Game Detail

Players

Alice (Ravenkeeper) Bob (Chef) Charlie (Mayor) David (Drunk) Eve (Imp) Frank (Investigator) Grace (Poisoner) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil212,59418,926$1.3469
Good563,34451,170$1.7022

Event Transcript

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Eve.
📜
Storyteller
Eve
Minions are: Grace. Your safe bluffs are: Librarian, Fortune Teller, Virgin
📜
Storyteller
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Open with a broad disruption target likely to corrupt early good information and create confusion before claims form around Eve.
📜
Storyteller
Grace
You chose to poison Bob.
📜
Storyteller
Frank
Good evening Frank. You are the Investigator. Either Grace or Eve is the Poisoner.
📜
Storyteller
Bob
Good evening Bob. You are the Chef. You learn that there are 1 pairs of evil players.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get early claims from my neighbors to anchor logic chains and spot contradictions later, while keeping my Mayor identity hidden for now.
🧠
Protect my real Slayer ability while encouraging Charlie to share useful starting info and building early trust with Bob.
🧠
Privately coordinate with Grace on bluff roles and early reads so evil presents a coherent story before public claims begin.
🧠
Coordinate bluffs with my Demon and signal that I will collect claims and suspicion, while avoiding overlap with her safe bluff.
🧠
Advance day one mapping with Charlie and David while controlling exposure: share the key Chef number and use it to plan adjacency-based suspicion checks.
🧠
Start a tight info-sharing chain with a neighbor, get early claims, and position myself as a tempting night target without outing Ravenkeeper.
🧠
Get early role/claim reads from both neighbors and see who seems evasive or coordinated, while not exposing my Empath info yet.
🧠
Create a trusted info link early, keep the Investigator ping semi-private, and gather Alice's claim so we can build a logical world before nominations.
🧠
Share my real role only with this small trust group to coordinate endgame plan; use Chef=1 to focus on adjacency pairs while avoiding outing myself publicly.
🧠
Get immediate claims from my neighbor side to start mapping the single evil pair and spot contradictions before nominations, while keeping my Slayer identity hidden.
🧠
Establish my day one cover as Librarian, look cooperative, and invite return claims so I can map who is dangerous or easy to push later.
🧠
Build credibility with my Virgin bluff, collect claims from Heidi and Alice, and learn whether either has information that threatens Eve or me.
🧠
Respond to Alice, share my real role and Chef 1 while extracting her exact claim and any pings. Do not leak Mayor; build a second info channel beyond Charlie and David.
🧠
Share mechanical deductions with Frank, and give Heidi a safe partial claim to satisfy her info role without exposing my Ravenkeeper publicly.
🧠
Share my Empath 1 discreetly with my neighbors, plan a Virgin test and cross-check with others' info to narrow which neighbor is evil without getting myself sniped.
🧠
Avoid giving the Poisoner/Demon my real Investigator info while keeping David engaged and collecting his trust reads for later contradiction checks.
🧠
Get early role claims and any first-night info from Alice and Eve to anchor a world-model, while keeping my Mayor identity mostly contained.
🧠
Share key claims with Frank to coordinate protection/execution plans while keeping Mayor identity secret and maintaining my Soldier bluff.
🧠
Build credibility early with a consistent starting-info bluff while testing Charlie's reaction and keeping suspicion off me and Grace.
🧠
Warn Eve that Heidi has strong info touching me, so she can avoid backing a bad line and consider steering kills or suspicion onto Heidi or Alice.
🧠
Get Alice to share her real role and any starting info so we can start mapping the one adjacent evil pair and decide whether to go public or keep info contained.
🧠
Confirm my real role to Bob, coordinate a Virgin test plan with Heidi, and keep the team aligned on how Chef1, Empath1, and Investigator info interact.
🧠
Coordinate a clean Virgin test to resolve my Empath one between my neighbors and generate confirmed good players early.
🧠
Get Grace's claim and any starting info to compare against Eve's Librarian claim and Bob's Chef. If Grace is evasive or her info clashes mechanically, that strengthens the case she is the Poisoner.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Get a fast, clean Virgin test on Grace before day ends, generating hard info and narrowing my Empath one between my neighbors.
🧠
Disrupt Heidi's proposed Virgin test by publicly introducing my Librarian claim and making Alice a dangerous or uncertain choice for a clean test.
🧠
Steer town away from a risky Saint nomination and toward a mechanically informative Virgin test using a nominator not in the Saint ping, without revealing my Investigator info yet.
🧠
Run the cleanest mechanical test available today using myself as nominator, generating confirmed good info without risking a potential Saint nomination.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Virgin test did not fire, making Grace the best execution candidate. My Empath info also implicates her. Voting helps secure an early hit on evil or remove a dangerous bluff.
🧠
I want to discourage enough votes on Grace without hard-defending her, using caution and uncertainty to protect my minion.
🧠
Push the town away from a low-information day one execution while keeping the Virgin test result as data, and preserve my Investigator suspects for later leverage.
🧠
Steer town away from an overconfident day one execution based only on a failed Virgin test, while preserving the information that Grace’s claim is suspect.
🧠
Push town to treat the failed Virgin test as information, avoid a low-signal day one execution, and preserve my Slayer shot for a higher-confidence Demon solve.
🧠
Prevent a low-info Day 1 execution, lock in the failed Virgin test as a data point, and push for structured claim sharing tomorrow to catch contradictions.
🧠
Avoid a low-information day one execution while locking in clear public commitments from Grace and others so tomorrow we can run stronger logic chains.
🧠
Stabilize after the failed test, keep myself alive today, and lock in a Virgin bluff while encouraging town to defer execution into more confusion tomorrow.
🧠
Town consensus is to use failed Virgin test as info, not force a day one kill. Lowering my hand avoids an accidental execution and keeps options open for tomorrow.
🧠
Keep votes off Grace, sound reasonable, and strengthen my Librarian cover by arguing that the failed test is not enough for a day one execution.
🧠
I already publicly declined to vote. Let the vote fail, preserve players for night info, and keep the failed Virgin test as data to combine with tomorrow’s claims and my Investigator lead.
🧠
Prevent a low-confidence day one execution, preserve the failed Virgin test as data, and set up a structured plan to use my Chef one plus tomorrow’s claims to find the adjacent evil pair.
🧠
Do not add votes to an execution based on a single failed Virgin test; preserve day one and gather more information for a higher-confidence strike tomorrow, with Slayer shot as backup.
🧠
I already stated I will not vote Grace today. Waiting keeps my stance consistent and avoids a low-info day one execution; I will focus on organizing claims and logic tomorrow.
🧠
Do not spend my vote on a low-confidence day one execution attempt; preserve social capital and keep focus on collecting more mechanical info tomorrow.
🧠
Do not vote my own execution. The table is already declining to kill me, so waiting is the safest way to preserve my bluff and avoid drawing extra scrutiny onto Eve or myself.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (0/4).
🧠
Lock in what the failed Virgin test actually implies, pressure contradictory claims, and set a clear plan for tomorrow so we do not lose momentum on the best mechanical lead.
🧠
Reinforce my Librarian bluff, cast doubt on Heidi, and keep today execution-free while sounding cooperative and consistent.
🧠
Publicly lock in my Investigator info so town can use it tomorrow; it creates a concrete suspect pair and frames the failed Virgin test as likely poisoning from that pair.
🧠
Lock in public record, share my Chef info, and set a clear plan for tomorrow centered on Grace versus Eve with adjacency logic.
🧠
Lock in public facts, set a clear plan for tomorrow’s claim round and cross-checks, and avoid a reckless Day 1 execution while we have conflicting info.
🧠
Publicly lock in the mechanical map from Chef plus Investigator plus the failed Virgin test, so tomorrow we can quickly narrow to a small Demon set and avoid Saint execution.
🧠
Get a clean public logic snapshot and set tomorrow’s mechanical priorities without overcommitting to any one player today.
🧠
Broaden uncertainty around the information chain and stop tomorrow from becoming a simple Eve-versus-me solve, while using Bob's poisoned Chef as a plausible public explanation.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Heidi is the most dangerous repeat info source and is already shaping town logic. Poisoning her maximizes confusion tomorrow and protects Eve from a tightening mechanical solve.
📜
Storyteller
Grace
You chose to poison Heidi.
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank publicly named me as possible Poisoner. Killing him removes the strongest direct threat and muddies the main logic tree against me tomorrow.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Eve
You chose to kill Frank.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 0 of your neighbors is evil!
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Privately compare my neighbor reads with Alice and Grace claims, and see who benefits from Frank’s death and the failed Virgin test. Aim to identify which neighbor is suspect and whether I was poisoned.
🧠
Get updated reads and lock in a coherent world before nominations. Coordinate with Bob and David on full-claim order and who is best execution today.
🧠
Give Charlie and David my Chef info stance and the most consistent evil-pair worlds, and steer noms toward executing Grace or Eve with a clear follow-up plan.
🧠
Coordinate with Grace so our stories fit, avoid both of us being boxed by Frank's accusation, and pick a good player to push during nominations.
🧠
Answer the whisper, stay consistent on Virgin, and redirect suspicion toward Bob and unreliable information rather than Eve.
🧠
Give Heidi and Grace my real role and push a coherent logic chain: if Heidi is sober, Grace and I are likely good and the failed Virgin implicates Bob. Coordinate what to say publicly and who to pressure in nominations.
🧠
Sync with Charlie and Bob: keep my Slayer hidden unless needed, push a logical execute today (Grace or Eve) while watching for the world where Bob is evil.
🧠
Get my key mechanical info in front of trusted coordinators so town uses today’s nomination to test Grace versus Eve and focus Demon adjacency (Heidi or David) while I still have a ghost vote.
🧠
Get exact Librarian/other reads to test if Eve’s info is consistent and loop Charlie into my empath timeline to coordinate pressure on best execution target today.
🧠
Give Heidi clear candidate worlds for the Virgin failure and use her Empath reads plus Eve’s exact Librarian wording to decide whether to execute Grace, Eve, or possibly Bob today.
🧠
Get Heidi to lock in exact Empath info and reasoning, and coordinate with Charlie on a nomination plan that uses Chef adjacency plus Frank’s Investigator to pick the best execute today.
🧠
Answer Heidi promptly with a consistent bluff, look cooperative, and seed the explanation that Bob was not a Townsfolk on the Virgin test.
🧠
Coordinate a consistent evil line with Eve before open discussion so we steer town onto Bob or Heidi and keep Eve off the block.
🧠
Get Bob and Charlie’s exact claims and reaction to the Virgin failure, and signal I suspect Bob. Their answers should create contradictions we can leverage in public before nominations.
🧠
Give Charlie a crisp Chef adjacency map from Frank Investigator, to drive a decisive Day 2 execution on Grace or Eve while keeping Saint candidates safe.
🧠
Get Bob and Heidi to state exact roles and reasoning so I can direct the town’s nomination and decide when to spend my ghost vote.
🧠
Give my exact Empath data and the logical implication that N1=0 makes Alice and Grace likely good, which points suspicion onto Bob (Virgin fail) and possibly Eve as poisoner causing N0=1.
🧠
Give Alice my real role and a clear decision tree for today’s execute, while keeping Saint risk in mind and pushing for full-claim clarity before nominations.
🧠
Share my true claim and push a concrete execute plan while pre-empting suspicion from the failed Virgin test; coordinate with Alice and dead Frank for voting and info pooling.
🧠
I want to keep Alice leaning away from Grace and toward Bob or Heidi, while sounding measured and consistent with my Librarian bluff.
🧠
Build trust with Alice and steer her toward Bob as the execution, while sounding like a cautious Virgin trying to solve honestly.
🧠
Align with Charlie (Mayor) to consider Bob as serious execute option based on Virgin mechanics and possible Empath poisoning, preventing a mis-execute on Grace if she is true.
🧠
Use last pre-nom time to align Heidi on a clear execute plan: avoid Saint risk, push Grace first, and keep Demon candidates (Heidi or David) in mind based on results.
🧠
Resolve Chef claim confusion fast and push the adjacency chain that points to David or Heidi, so town nominates the right player; preserve my ghost vote for a decisive execute.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use the strongest mechanical point we have: Virgin test failed plus my empath N1 suggests Grace is good. Putting Bob up forces the town to resolve the biggest contradiction before night.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I publicly pushed Bob and the logic points to him being non-Townsfolk given Virgin fail plus my empath read. Voting to execute advances the solve and pressures evil.
🧠
During Bob vote, push town to avoid spending execution on uncertain target and refocus on the only hard info: Grace or Eve is Poisoner. Save my ghost vote for a later, higher-confidence Demon kill.
🧠
Vote to execute Bob because it aligns with my public story, advances a non-Eve execution, and keeps suspicion away from the demon and me.
🧠
Keep us from tunneling on Bob without a solid mechanical lock; steer town back to the Grace versus Eve solve and preserve my vote for the best demon shot line.
🧠
Bob surviving the Virgin test is the strongest mechanical red flag we have today. My vote helps secure an execution on a high-suspicion player and forces clarity if he dies.
🧠
Bob is the best available misexecution. My vote likely puts him on the block, protects Grace, and shifts heat away from the Grace or Eve Poisoner world.
🧠
Steer town to execute within the hard Investigator pair (Grace/Eve) and avoid locking in a potentially good Bob execution just from the failed Virgin test.
🧠
Stop an ungrounded execution on me and refocus town on the mechanically supported suspects Grace and Eve, consistent with Chef=1 and Investigator info.
🧠
Persuade fence sitters and keep current voters up. Emphasize mechanical point: Virgin cannot be prevented, so Bob or Grace is lying; my Empath N1 supports Grace/Alice good, pointing at Bob.
🧠
Stop town spending my ghost vote and ideally stop a misexecute on Bob; refocus to execute Grace or Eve while numbers are still safe.
🧠
Lock in Bob's execution by reinforcing the simple public case and discouraging a pivot onto Eve today.
🧠
Try to stop a potentially bad execution on Bob by urging hands down and redirecting to Grace or Eve, the only mechanically supported suspects.
🧠
Prevent a potentially wrong execution on Bob when our strongest mechanical lead is still Grace versus Eve; keep today’s executions aligned with Investigator info.
🧠
Keep momentum on Bob so town executes a good player instead of shifting onto Grace or me.
🧠
Prevent a low-confidence Bob execution and keep the day focused on the mechanically backed Grace or Eve executions, which also preserves flexibility for final three Mayor win lines.
🧠
Stop my execution and redirect town to the mechanically supported Grace or Eve executions, preserving tempo and aligning with Chef and Investigator info.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (3/4).
🧠
After Bob vote failed, steer town to use remaining noms on Grace and Eve, the only hard Investigator pair, while keeping Saint candidates safe.
🧠
Steer town to use remaining nominations on Grace and Eve, the only mechanically confirmed pair from my Investigator, and avoid wasting executions on Bob based on poisonable Empath reads.
🧠
Use the last nomination on a non-demon target who has been steering the town, to avoid an Eve execution and create doubt around the anti-Grace/Eve push.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop an uninformative execution on me and refocus the town onto the mechanically constrained Grace versus Eve pair from Investigator and the failed Virgin test.
🧠
Preserve my ghost vote and steer town away from low-information Heidi execution toward the mechanically locked Grace or Eve pair.
🧠
Voting Heidi supports my nomination, can remove a strong good player, and helps protect Eve by consuming the day and preserving confusion around the Grace-Eve pair.
🧠
Keep votes off Heidi and redirect town to use today’s execution on Grace or Eve, the only hard mechanical pair, preserving win chances.
🧠
Keep today’s execution focused on the mechanically hard pair (Grace or Eve). Prevent a low-info kill on Heidi that lets Poisoner/Demon slip through.
🧠
Push the room to use this live vote on Heidi, portraying her as the unstable story, and redirect attention away from the Investigator pair.
🧠
Persuade town not to execute Heidi; keep votes low so we can use execution on Grace or Eve before day ends.
🧠
Keep my hand down to avoid a low-information Heidi execution and preserve momentum to execute Grace or Eve, the only mechanically constrained pair today.
🧠
Prevent my execution and redirect town to execute Grace or Eve, the only mechanically grounded pair, preserving our chance to solve before night.
🧠
I will not spend my single ghost vote on a low-information Heidi execution that likely fails anyway. I will save it to force through Grace or Eve, or for final day Demon math.
🧠
I want to keep votes on Heidi and undermine the Grace versus Eve frame so the town does not consolidate on my Demon today.
🧠
Prevent a low-information Heidi execution and steer town to spend today’s only execution on the mechanically constrained Grace versus Eve pair.
🧠
Steer votes away from low-info Heidi execution and toward Grace or Eve to collapse worlds, maximizing chance to hit Poisoner/Demon.
🧠
Support Grace’s nomination, stay consistent with my public push on Heidi, and maximize the chance that today does not resolve the Grace versus Eve pair.
🧠
Keep votes off Heidi so we preserve today’s execution for Grace or Eve, the only hard mechanical pair, maximizing info and win chances.
🧠
Keep votes off Heidi so we preserve today’s execution to test Frank’s Investigator pair (Grace or Eve), which collapses worlds and aligns with Chef=1 adjacency.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (2/4).
🧠
With one tick left, push town to use remaining nomination on Grace or Eve so we do not waste the day and we leverage Frank’s Investigator to narrow evil.
🧠
We have one tick left. I must steer town away from side executions and ensure we spend the day executing Grace or Eve, using my ghost vote only if it secures that execution.
🧠
I need to throw doubt on the Grace or Eve pair and encourage hesitation so town either misexecutes elsewhere or runs out of time without killing our Demon.
🧠
We cannot end Day 2 without executing within the only hard mechanical pair. Grace has extra mechanical doubt from the failed Virgin test, so she is the best execution now.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Ensure we get an execution today on the strongest mechanical suspect. Grace has multiple red flags and this vote is our best use of Day 2.
🧠
Use my single ghost vote to secure an execution within my Investigator pair, maximizing info and avoiding a no-execution day that favors evil.
🧠
Stop this execution by reframing the case as one shaky info source plus a contaminated Virgin test, buying time for Eve and me to survive to night.
🧠
We must not end Day 2 with no execution. Grace is in the only tight mechanical pair and has the failed Virgin test; voting her maximizes info and chances to hit evil.
🧠
We need an execution today, and Grace is the best mechanical target: failed Virgin test plus being in Frank’s Investigator pair. My vote likely makes the threshold and advances the game.
🧠
Do not contribute to Grace's execution. Staying neutral here preserves my cover better than loudly defending her during an active vote.
🧠
We cannot afford a no-execution day. The town already has enough votes to kill Grace; I add mine to lock it in and prevent last-second uncertainty or vote manipulation.
🧠
Lock in an execution on the tightest mechanical suspect. Even if Grace is good, it cleanly points us to Eve tomorrow and avoids wasting a day.
🧠
Keep town unified on executing within the Grace or Eve pair and avoid a no-execution day that hands tempo to evil.
🧠
Lock in an execution on Grace using my ghost vote, and encourage others to keep hands up so we do not waste Day 2.
🧠
I need to stop votes on me by reframing this as reckless overconfidence in one chain, preserving myself and shielding Eve from the follow-up execution plan.
🧠
Lock in an execution on the only tight pair and avoid a no-execution day. Keep votes up and commit to the Grace then Eve plan to maintain town cohesion.
🧠
Lock in the vote to ensure an execution today, communicate the contingency plan if Grace is good, and keep pressure on Eve/Frank consistency.
🧠
Do not vote for my minion ally when the execution is already secured. Preserve my cover and avoid giving town an extra associative tell before tomorrow.
🧠
Keep votes up to secure an execution today on the tightest mechanical candidate, preventing a no-execution day and forcing information for tomorrow.
🧠
Lock in the execution on the only tight mechanical pair and avoid a no-execution day. Reinforce plan to execute Eve tomorrow if Grace is good.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in a clear next-day plan and reduce last-second doubt so we get a clean execution chain on the only hard pair, while preserving votes and focus.
🧠
Lock in the town’s plan so the execution yields information, prevent backtracking, and set up the next-day fork: if Grace is good, kill Eve; otherwise hunt Demon via adjacency and claim consistency.
🧠
I am likely dying, so I want to disrupt the planned Eve follow-up and leave town doubting Frank and Bob's so-called mechanical world.
🧠
Lock town into the execute-Grace-now, then if needed execute-Eve-tomorrow line, while reminding about Saint risk so we do not lose by executing the Saint.
🧠
With nominations closing, reinforce a clear next-day plan and caution about Saint claim so town does not freeze or misexecute.
🧠
Grace is probably dying. I should use this last moment to undermine the automatic Eve follow-up and redirect tomorrow onto the people building false mechanical certainty.
🧠
Nominations are almost closed and Grace already has a strong majority. Avoid last-second chaos; let the execution resolve the key Investigator pair and preserve my influence for tomorrow.
🧠
Lock in the current execution and prevent last-second derailment; set a disciplined plan for tomorrow that resolves the only hard pair without touching possible Saint.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 2
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Heidi is the biggest immediate threat: she can produce new Empath info on me and is leading the automatic execution plan. Removing her gives me the best chance to survive tomorrow.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Eve
You chose to kill Heidi.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Remind Eve of the strongest mechanical escape line and help her redirect the living players before nominations begin.
🧠
Drive town to execute Eve now: resolves my Investigator pair, avoids likely Saint Alice, and forces Demon into a smaller pool for final day.
🧠
Coordinate with Bob and Charlie on the cleanest execution path: likely Eve today, while tracking how Chef1 constrains Demon location and avoiding a possible Saint execution.
🧠
Keep town on the clean mechanical plan: resolve the Grace or Eve pair by executing Eve. Prepare contingencies if Eve is good, without exposing my Mayor role yet.
🧠
I need to break the auto-execute consensus on me by giving a thoughtful good-facing alternative and recruiting a swing vote.
🧠
Get updated private info from Bob and Charlie (who have key claims) and coordinate a plan for nominations and possibly my Slayer shot without outing it yet.
🧠
Align with town plan, answer David, and keep focus: execute Eve to resolve Investigator pair and use Chef=1 to narrow Demon to an adjacent partner next.
🧠
Get town aligned on strongest mechanical solve before nominations: Eve as Poisoner and David as likely Demon via Chef adjacency, while preserving my ghost vote for a decisive execution.
🧠
Coordinate the strongest defense for Eve: attack Bob’s poisoned Chef info and push town toward a non-Eve execution today.
🧠
As dead with no vote, best impact is aligning the living on a disciplined execution that resolves my Investigator pair while avoiding the possible Saint.
🧠
Get David’s claim and voting intentions before nominations, and set up a clear plan: execute Eve to resolve Investigator pair while keeping Saint-risk (Alice) off the block.
🧠
Answer David, align on executing Eve as planned, and flag endgame Mayor considerations plus who to suspect next depending on Eve flip.
🧠
Charlie and Alice are the best chance to reopen doubt before nominations. I need a respected good player to say the chain is not mechanically locked.
🧠
Answer Alice, align on today’s plan, and keep my Slayer hidden while still supporting the most mechanically useful execution.
🧠
Coordinate with Alice and Charlie to keep the town on a single clean Eve nomination, confirm vote history asked of me, and set next-day plan based on Chef adjacency if Eve dies.
🧠
Get living players aligned on the cleanest mechanical line: resolve Eve from Frank’s info, then use Chef adjacency to pick Demon (likely David).
🧠
Use my dead-player credibility to undermine the Bob-plus-Frank certainty and redirect Alice away from an immediate Eve execution.
🧠
I cannot vote, so I need to steer the living toward the safest mechanically sound execution: Eve. It tests my Investigator pair and reduces the chance we accidentally execute an apparent Saint (Alice).
🧠
Coordinate a single clean Eve nomination and pre-plan pivots based on whether Eve seems evil or good; lock in Bob’s vote history to catch inconsistencies and reduce mis-executions.
🧠
Coordinate a clean Day 3 plan and give Alice a clear branching path after Eve’s execution, while preserving my Mayor win condition awareness for final three.
🧠
I need to inject enough doubt into the Bob and David block that they hesitate to force my execution and maybe turn on each other first.
🧠
Coordinate a clean Eve execution while preempting the narrative that I must be evil if Eve is. Keep my real Slayer role hidden until it can win the game.
🧠
Coordinate a clean Eve execution plan, lock in my vote history accurately via others, and pre-commit to next-step suspects using Chef adjacency if Eve flips evil.
🧠
Nudge key good players to a clear execution path and manage my single ghost vote for maximum leverage in nominations.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I cannot nominate, so I want to publicly undermine the automatic Eve execution and redirect suspicion onto Bob or David to protect my Demon.
🧠
Last nomination window: execute Eve to resolve the Investigator pair and Heidi/Frank consistency. It gives the clearest mechanical branching for final suspects.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Do not spend my ghost vote on our Demon. Best play is to withhold and hope the nomination misses threshold or leaves room to redirect later.
🧠
Secure Eve’s execution to resolve the key Investigator fork and potentially win immediately; even if not, it narrows the remaining Demon candidates for tomorrow.
🧠
I need to stop this execution by undermining the certainty of the Grace-then-Eve chain and encouraging players to withhold votes.
🧠
Executing Eve cleanly tests the Investigator fork and likely removes Poisoner; also could directly hit Demon. This is the highest info and win equity vote right now.
🧠
Eve execution is the cleanest mechanical resolution and keeps us away from a potential Saint. I will spend my living vote to secure this while we have numbers.
🧠
I cannot vote, so I need to push living players to secure the 3rd vote on Eve. Execution resolves my Investigator fork and reduces evil control going into final days.
🧠
Secure Eve’s execution to resolve the Investigator fork and reduce uncertainty before final four; extra vote ensures she is on the block and executed.
🧠
They already have enough votes to execute Eve without me. I will conserve my single ghost vote for the endgame when it can decide the game.
🧠
Do not spend my ghost vote on my Demon. Keep flexibility for a future swing vote and avoid drawing extra attention while the execution already has enough support.
🧠
Lock in the vote on Eve and keep town focused: regardless of Chef noise, executing Eve cleanly resolves the Investigator fork and likely removes poison before we reach final three.
🧠
I cannot stop this vote mechanically, so I want to leave a strong final doubt and redirect suspicion onto Bob and David if I die.
🧠
Lock in the best mechanical fork resolution today and pre-commit to the next step so town does not treat a single execution as solved.
🧠
Keep pressure on executing Eve as the clean mechanical fork, while clearly stating the pivot plan if she is good so town does not get complacent.
🧠
I cannot vote, so I should push living players to follow the cleanest mechanical fork and set expectations for tomorrow if Eve is good.
🧠
Lock in the Eve execution as the cleanest mechanical fork, and pre-commit the table to a clear reassessment plan if Eve is good so we do not drift or hit a potential Saint.
🧠
Conserve my single ghost vote since the nomination already has enough live votes, but stay ready to spend it if the count drops.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Create enough doubt that a living player makes a counter-nomination on Bob or David, or at least muddy the logic so Eve is not seen as a solved execution.
🧠
Lock in the clean Eve execution without creating a tie, and set a clear tomorrow plan based on whether the game ends, to prevent evil steering at nightfall.
🧠
I need a competing block to survive, and Bob is the most plausible alternative because I have already built the poisoned-Chef case on him.
📜
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Use my ghost vote to try to tie Bob with Eve and keep the Demon off the execution block today.
🧠
Keep the day focused on executing Eve as the cleanest remaining mechanical fork; do not spend votes creating a tie that could let Eve live and add confusion.
🧠
I need at least a tie on Bob to avoid execution. Raising my hand is necessary and may signal conviction to wavering players.
🧠
Prevent a late scramble that burns votes and creates confusion; keep the town committed to executing Eve and preserve clarity for tomorrow’s reassessment if needed.
🧠
Keep the town on the clearest mechanical execution today. Avoid a low-information tie that could let an evil player slip through and waste our day 3 execution.
🧠
Prevent a tie that would spare Eve and keep poison risk. Keep the group disciplined: execute Eve, then if game continues, push the Bob versus David solve while avoiding Alice due to Saint cloud.
🧠
Prevent a tie that could save Eve; keep the clean resolve and preserve tomorrow’s structured reassess if game continues.
🧠
Prevent a tie that could save Eve, keep the day’s execution on Eve, and preserve my ghost vote for endgame leverage.
🧠
I want to create enough doubt for one or two players to join Bob and force a tie, saving Eve and protecting my Demon.
🧠
Prevent an accidental tie that saves Eve and creates a no-execution day. Keep today’s mechanical resolve intact, then reassess tomorrow if game continues.
🧠
I need at least two more hands on Bob. A short, urgent appeal can frame the refusal to tie as suspicious and give doubters permission to save me.
🧠
Prevent a tie that could save Eve and hand evil a free night; keep day plan coherent and set up tomorrow’s binary if needed.
🧠
Do not contribute to a four vote tie that would save Eve. Preserve the mechanical plan: execute Eve today, then reassess Bob versus David if the game continues.
🧠
Prevent a tie that could save Eve and hand evil a free night. Keep town focused on the highest mechanical value execution and preserve the Saint avoidance on Alice.
🧠
Reduce chance of accidental tie that spares Eve. Reinforce vote math and keep town focused on executing Eve, then reassessing if game continues.
🧠
Do not spend ghost vote to risk an accidental tie that saves Eve; preserve my dead vote for final-day math if we wake tomorrow.
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (2/3).
🧠
Use the final seconds to push a last-minute alternative nomination and frame David as the overconfident driver of the bad chain.
🧠
Prevent last-second tie or new nomination that stops Eve’s execution; maximize chance we get information and another day by executing the current suspect.
🧠
Create enough doubt for someone to ignore the anti-tie script and force an alternate nomination, or at least leave strong suspicion on Bob and David if I die.
🧠
Prevent a late nomination that could save Eve; reaffirm the mechanical Investigator fork and keep town focused on executing Eve today.
🧠
Keep the town on the agreed mechanical fork. Prevent a last second tie or new nomination that saves Eve and gives evil a decisive night.
🧠
With no vote left, I should use my voice to prevent a last-second tie or derail and keep town on the most mechanically sound execution: Eve, then reassess if we wake.
🧠
Prevent a last-second nomination or tie that cancels today’s execution. Keep Eve on the block so we get an execution and maximize our chances to wake with a clearer solve.
🧠
Push the highest value execution with minimal risk: follow the Grace or Eve fork, avoid a tie giving evil a free night, and keep my ghost vote for final three math.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good