Game Detail

Players

Alice (Scarlet Woman) Bob (Empath) Charlie (Virgin) David (Washerwoman) Eve (Investigator) Frank (Recluse) Grace (Imp) Heidi (Fortune Teller)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil309,95834,253$1.0220
Good931,740102,818$0.6201

Event Timeline

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Alice. Your safe bluffs are: Saint, Chef, Mayor
📜
Storyteller
David
Good evening David. You are the Washerwoman. Either Heidi or Grace is the Fortune Teller.
📜
Storyteller
Eve
Good evening Eve. You are the Investigator. Either Frank or Bob is the Baron.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
As the Fortune Teller, my goal is to identify the Demon or the good player that registers as a Demon to me. By targeting two players each night, I can systematically eliminate possibilities and gather critical information to share with the group later.
📜
Storyteller
Heidi
You chose Bob and Charlie. You receive the answer: NO.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I need to share my starting information with a trusted player to validate their alignment and build an alliance. Whispering to Frank or Bob privately will help me gauge their reactions and determine who is more likely to be the Baron. This will help me narrow down the Demon's identity.
🧠
Whispering to my neighbors, Bob and David, allows me to gather early information while keeping my Virgin ability hidden. This helps me assess their credibility and identify potential evil players without exposing myself to unnecessary risk.
🧠
I need to share my Washerwoman information with Charlie and Bob to build trust and align our strategies. This will help us narrow down the Fortune Teller and identify potential evil players early.
🧠
Eve's claim is high-stakes and could either reveal Bob as the Baron or expose her as evil. I need to verify her claim by asking for more information while avoiding outright trust. This will help me determine if she is truthful or lying.
🧠
Coordinate bluffs with Alice so our public claims do not clash and set up a low-info Day 1 that avoids heat on me.
🧠
I need to verify David’s claim and use my Empath information to narrow down suspects. By confirming whether Alice or Charlie is evil, I can help the group focus on the correct players. Whispering to David and Charlie privately allows me to share information without tipping off potential evil players.
🧠
I need to observe the group dynamics and claims before acting. Since it’s early in the game, I should avoid revealing my role or findings prematurely. Waiting will allow me to gather more information from others’ whispers and claims.
🧠
Coordinate bluffs with Grace that support Chef 0 and avoid creating mechanical contradictions that expose her; set up my fallback as Drunk if needed.
🧠
I need to verify Frank's alignment by testing his reactions to my knowledge. If he is the Baron, he will likely try to mislead me or avoid confirming my role. If he is good, he will collaborate to narrow down the Baron. This will help me confirm who the Minion is and progress toward identifying the Demon.
🧠
I want to align with Bob and David to confirm their information and narrow down suspects. If Bob’s Empath read is truthful, Alice is likely evil. If we can confirm Heidi or Grace as the Fortune Teller, we can use their ability to find the Demon. This helps my team by eliminating false leads and focusing on real threats.
🧠
I want to align our group’s information to confirm whether Heidi or Grace is the Fortune Teller. By sharing Bob’s Empath read and my Washerwoman info, we can narrow down the possibilities and identify the most likely Fortune Teller. This will help us use their ability effectively to find the Demon.
🧠
Eve's claim about me or Bob being the Baron is critical. Since I am good, if her claim is true, Bob is the Baron. However, if she is lying or mistaken, her info is useless or misleading. I need to test her reliability by asking for more details or seeing if she can provide consistent information about other roles.
🧠
Seed my Chef 0 bluff to a non-evil player to gain credibility and shape early worldbuilding away from me and Alice.
🧠
My Empath read of '1' evil neighbor means either Alice or Charlie is evil. David’s Washerwoman info is useful if true, but we need to confirm it. By aligning our information, we can narrow down the Fortune Teller and use their ability to find the Demon. This helps our team win by eliminating false leads early.
🧠
Grace has reached out to me privately, claiming Chef with zero evil pairs. This is a critical piece of information that could help narrow down the Demon. I should share my role and N0 result to build trust and confirm alignment. This will help us collaborate to identify the Demon.
🧠
Establish my Empath bluff with Bob, gather his claim, and subtly push suspicion away from Grace while looking helpful.
🧠
I need to verify Frank's alignment without revealing too much. By asking him to share his role or suspicions, I can gauge his reactions and see if they align with good or evil behavior. This will help me narrow down whether he or Bob is the Baron.
🧠
Bob’s Empath read points to Alice or me as the evil neighbor. Since I am good, Alice must be evil. David’s Washerwoman info gives us a path to confirm the Fortune Teller, whose ability can help us find the Demon. I need to align with Bob and David to confirm Heidi or Grace as the Fortune Teller and use their ability to narrow down the Demon.
🧠
I want to solidify our group’s trust in each other and confirm whether Grace or Heidi is the Fortune Teller. This will allow us to use their ability to find the Demon efficiently. By aligning our group, we can avoid unnecessary suspicion and focus on executing the Demon.
🧠
Eve's claim about Frank or Bob being the Baron is critical. If she is telling the truth, Bob is likely the Baron, and Frank can use this to rally the town against him. If she is lying, Frank must avoid being misled. Testing her knowledge further will help determine her credibility.
🧠
Keep Heidi trusting me while steering her night checks away from including me, and seed suspicion on non-evil players later if needed.
🧠
I need to confirm Alice’s alignment to narrow down the evil player. If Alice is evil, Charlie and David are good, and we can focus on confirming Heidi or Grace as the Fortune Teller. If Alice is good, Charlie might be evil, and we need to be cautious. This will help us use the Fortune Teller’s ability effectively.
🧠
Grace and I have aligned information so far, but I need to verify her claim further. By suggesting a plan to check Bob/David or Charlie/David tonight, I can confirm if the NO pattern holds and narrow down the Demon. This also helps me assess Grace’s trustworthiness while keeping my options open for other suspects.
🧠
Maintain my Empath bluff, redirect suspicion to Charlie, and make Bob’s info look unreliable so town wastes time and avoids Grace.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I need to publicly share my Investigator information to build trust and encourage others to reveal their roles. This will help narrow down the Baron and identify the Demon. By sharing, I also force evil players to react, which could reveal inconsistencies in their claims.
🧠
I need to publicly acknowledge Eve’s Investigator claim and use it to reinforce our current theory that Alice is evil. This will help us narrow down the Baron and confirm whether Frank or Bob is the Minion. It also pressures Alice to react, which could reveal her alignment.
🧠
Deflect suspicion from me and away from Grace by creating a Bob-versus-me Empath conflict and steering the execution toward Frank, a likely good target per Investigator claim.
🧠
Clarify the contradiction between Alice’s Empath claim and my Empath read. Highlight that if Alice is telling the truth, my read must be false, which would imply Charlie is evil or I am drunk/poisoned. If Alice is lying, she is likely evil. This will help narrow down the suspects and force players to reveal more information.
🧠
Create a competing focal point to split town, protect Alice, and ideally get a good player executed while keeping my Chef 0 story consistent.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Clarify my Investigator info and push for logical consistency. Grace’s Chef '0' doesn’t invalidate the Baron, as the Baron’s extra Outsiders might not create evil pairs. Bob and Alice’s Empath claims contradict, so one must be lying. If Bob is good, Frank is the Baron. If Alice is good, Bob is the Baron. I need to defend my role and redirect focus to the Minion.
🧠
Eve’s Investigator claim and Grace’s Chef zero create conflicting narratives. Alice’s Empath zero contradicts Bob’s Empath one, making one of them evil. If Eve is good, Frank is likely the Baron. If Eve is evil, executing her removes a threat. Voting for Eve tests the group’s trust in Eve’s claim and forces alignment checks.
🧠
Talk the group out of an information-poor Day 1 execution, keep the Bob versus Alice conflict alive, and avoid empowering a clean solve that could threaten Grace later.
🧠
Clarify the contradictions in Empath claims and push for logical consistency. If Alice is evil, Frank is the Baron, and Eve’s nomination is a distraction. If Charlie is evil, Alice’s claim is true, and Eve’s nomination is valid. Either way, executing Eve now is premature without resolving the Empath conflict.
🧠
Stop an accidental Day 1 execution on a good info role, keep town focused on the Empath fight, and preserve chaos while we get a clean night kill.
🧠
I need to highlight the contradiction between Eve’s Investigator claim and Grace’s Chef '0'. If Eve is telling the truth about the Baron, Grace’s Chef info would likely show more evil pairs. Since it doesn’t, Eve’s claim is suspicious. I should also reinforce that my Fortune Teller read confirmed Bob and Charlie are good, which undermines Bob’s Empath claim of '1' and supports Alice’s '0'.
🧠
Heidi’s Fortune Teller info (Bob/Charlie good) and Grace’s Chef zero (no evil pairs) are critical. If Eve is evil, her Investigator claim is a lie, and the town should focus on resolving the Empath conflict. If Eve is good, the Baron is still in play, and the town must verify claims. My goal is to redirect focus to the Empath conflict and avoid premature execution.
🧠
Heidi’s Fortune Teller claim is a game-changer. If true, it confirms Bob and Charlie are good, invalidates Bob’s Empath read, and supports Alice’s Empath '0'. This narrows the Baron to Frank and makes Eve’s Investigator claim more credible. I need to publicly support Heidi’s info to solidify trust and push for a logical conclusion: Frank is the Baron, and we need to focus on Eve, Grace, or Frank for the Demon.
🧠
Heidi’s Fortune Teller info is critical—it confirms Bob and Charlie are good, which means Bob’s Empath read is false. This aligns with Alice’s Empath '0' and Grace’s Chef '0'. Since Eve’s Investigator info points to Frank or Bob as Baron, and Bob is good, Frank must be the Baron. The group needs to focus on Frank as the likely Minion and avoid executing Eve prematurely.
🧠
Heidi’s Fortune Teller info has shifted the game. If we trust her, Bob and Charlie are good, Alice’s Empath '0' is correct, and Frank is the Baron. The Demon is likely among Eve, Grace, or Heidi. Letting the vote fail to gather more info tonight is the best move to confirm roles and avoid executing a good player prematurely.
🧠
Keep today bloodless, avoid executing any potential evil, and preserve confusion around contradictory claims while protecting Grace from heat.
🧠
Heidi’s Fortune Teller info is a game-changer. If true, it confirms Alice’s Empath claim and invalidates mine, pointing to Frank as the Baron. This aligns with Grace’s Chef '0' and the lack of evil pairs. I need to acknowledge this publicly to steer the group toward the most logical conclusion and avoid premature execution.
🧠
Stop a D1 execution and keep multiple info claims contradictory; seed doubt about Fortune Teller certainty so town cannot solve cleanly tomorrow.
🧠
My Fortune Teller info confirms Bob and Charlie are good, which means Bob’s Empath read is false and Alice’s Empath '0' is true. This aligns with Grace’s Chef zero and points to Frank as the Baron if Eve’s Investigator claim is real. However, Eve’s claim could also be a lie to misdirect. Letting the vote fail and gathering more info tonight is the safest move to avoid executing a good player prematurely.
🧠
Reinforce the logical conclusion that Heidi’s Fortune Teller info is critical and aligns with Alice’s Empath '0' and Grace’s Chef '0'. This points to Frank as the Baron if Eve’s Investigator claim is real. However, since we lack mechanical confirmation, executing Eve now is premature. Letting the vote fail to gather more info is the best path forward.
🧠
Heidi’s Fortune Teller info has shifted the narrative, but we lack mechanical confirmation. The group is leaning toward letting the vote fail, which aligns with our goal of gathering more information. I want to reinforce the logical conclusion that Frank is the Baron and push for a night of information to confirm roles before executing anyone. This keeps the group focused on the Demon rather than premature execution.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 4 vote threshold.
📜
Storyteller
Eve did not receive enough votes (1/4).
🧠
Reinforce the group’s consensus to let the vote fail and gather more information tonight. Emphasize the need to focus on Frank as the Baron based on Heidi’s Fortune Teller info and Grace’s Chef ‘0’. This aligns with Scenario 1, which is the most logical path forward. By deferring execution, we avoid prematurely killing a good player and can use tonight’s deaths to confirm roles.
🧠
Reinforce the group’s current logic to focus on Frank as the Baron and narrow down the Demon to Grace or Heidi. Encourage the group to use tonight’s death to confirm roles and avoid premature executions. This keeps the group aligned and prevents wasted votes or misexecutions.
🧠
Create a counterwagon away from Grace, pressure the loud Fortune Teller claim, and potentially remove a dangerous info source if town unexpectedly executes today.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
My Fortune Teller info has been critical in narrowing down the Demon’s identity. Executing me now would remove the town’s best tool for verifying claims and leave the group vulnerable. I need to remind the group that my info aligns with Grace’s Chef zero and Alice’s Empath claim, and that executing me would be a mistake. I also want to pressure Alice to explain why she’s nominating me despite this alignment.
🧠
Alice’s nomination of Heidi is a test, but it’s risky. If Heidi is good, executing her would cripple our ability to verify claims. I need to defend Heidi’s info as critical to our solve and urge the group to focus on Frank as the Baron and Grace/Heidi as the remaining suspects. Pushing for a night to gather more proof is safer.
🧠
Heidi’s Fortune Teller info is the cornerstone of the town’s current logic. If she is executed, the town loses its best tool for verifying claims. I need to reinforce the importance of keeping her alive to gather more information tonight and avoid a premature execution that could doom the town.
🧠
Keep execution from happening D1, maintain my credibility after nominating, and preserve flexibility to frame others tomorrow while protecting Grace.
🧠
Alice’s nomination of Heidi is a pressure test. Heidi’s Fortune Teller info is the linchpin, but it’s unconfirmed. I need to reinforce that executing Heidi now would blind the town, as her info is our best tool for verification. Letting the vote fail and gathering tonight’s kill is the safer play.
🧠
Prevent a D1 execution and keep consensus on taking the night; avoid Heidi dying now since it may sharpen suspicion onto me and reduce future misexec paths.
🧠
Heidi’s Fortune Teller info is the cornerstone of the group’s logic, but it’s unconfirmed. If she’s good, executing her now would cripple our ability to verify claims. If she’s evil or drunk, we’re basing everything on a lie. I want to pressure the group to let the vote fail and gather more info tonight, as executing now is too risky.
🧠
Heidi’s Fortune Teller info is the cornerstone of our current logic. If we execute her now, we lose our best chance to verify claims and confirm alignments. Even if Alice’s nomination was a pressure test, letting this vote fail is the safest move. We need to gather more information tonight and reassess tomorrow with fresh proof.
🧠
Reinforce the value of my Fortune Teller info and the risk of executing me now. Highlight that my info aligns with Grace’s Chef zero and Alice’s Empath claim, making Frank the likely Baron. Executing me would remove the town’s best tool for verifying claims, leaving us blind. Encourage the town to let the vote fail and gather more proof tonight.
🧠
Reinforce the group’s logic that Heidi’s Fortune Teller info is critical to our current understanding. Executing her now would remove our best tool for verifying claims and could leave us blind tomorrow. We need to let this vote fail and use tonight’s death to gather more proof.
🧠
The group has largely agreed to let Heidi’s nomination fail, which is the safest play right now. Heidi’s Fortune Teller info is the backbone of our current logic, and losing her would cripple our ability to verify claims. Waiting allows us to gather more information tonight and reassess tomorrow with fresh proof, such as a night death or new role claims.
🧠
Keep today no-execution, preserve Grace, and maintain ambiguity around FT and Investigator so town wastes tomorrow. Encourage everyone to withhold votes.
🧠
Reinforce the group’s consensus to let the vote fail. Executing Heidi now would remove our best tool for verifying claims, and we need tonight’s death to clarify roles. This aligns with our goal of gathering more proof before making a move.
🧠
Do not contribute votes to a risky D1 execution; preserve ambiguity and maximize control going into the night kill.
🧠
Heidi’s Fortune Teller info is the backbone of our current logic. Executing her now would remove our best tool for verifying claims, regardless of whether she is good, evil, or drunk. We need to let this vote fail, take the night, and gather more proof before making a move. This aligns with the group’s consensus and avoids premature execution.
🧠
The group has agreed to let Heidi’s nomination fail, which is the right call. Executing her now would remove our best tool for verifying claims. I want to reinforce the plan to take the night, gather more information, and reassess tomorrow with fresh proof. This keeps the group united and avoids premature execution.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 4 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (0/4).
🧠
Reinforce the group’s logic and encourage patience. The vote failing was the right call, and now we need to focus on using tonight’s death to confirm roles. My Fortune Teller info remains critical, and I should push for its continued use to verify claims.
🧠
Reinforce the consensus to let the night pass and gather more information. Emphasize that tonight’s death will provide critical proof to confirm roles, particularly Frank’s Baron claim and the Demon’s identity. This keeps the group focused on logical progression rather than premature executions.
🧠
Reinforce the group’s plan to wait for tonight’s death to clarify roles. Emphasize that Heidi’s Fortune Teller info is critical for verifying claims, and tonight’s outcome will help confirm Frank’s role or reveal the Demon. Push for patience and logical deduction based on tonight’s result.
🧠
Reduce tomorrow’s certainty and prevent a clean demon world from forming around Grace. Keep town in 'reassess' mode and avoid executing into evil endgame.
🧠
Reinforce the importance of tonight’s death as a way to clarify roles. Remind the group that while the current logic points to Frank as Baron, we need to verify claims tomorrow with fresh information. This keeps the group focused on gathering proof rather than jumping to conclusions.
🧠
Undercut the ‘Demon is Grace or Eve’ binary, keep town from executing correctly tomorrow, and preserve my Chef 0 credibility.
🧠
Reinforce the need to wait for tonight’s death to confirm roles, but also emphasize caution. A single night death won’t prove everything, so we must recheck all claims tomorrow. This keeps the group focused on gathering proof rather than jumping to conclusions.
🧠
Reinforce the need to treat tonight’s death as a data point, not definitive proof. Emphasize that tomorrow’s recheck of all claims is critical to avoid tunnel vision. This keeps the group focused on verifying roles rather than jumping to conclusions based on a single night’s outcome.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the town’s strongest verification engine and keep the day-two discussion in a fog, preventing them from narrowing to me via Fortune Teller data.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Grace
You chose to kill Heidi.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 1 of your neighbors is evil!
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Heidi’s death is a critical turning point. She was the town’s best verification tool, and her death likely confirms the Demon targeted her to hide their identity. I need to whisper to Alice and David to align our suspicions and plan next steps, as they are logical allies based on previous info.
🧠
I need to confirm the Demon’s identity by cross-referencing tonight’s death with the remaining suspects. Whispering to Alice and David, who have been active in private discussions, can help align our logic and ensure we execute the correct player tomorrow.
🧠
Heidi’s death is a critical turning point. My Empath reads have consistently shown '1' evil neighbor, but Heidi’s Fortune Teller claim contradicts this. I need to privately verify with Alice and David to align our stories, confirm roles, and narrow down the Demon. This will help us avoid executing a good player or missing the Demon.
🧠
Heidi’s death is a critical loss, but her info is our best lead. I need to align with Alice and Charlie to confirm whether Eve or Grace is the Demon. If we can verify Frank as Baron, we can narrow the Demon to one of them. Tonight’s death will be pivotal, so I must push for a logical consensus before nominations.
🧠
Coordinate with Alice to keep my Chef0 bluff credible, aim executions away from me, and pick a scapegoat (Eve or Frank) while protecting Alice.
🧠
Undercut the ‘Grace or Eve’ FT-driven solve and redirect executions onto Frank or Eve while presenting myself as consistent Empath 0. Build distrust in FT backbone.
🧠
I need to verify Heidi’s death and its implications. If Frank is the Baron, the Demon is either Grace or Eve. If Bob is the Baron, the town’s logic is flawed, and we must reverify everything. Whispering to Alice and David will help align our understanding of tonight’s death and plan for nominations.
🧠
I need to privately verify my role and alignment with a trusted player to confirm whether I am the Recluse or if I am being misread. Whispering to Alice, who has been logical and reliable, will help me gauge her reaction and share critical information without tipping off the Demon.
🧠
Heidi’s death is a critical loss, but her Fortune Teller read provides a clear path forward. If her read was on Grace and Eve, one of them is the Demon. By aligning this with Frank’s Baron claim, we can narrow down the suspects. Whispering to Alice and David ensures we coordinate our next steps and avoid public missteps.
🧠
I need to solidify the group’s focus on the most likely scenario: Frank as Baron, and either Grace or Eve as the Demon. By whispering to Alice and David, I can reinforce the logic that tonight’s death will clarify the Demon’s identity. This helps avoid premature nominations and ensures the group acts on concrete evidence.
🧠
Heidi’s death complicates things, but my Empath reads have been consistent. I need to reconcile this with Alice’s Empath '0' and Heidi’s Fortune Teller claim. Whispering to Alice and David to align our suspicions and plan next steps, especially focusing on Frank as the likely Baron or Eve as a potential liar.
🧠
Heidi’s death feels like a targeted hit to silence her critical info. If her Fortune Teller read was truthful, the Demon is either Grace or Eve. I need to confirm with Alice and Charlie whether Heidi’s info aligns with their reads and push for a unified strategy to test Grace and Eve’s reactions today.
🧠
Seed doubt on Bob’s inconsistent claim and keep heat off me and Alice; steer town toward a safe misexecute heading into nominations.
🧠
Undermine the Heidi-FT logic web, protect Grace by redirecting suspicion to Eve as info source and framing Frank as plausible Recluse that caused false Investigator hit.
🧠
I need to confirm what Heidi knew before she died. If she verified Frank as the Baron or confirmed the Demon’s identity, it would solidify Scenario 1 and help the town focus on Grace or Eve as the Demon. If not, we may need to pivot to Scenario 2 or 3 and reverify all claims.
🧠
Alice’s Empath info has been reliable so far, and her ‘0’ read aligns with Heidi and Grace being good. This means the Demon is likely Bob, Charlie, David, or Eve. Frank’s Recluse ability makes him register as evil, but he is good. By confirming Frank’s alignment with Alice, the group can eliminate him as a suspect and focus on the remaining players. This is critical to narrowing down the Demon before the final day.
🧠
Heidi’s death is a major blow, but her Fortune Teller read last night is critical. If we assume her read was truthful, the Demon is either Grace or Eve. Alice’s Empath ‘0’ aligns with Heidi’s info, so Bob’s ‘1’ is likely false or poisoned. I want to pressure Grace and Eve today to see their reactions and identify inconsistencies. If Frank is Recluse, Eve’s Investigator claim could be valid, so we must avoid locking onto Frank too soon.
🧠
Reinforce the group’s current logic that Frank is likely the Baron, narrowing the Demon to Grace or Eve. By aligning Alice and David on this, we can ensure the group acts decisively if tonight’s death confirms one of them as the Demon. This helps avoid misexecution and keeps the town’s advantage intact.
🧠
I need to test Alice’s reliability as an Empath. If she is truthful, my Empath reads must be wrong, which would point to her as evil. If she is lying, it confirms my Empath reads and shifts suspicion to her or Charlie. Frank’s Baron claim is still the most consistent, so I want to push for his execution to verify.
🧠
Heidi’s death was a targeted hit to silence her critical Fortune Teller info. Her read confirmed Bob and Charlie as good, narrowing the Demon to Grace or Eve if Frank is the Baron. I need to pressure Grace and Eve to test their reactions and see if their claims hold up under scrutiny. This will help narrow down the Demon and avoid executing the wrong player.
🧠
Create a conversation thread that undermines Eve’s Investigator info and redirects town suspicion onto Eve or Bob, protecting me and preserving Alice.
🧠
Redirect suspicion away from Grace by attacking the mechanical certainty of Heidi FT and offering Frank-as-Recluse as alternative; line up a non-Grace execution target.
🧠
I need to confirm what Heidi told Alice and David before she died. If she verified Frank as the Baron, the Demon is either Grace or Eve. If not, we must consider poison or false claims. This will help narrow down the suspects and focus the town’s efforts.
🧠
I need to clarify my role as Recluse and use Alice’s Empath info to narrow down the Demon. Grace’s Chef ‘0’ and Alice’s Empath ‘0’ are critical. If Grace is good, Eve is the most suspicious. If Grace is lying, she is the Demon. I must push Alice to use her Empath info tonight to confirm Grace’s alignment and eliminate Eve or Grace as suspects.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
The group is at a critical juncture where we need to act before night falls. Alice’s Empath info is the most reliable, and her ‘0’ read on Night 1 means both Heidi and Grace were good. Heidi’s death confirms her goodness, so Grace is likely good too. This narrows the Demon down to Bob, Charlie, David, or Eve. I need to publicly challenge the group to focus on these four and use tonight’s actions to verify claims. My goal is to shift suspicion away from myself and toward the actual Demon.
🧠
Heidi’s death and Fortune Teller info are critical. If we assume her read was truthful, the Demon is either Grace or Eve. Alice’s Empath ‘0’ and Grace’s Chef ‘0’ support Grace’s goodness, making Eve the most suspicious. Nominating Eve pressures her to defend herself and could reveal inconsistencies in her Investigator claim.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
My Investigator info points to either Frank or Bob as the Baron. Frank’s Recluse claim and Grace’s Chef ‘0’ align with Frank being the Baron, leaving Eve as the most likely Demon. I need to confirm this publicly to ensure the town executes the correct player before night falls.
🧠
Eve’s claim is inconsistent with the mechanical evidence. Alice’s Empath ‘0’ and Grace’s Chef ‘0’ confirm Frank is Recluse, not Baron. Eve’s Investigator info is either a lie or misdirection. Executing her now removes the most suspicious player and likely the Demon.
🧠
Eve’s sudden confession as the Demon is highly suspicious. If she were truly the Demon, she would have no incentive to confess unless she’s cornered. However, her confession could also be a bluff to protect the real Demon (Grace or Frank). I need to challenge her logic publicly to force clarity and see who aligns with or rejects her claim.
🧠
Eve’s sudden confession is suspicious and doesn’t align with the logical deductions we’ve made so far. By challenging her claim and redirecting focus to Grace, I can force both to reveal more information. If Grace is the Demon, she’ll struggle to explain Eve’s confession. If Eve is lying, her bluff will collapse under scrutiny.
🧠
Eve’s sudden confession is highly suspicious. If she is the Demon, executing her now would secure a town win. If she is lying to protect Grace, we must call her bluff. My ghost vote is critical to push the execution over the edge, as the town cannot afford to let the Demon survive another night.
🧠
Secure a misexecution on a likely good player while her confession muddies logic, advancing evil toward final three with me hidden.
🧠
Eve’s sudden confession is highly suspicious. If she is the Demon, her goal is to create chaos and avoid execution by admitting a lie. If she is telling the truth, Grace must be the Demon. I need to pressure Grace to respond to Eve’s claim and see if her Chef ‘0’ info holds up. This will help narrow down the suspects and force the Demon to reveal themselves.
🧠
Prevent the 4th vote from forming; sow doubt about Eve’s confession and argue for no execution or a different target, keeping Grace safe.
🧠
My sudden confession is a high-risk move to force the town to re-evaluate. If I’m the Demon, I want them to execute me and feel ‘solved.’ If I’m good, I want to expose Grace or Frank as the real threat. The town must not vote blindly—they need to consider all possibilities before the final vote.
🧠
Eve’s confession is suspicious, and Alice’s caution is warranted. I need to slow the vote and redirect focus to Eve’s inconsistencies. If Eve is the Demon, her confession is a bluff. If Grace is the Demon, Eve’s confession is a gamble to expose her. Either way, rushing the vote plays into evil’s hands. I’ll challenge Eve’s logic and buy time for more discussion.
🧠
Eve’s confession is suspicious, but if she’s the Demon, executing her now would be a win. However, if she’s bluffing to protect Grace, we risk letting the real Demon survive. My vote signals that I’m not convinced by her confession and want to pressure Grace further. This forces Grace to react and either confirm or contradict Eve’s claim, revealing more information.
🧠
Eve’s confession is suspicious and could be a Demon’s last-ditch effort to confuse us. I want to challenge her claim by forcing Grace and Frank to react, as their responses will reveal inconsistencies. If Grace is the Demon, she’ll struggle to reconcile Eve’s confession with her Chef ‘0’ claim. If Eve is the Demon, her confession is a bluff to protect Grace.
🧠
My ghost vote is critical here. Eve’s confession is suspicious, and if she is the Demon, we must execute her. However, if Grace is the Demon, Eve’s confession could be a genuine attempt to expose her. I need to highlight the inconsistencies in Eve’s confession and urge the group to consider the implications of executing her versus Grace. My goal is to ensure the Demon is executed, not a good player.
🧠
Keep votes on Eve to secure a Day 2 execution and eliminate a persuasive good player while framing it as consistency with my Chef 0 read.
🧠
Eve’s confession is highly suspicious, and the group is divided. Raising my hand pressures Grace and Eve to react, forcing them to reveal more about their claims. If Grace is the Demon, she may overplay her Chef ‘0’ claim to appear innocent. If Eve is the Demon, her confession could be a smokescreen. This action helps narrow down the truth by testing their reactions.
🧠
Votes already look sufficient; I will sound measured, avoid adding my vote, and reinforce the idea that confessions are noise so town stays split after Eve dies.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
My confession is a calculated risk to force the Demon’s hand. If I am good, the Demon must react—either by supporting my execution (revealing themselves) or opposing it (exposing their fear). If I am evil, my confession is a last-ditch effort to save Grace. Either way, the town must see through the bluff and re-examine the chain of logic.
🧠
Eve’s confession is highly suspicious. If she’s the Demon, executing her now is the best move to secure the town’s safety. If she’s good, her confession is a gamble to expose Grace as the Demon. I need to push for clarity and ensure we don’t execute a good player without confirmation. My goal is to force Grace to respond and reveal her true alignment.
🧠
Eve’s confession is either a bluff or a genuine attempt to force the Demon’s hand. If she’s the Demon, executing her now is correct. If she’s good, her death would be a disaster. I need to pressure Grace to reveal her true alignment by questioning how Eve’s confession aligns with her Chef ‘0’ info. This will help confirm whether Grace is good or evil.
🧠
Eve’s confession is either a lie or a desperate move. The group is divided, and executing her now could be a mistake. I need to highlight the inconsistencies in Grace’s Chef claim and Frank’s role to force a re-evaluation. If Grace is the Demon, her Chef ‘0’ claim is a lie, and Eve’s confession is a smokescreen. If Eve is the Demon, her confession is a bluff. Either way, we need more info before executing.
🧠
Eve’s confession is the pivotal moment. If she’s the Demon, executing her now is the correct move. If she’s good, sparing her could force the Demon to reveal themselves. I want to pressure Grace to clarify how Eve’s confession interacts with her Chef info, as this is the key to resolving the contradiction.
🧠
Lock in my Chef 0 as consistent, keep pressure to execute Eve today, and prevent the group from pivoting onto me or Alice before night.
🧠
Eve’s confession has created a critical fork in the game. If she’s lying, executing her is safe and eliminates the Demon. If she’s telling the truth, executing her is a disaster. Grace’s Chef ‘0’ is the key—if it’s true, Eve is lying. If it’s false, Grace is the Demon. I need to pressure Grace to confirm her claim’s validity and force the group to commit to a decision.
🧠
Keep the current execution on Eve, discourage new nominations that might pivot onto Grace, and frame the decision as mechanically reasonable.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the most persuasive, organized town voice who is likely to lead tomorrow’s execution onto me; preserve Frank’s trust and keep the group split.
💀
David(Ghost)
David has died.
📜
Storyteller
Grace
You chose to kill David.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 1 of your neighbors is evil!
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
I need to verify Grace’s Chef claim and my Empath reads. If Grace is lying about Chef ‘0’, she’s the Demon. If Frank is the Demon, Eve’s Investigator claim was truthful. Whispering to Frank to cross-check his role and alignment will help narrow down the Demon’s identity.
🧠
As a dead player, my goal is to help the town narrow down the Demon. I need to share my Investigator info with a trusted player to validate Grace’s Chef claim and Frank’s Baron claim. Whispering to Frank or Bob could help clarify their alignment and expose the Demon.
🧠
I need to gather more information to confirm Grace’s role. Whispering to Frank to test his Baron claim and see if he aligns with Grace’s Chef '0' or reveals inconsistencies. This will help narrow down the Demon’s identity.
🧠
As a dead player, I must wait and observe the group’s discussions to gather more information. Tonight’s death will be critical to validating claims (e.g., Frank’s Baron role or Grace’s Chef claim). Waiting allows me to see how the group interprets the new information before using my ghost vote strategically.
🧠
Clarify roles by testing Grace’s Chef claim against Eve’s Investigator info and Bob’s Empath reads. If Grace is lying, she’s the Demon. If Frank is Baron, Grace’s claim holds, and Eve’s info aligns. This narrows the Demon to Bob or Charlie.
🧠
Seed a simple, town-friendly solve that targets Frank and keeps heat off me and Alice, aiming for a mis-execution before final 3.
🧠
I need to verify Grace’s alignment. If she’s the Demon, her Chef ‘0’ claim is a lie. If she’s good, Eve’s confession was a lie or she was poisoned. Whispering to Charlie (who demanded proof) to align our info and pressure Grace for clarity.
🧠
Recruit Bob to publicly push suspicion away from Grace and toward Charlie or Frank, using existing claim conflicts, without outing myself or Grace.
🧠
Alice’s warning about Charlie’s influence and Heidi’s info is critical. I need to test Charlie’s alignment and Grace’s Chef claim by probing Frank’s Recluse claim and Eve’s Investigator info. If Frank is Baron, Grace’s Chef ‘0’ holds, and Alice’s ‘0’ is false. If Grace is lying, she’s the Demon. This whisper aims to clarify Frank’s role and force Charlie to reveal more.
🧠
I need to clarify Frank’s alignment to narrow down the Demon. If Frank confirms he is the Baron, Grace’s Chef claim is false, and she is likely the Demon. If Frank denies being the Baron, Bob is the Baron, and Grace’s claim could be true. This will help the town focus their suspicions and avoid executing the wrong player.
🧠
I need to test Grace’s Chef ‘0’ claim by pushing for consistency. If she’s the Demon, she’ll struggle to defend her claim under pressure. If Frank is the Baron, executing him would simplify the game. Whispering to Grace and Frank separately will help me gauge their reactions and align with the most logical scenario.
🧠
As a dead player, my goal is to analyze the scenarios to determine the most likely Demon. Eve’s confession has created chaos, and the group’s execution of her was a gamble to test Grace’s Chef claim. Tonight’s death will reveal critical information. I need to observe the group’s reactions and whispers to see who they suspect, as this will help narrow down the Demon’s identity. My ghost vote will be critical in the final decision.
🧠
I need to test Grace’s Chef ‘0’ claim by pushing for Frank’s role confirmation. If Frank is the Baron, Grace’s claim holds, and Alice’s Empath info may be unreliable. If Frank is the Recluse, Grace’s claim is likely false, making her the Demon. This will force clarity and narrow the suspects.
🧠
Keep Charlie focused on executing Frank and neutralize the only inconsistency (Bob’s Empath) by painting Bob as unreliable or drunk, while keeping suspicion off me.
🧠
Grace’s Chef ‘0’ claim is the linchpin. If it’s true, Eve’s confession was a lie or she was compromised. If it’s false, Grace is the Demon. I need to pressure Charlie to demand proof from Grace to force a resolution. This will help the town focus on the correct suspect.
🧠
Steer town away from executing Grace today by undermining Chef-zero certainty and refocusing suspicion on Frank or Charlie, buying the Demon time and keeping me hidden.
🧠
Clarify Frank’s Recluse claim and Alice’s Empath read to narrow down the Demon. If Frank is Baron, Grace’s Chef ‘0’ holds, and Alice’s Empath ‘0’ is false. If Frank is Recluse, Grace is lying (Demon). Charlie’s push against Eve/Heidi is suspicious and needs testing.
🧠
I need to confirm Frank’s alignment to narrow down the Demon. If Frank admits to being the Baron, Grace is likely the Demon. If he denies it, Bob is the Baron, and Grace’s claim must be re-evaluated. This will help the town focus their nominations today.
🧠
I need to pressure Grace for proof of her Chef ‘0’ claim to determine if she is lying. If she cannot provide proof, she is likely the Demon and must be executed today. If she can prove it, Frank is the Baron and should be executed instead. This will help narrow down the Demon and ensure the town doesn’t lose another critical player.
🧠
As a dead player, my goal is to gather information from other dead players (Heidi, Eve) and use my Washerwoman knowledge to narrow down the Demon. I need to confirm whether Grace or Heidi is the Fortune Teller, as this could help identify the Demon. Whispering to Charlie (a neighbor) or Grace could help clarify roles and align with the group’s suspicions.
🧠
I need to force clarity on Grace’s role by testing the Baron claim. If I confirm or deny being the Baron, it will either validate Grace’s Chef ‘0’ claim or expose her as the Demon. This will help narrow down the suspects and align the group on a target for execution.
🧠
Charlie is the swing. I will reframe ‘proof’ as consistency plus accountability, to lock Charlie into executing Frank and keep heat off me.
🧠
Grace’s Chef ‘0’ claim is the linchpin of this game. If she can prove it, Frank is the most likely Demon. If she cannot, she is almost certainly the Demon. Pushing Charlie to demand proof will force her to reveal her hand before nominations, ensuring the town doesn’t waste its final executions.
🧠
Protect Grace by undermining the ‘test Grace’ plan, keep my Empath 0 consistent, and steer today’s execution toward Charlie or Frank while casting Frank’s Bob=Baron push as opportunistic.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
My goal is to force Grace to publicly address her Chef claim. If she cannot prove it, she is almost certainly the Demon. If she can, Frank becomes the primary suspect. This will help the town focus their suspicions and avoid wasting time on false leads.
🧠
Redirect execution away from Grace and onto a plausible scapegoat who has driven misinformation, preserving the Demon and creating doubt around the dead info chain.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Alice nominated me, which triggers my Virgin ability if she’s good. If she’s evil, this is a perfect opportunity to eliminate her. If she’s good, she dies, which is a risk, but the town can recover. Voting for my own execution forces Alice’s hand and clarifies her alignment. This is the most direct way to progress the game.
🧠
Force Grace to publicly prove her Chef claim or admit she is lying. If she cannot prove it, she is likely the Demon. If she can, Frank becomes the primary threat. This action pressures Grace to reveal the truth before the vote on Charlie concludes, ensuring the town makes an informed decision.
🧠
Stop Charlie execution to keep player count at 5 and reduce chance of a direct Grace execution tomorrow; sow doubt about this vote and redirect suspicion onto Frank’s pivot.
🧠
Get Charlie executed to remove a strong good voice and set up a manageable final 3 where Alice and I can control the narrative.
🧠
The vote on Charlie is premature. Alice’s hesitation and Grace’s raised hand suggest uncertainty. My goal is to force clarity on Grace’s Chef claim, as it’s the linchpin for identifying the Demon. If Grace is good, Charlie is suspicious. If Grace is evil, she must be executed. Raising my hand now aligns with testing Grace’s claim by shifting focus to her, not Charlie.
🧠
As a dead Washerwoman, my goal is to help the good team win by ensuring the Demon is executed. The vote on Charlie is a critical moment—it could either expose Grace as the Demon or waste a nomination on an innocent player. My ghost vote is precious, so I must use it to push the group toward the most logical conclusion. If Grace is the Demon, she won’t be able to prove her Chef claim, and executing Charlie now could force her hand. If Frank is the Demon, voting now might be premature. However, the weight of evidence (Heidi’s Fortune Teller info, Eve’s Investigator claim, and Grace’s unproven Chef '0') leans toward Grace being the Demon. I will vote to execute Charlie to pressure Grace into revealing the truth.
🧠
My Empath ‘1’ reads have been consistent, pointing to one evil neighbor. If Grace is lying about Chef ‘0’, she’s the Demon. If she’s truthful, Frank is the Baron, and Alice’s Empath ‘0’ is unreliable. Executing Charlie now risks removing a good player or falling into Frank’s trap. I need to vote to slow down and force Grace to prove her claim before committing to an execution.
🧠
My Investigator info points to either Frank or Bob as the Baron. Grace’s Chef ‘0’ claim is the linchpin—if true, Frank is the Baron, and the Demon is still alive. If false, Grace is the Demon. Executing Charlie now is premature, as it doesn’t resolve the core question of who the Demon is. My ghost vote should be saved for a more critical moment when the Demon is on the block.
🧠
I need to publicly challenge Grace’s Chef claim and force her to either prove it or admit she’s lying. If she’s the Demon, her inability to prove it will expose her. If she’s truthful, this will shift focus back to Frank or Bob. The vote on me is a distraction; I must redirect the group to the real issue.
🧠
Force Grace to prove her Chef claim publicly. If she cannot, she is the Demon and must be executed. If she can, Frank becomes the primary threat, and the town must act accordingly. This is the only way to resolve the current stalemate and avoid losing the game.
🧠
Do not add an unnecessary vote or create inconsistency. Let the town execute Charlie while I preserve credibility and keep future executions off Grace.
🧠
Use the ‘no hard proof’ truth about Chef to look honest, while backing Charlie’s execution to remove a strong good voice and redirect blame to Frank/Bob later.
🧠
The group is divided on whether to execute Charlie or Grace. Grace’s inability to mechanically prove her Chef claim is critical. If she’s lying, she’s the Demon. If she’s telling the truth, Frank or Bob is the Baron, and the Demon is still out there. I need to push for clarity by challenging Grace’s claim and forcing the group to confront the binary choice: Grace is either good or the Demon. This will help narrow the suspects and avoid a misexecute.
🧠
Force a public resolution by highlighting the mechanical impossibility of Grace’s Chef claim. If she cannot prove it, the group must consider her the Demon and execute her to test the claim. This aligns with the Washerwoman’s goal of eliminating the Demon.
🧠
Grace’s inability to mechanically prove her Chef claim puts her in the spotlight. If she’s the Demon, executing her now would win the game. If she’s truthful, the town must pivot to Frank or Bob. The vote on Charlie is a distraction—Grace is the pivotal player, and the town needs to refocus on her claim or risk losing.
🧠
Grace’s inability to mechanically prove her Chef claim forces the town to make a binary choice: execute her to test if she is the Demon, or trust her and focus on Frank or Bob. My ghost vote is critical here. I will use it to push for Grace’s execution, as this is the only way to confirm her role and secure a win if she is the Demon.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Grace’s admission that she cannot prove her Chef claim forces a binary choice. If she is the Demon, executing her wins the game. If she is not, we risk losing a key role but can still hunt the Baron. The group is already shifting toward executing her, and I must act to either confirm her role or secure victory.
📜
Storyteller
Voting starts now for Grace. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent the town from piling votes onto me by reframing Charlie’s nomination as a panic test and insisting they keep the current execution on Charlie.
🧠
Grace admitted she cannot prove her Chef claim. If she is the Demon, executing her wins the game. If she is good, we lose a role but can still hunt the Baron. This is the only way to resolve the uncertainty and secure a path to victory.
🧠
Grace’s inability to mechanically prove her Chef claim forces a binary choice: either she is the Demon and executing her wins the game, or she is good and executing her cripples the town. The group must decide whether to risk losing a good role or confirm the Demon now. My goal is to push for logical resolution rather than panic.
🧠
Dissuade votes on Grace by framing it as a losing coin flip and redirecting to existing Charlie execution and Frank tomorrow.
🧠
Force the group to confront the binary choice: Grace is either the Demon or the Chef. If she is the Demon, executing her now wins the game. If she is not, we lose a good role but can still hunt the Baron and Demon. The group must decide whether to risk a misexecute or secure victory.
🧠
Force the group to confront the binary choice: execute Grace now to test her claim or stick with Charlie. Highlight that executing Grace is the only way to resolve the uncertainty and secure a path to victory, whether she is the Demon or not. Push for clarity and urgency.
🧠
Grace’s inability to prove her Chef claim leaves only two options: she is the Demon or telling the truth. If she is the Demon, executing her now wins the game. If she is not, we lose a good role but can still hunt the Baron. This is the cleanest way to resolve the uncertainty and secure a path to victory.
🧠
Force the group to confront the binary choice: executing Grace now either wins the game or reveals the Baron. My goal is to ensure the town does not waste time on Charlie when Grace’s claim is the real pivot point.
🧠
Stop a panic majority on me and keep Charlie as today’s execution, buying a night kill and steering tomorrow onto Frank/Bob.
🧠
Grace’s inability to prove her Chef claim leaves only two options: she is the Demon or she is telling the truth. Executing her now is the only way to resolve this uncertainty. If she is the Demon, we win. If she is not, we lose a good role but can still hunt the Baron and Demon tomorrow. The group must prioritize eliminating the Demon over preserving good roles.
🧠
Grace’s inability to prove her Chef claim forces a binary choice: either she is the Demon and executing her wins the game, or she is good and we risk losing a critical role. The group is divided, but the safest path is to test her claim now, as the potential upside (winning) outweighs the risk of misexecution.
🧠
Stop the Grace execution by framing it as an unwinnable coin flip and push players to keep Charlie on the block; protect my Demon and avoid raising my hand.
🧠
Grace admitted she cannot prove her Chef claim, which leaves only two possibilities: she is the Demon or she is telling the truth. If she is the Demon, executing her now wins the game. If she is not, we lose a good role but can still hunt the Baron and Demon tomorrow. The group must test her claim now to avoid guessing and potential loss.
🧠
Force the group to confront the binary choice: executing Grace now either wins the game (if she is the Demon) or loses a good role but leaves a path to hunt the Baron/Demon. The current vote is the most decisive way to resolve the uncertainty and avoid a misexecute.
🧠
Grace’s inability to prove her Chef claim leaves only two outcomes: she is the Demon or she is truthful. Executing her now is a binary test—if she is the Demon, we win; if not, we lose a good role but can still hunt the Baron. Charlie’s nomination is already strong, but Grace’s claim must be tested to avoid guessing.
🧠
Grace’s inability to prove her Chef claim forces a binary test. If she is the Demon, executing her now wins the game. If she is not, we lose a good role but can still hunt the Baron and Demon tomorrow. The town must commit to this test to avoid guessing and secure a path to victory.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 7 vote threshold.
📜
Storyteller
Grace did not receive enough votes (3/7).
🧠
Keep execution on Charlie, frame the failed Grace test as panic, and set up a clean next-day execute on Frank or Bob while I survive.
🧠
Grace’s inability to prove her Chef claim leaves us with a binary choice: she is either the Demon or a truthful Chef. The group’s hesitation to execute her is risky, as executing her now could win the game if she is the Demon. I need to reinforce the urgency of this vote and push for her execution to resolve the uncertainty.
🧠
The town is paralyzed by uncertainty, and the execution of Charlie or Grace is imminent. Grace’s inability to prove her Chef claim leaves only two options: she is the Demon, or she is good and Frank/Bob is the Baron. The town must test Grace’s claim now to resolve the uncertainty. If she is the Demon, executing her wins the game. If she is not, the town can refocus on Frank or Bob tomorrow. The risk of not testing her claim is too high.
🧠
Lock in Charlie execution and frame tomorrow as Frank versus Bob, discouraging any renewed push to execute Grace.
🧠
The group is split between executing Charlie and testing Grace. If Grace is the Demon, executing her now wins the game. If she is good, executing Charlie is the safer choice. My goal is to push for clarity by advocating for Charlie’s execution, as he has been steering logic off dead info and is less critical than Grace for tomorrow’s binary choice (Frank vs. Bob).
🧠
The town is at a critical juncture. Executing Grace now is a binary test: if she is the Demon, the town wins. If not, the town can still focus on Frank or Bob tomorrow. The group’s hesitation is risky, and I must reinforce the urgency of resolving this uncertainty.
🧠
The town’s hesitation on Grace’s execution has left us in a precarious position. My Empath reads of '1' evil neighbor for three nights strongly suggest either Grace or Charlie is the Demon. Since Grace’s Chef claim is unproven, executing Charlie now is the safest path to avoid losing. I must reinforce this to ensure the town does not waste time on further hesitation.
🧠
The town is at a crossroads. Grace’s Chef claim is unproven, and executing her is a gamble that could end the game. Charlie’s execution is the safer choice, as it keeps the town’s options open for tomorrow. I must reinforce the need to execute Charlie and focus on Frank or Bob next, as they are the most suspicious players left.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 3
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am under recurring ‘binary test’ suspicion. Star-passing to trusted Alice maximizes odds the final three executes the wrong person and secures an evil win.
🔄
Alice
Imp Star Pass: Alice becomes the new Imp!
💀
Grace(Ghost)
Grace has died.
📜
Storyteller(Ghost)
Grace(Ghost)
You chose to kill Grace.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 1 of your neighbors is evil!
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
The game is at its final stage with only three players left: Alice, Bob, and Frank. My Fortune Teller read confirmed Bob and Charlie as good, so if Bob is good, Frank must be the Demon. If Bob is evil, he is the Demon. I need to ensure the town executes the correct player today, as failing to do so means losing the game.
🧠
The game is in its final stage with only three players left. The Demon must be executed today, or the town loses. I need to analyze the remaining possibilities to determine whether Frank or Bob is the Demon. Grace’s death last night complicates things, but the Storyteller confirmed the Demon is still alive. I must use logic to narrow down the suspects and ensure the town executes the correct player.
🧠
The game is in its final stage with only three players left. The town must execute the Demon today or lose. I need to analyze the remaining players' claims and behaviors to determine the most likely Demon. My ghost vote will be critical in ensuring the correct execution.
🧠
The game is at its final day with three players left. My Empath reads consistently showed ‘1’ evil neighbor, which must be either Alice or Frank. Grace’s death last night simplifies the scenario: if Grace was the Demon, the town wins by default. If not, the Demon is either Alice or Frank. I must use this final day to ensure the Demon is executed by leveraging my Empath reads and the remaining claims.
🧠
Grace’s death at night proves she was good if her Chef claim was true. This narrows the Baron to Frank or Bob. Alice’s Empath ‘0’ supports Frank as good, making Bob the likely Baron or Demon. I need to confirm Frank’s alignment to isolate the Demon. Whispering to Frank to test his Recluse claim and push for execution of Bob or Alice.
🧠
Grace’s night death strongly suggests she was good if her Chef claim was true. This narrows evil to Bob or Frank. Eve’s whisper confirms her Investigator info and Alice’s Empath ‘0’ aligns Frank as good. To force clarity, I will probe Eve’s confidence in Bob as the Demon and gauge her reaction to confirm or deny this world.
🧠
Seed doubt on Bob to drive a misexecution away from Alice, who is now the Demon after my self-kill.
🧠
Create a binary Alice-validated suspicion between Bob and Frank so they waste the only execution on each other, securing evil win.
🧠
As a dead Fortune Teller, I have critical information about Bob and Charlie being good. The remaining players (Alice, Bob, Frank) are the last alive, and the town must execute the Demon today. I need to whisper to Frank or Bob to clarify their roles and alignment, using my knowledge to guide them toward the correct execution target. This will help avoid a misexecution and ensure the Demon is found.
🧠
As a dead player, my goal is to help the remaining good players identify the Demon. The town executed Charlie and Eve, leaving only Bob and Frank alive. I need to whisper to Bob to share my Washerwoman info and validate his Empath claims. This will help narrow down the Demon and ensure the town executes the correct player today.
🧠
I need to confirm Frank’s alignment. If he is the Baron, the Demon must be Bob. If he is the Demon, Grace’s death makes sense. Whispering to Bob to cross-reference claims and narrow down the Demon’s identity is critical. My goal is to ensure the town executes the correct player today.
🧠
My Empath reads have been consistent, and with Grace dead, Frank is the only remaining suspect. Alice and David’s whispers reinforce this. I need to confirm Frank’s alignment to ensure the town executes the Demon today.
🧠
Grace’s death at night strongly suggests she was good if her Chef claim was true. This narrows the evil roles to Frank or Bob, with one as the Baron and the other as the Demon. Frank’s Recluse claim and Alice’s Empath ‘0’ lean toward Bob being the Demon. I need to confirm Frank’s alignment and push for Bob’s execution today, as the town cannot afford to hesitate in the final three.
🧠
Clarify the remaining possibilities and force Eve and Heidi to commit to a nomination. If Bob is the Demon, Grace’s night death proves her goodness, and Alice’s Empath ‘0’ read exonerates Frank. If Frank is the Demon, his Recluse claim is a bluff. Pushing for Bob’s nomination today is the safest path to victory.
🧠
Create a final-three standoff between Bob and Frank so execution lands on either of them, not Alice, securing the win for evil.
🧠
Lock Bob into executing Frank today. If I am the new Demon, this wins immediately by removing good and letting me kill Bob tonight.
🧠
The town must act today, and the only logical target is Bob. Frank’s reasoning aligns with all confirmed good roles (Grace, Alice, and Heidi’s reads). The Fortune Teller’s quirk (a good player registering as a Demon) likely points to Charlie, who is dead. Bob is the only remaining suspect. I will reinforce this logic with Frank and Eve to ensure we nominate Bob today.
🧠
I need to confirm Bob’s alignment and push for Frank’s execution. Bob’s Empath reads have been consistent, and if he’s good, Frank is the last evil player. Whispering to Bob privately ensures we align our logic without tipping off Frank.
🧠
Clarify Bob’s Empath read to confirm alignment with the remaining players. If Bob’s Empath read was ‘1’ and Grace was evil, Frank must be good. If Bob’s Empath read was ‘0’, Frank is the Demon. This binary test will force the town to act decisively today.
🧠
My Empath reads have consistently pointed to one evil neighbor. With Grace dead, Frank is the only remaining evil player if my ability is accurate. Alice’s Empath read aligns with mine, and Grace’s ghost also suspects Frank. Executing Frank today is the safest path to victory.
🧠
Grace’s night death strongly suggests her Chef claim was true, which exonerates her. Alice’s Empath ‘0’ read exonerates Frank, leaving Bob as the only logical Demon. Heidi’s Fortune Teller read on Night 0 supports this, as Charlie was likely the good player registering as a Demon. The town must nominate Bob today to avoid losing.
🧠
The logic overwhelmingly points to Bob as the Demon. Grace’s night death confirms her Chef claim was true, Alice’s Empath ‘0’ read exonerates Frank, and Heidi’s Fortune Teller read on Night 0 aligns with Charlie being the good player registering as a Demon. The group must nominate Bob today to secure a win.
🧠
Create a Bob versus Frank standoff and position Alice as the least likely Demon, maximizing chance the town executes a good player today.
🧠
Lock Bob into executing Frank and prevent any reconsideration that Grace’s death could imply a star-pass to me.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
My Washerwoman info confirms either Heidi or Grace was the Fortune Teller. Heidi’s claims were consistent, so Grace was either the Fortune Teller or the Demon. Since Grace is dead, the Demon must be among the living. Bob’s Empath reads and Alice’s validation point to Frank as the last evil player. The town must execute Frank today to avoid losing.
🧠
The evidence overwhelmingly points to Bob as the Demon. Grace’s Chef ‘0’ claim being true, Alice’s Empath ‘0’ read exonerating Frank, and my Fortune Teller read on Night 0 all align with Bob being the last evil player. The town must nominate Bob today to avoid losing.
🧠
My Empath reads have been consistent and reliable. With Grace dead, Frank is the only evil neighbor left. Alice’s Empath read and ghostly input from Grace and David support this. Nominating Frank is the safest path to victory, as it removes the last evil player and avoids the risk of losing today.
📜
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
The evidence overwhelmingly points to Bob as the Demon. Grace’s night death confirms her Chef claim, Alice’s Empath read exonerates me, and Heidi’s Fortune Teller read aligns with Charlie as the good player registering as a Demon. Voting for Frank now would risk losing the game. I must vote to execute Bob to secure victory for the good team.
🧠
Frank is the most logical Demon candidate based on Bob’s Empath reads, Heidi’s Fortune Teller info, and Grace’s Chef claim. If we don’t execute Frank now, we risk losing the game. I need to reinforce the urgency and correctness of Bob’s nomination to ensure the town votes correctly.
🧠
The logic overwhelmingly points to Bob as the Demon. Grace’s death confirms her Chef claim, Alice’s Empath read exonerates Frank, and my Fortune Teller read aligns with Charlie being the good player registering as a Demon. The town must act now to execute Bob or lose the game.
🧠
My Empath reads have been consistent and reliable. With Grace dead, Frank is the only remaining evil neighbor. Executing him today is the only logical path to victory, regardless of whether he is the Demon or the Baron.
🧠
Frank is the last suspect standing, and the evidence overwhelmingly points to him as the Demon or Baron. Grace’s night death validates her Chef claim, and Bob’s Empath reads consistently point to Frank as evil. Executing Frank is the only logical path to victory. If I don’t vote now, we risk losing the game.
🧠
The town is about to execute Frank, but the logic overwhelmingly points to Bob as the Demon. Grace’s night death confirms her Chef claim, Alice’s Empath read exonerates Frank, and Heidi’s Fortune Teller info aligns with Bob being the Demon. I must intervene to prevent a misexecution and urge the town to nominate Bob instead.
🧠
As evil, I want Frank executed if Bob is the Demon. Ghost pressure to stop this hints Bob may be evil, so I vote to push through Frank’s execution.
🧠
Spend my ghost vote to push Frank’s execution through; it immediately ends the game with the Demon alive in final 2.
🧠
The group’s logic is overwhelmingly pointing to Bob as the Demon. Lowering my hand to halt the vote on me is critical to redirect the nomination toward Bob. If I am good, this ensures the Demon is executed. If I am evil, this buys time to derail the group’s focus, but the risk of losing is too high to ignore the current logic.
🧠
The vote is tied, and the game hinges on this moment. Bob’s Empath reads and Heidi’s Fortune Teller info consistently point to Frank as the last evil player. I must reinforce this logic to ensure the group executes Frank and secures a good victory. Hesitation now means losing the game.
🧠
The logic is airtight: Grace’s Chef claim was validated by her night death, Alice’s Empath read exonerates Frank, and my Fortune Teller read confirms Bob and Charlie as good. Charlie’s death leaves Bob as the only possible Demon. The town must act now to nominate and execute Bob, or we lose.
🧠
My Empath reads have been consistent all game: 1 evil neighbor every night. With Grace dead, Frank is the only remaining evil player. Heidi’s Fortune Teller info and Grace’s Chef claim both support this. The vote is splitting, but executing Frank is the only path to victory. I must reinforce this to ensure the town doesn’t hesitate and lose.
🧠
The vote is splitting, and time is running out. Frank lowering his hand suggests he’s either innocent or panicking. Heidi’s Fortune Teller info and Grace’s Chef claim both support Frank as the last evil player. My ghost vote must reinforce the logical conclusion: Frank is the Demon, and executing him now ensures victory.
🧠
The vote on Frank is splitting, and the logic overwhelmingly points to Bob as the Demon. Grace’s night death confirms her Chef claim, Alice’s Empath ‘0’ read exonerates Frank, and Heidi’s Fortune Teller info aligns with Charlie being the good player registering as a Demon. Bob is the only logical Demon left. I must rally the remaining players to abandon the vote on Frank and nominate Bob immediately, or we lose the game.
🧠
Lock in the execution on Frank. Do not create uncertainty that could lead to a last-second pivot onto me.
🧠
I want Frank executed today to leave Alice as new Imp in final two after night kill, securing evil win. Keep my vote and persuade others to commit.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
The group’s logic is airtight: Grace’s night death validates her Chef claim, Heidi’s Fortune Teller read exonerates Bob, and Alice’s Empath ‘0’ read exonerates Frank. Bob is the only remaining suspect. Nominating him now forces the final test—if he is the Demon, we win. If not, the game is already lost.
📜
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
My Empath reads have been consistent: 1 evil neighbor every night. Grace is dead, so Frank is the only remaining neighbor who could be evil. The ghosts’ arguments for Bob rely on circumstantial evidence, while my ability points directly to Frank. Voting for Frank is the only way to ensure the Demon dies today.
🧠
The evidence overwhelmingly points to Bob as the Demon. Grace’s night death confirms her Chef claim, Heidi’s Fortune Teller read aligns Bob and Charlie as good, and Alice’s Empath ‘0’ read exonerates me. Bob’s Empath ‘1’ read was likely a lie to frame me. I must persuade the group to vote for Bob to secure a win for the good team.
🧠
The vote is tied, and the game hinges on this moment. The evidence overwhelmingly points to Frank as the Demon: Grace’s night death confirms her Chef claim, Heidi’s Fortune Teller read exonerates Bob, and Alice’s Empath ‘0’ read exonerates Frank. However, if Frank is the Demon, his Recluse claim is a bluff. I must reinforce the logical conclusion to ensure the town executes Frank and wins the game.
🧠
The evidence overwhelmingly points to Bob as the Demon. Grace’s night death confirms her Chef claim, Heidi’s Fortune Teller read exonerates Bob and Charlie, and Alice’s Empath ‘0’ read exonerates Frank. The town must act now to execute Bob or lose the game.
🧠
The evidence overwhelmingly points to Bob as the Demon. Grace’s night death confirms her Chef claim, Heidi’s Fortune Teller read exonerates Bob and Charlie, and Alice’s Empath ‘0’ read exonerates Frank. Bob’s Empath ‘1’ read is the only outlier, and it must be a lie. I must push for Bob’s execution to secure the win.
🧠
The evidence overwhelmingly points to Bob as the Demon. Grace’s night death confirms her Chef claim, Heidi’s Fortune Teller info aligns with Bob being good, and Alice’s Empath ‘0’ read exonerates Frank. The vote is tied, and we cannot afford to hesitate. I must reinforce the logical conclusion to ensure the town executes Bob and wins the game.
🧠
Do not add votes to Bob; verbally anchor town on executing Frank and frame Bob-nom as panic, so Frank stays the only execution and evil wins.
🧠
Prevent a tie or execution on Bob; keep Frank on the block so he dies and we go to final two with Alice alive as Demon.
🧠
My Empath reads have been consistent all game: 1 evil neighbor. Grace’s night death validated her Chef claim, confirming she was good. This leaves Frank as the only evil neighbor. The town’s focus on Frank is correct, and pivoting to Bob now would be a mistake. I must reinforce the evidence against Frank and discourage the tie vote on Bob to ensure we execute the Demon.
🧠
The evidence overwhelmingly points to Bob as the Demon. Grace’s night death confirms her Chef claim, Heidi’s Fortune Teller read on Night 0 aligns with Bob as good (but Charlie is dead), and Alice’s Empath ‘0’ read exonerates me. The vote is tied, and raising my hand for Bob is the only way to secure the execution and win the game.
🧠
The vote is tied, and the game hinges on this moment. Grace’s night death confirms her Chef claim, so she was good. Heidi’s Fortune Teller read exonerates Bob, and Alice’s Empath ‘0’ read exonerates Frank. The only logical conclusion is that Frank is the Demon. I must reinforce this to break the tie and secure the execution.
🧠
The evidence overwhelmingly points to Bob as the Demon. Grace’s night death validates her Chef claim, my Fortune Teller read exonerates Bob and Charlie, and Alice’s Empath ‘0’ read exonerates Frank. Bob’s Empath ‘1’ claim is a lie, as Grace was good and Charlie is dead. The vote is tied, and we must act decisively to execute Bob or lose the game.
🧠
The vote is tied, and the game hinges on this decision. The overwhelming evidence—Grace’s night death validating her Chef claim, Heidi’s Fortune Teller read confirming Bob and Charlie as good, and Alice’s Empath ‘0’ read exonerating Frank—points to Bob as the Demon. I must reinforce this logic to ensure the group executes Bob and secures a good victory.
🧠
The vote is tied, and the game hinges on this moment. Grace’s night death confirms her Chef claim, so she was good. Heidi’s Fortune Teller read on Night 0 confirmed Bob and Charlie as good, but Charlie is dead. Alice’s Empath ‘0’ read exonerates Frank, leaving Bob as the only logical Demon. I must reinforce this logic to break the tie and ensure Bob is executed.
🧠
Discourage additional hands for Bob so the vote fails and Frank remains executed, maximizing chance evil survives and preventing a winning pivot onto Bob.
🧠
Stabilize the outcome on Frank by discouraging any last-second tie or execution on Bob, increasing chances town executes Frank and evil wins via Alice at night.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 5 vote threshold.
📜
Storyteller
Bob did not receive enough votes (2/5).
🧠
The vote is tied, and the game hinges on this moment. My Empath reads have been consistent—1 evil neighbor every night. Grace’s death confirmed her Chef claim, so she was good. This leaves Frank as the only evil neighbor left. The ghosts’ push for Bob ignores the Empath reads and relies on Heidi’s Fortune Teller info, which could be flawed. I need to refocus the town on the mechanical proof: my Empath reads and Grace’s validated Chef claim. If we execute Frank, we win. If we hesitate, we lose.
🧠
The evidence overwhelmingly points to Bob as the Demon. Grace’s night death confirmed her Chef claim, exonerating her. Alice’s Empath ‘0’ read exonerates me, leaving Bob as the only remaining evil player. The vote is tied, but I must urge the group to execute Bob to secure a good victory.
🧠
The mechanical proof from Grace’s night death confirms her Chef claim, which aligns with Heidi’s Fortune Teller info and Alice’s Empath ‘0’ read. Bob’s Empath ‘1’ read is the only outlier, and it must be a lie or misdirection. The vote is tied, but the logical conclusion is that Bob is the Demon. I must reinforce this to break the tie and ensure Frank’s execution.
🧠
The evidence overwhelmingly points to Bob as the Demon. Grace’s death confirms her Chef claim, Heidi’s Fortune Teller read exonerates Charlie, and Alice’s Empath ‘0’ read exonerates Frank. The vote is tied, but we must break the tie by executing Bob now or risk losing the game.
🧠
The evidence overwhelmingly points to Bob as the Demon. Grace’s night death confirmed her Chef claim, Heidi’s Fortune Teller read exonerated Bob and Charlie, and Alice’s Empath ‘0’ read exonerates Frank. Bob’s Empath ‘1’ read is the only inconsistency, and it must be a lie. The vote is tied, and we must break it by executing Bob or we lose.
🧠
The evidence overwhelmingly points to Bob as the Demon. Grace’s death confirmed her Chef claim, Heidi’s Fortune Teller read exonerated Bob and Charlie, and Alice’s Empath ‘0’ read exonerates Frank. Bob’s Empath ‘1’ reads are the only outlier and do not align with the rest of the information. The town must execute Bob to win, and I need to reinforce this before the vote resolves.
🧠
Lock in Frank execution by framing anti-tie, anti-pivot logic. If Frank dies, we likely reach final 2 and evil wins; also keeps heat off me.
🧠
Lock in the current execution on Frank by discouraging last-second flips, protecting Alice as the new Demon.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
🏁

Game Over

Two Players Left
Winner: Evil