Game Detail

Players

Alice (Empath) Bob (Investigator) Charlie (Recluse) David (Mayor) Eve (Imp) Frank (Monk) Grace (Poisoner) Heidi (Ravenkeeper)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil275,60732,188$0.1333
Good794,63363,809$0.5887

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is Eve.
πŸ“œ
Storyteller
β†’
Eve
Minions are: Grace. Your safe bluffs are: Saint, Virgin, Washerwoman
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Silence a likely investigative threat on Night 0 to delay town information and protect Eve, making early Demon identification harder.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Investigator. Either Grace or Charlie is the Poisoner.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 2 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with Demon to protect them, set a day lynch target, and plan next night's poison to maximize confusion and avoid exposing Demon.
🧠
I want to establish a connection with my neighbor Charlie and share my role early to build trust, while also fishing for any initial information he might have.
🧠
I want to establish a connection with my neighbor Eve and see if she has any early information, especially since Grace (my other neighbor) already whispered to her. Revealing my role as Monk to one person early can help build trust, though it's a risk.
🧠
I want to establish a connection with my neighbor Alice and subtly hint that I'm a high-value target (Ravenkeeper) to see if she's trustworthy or if she'll leak it to the Demon. As Ravenkeeper, I want to die at night.
🧠
I want to establish trust with my neighbor David by being honest about my role (Recluse) early on. Since I can register as evil, it's better to get ahead of it so he doesn't immediately suspect me if an Empath or Investigator gets a ping on me.
🧠
I want to test Charlie's reaction to my Investigator information. Since he's one of my two pings, his response will help me determine if he's the Poisoner or if it's Grace.
🧠
I need to confront Heidi with my '2' result. Since she is my neighbor and I got a '2', my information says she is evil. By telling her this, I can gauge her reaction and see if she tries to explain it away (e.g., claiming to be the Recluse or suggesting I'm poisoned).
🧠
Coordinate with Grace and Frank to push suspicion onto Alice and secure a public Monk backing so Town votes Alice. Poison Alice again or another loud town to cripple their logic.
🧠
I need to confront Heidi with my '2' reading. Since she's my neighbor and I'm an Empath, a '2' means both neighbors (Heidi and Bob) are evil. Sharing this privately allows me to gauge her reaction and see if she's willing to coordinate or if she doubles down on a potentially fake claim.
🧠
I need to clarify my alignment and confront Eve about her suspicious message. She seems to think I'm on her 'team' (evil), but I am the Monk (good). I need to see how she and Grace react to determine if they are the evil team.
🧠
Acknowledge Charlie's Recluse claim and establish a cooperative relationship. As Mayor, I want to build trust with my neighbors to survive until the final 3.
🧠
Coordinate with Eve+Frank to poison Alice again N1 and align public claims while probing whether Frank is actually Monk so we can adjust our public push.
🧠
Push suspicion onto Alice while minimizing risk if Frank is actually good. Coordinate Grace's poison and Frank's public behaviour to look believable.
🧠
I need to address Alice's '2' read while maintaining my cover as Ravenkeeper. If she's telling the truth, either I'm the Drunk or she's poisoned/evil. I want to keep her close to see if her info holds up.
🧠
I need to explain to Bob why he might have seen me as a Minion (Poisoner) due to my Recluse ability, while also establishing my alignment as good.
🧠
Acknowledge Charlie's Recluse claim and probe for more information while maintaining a cooperative relationship.
🧠
Execute plan to focus suspicion on Alice, ensure Frank publicly supports but seems unsure, and have Grace poison Alice N1 to reinforce our narrative.
🧠
I need to verify Charlie's Recluse claim by checking in with Grace. If Grace is a strong Townsfolk role, Charlie is more likely the Poisoner or the Recluse. If Grace is cagey, she might be the Poisoner.
🧠
I want to keep David (who claims Mayor) updated on the information flow to build trust and ensure he knows about the Investigator ping on me.
🧠
I want to maintain the alliance with Heidi while investigating Bob, who is my other neighbor and highly suspicious given my '2' reading.
🧠
I want to maintain my private alliance with Alice while processing her '2' Empath result, which contradicts my knowledge of being good.
🧠
I need to clarify my alignment and confront them about their blatant evil coordination. They are treating me like a teammate, which suggests they might think I'm a Minion or they are trying to trick me. I need to see how they react to me doubling down on being Good.
🧠
I want to maintain my alliance with Charlie and acknowledge the information he shared about Bob's Investigator claim. This helps build trust and keeps me informed about potential evil pings.
🧠
Keep Demon protected by sticking to plan while creating plausible deniability vs Investigator and neutralizing Frank's protests.
🧠
Keep Frank aligned publicly and privately, ensure Grace follows poison plan, and set up my Washerwoman bluff to focus suspicion on Alice while minimizing contradictions.
🧠
I need to confirm my stance and gather more evidence of their alignment before the day ends. They are openly discussing evil mechanics (poisoning).
🧠
I need to gather information from Bob, my other neighbor, to cross-reference with my '2' read and Heidi's Ravenkeeper claim.
🧠
I want to share the information I have with Bob to build trust and see if he has any more information from his other conversations, specifically with Alice.
🧠
I am reinforcing my claim of being good to Alice while acknowledging her '2' reading. I want to see how she reacts and if she starts pushing on Bob, which would help validate her Empath claim.
🧠
I am sharing my Investigator information with Alice to build trust and gather her information, while also highlighting my suspicion of the Grace/Eve/Frank group.
🧠
Ensure Alice is poisoned again and coordinate public lines: have Eve claim Washerwoman, get Frank to publicly hedge as Monk so town splits and protects the Demon.
🧠
I want to verify Bob's claim and see if he trusts Charlie's Recluse claim, while also pointing out Grace's suspicious behavior to see his reaction.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I want to publicly claim Recluse to explain Bob's Investigator ping and put pressure on Grace to reveal her role, which helps narrow down the evil team.
🧠
Push suspicion onto Alice to align with Grace's poison plan and cause town confusion; create pressure and split votes so Evil can survive to night.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to stop the execution of Alice and expose Eve and Grace as the evil team before the vote concludes.
🧠
I want to highlight the connection between Bob's Investigator ping and Frank's accusation against Grace, while also questioning Eve's motivation for the nomination.
🧠
I want to see how Alice and Grace respond to Frank's accusation before committing my vote. Alice is on the block, but Frank's claim that Grace admitted to being the Poisoner is much more pressing.
🧠
I want to halt the momentum against Alice and pivot the focus to Grace, who is one of my two Investigator pings and has now been hard-accused by Frank.
🧠
I am waiting to see how the group reacts to Frank's claim and Alice's defense before committing my vote. Alice's '2' as Empath makes me suspicious of her or Bob, but Frank's claim against Grace and Eve is more immediate.
🧠
Deflect Frank's accusation, preserve our framing of Alice, build credibility with a Washerwoman bluff to steer votes and keep town divided.
🧠
I need to reveal my information now because I am on the block and the claims are clashing. My '2' result is critical because it directly implicates my neighbors, one of whom (Bob) is involved in the current Investigator/Poisoner dispute.
🧠
Create doubt about the reliability of Bob/Charlie/Frank claims, slow the execution of Alice, and keep attention away from Eve (the Demon) so town wastes votes.
🧠
I will not vote for myself. I need to see if the town believes my Empath '2' claim and the counter-claims against Eve and Grace.
🧠
I will not vote for Alice because her claim of Empath '2' is extremely suspicious given that I am a good Townsfolk (Investigator). If she is telling the truth, she is likely poisoned or I am being framed, but more likely she is evil and trying to discredit her neighbors. I need to see if the nomination fails before I can potentially nominate her or Grace.
🧠
Push execution of Alice to remove/neutralize a claimed Empath, sow doubt about Frank's accusations, and protect our planned poisoning by shifting focus.
🧠
I will wait to see how the voting on Alice proceeds. Alice's claim of Empath '2' is a massive piece of information that implicates Bob and Heidi. Since I am the Mayor, I want to stay alive and let the information roles sort this out. Voting Alice now seems premature given the conflicting claims (Empath '2' vs. Investigator/Ravenkeeper).
🧠
I will wait to see if Alice's nomination gains traction before deciding whether to use my vote, as I currently suspect Eve and Grace are evil and trying to frame her.
🧠
I will not vote for Alice yet. Her Empath '2' claim is a massive information drop that needs to be parsed. If she's telling the truth, Bob (my neighbor) is evil. I need to see how others react.
🧠
Push momentum to execute Alice now to sow confusion, protect the Demon, and make Frank/Bob look suspicious if they resist.
🧠
I need to point out the logical inconsistency in Alice's '2' reading while maintaining my claim, to help the group realize that either Alice is poisoned/drunk or one of the information claims is false.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (1/4).
🧠
Sow doubt between Bob/Heidi/Frank, push for immediate execution to force town mistakes and protect our team by creating confusion.
🧠
I want to put Grace on the block because Frank claimed she admitted to being the Poisoner, which aligns with my Investigator ping (Grace or Charlie). Alice's '2' read on me and Heidi makes her very suspicious or poisoned, but Grace is a more direct hit based on my info.
🧠
I am nominating Grace because she admitted to being the Poisoner in private whispers, and Bob's Investigator information supports this. Her attempt to dismiss it as a joke is unconvincing, and Eve's contradictory behavior further points to an evil team coordination.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am voting for Grace because multiple pieces of information point towards her being evil. Bob's Investigator ping (Charlie or Grace as Poisoner) combined with Frank's claim that Grace admitted to being the Poisoner in private makes her a very strong candidate for execution. Even if Charlie is the Recluse, Grace's behavior and the conflict with Alice's Empath '2' (which would make me and Bob evil, something I know is false from my perspective) suggests Alice might be poisoned, potentially by Grace.
🧠
I am voting for Grace because my Investigator information points to her or Charlie being the Poisoner. Frank's claim that she admitted it in private, combined with her weak 'joke' defense, makes her the most logical execution target for Day 1 to remove a potential Minion.
🧠
I am voting for Grace because she admitted to being the Poisoner in our private whispers, which aligns with Bob's Investigator ping (Grace or Charlie). Executing a self-admitted Minion is a high-priority play for the Good team.
🧠
Create doubt about the timing of Frank's claim and Eve's push, delay execution so town wastes a nomination on me instead of hunting the Demon.
🧠
I am voting for Grace because there is strong mechanical and social evidence against her. Bob's Investigator ping (Grace or Charlie) combined with Frank's claim that Grace admitted to being the Poisoner makes her the most logical execution target for Day 1. Alice's Empath '2' also suggests evil presence nearby, and while it conflicts with Bob's claim, Grace is the common denominator in the most suspicious interactions.
🧠
I am voting for Grace because Bob's Investigator ping (Grace or me) combined with Frank's claim that Grace admitted to being the Poisoner makes her the most logical execution target. As the Recluse, I know I might be the source of Bob's ping, but Grace's behavior and the conflicting claims around her make her highly suspicious.
🧠
I am voting for Grace because my Empath '2' result indicates both my neighbors (Bob and Heidi) are evil. If Bob is evil, his Investigator ping on Grace/Charlie is likely a 'double-bluff' or a way to distance himself from a minion. However, Frank's claim that Grace admitted to being the Poisoner, combined with Bob's ping, makes Grace a high-probability evil candidate regardless of Bob's true alignment. Executing Grace tests both Frank's and Bob's claims.
🧠
Support executing Grace to either remove a Minion or convincingly sacrifice an ally to build trust in my Washerwoman claim and redirect town logic away from me.
🧠
I have already raised my hand to vote for Grace, and the current vote count (Heidi, Bob, Frank, Charlie, Alice, and myself) is 6, which is more than the 4 required. I will wait for the Storyteller to conclude the vote.
🧠
Prevent my execution by undermining Frank and Eve, redirect suspicion to Alice/Charlie, and buy time for the Demon to survive.
🧠
I am keeping my hand raised to vote for Grace's execution.
🧠
I have already raised my hand to vote for Grace, and the vote is currently in progress. I need to wait for the vote to conclude to see if she is executed.
🧠
I am keeping my hand raised to vote for Grace's execution. Bob's Investigator ping on me or Grace, combined with Frank's claim that Grace confessed, makes her a strong candidate for Poisoner. Even if I am the source of the ping as the Recluse, Grace's defensive behavior and the conflicting claims around her make this execution a valuable information point for Day 1.
🧠
Delay execution of Grace to preserve chaos and force more claims; protect our Minion and create contradictions to mislead Town.
🧠
I am lowering my hand to follow the shift in the room's sentiment led by Eve. We need more clarity on the Alice/Charlie/Grace situation before committing to an execution.
🧠
I am lowering my hand because the consensus, including from the person who nominated Grace (Eve), has shifted towards waiting to resolve the conflicting information between Alice's Empath '2' and the Investigator/Washerwoman claims.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I want to highlight Eve's sudden change of heart and gather more information before the day ends, specifically regarding Alice's Empath claim which conflicts with Eve's Washerwoman claim.
🧠
Pull votes away from me, force public reactions that reveal who supports Eve, and create split so Grace survives to night where I can act as Poisoner.
πŸ“œ
Storyteller
Voting starts now for Frank. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Raise hand to vote Frank to try to tie/surpass Grace's 4 votes and prevent Grace's execution, preserving our Minion and sowing chaos.
🧠
I need to clarify my position and question the sudden shifts in behavior from Eve and Grace's nomination of Frank. My '2' result is the strongest piece of info I have, even if it's currently contested by claims.
🧠
I will wait to see how the vote on Frank develops. Since I am the Ravenkeeper, I want to stay alive to use my ability at night, and Frank's Monk claim is a potential protection for me or another key role, though his behavior is suspicious. I need to see if the town wants to pivot from Grace to Frank.
🧠
I want to highlight the conflict between Alice's Empath claim and Bob's Investigator claim to make the town reconsider the current momentum.
🧠
I want to highlight the logical inconsistency in Alice's claim while also pointing out Eve's suspicious behavior to the group.
🧠
I will not vote for myself. I need to maintain my position as a trusted Townsfolk (Monk) and Grace's nomination of me is a survival tactic to split the vote and save herself.
🧠
Prevent my execution by shifting votes to Frank to create a tie or split, buying a night to poison and protect the Demon.
🧠
I want to highlight Eve's suspicious behavior and Alice's conflicting information to slow down the execution process and gather more clarity, while subtly hinting at my Mayor role to explain my cautious approach.
🧠
I want to point out the logical inconsistency in Alice's claim if I were actually evil, while also acknowledging David's Mayor claim to build trust and steer the conversation away from my own execution or a rushed one on Frank.
🧠
Force a tie/split by nominating Frank to prevent my execution and buy the night to protect the Demon and poison a useful player.
🧠
I want to highlight the logical contradiction between Bob and Alice's claims while reminding everyone that as the Recluse, I could be the reason for Bob's ping if he's telling the truth. I want to avoid a rushed execution on Frank until we have more clarity.
🧠
I am choosing to wait and not vote for Frank's execution. My goal is to observe the voting patterns and the reactions of other players, especially Eve and Alice, to better understand the conflicting information.
🧠
I am choosing to wait and not vote for Frank yet to see if more information comes out or if the vote count changes, as I am still uncertain about the conflicting claims between Alice and Bob.
🧠
Force a tie on Frank to protect Grace tonight and buy time to remove information roles at night.
🧠
I will not vote for myself. As the Monk, I am a valuable Townsfolk role, and my execution would deprive the town of protection against the Demon. Grace is already on the block with 4 votes, and I believe she is a stronger candidate for execution based on the Investigator ping and her suspicious behavior.
🧠
I need to reinforce my Empath '2' information and explain how it conflicts with Bob's Investigator claim, while also addressing Charlie's Recluse claim.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (1/4).
🧠
Prevent Grace's execution by convincing others to split or retarget nominations so we buy a night of info and preserve our Minion ally.
🧠
I want to clarify the current voting situation and reiterate my Recluse status to explain Bob's potential ping, while also pointing out that Eve's plan to tie requires a new nomination since Frank's failed.
🧠
I want to highlight that Grace is still on the block and that Alice's information provides a potential alternative target to test, while also acknowledging the need for a tie if the town wants to avoid an execution.
🧠
I want to highlight the conflict between Alice and Bob to see how the group reacts before the day ends, while acknowledging that I am already on the block and cannot be re-nominated.
🧠
I am nominating Bob because my Empath '2' reading indicates both he and Heidi are evil. Since Bob is claiming Investigator and pinging others, his information is likely a lie if I am sober. Nominating him tests this theory and provides an alternative to Grace's execution.
πŸ“œ
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to defend myself and Bob while casting doubt on Alice's '2' without being too aggressive, as I want to be a night-kill target.
🧠
Backing Bob's execution now either confirms Alice and frees us (if she's right) or sows distrust and causes town to mis-execute a town Investigator.
🧠
Get a tie on Bob's vote to prevent my execution and buy Night 1 for the Demon (Eve) to act and for evils to steer town confusion.
🧠
I will wait to see how the town reacts to Bob's nomination before committing my vote, as I want to see if there's enough support to reach a tie or if this is an evil-led diversion to save Grace.
🧠
I am raising my hand to vote for Bob to create a tie with Grace (who has 4 votes). This prevents an immediate execution of Grace, who might be good, and buys the town another night to gather information, especially since I am the Recluse and could be the source of Bob's 'Poisoner' ping.
🧠
Defend myself against Alice's Empath '2' claim and point out the logical inconsistency of an evil player outing their own teammate on Day 1.
🧠
I am raising my hand to vote for Bob to create a tie with Grace. This prevents an execution today, which is beneficial for my Mayor win condition (reaching the final 3 with no executions) and allows the town to gather more night information to resolve the Alice/Bob/Heidi conflict.
🧠
I am voting for Bob to reach the 4-vote threshold to tie with Grace, which will prevent an execution today and allow the Town to gather more information overnight. My Empath '2' result strongly implicates Bob and Heidi, and Bob's counter-claim of Investigator feels like a defensive bluff. By forcing a tie, we keep Grace (who might be good) alive and test the validity of my information tomorrow.
🧠
I need to defend myself and Bob because Alice's Empath '2' result incorrectly identifies me as evil. Since I know I am the Ravenkeeper (Good), Alice must be misinformed (Drunk/Poisoned) or evil. Bob's claim aligns with Charlie being the Recluse, which is a plausible mechanical explanation. I will not vote for Bob to avoid a mis-execution.
🧠
I need to address Heidi's counter-claim and the possibility of being poisoned/drunk while maintaining the pressure on the '2' result.
🧠
Raise hand to bring Bob to 4 votes (a tie) to save Grace, force Night 1, and allow Demon to kill a mechanical threat while preserving our cover.
🧠
I will not raise my hand to vote for myself. I need to survive to use my information and prove Alice is likely misinformed or evil.
🧠
Raise hand to vote Bob to create a tie/surpass votes and save Grace tonight, buying a night for the Demon to act and preserving our team's win condition.
🧠
I have already raised my hand to vote for Bob to create a tie and prevent Grace's execution, as per the current strategy to gather more night info. I will wait to see if the vote succeeds.
🧠
I am already voting for Bob to create a tie and prevent Grace's execution, as a tie provides more information for the good team. I will wait for the voting to conclude.
🧠
I am raising my hand to vote for Bob to create a tie with Grace (4 votes). This prevents an immediate execution of Grace, who might be a Townsfolk, and allows the game to proceed to the night phase where my Monk ability can protect a key player like Alice or David.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to defend myself and point out the logical flaws in the case against me to encourage someone to create a tie.
🧠
I want to pressure Bob to provide the full details of his Investigator claim (the second name) to see if it holds up under scrutiny, while also reminding the town that as a Recluse, I am a convenient target for a fake Investigator claim.
🧠
Buying Night 1 by forcing a tie prevents Bob's execution now, preserves uncertainty, and protects the Demon by keeping momentum and more night info for evil.
🧠
I want to pressure Bob to provide the full details of his Investigator claim to verify its mechanical validity, while also highlighting the contradiction in Alice's Empath '2' if Heidi is indeed the Ravenkeeper.
🧠
Prevent Bob's execution to keep Town confusion and preserve a functioning Investigator. Push for a tie by naming alternatives and claim Washerwoman to undermine Alice's Empath.
🧠
I want to highlight the possibility that Alice is the Drunk, which would explain her incorrect '2' result while still being seen as a Townsfolk by Eve. I also need Bob to provide the second name for his Investigator ping to verify his claim's mechanical validity.
🧠
I need to verify the mechanical validity of Bob's and Eve's claims before the day ends. Bob's Investigator claim is missing a name, and Eve's Washerwoman claim is also missing the second person she saw.
🧠
I need to pressure Bob and Eve for the missing names in their claims (Investigator and Washerwoman) to verify if they are faking their roles, while also addressing the discrepancy in my '2' result.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 1
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Sow distrust in Alice, disrupt town's information chain, and protect our Demon (Eve) by making a vocal accuser unreliable and chaotic during Day 1.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
I am protecting Alice because she is a high-value target for the Demon. As an Empath who claimed a '2' (two evil neighbors), she provides critical information, even if she might be drunk or poisoned. Keeping her alive allows the town to verify her information over multiple nights. Since Bob (one of her neighbors) was executed, her next result will focus on her other neighbor, Heidi, which is crucial for solving the game.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is the largest active threat to Evil's ability to steer the day and confirm contradictions; removing her preserves confusion and reduces town's reliable info.
πŸ›‘οΈ
Alice was protected from a night kill.
πŸ“œ
Storyteller
β†’
Eve
You attacked Alice, but they survived.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 2 of your neighbors is evil!
Day 2
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
I want to confirm Alice's alignment and information while revealing my role to her privately to build trust. Since no one died, my protection might have been successful, or the Demon hit a Soldier/was redirected. Alice's '2' result is high-value info.
🧠
Respond to Frank's claim of being the Monk and share my updated information to build trust and coordinate.
🧠
I want to pressure Alice privately to see if her story holds up or if she's willing to coordinate. As a Ravenkeeper, I want the Demon to kill me, so appearing like a high-value target (or a suspicious one) to the Demon while building trust with 'confirmed' players is key.
🧠
I want to confirm if Charlie is sticking to the Recluse claim and see if he has any insights. Since I am dead, I need to work with the living to narrow down the Demon. If he is the Recluse, the Poisoner is likely Grace or someone else if I was poisoned.
🧠
Respond to Bob's whisper to maintain trust and share my perspective as the Recluse, while acknowledging that my role likely interfered with his and Alice's information.
🧠
Steer nominations onto Alice to protect Eve (the Demon), build credibility for Eve's Washerwoman claim, and coordinate our votes to avoid splitting town.
🧠
I want to share my role with Alice to build trust and see if my Mayor ability potentially saved the town last night, while also checking her updated Empath info.
🧠
Get Alice nominated and executed to fracture town trust, buy night info, and protect the real Demon. Coordinate visible support and avoid publicly defending Eve.
🧠
I want to coordinate with the dead Investigator (Bob) to narrow down the evil team, specifically checking if my Recluse nature explains the current pings on me and how that reflects on Heidi and Grace.
🧠
Coordinate to push Alice now so town energy focuses on her, not Eve. Secure votes (I loudly back & vote; Frank raise hand) and avoid publicly defending Eve.
🧠
I need to verify Alice's information and see if her Night 2 result aligns with the current seating. Since Bob is dead, her neighbors are now Grace and me. If she still gets a '2', Grace must be evil. If she gets a '1', it confirms Bob was the evil one.
🧠
Coordinate with Grace and Frank to push Alice now, ensure votes and public messaging: act undecided, accuse Empath read as inconsistent, do not defend Eve.
🧠
I want to build trust with Heidi (Ravenkeeper) and see if she has any insights into why there were no deaths. As Mayor, I'm a potential reason for the no-kill, but I want to see if she was targeted or if she has thoughts on Alice's suspicious Empath claim.
🧠
I need to correct Heidi's understanding of the seating order and confront her with my '2' result, which implicates both her and Charlie as evil.
🧠
I want to test Charlie's Recluse claim by seeing how he interprets the Alice/Heidi conflict. If he's the Recluse, he explains both my info and Alice's info, which is a very clean (perhaps too clean) solution.
🧠
I need to push back against Grace and Eve's suspicious plan to execute Alice, especially since Eve previously claimed to have confirmed Alice as a Townsfolk. This behavior is highly indicative of them being evil.
🧠
I need to build trust with David (who claims Mayor) and coordinate against Alice's suspicious information. I also want to see his stance on Charlie to see if it aligns with the '2' Alice is claiming.
🧠
I want to build trust with Heidi by sharing my role and my suspicion of Alice, while also acknowledging Charlie's Recluse claim as a potential source of confusion for a sober Empath.
🧠
I need to cross-reference David's claim with Frank, who I currently trust more because he claimed Monk and there was no death. David's confusion about the seating order is a red flag.
🧠
I need to warn Alice about the coordinated effort by Grace and Eve to execute her, which looks like an evil team play, especially since Eve is contradicting her own earlier confirmation of Alice.
🧠
Force a nomination and execution of Alice to sow confusion, remove a strong claimant, and keep our Demon (Eve) protected.
🧠
I am trying to narrow down the evil team by cross-referencing my Investigator info with Alice's Empath info, assuming Charlie is the Recluse.
🧠
I want to keep Bob engaged and explore the possibility that Grace is the Demon, using my Recluse status to explain his ping while keeping the focus on finding the actual threats.
🧠
Force Alice's nomination and execution to dismantle town logic, protect the Imp, and make our Minion narratives stick. Create doubt around Empath reads and appear undecided publicly.
🧠
I need to push back against Grace and Eve's suspicious plan to execute Alice, especially since Eve previously confirmed Alice as a Townsfolk. I want to see how they justify targeting a confirmed good player.
🧠
To alert my only potential ally (Frank) about the suspicious behavior of Eve and Grace, and to reinforce my mechanical information that Heidi and Charlie are evil.
🧠
I want to see if Charlie is willing to throw Grace under the bus or if he's trying to distance himself from the Poisoner ping by using the Recluse excuse.
🧠
Force Alice onto the block to protect our Demon (Eve) by breaking town information; reassure Frank and coordinate hands/votes to secure execution.
🧠
I want to solidify my alliance with David (who claims Mayor) and brainstorm why there were no deaths, while reinforcing that Alice's information is incorrect.
🧠
Respond to Heidi's whisper to build trust and share my perspective on the night's lack of deaths, while subtly hinting at my Mayor ability without a full public reveal yet.
🧠
I want to maintain my dialogue with Bob to narrow down the evil team. Since I am the Recluse, I am the most likely source of his 'Minion' ping and Alice's '2' read. I need to see if he suspects Grace or Heidi more.
🧠
Force a knife-edge vote on Alice to fracture Town logic, protect the Demon, and buy Night info. Coordinate tight signals so we lock momentum and thwart any Eve-nomination.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to publicly challenge Alice's information again to see how she and others react, especially David who I've been whispering with. This keeps the focus on the discrepancy in her Empath claim.
🧠
I want to pressure Grace to reveal her role since she was my other 'Poisoner' ping and has been quiet, while also highlighting the logic that Alice is likely the Drunk if Heidi is telling the truth.
🧠
Forcing Alice on the block splits town, exploits confusion about her Empath read, and leverages Grace/Frank support to push an execution that protects our Demon.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am voting for Alice because her Empath '2' claim is highly inconsistent with Heidi's Ravenkeeper claim and Charlie's Recluse claim. If Heidi is good, Alice is either evil, drunk, or poisoned. Executing her provides clarity, especially since Eve (Washerwoman) nominated her.
🧠
Raise my hand to help reach 4 votes now, pushing Alice's execution to remove a strong Town info source and create chaos before night, aligning with Grace/Frank plan.
🧠
I am voting for Alice because her Empath '2' result on me is mechanically impossible from my perspective as a good player. This suggests she is either evil, the Drunk, or severely poisoned. Executing her provides clarity and removes a source of misinformation.
🧠
Add my vote to reach 4 and execute Alice now, removing potential Empath info and preserving town confusion to protect the Demon.
🧠
I am voting for Alice because her '2' Empath read is highly suspicious and contradicts Heidi's Ravenkeeper claim. If Heidi is telling the truth, Alice is either evil or the Drunk. Executing her provides clarity, especially since Charlie's Recluse claim could account for one 'evil' ping but not two.
🧠
I will not vote for Alice's execution because I believe she is a genuine Townsfolk (Empath) and the push against her by Eve and Grace is highly suspicious, especially given Eve's earlier claim to have confirmed Alice as a Townsfolk.
🧠
Defend myself against the nomination by pointing out the hypocrisy in Eve's claim and reiterating my mechanical information.
🧠
I want to point out the logical inconsistency in Alice's defense and explain why her '2' reading might be flawed without necessarily calling her evil, while also justifying why I'm not voting for her yet.
🧠
I am waiting to see if Alice's nomination reaches the required threshold without my vote, as I am still uncertain about her alignment versus her being the Drunk.
🧠
I want to justify my vote on Alice by pointing out that being a Townsfolk (via Eve's claim) doesn't guarantee her information is reliable, especially if she is the Drunk or Poisoned.
🧠
I have already raised my hand to vote for Alice. I will wait to see if the vote reaches the required threshold of 4. Currently, David, Eve, Grace, Bob (ghost), and I have raised our hands, which is 5 votes (4 living, 1 ghost). This should be enough to put her on the block.
🧠
I need to defend myself against the current nomination by pointing out the logic of my '2' result and questioning the blind trust in Heidi.
🧠
Support Eve's nomination, sow doubt in Alice's consistency, and push the town to execute or reveal info so we protect the Demon.
🧠
I want to reinforce the logic that Alice is likely the Drunk or evil, as her '2' reading on Day 1 (me and Heidi) is already proven false from my perspective (I know I'm good). By supporting her execution, we can gain clarity.
🧠
I want to slow down the momentum against Alice and point out the logical inconsistency in Eve's behavior, while also justifying why I am not raising my hand to vote yet.
🧠
Force execution now to either remove a loud town claim or expose an evil; this creates chaos and keeps town off-balance heading into night.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
To prompt any final counter-nominations or information before the day ends, while highlighting the potential conflict between Alice's role and Eve's claim.
🧠
Executing Alice now maximizes town confusion and removes their information lead, aiding evil survival until late game.
🧠
I want to allow Alice's execution to proceed to gain information and resolve the conflicting claims between her Empath '2' and my own role as Ravenkeeper.
🧠
I want to express caution about the Alice execution while acknowledging my role as the likely source of her '2' ping, which supports the theory that she is the Drunk rather than evil.
🧠
I want to highlight the contradiction in Eve's behavior and the suspicious coordination to execute Alice, who I protected and believe might be good.
🧠
Keep momentum to execute Alice now to avoid a counter-nom saving the Demon; forcing execution keeps town chaos and protects our Demon Eve.
🧠
I want to slow down the momentum against Alice and question Eve's motives to see if there's a better target or if Eve is acting suspiciously.
🧠
I need to highlight the logical inconsistency in Eve's behavior to sow doubt among the good players and potentially avoid execution or at least expose Eve's alignment.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 2
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Protect Eve (the Demon) by disrupting David β€” a persuasive skeptic β€” preventing clear counter-nominations and preserving evil's control of the day.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison David.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
I am protecting David because he was the only player besides myself to vocally question the suspicious rush to execute Alice. This makes him a high-priority target for the Demon if he is good, as he is showing independent critical thinking.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect David.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is the most immediate information threat (Ravenkeeper/Raven-like). Killing her denies night revives/info and increases town confusion, helping keep Demon alive.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Heidi.
πŸ“œ
Storyteller(Ghost)
β†’
Heidi(Ghost)
Good evening Heidi. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
I am the Ravenkeeper and I died at night. I need to verify Eve's alignment and role because her behavior in pushing Alice's execution was highly aggressive and potentially manipulative, especially since she previously claimed Alice was a Townsfolk via Washerwoman. If Eve is a Minion or the Demon, her 'Washerwoman' claim was a lie to gain trust.
πŸ“œ
Storyteller(Ghost)
β†’
Heidi(Ghost)
You chose Eve. They are the Imp.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
I want to establish a private dialogue with Frank, who seemed skeptical of the Alice execution like I was. I'm sharing my logic about the Empath ping to see if he agrees or has other info.
🧠
Direct nominations away from Eve, coordinate votes to protect Demon and steer town to execute a non-Demon (David).
🧠
I need to establish a connection with David, who has been skeptical of the Eve/Grace/Frank block. By revealing my Recluse role privately, I explain the 'evil' pings Alice and Bob got, while testing David's reaction to the current power dynamic.
🧠
Coordinate with our Minion to push David now to split town, force votes, and secure my survival until final three by taking heat off myself.
🧠
I need to re-establish contact with my strongest defender (Frank) to see what information is moving in the private whispers and to re-evaluate my '2' ping now that Heidi is dead.
🧠
I am dead and have no vote, so my only power is influence and logic. I need to coordinate with Frank, who seemed skeptical of Eve's aggressive play yesterday, to figure out the remaining evil players.
🧠
I need to inform the most likely good players (David and Frank, who were skeptical of the Alice execution) that Eve is the Demon. Since I am dead, my Ravenkeeper ability triggered, and I saw Eve as the Imp. This is game-winning information.
🧠
I need to coordinate with David, who seems to be the most reliable living player, to execute Eve based on Heidi's Ravenkeeper information.
🧠
I need to consolidate information with David and Frank, who seem to be the most active in private chats right now. Since I am the Recluse, I am the likely source of the 'evil' pings, and I need to see if Heidi's Ravenkeeper info (if she got any) contradicts or confirms this.
🧠
I need to share my game-winning information with the players I believe are most likely to be good (David, Frank, and Charlie) to ensure Eve (the Imp) is executed today.
🧠
Coordinate to nominate David while appearing cohesive. Use a safe bluff to sow doubt, have Grace take heat if needed, secure majority votes.
🧠
I need to coordinate with the remaining living players who seem most likely to be good (Frank, David, Charlie) to figure out the solve, especially since Heidi (Ravenkeeper) just died and might have passed info to them.
🧠
I need to gather information from Frank, who has been my most consistent ally, to understand the current consensus and any new information from the night deaths.
🧠
To coordinate with the players who have the most credible information (Heidi as the dead Ravenkeeper) and build a voting block to execute the suspected Demon (Eve).
🧠
Coordinate with Eve and Frank to push David now, sow doubt about Washerwoman/Empath links, and ensure vote unity while I act as visible defender to absorb suspicion.
🧠
I need to consolidate the good team's information and prepare for the execution of Eve, who has been identified as the Demon by the Ravenkeeper.
🧠
Confirm the plan to execute Eve based on Heidi's Ravenkeeper info and coordinate the vote.
🧠
Confirm the plan to execute Eve based on Heidi's Ravenkeeper information and coordinate with the trusted group.
🧠
Confirm the plan with the trusted group (Heidi, David, Charlie) and ensure everyone is aligned to execute Eve, the identified Demon.
🧠
I need to gather the information Heidi (the Ravenkeeper) might have obtained before she died, while also pushing the logic that Eve and Grace are the most likely evil candidates based on the previous days' voting patterns and my own Investigator ping.
🧠
Confirm the plan with the trusted group and ensure everyone is aligned on executing Eve (the Imp) while acknowledging the likely Minion (Grace).
🧠
Force a David nomination now, coordinate votes and a backup public Washerwoman claim to fracture town logic if needed.
🧠
Coordinate final push: ensure public votes, plan backup Washerwoman claim, and instruct defenses if town pivots; keep Demon alive and steer town logic away from accurate reads.
🧠
I need to bring Bob into the loop so he doesn't waste his ghost vote or cause confusion. He's a confirmed good ghost (Investigator) and his support is crucial for the execution of Eve.
🧠
Coordinate the nomination and ensure we have enough votes to execute Eve (the Imp).
🧠
Confirm I am aligned with the plan to execute Eve based on Heidi's Ravenkeeper info, while noting I have no vote left but can still provide logical support.
🧠
Coordinate the nomination of the suspected Demon (Eve) with the confirmed/trusted good players to ensure we have the votes and a clear plan for the nomination phase.
🧠
Coordinate the execution of the suspected Demon (Eve) with the confirmed good players and the Recluse.
🧠
Confirm the plan to nominate and execute Eve (the Demon) with the trusted group (David, Heidi, Charlie, Alice).
🧠
Confirming the plan to execute Eve (the suspected Imp) with the core group of trusted players (David, Frank, Heidi, Alice) before the nomination phase begins.
🧠
Ensure coordinated nomination of David, prepare contingency (Washerwoman claim) if town debates Empath/Washerwoman, keep our allies safe and maintain plausible cover.
🧠
Lock in coordinated nominations and backup plan so I can lead the nom, get both public votes, and have Eve claim Washerwoman if town counters.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push the town to execute our chosen target and create heap of suspicion on David, forcing town to split and enabling our survival to endgame.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I will wait to see if the town supports Eve's nomination of David. Since I suspect Eve is the Demon based on Heidi's Ravenkeeper info and my own Empath '2' (with Charlie as Recluse), I do not want to help her execute David. I need to save my single ghost vote for when Eve herself is on the block.
🧠
Get 3 votes on David now to either kill the Demon or cause confusion that protects our Demon; lead the charge, draw heat, and have allies back the nom.
🧠
I need to publicly debunk the push on David by revealing the Ravenkeeper's information on Eve and explaining how my Recluse role caused the confusing early pings. This should stop the town from voting for David and pivot the focus to Eve.
🧠
I need to prevent David's execution and pivot the group's focus to Eve, whom I know is the Demon from my Ravenkeeper ability. Sharing my information publicly now is crucial to stop the evil team's momentum.
🧠
I need to prevent David's execution and redirect the town's focus to Eve, who has been identified as the Imp by the Ravenkeeper. Since I've already used my ghost vote, my only way to contribute is by reinforcing the logic and the information we have.
🧠
Keep vote momentum on David, drown out ghost Ravenkeeper claims, and secure 3 votes this tick so town wastes time and the Demon survives to night.
🧠
I need to publicly denounce the nomination of David and expose the evil team's plan to frame him, while confirming the Ravenkeeper's information on Eve.
🧠
I will not vote for myself. I need to survive this nomination so I can nominate Eve, who has been identified as the Demon by Heidi's Ravenkeeper information.
🧠
I am waiting for the current nomination on David to fail so that we can nominate Eve, who has been identified as the Demon by the Ravenkeeper.
🧠
I will not vote for David because I know Eve is the Demon (Imp) from my Ravenkeeper ability. I need to save my ghost vote for the nomination against Eve to ensure she is executed.
🧠
I will not vote for David. I need to save my single ghost vote for the nomination against Eve, who has been identified as the Demon by the Ravenkeeper (Heidi). Voting for David would waste my vote and potentially help the evil team execute a good player.
🧠
I will wait for the current nomination on me to fail. I have the support of Frank, Charlie, and the ghosts (Heidi, Alice, Bob). We need to ensure I am not executed so I can nominate Eve, who Heidi (Ravenkeeper) identified as the Imp.
🧠
Raise my hand to reach 3 votes and force the town to split focus; executing David furthers our push and protects the Demon by creating confusion.
🧠
I will not vote for David. I am waiting for this nomination to fail so that we can nominate Eve, who is the likely Demon based on Heidi's Ravenkeeper information.
🧠
Raise my hand to vote David to reach the 3-vote threshold, keep heat off me, and push town to execute a likely Townsfolk tonight.
🧠
I need to reinforce the case against Eve and Grace while David is on the block, ensuring the town doesn't accidentally execute David and instead focuses on Eve, who Heidi identified as the Imp.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (2/3).
🧠
Encourage David to nominate Eve now that his own nomination failed, and reinforce my Ravenkeeper information to ensure the town stays focused on the Demon.
🧠
I need to encourage David to nominate Eve immediately while the momentum is with the good team and the Ravenkeeper's information is fresh.
🧠
Delay the town's coordinated lynch of Eve by casting doubt on the ghosts and urging caution, preserving the Demon until we can secure votes.
🧠
Protect my Demon by sowing doubt about ghost Ravenkeeper and redirect votes to David; avoid being nominated.
🧠
I am nominating Eve because Heidi (Ravenkeeper) identified her as the Imp after dying last night. This is our strongest lead to find the Demon.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am voting for Eve because she has been identified as the Imp by Heidi (Ravenkeeper) and her Washerwoman claim is inconsistent with the mechanical information provided by the ghosts. Executing the Demon is our primary win condition.
🧠
I am voting for Eve because Heidi (Ravenkeeper) identified her as the Imp, and her Washerwoman claim is likely a fake to cover for her and Grace (the suspected Poisoner). Executing the Demon is our primary win condition.
🧠
Prevent execution this tick by sowing doubt about ghost claims, leveraging my Washerwoman read to split town and stop a third vote.
🧠
I am voting for Eve because Heidi (Ravenkeeper) identified her as the Imp, and my Recluse role explains the early pings that previously made the good team look suspicious. Executing the Demon is our primary goal.
🧠
I am voting for Eve because she has been identified as the Imp by Heidi (Ravenkeeper) and my own Empath '2' ping on Night 0 and Night 1 aligns with her being evil alongside Charlie (who claims Recluse). Executing the Demon is our primary win condition.
🧠
I am voting for Eve because my Ravenkeeper ability confirmed she is the Imp. Executing the Demon is our primary win condition.
🧠
To confirm the execution of Eve (the suspected Imp) by reinforcing the validity of the Ravenkeeper's information and my own Investigator ping, ensuring the town doesn't second-guess the vote.
🧠
Prevent a rushed execution of Eve by creating doubt, buying night time to protect the Demon and force live investigations tomorrow.
🧠
I am reinforcing the logic for executing Eve to ensure the good team stays united and doesn't get swayed by Grace's last-minute deflection.
🧠
Prevent Eve's execution by creating doubt about ghost claims and forcing live, specific Washerwoman info; buy time for Demon to survive until night.
🧠
I am keeping my hand raised to ensure Eve, the identified Imp, is executed. My ghost vote is essential to reach the majority and secure the win for the good team.
🧠
I need to counter Grace's attempt to stall the vote and reassure the living players that the evidence against Eve and Grace is solid.
🧠
Prevent my execution by giving a specific Washerwoman read (David Town), sow doubt about ghost coordination, and force town to seek live confirmations rather than quick majority.
🧠
I need to point out the logical inconsistency in Eve's claim to ensure the group stays committed to the execution.
🧠
I have already raised my hand to vote for Eve, and there are currently 5 votes (Alice, David, Frank, Charlie, Heidi), which is more than the 3 required. I need to wait for the Storyteller to process the vote and execute Eve.
🧠
I have already raised my hand to vote for Eve, and there are currently 5 votes (David, Frank, Charlie, Heidi, and myself), which is more than the 3 required for execution. I will wait for the Storyteller to finalize the vote.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Wait for the nomination phase to conclude and Eve to be executed.
🧠
I want to reinforce the case against Eve and Grace by pointing out the logical inconsistency in Eve's Washerwoman claim and highlighting the consensus among the good players and ghosts. This helps solidify the decision to execute Eve and potentially identify Grace as the Poisoner.
🧠
I want to let the nomination phase conclude so that Eve, who is currently on the block with 5 votes, is executed.
🧠
I want to reinforce the logic that Eve's claim is contradictory and that Grace's defense of her is suspicious, confirming my initial information. This helps solidify the group's resolve to execute Eve.
🧠
I want to reinforce the logic that Eve's claim is inconsistent and that the current nomination is the correct path to victory, countering Grace's attempts to stall.
🧠
Create doubt, stop the execution this tick by pushing for live confirmation and portraying the ghosts as coordinators framing me; buy a night to kill a mechanical threat.
🧠
I am reinforcing the case against Eve to ensure the execution goes through. Her claim that I am her Washerwoman ping is contradictory to her earlier nomination of me, which I am pointing out to the group to solidify her as the Demon.
🧠
Prevent Eve's immediate execution by creating a tied/split vote and buying a night for the Demon; disrupt ghost-driven momentum.
πŸ“œ
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Raise my hand to vote Frank to produce a tie or split the vote, preventing my immediate execution and forcing more discussion/night where I can kill a threat.
🧠
I will not vote for Frank to ensure Eve remains the primary candidate for execution, as she is the most likely Demon based on Heidi's Ravenkeeper information and the logical inconsistencies in her own claims.
🧠
I need to prevent the town from voting for Frank so that Eve remains the primary candidate for execution. Grace's nomination is a clear diversionary tactic to save her fellow evil player.
🧠
I will not vote for myself. Grace's nomination of me is a clear attempt to save Eve (the suspected Demon) by splitting the votes or causing a tie. Since Eve is already on the block with 5 votes, and I am a good player (Monk), it is in the best interest of the good team for this nomination to fail.
🧠
I need to prevent the good team from voting for Frank to ensure Eve remains the primary nominee for execution, as she is the most likely Demon based on the current information and Heidi's Ravenkeeper claim.
🧠
I will not vote for Frank to ensure Eve remains the primary candidate for execution.
🧠
Force a tie/split to stop the immediate execution of Eve, buying time and preserving options for the evil team.
🧠
I need to prevent the town from voting for Frank to ensure Eve remains the primary candidate for execution, as she is the Demon according to my Ravenkeeper info.
🧠
I will wait for the nomination on Frank to fail. We already have 5 votes on Eve, which is enough to execute her, and Frank is a trusted good player (Monk). Voting for Frank would only help the evil team (Grace and Eve) by splitting the votes or executing a Townsfolk.
🧠
Force a tie to stop the ghost-driven execution, buy time for more live info, and protect our Demon by preventing an immediate lynch.
🧠
I need to defend myself against Grace's nomination and remind the good team that we already have a winning vote on Eve. Sharing my Monk protections (Alice N1, David N2) helps confirm my identity and explains why there was no kill N2.
🧠
I will wait for the voting on Frank to conclude without adding any votes, as I am dead and have already used my ghost vote, and I want this nomination to fail to ensure Eve remains the primary candidate for execution.
🧠
Force a tie by convincing live players to vote Frank so execution of me fails and discussion continues; buying nights for the Demon.
🧠
I will not vote for Frank to ensure Eve remains the primary candidate for execution, as she is the most likely Demon based on the current logic and ghost information.
🧠
I am waiting for the nomination on Frank to fail. As a dead player who has already used their ghost vote, I cannot vote. My goal is to ensure the current 5 votes on Eve (the Demon) remain the highest so she is executed.
🧠
I need to prevent the good team from voting for Frank to ensure Eve remains the primary candidate for execution. Grace is clearly trying to create a tie to save Eve.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (1/3).
🧠
Wait for the nomination phase to conclude and Eve to be executed.
🧠
Reinforce the good team's resolve to execute Eve and ignore Grace's distractions.
🧠
Create doubt about the ghost-driven rush, justify my Frank nomination as a pause tactic, and try to prevent Eve's execution by encouraging live hesitance.
🧠
Force a tie by convincing live players to raise for Frank now, buying a day to protect the Demon and disrupt ghost momentum.
🧠
Reinforce the team's resolve to execute Eve and ignore Grace's attempts to derail the process.
🧠
Reinforce the good team's resolve to execute Eve and ignore Grace's attempts to stall or tie the vote.
🧠
To confirm my stance as a good player and reinforce the decision to execute Eve, while publicly calling out Grace's suspicious behavior to solidify the town's consensus.
🧠
Reinforce the good team's resolve to keep Eve on the block and prevent any further nominations or ties that could save her.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good