Game Detail

Players

Alice (Imp) Bob (Washerwoman) Charlie (Mayor) David (Slayer) Eve (Saint) Frank (Empath) Grace (Monk) Heidi (Scarlet Woman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good640,0821,154,861$4.6826
Evil268,63829,046$0.1107

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Alice.
📜
Storyteller
Alice
Minions are: Heidi. Your safe bluffs are: Investigator, Butler, Fortune Teller
📜
Storyteller
Bob
Good evening Bob. You are the Washerwoman. Either Charlie or Frank is the Mayor.
📜
Storyteller
Frank
Good evening Frank. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start gathering information privately without revealing my role. Talking to my neighbor Frank is a natural way to begin forming alliances.
🧠
Share my Washerwoman information with a neighbor to start building trust and gathering information from other players.
🧠
Share my Night 0 Empath information with Grace since she is a confirmed-good neighbor. Building a private alliance with trusted players early helps coordinate against the Demon.
🧠
Build rapport with Bob while establishing a plausible bluff (Investigator). I need to sound helpful but non-committal to avoid being caught in lies early on.
🧠
Introduce myself to my neighbors Charlie and Eve to see if they have night zero information and start building trust networks.
🧠
Establishing communication with my Demon to ensure we are aligned and I can support her bluff.
🧠
Respond to David's outreach to build trust and gather information from other players who might have night zero info. Keep my role concealed for now to avoid being targeted.
🧠
Build a small trusted alliance with David and Charlie to share information safely, without revealing my dangerous Saint role on day one.
🧠
I want to gather information from my other neighbor Heidi to cross-reference what Frank told me and get a broader sense of who is talking to whom.
🧠
I want to gather information from Charlie since he is one of the two players my ability identified. I will ask him broadly about his role to see if he claims Mayor or something else.
🧠
Inform Eve that my Empath read shows zero evil neighbors, which includes her and Grace. This builds a trusted core early and lets us compare notes on the rest of the group.
🧠
Coordinate with my minion Heidi to establish our cover roles while maintaining the bluff.
🧠
I need to gather information from players outside my immediate neighbor circle. Frank has been actively whispering with Grace, so he might have useful intel or be worth investigating.
🧠
I need to respond to Grace's query while keeping my cover as a townsfolk. Offering a potential role bluff (Librarian) helps ground my story and builds rapport with a good player.
🧠
Reply to Bob's inquiry without revealing my Mayor role. I want to build trust while protecting myself from becoming a night target early in the game.
🧠
Respond to Frank's Empath claim cautiously. Verify whether he told Grace the same thing, express willingness to cooperate while keeping my guard up, and ask if he has heard other claims so we can cross-reference.
🧠
Share my suspicion about Heidi with Frank to build an alliance and compare notes on the David-Charlie-Eve cluster before nominations begin.
🧠
I need to talk to Frank to hear his claim. This will help me determine whether Charlie or Frank is more likely to be the Mayor, and whether either is lying.
🧠
Share my Empath information with Bob to build trust and expand the circle of informed good players, while assessing if he reciprocates with useful intel.
🧠
Since I am the Imp and Heidi is my Minion, I need to observe the town dynamics. I have already coordinated my bluff as Investigator with her. I will wait to see if anyone else claims key roles or if suspicion falls on me.
🧠
Gather more information by reaching out to another player cluster. Bob has been active in whispers and may have heard claims I haven't.
🧠
Build rapport with a potential good player to gain trust while keeping an eye on their suspicions.
🧠
Check in with Eve before nominations to compare any new information and build trust with someone in my initial circle.
🧠
Share Frank's claim with Charlie while maintaining caution, so we can compare notes and watch for contradictions without revealing my Saint role.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
With zero information on Day 1, a blind execution only helps the Demon. Waiting for Night 1 information is the optimal play.
🧠
I need to discourage an early execution because it's the first day and we don't want to accidentally hit our own team or draw too much suspicion to us. Keeping the game calm helps Alice, the Demon.
🧠
I am the Saint, so my execution causes an immediate loss for good. With no verified information yet, I want to avoid a random Day 1 execution and encourage the village to gather nighttime abilities before acting.
🧠
Support the consensus of not nominating to prolong the game, allowing me (the Demon) to continue killing.
🧠
Push back against the coordinated no-execution narrative and share my observations about suspicious whisper clusters so the group has more to work with tomorrow.
🧠
Reveal my night zero information publicly before nightfall to create a verifiable record, pressure Charlie and Frank, and ensure the info survives if I die tonight.
🧠
Challenge Heidi's sudden no-execution push and plant suspicion before night, while acknowledging Bob's claim about Charlie so the group tracks it.
🧠
I want to keep the day calm, acknowledge Bob's claim without fully confirming it, and avoid painting a target on myself while avoiding a risky day one execution.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Bob has publicly claimed Washerwoman and provided mechanical information that can be verified. This makes him the Demon's most likely target tonight. Protecting Bob preserves our ability to confirm or refute Charlie and Frank's claims tomorrow.
📜
Storyteller
Grace
You chose to protect Bob.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I need to eliminate Bob because he is a Washerwoman claim who has provided specific information about Charlie and Frank. Removing him stops him from verifying their roles or sharing more information.
🛡️
Bob was protected from a night kill.
📜
Storyteller
Alice
You chose to kill Bob.
📜
Storyteller
Frank
Good evening Frank. You are the Empath. You sense that 0 of your neighbors is evil!
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Build a coalition with David and Charlie to discuss executing Frank, who I believe is evil based on the contradiction between his Empath claim and my Washerwoman info.
🧠
Share my N1 Empath result with trusted good players Grace and Eve, solidify our alliance, and coordinate who to pressure before nominations.
🧠
Respond to Frank's alliance whisper by sharing my suspicions on Heidi and David while maintaining my townsfolk cover. Build trust with potential good players without revealing my Saint role yet.
🧠
I need to probe Bob's reasoning for thinking Frank is evil, since his logic seems weak on the surface. This will help me determine if Bob is genuinely suspicious or trying to manipulate me.
🧠
Coordinate with Frank and Eve on nomination targets by highlighting Charlie's silence and the zero-death night, while probing Eve about her prior alliance with the suspicious cluster.
🧠
I want to coordinate with Alice (the Demon) to sow doubt about Bob's claim. By targeting a vocal player, we can divert suspicion from ourselves.
🧠
Coordinate with my Minion, Heidi, to undermine Bob's credibility now that he has been killed, or perhaps to sow doubt if he somehow survives or if his claim is challenged. Wait, I killed Bob. If Bob is dead, I should be careful. Ah, the storyteller said all villagers are present? Did my kill fail? No, wait, 'Bob is trying to lead'... if Bob is dead, he wouldn't be whispering. I must have misread the kill status or the storytellers note. Let me re-read. 'A peaceful night has passed. All villagers are present and accounted for.' My kill failed or was protected. I need to pivot.
🧠
Push back on Bob's weak logic to avoid being drawn into an alliance with a potentially evil player, while keeping my identity hidden and gathering more information.
🧠
Repair credibility with David and Charlie by admitting my error, then redirect attention to Alice whose Investigator claim mechanically cannot produce Washerwoman knowledge, making her highly suspicious.
🧠
Share my analysis with trusted good neighbors, question Bob's unverified claim, and align on targeting Heidi or David before nominations begin.
🧠
Maintain alliance with Frank and Grace, answer Grace's question about Charlie without revealing my Saint role, and coordinate pushing Heidi or David who look most suspicious.
🧠
I need to verify whether Bob's Washerwoman claim was public or private yesterday. If it was private, Alice knowing it is highly suspicious and could mean she is the Spy. Grace has been observant and likely knows what was said publicly.
🧠
Respond to David's question to gauge whether he is genuinely investigating Alice or fishing for info. I need to know what Alice specifically said before nominations open.
🧠
To sow discord and cast suspicion on Bob, a potential threat to our team's plans, by questioning his aggressive claims.
🧠
I want to sow confusion and distract Frank, a suspicious player, by engaging him in conversation to make him reveal his thoughts or feel less focused on me and Heidi.
🧠
I need to independently verify whether Alice actually claimed Investigator and if her claim conflicts with Bob's. Cross-referencing with David and Grace will help me determine if Bob is telling the truth or fabricating suspicion.
🧠
Share my suspicion about Alice with Heidi before nominations. Alice claiming Investigator while knowing my Washerwoman info is mechanically impossible and strongly suggests she is evil, likely the Spy. I need more good players aware of this before we vote.
🧠
Respond to Alice cautiously. Share that Heidi and David look suspicious without revealing my full trust cluster. See where Alice stands, especially regarding Heidi since they whispered.
🧠
Wait for nominations to open so I can participate in the open discussion with fresh information. I've already shared my suspicions with my alliance.
🧠
I need to verify Alice's actual Investigator claim before nominations. Bob says she is suspicious but has not provided her exact info. I will ask Alice directly to hear it from the source and judge for myself.
🧠
I need to verify Alice's Investigator claim directly before nominations. If her story does not add up, she is a nomination target. If it checks out, Bob's accusation is fabricated and Bob becomes suspicious.
🧠
I need to sow doubt about Alice without directly attacking her to keep my cover, while playing along with Bob's suspicion to avoid looking like I am defending her too strongly. I also want to see who Bob is talking to.
🧠
Deflect suspicion from myself and Heidi by sowing doubt about Bob's claim, while pretending to be a confused Investigator.
🧠
Verify Bob's accusation against Alice by hearing her claim directly before nominations start. If Alice contradicts Bob, I know Bob is likely evil.
Nominations — Day 2
📜
Storyteller
Nominations are now open.
🧠
Bob's logic has been suspiciously bad twice now. Before we nominate anyone, I need Alice to address his accusation publicly so the town can evaluate who is lying.
🧠
Heidi has shown the most consistent evil tells: aggressively fishing for roles, floating a fake claim, and pushing no execution to protect evil. Even if other claims are contradictory, her behavior strongly suggests Minion. I must nominate her now while I can.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Grace's accusation of being evil. Deny the allegation of fishing for roles and explain my Librarian claim.
🧠
I need to explain why I am withholding my vote on Heidi and redirect attention to Alice, who is dodging my direct question. This keeps pressure on multiple fronts and avoids a premature execution based on weak evidence.
🧠
I nominated Heidi because her day-one behavior was highly suspicious. I need to follow through with my vote to remove a likely evil player and see how others vote, which gives us alignment data. Not voting would waste the nomination.
🧠
Deflect suspicion from myself by clearing up the confusion about my Investigator claim and framing Bob as a liar. Supporting Heidi to keep my Minion safe.
🧠
Heidi's behavior has been consistently anti-town, and Alice's Investigator claim gives mechanical reason to suspect her. Even if Alice is lying, Heidi pushed no-execution and fished for roles. I must vote to execute her.
🧠
Alice's mechanical info plus my own alignment makes Heidi the strongest suspect. Even if Alice is wrong, Heidi's claim is too flimsy to trust. I want her off the board.
🧠
Heidi's zero-outsider Librarian claim cannot be true from a sober good player because I am the Saint. Her day one role-fishing makes her the best execution target. I will vote to execute her.
🧠
Defend against Alice's accusation that I am lying, reiterate the mechanical impossibility of her knowing my Washerwoman info as Investigator, support Charlie's questioning, and explain why I am withholding my vote on Heidi.
🧠
Defend against Alice's accusation by casting doubt on her as the Demon and rallying David, my fellow 'suspect', to my side to prevent execution.
🧠
Highlight the mechanical impossibility of Heidi's claim and the missing detail in Alice's claim to guide the village's future investigations, while withholding my own role for now.
🧠
Reinforce my vote by pointing out Heidi's claim is mechanically impossible, while acknowledging Alice's incomplete Investigator info is also suspicious. I want Heidi executed today because a false claim is stronger evidence than behavioral suspicion alone.
🧠
Defend my fake claim, pivot suspicion to Heidi (my minion) to create distance, and push the town to execute her if necessary or just survive.
🧠
Reaffirm my vote on Heidi, highlight the mechanical impossibility of her claim, and explain how Alice's Investigator info aligns with my suspicion. Encourage town to follow through on the execution since we have a concrete lead.
🧠
I know I am not a Minion, so Alice's claim that her pair contains Poisoner is suspicious given her evasive behavior. Heidi's zero Outsiders claim is bad, but could be a Drunk getting false info. I am not confident enough to execute Heidi right now, especially since Charlie also has doubts. I want more discussion before we commit.
🧠
Heidi's Librarian claim is mechanically impossible. I must maintain my vote to execute the most likely evil player before the day ends.
🧠
I need to stop the town from executing Heidi, who is likely the Drunk, while Alice is mechanically proven evil. My speech should keep votes off Heidi and set up Alice as the next nomination.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 4 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (3/4).
🧠
I survived the execution. I need to frame my 'mistaken' Librarian claim as potential drunkenness to regain some credibility. Then, I will pivot back to attacking Bob to protect my Demon, Alice.
🧠
With only one tick left, town needs an execution today or the Demon gets a free kill. Alice's claim has the most unresolved mechanical tension: either Bob is lying or Alice is Spy. Putting her on the block tests this directly and forces the whisper clusters to show their allegiances.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Charlie's accusation while discrediting Bob.
🧠
I need to support my Demon, Alice, who is on the block. By attacking Bob's credibility and defending Alice, I can hopefully persuade others to vote against executing her.
🧠
Bob's accusation that Alice knew his Washerwoman info is a specific mechanical tell that Alice cannot easily explain as Investigator. Heidi's zero-Outsiders claim is perfectly explained by Drunk. I believe Alice is more likely evil than Heidi, so I will vote to execute her and test Bob's read.
🧠
Alice's Investigator claim has multiple red flags: she pushed no-execution on Day 1 despite allegedly knowing a Minion since Night 0, she was vague about the Minion character until pressed, and Bob has an unexplained mechanical accusation that she knew his private information. While Heidi's Librarian claim is also suspicious, Alice's behavior is more consistent with a Spy or fabricated claim. We need executions to win, and Charlie's nomination is the best shot today.
🧠
Prevent Alice's execution by explaining that her Investigator claim aligns with Heidi's clear mechanical lie, and Bob's defense of Heidi is the real pattern. Convince David and Eve not to vote.
🧠
I need to push back on executing Alice because Bob's main accusation was debunked, and Heidi's zero-Outsider claim is still the most clearly false statement in the game. Town should not execute Alice for catching that.
🧠
I believe Alice is more likely good than not, and Heidi's claim is the clearest mechanical falsehood. As the deciding vote, I must explain why I am not voting Alice to prevent a bad execution.
🧠
I need to recover credibility after my mechanical argument was debunked, while still pointing out genuine behavioral tells from both Alice and Heidi. I should not vote since the execution won't pass and I want to preserve flexibility.
🧠
To maintain my cover and sow doubt about the accuser, Charlie, while staying in character as a helpful townsperson.
🧠
To observe if Alice reaches 4 votes and to avoid further drawing attention to myself while the town is focused on Alice's nomination.
🧠
Bob retracted the main mechanical argument I used to nominate Alice. The vote is stuck at two and clearly failing. Keeping my hand up looks stubborn and damages my credibility. I should lower it, re-evaluate tonight, and avoid making enemies before the Demon acts.
🧠
Alice naming Poisoner matches Heidi's mechanically impossible Librarian claim. Bob was likely Demon-targeted Night 1, making him good. Executing Alice would lose a probable Investigator. I should lower my hand.
🧠
The vote on Alice has collapsed with no hands currently raised. Alice's Investigator claim is credible since she correctly inferred Heidi from the pair. Speaking again would repeat points already made by Eve, David, and myself. Waiting preserves my action and avoids redundant narration as the day winds down toward Night.
🧠
Alice is safe from execution this tick, so I want to reinforce to Charlie and the town that Bob's accusation crumbled and Heidi's claim remains the clearest mechanical falsehood. I want to shift suspicion onto Bob for tomorrow without revealing my Slayer role yet.
🧠
Alice has zero votes and needs four to execute. The case against her fell apart when Bob admitted his mechanical accusation was wrong. I should keep my hand down and let this vote fail so town can reassess tomorrow with clearer heads.
🧠
I need to highlight the behavioral contradiction of Heidi defending Alice despite being accused by her, while acknowledging my own mechanical error. This plants a seed for tomorrow without forcing an execution today.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 4 vote threshold.
📜
Storyteller
Alice did not receive enough votes (0/4).
🧠
I want to reinforce that I am innocent and that Bob is the one spreading misinformation. This helps keep the target off me and keeps the town's focus on Bob.
🧠
I am shifting the focus away from Alice and my weak claim by highlighting Bob's inconsistent and disruptive behavior, which makes him appear like a better target for suspicion.
🧠
Pressure David to claim before night. His silence while aggressively attacking Bob is hypocritical and the biggest information gap. Forcing a claim narrows evil candidates.
🧠
Give the town a clear direction before night by highlighting the strongest mechanical evidence, so discussion tomorrow starts from the right place rather than spinning in circles.
🧠
Share my N1 Empath information publicly, pressure David to claim, remind town that Bob's claim was debunked, and emphasize we must execute tomorrow before night kills shrink our numbers further.
🧠
Claiming Slayer clears me from Alice's Poisoner accusation, explains my earlier secrecy, and sets up my shot for tomorrow when we have more discussion time to find the Demon.
🧠
I need to steer town toward executing Heidi tomorrow while casting doubt on David's convenient Slayer claim, since Alice's Investigator info and Heidi's impossible Librarian claim together form the strongest mechanical chain we have.
🧠
David's Slayer claim came immediately after Alice named him as part of the Poisoner pair. That reactive claim is the most suspicious behavior today. Nominating him forces the town to evaluate whether he is actually the Slayer or just bluffing to survive.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am on the block with likely 4 votes against me and only 2 ticks left. Using my Slayer shot now prevents me from dying with it unused. Bob is my strongest Demon read due to his impossible Washerwoman claim and the logical chain if Alice's Investigator is real.
📜
Storyteller
Nothing happens.
🧠
David just used his Slayer ability and it failed, which means he is not the Slayer or the Demon is protected. I need to push the narrative that his failure proves he is suspicious/lying and keep the focus off me and Heidi.
🧠
I want to capitalize on David's failed 'slayer shot' to make him look unreliable and suspicious, shifting the target away from me and Alice. Even though I know he's not the Demon (Alice is), making him the focus helps the evil team.
🧠
David's convenient Slayer claim after being accused, combined with hiding his role all day and immediately wasting his shot, makes him highly suspicious. Even if he is the Slayer, he played recklessly. I want to remove this uncertainty and see if Alice's Investigator claim holds up.
🧠
Keep potential real Slayer alive, explain mechanical reasoning for why David's shot is valuable info if genuine, redirect suspicion toward Heidi's impossible claim and Charlie's opportunistic vote.
🧠
Grace is right that executing a claimed Slayer with no counterclaim is risky, especially when Alice's Investigator info only makes David a Minion at worst. Heidi's mechanically impossible Librarian claim is the strongest evil tell. I will keep my hand down.
🧠
Keep my hand down and explain that David's failed shot is consistent with being poisoned if Heidi is the Poisoner, making executing David too risky when Heidi's claim is mechanically impossible.
🧠
Explain why I nominated David for pressure but am not voting to execute him. His Slayer claim is un-countered and his failed shot is consistent with me being good. Push town back toward Alice and Heidi as more suspicious.
🧠
Defend myself by explaining that a poisoned Slayer's shot always fails, connecting Alice's Poisoner call to Heidi's impossible Librarian claim, and warning that executing the claimed Slayer benefits the Demon.
🧠
I need to remove David, as he is a threat who is correctly pointing fingers at us, even if his mechanical claims are shaky. Eliminating him will buy us more time and continue sowing chaos among the good team.
🧠
I am voting to execute David. If the town executes David, they are removing a player who claimed Slayer and failed, which helps frame the narrative that he was lying, and keeps heat off Alice and myself.
🧠
Lowering my hand because three votes will not execute David, and Eve and Grace made strong points that he could be the real Slayer who was poisoned by Heidi. The risk of killing a genuine good ability is too high right now.
🧠
I see Alice and Heidi, both with suspicious claims, voting together on David. That looks like evil coordinating to kill a likely real Slayer. I want to stop this execution and turn the town toward Heidi tomorrow.
🧠
Align with my trusted neighbors Eve and Grace, explain why Heidi is the mechanically stronger evil tell, and discourage executing a potentially poisoned Slayer.
🧠
The vote on David only has Alice and Heidi supporting it, which is well short of the 5 votes needed. Joining them would associate me with the two most suspicious players. I will wait for this nomination to fail and push for Heidi tomorrow.
🧠
David lacks the votes to reach majority, and the risk of executing a potentially poisoned real Slayer is too high when Heidi's impossible Librarian claim is the strongest evil tell. I will stay consistent and keep my hand down, preserving credibility for tomorrow's push on Heidi or Alice.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 4 vote threshold.
📜
Storyteller
David did not receive enough votes (2/4).
🧠
With only one tick left, I need to consolidate the town's focus on Heidi as tomorrow's execution target, since her Librarian claim is mechanically impossible and Alice named her as Poisoner. This maximizes our chance of hitting evil tomorrow.
🧠
Maintain my Investigator bluff and sow doubt about David and the others, trying to shift focus away from my Minion Heidi.
🧠
I need to deflect suspicion from myself by attacking David and reinforcing my role claim. I am keeping the pressure on him as he is the primary threat to my survival right now.
🧠
Push the town to focus on Heidi's impossible claim for tomorrow's execution while maintaining skepticism about Alice's delayed Investigator claim. We need a clear target going into day three.
🧠
Consolidate town on executing Heidi tomorrow. Her impossible Librarian claim is the strongest mechanical evil tell. Flag Alice's vote and Bob's Washerwoman lie as secondary issues to resolve after Heidi is gone.
🧠
Reinforce the consensus plan to execute Heidi tomorrow based on her impossible Librarian claim, and remind the town that Alice and Bob also have unresolved suspicious claims before the night phase begins.
🧠
Phase is ending with no time for a proper vote. Town consensus is solidifying around Heidi as the execution target tomorrow. I should not waste my nomination or draw attention as Saint. Let night fall and regroup tomorrow to execute Heidi.
🧠
I need to correct Charlie and Grace's false claim that I admitted my Washerwoman info was fake. Maintaining my credibility keeps the town focused on real evil tells like Heidi's impossible Librarian claim.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Frank has provided consistent Empath reads that confirm me and Eve as good, narrowing the evil pool. If Frank is good, the Demon likely wants to kill him soon to silence that confirmation. If Frank is evil, protecting him wastes nothing since the Demon won't kill their own teammate. This is the safest high-value protect.
📜
Storyteller
Grace
You chose to protect Frank.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank is the most vocal player advocating for Heidi's execution. By killing him tonight, I silence a leader of the good team and remove someone who is actively pushing for my minion's death.
🛡️
Frank was protected from a night kill.
📜
Storyteller
Alice
You chose to kill Frank.
📜
Storyteller
Frank
Good evening Frank. You are the Empath. You sense that 0 of your neighbors is evil!
Day 3
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
I need to coordinate with trusted players to secure an execution today. Heidi is mechanically lying and must be the Demon or Minion. By privately aligning with Frank and Charlie, I can organize votes without the evil team interfering.
🧠
Coordinate with trusted players Eve and Frank to secure votes against Heidi in the upcoming nomination phase. Share my Monk protection info to build trust and confirm Frank may have been targeted.
🧠
To coordinate with my Minion, Heidi, to deflect heat away from her Librarian claim by focusing suspicion on David.
🧠
Coordinate with my Demon to shift suspicion away from me and towards David, who has already lost town trust.
🧠
Agree that Heidi's impossible claim makes her the best execution target today, but avoid confirming my role to distrusted Bob. Coordinate votes with Frank while gathering more info.
🧠
Coordinate with Grace and Frank to solidify the Heidi nomination and confirm votes, since her mechanical lie is the strongest lead we have.
🧠
Respond to Charlie's question about my Empath read, confirm I am voting for Heidi, and keep the execution coalition aligned while signaling distrust of Bob's claim.
🧠
I need to confront Alice about her Investigator claim since she named me as possible Poisoner. As the real Slayer, I know I am good, so her info should point to Heidi if true. I want to gauge whether Alice is genuinely good or setting up a frame.
🧠
Secure vote commitments from Eve and Grace for Heidi's execution. We need a majority of five, and I want to confirm where they stand before nominations begin.
🧠
Bob asked for my vote and we need a fifth voter. Confirming my vote to Bob while reaching out to David secures the majority needed to finally execute Heidi today.
🧠
To maintain my Investigator cover, calm David down, and keep him focused on Heidi as a potential Poisoner, while also avoiding being directly tied to her.
🧠
I need to shift suspicion away from myself and onto David to protect the Demon (Alice). Questioning his failed Slayer shot is a great way to sow doubt.
🧠
I need to coordinate with David and Grace before nominations. I want David's updated reads and to reassure Grace that my hesitation on David is resolved; I am committed to executing Heidi today.
🧠
Confirm my vote against Heidi to Bob to secure the majority coalition. Her claim is mechanically impossible so executing her is the correct move regardless of other uncertainties.
🧠
Coordinate with my mechanically trusted neighbors Eve and Grace to ensure we nominate and execute Heidi today with sufficient votes.
🧠
I need to respond to Charlie and Grace, clarify that Bob is proven non-Demon, and align with the town on Heidi while keeping an eye out for the actual Demon.
🧠
I need to lock in five votes to execute Heidi before nominations begin. I will reach out to Alice to pull her away from Heidi and confirm David's vote.
🧠
Respond to David's question about Demon identity and keep the execution bloc coordinated on Heidi. Share that Frank's Empath limits Demon suspects after Heidi.
🧠
I am playing along with Bob and David to look like a cooperative investigator while subtly delaying an immediate execution of my minion.
🧠
Redirect the suspicion from myself to David by highlighting his failed Slayer shot, which makes him look suspicious to the town.
🧠
Warn David not to clear Bob prematurely based on a potentially poisoned shot, solidify the Heidi execute, and flag Alice as the next suspect so good players focus correctly after Heidi.
🧠
Confirm readiness to Frank to nominate Heidi immediately when nominations open, and secure David's vote to ensure majority execution of the confirmed liar.
🧠
Confirm to Eve and David that I am voting for Heidi, and pressure David to join our coalition. Securing David's vote gives us a comfortable majority to execute the confirmed liar.
🧠
Confirm my vote for Heidi while sharing the deduction that Bob is not mechanically cleared if I was poisoned, and align with Grace and Charlie on post-Heidi suspects.
Nominations — Day 3
📜
Storyteller
Nominations are now open.
🧠
Heidi's zero Outsiders claim is mechanically impossible in any standard setup. She is the most certain evil player alive. Nominating her forces a vote and advances our primary objective of executing evil players, while also testing Alice's loyalty since Alice has been defending Heidi.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against the accusation that my Librarian claim is impossible, while trying to sow doubt about the town's logic. I am the Scarlet Woman and my Demon is Alice, so I must survive at all costs.
🧠
Heidi's zero Outsiders Librarian claim is mechanically impossible in our setup and the strongest evil tell available. I must vote to execute her, whether she is the Demon or a Minion, to remove evil and advance our win condition.
🧠
Heidi's zero-Outsider Librarian claim is impossible. She is the most confirmed liar. I must vote to secure her execution before the day ends.
🧠
Our bloc needs four votes to execute Heidi before night. She is the strongest evil tell, and delaying another day risks more deaths. I must vote now to secure the execution.
🧠
Heidi's claim is mathematically impossible. Adding my vote secures the majority needed to execute a high-confidence evil player before another night passes.
🧠
Heidi is my Minion, but she is currently on the block with enough votes to be executed. I must vote for her to maintain my cover as a reliable good player (Investigator) and avoid looking like I am protecting a known-to-be-evil player.
🧠
I promised the town I would vote for Heidi. Her claim is mechanically impossible, making her the most confirmed evil player. Raising my hand secures her execution and keeps my credibility with the good bloc intact.
🧠
Heidi's claims are the most confirmed falsehood in the game. Executing her either wins the game if she is Demon, or removes the Poisoner and restores my Slayer shot reliability. I must vote to execute her.
🧠
I am being voted out, so I need to maintain my innocence to the bitter end to protect Alice (the Demon) and cast doubt on the logic being used against me.
🧠
Heidi's execution is locked in at seven votes. I need to publicly anchor Alice as the next suspect because she defended Heidi, and remind the group that Bob is not mechanically cleared so we do not tunnel on the wrong people tomorrow.
🧠
The execution of Heidi is secured with 7 votes. I will wait for the vote to resolve and the game to proceed to night, preserving my action for later if needed.
🧠
The execution on Heidi is locked with seven votes. I already raised my hand. Waiting lets the nomination resolve cleanly so we can proceed to Night and I can use my Monk ability again.
🧠
Heidi already has seven of eight votes, far past the majority needed. The execution is guaranteed, so I will wait for the phase to resolve rather than speak and draw unnecessary attention.
🧠
Deflect suspicion by appearing as a cooperative, cautious town member while maintaining my Investigator bluff.
🧠
The vote is locked at seven to execute Heidi. Speaking is unnecessary and could draw unwanted attention to me as the Saint. I will wait for the execution to resolve and see if the game continues into Night.
🧠
Reinforce that Bob is not cleared after my failed Slayer shot if Heidi poisoned me, and keep pressure on Alice for defending Heidi. Set up tomorrow's suspects before night falls.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Heidi with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Attempt to sow doubt and defend myself one last time before execution. Remind the town that the demon is still out there.
🧠
Heidi is already executed. I need to clearly name Alice as the next suspect, remind everyone Bob is not cleared, and prepare the town for tomorrow in case good does not win tonight.
🧠
Reinforce that Heidi's execution is locked, keep pressure on Alice for defending her, and remind the town that Bob and David are not cleared so good stays focused after the execution.
🧠
Heidi is on the block with seven votes and will be executed when nominations close. There is no benefit to nominating another player or speaking further with only one tick left. I will wait for the phase to end so I can use my Monk ability tonight to protect a key player and keep information alive.
🧠
Heidi is already dying with 7 votes. With one tick left, I cannot effectively nominate, so I will speak to cement Alice as the next primary suspect and remind the village that two nights without deaths is abnormal and demands explanation.
🧠
Deflect suspicion from myself by questioning Charlie's logic and framing my previous actions as genuine caution rather than protection. Maintain the Investigator bluff.
🧠
Heidi's execution is locked in. I need to point the town toward Alice as the next biggest suspect while reminding them Bob is still uncleared, using my confirmed-good status from Frank's Empath.
🧠
Remind the town that Bob and Alice remain the top suspects after Heidi dies, and that my failed Slayer shot does not clear Bob if Heidi poisoned me. Set up the narrative for tomorrow.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 3
📜
Storyteller
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Frank is mechanically cleared by his Empath reads and provides critical information. The lack of deaths when I protected him last night suggests he was targeted. I will protect him again to preserve our most confirmed good player and block the Demon's most likely target.
📜
Storyteller
Grace
You chose to protect Frank.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
Charlie is leading the town's suspicion against me. Eliminating him will remove the most vocal opponent and sow confusion regarding his accusations against me.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Alice
You chose to kill Charlie.
📜
Storyteller
Frank
Good evening Frank. You are the Empath. You sense that 1 of your neighbors is evil!
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Share my mechanical deduction with trusted players Alice and Charlie. If we trust Alice's Investigator claim and my Washerwoman claim, Frank is forced to be the Demon in every world. I want to coordinate the nomination on Frank before he can twist the narrative.
🧠
As the Scarlet Woman, I need to remind my Demon, Alice, to be careful. If she gets executed now, I might not become the Demon if there are fewer than 5 alive or other conditions apply. I need to keep her alive.
🧠
I need to alert the cleared players Frank and Eve that Alice is whispering with the executed likely-Minion Heidi. With Bob mechanically cleared by my night one protection, Alice is the strongest Demon candidate.
🧠
I need to gather intel from Charlie and Frank to distinguish between these worlds. Charlie has been skeptical of Alice and spoke with Bob. Frank has the strongest claim that could be a perfect Demon bluff. Hearing both will help me decide who to nominate.
🧠
Coordinate with the two mechanically hard-cleared good players to build consensus on the most likely Demon candidate before nominations begin.
🧠
Answer David's question about Bob's whisper, confirm my role as Mayor to build trust with David, and gather his opinion on whether Alice or Frank is the bigger threat.
🧠
I am the Imp and the only remaining evil player. Charlie and Bob were my night targets, but the Storyteller says Grace died in the night (Wait, the logs say Bob, Frank, Charlie were targets... I need to see who is actually alive). Oh, the status list says Bob, Charlie, Frank are ALIVE. My previous kills must have been blocked or failed. I need to keep blending in and avoiding suspicion.
🧠
Solidify the good team by explaining that my N3 Empath read locks the Demon to Alice or Eve, and Grace's death after accusing Alice points to Alice as Demon. I need David and Charlie to trust this logic and nominate Alice.
🧠
I need to correct my earlier hasty conclusion with Charlie, whom I trust as the likely Mayor. If Alice defended Heidi because she thinks David is Poisoner, Frank could actually be good Empath. That points to Eve or David as the Demon, and I want Charlie's read before nominations.
🧠
I am trying to encourage Alice to deflect suspicion onto Bob, as she is currently under pressure and I am dead and cannot do much more to support her directly.
🧠
Inform Bob and Charlie that Alice's repeated private communication with executed Heidi is strong evidence Alice is the Demon, and we must execute Alice today to win.
🧠
I need to rally support to nominate Alice today. Her behavior and Frank's mechanical empath read make her the strongest Demon suspect. I want to gauge Bob's stance while pushing Charlie to commit.
🧠
Build an alliance with Bob since Grace's protection and the lack of night deaths strongly indicate he is good. Coordinate to push Alice as the demon in nominations while defending Bob from Charlie and David's scumreads.
🧠
I need to challenge Bob's erratic accusations while aligning with David to build consensus against Alice, who remains the strongest suspect after Grace's night death and her defense of Heidi.
🧠
I want to sow doubt about Bob to keep the heat off myself now that my main accuser Charlie is dead. By whispering to David, I can try to influence the town's focus toward Bob as a potential target.
🧠
Recruit Bob to vote against Alice today. Grace protected Bob so he is likely good. I need allies for the nomination phase and Bob may be uncertain. Sharing my empath read and the Grace death pattern should convince him.
🧠
I need to stop wavering and rebuild trust with the majority. The pattern of Alice defending Heidi, whispering with Heidi's ghost, and Grace dying right after accusing Alice is too strong. I will confirm to David and Charlie that I am voting for Alice.
🧠
To maintain my cover as a supportive ally while keeping the Demon, Alice, focused on the strategy of shifting blame onto Bob, as she is currently under heavy suspicion.
🧠
Alice defended the executed Poisoner Minion Heidi. I need to consolidate the good players against Alice before nominations. David and Eve need to hear this directly so we can execute Alice today.
🧠
The evidence against Alice is overwhelming between Grace's accusation and subsequent night death, her defense of the executed Poisoner Heidi, and Frank's empath read. Most players are already aligned on nominating Alice. I will wait for the nomination phase to proceed.
🧠
Coordinate with Charlie and Frank to solidify the nomination of Alice, who is the only remaining logical Demon candidate once Frank's Empath and Bob's Washerwoman are accounted for.
🧠
The phase is ending and nominations are next. Most players including myself have converged on Alice as the Demon. I want to see who nominates whom and preserve my action for the nomination vote rather than risk redundant whispers.
🧠
I need to sow doubt about Bob to the remaining players since I am the only evil player left and need a mis-execution to survive. David is a prime candidate to manipulate.
🧠
Solidify the anti-Alice coalition before nominations by explaining my sober empath read and the circumstantial evidence against Alice to two key players, Charlie and David.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to deflect suspicion from myself by attacking Bob's credibility. Since I am the Imp and Charlie is dead, I must sow doubt to avoid being nominated. David is a key player to influence.
🧠
Counter Alice's narrative against Bob, consolidate the case that Alice is the Demon using my Monk protection and Frank's Empath, and urge the living players to nominate Alice before it is too late.
🧠
Heidi is dead so my Empath read is real. One neighbor is evil. Alice defended Heidi, Grace accused her and died, and Heidi's ghost only contacts Alice. Alice is the Demon. I must nominate her now.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against the accusation by casting doubt on Grace's claim and maintaining my innocence, even though I am the Imp. I have to appear as a confused but innocent townsfolk to survive the vote.
🧠
Alice is the clear Demon suspect based on her defense of Heidi, ghost coordination, and attacks on cleared players. I must use my ghost vote to execute her now before good loses.
🧠
My Empath read says one of Alice or Eve is evil. Alice defended the confirmed Poisoner Heidi, receives ghost whispers from her, and Grace died after accusing Alice. Alice is the most likely Demon and I must vote to execute her.
🧠
Executing Alice likely wins the game immediately if she is the Demon and Heidi was the only Minion. Even if not, the evidence against Alice is overwhelming and she is the consensus target. I committed to voting for her earlier and must follow through.
🧠
Alert the town that Frank's Empath claim is mechanically impossible based on seating order, exposing him as the Demon and preventing Alice's wrongful execution.
🧠
Add my vote to execute Alice, who has demonstrated the strongest evil indicators all game. David's sudden flip after whispering with Alice is suspicious, and Frank has been consistent. Executing Alice is the best path to victory.
🧠
I need to sow doubt about Frank's claim to protect Alice, our Demon. By pointing out the contradiction in Frank's seating order, I hope to save Alice from execution.
🧠
Alice defended the likely Poisoner all game, Grace died immediately after accusing her, and the evil ghost Heidi is desperately trying to save her. I am fully convinced Alice is the Demon and will vote to execute her.
🧠
I need to reinforce David's suspicion of Frank and continue to portray myself as a victim of a coordinated lie to avoid being executed.
🧠
Correct David's mechanical error about Empath neighbors tightening when players die. Frank's alive neighbors last night were Alice and Eve, not Grace and Eve. This confirms Alice is the evil neighbor and must be executed.
🧠
Counter David's false claim about my Empath neighbors, defend the integrity of my N3 read, and ensure the majority vote on Alice holds so we can execute the Demon today.
🧠
Address David's mechanical misunderstanding about Empath neighbors and dead players, reinforce that Heidi's ghost defending Alice is incriminating, and solidify the town's resolve to execute Alice.
🧠
I was wrong about the Empath seating rule. Grace died N3 and is removed, making Alice Frank's neighbor. Combined with Alice defending Heidi, Grace dying after accusing her, and her slip about Charlie, Alice is almost certainly the Demon. I must vote to execute her.
🧠
The vote for Alice is already overwhelming with 6 votes. She is clearly the Demon based on Empath reads, her defense of Heidi, Grace's death after accusing her, and Heidi's ghost defending her. I should hold my vote and let the execution proceed.
🧠
To sow doubt and create confusion among the voters to prevent Alice's execution, as I cannot become the Demon while dead.
🧠
Alice just attacked my credibility to deflect from the overwhelming evidence against her. I need to defend myself briefly and reiterate why the mechanical chain points to Alice as the Demon, keeping the town focused.
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to express frustration and maintain my innocence despite the overwhelming evidence against me, hoping to plant one last seed of doubt before the execution.
🧠
Alice is locked for execution with 6 votes and only one tick remaining. No further nomination can reasonably surpass her. Speaking is unnecessary and might create confusion. I will wait for the phase to end and good to win.
🧠
Alice is on the block and the phase is ending. I need to counter David and Heidi's last-minute doubt, reinforce that dead players are removed from Empath neighbors, and ensure Alice is executed. If Alice is the Demon, we win immediately.
🧠
Support Alice's execution since the Empath seating math checks out and her behavior is highly suspicious, while leaving room to pivot if she flips good.
🧠
I believe Heidi was the Poisoner and Alice is good. With only one tick left, I must nominate Frank to try to stop Alice's wrongful execution and point the town toward the actual Demon.
📜
Storyteller
Voting starts now for Frank. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
David just nominated me and claimed I am the Demon based on circular logic. I need to defend myself, expose the flaw in his reasoning, and keep votes on Alice, who I strongly believe is the Demon based on my real N3 Empath read and behavioral patterns.
🧠
I need to convince the town to vote for Frank instead of me. I am currently on the block and will lose if Frank doesn't get more votes than me or if the vote for him doesn't reach the required threshold to force a tie/take my place.
🧠
Stop David from executing Frank by proving Frank cannot be the Demon (was targeted N2) and that Alice is the Demon (Frank's N3 Empath read with dead removed).
🧠
Prevent votes on Frank and ensure Alice's execution proceeds. Frank is mechanically cleared by Monk protection, while Alice's behavior and Heidi's ghostly defense point to her being the Demon.
🧠
I need to publicly correct my mechanical mistake about the seating order and acknowledge that Frank's Empath read is valid. Alice defended the Poisoner, Grace died after accusing her, and Frank's information points directly to Alice. I must admit I was wrong and ensure Alice is executed.
🧠
Solidify that Frank is mechanically cleared by Grace's Monk protection, making Alice the certain Demon. Discourage voting for Frank to ensure Alice is executed.
🧠
I am dead and my Demon (Alice) is being executed. There is nothing I can do to save her now, as the town has turned against her with solid logic. I will wait for the outcome.
🧠
Reaffirm my position that Alice is the Demon and Frank is good, explaining my Washerwoman logic so the town sees consistency before nominations close.
🧠
Reinforce that David corrected his seating error and Grace's Monk protection on me N2 proves I cannot be the Demon. Ensure no one votes for me so Alice's execution proceeds.
🧠
Try to sow doubt about Grace's claim, as it is the main reason I am being executed. I need to keep the town from executing me, even though it's difficult.
🧠
Alice just directly questioned my Monk claim to sow last-minute doubt. I must reaffirm my mechanical protection on Frank to prevent any wavering and ensure Alice's execution goes through.
🧠
Alice is almost certainly the Demon in every consistent world. Voting for Frank risks tying the block and saving Alice. I must not vote for Frank, and the phase is nearly over with Alice set to be executed.
🧠
Alice is almost certainly the Demon. Frank's Empath read is mechanically sound given Grace's death removed her from the circle, and Grace's Monk protection on Frank strongly clears him. I already publicly corrected myself. Raising my hand for Frank would be futile and contradictory. I'll wait and let Alice's execution proceed.
🧠
Alice is almost certainly the Demon based on mechanically sound Empath reads and Grace's corroboration. Voting for Frank would only risk saving Alice. I will abstain from voting for Frank and let Alice's execution proceed, which should win the game for good.
🧠
To save Alice (the Demon) by voting for Frank, thus preventing Alice from being executed and keeping the Demon alive. If Alice is executed, the game continues with me as the Demon, but it's safer to keep the current Demon.
🧠
The evidence strongly points to Alice being the Demon. Frank is mechanically cleared by Grace's Monk protection, and his Empath read isolates Alice. Voting for Frank would only help the Demon. I will wait and let Alice's execution proceed.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
Nominee Frank did not reach the 7 vote threshold.
📜
Storyteller
Frank did not receive enough votes (1/7).
🧠
Alice has six votes and will be executed when nominations close in one tick. I have already spent my nomination, and the execution is mathematically secured. I will wait and let the phase resolve.
🧠
I am trying to sow doubt one last time as I am facing execution, hoping to stall or convince someone to vote otherwise, even though my situation is desperate.
🧠
Alice is trying to sow last-second doubt with desperation. I need to hammer the mechanical lock: Frank's Empath plus my sober Monk protection on N2 hard-clears Frank and names Alice. I will speak to keep votes locked and end the game.
🧠
Alice has 6 votes and the logic is sound. With one tick left, the execution is locked. No need to complicate the outcome.
🧠
Support Alice's execution based on solid mechanical evidence, and plant suspicion on Bob as the next logical Demon if Alice is innocent.
🧠
Alice is mechanically locked as the Demon. Grace's Monk protection on Frank with no death, combined with Frank's corrected N3 Empath read, makes this undeniable. With only one tick left and Alice holding six execution votes, I should let the nomination phase close and allow her execution to proceed.
🧠
To acknowledge the town's decision and reinforce the inevitability of the Demon's death, since as the Scarlet Woman, I become the Demon if Alice (the Imp) dies. This helps maintain my cover while the transition occurs.
🧠
Alice has 6 votes and the mechanical case against her is overwhelming. The nomination phase is ending; I should not interfere with her execution. Waiting allows the town to execute the likely Demon and win.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
🏁

Game Over

Demon Dead
Winner: Good