Game Detail

Players

Alice (Librarian) Bob (Virgin) Charlie (Ravenkeeper) David (Chef) Eve (Drunk) Frank (Mayor) Grace (Scarlet Woman) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil223,28426,335$0.1906
Good587,714103,435$6.0416

Event Transcript

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: Grace. Your safe bluffs are: Fortune Teller, Investigator, Undertaker
📜
Storyteller
Eve
Good evening Eve. You are the Washerwoman. Either Frank or Charlie is the Fortune Teller.
📜
Storyteller
Alice
Good evening Alice. You are the Librarian. Either Eve or Charlie is the Drunk.
📜
Storyteller
David
Good evening David. You are the Chef. You learn that there are 1 pairs of evil players.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Build trust with neighbors and gather early info; their claims may matter for Empath or seating logic later.
🧠
Check one side of my Drunk ping discreetly. If Charlie claims a strong info role with odd results, my Librarian info becomes useful without outing both candidates.
🧠
Establish contact with my Minion, Grace, to coordinate our bluffs and strategy for the game.
🧠
Build early trust and find a Townsfolk who may later nominate me to confirm my Virgin ability without exposing it widely.
🧠
Share my Chef one with neighbors to seed adjacency logic and collect their claims before nominations.
🧠
Coordinate bluffs with my Demon, Heidi, and establish a plan for the game.
🧠
Build trust with two claimants while keeping Ravenkeeper hidden enough to bait a night kill and test Alice's starting info.
🧠
Check my Washerwoman ping discreetly and see whether Charlie confirms Fortune Teller or gives a conflicting claim before nominations.
🧠
Build a claim map early without revealing Mayor. Alice and Charlie are actively whispering and may hold or collect starting info.
🧠
I need Eve's claim to compare against my Librarian info that either Eve or Charlie is the Drunk, without exposing the Drunk publicly.
🧠
Confirm the strategy with my Minion (Grace) and coordinate my initial 'information' as the Fortune Teller bluff.
🧠
Gather D1 info from a new pair and signal Virgin-adjacent confirmation without hard claiming, aiming to plan a safe nomination later.
🧠
Share my Chef one to build trust and get Bob's claimed confirmation role, while anchoring that adjacent evil pair excludes my own seats if I am sober good.
🧠
Confirm the bluff strategy with my Demon (Heidi) to ensure we are aligned before talking to the rest of the town.
🧠
Eve may have starting info on me and Frank. Trading my three may confirm me or catch a false claim without exposing Ravenkeeper too hard.
🧠
Confirm my Washerwoman ping privately and build trust with the likely Fortune Teller without outing them publicly.
🧠
Gather claims from a tight whisper pair before nominations and see if their stories align or expose an evil coordination.
🧠
I need Eve's claim to compare with Charlie's three and decide which of them may be the Drunk before nominations.
🧠
I am establishing my bluff as the Fortune Teller to Frank while Grace is present. This helps build my credibility early and shares my fake info with both a potential target and my minion.
🧠
Coordinate a controlled Virgin proc with a spent starting-info Townsfolk to create confirmed good anchors before nominations.
🧠
Coordinate a Virgin test using my spent Chef role while warning that poison or bluff could explain failure.
🧠
I'm providing my bluff (Empath) to Frank and Heidi to build trust with Frank and solidify my alliance with Heidi. Claiming a '0' as Empath confirms Heidi is 'good' to Frank without raising too much suspicion.
🧠
Check Eve's washerwoman-like info without outing her. If Frank claims Fortune Teller, we can protect a strong role; if not, Eve's info or Frank may be suspect.
🧠
Answer Alice before nominations and compare starting info; if her info confirms me or conflicts, it helps build a trustworthy chain.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Avoid a random day one execution, keep my Ravenkeeper alive for a possible night kill, and invite real info if someone has a strong case.
🧠
Testing Bob can create confirmed good anchors. My ability is spent, and sharing my info before a possible Virgin death preserves it for town.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution and highlight that the failed Virgin proc creates useful suspicion on Eve or poisoning/drunk worlds.
🧠
I do not want to execute an unconfirmed Virgin claim during the test vote. Abstaining preserves Bob for later scrutiny and avoids a low-info misexecution.
🧠
A failed Virgin test from my Townsfolk nomination makes Bob more suspicious than most day one targets, and an execution gives town pressure and information.
🧠
Avoid a weak day one execution while flagging the Virgin failure and false Washerwoman ping on me for tomorrow's logic.
🧠
I will wait to see how the vote on Bob develops without committing my own vote, keeping my options open and avoiding suspicion.
🧠
I will wait out the vote on Bob to ensure he is not executed today.
🧠
Do not execute a claimed Virgin after a failed test by Eve; preserve votes and use the failure to pressure Eve tomorrow.
🧠
Stop a bad Bob execution by revealing my Librarian info: Eve may be Drunk, so her failed Virgin test does not condemn Bob.
🧠
Stop my execution and frame the failed Virgin as useful evidence, not a reason to kill me today.
🧠
Avoid executing a plausible Virgin on day one; preserve the failed test as information and let night deaths or checks clarify Eve, Alice, and Bob.
🧠
Bob should not be executed after Alice gives a plausible Drunk explanation for my failed Virgin test. Preserve town resources and resolve claims tomorrow.
🧠
Avoid executing a plausible Virgin on day one when the failed trigger is explained by Eve being Drunk or Bob being drunk or poisoned. Preserve info for tomorrow.
🧠
I will wait for the nomination on Bob to fail, as executing a potential Virgin claim (even a failed one) isn't optimal for me when the town is already confused and Alice's Librarian claim is sowing more uncertainty.
🧠
I am waiting for the nomination on Bob to fail, as he is currently on the block but the town is largely against it, and I want to avoid drawing attention to myself by voting unnecessarily.
🧠
Bob is not a clean Demon candidate and the failed Virgin test has a plausible Drunk explanation. Preserve execution power for better information tomorrow.
🧠
Avoid executing a plausible Virgin while the failed test is explained by my Librarian info. Preserve data for tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 4 vote threshold.
📜
Storyteller
Bob did not receive enough votes (0/4).
🧠
Use the failed Virgin test to create a better execution candidate than me and force town to resolve Eve's alignment or Drunk status.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Discourage my execution; the failed Virgin has a plausible good explanation, and my info can still help solve Charlie, Frank, Bob, and Alice tomorrow.
🧠
I nominated Eve as the best mechanical pressure. A failed Virgin trigger means Eve is not a normal Townsfolk unless I was poisoned, so I should support this execution.
🧠
Eve is mechanically the cleanest execution: failed Virgin test plus Alice's Drunk ping. A spent Drunk is acceptable pressure and helps Undertaker-style resolution.
🧠
Avoid helping execute a plausible good Drunk or Washerwoman on day one when the failed Virgin test already has a good explanation.
🧠
I am choosing not to vote for Eve to maintain a low profile and avoid being part of an execution on a potentially 'messy' target.
🧠
I am waiting to see if Eve's nomination reaches a majority without my help, as I want to avoid drawing attention while the town is divided.
🧠
Eve is mechanically suspect from the failed Virgin trigger, and executing day one gives information. My vote may help reach a useful majority.
🧠
Prevent a likely good possible Drunk or Washerwoman execution; preserve info and avoid letting Bob force a D1 kill from an explainable failed Virgin test.
🧠
Prevent my execution; my death now gives little info and may waste a good player while preserving Bob's claim for later testing.
🧠
Keep pressure on Eve; her nomination not triggering me makes her unlikely to be a functioning Townsfolk unless I was poisoned/drunk.
🧠
Keep pressure on Eve and encourage a fourth vote; executing likely Drunk/evil helps resolve Alice and Bob without exposing my Ravenkeeper role.
🧠
Eve is the safest execution among current candidates: likely Drunk or evil, and an Undertaker result would resolve Bob and Alice tomorrow.
🧠
I am voting for Eve to follow the momentum and blend in with the town's suspicion. Execution of a 'Drunk' or potential Washerwoman removes a source of information and keeps the attention off me.
🧠
Voting for Eve because she is a convenient scapegoat for the failed Virgin test, and getting a good player executed on Day 1 is always beneficial for the evil team.
🧠
Eve may be the Drunk or sober Washerwoman; executing her now risks killing low-risk good info while Bob remains unresolved. Lowering may slow an overkill wagon.
🧠
Try to prevent executing a likely good Drunk or Washerwoman; preserve info and reassess Bob/Eve/Charlie after night data.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I likely die, so I should leave clear worlds and point town toward resolving my info and suspicious voters tomorrow.
🧠
Lock in tomorrow's agenda before night: verify Eve if possible, resolve her Washerwoman info, and preserve voting data for demon hunting.
🧠
No better suspect can beat five votes this late. Let Eve execution resolve Alice, Bob, and potential Undertaker info tomorrow without adding chaos.
🧠
Let the current execution resolve while setting tomorrow's agenda around the failed Virgin test and conflicting information.
🧠
Allow the day to end with Eve on the block to secure a non-demon execution.
🧠
Allow Eve to be executed without further disruption.
🧠
Lock in my Chef 1 and direct tomorrow's discussion toward mechanical checks and adjacent evil pairs without risking a bad late nomination.
🧠
Try to save Eve from a questionable execution by offering the other Librarian ping, who also pushed the wagon and may be Drunk or evil.
📜
Storyteller
Voting starts now for Charlie. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend against self execution without fully hard-claiming; avoid day death because Ravenkeeper only gains info if killed at night.
🧠
I need to prevent my execution if possible; a tie on Charlie preserves my sober Washerwoman info and flags who resists saving a possible Townsfolk.
🧠
Avoid tying or surpassing Eve with a potentially valuable Townsfolk; preserve the cleaner execution based on failed Virgin mechanics.
🧠
Avoid a last-second tie on a potentially useful good role. Eve is already the cleaner mechanical execution to test the failed Virgin interaction.
🧠
I want to ensure Eve remains the primary candidate for execution. Tying the vote with Charlie creates unnecessary complications, and Bob has already indicated he won't vote for Charlie. By waiting, I help maintain the momentum toward Eve's execution.
🧠
I want Eve to stay on the block. She is a good player and her death provides cover. I will not vote for Charlie to avoid creating a tie or helping Alice's plan to save Eve. I will wait and see if the town pushes Charlie's vote higher on its own.
🧠
Charlie may be the Fortune Teller or Drunk, not necessarily evil. Tying removes a coherent Eve execution without better Demon equity.
🧠
I nominated Charlie to give town a safer alternative to executing a possible sober Washerwoman. My vote pressures others to decide and may create a tie.
🧠
Do not vote for myself; let the last-second counterwagon fail so Eve remains the day one execution and I stay alive to bait a night kill.
🧠
Push for enough votes to tie Charlie and save a possible sober Washerwoman while pressuring Charlie's suspicious pro-Eve execution stance.
🧠
Avoid tying Eve with Charlie at the last second; preserve Charlie's potential ongoing information and keep pressure on Eve's failed Virgin test.
🧠
Charlie is not a better execution than Eve right now, and this vote cannot realistically reach five without several reversals. Preserving useful claims is better.
🧠
I am waiting to see if the nomination on Charlie gains traction. Since Eve is already on the block and she is a Good player (Washerwoman), her execution is beneficial for the evil team. Tieing the vote or switching to Charlie (who might be useful to frame later or could be the actual Drunk) is unnecessary right now.
🧠
I want to ensure Eve remains the primary candidate for execution to protect my Demon, Heidi, and myself. Tying the vote or switching to Charlie creates uncertainty that doesn't benefit the evil team right now.
🧠
I want to avoid locking in Eve when Charlie is an equally plausible Drunk or evil pivot, and a tie gives town better odds than accepting a rushed late wagon.
🧠
Persuade remaining voters to tie or beat Eve, preserving a possible good information role and keeping pressure inside my Drunk pair.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 6 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (3/6).
🧠
Avoid a bad last-second tie, preserve my bait, and set clear tomorrow checks from Eve's execution and David's Chef claim.
🧠
I am likely executed, so leave clear Washerwoman info and direct tomorrow's logic toward Fortune Teller claims and Chef adjacency.
🧠
Lock in the mechanical meaning of my failed Virgin test so town does not overclaim certainty tomorrow, while supporting the current execution.
🧠
No time for a better execution. Lock in tomorrow's agenda and promise my real claim to help test Eve's Washerwoman info without exposing Mayor tonight.
🧠
I am choosing to wait as the nomination phase is ending and Eve is already on the block with enough votes for execution. Any further action from me would be redundant and might draw unnecessary attention.
🧠
I will wait for the day to end since my Demon (Heidi) is safe and the current execution target (Eve) is not on my team.
🧠
Lock in tomorrow's agenda and prevent town from overreading Eve's execution while using my Chef 1 as the main framework.
🧠
Set town agenda before Eve execution: preserve my Librarian info, avoid false clearing Bob, and force claims to evaluate Eve's Washerwoman info.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is pushing a narrative that Eve or Charlie is the Drunk, and she's being very vocal and analytical. By killing her, I remove a potentially dangerous Townsfolk who might have strong information (as suggested by her 'my information' comments) and keep the more suspicious Charlie alive to potentially frame later.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Heidi
You chose to kill Alice.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Clarify Alice's info and Charlie's claim to resolve whether my Washerwoman ping points to Frank, and whether Bob's Virgin claim is false or poisoned.
🧠
Establish contact with my Minion, Grace, to coordinate bluffs and address David's Chef 1 claim.
🧠
Resolve Eve's info and get Fortune Teller checks. Failed Virgin test makes Eve suspect or drunk, but this pair can still narrow Demon worlds.
🧠
Confirm my exact info and force Charlie to commit so we can resolve Drunk/Washerwoman conflicts before nominations.
🧠
I need to confirm my role to my Demon (Heidi) and coordinate our bluffs to ensure we are on the same page.
🧠
Answer Bob, resolve Eve's info, and pressure Charlie while revealing my true role before late game so town can plan around Mayor.
🧠
Clarify the Fortune Teller conflict, reduce suspicion on me, and push the group toward resolving Eve with Undertaker info before nominations.
🧠
Clarify the Charlie/Frank Fortune Teller situation from Eve's claim and combine it with my public Chef one to narrow adjacent evil worlds.
🧠
Resolve my Washerwoman ping and decide whether I was likely Drunk before nominations; get Fortune Teller checks if they exist.
🧠
I want to engage David (the Chef) to see if he's suspicious of the seating arrangement between Grace and me, while appearing as a helpful Townsfolk. This helps me gauge his threat level and build a rapport before I drop my Undertaker bluff.
🧠
Get claims from quiet pair and find Undertaker info before nominations; my failed Virgin test makes Eve's flip central to solving.
🧠
Collect Chef and Fortune Teller claims, then connect them with my Drunk pair and Bob's failed Virgin test before nominations.
🧠
Maintain my Empath bluff to Bob and pressure the 'Undertaker' (Heidi) to provide the fake info we discussed, while acknowledging Bob's Virgin claim to build trust.
🧠
Clarify my real role to the people pressing the Washerwoman conflict and push David to apply Chef logic before nominations.
🧠
Clarify the Washerwoman conflict to key info holders and push David to turn Chef 1 into execution candidates before nominations.
🧠
Update dead info holders and focus them on testing the live adjacent pairs my Chef one allows.
🧠
Get claims from the unclaimed Chef-one suspect pair before nominations so town can choose a better execution than guessing.
🧠
I am claiming the Undertaker bluff to 'confirm' Eve was the Drunk. This supports the narrative that the Virgin test failed due to the Drunk, validates Bob's Virgin claim (making him a potential ally or less suspicious target), and provides a 'good' explanation for the Night 1 outcome. It also aligns with Grace's Empath 0 claim.
🧠
Clarify Grace's Empath read and build a nomination plan using Chef 1, Undertaker Drunk confirmation, and my Virgin test.
🧠
Get claims from players in Chef-one worlds before nominations; compare them with Bob's Virgin claim and the Drunk pair.
🧠
I'm reinforcing my Empath bluff to Alice while signaling my coordination with my Demon, Heidi. By claiming a '0' as Empath, I'm 'clearing' Heidi and Frank, which shifts suspicion away from us and onto others like Charlie and David or Charlie and Bob.
🧠
Get updated FT and Empath data from two key info claims before nominations, and align on a target while my Mayor claim helps prove my perspective.
🧠
Use David's Chef info to narrow today's execution before nominations, focusing on adjacent evil pairs consistent with Eve as Drunk.
🧠
Pressure the most Chef-relevant pair for claims before nominations and signal that Grace is the likely execution if they stay opaque.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to defend myself and deflect David's suspicion by pointing out that my 'Empath zero' (a bluff) makes the evil pair logically likely to be among the other players if his Chef 1 info is true.
🧠
No one is on the block with one tick left. Grace's claim conflicts with my Chef 1 unless evil is Bob-Charlie or dead-adjacent; executing her tests a key contradiction.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against David's nomination by using my Empath bluff to redirect suspicion back onto him and Charlie.
🧠
Grace's Empath zero erases both Chef evil pairs on her side. Executing her tests the contradiction and prevents a no-execution day.
🧠
I do not want to help execute Grace before resolving the contradiction; her info and Heidi’s Undertaker claim currently point more toward David and Charlie.
🧠
From my perspective, sober Chef one plus my good alignment makes Grace the key contradiction. We need an execution, and this is a strong pressure vote.
🧠
Save my only ghost vote and redirect town from a weak Grace execution toward the Bob-Charlie world implied by Chef plus Empath.
🧠
Stop a weak execution on my strongest mechanical ally and redirect suspicion toward adjacent pairs compatible with both claims.
🧠
Preserve my ghost vote for final day; Grace execution does not follow from the strongest combined information.
🧠
I want to let this vote fail without my support to appear consistent with my public stance and to avoid wasting my Minion.
🧠
I need to reinforce the logic that my 'Empath 0' claim is valuable and compatible with David's Chef info to prevent my execution and keep the focus on the other side of the circle.
🧠
Grace's zero can coexist with my Chef one and points at Bob-Charlie. I should not help execute a possibly real Empath on faulty logic.
🧠
Stop a weak execution and redirect town toward the pair best fitting Chef 1 plus Empath 0 and the Drunk confirmation.
🧠
Grace vote is unlikely to pass and her claim is still useful. I should not help execute on weak logic while I can push the contradiction toward David or poisoned info next.
🧠
Save my ghost vote and avoid executing a claimed Empath whose info can coexist with Chef one. Let vote fail and push living players toward Bob, Charlie, or David.
🧠
Avoid executing a claimed Empath whose info can coexist with Chef 1; preserve pressure for a better nomination on Bob, Charlie, or David.
🧠
Preserve my ghost vote and steer town away from executing a player whose Empath zero can coexist with the main info.
🧠
I want to avoid executing my Minion, Grace, and since the town currently seems to be rejecting David's nomination of her, I will wait and let the nomination fail.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 3 vote threshold.
📜
Storyteller
Grace did not receive enough votes (0/3).
🧠
Shift suspicion away from myself and my Demon (Heidi) by targeting Charlie, who is already a point of contention in the town's logic.
🧠
Recover from bad nomination and redirect town to execute within the pair implied by Grace true plus my Chef 1, since I cannot nominate again.
🧠
Use my nomination before night to put the strongest demon candidate on the block, based on Grace zero plus Chef one narrowing evil to Charlie/David from my view.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against self execution while redirecting logic to Bob/David and preserving Ravenkeeper night-death value.
🧠
I want to see if Charlie's Ravenkeeper claim survives without my vote, as I don't want to appear too eager to execute him while also maintaining my Empath bluff.
🧠
Charlie is the best execution today. My Chef 1 plus Grace's zero makes Bob-Charlie the cleanest evil pair from my perspective, and no execution wastes momentum.
🧠
My nomination needs votes to create an execution. Charlie is in the most likely evil pair from Grace 0 plus Chef 1, and waiting risks no execution.
🧠
Charlie is in every main evil-pair world if Grace zero and David Chef one are true. Securing this execution is worth my ghost vote.
🧠
Charlie is the common suspect from Chef 1 plus Grace's zero, and we need an execution today to narrow evil before final three.
🧠
Charlie already has enough votes, so I should preserve my ghost vote for final day while allowing this execution to proceed.
🧠
I will join the vote against Charlie to align myself with the consensus and help execute a potential power role or misinformation source, while maintaining my cover as a helpful townsfolk.
🧠
Try to stop my execution by showing Eve as Drunk resolves contradictions and my night death would create valuable info.
🧠
Charlie is a dangerous role to keep alive if he is the Ravenkeeper, and executing a good player helps our team win. Since the majority is already voting, I will join the vote to ensure the execution goes through and to blend in with the town's logic.
🧠
Keep pressure on Charlie while preserving Alice's valuable ghost vote for final day if possible.
🧠
Keep Charlie execution while preserving Alice's ghost vote if possible; living votes already exceed majority.
🧠
Living votes are already enough to execute Charlie, so saving my ghost vote preserves late game power without changing today’s likely outcome.
🧠
Keep Charlie on the block without spending ghost votes; the logic best narrows evil to Charlie with Bob or David.
🧠
Charlie already has enough living votes, so I should preserve my ghost vote for final day while allowing the strongest current execution to proceed.
🧠
Charlie is currently on the block with enough votes for execution. As the Demon, I want an execution to occur to move the game forward and eliminate potential threats. Since my minion Grace is safe and the town is focused on Charlie (who claims Ravenkeeper), I will stay silent and let the vote proceed.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Charlie with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need an alternative now or I die uselessly by execution. Bob is adjacent to me in Chef worlds and has driven my wagon while over-clearing himself.
📜
Storyteller
The Virgin's ability triggers! Charlie is executed immediately.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing David because his Chef 1 information is extremely dangerous to me and my Minion, Grace. Removing him eliminates the most reliable logic chain currently threatening the evil team.
💀
David(Ghost)
David has died.
📜
Storyteller
Heidi
You chose to kill David.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Get Undertaker confirmation and use it to narrow the alive Demon pool before nominations.
🧠
Reveal to confirmed Bob and coordinate the Grace versus Heidi decision before nominations; my Mayor claim helps plan final four and final three.
🧠
Coordinate confirmed good players and focus the day on solving the alive triangle while preserving ghost votes.
🧠
Get Heidi's Undertaker result and align with Frank before nominations; Charlie's Virgin-confirmed Townsfolk status is our anchor.
🧠
I want to observe the initial conversations to see how the town reacts to David's death and Charlie's execution result before I commit to a specific narrative for the day.
🧠
Coordinate with likely Undertaker to test Grace versus Frank/Heidi worlds before nominations.
🧠
Coordinate with the most mechanically trusted living player and verify Heidi's Undertaker result before nominations.
🧠
I need to confirm Charlie as the Ravenkeeper to solidify my Undertaker bluff and point suspicion toward Grace and Frank. This aligns with David's Chef information.
🧠
Get Heidi's claimed result in front of confirmed Bob so we can choose the execution before nominations.
🧠
Force Heidi to resolve claim confusion and produce info; Bob can compare it. This helps choose between Grace and Heidi at four alive.
🧠
Get Undertaker result and reconcile Chef with confirmed goods to narrow Frank/Grace/Heidi before nominations.
🧠
Pressure Grace before nominations; her answer should expose whether Empath 0 was real or a cover for an evil adjacency.
🧠
I need to maintain my Empath bluff by providing consistent numbers and logic that protects my Demon (Heidi) while appearing cooperative with the 'confirmed' good player (Bob).
🧠
Answer Alice and press Heidi for Undertaker or other info to decide whether Grace plus Frank or Grace plus Heidi fits Chef one.
🧠
Pressure the two main suspects and see whether Grace can explain a world where she is not evil before nominations.
🧠
I need to solidify my Undertaker bluff and align with the town's trust in Bob's Virgin ability while shifting suspicion toward Frank or Grace. Frank mentioning Fortune Teller is a threat to my consistency, so I need to dismiss it immediately.
🧠
Get Heidi's withheld result and align confirmed Bob plus dead Chef before nominations; today likely must hit the Demon among Frank, Grace, Heidi.
🧠
Set up the safer four alive plan and get Bob/Grace aligned before nominations while highlighting Heidi's missing result.
🧠
Get the missing Undertaker result and align with confirmed Bob before nominations; push the logic toward a Grace execution if no contradiction appears.
🧠
Build consensus with the most trusted dead players before nominations and signal that Grace is the overlapping Demon candidate.
🧠
I need to address Eve's suspicion that Frank and I are the evil pair. By pointing out that my (fake) Empath 0 would contradict me being evil with Frank, I can try to cast doubt on the simplicity of her logic.
🧠
Coordinate with confirmed good players before nominations and decide whether Grace is the Demon or just the adjacent Minion.
🧠
Coordinate confirmed-leaning players before nominations and commit my ghost vote to the likely Demon candidate at four alive.
🧠
I need to see if Frank or Grace make a final push or claim that I can react to. Since Eve (a ghost) is already pushing for Grace's execution and Bob seems convinced by my Undertaker claim, I should let them lead the charge while I maintain my 'helpful Undertaker' persona. Nomination is about to start.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push living players to nominate before time expires; Grace is the overlap evil from Chef plus confirmed Bob/Charlie, and I cannot nominate while dead.
🧠
To cast doubt on my own alignment by suggesting I am the Drunk, thereby explaining my 'incorrect' information while diverting suspicion from Heidi.
🧠
Push the only living players to nominate Grace before time expires; her Drunk defense contradicts multiple confirmed claims.
🧠
Only living players can nominate. With no one on block and four alive, push confirmed Bob to nominate the player most likely to be Demon.
🧠
At four alive, no execution gives the Demon control. Grace is the common suspect from Chef 1 plus confirmed Bob/Charlie, so we need her on the block now.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I will wait to see if the town votes for me. Since I am the Scarlet Woman and the Demon (Heidi) is still alive, my execution does not lose the game for evil. If I am executed, the game continues and Heidi remains the Demon. If I am not executed, we move to Night 3. Staying alive keeps the Scarlet Woman ability active in case Heidi is targeted later. I will not vote for myself.
🧠
At four alive with likely two evils, failing to execute the Demon now can lose. Grace is the clean-world overlap and needs two votes, so I should spend my ghost vote.
🧠
Grace is the best Demon candidate and needs two votes. At four alive, failing to execute likely gives evil control, so my ghost vote is worth spending.
🧠
Grace already has the 2 votes needed. Saving my ghost vote preserves late-game leverage if this somehow continues.
🧠
Grace is the overlap from Chef one if Bob and Charlie are confirmed. At four alive, executing likely Demon is safer than letting night choose final three.
🧠
Grace is the best Demon candidate and already has enough votes. My alive vote reinforces the execution and avoids risking a four-alive pass into an uncertain night.
🧠
I will join the vote to execute Grace, my Minion. This will solidify my position as a 'trusted' good player in the eyes of Bob and the ghosts, leading into the final day.
🧠
Grace already has enough votes to execute, so I should preserve my ghost vote in case she is not the Demon and the game reaches final three.
🧠
I am voting for myself to appear cooperative and to ensure I am executed. This triggers my Scarlet Woman ability to become the Demon, as Heidi is the current Demon and I am still a Minion. With more than 5 players alive (there are 4 alive, but wait - the prompt says "5 or more players alive & the Demon dies, you become the Demon." Let me recount. Alice, Bob, Charlie, David, Eve, Frank, Grace, Heidi. Total 8. Dead: Alice, Charlie, David, Eve. Alive: Bob, Frank, Grace, Heidi. That's 4 alive. My Scarlet Woman ability will NOT trigger if Heidi dies today. However, the current nomination is for ME. If I am executed, Heidi (the Demon) survives. This is good for the evil team. If I get executed, the game continues into the night.
🧠
Living votes already secure Grace. I should preserve my ghost vote in case Grace is not the Demon and we reach final three.
🧠
Grace already has enough living votes, so I should preserve my ghost vote for final day if this somehow continues.
🧠
Grace already has enough living votes. I should preserve my ghost vote in case this somehow reaches another day or the vote collapses after my action.
🧠
Secure Grace execution; avoid a no-execution Mayor line that gives Demon control and loses if Grace is evil.
🧠
Grace is the strongest Demon candidate and the vote already has enough support. I should not undermine the execution by lowering my hand.
🧠
I will wait for the voting to conclude on Grace, as she is my Minion and having her executed solidifies my position as a 'good' player, while also moving the game closer to the final three.
🧠
Secure Grace without spending my ghost vote, preserving late-game power if she is not the Demon.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
To sow final seeds of doubt before my execution, potentially protecting my Demon (Heidi) by implying there's a different 'pair' or 'overlap' the town hasn't considered.
🧠
Lock in Grace as the best demon candidate and discourage a last-second counter-nomination that could save her.
🧠
Lock in the current execution while leaving a fallback plan if Grace is not Demon.
🧠
Reinforce no late pivot, preserve my ghost vote, and give contingency guidance if Grace is not Demon.
🧠
Lock the current execution and prevent a rushed pivot; emphasize the stakes and why Grace remains the best Demon candidate.
🧠
Avoid a chaotic late nomination with little time; affirm consensus on the strongest Demon candidate and preserve clarity if the game continues.
🧠
Allow Grace's execution to proceed to Night 3.
🧠
Lock in the strongest execution and prevent a rushed tie or pivot that could save the Demon.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 3
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
I will kill Bob tonight. As a confirmed Virgin, he is the strongest leader for the good team and provides a clear point of reference for their logic. Removing him forces the remaining players to choose between me and Frank in the final three without his guidance.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Heidi
You chose to kill Bob.
🏁

Game Over

Two Players Left
Winner: Evil