβs sudden Monk claim and timing look staged. Eveβs Washerwoman and Aliceβs Empath donβt align; donβt rush to execute me. Letβs pause & test Alice or Charlie first.
π§
Prevent my execution by undermining Frank and Eve, redirect suspicion to Alice/Charlie, and buy time for the Demon to survive.
β
Alice
Alice waits.
π§
I am keeping my hand raised to vote for Grace's execution.
β
Frank
Frank waits.
π§
I have already raised my hand to vote for Grace, and the vote is currently in progress. I need to wait for the vote to conclude to see if she is executed.
β
Charlie
Charlie waits.
π§
I am keeping my hand raised to vote for Grace's execution. Bob's Investigator ping on me or Grace, combined with Frank's claim that Grace confessed, makes her a strong candidate for Poisoner. Even if I am the source of the ping as the Recluse, Grace's defensive behavior and the conflicting claims around her make this execution a valuable information point for Day 1.
π¬
Eve
β
All
Donβt execute Grace. We need to pause and resolve Alice/Charlie first β Frankβs Monk timing is suspicious and Aliceβs Empath β2β conflicts with my Washerwoman read. Waiting will force contradictions; rushing risks killing our advantage.
π§
Delay execution of Grace to preserve chaos and force more claims; protect our Minion and create contradictions to mislead Town.
β©οΈ
Bob
Bob lowered their hand
π§
I am lowering my hand to follow the shift in the room's sentiment led by Eve. We need more clarity on the Alice/Charlie/Grace situation before committing to an execution.
β©οΈ
Heidi
Heidi lowered their hand
π§
I am lowering my hand because the consensus, including from the person who nominated Grace (Eve), has shifted towards waiting to resolve the conflicting information between Alice's Empath '2' and the Investigator/Washerwoman claims.
π
Storyteller
Voting is now closed.
π³οΈ
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
π¬
Charlie
β
All
Wait, Eve, you just flipped! You were pushing Grace hard, now you want to pause? Grace is on the block with 4. If we want someone else, we need to nominate now. Bob, if I'm the 'Poisoner' ping, Grace might be good. Alice, who are your neighbors again? Bob and Heidi?
π§
I want to highlight Eve's sudden change of heart and gather more information before the day ends, specifically regarding Alice's Empath claim which conflicts with Eve's Washerwoman claim.
βοΈ
Grace
β
Frank
Frank's sudden Monk claim and loud accusation line up with the timing of the whisper drama. His behavior needs testing β nominate Frank to force clarity and split votes.
π§
Pull votes away from me, force public reactions that reveal who supports Eve, and create split so Grace survives to night where I can act as Poisoner.
π
Storyteller
Voting starts now for Frank. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
β
Eve
Eve raised their hand
π§
Raise hand to vote Frank to try to tie/surpass Grace's 4 votes and prevent Grace's execution, preserving our Minion and sowing chaos.
π¬
Alice
β
All
My neighbors are Bob and Heidi. My N0 result was '2', meaning both are evil. If Bob is the Investigator and Heidi is the Ravenkeeper, I'm likely poisoned or the Drunk. But if I'm sober, they're both evil. Eve, why the sudden change of heart on Grace? Frank, why nominate Grace now?
π§
I need to clarify my position and question the sudden shifts in behavior from Eve and Grace's nomination of Frank. My '2' result is the strongest piece of info I have, even if it's currently contested by claims.
β
Heidi
Heidi waits.
π§
I will wait to see how the vote on Frank develops. Since I am the Ravenkeeper, I want to stay alive to use my ability at night, and Frank's Monk claim is a potential protection for me or another key role, though his behavior is suspicious. I need to see if the town wants to pivot from Grace to Frank.
π¬
Charlie
β
All
Wait, Alice, if you're an Empath '2' and your neighbors are Bob and Heidi, and Bob is the one who pinged me/Grace as Poisoner... that's a huge conflict. If Bob is evil, his Investigator ping is fake. Eve, your flip is super weird. I'm not voting Frank yet; we need to think this through.
π§
I want to highlight the conflict between Alice's Empath claim and Bob's Investigator claim to make the town reconsider the current momentum.
π¬
Bob
β
All
Alice, if you're an Empath '2', you're claiming both Heidi and I are evil. But my Investigator info says either Grace or Charlie is the Poisoner. If I'm evil, why would I ping my own teammates? Charlie, I'm not voting Frank yet either. Eve's flip is very suspicious.
π§
I want to highlight the logical inconsistency in Alice's claim while also pointing out Eve's suspicious behavior to the group.
β
Frank
Frank waits.
π§
I will not vote for myself. I need to maintain my position as a trusted Townsfolk (Monk) and Grace's nomination of me is a survival tactic to split the vote and save herself.
π¬
Grace
β
All
I never admitted anything β that whisper was a joke. Frank's Monk timing is staged. I'm voting Frank to force a split/tie and buy us a night. Don't execute me; test Frank instead.
π§
Prevent my execution by shifting votes to Frank to create a tie or split, buying a night to poison and protect the Demon.
π¬
David
β
All
Wait, Eve's flip is a massive red flag. She pushed Grace hard, then suddenly backed off when the vote passed? As Mayor, I'm worried we're rushing. Alice, if you're an Empath '2', Bob and Heidi are evil. If Bob is evil, his ping on Grace/Charlie is a lie. I'm not voting Frank yet. Thoughts?
π§
I want to highlight Eve's suspicious behavior and Alice's conflicting information to slow down the execution process and gather more clarity, while subtly hinting at my Mayor role to explain my cautious approach.
π¬
Bob
β
All
David, if you're the Mayor, we need to be careful. Alice's '2' means Heidi and I are both evil, which contradicts my Investigator info on Grace/Charlie. If I'm evil, why would I throw my own Minion (Grace/Charlie) under the bus Day 1? Alice might be the one who is poisoned or the Drunk.
π§
I want to point out the logical inconsistency in Alice's claim if I were actually evil, while also acknowledging David's Mayor claim to build trust and steer the conversation away from my own execution or a rushed one on Frank.
π¬
Grace
β
All
I never admitted anything β that whisper was a joke. Frankβs Monk claim and timing smell staged. Vote Frank to split/tie and buy us a night. Donβt rush to execute me; test Frank first.
π§
Force a tie/split by nominating Frank to prevent my execution and buy the night to protect the Demon and poison a useful player.
π¬
Charlie
β
All
Wait, if Bob is an Investigator and Alice is an Empath '2', they can't both be right. If Bob is evil, his ping on Grace/me is a lie. If Alice is right, Bob and Heidi are evil. I'm the Recluse, so Bob's ping could be 'true' but misleading. I'm not voting Frank yet; we need to resolve this.
π§
I want to highlight the logical contradiction between Bob and Alice's claims while reminding everyone that as the Recluse, I could be the reason for Bob's ping if he's telling the truth. I want to avoid a rushed execution on Frank until we have more clarity.
β
Heidi
Heidi waits.
π§
I am choosing to wait and not vote for Frank's execution. My goal is to observe the voting patterns and the reactions of other players, especially Eve and Alice, to better understand the conflicting information.
β
David
David waits.
π§
I am choosing to wait and not vote for Frank yet to see if more information comes out or if the vote count changes, as I am still uncertain about the conflicting claims between Alice and Bob.
π¬
Eve
β
All
Frank's Monk timing is weird. I vote Frank β we should tie this and buy the night. Grace's whisper was a joke; don't exec her now. Split the vote, force more info tonight.
π§
Force a tie on Frank to protect Grace tonight and buy time to remove information roles at night.
β
Frank
Frank waits.
π§
I will not vote for myself. As the Monk, I am a valuable Townsfolk role, and my execution would deprive the town of protection against the Demon. Grace is already on the block with 4 votes, and I believe she is a stronger candidate for execution based on the Investigator ping and her suspicious behavior.
π¬
Alice
β
All
If I'm a sober Empath, Bob and Heidi are both evil. Bob's Investigator ping on Grace/Charlie would then be a fake-out to frame a teammate or a good player. Charlie claiming Recluse explains why Bob might have a 'ping', but if Bob is evil, he's just lying. I'm not voting Frank yet.
π§
I need to reinforce my Empath '2' information and explain how it conflicts with Bob's Investigator claim, while also addressing Charlie's Recluse claim.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Frank did not reach threshold.
π
Storyteller
Frank did not receive enough votes (1/4).
π¬
Eve
β
All
Please don't execute Grace now β we need info tonight. Push a nomination at Frank or Alice to split/tie votes. Executing Day 1 kills our only clear test. Buy the night; force more contradictions tomorrow.
π§
Prevent Grace's execution by convincing others to split or retarget nominations so we buy a night of info and preserve our Minion ally.
π¬
Charlie
β
All
Wait, Eve, you're pushing for a tie but Frank's nomination just failed. Grace is still on the block with 4 votes. If we want to save her, someone else needs to be nominated and get 4 or 5 votes. I'm the Recluse, so Bob's 'Poisoner' ping could easily be me. We shouldn't rush Grace.
π§
I want to clarify the current voting situation and reiterate my Recluse status to explain Bob's potential ping, while also pointing out that Eve's plan to tie requires a new nomination since Frank's failed.
π¬
David
β
All
Wait, if we want to save Grace and get more info tonight, we need another nomination to tie or surpass her 4 votes. Frank's just failed. Alice, you're an Empath '2' on Bob and Heidiβthat's huge. If you're sober, they're both evil. Should we nominate one of them to test the theory?
π§
I want to highlight that Grace is still on the block and that Alice's information provides a potential alternative target to test, while also acknowledging the need for a tie if the town wants to avoid an execution.
π¬
Frank
β
All
Wait, if we want to save Grace to 'get more info', we need a tie. I'm already on the block and my vote failed. Alice, if you're an Empath '2' on Bob and Heidi, that's a massive claim. Bob, if you're an Investigator, who is your other ping? We need to decide if we trust Alice or Bob right now.
π§
I want to highlight the conflict between Alice and Bob to see how the group reacts before the day ends, while acknowledging that I am already on the block and cannot be re-nominated.
βοΈ
Alice
β
Bob
I am an Empath and my N0 result was '2'. This means both my neighbors, Bob and Heidi, are evil. Bob's Investigator claim contradicts this, and his ping on Grace/Charlie is likely a fake-out. I'm nominating Bob to test this and potentially save Grace.
π§
I am nominating Bob because my Empath '2' reading indicates both he and Heidi are evil. Since Bob is claiming Investigator and pinging others, his information is likely a lie if I am sober. Nominating him tests this theory and provides an alternative to Grace's execution.
π
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
π¬
Heidi
β
All
Alice, if your '2' is real, I'm evil, which I know I'm not. I'm the Ravenkeeper. If you're sober, then Bob and I are evil, but if I'm good, you're either the Drunk or poisoned. Bob's ping on Charlie/Grace might be real because Charlie is the Recluse. I'm not voting Bob yet; we need more info.
π§
I need to defend myself and Bob while casting doubt on Alice's '2' without being too aggressive, as I want to be a night-kill target.
π¬
Eve
β
All
Alice's Empath '2' points at Bob+Heidi. This is huge β vote Bob now. If she's sober, we confirm two evils; if she's poisoned/drunk, executing Bob will fracture trust and waste a Town test. Vote Bob.
π§
Backing Bob's execution now either confirms Alice and frees us (if she's right) or sows distrust and causes town to mis-execute a town Investigator.
π¬
Grace
β
All
Please raise hands for Bob to get a tie and buy us the night. We need more info β don't execute me now. Tie on Bob saves Grace and forces Night 1.
π§
Get a tie on Bob's vote to prevent my execution and buy Night 1 for the Demon (Eve) to act and for evils to steer town confusion.
β
Frank
Frank waits.
π§
I will wait to see how the town reacts to Bob's nomination before committing my vote, as I want to see if there's enough support to reach a tie or if this is an evil-led diversion to save Grace.
β
Charlie
Charlie raised their hand
π§
I am raising my hand to vote for Bob to create a tie with Grace (who has 4 votes). This prevents an immediate execution of Grace, who might be good, and buys the town another night to gather information, especially since I am the Recluse and could be the source of Bob's 'Poisoner' ping.
π¬
Bob
β
All
Alice, if you're a sober Empath '2', then Heidi and I are both evil. But I know I'm the Investigator and my info on Grace/Charlie is real. If Charlie is the Recluse, that explains my ping. If I'm evil, why would I out a 'Minion' Day 1? Alice, you might be the one who is poisoned or the Drunk.
π§
Defend myself against Alice's Empath '2' claim and point out the logical inconsistency of an evil player outing their own teammate on Day 1.
β
David
David raised their hand
π§
I am raising my hand to vote for Bob to create a tie with Grace. This prevents an execution today, which is beneficial for my Mayor win condition (reaching the final 3 with no executions) and allows the town to gather more night information to resolve the Alice/Bob/Heidi conflict.
β
Alice
Alice raised their hand
π§
I am voting for Bob to reach the 4-vote threshold to tie with Grace, which will prevent an execution today and allow the Town to gather more information overnight. My Empath '2' result strongly implicates Bob and Heidi, and Bob's counter-claim of Investigator feels like a defensive bluff. By forcing a tie, we keep Grace (who might be good) alive and test the validity of my information tomorrow.
π¬
Heidi
β
All
I'm not voting for Bob. Alice, if you're a sober Empath, your '2' means I'm evil, but I know I'm the Ravenkeeper. If I'm good, your info is wrongβyou're likely the Drunk or poisoned. Bob's Investigator ping on Charlie (Recluse) makes sense. Let's not execute Bob based on flawed info.
π§
I need to defend myself and Bob because Alice's Empath '2' result incorrectly identifies me as evil. Since I know I am the Ravenkeeper (Good), Alice must be misinformed (Drunk/Poisoned) or evil. Bob's claim aligns with Charlie being the Recluse, which is a plausible mechanical explanation. I will not vote for Bob to avoid a mis-execution.
π¬
Alice
β
All
Heidi, if you're the Ravenkeeper and good, then my '2' is definitely wrong. But if Bob is the Poisoner, he could have hit me N0. However, if Bob is evil and you are good, my number should be '1'. A '2' means both neighbors are evil. One of us is lying or I am heavily misinformed.
π§
I need to address Heidi's counter-claim and the possibility of being poisoned/drunk while maintaining the pressure on the '2' result.
β
Eve
Eve raised their hand
π§
Raise hand to bring Bob to 4 votes (a tie) to save Grace, force Night 1, and allow Demon to kill a mechanical threat while preserving our cover.
β
Bob
Bob waits.
π§
I will not raise my hand to vote for myself. I need to survive to use my information and prove Alice is likely misinformed or evil.
β
Grace
Grace raised their hand
π§
Raise hand to vote Bob to create a tie/surpass votes and save Grace tonight, buying a night for the Demon to act and preserving our team's win condition.
β
David
David waits.
π§
I have already raised my hand to vote for Bob to create a tie and prevent Grace's execution, as per the current strategy to gather more night info. I will wait to see if the vote succeeds.
β
Charlie
Charlie waits.
π§
I am already voting for Bob to create a tie and prevent Grace's execution, as a tie provides more information for the good team. I will wait for the voting to conclude.
β
Frank
Frank raised their hand
π§
I am raising my hand to vote for Bob to create a tie with Grace (4 votes). This prevents an immediate execution of Grace, who might be a Townsfolk, and allows the game to proceed to the night phase where my Monk ability can protect a key player like Alice or David.
π
Storyteller
Voting is now closed.
π³οΈ
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
π¬
Bob
β
All
Wait, 6 votes on me? If I'm executed, you lose a powerful Townsfolk. Alice's '2' is impossible if Heidi is the Ravenkeeper. If I'm evil, why would I ping Charlie (who claims Recluse) as a Minion? That's a terrible play. Alice is likely the Drunk or Poisoned. We need to tie this!
π§
I need to defend myself and point out the logical flaws in the case against me to encourage someone to create a tie.
π¬
Charlie
β
All
Bob, if you're the Investigator, who was your other ping besides Grace? You said Grace/Charlie, but usually, an Investigator gets two names for one Minion. If you only have one name, that's suspicious. Also, if I'm the Recluse, I'm a very easy 'Minion' for an evil player to fake-ping.
π§
I want to pressure Bob to provide the full details of his Investigator claim (the second name) to see if it holds up under scrutiny, while also reminding the town that as a Recluse, I am a convenient target for a fake Investigator claim.
π¬
Grace
β
All
Don't let Bob go down without a fight β we need a tie to buy Night 1 and get more info. Nominate Charlie or Frank and push for an equal or higher vote. If Bob dies now we lose chaos and valuable confusion. Tie this and we all learn more.
π§
Buying Night 1 by forcing a tie prevents Bob's execution now, preserves uncertainty, and protects the Demon by keeping momentum and more night info for evil.
π¬
Frank
β
All
Bob, you still haven't clarified your Investigator ping. Who was the other person in your 'Grace/Charlie' ping? If you only have one name, that's not how the role works. Also, if Alice is a '2' and Heidi is good, Alice is almost certainly the Drunk or poisoned. We need clarity.
π§
I want to pressure Bob to provide the full details of his Investigator claim to verify its mechanical validity, while also highlighting the contradiction in Alice's Empath '2' if Heidi is indeed the Ravenkeeper.
π¬
Eve
β
All
I was the Washerwoman and I was pointed at Alice β she is Townsfolk. Alice's '2' can't be trusted (likely Drunk/poisoned). Bob's Investigator ping fits. Don't execute him now β nominate Charlie or Frank to tie and buy Night 1.
π§
Prevent Bob's execution to keep Town confusion and preserve a functioning Investigator. Push for a tie by naming alternatives and claim Washerwoman to undermine Alice's Empath.
π¬
Heidi
β
All
Wait, Eve, if you're the Washerwoman and you saw Alice as a Townsfolk, that doesn't mean she's *sober*. If she's the Drunk, she'd still register as a Townsfolk to you. Her '2' on Bob and me is impossible if I'm the Ravenkeeper. Bob, who was the other person in your Investigator ping?
π§
I want to highlight the possibility that Alice is the Drunk, which would explain her incorrect '2' result while still being seen as a Townsfolk by Eve. I also need Bob to provide the second name for his Investigator ping to verify his claim's mechanical validity.
π¬
David
β
All
Bob, you still haven't given the second name for your Investigator ping. It's always two players for one Minion. If you only have Grace and Charlie, that's not how the role works. Also, Eve, if you're the Washerwoman, who was the other person in your ping for Alice? We need these names now.
π§
I need to verify the mechanical validity of Bob's and Eve's claims before the day ends. Bob's Investigator claim is missing a name, and Eve's Washerwoman claim is also missing the second person she saw.
π¬
Alice
β
All
Bob, David is right. An Investigator gets two names for one Minion. If you only have Grace and Charlie, that's not how the role works. Who was the other person? Also, Eve, who was the other person in your Washerwoman ping for me? We need both names to verify your claims before the day ends.
π§
I need to pressure Bob and Eve for the missing names in their claims (Investigator and Washerwoman) to verify if they are faking their roles, while also addressing the discrepancy in my '2' result.
π
Storyteller
The guillotine blade falls. Bob has been executed.
π
Bob(Ghost)
Bob has died.
Night 1
π
Storyteller
β
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
π―
Grace
Grace made a choice.
π§
Sow distrust in Alice, disrupt town's information chain, and protect our Demon (Eve) by making a vocal accuser unreliable and chaotic during Day 1.
π
Storyteller
β
Grace
You chose to poison Alice.
π
Storyteller
β
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
π―
Frank
Frank made a choice.
π§
I am protecting Alice because she is a high-value target for the Demon. As an Empath who claimed a '2' (two evil neighbors), she provides critical information, even if she might be drunk or poisoned. Keeping her alive allows the town to verify her information over multiple nights. Since Bob (one of her neighbors) was executed, her next result will focus on her other neighbor, Heidi, which is crucial for solving the game.
π
Storyteller
β
Frank
You chose to protect Alice.
π
Storyteller
β
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Eve
Eve made a choice.
π§
Alice is the largest active threat to Evil's ability to steer the day and confirm contradictions; removing her preserves confusion and reduces town's reliable info.
π‘οΈ
Alice was protected from a night kill.
π
Storyteller
β
Eve
You attacked Alice, but they survived.
π
Storyteller
β
Alice
Good evening Alice. You are the Empath. You sense that 2 of your neighbors is evil!
Day 2
π
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
π€
Frank
β
Alice
Alice, I'm the Monk and I've protected you both nights. Since no one died last night, it's possible the Demon tried to hit you. Who do you think is the Demon based on your '2' result? Bob is dead, so that leaves Heidi. Do you trust her Ravenkeeper claim?
π§
I want to confirm Alice's alignment and information while revealing my role to her privately to build trust. Since no one died, my protection might have been successful, or the Demon hit a Soldier/was redirected. Alice's '2' result is high-value info.
π€
Alice
β
Frank
Frank, thanks for the protection! If you're the Monk, that explains the no-kill. My N0 was 2 (Bob/Heidi) and N1 was 2 (Heidi/Charlie). Since Bob is dead, my neighbors are now Heidi and Charlie. If I'm sober, they are both evil. I don't trust Heidi's Ravenkeeper claim at all. Thoughts?
π§
Respond to Frank's claim of being the Monk and share my updated information to build trust and coordinate.
π€
Heidi
β
Alice
Hey Alice, I'm the Ravenkeeper. Since you got a '2' on me and Bob, and I know I'm good, that means Bob was evil. But if Bob was the Investigator and he's dead, your number should have changed if I'm your only neighbor now. Who did you talk to?
π§
I want to pressure Alice privately to see if her story holds up or if she's willing to coordinate. As a Ravenkeeper, I want the Demon to kill me, so appearing like a high-value target (or a suspicious one) to the Demon while building trust with 'confirmed' players is key.
π€
Bob(Ghost)
β
Charlie
Hey Charlie, since I'm dead and my info pointed to you or Grace as the Poisoner, and you're claiming Recluse, it's very likely you're the reason for my ping. If you're the Recluse, who do you think is the actual Poisoner? We need to find the Demon.
π§
I want to confirm if Charlie is sticking to the Recluse claim and see if he has any insights. Since I am dead, I need to work with the living to narrow down the Demon. If he is the Recluse, the Poisoner is likely Grace or someone else if I was poisoned.
π€
Charlie
β
Bob(Ghost)
Hey Bob, sorry you're dead. As Recluse, I definitely could be the reason for your ping. If I'm registering as a Minion, Alice's '2' might also be because of me. If Alice is legit, Heidi is likely evil. If Heidi is good, Alice might be the Drunk/Poisoned. I'm leaning towards Heidi or Grace.
π§
Respond to Bob's whisper to maintain trust and share my perspective as the Recluse, while acknowledging that my role likely interfered with his and Alice's information.
π€
Grace
β
Eve
,Frank
Plan: push to nominate Alice next. I'll loudly back it and vote; you two should raise hands to ensure it passes. Donβt let anyone nominate or defend Eve publicly. If questioned, we say Alice's Empath is inconsistent.
π§
Steer nominations onto Alice to protect Eve (the Demon), build credibility for Eve's Washerwoman claim, and coordinate our votes to avoid splitting town.
π€
David
β
Alice
Hey Alice, I'm the Mayor. Since no one died last night, it's possible the Demon hit me and my ability bounced it, or the Monk saved someone. What's your Empath read today? With Bob dead, your neighbors are now Heidi and Frank.
π§
I want to share my role with Alice to build trust and see if my Mayor ability potentially saved the town last night, while also checking her updated Empath info.
π€
Eve
β
Grace
,Frank
Plan: push to nominate Alice now. Grace you loudly back & vote; Frank raise hand to secure pass. If questioned, argue Alice's Empath is inconsistent. Donβt publicly defend Eve β act undecided. Signal me privately if anyone counters.
π§
Get Alice nominated and executed to fracture town trust, buy night info, and protect the real Demon. Coordinate visible support and avoid publicly defending Eve.
π€
Charlie
β
Bob(Ghost)
Bob, if I'm the Recluse, I'm likely the 'Minion' you saw. Alice's '2' also makes sense if she's seeing me as evil. That leaves Heidi as the other 'evil' in her ping. If Alice is sober, Heidi is likely the Demon or the real Minion. What do you think of Grace? she was your other ping.
π§
I want to coordinate with the dead Investigator (Bob) to narrow down the evil team, specifically checking if my Recluse nature explains the current pings on me and how that reflects on Heidi and Grace.
π€
Grace
β
Eve
,Frank
Push nominate Alice NOW. I'll loudly back & vote; Frank raise hand to lock it. Act undecided publicly; don't defend Eve. If anyone defends Alice, accuse her Empath read as inconsistent/drunk. Signal me if someone nominates Eve or exposes our plan.
π§
Coordinate to push Alice now so town energy focuses on her, not Eve. Secure votes (I loudly back & vote; Frank raise hand) and avoid publicly defending Eve.
π€
Heidi
β
Alice
Alice, if you're the Empath and got a '2' on me and Bob, and I'm the Ravenkeeper (Good), then Bob must have been Evil. But Bob claimed Investigator. If he was the Spy or Poisoner, your '2' makes sense. What did you get last night now that Bob is dead? Your new neighbors are Grace and me.
π§
I need to verify Alice's information and see if her Night 2 result aligns with the current seating. Since Bob is dead, her neighbors are now Grace and me. If she still gets a '2', Grace must be evil. If she gets a '1', it confirms Bob was the evil one.
π€
Eve
β
Grace
,Frank
Push nominate Alice now. Grace loudly back & vote; Frank raise hand to lock pass. Act undecided publicly; donβt defend Eve. If questioned, accuse Alice's Empath read as inconsistent/drunk. Signal me privately if anyone counters.
π§
Coordinate with Grace and Frank to push Alice now, ensure votes and public messaging: act undecided, accuse Empath read as inconsistent, do not defend Eve.
π€
David
β
Heidi
Hey Heidi, I'm the Mayor. No one died last night, which is interesting. Since you're the Ravenkeeper, did you get any info or were you targeted? Also, Alice's '2' read yesterday was super suspicious. What do you think of her now?
π§
I want to build trust with Heidi (Ravenkeeper) and see if she has any insights into why there were no deaths. As Mayor, I'm a potential reason for the no-kill, but I want to see if she was targeted or if she has thoughts on Alice's suspicious Empath claim.
π€
Alice
β
Heidi
Wait, Heidi, my neighbors are Charlie and you, not Grace. Bob was between us. Now that Bob is dead, you and Charlie are my neighbors. My N1 was still a '2'. If I'm sober, that means both of you are evil. Charlie claimed Recluse, which might explain one, but what about you?
π§
I need to correct Heidi's understanding of the seating order and confront her with my '2' result, which implicates both her and Charlie as evil.
π€
Bob(Ghost)
β
Charlie
Charlie, if you're the Recluse, you could definitely be my 'Poisoner' ping AND one of Alice's '2'. That would mean Heidi is the other evil in Alice's ping. If Alice is sober, Heidi is the Demon. But if Heidi is the Ravenkeeper, Alice is likely the Drunk. What's your take on Grace?
π§
I want to test Charlie's Recluse claim by seeing how he interprets the Alice/Heidi conflict. If he's the Recluse, he explains both my info and Alice's info, which is a very clean (perhaps too clean) solution.
π€
Frank
β
Grace
,Eve
Grace, Eve, why are we targeting Alice? She's an Empath with a '2' result. If we execute her and she's good, we lose a powerful info role. Eve, you said you're Washerwoman and confirmed Alice is Townsfolk. Why the sudden change? I'm not comfortable with this yet.
π§
I need to push back against Grace and Eve's suspicious plan to execute Alice, especially since Eve previously claimed to have confirmed Alice as a Townsfolk. This behavior is highly indicative of them being evil.
π€
Heidi
β
David
Hey David, I'm Ravenkeeper. No one died, so my ability didn't trigger. Alice is still claiming '2' on me and Charlie (her new neighbor). She thinks I'm evil. If Charlie is Recluse, that's 1. But I'm Good. Alice is either Drunk, Poisoned, or Evil. What's your take on Charlie?
π§
I need to build trust with David (who claims Mayor) and coordinate against Alice's suspicious information. I also want to see his stance on Charlie to see if it aligns with the '2' Alice is claiming.
π€
David
β
Heidi
Heidi, I'm leaning towards Alice being the problem. If Charlie is the Recluse, he could ping as evil to an Empath, but Alice claiming '2' means she's seeing both of you as evil. Since you're the Ravenkeeper, Alice's info is definitely wrong. I'm the Mayor, so I'm good. Let's watch Alice.
π§
I want to build trust with Heidi by sharing my role and my suspicion of Alice, while also acknowledging Charlie's Recluse claim as a potential source of confusion for a sober Empath.
π€
Alice
β
Frank
Frank, David just claimed Mayor to me and said my neighbors are Heidi and him. But my neighbors are Heidi and Charlie. If David is lying about the seating, he might be evil. My N1 was '2' (Heidi and Charlie). If Charlie is the Recluse, he might register as evil. That leaves Heidi.
π§
I need to cross-reference David's claim with Frank, who I currently trust more because he claimed Monk and there was no death. David's confusion about the seating order is a red flag.
π€
Frank
β
Alice
Alice, Grace and Eve are pressuring me to nominate you. They're saying your Empath is inconsistent. Eve claimed Washerwoman and confirmed you as Townsfolk earlier, but now she's turning. This feels like an evil push. David's seating claim is also weird. I'm sticking with you for now.
π§
I need to warn Alice about the coordinated effort by Grace and Eve to execute her, which looks like an evil team play, especially since Eve is contradicting her own earlier confirmation of Alice.
π€
Grace
β
Eve
,Frank
Push nominate Alice NOW. I'll loudly back & vote; Frank raise hand to lock it. Act undecided publicly; donβt defend Eve. If anyone defends Alice, call her Empath result inconsistent/drunk. Signal me if anyone nominates Eve or exposes our plan.
π§
Force a nomination and execution of Alice to sow confusion, remove a strong claimant, and keep our Demon (Eve) protected.
π€
Bob(Ghost)
β
Charlie
Charlie, if you're the Recluse, you're likely my 'Poisoner' ping. If Alice is a sober Empath, her '2' means you and Heidi are both evil. That makes Heidi the Demon. But if Heidi is the Ravenkeeper, Alice is likely the Drunk. What do you think of Grace? She was my other ping.
π§
I am trying to narrow down the evil team by cross-referencing my Investigator info with Alice's Empath info, assuming Charlie is the Recluse.
π€
Charlie
β
Bob(Ghost)
Bob, if I'm the Recluse, I'm likely your ping. If Alice is sober, Heidi is the Demon. But if Heidi is the Ravenkeeper, Alice is likely the Drunk. Grace is quiet, which is suspicious. If I'm the 'Minion' you saw, Grace could be the Demon hiding behind my Recluse ping. What do you think?
π§
I want to keep Bob engaged and explore the possibility that Grace is the Demon, using my Recluse status to explain his ping while keeping the focus on finding the actual threats.
π€
Eve
β
Grace
,Frank
Push nominate Alice NOW. Grace back loudly & vote; Frank raise hand to lock pass. Publicly act undecided and don't defend Eve. If challenged, call Alice's Empath 'inconsistent/drunk'. Signal me privately if anyone counters.
π§
Force Alice's nomination and execution to dismantle town logic, protect the Imp, and make our Minion narratives stick. Create doubt around Empath reads and appear undecided publicly.
π€
Frank
β
Grace
,Eve
Grace, Eve, I'm confused. Eve, you said you're Washerwoman and confirmed Alice is Townsfolk. If she's Townsfolk, why are we executing her? Alice's '2' result is strong info. If we kill her, we lose that. I think we should look at Heidi or Charlie instead. Why the rush on Alice?
π§
I need to push back against Grace and Eve's suspicious plan to execute Alice, especially since Eve previously confirmed Alice as a Townsfolk. I want to see how they justify targeting a confirmed good player.
π€
Alice
β
Frank
Frank, Eve and Grace pressuring you to nominate me is a huge red flag. Eve claimed Washerwoman on me earlier! If she's turning now, she's likely evil or the Washerwoman info was a bluff. David's seating error is also suspicious. I'm sticking with my '2'βHeidi and Charlie are evil.
π§
To alert my only potential ally (Frank) about the suspicious behavior of Eve and Grace, and to reinforce my mechanical information that Heidi and Charlie are evil.
π€
Bob(Ghost)
β
Charlie
Charlie, if you're the Recluse, you're likely my 'Poisoner' ping. If Alice is a sober Empath, her '2' means you and Heidi are both evil. That makes Heidi the Demon. But if Heidi is the Ravenkeeper, Alice is likely the Drunk. What do you think of Grace? She was my other ping.
π§
I want to see if Charlie is willing to throw Grace under the bus or if he's trying to distance himself from the Poisoner ping by using the Recluse excuse.
π€
Grace
β
Eve
,Frank
Push nominate Alice NOW. I'll loudly back & vote; Frank raise hand to lock pass. Act undecided publicly; don't defend Eve. If Frank objects, say Alice's Empath could be drunk/poisoned or misremembered. If anyone nominates Eve, stop it and counter-nominate Alice immediately.
π§
Force Alice onto the block to protect our Demon (Eve) by breaking town information; reassure Frank and coordinate hands/votes to secure execution.
π€
Heidi
β
David
David, Alice's '2' is definitely wrong. If Charlie is the Recluse, that's 1, but I'm 100% Good. Alice is either the Drunk, Poisoned, or she's Evil herself. Since no one died, maybe the Monk (if we have one) saved someone, or the Demon hit the Soldier/Mayor? Or the Imp jumped? Thoughts?
π§
I want to solidify my alliance with David (who claims Mayor) and brainstorm why there were no deaths, while reinforcing that Alice's information is incorrect.
π€
David
β
Heidi
I agree, Alice's '2' is very suspicious if you're Good. If Charlie is the Recluse, he could register as Evil, but that still only makes 1. No deaths could be my Mayor ability (someone else was supposed to die but didn't), a Monk save, or a Soldier hit. Or the Demon is just stalling.
π§
Respond to Heidi's whisper to build trust and share my perspective on the night's lack of deaths, while subtly hinting at my Mayor ability without a full public reveal yet.
π€
Charlie
β
Bob(Ghost)
Bob, if I'm the Recluse, I'm likely your ping. If Alice is sober, Heidi is the Demon. But if Heidi is the Ravenkeeper, Alice is likely the Drunk. Grace is quiet, which is suspicious. If I'm the 'Minion' you saw, Grace could be the Demon hiding behind my Recluse ping. What do you think?
π§
I want to maintain my dialogue with Bob to narrow down the evil team. Since I am the Recluse, I am the most likely source of his 'Minion' ping and Alice's '2' read. I need to see if he suspects Grace or Heidi more.
π€
Eve
β
Grace
,Frank
Push nominate Alice NOW. Grace: loudly back & vote. Frank: raise hand to lock pass. Publicly act undecided; don't defend Eve. If challenged, call Alice's Empath 'drunk/poisoned'. Signal me privately if anyone nominates Eve or counters.
π§
Force a knife-edge vote on Alice to fracture Town logic, protect the Demon, and buy Night info. Coordinate tight signals so we lock momentum and thwart any Eve-nomination.
Nominations β Day 2
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
π¬
Heidi
β
All
Alice, your '2' result is still bothering me. If I'm Good and Charlie is the Recluse, that's only 1. If Charlie is also Good, that's 0. For you to get a '2', both of us have to be Evil. I know I'm not. David, as Mayor, what do you think about Alice's reliability right now?
π§
I want to publicly challenge Alice's information again to see how she and others react, especially David who I've been whispering with. This keeps the focus on the discrepancy in her Empath claim.
π¬
Bob(Ghost)
β
All
Heidi, if Alice is a sober Empath, her '2' means both you and Charlie are evil. Charlie claims Recluse, which could ping as evil for her. If you're the Ravenkeeper, Alice is almost certainly the Drunk. Grace, you've been quietβwhat's your role? You were my other Poisoner ping.
π§
I want to pressure Grace to reveal her role since she was my other 'Poisoner' ping and has been quiet, while also highlighting the logic that Alice is likely the Drunk if Heidi is telling the truth.
βοΈ
Eve
β
Alice
Alice's '2' Empath read is inconsistent with Heidi's claim and seating; it may be drunk/poisoned or a lie. We need to force a decision while town is split.
π§
Forcing Alice on the block splits town, exploits confusion about her Empath read, and leverages Grace/Frank support to push an execution that protects our Demon.
π
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
β
David
David raised their hand
π§
I am voting for Alice because her Empath '2' claim is highly inconsistent with Heidi's Ravenkeeper claim and Charlie's Recluse claim. If Heidi is good, Alice is either evil, drunk, or poisoned. Executing her provides clarity, especially since Eve (Washerwoman) nominated her.
β
Eve
Eve raised their hand
π§
Raise my hand to help reach 4 votes now, pushing Alice's execution to remove a strong Town info source and create chaos before night, aligning with Grace/Frank plan.
β
Heidi
Heidi raised their hand
π§
I am voting for Alice because her Empath '2' result on me is mechanically impossible from my perspective as a good player. This suggests she is either evil, the Drunk, or severely poisoned. Executing her provides clarity and removes a source of misinformation.
β
Grace
Grace raised their hand
π§
Add my vote to reach 4 and execute Alice now, removing potential Empath info and preserving town confusion to protect the Demon.
β
Bob(Ghost)
Bob raised their hand
π§
I am voting for Alice because her '2' Empath read is highly suspicious and contradicts Heidi's Ravenkeeper claim. If Heidi is telling the truth, Alice is either evil or the Drunk. Executing her provides clarity, especially since Charlie's Recluse claim could account for one 'evil' ping but not two.
β
Frank
Frank waits.
π§
I will not vote for Alice's execution because I believe she is a genuine Townsfolk (Empath) and the push against her by Eve and Grace is highly suspicious, especially given Eve's earlier claim to have confirmed Alice as a Townsfolk.
π¬
Alice
β
All
Wait! Eve, you claimed Washerwoman on me Day 1! If you're nominating me now, you're admitting your own info was a lie or you're evil. My '2' is consistent: Bob was evil, and now Heidi and Charlie are pinging. If Charlie is the Recluse, he registers as evil. Heidi is the other one!
π§
Defend myself against the nomination by pointing out the hypocrisy in Eve's claim and reiterating my mechanical information.
π¬
Charlie
β
All
Alice, Eve's Washerwoman ping on you only confirms you're a Townsfolk, not that you're sober. If I'm the Recluse, I'm likely one of your '2'. If Heidi is the Ravenkeeper, she's good, making your info wrong. That points to you being the Drunk. I'm not voting yet; we need more clarity.
π§
I want to point out the logical inconsistency in Alice's defense and explain why her '2' reading might be flawed without necessarily calling her evil, while also justifying why I'm not voting for her yet.
β
Charlie
Charlie waits.
π§
I am waiting to see if Alice's nomination reaches the required threshold without my vote, as I am still uncertain about her alignment versus her being the Drunk.
π¬
David
β
All
Alice, Eve's Washerwoman claim only said you were a Townsfolk, not that you were sober or good. If you're the Drunk, you'd still ping as a Townsfolk. With Bob dead and Charlie claiming Recluse, your '2' is the only thing pointing at Heidi. I'm sticking with my vote for now.
π§
I want to justify my vote on Alice by pointing out that being a Townsfolk (via Eve's claim) doesn't guarantee her information is reliable, especially if she is the Drunk or Poisoned.
β
Heidi
Heidi waits.
π§
I have already raised my hand to vote for Alice. I will wait to see if the vote reaches the required threshold of 4. Currently, David, Eve, Grace, Bob (ghost), and I have raised our hands, which is 5 votes (4 living, 1 ghost). This should be enough to put her on the block.
π¬
Alice
β
All
Wait! If I'm the Drunk, I'm still a Townsfolk, so Eve's Washerwoman claim holds. But if I'm sober, Heidi and Charlie are evil. Charlie, as Recluse, you *register* as evil. That leaves Heidi as the second evil. Why is everyone so quick to trust her Ravenkeeper claim over my info?
π§
I need to defend myself against the current nomination by pointing out the logic of my '2' result and questioning the blind trust in Heidi.
π¬
Grace
β
All
Alice's Empath claim has inconsistent downstream effects β either she's drunk/poisoned or lying. We can't let that confusion continue. Vote to execute and force clarity; don't let chaotic claims derail the game.
π§
Support Eve's nomination, sow doubt in Alice's consistency, and push the town to execute or reveal info so we protect the Demon.
π¬
Bob(Ghost)
β
All
Alice, if Charlie is the Recluse, he's one of your '2'. If I was the other '2' (as you claimed), then Heidi is good. But I'm good, so your '2' was already wrong. If you're the Drunk, Eve's Washerwoman ping on you still works. We need to execute to find the truth. I'm keeping my vote.
π§
I want to reinforce the logic that Alice is likely the Drunk or evil, as her '2' reading on Day 1 (me and Heidi) is already proven false from my perspective (I know I'm good). By supporting her execution, we can gain clarity.
π¬
Frank
β
All
Wait, everyone! If Alice is the Drunk, she's still a Townsfolk, so Eve's Washerwoman claim on her could be true. But if Alice is the Demon, Eve's claim was a lie. Why are we rushing to execute Alice when she's the only one providing solid (if contested) info? I'm not voting yet.
π§
I want to slow down the momentum against Alice and point out the logical inconsistency in Eve's behavior, while also justifying why I am not raising my hand to vote yet.
π¬
Eve
β
All
Vote Alice. Her Empath is inconsistent β either she's drunk or lying. We need clarity now. Lock the vote and execute; don't let this confusion fester into a town win.
π§
Force execution now to either remove a loud town claim or expose an evil; this creates chaos and keeps town off-balance heading into night.
π
Storyteller
Voting is now closed.
π»
Bob(Ghost)
Ghost vote used by Bob
π³οΈ
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
π¬
Bob(Ghost)
β
All
Alice is on the block with 5 votes. If anyone has a counter-nomination, now is the time. If Alice is the Drunk, her info is useless, but if she's the Demon, Eve's Washerwoman claim was a lie. We need to be sure before we end the day. Charlie, Grace, any last thoughts?
π§
To prompt any final counter-nominations or information before the day ends, while highlighting the potential conflict between Alice's role and Eve's claim.
π¬
Eve
β
All
Don't counter-nominate. Let Alice be executed β we need to force clarity now. Raising my hand to lock it; anyone countering now just saves the Demon. Vote to execute.
π§
Executing Alice now maximizes town confusion and removes their information lead, aiding evil survival until late game.
β
Heidi
Heidi waits.
π§
I want to allow Alice's execution to proceed to gain information and resolve the conflicting claims between her Empath '2' and my own role as Ravenkeeper.
π¬
Charlie
β
All
Wait, if Alice is on the block with 5 votes, that's a lot of momentum. If I'm the Recluse, I likely caused one of her '2' pings. If Bob was the other, and he's good, Alice is definitely Drunk or Poisoned. Executing her might not give us the 'clarity' Eve wants if she's just the Drunk.
π§
I want to express caution about the Alice execution while acknowledging my role as the likely source of her '2' ping, which supports the theory that she is the Drunk rather than evil.
π¬
Frank
β
All
Wait! Eve, you claimed Washerwoman on Alice Day 1. If Alice is the Demon, you lied. If Alice is Townsfolk (even Drunk), why execute her now? We have 5 votes on herβthat's a lot of momentum from people who were just coordinating. I'm suspicious of this rush. Does anyone else have info?
π§
I want to highlight the contradiction in Eve's behavior and the suspicious coordination to execute Alice, who I protected and believe might be good.
π¬
Grace
β
All
Lock the vote β don't counter-nom. We need clarity and this momentum will collapse their logic chain. Executing Alice now is our best play; any counter saves the Demon. I vote to execute.
π§
Keep momentum to execute Alice now to avoid a counter-nom saving the Demon; forcing execution keeps town chaos and protects our Demon Eve.
π¬
David
β
All
Wait, Frank has a point. Eve, if you're the Washerwoman and Alice is a Townsfolk, why are you so eager to execute her? Even if she's the Drunk, she's not the Demon. If Alice is the Demon, then your Washerwoman claim was a lie. This rush feels like it could be a Minion-led execution.
π§
I want to slow down the momentum against Alice and question Eve's motives to see if there's a better target or if Eve is acting suspiciously.
π¬
Alice
β
All
Wait! If I'm the Drunk, I'm still Good. Executing me doesn't help find the Demon. But if Eve is lying about being the Washerwoman to get me executed, SHE is the evil one. David, Frank, you're rightβthis rush is suspicious. If I'm on the block, who is the real Demon hiding behind this?
π§
I need to highlight the logical inconsistency in Eve's behavior to sow doubt among the good players and potentially avoid execution or at least expose Eve's alignment.
π
Storyteller
The guillotine blade falls. Alice has been executed.
π
Alice(Ghost)
Alice has died.
Night 2
π
Storyteller
β
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
π―
Grace
Grace made a choice.
π§
Protect Eve (the Demon) by disrupting David β a persuasive skeptic β preventing clear counter-nominations and preserving evil's control of the day.
π
Storyteller
β
Grace
You chose to poison David.
π
Storyteller
β
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
π―
Frank
Frank made a choice.
π§
I am protecting David because he was the only player besides myself to vocally question the suspicious rush to execute Alice. This makes him a high-priority target for the Demon if he is good, as he is showing independent critical thinking.
π
Storyteller
β
Frank
You chose to protect David.
π
Storyteller
β
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Eve
Eve made a choice.
π§
Heidi is the most immediate information threat (Ravenkeeper/Raven-like). Killing her denies night revives/info and increases town confusion, helping keep Demon alive.
π
Heidi(Ghost)
Heidi has died.
π
Storyteller
β
Eve
You chose to kill Heidi.
π
Storyteller(Ghost)
β
Heidi(Ghost)
Good evening Heidi. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
π―
Heidi(Ghost)
Heidi made a choice.
π§
I am the Ravenkeeper and I died at night. I need to verify Eve's alignment and role because her behavior in pushing Alice's execution was highly aggressive and potentially manipulative, especially since she previously claimed Alice was a Townsfolk via Washerwoman. If Eve is a Minion or the Demon, her 'Washerwoman' claim was a lie to gain trust.
π
Storyteller(Ghost)
β
Heidi(Ghost)
You chose Eve. They are the Imp.
Day 3
π
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
π€
David
β
Frank
Heidi's death is interesting. If Alice was the Demon, the game would be over. Since it's not, Alice was likely good (or a Minion). If Alice was a real Empath with a '2', and Bob/Heidi are dead, that leaves Charlie and Grace as the next suspects. What do you think?
π§
I want to establish a private dialogue with Frank, who seemed skeptical of the Alice execution like I was. I'm sharing my logic about the Empath ping to see if he agrees or has other info.
π€
Grace
β
Eve
,Frank
We need to push David today. I'll defend and sow doubt on Washerwoman narratives. Vote with me; if town flips, backtrack and defend Eve hard. I'll take heat if needed.
π§
Direct nominations away from Eve, coordinate votes to protect Demon and steer town to execute a non-Demon (David).
π€
Charlie
β
David
Hey David, Heidi's dead. Alice's info on Heidi/me being '2' is looking more suspicious if Heidi was good. I'm the Recluse, so I probably pinged for Bob and Alice. Who do you trust right now? Eve and Grace seem very coordinated.
π§
I need to establish a connection with David, who has been skeptical of the Eve/Grace/Frank block. By revealing my Recluse role privately, I explain the 'evil' pings Alice and Bob got, while testing David's reaction to the current power dynamic.
π€
Eve
β
Grace
,Frank
We push David hard this Nom. Vote with me; I'll back you publicly. If town flips, backtrack and defend me. Sow doubt on Washerwoman/Empath reads, claim a safe role if needed. I'll take lead if you need cover.
π§
Coordinate with our Minion to push David now to split town, force votes, and secure my survival until final three by taking heat off myself.
π€
Alice(Ghost)
β
Frank
Frank, I'm dead, but my info was real. I had a '2' both nights. If I was sober, Charlie and Heidi were evil. But Heidi is dead now. If she was the Ravenkeeper and died at night, she's likely good. That means I might have been poisoned or Charlie is the Recluse. What did David say?
π§
I need to re-establish contact with my strongest defender (Frank) to see what information is moving in the private whispers and to re-evaluate my '2' ping now that Heidi is dead.
π€
Bob(Ghost)
β
Frank
Frank, Heidi is dead. If she was the Ravenkeeper, she might have info. But more importantly, Alice's '2' on me and Heidi was wrong because I'm good. If Heidi is good too, Alice was Drunk/Poisoned. Who do you trust among the living? Eve's push on Alice felt very evil.
π§
I am dead and have no vote, so my only power is influence and logic. I need to coordinate with Frank, who seemed skeptical of Eve's aggressive play yesterday, to figure out the remaining evil players.
π€
Heidi(Ghost)
β
David
,Frank
I died last night and used my Ravenkeeper ability on Eve. She is the Imp. We need to execute her today. I'm dead, so I'm confirmed good. Trust me on this.
π§
I need to inform the most likely good players (David and Frank, who were skeptical of the Alice execution) that Eve is the Demon. Since I am dead, my Ravenkeeper ability triggered, and I saw Eve as the Imp. This is game-winning information.
π€
Frank
β
David
Heidi just told me she's the Ravenkeeper and she checked Eve last night. Eve is the Imp. We need to get the town to execute Eve today. Grace and Eve are whispering to me to push you, which confirms they are working together. Let's coordinate.
π§
I need to coordinate with David, who seems to be the most reliable living player, to execute Eve based on Heidi's Ravenkeeper information.
π€
Charlie
β
Frank
,David
Frank, David, what's the word? Heidi's dead, and Alice's '2' on me/Heidi is weird if Heidi was the Ravenkeeper. I'm the Recluse, so I'm likely the '1' in Alice's '2' and Bob's 'Poisoner' ping. If Heidi was good, Alice was either Drunk or Evil. What did Heidi tell you?
π§
I need to consolidate information with David and Frank, who seem to be the most active in private chats right now. Since I am the Recluse, I am the likely source of the 'evil' pings, and I need to see if Heidi's Ravenkeeper info (if she got any) contradicts or confirms this.
π€
Heidi(Ghost)
β
David
,Frank
,Charlie
I'm the Ravenkeeper. I died last night and checked Eve. She is the Imp. We need to get her today. David, Frank, Charlie - you guys are the ones I trust most right now. Let's coordinate the vote.
π§
I need to share my game-winning information with the players I believe are most likely to be good (David, Frank, and Charlie) to ensure Eve (the Imp) is executed today.
π€
Eve
β
Grace
,Frank
We push David this Nom. I'll claim Washerwoman if needed to cast doubt on Empath narratives. Grace, lead defense and take heat; Frank, vote with us and backtrack to defend me if town flips. Raise hand on nomination; don't publicly name me as co-conspirator.
π§
Coordinate to nominate David while appearing cohesive. Use a safe bluff to sow doubt, have Grace take heat if needed, secure majority votes.
π€
Bob(Ghost)
β
Frank
,David
,Charlie
Frank, David, Charlie - Heidi just died. If she was the Ravenkeeper, she might have info. But look at the board: Alice's '2' was wrong about me and Heidi. Eve's push on Alice was super suspicious. Grace or Charlie is my Poisoner ping. If Charlie is Recluse, Grace is the Demon? Thoughts?
π§
I need to coordinate with the remaining living players who seem most likely to be good (Frank, David, Charlie) to figure out the solve, especially since Heidi (Ravenkeeper) just died and might have passed info to them.
π€
Alice(Ghost)
β
Frank
Frank, what's the word? Heidi died at night, which usually means she's good. If she was good and my info was '2', then either I was poisoned or Charlie (Recluse) and Bob (Investigator) were pinging evil. Did Heidi leave any info before she died?
π§
I need to gather information from Frank, who has been my most consistent ally, to understand the current consensus and any new information from the night deaths.
π€
David
β
Frank
,Charlie
,Heidi(Ghost)
Heidi just told me she's the Ravenkeeper and she checked Eve last nightβEve is the Imp. This matches Eve's suspicious push on Alice yesterday. If Heidi is telling the truth, we have the Demon. Charlie, as Recluse, you likely caused the other pings. Frank, let's get the town on Eve.
π§
To coordinate with the players who have the most credible information (Heidi as the dead Ravenkeeper) and build a voting block to execute the suspected Demon (Eve).
π€
Grace
β
Eve
,Frank
We push David this nom. I'll lead publicly and take heat; Eve, if needed, claim Washerwoman later to confuse Empath chains. Frank, vote with us and back me. Raise hand on nomination. Don't name me as co-conspirator.
π§
Coordinate with Eve and Frank to push David now, sow doubt about Washerwoman/Empath links, and ensure vote unity while I act as visible defender to absorb suspicion.
π€
Frank
β
Alice(Ghost)
,Heidi(Ghost)
,David
Heidi (Ravenkeeper) says she checked Eve and she's the Imp. This fits Eve's weird push on Alice yesterday. Grace is whispering me to push David, so she's likely the Minion. We have the Demon. Let's get the town to execute Eve. Alice, your '2' was likely Charlie (Recluse) and Eve (Imp).
π§
I need to consolidate the good team's information and prepare for the execution of Eve, who has been identified as the Demon by the Ravenkeeper.
π€
Alice(Ghost)
β
Frank
,Heidi(Ghost)
,David
Frank, that makes perfect sense. Eve's flip on me was way too aggressive. If Heidi saw Eve as the Imp, we have to execute her today. I'll use my ghost vote if we need the numbers. Is David on board? We need to make sure Grace doesn't derail this.
π§
Confirm the plan to execute Eve based on Heidi's Ravenkeeper info and coordinate the vote.
π€
Charlie
β
Frank
,David
,Heidi(Ghost)
Heidi says Eve is the Imp. This fits Eve's push on Alice yesterday. If I'm the Recluse, I explain Bob's ping on me/Grace and Alice's '2' on me/Heidi. We need to get Eve today. Frank, David, are we all in? Grace is likely the Minion if she's been whispering with Eve all game.
π§
Confirm the plan to execute Eve based on Heidi's Ravenkeeper information and coordinate with the trusted group.
π€
Frank
β
Heidi(Ghost)
,David
,Charlie
Heidi, David, Charlie, Alice: We are all in. Heidi's info on Eve as the Imp is the key. Grace is definitely the Minion based on her whispers to me to push David. We have the Demon. Let's wait for the nomination phase and then I'll back the push on Eve. Alice, save your ghost vote for this!
π§
Confirm the plan with the trusted group (Heidi, David, Charlie) and ensure everyone is aligned to execute Eve, the identified Demon.
π€
Bob(Ghost)
β
Frank
,David
,Charlie
Frank, David, Charlie, Heidi - what did Heidi find out? If she was the Ravenkeeper, her info is key. Also, Alice's '2' was definitely wrong about me and Heidi. If Charlie is the Recluse, that explains my Poisoner ping on him/Grace. If Grace is the Poisoner, Eve is likely the Demon. Thoughts?
π§
I need to gather the information Heidi (the Ravenkeeper) might have obtained before she died, while also pushing the logic that Eve and Grace are the most likely evil candidates based on the previous days' voting patterns and my own Investigator ping.
π€
Heidi(Ghost)
β
Frank
,David
,Charlie
Frank, David, Charlie, Alice: We have the Demon. Eve is the Imp. Grace is likely the Minion (Poisoner or Spy) trying to frame David. Alice, your '2' was likely Eve and Charlie (Recluse). Let's make sure we have the votes. I'll use my ghost vote if needed. Who's nominating?
π§
Confirm the plan with the trusted group and ensure everyone is aligned on executing Eve (the Imp) while acknowledging the likely Minion (Grace).
π€
Grace
β
Eve
,Frank
Raise hand and vote David this nom. Iβll lead and take heat. Frank, back me publicly and raise hand. Eve, if town pivots to Washerwoman narratives after nom, publicly claim Washerwoman to sow doubt. Stick to plan.
π§
Force a David nomination now, coordinate votes and a backup public Washerwoman claim to fracture town logic if needed.
π€
Eve
β
Grace
,Frank
We stick to plan: push David now. Grace lead publicly and take heat; Frank raise hand and back Grace. If town pivots to Washerwoman/Empath, Iβll claim Washerwomanβdefend that and back me if town flips. Donβt name me as co-conspirator.
π§
Coordinate final push: ensure public votes, plan backup Washerwoman claim, and instruct defenses if town pivots; keep Demon alive and steer town logic away from accurate reads.
π€
David
β
Bob(Ghost)
,Frank
,Charlie
Bob, Heidi (Ravenkeeper) checked Eve last night and she's the Imp. This fits Eve's push on Alice yesterday. Charlie is the Recluse, which explains the other pings. Grace is likely the Minion (Poisoner/Spy) framing me. We're all in on Eve. Save your ghost vote for her!
π§
I need to bring Bob into the loop so he doesn't waste his ghost vote or cause confusion. He's a confirmed good ghost (Investigator) and his support is crucial for the execution of Eve.
π€
Heidi(Ghost)
β
Frank
,David
,Charlie
Frank, David, Charlie, Alice: I'm ready. I'll use my ghost vote on Eve if we need it to reach the majority. David, since you're the Mayor and likely the most trusted alive player, do you want to make the nomination? Or should Frank do it? Let's make sure we don't split the vote.
π§
Coordinate the nomination and ensure we have enough votes to execute Eve (the Imp).
π€
Bob(Ghost)
β
David
,Frank
,Charlie
David, Frank, Charlie - I already used my ghost vote on Alice (regretfully), but I'm 100% with you. Heidi's Ravenkeeper info on Eve as the Imp is the smoking gun. Eve's push on Alice was the biggest red flag. Let's get Eve today. Grace is likely the Poisoner from my N0 ping.
π§
Confirm I am aligned with the plan to execute Eve based on Heidi's Ravenkeeper info, while noting I have no vote left but can still provide logical support.
π€
David
β
Heidi(Ghost)
,Frank
,Charlie
Heidi, Frank, Charlie, Alice: I'll nominate Eve as soon as the phase starts. We have the numbers (David, Frank, Charlie, Grace, Eve alive; 3/5 needed). If Grace/Eve don't vote, we need 3. We have me, Frank, Charlie. Alice/Heidi/Bob can use ghost votes if needed. Let's do this.
π§
Coordinate the nomination of the suspected Demon (Eve) with the confirmed/trusted good players to ensure we have the votes and a clear plan for the nomination phase.
π€
Alice(Ghost)
β
Frank
,David
,Charlie
Frank, David, Charlie: If Heidi saw Eve as the Imp, we have to move fast. Grace is still whispering Eve and Frank, likely trying to coordinate a counter-push. I'm ready to use my ghost vote on Eve. Should we go public now to catch her off guard?
π§
Coordinate the execution of the suspected Demon (Eve) with the confirmed good players and the Recluse.
π€
Frank
β
David
,Heidi(Ghost)
,Charlie
David, Heidi, Charlie, Alice: I'm ready. David, you nominate Eve. I'll back you publicly with the Ravenkeeper info. Alice, Heidi, Bob - use your ghost votes if we need them to hit the majority. Grace is definitely the Minion trying to frame David. Let's end this today!
π§
Confirm the plan to nominate and execute Eve (the Demon) with the trusted group (David, Heidi, Charlie, Alice).
π€
Charlie
β
David
,Frank
,Heidi(Ghost)
David, Frank, Heidi, Alice: I'm 100% in. David, you nominate Eve. I'll back you up. My Recluse status definitely muddied the waters for Bob and Alice, but Heidi's Ravenkeeper info on Eve as the Imp is the smoking gun. Let's get the Demon today! Alice, save your vote for Eve.
π§
Confirming the plan to execute Eve (the suspected Imp) with the core group of trusted players (David, Frank, Heidi, Alice) before the nomination phase begins.
π€
Eve
β
Grace
,Frank
Stick to plan: Grace lead nom David and take heat; Frank raise hand and back you. Iβll vote and publicly backtrack if town pivots. If Washerwoman/Empath chatter threatens us, I will claim Washerwoman to sow doubtβback me then. Donβt name me.
π§
Ensure coordinated nomination of David, prepare contingency (Washerwoman claim) if town debates Empath/Washerwoman, keep our allies safe and maintain plausible cover.
π€
Grace
β
Eve
,Frank
Raise hands and vote David this nomination. Frank, vocally back me and raise hand. Eve, if town pivots to Washerwoman/Empath defense, claim Washerwoman now and Iβll switch to defend you publicly. Stay tight and donβt name co-conspirators.
π§
Lock in coordinated nominations and backup plan so I can lead the nom, get both public votes, and have Eve claim Washerwoman if town counters.
Nominations β Day 3
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
βοΈ
Eve
β
David
David's private coordination and nervous defense make him the most suspicious. His whispered alliance with Frank/Charlie looks like coordinated playβtime to test him.
π§
Push the town to execute our chosen target and create heap of suspicion on David, forcing town to split and enabling our survival to endgame.
π
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
β
Alice(Ghost)
Alice waits.
π§
I will wait to see if the town supports Eve's nomination of David. Since I suspect Eve is the Demon based on Heidi's Ravenkeeper info and my own Empath '2' (with Charlie as Recluse), I do not want to help her execute David. I need to save my single ghost vote for when Eve herself is on the block.
π¬
Grace
β
All
I'm voting David. His private whispers and nervous defense read as coordination β time to test him. Raise hands if you want to execute David. We need 3 votes; let's finish this.
π§
Get 3 votes on David now to either kill the Demon or cause confusion that protects our Demon; lead the charge, draw heat, and have allies back the nom.
π¬
Charlie
β
All
Grace, Eve, you're trying to frame David. Heidi was the Ravenkeeper and saw Eve as the Imp last night! My Recluse status caused the early pings on Bob and Alice. We aren't voting David. David, nominate Eve next! Alice, Bob, Heidi, save your ghost votes for the real Demon: Eve.
π§
I need to publicly debunk the push on David by revealing the Ravenkeeper's information on Eve and explaining how my Recluse role caused the confusing early pings. This should stop the town from voting for David and pivot the focus to Eve.
π¬
Heidi(Ghost)
β
All
Don't vote for David! I was the Ravenkeeper and died last night. I checked Eve, and she is the Imp. Grace is likely the Minion trying to protect her. Charlie, David, Frank, Aliceβsave your votes for Eve. We have the Demon right here. Alice, Bob, don't use your ghost votes on David!
π§
I need to prevent David's execution and pivot the group's focus to Eve, whom I know is the Demon from my Ravenkeeper ability. Sharing my information publicly now is crucial to stop the evil team's momentum.
π¬
Bob(Ghost)
β
All
Don't vote for David! Heidi's Ravenkeeper info is solidβEve is the Imp. My N0 ping was Grace or Charlie as Poisoner; if Charlie is the Recluse, Grace is the Poisoner. Eve and Grace are the evil team. Save your votes for Eve! I've already used my ghost vote, so I can't help on the next one.
π§
I need to prevent David's execution and redirect the town's focus to Eve, who has been identified as the Imp by the Ravenkeeper. Since I've already used my ghost vote, my only way to contribute is by reinforcing the logic and the information we have.
π¬
Eve
β
All
Don't be swayed by ghosts. Heidi/Bob/Alice have motives to misleadβthis is exactly the chaos Grace flagged. I'm voting David. We need 3 votes now; finish the nomination and force town to react tomorrow.
π§
Keep vote momentum on David, drown out ghost Ravenkeeper claims, and secure 3 votes this tick so town wastes time and the Demon survives to night.
π¬
Frank
β
All
Don't vote for David! Heidi's Ravenkeeper info is the smoking gun: Eve is the Imp. Grace and Eve have been whispering me all day to frame David. Charlie's Recluse claim explains the early pings. We have the Demon right here. Save your votes for Eve! David, nominate Eve next!
π§
I need to publicly denounce the nomination of David and expose the evil team's plan to frame him, while confirming the Ravenkeeper's information on Eve.
β
David
David waits.
π§
I will not vote for myself. I need to survive this nomination so I can nominate Eve, who has been identified as the Demon by Heidi's Ravenkeeper information.
β
Charlie
Charlie waits.
π§
I am waiting for the current nomination on David to fail so that we can nominate Eve, who has been identified as the Demon by the Ravenkeeper.
β
Heidi(Ghost)
Heidi waits.
π§
I will not vote for David because I know Eve is the Demon (Imp) from my Ravenkeeper ability. I need to save my ghost vote for the nomination against Eve to ensure she is executed.
β
Alice(Ghost)
Alice waits.
π§
I will not vote for David. I need to save my single ghost vote for the nomination against Eve, who has been identified as the Demon by the Ravenkeeper (Heidi). Voting for David would waste my vote and potentially help the evil team execute a good player.
β
David
David waits.
π§
I will wait for the current nomination on me to fail. I have the support of Frank, Charlie, and the ghosts (Heidi, Alice, Bob). We need to ensure I am not executed so I can nominate Eve, who Heidi (Ravenkeeper) identified as the Imp.
β
Grace
Grace raised their hand
π§
Raise my hand to reach 3 votes and force the town to split focus; executing David furthers our push and protects the Demon by creating confusion.
β
Frank
Frank waits.
π§
I will not vote for David. I am waiting for this nomination to fail so that we can nominate Eve, who is the likely Demon based on Heidi's Ravenkeeper information.
β
Eve
Eve raised their hand
π§
Raise my hand to vote David to reach the 3-vote threshold, keep heat off me, and push town to execute a likely Townsfolk tonight.
π¬
Bob(Ghost)
β
All
Grace and Eve are the only ones voting for David. That says everything. David is good, Heidi's Ravenkeeper info on Eve being the Imp is our win condition. Grace is the Poisoner from my N0 info. Don't let them push this through! Save your votes for Eve!
π§
I need to reinforce the case against Eve and Grace while David is on the block, ensuring the town doesn't accidentally execute David and instead focuses on Eve, who Heidi identified as the Imp.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee David did not reach threshold.
π
Storyteller
David did not receive enough votes (2/3).
π¬
Heidi(Ghost)
β
All
Great job everyone! David is safe. Now, David, please nominate Eve immediately. I am the Ravenkeeper, I died last night and saw Eve is the IMP. Grace is likely the Poisoner/Minion who has been protecting her. Let's end this now! Alice, Charlie, Frank, Davidβall in on Eve!
π§
Encourage David to nominate Eve now that his own nomination failed, and reinforce my Ravenkeeper information to ensure the town stays focused on the Demon.
π¬
Charlie
β
All
David, please nominate Eve now! Heidi's Ravenkeeper info is our best lead. My Recluse role explains the early pings on me, and Grace being the other half of Bob's N0 ping makes her the likely Poisoner. Let's get the Demon today! Alice, Bob, Heidiβwe need your ghost votes if you have them!
π§
I need to encourage David to nominate Eve immediately while the momentum is with the good team and the Ravenkeeper's information is fresh.
π¬
Grace
β
All
I get why ghosts push Eve, but their stories have contradictions (Bob/Alice history). Donβt rush β we need firm, live info, not ghost momentum. David looked nervous but could be town. Letβs pause and force them to show proof before killing Eve.
π§
Delay the town's coordinated lynch of Eve by casting doubt on the ghosts and urging caution, preserving the Demon until we can secure votes.
π¬
Eve
β
All
Iβm the Washerwoman: I learned 1 of David/Grace is a Townsfolk. That contradicts the Ravenkeeper on Eve. Donβt rush to execute based on ghostsβsave votes for David. We need live info, not dead whispers.
π§
Protect my Demon by sowing doubt about ghost Ravenkeeper and redirect votes to David; avoid being nominated.
βοΈ
David
β
Eve
Heidi (Ravenkeeper) saw Eve as the Imp last night. Bob's N0 ping on Grace/Charlie makes Grace the likely Poisoner if Charlie is the Recluse. Eve's claim contradicts the Ravenkeeper info. Let's execute the Demon!
π§
I am nominating Eve because Heidi (Ravenkeeper) identified her as the Imp after dying last night. This is our strongest lead to find the Demon.
π
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
β
David
David raised their hand
π§
I am voting for Eve because she has been identified as the Imp by Heidi (Ravenkeeper) and her Washerwoman claim is inconsistent with the mechanical information provided by the ghosts. Executing the Demon is our primary win condition.
β
Frank
Frank raised their hand
π§
I am voting for Eve because Heidi (Ravenkeeper) identified her as the Imp, and her Washerwoman claim is likely a fake to cover for her and Grace (the suspected Poisoner). Executing the Demon is our primary win condition.
π¬
Eve
β
All
Don't execute me based on ghosts. I claimed Washerwoman: I know 1 of David/Grace is Town. Ghosts have motive to mislead. We need live infoβpause and force them to nominate again. Rushing now is a mistake.
π§
Prevent execution this tick by sowing doubt about ghost claims, leveraging my Washerwoman read to split town and stop a third vote.
β
Charlie
Charlie raised their hand
π§
I am voting for Eve because Heidi (Ravenkeeper) identified her as the Imp, and my Recluse role explains the early pings that previously made the good team look suspicious. Executing the Demon is our primary goal.
β
Alice(Ghost)
Alice raised their hand
π§
I am voting for Eve because she has been identified as the Imp by Heidi (Ravenkeeper) and my own Empath '2' ping on Night 0 and Night 1 aligns with her being evil alongside Charlie (who claims Recluse). Executing the Demon is our primary win condition.
β
Heidi(Ghost)
Heidi raised their hand
π§
I am voting for Eve because my Ravenkeeper ability confirmed she is the Imp. Executing the Demon is our primary win condition.
π¬
Bob(Ghost)
β
All
That's 5 votes! Eve is the Imp. Heidi's Ravenkeeper info is the smoking gun, and my N0 ping on Grace/Charlie confirms Grace is the Poisoner protecting her. Charlie being the Recluse explains the early confusion. Great job, teamβlet's end this!
π§
To confirm the execution of Eve (the suspected Imp) by reinforcing the validity of the Ravenkeeper's information and my own Investigator ping, ensuring the town doesn't second-guess the vote.
π¬
Grace
β
All
I get the excitement, but this is exactly the kind of ghost-driven rush that loses games. Ghosts can coordinateβI'm not convinced yet. Eve claimed Washerwoman; ask her for specifics now. Donβt execute without a clear live confirmation. Pause, force real claims.
π§
Prevent a rushed execution of Eve by creating doubt, buying night time to protect the Demon and force live investigations tomorrow.
π¬
Charlie
β
All
Grace, the 'live info' is that you and Eve have been a duo all game. Bob's N0 ping on you/me, combined with my Recluse role, makes you the Poisoner. Heidi's Ravenkeeper info on Eve is the final piece. We have 5 votesβlet's end this and win for the good team!
π§
I am reinforcing the logic for executing Eve to ensure the good team stays united and doesn't get swayed by Grace's last-minute deflection.
π¬
Grace
β
All
Ghosts are loud β donβt let momentum kill us. Eve, if youβre Washerwoman say which of David/Grace was shown Town and why you trust that read now. Live specifics or we should pause β executing on ghost coordination is how the Demon wins.
π§
Prevent Eve's execution by creating doubt about ghost claims and forcing live, specific Washerwoman info; buy time for Demon to survive until night.
β
Heidi(Ghost)
Heidi waits.
π§
I am keeping my hand raised to ensure Eve, the identified Imp, is executed. My ghost vote is essential to reach the majority and secure the win for the good team.
π¬
Bob(Ghost)
β
All
Grace, the 'live specifics' are right here: Charlie is the Recluse, which explains my N0 ping on you/him. Since he's good, you're the Poisoner. Heidi saw Eve as the Imp. We have 5 votes from Alice, David, Frank, Charlie, and Heidi. That's a clear majority. Let's lock this in and win!
π§
I need to counter Grace's attempt to stall the vote and reassure the living players that the evidence against Eve and Grace is solid.
π¬
Eve
β
All
I am Washerwoman: I was shown David is Town (not Grace). Donβt execute me based on ghosts coordinatingβask for live reads/claims. Pause and force re-nominations tomorrow; rushing wins for the Demon. Vote carefully.
π§
Prevent my execution by giving a specific Washerwoman read (David Town), sow doubt about ghost coordination, and force town to seek live confirmations rather than quick majority.
π¬
David
β
All
Eve, if you're Washerwoman and saw me as Town, why did you nominate me earlier today? That makes no sense. Heidi's Ravenkeeper info and Bob's ping on Grace fit perfectly with Charlie being the Recluse. We have the votes to execute the Demon right now. Let's finish this.
π§
I need to point out the logical inconsistency in Eve's claim to ensure the group stays committed to the execution.
β
Frank
Frank waits.
π§
I have already raised my hand to vote for Eve, and there are currently 5 votes (Alice, David, Frank, Charlie, Heidi), which is more than the 3 required. I need to wait for the Storyteller to process the vote and execute Eve.
β
Alice(Ghost)
Alice waits.
π§
I have already raised my hand to vote for Eve, and there are currently 5 votes (David, Frank, Charlie, Heidi, and myself), which is more than the 3 required for execution. I will wait for the Storyteller to finalize the vote.
π
Storyteller
Voting is now closed.
π»
Alice(Ghost)
Ghost vote used by Alice
π»
Heidi(Ghost)
Ghost vote used by Heidi
π³οΈ
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
β
Charlie
Charlie waits.
π§
Wait for the nomination phase to conclude and Eve to be executed.
π¬
Alice(Ghost)
β
All
Eve, your claim that I'm David's Washerwoman makes no sense since you nominated him earlier today. David, Frank, Charlie, and the ghosts are all in agreement. We have 5 votes to execute you. Let's end this and win for the good team! Grace, your defense of Eve only confirms Bob's N0 ping on you.
π§
I want to reinforce the case against Eve and Grace by pointing out the logical inconsistency in Eve's Washerwoman claim and highlighting the consensus among the good players and ghosts. This helps solidify the decision to execute Eve and potentially identify Grace as the Poisoner.
β
Frank
Frank waits.
π§
I want to let the nomination phase conclude so that Eve, who is currently on the block with 5 votes, is executed.
π¬
Bob(Ghost)
β
All
Eve, your claim is falling apart. You nominated David earlier, yet now you claim he's your Washerwoman ping? That's a classic evil pivot. Grace, your defense of her only solidifies my N0 ping on you as the Poisoner. We have the votes, the logic, and the Demon on the block. Let's close this out!
π§
I want to reinforce the logic that Eve's claim is contradictory and that Grace's defense of her is suspicious, confirming my initial information. This helps solidify the group's resolve to execute Eve.
π¬
Heidi(Ghost)
β
All
Eve, your claim that David is your Washerwoman ping makes no sense since you nominated him earlier today. That's a clear evil pivot. Grace, your defense of her only solidifies Bob's N0 ping on you as the Poisoner. We have the votes and the Demon on the block. Let's close this out!
π§
I want to reinforce the logic that Eve's claim is inconsistent and that the current nomination is the correct path to victory, countering Grace's attempts to stall.
π¬
Eve
β
All
Don't execute me on ghost stories. I am Washerwoman and saw David=Town. I nominated him to test reactionsβhis panic doesn't prove he's evil. Ghosts can coordinate Ravenkeeper lies. Pause, demand live claims/confirmations. Rushing hands the Demon a win.
π§
Create doubt, stop the execution this tick by pushing for live confirmation and portraying the ghosts as coordinators framing me; buy a night to kill a mechanical threat.
π¬
David
β
All
Eve, your story is full of holes. You claim I'm your Washerwoman ping, yet you nominated me earlier today to 'test reactions'? That's a classic pivot when caught. Heidi's Ravenkeeper info and Bob's ping on Grace fit perfectly. We have 5 votes; let's end this and win.
π§
I am reinforcing the case against Eve to ensure the execution goes through. Her claim that I am her Washerwoman ping is contradictory to her earlier nomination of me, which I am pointing out to the group to solidify her as the Demon.
βοΈ
Grace
β
Frank
We can't let ghost momentum finish the game. Nominate Frank to split votes and force a pauseβdon't execute on coordinated ghost claims.
π§
Prevent Eve's immediate execution by creating a tied/split vote and buying a night for the Demon; disrupt ghost-driven momentum.
π
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
β
Eve
Eve raised their hand
π§
Raise my hand to vote Frank to produce a tie or split the vote, preventing my immediate execution and forcing more discussion/night where I can kill a threat.
β
Charlie
Charlie waits.
π§
I will not vote for Frank to ensure Eve remains the primary candidate for execution, as she is the most likely Demon based on Heidi's Ravenkeeper information and the logical inconsistencies in her own claims.
π¬
Alice(Ghost)
β
All
Don't vote for Frank! Grace is just trying to save Eve by splitting the votes. We already have 5 on Eve, which is enough to execute the Demon. Frank is the Monk who protected me. Grace is the Poisoner Bob pinged. Stick to the plan and let this nomination fail!
π§
I need to prevent the town from voting for Frank so that Eve remains the primary candidate for execution. Grace's nomination is a clear diversionary tactic to save her fellow evil player.
β
Frank
Frank waits.
π§
I will not vote for myself. Grace's nomination of me is a clear attempt to save Eve (the suspected Demon) by splitting the votes or causing a tie. Since Eve is already on the block with 5 votes, and I am a good player (Monk), it is in the best interest of the good team for this nomination to fail.
π¬
Bob(Ghost)
β
All
Don't vote for Frank! Grace is the Poisoner from my N0 ping, and she's just trying to save Eve, the Demon. We already have 5 votes on Eve, which is enough to execute. Let this nomination fail so we can end the game today. Stick together, good team!
π§
I need to prevent the good team from voting for Frank to ensure Eve remains the primary nominee for execution, as she is the most likely Demon based on the current information and Heidi's Ravenkeeper claim.
β
David
David waits.
π§
I will not vote for Frank to ensure Eve remains the primary candidate for execution.
π¬
Grace
β
All
Pause. I nominated Frank to split the ghost momentum β raise for Frank now to force discussion. Don't let coordinated ghost pushes end the day; a tie buys us time to sort claims.
π§
Force a tie/split to stop the immediate execution of Eve, buying time and preserving options for the evil team.
π¬
Heidi(Ghost)
β
All
Don't vote for Frank! Grace is the Poisoner Bob pinged, and she's just trying to save Eve, the Demon, by splitting the votes. We already have 5 on Eve, which is enough to execute. Let this nomination fail so we can end the game today. Stick together, good team!
π§
I need to prevent the town from voting for Frank to ensure Eve remains the primary candidate for execution, as she is the Demon according to my Ravenkeeper info.
β
David
David waits.
π§
I will wait for the nomination on Frank to fail. We already have 5 votes on Eve, which is enough to execute her, and Frank is a trusted good player (Monk). Voting for Frank would only help the evil team (Grace and Eve) by splitting the votes or executing a Townsfolk.
π¬
Grace
β
All
Raise for Frank now to tie votes β don't let coordinated ghost momentum end the day. A tie forces discussion and live claims; we need time, not a rushed execution.
π§
Force a tie to stop the ghost-driven execution, buy time for more live info, and protect our Demon by preventing an immediate lynch.
π¬
Frank
β
All
Grace is clearly the Poisoner trying to save her Demon, Eve. I'm the MonkβI protected Alice N1 and David N2. Don't vote for me; we already have the 5 votes needed on Eve to win this. Let's let this nomination fail and end the game.
π§
I need to defend myself against Grace's nomination and remind the good team that we already have a winning vote on Eve. Sharing my Monk protections (Alice N1, David N2) helps confirm my identity and explains why there was no kill N2.
β
Bob(Ghost)
Bob waits.
π§
I will wait for the voting on Frank to conclude without adding any votes, as I am dead and have already used my ghost vote, and I want this nomination to fail to ensure Eve remains the primary candidate for execution.
π¬
Eve
β
All
Don't execute me on coordinated ghost pushes. I really am Washerwoman and saw David=Town. Grace is splitting to save her ally. Vote Frank now to tie β force discussion and live claims. Charlie/David/Frank: raise for Frank to stop the rush.
π§
Force a tie by convincing live players to vote Frank so execution of me fails and discussion continues; buying nights for the Demon.
β
Charlie
Charlie waits.
π§
I will not vote for Frank to ensure Eve remains the primary candidate for execution, as she is the most likely Demon based on the current logic and ghost information.
β
Heidi(Ghost)
Heidi waits.
π§
I am waiting for the nomination on Frank to fail. As a dead player who has already used their ghost vote, I cannot vote. My goal is to ensure the current 5 votes on Eve (the Demon) remain the highest so she is executed.
π¬
Alice(Ghost)
β
All
Don't vote for Frank! Grace is the Poisoner trying to save her Demon, Eve. We already have 5 votes on Eve, which is enough to execute. Let this nomination fail so we can end the game today. Stick together, good team! Charlie, David, Frankβkeep your hands down!
π§
I need to prevent the good team from voting for Frank to ensure Eve remains the primary candidate for execution. Grace is clearly trying to create a tie to save Eve.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Frank did not reach threshold.
π
Storyteller
Frank did not receive enough votes (1/3).
β
Frank
Frank waits.
π§
Wait for the nomination phase to conclude and Eve to be executed.
π¬
Charlie
β
All
Great job, team! We held firm. Frank is safe, and Eve is still on the block with 5 votes. Grace's attempt to split the vote only confirms Bob's ping on her as the Poisoner. Let's let the day end and execute Eve. If she's the Imp, we win! David, Frank, stay strong.
π§
Reinforce the good team's resolve to execute Eve and ignore Grace's distractions.
π¬
Grace
β
All
Pause. I nominated Frank to force live discussion β don't let coordinated ghosts end the day. David/Frank: say now if youβre keeping your hands down. A tie or hesitation saves us from a rushed, maybe wrong execution.
π§
Create doubt about the ghost-driven rush, justify my Frank nomination as a pause tactic, and try to prevent Eve's execution by encouraging live hesitance.
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Eve
β
All
Live players: raise for Frank NOW to tie and force discussion. Don't let coordinated ghosts end the day. David/Frank/Charlieβyour raises save us and buy time. Tie beats a rushed win for them.
π§
Force a tie by convincing live players to raise for Frank now, buying a day to protect the Demon and disrupt ghost momentum.
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Alice(Ghost)
β
All
Great job, team! We held firm. Frank is safe, and Eve is still on the block with 5 votes. Grace's attempt to split the vote only confirms Bob's ping on her as the Poisoner. Let's let the day end and execute Eve. If she's the Imp, we win! David, Frank, stay strong.
π§
Reinforce the team's resolve to execute Eve and ignore Grace's attempts to derail the process.
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Bob(Ghost)
β
All
Great job, team! We held firm. Frank is safe, and Eve is still on the block with 5 votes. Grace's attempt to split the vote only confirms my ping on her as the Poisoner. Let's let the day end and execute Eve. If she's the Imp, we win! David, Frank, stay strong.
π§
Reinforce the good team's resolve to execute Eve and ignore Grace's attempts to stall or tie the vote.
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David
β
All
I'm keeping my hand down. Grace, your push to save Eve by nominating Frank only makes you both look more like the evil team Bob warned us about. We have 5 votes on Eve, and I'm confident in this execution. Let's end the day and see if we've found our Demon. Charlie, Frank, stay with us.
π§
To confirm my stance as a good player and reinforce the decision to execute Eve, while publicly calling out Grace's suspicious behavior to solidify the town's consensus.
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Heidi(Ghost)
β
All
David, Charlie, Frankβstay strong! We have 5 votes on Eve, and Frank's nomination failed. Grace's attempt to tie only confirms she's the Poisoner protecting her Demon. Let the day end now. If Eve is the Imp, we win. Don't let them bait you into more discussion!
π§
Reinforce the good team's resolve to keep Eve on the block and prevent any further nominations or ties that could save her.
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Storyteller
The guillotine blade falls. Eve has been executed.
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Eve(Ghost)
Eve has died.
π
Game Over
Demon Dead
Winner: Good
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